42592
Post by: JamesMclaren123
As the subject says what is the stupidest Tactic you have ever used or thing you have done in a game sanario
for me it would be whilst playing in a 2000pt game gainst marines with guard.
i went for vet spam with 3 stormtroopers, harker, bastonne, creed, a sentinal and LR exterminators.
he had Calgar 10 termies anouther 10 termies( i think ) 2 x 5 assult marines, 10 stern gurad and a 10 man devistator (combat squaded) and a drop pod (can you tell whats comming)
he got first turn and dropped the pod down in the middle between my main force and infiltrated units the stern guard popped out and killed a whole unit of strom troopers
i my first trun (so angry about the strom troops) fired everything at the stern-vets and the devestators and FORGOT THE DROP-POD
in his next turn out of some stroke of luck eveything of his came down in the next turn (and didn't scatter due to the drop pod) and then it was all over pretty much
Not my proudest moment
20243
Post by: Grey Templar
Where were his troops?
If he had nothing else then you were cheated bad.
42592
Post by: JamesMclaren123
he was playing BA and used a calgar crossover (i didn't complain because calgar is crap and i has a lot of plasma guns i also thought "more fool him or not playing BA charaters" )
22146
Post by: Saintspirit
Well, I once played with Eldar against IG... Was running forward with my various units, and my list didn't have any transports... Enough said.
5386
Post by: sennacherib
I once advanced on orks while playing marines. Opened fire from mid feild and then got annhilated by the ensuing charge. lesson learned.
Another time in a tourni that i was set to win, i fired everything i had at a unit of ork nob bikers with a pain boy. It did nothing, of course. On my foes turn he multi charged tying me up and then proceeded to advance on me and rip me to shreds. lesson learned.
22054
Post by: Bloodhorror
Footslogged my Dark Eldar Warriors...
Charged a squad of 30 Ork Boyz with Skarbrand...
Charged a Squad of Guardsmen with Horrors of Tzeentch...
Took a Squad of Mandrakes...
14070
Post by: SagesStone
Saintspirit wrote:Well, I once played with Eldar against IG... Was running forward with my various units, and my list didn't have any transports... Enough said.
This but the guardians clogged up the tracks enough (full mech IG  ) for Yriel to tear through all the Leman Russes and turn it into a draw somehow.
27510
Post by: Vrakk
Bloodhorror wrote:...
Took a Squad of Mandrakes...
Lol. I think if you take a squad it an automatic loss.
23066
Post by: mrwhoop
I took enough wounds to lose a Nid Warrior and forgot which was by the objective. Removing one I lost the game as the unit was now 'out of range' of the marker.
Strategy wise it would be when I used combat tactics on my squad of marines when it was my round of CC. I had forgotten whose turn it was.
40668
Post by: Defiler37
I played 40 necron warriors and a lord against orks and just kept moving/running them up the board the whole game trying to get them into close combat. Learned alot of things that game...
41879
Post by: Sabet
kept an entire necron army off the board. 2 monoliths, 30 scarabs and 40 warriors, plus 2 lords. all scarabs scattered 12" off the board, then monoltihs landed on the edge of the board, behind his firing line. completely visible. you can guess the rest
32410
Post by: Azure
He wasted all his firing at the Monolith and didn't even glance it?
40376
Post by: Commisar Von Humps
Vet list with no transports, creed, a second CCS, and psykers. Sucked.
24865
Post by: DiRT52
My assault marines went into cc with genestealers because i felt lucky...
31922
Post by: nsdocholiday
forgetting that black templar without a chaplain is a bad thing to shoot at when you dont want to be assaulted.
41879
Post by: Sabet
Azure wrote:He wasted all his firing at the Monolith and didn't even glance it? 
unfortunately not, he knew how to beat necrons. killed all 40 warriors first turn, took out the two lords next (only one came up, but he died the turn after) then focused fire on the liths
33776
Post by: bagtagger
I used to field an imperial fists army that had dev squads with heavy bolters and tac squads. no vehicles at all in my list...
42446
Post by: Commissar Typhus
Took ogryns.
'nuff said
8982
Post by: deviant cadaver
tried the GW pre-made list in my book. Me and a friend both thought ours was worse. Proved him wrong Epidemius with one beast of Nurgle what could go right.
Charging a carnifex in to nurglings has to be up there too.
38322
Post by: L_Dawg
Tank shocking Daemons. I completely forgot they were fearless.
43783
Post by: Hjkr13
Charged two mobs of 30 boys into purifiers during a Waaaagh. Their screams still haunt me at night
42292
Post by: terranarc
First game I ever played, borrowed some necron models, played against orks. Thought to myself, OMG walking metal t-800s with shiny green guns with blades at the end of them.
Charged a squad of 10 warriors into a mob of 30 orks.
34926
Post by: Vaeloris
Shot at a Grey Hunter squad that was right beside my Land Raider Redeemer with my Vindicator. Needless to say the shot scattered directly on top of the Redeemer, and got a "Vehicle Explodes" result.
The explosion didn't even kill any Grey Hunters...
5269
Post by: lord_blackfang
Any tactic that relies on me rolling at least average. I really should know better by now.
36761
Post by: Danzag
Moving a battered squad of 6 Necron warriors into accidental range of a battlewagon with a warboss and nobz inside because I was trying to shoot at a smaller Ork Boy squad.
They were slaughtered in an instant, phased out, game lost.
24207
Post by: jbunny
Worst I did... Deep Strike My Blood Angels on the wrong side of the board. Completely forgot it was an objective based game. Some how I managed to get a draw.
Worst I played Back in 3rd, I had a Dark Eldar player Deep Strike his Scourges w/Dark Lances right next to my full Death Company. Since he could not shoot or assault that turn the DC destroyed them.
27872
Post by: Samus_aran115
Leaving my plague marines in terrain while waiting for a daemon player to swoop in and take out our opponent's back line. He never even got there....
40509
Post by: G00fySmiley
first time playing tyranids once i had battlewagons... i rammed with my deffrollainto a trygon when it deep striked. did not end well for me or the 20 boys inside. lost 14 boys and the rest fo the boys and nob failed thier leadership even with bp
learned my lesson about trying to deff roll monstrous creatues
33868
Post by: winnertakesall
Giving a battle speech to a platoon of imperial guardsmen, and ordered them to fix bayonets, and charge a squad of genestealers. If they believed in the Emperor, they could do it. I don't think they believed enough.
36012
Post by: Jone96
1. I started necrons
2. I played marneus galgar
3. Really tryed to use honour guard.
4. Played snikrot in commando squad and didnt outflank.
38810
Post by: Serder
Charges 30 orks in a 10 man Death company with Lemartes in it. Dc didn't even take a single wound, and made the sqaud running after the assault, Lesson Learned. Forgot to spread my orks vs a whirlwind, a thunderfire cannon and one chapter master with orbital strike, lesson learned. Miscacullated my Waagh range vs 30 vanilla marine tac sqaud, no kff, no cover, lesson learned. Asssualted an empty immobilized rhino thinking I'm just gonna wreck it for the kill points. I got an explose result with 6 inches, killed 15 orks, I had lost half the squad, folowed by double fail leadership. they ran off the board. Not use hit and run on my deff koptas. Assault 16 boyz in 10 bloodclaws with wolf lord, lesson learned There is more, I just can't recall them all, lol
42592
Post by: JamesMclaren123
winnertakesall wrote:Giving a battle speech to a platoon of imperial guardsmen, and ordered them to fix bayonets, and charge a squad of genestealers. If they believed in the Emperor, they could do it. I don't think they believed enough.
lol as is often the case with the guard
38322
Post by: L_Dawg
winnertakesall wrote:Giving a battle speech to a platoon of imperial guardsmen, and ordered them to fix bayonets, and charge a squad of genestealers. If they believed in the Emperor, they could do it. I don't think they believed enough.
You sir, deserve a medal.
28279
Post by: Pomyboy
One time i used stormboys haha enough said!!
39309
Post by: Jidmah
30 'ard boyz duell in the middle of the board. What a giant roadblock of 60 orks barely hurting each other.
36202
Post by: teh unforgiven
lord_blackfang wrote:Any tactic that relies on me rolling at least average. I really should know better by now.
^ this.
And I once played fireknifes whitout multi-tracker.
And 4 FW squads on foot
And played DA whitout deathwing or ravenwing
Squad of 10 daemonettes
And....
And....
-unforgiven-
33735
Post by: White Ninja
First time I ever played eldar with my DA I was soundly destroyed because I hadn't be taught the magic rule yet.
SHOOT THE STABBY ONES. STAB THE SHOOTY ONES.
My playing has improved greatly since then.
42956
Post by: Project2501
lord_blackfang wrote:Any tactic that relies on me rolling at least average. I really should know better by now.
Too
Friggin'
True.
20301
Post by: CrazyMez
I was playing a Kill team game and there was the Dark Angels Tower thing and there were Guard Stormtroopers On the platform, And for some reason I though Id go straight up on the platform into a hail of fire with my assault marines rather than jump over and go round to take my objective.
20815
Post by: Deceiver
In Guards 4th ed codex (When normal guard were still dreadful in CC) I thought it would be a good idea to send 150 men forward and charge about 80 necrons. I was hoping to scare him off with sheer numbers to force his force back a few paces but instead the necrons charged. It was all down hill from there. Was a sight to see though
9217
Post by: KingCracker
JamesMclaren123 wrote:he was playing BA and used a calgar crossover (i didn't complain because calgar is crap and i has a lot of plasma guns i also thought "more fool him or not playing BA charaters" )
I must admit, thats the first time Ive EVER heard him described like that.
My bit of brilliance, I wanted to run a crap ton of dreds/kans and elites. So I did. 9 kans, 2 dreds, bigmeks buggies......problem was I totally forgot about bringing something to hold objectives. I lost
40927
Post by: im2randomghgh
While playing as my Tau, I ran two super units of kroot (20 carnivores, 12 hounds, a shaper, and three krootox
Insane amount of points for tarpit.
Two of them
So expensive, I had almost no suits.
716 points of awful.
While running it I realized: oh, I only have my HQ unit of suit, a FW squad, a $h1T l0@d of kroot and two hazard suits
I got smacked.
My suits were out of commission before I got to fire twice, and my kroot got steam-rolled by sanguinary guard.
Also, I once ran Aun'va.
38322
Post by: L_Dawg
KingCracker wrote:My bit of brilliance, I wanted to run a crap ton of dreds/kans and elites. So I did. 9 kans, 2 dreds, bigmeks buggies......problem was I totally forgot about bringing something to hold objectives. I lost
But Big Meks allow one Dred to become a troops choice. Automatically Appended Next Post: im2randomghgh wrote:While playing as my Tau, I ran two super units of kroot (20 carnivores, 12 hounds, a shaper, and three krootox
Insane amount of points for tarpit.
Two of them
So expensive, I had almost no suits.
716 points of awful.
While running it I realized: oh, I only have my HQ unit of suit, a FW squad, a $h1T l0@d of kroot and two hazard suits
I got smacked.
My suits were out of commission before I got to fire twice, and my kroot got steam-rolled by sanguinary guard.
Also, I once ran Aun'va.
This color scheme annoys me.
40927
Post by: im2randomghgh
it does?
36940
Post by: Anvildude
What about this color scheme?
Anyways, LDawg, I once thought as you do, but alas, Deffdreds, being Vehicles, cannot under any circumstances score on objectives, despite being troops. That's actually the same initial army setup I had. I'm rather lucky I fell in love with Meganobz and Megawarbosses too.
Speaking of which, my worst tactical mistake was charging a group of 3 or 4 Meganobz into a Space Marine (don't remember which chapter) squad that included 2 Powerweapons. "Your initiative is what?"
38322
Post by: L_Dawg
im2randomghgh wrote: it does?
Yeah. It's harder to read.
16833
Post by: doubled
I assaulted a redeemer with guardsmen power blob, then I realised that I had no melta-bombs....can you say Barbeque
28692
Post by: The Metal Tide
my mate once left Thraka and 5 mega nobs within charging distance of my nightbringer. end of the combat no mega nobs left and a few wounds left on nightbringer. end of the combat a few turns later my nightbringer blew up and wounded Thraka who had one wound left. If my mate didn't get a 5+ he was dead. Unfortunatly he got a six and went on to rape up a 14 man warrior squad.
my biggest mistake was running the nightbringer for 3 turns out in the open at 2 predators with lascannons all over them. nightbringer had one wound left when he got their but due to some bad opponent rolling and some luck on my part I destroyed the 2 tanks and when on to win the game.
32713
Post by: swiftdraw
Trying to Deepstrike right on the corner or the board and hope it doesn't scatter... Sad thing is, I still do this from time to time.
Getting my hydra into a range duel with a Broadside team. Sad thing is, it took the Broadsides 2 turns to finally pop the hydra.
28837
Post by: Lokirfellheart
im2randomghgh wrote: it does?
Yep. I had to highlight it to see it.
38322
Post by: L_Dawg
That's smart, why didn't I think of highlighting it? Automatically Appended Next Post: swiftdraw wrote:Trying to Deepstrike right on the corner or the board and hope it doesn't scatter... Sad thing is, I still do this from time to time.
Getting my hydra into a range duel with a Broadside team. Sad thing is, it took the Broadsides 2 turns to finally pop the hydra.
You could easily deep strike in the corner.....with a drop pod that is  .
9217
Post by: KingCracker
L_Dawg wrote:KingCracker wrote:My bit of brilliance, I wanted to run a crap ton of dreds/kans and elites. So I did. 9 kans, 2 dreds, bigmeks buggies......problem was I totally forgot about bringing something to hold objectives. I lost
But Big Meks allow one Dred to become a troops choice.
Automatically Appended Next Post:
im2randomghgh wrote:While playing as my Tau, I ran two super units of kroot (20 carnivores, 12 hounds, a shaper, and three krootox
Insane amount of points for tarpit.
Two of them
So expensive, I had almost no suits.
716 points of awful.
While running it I realized: oh, I only have my HQ unit of suit, a FW squad, a $h1T l0@d of kroot and two hazard suits
I got smacked.
