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Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/04 21:13:15


Post by: FearPeteySodes


agnosto wrote:
Melissia wrote:
SkaerKrow wrote:Wow, those are hideous.
Wait, it's Ogre Kingdoms, isn't hideous the entire point?


Bingo! We have a winner.

Personally, the models are fine to me, except the cav looks underfed and I actually like the old scraplauncher a bit more than the new one...



VS.



Maybe it's the giant horns that just aren't doing it for me.


Agreed, i dont like the big horns or the faux elastic mechanism. Looks cheesy.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/04 21:17:26


Post by: Anung Un Rama


I wonder how the those giant horns would look on a Stonetusk.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/05 09:35:34


Post by: Puscifer


An explanation then...

The Ogres on those cat things.
The riding position seems way too high, if they were placed in a typical riding position like on a horse, I would think better of the model.

The big tusked beast.
I quite like this model, reminds me of those huge beasts roaming round in Northrend in wow.

New scraplauncher and cannon.
I much prefer the old scrap launcher, especially the beast that pulls it.
The cannon is just rediculous. I like the idea, but not the execution.

The mammoth thing.
Great looking beast, but I'm not a fan of the riders. The sculpts of their bodies look like they are sat in an unnatural position.

Well that's my two cents. I'm standing by my verdict on these new models.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/05 09:58:27


Post by: Surtur


Puscifer wrote:
The big tusked beast.
I quite like this model, reminds me of those huge beasts roaming round in Northrend in wow.




I just want to see the models up close at this point. The models are just at that point where you can see details, but not precisely.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/05 10:27:13


Post by: Scottywan82


^^ Love. I think that comic is to blame for my PA obsession.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/05 11:15:56


Post by: StarFyre


I just hope from the look of these new monsters lately, that whenever they do lizardmen, we get a chaos war mammoth sized thunder lizard

Love the new ogre stuff (except the sabretooth riders)

Sanjay


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/05 17:36:36


Post by: ceorron


I think with those two pictures next to each other, like that, people can really see the new heights of ridiculous GW has reached with the new range.

I'm not saying I stand on one side of the wall or the other but you can see what people mean when they say GW is taking a lot of inspiration from blizzard and the newer stuff is cartoony too much so for some.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/08 22:19:22


Post by: Kroothawk


BTW there are some new rumours on Warseer ( http://www.warseer.com/forums/showthread.php?t=312627&page=23 (last 3-4 pages), but i only have the time to post one of them, maybe someone else has more time:
Deadhorse wrote:Ah heck, I'll add some stuff I heard:

Base cost of an ogre bull divides by 10 well. Equipment options are very cheap, like a point or two. Gut plate doesn't exist, so you're looking at a 5+ save/6+ward at best.

The big beasties you're curious about are so-so resilient. Tough as a dragon, but the best asv gives you a 50% chance of not getting poisoned by a skink shot, and it is only available on the monster that looks like it has a thick skull.

Delicious little tidbits?
There is a very reliable way to make opponents Always Strike Last.
All ogres seem cheaper. Slightly cheaper or nearly a third cheaper - the elites have a much lower cost per model.
Maneaters got weird rules that I wouldn't believe if I read them on a rumour forum.
Leadbelchers are good now. I think you can build a really, really shooty ogre army.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/08 23:11:49


Post by: kenshin620


Cheaper Ogres? Time to run hordes!


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/09 00:41:34


Post by: chaos0xomega


kenshin620 wrote:Cheaper Ogres? Time to run hordes!


Even if they are cheaper, it probably still won't be worth it to run the 18 model units you would need to benefit. Besides that, I think most opponents would forego the horde formation and run standard frontage of 5 in order to prevent the unit from gaining its full attacks.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/09 05:00:16


Post by: Breotan


kenshin620 wrote:Cheaper Ogres? Time to run hordes!
How many more do I need? (10 Leadbelchers not shown due to being stripped at the time)



Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/09 06:41:49


Post by: chaos0xomega


Whats the point of running horde ogres if you only have enough for 2 ranks? Ogres get their full attacks in the second rank either way...


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/09 08:51:55


Post by: reds8n


From Warseer, via the ever suave Mr. Darnok

Magic:
Ogre Magic has been reworked and spellcasting now works the same way as for all wizards. Spells are pretty much similar to what they used to be, except they last until next magic phase and are not RIP. Lore attribute is bloodgruel - on 2+ mage gains 1 wound and +1 to cast for his next spell, on a 1 takes an S6 hit.
Ogre mages can take great maw, death, heavens and beasts magic.
New mage model is the firebelly, who uses lore of fire, costs araound a fifth more than an empire cannon, can be upgraded to lvl 2 for the standard price of a wizard upgrade, can take a great weapon or extra hand weapon and has S4 breath attack, flaming attacks and 4+ ward vs fire.

Magic items and big names:
Big names still there and come out of magic item allowance. Didn't get changed that much from what you currently have. Best one is probably giantbreaker - doesn't require giant in the army - for the cost of dispel scroll model can't refuse challenges or flee but gets +1S.
Magic items are few and generally meh compared with common items. Thundermace basically gives you one thundercrush attack just like the sphinx has for a ton of points. Most interesting item is hellheart, which causes a miscast in all enemy mages within 5xD6" at the beginning of enemy magic phase - one use only, costs 2 scrolls.

Core units now include ironguts at five points less than they used to be, and with all command models costed at +10 points (which is same across the book).
You can get 40 gnoblars for the cost of one dark elf sorceress, and they come with throwing weapons attached and no prerequisites.

Special units got a lot of changes, leadbelchers will now fire D6 shots every turn, no misfires, and are move and fire with no penalty for moving. They cost one point less than Yhetees, which cost one point less than talisman of preservation.

Maneaters are half an empire cannon in points, and basically choose two special rules (you cannot chose the same special rule for two units) from a group of 8 - including poisoned attacks, sniper, stubborn, swiftride, strider, vanguard, itp, scout.

Mournfang cavalry is the new heavy cav, with a lot of options (potentially a 2+ armour save), tons of attacks and a price tag that is in the vicinity of a bloodcrusher, depending on what armour/weapons you take. 3 wounds, D3 impact hits and a total of 7 attacks per model make them somewhat fearsome.

Gorger is now special and gets a bit more expensive, but loses the rule by which it had to end movement closer to an enemy unit. It does have frenzy, unbreakable, killing blow and ambusher special rules.

Rare
Scrapalauncher is rare, slightly cheaper I think and similar to what it does now (S3 KB catapult)
Ironblaster is an empire cannon with horrible fluff and a pretty unpleasant misfire chart. It is nearly as expensive as a hydra, but has move and fire, S10 grapeshot and a special rule that allows you to roll two dice for bounce and chose the highest, even if one is a misfire.

The two mammoth-like critters are:
the stonehorn, which can have a mounted harpoon launcher (S6 D3 wounds 36" bolt thrower that doesn't penetrate ranks and is move and fire if mounted), 4+ armour save, does a lot of S6 impact hits on the charge, has dragon-like stats (but lower WS, Ld and initiative), M7, 4+ armour save and a special rule which halves the damage from all multiple-wound weapons that hit it.

and

the thundertusk, which is a support version of the above - has a mounted catapult that doesn't get hurt in any way by misfires, a harpoon and a 12" S6 KB weapon (chaintrap) - 3 weapons on its back, and gives all enemy models within 6" ASL. The tradeoff is - no impact hits and one less attack.

Both of these big beasties cost as much as around 5 wraiths.

A stonehorn can also be the mount for a hunter, which costs almost as much as a high elf prince.

Last but not least: the sabertusk. Special unit, 1-10 unit size. Each one has 3 S4 attacks, so aside from being the redirector of your dreams, it can sometimes work as a mage assassin. One costs slightly more than 4 halberdiers. T4 and two wounds.

They can't use general's leadership or battle standard re-roll, and their own LD is 4 - and can only be joined by a hunter - so I would say they will only come in two unit sizes - 1 or 10+hunter. This second option is not so bad - the unit will cost you some 350 points, but it has vanguard, swiftstride, and 30 S4 WS4 I4 attacks + whatever the hunter brings.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/09 11:44:51


Post by: Anung Un Rama


The Firebelly sounds interesting. I'll have to think about how I could make one more pirate-y.

And as was rumored, no more Gnoblar trappers. I am not looking forward to painting those 40 men units.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/09 12:32:47


Post by: RiTides


Wow, cool rules/rumors...

Breotan- I think you have enough (with the 10 not-pictured leadbelchers) to make a convincing force, although the Giant probably isn't that great (in any army, at least by itself, but it's fun).

So am I correct in that the name of the mounted ogres are "Mournfang cavalry" and the beasts without anything on them are "Sabertusks"?





Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/09 15:01:56


Post by: kenshin620


It was obvious that like TK, the magic would be different. The attribute is very reminiscent though of old gut magic so thats cool. Shame on the magic items, whoever is doing them really needs to just use things from the old books!

Very interesting on the unit commands. Generally 8th edition books make them MORE expensive. In this case it actually makes them LESS. Pretty cool buff since it cost 50 points back then for a full command.

Sabertusks and Hunters still doesnt sound too convincing. Unless they changed up the hunter

I assume Slave Giant is still there, unchanged


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/10 10:32:58


Post by: reds8n


From Warseer, originally -- I think == from the Ogre Stronghold forum

( apologies if this is not the case )

It seems there ism allegedly, a leaked copy of the book ..out there.... and information from that copy is finding its way out and onto the forums.


We'll throw in here the obligatory reminder that we cannot allow links/similar to file sharing sites and the like that provides copyrighted material etc etc yadda yadda. You all know the drill : be smart. Be Safe. Shop S-Mart..

anyway, info seems to be here :

http://www.ogrestronghold.com/forum/index.php?topic=19534.0



[Thumb - ogre.jpg]


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/10 11:51:24


Post by: Kroothawk


So what exactly changed with the new GW information policy?
There are still leaks, but the only official information source is OOP after less than 2 weeks.

Anyway, here more leaked art from the book:


[Thumb - ogre1zy.jpg]


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/10 15:45:22


Post by: Revarien


Kroothawk wrote:So what exactly changed with the new GW information policy?
There are still leaks, but the only official information source is OOP after less than 2 weeks.


Ya know... I was wondering the same thing. It just seems like they didn't want WD going out early or maybe they wanted to give the WD staff a week long holiday and they fell behind or something... lol.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/10 21:11:08


Post by: OnDebit


just noticed that the Battle force, and the Ironguts boxes seem to have been taken off the site.

also, on a personal note, images are just as much copy written as words, ergo, they should be taken down as well.
alternatively all information/links could be left up.
just thought I'd point out a bit of hypocrisy with the rules of the site.



Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/11 04:01:32


Post by: Breotan


OnDebit wrote:just noticed that the Battle force, and the Ironguts boxes seem to have been taken off the site.
They really should take the army book off the site. I mean, how crass do you have to be to sell a book that's going to be worthless in a month or so?


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/11 04:03:09


Post by: Ehsteve


Kroothawk wrote:Anyway, here more leaked art from the book:



That Bretonnian Knight just got pwned.

I'd really like to see on-foot heroes in plastic, what killed me before is the sheer weight and size of the metal models and having to fork out over $60 for a tyrant and $40 for a single maneater. However the prospect of plastic yhetees should ease my rage for now - that is until I see them.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/11 05:09:13


Post by: Grey Templar


I am very happy.


disappointed that Rhinox arn't in the book(praying for a WD rerelease. it seems like thats in style now) but the Stonehorn makes up for it.

the Cannon thingy could have worked better. I will use my current cannon toting scraplaunchers instead(and have a proper scrappie in plastic)

the Cats are kinda meh. was hoping for rhinox. but if they hit as hard as they are rumored and look a little better from the side(I think the pic is at a bad angle) I will probably run them. or my Rhinox will be counts as Mournfangs.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/11 13:34:42


Post by: agnosto


Ehsteve wrote:I'd really like to see on-foot heroes in plastic, what killed me before is the sheer weight and size of the metal models and having to fork out over $60 for a tyrant and $40 for a single maneater. However the prospect of plastic yhetees should ease my rage for now - that is until I see them.


Here's what I use as my Tyrant:



And I loves it. Avatars of War; I found a discount retailer online that had it for $30 (USD). The quality of the model and casting was topnotch; the only gripe i have is the banners on his back and the tusks on his gut plate keep popping off but that's all my fault for being too rough with my models. I went hammer/iron fist and converted a bull into my BSB with the sword (cathayan long sword anyone?).


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/11 14:58:09


Post by: Red_Zeke


Really like the pieces of art shown. That Bretonnian going all rag-doll is excellent!


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/11 15:41:34


Post by: Thunderfrog


Any word on the ogre statlines and if they are changing them?

I was dissapointed when my Ushabti went from a 6 Str to a 4 Str and they cost marginally less for their trouble.

Ogres getting cheaper around the board means smaller tactical armies like my TK will have a hard time dealing with their increased numbers.

I guess what Im worried about is them taking ogres, amplifying their strengths, then killing off their weakness...High cost per model, low initiative in combat, and spellcasting vulnerability.

Seems they reduced points, can make enemies ASL, and can blow up mages on the first or second turn at a reliable range of 15 to 24 inches.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/11 15:44:04


Post by: Grey Templar


Stats are the same, cost drops. Bulls gain LA standard. ogre clubs go away.


Cost in gnoblars(current gnoblars anyway)

ogre bull naked = 15 gnoblars

irongut = 21.5 gnoblars

Ironfist = 1 gnoblar


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/11 18:22:04


Post by: crimsonmicc


That Knight is certainly Bantha Poodoo now.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/11 19:54:44


Post by: chaos0xomega


Please remove if this violates some sort of rule (I dont think it does). Its a more in depth summary from someone who has the book (not me):

Magic:
Ogre Magic has been reworked and spellcasting now works the same way as for all wizards. Spells are pretty much similar to what they used to be, except they last until next magic phase and are not RIP.
Lore attribute is bloodgruel - on 2+ mage gains 1 wound and +1 to cast for his next spell, on a 1 takes an S6 hit.

the signature spell grants stubborn to a unit within 12"/18" (the latter is presumably on a boosted casting)

As for other magic, 2d6 2s no save missile, augment giving target +1t or all units wihin 12" +1t with higher roll, panic test spell to all enemy units 18/36", regeneration to unit/all units within 12" with higher roll, small template spell ini test needed if passed 3s hit if not 7s hit d6 wounds it can be changed to large template with higher roll needed

Ogre mages can take great maw, death, heavens and beasts magic.

New mage model is the firebelly, who uses lore of fire, can be upgraded to lvl 2 for the standard price of a wizard upgrade, can take a great weapon or extra hand weapon and has S4 breath attack, flaming attacks and 4+ ward vs fire.

Magic items and big names:
Big names still there and come out of magic item allowance. Didn't get changed that much from what you currently have. Best one is probably giantbreaker - doesn't require giant in the army - for the cost of dispel scroll model can't refuse challenges or flee but gets +1S.

Magic items are few and generally meh compared with common items. Most interesting item is hellheart, which causes a miscast in all enemy mages within 5xD6" at the beginning of enemy magic phase - one use only, costs 2 scrolls.

magic weapons Thundermace (asl, +2s 2h weapon), or thundercrush attack instead, small template model in the centre hit with 9s d3 wound, rest hit with 3s.

Siegebreaker (asl, +2s 2h weapon) roll to hit against ini or siegbreaker attack d6 hits with str equal to height of the building up to 10.

magic standards Rune maw rules i think are the same as in last book (i dont see its max range use but i think this will be fqed),

Dragonhide banner same stats as in last book + can be used as breath weapon with 3s.

