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Post by: BrassScorpion
McNs wrote:BrassScorpion wrote:And finally, the insistence by some here on a "Summer of Fliers" for 40K appears to be deceased. This is the longest we've gone all year without someone resurrecting that thread.
So what you're saying is: the Cockatrice and Manticore will be given flying rules for 40K?
Maybe some of the people who wouldn't let the "Summer of Fliers" thing die even after all indications were that it was dead will insist on it. Some Dakka user even kept trying to get me to bet against it in repeated attempts which I ignored; I'm guessing he's glad now that I didn't take his money. LOL. After looking at some of the prices on that spreadsheet, some of the items are pleasantly on the lower end of the current GW price scale and it appears some sorcerers may be multi-part plastic kits which is very nice. However, the steep price of the SoM book ($49.50) and all the accessories are definitely a barrier in these times especially. I like Fantasy, so does my son, but we don't play it nearly as often as 40K and we're going to have to really think about what items are worth it or not.
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Post by: DarkStarSabre
Mr Mystery wrote:DarkStarSabre wrote:Doesn't bode well. Bloody expensive if you just want to bits order cold ones as an alternative mount - since, y'know, they no longer sell the buggers individually.
Good point.
Most perplexing!
I'd really like to see what it is as the Cold One options we know of....
Old metal cold ones - same used by old DE cold one knights and Tichi Huichi's lot - metal, so possible Finecast candidate? Doesn't really mesh well with current DE range and as all finecast stuff has been single model variant (the DE assassin and Empire captain for example - there's at least 2 or 3 variants of both)...doesn't bode well as there were multiple head and tail options for those.
Metal Supreme Sorceress or Dreadlord Cold Ones - but these have the legs sculpted onto them
Plastic Cowzillas or Dog Ones - both are technically seperate plastic sprues - why Finecast?
Current DE Cold Ones - integral part of the DE COK sprue - possibly?
I really don't like this lack of information. Surprises can be lousy.
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Post by: JHall
I got my new WD yesterday - the Cold One is a new Finecast sculpt of one of the new style Cold Ones. It is without a saddle and reins. Looks nice and all, but not for that price as I am sure you need a unit of the riderless ones for SoM.
I think Storm of Magic could be some really fun games, but with all the stuff needed to play (book, monsters, fulcrums, etc) this is moving into a realm of way too expensive. I am sure I have some of the stuff lying around I could make work and all, but dropping $200+ just to play this new supplement is really turning me off from it.
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Post by: DarkStarSabre
JHall wrote:I am sure you need a unit of the riderless ones for SoM.
Nice to know what it is at least. But less than impressed. Most folk will get away with just using riderless mounts
But sadly as that's the only Cold One available to order my Skeggi army is being pushed further aside as a Will Never Happen - as my options are either buy a box of Saurus Cold Ones for every unit I decide to make or fork out for the Finecast Cold One...none of which are acceptable options.
Feh.
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Post by: Breotan
Looking at that spreadsheet, it seems that Bretonnian and Skaven players like myself won't need to waste our money. Huzzah!!
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Post by: Kroothawk
Mr Mystery wrote:Need to see the inevitable Black Box. It might be a mount or somesuch for Storm of Magic.
Black Boxes are not inevitable anymore, they are gone. No more Black Boxes. Part of GW's new security policy.
BrassScorpion wrote:And finally, the insistence by some here on a "Summer of Fliers" for 40K appears to be deceased. This is the longest we've gone all year without someone resurrecting that thread.
Not quite: We are discussing the 6th edition of flyers currently
The rumour of all armies getting flyers seems correct, but the bad sales for Fantasy seems to have shifted the summer release schedule in favor for more Fantasy. This plus delays with some models like the DE bomber.
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Post by: DarkStarSabre
To be fair 40k has never had an issue with sales.
Things you learn from pretty much every other job interview you go to in Nottingham
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Post by: Kroothawk
More tidbits: SoM book is 152 pages, hardcover and has a "wind of magic spinner inside the front cover"and looks pretty. All racial lores get new cataclysm spells, units of wild Cold Ones (DE) and Sabretooth Cats (Ogres, already released as singles) are intended for those (thanks Frgt/10). Cockatrice is the usual 3 months out before going to mail order only.
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Post by: Death By Monkeys
Kroothawk wrote: a "wind of magic spinner inside the front cover"and looks pretty.
A wind of magic spinner? Seriously? What game do they think we're playing here? Life? Chutes and Ladders?
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Post by: army310
The cold ones can be summoned to battle as part of a scroll of binding. At lest thats what it saids in the WD. Automatically Appended Next Post: And If you want I can take a pic of it and post it.
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Post by: Infreak
Death By Monkeys wrote:Kroothawk wrote: a "wind of magic spinner inside the front cover"and looks pretty.
A wind of magic spinner? Seriously? What game do they think we're playing here? Life? Chutes and Ladders?
Sounds like twister to me and who doesn't like to play twister?
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Post by: nectarprime
WHFB + Twister = FUN
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Post by: RiTides
Nice spreadsheet... I can't believe how high the price is on the magical vortex things ($29.00) whereas it's pretty reasonable on the monsters...
I'm hoping to use the vortexes for DE webway portals so that's a bummer :-/
Also, dice for each magical lore later in July? Odd / interesting...
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Post by: Kroothawk
RiTides wrote:Nice spreadsheet... I can't believe how high the price is on the magical vortex things ($29.00)
It's 6 templates, so less than 5$ each. I am still not sure if 3" or 5".
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Post by: BrassScorpion
Had a good look at the new White Dwarf today:
- The SoM Magic Cards come in an ornate plastic box that looks like a book.
- The magic templates are 6 to a package for $29 US.
- The scenery kits are two to a box, so two different boxes gets you all four kits.
- The dice are the limited Skull dice from last year with the skull on the "1" side replaced with a magic rune from one of the 8 lores of magic. The dice have been colored to match each lore if you have not seen the photos from White Dwarf leaked last week.
- There are pictures of the cover of the SoM book and the spinner on the inside, but little else.
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Post by: reds8n
From Warseer, thanks to Mr.Trains_get_robbed
RULES/POINT OF GAME
The rules for SoM are essentially the same as WFB however, instead of having 2D6 magic dice, there are 4D6 in the pool. The whole basis of the game is very rock, paper, scissors (as Mat Ward put it himself Yeah 40K stupification).
(ROCK) Anytime you have a Wizard ontop of a fulcrum that wizard gains a ++3 Ward save, is ItP, and also can only be assiled by one model in combat, ie; your looking at 1v1 fighting. Hence where the monsters come in (edit: they don't recieve thunderstomp or stomp while assulting a wizard on a Fulcrum).
(PAPER)To sum up what the Wardster says: Since you can only have one model attcking these ROIDED up Wizards, you send monsters in after them as they are a single model and spill attacks, high strength, sp. rules, etc. . .
