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Nurgle Armies II - Battletome Bubonics @ 2019/08/20 22:23:52


Post by: Vomikron Noxis


Sign ups so far are:

Disciples of Tzeentch.
Stormcast Eternals x2
Seraphon
Khorne
Fyreslayers
Ironjawz.
Slaanesh.
Nurgle (me)

Any thoughts on the field?


Nurgle Armies II - Battletome Bubonics @ 2019/08/20 22:48:25


Post by: auticus


It depends on the lists that those people are taking. Some of them could take filth lists with those races, or they could tone down like they are being asked to do (which in my experience is a 50/50 coin toss of it actually happening)


Nurgle Armies II - Battletome Bubonics @ 2019/08/20 23:13:08


Post by: NinthMusketeer


Seraphon, Fyreslayers, and Slaanesh stand out as potentially major threats. The Slaanesh player needs only take a KoS as his champion and he'll have won the league. Seraphon with a Slaan will have nightmarish levels of summoning, while Fyreslayers get magmadroths as follower options so yeeeah... All of those could also have very reasonable results but they could easily wind up with something really OP without trying to.

I would with with a GUO for sure, with an LoA and 3x nurglings. The nurglings are to deploy into your enemy's territory to generate more contagion points, the GUO is the hest champion option (give him the endless gift or witherstave artifact) and the LoA is just a really potent option for one follower choice and really puts out the hurt with the GUOs command ability.


Nurgle Armies II - Battletome Bubonics @ 2019/08/21 09:15:11


Post by: Vomikron Noxis


Agreed on the Seraphon/Slann/Summoning issue. I was rather hoping the organiser would put some limits on summoning generally. I haven't played since AoS1 and I already miss reinforcement points!

What is it that makes the KoS so ridiculously good?

I've got a conversion that could potentially sub in as a LoA, so that might work. Otherwise I'll probably take a Poxbringer instead. Would you still go Bell/Blade for the GUO or maybe take the big sword in this case instead?


Nurgle Armies II - Battletome Bubonics @ 2019/08/21 11:23:14


Post by: auticus


The keeper of secrets is basically a depravity battery that can heal itself. So when you hurt it, you are essentially opening the gate up for new things to be summoned. If you ignore it, then it can tear up your army.

Our path to glory campaigns I disallow any allegiance abilities to include summoning until later in the campaign. Otherwise it gets lopsided and stupid very fast (from experience, I've had a few path to glory campaigns disintegrate because of summoning).


Nurgle Armies II - Battletome Bubonics @ 2019/08/21 18:35:13


Post by: NinthMusketeer


Always go bell with a GUO. Flail or blade are good, if you take endless gift as your artifact then blade.

Road to Renown artfully manages summoning with a reserve system that allows players to summon within reason while also not penalizing players who don't want to summon. RtR also cures high blood pressure and relieves headaches!


Nurgle Armies II - Battletome Bubonics @ 2019/08/30 13:12:24


Post by: Sal4m4nd3r


OK! Well that was completely unexpected.

I participated in the 36 player RTT at NOVA yesterday. Ended up going 3-0, coming in 1st overall and winning the damn thing! Came in 4th for battle points.

Top four for battle points were: Daughters of Khaine, Slaanesh, Slaanesh, Nurgle (me), and FEC (feast day).

My games were great. First was against Matt Obringer from BWG group in PA. VERY competitive group. Mission was scorched earth. He played a skaven list, with like this CP generating farm using Thaanquol's command (that gives three heros the ability to use the generic commands for free), and then the verminus allegiance ability to get a cp back on a 5+, the brooch, and the master manipulator trait. So every time Thaanqoul would use his command, he could potentially get 16 CP generated!! Then the clawlord goes nuts with his command giving +1 attack using all those CP (because its uncapped). Luckily for me his rolls were poo and he left the stormvermin unscreened. Marauders with blades crashed into them and took them out. I took the lead and just summoned to zone out and didnt yield any ground.

