32785
Post by: RaptorsTalon
dajobe wrote:msteward wrote:My friend shot me with a plasma cannon. He stattered onto his own predator. It blew up and killed his techmarine.
lol, my brother did a similiar thing where he killed a land speeder and exploded and killed a terminator, but yours is MUCH more points, that would be rough
I've seen a vindicator shell scatter onto my freinds terminators killing (I think) 6.
44688
Post by: TrollPie
One 6-man squad of Fire Warriors are ninjas. So far, in 11 rounds of CC they've killed:
-3 Tyranid Warriors
-9 Termagaunts
-6 Hormagaunts
-6 basic Marines
-4 Chaos Marines
-Doom of Malan'tai
-a Daemon Prince of Khorne
And they've only been swept once. Of course, they've been wiped out 3 times.
8218
Post by: Raxmei
Reisen-tanith wrote:
3. thinking a dreadnought can defeat 12 honor guard fire warriors and the ethereal, who knew they are strength 5?
(2 and 3 were in the same game)
What help is S5 against AV12? Now if you exposed your dread's rear armor for no good reason that is legitimately stupid.
20243
Post by: Grey Templar
unless they had EMP grenades they couldn't have damaged the Dred. you must be Str6 to even glance AV12. EMP grenades could do it, but they need 6s to hit and only get one attack each.
45850
Post by: hey801
Decided to use my TAU against some tyranids!
Already you see that I was an idiot!!
He had Yamegan Genestealers...
I put a hammerhead,3x broadsides in a bastian this is what hapopend:
Broad 1-I wonder wat to obliterate next
Broad 3-BOOM!!!!
Broad 2-I wonder if tere is any Yam...
genes-YAAAAAA! OM NOM NOM!!!
45945
Post by: Beregond
It'd be at toss up between two for me... amazingly both worked, but that was sheer dumb luck.
One would be last game, where I parked a devilfish with fire warriors in the middle of a road just to force the two units of termagants to use the buildings instead, so I could reposition enough to kill them next turn. Completely forgot that what was synapsing them was a zoanthrope...
And a while ago with my guard a unit of Ymgarl genestealers decided to try to bust one of my Leman Russ' in CC. So I shot them off. With the other Leman Russ. Thankfully it only shook the other tank  and killed all of the genestealers XD
45047
Post by: dajobe
Beregond wrote:It'd be at toss up between two for me... amazingly both worked, but that was sheer dumb luck.
One would be last game, where I parked a devilfish with fire warriors in the middle of a road just to force the two units of termagants to use the buildings instead, so I could reposition enough to kill them next turn. Completely forgot that what was synapsing them was a zoanthrope...
And a while ago with my guard a unit of Ymgarl genestealers decided to try to bust one of my Leman Russ' in CC. So I shot them off. With the other Leman Russ. Thankfully it only shook the other tank  and killed all of the genestealers XD
OMG, that tank one is sweet
44287
Post by: Reisen-tanith
dajobe wrote:gotta watch out for those S5 pulse rifles, can do damage on your transports and dreadnoughts...my brother plays tau, so ive learned this the hard way
no no...it has in melee... he drop podded in behind them, disembarked from the rear of the pod then charged next turn after killing one with the multi melta killed another with the dreadnaught cc weapon, then wrecked by the Ethereal.
46037
Post by: moom241
As IG, I decided the smart thing the do was try to turtle against Tau. They shredded me as if they were cheese graters. Cheese graters with pulse rifles.
8218
Post by: Raxmei
Reisen-tanith wrote:dajobe wrote:gotta watch out for those S5 pulse rifles, can do damage on your transports and dreadnoughts...my brother plays tau, so ive learned this the hard way
no no...it has in melee... he drop podded in behind them, disembarked from the rear of the pod then charged next turn after killing one with the multi melta killed another with the dreadnaught cc weapon, then wrecked by the Ethereal.
Walkers are always hit on the front armor in close combat. The Ethereal's honor blade should have bounced right off with no chance whatsoever of accomplishing anything.
45047
Post by: dajobe
i thought that if the walker is immobilized then it hits back, may be wrong though
37020
Post by: DarkCorsair
First game ever with daemons, deepstruck right in front of my opponent's lines, no cover or anything. Half the army mishapped, the other half was shot down by bolters. I still managed to pull out a draw with my only model left being Skarbrand with 1 wound.
8218
Post by: Raxmei
dajobe wrote:i thought that if the walker is immobilized then it hits back, may be wrong though
No, immobilized walkers are still hit on front armor. Immoblizing a walker reduces its attacks by 1 and lets models attacking with grenades roll using the WS chart instead of needing 6s.
29194
Post by: Luco
i forgot about all the flamethrowers sisters had. They barbequed 7 Deathwing in a single giant fireball of holy promethium.
45570
Post by: DeadlySquirrel
1. Be an Eldar player.
2.Take a tonne of Guardians.
3. March my force up-field towards an IG gunline.
4. ???????
5. Profit.
... Oh no, wait.
44287
Post by: Reisen-tanith
It wasn't immobilized..... son of an ork!
6769
Post by: Tri
Got a new one ... Friend want me to add 65pts so he could squeeze in some kanz... Friendly game so i said yes and took ...
Inquisitor with power armour and 2x daemon weapons I rolled 9,4 and 6,11. He just would not die I charge a squad of orks kill 3 (I now have 6 wounds) every one in the mob that can targets me and ether fails to wound me, I save it with my armour save or FnP save. Then the nob hits me I loose 2 wounds ... I'm still up by 1 wound. I ended the game with 9 wounds ...
and before any one says I'll try this ... the next game i roll 7,8 and a 7,10 ... this time he just ran straight out of cover and was shot to death.
45047
Post by: dajobe
Raxmei wrote:dajobe wrote:i thought that if the walker is immobilized then it hits back, may be wrong though
No, immobilized walkers are still hit on front armor. Immoblizing a walker reduces its attacks by 1 and lets models attacking with grenades roll using the WS chart instead of needing 6s.
oh, i guess i was mistaken
3508
Post by: wanax
two come to mind:
1. charged C'tan with Schaefer and co. Only then did I do the math and realize I couldn't wound the god. Doh!
2. Used all pulse carbines on Tau firewarriors to try and get some cc out of them. Again Doh! Pinning doesn't really work. Got my but kicked by grots
45745
Post by: Bad Wolf
Spent too many points upgrading Tau Crisis suits and Hammerheads. Had no points for anything else. Ork mob outnumbered my tau fifteen to one. The ratio between tau and ork on the board was depressing. I'm sure anyone can do the math there. What made things worse was a truck full of meganobs managed to move flat out through fire from two hammerheads while a team of Ork commandos managed to sneak up behind and lock my commander in combat, followed by pathfinders, followed by splitting open one of my tanks like it was a can of soup. Absolute tactical nightmare.
46059
Post by: rockerbikie
In a testing match which GW runs, I was foolish enough to footslog my Blood Claws with my Rune Priest in it.
20243
Post by: Grey Templar
dajobe wrote:Beregond wrote:It'd be at toss up between two for me... amazingly both worked, but that was sheer dumb luck.
One would be last game, where I parked a devilfish with fire warriors in the middle of a road just to force the two units of termagants to use the buildings instead, so I could reposition enough to kill them next turn. Completely forgot that what was synapsing them was a zoanthrope...
And a while ago with my guard a unit of Ymgarl genestealers decided to try to bust one of my Leman Russ' in CC. So I shot them off. With the other Leman Russ. Thankfully it only shook the other tank  and killed all of the genestealers XD
OMG, that tank one is sweet
and likely Illegal,
you can't position any blast templates where they are over friendly models. they can scatter onto your own models by accident though.
45047
Post by: dajobe
knew it was to good to be true...i knew you could scatter onto your own stuff, just thought you might be able to shoot at an enemy unit and disregard the fact that it is by an allied one...guess you cant
45945
Post by: Beregond
Oh it did have to scatter  it just scattered onto all of them and the tank, as I'd hoped XD
It was a really big gamble on whether it would scatter the 'right' way or simply miss, and whether it would do lasting damage to my vehicle  and of course, whether I would actually kill anything with it.
Just one of those strange moments where the dice work perfectly
18690
Post by: Jimsolo
I once used Gate of Infinity with a Librarian and a Sternguard unit, into an area that they had exactly enough room to land in. I only scattered two inches, but it was enough to wipe the squad first turn.
