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A matter of Sanity. @ 2012/01/15 06:44:18


Post by: BlaxicanX


I played Soul Storm.

It's been a long time since I've played it, but I don't remember any of the characters standing around, and then they blinked and in the time it took for that to happen, a massive warp storm was ripping their ship to shreds.


A matter of Sanity. @ 2012/01/15 06:45:48


Post by: Alexzandvar


BlaxicanX wrote:I played Soul Storm.

It's been a long time since I've played it, but I don't remember any of the characters standing around, and then they blinked and in the time it took for that to happen, a massive warp storm was ripping their ship to shreds.


The entire basis of the game is that a Warp storm randomly and quickly opened up above the sector, making it impossible to use warp travel. So all these armies were stuck on planets with only the webway to use.


A matter of Sanity. @ 2012/01/15 06:48:11


Post by: Tadashi


Blax, look at the 13th Black Crusade. Erebus and other Dark Apostles and Chaos Sorcerers sacrificed Imperial citizens so Chaos would flood the sector in mighty warp storms. The supply lines to Cadia are stretched thin because of this. And the fluff on the Fall of the Eldar states specifically that where the Eye of Terror is now, was once the heart of the Eldar Empire, and that at it's height, the Eldar ruled an Empire whose influence surpasses that of the Imperium at it's height. If you want a technology vs. technology battle, allow me to introduce you to the Necrons. I'm sure they'll be pleased to accomodate you.


A matter of Sanity. @ 2012/01/15 06:50:26


Post by: Alexzandvar


Tadashi wrote:Blax, look at the 13th Black Crusade. Erebus and other Dark Apostles and Chaos Sorcerers sacrificed Imperial citizens so Chaos would flood the sector in mighty warp storms. The supply lines to Cadia are stretched thin because of this. And the fluff on the Fall of the Eldar states specifically that where the Eye of Terror is now, was once the heart of the Eldar Empire, and that at it's height, the Eldar ruled an Empire whose influence surpasses that of the Imperium at it's height. If you want a technology vs. technology battle, allow me to introduce you to the Necrons. I'm sure they'll be pleased to accomodate you.


Would please me greatly to see Jedi and Sith try to block Guass blasts!


A matter of Sanity. @ 2012/01/15 06:50:32


Post by: BlaxicanX


Alexzandvar wrote:
BlaxicanX wrote:I played Soul Storm.

It's been a long time since I've played it, but I don't remember any of the characters standing around, and then they blinked and in the time it took for that to happen, a massive warp storm was ripping their ship to shreds.


The entire basis of the game is that a Warp storm randomly and quickly opened up above the sector, making it impossible to use warp travel. So all these armies were stuck on planets with only the webway to use.
Sure, but again, that's not proof that its "instantaneous".

40K ships can be trapped in Warp Storms because they use the warp itself to travel. So even if a warp storm hasn't officially "appeared" yet, the maelstrom it creates in the warp just by brewing makes it impossible for warp traveling ships to go anywhere. So even if they have a warning an hour or a day in advance, you're screwed if you need to warp for FTL travel.

Imperial Ships don't use the warp, though. They make hyperspace jumps, which only take a few seconds to initiate.


A matter of Sanity. @ 2012/01/15 06:53:43


Post by: Tadashi


Even so, Blax, their lack of warp technology will prevent them from detecting a warp storm and escaping until it's too late.


A matter of Sanity. @ 2012/01/15 06:56:26


Post by: Alexzandvar


Tadashi wrote:Even so, Blax, their lack of warp technology will prevent them from detecting a warp storm and escaping until it's too late.


Not to mention they can't Jam the Imperiums Warp engines, making it easy for the Imperium to escape from losing battles.