My suits were out of commission before I got to fire twice, and my kroot got steam-rolled by sanguinary guard.
Also, I once ran Aun'va.
This color scheme annoys me.
Yes thats true, but walkers/vehicles cannot claim objectives. Best I could of done was contest an objective. But thats hard to do when the enemy is just sitting there shooting the hell out of your advance
20738
Post by: The Acolyte
L_Dawg wrote:winnertakesall wrote:Giving a battle speech to a platoon of imperial guardsmen, and ordered them to fix bayonets, and charge a squad of genestealers. If they believed in the Emperor, they could do it. I don't think they believed enough.
You sir, deserve a medal.
I did the exact same thing. Lemartes and (i think 5) death company within about 9 inches of a sqaud of 20 guardsmen (2 combined squads). Instead of shooting i though 'ill charge and get the bonus attack so they don't, they will obviously assault me anyway next turn'. Literally the second i did it it occured to me the guardsmen are initiative 3. Death company and lemartes strike first and do the rerolls to hit/wound stuff. Next second ive lost 11 guardsman and the rest retreat and are destroyed outright. I caused 3 wounds which were all saved/feel no pain passed.
I guess if guard were designed to win in assaults they wouldn't be imperial guard would they, thats all the fun!
16833
Post by: doubled
Hey guard blobs can win combat quite regularly if tooled up right, commisar some power weapons ect, but Acolyte you was cheated, the rerolls only happen if he charges.
43701
Post by: Deathcult0
5 Terminators with joined libirain disembarked from LRC, decided to use vortex on 1 necron warrior just to rub salt in the wound of annihlating his 20 man squad in 1 turn of shooting, perils of warp now only have 1 terminator left.
Just a very expensive back fire.
10928
Post by: Elector
2v2 500 pt game. BA ( me) and elder vs IG and orks. Thought I'd be clever and DS just around a corner, so I could assault his orks with my DC and Reclusiarch. Then the guard enlightened me to the fact that I was in direct LoS to his leman Russ battle-cannon...direct hit, lost 3 of my 5 DC. Very heavy points loss there. Lesson learned.
My poor die rolls are stuff of legend. Tactics where I roll dice end badly for all involved (for multi-player matches I am forbidden to roll any team-crucial rolls in my FLGS)
40927
Post by: im2randomghgh
L_Dawg wrote:im2randomghgh wrote: it does?
Yeah. It's harder to read. Sorry *troll face* Automatically Appended Next Post: Elector wrote:2v2 500 pt game. BA ( me) and elder vs IG and orks. Thought I'd be clever and DS just around a corner, so I could assault his orks with my DC and Reclusiarch. Then the guard enlightened me to the fact that I was in direct LoS to his leman Russ battle-cannon...direct hit, lost 3 of my 5 DC. Very heavy points loss there. Lesson learned. My poor die rolls are stuff of legend. Tactics where I roll dice end badly for all involved (for multi-player matches I am forbidden to roll any team-crucial rolls in my FLGS) Same here. A month or so back, I had a full-size FW squad within rapidfire range of a tac squad. 24 shots...and three hits! I had 11 rolls of 1. The hits were all saved -_-"
10928
Post by: Elector
I seem to have issue rolling save, bit Emperor help me if I want to do anything else.
33075
Post by: Mordoskul
Repeatedly forgetting that the Avatar of Khaine is a Monstrous Creature and thus ignores armour saves.
26767
Post by: Kevin949
Vaeloris wrote:Shot at a Grey Hunter squad that was right beside my Land Raider Redeemer with my Vindicator. Needless to say the shot scattered directly on top of the Redeemer, and got a "Vehicle Explodes" result.
The explosion didn't even kill any Grey Hunters... 
Don't feel too bad, I shot my liths particle whip at some nids...I was a little too close and it deviated back onto the lith, AP1 rolled a 5 on the pen chart. Ya...one of like 3 times a lith of mine has been destroyed.
40927
Post by: im2randomghgh
I once Used Vesoids. Vespids.
They suck.
But tactics wise, the stupidest thing I have ever done is once (I was feeling like a douche for this) I was playing a Mech Tau list (more fish than a sushi bar) and completely forgot to disembark my four pimped-out Fire Warrior squad. That's thirty str5 rapid fire guns that didn't join the fight, at all. After packing up my Tau (after losing) I realized that my forty fire Warriors hadn't even stepped on the board.
35005
Post by: Juvieus Kaine
Running 2 combat-squaded Tactical squad and CC oriented Command squad + Captain across the table... yes I didn't use transports. D'oh...
I guess the other one is my ironclad in a drop-pod. I keep dropping him in without proper support and either he kills alot or gets shot and wrecked, like the time a dev squad with a lascannon blew his face off.
25208
Post by: AlmightyWalrus
While it wasn't me doing it, I've seen an Ork player drive his KFF battlewagon with 19 shoota boyz closer to 15 BT terminators. The shoota boyz wasted 1 terminator, the remaining 14 promptly proceeded to vaporize the wagon and charged the boyz inside, turning their skulls into trophies.
9217
Post by: KingCracker
Kevin949 wrote:Vaeloris wrote:Shot at a Grey Hunter squad that was right beside my Land Raider Redeemer with my Vindicator. Needless to say the shot scattered directly on top of the Redeemer, and got a "Vehicle Explodes" result.
The explosion didn't even kill any Grey Hunters... 
Don't feel too bad, I shot my liths particle whip at some nids...I was a little too close and it deviated back onto the lith, AP1 rolled a 5 on the pen chart. Ya...one of like 3 times a lith of mine has been destroyed.
Glad to see we are all in the same boat. I had a boomgun about to be assaulted by some rather hungry looking genestealers. SO I figured, theyll eat shell before they take this tank! I shook my fist!!!!!!!!!! and it scattered right back onto the tank. It blew itself up......talk about a mis fire Automatically Appended Next Post: im2randomghgh wrote:I once Used Vesoids. Vespids.
They suck.
But tactics wise, the stupidest thing I have ever done is once (I was feeling like a douche for this) I was playing a Mech Tau list (more fish than a sushi bar) and completely forgot to disembark my four pimped-out Fire Warrior squad. That's thirty str5 rapid fire guns that didn't join the fight, at all. After packing up my Tau (after losing) I realized that my forty fire Warriors hadn't even stepped on the board.
First time I used deffkoptas, I did the same thing. They sat on the edge of my table (the spot we designated for units in reserve, books tape measures and such) all game. Totally forgot they were even there. Would of been nice, there were a few rhinos running around I could of smoked
40927
Post by: im2randomghgh
KingCracker wrote:Kevin949 wrote:Vaeloris wrote:Shot at a Grey Hunter squad that was right beside my Land Raider Redeemer with my Vindicator. Needless to say the shot scattered directly on top of the Redeemer, and got a "Vehicle Explodes" result.
The explosion didn't even kill any Grey Hunters... 
Don't feel too bad, I shot my liths particle whip at some nids...I was a little too close and it deviated back onto the lith, AP1 rolled a 5 on the pen chart. Ya...one of like 3 times a lith of mine has been destroyed.
Glad to see we are all in the same boat. I had a boomgun about to be assaulted by some rather hungry looking genestealers. SO I figured, theyll eat shell before they take this tank! I shook my fist!!!!!!!!!! and it scattered right back onto the tank. It blew itself up......talk about a mis fire
Automatically Appended Next Post:
im2randomghgh wrote:I once Used Vesoids. Vespids.
They suck.
But tactics wise, the stupidest thing I have ever done is once (I was feeling like a douche for this) I was playing a Mech Tau list (more fish than a sushi bar) and completely forgot to disembark my four pimped-out Fire Warrior squad. That's thirty str5 rapid fire guns that didn't join the fight, at all. After packing up my Tau (after losing) I realized that my forty fire Warriors hadn't even stepped on the board.
First time I used deffkoptas, I did the same thing. They sat on the edge of my table (the spot we designated for units in reserve, books tape measures and such) all game. Totally forgot they were even there. Would of been nice, there were a few rhinos running around I could of smoked
On the topic of FF, I fired railgun sub-munitions which of course missed and hit my armour-less kroot.
10928
Post by: Elector
Another one a friend of mine did:
I was BA vs Chaos. We were running a scenario where chaos used the Warp to DS onto the field as reserves. He DS'ed his Thousand Sons in assault range of my DC. I rampaged, wiping out his full squad of 10 marines in one phase with my 5 dc, received no wounds.
40927
Post by: im2randomghgh
A friend of mine charged my fire warriors with his tac squad and...wait for it....kill no models and lost four!
26767
Post by: Kevin949
im2randomghgh wrote:A friend of mine charged my fire warriors with his tac squad and...wait for it....kill no models and lost four!
Had a buddy who's Tau scout squad killed a squad of bezerkers, I think it was, in CC.
10928
Post by: Elector
I saw a squad of fire warriors hold a squad of posessed marines for 2 turns and eventually killed all the maimed. In assault.
26767
Post by: Kevin949
Oh, I also remember one time against my friend he drove his rhino up towards me, he moved 12", disembarked, couldn't move or run (for whatever reason), and he put himself right in range and clear line of site of my particle whip (this was his black templar army, I think it was his command squad or something, had his EC in it I believe). They were in a perfect circle almost. Shot, hit, made all my wound rolls, he failed his one invul save and I wiped the whole squad with one shot.
17923
Post by: Asherian Command
Assault squad hide and seek. It worked. hide them behind cover so they can't see them. Attack kill a squad then retreat.
22761
Post by: Kurgash
Charged my destroyer lord into mephiston in hopes of stalling him for another turn to get my troops farther away. Succeeded in only giving him a 5" consolidate closer. Played a game using the old Phalanx approach, oh what laughs I had with 3rd ed flashbacks.
20738
Post by: The Acolyte
doubled wrote:Hey guard blobs can win combat quite regularly if tooled up right, commisar some power weapons ect, but Acolyte you was cheated, the rerolls only happen if he charges.
Nooooo Ill remember that one for next time. I didn't realise he only gets the rerolls if he charges
41554
Post by: Your Friend Doctor Robert
Last night, tried to do a Space Marine Armored Spear. Vindicator at the front, Dreadnoughts at the sides, Rhinos in the center full of tac squads, and Predators bringing up the rear, with a Master of The Forge in the center. Heavy Weapons Teams and Leman Russes slaughtered me.
36809
Post by: loota boy
I had a friend that had a vet demo squad throw a demo charge, which went 6" scattered back 12" over the vets heads, onto the ccs, and killed every single one. Those vets are gunna get it.
35176
Post by: Eura
Hmm, I'd have to say that I expected 14 lances could kill a single dreadnought without any casulties.
21971
Post by: Mozzyfuzzy
Coteaz + crusader spam against razor spam wolves, not my greatest tactical idea.
36809
Post by: loota boy
Crusadors are statistically worse than every other cc henchman avalible besides daemonhosts, because it's nigh impossible to figure out statistically their damage output. They have the same survivability as acro-flagellants, and 3 crusadors put out 2 less unsaved wounds than 3 acros. They are slightly more survivable than death cult assasins, but the assasins put out 3-4 more wounds than they do.
20738
Post by: The Acolyte
Ive seen worse. A friend of mine had leman russ squad with 3 russes. Front tank fires battle cannon at close range and it scatters back towards the tank squad. lands in the middle of them and hit all 3 tanks. Immobilies 2 russes and destroys 1. Because they are a squad one of the tanks destroyes it immobilised friend leaving one immobilised tank left.
This has to be the worst shot in Imperial Guard history.
20243
Post by: Grey Templar
There was the time a squad of slugga boyz outshot a Fire Warrior squad.
the Sluggas decided to fire their sluggas before charging.
one very wierd round of fire later the entire 12 man FW squad was gone and there was one very confused mob of boyz with nothing ta crump.
31064
Post by: Melkhiordarkblade
My Daemon Prince keeps forgeting to cast warp time,he really sucks without it.
42629
Post by: ShaiAhlude
My 3rd edition DE List I though would work:
DE Lord on a bike.
Mandrakes.
Deep Striking Scourges w/ Dark Lances.
And 2 20-man footslogger warrior squads.
I feel like slapping myself just repeating it...
43065
Post by: Krisken
I once charged a dreadnought with bloodcrushers. That was some stupid right there.
44145
Post by: Matthonius
1. seeing Abadon being eaten by jaws of the world wolf.
2. seeing nightbringer being killed by cadian Snipers.
3. a manticore shoots at a unit of warriors, scatters, hits the monolith deadcenter, destroys the monolith
4. 4 terminators failing 4 armour saves
40075
Post by: elementbender
This new guy with a big army when he was against some orks, concentrated on deffkoptas instead of the main Ork Waaaaaaaaugh!
When he killed them, the orks assaulted.
Ow.
A lot Automatically Appended Next Post: Once I saw a C'taan turned into a squig lol
40927
Post by: im2randomghgh
Running my foot-slogging FW list against manticores. Four manticores all fired four missiles in one turn=16 missiles, all got the maximum amount of attacks on the d3 roll=48 blasts=lost in a turn -_-"
28444
Post by: DarknessEternal
AlmightyWalrus wrote:While it wasn't me doing it, I've seen an Ork player drive his KFF battlewagon with 19 shoota boyz closer to 15 BT terminators. The shoota boyz wasted 1 terminator, the remaining 14 promptly proceeded to vaporize the wagon and charged the boyz inside, turning their skulls into trophies.
See, this is a stupid tactic. Most of this thread is just forgetting rules.
24207
Post by: jbunny
DarknessEternal wrote:AlmightyWalrus wrote:While it wasn't me doing it, I've seen an Ork player drive his KFF battlewagon with 19 shoota boyz closer to 15 BT terminators. The shoota boyz wasted 1 terminator, the remaining 14 promptly proceeded to vaporize the wagon and charged the boyz inside, turning their skulls into trophies.
See, this is a stupid tactic. Most of this thread is just forgetting rules.
What's wrong with this?