22054
Post by: Bloodhorror
Beregond wrote:Just one of those strange moments where the dice work perfectly 
I've had 3 of those
1. Seized Intiative with an Alpha Strike list.
2. Rolled Double 1 for my Morale Check for my Squad Hellions that lost combat by 9 >.<
3. Those Hellions Proceded to pass their hit and run, ran off, and then assualt the rear armour of the enemy Leman Russ, stopping a massive amount of damage from coming in
41365
Post by: DaemonJellybaby
Last FW from a 12 man squad, and it blows the battlecannon off a leman russ on the last turn of the game (it did show its rear armour after all!)
45047
Post by: dajobe
dang, what a studly firewarrior, that guy would get a special achievement marking on his shoulderpad in my army
41365
Post by: DaemonJellybaby
Well he got a crisis battlesuit, and a silver shoulderpad so i guess that is fair Automatically Appended Next Post: On the topic of the most STUPID tactics, BA player DS Dante and a Sang Guard infront of a Vindicator
happy days
<3 Vindicators
In that game, the vindi took about half of his 2k army
Tanking out Terms, DC and the Sang Guard
33160
Post by: Iur_tae_mont
I got some good Tau related ones. All at the start of 5th gen when I just started Tau and ran Gunline
The ones that worked
Charged Pathfinders into a Dreadnaught, No Pathfinder died, Dread was EMPed to death
Charged a Crisis Suit squad into a squad of Flayed Ones, 2 turns later, the game ends with no Deaths for either side.
Kroot Charging into Farsight+7 other suits (For the Greater Good! The kroot slowed farsight's advance enough for him to die a painful death from 9 TL Railguns [Yay would allocation])
44402
Post by: H3ydon
I charged a dreadnought with bloodtalons with 20 ork boys.
played kommandos without snikrot
theres more, i just cant remember alot for some reas.
41365
Post by: DaemonJellybaby
Another fun Tau one, my friend charged his Tyrannofex into my Crisis commander, my commander took all the hits then punched away the Tyrrannofex's last wound!
40825
Post by: Eternal Loser
H3ydon wrote:I charged a dreadnought with bloodtalons with 20 ork boys.
This. I charged a dread with talons with 22 boyz and 2 nobz. None made it out alive and the dread only lost one arm.
20243
Post by: Grey Templar
you actually survived the 1st round to swing. the Dred goes first and can wipe out the entire mob, even when they charge, before they swing.
40825
Post by: Eternal Loser
Fool's "luck"
43081
Post by: OneMeanDuck
Played tankless berzerker spam against a genestealer list. Ugh
Calgar charged 7 of my firewarriors and died before he could swing his fists.
My oponent tank shocked my wraithlord with a rhino, death or gloary, and it died. Next turn that same rhino tank shocked my avatar, death or gloary, killed the stormbolter and the avatar god splaterd... can't make this stuff up
41879
Post by: Sabet
y would you death or glory? just charge it in your turn.
37591
Post by: msteward
y would you death or glory? just charge it in your turn.
if there was something else that he wanted to charge on his turn, a DoG with those units, definitely the Avatar, can be a easy way to pick up an easy point...until you swing & miss, then proceed to get ran the f@$k over
20243
Post by: Grey Templar
I never DoG. the risk is just too high, even with a bunch of modifiers on your side.
even if you penetrate the vehicle you have a 50% chance of getting splatted if the vehicle has EA. 33% if it doesn't.
those arn't odds you should take with expensive things like the Avatar or a Wraithlord.
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Post by: DarknessEternal
OneMeanDuck wrote:
Calgar charged 7 of my firewarriors and died before he could swing his fists.
My oponent tank shocked my wraithlord with a rhino, death or gloary, and it died. Next turn that same rhino tank shocked my avatar, death or gloary, killed the stormbolter and the avatar god splaterd... can't make this stuff up
Those weren't stupid tactics. Those were the right decisions; they were just unlucky.
46087
Post by: yamgrenade
Pulse carbines.
44287
Post by: Reisen-tanith
A while back when I played dwarfs, there was a wood elf player who had a reputation.
the reputation and several warnings were told to me by a nice Bretonian player whose knights errant fell prey constant to my slayer.
the warning was "stay the heck out of the forest"
sadly though... when he positioned a unit just inside of range for my warriors to charge him next turn, I went into the woods...
I don't remember what exactly happened but I remember that I could not look at trees for the next week with out failing a moral test.
the moral of the story, stay the heck out of the forest
19370
Post by: daedalus
I fire basilisks hoping to scatter back on myself. Let me explain.
Al'rahem's powerblob failed to make it into melee with a tac squad by a half inch and then his blob got shot to pieces while he hid behind it. I finally got into melee, but everything whiffed and I took a decent amount of casualties. I was fairly sure I wouldn't make it out of the combat, so I fired basilisks at the rhino close to the tac squad. I actually ended up wiping out about 5 of his guys with it and only 3 of mine, letting me pull off the win in combat next assault phase.
45047
Post by: dajobe
thats a sweet thing, not stupid, liked the story though, i love scatter dice because they are crazy!
38061
Post by: Anubis_513
Back in 2nd edition(yeah I know, forever ago) A squad of Terminators were in assault with termagaunts. My Company standard had nothing better to do so he fired into CC with his bolt piostol, i figured "Whats the worst that could happen". hit my own terminator, failed his save.....
FAIL.
42671
Post by: forruner_mercy
Anubis_513 wrote:Back in 2nd edition(yeah I know, forever ago) A squad of Terminators were in assault with termagaunts. My Company standard had nothing better to do so he fired into CC with his bolt piostol, i figured "Whats the worst that could happen". hit my own terminator, failed his save.....
FAIL.
HAHAHAHAHAHAHA!
...sorry there. That was just too funny
25703
Post by: juraigamer
I've tried assaulting with my tau before. I mean, you have to see it for yourself sometimes.
20243
Post by: Grey Templar
Crisis suits CAN occasionally beat things. they do have Str5 after all.
anything with a 3+ or better, or power weapons, will shred them, but other things can be beaten by them.
31941
Post by: avedominusnox
Was playing fluff CSM slaanesh army and i used lucius.
He was joined to a unit of "noise". I disengaged him and charged a 3-squad sentinels...
After that i forgot he can't stop vehicles cause of lack of gear
Oh there is more, on my younger times and days on 40k when i was kid i was so excited about killing something in a shooting face that i forgot whole movement faces
Ignorance is Bliss
 Chaos Space Marines 7000 pts.
 Tau 3500 pts.
 Wood elves 3000 pts.
10387
Post by: SabrX
Played dakka Deathwing Assault. Its like a meat grinder with my Terminators getting chewed out by volume of anti-infantry shooting. Should have used Storm Shields.
36694
Post by: invisiblade
Rolled 7 1's in a row moving a death company unit through a blown vehicle difficult terrain area...
Assaulted a Night Bringer with 5x Termies.
Tried to shoot down Nob Bikers with Psycannons, and assaulting them with 5 Man Strike Squads...
Assaulted Mordrak and 5 Ghost Knights with 60 Gretchin (2 squads).
21243
Post by: GamzaTheChaos
took a group of 6 honor guards all with relic blades and my chapter master and charged a full group of Bloodcrushers (with fateweaver behind them). Only my chapter master lived with 1 wound left. and i killed 1 bloodcrusher. i failed combat and managed to run away.
first time facing fatecrusher lol
46244
Post by: larose14
Best thing ever. The dreaded avatar down to 1 wound left from ordenance yatta yatta. On the door step of the imperial gun line . One mere infantry squad stands between it and my hq. Flailing its sword of doom he slaughters everyone but the seargeant.(they had already suffered one or two casualties frim before but i digress) this lone sergeant screams bring it on! (No power weapon. No nothin ) somehow hits one out of his few atacks on this upsurd ws 10 . And wounds! Avatar fails its
3 plus armor. And down she goes! Amongst his dead comrades . Talk about revenge . He is now my sky knight captain.(vets in the air cavalry) . Haha and to top it off this particular model was from my very first cadian shock troop box that started my army. Talk about making a name for yourself. My opponent still hears about it Haha. I like to think the sergeant screamed "for the emperor" and slashed the avatars throat lmao
25648
Post by: WarWizard91
Charged my dreadnought into a squad of Fire Dragons, who knew melta bombs would kill him so quickly.
4776
Post by: scuddman
I charged Death Company into genestealers once. Got them wiped out before I got to swing. Next time I'll sit in cover and let them assault me.
45391
Post by: Chuck Norris
Charged an avatar with 14 khorne beserkers... it was a massacre. I didn't even put a wound on him
46244
Post by: larose14
Yea avatar nom nom noms everything. Except the occasional lone guardsman ... ha! Epic lol
42508
Post by: Dahl Corp.