(SCISSORS) Troops and Steadfast eat monsters for breakfast. . . in theory (cannons do it better though ), and thus, the more troops you have the easier you can hold back the torrential assualting that is monsters upon wizards.
From what I could tell (I only skimmed the Battle Report, it was 6ish pages, and I didn't care for reading that long. . . no I'm not ADD ) whoever was in control of the most magical fulcrums, won the game. Points on the board did play factor I believe, granting some overall V.Ps to the contestants at the end or something, but it wasn't a large factor.
MAGIC/FULCRUM MECHANICS:
There are three levels of magic spells in SoM, Insert name here, Domination, and Catyclsmic.
While in control of one fulcrum you recieved acess to the (will call them tier 1 spells since I can't remember names), dosen't matter lvl of caster, etc. . . if you were on a fulcurum at all your caster could cast tier one spells, for example a Lore of Shadow spell that can create 'mirage' terrain pieces on the board.
the Domination spells or tier two (sticking to my system) was granted upon having more fulcrums than your opponent.
Lastly, Catayclismic spells were granted when you controlled all the fulcrums or your opponent is not in control of any, and thus lets you 'insta-win' the game with some lores, and others not so much.
Every half turn of the game the spinner is spun to see what the winds of magic favors. This is the spinner you all probably know about, all the main eight lores have a slot on the spinner. When the magic is in favor, that paticular lore gains magic 'boosts' in the form of +X to casting (hinted at channeling also, but the W.D didn't say specific bonsus).
However, to make it fair game for all the other lores, every lore in the game is considered a 'subsidary' lore and is associated with a main lore, in this case High Magic would be with Light, Tznetch magic with Fire, Skaven Skyre with Heavens etc. . .
In addition to this bonus for casting, each lore will have addtional tier 1, 2, 3 spells and the other A.B lores, in this case will recieve 2 additional spells.
If a caster happens to be on a fulcrum while when he miscasts (Teclis ftwbabywtfbbq), he not only suffers a normal miscast, but also a catastorphic miscast as well. In this case, Ogres miscast on theirs and Catastropic level.
Miscast results for this are 'terri-bad-you-dead' from the sounds of Mat Ward himself, however the only two I saw was that, you can turn ever caster on the field into a frog, and the fulcrum blows up, and units within X amount of in. take S10 hits etc. . .
Some of the spells are cool, some are dumb, and some have the potential to end the game first turn, the usual.
For example, in no paticular tier or Lore:
One spell causes a 'titanic' earthquake and allows you to complete shift two relam of battle board tiles on the field with troops terrain and all in any facing(s) or direction you would like. (think maybe shadow, but don't know for sure)
One spell like I menitoned can create illusionary terrain. (Shadow)
Another can move terrain. (don't know)
Yet, another can create forests like Blood etc. . . or your choice (Life)
Slann can sacrafice himself and other charcters on his side to komikazie yours. (Life I think, not sure)
4D6 Fireball, and one that can end in large-blast template(s). (Fire)
Can make a unit ethereal. (don't know)
One spell can allow to summon random units for help. (don't know)
Oh, and for no paticalar reasons, Dwarf runesmiths etc. . have acess to spel. . er 'Runes' similar to the Anvil's abilities while on a fulcrum.
Allies/Points Allotment:
This I thought was the coolest aspect of the game so far.
How to create your army.
You create your army by using the percentage system, however up 25% of your army can be allied with monsters, other armies (through spell binding), or items.
In the White Dwarf, they had a photocopy out of the SoM book, a diagram explaining options on that the monsters will be able to take.
Case in point, a normal Chimera (the monster in the diagram) cost as much as a D.E Hydra before any upgrades. The Chimera and other SoM monsters will be able to Dub/Kit themselves out with extra abilites or rules such as: 'chomp' attacks, armor, regeneration, posion, tail weapons (plus one to hit in rear), breath weapon, wings, etc. . . The SoM monsters seem to be -like the Chimera for example- priced differently and have different stats than what one would assume the Chimera would have.
The Chimera shown was not a Mt. Chimera and had S5, T5 in the pic. I do not know if the option for different Chimeras or different any monster for that matter will be aviable, however I suspect so, as that leads to my next point.
There will be some odd 70ish (memory isn't for sure, but it made me go huh?! when I read it) monsters in the beastiary -probably some from current books.
Allied armies, up 25% can be allies, I'm not sure on the restriction of this other than it requires some sort of binding from spells, and that based on how many fulcrums you control is how many reenforcements come in. You get 75 points for one fulcrum, 150 for one more than our opponent, and 300 for all the fulcrums/you control one but your opponent dosen't control any.
Not sure how the above is going to work out in pre-game list buliding, but we will see.
Lastly, and the coolest in my opinon, is that many of the abilites to control monsters as allies and allied troops depend on magic items. These items are just for the SoM, and were described as 'arcane and enchantments re-energizing their lost powers with the magical brezee -insert colorful description here.
These items do not count against your magical allotment, and are 'allied in' if you would like to take them. Some of the items I've read so far include:
Binding Scrolls/Runes for Monsters and troops alike.
Fozzriks FLYING Fortress. . . with armermants. . . probably cannons.
Items that give Ward Saves to whole units based on conrol of fulcrums, ie; domination of all gives you ++4.
A scroll/incantation that destroys binding scrolls.
A enchanted item that can destroy magic items.
Lastly, and my favorite the Dawnsword. . .
At its full potential which is based on how many fulcrums you control, it:
Doubles your attacks.
Auto Hits
Auto Wounds
Does (2D6) Wounds for every wound caused.
Teclis is still better though. . . don't be jelly.
Product Placement:
The resin kits for packs of creatures like C.O and Sbre.Ts should be in packs of 5's from what the "Wardster" was spouting in the book.
The 6 portals come in one package, and blisters are all in plastic.
Other things:
There is two battles in the book, one for the release, day with D.E and C.W, and one with L.M and Skaven thats in 'progress' for the month of August.
There is also a nice page at the back-end of the book with the Vamp photo like in earlier pictures from Bram and Harry and Hastings etc. . .
However, there was an advertisement for some WarhammerForge things on one page, it was all choas, mainly demons, but it had some models I hadn't seen before, they were all phenominal, and out of my student budget when they come out most likley.
Laslty, there was a 40K Grey Knight section for the last 10 pages or less.
Ask if you would like, I will be intermittenly checking back, currently working on a term paper, until about 9 or so, I tell what I have. If you check your local G.W they might have it in.
__________________
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Post by: Sidstyler
RiTides wrote:Nice spreadsheet... I can't believe how high the price is on the magical vortex things ($29.00) whereas it's pretty reasonable on the monsters...
I'm hoping to use the vortexes for DE webway portals so that's a bummer :-/
You know how much the WWP was? $9.90. For one. $29.00 for six seems like a bargain in comparison.
Except mine's blue.
