Slayer-Fan123 wrote:I suppose you forgot the shooting too. The Mathhammer took place in another thread. You're also doing math where there isn't 175 points of Banshees (more if we put upgrades on the Terminators). 10 and an Exarch doesn't seem correct, but I don't have my computer in front of me.
It says a lot, though, that one of the supposedly terrible targets for Banshees actually has a good chance at losing.
Also don't forget they're going to be taken in the formation that gives them WS5, because it would be stupid to waste the Elite Slot on them. In that fairness when I did the numbers I did various
CT's (like Imperial Fists attempting to shoot them before they charge, Carcharodons with Fear, Black Templars with Counter Attack did good though, etc).
You're right, I didn't include any extra bonuses and uses the most "in a vacuum" scenario I could; because if I did, then the Banshees would have even less of a chance. I used a base 165 unit of Terminators against a 153 point squad of Banshees plus an Exarch (max number possible) because that's the most equal I could get it. If we wanted to get stupid I could include Chapter Tactics, a Tactical Doctrine, a Formation bonus , and a heavy weapon on the Terminators. (175 points now with a heavy flamer) I'll even give the Banshee Exarch the Executioner for all the good it will do for them. (163 points) In this new scenario the Terminators will arrive from deepstrike (formation rule) and unload 12
SB shots and 2 Heavy Flamer shots due to their "Strike Force Ultra" formation bonus of an extra shot on everything and activate their Assault Doctrine. What little is left of your Banshees now shoots and assaults - taking a beating in Overwatch due to the heavy flamer - and is promptly wiped even with the
BS 5 bonus due to all the Terminators having an extra attack (also a formation bonus) and re-rolling all of their to hit rolls of one in melee (Doctrine) . Also keep in mind you specifically said "in melee" during your argument in this thread.
See I can concoct scenarios too. The simple fact of the matter is that this game doesn't exist in a vacuum. And, outside of a vacuum scenario, Terminators are
always going to be a more useful unit on the board than Banshees will be. Everyone in this thread is talking about how terminators will be unfavorable in specific scenarios, or how they aren't good enough compared to units that have a completely different army role without actually bothering to consider what their actual purpose is. Terminators exist to be a walking threat on the board that can't be ignored. They are not supposed to be foot slogging their way across the board. They are supposed to use a land raider or deep strike in and shoot a bit before ultimately trying to close for assault. Their shooting should be good; their survivability great; and their melee great. The problem is that they are
slightly too low in all three categories right now. The problem with this thread is that everyone's suggestions seem to be along the lines of 'MAKE THEM GODS
AT EVERYTHING.' Units have roles. Units that do everything well are terrible for balance both internally and externally for a game system. Externally: they remove the viability of other choices by just being almost as good as specialized units in their specialty while having none of their drawbacks. Internally: their jack of all trades play-style means they have to either, be average at everything or extremely costly to balance it. In this entire thread I've never seen
anyone once argue for increasing all their capabilities to these ridiculous level
along with a price increase.