Core:
Core units now include ironguts at 43 points, and with all command models costed at +10 points (which is same across the book).

Special:
Special units got a lot of changes, leadbelchers will now fire D6 shots every turn, no misfires, and are move and fire with no penalty for moving.

Sabertusk. Special unit, 1-10 unit size. Each one has 3 S4 attacks, so aside from being the redirector of your dreams, it can sometimes work as a mage assassin. One costs slightly more than 4 halberdiers. T4 and two wounds.

They can't use general's leadership or battle standard re-roll, and their own LD is 4 - and can only be joined by a hunter - so I would say they will only come in two unit sizes - 1 or 10+hunter. This second option is not so bad - the unit will cost you some 350 points, but it has vanguard, swiftstride, and 30 S4 WS4 I4 attacks + whatever the hunter brings.

Maneaters basically choose two special rules (you cannot chose the same special rule for two units) from a group of 8 - including poisoned attacks, sniper, stubborn, swiftride, strider, vanguard, itp, scout.

Mournfang cavalry is the new heavy cav, with a lot of options (potentially a 2+ armour save), tons of attacks and a price tag that is in the vicinity of a bloodcrusher, depending on what armour/weapons you take. 3 wounds, D3 impact hits and a total of 7 attacks per model make them somewhat fearsome.

Gorger is now special and gets a bit more expensive, but loses the rule by which it had to end movement closer to an enemy unit. It does have frenzy, unbreakable, killing blow and ambusher special rules.

Rare
Scrapalauncher is rare and similar to what it does now (S3 KB catapult)

Ironblaster is an empire cannon with horrible fluff and a pretty unpleasant misfire chart. S10 grapeshot and a special rule that allows you to roll two dice for bounce and chose the highest, even if one is a misfire.

The two mammoth-like critters are:
the stonehorn, which can have a mounted harpoon launcher (S6 D3 wounds 36" bolt thrower that doesn't penetrate ranks and is move and fire if mounted), 4+ armour save, does a lot of S6 impact hits on the charge, has dragon-like stats (but lower WS, Ld and initiative), M7, 4+ armour save and a special rule which halves the damage from all multiple-wound weapons that hit it.

and

the thundertusk, which is a support version of the above - has a mounted catapult that doesn't get hurt in any way by misfires, a harpoon and a 12" S6 KB weapon (chaintrap) - 3 weapons on its back, and gives all enemy models within 6" ASL. The tradeoff is - no impact hits and one less attack.

A stonehorn can also be the mount for a hunter.


Additional:
clubs are hand weapons now

no info about needing 6" to charge but when calculating charge range if you roll 10 or more there is d3 impacts rather than 1

Giant is now stubborn!

if stonehorn makes sucesfull charge he makes 3d3 impacts(instead of his normal attacks) +1 for each dice if charge roll was higher than 10.

Trappers is an upgrade for normal gnobbies @25pts it makes every model in a unit that charges them take a dangerous terrain test.

Named Characters:
Golfgag is a hero with 5a he can take 2d6x10p magic items, if golfgag joins maneaters they have always stubborn and vanguard rules from been there done that special rule.

Bragg is 4a hero with heroic killing blow rule in challenges if he slays challenger enemy unit he was in is disrupted for the rest of the turn


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/13 22:02:06


Post by: Nagashek


Wait, what?
Golfgag gets 2d6x10 pts worth of magic items? How the F%$^ is THAT supposed to work? EVER?!?

Otherwise that looks like a list of balanced and strong, which forces me to call shenanigans.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/13 22:15:35


Post by: Killamop


agnosto wrote:
Here's what I use as my Tyrant:



And I loves it. Avatars of War; I found a discount retailer online that had it for $30 (USD). The quality of the model and casting was topnotch; the only gripe i have is the banners on his back and the tusks on his gut plate keep popping off but that's all my fault for being too rough with my models. I went hammer/iron fist and converted a bull into my BSB with the sword (cathayan long sword anyone?).


I did the exact same thing, however mine has been mildly converted so that I can use it in my GW.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/13 22:23:48


Post by: Uriels_Flame


Again with the Brets being fodder... When's my book coming?

Storm of Magic let's me use . . . A pegasus . . .

Not feeling any love lately for the knights.

I love that rock headed Monster though. Kudo's to the Ogres.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/13 22:38:57


Post by: Breotan


That AoW guy metal or resin?


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/13 22:48:27


Post by: nosferatu1001


For the 2D6x10 my guess would be you roll each game, and add the total to your list - so theyre free points. after all it didnt say these points count towards your army total...


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/13 23:35:54


Post by: Skarvald the Troll-faced


Not sure if they have been posted, but I jsut uploaded pictures of the new Ogre special characters, lords and heroes on my blog:
LINK


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/13 23:45:10


Post by: Kroothawk


Also posted by Darnok over at Warseer, don't know who was first:













Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/13 23:49:54


Post by: Gobstomp420


Holy crap! Those special characters are awesome. I wasn't real pleased with the new models, except the stonehorn, but these are great. The firebelly is beautiful. I can only hope to be a good enough painter to do that guy justice. Thanks for posting them guys!


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/13 23:56:40


Post by: Killamop


HOLY SKAK.
Those things look beautiful, the firebelly is a work of genius!
My wallet is currently sobbing in the delights of what my Ogres will be getting.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/14 00:05:06


Post by: MeanGreenStompa


Kroothawk wrote:





Think I'm taking you home beautiful...


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/14 00:07:35


Post by: Nagashek


"Yoga Fire! Yoga Fire! Yoga Flaaaame!"


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/14 00:16:09


Post by: agnosto


Breotan wrote:That AoW guy metal or resin?


Metal


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/14 00:24:51


Post by: Kanluwen


MeanGreenStompa wrote:
Kroothawk wrote:





Think I'm taking you home beautiful...

*sniffs*

I think I smell another potential Varghulf.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/14 00:32:04


Post by: nels1031


Wow.

Depending on Beastmen 2nd wave, Ogres have a damn good shot at being my newest fantasy army.

Anyone know who sculpted the Firebelly?

Also : Lol at super secrecy?


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/14 00:48:19


Post by: AvatarForm


I love the new look Ogres... less fat tavern drunks and more brawny brutes!


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/14 00:59:19


Post by: Schmapdi


AvatarForm wrote:I love the new look Ogres... less fat tavern drunks and more brawny brutes!


And here I came to post about how I liked the Firebelly but am dissapointed by how skinny he is He doesn't look very Ogre-y IMO.

Golfag looks a little too busy for my taste (though he might be better without the shark mouth behind him). The executioner guy is ok - he doesn't strike me as tremendous or terrible.

Is the guy with a pistol on the mournfang a special character? Or is he just a unit champ? It's nice to see another angle on them, but the result is still the same - goofy looking. I was hoping it would be easy to just slide the saddle down to cover the skinny haunches. But now it looks like the saddle itself is a high-seat.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/14 01:04:45


Post by: Ahtman


Schmapdi wrote:
AvatarForm wrote:I love the new look Ogres... less fat tavern drunks and more brawny brutes!


And here I came to post about how I liked the Firebelly but am dissapointed by how skinny he is He doesn't look very Ogre-y IMO.


Isn't that sort of the point of the Firebelly though? They are strange even for ogres, which is why they don't use the Ogre Magic.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/14 01:08:43


Post by: Begel Dverl


How do these things get on the Internet? And how do people find them?


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/14 01:13:44


Post by: Kanluwen


Likely they're being leaked by someone working at the printing company that does the army books or translations of the army books.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/14 01:14:42


Post by: Ozymandias


Hmmm... Ogres smashing Brettonians in the leaked picture... wonder if that is an Easter Egg for the next army book...


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/14 01:25:02


Post by: RiTides


WOW... those character models are fantastic!



Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/14 02:00:08


Post by: Nagashek


Ozymandias wrote:Hmmm... Ogres smashing Brettonians in the leaked picture... wonder if that is an Easter Egg for the next army book...


I'm so torn about that. I would say Brets and WE need a new book in equal measure, but I have a WE army. So it's pretty hard for me to not root for WE to get their book first, but in all fairness I'd be willing to settle it with a coin toss.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/14 02:01:23


Post by: Falconlance


Ozymandias wrote:Hmmm... Ogres smashing Brettonians in the leaked picture... wonder if that is an Easter Egg for the next army book...


Tomb Kings did have artwork depicting a tomb king decapitating an ogre...


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/14 02:41:38


Post by: Nagashek


Falconlance wrote:
Ozymandias wrote:Hmmm... Ogres smashing Brettonians in the leaked picture... wonder if that is an Easter Egg for the next army book...


Tomb Kings did have artwork depicting a tomb king decapitating an ogre...


That's true, and the last Tau book depicted them dying in droves to Space Marines... Oh wait, Space Marines kill everyone now: even in that army's fluff.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/14 02:48:58


Post by: Grey Templar


Anyone else notice the Pistols in the new Mournfang picture???

mobile shooting FTW!!!


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/14 03:14:04


Post by: Snord


These models are quite impressive. Especially the Firebelly (assuming that's the chap breathing fire). Presumably the mounted character is plastic, while the others will be Finecast? For all it's fragility, Finecast seems well suited to larger models like this, which will be reasonably robust but still light.

I am really regretting selling off my Ogres...


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/14 03:20:15


Post by: Grey Templar


the mounted Hunter is probably part of the Stonehorn/Thundertusk kit seeing as thats the mount option.


I wonder if Tyrants can get Stonehorns as mounts. that would be epic.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/14 03:27:10


Post by: H.B.M.C.


... costs araound a fifth more than an empire cannon...

... for the cost of dispel scroll...

... costs 2 scrolls...

... at five points less than they used to be...

... You can get 40 gnoblars for the cost of one dark elf sorceress...

... They cost one point less than Yhetees, which cost one point less than talisman of preservation...

... Maneaters are half an empire cannon in points...

... and a price tag that is in the vicinity of a bloodcrusher...

... It is nearly as expensive as a hydra...

... Both of these big beasties cost as much as around 5 wraiths...

... which costs almost as much as a high elf prince...

... One costs slightly more than 4 halberdiers...


Oh God this again? Can't we just post the points costs? Is it really so difficult?


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/14 03:39:49


Post by: Grey Templar


H.B.M.C. wrote:
... costs araound a fifth more than an empire cannon...

... for the cost of dispel scroll...

... costs 2 scrolls...

... at five points less than they used to be...

... You can get 40 gnoblars for the cost of one dark elf sorceress...

... They cost one point less than Yhetees, which cost one point less than talisman of preservation...

... Maneaters are half an empire cannon in points...

... and a price tag that is in the vicinity of a bloodcrusher...

... It is nearly as expensive as a hydra...

... Both of these big beasties cost as much as around 5 wraiths...

... which costs almost as much as a high elf prince...

... One costs slightly more than 4 halberdiers...


Oh God this again? Can't we just post the points costs? Is it really so difficult?



He should do what the Ogrestronghold does and post the cost in Gnoblars.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/14 03:41:30


Post by: kenshin620


I suddenly want to give that Firebelly a Dhalism paint job!


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/14 03:45:14


Post by: Ralin Givens


That new executioner fella is just wow... and then you scroll down to the firebreather and those cats and my excitement drains.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/14 03:45:52


Post by: kenshin620


Well there not much you can do to make those silly cats look any better anyways


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/14 03:46:31


Post by: H.B.M.C.


kenshin620 wrote:I suddenly want to give that Firebelly a Dhalism paint job!


But instead of "Yoga fire!" it would be "Ogre fire!".

*rimshot*

Thank you. Thank you. I'm here all week.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/14 03:47:48


Post by: Sidstyler


Nagashek wrote:
Falconlance wrote:
Ozymandias wrote:Hmmm... Ogres smashing Brettonians in the leaked picture... wonder if that is an Easter Egg for the next army book...


Tomb Kings did have artwork depicting a tomb king decapitating an ogre...


That's true, and the last Tau book depicted them dying in droves to Space Marines... Oh wait, Space Marines kill everyone now: even in that army's fluff.


On that note, there's been Tau artwork in every single new codex that's come out IIRC, and they still haven't gotten an update yet. So I don't think it's a good hint at what the next release is.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/14 03:47:55


Post by: Grey Templar


I am not thrilled with the cats either, but they are tolerable.

Why no Rhinox? Why GW, WHY?


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/14 04:33:41


Post by: kenshin620


Grey Templar wrote:
Why no Rhinox? Why GW, WHY?


They are the Ogre's Hydra


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/14 04:34:50


Post by: Grey Templar


kenshin620 wrote:
Grey Templar wrote:
Why no Rhinox? Why GW, WHY?


They are the Ogre's Hydra


Rhinox were nowhere NEAR as good as Hydra. they were fairly priced for their stats.

people just had hissy fits when Ogres actually started winning games so GW pulled the rules.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/14 04:51:41


Post by: kenshin620


Grey Templar wrote:
kenshin620 wrote:
Grey Templar wrote:
Why no Rhinox? Why GW, WHY?


They are the Ogre's Hydra


Rhinox were nowhere NEAR as good as Hydra. they were fairly priced for their stats.

people just had hissy fits when Ogres actually started winning games so GW pulled the rules.



Oh whoops

I meant THIS hydra. You can easily use the FW rules but you're gonna need to get the FW model!





Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/14 11:07:38


Post by: Kroothawk


kenshin620 wrote:Well there not much you can do to make those silly cats look any better anyways

You can just buy the FW Rhinoxes, use the cat rules and pretent the cat models never happened.



BTW, here a rumour "FAQ" by Dr. Who over at Warseer:
Q: Did the average Ws is still 3? Any character upgrade inside units ? What about the background , is changed ?

A: 1. Yes 2. No 3. Not really changed except in a couple of instances, mostly expanded on. Some really cool and humorous bits in there.


Q: So that no hero or lord can join a unit of cav?

A: They can, but it'd be a silly idea.


Q: The ogres no weapon? + 10 pts for IF?

A: I may have misunderstood your question - there are no special character upgrades for units. Most units have equipment/command options of some sort, in fact more units no have access to command than there were before.
Quote:


Q: [On Mournfang movement rate] Move 7 I reckon?

A: I believe it's 8.


Q: Also, if hunter join a unit of tusks, can he have any spc rules

A: The Hunter and Sabretusks both get vanguard if they are deployed together.


Q: Can they have a magic banner in the new book? If they can is it limited to only one Irongut unit in the army?

A: Yes and yes, but Ironguts are just one of 3 units that can have a magic standard, not including the BSB.


Q: Do maneaters get 2 special rules by default, or it is more like an upgrade so you could run them with only 1 special rule or even none to make them cheaper?

A: 2 special rules for 'Eaters by default, no more, no less, no cost, no duplicate rules across the army (which unfortunately means a maximum of 4 units of 'em ) but they must be noted in the army roster.


Q: On Ogre Pistols, Gnoblar upgrades, Giants, Stat changes.

A: Ogre Pistols may be taken singularly or as a brace, identical to what they were before but without the +D6 range to the first shot.

No tooth/sword/luck Gnoblars, but look-outs are still in.

The Slavegiant is a copy and paste job from the O&G book.

No stat changes for any existing units.


Q: Does the thundertusk have armor save same as stonehorn ?
Is GreatSkull/Glittering scale/Greypack belt still there ? (ie : can we have a tyrant of antidoom?)

A: 'Tusk has only a 5+ save. Greatskull and Pelt gone.


Q: Can you give us a list of the magic items?