Second game was against a DOPE nighthaunt list. The type of list I would play if I played nighthaunt. LOTS of bladegeist revenants. 30 of them. 30 grimghasts, some chain rasps, shroud guard battalion, reikenor, dreadblade harrows, and knight of shrouds. On total commitment so I lucked out there. I butt rushed him with the marauders on an objective guarded by chain rasps. He attacked my weak flank with the 30 grimghasts. I left only 10 unsupported kings (hubris) and they murdered them. I countered with 10 fully buffed kings and took them out in one go. Rolling 11 6's on 30 attacks will do that o_O. He had a hail mary at the end with 5 bladegiests on a 9" charge on festus guarding my home objective but rolled an 8 for the charge with no cp.

Last game on table 1 was against a thunderquake star host seraphon list on Three places of power. OOOOF tough matchup. Two bastillions ran up and parked in front of the objective, flanked by terrain. Engine of the gods and Slaan moved behind them onto the objectives. I thought the game was over then and there. I took the third objective, and tried my damndest to best those bastiladon to death and break through. COULDN'T. Tried outflanking with gutrot and charging the slaan. Finally hacked through the skink wall, made it to the slaan, started working on him.. until the rippers swooped in and got him. Ended up finishing off the Slaan with stage 6 cycle. Festus dispelled his balewind and ran over there. Took a bastiladon solar beam to the face. survived. managed to SOMEHOW claw my way back to tie him on VP's. And since the only unit he killed was gutrot (one blightking of ten had ONE wound left HAH) I took the minor win.

Looking forward to the GT on Saturday.


Nurgle Armies II - Battletome Bubonics @ 2019/08/30 18:57:26


Post by: NinthMusketeer


Nice work!


Nurgle Armies II - Battletome Bubonics @ 2019/09/05 12:45:01


Post by: Sal4m4nd3r


Well everyone, I tried my best. Ran into some REALLY stiff competition, as expected and didnt do as well as I wanted. I went 3-2 (no minor wins/losses), coming in 18th overall, 22nd in battle points. I got nominated for Best Painted army, so coming in top ten there.

My five opponents were Slaanesh (3 keeper godseekers - the eventual winner of the event for both overall and battle points), KO/ballista/Hurricanum build, Ironjaws(ironfists/sunz waaaghhh bomb), Changehost (joe krier), and Legion of Azghor. (HOLY BALLS skullcracker war engines are NO joke!)

William Soehailli was my first opponent. What can I do against Slaanesh 3 keeper list on Knife to the Heart? Try my best but I straight up got smashed. He out dropped me and gave me first turn, as expected. I tried to stall the inevitable face beating as long as possible. Ran my 40 marauders up onto a piece of mystical terrain (so a 5+/5++/6++/6++) and charged the screen (hellstriders) of two of the keepers. I thought with a combination of 3 DPRs and RR 6s to hit I could keep them locked for maybe 2 turns while I got into a better position. I also tried to get the third keeper in combat with gutrot and 10 kings. Gutrot and the kings both failed the 8" charges. He only killed 6 marauders in that first combat phase. But he got the double turn, double piled in with a bunch of stuff, including charging the marauders with demonettes, crippled the slime fleet, and eventually started slaughtering blightkings. He got priority on turn three, retreated the keeper with thermal rider cloak behind my lines and summoned demonettes onto my objective after I had nothing left. Game. Not much I can do when he had 90+ depravity on turn 3.

Second game against a KO/Hurricanum/Ballista build on Total Conquest. He turtled on one objective and left 10 arkanaut compant on the other. After feeling a bit burned from the first game, I tried to go for the throat right from top of turn one. I buffed the EFF out of the marauders and went for it. Stoke rage, inferno blades and blades of putrefaction all on maruaders. Got a good run roll of 6, so they moved 13"/24" seperation. So only needed a 9" charge (+2" charge from musician and stoke rage). Would have been cool to see how much damage they could do. (perfect storm would have been them hitting on 3s RR1s, wounding on 2s, doing mortals on 5s and 2 damage per attack LOL) but I failed the charge. He double turned me. and focused his entire army into the marauders. Battleshock brought them down to only a handful+ and then started whittling the blightkings. My kings FINALLY made it across the board (a VERY timely double turn for me) and started smashing with 20 or so blightkings. Major win.

