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Post by: Sckitzo
Melissia wrote:CoH is also relatively balanced, or was when I left it before Tales of Valor.
I still play CoH, I really don't find it that unbalanced, especially not if you leave ToV out of it as she touched on, their are some cheap tactics for sure (triple vet Knights Cross, flamethrower or motorcycle spam early game, ect) But each one is pretty easy to counter.
OT, $10 seems about right given the trend right now, better the $15 for DE: HR that was like 3hr of game play. $3 for skins is decent as well if done well, be interested to see how LOTD and AL turn out. I just hope their is still a community for this game come December.
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Post by: MrDwhitey
And yet all I see is American engineer spam...
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Post by: Melissia
I prefer rifleman spam, myself, combined with anti-tank guns. Make full use of the US upkeep advantage.
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Post by: MrDwhitey
Melissia wrote:I prefer rifleman spam, myself, combined with anti-tank guns.
Make full use of the US upkeep advantage.
I would if I wasn't playing Panzer Lehr...
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Post by: LordofHats
I could never get Americans to work for me. I loved Panzer Elite though. Those guys were fun to play with.
Then I downloaded Blitzkrieg mod and the game turned out to better fit my sensibilities
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Post by: Kanluwen
Only thing I've ever used has been the US Airborne.
It's really nasty if you use airdropped AT guns well. Stopped a Panzer Elite rush cold with a decent rally point and a good ambush point.
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Post by: Melissia
Yeah, I use airborne or infantry, never used armour... Either way I still preferred to use riflemen over the actual Airborne infantry, mostly because of cost and upkeep issues.
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Post by: Necroshea
10 bucks? Pass. As it's been said, the game didn't have nearly enough content to start with, and exterminatus didn't add that much. My money and time are going elsewhere.
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Post by: djphranq
Necroshea wrote:djphranq wrote:Does the Co-op stuff reveal any story stuff of the campaign or does it just jump into the game play of the levels?
It throws you into an arena based off levels in the game with up to three other people. You pick your multiplayer character loadout, the game throws wave after wave or orcs at you. That's about it.
So its like Firefight, Horde mode, or Survival? neato
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Post by: Sckitzo
Airborne was awesome in 3v3 or 4v4 so I could harass the hell outta armor, but never did well with them in stand up fights, I normally run vanilla Wermacht with Terror. If anyone one still plays I'll boot it up sometime, it has been a month or so I think.
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Post by: mega_bassist
It's official, I think I'm jinxed. I can't seem to get past Wave 19 :/
As for the DLC, I'm pretty excitied for the Chaos Horde mode...I wonder what they'll throw at us...just oodles of IG and Psykers until the Ultramarines show up in the last few waves??? Need to know more!
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Post by: KingCracker
That might be what they do in all honesty  And Im cursed too man, I just cant make it happen
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Post by: mega_bassist
It's those damned Mega Nobz...they can take thee FULLY CHARGED Plasma Cannon Shots and still smack you wiff der choppa!
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Post by: Necros
I only made it to level 21 once and got wiped out quick.. I dunno if we just got lucky, of the rest of my team was just hella awesome (because I know I suck).
At this point I'm more excited about being able to beat up guardsmen a chaos marine.. orcs are so v1.0.
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Post by: Grundz
mega_bassist wrote:It's those damned Mega Nobz...they can take thee FULLY CHARGED Plasma Cannon Shots and still smack you wiff der choppa!
fully charged plasma is overrated, fire a few low power ones then switch to bolt pistol, dodge/run, and repeat.
really tac marines are the expects at taking down nobs, devs are more for the hordes.
i'm starting to warm up to plasma as my primary, just stay away from charged shots and it lasts a long while, and ammo pickups are a larger majority of your max ammo.
the trick to the higher waves, and 21, is not letting the ranged guys stack up too much
50 mobs spawn, 40 mellee and 10 ranged
you kill 40 ranged, 40 more spawn, 35 mellee and 5 ranged
eventually by the end you have a huge stack of ranged guys that are largely unapproachable. (esp if they are chaos and have huge regenning shields)
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Post by: bombboy1252
Anyone else on XBOX that wants to play?
My GT is bombboy1252
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Post by: Necroshea
In terms of DLC, I would have rather them gone creative and make maps that are based on things outside of the storyline.
For example playing chaos you get a catachan map. Waves consisting of catachan guardsmen and sentinels, with dangerous terrain all around you. You could possibly throw in orks if you must.
I'd pay for that. I'm not paying to be a chaos space marine and kill countless guardsmen like I did in the campaign.
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Post by: bombboy1252
Necroshea wrote:In terms of DLC, I would have rather them gone creative and make maps that are based on things outside of the storyline.
For example playing chaos you get a catachan map. Waves consisting of catachan guardsmen and sentinels, with dangerous terrain all around you. You could possibly throw in orks if you must.
I'd pay for that. I'm not paying to be a chaos space marine and kill countless guardsmen like I did in the campaign.
Did we play the same game?
I remember killing orks not guardsmen.....
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Post by: Sckitzo
bombboy1252 wrote:Necroshea wrote:In terms of DLC, I would have rather them gone creative and make maps that are based on things outside of the storyline.