A matter of Sanity. @ 2012/01/15 07:00:28


Post by: Tadashi


If they follow, they can enjoy eternity in the Circles of Slaanesh:
"Hello, sir. Which Circle shall I book you in for eternity?"
- Daemonnette


A matter of Sanity. @ 2012/01/15 07:03:00


Post by: Alexzandvar


Tadashi wrote:If they follow, they can enjoy eternity in the Circles of Slaanesh:
"Hello, sir. Which Circle shall I book you in for eternity?"
- Daemonnette


Tzeetch would probably teach the Emperor of the Empire a thing or to about planning and corruption....


A matter of Sanity. @ 2012/01/15 07:05:19


Post by: Tadashi


Nurgle could show him a way to fix that face, ugh...although, it's not really gonna be an improvement.


A matter of Sanity. @ 2012/01/15 07:07:24


Post by: Alexzandvar


Tadashi wrote:Nurgle could show him a way to fix that face, ugh...although, it's not really gonna be an improvement.


I like how these threads always seem to turn into just you and me talking about how awesome the Imperium is, and Warhammer 40k is in general.

It's good though, The Imperium is Supreme after all........


A matter of Sanity. @ 2012/01/15 07:31:09


Post by: Tadashi


40k's the best dark science fantasy IMO, that's why.


A matter of Sanity. @ 2012/01/15 07:36:06


Post by: VI th legion


For the record, I'd love to see a Vong vs Necrons fight.


A matter of Sanity. @ 2012/01/15 07:38:22


Post by: Tadashi


That would be something to see...


A matter of Sanity. @ 2012/01/15 07:43:08


Post by: VI th legion


Think of the weapons they each would be throwing at each other, the destruction would be immense.


A matter of Sanity. @ 2012/01/15 07:53:51


Post by: Tadashi


World ships versus World Engines...just the space battle would be titanic, to say the least.


A matter of Sanity. @ 2012/01/15 09:26:02


Post by: ObliviousBlueCaboose


Actually the thread ha balways been about clone war era star wars vs Iom.
Okay answer to the death star... Hummm, got it, any space fighter. So death star neutralized. Or you can use sanctioned psykers to explode the heads of the crew.

Galaxy gun is tougher. But psykers can divine the future. See the gun before it shoots. Strike force nrutralisres it.

For all the superweapons out there, they get blown up alot.


A matter of Sanity. @ 2012/01/15 12:48:08


Post by: The Crusader


Notice they have yet to respond to this


And now those fleets grow into the hundereds of millions of CAPITAL ships.

So by the above points, the Imperial Fleet alone will number in the hundered of millions. Counting the rest of 40k it would number in the hundereds of TRILLIONS (Tyranids, numbnuts). I'd like to see your Star Wars fleet prevail against them then you are gravely mistaken.


A matter of Sanity. @ 2012/01/15 13:25:37


Post by: Tadashi


Let's try and re-focus on military vs. military, no more gods vs. gods, although we can still debate Force powers vs. psychic powers.


A matter of Sanity. @ 2012/01/15 16:07:16


Post by: Alexzandvar


Tadashi wrote:Let's try and re-focus on military vs. military, no more gods vs. gods, although we can still debate Force powers vs. psychic powers.


I'm going to just go ahead and say we win this one because as The Crusade above pointed out, the Empire, or the Galactic Republic would never be able to counter the massive amount of ships the Imperium would throw at them.

Not to mention.....



A matter of Sanity. @ 2012/01/15 21:56:38


Post by: BlaxicanX


Tadashi wrote:Even so, Blax, their lack of warp technology will prevent them from detecting a warp storm and escaping until it's too late.
Would be true except for the fact that warp storms are physical as well as warpstuff. Beyond shifting the warp, they also physically adjust the area around it, itself, as can be seen at 1:30 in this video.

So even though the Imperials wouldn't be able to detect the warp presence of the storm, their censors would easily pick up on the physical aspects of the storm. Again, takes only a few seconds to make a hyperspace jump.

Alexzandvar wrote:
Tadashi wrote:Even so, Blax, their lack of warp technology will prevent them from detecting a warp storm and escaping until it's too late.


