Kilkrazy wrote:Since the early Nintendo days, consoles have outsold PCs for gaming by a good margin. You only need to look at the sales figures.
PCs have kept going as games machines because lots of homes own one for Dad/school work, etc. which could also be used for game playing. It would not often be the hottest overclocked processor, newest graphics card, etc because it would usually be an off the shelf model. Most games being developed have to accommodate these older models in order to achieve good sales.
The number of people who buy top line PCs configured for games is fairly small compared to the number of console owners in any generation. (PS2 has recently passed 150 million sales.)
There's nothing to stop PC developers making kick ass games for the top 10% of PC owners, but it would cut them off from 99% of the games market as a whole. I don't know if it would be a viable business model to spend so much resources on really high end graphics and so on. It depends on how many PC game users are in the top 10%. The plus point is that they would by definition be the keenest and spendiest gamers, so they would snap up good titles.
Oh, I don't deny that console gaming certainly outnumbers
PC gaming, like you said, the numbers don't lie. However, developers as a result have been putting out games with a focus on consoles, with
PC ports more of an afterthought. Years ago, there was a steady stream of developers putting out games for
PC, and putting out games for consoles, developed separately, with
PC ports of console games or console ports of
PC games often developed apart from one-another.
However the more recent trend has been to develop all the ports of a game together, with the
PC ports receiving the least amount of time and effort to develop simply because exactly as you said,
PC gamers make up a tiny percentage of the earnings that a video game brings in. The majority holds the power, and as a result,
PC gaming has suffered.
But also as a result, the quality of games has suffered, certainly. Developers can't create games targeted specifically at
PC gamers to take advantage of all the bells and whistles a modern gaming computer has. The amount of time and money it would take to develop a title that takes advantage of all this would be far greater than the amount that your bog standard console game costs to make, and would make far less by merit of
PC gamers not having the profit margin of console gamers.
Kind of a weird limbo.