"Join Space Marine Community Manager THQSledgehammer as he gives you the first look at many aspects of our Free Co-op DLC Exterminatus. Get a sneak peak at the online settings within the game mode along with a snap shot of the Missions & Arenas."
Aside from him not being a very good player (not many devs are top-level players though hehe), it seems like it'll be fun.
I think he's a better player when he's not recording, because anytime you see a gameplay video, they usually try to make you want to play the game, just so you can "show them how its done"
anyway, I think this is going to be awesome!
and he says that theirs going to be more DLC this makes me a happy ork
Eh, so far I'm not impressed. If all we get is an alternate version of story mode with a co-op element and where you don't leave an area, then I'll get bored with it really quickly. I'd like to see new enemies, weapons, etc. etc.
Also, I can't see level 41 players going at this for very long. There doesn't seem to be any rewards outside of achievements.
Necroshea wrote:Eh, so far I'm not impressed. If all we get is an alternate version of story mode with a co-op element and where you don't leave an area, then I'll get bored with it really quickly. I'd like to see new enemies, weapons, etc. etc.
You advance from arena 1 to arena 4 in Left 4 Dead style IIRC.
Necroshea wrote:Eh, so far I'm not impressed. If all we get is an alternate version of story mode with a co-op element and where you don't leave an area, then I'll get bored with it really quickly. I'd like to see new enemies, weapons, etc. etc.
You advance from arena 1 to arena 4 in Left 4 Dead style IIRC.
Ya, that's what it reminded me of, Left 4 dead style...
And I hope they add an endless horde mode thing, kinda like Nazi Zombies in WaW...I want to see how long me and a few friends can last against thousands of orks
That would be something they could add so it doesn't seem as much like "alternate Co-op campaign"
I just hope it goes more MP than SP in the ways of shooting; I try as much as I can to play the Campaign (On Easy!) To be a shooter, but you run out of ammo far to fast, not to mention the whole "Have to be in melee range to regen health" dealio.
Also, Xbox Battle Brothers, I call our Tact Marine slot
Slarg232 wrote:I just hope it goes more MP than SP in the ways of shooting; I try as much as I can to play the Campaign (On Easy!) To be a shooter, but you run out of ammo far to fast, not to mention the whole "Have to be in melee range to regen health" dealio.
Also, Xbox Battle Brothers, I call our Tact Marine slot
Exterminatus uses the same general mechanics as multiplayer.
Slarg232 wrote:I just hope it goes more MP than SP in the ways of shooting; I try as much as I can to play the Campaign (On Easy!) To be a shooter, but you run out of ammo far to fast, not to mention the whole "Have to be in melee range to regen health" dealio.
Also, Xbox Battle Brothers, I call our Tact Marine slot
Exterminatus uses the same general mechanics as multiplayer.
As it is I really don't see it adding much new to the game. They just added tau to DoW2, why couldn't they drop them in Exterminatus? Or eldar for that matter.
While we're at it why no missle launcher, flamer, power fist, etc?
Because the Flamer is kinda hard to seem logical, the Thunder Hammer and Powerfist work the same, and the Plasma Cannon's splash damage attack also renders a missile launcher useless.
The DLC is free? That makes me ever so happy to hear, its like adding a mod or a patch to it instead of saying "Oh the game wasn't complete when you bought it so we want you to pay more for a complete game.".
halonachos wrote:The DLC is free? That makes me ever so happy to hear, its like adding a mod or a patch to it instead of saying "Oh the game wasn't complete when you bought it so we want you to pay more for a complete game.".
That's why I love relic, they complete their game on release, With the exception of space marine...but at least they made it free
Chowderhead wrote:Because the Flamer is kinda hard to seem logical, the Thunder Hammer and Powerfist work the same, and the Plasma Cannon's splash damage attack also renders a missile launcher useless.
Oh good, so that means all they need to do is reskin the weapons and add in some different effects in expand the armory. Which isn't happening.
Chowderhead wrote:Because the Flamer is kinda hard to seem logical, the Thunder Hammer and Powerfist work the same, and the Plasma Cannon's splash damage attack also renders a missile launcher useless.
Oh good, so that means all they need to do is reskin the weapons and add in some different effects in expand the armory. Which isn't happening.
Because "reskinning the weapons and adding in some different effects" is not all that's needed to be done.
The Flamer has no equivalent within Space Marine, currently. The closest is the Meltagun--but it's nowhere near a good match.
The Thunder Hammer and Powerfist, whilst working the same also would allow your Assault Marine to permanently have his sidearm drawn and firing--unlike the Thunder Hammer. So there's animation and balance issues, potentially, going on.
The Plasma Cannon's splash damage attack is not the same as a missile launcher's attack. The effect is similar(i.e. a big boom), but they are not the same thing.
Chowderhead wrote:Because the Flamer is kinda hard to seem logical, the Thunder Hammer and Powerfist work the same, and the Plasma Cannon's splash damage attack also renders a missile launcher useless.
Oh good, so that means all they need to do is reskin the weapons and add in some different effects in expand the armory. Which isn't happening.
Because "reskinning the weapons and adding in some different effects" is not all that's needed to be done.
The Flamer has no equivalent within Space Marine, currently. The closest is the Meltagun--but it's nowhere near a good match.
The Thunder Hammer and Powerfist, whilst working the same also would allow your Assault Marine to permanently have his sidearm drawn and firing--unlike the Thunder Hammer. So there's animation and balance issues, potentially, going on.
The Plasma Cannon's splash damage attack is not the same as a missile launcher's attack. The effect is similar(i.e. a big boom), but they are not the same thing.
Meh, all I'm saying is they don't seem to be adding much to the game. A single reskinned weapon would have made things enjoyable for me. Instead of killing orks (and chaos?) by myself like I did in the campaign, I'm now doing it with some other guys. That's about the extent of what I'm getting now. I'll reserve my final opinion of it until I play it, but so far I'm not looking forward to it.
Did you really expect them to be adding brand new weapons to the game every time a DLC comes out?
So far, we've got this DLC. Everything else from what I've heard/been told is purely cosmetic stuff.
Why? Because of game balance and programming necessity. Adding new guns takes more resources than creating new skins. New guns require new animations, new models, new everything.
Necroshea: Making smooth, attractive animations is much harder than making a new 3-d model for a weapon, which is much harder than simply reskinning...
I'll just wait until I get home from classes tomorrow, or I'm going to wind up waking up in the middle of the night to see if it's up yet....either one I'm going to be a happy camper in sometime in the next 24 hours, oh, and I might go and get my skyrim preorder fully paid off, that would make it an epic day of awesome proportions...
"‘Exterminatus’ is available on Playstation®3 and PC to download for free. The version for the Xbox 360®video game and entertainment system from Microsoft will go live soon."
MAN THE BATTLEMENTS, BATTON DOWN THE HATCHES AND SAIL FOR MICROSOFT HQ, WE LEAVE NO MAN ALIVE!!!!