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Post by: Alkasyn
Sidstyler wrote:RiTides wrote:Nice spreadsheet... I can't believe how high the price is on the magical vortex things ($29.00) whereas it's pretty reasonable on the monsters...
I'm hoping to use the vortexes for DE webway portals so that's a bummer :-/
You know how much the WWP was? $9.90. For one. $29.00 for six seems like a bargain in comparison.
Except mine's blue.
Still a rip-off.
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Post by: Kroothawk
reds8n wrote:From Warseer, thanks to Mr.Trains_get_robbed
The Warseer thread just got deleted for that post
So enjoy the text while you can.
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Post by: -Loki-
Can make a unit ethereal. (don't know)
Definitely the Lore of the Vampires super spell, since Ethereal is a Vampire Counts rule. Man, the possibilities. Ethereal Blood Knights? That's just cruel.
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Post by: AvatarForm
I just want one of each terrain item... they would make mad bases for dioramas.
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Post by: Alpharius
One spell causes a 'titanic' earthquake and allows you to complete shift two relam of battle board tiles on the field with troops terrain and all in any facing(s) or direction you would like. (think maybe shadow, but don't know for sure)
What?
Hurrah for... synergy?
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Post by: nectarprime
Alpharius wrote:
One spell causes a 'titanic' earthquake and allows you to complete shift two relam of battle board tiles on the field with troops terrain and all in any facing(s) or direction you would like. (think maybe shadow, but don't know for sure)
What?
Hurrah for... synergy?
Cool, so you need a Realm of Battle board to use SoM? lol
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Post by: Wehrkind
Somehow I see that Earthquake business being a great way to generate new sales as player's knock over terrain and models, shattering them to the 4 winds.
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Post by: Death By Monkeys
Aaaaaaaand, let's find ways to make WHFB even more random and less competitive. Don't get me wrong - I'm not against the fun factor of some of these things. But how fun is a magic item that ends the game on Turn 1?
You spend a friggin' hour setting up all your models, you get one turn and then the game is done? I'd be pissed, man. And frankly, any game mechanic that is intended to make it so that an opponent cannot get back into the game after a beatdown is just unfun.
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Post by: Kirasu
Meh
Id prefer actual apoc rules instead of "my wizard kills your army" .. I mean magic hasnt exactly been the most popular part of 8th edition..
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Post by: DarkStarSabre
So...
This is not the WFB Apoc equivalent.
It's....a WFB...er....Cities of Death/Planetstrike equivalent?
Colour me confused.
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Post by: agnosto
An Ogre Slaughtermaster on a fulcrum.....mmmm tasty and nigh-unkillable with the right equipment...
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Post by: Kroothawk
DarkStarSabre wrote:So...
This is not the WFB Apoc equivalent.
It's....a WFB...er....Cities of Death/Planetstrike equivalent?
Colour me confused.
Army size in 40k is limited because of the limited Force Chart. Apocalypse removes that limit.
Warhammer never had such a limit, even less with 8th edition (percentages), so it never needed an Apocalypse.
This is a supplement for battles with big magic (even bigger than in standard games).
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Post by: Bloodwin
I don't think this has an equivalent in 40k but having said that I'd be interested in seeing a psyker expansion for 40k with some of the creatures of the warp manifesting at warp gates etc. The Eye of Terror is ripe for it.
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Post by: Flashman
Kroothawk wrote:DarkStarSabre wrote:So...
This is not the WFB Apoc equivalent.
It's....a WFB...er....Cities of Death/Planetstrike equivalent?
Colour me confused.
Army size in 40k is limited because of the limited Force Chart. Apocalypse removes that limit.
Can't both players agree to use two Force Organisation Charts?
Anyhoo, a White Dwarf was waved under my nose today. It had better angles and different paint schemes of the Chimera and Manticore, which made them look less rubbish. Oh and Cockatrice is definitely finecase, but we knew that right?
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Post by: Da Boss
No interest in this. Ubermagic is lame.
Not a fan of pointlessly massive hordes of infantry either. Good that monsters maybe get a boost but I'd rather see balanced armies that don't rely on gimmicks.
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Post by: Kirasu
With bigger magic there is no need for units at all.. If you try this in a standard sized game you'll just get dominated by magic, so this *has* to be for bigger games.
Catastrophic miscast + cupped hands = opponent loses?
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Post by: Flashman
Ah Kirasu, I think you underestimate the fun of spending a month painstakingly putting together and painting a horde of infantry only to see it wiped from the board in turn 1.
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Post by: Alpharius
Kirasu wrote:Meh
I mean magic hasnt exactly been the most popular part of 8th edition..
No doubt there!
It is almost like GW isn't paying attention to feedback...
Flashman wrote:
Anyhoo, a White Dwarf was waved under my nose today. It had better angles and different paint schemes of the Chimera and Manticore, which made them look less rubbish.
I'd love to see those pictures, especially the Chimera...
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Post by: kenshin620
So wait.....this is Herohammer all over again?
I wonder what the heck Fozzriks FLYING Fortress is suppose to look like
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Post by: Bloodwin
Alpharius wrote:Kirasu wrote:Meh
I mean magic hasnt exactly been the most popular part of 8th edition..
No doubt there!
It is almost like GW isn't paying attention to feedback...
I'm quite surprised they've held their tongues since the initial leak, I was expecting some advance orders this week. As for the magic in 8th, I think that it's more likely that the design studio have been playing 8th so long that they have neutralised some of the more devastating magic through tactics. I'm curious how in some areas there's a quick turn around of tactics (especially in 40k) but there seems to be a blockage in Warhammer Fantasy and the tactical hive mind turn around isn't as fast. It's often been said that GW don't make the rules for tournaments and 'pure' 'balance' and this all looks a bit over the top but I expect most players to buy a few bits then ignore it. What I'd like to see for WHFB is a scenario book like the 40k missions book but done as mini campaigns like the Karak Eight Peaks in White Dwarf. I'd also like some more single play scenarios perhaps with some themed terrain tables (as in random generation lists not dinner tables)  .
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Post by: A Black Ram
I really want to take the Lore of Finecast..
See what I did there?
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Post by: -Loki-
Flashman wrote:Kroothawk wrote:DarkStarSabre wrote:So...
This is not the WFB Apoc equivalent.
It's....a WFB...er....Cities of Death/Planetstrike equivalent?
Colour me confused.
Army size in 40k is limited because of the limited Force Chart. Apocalypse removes that limit.
Can't both players agree to use two Force Organisation Charts?
Sure you can. But the point of Apocalypse is as a way to plonk down your whole collection for an army and have at a similar collection, so the force organisation chart was removed, as while your collection might fit into two force organisation charts, someone elses might need 5 because they have an abundance of elite and heavy support. House ruling it is all fine and good, but Apocalypse basically gave this sort of game a book to use for big games in stores and clubs.