REALLY wanted to end the day 2-1. Got paired up against possibly the nicest human being on the planet, Correy Reece from Tennessee and his Ironjaws army. Mission was Shifting objectives. He had an Ironfist and Ironsunz build. Maw Crushers, 20 ardboys, 15 brutes, 6 gore gruntas, chanta, and shaman. He took first turn, hand of gorked his ardboyz in my face. everything moved to the center of the board and took all the objectives. I buffed everything up, charged everything, had GREAT positioning. Marauders with blades, sliced up the aard boys. They battleshocked off. But failed to take any objectives. He "WAAGGHH bombed" gave everything +5 attacks!!! I was able to survive the insane amount of damage. He was RR6s to hit/wound, and multiple DPRs. The maw crusha and brutes (I boxed them out with terrain well) only took out 5 blightkings. WELL HOLY DICE ROLLS, those 5 kings (buffed with RR wounds, +1 to wound, and inferno blades) took out a full health maw krusha in one round. LOTS of 6s off 15 dice, put about 20ish wounds into him, he saved all but like 7 or 8 but they were 2 damage a piece. BOOM. I doubled him and we called it. I still had not scored any VPs LOL but it was clear I would have just sat on objectives as most of his army was gone :|

Day two first game was against Change Host on Focal Points. He did was change host does and sent purple sun, pendulum, gnashing jaws, gravetide, maelstrom, and palisade right in my face. Locked my army down in my own deployment zone, summoned a ****** ton of blue horrors and just outplayed me. I had the LoC on one wound for two turns!!! but he was -1/-2 to hit in combat and couldn't plunk that last wound off. I also forgot a HUGE charge because we were rushing to fit in a round, started the first combat, and after my hit rolls asked if I could charge in ten kings that MIGHT have been able to win me the game.. but he wouldn't allow me to. :/ Very frustrating game for me. Change Host is great and picking where and when the fights happen. And I just couldn't ever get into good position. Fun game... just that build is stifling to play against.

Last game was against....Legion of azgorh? Wow. All second edition models. Super cool dude. Duality of death. I was going to outdrop him. So my plan was to grab both, but focus on one for the game. I sent 40 marauders and warshrine after one. And EVERYTHING else for the other. He sent 3 skullcracker war engines after the marauders. Luckily gutrot and 10 kings got the charge off and stalled two of them in combat for a few turns. So the marauders one objective for 1/2 turns or so. 20 kings, epitome, harbinger had to survive 12 bull centaurs, drazzgoth, then bull taurox general. The epitome was rolling hot and making them all strike LAST. 20 kings, did work and slashed their way through them. but more importantly survived and RACKED UP the points. He wiped the marauders off the board and started charging in the war engines, but I just threw up summoned demon roadblocks and he couldn't get to me.

Had an amazing time. GREAT game. 18th overall/22nd battle wasnt where I REALLY wanted to be. 3-2 was my "benchmark" but winning the RTT on thursday was a thrill. Sorry for the long post! Looking ahead to LVO!

I cant decide on if I should sharpen this list and tighten it up, or go back to the drawing board.


Nurgle Armies II - Battletome Bubonics @ 2019/09/05 16:08:15


Post by: NinthMusketeer


Thanks for the update! Good sport of you to actually play the first game; I probably would have looked at the lists, called it, and found something else to do with my time because there was no way to win that


Nurgle Armies II - Battletome Bubonics @ 2019/09/12 14:29:10


Post by: Sal4m4nd3r


Had I actually made the charge with the 10 kings and spume on 10 demonettes and the keeper, I think I could have wiped them off the board in one round. ESPECIALLY had I grabbed her claws with spume's tentacles. All he had in the backfield was a exalted chaos hero (cheap way to boost the sybarites battlaion hero numbers, and a hideable character to avoid total summoning loss), He would have been forced to come back and deal with them or risk my stealing his home objective. Then the entire rest of my army pushes forward, and I summon zone him out of my territory. I REALLY think I could have taken it had it been for some better dice rolls (not complaining - its a dice game - just stating I had some untimely bad rolls, but rolled like box cars for a 3" charge)