A: Thundermace (pretty similar but more expensive), Siegebreaker (more expensive, a bit worse in some respects, but potentially very useful in Watchtower games), Thiefstone (more expensive, MR2 and another, rather unique effect - lock up your valuables!) Greedyfist (no longer armour, +1S, 6+ ward, only eats weapons on the 6+ save, more expensive) Rockeye (cheaper), Hellheart, Grut's Sickle (more expensive, inflict a wound to gain +2 to cast for the phase, but the other Ogres may not be too happy...) Gut Maw (more expensive, heavy armour, terror and usual effect), Runemaw and Dragonhide (both described elsewhere).


Q: Do we know if our Butchers get spells random like other armys or can we buy them like the rumour had been saying awile back? Also is there anyway to get Loremaster?

A: Casters need to roll for spells, no way to get Loremaster (not even with Skrag).


Q: How about hunter ? Did he get any improvement ? (beside taking cats). It seems he costs more now.

A: Not really any better by himself, but he does at least have more options (weaponry, Stonehorn... and a BIRD).


Q: Talking about Skrag, how does he look on the paper? I enjoyed the current incarnation alot, is there still a killing tally?

A: Slight cost increase, asides from that he's 99% unchanged.


Q: Is the scraplauncher the same as its current state besides the drop in price?

A: Small blast, extra Gnoblars, no bad-tempered, slight misfire adjustment (one result gives it Spawn movement, for example).


Q: Leadbelchers, do they suffer a penalty for long range?

A: Yes, but their range has doubled.


Q: (Runemaw) Basically it makes the unit carrying the standard untargetable by spells, but the opponent can choose to redirect it anywhere else they want. For the redirection, would the range of the spell be measured from the Runemaw unit or from the original casting position of the enemy mage?

A: It's as though the mage simply casts the spell again, the distance from the banner and the new target has nothing to do with it.


Q: They kept Rock Eye in the item list? That doesn't make any kind of sense.

A: It is very cheap.


Q: Unless my math has failed me completely, wouldn't that give ogres 10 magic items instead of the usual 8?

A: Indeed it does.


Q: Maybe it steals magic items so ours aren't so underwhelming?

A: The Thiefstone comes with it's own little table of some BRB talismans/enchanted items which you roll for at the start of the game. If any other character (friend or foe) is already using said talisman, they lose it.


Q: What about mounts option for tyrant?

A: No mounts for Tyrant. At least it results in more Hunters being used (I hope)? The only character in the book who can be mounted is the Hunter, and only on a Stonehorn.


Q: IS that small blast s3 kb? Center no double strength? Is the rhinox same as storm of magic so that it had stubborn etc? Also, do it court as chariot as before?

A: The entire template is S3 KB. The Rhinox is not stubborn. It still counts as a chariot.


Q: How good is Ironblaster in close combat ? It seems a ogre with rhinox..so does it count as chariot too?

A: It's pretty much a T6 Scraplauncher with a single Ogre and single Gnoblar, so pretty potent in combat.


Q: After so much infos i'm still missing something imho very important about stonehorn and the mammooth (i don't remember the name)...

A: [Stonehorn has dragon-like stats (but lower WS, Ld and initiative), M7, 4+ armour save and a special rule which halves the damage from all multiple-wound weapons that hit it

thundertusk - one less attack.]

Think of them as WS3 Dragons and you're not far off. Not as tough as Sphinxes and Araknaroks, but not far off and probably more effective in combat (in the Stonehorn's case at least).


Q: Do the rhinox form Ironblaster and Scrap Launcher just same stats as old version?

A: The Rhinox are WS3, S5, A3. Don't forget, both units are chariots, so that should help answer your other questions.


Q: Seems is the only way for Ok for remove cheap hordes/oversized unit

A: Or you could summon the Maw.

'The Maw' is the new uber-spell. Predictably, it uses the small round template and can be boosted to use the large one, but is direct damage as opposed to vortex. It'll usually scatter and then forces an I test. Those that pass take a S3 hit from the teeth, those that fail take a S7 hit doing D6 wounds.

Bonus titbit: There's a new executioner special character who other Ogres are scared witless of, primarily because he's got a weapon which can get around a gut-plate and deliver a nasty disemboweling, a wound that is painful, fatal and always results in a slow death as it takes a while for an Ogre's guts to spill. Awesome fluff, pic and model, but in-game he's less like an Ogre grim reaper and more like Koko, the Lord High Executioner (props if you actually know who Koko is).


Q: Is that special character on a rhinox still a possibility?

A: No, Golgfag and Bragg the Gutsman are the only 2 new special characters.


Q: It is a Maneater on kitty? O_O Cause he got a ogre pistol look like ...

A: It is a pistol, but that's just an upgrade for the 'Fang champion.


Q: Any hint on what the blood vulture does?

A: [From Eastern Barbarian] Vulture is long distance attack that ignores ANY cover with same S as handgun and distance of handgun plus 50%

BTW here a malifaux alternaitve to the scrap launcher


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/14 11:17:31


Post by: Surtur


Dear GW,
I'm sorry about all of those things I said. You're right the models are worth a billionty dollars. I'm sorry, I shouldn't have lashed out. I just took out the 3rd, 4th and 5th mortgage on the house and I'd like to pre-order all of those ogres.

Hugs and kisses,
Me


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/14 11:33:32


Post by: Flashman


Lol, that firebelly chap is ridiculous but awesome at the same time. I nod my head to all the amusing Dhalsim jokes.



All in all this looks to be a pretty impressive release, but I will be strong and stick with my Skaven and Tomb Kings... probably

EDIT - And may I again commend GW on their excellent leak control strategy.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/14 14:31:05


Post by: RiTides


The FAQ on the rumors is really helpful... few things I found confusing at first but make sense now:

-The "Bird" is the vulture on the arm of the (hunter?)
-The rhinoxes being talked about are just the ones pulling the guns

Thanks for posting this!



Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/14 14:56:02


Post by: FearPeteySodes


Daaaang, i want these. I kinda rolled the dice in starting Ogres pre-book but im suuuuper happy with where it seems they're going!


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/14 15:11:55


Post by: Equinox


Has anyone mentioned whether or not there are special characters that shift a choice from special/rare to core? Wondering if there will be alternative builds based on special characters (though I seem to think that Tomb Kings did not get any either).


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/14 16:14:42


Post by: Grey Templar


There arn't any like that.

the only new special characters are Bragg and Golgfag to join Scragg and Greasus.


Bragg, Scragg, and Golgfag. the trio of destruction


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/14 16:22:01


Post by: kenshin620


Hmm yea plus Ogres dont really seem the type to change unit slots unless we got a Yeti character or something (although if you could shift a rare monster to special by having a hunter or something, that would be cool )


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/14 16:22:25


Post by: zeekill


So just from rumors does anyone think that Ogres are going to work like they already do just a bit more efficiently?

Like the classic 1 horde unit with 1 smaller unit and a few other tidbits added?


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/14 16:26:06


Post by: kenshin620


zeekill wrote:So just from rumors does anyone think that Ogres are going to work like they already do just a bit more efficiently?


Probably. Sure if you're used to Gutmagic from yore it'll be different but other than the new units and the slight change of weapons it seems that ogres will function like they did before with more points to fiddle around with


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/14 16:27:50


Post by: Grey Templar


I think they will have a varity of styles.


The deathstar builds will certaintly stay around, and in greater numbers due to the lowering of the cost of Bulls.

MMU will probably become more popular because Bulls will be a little more durable vs Str3 enemies(5+ armor, 6+ ward) so smaller units won't die as quickly.

Ogres will have more reliable shooting avaliable from Leadbeltchers, Scraplaunchers, sniper Maneaters with brace of Handguns(hello teclis!!!), Ironblasters, Stonehorns(including hunter mounts) and Thundertusks.

Monster mash lists will pop up. Hunters on Stonehorns, Stonehorns, and Mournfangs supported by blocks of bulls.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/14 16:35:28


Post by: Saintspirit


Hang on. Are the mournfang cavalry ogres mounted on sabretusks, or something similar?


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/14 16:38:41


Post by: Sasori


I think the FIrebelly needs to eat a few more cheezeburgers before he becomes a real ogre.


Otherwise, I like the new models.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/14 17:02:56


Post by: kenshin620


Sasori wrote:I think the FIrebelly needs to eat a few more cheezeburgers before he becomes a real ogre.



Perhaps hes BURNING a lot of calories


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/14 17:07:54


Post by: zeekill


kenshin620 wrote:
Sasori wrote:I think the FIrebelly needs to eat a few more cheezeburgers before he becomes a real ogre.



Perhaps hes BURNING a lot of calories


*Cymbals* ba-dum-ch!


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/14 18:20:11


Post by: lord_blackfang


Saintspirit wrote:Hang on. Are the mournfang cavalry ogres mounted on sabretusks, or something similar?


They're mounted on Mournfangs


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/14 20:27:56


Post by: Anung Un Rama


The cats look better from this angle. Looks more like the ogres build chairs on top of the cats. Before it looked like they we're just standing on them.

Still no Rhinox cavalery but I like them better now than I did before.

On a completly unrelated note, I need 28mm scale manatees.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/14 21:13:20


Post by: FearPeteySodes


When can we expect to know the release date on the OK Book?


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/14 21:22:44


Post by: UltraPrime


FearPeteySodes wrote:When can we expect to know the release date on the OK Book?


August 27th


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/14 21:35:37


Post by: FearPeteySodes


UltraPrime wrote:
FearPeteySodes wrote:When can we expect to know the release date on the OK Book?


August 27th


For release or release date release?


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/14 21:48:04


Post by: UltraPrime


release date release


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/14 22:31:37


Post by: Grey Templar


Saintspirit wrote:Hang on. Are the mournfang cavalry ogres mounted on sabretusks, or something similar?


No, its another cave beast called a Mournfang.

Sabertusks are only the size of horses, little more then a housecat for an Ogre.


Mournfangs look to be about the size of a Rhinox.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/15 01:50:15


Post by: chaos0xomega


Grey Templar wrote:
Saintspirit wrote:Hang on. Are the mournfang cavalry ogres mounted on sabretusks, or something similar?


No, its another cave beast called a Mournfang.

Sabertusks are only the size of horses, little more then a housecat for an Ogre.


Mournfangs look to be about the size of a Rhinox.


A small rhinox... not anything remotely close to a bull rhinox.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/15 02:17:06


Post by: Grey Templar


Yeah, a small rhinox.

although they are getting a similer stat line, with higher movement(M8)


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/15 03:49:57


Post by: FearPeteySodes


We haven't had any indication towards getting new sabertusks have we?


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/15 03:56:25


Post by: Grey Templar


Just them switching to Finecast.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/15 09:25:08


Post by: Saintspirit


Grey Templar wrote:
Saintspirit wrote:Hang on. Are the mournfang cavalry ogres mounted on sabretusks, or something similar?


No, its another cave beast called a Mournfang.

Sabertusks are only the size of horses, little more then a housecat for an Ogre.


Mournfangs look to be about the size of a Rhinox.
Thank Khorne for that. I thought they were the new sabretusks, in a way.
Any talk about new sabretusks?


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/15 16:18:45


Post by: Grey Templar


I doubt there will be new Sabretusk models. they'll just switch over to Finecast with everyone else.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/16 15:24:49


Post by: ceorron


Schmapdi wrote:
AvatarForm wrote:I love the new look Ogres... less fat tavern drunks and more brawny brutes!


And here I came to post about how I liked the Firebelly but am dissapointed by how skinny he is He doesn't look very Ogre-y IMO.


I think the firebelly may have gone on a bit of a diet, he can only eat food if it is REALLY well done I think.

Edit:

Looking back at previous pages and firebelly jokes have already been done and substancially better, apologies for this.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/16 15:52:08


Post by: Alpharius


FearPeteySodes wrote:We haven't had any indication towards getting new sabertusks have we?


Grey Templar wrote:Just them switching to Finecast.


Saintspirit wrote:
Grey Templar wrote:
Saintspirit wrote:Hang on. Are the mournfang cavalry ogres mounted on sabretusks, or something similar?


No, its another cave beast called a Mournfang.

Sabertusks are only the size of horses, little more then a housecat for an Ogre.


Mournfangs look to be about the size of a Rhinox.
Thank Khorne for that. I thought they were the new sabretusks, in a way.
Any talk about new sabretusks?


Grey Templar wrote:I doubt there will be new Sabretusk models. they'll just switch over to Finecast with everyone else.


Is there an echo in here?

These new releases... so many awesome new models, with more than a few bizarre design choices.

So strange...


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/16 16:01:14


Post by: Grey Templar


the change to Sabertusk rules makes them awsome.


1-10 unit size and only costing 10.5 gnoblars makes them the ultimate charge blockers. they can also hunt Warmachine crew with 4 Str4 attacks


get 5-8 single sabretusks running around and the ogres can dictate the game's charges even more effectivly then Warhounds or Skinks(or even kill those units outright)


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/16 16:13:43


Post by: FearPeteySodes


Grey Templar wrote:the change to Sabertusk rules makes them awsome.


1-10 unit size and only costing 10.5 gnoblars makes them the ultimate charge blockers. they can also hunt Warmachine crew with 4 Str4 attacks


get 5-8 single sabretusks running around and the ogres can dictate the game's charges even more effectivly then Warhounds or Skinks(or even kill those units outright)


Agreed, I'm very excited to see Ogres get some real variance in their toolbox. It's going to be a blast!


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/17 15:35:27


Post by: agnosto


From VoodooChilly on Ogre Stronghold...I didn't see this anywhere else in the thread but some of the pics on here were showing up as a red X on my computer..Somewhat fuzzy front-shot of a Thundertusk..



Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/17 18:21:35


Post by: TBD


Grey Templar wrote:get 5-8 single sabretusks running around and the ogres can dictate the game's charges even more effectivly then Warhounds or Skinks(or even kill those units outright)


I think the usual army restrictions still apply, so you'd have to play very high pts games to be able to include 5-8 single & identical special choices


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/17 18:23:49


Post by: Grey Templar




silly me.


still, 4 units of these guys running around are going to mess charges up.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/18 01:03:16


Post by: Ehsteve


What might really make or break this army is leadership. Hopefully they still cause fear like the current army book (which essentially makes them ItP in combat) but I still see that losing a single ogre or two in a rank will cause panic at range and anything which requires leadership or die (banshee howl, Casket) will be devastating.

However Inspiring Presence at 18" is still awesome (Mounted Hunter) and on a Stonehorn...that's one Lord/Hero that's going to hurt.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/18 01:05:36


Post by: Grey Templar


Hunters still can't be the general.

We still cause Fear though.


our base Ld7 makes us rely on the General and BSB alot, but no more then say Empire.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/18 23:49:49


Post by: Deathwolf


Can anything other than Tyrants or Bruisers be the army's General?


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/19 00:09:43


Post by: Grey Templar


Only the Hunter can't be the General, which is a shame as he is the only character that can take a mount, and you don't need Tyrants to take SMs.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/19 07:01:33


Post by: yeofooz


Not sure if this has already been answered yet but I'd like to know if the ogre tyrant can take either of the big monsters (stonehorn, other one whose name I forget) as a mount.

Does anyone know?


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/19 07:05:39


Post by: zeekill


yeofooz wrote:Not sure if this has already been answered yet but I'd like to know if the ogre tyrant can take either of the big monsters (stonehorn, other one whose name I forget) as a mount.

Does anyone know?


From what I've read here, no.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/19 08:44:28


Post by: reds8n


More from Warseer and Ogre Strnghold, thansk to all those who chipped in and Dr. Who for piecing it all together.