Fantasy didn't need it to begin with, because due to its percentage system, it scales really well. What doesn't scale well in Fantasy is winds of magic, as it sits at 2D6. Funnily, Storm of Magic should have fixed this by scaling winds of magic, but it doesn't, it just sits it at 4D6 and adds a bunch of overpowered spells.
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Post by: Kroothawk
Some more tidbits:
1.) Book features 45 different types of monsters, including all variants 60-70. This includes Zoats and Fimir!
2.) Each has a distinct spell scroll of binding. More will be released in the future, starting with August.
3.) Everything from the army books Vampire Counts, Tomb Kings and Daemons of Chaos can be summoned as well (not sure if part of the 45).
4.) It is also possible to call allied unit, 75 points (less foci than opponent), 150 points (same number of foci), or 300 points (more foci). May include heroes.
And just to keep this central thread updated, while the forum is flooded with new SoM threads, this is the cover as featured in the WDand first posted by Revarien:
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Post by: Alpharius
WTF?
I fixed that photo and hosted it!!!
Anyway...
Zoats and Fimir?
Whoa!
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Post by: Wehrkind
I saw the new WD with the new models, and the chimera still looks icky to me. The manticore looks a bit better, but still has some big flat areas of skin that people are going to have to work to get looking good. The black dragon does have a pretty nice alternate head too.
As to Fimir: good thing I still have my HeroQuest models! WOO
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Post by: MeanGreenStompa
I often pondered making a fimir army using the ogre kingdoms lists.
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Post by: Sidstyler
Death By Monkeys wrote:Aaaaaaaand, let's find ways to make WHFB even more random and less competitive. Don't get me wrong - I'm not against the fun factor of some of these things. But how fun is a magic item that ends the game on Turn 1?
You spend a friggin' hour setting up all your models, you get one turn and then the game is done? I'd be pissed, man. And frankly, any game mechanic that is intended to make it so that an opponent cannot get back into the game after a beatdown is just unfun.
Hopefully more people will start to realize this and SoM will sell poorly, then GW will probably stop making crap like this and focus more on "fun" than "random".
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Post by: BorderCountess
Sidstyler wrote:Death By Monkeys wrote:Aaaaaaaand, let's find ways to make WHFB even more random and less competitive. Don't get me wrong - I'm not against the fun factor of some of these things. But how fun is a magic item that ends the game on Turn 1?
You spend a friggin' hour setting up all your models, you get one turn and then the game is done? I'd be pissed, man. And frankly, any game mechanic that is intended to make it so that an opponent cannot get back into the game after a beatdown is just unfun.
Hopefully more people will start to realize this and SoM will sell poorly, then GW will probably stop making crap like this and focus more on "fun" than "random".
Indeed. My biggest issues with 8E are the extra randomness factors. The magic phase, in particular, is a focus of my ire: My Tzeentch Warriors army should be able to take advantage of all the points spent on wizards.
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Post by: Vulcan
Manfred von Drakken wrote:Indeed. My biggest issues with 8E are the extra randomness factors. The magic phase, in particular, is a focus of my ire: My Tzeentch Warriors army should be able to take advantage of all the points spent on wizards.
Why do you need a magic phase? Your Tzeench Chaos Warriors are the next best thing to indestructable (and Core!); all you need out of the magic phase is to keep the other guy's spells under control and your Warriors will wi for you!
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Post by: Flashman
Got WD today and have just noticed that the creator of all this wackiness (including the inexplicable ability to summon any unit from any army to fight for you) is of course Mat Ward.
Not a great fan of structured gameplay is he?
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Post by: Kanluwen
I'm all for anything that throws FOCs out the window.
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Post by: Wehrkind
Flashman wrote:Got WD today and have just noticed that the creator of all this wackiness (including the inexplicable ability to summon any unit from any army to fight for you) is of course Mat Ward.
Not a great fan of structured gameplay is he?
My guess is this is to bring in the Apoc style idea of "play with all your models".
Probably a bit clunkier than just playing with a Dogs of War style "get models form other army books, but pay 1.25 their points" or something.
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Post by: giant stegadon
Flashman wrote:Got WD today and have just noticed that the creator of all this wackiness (including the inexplicable ability to summon any unit from any army to fight for you) is of course Mat Ward.
Not a great fan of structured gameplay is he?
The more I think about the giant host of monsters/animals/anything that can be summoned, along with adding in any unit from anyone else, the more I think of soup. SoM might just be the result of Matt Ward dumping all his mini's into a pot and screaming at them to fight. Actually... maybe I'll be able to bind some Grey Knights to come help me out?
I'm not in the 'violently against' camp for SoM, but it does seem like its going to be truly crazy.
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Post by: Flashman
Indeed, Warhammer 8th will be known as Crazy Hammer thanks to woods walking around the table and rivers turning into blood when your troops attempt to wade across.
I'm not that opposed to occassional wacky game elememts, but there's crazy and then there's unleashing Mat Ward onto a gaming system.
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Post by: Kroothawk
Nice tidbit found by Simondo over at Warseer:
GW will do a small Storm of Magic campaign called 'Scourge of the Storm', beginning 16th July, that is one week after release.
Teaser website already online: http://www.games-workshop.com/stormofmagic
BTW TheZombieSquig posted these large scans from WD:
SoM book with spinner: http://www.warseer.com/forums/attachment.php?attachmentid=113088&d=1308932073
Lammasu: http://www.warseer.com/forums/attachment.php?attachmentid=113089&d=1308932073
Taurus: http://www.warseer.com/forums/attachment.php?attachmentid=113090&d=1308932073
Note the army specific symbols on the spinner. No idea yet for what they are used, maybe making those race specific lores buffed as well.
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Post by: Blood Angel 17
The Storm of Magic Advance Orders are up!
Most of them look awesome
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Post by: Alfndrate
Not knowing anything about WFB (other than my Island of Blood starter got me into 40k) I actually like the look of pretty much everything being released. GRANTED, it means nothing to me as a 40k player  .
With all of the GW hate going on, I hope you fantasy players have a good release
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Post by: H.B.M.C.
Single-sprue plastic characters. That's something worth banging your drum about. Why aren't there articles on GW's website about the future of character models and how their advanced plastic casting technology will help here?
Instead we get Failcost, which is just pathetic.
They should be making a bigger deal about these plastics.
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Post by: LunaHound
H.B.M.C. wrote:Single-sprue plastic characters. That's something worth banging your drum about. Why aren't there articles on GW's website about the future of character models and how their advanced plastic casting technology will help here?
Instead we get Failcost, which is just pathetic.
They should be making a bigger deal about these plastics.
I mentioned the plastic char sprues when IoB first came out,
everyone just laughed at me for the idea.
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Post by: Murdock129
Hmm I actually think the Manticore and Chimera look much better now, the rider helped the Manticore and the Chimera, while probably my least favorite isn't completely aweful. Also for Citidel Failcast and GW that Cockatrice is pretty cheap.