Seriously though I paid 40 frikkin quid for a game on release day that wasnt finished, but I was cool with that, co-op was coming and for free no less. How come everyone has it but 360? because if this is something to do with the XBL's apparent policy of charging for any and all DLC they are going to pay... DEARLY
danp164 wrote: if this is something to do with the XBL's apparent policy of charging for any and all DLC they are going to pay... DEARLY
Someone will end up buying it, even if its only 1 person, then it would be worth it. But, are they charging for it? Or does it just have a later release date?
danp164 wrote:
Seriously though I paid 40 frikkin quid for a game on release day that wasnt finished, but I was cool with that, co-op was coming and for free no less. How come everyone has it but 360? because if this is something to do with the XBL's apparent policy of charging for any and all DLC they are going to pay... DEARLY
Cerebrium wrote:Well, my Steam is now downloading some kind of update for Space Marine as we speak.
And jesus, calm down. Just because it's not instantly available on 360 doesn't mean they've intentionally snubbed you.
Actually, it does. The original statement was that the content would be launching simultaneously on all platforms. That does not mean "it launches at 1:35PM for PS3 and Steam and then 4:45PM for 360" customers.
Hell, now you know how PC feels most of the time.
You mean PC which gets most of the content for free?
danp164 wrote:
Seriously though I paid 40 frikkin quid for a game on release day that wasnt finished, but I was cool with that, co-op was coming and for free no less. How come everyone has it but 360? because if this is something to do with the XBL's apparent policy of charging for any and all DLC they are going to pay... DEARLY
And hallo kneejerk reactionism.
Actually informed hypothesis based on previous expereince....
Cerebrium wrote: And jesus, calm down. Just because it's not instantly available on 360 doesn't mean they've intentionally snubbed you. .
It's not them snubbing us(intentionally or not), it's the release not being impartial while not telling us WHY Xbox players have to wait nor giving us an estimate of when it goes live that's peeving.
danp164 wrote:
Seriously though I paid 40 frikkin quid for a game on release day that wasnt finished, but I was cool with that, co-op was coming and for free no less. How come everyone has it but 360? because if this is something to do with the XBL's apparent policy of charging for any and all DLC they are going to pay... DEARLY
And hallo kneejerk reactionism.
Actually informed hypothesis based on previous expereince....
And hello actual fact:
They have stated, repeatedly, that Exterminatus will be free. So, suck on that.
This ain't no LoL scenario. And anyway, stop it with the ITG. You won't run into Microsoft and punch Major Nelson in the oysters.
And as for the apparent policy, have you never wondered why 360 does not get MMO games as oppose to PS3 and PC?
The answer for this is because XBL costs money, as do the DLC we purchase this means companies often come into conflict with microsoft with regards to billing policy, with many companies wanting to make their services accessible to silver account holders (Who dont pay subscription) hence microsoft turn them flat down, this has had to many delays with games with online features int he past and has cuased some releases to not come out at all.
Though now that you mention it actually acting on bravado doesnt seem too much of a bad idea...
The ME2 Cerberus pass was supposed to allow people who brought the game new and received the pass (Same way as SM) to access all the DLC free because they bought the game new.
DC Universe
Final Fantasy XIV
Defience
Blade and Soul
Dust 514
Kingdom under derp 2
etc
As you may well of guessed, their all crap
That's the point. You can put a MMO on a console, but you will still have it suck balls, and fail. And no-one wants to pay 15 bucks a month when they can just pay 60 bucks a year and get unlimited everything.
Automatically Appended Next Post:
danp164 wrote:The ME2 Cerberus pass was supposed to allow people who brought the game new and received the pass (Same way as SM) to access all the DLC free because they bought the game new.
Suffice to say this was untrue....
Really? Because I got the Cerberus Pass. And it gave me a gak-ton of DLC free.
Oh, and Devastators, get ready to abuse the hell out of stomp. It makes dealing with hordes of orks far easier. The Meltagun also helps a heap for tacticals.
Chowderhead wrote:
That's the point. You can put a MMO on a console, but you will still have it suck balls, and fail. And no-one wants to pay 15 bucks a month when they can just pay 60 bucks a year and get unlimited everything.
Well no, actually. When I said they were crap, it was because they did not appeal to me as a gamer, but they did have large followings online. The companies who made them were not well funded, and were competing in a WoW dominated market. Its not a case of console MMO = fail. Well, in phantasy star online it is, but for the rest not so much. But trolling for the sake of it ain't fun for anyone.
Chowderhead wrote:
That's the point. You can put a MMO on a console, but you will still have it suck balls, and fail. And no-one wants to pay 15 bucks a month when they can just pay 60 bucks a year and get unlimited everything.
Well no, actually. When I said they were crap, it was because they did not appeal to me as a gamer, but they did have large followings online. The companies who made them were not well funded, and were competing in a WoW dominated market. Its not a case of console MMO = fail. Well, in phantasy star online it is, but for the rest not so much. But trolling for the sake of it ain't fun for anyone.
I'm not trolling.
Square Enix is a massive entity, and Warner Brother studios is owned by movie giant Warner Brothers. I fail to see how two of the largest game publishers are "Underfunded".
And anyway, I played these games, and I didn't like them. I know this is totally anecdotal, and is irrelevant, but that may help you understand where I am coming from.
Chowderhead wrote:I fail to see how two of the largest game publishers are "Underfunded".
I was referring to NCsoft, Phantagram, Trion World Network, Undead Labs, Crowd Control Productions etc. I don't see why you would presume I referred to two giant companies. Fail indeed.
Chowderhead wrote:I fail to see how two of the largest game publishers are "Underfunded".
I was referring to NCsoft, Phantagram, Trion World Network, Undead Labs, Crowd Control Productions etc. I don't see why you would presume I referred to two giant companies. Fail indeed.
NCsoft isn't underfunded per se. But yes, the others were completely underfunded and didn't have a snowball's chance in hell.
MS has some pretty excessive requirements for allowing anything to be downloaded on XBL.
so other networks that do not require a bunch of back and forth are likely to always get DLC from vendors first.
This is assuming that the DLC wasn't finished beforehand (like when the game was released) and just sitting around waiting to be enabled.
So, everyone can officially redirect their raeg to the right party:
"THQSledgehammer wrote:
We have zero control on when and where PSN & Xbox Live release the update. It looks like PSN started to push the update to their servers yesterday at 7:00pm PST. I am honestly surprised the Xbox version hasn't been pushed yet as they normally release between 2:00am-6:00am PST. They should be pushing it live any moment now. The PC version is slated for 10:01pm PST as that is when Steam releases new content."
Platuan4th wrote:So, everyone can officially redirect their raeg to the right party:
"THQSledgehammer wrote:
We have zero control on when and where PSN & Xbox Live release the update. It looks like PSN started to push the update to their servers yesterday at 7:00pm PST. I am honestly surprised the Xbox version hasn't been pushed yet as they normally release between 2:00am-6:00am PST. They should be pushing it live any moment now. The PC version is slated for 10:01pm PST as that is when Steam releases new content."
I call bull. That video they released was not done in a day.