...odd things you wind up typing on the internet #23..

Q: The Firebelly seems very cheap if he's got butcher-stats (t5w4 etc)?

A: [Eg Giant-Tripper] The Firebelly has exactly the same stats as a Butcher AFAIK.


Q: On Gnoblar options:

A: [jtrowell] Also, gnoblars can now can have full command (yes, including banner and musician), and the champion is half the usual price for the command upgrade (other command upgrades have the new default 5-gnoblars cost). ... but Sharp stuff is now only a normal throwing weapon, so no more multi-attacks.

Trappers are a unit upgrade every model in enemy unit that successfully charged the gnoblars to take a Dangerous Terrain test… …It's every model in the enemy unit, as long as the Gnobs are charged in the front arc.

Q: Is the presence of Trapper upgrades in Gnoblar units revealed at deployment or are they hidden until the unit is charged?

A: There's nothing about the nature of Trappers in regards to representation, the opponent's knowledge etc. I assume it's totally appropriate to keep quiet about them as you might keep quiet about any other invisible upgrade, like a stat boost. That said, I doubt it'll ever be a point of contention because you'd be daft to field Gnobs without the upgrade IMO.


Q: Do we know if the insignificant rule is still in for Gnoblars and Ogres?

A: [VooDooChilly] Yea insignificant is still in but now called beneath contempt. No panic on friendly units.


Q: On Mournfang Cavalry options?

A: [VooDooChilly] Btw are people aware that MF riders can have IF or GW.


Q: On Hunter options and equipment?

A: [VooDooChilly] Hunter comes with Great Throwing Spears and LA and can take one of the following: XHW, IF, GW or Harpoon, Vulture. Harpoon and Vulture are the same cost.
Blood Vulture missile weapon 36" S4 single shot, Ignore Cover, Quick to Fire


Q: If you could "send out the bird" to scout enemy characters and hidden models in units?

A: [VooDooChilly] Thats what the Rock Eye is for and its half the cost of the Vulture, so you could always take both and say its the Vulture looking around.


Q: Can maneaters take ironfists? In general, what are maneaters weapon and armour options and how expensive are they in gnoblars?

A: [Eg Giant-Tripper, VooDooChilly] Unfortunately I don't think MEs can take IFs. HA is apparently 2 Gnobs, additional hand weapon 1 Gnob, great weapon 5.5 Gnobs, pistol 3.5 Gnobs, brace of pistols 6 Gnobs. Each command option is 5 Gnobs.


Q: How did the Dragonhide Banner change from the current one?

A: [VooDooChilly] Dragonhide is now reroll all 1s on To Hit,To Wound,Saving throws on the turn you charged plus the bearer has S3 Breath Weapon that causes Always Strike Last on the enemy unit until the end of its next turn.


Q: How many Wounds and what toughness do Mournfang Cav. have?

A: [VooDooChilly] 3 and 4


Q: Hunters on foot, can they move and fire with their harpoon launchers?

A: [jtrowell] No, the weapon is only move and fire when the hunter is mounted on a stonehorn.


Q: Any specifics on Goldtooth, other than the early rumors of more combat oriented?

A: Greasus got a bit cheaper, his 4+ ward became a proper ward, he's no longer the BSB, he no longer inflicts additional impact hits, his stupidity ability is limited to 18", he no longer requires Ironguts, put apart from that he's pretty much the same.


Q: Would it be possible for you to go through the Big Names like you did with the magic items?

A: Big names haven't really changed much at all, just point adjustments here and there. Beastkiller is now Hunters only and grants +1 to wound against large targets with both shooting and combat attacks if you're not using a magic weapon. There's a single new one, Brawlerguts, which is quite cheap and allows you to re-roll impact hit wounds.


Q: Does anyone know are the Butchers and the Slaughtermasters still immune to poison?

A: They are.


Q: I wonder if Yhetees still have their -1 to hit and Scale Terrain rules or if Aura of Frost is now the same as in the Storm of Magic book? (-1 WS)?

A: Yhetees are copied and pasted from the SoM book.


Q: Are there any mount options other than a Hunter on a Stonehorn?

A: No.

Q: And are the leadbelcher cannons much differant whilst Ithink about it?

A: [Hragged] Double the range (with long range penalty), D6 shots each, no misfires, move and fire without penalty, can fire every turn (don't need to spend a turn reloading, thank the Maw), slow to fire, minimum unit size of 3, no bonuses from the cannon in combat, and they'll be cheaper.


…Remeber that leadbelcher's need to hit the enemy so its D6 shot each hitting on 4+ per cannon.


Q: Do we have one or more units in the book without models? Like the Hierotitan or the Mangler Squig?

A: Every unit in the book has a model to represent it and all the new models have been leaked. No more surprises I'm afraid.


Q: Any info on Bragg and Golgfag?

A: Trust me, as long as you keep people aware of what Bragg actually does, no-one can accuse you of powergaming with him, he's very expensive for what he does (to be precise, he's 105 Gnobs for Bruiser stats, LA, S6 and HKB in challenges - furthermore if he kills someone in a challenge, all units in base contact are disrupted for a turn).

Golgfag's alright the vast majority of the time too, providing you don't get too lucky with him/equip him to be abusable (he gets 2D6x10 pts worth of free magic items at the start of the game, has slightly upgraded Bruiser stats, LA, lets one unit of Maneaters count as trusted allies and he costs 130 Gnobs).

…And 20pts of other items potentially. Alternatively, he could just have 20pts of items altogether.

…His cost is fixed. The items are completely free.


Q: Both are heroes then (Bragg and Golgfag), I assume? Are there any further Lord SCs besides Greasus and Skrag?

A: Both are heroes, Greasus and Skrag are the only SC lords. Skrag went up 12.5 Gnobs and remained 99% the same, Greasus went down 10 Gnobs and both improved and got worse in different ways.


Q: Any change about gorger?

A: 7.5 Gnobs more, frenzy replaces 'ravenous', ambushers replaces 'blood scent', special choice. Still single models. Skrag doesn't adjust the slots they occupy or anything like that, but still gives them benefits with his cauldron.


Q: Has anyone heard anything about possible upgrades/armament options for Iron guts?

A: There aren't any.

Q: Colour me stupid, but where is the catapult on the thundertusk? I'm seeing the chaintrap and the harpoon launcher, but no catapult. Is the banner supposed to be a catapult?

A: [Eastern Barbarian] imagine more like special ability that WORKS AS stonethrower

…I don't want to spoil EB's fun in regards to keeping people guessing about the Thundertusk, but it's a children's winter pastime... It's a snowball thrower?? Glad GW is adding a bit of comedy


Q: Does it manifest snowballs with its breath?

A: Pretty much. Okay, they're not actually snowballs, they're called something more threatening but that's what everyone is going to envisage, giant snowballs of DOOM.


Q: So both the Stonehorn and the Thundertusk are rather magical creatures, then?

A: The Thundertusk indeed gives off an aura of cold like the Yhetees. They're also incredibly ancient beasts, around when the Dragons and Dragon Ogres were doing their stuff and I'm not just talking about the general species, the individual beasts are that old.

…[Przemcio251] Well the thingy shooting snowballs is kind of fun especialy if you roll missfire it means you didn't shoot the snowball and thats it no missfire chart

As for Thundertusk's: Moves like a minotaur, fights like a ungor, strong as a doombull, tought like a hellcannon, has wounds like a doombull +1, initiative as a dwarf, has the same number of attacks as exalted hero.


Q: Now if we only knew if the new Leadbelcher shots had AP or not?

A: [przemcio251] Well they are slow to fire and AP may be fired after a move with no mod's to hit...


Q: On the Hellheart?

A: I discovered something I can't beleive I missed - for every wizard you manage to affect with the Hellheart, you gain an additional dispel die.


Q: On Ogre Handguns?

A: Multiple shots (Brace), armour piercing, quick to fire. Job's a good 'un.

Q: Can you employ some Ogre units as DoW in other lists?

A: The Dogs of War rule has gone completely.


Q: Does the poison effect on maneaters affect shooting attacks?

A: You're right Avian - it doesn't specify so it applies to both shooting and CC attacks.


Q: On Skrag old special rules?

A: Skrag allows Gorgers to be taken in units of up to 2 and ignore the usual restrictions on duplicate choices.


Q: That being said, is it definatly confirmed that Big names come out of magic item allowence?

A: Big names come out of the item allowance. It's such a shame that all but a couple will never see use, like last time.



Q: How much is giantbreaker? Would work well with either fencer's blades or sword of striking...

A: Same price, same effect, can't opt to flee or deny challenges, no Giant requirement. One of the better ones if not the best.


Q: Scammel, i am sorry if someone already asked or mentioned, what is the max pts of banner can the OK unit take? both of this three unit max 50 pts magic banner? Also, any of the unit's champion can take magic item? Last, do hunter have any range weapon he can take if not mounted?

A: Ironguts, Maneaters and Mournfangs are limited to 50pts per banner. There is no option for any unit champion to take a magic item in the book. The Hunter can take any 3 of his ranged weapons (harpoon, spear and BIRD) whether he's mounted or not.


Q: What does the Hunter’s Throwing spear do?

A: Range 12", S+1, quick to fire. It's alright on foot, but mounted the harpoon is superior.


Q: What is the Harpoon?

A: The harpoon is move or shoot (unless mounted), range 36", S6, D3 wounds, DOES NOT penetrate ranks or ignore armour. Asides from the spear which is free, the Hunter's weapon options are 5 Gnoblars.


Q: Is the bigname Kineater still in the book?

A: Kineater is still in, same effect, 5 Gnobs less.


Q: Is the S4 breath weapon of the Firebelly one use only and can be used in close combat (2d6 S4 hits) as normal breath weapons? Or is it more like lizardmen salamanders, so infinite breaths?

A: It's a S4 flaming breath weapon that acts like an ordinary BRB breath weapon. 60 Gnobs for repeated usage of it would be terrifying.


Q: Can Mournfang Cavalry have Great Weapons?

A: [Przemcio251] You can have either fist or GW the first costs 2.5 gnoblars, the lqtter costs 4 gnoblars.


Q: Is there still the stupid/tough Mawseeker name?

A: [Przemcio251] yes mawseeker + stupidity is still there.


Q: Any Assorted info?

A: [Hitsugaya Toushiro]

-leadbleachers can't stand and shoot

-Stonehorn has the "halves multiple wounds"....the Thundertusk no

-ogres with ironfist are only 16 old gnoblars

-all foot ogres (no mournfang cavalry) can have look-out gnoblar on standard bearer for 2,5 old gnoblars (so you need to buy standard bearer and if he die you lose look out sir on 3+ models)

-rare unit Stonehorn has an ogre beast rider on hit with chaintrap or harpoon launcher for free

-a Stonehorn ridden by Hunter has a special rule that says that ANY SHOOTING ATTACKS against the model are randomized (5+ hunter)......now...normal rulebook rules for templates like cannon balls say that both rider and mount are hit (so a S10 D6 wounds on rider and S10 D6 wounds on mount)......but by rulebook, Army Books rules OVERRIDE rulebook rules......so by RAW it looks like cannon balls on Hunter+Stonehorn only hit 1 of them......if it will not be faqed it's very nice.....hunter on stonehorn could be interesting....a nice Ward save on hunter and the stonehorn halves multiple wounds means a survivable unit....

-stonehorn has frenzy, thundertusk not

-the Great Maw spell is very risky if you roll misfire .


and another nice pic of the Mournfang riders, with great weapons.


[Thumb - 1.jpg]


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/19 08:50:58


Post by: thenoobbomb


Those Mounfang riders are cool.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/19 09:33:33


Post by: Flashman


thenoobbomb wrote:Those Mounfang riders are cool.


Yes, shows the cat cav in a better light. I think they're growing on me.

Pink ogres look better too for some reason. The grey skin look was a bit dreary.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/19 09:43:45


Post by: nosferatu1001


The stonehorn randomisation is exactly the same, from the sounds of it, as the Stegadon rules - so no reason it would be FAQ'd away


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/19 09:46:42


Post by: iproxtaco


Agreed, they actually look cool in that formation. That picture really shows the ogres as more random, good random.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/19 10:52:43


Post by: lord_blackfang


Judging by the picture, there are 2 models per box (I can spot only two different Mournfang bodies and two rider bodies)


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/19 11:02:49


Post by: Saintspirit


Any info about the gnoblar SC who was sitting on a giant? Or was there no such thing?


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/19 11:06:46


Post by: iproxtaco


lord_blackfang wrote:Judging by the picture, there are 2 models per box (I can spot only two different Mournfang bodies and two rider bodies)

I don't mean to snap but you should look a little closer. The front three are definitely all different. I suspect a 3 model plastic box along the lines of the Tomb Kings Monstrous Cavalry, 31-33 British pounds, multiple options.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/19 11:17:43


Post by: lord_blackfang


iproxtaco wrote:
lord_blackfang wrote:Judging by the picture, there are 2 models per box (I can spot only two different Mournfang bodies and two rider bodies)

I don't mean to snap but you should look a little closer. The front three are definitely all different.


Sorry, but only the heads are different. Look at the legs, fur...


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/19 15:04:33


Post by: kenshin620


Very interesting info roundup. Overall I think the book is shaping up quite well. And all the units have models? Heh when was the last time that happened?


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/19 15:56:40


Post by: Grey Templar


The funny thing is that Ogres had models for everything in their last book too.


as for the reason there arn't any surprises, perhaps this means GW is going to release some WD rules for Rhinox Riders. It would fit the pattern.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/19 15:57:08


Post by: agnosto


kenshin620 wrote:Very interesting info roundup. Overall I think the book is shaping up quite well. And all the units have models? Heh when was the last time that happened?


And none of them are going to be metal. I think it's a first.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/19 15:58:24


Post by: Grey Templar


Indeed.

an all Resin/Plastic army.

Empire had the first possable all plastic army. Ogres will have the first complete non-metal range


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/19 16:27:25


Post by: Kanluwen


agnosto wrote:
kenshin620 wrote:Very interesting info roundup. Overall I think the book is shaping up quite well. And all the units have models? Heh when was the last time that happened?


And none of them are going to be metal. I think it's a first.

Seems so. Though there will be Finecast, so it's not "all-plastic".


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/19 18:31:41


Post by: UltraPrime


lord_blackfang wrote:
iproxtaco wrote:
lord_blackfang wrote:Judging by the picture, there are 2 models per box (I can spot only two different Mournfang bodies and two rider bodies)

I don't mean to snap but you should look a little closer. The front three are definitely all different.


Sorry, but only the heads are different. Look at the legs, fur...


To back up lord_blackfang, the unit size is 2+


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/19 18:43:27


Post by: kenshin620


Thats a bit of a weird choice for unit sizes. Most mins are either one or 3


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/19 18:47:58


Post by: agnosto


kenshin620 wrote:Thats a bit of a weird choice for unit sizes. Most mins are either one or 3


Just out of curiosity, what are Bloodcrushers?


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/19 18:56:26


Post by: Hulksmash


1+ if I remember right.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/19 19:01:13


Post by: Clauss


Hulk, you would be correct as far as I know. in 40k it is 1-8 bloodcrushers. I dont know for fantasy since I dont have the codex :( i hope its the same


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/19 22:05:47


Post by: chaos0xomega


Kanluwen wrote:
agnosto wrote:
kenshin620 wrote:Very interesting info roundup. Overall I think the book is shaping up quite well. And all the units have models? Heh when was the last time that happened?