Not to mention they can't Jam the Imperiums Warp engines, making it easy for the Imperium to escape from losing battles.


Actually they can.
Taken from chapter 10 of Flight of the Eisenstein:
The hololith showed a basic representation of the Isstvan system, distorted to present the close orbital space around the third planet in greater detail. Carya pointed to a stylized cross drifting high up over the star system’s ecliptic plane. ‘Vought has computed a minimum distance vector for us, using the ship’s cogitator chorus. If we can reach this point, we will be beyond the c-limit and free to make a warp translation.’
‘Naval terminology was never my strong point,’ grumbled Qruze. ‘Indulge an old war dog and explain it to me in terms a soldier might grasp.’
We can’t go to the warp while we’re still inside the gravity shadow of the sun,’ said Sendek briskly, indicating the Isstvan star. ‘That is the threshold the shipmaster speaks of.’
Carya nodded, a little surprised to find a line Astartes with a basic grasp of astrogation. ‘Indeed, the footprint of the solar energy interferes with the warp transition. We must go beyond it and reach the jump point in order to enter the immaterium with any degree of safety.’
‘It’s a long distance,’ mused Garro. ‘We’ll have to travel several light-seconds at maximum burn to get there, and with the drives at full, it will light a torch to show Horus where we’re heading.’


Emphasis mine. Point being, excessive gravity prevents Imperium ships from making warp jumps. Funny, that, considering that the Empire has a fleet of ships designed to do just that. So no, they wouldn't be able to run from any engagements they're in danger of losing from.


A matter of Sanity. @ 2012/01/15 22:02:36


Post by: Asherian Command


BlaxicanX wrote:
Tadashi wrote:Even so, Blax, their lack of warp technology will prevent them from detecting a warp storm and escaping until it's too late.
Would be true except for the fact that warp storms are physical as well as warpstuff. Beyond shifting the warp, they also physically adjust the area around it, itself, as can be seen at 1:30 in this video.

So even though the Imperials wouldn't be able to detect the warp presence of the storm, their censors would easily pick up on the physical aspects of the storm. Again, takes only a few seconds to make a hyperspace jump.

Alexzandvar wrote:
Tadashi wrote:Even so, Blax, their lack of warp technology will prevent them from detecting a warp storm and escaping until it's too late.


Not to mention they can't Jam the Imperiums Warp engines, making it easy for the Imperium to escape from losing battles.


Actually they can.
Taken from chapter 10 of Flight of the Eisenstein:
The hololith showed a basic representation of the Isstvan system, distorted to present the close orbital space around the third planet in greater detail. Carya pointed to a stylized cross drifting high up over the star system’s ecliptic plane. ‘Vought has computed a minimum distance vector for us, using the ship’s cogitator chorus. If we can reach this point, we will be beyond the c-limit and free to make a warp translation.’
‘Naval terminology was never my strong point,’ grumbled Qruze. ‘Indulge an old war dog and explain it to me in terms a soldier might grasp.’
We can’t go to the warp while we’re still inside the gravity shadow of the sun,’ said Sendek briskly, indicating the Isstvan star. ‘That is the threshold the shipmaster speaks of.’
Carya nodded, a little surprised to find a line Astartes with a basic grasp of astrogation. ‘Indeed, the footprint of the solar energy interferes with the warp transition. We must go beyond it and reach the jump point in order to enter the immaterium with any degree of safety.’
‘It’s a long distance,’ mused Garro. ‘We’ll have to travel several light-seconds at maximum burn to get there, and with the drives at full, it will light a torch to show Horus where we’re heading.’


Emphasis mine. Point being, excessive gravity prevents Imperium ships from making warp jumps. Funny, that, considering that the Empire has a fleet of ships designed to do just that. So no, they wouldn't be able to run from any engagements they're in danger of losing from.