Played apoc once. me and my friends made a large mechanized army of IG and space marines. I lead the tanks and anti-air.On the 2-3 turns I lost 4 LR and 2 baneblades to what? ork bommas.... My friend said "hey don't we have a hydra?". "yeah" I said "but I don 't know where they are!"
the damn hydras where painted in the jungle camo and have camo netting on them!
moral of the story:
know where you put your models!
17063
Post by: Ataraxia
Had 6 haemonculi, all with hexrifles, pretending to be a good idea.
10470
Post by: shrike
charging a scout sergeant headlong into:
3 SM bikers
chapter master
inquisitor & henchmen
monolith
chaplain
ghazghkull thraka
2 leman russes
2 land speeders, vindicator, predator
vindicator
predator
5 nobs
creed, kell & command squad
stompa
tactical squad
chaos lord
every new line is on a seperate occassion.
every one the sarge came out on top.
he's the new emperor.
I now have so much faith in him I charge him headlong into the biggest thing he can feasibly take out, relying purely on sheer luck and my propaganda that I spread about him before each game.
I had a 20-man 2,000 point squad, and the scout sergeant with three men. My opponent shot everything he had at the scouts.
sometimes I rely on subtlety, sneaking him round the board edge pretending like he is an afterthought and then bam!- there goes your basilisk/commander/farseer/battlewagon.
worst failed tactic I used was forgetting about my 5 plasma cannon devastators for three turns.
against an ultramarine terminator calgar spam list.
42592
Post by: JamesMclaren123
shrike wrote:charging a scout sergeant headlong into: 3 SM bikers chapter master inquisitor & henchmen monolith chaplain ghazghkull thraka 2 leman russes 2 land speeders, vindicator, predator vindicator predator 5 nobs creed, kell & command squad stompa tactical squad chaos lord every new line is on a seperate occassion. every one the sarge came out on top. he's the new emperor. I now have so much faith in him I charge him headlong into the biggest thing he can feasibly take out, relying purely on sheer luck and my propaganda that I spread about him before each game. I had a 20-man 2,000 point squad, and the scout sergeant with three men. My opponent shot everything he had at the scouts. sometimes I rely on subtlety, sneaking him round the board edge pretending like he is an afterthought and then bam!- there goes your basilisk/commander/farseer/battlewagon. worst failed tactic I used was forgetting about my 5 plasma cannon devastators for three turns. against an ultramarine terminator calgar spam list. sounds like that sergeant is EPIC... I WANT ONE !!!
45180
Post by: Ele-Boom
Worst tactics ever.... lemme see:
Charged a lone slaaneshi daemon prince at an\5 man ork boyz squad with nob IN COVER... *wait i have grenades, umm yeah* he died pitifully
Assaulted 5 thunderwolf cavalry with 8 khorne berzerkers, lost 2 zerkers, won combat by 2 and actually made the cavalry break and run off the edge.
Charged a dreadknight with a defiler thinking, "meh, i'll at least get a couple wounds on him".... couldn't have been more wrong
Tried to have Abaddon w/5 termies assault a hive tyrant..... "proxysm does what, oh WTH its Abaddon" .... 2 rounds later and 2  's rolled for daemon weapon attacks Abaddon goes down
8800
Post by: Cannerus_The_Unbearable
Charged two pimped out Tzeentch DPs separately into squads of Chaos Spawn. Too many wounds to deal with and they each took a couple hits in return >.<
31374
Post by: sillyboy
First time playing my footguard. Thinking i've got so many guys that i didn't need cover.
I was wrong...
46367
Post by: hisbanana
Agreed to fight against an armor company. Then if that wasn't enough I forgot to give transports to my multimeltas.
20243
Post by: Grey Templar
hisbanana wrote:Agreed to fight against an armor company. Then if that wasn't enough I forgot to give transports to my multimeltas.
Armored company is an underpowered list with the recent update to it.
and a Transport wouldn't help a Multi-melta as its a heavy weapon(can't fire out of a moving vehicle)
41879
Post by: Sabet
shrike wrote:charging a scout sergeant headlong into:
monolith.
How? He can't even touch it. Melta Bombs glance on a 6, and then you need a 5 or 6 to either immobilise or take a weapon off it...
44814
Post by: alabamaheretic
it was an awesome sgt...
33262
Post by: Dave-c
charged a twolf cavalry with 60 boyz, epic failed with klaws, lord with saga had 20 attacks after three rounds of combat, then he killed my killa kans with him. only killed one twolf
46244
Post by: larose14
Mass bayonet charged about 40-50 guardsmen with a lord comi./pwr fist. And two minostrum priests/ evicerators at an avatar. who was joined by a wraith lord and prince monacul of doom after two full rounds of combat. Automatically Appended Next Post: Fixxxxxx bayonets!! Now try and poke thr demon ... go ahead... for the emperor! ... oh the massacre.. oh the humanity..... next platoon your up! Lmao
20243
Post by: Grey Templar
Sabet wrote:shrike wrote:charging a scout sergeant headlong into:
monolith.
How? He can't even touch it. Melta Bombs glance on a 6, and then you need a 5 or 6 to either immobilise or take a weapon off it...
Power fist perhaps?
Str8 and you have multiple chances.
41879
Post by: Sabet
still couldn't destroy it.
11194
Post by: Krellnus
Sabet wrote:
How? He can't even touch it. Melta Bombs glance on a 6, and then you need a 5 or 6 to either immobilise or take a weapon off it...
The average roll on 2 dice is a 7, he could easily penetrate the monolith with a meltabomb
36940
Post by: Anvildude
Monoliths have Living Metal. No 2d6 for you!
10470
Post by: shrike
JamesMclaren123 wrote:sounds like that sergeant is EPIC... I WANT ONE !!! 
aye, he has his own fluff, name and is married to a calldus assassin.
Sabet wrote:shrike wrote:charging a scout sergeant headlong into:
monolith.
How? He can't even touch it. Melta Bombs glance on a 6, and then you need a 5 or 6 to either immobilise or take a weapon off it...
alabamaheretic wrote:it was an awesome sgt...
that it was. glanced to death.
also, technically he stopped 20 necrons coming into play, so another 20 kills?
what do you reckon?
22749
Post by: Lycaeus Wrex
Is it even possible to glance a Monolith to death? You can immobilize it, and any subsequent weapon destroyed/immobilized results merely strip -1 from the D6 flayer shots right?
So you would need a minimum of 7 rounds of combat to immobilize and then strip the flayer to -6 shots, and even then I don't know if it would become a wreck.
I may have to call shenanigans on that.
L. Wrex
20243
Post by: Grey Templar
yeah, its impossable to glance it to death. glance it into uselessness, yeah thats possable.
39309
Post by: Jidmah
Stupid tactic countered by even more stupid tactic:
During the "Return to Armageddon"-campaign at my local GW store, the battle for northern hive hades was split by a river and our side featured a super-heavy company(8 bane blade variants total) supported by lots of DOA blood angels as defenders against a huge horde of Evil Sunz and Bloodaxe Orks supported by an artillery regiment from Van Strahlens renegade companies.
The core of the super-heavy company was a Shadowsword formation, which included some Sentinels and Leman Russ which would be destroyed instead of the Shadowsword losing structure points. So I flank-marched a formation of 30 Deff Kopas right next to the Shadowsword, shot 30 twin-linked rokkits at it, and then proceeded to assault it with a suicide attack which is a special ability given to the formation(1+d6 S6 attacks each, kopta dies on a roll of '1'). I destroyed all Sentinels and one Leman Russ out of three, immobilized the shadowsword, destroyed its main gun and shook most other weapons, but failed to destroy it.
On their turn, the shadowsword shut down to repair itself and close to every other weapon in range shot the deff koptas, dropping them one by one, until no more than ten were left. Out of options and really afraid of rokkits so close to the rear of super-heavy tank, a banesword turned around and fired its S9 AP3 10" ordinance barrage weapons at the koptas and scattered - killing all koptas and hitting the shadowsword with the hole. The hit penetrates, and destroys the main weapon of the other tank, which was just repaired, again. The shadow sword never got to fire it's destroyer cannon again.
10470
Post by: shrike
Lycaeus Wrex wrote:Is it even possible to glance a Monolith to death? You can immobilize it, and any subsequent weapon destroyed/immobilized results merely strip -1 from the D6 flayer shots right?
So you would need a minimum of 7 rounds of combat to immobilize and then strip the flayer to -6 shots, and even then I don't know if it would become a wreck.
I may have to call shenanigans on that.
L. Wrex
IDK about necron rules, the kid just said it's AV 14.
31951
Post by: ironhand45
I charged on an Ork line forgetting i was playing Tau.....You can figure out the rest.
11194
Post by: Krellnus
Anvildude wrote:Monoliths have Living Metal. No 2d6 for you!
Living metal says nothing about grenades, 2d6 for me!