For example playing chaos you get a catachan map. Waves consisting of catachan guardsmen and sentinels, with dangerous terrain all around you. You could possibly throw in orks if you must.
I'd pay for that. I'm not paying to be a chaos space marine and kill countless guardsmen like I did in the campaign.
Did we play the same game?
I remember killing orks not guardsmen.....
Or someone was really trigger happy
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Post by: Necroshea
If you don't remember the traitor guards towards the end of the game, then you need to keep playing the game after you killed the warboss.
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Post by: Sckitzo
Necroshea wrote:If you don't remember the traitor guards towards the end of the game, then you need to keep playing the game after you killed the warboss.
Ohh that's right, wasn't thinking that direction.
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Post by: Melissia
Escape from Kalkys is notably harder...
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Post by: bombboy1252
Sckitzo wrote:Necroshea wrote:If you don't remember the traitor guards towards the end of the game, then you need to keep playing the game after you killed the warboss.
Ohh that's right, wasn't thinking that direction.
ya...me either
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Post by: Melissia
However, the traitor guard weren't as competent as the nromal guard. Why ,the normal guard could withstand so many shoota slugs it wasn't even funny!
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Post by: bombboy1252
Melissia wrote:However, the traitor guard weren't as competent as the nromal guard. Why ,the normal guard could withstand so many shoota slugs it wasn't even funny!
Ya, they were borderline immortal.......
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Post by: Lord Rogukiel
bombboy1252 wrote:Melissia wrote:However, the traitor guard weren't as competent as the nromal guard. Why ,the normal guard could withstand so many shoota slugs it wasn't even funny!
Ya, they were borderline immortal.......
It's ok, loyalist guard has plot armour...
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Post by: Space Crusader
What are you talking about? The only guardsmen that didnt die from being breathed at was the female leftenant and her mate.
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Post by: Melissia
Not exactly. IIRC the first guardsmen you run in to were invincible too.
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Post by: N'Ferno
The first guardsmen I met died when I got to them (they were swarmed). But I think the ones that are there to give you directions are invincible, or at least a couple of them are.
Finally got to play the game today. The single player is allright, though I see where the scenario is going already. After getting into the inquisitor's lab I stopped playing and moved on to multiplayer. Had loads of fun stomping around with a heavy bolter, that weapon feels as awesome as I thought it would be. After a few seize ground games I went to try Exterminatus.
I encountered a bug while using the matchmaking service (on PC mind you). I kept being put into parties that were stuck on "Starting game" with the countdown showing 00:00. Had to quit and find another game a few times before getting into an actual game; annoying. Also lost connection while in the game a couple times. But once in it was just awesome sauce.
Got to wave 21 on the 3rd or 4th game, from start to finish (we wiped once those powermaul bastards showed up), 2 assault 1 tac and 1 dev (me). It was a pug but we tried to keep together as much as we could (when necessary, the first few waves were easy enough to just flail around really). We even typed words in chat! (crazy, i know) Starting from the 2nd area the tac and I stayed together while the jetpackers were running amok. I don't know whether they were using comms or not but we always ended up with the tac and me on a point and the assaults covering the other(s). It felt good to have a bit of teamplay going after the apparent mess the seize ground maps were.
The map was a very open one, the attack on the Habitat I think? Starts in a canyon then moves in a huge coliseum then an even bigger coliseum with rubble in the middle. I'd say the 20 waves were easy, only died once and it was my fault, got stuck like an idiot and got mobbed. I guess the fact the assaults were 41 and 36 and the tac 35 made it much easier. I was level 6, I think I dinged 8 or 9 at the end of it (unlocked the lascannon).
Is there a heavy bolter perk that increases effectiveness against armour? It performed awesomely againts most targets (armoured nobs/shield boys aside) but the traitor marines weren't even tickled, that was shocking haha. I guess the lascannon helps here but since you can't switch loadouts (can you?) mid arena I think going the entire time with the lascannon is a bit pants (unless shots pierce through multiple mobs? that would help a bit with hordes).
The Chaos Exterminatus will be interesting... A sea of flashlight toting guardsmen? Seems a bit weird, unless they really do nothing more than blind you with them
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Post by: Melissia
I recommend you do plascan instaed of lascannon, for dealing with the traitor marines. It really strips armor away, letting the tacs/assaults deal the finishing blow with ease.
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Post by: Ozymandias
Agreed, Plascannon seems to be the best choice when it comes to Exterminatus devastator options. I'm liking Tactical with Melta/Bolter with kraken rounds. I have also used Storm Bolter/Plasmagun which worked pretty well.
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Post by: Melissia
For tac, I usually use meltagun + storm bolter + serrated blade.
People knock the serrated knife, but it's actually in exterminatus where the difference is most easily noticable.
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Post by: Shrike325
Melissia wrote:For tac, I usually use meltagun + storm bolter + serrated blade.
People knock the serrated knife, but it's actually in exterminatus where the difference is most easily noticable.
I run the same except I swap the melta for a plasma gun. It is just as effective clearing out hoards when charged, and much more effective against ranged units.