It was a tremendous event. I played some great people, beautiful armies and had moderate success. Nurgle is a "3-2 army". Plain and simple. Sometimes punching above weight and hits 4-1 as Dan Karaban did at this event, coming in 3rd in battle points. His list was:

Chaos lord on demonic mount (witherstave) and 10 chaos knights
Verminlord Corrupter with favored poxes
Festus with blades of putrefaction
Contorted Epitome ally (admittedly I got the idea for epitome ally from Dan at Triumph GT in Jersey in June)
5 blightkings, 5 blightkings, 30 plaguebearers, 40 plague monks

His opponents were: bloodthirster tyrants list (this was his minor loss on knife to the heart), tzzentch skyfire/enlightened, LoN (120 skellies with vamps and a necro), Khorne skull cannon list, and a mixed DoK army (big blocks of snakes, sister of slaughter, witch elves, bloodwrack shrine and cauldron)


Nurgle Armies II - Battletome Bubonics @ 2019/09/12 18:20:18


Post by: NinthMusketeer


3-2 at tournaments is still pretty good overall. Unfortunately I think it does run into the issue of diversity; if someone wants to build a Nurgle list that will do that there is extreme limitation on how they can do it. Mono-daemon or mono-mortal, for example, are viable for casual play but simply can't compete with tourney cheese. As for the 4-1 list I would note he didn't have to go up against Slaanesh; I'd expect you could have gone 4-1 with those matchups as well.


Nurgle Armies II - Battletome Bubonics @ 2019/09/20 12:29:55


Post by: Sal4m4nd3r


I like the Maggotkin book overall. It was "progressive" for its "time" (quotes because it is only 1 and 3/4 years old. I think the biggest problems are:

SOME points imbalances, internally.
Overpriced battalions (tallyband, menagerie) with rules that I would argue are "uninspired" in their abilities and affects. (plague cyst, affliction cyst, blessed sons...also somewhat tallyband)

I would also like to see the terrain piece completely re-worked. Run and charge 14" bubble is so flipping strong. but its not in theme IMO. I'd rather see plaguebearers be pouring out of it, rather then making my blightkings as fast as cavalry. Like a tear in reality that lets demons through. Instead of completely shutting down contagion generation, perhaps for EACH unit thats nearby reduce the contagion points generated by 1. As if nearby units in the physical world weaken or close the tear. I'd also argue it should be d6 points generated not d3.

I also think the summoning tiers should be all shifted up. So remove the 5 plaguebearers and 1 nurgling base level entirely. 7 points gets you a gnarlmaw, 10 plaguebearers or a nurgling unit. At 14 you can get a everything you get at 21 currently, a herald, drones, 20 bois, at 21 a GUO comes in.

Ive never summoned a GUO in the hundreds of games I have played with nurgle. several games a week for almost 2 years and never once. I was able to summon Horticulous on turn 5 ONE time, and I only did it.....just to actually do it haha.

Didnt mean to turn this thread down wishlist lane. But the potential for this army is effing insane! Cant wait to see if they tap into it when we get an updated book..probably in 2021.

Blightkings unmodified 6s could keep nurgle chugging along until then GW!!!!!


Nurgle Armies II - Battletome Bubonics @ 2019/09/20 16:26:41


Post by: NinthMusketeer


With all due respect, I think your perspective on the summoning is a bit skewed because you are so often putting it against tourney-grade summoning which varies between stupid and bs. No one should be summoning a greater daemon short of round 4-5 IMO.

Agreed on everything else though. IMO Nurgle shouldn't have run & charge, ever. Speed is not Nurgle's thing. The GUO's bell should have a different effect to; in 40k it adds models to daemon units, let's get that. Most of the battalions are way overcosted, though I will say 200+ points is not inherently unreasonable (see blight cyst) but the benefits have to justify it.