I like how a Fenbeast is mentioend in the article, it kinda draws attention to the old models, as their bringing back Greater Taurus, Lammasu, Zoats, Fimir, Fenbeasts, Truthsayers and Dark Emmisaries (those ate the ones we know about anyway as we don't know for a fact all of them, add to the fact that some of the creatures are shown multiple times on their lists of things (Like Pegasus and Pegasus Knights, or the many types of dragon, or the old and new Manticores) so there's still room for more, I for one will be eagerly awaiting what will be on it's way, and really looing forward to the Lammasu, Zoats, Fimir and Albion Models (I would say the Greater Taurus too but I own a metal one lol)
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Post by: lindsay40k
Manticore's anatomy is dreadful. Chimera is OK. Cockatrice is dreadful. Shame that after the excellent Dragon kit, they've reverted to stumpy wings.
Zoats? Hmm...
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Post by: Sidstyler
LunaHound wrote:H.B.M.C. wrote:Single-sprue plastic characters. That's something worth banging your drum about. Why aren't there articles on GW's website about the future of character models and how their advanced plastic casting technology will help here?
Instead we get Failcost, which is just pathetic.
They should be making a bigger deal about these plastics.
I mentioned the plastic char sprues when IoB first came out,
everyone just laughed at me for the idea.
That's because it was widely accepted that the cost for the molds would be too great to warrant doing a single character in plastic, which is why they're always done in metal, they don't move enough units to make it worth the investment. No one really thought they would ever do plastic characters for blisters.
Now that they are doing it for sure, that's pretty damn interesting, even more than the Finecast announcement. I'm really curious as to how and why this has come about and if it'll be a continuing trend.
On the new monsters, now that we have better pics: I like the alternate head for the dragon. The chimera looks better than I thought it would, probably because it is in fact a separate kit. Manticore still sucks, the extra angles didn't help at all, it's just a really bad model.
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Post by: Tim the Biovore
I don't like the sound of this new set of rules. The models are all pretty good (With the exception of the Manticore and that dreadful Lammasu), so I'll probably be picking up some of them for fun.
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Post by: Sidstyler
Speaking of which, did they seriously just make Finecast versions of the old crappy models? The Lammasu is especially terrible.
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Post by: BrassScorpion
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Post by: smeg
I got this pic from gw
1
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Post by: timetowaste85
How insulting is the advance order: "We shortened the time between advance order and the date it is available, so you can get it faster." No...it's more like "We don't want people knowing about it until the last minute, but our customers are too stupid to see that." Way to fail GW...despite how awesome the models look...way to fail
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Post by: H.B.M.C.
So the Chimera's fourth head is yelling at its rear left leg, and the Cockatrice is yelling at its three feet.
These are very strange models...
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Post by: BrassScorpion
Chaos Lord On Manticore sprues: Chimera sprue: Dark Elf Dragon sprues: 5-inch Templates: Dark Elf Sorceress: Chaos Sorcerer Lord: Tzeentch Sorcerer: Necromancer:
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Post by: H.B.M.C.
Why isn't more being made of these single-sprue plastic characters?
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Post by: Swordwind
H.B.M.C. wrote:Why isn't more being made of these single-sprue plastic characters?
I know. There isn't anything about them on the big gimmicky Flash presentation on the website.
*twiddles thumbs for plastic Farseer*
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Post by: Logan's World Expatriate
Storm of Magic makes baby ungor cry.
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Post by: Swordwind
Also, no sprue pics for terrain? ):
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Post by: Jack42494
I wonder if Matt Ward is going to write a similar expansion for Warhammer 40k allowing Blood Angels to buy Necron allies?
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Post by: Breotan
I tried to order the magic cards but got a "discontinued" message when I tried to pay. Are they sold out or is the stuff not actually ready yet?
EDIT: NM, it seems like it was just a glitch or something.
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Post by: H.B.M.C.
Jack42494 wrote:I wonder if Matt Ward is going to write a similar expansion for Warhammer 40k allowing Blood Angels to buy Necron allies?
Warhammer 40,000: Storm of Stupidity!
By Matt "Draigo" Ward!
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Post by: LunaHound
-> plastic
-> no additional bits or interchangeable heads.
You are doing it wrong again GW....
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Post by: H.B.M.C.
Metal models often don't have interchangeable bits. These aren't kits, these are just frames. I think that this should be how they do all character models from now on.
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Post by: LunaHound
H.B.M.C. wrote:Metal models often don't have interchangeable bits. These aren't kits, these are just frames. I think that this should be how they do all character models from now on.
Ya what wasted opportunity. If they done it to have more options like avatar of war, im sure people will buy alot more.
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Post by: lord_blackfang
Yeah there's plenty of room on all of those wizard sprues for a variant head or two and maybe a weapon.
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Post by: H.B.M.C.
And in the future, I'm sure they would. Gotto start somewhere.
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Post by: Phototoxin
Why are they amping up magic? I just don't understand! Besides I play khorne... no magic... gahh!
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Post by: H.B.M.C.
Phototoxin wrote:Why are they amping up magic?
To sell more models.
Storm of Magic is now the next evolution of Apocalypse. Now they even sell models for the objectives!
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Post by: Bloodwin
Phototoxin wrote:Why are they amping up magic? I just don't understand! Besides I play khorne... no magic... gahh!
Its for their summer campaign. And from what I gather it's as much about the monsters as it is about magic. Also magic doesn't need much in the way of new models so it's relatively cheap. As for the models, I'm impressed that the plastic sorcerers have moulded bases it's a great idea for newer hobbyists who might be a bit daunted by scenic bases.
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Post by: Dysartes
Bloodwin wrote:As for the models, I'm impressed that the plastic sorcerers have moulded bases it's a great idea for newer hobbyists who might be a bit daunted by scenic bases.
Aye, looking at the frames that was the part that was most impressive to me, too.
Luna does have a bit of a point regarding alt heads, HBMC - a helm for the Chaos sorcerer with the Tzeentch symbol on, for instance, would've been nice.
Overall, though, nice frames.
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Post by: Mr Proudhoof
£8 for a single sprue plastic character?
SOLD!
Let us hope that Games Workshop do some more of these!
That Tzeentch Sorcerer is very cool
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Post by: MeanGreenStompa
smeg wrote:I got this pic from gw
Terrible looking monster, it doesn't fit together at all. I wonder if maelstrom will sell more of their terrifyingly expensive but beautiful chimera and also wonder if Raging Heroes will pull off another manticore coup and bring out a good looking chimera of their own.
H.B.M.C. wrote:Why isn't more being made of these single-sprue plastic characters?
Indeed, not only a lovely looking model but single sprue, total triumph! Well done Mr Nelson (who I already have big mancrush on for making orks great!).
Jack42494 wrote:I wonder if Matt Ward is going to write a similar expansion for Warhammer 40k allowing Blood Angels to buy Necron allies?
Quim for the Quim God!
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Post by: Flashman
At least the heads on the Chaos sorcerers & Necromancer aren't fixed, so head swaps will be really straight forward.