20243
Post by: Grey Templar
it does say you never get more then a single D6 for armor penetration.
there is a 'stealth' printing of the Cron codex which clarifys this.
44814
Post by: alabamaheretic
shrike wrote:JamesMclaren123 wrote:sounds like that sergeant is EPIC... I WANT ONE !!! 
aye, he has his own fluff, name and is married to a calldus assassin.
Sabet wrote:shrike wrote:charging a scout sergeant headlong into:
monolith.
How? He can't even touch it. Melta Bombs glance on a 6, and then you need a 5 or 6 to either immobilise or take a weapon off it...
alabamaheretic wrote:it was an awesome sgt...
that it was. glanced to death.
also, technically he stopped 20 necrons coming into play, so another 20 kills?
what do you reckon?
he should be promoted to captain cuase of his impressive kill streak the heretic approves of this
11194
Post by: Krellnus
Grey Templar wrote:it does say you never get more then a single D6 for armor penetration.
there is a 'stealth' printing of the Cron codex which clarifys this.
Curse GW and there stealth updates, how they will always be the bane of my existence!
9815
Post by: ryzouken
Let's see...
I had 6 firewarriors take down a pair of Lictors in CC, one after the other. That was entertaining, but not much of a choice as they'd jumped me and not vice versa.
I charged a mob of 20 shoota boys with 4 fenrisian wolves. I lost one wolf in the initial round of combat, but I killed 3 boys, winning the combat. Too bad they were fearless...
I once ran a 1500 point 80 man marine list that included a Devastator squad nine men strong with NO heavy weapons. They were literally there just to be 9 guys with bolters that deployed before anything else in my army. Typically they staked out my DZ's frontline, ensuring I wouldn't be pushed back on table quarter games (it used to be, we oscillated deployment between players, each dropping a unit working through their army one FOC selection at a time.)
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Post by: MEQ Breaker
played tau fire warrior based list vs dark eldar. I had a unit of 12 fire warriors, and charged a 10-strong unit of wyches with hesporax in it. Great that I won, though.
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Post by: darkPrince010
Luckiest I've ever had was a single pathfinder in cover take multiple (2+) battle cannon template hits, surviving despite the horrible squishy deaths of his comrades without going to ground, and subsequently lighting up the enemy hammerheads for shoosting (It was balanced out by broadsides with S10 AP1 guns rolling crap for penetration though...)
Best tactic I ever tried was markelighting the hell out of 2 squads of vanilla tac marines camping on an objective in cover ~9" from the board edge. TL Missiles to cause the min wounds for a morale check, and everyone always forgets the lights can drop Ld. Needless to say, 2 full tac squads were reduced to about 5 or 6 marines each, and scampered off the board.
Worst tactic was charging an Ethereal out of difficult terrain (Previously his ride) and into an assault marine squad...
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Post by: necron99
I just started playing GK. First game was against BA lead by Mephiston. I had a 6 man purifier squad assault him and then forgot completely about the psykout grenades which drops psykers to an initiative of 1. Couple that with 18 I6 S4 attacks from power weapons and I'm pretty sure I would have had one dead Mephiston. As it was we went two rounds and I took off a wound. His hood held up against my guys turning on their halberds to get the ID. And I had a perils of the warp on the first roll so I lost a guy.
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Post by: avondale
Well I didn't do it but I thought it was worth mentioning in this topic, but me and a pal were playing a friendly match, his Tau against my SM, a couple turns into the match and he starts movin his guys closer to engage my guys in CC, and at the time he had no Kroot what so ever so in that turn my guys massacered all the lowly Tau
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Post by: Dave-c
3-5 suicide anti tank chaos terminators armed with 2 chain fists and combi weapons loaded into a land raider...For when that stupid hammer head must die no matter what the cost...
Worked rather well, just left me with a small army that diddnt do much else well.
45653
Post by: MrTau
Thre was this game.. Where you played whit one non-vehicle model. There was this grechin and... Im gonna spare you the details.. He won
33369
Post by: Wolfun
When I played against Tau, I got a lucky hit with my suicide scouts.
Came in behind the Hammerhead, Fire Warriors and Kroot. Got a lucky melta shot which caused the Hammerhead to detonate, killing about a 1/4 of the Kroot and half the Fire Warriors.
Sadly, my scouts got promptly ripped to shreds afterwards.
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Post by: Blackhoof
seems like it worked out well for you.
not much of a stupid tactic lol.
45653
Post by: MrTau
I love heroic Fire Warriors. Once a kan charged them. Three rounds later and one warrior was dead. On a totally diferent game a Trygon charged my warriors and i think you now where im heading, the trygon DIED! He had only one wound left, but still, im proud of those little bugers.
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Post by: mythological
darkPrince010 wrote:Luckiest I've ever had was a single pathfinder in cover take multiple (2+) battle cannon template hits, surviving despite the horrible squishy deaths of his comrades without going to ground, and subsequently lighting up the enemy hammerheads for shoosting (It was balanced out by broadsides with S10 AP1 guns rolling crap for penetration though...)
Best tactic I ever tried was markelighting the hell out of 2 squads of vanilla tac marines camping on an objective in cover ~9" from the board edge. TL Missiles to cause the min wounds for a morale check, and everyone always forgets the lights can drop Ld. Needless to say, 2 full tac squads were reduced to about 5 or 6 marines each, and scampered off the board.
Worst tactic was charging an Ethereal out of difficult terrain (Previously his ride) and into an assault marine squad...
You can't forget something that doesn't exist, sorry to say that you played that wrong, markerlight reduces leadership in regards to pinning ( pg 29, Tau Codex) so their leadership for morale would be unaffected.
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Post by: Snickerdoodle
Charged Abadon into a deceiver
CSM 3 LR Abadon 29 Berzerker list.
I didn't move thenm one against Sisters. It was a KP game he stayed out of range . except for the exorcists, I ended up winning 1-0.
Wrote a full battle report it was pretty funny.
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Post by: Raza`
One of my stupidest tactics is when I decided to charge my squad of 12 kroots with sharper to a unit of 30 hormagaunts... My kroots got slaughtered, and of course didn't have a chance to strike back... then the hormagaunts concolidated 6 inches and in their turn got close enough to charge my fire warriors..
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Post by: Che-Vito
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Post by: JamesMclaren123
New most stupid tactic. I forgot deepstriking counted as moving...
devistator drop pod spam nuff said
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Post by: Deadshot
i saw a friend put all 3 callidus assassins on nightbringer.they charged and lot their swords and were butcherd because they couldnt wound it.
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Post by: Diesel Stradin
I let a squad of 30 Gretchins charge my Dread on the first turn.... that Dread only ended up killing 8 Grots that game. Now if I only had Blood Talons on that thing.... >.<
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Post by: ChrisWWII
There was an IG Platoon Command Squad next to a unit of TH/ SS Terminators.
I figured, 'might as well charge and get the extra attacks'.
Little did I realize that the consolidation move would allow those TH/ SS Terminators to slingshot into my tanks....
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Post by: Reisen-tanith
after losing to Tau for awhile I wanted to try a new list:
chapter master power sword
5 sternguard 3 combi plasma
10 tac marines melta Heavy bolter
10 tac marines flamer Plascannon
Vindicator
dreadnaught
I set up a gun line with the stern guard and chapter master in a tower on a flank, the vindicator between the tac squads and the dreadnaught on the other flank.
the Tau player... brought marines... lead by a master of the forge with conversion beamer... the tac squads had las cannons and a dreadnaught with plasmsa cannon...
First turn I lost my master and stern guard to the Beamer my dreadnaught to the las cannons and a tac squad to the rest...
I missed every shoot and the plasma cannon exploded.
next turn I lost all the weapons on the Vindicator and the other tac squad...
I tried to ram the dreadnaught, it caught it in its fist and immobilized it...
Complete defeat turn 2. No loss on his side
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Post by: Blood Devil
Played as chaos space marines, thought i was all that in cc, got into charging range of an entire ork army, turns out i wasnt all that.
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Post by: VardenV2
Blood Devil wrote:Played as chaos space marines, thought i was all that in cc, got into charging range of an entire Ork army, turns out i wasn't all that.
I had a pretty fail moment a few games ago. I used a Battlewagon full of ten burnaz. I drove it forward towards an IG gun line, but i stopped to make sure that it was always going to be getting cover from my Big Meks, terrain etc. I moved it only about 6-12" per turn and by the time it was within tank shock, burny charge range, it got blown up by a Leman Russ, the burnaz got out, took casualties from shooting, and ran off the table. A total of about 340 points wasted to kill about 5 guardsmen with random pot shots from the Killcannon... yay... Next time I'll play like an actual ork player haha.