Blightkings unmodified 6s, obviously. And I still think they need to go back up to 180, but only provided a lot of other things are addressed. Right now they subsidize Nurgle with how good they are.

The cycle is, IMO, a crappy allegiance ability. Sometimes it's good but other times its worthless and you have little control over it; a spell that can fail or be unbound in an army that doesn't have a ton of magic to begin with. That grandfather's gift is auto-take as a command trait says a lot. I don't think it's going away but I'd like to see the buffs thrown out and redesigned to be more consistent.

But enough complaining from me, there's a much more that I like, honest!


Nurgle Armies II - Battletome Bubonics @ 2019/09/20 19:50:48


Post by: Eldarain


The new Beastgrave warband is a huge boon to Blades/Blightking play for us.


Nurgle Armies II - Battletome Bubonics @ 2019/09/23 01:12:44


Post by: Sal4m4nd3r


I was coming here to say this, eldrain! Already slotting him into my list.


Nurgle Armies II - Battletome Bubonics @ 2019/09/23 13:31:13


Post by: timetowaste85


 Eldarain wrote:
The new Beastgrave warband is a huge boon to Blades/Blightking play for us.

Just of of curiosity, how so? I do see how awesome it is for Beasts, but how is it for Maggotkin?


Nurgle Armies II - Battletome Bubonics @ 2019/09/24 16:56:57


Post by: NinthMusketeer


Can be allied in and Nurgle loves getting +1 to hit because of blightkings & blades of putrefaction.


Nurgle Armies II - Battletome Bubonics @ 2019/09/25 14:08:03


Post by: Sal4m4nd3r


He also comes with 4 ablative wounds (on a 4+) as well! I plan on tossing him up on a balewind with his buddies guarding his cornhole down at the bottom!

Shower thought: I want to build a doombull/bullgor/ghorgon pestilent throng battalion and call it "mad cow disease"

Been trying REALLY hard to make a pestilent throng battalion work! I want Bestigors to have the nurgle keyword. I WISH the great bray shaman that is required was keyword bold, so grashboi could be used.. as he does have the greay bray shaman keyword. But alas, you must use the GBS warscroll! Trying to decide which would be a better buff for a huge block of 30 bestigors. +1 attack or +3" movement. With the GBS they have base move 9", run d6+1 and charge without need a tree, piles in 4". With a GUO bell thats 12" and 14" with the cycle. However with Glotts Command they could be 4 attacks on the charge! and a lucky Fleshy abundance roll they could be 2 wounds a piece!

Worth it?



Nurgle Armies II - Battletome Bubonics @ 2019/09/25 22:01:16


Post by: NinthMusketeer


It's "Pestilent Thong" get it right.


Nurgle Armies II - Battletome Bubonics @ 2019/10/11 12:39:59


Post by: Sal4m4nd3r


I will be bringing this list to a 3 round one day tournament on sunday in Richmond VA. Unfortunately its a margin of victory event which I REALLY don't like but atleast its good practice for LVO and potentially some ITC points if I do well! I am excited to get Big Daddy G out of the display case!!

The plan is to use Glott to cast Blades on either the marauders or the Bestigors depending on target. Both have a +1 to hit mechanic on the warscroll. Fellhoof can add another so that would generate mortals on 4s! If I cast on the marauders, I can use Glotts command to have them swing with 81 attacks, potentially hitting on 2s RR1s doing mortals on 4s!!

if Blades doesnt go off, I can save Glotts command point for an IP and try to double their wounds and give them a 5++ to create an immovable tarpit. Bestigors even as allies can take Fleshy abundance and double their wounds! and even without blades can put out some damage!! Have a pocket CP should the Marauders or goats get into trouble! Or allow me to double up and use both command abilities.