20738
Post by: The Acolyte
jbunny wrote:DarknessEternal wrote:AlmightyWalrus wrote:While it wasn't me doing it, I've seen an Ork player drive his KFF battlewagon with 19 shoota boyz closer to 15 BT terminators. The shoota boyz wasted 1 terminator, the remaining 14 promptly proceeded to vaporize the wagon and charged the boyz inside, turning their skulls into trophies.
See, this is a stupid tactic. Most of this thread is just forgetting rules.
What's wrong with this?
I agree what rule was forgotten? The guy just decided that BT termies couldn't destroy his wagon. It is 14 front armour so he wasn't that stupid.
20243
Post by: Grey Templar
The Acolyte wrote:jbunny wrote:DarknessEternal wrote:AlmightyWalrus wrote:While it wasn't me doing it, I've seen an Ork player drive his KFF battlewagon with 19 shoota boyz closer to 15 BT terminators. The shoota boyz wasted 1 terminator, the remaining 14 promptly proceeded to vaporize the wagon and charged the boyz inside, turning their skulls into trophies.
See, this is a stupid tactic. Most of this thread is just forgetting rules.
What's wrong with this?
I agree what rule was forgotten? The guy just decided that BT termies couldn't destroy his wagon. It is 14 front armour so he wasn't that stupid.
he said the rest of the thread was forgetting rules.
this was genuine poor tactics.
24207
Post by: jbunny
I completely misread.
20963
Post by: Kommissar Kel
I once took 2 Mechanized Platoons to a tourney(Not Mech-vets, Mech Platoons) They were also poorly equiped even for that job as all 9 Chimeras were set up as Dakk-meras, not with the HHF.
Also I tried to use my CCS as an assault unit but not with Straken: I used Creed and Kell. And I paid for heavy weapons in my Platoon squads.
In the Annihilation game I brought 22 Kill points(CCS+Chim, 2x PCS+2x Chims, 6x PIS+Chims, AC HWS, Bassilisk, 2x non-squadron A-sents with Lascannons)
I would have been Better off fielding Vets with all 3 Doctrines; at least that waste of points would have left fewer KPs.
42404
Post by: Stormcallers
Before the game we designated a statue an objective, I completely forgot when my deployment came about that and put my MultiMelta combat squad behind it, thinking it was cover and blocked LoS from his Ravengers..it didn't..they died.
36809
Post by: loota boy
My imperial gaurd friend had a bunch of blob squads, and half of them had preists with eviscorators, and half didn't. He wanted to try to avoid being tarpitted by dreads, but couldn't afford it for all of them. So he had 2 with anti-dread stuff and 2 without. So I was proxying a kan wall, and he had his blob squads set up with 2 infront, and 2 behind. But I thought he had the anti-dread squads in the back rows, so I go and confidently assault the blobs infront with the kans, only to discover that he had infact deployed the anti-dreads INFRONT. My kans were wasted, and the boys behind them were swiftly obliterated by battle tanks.
36363
Post by: wisdomseyes1
1. 9 pyrovores in spores for anti-hoard
2. Battlewaggon full of Gretchen for objective holding
3. mono-chaos daemons lists. (not even Nurgle impresses me)
41879
Post by: Sabet
AlmightyWalrus wrote:While it wasn't me doing it, I've seen an Ork player drive his KFF battlewagon with 19 shoota boyz closer to 15 BT terminators. The shoota boyz wasted 1 terminator, the remaining 14 promptly proceeded to vaporize the wagon and charged the boyz inside, turning their skulls into trophies.
sorry to say, but you got cheated. a unit can only assault the unit they shot at. he shot your battlewagon and blew it up, therefore he could not assault. i learned this the hard way with my nightbringer. blew up a rhino carrying a devestator sqaud with 4 lascannons. they proceded to fire into my nightbringer, hit with every one, wound with evry one, and i managed to save 1 wound. and i was already down 2 wounds from previous shooting by that squad while crossing the board ( i didnt have a monolith so they shot it instead)
20526
Post by: Raern
Sabet wrote:AlmightyWalrus wrote:While it wasn't me doing it, I've seen an Ork player drive his KFF battlewagon with 19 shoota boyz closer to 15 BT terminators. The shoota boyz wasted 1 terminator, the remaining 14 promptly proceeded to vaporize the wagon and charged the boyz inside, turning their skulls into trophies.
sorry to say, but you got cheated. a unit can only assault the unit they shot at. he shot your battlewagon and blew it up, therefore he could not assault. i learned this the hard way with my nightbringer. blew up a rhino carrying a devestator sqaud with 4 lascannons. they proceded to fire into my nightbringer, hit with every one, wound with evry one, and i managed to save 1 wound. and i was already down 2 wounds from previous shooting by that squad while crossing the board ( i didnt have a monolith so they shot it instead)
Page 67 of the BRB, in the transport rules, allows a unit to assault any enemy unit that fell out of a transport they shot at and destroyed assuming it can be done legally.
8452
Post by: sphynx
Yesterday i forced a weaponless sentinel to go in and kick a lone terminator with a powerfist. The thing is, i killed him outright, and then the sentinel hid in a sanctum imperialis ruin until the battle was over. Still, not my finest moment.
38322
Post by: L_Dawg
Well that's a comical way to kill a Terminator. Kicked by a Sentinel.
42592
Post by: JamesMclaren123
L_Dawg wrote:Well that's a comical way to kill a Terminator. Kicked by a Sentinel.
Decades or centuries of pain and hardship to be kicked in by a guy with about 4 months training in his  sentinal with not gun
I het his was pissed
41688
Post by: Grenat
Moved and disambarked a squad of ten sisters from their rhino in front of a Chaos Dreadnought to shoot it with one melta ... and failed to hit.
Then, it was just a long and painful slaughter...
Can't remember why it seemed to be a good idea at that time.
36015
Post by: Toastedandy
I only had 4 eldar guardians left, my opponent a daemon prince.
I was starving so I sprinted them up and assaulted, expecting too be slaughtered, instead, the last guardian killed the prince.
Stoopid but it worked
36458
Post by: Dean889
I once charged 30 Hormagaunts with 14 guardians. And won.
41879
Post by: Sabet
Raern wrote:Sabet wrote:AlmightyWalrus wrote:While it wasn't me doing it, I've seen an Ork player drive his KFF battlewagon with 19 shoota boyz closer to 15 BT terminators. The shoota boyz wasted 1 terminator, the remaining 14 promptly proceeded to vaporize the wagon and charged the boyz inside, turning their skulls into trophies.
sorry to say, but you got cheated. a unit can only assault the unit they shot at. he shot your battlewagon and blew it up, therefore he could not assault. i learned this the hard way with my nightbringer. blew up a rhino carrying a devestator sqaud with 4 lascannons. they proceded to fire into my nightbringer, hit with every one, wound with evry one, and i managed to save 1 wound. and i was already down 2 wounds from previous shooting by that squad while crossing the board ( i didnt have a monolith so they shot it instead)
Page 67 of the BRB, in the transport rules, allows a unit to assault any enemy unit that fell out of a transport they shot at and destroyed assuming it can be done legally.
RARRGGGHHHH!!!!!
27987
Post by: Surtur
Thinking that I can't roll all 1s to wound with THammers/PFists
39309
Post by: Jidmah
During the first game after I converted them, I charged my biker boss+nob bikers into a powerblob numbering 80+ bodies, just to see how much they can kill
694
Post by: kir44n
I was IG playing against GK on Annihilation, spearhead. Knew the landraider, 2 rhinos & 2 rifledreads would be coming in from reserve, so deployed Medusa & Demolisher along my left table edge, right up to the 24" end of my quarter. 2 Vendettas were along right edge of quarter, and manticore with 3 chimeras w/ vets were tucked into my corner. I believed he would reliy on Matt Wards fluff to guard his vehicles and drive straight at my armored group.
First 2 turns saw my vendettas flying everywhere to maintain cover save through flat out movement. followed with BOTH vendettas, the Medusa, AND 2 shots from my Manticore failing to glance or pen on the LR, after he drives it on table, to immediatly put in behind a ruin for cover saves. Deepstriking Melta Stormies fail to hit the LR. Next turn saw both dreads begin to perma-lock the vendettas through shaken/stun results. LR blows away stormies. Next round of shooting sees the Manticore fail to hit anything, the demolisher to backscatter to kill the medusa, and see all 3 chimera vets scrambling to get somewhere useful after front chimera fails a terrain roll and gets stuck, blocking the rest.
Demolisher dies next turn to Rhino based Psycannon rending shots.
Lesson Learned : Even 3-5 St10 ord & 6 TL Lascannon shots aren't enough to threaten a LR if he can give it a cover save.
44287
Post by: Reisen-tanith
My stupidest tactic... that would be trying to out shoot an imperial guard armourd company with Tactical squads with missals and heavy bolters.
(btw could a Lr demolisher in any possible way have a front AV of 15 in any combination of rules in the old guard codex?)
25982
Post by: BossGrizznit
My stupidest move, charging nightbringer with 30 guardsman thinking to tie him up and forgetting that I couldnt wound him and thst hehad that doom template cc attack. Squad gone at once...
20774
Post by: pretre
Grenat wrote:Moved and disambarked a squad of ten sisters from their rhino in front of a Chaos Dreadnought to shoot it with one melta ... and failed to hit.
Then, it was just a long and painful slaughter...
Can't remember why it seemed to be a good idea at that time.
Lol there's a reason Rhinos have Fire Points.
20243
Post by: Grey Templar
Reisen-tanith wrote:My stupidest tactic... that would be trying to out shoot an imperial guard armourd company with Tactical squads with missals and heavy bolters.
(btw could a Lr demolisher in any possible way have a front AV of 15 in any combination of rules in the old guard codex?)
No, the Rulebook caps armor values at 14.
Space Marines can out shoot guard, especially meched up guard where they have fewer squads.
but you don't do it with Heavy bolters. and you use lascannons instead of Missiles.
29655
Post by: Evil Lamp 6
I don't know if it qualifies as a tactic or not, but fielding 18 Arcoflagellants and 9 Penitent Engines in the same list. At a tournament. Was fun as hell though.
40927
Post by: im2randomghgh
Grey Templar wrote:Reisen-tanith wrote:My stupidest tactic... that would be trying to out shoot an imperial guard armourd company with Tactical squads with missals and heavy bolters.
(btw could a Lr demolisher in any possible way have a front AV of 15 in any combination of rules in the old guard codex?)
No, the Rulebook caps armor values at 14.
Space Marines can out shoot guard, especially meched up guard where they have fewer squads.
but you don't do it with Heavy bolters. and you use lascannons instead of Missiles.
No they can't. Guard is the shootiest army, followed very closely by Tau.
Then a huge gap.
Then the others.
Then orks (they aren't known for their accuracy) and tyranids (many units can't shoot)
20774
Post by: pretre
Evil Lamp 6 wrote:I don't know if it qualifies as a tactic or not, but fielding 18 Arcoflagellants and 9 Penitent Engines in the same list. At a tournament. Was fun as hell though.
How'd you do? That actually sounds like a lot of fun. It is so unconventional that it would probably freak people out.
29655
Post by: Evil Lamp 6
pretre wrote:How'd you do? That actually sounds like a lot of fun. It is so unconventional that it would probably freak people out.
The Acroflagellants did surprisingly well and I was very pleased with them. The Penitent Engines generally failed due to being squadron'd, the amount of Melta that was generally brought, and that they're Penitent Engines! They did the best against Tau, which was also surprising. He could not kill the last three Engines (one from each squadron) to save his life. It was hilarious. And yes people did freakout, they were generally concerned about the hurt my list could potentially dish out. You can see my full list here.
17376
Post by: Zid
Charging my defiler into a ironclad dread... he blew off my head :(
29655
Post by: Evil Lamp 6
To actually answer the question asked of me, it did horribly. I came in dead last for battle points and was tabled twice. The second tabling was my own doing literally. Turn 4 or 5 I had two Arcoflagellents left with their stim injectors activated. They assaulted one of his empty Rhinos, both rolled a 6 for their number of attacks in CC, after making their attacks they both were removed as causalities thus tabling me. I lost combat to a Rhino. Much laughter was had by all.
6769
Post by: Tri
I made a Flash Gordon themed Eldar list ...
Autarch on a jetbike (Flash Gordon)
Baharroth (Prince Vultan)
Rangers
Harlequins (for other leading actors ie the Prince Barin, Princess Aura, Dale Arden)
Swooping hawks (Second wave! DIE!)
Shadow weaver Cannons (look quite like the large weapons platforms)
... If I had the money I'd love to convert this army up not just proxy ... sure hawks cost too much but they do die just like in the film and at that pleases me.
29655
Post by: Evil Lamp 6
Tri wrote:I made a Flash Gordon themed Eldar list ...
Autarch on a jetbike (Flash Gordon)
Baharroth (Prince Vultan)
Rangers
Harlequins (for other leading actors ie the Prince Barin, Princess Aura, Dale Arden)
Swooping hawks (Second wave! DIE!)
Shadow weaver Cannons (look quite like the large weapons platforms)
... If I had the money I'd love to convert this army up not just proxy ... sure hawks cost too much but they do die just like in the film and at that pleases me.
That, good sir, is not stupid. That is awesome.
6769
Post by: Tri
Evil Lamp 6 wrote:Tri wrote:I made a Flash Gordon themed Eldar list ...
Autarch on a jetbike (Flash Gordon)
Baharroth (Prince Vultan)
Rangers
Harlequins (for other leading actors ie the Prince Barin, Princess Aura, Dale Arden)
Swooping hawks (Second wave! DIE!)
Shadow weaver Cannons (look quite like the large weapons platforms)
... If I had the money I'd love to convert this army up not just proxy ... sure hawks cost too much but they do die just like in the film and at that pleases me.
That, good sir, is not stupid. That is awesome.
Autarch 130pts
Baharroth 200pts
60 Rangers 1440pts
10 Harlequin 248pts
30 Swooping Hawks 711pts
3x3 Shadow Weavers 270pts
2999pts ... Still think this isn't stupid? Just Glad the hawk over achieved and took out three LRs.