Platuan4th wrote:So, everyone can officially redirect their raeg to the right party:
"THQSledgehammer wrote:
We have zero control on when and where PSN & Xbox Live release the update. It looks like PSN started to push the update to their servers yesterday at 7:00pm PST. I am honestly surprised the Xbox version hasn't been pushed yet as they normally release between 2:00am-6:00am PST. They should be pushing it live any moment now. The PC version is slated for 10:01pm PST as that is when Steam releases new content."
I call bull. That video they released was not done in a day.
Regardless, as a PS3 owner I will now laugh at you Xbox owners. Ha ha ha Ok I'm sorry but I wanted to do that - I'm immature, sue me. Then again I have little to laugh about. 2pm ish I try and get the update. Lo and behold it's there and wants me to download it. Goody!... Oh wait PSn signed me out. Sign in... it wont sign in. Ok reboot and try again... nope still not in, reboot again... ok I'm in, lets download! Downloading... taking a while... signed out again >_>. This happened for about an hour - constant signing on/off or no signing in at all. Screwy PSN.
Fastforward to about 8:30pm and I try again. Sign in first time, download first go, no hiccups. And gameplay is great! Seriously, if reviewers said that the Multiplayer was bad, this brings it back. Take your fave layout from the multi and crush some Orks with it - genius. And it's damn handy too - I'm not sure a fresh player would survive long on base wargear you get at lvl1. Progression of difficulty is varied I suppose - level in places and steeped when a new enemy/enemies appear in the wave. Yeah, wave system. 5 waves you swap map. T-hammer is golden in this mode I got top killscore in 3 maps with it and using Killing Blow and Air-Cooled Thrusters. As usual, getting shot in midair is a nuisance so Inpentrable is almost a must I'd think. Died a few times, mostly to massed gunfire from Flash Gitz or those 'Ard Nobz. Wave 19 killed our team off (a random game it was) from a bugged cap point that I capped... weird but oh well. Meltagun and Storm Bolter work well in the mode, and a Plasma Cannon is alright. Stalker Bolter is not suggested General thumbs-up from me
You mean PC which gets most of the content for free?
Have you looked at Steam lately? If you're not playing an RTS or an MMO, you hardly get anything free anymore. XBox Live killed that joy ride
Most games I see on Xbox are also on PC...
I'm talking about how XBox Live made all relevant parties in the game industry realize they could charge for additional content and people would buy it and they pretty much stopped giving free content.
EDIT: Expansions filled this role before, but DLC is a more cost efficient method of getting more money (also why you see fewer expansion packs these days compared to the 90's).
The PS3 version in nice and laggy...I've been booted from several games. After my group finished a wave, another one didn't start - we just sat there running around the scenery, waiting for something to happen
But, when it's sunning smoothly it's great! The Shoota Nobs are a flippin pain...It's totally different from playing against other Marines, so you might want to adjust your classes. I find that the Storm Bolter and Melta Gun combo to be pretty good
The Heavy Bolter awesome in this mode. I would recommend the heat-sink for sure - I always found my self overheating with it haha
Also, ammo can be hard to come by sometimes. Share and conserve! It's no fun when you're a Tac marine that's run out of Plasma, Melta, and Bolt Pistol ammo :/
Yeah, ammo is scarce and the heavy bolter really chews through it. I got through one map using it, and had to resort to my bolt pistol a few times. The PlasCannon is great too.
chaos0xomega wrote:Completely uninterested in this aside from being a method to level up faster...
No friends to play with, eh?
While thats a true statement, its not the case. I haven't actually played the game in about a month now, been too busy with the new Ace Combat and the BF3 beta, amongst other things.
chaos0xomega wrote:Completely uninterested in this aside from being a method to level up faster...
No friends to play with, eh?
While thats a true statement, its not the case. I haven't actually played the game in about a month now, been too busy with the new Ace Combat and the BF3 beta, amongst other things.
I hadn't either, honestly. I was holding off for Exterminatus and getting my Cryx painted.
Well, I tried playing it now that all my homework is done, but apparently we can join in progress games, and the matchmaker won't match me with any games that aren't in progress -_-
LordofHats wrote:I'm probably just gonna get a Heavy Bolter with Iron Halo and the heat sink thingy and dakka dakka
For once, the heat sink will be useful. I played a bit earlier to check it out, and never have I over heated my Hbolter so much in 1 session. Infact during multiplayer, I think it might have overheated twice
Im digging it, pretty cool update, makes me wonder what they will do in later DLC I might actually be interested in buying some
Also, I have decided Space Marines move far too slow regularly, especially when aiming a weapon. Their footsteps are gargantuan, there is no reason they shouldn't be moving faster; can't strafe dodge at all.
daedalus-templarius wrote:Apparently Exterminatus is not coming today.
Also, I have decided Space Marines move far too slow regularly, especially when aiming a weapon. Their footsteps are gargantuan, there is no reason they shouldn't be moving faster; can't strafe dodge at all.
If it's not on by tomorrow I'm going to start getting annoyed...
That was actually alot of fun, now just gotta wait for people I know on steam to logon so we can play, made it lvl 19 very first time and I wasn't really paying attention as I was late for the gym, I will say games take a while, so make sure plan for that.
Segatasan wrote:Good day Xboxers and the greater WH40K: SM community,
I just got off the phone with my contact at MS who is stationed in the Live department.
He had some interesting news.
'Robert' said that the DLC is not yet showing on their systems but would text me back when he had more details, but he said we could expect one of two things:
1) That the DLC Exterminatus was received too late to be processed for the 25th, which means that we may have to wait up to a week for it if that is the case. 'Rob' said that often these things do happen and if it becomes a flagged issue by 'the powers at be' it may be pushed for update by tomorrow. He did also mention it may be an 'end of business day' update which means that the Cali and East Coast servers may not be updated till their scheduled maintenance at 8-10PM PST/EST.
2) He noted that the DLC is 'Pending', which means that there may be a technical or economical issue with the content. He reminded me of some content that long ago went free on XBLA but later was retracted and was given a dollar value for purchasing. It is possible that the content, due to distribution and licensing rights may end up costing us something. 'Rob' said this was highly improbable as it has been toted as 'free' by more than MS so the PR nightmare it would create would be diabolical. It may be, hypothetically, on the table between MS and THQ regarding who flips the bill for distribution. This often also happens (in smaller developers and publishers) when they present MS with a product out of the blue and expect immediate release without prior knowledge.
Just some points guys. I'll keep you informed as I get the texts.
Segatasan wrote:Good day Xboxers and the greater WH40K: SM community,
I just got off the phone with my contact at MS who is stationed in the Live department.
He had some interesting news.
'Robert' said that the DLC is not yet showing on their systems but would text me back when he had more details, but he said we could expect one of two things:
1) That the DLC Exterminatus was received too late to be processed for the 25th, which means that we may have to wait up to a week for it if that is the case. 'Rob' said that often these things do happen and if it becomes a flagged issue by 'the powers at be' it may be pushed for update by tomorrow. He did also mention it may be an 'end of business day' update which means that the Cali and East Coast servers may not be updated till their scheduled maintenance at 8-10PM PST/EST.