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Post by: Bloodhorror
I like the models, but i despise the idea behind Storm of Magic...
Dwarves can now field Dark Elf Hydras
The Empire can now field Daemon BloodCrushers of Khorne
Skaven can field Griffons and Great Eagles??
Its just gotten to the point here where you can buy bits and bobs from every army, and then play a storm of magic game and use 'em all!
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Post by: midget_overlord
Even the chaos character had to be chained to that horrible manticore.
I'm picking some of these up, but a lot less than I expected.
The white dwarf is leaving me with a weird impression this month, why is everything so colorful? The terrain and all the monsters are all painted in such bright colors.
Skittles! Paint the rainbow.
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Post by: Flashman
Bloodhorror wrote:I like the models, but i despise the idea behind Storm of Magic...
Dwarves can now field Dark Elf Hydras
The Empire can now field Daemon BloodCrushers of Khorne
Skaven can field Griffons and Great Eagles??
Its just gotten to the point here where you can buy bits and bobs from every army, and then play a storm of magic game and use 'em all!
Indeed, this release has produced the odd good model (namely the single plastic characters, the DE dragon and some of the scenery), but the rules system is just "Let's throw eveything onto the table and blow it up!"
I would have liked something more refined, but there you go. Automatically Appended Next Post: midget_overlord wrote:The white dwarf is leaving me with a weird impression this month, why is everything so colorful? The terrain and all the monsters are all painted in such bright colors.
Skittles! Paint the rainbow.
I did like the purple cave system with the glowing blue effects.
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Post by: winnertakesall
Would it pain them to include more than one head? That is my only qualm tbh, I am buy 3 of the chaos sorcerors and 1 Tzeentch one to convert up and use in my CSM army
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Post by: Eldar Own
Seriously, this looks fricking awesome!! I've never been so excited about a release!
It's got everything that I'd hoped for, new plastic monsters, huge destructive spells and wizarding duels!
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Post by: H.B.M.C.
Flashman wrote:Indeed, this release has produced the odd good model (namely the single plastic characters, the DE dragon and some of the scenery), but the rules system is just "Let's throw eveything onto the table and blow it up!"
The rules are "Any army can take this stuff, so everyone can buy everything". It's a more blatant version of the 'every army can use a Baneblade!' that we got for Apoc.
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Post by: gr1m_dan
So what if it is?
I don't even play Fantasy but at least they have something they can go mental with now.
No one is forcing anyone to play it, it's just an expansion.
Don't see what all the fuss is about really...
(Oh wait, Ward wrote it, scratch what I said!)
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Post by: Alfndrate
H.B.M.C. wrote:Flashman wrote:Indeed, this release has produced the odd good model (namely the single plastic characters, the DE dragon and some of the scenery), but the rules system is just "Let's throw eveything onto the table and blow it up!"
The rules are "Any army can take this stuff, so everyone can buy everything". It's a more blatant version of the 'every army can use a Baneblade!' that we got for Apoc.
I was gonna say this, it sounds just like a fantasy version of apoc (but somehow wizard spells sound so much cooler than orbital bombardments)
And I know no one likes to hear fluff as justification for things (namely rules) but wouldn't it make sense that all the different magics are coming to take a colossal dump on the battlefield, so it would be fair to say that your wizard might accidentally summon a monster that you don't expect to be an ally.
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Post by: gr1m_dan
Exactly, it's FANTASY.
It might look mental for all this strange ally business but they are messing with the pure winds of chaos/magic here...
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Post by: Mr Mystery
It's Fantasy going back a few editions, which I am all for. And apparently, is what 'the community' keep on demanding. Until of course they get it, when they don't.
Placed my order today, including a Chimera, because I likes it!
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Post by: Oski Bugmansson
Bloodhorror wrote:I like the models, but i despise the idea behind Storm of Magic...
Dwarves can now field Dark Elf Hydras
The Empire can now field Daemon BloodCrushers of Khorne
Skaven can field Griffons and Great Eagles??
Its just gotten to the point here where you can buy bits and bobs from every army, and then play a storm of magic game and use 'em all!
 Dude you can fit it in the fluff (at least for dwarfs), by making an insane mechanical monster... I have spent all my morning making an dwarven eagle, out of Dwarf war machine parts and a pair of Airfix wings
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Post by: Mr Mystery
Oh yeah, forgot to mention mild disappointment that the Dice aren't up for Advanced Order.
Anyone know if there is a delay?
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Post by: Oski Bugmansson
Tim the Biovore wrote:I don't like the sound of this new set of rules. The models are all pretty good (With the exception of the Manticore and that dreadful Lammasu), so I'll probably be picking up some of them for fun.
Dude the Lammasu kit is as terrible as it always was and I actually quite like the comic retro look, for collecting but not gaming
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Post by: Bloodhorror
Oski Bugmansson wrote:Bloodhorror wrote:I like the models, but i despise the idea behind Storm of Magic...
Dwarves can now field Dark Elf Hydras
The Empire can now field Daemon BloodCrushers of Khorne
Skaven can field Griffons and Great Eagles??
Its just gotten to the point here where you can buy bits and bobs from every army, and then play a storm of magic game and use 'em all!
 Dude you can fit it in the fluff (at least for dwarfs), by making an insane mechanical monster... I have spent all my morning making an dwarven eagle, out of Dwarf war machine parts and a pair of Airfix wings
Okay then, that sounds cool and i shall PERMIT that
But The Empire Using Bloodcrushers?
And Skaven using Great Eagles?? (That Don't Blow up!)
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Post by: Void_walker
Bloodhorror wrote:I like the models, but i despise the idea behind Storm of Magic...
Dwarves can now field Dark Elf Hydras
The Empire can now field Daemon BloodCrushers of Khorne
Skaven can field Griffons and Great Eagles??
Its just gotten to the point here where you can buy bits and bobs from every army, and then play a storm of magic game and use 'em all!
And what's wrong with that??
Fluff fixes everything  e.g.
Dwarves digging in a tunnel for gold and find a hydra - somehow make it into a pet called Spot
Empire general allowing rage to take over (human after all) and Khorne thinks it might be a good idea to help spill a bit of blood
Skaven warlord making a deal with Clan Moulder for some wings
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Post by: Alfndrate
Mr Mystery wrote:Oh yeah, forgot to mention mild disappointment that the Dice aren't up for Advanced Order.
Anyone know if there is a delay?
In the latest email I got from GW, they said it was a misprint and they're available for preorder after everything else is released.
Click heres for GW misprintins
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Post by: Oski Bugmansson
Bloodhorror wrote:Oski Bugmansson wrote:Bloodhorror wrote:I like the models, but i despise the idea behind Storm of Magic...
Dwarves can now field Dark Elf Hydras
The Empire can now field Daemon BloodCrushers of Khorne
Skaven can field Griffons and Great Eagles??
Its just gotten to the point here where you can buy bits and bobs from every army, and then play a storm of magic game and use 'em all!