29655
Post by: Evil Lamp 6
Tri wrote:Autarch 130pts
Baharroth 200pts
60 Rangers 1440pts
10 Harlequin 248pts
30 Swooping Hawks 711pts
3x3 Shadow Weavers 270pts
2999pts ... Still think this isn't stupid? Just Glad the hawk over achieved and took out three LRs.
Nope. Still awesome.
38322
Post by: L_Dawg
Evil Lamp 6 wrote:To actually answer the question asked of me, it did horribly. I came in dead last for battle points and was tabled twice. The second tabling was my own doing literally. Turn 4 or 5 I had two Arcoflagellents left with their stim injectors activated. They assaulted one of his empty Rhinos, both rolled a 6 for their number of attacks in CC, after making their attacks they both were removed as causalities thus tabling me. I lost combat to a Rhino. Much laughter was had by all.
That Rhino driver probably got a couple of medals or something.
40927
Post by: im2randomghgh
L_Dawg wrote:Evil Lamp 6 wrote:To actually answer the question asked of me, it did horribly. I came in dead last for battle points and was tabled twice. The second tabling was my own doing literally. Turn 4 or 5 I had two Arcoflagellents left with their stim injectors activated. They assaulted one of his empty Rhinos, both rolled a 6 for their number of attacks in CC, after making their attacks they both were removed as causalities thus tabling me. I lost combat to a Rhino. Much laughter was had by all.
That Rhino driver probably got a couple of medals or something.
Did commissar Fuklaw control the rhino?
24892
Post by: Byte
Tried to use 'nids.
29655
Post by: Evil Lamp 6
im2randomghgh wrote:Did commissar Fuklaw control the rhino?
Only if Commissar Fuklaw switched to CSM which would be HERESY! *BLAM!* *BLAM!*
40927
Post by: im2randomghgh
Evil Lamp 6 wrote:im2randomghgh wrote:Did commissar Fuklaw control the rhino?
Only if Commissar Fuklaw switched to CSM which would be HERESY! *BLAM!* *BLAM!*
He's too angry for Khorne
41879
Post by: Sabet
im2randomghgh wrote:Grey Templar wrote:Reisen-tanith wrote:My stupidest tactic... that would be trying to out shoot an imperial guard armourd company with Tactical squads with missals and heavy bolters.
(btw could a Lr demolisher in any possible way have a front AV of 15 in any combination of rules in the old guard codex?)
No, the Rulebook caps armor values at 14.
Space Marines can out shoot guard, especially meched up guard where they have fewer squads.
but you don't do it with Heavy bolters. and you use lascannons instead of Missiles.
No they can't. Guard is the shootiest army, followed very closely by Tau.
Then a huge gap.
Then the others.
Then orks (they aren't known for their accuracy) and tyranids (many units can't shoot)
You forgot about necrons. there way up there. probably around 1-3. Less than tau, and most IG.
10366
Post by: Dshrike
I saw a Tau player choosing to allocate a single bolter wound to a gun drone in an unwounded 3 man Crisis Suit Team (Dunno why he chose to take a gun drone instead of a shield drone.) The gun drone fails his save, the crisis suits then fail their 25% morale check.
Same player, different game, chooses to move one of his devilfish up in the face of a 30 Ork Boyz mob protected by a KFF. Those 12 poor firewarriors never knew what hit them.
15248
Post by: Eldar Own
Dshrike wrote:Same player, different game, chooses to move one of his devilfish up in the face of a 30 Ork Boyz mob protected by a KFF. Those 12 poor firewarriors never knew what hit them.
A similar thing happened to me not to long ago. I was playing a game with my orks against tau. And my opponent seemed to keep feeding my troops easy kills. I'm not sure if he was a complete beginner or not, his playing certainly reflected that, but he knew all the rules and his painting was pretty good.
42318
Post by: elchristoff
Eldar Own wrote:Dshrike wrote:Same player, different game, chooses to move one of his devilfish up in the face of a 30 Ork Boyz mob protected by a KFF. Those 12 poor firewarriors never knew what hit them.
A similar thing happened to me not to long ago. I was playing a game with my orks against tau. And my opponent seemed to keep feeding my troops easy kills. I'm not sure if he was a complete beginner or not, his playing certainly reflected that, but he knew all the rules and his painting was pretty good.
I have a good grasp of the rules / theoretical tactics from reading these forums, and my painting is pretty good for only being into the hobby for 4 months. I have still only had 3 proper games though, could be that he had theoretical knowledge but didn't know how to apply it to real game situation?
19312
Post by: odorofdeath
2nd game with my foot list against Necrons.
I used Creed to outflank 1 of my platoons, so I had only two 20 man squads and 11 HWTs on the board.
I have first turn, and deploy in the open to get good fire lanes.
He siezes the initiative, and in his *first* turn he kills 8 of the HWTs, whittles a blob down to 4 men, and kills my MoO and Lascannon team in Creed's squad.
Creed promptly fails his morale check, and runs off the board.
The rest of the game played out similarly to the first turn...
36809
Post by: loota boy
odorofdeath wrote:2nd game with my foot list against Necrons.
I used Creed to outflank 1 of my platoons, so I had only two 20 man squads and 11 HWTs on the board.
I have first turn, and deploy in the open to get good fire lanes.
He siezes the initiative, and in his *first* turn he kills 8 of the HWTs, whittles a blob down to 4 men, and kills my MoO and Lascannon team in Creed's squad.
Creed promptly fails his morale check, and runs off the board.
The rest of the game played out similarly to the first turn...
Well, crons have to win against gaurd sometime... To make up for all the times gaurd usually murders them.
12620
Post by: Che-Vito
40927
Post by: im2randomghgh
Best moment ever: Playing apoc game against IG, the opponent had 10 Manticores and 25 Deathstrikes. The rape was so complete, and so total...25 deathstrikes. He didn't even need to aim. I came away from that with a loss and a big, goofy smile.
4139
Post by: wuestenfux
Well, I battled BA vs. CSM and was on a good way (4th ed).
But then I decided to charge with my DC his Raptors and totally forgot that they have hit and run.
So they ran away and my DC was in range of his whole army. Dead DC. Stupid move.
9217
Post by: KingCracker
im2randomghgh wrote:Grey Templar wrote:Reisen-tanith wrote:My stupidest tactic... that would be trying to out shoot an imperial guard armourd company with Tactical squads with missals and heavy bolters.
(btw could a Lr demolisher in any possible way have a front AV of 15 in any combination of rules in the old guard codex?)
No, the Rulebook caps armor values at 14.
Space Marines can out shoot guard, especially meched up guard where they have fewer squads.
but you don't do it with Heavy bolters. and you use lascannons instead of Missiles.
No they can't. Guard is the shootiest army, followed very closely by Tau.
Then a huge gap.
Then the others.
Then orks (they aren't known for their accuracy) and tyranids (many units can't shoot)
Im not going to argue that Orks are the best shooters in the game, that would just be silly. But your saying they are 2nd to last in shootyness? Your nuts. Yes, BS2 does hamper them, but they can easily be made into an incredibly shooty army, Id say slightly over middle not on the bottom. But Id agree on the IG, those bastards can outshoot pretty much everyone
40927
Post by: im2randomghgh
KingCracker wrote:im2randomghgh wrote:Grey Templar wrote:Reisen-tanith wrote:My stupidest tactic... that would be trying to out shoot an imperial guard armourd company with Tactical squads with missals and heavy bolters.
(btw could a Lr demolisher in any possible way have a front AV of 15 in any combination of rules in the old guard codex?)
No, the Rulebook caps armor values at 14.
Space Marines can out shoot guard, especially meched up guard where they have fewer squads.
but you don't do it with Heavy bolters. and you use lascannons instead of Missiles.
No they can't. Guard is the shootiest army, followed very closely by Tau.
Then a huge gap.
Then the others.
Then orks (they aren't known for their accuracy) and tyranids (many units can't shoot)
Im not going to argue that Orks are the best shooters in the game, that would just be silly. But your saying they are 2nd to last in shootyness? Your nuts. Yes, BS2 does hamper them, but they can easily be made into an incredibly shooty army, Id say slightly over middle not on the bottom. But Id agree on the IG, those bastards can outshoot pretty much everyone
...until Tau get an update
...unless you're playing Tau using 4ed rules.
And not above middle.
They can outshoot tyranids. Name the other armies you think they can outshoot. Not bagging on the orks, just saying all the other armies have more useful shooting units (i.e. devastators own Flash Gitz)
9217
Post by: KingCracker
The reason for that is FlashGits belong in the Elites section, plain and simple. Ive no clue why the hell they are a heavy support, I just cant EVER figure that one out. Ive heard people say Tau can outshoot Orks. And that I wouldnt disagree with. The only problem is the Tau player in our group is incredibly soft and only plays because her BF plays and when I say she plays, I basically mean he lets her move her minis lol. But yes, Orks can pump out some incredibly shooty builds. I for one have been doing shooty Orks lately and I love them. Kans vomit rokkits, Lootas vomit bullets like you wouldnt believe, and shoota boyz are great as well. Yes their BS is bad, but their shootas are assault 2 and they have numbers. 60 STR4 shots isnt anything to scoff at, specially when you pair them with all the other shooty aspects in their build. Orks can really do a number with their shooting. So yea, slightly above the middle Oh yea, rokkit buggies as well. So shoota boyz en mass in TROOPS, lootas in elites, rokkit buggies in FA and kans (or go kannons if you reALLY want to up your rokkit shooting) in heavy
42518
Post by: cgmckenzie
On Thursday I ran a full 50 man blob into the cone of fire from 2 vendettas, a LRBT, a manticore, death strike, 3 chimeras, and 3 sentinels. Didn't end well...
-cgmckenzie
41453
Post by: Haringoth
Worst I have ever done - Deploy a Hammerhead. Mine is cursed and may, if in a good mood, hit one in four shots. A game a while back it missed 3 3+ and 2 2+ shots. And yet I still bring the bugger.
Funniest I have ever seen - I was losing pretty horrifically and decided "what the heck" TAU charge! So I drive up, dump my 6 man fire warrior teams and rapid fire his command squad. He ain't too happy and charge with 4 10 - man squads of Guard. The 6 fire warriors win combat by 2. The Guard run. I chase down and murder one squad.
41879
Post by: Sabet
Haringoth wrote:Worst I have ever done - Deploy a Hammerhead. Mine is cursed and may, if in a good mood, hit one in four shots. A game a while back it missed 3 3+ and 2 2+ shots. And yet I still bring the bugger.
Funniest I have ever seen - I was losing pretty horrifically and decided "what the heck" TAU charge! So I drive up, dump my 6 man fire warrior teams and rapid fire his command squad. He ain't too happy and charge with 4 10 - man squads of Guard. The 6 fire warriors win combat by 2. The Guard run. I chase down and murder one squad.
You think that's the funniest?
4 man squad of fire warriors at my FLGS. Assaulted by a 10 man squad of Incubi. Incubi do no wounds, Fire Warriors hit and wound with every attack, which the Incubi then fail to save. Incubi fail their leadership test, and proceed to get run down by the Fire Warriors (Incubi rolled 1, Fire Warriors rolled 6).
Talk about horrendous bad luck on the part Dark Eldar player, and Epic rolling for the Tau player.
32785
Post by: RaptorsTalon
I played a game using the 4th Ed kill team rules, and tryed to win by killing everything...
Suffice to say, it went badly.
23473
Post by: WhiteBishop
Playing SM vs SW, Turn 5 in a 6-Turn game, I had 2 Shooty Terminators (Sergeant with PW and one with AC) fighting 3 Blood Claws (his last models) in a combat, one of which had a PF. If I killed them I won, if I didn't it would be a draw.
My Sergeant with PW killed none. The normal Blood Claws struck back, nothing. My PF clubbed down one
His PF attack caused one wound, I failed the Invulnerable save and had to remove a model. So,
Remove the Sergeant who would be striking simultaneously with the one Blood Claw, and before the PF one could hit me, allowing me to face only a few standard attacks.
Or remove the AC man with a PF who would have to face all of their attacks. Simplke right?
Wrong. I distrusted my sergeant after he fluffed those attacks. In fact he had missed his attacks for every combat and he had failed to land a single hit all game. So...you can guess my choice
The Blood Claw struck first, missed his attacks. I fluffed my PF attacks and was punched to oblivion by the other guy with his PF. Draw :(
Let that be a lesson, try not to be susperstitious
9217
Post by: KingCracker
Had one the other day in a game. My brother assaulted his shotgun scouts into a mob a boyz. I dunno what the hell he was thinking
27911
Post by: ryanstartalker
For me... Charging a unit of Wolf Scout Pack to a Devilfish with flechette discharger.
For my usual Tau opponent (and my dear friend)... Charging a full unit of Kroots+Kroot hounds that just walked up from reserve into a unit of Wolf Guard Terminators that got no better things to do then getting shot at by XV88 really far away...
33172
Post by: ChiliPowderKeg
A good amount of my mistakes can be forgiven for most were facing things with special rule I had not seen (ex. Skarbrand's "must charge Skarbrand and get re-rolls) But the worst was three years ago when I went to an 'ard boyz tourney. With an Ethereal. And set him dead center between two full squads of Firewarriors. This "tactic" was also used against a "DERP NEEDZ MOAR RHINOEZIZIZZZZ" Space Marine list. 666'th post
44439
Post by: Vice_Grip
Place an entire army of gaurdsmen in a courner vs. nids. Barbed wire does not stop gargoyals or a tyrant with wings.
14062
Post by: darkkt
Moved a unit of Khorne zerkers out of cover, shot at a unit of guardsmen... and killed them all. Couldnt follow up with an assault, left out in the open - they did not survie the subsequent templates...
31064
Post by: Melkhiordarkblade
Used Kharn and a squad of Bezerkers to try and cut down my enemy.
Kharn rolled so many 1s,and cut his own squad to bits.