And none of them are going to be metal. I think it's a first.

Seems so. Though there will be Finecast, so it's not "all-plastic".


Finecast, being resin, is by definition, plastic. Semantics I know, but worth pointing out.

I dunno, I feel kinda cheated here. I'm glad my Ogres will be getting some love, but I feel like they are getting less love than all the other recent army books. We have less units, less special characters, etc. Nothing that really screams 'OMG YES YES YES' at me like the other books (so far). Overall, very plain jane it seems. I'm especially disappointed by the fact that Big Names seem to have received absolutely no love whatsoever. It seemed like a really easy fix to me that was overlooked entirely by the design studio.



Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/19 22:37:07


Post by: FearPeteySodes


chaos0xomega wrote:I dunno, I feel kinda cheated here. I'm glad my Ogres will be getting some love, but I feel like they are getting less love than all the other recent army books. We have less units, less special characters, etc. Nothing that really screams 'OMG YES YES YES' at me like the other books (so far). Overall, very plain jane it seems. I'm especially disappointed by the fact that Big Names seem to have received absolutely no love whatsoever. It seemed like a really easy fix to me that was overlooked entirely by the design studio.


So sad about big names.

As a recovering Chaos addict i was really hoping it would be brought in line with gifts(as far as i know still don't count towards allowance, forgive me its been awhile) so i could properly ween myself off!


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/20 00:59:57


Post by: Grey Templar


Big Names really havn't changed. they still come out of the Magic allowance, no big deal.

Mawseeker got a huge price jack(its 20 Gnoblars now as opposed to previous cost of 5g), I hope they clarify with an FAQ that Stupidity actually does give the unit ItP. thats the only way Mawseeker is really going to be worth it.

Other then that, they basically all stayed the same with 1 new big name and some being brought up to date and costed more in line with their effect in 8th. At least they are still there.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/20 02:20:03


Post by: chaos0xomega


Yes, they are still there in all there uselessness. I think only 2 or 3 of those names were ever used/at all practical, and that was due in large part to the fact that they come out of your magic items allowance. The easy fix would have been to make them additional wargear.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/20 03:04:12


Post by: Snord


chaos0xomega wrote:

I dunno, I feel kinda cheated here. I'm glad my Ogres will be getting some love, but I feel like they are getting less love than all the other recent army books. We have less units, less special characters, etc. Nothing that really screams 'OMG YES YES YES' at me like the other books (so far). Overall, very plain jane it seems. I'm especially disappointed by the fact that Big Names seem to have received absolutely no love whatsoever. It seemed like a really easy fix to me that was overlooked entirely by the design studio.



A new army book and several new models - most of them quite large plastic kits - and you're feeling 'cheated'.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/20 03:19:50


Post by: Grey Templar


I am just glad I will likely be able to do well with them.

I do ok now, but I will appreciate an increase in competability.


and the new plastic kits are amazing. I wasn't sure about the Mournfangs at first, Ogres riding cats just seemed wrong, but the models have grown on me.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/20 03:43:13


Post by: MajorTom11


Y'know, I may not like a lot of business decisions GW makes... I may not like the prices (in terms of hikes making sense)... I may occasionally think the fluff is stagnant...

But I'll be damned if I can't admit they are putting out some damned fine looking models in the past 2 years. One or 2 exceptions, sure (SR and Dreadknight cough cough), but in general, BA, GK, Khemri, HE and Skaven, Orcs, DE and now Ogre Kingddoms are extremely solid release cycles for me.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/20 03:43:45


Post by: chaos0xomega


Tailgunner wrote:
chaos0xomega wrote:

I dunno, I feel kinda cheated here. I'm glad my Ogres will be getting some love, but I feel like they are getting less love than all the other recent army books. We have less units, less special characters, etc. Nothing that really screams 'OMG YES YES YES' at me like the other books (so far). Overall, very plain jane it seems. I'm especially disappointed by the fact that Big Names seem to have received absolutely no love whatsoever. It seemed like a really easy fix to me that was overlooked entirely by the design studio.



A new army book and several new models - most of them quite large plastic kits - and you're feeling 'cheated'.


Yeah, I can't really use any of them as they don't fit my theme, but thats mostly my fault.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/20 03:44:41


Post by: ChiliPowderKeg


agnosto wrote:From VoodooChilly on Ogre Stronghold...I didn't see this anywhere else in the thread but some of the pics on here were showing up as a red X on my computer..Somewhat fuzzy front-shot of a Thundertusk..

So we finally know how it eats


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/20 03:52:38


Post by: Grey Templar


I am wondering if the thing on its chin and the tusks on the sides are simply metal attachments. they don't seem to have any organic componants from the pictures.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/20 05:05:22


Post by: TechMarine1


Oh man! Now I'm going to have to do an Ogre army.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/20 07:21:54


Post by: Norn King


ogres smogres, BLOOD FOR THE BLOOD GOD!


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/20 07:22:55


Post by: UltraPrime


Grey Templar wrote:I am wondering if the thing on its chin and the tusks on the sides are simply metal attachments. they don't seem to have any organic componants from the pictures.


Artwork from book:



Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/20 09:55:40


Post by: Bloodhorror


I want those monsters...

I don't know what for, or how i will use them...

But my god i want one !


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/20 14:06:11


Post by: Grey Templar


And its a 2 for 1 kit too. Thundertusk or Stonehorn with plastic Hunter rider options.

The Scraplauncher/Ironblaster kit is going to have tons of bits too

UltraPrime wrote:
Grey Templar wrote:I am wondering if the thing on its chin and the tusks on the sides are simply metal attachments. they don't seem to have any organic componants from the pictures.


Artwork from book:



The picture, she no worky for me


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/20 14:54:03


Post by: kenshin620


Grey Templar wrote:

The picture, she no worky for me


Try draging the broken icon to your url, flickr is a little wonky when it comes to using img link


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/20 15:38:48


Post by: Kanluwen


kenshin620 wrote:
Grey Templar wrote:

The picture, she no worky for me


Try dragging the broken icon to your url, flickr is a little wonky when it comes to using img link

Yeah...it'd be nice if people would stop using it then.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/20 23:40:23


Post by: Grey Templar


I think the things should have trunks or something so they can eat.

or perhaps they browse on trees and Giraffes.


Automatically Appended Next Post:
Some more things got dug up


From EgGianttripper

This was pointed out by Hitsugaya Toushiro on Warseer, so credit goes to him.

In the new book, Slaughtermasters and Butchers will have access to ironfists (I can 99% confirm this). As ironfists are mundane armour (they're shields), SMs and Butchers will have access to magic armour. Your thoughts?



This allows butchers to have some decent saves that arn't just wards or regen.

I have some potential combinations


Armor of Fortune and Ironfist: 4+ armor, 5+ ward: leaves 15 magic points for butcher, 65 for SM

Gamblers armor and Ironfist: 4+ armor, 6+ ward: leaves 30 magic points, 80 for SM

Armor of Destiny and Ironfist: 4+ armor, 4+ ward: leaves no magic for butcher, 50 for SM

Tricksters helm and Ironfist: 5+ armor, 6+ ward, reroll to wound: leaves no magic for butcher, 50 for SM


those are some respectable saves are decent cost.

armor of destiny seems like a really good choice for the SM. really can't get better saves and still have a decent amount of points for things like channeling staff or dispell scroll.

Armor of Fortune looks like a good compromise for a Butcher between protection and other magic items. Gamblers armor is a worse ward(and only to the front in CC) but you have more magic allowance.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/22 20:51:46


Post by: Kroothawk


RTGamer over at Warseer posted this price list:
Ogre Kingdoms Army Book (hardback, 96 pages): €32,50 £25.00 $41.25
Ogre Kingdoms Magic Cards (7 cards): €3,90 £3.25 $4.95

Plastic
Thundertusk/Stonehorn: €45,50 £36.00 $57.75
Ironblaster/Scraplauncher: €26,00 (old price: €39,00) £20.50 $33.00
Mournfang Cavalry (2 per box): €28,50 ~£21.50 ~$36.00
Ogre Bulls (repack): €30,00 (old price: €30,00) £22.50 $40.00
Gnoblar Warriors (repack): €30,00 (old price: €30,00) £22.50 $40.00
Leadbelchers (repack): €30,00 (old price: €30,00) £22.50 $40.00
Ironguts (repack): €30,00 (old price: €30,00) £22.50 $40.00
Ogre Kingdoms Battalion (repack): €80,00 Unsure seems to be a very cheap battalion.

Finecast
Tyrant (current mini): €30,00 (old price: €32,50) £22.50 $40.00
Butcher (current mini): €30,00 (old price: €30,00) £22.50 $40.00
Gorger (current mini): €20,75 (old price: €17,50) £15.50 $24.75
Yhetees (3 per box, current minis): €39,00 (old price: €52,50) £31.00 $49.50
Golgfag Maneater: €30,00 £22.50 $40.00
Bragg the Gutsman: €30,00 £22.50 $40.00
Firebelly: €30,00 £22.50 $40.00



Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/22 21:09:20


Post by: Killamop


There goes my next couple paydays...and I was gonna finish my tattoo soon, oh well.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/22 21:14:02


Post by: kenshin620


My opinion on the price breakdown

Thundertusk/Stonehorn
Ehh price to be expected even if its high

Ironblaster/Scraplauncher
Hmm thats not too bad!

Mournfang Cavalry (2 per box)
Ouch if you want large units

Ogre Bulls (repack)
Ok (if the numbers are the same?)

Gnoblar Warriors (repack)
Ok ($5 more though!)

Leadbelchers (repack)
Ok (if the numbers are the same?)

Ironguts (repack)
Ok (if the numbers are the same?)

Ogre Kingdoms Battalion (repack)
What was the last price of the battalion? Wonder if it has the same composition


Finecast
Tyrant (current mini)
Wee bit cheaper! But it is much more efficient to make your own imo

Butcher (current mini)
Ok ($5 more though!)

Gorger (current mini)
Ok (wee bit more)

Yhetees (3 per box, current minis)
Not bad! Save quite a bit

Golgfag Maneater
Bragg the Gutsman
Firebelly
In line with the other ogre characters

Imo doesnt seem too bad, unless of course you want to go monster heavy. If the numbers are still the same in the boxes then it shouldnt cost all that much to make a core army. Heck Yehtees are cheaper now!


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/23 00:08:48


Post by: Kroothawk


3 characters, a monster with howdah, a warmachine and one new unit is the standard release nowadays.
$40.00 for one character on foot is quite a lot, the price of a full standard regiment.
And somehow I didn't expect the words "Yhetee" and "not bad" in one sentence of an Ogre kingdom thread.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/23 00:20:07


Post by: kenshin620


Kroothawk wrote:$40.00 for one character on foot is quite a lot, the price of a full standard regiment.

And somehow I didn't expect the words "Yhetee" and "not bad" in one sentence of an Ogre kingdom thread.


Well I'm not saying that its a fair price (many other companies can make a similar sized model fro around $20-30) but at least it isnt going any higher (well except for the slaughterers), albeit in finecast. Still thats why I made the comment that its better on the wallet to GS/convert a plastic ogre up to be a hero


Maybe a real yhetee went to GW and asked if they could be improved in any way, including pricing


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/23 00:41:59


Post by: Grey Templar


Kinda disappointed the Yhetees aren't getting a resculpt. The models were either loved or hated.

I am really hoping the rumor of 2 mournfangs a box is wrong. $36 is alot to pay for only 2. I want a unit of 6 and its going to run me $108?

the Tyrant dropping in cost is surprising.

the cost of the Ironblaster/Scrappie is a surprising thing. especially considering all the extra bits the kit will provide.

I kinda expected the Stonehorn/Thundertusk to be really expensive. I will still probably get 2-3 of them, although Mournfangs might hurt this desire. at least its birthday time for me so i get a little help


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/23 00:58:28


Post by: jah-joshua


very dissapointed there will not be new Yhetees...
i always thought they were the weakest minis in the range...
Crocodile Games Whendigo are way better, so may make nice proxies for you gamers (i own a few just to paint 'cause they are so cool)...

the new characters look like a blast to paint, but $40 seems a little high, with a character costing one ugly Yhetee less than a whole box of ugly Yhetees...
thankfully, discounts are easy to find...
one of these badboys may actually end up being my first Finecast purchase...
time to drink the Kool-Aid...

cheers
jah


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/23 09:12:38


Post by: Puscifer


I'm going to admit that I was wrong about the Ogres.

I went on a tour of HQ in Lenton and all the models are stunning IRL.

The worst ones are the Mournfangs, but only because they look a little "unequipped". Just need to stick more Ogre Gear on them to flesh them out a bit.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/23 21:00:39


Post by: agnosto


I'm stoked. Looks like release day is September 3 which means pre-orders will happen by this weekend.

Sad news, looks like 2 mournfangs to a box; I was hoping for 3 like bloodcrushers.

News from Oaflord at Ogre Stronghold:
http://www.e-figures.com/store/septemberpreorders.php for american pricing and determination of release dates!!!!


***EDIT*** Credit where credit is due... EmperorNorton on Warseer got this first...


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/23 21:26:03


Post by: Tzeentchling9


Nice to see that the Ogre boxes didn't change.

The Battalion is interesting. The Gnoblars are swapped out for 2 more Ironguts. That's pretty sweet or a little annoying depending if you want Gnoblars or not.

The Thunderstusk/Stonehorn is what I expected GW to price it at.

Ironblaster/Scraplauncher is ok. Not a bad price for how big/detailed they are.

Mournfangs are a little disappointing. Not really bad, but I would have paid a few bucks more for a box of 3.

The characters are pretty good for (supposedly)40 usd a pop. A little more expensive than the metal Butcher/Slaughtermaster, but it's a little cheaper for the Tyrant and you don't need to work with blood lumps of metal.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/23 22:19:48


Post by: kenshin620


Tzeentchling9 wrote:

The Battalion is interesting. The Gnoblars are swapped out for 2 more Ironguts. That's pretty sweet or a little annoying depending if you want Gnoblars or not.
.


Well you do get quite of bit of gnoblars from the ogre sprues themselves. Its just they'll start to look a little repetitive (to be fair the normal gnoblars are also a bit repetitive)

Interesting bit about the ironguts though since each ogre sprue gives you 2 bodies so that means you obviously get an extra body sprue. But the ironguts sprue can upgrade x4 bodies. I wonder if that means you'll get some extra ironguts bitz


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/24 00:02:20


Post by: Grey Templar


Hmmm, thats interesting news about the battalion.

so its now 6 IGs, 6 Bulls, and 4 Leadbeltchers?


that seems a little odd. Battalion boxs usually give you at least 4 units.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/24 00:33:35


Post by: Kroothawk


Some new pics posted by Ghlezgar over at Ogre Stronghold:









Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/24 00:54:27


Post by: Ehsteve


Why do they not have a model variation with the thundertusk using its magical ice breath? That is currently the only thing that is selling me that model: that I must sculpt magical ice breath!

Strangely enough does anyone else see the thundertusk being ridden by yhetees, finecost might actually be good for something...?


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/24 04:30:34


Post by: FearPeteySodes


Stop it! I'm excited enough dammit!


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/24 05:30:27


Post by: Surtur


Anyone know the market price for a kidney these days?


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/24 05:35:01


Post by: fullheadofhair


Weren't gnobblers $25 about 2 or 3 years ago. $25 to $40 is a huge increase.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/24 07:36:07


Post by: Kroothawk


In Germany they were always standard regiment price, so I guess it was 40$ from the start.