Men prepare the nova cannon http://wh40k.lexicanum.com/wiki/Nova_cannon#.TxNLpYHF_To


A matter of Sanity. @ 2012/01/15 22:05:36


Post by: BlaxicanX


Unless it's range is "from one side of the galaxy to the other", that cannon is out of its depth. lol


A matter of Sanity. @ 2012/01/15 22:06:36


Post by: Brother Coa


But you know what would been to watch?

Assault terminators teleporting to the imperial ships and cut it's crew in peaces. Since they are teleporting trough Warp ( another dimension ) shields would be useless against them.


A matter of Sanity. @ 2012/01/15 22:14:38


Post by: TrollPie


BlaxicanX wrote:Unless it's range is "from one side of the galaxy to the other", that cannon is out of its depth. lol

The humble lasgun has a range of infinity. Not to mention that in space any kinetic projectile will keep moving forever except in the unlikely event it encounters gravity.


A matter of Sanity. @ 2012/01/15 22:17:32


Post by: Kaldor


BlaxicanX wrote:
Taken from chapter 10 of Flight of the Eisenstein:
The hololith showed a basic representation of the Isstvan system, distorted to present the close orbital space around the third planet in greater detail. Carya pointed to a stylized cross drifting high up over the star system’s ecliptic plane. ‘Vought has computed a minimum distance vector for us, using the ship’s cogitator chorus. If we can reach this point, we will be beyond the c-limit and free to make a warp translation.’
‘Naval terminology was never my strong point,’ grumbled Qruze. ‘Indulge an old war dog and explain it to me in terms a soldier might grasp.’
We can’t go to the warp while we’re still inside the gravity shadow of the sun,’ said Sendek briskly, indicating the Isstvan star. ‘That is the threshold the shipmaster speaks of.’
Carya nodded, a little surprised to find a line Astartes with a basic grasp of astrogation. ‘Indeed, the footprint of the solar energy interferes with the warp transition. We must go beyond it and reach the jump point in order to enter the immaterium with any degree of safety.’
‘It’s a long distance,’ mused Garro. ‘We’ll have to travel several light-seconds at maximum burn to get there, and with the drives at full, it will light a torch to show Horus where we’re heading.’


Emphasis mine. Point being, excessive gravity prevents Imperium ships from making warp jumps. Funny, that, considering that the Empire has a fleet of ships designed to do just that. So no, they wouldn't be able to run from any engagements they're in danger of losing from.


Emphasis mine, now. lol. Several light seconds? Each light second is around 300,000 kilometres. In other words, each light second is about a 42 day trip, at full speed, for a SW fighter. More for a Capital ship.

Losing engagement? How are they going to lose any engagement where they so dramatically outclass their opponents in terms of speed and maneuverability?


A matter of Sanity. @ 2012/01/15 22:51:22


Post by: Asherian Command


BlaxicanX wrote:Unless it's range is "from one side of the galaxy to the other", that cannon is out of its depth. lol

umm its several hundred thousand kilometres, it is equiped almost every single cruiser....
then these guys...
http://wh40k.lexicanum.com/wiki/Ordinatus#.TxNVCoHF_To
then these guys
http://wh40k.lexicanum.com/wiki/Skitarii#.TxNN5IHF_To

then these lovelys...
http://wh40k.lexicanum.com/wiki/Starhawk#.TxNVRIHF_To
http://wh40k.lexicanum.com/wiki/Fury_Interceptor#.TxNVRoHF_To
http://wh40k.lexicanum.com/wiki/Shark_Assault_Boat#.TxNVR4HF_To
Which are sent out in their hundreds of thousands out of battleships and carriers and ironclads...
then these guys as well the fighters.
http://wh40k.lexicanum.com/wiki/Imperial_Aircraft#.TxNVSYHF_To