 Dude you can fit it in the fluff (at least for dwarfs), by making an insane mechanical monster... I have spent all my morning making an dwarven eagle, out of Dwarf war machine parts and a pair of Airfix wings
Okay then, that sounds cool and i shall PERMIT that
But The Empire Using Bloodcrushers?
And Skaven using Great Eagles?? (That Don't Blow up!)
Yeah good point... BTW I will post pics of my dwarf eagle tomorrow
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Post by: DarkStarSabre
I will admit. A bit from the WD had me snickering.
The Great Leveller
Sacrifice a Slann to eliminate the enemy til they no longer outnumber the Lizardmen? Seriously? I field an army that's 80% Saurus. Do you know how many things outnumber me? That Cataclysm spell may as be called Win.
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Post by: H.B.M.C.
Bloodhorror wrote:And Skaven using Great Eagles?? (That Don't Blow up!)
I think the Skaven would have a phobia for eagles (and eagle-related creatures). It would just grab one of them and fly off to eat it.
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Post by: Gymnogyps
H.B.M.C. wrote:Bloodhorror wrote:And Skaven using Great Eagles?? (That Don't Blow up!)
I think the Skaven would have a phobia for eagles (and eagle-related creatures). It would just grab one of them and fly off to eat it.
LOL yes this. There really should be a special rule for such situations... "Snacktime"
Placed my order last night for cards, vortexes, and the cockatrice. But now I'm going to have to model some goblins snacks on the cockatrice's base!
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Post by: The Fragile Breath
Can someone with better eyes than myself tell me if there are multiple heads for the Sorceress in the Black Dragon kit?
I actually think the Chimera looks quite a bit better with the different painting and angles... I'm still not buying it, but it looks better.
Do the lore specific and mixed pack of the magic dice come out next week, or is it just the mixed with the specific lores being released later?
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Post by: RiTides
5 inch templates?
Am I wrong in thinking that the DE WWP was only 3"? I.e., these won't be usable for that?
Bummer................
But the alternate pic of the Chimera and of the sprues look better than the initial pics.
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Post by: BrassScorpion
That's correct, the DE Webway Portal was 3" as was the Vortex Grenade Template. These new templates are 5" in diameter.
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Post by: Flashman
The Fragile Breath wrote:Can someone with better eyes than myself tell me if there are multiple heads for the Sorceress in the Black Dragon kit?
There are indeed two heads for a sorceress (and can be seen on the sprue options page in WD).
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Post by: Sidstyler
gr1m_dan wrote:No one is forcing anyone to play it, it's just an expansion.
So is Imperial Armour, lol. And after how the FW threads in Dakka Discussions turned out, I'd argue about the "no one forcing you to play an expansion" part.
As for the clusterfethery of the rules, I don't doubt that everyone can pull a fluff explanation out of their ass for why why any army can summon any of the monsters or use units from any other army, similarly to the 40k baneblade (Orks can loot it, Tau have auxiliaries [which wouldn't be using baneblades but yeah], Space Marines can have IG allies, etc.). But just like the 40k baneblade the excuse is too flimsy to hide the fact that it's an obvious cash grab, and I think the rules have suffered for it. People complain all the time about how official codices/army books are not balanced and how the newest army just utterly destroys everyone else (whether or not that's actually true), then here comes Storm of Magic which very clearly has no thought whatsoever put into game balance or fair play, and those same people who complain about "creep" are likely here defending it. Hell, this is written by the same guy who did WHF Daemons, which literally broke the game to the point where playing anything other than Daemons was a pointless uphill struggle, and most people, from what I've seen, won't really argue that fact, either. It seems to be one of the few things people universally agree on, that WHF Daemons were way overpowered and the game really needed an overhaul because of it.
Same thing happened with Apocalypse. People whine and complain about how the game isn't fun or balanced, but they eat this gak up like candy, when everything about it screams "unbalanced, unfair, tedious, and just plain not fun". I don't really get it. Like a couple others have pointed out previously, who the hell wants to spend an hour setting up a game, and then in the first five minutes lose all of their expensive, carefully-placed models to a magical nuke? How is this "fun"?
I dunno, those are just my thoughts on the whole thing. I don't even play Fantasy so you can completely disregard everything I say if you want, and I'll even admit I might be wrong. But this sounds too much like Apocalypse to me, which I hate because the entire point seems to be about selling big, impressive kits that you would never get to use otherwise (because I guess GW and FW don't sell enough big models to just the collectors to satisfy their wallets). The actual games themselves are long, boring, broken, and not really all that rewarding in the end for either party, but hey, you got to dust off your FW titan for a while so at least you kinda got to justify that purchase a little more.
...anyway, what I really want to know is why the manticore is so god-damned ugly.
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Post by: agnosto
GW: Look at all the great single character and monster models!
Empire and Dwarf players: Great! We don't need to buy any of them but the fantastic new cannon rules mean that we can kill several of them per shooting phase!
GW:: Err.... Look at all the great single character and monster models!
The Lammasu looks exactly like the one growing a dust bunny on my shelf and I'm not sure the Taurus looks any different either. Unless they're planning on re-releasing chaos dwarfs (outside the FW nonsense), there's no point. Did they just put them in production so that they can serve C&D orders on miniature companies that started making them? I have forgotten the small company that made a lammasu recently and got a C&D for their effort.
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Post by: RiTides
BrassScorpion wrote:That's correct, the DE Webway Portal was 3" as was the Vortex Grenade Template. These new templates are 5" in diameter.
Ah...
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Post by: Mr Mystery
As mentioned earlier, it's kind of 5th Ed Fantasyesque.
Army books back then had a monster section, and you had a pretty wide selection.
I think 'cash grab' is a little too harsh. Of course it's desgined to flog more models, be pretty pointless otherwise, but it gives me (dunno about anyone else) the opportunity, or indeed, excuse, to just go out and buy that Box of Bloodcrushers. Lovely models, not interested in Daemons as an army (for many of the reasons you listed above). But as a one off unit for silly units syndrome, I'm all for it.
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Post by: Flashman
What Sid basically, but I'd also add that the "it's an expansion, you don't have to play it" argument is a bit weak. Fantasy players have been waiting for a decent universal supplement since Warhammer Siege deades ago, but we get this unbalanced crap instead.
As I have said before, in a few months time it will go the way of Planetstrike.
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Post by: ceorron
A Black Ram wrote:I really want to take the Lore of Finecast..
See what I did there?
The problem with the Lore of Finecast is that miss-casts are more common under that "Lore".
See what I did there?
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Post by: Sidstyler
agnosto wrote: I have forgotten the small company that made a lammasu recently and got a C&D for their effort.
Raging Heroes.