2) He noted that the DLC is 'Pending', which means that there may be a technical or economical issue with the content. He reminded me of some content that long ago went free on XBLA but later was retracted and was given a dollar value for purchasing. It is possible that the content, due to distribution and licensing rights may end up costing us something. 'Rob' said this was highly improbable as it has been toted as 'free' by more than MS so the PR nightmare it would create would be diabolical. It may be, hypothetically, on the table between MS and THQ regarding who flips the bill for distribution. This often also happens (in smaller developers and publishers) when they present MS with a product out of the blue and expect immediate release without prior knowledge.
Just some points guys. I'll keep you informed as I get the texts.
Just throwing that out there.
Yes, I have read that as well...I don't like where that is going...
I can't say I'm surprised. If you ask Soladrin, I called it that THQ would lay the blame at Microsoft's feet and that we'd likely see it come out that the DLC was not given to Microsoft in time.
Microsoft, as mentioned, does do some pretty rigorous testing of DLC. Sony just slaps it up there most of the time.
I have to say Im totally surprised. I was a HUGE fan of TF2, and playing it on PS3 was just terrible. Id read that PC/360 owners would get updates and patches and fixes, and NEVER did the PS3 owners get that. Left a bad taste in my mouth for awhile, but wow, we got it before the 360 owners? Colored me surprised
But yea, the matches take awhile, so make sure youve got enough time to play. And its just insanity wrapped up on screen
Prior to the release of the Xbox 360 version of the Exterminatus DLC it came to our attention that there was a connectivity issue that needed to be fixed. We have taken the difficult decision to delay the title update and DLC release to repair this issue and ensure that the mode is functioning as intended when we release it. We will share a projected live date for this content on the Space Marine community site as soon as possible. http://www.spacemarine.com/forums/topic/8268
Well, having played it with a friend, I must say because of the difficulty they made it somewhat enjoyable for me. We've played it a couple times and we always lose at the point where you have to capture an objective.
Necroshea wrote:Well, having played it with a friend, I must say because of the difficulty they made it somewhat enjoyable for me. We've played it a couple times and we always lose at the point where you have to capture an objective.
Same problem with us. My two friends and I can make it to the third arena, but when the shield orks and nobz start swarming, we just can't manage to stay alive on the point long enough. They really made objectives insanely difficult to capture.
Locclo wrote:Same problem with us. My two friends and I can make it to the third arena, but when the shield orks and nobz start swarming, we just can't manage to stay alive on the point long enough. They really made objectives insanely difficult to capture.
I could always manage the first couple point captures, but whenever you have to capture multiple points is when it becomes a problem.
I actually find ammo kind of kills the game mode. By some irony, it seems that killing enemies with melee attacks produces more ammo than shooting them... which is just backwards. As a devastator I'm constantly running out of ammo while my assault marine has less need of bullets but gets them in droves.
I'm very amused by the fact that the forums over at THQ are all ablaze with "GOD MICROSOFT!" hate, when it's pretty clear that this is THQ fumbling the ball...and then kicking it to the other team to recover.
Automatically Appended Next Post: And more bullcrap gets posted...
noun wrote:The time between discovering the problem and announcing it was rather small. It did not crop up until yesterday a few hours before we were set to launch. We announced as soon as we knew about it, and were absolutely sure there would be no way around delaying.
So, that's why on Monday they were "surprised that it wasn't on Xbox Live yet"--despite the fact that it would have had to have gone through the DLC processing at least two weeks prior.
Locclo wrote:Same problem with us. My two friends and I can make it to the third arena, but when the shield orks and nobz start swarming, we just can't manage to stay alive on the point long enough. They really made objectives insanely difficult to capture.
I could always manage the first couple point captures, but whenever you have to capture multiple points is when it becomes a problem.
Oh, and feth Shoota Nobs...Biggest. Pains. EVAR.
I just call them FlashGits, yea those guys are fething NUTS! I cant believe how fast they can drain your health! I seem to do fairly well. I was in a group last night, and we ALMOST beat the 3 stage together. We got to the last wave and just could NOT pull it off. Dear god the insanity of this expansion
Im doing tons better with my tactical though, stormbolter + melta + 4 grenades does awesome for me. I can tell ya, meltas are very much needed for those damn shielded boyz. Good god those things can take a beating
I find playing an assault marine most of my game is spent ground pounding ontop of my teams Dev to get guys off him, I do like the fact it's so difficult though. I am glad the XP transfers over, I wish they would have added some more armor unlocks for Exterminatus challenges but that's just me being greedy.
I do get some weird lag issues, where I click the mouse and my guy just stands like he failed a really stupid roll....
KingCracker wrote: I can tell ya, meltas are very much needed for those damn shielded boyz. Good god those things can take a beating
...don't even get me started with those guys! They're a total game-changer. Even a Heavy Bolter barely kills them...
Ya no kidding. Sometimes Ill be blasting away on one, and think to myself, am I actually doing anything to him? Oh well that doesnt matter, because here comes 2 more
Im super glad that this one gets SO hard though. I mean, it feels like it was made to just beat you, plain and simple, but you know if you keep pushing, you just might make it. I LOVE!!!!!!!!!!!!!!! having that feeling in games like this. And best part is, if I get sick of dying off, I can switch over to p2p or the actual game and slow the pace down a smidge
Melissia wrote:We made it entirely to the very very last wave-- even only had five...
Spoiler:
chaos champions on the secret 21st wave
... but then we al died and couldn't kill those last enemies :\
Spoiler:
I think wave 21 is just this never ending wave that goes on until your team is out of lives. We just kept going and going and it never ended. *cries* It never ended! It could just be really long though...
... by the time we got to the last five champions we were joking taht we'd killed enough chaos marines to win the Horus Heresy and prevent Horus from killing the Emperor. We killed more chaos marines than you'll see outside of a stupidly sized apocalypse army-- hundreds probably, and that's not counting the waves and waves of bloodletters. AT one point we faced off against no less than eight Chaos Marines with heavy bolters all spawning at once, half on each side of the map. Then there were the tons and tons of maul wielding chaos champions that chased us around...
... by the time we got to the last five champions we were joking taht we'd killed enough chaos marines to win the Horus Heresy and prevent Horus from killing the Emperor. We killed more chaos marines than you'll see outside of a stupidly sized apocalypse army-- hundreds probably, and that's not counting the waves and waves of bloodletters. AT one point we faced off against no less than eight Chaos Marines with heavy bolters all spawning at once, half on each side of the map. Then there were the tons and tons of maul wielding chaos champions that chased us around...
... by the time we got to the last five champions we were joking taht we'd killed enough chaos marines to win the Horus Heresy and prevent Horus from killing the Emperor. We killed more chaos marines than you'll see outside of a stupidly sized apocalypse army-- hundreds probably, and that's not counting the waves and waves of bloodletters. AT one point we faced off against no less than eight Chaos Marines with heavy bolters all spawning at once, half on each side of the map. Then there were the tons and tons of maul wielding chaos champions that chased us around...