Then the frigates...
http://wh40k.lexicanum.com/wiki/Sword_Class_Frigate#.TxNVyYHF_To
http://wh40k.lexicanum.com/wiki/Firestorm_Class_Frigate#.TxNVyoHF_To
http://wh40k.lexicanum.com/wiki/Tempest_Frigate#.TxNVy4HF_To
http://wh40k.lexicanum.com/wiki/Cobra_Class_Destroyer#.TxNVzYHF_To
http://wh40k.lexicanum.com/wiki/Falchion_Class_Escort#.TxNV0YHF_To
http://wh40k.lexicanum.com/wiki/Claymore_Class_Corvette#.TxNV04HF_To

Then the Battleships.. Which are the mainstay of the fleet...
http://wh40k.lexicanum.com/wiki/Apocalypse_Class_Battleship#.TxNWIYHF_To
http://wh40k.lexicanum.com/wiki/Emperor_Class_Battleship#.TxNWIoHF_To
http://wh40k.lexicanum.com/wiki/Retribution_Class_Battleship#.TxNWJYHF_To
http://wh40k.lexicanum.com/wiki/Oberon_Class_Battleship#.TxNWJIHF_To

Then Grand Cruisers which are still in use.
http://wh40k.lexicanum.com/wiki/Avenger_Grand_Cruiser#.TxNWUYHF_To
http://wh40k.lexicanum.com/wiki/Exorcist_Grand_Cruiser#.TxNWU4HF_To
http://wh40k.lexicanum.com/wiki/Vengeance_Grand_Cruiser#.TxNWVoHF_To

All of these ships are probably the things that the empire will die from in a millisecond in space fight or a ground fight. The Imperium teleports past the Shields as they are known for doing and getting aboard. BTW has anyone mentioned that? The Starwars universe does not have teleporting technology! The Imperium does! With their terminator squads and inqusitiors and grey knights. They will just teleport to the bridge and destroy the entire bridge. Sorry but one fleet of Imperial Navy is usually tagged along with Astarts. Espeically a Crusade. And its the entire imperium mate.
That means you get to face all the big lovelys.
by the way every ship mentioned has railguns to quote
Weapons Batteries is a catch-all name for the majority of weapons present on star ships. Most vessels (especially Imperial and Ork ones) are pock-marked with gun ports and weapons housings. Within each one is a range of weaponry including plasma projectors, laser cannons, missile launchers, rail guns, fusion beamers and graviton pulsars. Batteries tend to be fired in one concentrated blast or following a pattern determined by the captain for maximum effect.1

Don't even get me started on the Battle cruisers!


A matter of Sanity. @ 2012/01/15 23:42:18


Post by: Sierk


Lol i love how blax ignored the last bits about terminators teleporting on to the ship and killing everyone and taking it over then making new ones out of it. IOM could possibly even capture one of the engineers and have psychers get him to make star destroyers for them. Lol that really does make it a relatively easy win because then eldar figure out where such a man is termies teleport in kill everyone but the engie and then psychers do their magic. Not to mention the part where no one knows how to rebuild these weapons as stated earlier so neither side would have access to them once theyve been destroyed.


A matter of Sanity. @ 2012/01/16 02:21:08


Post by: Tadashi


As so many people have noted, 40k naval weapons out-range that of SW. Once our Librarians/Psykers figure out your Galaxy Gun's location we'll warp in and disable it with lances. It may take a few seconds to enter hyperspace, but it takes a while to calculate a jump. While your doing that, we can disable your engines with our lances and initiate boarding actions. Thanks for the new toy!

To sum it up:
1) Space Marines
- as shock troops and attack spearheads, they are peerless
- can take on Jedi/Sith with no problems
- you'll just encourage them since xenos will just provoke them

2) Imperial Guard
- lots and lots of tanks
- how many Imperial Guardsmen are there?
- superior training and experience
- has dealt with worse enemies (all Imperials have)

3) Imperial Navy
- our weapons out-range and out-class yours
- self-destruct function is perfect for kamikaze charge

4) Titan Legions
- must you even ask?


