Col - it is a little rich to complain about Flings style, when you make up their "argument" and keep posting it as if it were a quote, or real. Definition of a strawman.
Oh, and you were caught in a lie - you said you treat things the same, but when pressed admit you do not.
Given youre making up a number of shots (1) why not make up a strength? Or for enfeeble why not make up a Toughness of say "2", given you enjoy making up numbers?
In order to complete Roll To Hit I must roll a dice for every shot. I have NO shots, as PROVEN, so I succesfully complete step 4 - I have rolled every dice that is needed
Where you are completly hoist on your argument, and cannot help but be inconsistent (a sign of a failing argument,
btw) is that rolling 0 dice to-wound is just fine for you, but rolling 0 dice to-hit isnt. Both are worded similarly enough that they are identical requirements; if your contention is correct (it isnt, this is a postulate to show even IF you are correct in one element, you are still wrong over all) that rolling 0 dice to-hit is a nonsense, and breaks things, then so does rolling 0 dice to wound.
You have failed, utterly, to prove a thing, and are still using logical fallacies (strawman argument, appeal to authority) to try to prove your point.
RAW you roll 0 dice, satisfying the rules for step 4, and thus step 5. You then, as told to by the psychic power rules, resolve the rest of the power - which is the
3D6
Fling - I owuldnt bother asking more, I asked at least 4 times why they are asserting, with no rules backing, that you can only wound from a to-wound roll, to no avail. Another sign of a failed argument.
Happy - I would ignore it, as it is unresolvable, and unresolvable rules have no part in a game that needs to end. That is at least a consistent viewpoint