-WAAGH!!
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Post by: crimsonmicc
In a 2000pt game, I Rammed my Wave serpent on to the board into a rhino, going flat out. I destroyed the rhino and the serpent was immobilized destroying it and killing the contents. Which happened to be a full seer council. Essentially i traded 500 pts of HQ and transport for 35 pts of rhino.
In the end i managed to to tie the game, by having my harlequins gobble up about 2-3 units of chaos marines.
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Post by: Che-Vito
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Post by: Deadshot
Actually,I want to change mine from ages ago.
I charged a single Termagant into a full squad of zerkers.Guess who won....
No,the Termagant did!!!!
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Post by: Marthike
WORST TACTIC EVER
Charged forward with 15 sanguinary guard into shooting range of the night bringer an realise I can't hurt it in shooting, it assualts me and use his large template and kills 7 of them
then in my stupidity charged one of my two libby fuso dread into it and forgot it was charging through cover and went last and lost my force weapon LOL then his 3 destroyers charged my sanguinor and killed him. OMFG
at that point it was a lost game I need to cause a phase out Dante killed 10 warriors I needed 8 more to get phase out basicly the other unit of 8 warriors far far away with a night bringer in the way and 3 monoliths
I knew this was a fun game with Dante and sangunior with 15 sangunary guard and 2 libby fusodread
it's was funny Dante survived LOL till turn 6 haha
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Post by: mega_bassist
I used Vespids
'nuff said
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Post by: black templar
I was using my black templars against orks and i went to charge at them for CC and then......I got massacered.
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Post by: Mr. Self Destruct
Played against IG and went second, turbo boosted my entire army down one side since I didn't have Duke and didn't want to try to outflank.
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Post by: clively
I think this is probably the worst: Using a loaded DE Raider as a shield.
--
During team play, I had DE and my buddy had Daemons. We were facing Marines and Tyranids.
Mission: Kill everything.
They setup everything in a nice line across the table: 'nids on the left, marines on the right. We decided to hit the 'nids first then move to the marines.
After their move, half the daemons came in, all Pink Horrors. The DS scattered pretty far and they ended up closer to the middle of the table.
On my movement, I had a Raider with an Archon and 9 warriors. Thinking "I'll Save You!" I moved my Raider up to provide cover to the horrors by sitting between them and the marines. My Archon and warriors then jumped out and dropped a web portal to further block LOS.
It looked great! The 'nids were already cut off and the marines couldn't hit the horrors.
However... on their shooting phase, the marines promptly blew up my raider, killed the archon and all of the warriors with him.
This is an example of having about 350 points wiped out in order to save 190 points from a bad DS.
We probably should have called the game at that point because it didn't get any better. We were ultimately wiped out and I'm pretty sure they only lost a single unit of genestealers.
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Post by: ZacktheChaosChild
I've been letting Possessed spearhead my Khorne force every game for a while now.
46879
Post by: Bombastic
Was playing as Guard against Eldar. The Eldar put everything in reserve, to prepare I ordered all my infantry to go to ground but forgot to pop smoke on any of my tanks. The Eldar deep strike in and make swiss cheese out of my rear armor.
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Post by: Che-Vito
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Post by: Byte
Deadshot wrote:i saw a friend put all 3 callidus assassins on nightbringer.they charged and lot their swords and were butcherd because they couldnt wound it.
What army can field 3 of the same assassins?
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Post by: Deadshot
GK I think.Elites.
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Post by: dajobe
This isnt stupid so much as unlucky. In a battle against my friend, he was chaos and i was ultrasmurfs(because he hates playing my guard and calls them unfair, even though he proxied all of his marines for thousand sons and actually owns none...). He played abaddon, and kept rolling 1's and took 3 wounds on himself, 1 of which killed himself. lol, suck that chaos!
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Post by: Deadshot
Edit:ignore this.
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Post by: Eternal Loser
GK can't field more than 1 of each assasin type, because the assasins are special characters.
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Post by: chaoslooksgood
Went behind a building for cover...stayed pinned behind that building for the rest of game... Automatically Appended Next Post: Went behind a building for cover...stayed pinned behind that building for the rest of game...
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Post by: Pouncey
I used a Mek with my Lootaz once. He was never in range of anything. EVER.
I took a deathstar unit once for my mom's list, made from Terminators transported in a Land Raider. I think the rest of the army was made up of Tactical and Scout Squads, which were easily rolled up by my Battle Sisters after they'd eliminated the Terminators in turn 2 and their Land Raider in turn 3, after the deathstar had destroyed a whopping 150 point Battle Sisters unit. I then learned not to take deathstars, even for my opponent's list. It's pretty much the only time I tabled her.
More recently, I deployed a unit of Heavy Bolter-equipped Retributors on a hill. I neglected to realize that there was a large building preventing them from seeing half my opponent's units - including the important half, e.g. the footsloggers out in the open. This building was located roughly 8" in front of them. Oh, did I mention that I had deployed after my opponent? I then failed to move them to get a better line of sight. I think they killed maybe 4 things that whole game. Not units, models.
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Post by: Melkhiordarkblade
My worst tactic was a few days ago,I sent Kharn in on his own against Calgar and he died.
So the next game I sent Kharn in with a squad of 'zerkers. He killed his own squad.
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Post by: Dobby
mine was when i use a single dreadnought against 2 landy's and a L russ
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Post by: dajobe
That just means that hes gonna go HAM!
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Post by: Anvildude
Depending on the Dreadnought, that might not be a bad choice. Deffdredd w/ 4 DCCWs springs to mind, or Vendread with Seismic Hammer.
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Post by: DukeBadham
'Charge!'
'but sir, there are 10 of them and 2 of us'
'CHARGE, damn you CHARGE!'
Last words of Sergeant Bob
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Post by: dajobe
DukeBadham wrote:'Charge!'
'but sir, there are 10 of them and 2 of us'
'CHARGE, damn you CHARGE!'
Last words of Sergeant Bob
poor sergeant bob... i think we have all had experiences like that. I remember 1 time i wanted to stall abaddon and the termies with him from reaching my platoon, so i sent a 1/2 strength veteran squad out to meet them and just had them get in a big line as far ahead of my guys as possible so that he would have to attack them and get shot at the next turn, or walk around them and not make it to my line. the tactic worked...but those 5 men...brave souls
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Post by: Deadshot
Anvildude wrote:Depending on the Dreadnought, that might not be a bad choice. Deffdredd w/ 4 DCCWs springs to mind, or Vendread with Seismic Hammer.
Vendreads don't get hammers.The Ironclad does.
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Post by: besthegreat
Charged 3 SM dreads into a Single Demon prince. All 3 wrecked before I got in an attack.
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Post by: alabamaheretic
Decided to use non terminator sword bretheren against genestealers...
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Post by: DukeBadham
Also
'charge, we can take him, we have six people to his one'
'Sir, it's a deamon prince'
'When I say charge you go and spit in the face of what ever son of a  I tell you to, now,CHARGE'
last words of chaplain Jim
who know resides in the bowels of a Deamon Prince
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Post by: Snickerdoodle
I forgot the Deceivers abilities.I assualted him with Abbadon. He withdrew from combat and got into assault range of my LR that hadn't moved last the last turn. Bye-bye LR. I was so mad I concentrated on killing him while ignoring the rest of the Necrons. Needless to say I got trounced.
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Post by: Deadshot
Tut Tut.Kill they Necrons!
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Post by: DukeBadham
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Post by: Harrylack
3 Hammerheads and special weapon Battlesuits about 12 of them for Tau I fought him with close combat CSM bad idea!
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Post by: Nagashek
Charged an Ork Warboss w/ Retinue.
With Firewarriors.
I won.
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Post by: Deadshot
Why did you do that?Were you desperate?Suicidal?Just crazy enough to give it a go?
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Post by: Asherian Command
The Ex-terminating and Friends.
Load up one entire squad with a ton of upgrades using the 4th edition codex so that each marine has a +2 save +5 invulnerable save, counter attack, flank, true grit, feel no pain, fearless, preferred enemy, and jump packs. Most overpowered unit ever, killed 3 abaddons in one game and no matter what people did they couldn't just freaking die. Might i add they all had power weapons + furious charge!
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Post by: im2randomghgh
Well this is actually a tactic my opponent use,
I was playing a big points game, and put 43 suits on the board, and my opponent tried shooting. R.I.P. 391st Krieg, victory for SuitSpamSun Cadre!
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Post by: Small, Far Away
Shoot everything at a GK squad that just wouldn't die.
One survived. Fail.
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Post by: Clauss
Bringing my daemons to the NOVA invitational and hoping I wouldnt get matched up against strike squad spam GK.... >.< Round 4
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Post by: scuddman
"I want to play Dark Angels!"