It will be glorious!


A matter of Sanity. @ 2012/01/16 02:32:10


Post by: BlaxicanX


Kaldor wrote:Emphasis mine, now. lol. Several light seconds? Each light second is around 300,000 kilometres. In other words, each light second is about a 42 day trip, at full speed, for a SW fighter. More for a Capital ship.

Losing engagement? How are they going to lose any engagement where they so dramatically outclass their opponents in terms of speed and maneuverability?
Not sure where you're getting 42 days from. Do you see what post I was replying too?

- - - - - - - - - -

As for beaming aboard any Imperial Ships. It would take around, what? A year or two for any Imperium ships to reach these Imperial fleets because warp travel is slow as gak? lol. No Imperium ship can ever catch up to an Imperial ship to engage it. Ergo, the Galactic Empire can destroy whatever planets it wants with impunity.


A matter of Sanity. @ 2012/01/16 02:48:02


Post by: Tadashi


Doesn't change the fact your superweapons are helpless once the Imperial Navy catches up. You have to refuel and resupply too, you know, and sometimes, if the warp is cooperative (as might be the case when you start altering the balance of power between all gods) then we can arrive even before you do at the destination. And once again, we claim victory thanks to our superior ship-to-ship capability.


A matter of Sanity. @ 2012/01/16 03:22:32


Post by: ObliviousBlueCaboose


Actually the galaxy gun isnt that scary. The shell has to drop out of hyperspace before it hits the planet. Since SW Sub light is slow, and since IoMs firepower out matches sw, and any important system will have more firepower then the deathstar, the galaxy gun is pretty much useless.

Oh and it pretty much the same thing the IoM uses to destroy a planet. And the IoM has the shells in spades.

Point being, the galaxy gun is of limited use. And if it was used, well the IoM has alot more superweapons.


A matter of Sanity. @ 2012/01/16 03:27:29


Post by: Asherian Command


Actually where do you keep getting this year or two? IT sometimes takes a day or a week. A year is across the gaxaly!
Your estimates are off and Battle Barges are 10x more scarier than a Battleship, they are 2x larger and can hold 3 companies of marines. sorry mate but the Star Wars universe is yet again outmatched.

You keep pulling stuff up that we have already shot down.

Life Eater Corsancant and nuke it from orbit.


A matter of Sanity. @ 2012/01/16 03:36:10


Post by: Kaldor


BlaxicanX wrote:
Kaldor wrote:Emphasis mine, now. lol. Several light seconds? Each light second is around 300,000 kilometres. In other words, each light second is about a 42 day trip, at full speed, for a SW fighter. More for a Capital ship.

Losing engagement? How are they going to lose any engagement where they so dramatically outclass their opponents in terms of speed and maneuverability?
Not sure where you're getting 42 days from. Do you see what post I was replying too?


Because the speed of an X Wing is 100mglt per hour. Which is roughly one meter per second. So to travel the distance of a single light second, or 299,792,458 metres, would take an X Wing roughly 42 days. The Eisenstein covered several' light seconds in 23 pages, in a sequence which appeared to take no more than 10 minutes. Giving the Eisenstein a rate of travel roughly 18,000 times faster than an X Wing.

Now, we can argue the finer points. Maybe the sequence in the book went for longer, maybe 'several' light seconds refers to only two, not three, maybe an X Wing can travel at more than 100mglt per hour.

But whichever way the argument slices, the IoM ships will be exponentially faster than their SW counterparts.

As for beaming aboard any Imperial Ships. It would take around, what? A year or two for any Imperium ships to reach these Imperial fleets because warp travel is slow as gak? lol. No Imperium ship can ever catch up to an Imperial ship to engage it. Ergo, the Galactic Empire can destroy whatever planets it wants with impunity.