44287
Post by: Reisen-tanith
Grey Templar wrote:Reisen-tanith wrote:My stupidest tactic... that would be trying to out shoot an imperial guard armourd company with Tactical squads with missals and heavy bolters.
(btw could a Lr demolisher in any possible way have a front AV of 15 in any combination of rules in the old guard codex?)
No, the Rulebook caps armor values at 14.
Emperor (string of profanities)
I did learn a valuble leson of Move the vindicator up, and Assault marines Will not survive 20 las gun shots also, if they deploy their Tanks in a line on one side of the board, deploy on the other half of your table.
44431
Post by: killykavekommando
My stupidest tactic ever used... putting a squad of FWs packed tight in an open-topped emplacement directly in the line of sight of a squad of missile-toting devastators. That was not fun at all.
They all died in 2 shooting phases.
5930
Post by: Billie_Joe
6x 5 Man Tac squads w/ Lascannon and Tank hunters.
38322
Post by: L_Dawg
I thought you couldn't put heavy weapons on 5 man tac squads
30143
Post by: Carnage43
L_Dawg wrote:I thought you couldn't put heavy weapons on 5 man tac squads
Not anymore. Can't give em tank-hunters either. He's probably talking about the 4th edition codex.
25208
Post by: AlmightyWalrus
im2randomghgh wrote:Grey Templar wrote:Reisen-tanith wrote:My stupidest tactic... that would be trying to out shoot an imperial guard armourd company with Tactical squads with missals and heavy bolters.
(btw could a Lr demolisher in any possible way have a front AV of 15 in any combination of rules in the old guard codex?)
No, the Rulebook caps armor values at 14.
Space Marines can out shoot guard, especially meched up guard where they have fewer squads.
but you don't do it with Heavy bolters. and you use lascannons instead of Missiles.
No they can't. Guard is the shootiest army, followed very closely by Tau.
Then a huge gap.
Then the others.
Yeah, because Space Wolves aren't shooty at all. /sarcasm
9217
Post by: KingCracker
We've discussed this already, I think 2random is a bit off in his assessment
38322
Post by: L_Dawg
Carnage43 wrote:L_Dawg wrote:I thought you couldn't put heavy weapons on 5 man tac squads
Not anymore. Can't give em tank-hunters either. He's probably talking about the 4th edition codex.
Oh. I have the displeasure of only coming around in 5th ed. As such, I feel subpar to everybody here.
33968
Post by: Tomb King
Rushed a unit of vets up in a chimera and disembarked them to try and hurriedly pop a space wolves rhino. so my ogryns could shoot them and perhaps charge. Apparently the explosion never happened and the ogryns had to shoot the rhino and managed to wreck it. The squad got out and killed my vet squad with a flamer and still shot enough shots at the ogryns to cause a panic check. They failed and ran for 3 turns straight off my board edge. Failing orders twice.
Note:
1. Dont get hasty with guardsmen.
2. Dont ever get out of the steel box. lol
40927
Post by: im2randomghgh
KingCracker wrote:The reason for that is FlashGits belong in the Elites section, plain and simple. Ive no clue why the hell they are a heavy support, I just cant EVER figure that one out.
Ive heard people say Tau can outshoot Orks. And that I wouldnt disagree with. The only problem is the Tau player in our group is incredibly soft and only plays because her BF plays and when I say she plays, I basically mean he lets her move her minis lol.
But yes, Orks can pump out some incredibly shooty builds. I for one have been doing shooty Orks lately and I love them. Kans vomit rokkits, Lootas vomit bullets like you wouldnt believe, and shoota boyz are great as well. Yes their BS is bad, but their shootas are assault 2 and they have numbers. 60 STR4 shots isnt anything to scoff at, specially when you pair them with all the other shooty aspects in their build. Orks can really do a number with their shooting.
So yea, slightly above the middle
Oh yea, rokkit buggies as well. So shoota boyz en mass in TROOPS, lootas in elites, rokkit buggies in FA and kans (or go kannons if you reALLY want to up your rokkit shooting) in heavy
Any army can configure for shooty, and when they do, they can outshoot orks (barring tyrainds).
Name all the armies who's shootiest builds are inferior to orky ones.
Tyranids, MAYBE BA. That's all that comes to mind.
38322
Post by: L_Dawg
im2randomghgh wrote:KingCracker wrote:The reason for that is FlashGits belong in the Elites section, plain and simple. Ive no clue why the hell they are a heavy support, I just cant EVER figure that one out.
Ive heard people say Tau can outshoot Orks. And that I wouldnt disagree with. The only problem is the Tau player in our group is incredibly soft and only plays because her BF plays and when I say she plays, I basically mean he lets her move her minis lol.
But yes, Orks can pump out some incredibly shooty builds. I for one have been doing shooty Orks lately and I love them. Kans vomit rokkits, Lootas vomit bullets like you wouldnt believe, and shoota boyz are great as well. Yes their BS is bad, but their shootas are assault 2 and they have numbers. 60 STR4 shots isnt anything to scoff at, specially when you pair them with all the other shooty aspects in their build. Orks can really do a number with their shooting.
So yea, slightly above the middle
Oh yea, rokkit buggies as well. So shoota boyz en mass in TROOPS, lootas in elites, rokkit buggies in FA and kans (or go kannons if you reALLY want to up your rokkit shooting) in heavy
Any army can configure for shooty, and when they do, they can outshoot orks (barring tyrainds).
Name all the armies who's shootiest builds are inferior to orky ones.
Tyranids, MAYBE BA. That's all that comes to mind.
Are Daemons of Chaos shooty at all? Sure, they can spam Soulgrinders but really...
20243
Post by: Grey Templar
L_Dawg wrote:im2randomghgh wrote:KingCracker wrote:The reason for that is FlashGits belong in the Elites section, plain and simple. Ive no clue why the hell they are a heavy support, I just cant EVER figure that one out.
Ive heard people say Tau can outshoot Orks. And that I wouldnt disagree with. The only problem is the Tau player in our group is incredibly soft and only plays because her BF plays and when I say she plays, I basically mean he lets her move her minis lol.
But yes, Orks can pump out some incredibly shooty builds. I for one have been doing shooty Orks lately and I love them. Kans vomit rokkits, Lootas vomit bullets like you wouldnt believe, and shoota boyz are great as well. Yes their BS is bad, but their shootas are assault 2 and they have numbers. 60 STR4 shots isnt anything to scoff at, specially when you pair them with all the other shooty aspects in their build. Orks can really do a number with their shooting.
So yea, slightly above the middle
Oh yea, rokkit buggies as well. So shoota boyz en mass in TROOPS, lootas in elites, rokkit buggies in FA and kans (or go kannons if you reALLY want to up your rokkit shooting) in heavy
Any army can configure for shooty, and when they do, they can outshoot orks (barring tyrainds).
Name all the armies who's shootiest builds are inferior to orky ones.
Tyranids, MAYBE BA. That's all that comes to mind.
Are Daemons of Chaos shooty at all? Sure, they can spam Soulgrinders but really...
Pink Horrors are decent, but i would hardly call Deamons shooty.
Orks can outshoot many armies, including Tau.
44089
Post by: Shadowseer_Kim
In my very first live game, 1000 points I think it was.
We got Annihilation and Dawn of War.
I went second, so got to measure it out, and put a lone Autarch with warp generator exactly 18" away from a platoon of 20 or so guardsmen behind a hill.
I then rolled and seized ini then I jumped the Autarch all by his lil lonesome at the Guardsmen, shot one, then assaulted them.
I was super lucky, because as his squad piled in, they got too far away from the Kommisar, I killed a few in the assault, they did no wounds to me, they lost morale, I won the ini roll, and my lone Autarch killed every last one of them as they ran.
After the enthusiasm wore off, and many games later, I figured out how stupid a tactic it was to rush an Autarch into a huge horde of enemy all by himself.
44287
Post by: Reisen-tanith
I think the worst tactic over all for any army period or mission is,
Playing without reading the codex, army book, or even the rule book in general, (I played 5 matches with the slayers profile in skull pass and allways wondered why he couldn't kill anything)
(this might go in the WHFB version, but it applies to both)
41573
Post by: Small, Far Away
Run forwards, open fire, hope I roll a 5+, a pray that is dies.
This works more often that you'd expect.
44333
Post by: junk
Stupidest tactic? Easy... Grey Knights, 3xTechmarine with Orbital Relay, Karamazov, Grand Master with Orbital Relay.
5 orbital relays per turn, at a total cost of 845ish.
When it works, it's AMAZING, and you get to laugh in your opponents face as they scratch their head... when it doesn't work, you get tabled. Definitely the stupidest tactic I've ever used...
Unless you count the time that I played Tau and put an ethereal in my army, seriously what the hell are those guys for?
32364
Post by: krusnikk
Trying to pincer the opponent had Khorne Beserkers flanking left and 15 normal CSM flanking right with the rest heading straight up the middle, they moved constantly away from the beserkers who got a total of 3 kills in a match that was fail, and the CSM got squished aswell
yeah that was my first game with CSMs
40927
Post by: im2randomghgh
Grey Templar wrote:L_Dawg wrote:im2randomghgh wrote:KingCracker wrote:The reason for that is FlashGits belong in the Elites section, plain and simple. Ive no clue why the hell they are a heavy support, I just cant EVER figure that one out.
Ive heard people say Tau can outshoot Orks. And that I wouldnt disagree with. The only problem is the Tau player in our group is incredibly soft and only plays because her BF plays and when I say she plays, I basically mean he lets her move her minis lol.
But yes, Orks can pump out some incredibly shooty builds. I for one have been doing shooty Orks lately and I love them. Kans vomit rokkits, Lootas vomit bullets like you wouldnt believe, and shoota boyz are great as well. Yes their BS is bad, but their shootas are assault 2 and they have numbers. 60 STR4 shots isnt anything to scoff at, specially when you pair them with all the other shooty aspects in their build. Orks can really do a number with their shooting.
So yea, slightly above the middle
Oh yea, rokkit buggies as well. So shoota boyz en mass in TROOPS, lootas in elites, rokkit buggies in FA and kans (or go kannons if you reALLY want to up your rokkit shooting) in heavy
Any army can configure for shooty, and when they do, they can outshoot orks (barring tyrainds).
Name all the armies who's shootiest builds are inferior to orky ones.
Tyranids, MAYBE BA. That's all that comes to mind.
Are Daemons of Chaos shooty at all? Sure, they can spam Soulgrinders but really...
Pink Horrors are decent, but i would hardly call Deamons shooty.
Orks can outshoot many armies, including Tau.
Not unless you spam kroot.
and flamers shoot...flames. Flames=pwn orks.
And no, they can't outshoot Tau. IG can outshoot Tau (most of the time, because they aren't quite as mobile but have feth huge firepower) SW can outshoot Tau (Long Fang spam) and an especially well configured DE army can outshoot Tau. I have never been outshot by anyone else while using Tau, and have never seen it happen. And If you bring in The Tau forgeworld XV9, they can reliably outshoot DE and SW. IG still have them trumped in shooting though. Automatically Appended Next Post: junk wrote:Stupidest tactic? Easy... Grey Knights, 3xTechmarine with Orbital Relay, Karamazov, Grand Master with Orbital Relay.
5 orbital relays per turn, at a total cost of 845ish.
When it works, it's AMAZING, and you get to laugh in your opponents face as they scratch their head... when it doesn't work, you get tabled. Definitely the stupidest tactic I've ever used...
Unless you count the time that I played Tau and put an ethereal in my army, seriously what the hell are those guys for?
They're for the honour guard of BS4 Tau FW. It still isn't worth it though...ESPECIALLY AUN'VA
37790
Post by: Hlaine Larkin mk2
worst tactic I used was advancing towards o duel dreadkights list (Never ever ever again), ah well. At the same tounament I played against Daemons (I was using a mech gunline list) and he deployed evrything at the otherside, he seemed afraid of 5 scouts holed out in a building and Ku'gath killed himself in the end i won 7-0 on killpoints and i didn't lose a single model
40927
Post by: im2randomghgh
Hlaine Larkin mk2 wrote:worst tactic I used was advancing towards o duel dreadkights list (Never ever ever again), ah well. At the same tounament I played against Daemons (I was using a mech gunline list) and he deployed evrything at the otherside, he seemed afraid of 5 scouts holed out in a building and Ku'gath killed himself in the end i won 7-0 on killpoints and i didn't lose a single model
...kewl
16222
Post by: mythological
im2randomghgh:
Not unless you spam kroot.
and flamers shoot...flames. Flames=pwn orks.
And no, they can't outshoot Tau. IG can outshoot Tau (most of the time, because they aren't quite as mobile but have feth huge firepower) SW can outshoot Tau (Long Fang spam) and an especially well configured DE army can outshoot Tau. I have never been outshot by anyone else while using Tau, and have never seen it happen. And If you bring in The Tau forgeworld XV9, they can reliably outshoot DE and SW. IG still have them trumped in shooting though.
You forget, if tau get within flamer range...they are usually alreadly dead
I love my lil' blue boys, but they are definitly outclassed by orks when it comes to volume of fire and sheer killiness. You can have 45 lootas, 180 shoota boys, battlewagons can dump out some killiness, and tthats not even including the HQ and Fast attack sections
Sure, the tau are great in alot of ways, but remember...
It is sad, but true. With that disadvantage we can't make up for the volume of fire that the orks have, we have the best guns in the game, but we can't hit with them half of the time. Tau will be in the top 2 shooty armies if they get BS 4, as of right now, they are above average, maybe their best builds are 4-5 in shootiness
40927
Post by: im2randomghgh
mythological wrote:im2randomghgh:
Not unless you spam kroot.
and flamers shoot...flames. Flames=pwn orks.
And no, they can't outshoot Tau. IG can outshoot Tau (most of the time, because they aren't quite as mobile but have feth huge firepower) SW can outshoot Tau (Long Fang spam) and an especially well configured DE army can outshoot Tau. I have never been outshot by anyone else while using Tau, and have never seen it happen. And If you bring in The Tau forgeworld XV9, they can reliably outshoot DE and SW. IG still have them trumped in shooting though.