Not long after I got dubbed the nickname in my signature.
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Post by: Asgeirr Darkwolf
We have a special term for crazy driving... stupidly fun, called the 'Nate School of Driving' named after the man who created it. It involves driving on top of wrecked vehicles and buildings- especially drop pods- BECAUSE YOU CAN. Oh, and unneccesssary tank shocking.
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Post by: Che-Vito
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Post by: sneakbrarian
I was Imperial Guard against space marines, and had my command squad hold up the entire right flank by itself...I was completely unprepared for the quick gank.
I thought I could save the game, but I made the mistake of shooting my plasma guns. Three "1s" in a row...
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Post by: Reisen-tanith
I once played a guy who brought 1500 points to 750 point night, no one else had a 40k army so he "adjusted" his list to roughly 750 points...
I got massacred... highly upgraded Dp 12 Plague marines with plasma in rhinos and 3 obliterators (might be something else but I was wiped out by those units)
lesson, write up lists for varying point values and tactics.
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Post by: Arkon
Trying to kill GK with wyches.
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Post by: Deadshot
Purifier spam?With halberds I am guessing?Otherwise you should have mauled them.
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Post by: AllYourBase
First game I played AOBR, ( no nobz in boy squads ( no PKs on nobz either ) ) I assualted the immobilized dreadnaught with 20 boyz and lost. " Wait what? You are trying to teach me how to play and you said assaulting that would be a good idea??? Jerk!! " My friends were laughing.. All in all PK's ARE GOOD!!!!
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Post by: salix_fatuus
wasted around 30lascannons shots along with some other str 9 and 10 weapons against 3 monoliths and killed 1 (it was an apoc match).
Should have used that on his warriors to force him to phase out...
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Post by: WhiteWolf01
Assaulted Howling Banshees with Vanguard Vets. Forgot that Howling Banshees had power weapons...herp derp.
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Post by: Cerebrium
Mech space marines versus ravager'n'raider Dark Eldar.
...all those lances...
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Post by: zechariahsword
Played against Tau with my CSM. A once 10 man strong CSM unit with an Icon, 2 meltas, and an Aspiring Champ w/ PF had been whittled down to just 2: the Champ and a model with a meltagun. Near the end of the game they were safely sitting on an objective until my opponent decided to move a squad of 5 fire warriors towards it to contest.
I shot, and missed. So I decided to charge and consolidate back onto the objective.
Needless to say, the Champ never got the chance to use his PF.
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Post by: NickTheButcher
Drop Podded a Tac Squad RIGHT next to a purgation squad.....got shot to bits and assaulted.
But I won the assault.
He failed Morale.
He ran off the board.
I had 2 marines left.
Just goes to show that, just because it's a stupid move, doesn't mean it won't work
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Post by: woodbok
Charged incubi into a tactical squad. Forgot they didn't have grenades. From now on, I take an archon W/Phantasm grenade launcher with my incubi.
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Post by: im2randomghgh
Asgeirr Darkwolf wrote:We have a special term for crazy driving... stupidly fun, called the 'Nate School of Driving' named after the man who created it. It involves driving on top of wrecked vehicles and buildings- especially drop pods- BECAUSE YOU CAN. Oh, and unneccesssary tank shocking.
"A Baneblade? Quick! Ram it with tetras!"
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Post by: Spiku
I played SoB WD codex against someone who didn't mind me using WH codex instead.
Never again.
37044
Post by: Ridealgh
Rammed a land raider at full speed with a fire prism. it died. then i rammed the same land raider with my wave seprnet at full speed it also died. then i rended it open with maugan ras gun. the land raider finally died.
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Post by: Deadshot
Why were you suicide bombing the tanks when you had Maugan Ra?
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Post by: im2randomghgh
Deadshot wrote:Why were you suicide bombing the tanks when you had Maugan Ra?
Notice the name of the thread.
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Post by: Deadshot
im2randomghgh wrote:Deadshot wrote:Why were you suicide bombing the tanks when you had Maugan Ra?
Notice the name of the thread.
Doesn't answer the question. The thread is what your most stupid tactic was. I asked why you were doing that.
44814
Post by: alabamaheretic
Deadshot wrote:im2randomghgh wrote:Deadshot wrote:Why were you suicide bombing the tanks when you had Maugan Ra?
Notice the name of the thread.
Doesn't answer the question. The thread is what your most stupid tactic was. I asked why you were doing that.
Maybe they were not paying attention or they thought it was a good idea at the time.
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Post by: Deadshot
Good enough. Just a question.
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Post by: Sabet
maybe there was another one and he was trying to take both out, or the vehicles had no weps left?
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Post by: juraigamer
I tried charging a single gun drone at a marine on a hill. Actually killed the marine.
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Post by: 40kSpartan
played a 2000 point game at my local GW as part of A eye of terror campagin so i was allowed 400 more points than him and ignored force organization so i had some fun with necrons and used both ctan gods, lord on destroyer body, 6 destroyers, 2 monoliths, 3 heavy destroyers, tomb stalker, 2 tomb spaiders and 20 scarbs.
it was objectives.
i had no warriors
...........................
1943
Post by: labmouse42
Jump pack marines getting 'death from above' confused with 'swan dive'
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Post by: Deadshot
40kSpartan wrote:played a 2000 point game at my local GW as part of A eye of terror campagin so i was allowed 400 more points than him and ignored force organization so i had some fun with necrons and used both ctan gods, lord on destroyer body, 6 destroyers, 2 monoliths, 3 heavy destroyers, tomb stalker, 2 tomb spaiders and 20 scarbs.
it was objectives.
i had no warriors
...........................
I think I played in that too. You get spoils of war over the campaign?
41823
Post by: victorman
played more than 1 game with only boyz, nobz, warboss and deffkoptas
no kff, kan wall or transports. no heavies either.
what can i say. money was tight.
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Post by: Bwolf999
Put my 10 man All lascannons Devastator squad In a land Raider 24 inches away from 12 warlocks with the magic "tank Raping Swords"
Ouch...
36940
Post by: Anvildude
juraigamer wrote:I tried charging a single gun drone at a marine on a hill. Actually killed the marine.
Don't underestimate the Close Combat prowess of Gun Drones. I've had them take out a whole squad of Khorne Berserkers in CC once. There's waaay more stories about Drones wrecking face in CC than there really should be, actually.
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Post by: Deak
Trusting in the Emperor to Protect.
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Post by: 40kSpartan
Deadshot wrote:40kSpartan wrote:played a 2000 point game at my local GW as part of A eye of terror campagin so i was allowed 400 more points than him and ignored force organization so i had some fun with necrons and used both ctan gods, lord on destroyer body, 6 destroyers, 2 monoliths, 3 heavy destroyers, tomb stalker, 2 tomb spaiders and 20 scarbs.
it was objectives.
i had no warriors
...........................
I think I played in that too. You get spoils of war over the campaign?
Yea you get spoils of war per week 4 wat side gets more victories.
was it in other GW's or just mine?
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Post by: Deadshot
Where you from? I am from Belfast. It was there.
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Post by: 40kSpartan
Deadshot wrote:Where you from? I am from Belfast. It was there.
Yea i did it in belfast 2.
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Post by: im2randomghgh
Anvildude wrote:juraigamer wrote:I tried charging a single gun drone at a marine on a hill. Actually killed the marine.
Don't underestimate the Close Combat prowess of Gun Drones. I've had them take out a whole squad of Khorne Berserkers in CC once. There's waaay more stories about Drones wrecking face in CC than there really should be, actually.
Which is odd considering how poor their stats are.
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Post by: TrollPie
im2randomghgh wrote:Anvildude wrote:juraigamer wrote:I tried charging a single gun drone at a marine on a hill. Actually killed the marine.
Don't underestimate the Close Combat prowess of Gun Drones. I've had them take out a whole squad of Khorne Berserkers in CC once. There's waaay more stories about Drones wrecking face in CC than there really should be, actually.
Which is odd considering how poor their stats are.
Really? CC prowess? I once charged a single Scout Marine with 3 gun drones, an XV8 and 2 Stealth suits. They were all killed.
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Post by: im2randomghgh
TrollPie wrote:im2randomghgh wrote:Anvildude wrote:juraigamer wrote:I tried charging a single gun drone at a marine on a hill. Actually killed the marine.
Don't underestimate the Close Combat prowess of Gun Drones. I've had them take out a whole squad of Khorne Berserkers in CC once. There's waaay more stories about Drones wrecking face in CC than there really should be, actually.
Which is odd considering how poor their stats are.
Really? CC prowess? I once charged a single Scout Marine with 3 gun drones, an XV8 and 2 Stealth suits. They were all killed.