What good is the SW fleet if it never engages a target? If it DOES engage a target, then ANY defences present at that target will SHRED the SW ships. Even a single fighter or escort is so much faster than the SW ships they may as well be standing still. Even lightly armed system ships or retro-fitted civilian yachts will annihilate SW ships based on speed and weapon ranges alone. It's no good being able to get to the fight really fast, if you can't actually FIGHT.


A matter of Sanity. @ 2012/01/16 03:38:32


Post by: Asherian Command


BlaxicanX wrote:
Kaldor wrote:Emphasis mine, now. lol. Several light seconds? Each light second is around 300,000 kilometres. In other words, each light second is about a 42 day trip, at full speed, for a SW fighter. More for a Capital ship.

Losing engagement? How are they going to lose any engagement where they so dramatically outclass their opponents in terms of speed and maneuverability?
Not sure where you're getting 42 days from. Do you see what post I was replying too?

- - - - - - - - - -

As for beaming aboard any Imperial Ships. It would take around, what? A year or two for any Imperium ships to reach these Imperial fleets because warp travel is slow as gak? lol. No Imperium ship can ever catch up to an Imperial ship to engage it. Ergo, the Galactic Empire can destroy whatever planets it wants with impunity.


You keep saying the ships are slow but you keep ignoring the facts already sat down by the Fluff. You cannot disregard fluff saying it is OTT. Because thats 40k it is hell over the top.

Stop ignoring posts!


A matter of Sanity. @ 2012/01/16 03:46:44


Post by: Kaldor


Asherian Command wrote:You keep saying the ships are slow but you keep ignoring the facts already sat down by the Fluff. You cannot disregard fluff saying it is OTT. Because thats 40k it is hell over the top.


Who keeps saying which ships are slow? Who keeps ignoring what fluff? What 40K fluff is 'hell over the top'?


A matter of Sanity. @ 2012/01/16 03:48:46


Post by: Asherian Command


Kaldor wrote:
Asherian Command wrote:You keep saying the ships are slow but you keep ignoring the facts already sat down by the Fluff. You cannot disregard fluff saying it is OTT. Because thats 40k it is hell over the top.


Who keeps saying which ships are slow? Who keeps ignoring what fluff? What 40K fluff is 'hell over the top'?

Blaxician that is his arguement.
Sorry couldn't quote him I will go back to fix it.

Dude this is 40k Grim Darkness and 8 foot space marines with rocket launcher side arms and weapons does not sound over the top to you?


A matter of Sanity. @ 2012/01/16 04:13:49


Post by: ObliviousBlueCaboose


Asherian Command wrote:
Kaldor wrote:
Asherian Command wrote:You keep saying the ships are slow but you keep ignoring the facts already sat down by the Fluff. You cannot disregard fluff saying it is OTT. Because thats 40k it is hell over the top.


Who keeps saying which ships are slow? Who keeps ignoring what fluff? What 40K fluff is 'hell over the top'?

Blaxician that is his arguement.
Sorry couldn't quote him I will go back to fix it.

Dude this is 40k Grim Darkness and 8 foot space marines with rocket launcher side arms and weapons does not sound over the top to you?


Not really. In my mind it fits the galaxy. Of course YMMV.


A matter of Sanity. @ 2012/01/16 05:49:02


Post by: Sierk


Hmm... now im confused is it the 40k universe vs the star wars universe or the IoM vs whatever the SW goverment is called? If it s the 40k vs sw then 40k wins hands down. Reason you may ask? Well because one easy way to destroy your superweapons is to use some of the more advanced necron technology. Using there knowledge of the stars they can predict the future as can the eldar so they know where you are and where your going to be, so in just that they could easily cut you off wherever you go. Not to mention the fact that the the necrons can also go back in time (well actually only one necron can but thats enough because he can teach others). Now if you come up with some arguement to counter that then there is a tomb world called Thanatos. Inside of this world is the celstial orrery a machine capable of destroying planets in an instance causing it to go supernova even more effective than the "star destroyer" This can destroy entire systems in seconds even the galaxy if they wanted to. So you decide to destroy terra and plan to land allll the way on the other side of the galaxy, necrons forging a temporary alliance with the emporor decide to destroy the "greater threat" . They know you were going to land there they wait for the propheceed second, you land, you arm your cannons or whatever, you go boom. After that all factories capable of producing more go boom. Then we move on to the rest of the super weapons like the death star and so on untill you are defenceless and then the emporor gos boom and all the jedi and all the padawans and all the sith and then Kamino and then any other planet out there.