... by the time we got to the last five champions we were joking taht we'd killed enough chaos marines to win the Horus Heresy and prevent Horus from killing the Emperor. We killed more chaos marines than you'll see outside of a stupidly sized apocalypse army-- hundreds probably, and that's not counting the waves and waves of bloodletters. AT one point we faced off against no less than eight Chaos Marines with heavy bolters all spawning at once, half on each side of the map. Then there were the tons and tons of maul wielding chaos champions that chased us around...
I'm literally angry with rage that 360 doesn't have this yet.
Shootaboyz, rokkit boyz ('ard boyz with rokkit launchas), shoota nobs (nobs with very big and nasty shootas), and big shoota nobs (heavily armored nobs with multi-rokkit launchas like the kommando nob from DoW2).
Then five choppy orks... sluggaboyz, scarboyz (armor and chainchoppas), 'ardboyz (with shield), nobz, and big nobz (with heavy armor and a better big choppa).
I HATE Big Nobz - ridiculous buggers that won't die fast enough to me Thunder Hammer. I have found that the 2 games I've played, that if I'm the Assault Marine with T-hammer and Killing Blow perk, we made it to 19. Beat Wave 20 today and got to 21... curse those heretics! Then again they meant little to me and me mallet
Me and a friend with two strangers made it to the bonus round in the first sitting. Sadly, instead of listening to tactics they tried to take on the chaos hordes by themselves individually, ending up with all of them dead. It was just me and my hammer assassinating the stragglers. Sadly at the halfway mark of the bonus round, I was smacking around some bloodletter when a maul marine smacked me from behind and ended it.
Still, it's fun to see your tac and dev homies getting swarmed, only to drop into the middle of it and put hammer to face as they fall back and give fire support.
Gah, tactics is something 99% of the people I get lobbied in with, just dont understand. Most of the time they just run off and go one on one. Jesus christ thats annoying. I get sick of being the "last man standing" I even try to stick with one of them when they start that crap, but nope, they will dive off into a horde of boyz thinking they can take them all on.
I still havnt fought against Chaos yet, get really close a few times, but in the end, the idiots on here just run off and try to be heroes
BOOYAH! My group just beat the first of the two maps.
Take that you overly long bonus round!
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Zefig wrote:Kaine, does killing blow even get the big stuff in one hit if you can get a solid hit in?
No, but it does knock them off balance rather quickly. It'll take several hits. Armored nobs take the most hits, followed by champions, then chaos marines and the other nobs.
Melissia wrote:BOOYAH! My group just beat the first of the two maps.
Take that you overly long bonus round!
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Zefig wrote:Kaine, does killing blow even get the big stuff in one hit if you can get a solid hit in?
No, but it does knock them off balance rather quickly. It'll take several hits. Armored nobs take the most hits, followed by champions, then chaos marines and the other nobs.
/jealous
Can't seem to get a group to stay around long enough to make it that far
What slot load out are you guys finding works best?
It seems like HB are awesome in the first few stages but quickly lose steam and 'ard boys show up.
Assaults seem vital, hammer on at least one as it's a great "broom" to knock people away
Tacs I haven't seen much use for yet
It seems most groups I'm in run 1 HBDev, 1 Tac, 2 TH Assault, though if we have a pubber with us it normally ends up being 1 Dev 3 Assault or 2 Dev 2 Assault
Zefig wrote:Kaine, does killing blow even get the big stuff in one hit if you can get a solid hit in?
Everything up to Shielded Ard Boyz takes 1 hit to kill. Shielded Ard Boyz, Nobz and shooty Nobz (both variants) take 2 hits. The Big Nobz take 4 hits. For Chaos the Bloodletters take 1 hit, CSM's take 2-3 hits. Never got to kill the deamon maul-weilding ones since they killed me first
I would suggest that while using the T-Hammer you take the Inpenetrable perk since ranged gunfire from shooty Nobz is a pain and will kill you if you aren't fast enough. Be very wary of taking on 4+ 'Ard Boyz at any one time with no back-up - you'll be bashed down to low health quite fast. Big Nobz you have to time a good combo of swings them jump away and come back - it was about the only way I could kill one by myself in the mess of wave 19/20. Oh and some good tactic I found: if there is a man with a HB on your team, act as his bodyguard. Seriously, you'll help each other out so much easier.
Oh and King, try sticking with someone you think needs covering if the group splits. The cap points tend to bring people together quite fast and a wise Assault Marine can pick up on a straggler. I did that a lot
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Sckitzo wrote:Can't seem to get a group to stay around long enough to make it that far
What slot load out are you guys finding works best?
It seems like HB are awesome in the first few stages but quickly lose steam and 'ard boys show up.
Assaults seem vital, hammer on at least one as it's a great "broom" to knock people away
Tacs I haven't seen much use for yet
It seems most groups I'm in run 1 HBDev, 1 Tac, 2 TH Assault, though if we have a pubber with us it normally ends up being 1 Dev 3 Assault or 2 Dev 2 Assault
I've found that in the 2 games I've played, being the T-hammer guy saved the team No joke. In both I ended up with 1 Dev with either a HB or a PC and 2 Tacs with Storm Bolters. Favour of the Armoury can be a nifty tool for thinning hordes, but really you need either a Bolter or something else, because by Gork I was chewing threw bullets when using the Storm Bolter. And the Melta felt inferior which was sad.
I have mumble and I'll use in game chat, if anyone wants to work together just lemme know
Automatically Appended Next Post: also
The extra ammo stores for a HBDev is either broke or worthless, you only get those extra 400 rounds the very first time you spawn
Sckitzo wrote:What slot load out are you guys finding works best?
Anything goes in the early stages, so long as the players are good. I recommend at least one devastator that's either HB or plasma cannon, at least one assault with a thunder hammer, and the other two are assaults and tacs. But we've gotten away with all assaults as long as the players knew when to retreat and stop swinging.
Tacticals can be useful, certainly. A meltagun/vengeance launcher for example can really keep the Orks off of a devastator, the melta devastating the armor of any 'ard boyz that you come across. In the last stage, we had three thunder hammers and me as the awesome mcawesomeface plasma cannon devastator with iron halo and artificer armor, so I rarely died (mostly to my own plasma cannon).
Most importantly though, the group needs to support eachother. Devastators provide fire support to assault marines-- such as my killing dozens of bloodletters with a single plasma cannon shot in the final stage... several times!-- and assault marines keep the big baddies off the devs.
If you have 2 or three assault marines, it's okay to split up as long as you pay attention to others' health and move to assist them when they start taking hits.
I haven't managed to find the best tactical marine loadout though. Meltagun is definitely in there, for how much damage it does to a sizable number of Orks when aimed right. Perhaps bolter with kraken rounds as the other one? Or stalker with burst fire?