That doesn't take into account the "dice" factor.
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Post by: Andilus Greatsword
This wasn't me, but I played against a guy who was morbidly afraid of losing his Space Marine Chapter Master, so he stuck him on top of a hill and surrounded him with troops. However, this was a Kill Point team game, so his Guard ally ended up having to deploy at the front lines with tons of infantry squadrons... they bled KP like water...
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Post by: Anvildude
Nah, it's because you had the XV8 and the Stealth Suits. They screwed up the Drones' mojo. If it had just been the 3 drones, the marines wouldn't have stood a chance.
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Post by: papathrax
it's inverse probability... the worse odds you have, the higher the chance you'll actually win.
In a game, my opponent walked his Necron Lord (named Kristanna Loken) across the board, in the open, towards my penal legion. 1st time I shot at him, caused 6 wounds from 9 shots, all saves failed, WBB failed. His lord had a res orb+phylactery.
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Post by: noahsheck
1 - After watching Mephiston tear apart my SM command squad I charged him with a squad of shooty terminators so he could murder them as well.
2 - I took a SM command squad
3 - I took shooty terminators
I'm new, this is how you learn ... Right?
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Post by: Tri
noahsheck wrote:1 - After watching Mephiston tear apart my SM command squad I charged him with a squad of shooty terminators so he could murder them as well.
2 - I took a SM command squad
3 - I took shooty terminators
I'm new, this is how you learn ... Right?
While I agree that it was foolish to charge Mephis, I actually like both the command squad and terminators in the right situation. (Terminators require specific armies and builds but there are times a CML is nice to have)
Command squad pays an extra 25pts and gets feel no pain and the veteran statline ... but where they really shine is the equipment you can give them ... after all where else can you take a unit with 4 meltaguns?
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Post by: MagicJuggler
Testing out against a Dragiostar heavily based off Blackmoor's list, I deploy, my opponent deploys on-table (I expected him to reserve but he didn't). It's Spearhead, I have some Trukkers in reserve, and in one Wagon I placed one of my 5-man Loota units. In the other, I placed Ghaz and a Meganob unit.
Here's how it went down:
-I spent my first turn advancing forward and weathering some Psydread fire; I really didn't feel like shooting my Lootas at the time.
-He advances the Paladins to Psycannon me. I lose a gun on one wagon. The Psydreads whiff due to front-armor.
-Trukk Enters from Reserve, Boyz Disembark.
-I pop a Waaaagh! Here's where it gets hilarious. The guy was running his Draigostar maximum apart, for extra coverage/denial of the board. So what I did was maneuver my Lootas to the *far* right flank of his Draigostar, the Trukkboyz to the left flank of his *other* part of the star, Meganobz set themselves up so they'll only be in B2B with one model, and Ghaz sets himself up to be hit by only one model in turn.
-I charge. Basically, only one Grey Knight can attack my Trukkboyz, only one can attack my Meganobz (and it was the Thunderhammer Terminator anyway), and only two can attack Ghaz. The Librarian was able to react onto my Lootas as were two others, but Draigo and half the Paladin unit couldn't move to join the fight without breaking unit coherency.
-I take some casualties. The Lootas die ("I suffer 12-something wounds there...but only 5 for CR"). In turn, I punched back with something along the lines of, 4 Klaws and Ghaz. *All* attacks went to the Paladins, so that was 16 "Hits on 4s/wounds on 2s/invul only", and 7 "hits on 3s, wounds on 2s, invul only". In short, the Paladins were righteously pulped into, well, pulp. In short, I considered it a "good trade," even if it involved me doing something I normally wouldn't (Charging with Lootas from a Wagon. I was originally intending to use them for some bunker-like annoyance but I improvised).
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Post by: Anvildude
That... shoudln't have worked. Aside from ICs like Ghaz, when you charge, the opponent then gets to make a consolidation move, up to their regular movement- i.e., 6". And then, anyone within 2" of someone in B2B can attack. Unless you're saying you multi-assaulted?
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Post by: NChomsky3d
I have two:
First, when I used to play guard, I had a Primaris Psyker and 3 psyker battle squad guys hold his ground against a Chaos Lord with Daemon weapon and a couple other guys. The PSB and other guys kill eachother off (already a good result for me), and the Chaos Lord spends the next 3 turns rolling 1's and killing himself. Glorious.
Second, with my GK, I took a Vindicare along with my entirely PAGK list. My opponent took a Draigowing with a Stormraven, two Redeemers and a rhino with a strike squad (plus something else PAGK). He fires EVERYTHING at the Vindi, who takes a whopping 1 wound. I proceed to knock out a landraider with the vindi, the other landraider with a couple psycannons from a rhino, the stormraven with a psyfledread, and turn the rhino into a box with another psyfledread. I do a few wounds to things as well, but that's the gyst. He was expecting to lose something, but those dice wouldn't fail me. Later I shot Draigo and pails with some stormbolters and did 4 wounds, killing a paladin and knocking draigo down to one. It was the best. game. ever.
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Post by: MagicJuggler
Anvildude wrote:That... shoudln't have worked. Aside from ICs like Ghaz, when you charge, the opponent then gets to make a consolidation move, up to their regular movement- i.e., 6". And then, anyone within 2" of someone in B2B can attack. Unless you're saying you multi-assaulted?
Yup, it was a Multiassault as I said.
-He had his paladinstar stretched out, coherency-wise. Partially so he could cover more of the board/threaten more at once.
-Remember that "Defenders React" works the same way as moving into assault, without the difficult/dangerous terrain bit. What this means is that when you React, you *must* maintain unit coherency.
-By attacking at opposite ends, one end with my killy stuff (Klaws/et al), the other with my Lootas (sacrificial attack-pullers), half of his Draigostar was basically unable to fight, for to react one way or the other would break coherency, and thus be illegal.
-Additionally, I lucked out partially. The point where Ghaz attacked was the Grey Knight that came right before Draigo. Basically, Draigo could not contribute as he could not move into Base-to-Base (he's treated as his own unit for targeting purposes, but otherwise is part of the unit), unless I'm missing something of note?
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Post by: MarbosMiyagi
After spending an entire weekend painting up my shiny new primaris psyker (one of my best single model paint jobs to date). I stuck him in with one of my power blobs, of course the very first turn the commisar killed him. Next game I do the same thing figuring it's unlikely to happen again. What do you know, the commisar murdered him again. He now leads my ogryns into battle safely away from those nasty, nasty, commisars.
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Post by: Che-Vito
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Post by: Deadshot
Somne anti-psyker Commisars in your amies. GK would hate you.
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Post by: Tactical Nuclear Panda
I was playing against my friends Tau and he set up in a corner behind some terrain with a hammerhead and a broad suit team with like 4 fire warrior squads, after my LR and rhinos exploded, he procced to kill off my entire termi squad my HQ and all but my wulfens from each squad  , I still ended up winning since after that I got into cc with the two remaining marines, a lone worf and Bjorn. I think my long fangs got in there as well, still not going to be charging into that sort of alley anytime soon
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Post by: Vasara
Attacked hive tyrant with furioso. Big no no!
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Post by: Durza
Decided to Death or Glory against a Land Raider with a CSM aspiring champion. It worked. Tried the same against a Rhino. It failed.
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Post by: White Ninja
Tri wrote:noahsheck wrote:1 - After watching Mephiston tear apart my SM command squad I charged him with a squad of shooty terminators so he could murder them as well.
2 - I took a SM command squad
3 - I took shooty terminators
I'm new, this is how you learn ... Right?
While I agree that it was foolish to charge Mephis, I actually like both the command squad and terminators in the right situation. (Terminators require specific armies and builds but there are times a CML is nice to have)
Command squad pays an extra 25pts and gets feel no pain and the veteran statline ... but where they really shine is the equipment you can give them ... after all where else can you take a unit with 4 meltaguns?
I don't know. Imperial Guard Command Squads Maybe?
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Post by: Deadshot
Fire Dragons, Tau suits.
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Post by: Zygrot24
Assaulted a demon prince with my dreadnought to save a squad holding an objective. Didn't work out well.
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Post by: Lokas
Played my first game against Chaos Daemons the other day.
Held my own until my opponent plopped three fiends down on the table.
After watching them eat through a full strength Kabalite squad with FnP and a Haemonculus, I decided that those fiends needed to die, ASAP.
Rather than doing the smart thing, and liquifier/assault them with my Wracks, I decided to keep my wracks on their boat and liquifier them before assaulting with a unit of 3 Reaver Jetbikes.
That ended up with my opponent getting another kill point in the blink of an eye.
But I made it up later. I tank shocked his Fiends the next turn in the hope that he would try and Death or Glory the raider.