A matter of Sanity. @ 2012/01/16 09:25:51


Post by: Brother Coa


Asherian Command wrote:Actually where do you keep getting this year or two? IT sometimes takes a day or a week. A year is across the gaxaly!
Your estimates are off and Battle Barges are 10x more scarier than a Battleship, they are 2x larger and can hold 3 companies of marines. sorry mate but the Star Wars universe is yet again outmatched.

You keep pulling stuff up that we have already shot down.

Life Eater Corsancant and nuke it from orbit.


And e are still talking about the Imperium only. Do we really need to introduce others?

AT-AT? Daemon Prince want's t toy wit hit


A matter of Sanity. @ 2012/01/16 12:17:56


Post by: Tadashi


Asherian Command wrote:
Kaldor wrote:
Asherian Command wrote:You keep saying the ships are slow but you keep ignoring the facts already sat down by the Fluff. You cannot disregard fluff saying it is OTT. Because thats 40k it is hell over the top.


Who keeps saying which ships are slow? Who keeps ignoring what fluff? What 40K fluff is 'hell over the top'?

Blaxician that is his arguement.
Sorry couldn't quote him I will go back to fix it.

Dude this is 40k Grim Darkness and 8 foot space marines with rocket launcher side arms and weapons does not sound over the top to you?


Since when was 40k not over the top? This is science fantasy, not science fiction. While science fiction makes the improbable possible, science fantasy makes the impossible probable.


A matter of Sanity. @ 2012/01/16 12:32:56


Post by: ObliviousBlueCaboose


Tadashi wrote:
Asherian Command wrote:
Kaldor wrote:
Asherian Command wrote:You keep saying the ships are slow but you keep ignoring the facts already sat down by the Fluff. You cannot disregard fluff saying it is OTT. Because thats 40k it is hell over the top.


Who keeps saying which ships are slow? Who keeps ignoring what fluff? What 40K fluff is 'hell over the top'?

Blaxician that is his arguement.
Sorry couldn't quote him I will go back to fix it.

Dude this is 40k Grim Darkness and 8 foot space marines with rocket launcher side arms and weapons does not sound over the top to you?


Since when was 40k not over the top? This is science fantasy, not science fiction. While science fiction makes the improbable possible, science fantasy makes the impossible probable.


I like that. Makes sense. Alot of sense.


A matter of Sanity. @ 2012/01/16 19:11:01


Post by: TheAngrySquig


Asherian Command wrote:
BlaxicanX wrote:
Kaldor wrote:Emphasis mine, now. lol. Several light seconds? Each light second is around 300,000 kilometres. In other words, each light second is about a 42 day trip, at full speed, for a SW fighter. More for a Capital ship.

Losing engagement? How are they going to lose any engagement where they so dramatically outclass their opponents in terms of speed and maneuverability?
Not sure where you're getting 42 days from. Do you see what post I was replying too?

- - - - - - - - - -

As for beaming aboard any Imperial Ships. It would take around, what? A year or two for any Imperium ships to reach these Imperial fleets because warp travel is slow as gak? lol. No Imperium ship can ever catch up to an Imperial ship to engage it. Ergo, the Galactic Empire can destroy whatever planets it wants with impunity.


You assume that every Imperium ship is in one place, but they are spread out all across the Galaxy, the SW empire can't destroy with impunity because there are always vastly superior IoM ships right there to blow them up