I seem to find on tacs, melta/storm bolter. Ive tried Kraken rounds with a bolter, and it just simply sucks, in the beginning maybe, but once tougher Orks pop out, it feels like your just shooting and shooting and shooting, and not much is happening. The stormbolter on the other hand, and shoots so damn fast that it makes up for it, though youll have to switch out to the melta OFTEN, because once they get tougher your basically blasting with melta, and then switching to stormbolter and spraying a few down, then switch again. I also take the perk that gives you 4 grenades, that is VERY helpful in clearing out blobs of Orks, problem is, you never have enough grenades.
And yea, like I mentioned before, having a good team is crucial, I simply cant find one
I agree with KC, I think the Storm Bolter/Melta combo is the best...the only problem is eating through ammo too fast. I didn't like the Bolter w/Kraken bolts; it shot to slow and didn't do enough damage. The Plasma Gun is my favorite, but it suffers from the lack of ammo/slow ROF also. The extra grenades perk is really good, especially in later levels against those damned 'ard boyz...
I keep seeing people mention using the T.Hammer as Assault Marines...what about the Chain/Power Sword with Swordman's Zeal? I haven't tried it yet, but I think it should be good
If you buy the game you still have to register it on Steam though, so you'll get to download it any time you want or install it directly off the dvd and merely download the patches.
I tried some co-op games last night, a lot more fun than the death matches that to me were always kinda boring.
The games were a lot more fun, but I wasn't able to actually win any. I did one from wave 1-21 and the chaos folks wiped us out so fast. The chaos marines just wouldn't die, it was like each one was as tough big ork. I was only level 17, there was a guy that was level 41, and the other 2 guys were in the single digits.
This mode really needs other enemies though... like nids.
Another problem I had was the lack of ammo. I started doing tactical with a storm bolter and kraken bolter, but all my teammates hogged all the ammo so I just switched to assault and did a lot better that way.
Necros wrote:Another problem I had was the lack of ammo. I started doing tactical with a storm bolter and kraken bolter, but all my teammates hogged all the ammo so I just switched to assault and did a lot better that way.
That's the big benefit to having two or three assaults and limited tacs and devs.
We've found* that our best set up for the most part is one Dev, one Assault and two Tacs. Dev's weapon choice is up to him, although I personally prefer the plasma cannon. Tacs take a melta and // or storm-bolter. Assault is free to take what he wishes. Works well enough, so long as the group know each other fine enough.
Yeah I'd imagine playing among friends would be a lot smoother.. but, I never get the opportunity so I'm always just doing pickup games. I'll probably stick to assault just so I don't have to fend for myself so much and won't have to worry about running out of ammo. Or maybe do my tac setup for the first 5 waves, then switch. I just unlocked the thunderhammer so hopefully I'll do a little better with assault now
Sckitzo wrote:I don't recommend Sword/Axe Assault, it worked well for me in the first arena, but it just didn't do enough damage.
And Melissa I'll send an invite here in a few. KingCracker are you on steam?
It works well for me in any arena. Power Sword + zeal + extra stun power seems like an unlikely candidate, but it works wonders against hordes of enemies, including strong ones. 3xattack then stun, stuns everyone even remotely near you. The first, quicker stomp, not the second one. Then swing some more, stomp again, swing some more, stomp again. barring craptons of rokkits or plasma, you'll gain health more than fast enough to coutner most situations. Also leaves lots of stunned enemies for your ally's grenades, hammers, or plascannons.
I just noticed you can't really earn perks and stuff in Exterminatus games, just deathmatches.. well I guess you can get stuff from leveling in general, but not unlocking stuff your guns can do.. they should still have it in there and just adapt it for orc killing like 100 orcs = 1 player kill or something
Or at least add new ways to unlock them through the game, like killing five (ten? twenty?) chaos champions with a thunder hammer gives you killing blow.
Yeah some new armor skins would have been nice. Is there any reward at all for finishing a game? I still haven't been able to get past the bonus round.
And if it is a "bonus" round, shouldn't it be a real bonus and not mean defeat if you get wiped out?
Would have also been cool if they had some kind of matchmaking, where you join a game with people closer to your level, and the difficulty adjusts itself too.
Necros wrote:Another problem I had was the lack of ammo. I started doing tactical with a storm bolter and kraken bolter, but all my teammates hogged all the ammo so I just switched to assault and did a lot better that way.
God now THAT is annoying. I actually was running to some ammo, and a fething assault marine landed and took ALL of them. WTF?! Ive found though, the way to no spend so much ammo (wpecially with the storm bolter) is to shoot in bursts. It keeps you more accurate, and again, you spend less ammo just blasting away, because other wise, yea you piss through ammo like a fiend. Also, like I said earlier, switch to the Melta gun often, specially later when you get swarmed by ard boyz.
Necros wrote:Another problem I had was the lack of ammo. I started doing tactical with a storm bolter and kraken bolter, but all my teammates hogged all the ammo so I just switched to assault and did a lot better that way.
God now THAT is annoying. I actually was running to some ammo, and a fething assault marine landed and took ALL of them. WTF?!
WTF indeed. It's not like Assaults are shooting enough to justify ammo hogging.
Necros wrote:Yeah I'd imagine playing among friends would be a lot smoother.. but, I never get the opportunity so I'm always just doing pickup games.
It is a lot easier, I'm the aforementioned Devestator Eirikur mentioned and I always run with a Heavy Bolter*, and rather amusing too. One of chaps always gets less than half of the kills the rest of us get and he's ribbed mercilessly about it each time. Exterminatus really has breathed life back into the game for all of us in our gaming group.
I haven't played a PUG yet, myself. I really prefer to lpay with friends as it simply leaves more to laugh about afterwards. All the times we screw up and all.
Necros wrote:Another problem I had was the lack of ammo. I started doing tactical with a storm bolter and kraken bolter, but all my teammates hogged all the ammo so I just switched to assault and did a lot better that way.
God now THAT is annoying. I actually was running to some ammo, and a fething assault marine landed and took ALL of them. WTF?!
WTF indeed. It's not like Assaults are shooting enough to justify ammo hogging.
I mean, I see them shoot, and sure, they too can run out of ammo, but you dont pick the assault marine, to shoot your pistol at things. You pick them to HULKSMASH!!!!!!!!!!!!!!!!!!
I'm not about to badmouth the bolt pistol. That thing is lethal, and instead of traveling across the map to kill a shoota boy you can just plink him instead.
I use the Bolt Pistol for the first & second rounds, if I have enough ammo for it at the second round, before switching to my HB. I always take the double-ammo perk as well which, combined with the coolant, I find essential for whacking down those massed hordes of Orks. Nothing says it better than a 100-150 round burst that bowls down loads of Orks as they rush in. Before the nasty melee Orks & Nobz turn up it's also best to just run around with the HB firing on the slower mode and plant yourself for big groups - saves on ammo and still hits hard.
Suppose it comes down to your preferences. I love laying down huge bursts of fire, so the coolant is a must for me and those long bursts often lead to a drain on the old ammunition. I must admit I am tempted to switch off the double-ammo & go back to Iron Halo (my MP standard) with the coolant*.