He did, and failed. Drive-by liquifier gun finished off the last fiend immediately afterwards.
Still lost by 1 kill point.
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Post by: Tri
White Ninja wrote:Tri wrote:after all where else can you take a unit with 4 meltaguns?
I don't know. Imperial Guard Command Squads Maybe?
... ok and BS4, T4, a 3+ save and can be TL.
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Post by: KilroyKiljoy
Kan Wall with 2 Kans. In a 500 pt game. and I didn't even put them in front of my unit. Also, same game, tried to rush across the board to where my opponent (he was a big d***) had put ALL of his IG behind a fething building. Didn't end well.
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Post by: Config2
Apocalypse:
I Veiled 4 units of 20 warriors, and deep striked 4 units of 10 flayed ones, as well as 8 units of 4 scarabs and my doomsday phalanx. Oh, fun fact, my opponent had a disruption beacon. Needless to say it didnt go well
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Post by: Lightcavalier
1500 Pt Game...
3 Death Strike Missile with cammo netting
60 Penal Legion
i forget the rest...i think a Lord Commisar was involved
Anyway outflanked the Penal Legion and hid the deathstrikes in buildings...making them all but invincible
Playing against Orks
by turn 3 none of my reserves had come in, all three missiles had lucked out and fired...he had 11 models left
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Post by: MagicJuggler
Running Eldar on Vassal as some unholy form of Inverse Tau, one thing I have become partial to is running a formation of 4 Wave Serpents, a Falcon with Eldrad (I said no to the DAVU upgrade: If I spend points on a unit, I want it to work) and 2 units of 2 War Walkers, each with dual Missile Launchers. Finally, 2 of the Serpents belong to some Guardian Defenders w/ Scatter Lasers...their Serpents instead get Star Engines and will move to block return fire/generate cover for my more fragile elements...
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Post by: Jackster
Firing like 6 Ordinance Template weapons at a Librarian Dreadnought that was surrounded by like 40 of my guardsmen within like 6". I killed about 25 Guardsmen, then a Sergeant got BLAM by the Commissar and immobilize the Dreadnought. Then I assault and blew up the Dreadnought with Melta Bombs! Which exploded and killed another 3 guardsmen. Guess it all worked out in the end!
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Post by: Deadshot
Tri wrote:White Ninja wrote:Tri wrote:after all where else can you take a unit with 4 meltaguns?
I don't know. Imperial Guard Command Squads Maybe?
... ok and BS4, T4, a 3+ save and can be TL.
Tau crisis suits. But even Command Squads can't TL their Meltaguns.
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Post by: Chrysis
Take the Salamanders guy and they're twin-linked.
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Post by: Cultiststeve
Deadshot wrote:Tri wrote:White Ninja wrote:Tri wrote:after all where else can you take a unit with 4 meltaguns?
I don't know. Imperial Guard Command Squads Maybe?
... ok and BS4, T4, a 3+ save and can be TL.
Tau crisis suits. But even Command Squads can't TL their Meltaguns.
I belive taking vulcan as a HQ choice makes all the army's flamer/melta guns TL
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Post by: The dude with Grey Knight
Has to be when I ran a grey Knight into a unit of 3 Carnifexs to see if I could kill one. I killed 2 (3 attacks on the charge with a Justicar). I was pleased that my stupid tactic worked, but Jessica the Justicar suffered a broken neck, spine, legs, arms and a lack of a head
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Post by: Slite
I once deep striked a squad of ten terminators into a 6'' wide valley... and then tried again with the next squad after the first became part of the rocks due to scatter...
The second squad failed too
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Post by: ServantofChaos
Played Chaos Space Marines.
Then I lost.
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Post by: DarknessEternal
Slite wrote:I once deep striked a squad of ten terminators into a 6'' wide valley... and then tried again with the next squad after the first became part of the rocks due to scatter...
Difficult terrain does not cause mishaps.
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Post by: White Ninja
Deadshot wrote:Tri wrote:White Ninja wrote:Tri wrote:after all where else can you take a unit with 4 meltaguns?
I don't know. Imperial Guard Command Squads Maybe?
... ok and BS4, T4, a 3+ save and can be TL.
Tau crisis suits. But even Command Squads can't TL their Meltaguns.
But when shooting at armor or Monsters the guard can.
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Post by: komosunder
Tank shock + meltagun = fail
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Post by: motyak
Played my brother's BA, I was IG. Between a Vanq (with Pask), Marbo and 2 suicide stormtrooper squads i killed his stormraven, sang guard, Mephiston and his DS unit of vanguard vets. I then forgot it was an objective mission and waited for his 2 assault squads to come out from behind their building (where their objective was) for 3 turns, only realising in the final turn I had to advance...Could have won but I fluffed it lol
Also, charging into a death company squad with my 4 scoring units (because thats all I had left)...ouch
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Post by: Slite
DarknessEternal wrote:Slite wrote:I once deep striked a squad of ten terminators into a 6'' wide valley... and then tried again with the next squad after the first became part of the rocks due to scatter...
Difficult terrain does not cause mishaps.
Sorry, it was impassible terrain arond the valley, pointy rocks and such filth
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Post by: boj0
When I was still pretty new to the game I may have put a squad of SM Scouts in a Land Raider....
To this day my friends still make fun of me for it.
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Post by: RandomSauce19
500 Tau vs GK
Never use FW to CC Termies...
44814
Post by: alabamaheretic
Took Mandrakes with the dark eldar and killed a squad of cc terminators
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Post by: warpgrenade
First game, i thought i was a tactical genius, using Necron Lord with Veil and 20 warriors to DS away from rapidly encroaching GK Deathstar.
"Ha ha, I will jump to your side of the board and glance your dreadnought to death!"
Then i scattered off the table.
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Post by: Benn Bloodmane
Played against my friends Tau during my second game ever. He thought it was a good idea to march his fire warriors in a block, redcoat formation style. my obliterator got a direct a direct hit with a plasma cannon and vaporized nine of the blue buggers, wiping them out. I LOL'd
Same game, I charged a seven man squad of fire warriors with my lone survivor khorne berzerker. Killed three on the charge, they failed morale and he swept the last four.
Good times
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Post by: Mantis840
Ard Boyz Semi Finals 2010:
Turn 2 ( i guess outta boredom) charged a 5 man Dire Avenger squad into the Deceiver to try and get the lucky "reverse force wep" strike. Of course bloody feathered helms were all that remained. Luckily I was able to phase his 2500 pt list out at the top of 3, but losing those Dire Avengers cost me from a Massacre down to a Major Victory( It was an objective game.)
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Post by: dajobe
Was playing against a deep strike/ scout list of vanilla marines that was FULL of melta bombs and decided "what the heck, im not going to put any of my 14 tanks in reserve and will just flood the field with armor. My opponent then proceeded to melta bomb my army out of existence and i got tabled, losing well over half of my army by bottom of turn 2...
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Post by: Phiasco II
I forgot my paladins weren't troops, (I was playing with a GK Grand Master and had given two other units scoring). While my Paladins valiantly spread out far enough to hold two objectives, my opponent simply walked up to the other three objectives to win the day.
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Post by: Che-Vito
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Post by: Deadshot
You are only saying that because you are a Chaos player, and I assume its daemons, or Daemon heavy CSM.
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Post by: im2randomghgh
Deadshot wrote:You are only saying that because you are a Chaos player, and I assume its daemons, or Daemon heavy CSM.
You are forgetting that Matt Ward took the GK, and turned them from an anti-daemon force to an anti-whatever the hell is on the other side of the board force.
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Post by: Che-Vito
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Post by: Ail-Shan
He took an army that needed only a few tweaks along the theme it had
To be fair, whenever any army gets updated it always needs "just a few tweaks," but that doesn't reinvigorate an army, just makes it playable (mainly, you don't have anything new to market, so it's good for old players but doesn't really help create new). Although taking things out always causes problems.
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Post by: Razerous
A friend hiding his enemy hormagaunts behind a building, from my LOS where I was seated. Literally did not know to look.
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Post by: Jackster
ServantofChaos wrote:Played Chaos Space Marines.
Then I lost.
I bought the codex... does that count?
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Post by: Slothy
Hi guys, new to dakka... and to 40k actually
So on topic now:
Assaulted with an outflanking 10 kroot- 5 hound unit to a 3 man noise marine unit.
That is almost 40 (couple of them outa reach) WS4 S4 attacks...0 marines dead
Noise marines kill 2, I fail moral, he wins I-test (sry cannot remember the name)...dead kroots
Never underestimate bad dices and 3+ save
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Post by: black templar
I was using my friends IG and I assaulted his genestealers and you can guess the rest.
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