BTW BoLS gives us this updated list of Ogre releases:
http://www.belloflostsouls.net/2011/08/40kwfb-news-september-releases.html

Ogres 6 minis sept 3 $40.00 Plastic

Ogre Kingdoms Gnoblar Fighters 24 minis sept 3 $35.00 Plastic

Ogre Kingdoms Leadbelchers 4 minis sept 3 $40.00 Plastic

Ogre Kingdoms Ironguts 4 minis sept 3 $40.00 Plastic

Ogre Kingdoms Battalion 16 minis sept 3 $105.00 Plastic

Ogre Kingdoms Tyrant 1 mini sept 3 $38.00 Finecast

Ogre Kingdoms Slaughtermaster 1 mini sept 3 $38.00 Finecast

Ogre Kingdoms Gorger 1 mini sept 3 $24.75 Finecast

Ogre Kingdoms Yhetees 3 minis sept 3 $49.50 Finecast

Warhammer: Ogre Kingdoms 96 page book sept 3 $41.25 Paper

Warhammer Battle Magic: Ogre Kingdoms 7 cards sept 3 $4.95 Paper

Ogre Kingdoms Thundertusk/Stonehorn 1 mini sept 3 $57.75 Plastic

Ogre Kingdoms Ironblaster/Scraplauncher 1 mini sept 3 $33.00 Plastic

Ogre Kingdoms Mournfang Cavalry 2 minis sept 3 $36.25 Plastic

Golgfag Maneater 2 minis sept 3 $38.00 Finecast

Bragg the Gutsman 1 mini sept 3 $38.00 Finecast

Ogre Kingdoms Firebelly 1 mini sept 3 $38.00 Finecast

Ogre Kingdoms Hunter 1 mini sept 3 $38.00 Finecast

Ogre Kingdoms Maneater (Arabian) 1 mini sept 3 $24.75 Finecast

Ogre Kingdoms Maneater (Female) 1 mini sept 3 $24.75 Finecast

Ogre Kingdoms Maneater (Imperial) 1 mini sept 3 $24.75 Finecast

Ogre Kingdoms Maneater (Ninja) 1 mini sept 3 $24.75 Finecast

Ogre Kingdoms Maneater (Paymaster) 1 mini sept 3 $24.75 Finecast

Ogre Kingdoms Maneater (Pirate) 1 mini sept 3 $24.75 Finecast

Ogre Kingdoms Sabretusks 2 minis sept 3 $16.50 Finecast

Ogre Kingdoms Gnoblar Trappers 4 minis sept 3 $19.75 Finecast

Greasus Goldtooth 1 mini sept 3 $57.75 Finecast

Skrag The Slaughterer 1 mini sept 3 $57.75 Finecast


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/24 08:00:33


Post by: ceorron


MajorTom11 wrote:
But I'll be damned if I can't admit they are putting out some damned fine looking models in the past 2 years. One or 2 exceptions, sure (SR and Dreadknight cough cough), but in general, BA, GK, Khemri, HE and Skaven, Orcs, DE and now Ogre Kingddoms are extremely solid release cycles for me.


Yes MajorTom11. GW seems to have upped it's game in the last couple of years. Don't know what has changed but think it must be a plastic tech improvement. I have my suspicions about how this improved quality has come about but it is good non the less.

Think GW my have found solid ground here, this spells bad things for other miniature companies if true.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/24 08:09:45


Post by: Flashman


Thundertusk looks 100% better from the front. I like it more than the other variant now.



Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/24 11:21:43


Post by: Kroothawk


WD September confirms most of the above list.
No information about the repacks except the batallion which loses the gnoblars and has 6 bulls, 6 ironguts and 4 lead belchers.
Finecasts of Yhetees, Gorger and Tyrants are confirmed without any details. Finecasts of the Maneaters including Ninja and female are shown in detail with price.
Finecast Goldtooth and Gnoblars are not shown, but knowing GW, they might be released anyway.



Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/24 11:42:59


Post by: Alpharius


I'm still having a hard time getting used to $40+ army books...


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/24 11:44:30


Post by: kenshin620


I still find it a bit funny that maneaters are cheaper than ogre lords/heroes, some of the make great looking bruisers


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/24 11:47:24


Post by: Flashman


Alpharius wrote:I'm still having a hard time getting used to $40+ army books...


Tsk, tsk Alpharius. GW clearly just wants you to own the book for the army you collect. All those impulse purchases and people hoarding army books was getting on their nerves


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/24 12:20:33


Post by: bubber


Kroothawk - are those prices US or EURO?


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/24 12:24:22


Post by: Flashman


bubber wrote:Kroothawk - are those prices US or EURO?


Is the Euro still a functioning currency? I think it's US anyway.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/24 12:24:34


Post by: kenshin620


bubber wrote:Kroothawk - are those prices US or EURO?


Most likely dollars, as the price of the book is $41.25 which is the same as the orcs and tomb kings books


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/24 13:18:43


Post by: Kroothawk


bubber wrote:Kroothawk - are those prices US or EURO?

$=Dollar, €=Euro, £=Pound Sterling. Above are $-prices, other currencies on previous page.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/24 13:57:32


Post by: Grey Templar


Buy the Ninja and Female ME now. the Metals are $2 cheaper then the other MEs at the moment


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/24 14:32:55


Post by: Da Boss


I'm impressed by the (relative) lack of price gouging compared to the Orc release.
Wonder if Orcs didn't sell so well with the new boxes.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/24 15:25:15


Post by: Grey Templar


I think people realized the Aracnarok wasn't a fabulous unit, but an ok unit. its pretty scary, but at the end of the day it isn't that hard to wound. you can drop it with handguns and cross bows. heck, a horde of Halberdiers will give it a hard time.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/24 16:41:52


Post by: bubber


Kroothawk wrote:
bubber wrote:Kroothawk - are those prices US or EURO?

$=Dollar, €=Euro, £=Pound Sterling. Above are $-prices, other currencies on previous page.


Thank you!
I feel stupid now...


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/24 18:24:00


Post by: agnosto


Possible cover ripped from warseer.



Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/24 18:46:20


Post by: Kanluwen


Those crazy Germans, always leakin' stuff.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/24 18:52:08


Post by: agnosto


Makes it more exciting.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/24 20:24:05


Post by: Killamop


Yet another dirty German import.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/24 20:47:21


Post by: Begel Dverl


How is all this reaching the internet and where are they coming from?


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/24 20:54:22


Post by: agnosto


From Biteninja on Ogre Stronghold (he's typing from his cell-phone while dodging the manager):

Got a look at next month white dwarf today.
Thundertuskx will cost 250 points, has the frost Thule like yhetees, and a stone thrower.
They can move and shoot and so can the riders. Also, the stonethrower missfire only means they can't shoot that turn, no reprecussions!
Golgfag will be 260
our magic got cheaper. Around the 125 range for butchers.
stonehorns cost 250, have 3d3 impact hits, or 3d3+3 if you roll a 10 for charge distance. They also halve multiple wound damage.
scraplauncher 130 points
Ironblaster is 170 points
Mournfangs come in boxes of 2. 3 with command is about 250 points.
we can take lore of heavens, fire, beasts and death. But we have to take 1 mage with our lore.
Oh, and we autocast bloodgruel after any successful ogre spell! (Lore attribute)


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/24 21:20:34


Post by: Grey Templar


I would like to clarify that while Butchers are cheaper in their points cost, they are only Lvl1 and have to buy the 2nd level.


However, thats not a problem as I plan on this configuration.

Lvl4 SM with Lore of the Great Maw, 2 Lvl1 butchers with Lore of Beasts(Sig spell) and a firebelly or 2.

I get the Beast Buff spell(+1Str and +1T), whatever Gutmagic spells the SM rolls, and some fire spells. It seems to be a winning combo on paper.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/24 21:24:02


Post by: agnosto


Grey Templar wrote:I would like to clarify that while Butchers are cheaper in their points cost, they are only Lvl1 and have to buy the 2nd level.


However, thats not a problem as I plan on this configuration.

Lvl4 SM with Lore of the Great Maw, 2 Lvl1 butchers with Lore of Beasts(Sig spell) and a firebelly or 2.

I get the Beast Buff spell(+1Str and +1T), whatever Gutmagic spells the SM rolls, and some fire spells. It seems to be a winning combo on paper.


I was thinking about that too. It makes it where you can actually have a fairly magic-heavy list. And now even gunline is somewhat a possibility.

I have to say that I'm pretty excited.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/24 22:03:58


Post by: Begel Dverl


At this rate, we will know what to expect in the new codex before it comes out.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/25 03:34:59


Post by: Grey Templar


Everything in the book has a model. Which is odd because the last few army books have had units with no models(Hirotitan, beastmen monsters...)

that makes me think there is going to be a WD rules release, probably Rhinox Riders, some time soon.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/25 05:13:31


Post by: Ehsteve


While I like the idea of many butchers as unit buffers, I shudder at the amount of work it's going to take to convert all of those models so I don't have 3-4 replicas wandering around the field (that and the cost).

At least they should be able to take a few wounds for the unit during the shooting phase and then regain them during the next magic phase. Unfortunately the same can't be said for firebelly, who is likely to explode due to a super-augmented fireball miscast.

I am horrified to think of the kind of damage a fully buffed stonehorn could do on the charge with a 10+ on the charge roll. Speaking of which, has anyone seen whether the stonehorn/thundertusk will cause terror (I'm under the assuming all ogres still cause fear in the new army book)?


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/25 05:17:43


Post by: Grey Templar


Yes, they cause Terror.


Grut's Sickle is staying in the book as a magic item and it is interesting to say the least.

Its alot different.


Basically, you cause a wound to the unit you are in at any time in your magic phase. and for that entire phase, your Wizard has +2 to cast all his spells. at the end of the phase, you roll 2D6. on snake eyes, the Butcher is lynched by the other ogres and dies with no saves of any kind.

basically, you can get +2 to cast every spell in exchange for 1 wound on the unit and a 1/36 chance(each turn) for your caster to die a horrible death.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/25 05:31:52


Post by: Ehsteve


So it has become the sacrificial dagger essentially. Sounds interesting.

Weren't there also rumours about tooth gnoblars being dropped?

I just hope they keep all the options from the metal minis in the finecast versions. Left over bits from the metal characters was what sold me the tyrant and slaughtermaster. All you need is an extra body and some arms and voilà, instant unit champion with an awesome detailed weapon.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/25 05:33:54


Post by: Grey Templar


Only Look-out gnoblars stayed in the book. Sword, Tooth, and luck gnoblars all got dropped.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/25 05:47:51


Post by: Ehsteve


Gah, sword gnoblars are what made the unhittable tyrant enjoyable. With a great weapon of any description it meant you could get in a lucky shot before taking a wound or two, could really help in a challenge against a characters with high WS/ini like a Vampire Lord or Bretonnian Lord.

I heard there was a good number of Always Strike Last sources but all I've seen so far is the Thundertusk aura. Any others mentioned?


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/25 13:20:13


Post by: Grey Templar


The Yhettees have the same ASL as the Thundertusk. its the new Aura of Frost.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/25 14:11:15


Post by: agnosto


Grey Templar wrote:The Yhettees have the same ASL as the Thundertusk. its the new Aura of Frost.


Sweet!


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/25 15:16:57


Post by: Grey Templar


ooops, Nevermind. other way around.

the Yhettees Frost Aura is the same as before(-1 to hit) and the Thundertusk has it. the ASL Aura is different, and specific to the Thundertusk.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/25 15:28:21


Post by: dirtycrabcakes


Grey Templar wrote:Buy the Ninja and Female ME now. the Metals are $2 cheaper then the other MEs at the moment


Unfortuantely, you can't (not from GW anyway). Ordered the Ninja last wednesday - got an email on Tuesday stating that the model is "obsolete" and that they wouldn't be sending it.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/26 05:42:46


Post by: chaos0xomega


I saw the new WD, all the current maneaters (there were 6 in all) seem to be staying, but they are being switched to finecast.

Also worth noting, that there is no clear 'preview' page at the back of the WD, however, if you flip back a couple pages, there is what I THINK is a preview page, and its rather interesting. Basically, the page before it a list of hobby centers, after it is... something else can't really remember it. The page itself is a John Blance-esque piece of what appears to be a Vampire Count wearing a pirate hat and some nautical themed armor (skeletal octopus on chestplate, dad fish on shoulder pauldron). Underneath it said Count something or other, if you have any infromation please contact Captain somethingorother of the Heldenhammer. Not really sure what it means, but I'm hoping its a return of the Zombie Pirates of the Vampire Coast list...

I know that had nothing to do with Ogres, but felt it was worth mentioning.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/26 19:28:14


Post by: Kroothawk


chaos0xomega wrote:I saw the new WD, all the current maneaters (there were 6 in all) seem to be staying, but they are being switched to finecast.

Covered two days ago, see previous page:
Kroothawk wrote:WD September confirms most of the above list.
(...) Finecasts of the Maneaters including Ninja and female are shown in detail with price.

chaos0xomega wrote:Also worth noting, that there is no clear 'preview' page at the back of the WD, however, if you flip back a couple pages, there is what I THINK is a preview page, and its rather interesting. Basically, the page before it a list of hobby centers, after it is... something else can't really remember it. The page itself is a John Blance-esque piece of what appears to be a Vampire Count wearing a pirate hat and some nautical themed armor (skeletal octopus on chestplate, dad fish on shoulder pauldron). Underneath it said Count something or other, if you have any infromation please contact Captain somethingorother of the Heldenhammer. Not really sure what it means, but I'm hoping its a return of the Zombie Pirates of the Vampire Coast list...

I know that had nothing to do with Ogres, but felt it was worth mentioning.

Discussed in this thread two days ago: http://www.dakkadakka.com/dakkaforum/posts/list/270/371485.page
Now having its own thread for one day: http://www.dakkadakka.com/dakkaforum/posts/list/392918.page

Been offline for a while?


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/26 20:02:44


Post by: Saldiven


Grey Templar wrote:ooops, Nevermind. other way around.

the Yhettees Frost Aura is the same as before(-1 to hit) and the Thundertusk has it. the ASL Aura is different, and specific to the Thundertusk.


Is it safe to assume that Speed of Asurion (sp?) would override the ASL given by the Thundertusk, just like it overrides the ASL given by greatweapons?


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/26 20:24:32


Post by: B0B MaRlEy


SAldiven,I think it would rather mean that the high elves strike at normal initiative (ASF+ASL),the "speed of asurian" ASF description specifies that high elves always strike first,no matter the weapon they're using but it doesn't say they ignore effects that cause them to ASL...
That's how i get it
Bob


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/26 20:53:03


Post by: Begel Dverl


GW put up a post on their facebook about this.

Advanced orders are coming soon!


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/26 21:17:13


Post by: Petey88


These look Awesome!

[Thumb - Dakka 4.JPG]


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/26 21:24:25


Post by: zeekill


I hope that Golfag's rules make him worth the 260, as potentially getting 60+ points of magic items on a hero seems really cool.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/26 21:36:52


Post by: Petey88


RULES

[Thumb - Dakka 5.PNG]


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/26 21:38:42


Post by: Petey88


NICE!!

[Thumb - dakka 6.PNG]


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/26 23:25:44


Post by: Bloodwin


Ogres went up for advance order as of midnight UK time.

I like the new monsters and the plastic rhinox and the cat things but I can't stand the ogres themselves. A lot off them are in finecast and given that the August release vampires are still poor quality (I had to exchange a birthday present) I wouldn't feel too confident about buying them. This release has reinvigorated my enjoyment of my Beastmen herd so I will be getting some minotaurs just to spite those fat b@stards.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/26 23:47:04


Post by: The_Stormrider


All preorders on USA site now too!