I do have a question, which I'm not sure of the answer of, but is it true that weapon unlocks can't be unlocked in Exterminatus? That it has to be through the dreaded match-maker MP?
*Nothing says 'Dakka-Dakka' more to me in Space Marine than mowing down three opponents without taking my finger off of the mouse button between each kill.
All the weapons are tied to your level, so they can be unlocked through co-op. It's the weapon perks and most of the armors that are unlocked through multiplayer.
Aye, I meant the perks etc. I'm at lvl38 so I've got all the weapons, and working towards MkIV, but I'd heard that the perks can't be unlocked through Exterminatus.
Sorry for the previous wording but I was a little under the 'influence' of drink last night (broke my rule of not posting when drunk y'see)
I've been doing Tactical with storm bolter and kraken bolter for waves 1-5, and then I switch to assault for 5-20. And I use a thunderhammer & plasma and I take the perk that makes death from above hit harder and better armor against shooting. When there's a lot of storm boys I'll usually just jump around and divebomb everything. I'll pick up new grenades but rarely ammo unless I really need it, but I barely use my gun. I try to save it for the people that need it even though I know they wouldn't save it for me.
I made it to wave 14 on the first set of maps with 2 other guys and the Tac man has a Plasma Gun and Storm Bolter... worked surprisingly well. Though I will implore that anyone going on the Kalkys set avoids trying an all-team Assault Marine force. Unhelpful, kill-stealy and generally not very good at handling anything, much to my annoyance. 2 games, both of which at map 3 everyone (including myself) was an Assault Marine. We got butchered. That and they failed to cover each other...
mega_bassist wrote:Bah, I still haven't made it far enough to fight chaos yet...furthest I've gotten with thee random people is wave 17
My best is wave 19 and ALMOST had it, so we were close once......but dear lord, its so damn hard getting a good group randomly. I just dont have the friends on PSN nor am I on at the same times as most people are
KingCracker wrote:My best is wave 19 and ALMOST had it, so we were close once......but dear lord, its so damn hard getting a good group randomly. I just dont have the friends on PSN nor am I on at the same times as most people are
I've been trying to catch you online lately, but to no avail :/.....They seriously want you to capture 3 points on level 19???? UGH. And those Mega Nobz are so hard to kill. Two fully charged Plasma Cannon shots, and it just laughed at me...
Dem Big Nobz are evil buggers, for sure. I had to deploy a "swing-swing-swing-jump-swing" approach which almost gets me killed, and that's just by myself with me hammer.
Also I am available online at late-ish times... just look for me online or add me or whatever
Damnit, you all make me CRAVE this game...and my computer still hasn't cleared the shop...It should be in my hands by wednesday...
Would it be better to deathmatch a bit first to get some weapon perks faster in order to have an easier time in Exterminatus? I'm getting the vibe that a lvl 1 group might hit a wall fast through the waves.
N'Ferno wrote:Damnit, you all make me CRAVE this game...and my computer still hasn't cleared the shop...It should be in my hands by wednesday...
Would it be better to deathmatch a bit first to get some weapon perks faster in order to have an easier time in Exterminatus? I'm getting the vibe that a lvl 1 group might hit a wall fast through the waves.
Feel free to play both, but some of the unlocks your only going to be able to get in VS.
I'm on PSN as xX_Necros_Xx .. but I don't get to play often and sometimes might have to ditch suddenly. I also don't have a mic and hate voice chat so I mute everyone that has a little speaker next to their name :p
Necros wrote:I'm on PSN as xX_Necros_Xx .. but I don't get to play often and sometimes might have to ditch suddenly. I also don't have a mic and hate voice chat so I mute everyone that has a little speaker next to their name :p
I do the same, I dont have a mic either, and generally dont like mouth breathers when I play But yea, my play times are pretty random. Kids an all. But yea, gak the 3 objective points and all those damn nobs! How the hell do people do it? lol
mega_bassist wrote:Juvieus Kaine, myself, and two random guys ALMOST finished level 19...why can't I get past 19?!?!?! Haha
Our problem was we all died bar yourself after we capped point 2. The only time I got past that wave was when I capped the far left point, 2 people capped the middle point and the last player capped the far right point. I think next time we'll have to try that - that middle point is a right bugger
Oh and mega, what was with all the pauses? After every wave you paused... and then started fighting again Had me baffled all match. But otherwise you were a fine Tactical Marine. I think the right formula for playing the Hab Block set of maps is a T-Hammer Assault Marine, 2 Tac guys and a Hb or PCDev. The other T-Hammer guy we had in our match wasn't brilliant. Even if I died the most I had topscores all match I am a baus.
mega_bassist wrote:Juvieus Kaine, myself, and two random guys ALMOST finished level 19...why can't I get past 19?!?!?! Haha
Our problem was we all died bar yourself after we capped point 2. The only time I got past that wave was when I capped the far left point, 2 people capped the middle point and the last player capped the far right point. I think next time we'll have to try that - that middle point is a right bugger
Oh and mega, what was with all the pauses? After every wave you paused... and then started fighting again Had me baffled all match. But otherwise you were a fine Tactical Marine. I think the right formula for playing the Hab Block set of maps is a T-Hammer Assault Marine, 2 Tac guys and a Hb or PCDev. The other T-Hammer guy we had in our match wasn't brilliant. Even if I died the most I had topscores all match I am a baus.
Bahaha, the girlfriend was texting me about something "important"......so, I tried to juggle....and it was a terrible idea hahaha. And I'll say you did quite well as the Assault Marine! I'm ok with that class, but prefer the Storm Bolter/Plasma Gun combo ...next time we will win!!!
Juvieus Kaine wrote:Join us Cracker, and we can krump heads Imperial style
I really would, if we were playing at the same time. In a heart beat even, so tired of piss poor teams! I want to be able to look my son in the eyes and say "I finally fought chaos, and I died horribly"
Well it depends. Because of my... dad, I guess, I've got wonky hours of Internet so it cuts out at 11pm - Midnight on fridays/saturdays. So I can play now til 11 easily
I'd be up for trying it, although I'm not really super good. I feel like I do best as Assault, and that's where most of my perks are, but I'm willing to try others.
on further review it just took about 2-3 minutes, then all in a sudden saw 20 games
played 1-21 with tac marine, 1 death total, I dont see how people see this as very hard. The only difficult parts were the end of tier 3 (tons of gunner nobs) and 21 (I dont see how a ranged person can kill them, i never even got through the shields with my bolter in 2 mags)
I dont like how little ammo you get for the bolter per pickup, nor how later it seems like you are throwing handfulls of marbles at waves of ard boys as they rush you. You also dont seem to unlock weapon perks.