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Post by: Melissia
Mostly the serrated knife I use to finish off enemies who were hurt by the meltagun, so I can conserve ammo unless there's just too many enemies.
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Post by: kitch102
Big up the meltagun love, it's awesome. I run a tac marine with storm bolter and improved charge meltagun, storm bolter for most things (especially taking down nobs, quick) and then the melta gun for massed hordes / shield carrying b*stards that always seem to ruin my day. I'm quite often the last man standing while running that build. The storm bolter's still pretty accurate at range too, as long as you just single shot
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Post by: Garuss Acine
Melissia wrote:For tac, I usually use meltagun + storm bolter + serrated blade.
People knock the serrated knife, but it's actually in exterminatus where the difference is most easily noticable.
It's not a bad perk in normal Multi, but as you and the others have pointed out, it shines in Exterm. I use to run it for a while, then said screw it, switched over to assault with TH/Killing Blow and DFA. after I got the hang of it, I was walking away with 100+kills easily, sometimes more, sometimes less, but never under a KTD Ratio of under 40-60 to 1. even in later on waves I find myself plowing through waves of orks, two hit wondering Nobs and Scar Boyz, and taking three hits to down a Hard Boy(if attacking them with their shield up). I find the DFA an awesome way to bail out team mates, when a Dev or Tac gets swarmed, i'll jump in and knock the Orcs about, buying them some time to full back, and if need be go up and come back down again.
I've had mixed luck with the Power Sword and Swordsmen Zeal Perk, I can stay alive as long as their are bodies to hit, but the moment I run out of stuff to kill or I get hit with Rockets the tables turn drastically.
as for Devs, I've seen one with Ammo Stores and HB Coolant used to great effect before. The Las Cannon I have only seen once, but it's so hampered at short range, anyone know how many Orks it can go through?
Another Tactical Perk that I found worked wonders was Favored of the Armory, taking four Frags can really clear out a thick section of fighting or just put the hurting on the mob. this, and it allows you to be less picky in when you use your grenades.
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Post by: daedalus-templarius
So uh, CSM are kinda silly in exterminatus.
Emptying a whole bolter clip with kraken rounds into them and not having their shield pop is cool and all...
Alternatively emptying a whole stalker clip into their head's, and their shields not dropping.
Meh.
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Post by: N'Ferno
I use Lascannon on the last stage of Exterminatus. On Habitat I use a spot on the 1st and 2nd floor building rightside of the spawn. It's great, avoided by most mobs and gives you a great vintage point to shoot pretty much anywhere. You just need to be careful as mobs WILL spawn behind you and attack you. You will also need to jump down to recover ammo which can be dangerous but ammo stores will greatly help with that (especially with the lascannon). I used it to great success even on the Escape map, the bridge is a great opportunity for insane multi kills
I don't think there's any limit of how many orcs a lasbeam goes through, I just wish there was a smaller zoom option, it's greatly diminished when firing unscoped (and I do that ALOT) but I guess it's the drawback to it's incredible stopping power.
Daedalus, as a dedicated devastator I can say that tactical CSM are pretty pointless to fire at. They don't do that much damage unless they get to big numbers (and by then you should have the other hazards cleared and the entire squad takes them down).
They're always a secondary target to me (unless someone else is engaging them), the havocs and their damn plasma are way more dangerous. It takes me about 4 headshots to kill one tactical, while havocs take 3 shots, sometimes 2 if they ate a few shots from your squadmates.
Haven't used plascannon yet, I have a general dislike for it, so I cannot say how effective that would be on armour, but I CAN say that the HB is definitely the lesser weapon to have. If you do take it, ammo stores and expertise are the bomb imo, you'll never stand in the same spot long enough for overheating to be a problem and you will be able to go around without fearing going out of ammo for a while, grabbing ammo boxes once the area clears.
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Post by: Melissia
daedalus-templarius wrote:So uh, CSM are kinda silly in exterminatus.
Emptying a whole bolter clip with kraken rounds into them and not having their shield pop is cool and all...
Alternatively emptying a whole stalker clip into their head's, and their shields not dropping.
Meh.
Use plasma or melta weapons to wear down their armor. Plascan does an excellent job, which is why our dev usually uses it (and it's usually me) when we play.
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Post by: LumenPraebeo
I use a tactical marine with a bolter rifle and its perks, an assault with chainsword and zeal, and impenetrable. My heavy weapons are heavy bolter and lascannon, heavy bolter with ammunition reserves and lascannon with armor defense. I focus more on finesse with my tactical, placing my shots exactly where they're needed rather than spamming bullets. My assault, i use speed as my greatest advantage, hitting many enemies within a few seconds, then quickly either jetpack away to hammer them again or to reach another enemy. Lascannon is the weapon I reserve for the green ones that are big and juicy. Heavy bolter is the last option I would choose, when I think my team can really use the extra firepower.
For me, its not about how much you kill, but how much you can contribute to the team. Watching their backs and keeping them alive long enough, holding off that mob that is about to rush one of your teammates and overwhelm him. A team that contributes and and has the skill to do so already has a high survivability rate, everything else is just how far that luck and skill goes.
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