You forget, if tau get within flamer range...they are usually alreadly dead
I love my lil' blue boys, but they are definitly outclassed by orks when it comes to volume of fire and sheer killiness. You can have 45 lootas, 180 shoota boys, battlewagons can dump out some killiness, and tthats not even including the HQ and Fast attack sections
Sure, the tau are great in alot of ways, but remember...
It is sad, but true. With that disadvantage we can't make up for the volume of fire that the orks have, we have the best guns in the game, but we can't hit with them half of the time. Tau will be in the top 2 shooty armies if they get BS 4, as of right now, they are above average, maybe their best builds are 4-5 in shootiness
...that's assuming your Tau tactics is: stand there and hope you win.
The Tau's asset is mobility. Fly your crisis suits in close, pump out 1 LBT, 2 templates, 3 str 5 shots, five str3 ~rending shots, and a str6 ap2 rapid fire shots, then fly behind cover. That's just my HQ.
And when you get XV9s, you win at shooting. Period.
16222
Post by: mythological
im2randomghgh wrote:mythological wrote:im2randomghgh:
Not unless you spam kroot.
and flamers shoot...flames. Flames=pwn orks.
And no, they can't outshoot Tau. IG can outshoot Tau (most of the time, because they aren't quite as mobile but have feth huge firepower) SW can outshoot Tau (Long Fang spam) and an especially well configured DE army can outshoot Tau. I have never been outshot by anyone else while using Tau, and have never seen it happen. And If you bring in The Tau forgeworld XV9, they can reliably outshoot DE and SW. IG still have them trumped in shooting though.
You forget, if tau get within flamer range...they are usually alreadly dead
I love my lil' blue boys, but they are definitly outclassed by orks when it comes to volume of fire and sheer killiness. You can have 45 lootas, 180 shoota boys, battlewagons can dump out some killiness, and tthats not even including the HQ and Fast attack sections
Sure, the tau are great in alot of ways, but remember...
It is sad, but true. With that disadvantage we can't make up for the volume of fire that the orks have, we have the best guns in the game, but we can't hit with them half of the time. Tau will be in the top 2 shooty armies if they get BS 4, as of right now, they are above average, maybe their best builds are 4-5 in shootiness
...that's assuming your Tau tactics is: stand there and hope you win.
The Tau's asset is mobility. Fly your crisis suits in close, pump out 1 LBT, 2 templates, 3 str 5 shots, five str3 ~rending shots, and a str6 ap2 rapid fire shots, then fly behind cover. That's just my HQ.
And when you get XV9s, you win at shooting. Period.
The funny thing is....you won't get there, unless you are playing a game with 75% terrain (50% of which is BLOS) they are going to get their shots off, all...lets see...up to 135 shots, and thats just the lootas.
The thing is that yeah, Tau do have nice mobility, but if that ork gets first turn, a good amount of that mobility becomes...not so mobile...and sure, our suits are fine and all, but those shots from your HQ will get through the KFF for what? around 8 orks, big whoop. That cover you just hid being just got raked by 44 shots, by that unit alone...
You have to realize that I play Tau too (and do well with them), but I would not like playing a completly shooty ork army, and you are overestimating the tau by throwing out numbers and stats.
But enough of this, we are derailing the thread and I've enjoyed reading it so far. you can throw your response back at me but the fact remains, Tau are by no means a top tier shooty army (again, higher than average)
9217
Post by: KingCracker
Dont let 2random get to you, hes a Tau fanboy like no other.
42053
Post by: Sothas
1. Sat a shooty dreadknight in cover (yes you read that correctly) and let salamander TH/SS termies assault it out of a LR. (I killed two...) 2. Assault through terrain with a DK. (Wait what? They don't have frag granades?) 3. DSed a paladin squad w/ grand master behind 2 filled rhinos and a vindicator (ended in rapid fire range). Filled rhinos had melta, combi-melta, and multi melta. Any guess on which army that was? (See #1 if you can't figure it out). 4. Took a single vibro cannon. 5. Took multiple vibro cannons. (never scored a single hit) 6. 3 full squads of land speeders vs orks with tons of dakka. (but they all have flamers!!!! was my thought) Strangly enough I still won this game. See bellow how. Played against: Allowed my 3 combi-flamers and libby with flamer power get in range of his slightly beat up mob (was down to 19 models). Exactly 19 wounds later...
40927
Post by: im2randomghgh
KingCracker wrote:Dont let 2random get to you, hes a Tau fanboy like no other.
Says the guy whos avatar is a picture of himself modded to be more orky -_-" Automatically Appended Next Post: Anyways, the stupidest tactics i've ever used was probably probably kroot spam. I gave them krootox, not realizing that it made them lose their infiltration!
9217
Post by: KingCracker
Modded? Who said anything about modded? Thats a real picture of me my friend. You can ask LegoBurner, he met me once.
44829
Post by: Abyssel
I have 2
C:CSM
3 5man 4 autocannon havocs
3 Dreadnoughts
aaannnndddd
Chaos Spawn.
Yeah, that ended well.
Tyranids:
Unit of raveners 9 strong DS'd beside a unit of Zoanthropes
Zoans shot at Pink Horrors, changeling made me challenge
Failed LD
Zoans blast templated 9 raveners with 3 hits, doing 27 wounds.
Was not my proudest moment.
36241
Post by: Murrdox
mythological wrote:
Sure, the tau are great in alot of ways, but remember...
They are only 1 BS skill higher than orks...
It is sad, but true. With that disadvantage we can't make up for the volume of fire that the orks have, we have the best guns in the game, but we can't hit with them half of the time. Tau will be in the top 2 shooty armies if they get BS 4, as of right now, they are above average, maybe their best builds are 4-5 in shootiness
But OMG Marker Lights!!!!! Suddenly you have a squad of Firewarriors rapid-firing and hitting on 2's with S5 weapons!!
40927
Post by: im2randomghgh
Murrdox wrote:mythological wrote:
Sure, the tau are great in alot of ways, but remember...
They are only 1 BS skill higher than orks...
It is sad, but true. With that disadvantage we can't make up for the volume of fire that the orks have, we have the best guns in the game, but we can't hit with them half of the time. Tau will be in the top 2 shooty armies if they get BS 4, as of right now, they are above average, maybe their best builds are 4-5 in shootiness
But OMG Marker Lights!!!!! Suddenly you have a squad of Firewarriors rapid-firing and hitting on 2's with S5 weapons!!
EXACTLY!!! SOME1 GETS IT!!! Automatically Appended Next Post: KingCracker wrote:Modded? Who said anything about modded? Thats a real picture of me my friend. You can ask LegoBurner, he met me once.
In that case, I want a hat JUST LIKE HIS.
40509
Post by: G00fySmiley
this weekend i knew i was getting charged anyway but 19 gretchin 1 ruth and a bik mek w/ SAG all shot at and charged a 7 man space wolves tac squad (one with makr of the wolfan or however its called that he gets stupid amount of attacks). they were slaughtered but they survived the one round of combat for a warboss w/ 19 slugga boys and a nob w/ pk to get in there to not be counter charged... they served thier purpose as they would have died in the charge anyway and extra attacks helped thin em out
44688
Post by: TrollPie
@Im2randomghgh
The sad truth is, Tau are the shooty army that isn't shooty. They're easily outshot by IG, SW and DE. Certain builds of orks can, quite easily, outshoot Tau. Low ballistic skill all round+all special weapons mounted on overcosted units that run away after 1 casualty+only 2 LBT that either requires you to sacrifice a railgun shot (the only thing Tau have going for them) or can only be taken once+low numbers=poor shooting. Automatically Appended Next Post: Oh, and stupidest tactic I've ever used: Played Auri'Va and fethloads of fire warriors. Against Space Wolves. For laughs.
So, I was using 1000pt list, 200 pts of it was just a huge handicap, with about 50 fire warriors and 4 suits.
Turn 1-Auri'Va dies. 2 of the 5 FW squads run off the table, 1 squad of suits follows. Suit commander eliminated, FW squad eliminated.
Fire back. Kill 1 long fang.
Turn 2-remaining FWs blown to pieces. Game over.
9217
Post by: KingCracker
Dont you just LOVE when you unload on a MEQ and they take like 1 or 2 casualties
44713
Post by: Patthebeast
Mine was definitely charging a group of genestealers with sanguinary guard. I had gotten mad that I moved my assault marines up too far so they were charged and promptly destroyed. I figured the 2+ save from the artificer armor would keep enough around to tear up the 8-ish stealers. 5 rending wounds later I was out a whole lot of points and not very happy
43225
Post by: Nightfall
My most stupid move was using Assualt marines to hold a position... while standing still...
Oops
Automatically Appended Next Post:
One of my Biggest Lols of all was deep striking terminators and Vanguad Veterans on the same area and both landing off the Board!
Lols
16222
Post by: mythological
But OMG Marker Lights!!!!! Suddenly you have a squad of Firewarriors rapid-firing and hitting on 2's with S5 weapons!!
True, markerlights are fine, but against an opponent with half a brain, your only going to be getting that bonus for around 3 turns, AND, unless you invest an unholy number in pathfinders, you can only light up around 2 targets a turn
Edit:
and wait...you use Firewarriors as your example? why are they out of their tranpsort? bad, tau player, bad
44850
Post by: pinoypower
I used tyranids to fight a tau army. I used 1/3 of my army just to take out a squad of stealth suits......then I remembered that my other half of my army was in reserves and basically I was shoot and tankshocked.
P.S putting a trygon prime in front of a tau hammerhead is not the best idea to try.
28172
Post by: loner
G00fySmiley wrote:first time playing tyranids once i had battlewagons... i rammed with my deffrollainto a trygon when it deep striked. did not end well for me or the 20 boys inside. lost 14 boys and the rest fo the boys and nob failed thier leadership even with bp
learned my lesson about trying to deff roll monstrous creatues
You charged into a Trygon?!
11060
Post by: Phototoxin
Scarabs turbo boost and surround a rhino full of plague marines. I shoot it causing it to explode. The guys cannot get out and DIE!
The club then banned scarabs from turbo boosting...
22146
Post by: Saintspirit
Phototoxin wrote:Scarabs turbo boost and surround a rhino full of plague marines. I shoot it causing it to explode. The guys cannot get out and DIE!
The club then banned scarabs from turbo boosting...
That wasn't a stupid tactic. However, the club was quite unfair, IMO. The necrons need all tricks they can get, don't they?
15930
Post by: I-bounty-hunt-the-elderly
Saintspirit wrote:Phototoxin wrote:Scarabs turbo boost and surround a rhino full of plague marines. I shoot it causing it to explode. The guys cannot get out and DIE!
The club then banned scarabs from turbo boosting...
That wasn't a stupid tactic. However, the club was quite unfair, IMO. The necrons need all tricks they can get, don't they?
As far as I know, if you'd wrecked the vehicle that would be the result (entirely fair, and a result that rewards risky and well-coordinated tactics IMO. It's not as if physically surrounding enemy models is easy or risk-free) but since it exploded, he can simply place the passengers in the resulting crater.
41864
Post by: Sunoccard
Worse moment was in a 1000 point battle I was playing necrons against marines, I didn't bring a lot of units, maybe around 25 altogether. Turn 1 he drops an orbital bombardment onto my warriors killing most of them,, then uses assault troops to lock up my destroyers killing them . I phased out before I had a chance.
24165
Post by: Joske De Veteraan
trying to kill a broodlord with 5 SM scouts with sniperrifles isn't a great idea.. espescialy when he has a unit of 10 Ymgarl (orso) genestealers around him.. why did i do that anyway??
29784
Post by: timetowaste85
Joske De Veteraan wrote:trying to kill a broodlord with 5 SM scouts with sniperrifles isn't a great idea.. espescialy when he has a unit of 10 Ymgarl (orso) genestealers around him.. why did i do that anyway??
I didn't think Ymgarl genestealers could take broodlords
21596
Post by: DarthSpader
flank marching my revenant titan behind a reaver...failed to do much of anything also forgot the reaver could turn around. yup. i ended up modelling a eldar titan head for his reavers base as a kudos.
39248
Post by: CODY!
I used to always drive my trukks 18" before I found out all the passengers die instead of disembarking if it's destroyed, but because I had never really lost many trukks early in the game (mostly due to obscene luck), I kept doing it and still sometimes try for some reason, even though I have suffered the consequences many times now. I also love to shoot ork sluggas before a charge, because I find it hilarious when they kill anything with slugga shots, but sometimes it works too well and the target unit will fall back, especially if they are SM, and so I can't assault.
20774
Post by: pretre
CODY! wrote:I used to always drive my trukks 18" before I found out all the passengers die instead of disembarking if it's destroyed
This is wrong. You only lose them if you destroy it during your turn. Not your opponent's. So just don't ram anyone and blow up your truck.
Skimmers have it worse in that if they land in terrain they can get destroyed that way too.
BRB FAQ
Q: If a transport vehicle is destroyed in the same turn as it moved flat out what happens to any embarked models? (p70)
A: They are removed as casualties.
BRB, P9
"whenever a rule uses the word 'turn', both in the rule book and in the Codexes, it means 'player turn', otherwise it will clearly state 'game turn'."
40557
Post by: Der Blaue Wolf
I took 2 squads of Sang. Guard, Dante and Mephiston in a 1000 point game, against a mob of Orks. Did not end well...
It was quite funny though.
44814
Post by: alabamaheretic
Ran a 20 man mob of zerkers was lashed then doom sirened.
needless to say i never ran a 20 man squad ever again...
44583
Post by: Tyranids? Tyranids.
I once moved a vindicator 12" into the open battle field and did not use smoke launchers and didn't hide behind cover. It got wrecked next turn. I rolled for the 4+ to see what would have happened and I rolled a 5. Sigh....
44748
Post by: BoA.Raccoon
LEEEROYYYYYY... JENNNKINNNNNNNNSSS!
9217
Post by: KingCracker
Hurray....a WoW reference.
37698
Post by: The Crusader Of 42
My most moronic tactic has always been to not attack the unit closest to me, but to try to attack a model 18 inches away.