It isn't really a good primary because it doesn't penetrate orcs like in single player, but with weapon expertise so you can take it alongside the bolter it is perfectly usable.
kind of kills your ability to kill ard boys though =(
Agreed, if Im close enough to a big ol nob, Ill melta the bastard, and then swap out to stormbolter and hold the trigger with the gun in his face, they drop pretty good, you take damage though, but you WILL outlast him at least
I was wrong, I got to round 5...that's when the shoota nobz popped up...I'll try the stalker bolter though.........I also find the Axe is pretty sweet for assaults, drops every-thang! I didn't like the Thammer though, just doesn't kill enough orks per swing...
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KingCracker wrote:Agreed, if Im close enough to a big ol nob, Ill melta the bastard, and then swap out to stormbolter and hold the trigger with the gun in his face, they drop pretty good, you take damage though, but you WILL outlast him at least
I hate the melta on the orks, I thought it was going to be awesome...but I just can't seem to kill anything with it...the Sbolter was pretty good at mowing down hordes of boyz though hahaha
Yeah, that happens. But if you use a melta burst before, any boyz not killed by the melta are easily mopped up by the combat knife, especially if you have serrated knife.
Assault, definitely. Rock the bolt pistol and chainsword + Swordsman's Zeal and Impenetrable for the first arena, then switch over to Thunder Hammer + Killing Blow for subsequent rounds.
I did try out a Blast Off+Death from Above build once. Really fun but loses effectiveness once 'Ard Boyz start coming.
djphranq wrote:Does the Co-op stuff reveal any story stuff of the campaign or does it just jump into the game play of the levels?
It throws you into an arena based off levels in the game with up to three other people. You pick your multiplayer character loadout, the game throws wave after wave or orcs at you. That's about it.
bombboy, T-hammer is awesome, then again I have Killing Blow so I mow down orks by the handful You only notice the slowness when up against things like deamon maul CSM's or the Big Nobz. I tried the Power Axe with zeal. I got pasted too many times to like the class... I would think the Chainsword/Powersword + zeal would be good for speed reasons.
Fave class? A bit obvious Assault Marine. Thunder Hammer, Bolt Pistol, Frag Grenades. Killing Blow and Inpenetrable perks.
My favorite is tactical with storm bolter and meltagun or kraken bolter, because it's fun to be shooty. But, with such a lack of ammo and too many ammo hogs, I usually just play assault with a plasma pistol and thunderhammer, and the perk to make death from above stronger and damage nearby enemies when you first take off, and I pretty much just divebomb everything I see.
Because nothing says "hey, you're dead!" like a plasma cannon.
Meltagun/stormbolter/serratedknife tac is also fun, as is power sword assault marine.
I know it's just a reskined chain sword, but how do you get the power sword? (I play the PC version if that makes a difference.)
On the Xbox I know you needed to buy "Kill team"...and I know it says it's a reskined chainsword...but I think it has more range making it much more effective...at least it seems like it has more range anyway
No, Ill agree it has longer reach for sure. Ive thought that many times, and my brother actually has a power sword and he SWEARS he gets kills farther out then the chainsword
After playing a bit of this yesterday, I found that I really enjoy the Tactical with Plasma Gun / Storm Bolter / Serrated Blade. The plasma gun does a great job of clearing out mobs, as well as doing good damage to some of the larger, more annoying orks (and chaos) and has a great shot to ammo pickup ratio. Storm bolter is my fallback, and then having serrated blade allows for decent CC ability for mopping up or ammo conservation.
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the DLC coming out lets you play as Chaos in Exterminatus.
Adds 3 more multiplayer maps.
AND adds a CTF game mode!
December though... hopefully there will be enough people around to enjoy these things!
AGOURA HILLS, Calif. Nov 2, 2011 – THQ Inc. (NASDAQ: THQI) today announced details of the first downloadable content pack for Warhammer® 40,000®: Space Marine® scheduled to release for the Xbox 360® video game and entertainment system from Microsoft, Playstation®3 computer entertainment system, and Windows PC in December.
The premium add-on pack, which has a suggested cost of 800 Microsoft Points / $9.99, will include a new Exterminatus mode called Chaos Unleashed. In this update to the popular co-op mode players will take on the role of Chaos Space Marine as they take the fight to both the Ork horde and Imperial Guard forces. With brand new boss rounds, new co-op arenas and new enemy units like the Imperial Sanctioned Psyker this mode is a must-have for players looking for a new challenge.
As well as the Chaos Unleashed Mode, the Space Marine add-on pack also includes three new multiplayer maps Habs Ablaze, Station Tertius and Aquila Canyon which can be played in all multiplayer game modes. The pack will also include ten new achievements and trophies.
In addition to the premium add-on content all players of Space Marine will receive a new multiplayer Capture the Flag Mode for free. Playable on all the game’s multiplayer maps, this team based mode challenges players to defend their flag while attempting the capture their opponent’s.
Jim Huntley, Vice President of Global Brand Management commented,
“Space Marine offers a robust multiplayer experience out of the box but the addition of new maps, modes and challenges should keep the community playing for months to come.”
Alongside this add-on content THQ will be releasing a number of new player skins for sale on the Xbox LIVE® online entertainment network, Playstation® Network and STEAM. Players will be able to purchase unique Salamanders, Alpha Legion, Legion of the Damned and Blood Angel skin packs for a suggested price of 240 Microsoft Points / $2.99 each.
The Space Marine add-on pack is scheduled to be available to purchase on Xbox 360, Playstation®3 and Windows PC in December.
mega_bassist wrote:That's pretty neat, but $2.99 each for the skins? Lame sauce...
IDK, I'd pay $3 for a really cool looking Salamanders or Dark Angels skin. Cool being the operative word. That Space Wolves skin that came with some preorders was horrible compared to the Black Templar and Blood Raven ones.
Melissia wrote:lol, CTF. As if there was a worse game mode for thisgame.
Yea, I guess you do move pretty slow for CTF. I wonder how they would do the whole flag carrying... just carry it on your back with full access to weaponry? How would they balance ASMs picking it up? No jumps?
Melissia wrote:lol, CTF. As if there was a worse game mode for thisgame.
Yea, I guess you do move pretty slow for CTF. I wonder how they would do the whole flag carrying... just carry it on your back with full access to weaponry? How would they balance ASMs picking it up? No jumps?
Balance? Why, when the devs seem to love killing blow ASM and Pcannon devvies? ASM would need a fix in ctf, they won't get one. Its not how THQ works. If the balance team likes something, regardless of how rage inducing it is, the broken POS stays. See the agony of Company of Heroes and its very drawn out demise as evidence.
Also, THQ, quick question. Please point me to a game, $60 or less, that on release had only four multiplayer maps and one game mode. I'm sure there were several like that in a beta stage but they fixed themselves. Quickly.
And now you come to me, after I've paid you, and tell me you need more money for a game you already finished? feth off.
It actually came with 5 maps(which isn't enough) and 2 game modes, admittedly one of those modes was just team deathmatch.
Also, THQ doesn't handle the balancing, that is Relic. However, I don't really know anything about CoH, but they do pretty well changing up the balance in DoW2.
Hammer ASMs aren't very hard to kill as a Tac, at least in my experience. Once you dodge their first attack you can kill them before a follow-up. Sword ones seem much more difficult to deal with.