Mr Mystery wrote:I think 'cash grab' is a little too harsh. Of course it's desgined to flog more models, be pretty pointless otherwise, but it gives me (dunno about anyone else) the opportunity, or indeed, excuse, to just go out and buy that Box of Bloodcrushers. Lovely models, not interested in Daemons as an army (for many of the reasons you listed above). But as a one off unit for silly units syndrome, I'm all for it.
Yeah, you're probably right. Also, it does differ from Apocalypse in that the models being released aren't exactly useless outside of the expansion, the dragon is perfectly usable in any game and a model that I've been kinda waiting for anyway...even though at this point I've kinda given up on Fantasy until I win the lottery.
Flashman wrote:As I have said before, in a few months time it will go the way of Planetstrike.
lol, Planetstrike. I bought that book, and I don't really remember why anymore. The only thing good that came out of that release was the terrain, which I think was the entire point anyway and the book was just done as an afterthought.
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Post by: Mr Mystery
Flashman wrote:What Sid basically, but I'd also add that the "it's an expansion, you don't have to play it" argument is a bit weak. Fantasy players have been waiting for a decent universal supplement since Warhammer Siege deades ago, but we get this unbalanced crap instead.
As I have said before, in a few months time it will go the way of Planetstrike.
I think it's a bit early to be declaring it unbalanced. Not aware (though to be fair, not read the entire thread) of the rules being very common knowledge at the moment. Could be wrong, like I said, didn't read the entire thread.
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Post by: Sidstyler
That's just my opinion/first impression, judging entirely based on the rumors about magic being so devastating (when it apparently already is kind of nuts in the core game) and the ability for any army to take any unit/monster from any other army. It sounds too much like Apocalypse to me, just take whatever the hell you want and go nuts...but there could very well be limits and rules to balance it out for all we know. Then again, Apocalypse supposedly has those and I don't think it works too well, either.
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Post by: Mr Mystery
Apparently there's magical duels and that.
Manager was telling me about how if, during a Duel, one miscasts, there's every chance both wizards will detonate.
Long as it's fun, I'm not so fussed for balance.
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Post by: Kanluwen
Sidstyler wrote:That's just my opinion/first impression, judging entirely based on the rumors about magic being so devastating (when it apparently already is kind of nuts in the core game) and the ability for any army to take any unit/monster from any other army. It sounds too much like Apocalypse to me, just take whatever the hell you want and go nuts...but there could very well be limits and rules to balance it out for all we know. Then again, Apocalypse supposedly has those and I don't think it works too well, either.
Of course it doesn't work too well.
What's the point of rules in Apocalypse?
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Post by: WombleJim
Don't know if this has been mentioned but any seen the blog spot on the GW website, its got the big spells for lore of Light and Life which if you squint hard enough you can read, basically Lore of Life has asp[ell that allows dead units to come back to life and a vortex that heals everything it passes over and if a misfire is rolled your wizard gets healed instead,
I am liking the look of the new Monsters and will now be spending a lot of time converting more spellweavers for my WE (I refuse to buy anything that isn't plastic and can't afford finecast yet), hell they might be more competitive with a couple of monsters chucked in for giggles.
I am liking this expansion so far but will have to wait on the rulebook before I make a final judgement.
edit: heres the link: http://www.games-workshop.com/gws/content/blogPost.jsp?aId=17100003a
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Post by: Cryonicleech
I'm interested in the Finecast monsters, will make some great conversion fodder.
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Post by: Void_walker
Sidstyler wrote:That's just my opinion/first impression, judging entirely based on the rumors about magic being so devastating (when it apparently already is kind of nuts in the core game) and the ability for any army to take any unit/monster from any other army. It sounds too much like Apocalypse to me, just take whatever the hell you want and go nuts...but there could very well be limits and rules to balance it out for all we know. Then again, Apocalypse supposedly has those and I don't think it works too well, either.
And there is nothing wrong with an opinion, if we didn't all have one things would be pretty boring IMO.
But in saying that, the rulebook isn't even out (offically anyway) and we are all running of the whole "chinese whispers" concept. But to quote something Matt "if it ain't broke, I'll break it" Ward....
You need wizards to capture Arcane Fulcrums and blast the enemy apart ; you need monsters to knock off the wizards off the fulcrums; you need your other units to block and protect the wizards by driving off the enemy monsters and attacking units
Hmm, sounds like it should of been called "Storm of Cash" for GW. Just needed a slick salesmen in a cheap suit and flashy smile with all the "you need" in that bit
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Post by: Eldar Own
Cryonicleech wrote:I'm interested in the Finecast monsters, will make some great conversion fodder.
My thoughts exactly, I need to have a look at the sprues!
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Post by: ceorron
Am i the only one who thinks the paint job (both of them) on the GW website of the Chimera is the business.
Just looks a cut above what they usualy produce, and exactly how a magically "bound" beastie should look like IMO.
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Post by: Kroothawk
Some points:
1.) Moulds for plastic kits are expensive. That's why it doesn't make sense to make everything a plastic kits, as you need to sell lots to recover the costs. These new miniatures have small sprues, so reducing the price considerably. Making sprues the size of the multipart Empire Wizard kit would counter this.
2.) Why no more parts within the small sprue? Maybe just design (no time or focus to not do a multipart kit). Or the flow mechanics didn't allow for more parts.
Why allowing all monsters for all races?
1.) Would you pay for 5 pages in the rulebook just to reduce the options for everyone, even people not interested in fluff?
2.) You decide which monsters you take. If you are strict on fluff, you can select the ones you like. Others are still free to invent some story to field the dragon they always wanted to have but couldn't play.
3.) This is Fantasy. Monsters and Magic are awe inspiring and a central element for Fantasy, so having an expension where you can go crazy about magic and monsters makes sense. It is a good idea and a chance to breath more life into Fantasy tabletop.
4.) Will it make people buy new stuff? If people think the new stuff is worth it, why not? Personally I like to have new shineys. If GW gets some money, then be it.
Will Mat Ward make a 40k expansion where Blood Angels can ally with Necrons? We don't need an expansion for this sadly. We need an expansion written by Phil Kelly where Sororitas can trust Grey Knights.
Fun fact: The German WD article on SoM writes both "Mat" and "Matt", sometimes in the same paragraph.
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Post by: Howard A Treesong
The Magewrath throne looks ridiculous but awesome.
Shame there are few seated figures suitable for the throne, the old Liche Lord from warhammer quest would be ideal, otherwise a conversion would be needed.
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Post by: Fafnir
Kind of hit and miss. The various sorcerers look okay I guess, but the Black Dragon and Cockratice look amazing. The Manticore and Chimera leave a lot to be desired. If anything, the Manticore just makes me happy that I bought Raging Heroes' interpretation of the beast. The new terrain pieces look excellent though.
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Post by: winnertakesall
I love the new chaos sorceror, I have preordered one to bring 40,000 years into the future
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Post by: Alpharius
No need for two of these threads, now that it is 'official'.
Please go here for the continuing discussion:
http://www.dakkadakka.com/dakkaforum/posts/list/378752.page
Thanks!
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