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/27 02:11:39


Post by: kenshin620


Huh, thats interesting. Ogre heroes/lords are $38 compared to the predicted $40. Its a small thing but thats pretty neat (although the maneaters are still better though if you're going for a themed army)


It is kinda weird seeing every single ogre painted in human flesh I suppose

Also Golgfag's story is pretty funny! Hes "The most interesting ogre in the world"


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/27 02:40:53


Post by: chaos0xomega


kenshin620 wrote:

Also Golgfag's story is pretty funny! Hes "The most interesting ogre in the world"


I am so modeling him with a keg labeled 'XX'


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/27 03:34:18


Post by: Grey Templar


chaos0xomega wrote:
kenshin620 wrote:

Also Golgfag's story is pretty funny! Hes "The most interesting ogre in the world"


I am so modeling him with a keg labeled 'XX'


Only 2 Xs


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/27 03:56:55


Post by: chaos0xomega


Dos Equis means two X's in spanish... DUH...

The alternative is 'XXXXXXXXXXXX' (12 X's or Doce Equis, but thats not obvious enough...)


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/27 04:13:04


Post by: Grey Templar


chaos0xomega wrote:Dos Equis means two X's in spanish... DUH...

The alternative is 'XXXXXXXXXXXX' (12 X's or Doce Equis, but thats not obvious enough...)


Thanks, that explains absolutely nothing.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/27 04:14:43


Post by: MaximusPrime


Hooray, advance orders. i don't think GW have put out this many models at once, I hope this is how they die the SOB!, that would be great.

I am kinda disapointed that DE took so long to be finished (Its still not). Same thing with Tyranids, its been a long while now.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/27 04:19:10


Post by: chaos0xomega


Grey Templar wrote:
chaos0xomega wrote:Dos Equis means two X's in spanish... DUH...

The alternative is 'XXXXXXXXXXXX' (12 X's or Doce Equis, but thats not obvious enough...)


Thanks, that explains absolutely nothing.


Have you never seen a Dos Equis commercial!?

Watch and be enlightened:
http://www.youtube.com/results?search_query=dos+equis+most+interesting+man+in+the+world&aq=f


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/27 04:19:47


Post by: kenshin620


chaos0xomega wrote:Dos Equis means two X's in spanish... DUH...

The alternative is 'XXXXXXXXXXXX' (12 X's or Doce Equis, but thats not obvious enough...)


(Goldfag is surrounded by "beautiful" ogre women)
I dont always drink beer but when I do I prefer Doce Equis. Stay thirsty my friends!



Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/27 04:21:19


Post by: chaos0xomega


kenshin620 wrote:
chaos0xomega wrote:Dos Equis means two X's in spanish... DUH...

The alternative is 'XXXXXXXXXXXX' (12 X's or Doce Equis, but thats not obvious enough...)


(Goldfag is surrounded by "beautiful" ogre women)
I dont always drink beer but when I do I prefer Doce Equis. Stay thirsty my friends!



Lol, I'm so doing it now, haha. I pictured it, and read it in the Most interesting man in the world voice, and it just sounded perfect...

Need to put 'Imported from Estalia' on there too


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/27 04:25:49


Post by: Grey Templar


Ahhh, I get it now.

thats actually quite funny.


kenshin620 wrote:
chaos0xomega wrote:Dos Equis means two X's in spanish... DUH...

The alternative is 'XXXXXXXXXXXX' (12 X's or Doce Equis, but thats not obvious enough...)


(Goldfag is surrounded by "beautiful" ogre women)
I dont always drink beer but when I do I prefer Doce Equis. Stay thirsty my friends!




Now we need to do Golfag commercials, for Bugman's new brand of course.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/27 08:57:10


Post by: Yugsor2011


When they say they have re-packed iron guts and the ogre troops what exactly have they done ?


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/27 09:36:50


Post by: ceorron


Yugsor2011 wrote:When they say they have re-packed iron guts and the ogre troops what exactly have they done ?


They have gotten rid of the art on the front of the boxes, it is now the models on a back drop. This brings the ogres in line with the rest of the Warhammer and 40k ranges.

Not anything special really.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/27 09:49:12


Post by: Surtur


They made ogres pink so they're less offensive to mongols.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/27 09:58:17


Post by: ShatteredBlade


As a mongol, the only thing that offended me was the price tag of the codex


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/27 09:58:50


Post by: Flashman


MaximusPrime wrote:I am kinda disapointed that DE took so long to be finished (Its still not)


DE had a very strong launch release and an amazing amount of support in their first year. I find it hard to gripe when GW are actually improving in this respect (if not in others).


Automatically Appended Next Post:
ShatteredBlade wrote: As a mongol, the only thing that offended me was the price tag of the codex


Welcome to Fantasy. Expect 40K to go down this route too come 6th Edition. It's a shame because I enjoyed collecting all the books, but it's not really feasible anymore. That said, the full colour hardbacks are kind of nice and it might stop me trying to collect every army that comes out


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/27 19:32:23


Post by: Grimtuff


Surtur wrote:They made ogres pink so they're less offensive to mongols.


Seriously? This really cannot be the reason, there has to be some rationale with the change. I personally liked the old scheme as it showed they were not large humans, they were a separate race in their own right, now they just look like miniature versions of the average GW manager's meeting.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/27 20:40:03


Post by: Flashman


I think the pink skin approach is purely to make them look better and thus sell more models.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/27 20:41:51


Post by: kenshin620


Hmm I thought it was a revert back to the old ogre skin tones or something. Still its not like you cant paint your ogres any color you want


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/27 21:31:01


Post by: Bloodwin


Surtur wrote:They made ogres pink so they're less offensive to mongols.


Ogres always used to be pink. Look at Bloodbowl art for the old school version of ogres.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/27 21:41:31


Post by: Grimtuff


Bloodwin wrote:
Surtur wrote:They made ogres pink so they're less offensive to mongols.


Ogres always used to be pink. Look at Bloodbowl art for the old school version of ogres.


They also never used to be fat-that-is-actually-loads-of-muscle, Great Maw worshipping, eastern-based Mercenaries* either. GW changed their flesh to accentuate the fact Ogres are not human, I can paint mine however I want, I just seriously do not get this backwards step.


*Okay they were Mercs in the past.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/27 21:43:42


Post by: BrassScorpion


Love the new Ogre models, but it's hard to decide what to buy when there's no preview copy of the army book in stores. When GW decided to do away with "black box" model previews it would have been smart to at least continue army book previews. A lot of customers plan what and how much to buy based on game effects, point values, etc. Without that people will hold more of their money another week till they see the book. That's a marketing "no brainer", if you want the money sooner rather than later give stores a preview copy when the new range goes up for advance order.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/27 21:55:17


Post by: Marthike


Why is the codex so expensive? there can't be a price raise already?

Could someone explain it to me? I don't normally see fantasy prices


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/27 21:59:06


Post by: kenshin620


Marthike wrote:Why is the codex so expensive? there can't be a price raise already?

Could someone explain it to me? I don't normally see fantasy prices


They've been like that since the first 8th edition book. Also technically its called an Army Book, not Codex


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/27 21:59:23


Post by: FearPeteySodes


Marthike wrote:Why is the codex so expensive? there can't be a price raise already?

Could someone explain it to me? I don't normally see fantasy prices


Hardcover and color.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/27 22:04:52


Post by: Grimtuff


kenshin620 wrote:
Marthike wrote:Why is the codex so expensive? there can't be a price raise already?

Could someone explain it to me? I don't normally see fantasy prices


They've been like that since the first 8th edition book. Also technically its called an Army Book, not Codex


Actually they did raise the prices on the army books at the time of the last price rise. Must be to recoup all of the Failcast inside them obviously.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/28 00:34:10


Post by: Kroothawk


Actually they made a price rise on the Tomb King army book several days after its release


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/28 02:34:09


Post by: RiTides


BrassScorpion wrote:When GW decided to do away with "black box" model previews it would have been smart to at least continue army book previews. A lot of customers plan what and how much to buy based on game effects, point values, etc. Without that people will hold more of their money another week till they see the book.

And as most retailers would say I believe, people holding onto their money for an extra week doesn't mean they're going to spend it the next one... you end up with lost revenue that you'll never recover. I.e., when there's inclement weather (like the hurricane passing through our area currently ) businesses lose a lot of sales that are not made up.

Not having the army book in stores for people to look at is Going to make them lose sales... just insane.

It DID result in me buying a white dwarf to satisfy my curiosity, but in the end it makes me less likely to buy the army book, as I'll have lost the impulse buy craving for it by then.



Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/28 06:10:22


Post by: Swordwind


New battalion: still worth the price, or has it gone all Tomb Kings?


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/28 06:14:02


Post by: kenshin620


Tomb Kings IIRC are exactly the same, this at least gives you two extra ironguts in place of gnoblars. If theres one thing you need its more ogres

(plus $105 vs $120 at full retail!)


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/29 08:17:46


Post by: zeekill


Do we know anything about Ogre Magic other than the Passive and Signiture?


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/29 13:46:26


Post by: Grey Templar


general break down,


Lore attribute is Bloodgruel. 2+ butcher gains a wound, 1 takes a str6 hit.

Sig spell is Stubborn. can be boosted to effect everyone within a radius.

Bonecruncher, same as before.

Bullgorger +1 Str. can be boosted to effect a radius

Toothcracker +1T, can be boosted to effect radius.

Trollguts, regeneration. can be boosted to effect radius.

Braingobbler. can be boosted to effect radius. same effect as before.

The Great Maw. Small template, scatters like a stone thrower. if it miscasts, our opponent gets to place it. Its an I test for each model. if passed, models take a str4 hit. if failed they take str6 hits that do D3 multiple wounds(IIRC) can be boosted to be large template.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/29 14:30:03


Post by: glomscient


So, the ogres get a spell called the great maw? Finally! Now my orcs and goblins are going to start crying with their i2...


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/29 14:56:25


Post by: Grey Templar


the nice thing is that even if the test is passed you still get hit. Hey squishy elves, that high I isn't helping you here. you are either dead, or really REALLY dead.

the bummer is that Misfires are potentially deadly to us.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/29 15:19:31


Post by: agnosto


Grey Templar wrote:the nice thing is that even if the test is passed you still get hit. Hey squishy elves, that high I isn't helping you here. you are either dead, or really REALLY dead.

the bummer is that Misfires are potentially deadly to us.


Maybe not. Go deathstar with the runemaw... Yeah, you can pick another target for that spell, oh wait there isn't one; guess you have to put that on one of your own units. Darn.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/29 16:06:13


Post by: zeekill


Grey Templar wrote:general break down,


Lore attribute is Bloodgruel. 2+ butcher gains a wound, 1 takes a str6 hit.

Sig spell is Stubborn. can be boosted to effect everyone within a radius.

Bonecruncher, same as before.

Bullgorger +1 Str. can be boosted to effect a radius

Toothcracker +1T, can be boosted to effect radius.

Trollguts, regeneration. can be boosted to effect radius.

Braingobbler. can be boosted to effect radius. same effect as before.

The Great Maw. Small template, scatters like a stone thrower. if it miscasts, our opponent gets to place it. Its an I test for each model. if passed, models take a str4 hit. if failed they take str6 hits that do D3 multiple wounds(IIRC) can be boosted to be large template.


Is it right to assume that the buffs are no longer RIP?


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/29 16:09:21


Post by: Grey Templar


Yes, they are Augment and last till the Ogres next magic phase with no dispells.

The Great Maw is a direct damage spell, not a RiP vortex.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/29 16:10:23


Post by: zeekill


Grey Templar wrote:Yes, they are Augment and last till the Ogres next magic phase with no dispells.

The Great Maw is a direct damage spell, not a RiP vortex.


Seeing as how the Foot of Gork is cast on an 18 and can crush entire units to dust I hope Great Maw is even easier to cast.

Also do we know any casting values yet or at least can we make some predictions?


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/29 16:14:37


Post by: Grey Templar


all the augments are in the 8-12 range for the basic casting values.

the Maw is an 18+ to cast. not sure about boosted version.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/30 02:13:59


Post by: Lordhat


I will never ever, use The Great Maw(Or the similar spell in SoM). I have to wonder why they gave ogres spells that can not only backfire(which is acceptable in the current Meta), but also target their own worst attribute. These spells are just a giant fail. Why would I do that to myself? It's fething slowed.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/30 02:27:23


Post by: Cryonicleech


It's not too bad really. Pretty much every mage is a lot more vulnerable to their own spells nowadays.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/30 02:32:12


Post by: Lordhat


Cryonicleech wrote:It's not too bad really. Pretty much every mage is a lot more vulnerable to their own spells nowadays.


Umm actually they're not. The mishap chart is far more of a threat to the mage's allies than to himself, less so if you just run him 3" away from a unit instead of inside it.

I already have to deal with losing huge amounts of models to my opponent's spells (pit of shades), I'm not going to kill those models myself with a bad roll. These spells should have targeted T or S.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/30 02:43:13


Post by: keezus


Speechless... they redid Greasus and Skrag in Finecast...! Porsche of miniatures indeed... For the princely sum of $70CDN... I'm sure they'll sell like hotcakes. Hotcakes made of poo that is.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/30 04:54:26


Post by: Grey Templar


Lordhat wrote:I will never ever, use The Great Maw(Or the similar spell in SoM). I have to wonder why they gave ogres spells that can not only backfire(which is acceptable in the current Meta), but also target their own worst attribute. These spells are just a giant fail. Why would I do that to myself? It's fething slowed.



The Great Maw isn't that bad at 2nd glance. Its actually quite good for an I test spell, which are usually all or nothing. it always damage, even if the test is passed, and has a fairly low chance of actually backfiring(it has to misfire, and then it has to stay over the target our opponent placed it over as it still scatters)


so it isn't useless against Elves(quite deadly actually, Spearmen and Seaguard have a 46% chance of death if the test is passed and an 83% chance of death if failed)

if you hit 12 elves with the spell(you could hit as many as 21 IIRC) 2 will fail their test, 10 will pass. 5-6 will die from the Str4 hit, 2 should die from the stronger hits. so the Maw will kill 7-8 elves for every 12 hit by the maw. if you get a maximum hit of 20ish, that would be potentially disasterous for a unit.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/30 07:07:43


Post by: yeofooz


Sorry for asking this, I think it's already been mentioned but I haven't seen it in this thread (might've missed it)

Anyone know what ironfists do?


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/30 07:15:17


Post by: sonofruss


They count as shields for ogres.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/30 07:47:33


Post by: zeekill


Are gutplates real or was that a false rumor?

Are armor options the same as before?


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/30 08:03:47


Post by: Surtur


BrassScorpion wrote:Love the new Ogre models, but it's hard to decide what to buy when there's no preview copy of the army book in stores. When GW decided to do away with "black box" model previews it would have been smart to at least continue army book previews. A lot of customers plan what and how much to buy based on game effects, point values, etc. Without that people will hold more of their money another week till they see the book. That's a marketing "no brainer", if you want the money sooner rather than later give stores a preview copy when the new range goes up for advance order.


They were actually done away with because some stores were selling the black boxes and the codexes and sometimes before release.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/30 08:54:14


Post by: Cerebrium


sonofruss wrote:They count as shields for ogres.


Just shields? Not the AHW-or-Shield of the old version?