That was before I ran my wyches with a haemonculi...
40927
Post by: im2randomghgh
KingCracker wrote:
Hurray....a WoW reference.
It is more than a wow reference. It is almost a cultural thing.
If you go on youtube, you'll find Halo, CoD and a $#1T l0@d of other games (probably wargames too) with LJ references.
41330
Post by: porkchop806
ramming a landspeeder into a landraider CUZ I GOTZ MY WEAPONS BLOWED UP'ED...sad part is at 12 inches id thougt it would work total r'tard manuver
20243
Post by: Grey Templar
let me guess, the hit on your speeder rolled a 6?
41330
Post by: porkchop806
oh no landraider fine landspeeder..obliterf%^*ked
20243
Post by: Grey Templar
yeah, thats what i meant
your landspeeder couldn't hurt the landraider unless it moved 24"(and then is glancing on 6s)
22882
Post by: Ail-Shan
your landspeeder couldn't hurt the landraider unless it moved 24"(and then is glancing on 6s)
Except speeders aren't tanks, and hence can't ram.
I once completely ruined my guardian placement. They were both positioned in such a way so a nearby squad of bezerkers in a land raider could assault both without going through cover. Yea need to work on my range guessing.
Also, I stayed put against a BA jumpy army in a multi-objective game instead of advancing on him. We basically didn't move for 3 turns, and then he jumped out and took 2 objectives on the last turn.
41330
Post by: porkchop806
oh i thougt you meany i pulled it off sory, Yeah I was still trying to get the hang of that rule ive only ever done like three times but by the time i did it, it was too late
44748
Post by: BoA.Raccoon
I sent in all my units straight towards my enemy. I got gunned down first turn (Leroy Jenkins)
36940
Post by: Anvildude
Apparently you weren't playing as Orks then. That's about the best tactic for them.
24093
Post by: BSent
Destroyed my own monolith by a full 12 inch scatter back to me <_<
43960
Post by: Fairfeldia
deciding that single combat between black ork warboss on a Wyvern and an elf prince on a dragon was a sensible idea
15248
Post by: Eldar Own
^^^Wrong game system, but hey.
I remember one game in my early ork days, I was playtesting shooty orks, as my friend had reccomended it. I ended up playing it wrong, and ending up in a full-on fire fight against tau in cover. I was in the open. I was also too stubborn to believe that MOAR DAKKA would not work and hiding in cover would be better...
44748
Post by: BoA.Raccoon
Naw, I was playin da oomies. (My friend's old Space Wolves  )
24165
Post by: Joske De Veteraan
timetowaste85 wrote:Joske De Veteraan wrote:trying to kill a broodlord with 5 SM scouts with sniperrifles isn't a great idea.. espescialy when he has a unit of 10 Ymgarl (orso) genestealers around him.. why did i do that anyway??
I didn't think Ymgarl genestealers could take broodlords
Damn cheater  i found it already suspicious..
18364
Post by: Little lord Fauntleroy
Tank Shocking a Broodlord (previous edition Tyranids) with two Rhinos and a Predator. That were then eaten in quick succession.
9217
Post by: KingCracker
im2randomghgh wrote:KingCracker wrote:
Hurray....a WoW reference.
It is more than a wow reference. It is almost a cultural thing.
If you go on youtube, you'll find Halo, CoD and a $#1T l0@d of other games (probably wargames too) with LJ references.
Which originated on WoW
45023
Post by: Grixis
500 point, 3-way game.
Veil of Darkness my squad away from approaching Space Wolves, thinking I was being super tactical. Land in Assault range of a 30 strong squad of Ork Boyz.
I lost.
44586
Post by: MikZor
1.5k - Ulthwe
Farseer
Singing spear
RoW
Spirit Stones
Fortune
Guide
Farseer
Singing spear
Spirit Stones
Guide
Doom
Guardian Defenders(10) x6
Brightlance
Warlock
Conceal
3x Nightspinners
Have no idea what i was thinking with this list, at least it was fluffy
Fluff didn't win me any games tho
30489
Post by: Trickstick
Charging rough riders into the doom of malan'tai. Infact, charging rough riders into anything with a decent invulnerable save is a pretty bad idea. At least they managed to kill some storm shield terminators, they did nothing at all against the doom.
29194
Post by: Luco
Plasma cannoning a unit within 6'' of the firing unit. The blast scattered backwards and wiped the devastator squad out to a man.
Also, charging 4e carnifexes. Nom.
44333
Post by: junk
Deployed my tau in a tight defensive formation... against shrike. We should have just called the game right there instead of playing it out.
40557
Post by: Der Blaue Wolf
Walked my infantry-heavy (mostly power-armoured) army towards a baneblade...
44748
Post by: BoA.Raccoon
That's... Smart...  'Cause Leroy Jenkins is smarter
9217
Post by: KingCracker
Grixis wrote:500 point, 3-way game.
Veil of Darkness my squad away from approaching Space Wolves, thinking I was being super tactical. Land in Assault range of a 30 strong squad of Ork Boyz.
I lost.
I did something similar once. I veiled Immortals/Lord away from some a SM command squad, totally forgetting there was assault terminators in a LR right next to where I put them
Same outcome
41879
Post by: Sabet
played a tau player. who didn't know his rules. and he was changing his army list DURING the game.
Marched towards him.
40927
Post by: im2randomghgh
Melee oriented Tau army.
No.
I took farsight, R'myr and a SHTLOD of bubblewrap (kroot) with krootoxes=no stealth.
fail.
Hard.
45047
Post by: dajobe
In my first game against chaos I charged my entire army of marines straight at him, not knowing what obliterators or berserkers of khorne were...
9217
Post by: KingCracker
Ouch. Thats why you ask "hey what do those guys do" first
14392
Post by: nerdfest09
A unit of 5 man long fangs armed with heavy bolters in a razorback flat out up the board then jumping out to go nuts.....didn't work well :-)
44748
Post by: BoA.Raccoon
That's probably what I would do in real life  Hip-fire that bi* ch into the crowd and hope for the best  Or snipe.. :/
14171
Post by: Gandair
in my last game of 1500 pts I managed to only take 1 synapse creature. The parasite or mortrex. One S8 wound later my army was flailing about like a bunch of six year olds at a birthday party.
31577
Post by: Shivan Reaper
Playing one of the SM battle missions where your opponent is in the middle and you surrond them, against another SM force. First mistake was actually splitting my forces so that I had units on all sides, as he just ended up killing one flank at a time.
Second mistake was having Vulkan, a Librarian, and a combat squad of tac marines alone on one side, figuring they could kill most anything that showed up (was still a fairly new player at this point). His turn one, drop pods an Ironclad Dreadnought right next to the rhino, blows it up, and I roll boxcars for pinning. Next turn it assualts, and after four assualt phases of laughing at my guys not being able to hurt it, finally finishes off the unit.
42462
Post by: putrid one
charging a lash sorcerer and my last remaining thousand sons into a large squad of about 30-40 guardsmen with commisar. then forgetting that had warp time and so fluffed all attacks then died to fearless saves :(
9217
Post by: KingCracker
Gandair wrote:in my last game of 1500 pts I managed to only take 1 synapse creature. The parasite or mortrex. One S8 wound later my army was flailing about like a bunch of six year olds at a birthday party.
Im not going to lie, that is hilarious
44586
Post by: MikZor
KingCracker wrote:Gandair wrote:in my last game of 1500 pts I managed to only take 1 synapse creature. The parasite or mortrex. One S8 wound later my army was flailing about like a bunch of six year olds at a birthday party. Im not going to lie, that is hilarious
+1 for hilarity  kudos to you sir i once charged the nightbringer with my farseer.... It only had two wounds left and he actually killed it Another shining moment for me was charging a greater daemon of nurgle with a squad of guardians.... Had one wound but still the warlock killed it Witchblades seem to make up for my terrible ideas
38322
Post by: L_Dawg
Gandair wrote:in my last game of 1500 pts I managed to only take 1 synapse creature. The parasite or mortrex. One S8 wound later my army was flailing about like a bunch of six year olds at a birthday party.
You sir, are a master of simile.
25208
Post by: AlmightyWalrus
I had a friend ram his weapon-less Fire Prism into my Dreadnought. I DoG and whiff. He immobilises me, the return hit vs. the Fire Prism explodes it, leaving a very suprised Dreadnought.
24211
Post by: Ferrum
Camping an iron warriors basilisk battery with attendant shadowsword on the back edge of the table. In apocalypse. Where chainfist terminators can flank march AND assault on the same turn :(
32824
Post by: derfelcadarn
Using an IG army, I replicated the flying V from the Mighty Ducks. Chimeras and LR's shielding a whole mess of Rough Riders and sentinels.
The sad thing is, it worked.....
45047
Post by: dajobe
derfelcadarn wrote:Using an IG army, I replicated the flying V from the Mighty Ducks. Chimeras and LR's shielding a whole mess of Rough Riders and sentinels.
The sad thing is, it worked.....
Quack...Quack...Quack QUACK QUACK QQQUUUUUUAAAAAAACCCCCKKKKK
18690
Post by: Jimsolo
Vanguard Veterans. That's really all I need to say about that.
44704
Post by: Lord of Caliban
.
36240
Post by: Khorne Flakes
Took 10 chaos spawn in a 1000 pt army Im surprised I won a game ! and lost about :3
27727
Post by: Bonde
I kitted an IG veteran squad out with Harker, Autocannon and three snipers and had them sit next to each other in a ruined building, because I really thought they could take out anything with that kind of firepower (it was one of my first games).
Sadly I played against vanilla marines, and the player just happened to have an assault squad with 2 flamers... I think I was tabled by turn 3 without the opponent taking any casualties and that was only because he almost also was a total newbie.
43960
Post by: Fairfeldia
actually i have topped my self (and this one is 40K)
charging my opponents carnifex with yarrick and hoping for the best
23469
Post by: dayve110
Fairfeldia wrote:charging my opponents carnifex with yarrick and hoping for the best
If your going to lose...
Lose in style!
42565
Post by: voryn15
dajobe wrote:derfelcadarn wrote:Using an IG army, I replicated the flying V from the Mighty Ducks. Chimeras and LR's shielding a whole mess of Rough Riders and sentinels.
The sad thing is, it worked.....
Quack...Quack...Quack QUACK QUACK QQQUUUUUUAAAAAAACCCCCKKKKK
If someone i played did that i think i would concede the game then and there because i would be laughing to hard to play.
29035
Post by: bforber
Charging Abbadon with a naked DH inquisitor (before new codex,) and a mystic and having Abbadon roll a 1 on his attacks and impaling himself, (he only had 1 wound left.)
Deciding it would be a good idea to try and rush an eldar player who took 3 units of dark reapers with maugen'ra with a single infantry platoon
I'm sure there are more.
41879
Post by: Sabet
AlmightyWalrus wrote:I had a friend ram his weapon-less Fire Prism into my Dreadnought. I DoG and whiff. He immobilises me, the return hit vs. the Fire Prism explodes it, leaving a very suprised Dreadnought.
I don't believe Dreadnoughts can Death or Glory, or that any vehicle can... If you could, and you failed it, you would automatically die...
5460
Post by: Doctadeth
Dreadnoughts can death and glory. They are walkers after all.
8218
Post by: Raxmei
I don't believe Dreadnoughts can Death or Glory, or that any vehicle can... If you could, and you failed it, you would automatically die...
There are in fact seldom-used rules for walkers performing death or glory. It's in the section on walkers under "Ramming a Walker." Failed death or glory just results in the ram being resolved against rear armor.
40452
Post by: Cypher's Sword
First time using chaos termies, send them in to take down deff dread blocking objective, "Lightning claws do what?"
Had an epic battle with Khorne lord and Tau Leadersuit, then lord decided to smack himself in the head with his sword till he died.
37591
Post by: msteward
Footslogged against Mech-Guard with CSM
Charged a full unit of Ork Boyz with a Nurgle Prince
36241
Post by: Murrdox
Last game I charged a Trygon Prime with a Deff Dread.
4298
Post by: Spellbound
First time using a Callidus assassin, back in the day.
second turn: *rolls die* A 4! She comes in!
*places her next to some devastators* She has a cool flamer!
*shoot flamer, kill 3* Sweet! Now I'm gonna charge, she's got a weapon that ignores invul saves!
*charges, kills three more, unit passes morale, locked in combat* Sweet!
.....Holy crap I just skipped my whole second turn.... Automatically Appended Next Post: Also Callidus assassin shenanigans: Charged a wraithlord, thinking her cool sword would do the trick. Cool sword is S4 though....
42223
Post by: htj
Spellbound wrote:First time using a Callidus assassin, back in the day.
second turn: *rolls die* A 4! She comes in!
*places her next to some devastators* She has a cool flamer!
*shoot flamer, kill 3* Sweet! Now I'm gonna charge, she's got a weapon that ignores invul saves!
*charges, kills three more, unit passes morale, locked in combat* Sweet!
.....Holy crap I just skipped my whole second turn....
Automatically Appended Next Post:
Also Callidus assassin shenanigans: Charged a wraithlord, thinking her cool sword would do the trick. Cool sword is S4 though....
You need to stop fielding Callidus assassins. They're like your kryptonite.
20774
Post by: pretre
Spellbound wrote:
.....Holy crap I just skipped my whole second turn....
lmao.
That is priceless. I'm usually the guy who puts marbo, a callidus or wolf scouts down and then takes my entire turn without using them. Yours is soooo much better though.
37591
Post by: msteward
Prepped an entire list full of melta guns and other anti-armor units. my IG opponent pulled out 13 lascannons and no vehicles.
Even with a 200 point advantage we fought to a draw.
45047
Post by: dajobe
Spellbound wrote:First time using a Callidus assassin, back in the day.
second turn: *rolls die* A 4! She comes in!
*places her next to some devastators* She has a cool flamer!
*shoot flamer, kill 3* Sweet! Now I'm gonna charge, she's got a weapon that ignores invul saves!
*charges, kills three more, unit passes morale, locked in combat* Sweet!
.....Holy crap I just skipped my whole second turn....
Automatically Appended Next Post:
Also Callidus assassin shenanigans: Charged a wraithlord, thinking her cool sword would do the trick. Cool sword is S4 though....
lol, that was really funny, i have done things like accidentally skipping shooting phase by assaulting or forgeting to assault and getting butt pwned because of, but skipping an entire turn is classic. TOP NOTCH STORY!
45369
Post by: ChronoBasha@gmail.com
I didnt do it, so it shouldnt be on here, but my friend is probably one of the worst WH40K tactician ever!
He plays eldar and we were having a medium sized game (around 1750 pts each) I will list his misteakes ( lol)
1.) Trying to kill my land raider with shuriken pistols
2.) Being an eldar player
3.) Using Dark reapers as assault units
4.) Trying to kill my terminators in assault with a farseer (all 20 of them)
5.) Putting gaurdians into his wave serpent instead of Fire dragons or banshees
6.) Getting his fire prism next to my vidicator and trying to kill Cpt. Shrike (in cover) with the beam.
I find it seriously funny how he still doesnt know why he is losing against me!
20774
Post by: pretre
ChronoBasha@gmail.com wrote:I didnt do it, so it shouldnt be on here, but my friend is probably one of the worst WH40K tactician ever!
He plays eldar and we were having a medium sized game (around 1750 pts each) I will list his misteakes ( lol)
I find it seriously funny how he still doesnt know why he is losing against me!
How about helping him improve his game, rather than tearing him down somewhat anonymously on an internet forum?
What's worse... Worst WH40k tactician or Worst RL Friend?
45047
Post by: dajobe
pretre wrote:ChronoBasha@gmail.com wrote:I didnt do it, so it shouldnt be on here, but my friend is probably one of the worst WH40K tactician ever!
He plays eldar and we were having a medium sized game (around 1750 pts each) I will list his misteakes ( lol)
I find it seriously funny how he still doesnt know why he is losing against me!
How about helping him improve his game, rather than tearing him down somewhat anonymously on an internet forum?
What's worse... Worst WH40k tactician or Worst RL Friend? 
DAAAAAAAAAAAAAAAAAAAAAAAAAANG!
4298
Post by: Spellbound
I'm sure he told him as each thing happened.
I remember someone charging my predator tank with incubi waaaaaaaay waaaaaaay back in early 3rd edition. "What's their strength?" "Four, but they have POWER WEAPONS" ".....ok, so?" "So...wait, lemme check...."
Apparently power weapons were canned death and destruction back in 2nd edition? He was surprised it didn't do anything special versus vehicles. His charge did nothing.
20774
Post by: pretre
Spellbound wrote:I'm sure he told him as each thing happened.
I find it seriously funny how he still doesnt know why he is losing against me!
Yeah, he's withholding.
I remember someone charging my predator tank with incubi waaaaaaaay waaaaaaay back in early 3rd edition. "What's their strength?" "Four, but they have POWER WEAPONS" ".....ok, so?" "So...wait, lemme check...."
Apparently power weapons were canned death and destruction back in 2nd edition? He was surprised it didn't do anything special versus vehicles. His charge did nothing.
Nice. I give wicked takebacks in our garage games. (And in tournament games, much to my detriment sometimes.) Quite a bit of 'You know that's a really bad idea, right?'
20243
Post by: Grey Templar
Spellbound wrote:I'm sure he told him as each thing happened.
I remember someone charging my predator tank with incubi waaaaaaaay waaaaaaay back in early 3rd edition. "What's their strength?" "Four, but they have POWER WEAPONS" ".....ok, so?" "So...wait, lemme check...."
Apparently power weapons were canned death and destruction back in 2nd edition? He was surprised it didn't do anything special versus vehicles. His charge did nothing.
this is what happens when the rules get completely overhauled.
Power Weapons were canned death in 2nd.
a pair of LCs DOUBLED your attacks, not simply +1.
32268
Post by: smeugal fan
i deep striked every thing in my Blood Angels army in a 1000pts. army except for 5-man scout squad and honour guard squad... both killed in first turn
40747
Post by: BigMek GitStompa
I exploded my own killa kan with a grotzooka.....
37591
Post by: msteward
My friend shot me with a plasma cannon. He stattered onto his own predator. It blew up and killed his techmarine.
45047
Post by: dajobe
msteward wrote:My friend shot me with a plasma cannon. He stattered onto his own predator. It blew up and killed his techmarine.
lol, my brother did a similiar thing where he killed a land speeder and exploded and killed a terminator, but yours is MUCH more points, that would be rough
37591
Post by: msteward
I got tank shocked by an Ork trukk. My last obliterator DoG'd and missed...Dead Obliterator. Next turn, my Terminators explode the trukk, It ramschackles into the terminators, wounding three. Two 1's, two dead terminators.
*Facepalm*
32270
Post by: TNM
i had about 5 tukk convoys in an apoc game. i used them to block the enemy's view of my grots. Some IG player launched some deathstrike missles into the trukks all of them blew up with my grots crowded in. 5 out of 300 grots made it out. wtf.
9217
Post by: KingCracker
I watched a SM rhino tank shock a demon prince, the prince DoG and you guessed it, failed horribly. Dunno how much that deamon prince was, but I doubt it was the 40ish points that rhino was
45047
Post by: dajobe
that rhino pilot was a boss, he was all like"lets crank this S%$T up to 11!"
27970
Post by: themocaw
dajobe wrote:Spellbound wrote:First time using a Callidus assassin, back in the day.
second turn: *rolls die* A 4! She comes in!
*places her next to some devastators* She has a cool flamer!
*shoot flamer, kill 3* Sweet! Now I'm gonna charge, she's got a weapon that ignores invul saves!
*charges, kills three more, unit passes morale, locked in combat* Sweet!
.....Holy crap I just skipped my whole second turn....
Automatically Appended Next Post:
Also Callidus assassin shenanigans: Charged a wraithlord, thinking her cool sword would do the trick. Cool sword is S4 though....
lol, that was really funny, i have done things like accidentally skipping shooting phase by assaulting or forgeting to assault and getting butt pwned because of, but skipping an entire turn is classic. TOP NOTCH STORY!
As I a primarily Warmahordes player, I can say that it's easy to tell which players have just come into the game from 40k. They're the ones whose entire army does a full advance, then facepalm.
17279
Post by: Irdiumstern
Well this seems to have turned into funny situations more than stupid tactics, but whatever works.
Me as IG vs Daemons. My demolisher with plasma sponsons only just got into range, and started unloading on the way too close gribblies. Plasma cannon scatters back, right onto my vendetta. Coincidentally, I killed more points of my own army than the enemy did there.
Second one was a big multiplayer game, Me with orks and and allied Orks against Necrons and Salamanders. It's late in the game, everything's stuck in, and the nightbringer the Necron player brought is murdering things left and right. I believe it had lost one wound, and my opponent was still quite cocky with it. It wandered into tankshock range for a Deathrolla. Splat
7926
Post by: youbedead
10 man bike squad and 20 ork boys charge lilith and 3 witches who had a pain token, 3 turns later lillith is the only one left she then took a deff gun to the face.
9217
Post by: KingCracker
dajobe wrote:that rhino pilot was a boss, he was all like"lets crank this S%$T up to 11!" I bet thats what he said too. I know the SM player certainly had the attitude afterwards. Literally pointed that dead prince down and kept yelling "IN YOUR FACE!!!!!!!!!!" and a couple middle fingers, you get the idea. Also these are silly situations, the demon prince player gambled a taking out an easy target, which in effect is a stupid tactic. Why risk losing something like the DP, when you could just let it go by and either ignore it, or smash the hell out if it next turn?
36944
Post by: VardenV2
One that was VERY recent. I was playing DW, my buddy was all drop pod SW, and my other buddy was Chaos. We were fighting Eldar and the new Grey Knights... well as you can imagine, those ddep strikes didn't work out too well. We lost two whole squads of grey hunters to drop pod mishaps and a squad of termies was killed before it even moved. I never killed a single model and lost half my army by turn two. It was shameful.
I was playing as Orks and had 10 burna boyz in a trukk. Drove it past some infiltrated scouts on my first turn. 54 flamer wounds later the scouts were literally nothing. *begins playing Kansas's Dust in the Wind*
Playing a demo game of Planet Strike at my local GW store. I was Deathwing / Ravenwing, and my buddy was Space Wolves. We were against Tau and Black Templar. We got 13 (yes that's right) orbital strikes before the game started. We asked the store manager if he had 13 craters we could use... his face was priceless.
Later in the above mentioned planet strike game Ragnar and a company of three surviving terminators got shot by 5 sword brethren. 3 wounds, three 1's. All termies died. *facepalm*. Next turn, Ragnar charges the sword brethren and kills them ALL. REVENGE!!!!!
Playing an Apoc game as Orks I charged my deff dread, trukk full of burnaz and my Warboss across no man's land. Only the warboss and two burnaz make it to the other side with a total of 0 kills. Then the Warboss TORE DOWN a BUILDING full of Tau warriors, who were flamed by the burnaz... smells like victory.
And I'm sure there are many more.
-WAAGH!
43960
Post by: Fairfeldia
one that was used against me last night, cities of death against chaos, he's driving down a street in his vindicator mincing my white shield, he takes a wrong turn and drives into a street tht is too narrow, he can't turn and can't reverse becasue his obliterators are following, i roll a 6 on my death strike next turn....
23433
Post by: schadenfreude
Charged Marbo with a summoned greater deamon while Marbo was in cover. No grenades, SGD went down to I1, Marbo got a little bit lucky with the to hit rolls, 2+ to wound all wounded, deamon failed 4 of it's invo saves....
26603
Post by: InventionThirteen
Tried to take on a warboss and 6 ork nobs with a five man hellion unit.
They all died. DIED.
The Dark Eldar were made the sock puppets of the green horde that day.
45047
Post by: dajobe
I once saw a demon prince(1 wound left) charge a lone guardsman that was the last in his squad and on the table, the demon prince rolled straight 1's on his attacks, the guardsman then proceded to stick his little bayonet into the DP belly and kill it. The entire store was laughing for like 10 minutes - the chaos player. Unfortunately, after that the guardsman got shot up by 5 obliterators...poor soldier...
9217
Post by: KingCracker
Nothing settles a terrible dice roll fail like overkill
44829
Post by: Abyssel
Fought an eldar player, was a friendly game. We had someone neutral set up the game and designate terrain. We had agreed to run full foot slogging armies.
He built a forest....it was so dense we could barely touch the models, complete with running rivers, everywhere, which was dangerous terrain.
2000p of CSM and 2000p of Eldar....drowned to death before we even touched each other.
28112
Post by: Ethancol
Could only afford a termagant.
43755
Post by: docbrown
i was forced to use a railguun on a ratling and he passed his cover save. I lost due to a fething ratling.
I opted to use burst cannons over plasma rifles on feel no pain guard. I swear it made sense.
Vespid vs ogryns
3 hellhounds vs storm sheild termies
1000 pts of outflanking kroot.
44888
Post by: CarrionBerserk
I used the demons in the CSM codex once. Learned that lesson fast. Also Demon Princes without wings. Everyone loves a footslogging large target.
Also... lashed a nightbringer CLOSER to me. Usually I would kill it... but once I didn't. That game ended quickly.
41879
Post by: Sabet
CarrionBerserk wrote:Also... lashed a nightbringer CLOSER to me. Usually I would kill it... but once I didn't. That game ended quickly.
Now THAT is spectacular!
44888
Post by: CarrionBerserk
Sabet wrote:CarrionBerserk wrote:Also... lashed a nightbringer CLOSER to me. Usually I would kill it... but once I didn't. That game ended quickly.
Now THAT is spectacular!
I only failed to drop that model in one round of shooting ever... As far as I was concerned, it was the standard shock and awe tactic that made necron players go bawwwwwwwwwwwwwwwwwwwwwww. Well, it was bound to fail some time.
21148
Post by: KOS
Worst tactic ever ?
playing with dice rolling.
45047
Post by: dajobe
pretty sure this is not a tactic but it was funny, once my brother had 4 firewarriors left in a squad and just shot once at my termies, all 4 hit, all 4 wounded, and i got 4 1's on saves...it was horrible
22146
Post by: Saintspirit
dajobe wrote:pretty sure this is not a tactic but it was funny, once my brother had 4 firewarriors left in a squad and just shot once at my termies, all 4 hit, all 4 wounded, and i got 4 1's on saves...it was horrible
Is it still a stupid tactic if it goes well?
45047
Post by: dajobe
sure, the mighty duck guy had a funny tactic, i view this thread as more of a funny stories thread
44287
Post by: Reisen-tanith
3 bad tactics on my end
1. Forgetting Marbo has a demo charge (I could have killed a captain and a combat squad in 1 turn)
2. thinking 3 marines can out fight 8 fire warriors
3. thinking a dreadnought can defeat 12 honor guard fire warriors and the ethereal, who knew they are strength 5?
(2 and 3 were in the same game)
45047
Post by: dajobe
gotta watch out for those S5 pulse rifles, can do damage on your transports and dreadnoughts...my brother plays tau, so ive learned this the hard way
42223
Post by: htj
Stupidest tactic I ever used? Charged an Avatar of Khaine with a Guard Platoon Command Squad, sans Lieutenant. They only went and bloody killed it, with one Guardsman left. He was later obliterated by massed Eldar firepower, but he died a hero.
45047
Post by: dajobe
that reminds me of the time that a guardsman killed a demon prince alone in close combat, it was epic, the demon prince only had 1 wound left...but still, it was hilarious, he was then gunned down by a terminator squad...
39111
Post by: Orkymike
Playing a necron player i decided to charge his nightbringer with my 20 some odd squad of boys not realizing they cant wound him. about two turns later there's no more orks around him.
Automatically Appended Next Post:
Also, during an apocalypse game (no relevance) i decide to charge into combat with a dreadnaught with a nob and two boys left in a squad thinking all the attacks go to his rear armor. didnt end well for the boys.
|
|