They better have gone down to 1-2 points in that case. If they have, plus bulls getting a 5+/6++ by default, will be pretty awesome.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/30 13:19:40


Post by: agnosto


I believe bulls are a base 30pts now which means a fully kitted bull will cost about the same as the old naked bull.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/30 13:41:00


Post by: Grey Templar


agnosto wrote:I believe bulls are a base 30pts now which means a fully kitted bull will cost about the same as the old naked bull.


actually cheaper, Ironfists are only 2 points each and Bulls have LA free.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/30 13:55:02


Post by: Cerebrium


So 5+/6++ bulls for 16 gnoblars? That's pretty damn awesome.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/30 16:03:41


Post by: Da Butcha


What's really nice about WD is that Jervis explains the 'Been There, Done That' rule for Man-eaters. You get to pick two special rules from a list and apply them to a unit of Maneaters. He specifically mentions Immune to Psychology and Poisoned Attacks, as well as Stubborn and Swiftstrider. He's "looking forward to seeing what combos Ogre Kingdoms players up with!" (Yes, that's the quote. "Up with", not "come up with".)

This would be the same Jervis who explained, in eye-glazing detail, how he came up with the epiphany that "associated game mechanics" are better than "disassociated game mechanics" in the last White Dwarf. You know, how, with disassociated game mechanics, "the rules I've invented are not associated with the units that receive them until after all the rules have been written".

Jervis explained how his 'avoid disassociated game mechanics' mantra can keep him on the straight and narrow.

Well, thank goodness for that little mantra. I'm glad that he didn't immediately violate it with the very first Army book released after explaining it in White Dwarf. Oh, wait, never mind.

Can we either get Jervis to stop writing rules, or get him to stop talking about writing rules? I might be able to stomach one or the other (I liked Battle Missions and Spearhead), but getting to read him both explaining how "X is great" and "X is bad" is getting pretty old. On the other hand, I think I have a new idea for a T-shirt. The front has a picture of JJ with 'Avoid Dissociated Game Mechanics' and the back has a picture with JJ and the new 'Been There, Done That" rule. Maybe I can get one made in time for the next Games Day he's at.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/30 16:06:22


Post by: Grey Templar


Its a WD article.

you really expected anything better?




WD would be better if they got people that actually play the game competitivly to write articles. they also need to do more Rule expansions via WD, that would make it worthwhile to get.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/30 16:55:27


Post by: zeekill


Grey Templar wrote:
WD would be better if they got people that actually play the game competitivly to write articles. they also need to do more Rule expansions via WD, that would make it worthwhile to get.


Oh if only GW would care about their game for more than 30 seconds to do that instead of the current 110+ pages of advertising WD is right now.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/30 17:08:33


Post by: lord_blackfang


zeekill wrote:
Grey Templar wrote:
WD would be better if they got people that actually play the game competitivly to write articles. they also need to do more Rule expansions via WD, that would make it worthwhile to get.


Oh if only GW would care about their game for more than 30 seconds to do that instead of the current 110+ pages of advertising WD is right now.


And yet every time they put new rules in WD people are outraged that they have to buy the mag to get the rules. GW can't win.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/30 17:27:49


Post by: Bloodwin


Grey Templar wrote:WD would be better if they got people that actually play the game competitively to write articles. they also need to do more Rule expansions via WD, that would make it worthwhile to get.

I disagree. Having too many rules in WD sucks when you want to play and have to take along a stack of WD or more likely the tournaments ban all WD rules to stop having to cross reference everything. Especially if people borrow your mags and dont return them. Also if you looked carefully you'd see that they have some rather competitive people 'helping' test the new armies.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/30 18:04:09


Post by: zeekill


Bloodwin wrote:
Grey Templar wrote:WD would be better if they got people that actually play the game competitively to write articles. they also need to do more Rule expansions via WD, that would make it worthwhile to get.

I disagree. Having too many rules in WD sucks when you want to play and have to take along a stack of WD or more likely the tournaments ban all WD rules to stop having to cross reference everything. Especially if people borrow your mags and dont return them. Also if you looked carefully you'd see that they have some rather competitive people 'helping' test the new armies.


I play some LotR using some stuff in several WDs. Never had a problem with it.

Scan, Print, Staple, Done.

But this is a conversation for another thread, lets try to get back on topic


While reading the Sept WD i noticed something really cool. In the interview it was said that "Leadbelchers ... inflict D6 hits ..." (i dont remember the actual wording)
So if it says D6 HITS like that does that mean that leadbelchers auto-hit now? If they do I'm feeling 2 units of 6 being fielded in my army


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/30 18:52:35


Post by: Cerebrium


I would imagine it's d6 SHOTS, making them powerful but unpredictable.

Or maybe 1 shot, which is distributed as d6 hits.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/30 19:09:30


Post by: zeekill


Cerebrium wrote:I would imagine it's d6 SHOTS, making them powerful but unpredictable.

Or maybe 1 shot, which is distributed as d6 hits.


No, the one thing I remember is that it specifically said D6 HITS.

Maybe just a typo as GW doesn't know how to play its own games but im still hoping for it actually being HITS.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/30 19:14:42


Post by: Cerebrium


I really doubt it, otherwise people are going to want to pack as many of them into their army as possible.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/30 19:25:57


Post by: lord_blackfang


The rumours mongers said that Leadbelchers suffer a BS penalty for long range but not for moving and shooting and multiple shots. So I assume they have to roll to hit.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/30 22:53:23


Post by: Grey Templar


Leadbeltchers have D6 shots, they still need to roll to hit. they do not suffer penelties for moving and shooting, but they do for distance and they can't Stand and Shoot(which really sucks)

their range also doubled, they can fire every turn, and they dropped in point cost.


They actually get more hits now then they did previously on average(mostly because of firing every turn) and they can't kill themselves.



small units of 2-3 will be useful as flanker deterrent. they are also cheap enough(and the unit size limit was axed) to run in larger units.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/31 14:05:33


Post by: tarnish


NAVARRO wrote:
If not, well lets see... because warhammer was built inside the concept of armies of lil men beating a army of lil chaotic men and not a godzilla spam deathmatch?
Yeah yeah its all Fantasy but each new update giving 2 versions of a big ass monster for each army is not only very unoriginal and boring but it gets to the point of silly all this huge monster parade... its like turning something special into something predictable and boring... thats what happening in WFB.


and the old cannon/cavalry spam was not boring? atleast now you get some more variation in the rules where these beasties all have unique abilities. id much rather have that then another boring armor wall charging towards me.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/31 16:57:33


Post by: mrfantastical


tarnish wrote:
NAVARRO wrote:
If not, well lets see... because warhammer was built inside the concept of armies of lil men beating a army of lil chaotic men and not a godzilla spam deathmatch?
Yeah yeah its all Fantasy but each new update giving 2 versions of a big ass monster for each army is not only very unoriginal and boring but it gets to the point of silly all this huge monster parade... its like turning something special into something predictable and boring... thats what happening in WFB.


and the old cannon/cavalry spam was not boring? atleast now you get some more variation in the rules where these beasties all have unique abilities. id much rather have that then another boring armor wall charging towards me.


I'm new to fantasy, and I got into OK before the new book announcement so I get to deal with "The Change", and there are some things I just don't understand. The decision was made to nerf OK magic items, magic, and some of the units, which I just don't get. Now add to this the New Large Monsters, and New Units which time will tell if they will be valuable to current Ogre players.

From a business decision GW has created the perfect system to force Ogre Players to change their play style. This is also the third book in 8th edition, given what I like to call GW's "Fair & Balanced" treatment.

Here's the problem that I have, as an Ogre player I'm happy to have new toys. However seeing as OK wasn't winning every tournament with the current edition, they get a new book before other books that still continue to break the game (I'm talking about you Lizzardmen). Which means OK plays with a handicap, while with these other broken armies, it's business as usual.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/31 17:29:06


Post by: Cerebrium


First of all, Lizardmen are not broken by a long shot.

Second of all, GW don't update books due to the current metagame, they update them due to their age. OK is an old book, so it gets updated. Simple as that.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/31 17:59:39


Post by: zeekill


Cerebrium wrote:Second of all, GW don't update books due to the current metagame, they update them due to how much money they think they can make out of them. OK are not selling anymore, so they get updated with flashy new rules and point reductions to pull in more customers. Simple as that.


Fixed.

TBH if they really did it by age then DE would have been updated much sooner and Necrons would already be out. Also O&G would not have recieved a new codex before OK, Bretts, TK, and WE.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/31 19:18:39


Post by: chaos0xomega


I think the method by which they update books is much more complex than that....


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/31 19:19:20


Post by: squilverine


Apologies if this isn't realy relevant to the thread or has been posted before, I did a quick skim but couldn't find anything.

I picked up a couple of boxes of bulls today, the new models and paintscheme has made me look at this army again and realise that I want to collect a small force.

The boxed sets of bulls and leadbelchers are priced on the GW website at £23 each, however if you can find them they are still priced at £18 per box in store and will be until Saturday, as these kits aren't changing (appart from the box artwork) it is well worth picking up what you want before the weekend.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/31 19:30:41


Post by: Saldiven


zeekill wrote:
Cerebrium wrote:I would imagine it's d6 SHOTS, making them powerful but unpredictable.

Or maybe 1 shot, which is distributed as d6 hits.


No, the one thing I remember is that it specifically said D6 HITS.

Maybe just a typo as GW doesn't know how to play its own games but im still hoping for it actually being HITS.


So, they're turning Leadbelchers into mobile, mini-Organ Guns?

My Dwarves need a re-write....


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/31 20:09:40


Post by: Grey Templar


The rumors are all saying D6 shots, they could still surprise us with D6 hits(which would be frakkin awsome), but I think its a mistake in the WD(much more likely)


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/31 20:51:50


Post by: tarnish


i concur. when trying to figure out how the gw staff thinks its allways along the lines: we need to change stuff a bit to justify people buying more models. if the models are new its a lot easier accomplishing that...

as to older books being updated first thats not entirely true. the big sellers are faster to get updated in any case, but generally everyone gets their turn unless they are really terrible or a risky financial prospect... like bretonnians or chaos dwarfs.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/08/31 21:20:07


Post by: UltraPrime


Grey Templar wrote:The rumors are all saying D6 shots, they could still surprise us with D6 hits(which would be frakkin awsome), but I think its a mistake in the WD(much more likely)


Multiple Shots (D6). Roll to hit as normal.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/09/01 00:30:48


Post by: Surtur


There are no more remains in play spell in ogre magic.

Spells are:

Sig: Spinemarrow: stubborn to one unit. Boost for range.

1: Bonecrusher: Same, boost extends range

2. Bullgorger: 1 unit in 12 gets +1 Str. Boost for all units in 12.

3. Toothcrcker: Same as Bullgorger but +1 T instead.

4. Braingobbler: Same as before. Boost for range.

5. Trollguts: Same as bullgorger but regen instead.

6. The Maw: direct damage template (not vortex). Scatters. I test or S7 d6 wounds, success is S3 hit. Misfire, opponent places it and rescatter. Boost for large template.

Thundermace and siege breaker are way overpriced for what they do. Thundermace is the same. Siegebreaker strikes against Init, no parry allowed and when going against building can do d6 hits at height of building. You will only see these weapons on Golfag.

Ironfist is just a shield, but works when mounted too. Ogre clubs are gone. Harpoon does not pierce ranks.

Ironblaster's grapeshot is S10. The misfire chart will pretty much take it out of the game. All for a little more than the old scraplauncher.

Mournfang either get great weapons and a 3+ or an ironfist and 2+ 6++. Well worth their points.

Maneaters are significantly cheaper and have the same stats + their new rules.

From what I can tell, the lords section got nerfed, exception to named. Heroes are more diverse and hunters are worth taking.

The art is cool, shows a bunch of different races getting torn up by the ogres.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/09/01 00:37:11


Post by: Worglock


zeekill wrote:
Cerebrium wrote:Second of all, GW don't update books due to the current metagame, they update them due to how much money they think they can make out of them. OK are not selling anymore, so they get updated with flashy new rules and point reductions to pull in more customers. Simple as that.


Fixed.

TBH if they really did it by age then DE would have been updated much sooner and Necrons would already be out. Also O&G would not have recieved a new codex before OK, Bretts, TK, and WE.


Huh. Wierd. A public;y traded company with stock holders is trying to make money? Well herpaderpadoo, I never thought of it like that.

I know that the sacred cow of Dakka, Privateer Press, isn't out to make a single penny, they're just there for unicorns and rainbows.

Really.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/09/01 00:40:32


Post by: kenshin620


Dunno if this was already posted but GW's 'Whats new today' shows a great looking ogre army based off of world traveling maneaters including everything from a mummy to a truthsayer. Even the gnoblars take part in the action!

http://www.games-workshop.com/gws/content/blogPost.jsp?aId=18000003a



Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/09/01 00:41:56


Post by: Ehsteve


UltraPrime wrote:
Grey Templar wrote:The rumors are all saying D6 shots, they could still surprise us with D6 hits(which would be frakkin awsome), but I think its a mistake in the WD(much more likely)


Multiple Shots (D6). Roll to hit as normal.


so at 12"+ range they're taking a -2 to hit, making it 6s. Guess I'd have to see the points per model on print to make an informed decision on whether to keep the units small or turn them into one massive alpha strike unit. Too bad then Tyrants can't take cannons. Tyrant + Ironblaster cannon = Say hello to my little friend!


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/09/01 01:45:26


Post by: Surtur


Ehsteve wrote:
UltraPrime wrote:
Grey Templar wrote:The rumors are all saying D6 shots, they could still surprise us with D6 hits(which would be frakkin awsome), but I think its a mistake in the WD(much more likely)


Multiple Shots (D6). Roll to hit as normal.


so at 12"+ range they're taking a -2 to hit, making it 6s. Guess I'd have to see the points per model on print to make an informed decision on whether to keep the units small or turn them into one massive alpha strike unit. Too bad then Tyrants can't take cannons. Tyrant + Ironblaster cannon = Say hello to my little friend!


They ignore multi-fire penalties and move and shoot penalties. They cost 21.5 gnoblars. They shoot every turn but can't stand and shoot. It's d6 shots.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/09/01 02:04:02


Post by: Begel Dverl


kenshin620 wrote:Dunno if this was already posted but GW's 'Whats new today' shows a great looking ogre army based off of world traveling maneaters including everything from a mummy to a truthsayer. Even the gnoblars take part in the action!

http://www.games-workshop.com/gws/content/blogPost.jsp?aId=18000003a

Yes, that was quite amusing to see the gnoblars fighting with each other.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/09/01 02:39:11


Post by: Tzeentchling9


kenshin620 wrote:Dunno if this was already posted but GW's 'Whats new today' shows a great looking ogre army based off of world traveling maneaters including everything from a mummy to a truthsayer. Even the gnoblars take part in the action!

http://www.games-workshop.com/gws/content/blogPost.jsp?aId=18000003a

I love that Salamander Leadbelcher! I want to find that guy and shake his hand,
Spoiler:
and then probably kill him and take his model.


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/09/01 03:25:23


Post by: jojo_monkey_boy


The fellow who owns that army has an active thread about it on warseer. It's quite a good read:
http://www.warseer.com/forums/showthread.php?t=250907


Small note for upcomming Ogre Kingdoms/pictures on page 3/update page 11 & 12 @ 2011/09/01 05:49:30


Post by: tarnish


jojo_monkey_boy wrote:The fellow who owns that army has an active thread about it on warseer. It's quite a good read:
http://www.warseer.com/forums/showthread.php?t=250907


inspiring stuff. might have to post my own dabblings here at some point. working on a unit of bulls based entirely on rat ogres from the isle of blood set.