Allegiance: Nurgle

Leaders
The Glottkin (420)
- Lore of Malignance: Blades of Putrefaction

Harbinger of Decay (160)
- General
- Trait: Grandfather's Blessing
- Artefact: The Witherstave

Gutrot Spume (140)

Grashrak Fellhoof (140)
- Allies

Battleline
10 x Putrid Blightkings (320)
10 x Putrid Blightkings (320)
40 x Chaos Marauders (200)
- Axes & Shields

Units
20 x Bestigors (240)
- Allies
5 x Grashrak's Despoilers (0)
- Allies

Endless Spells / Terrain / CPs
Extra Command Point (50)

Total: 1990 / 2000
Extra Command Points: 1
Allies: 380 / 400
Wounds: 182

What do you think of the list.. or in general adding in goats?


Nurgle Armies II - Battletome Bubonics @ 2019/10/11 21:43:51


Post by: NinthMusketeer


Grashrak is auto-take for a Nurgle army looking to min-max IMO, you are right to include him.

Bestigors are a solid choice for the reasons you listed, but I just feel plague monks would do more. Blade & stave has 5 attacks each (6 on the charge) with glottkin buff, are a great candidate for fleshy abundance, and benefit from all the generic nurgle stuff like the cycle or not getting popped for MWs by virulent discharge.

Lord of Afflicitions is a rather different option to consider. For one he really enjoys getting the glottkin buff since it gives him 4 extra attacks on pretty good profiles, he is hilariously stupidly durable with harbinger buff (and easy to get cover with), operates as a better witherstave platform, and most importantly bubbles out re-rolling hits of 1 to all your blightkings, marauders, and glottkin themselves. That is a huge buff even without any hit bonuses or blades factored in. He is also a 'fast' flyer which opens up tactical options; more than once I have had him rocket 20+ inches across the board to assassinate characters by using the tree to run & charge. He's also a daemon, providing that sweet locus benefit to drones you summon in.

On a different note I would personally divide one of the blightking units up for mobility and general board coverage, but I can see it working either way.


Nurgle Armies II - Battletome Bubonics @ 2019/10/15 12:47:26


Post by: Sal4m4nd3r


You are right about grashrek being auto include. Holy balls. The maruaders getting Bladed up, +1 attack and +2 to hit is effing insane. 81 attacks potential, hitting on 2s, RR 1s, mortals on 4s. LOL. I know they are going to do unmodified 6s for blades.... but until then WEEEEEEEE!!!!!!!!

I am stunned and intrigued by the idea of adding a LoA. What a fantastic idea. I love the idea of splitting the two MEGA debuffs off the harbinger. I also often feel the need for a flying unit.

I am not a huge fan of monks in a timed tournament setting simply because of the complex warscroll. It simply takes way to long to roll out the units attacks with re-rolls, different effects and different profiled. My army NEEDS to get to turn 4 to have a good shot at winning. I like to play fast. Not so fast my opponent doesn't have an idea of whats where or what buffs are on what. (in fact I printed out all my spells, buffs and what not on giant 5" magic card style markers so there isnt confusion and Im a very energetic and lively person who engages with the opponent). No denying thier vocacity though!

Was hoping the bestigors would be a better independent hammer. Something I could put on a flank with a natural run and charge mechanic and use Grashrek as a propolsion system. Slam into something, take an objective and divert attention. They did OK. They die REALLY easy especially because Im usually using my IP command on marauders. So maybe I need to temper my expectations. Certainly not giving up on them. hitting on 4s is rough. Im usually charging either kings and them. Or maruaders and them. So they always get hit before they can swing. Wish I had room for the wildfire taurus.

-------

16 people showed up for the tournament (run by Oscar Lars.) I ended up winning the damn thing! Faced a squig heavy gitz army on focal points, competitive bladegheist heavy nighthaunt (2nd best nighthaunt player on ITC) on border war and in the final game a ..trogg army?! Yup! That was on possibly his worst mission ..scorched earth. (3x 5 fellwater troggs, troll hag, troggboss and 2x dankholds and the troggherd! )

Not a murderers row of OP armies there. Dodged the slaanesh at the event. But happy with the result. Was pleased as punch to get the ITC points, moving me up to 17th overall and firmly in control of the top nurgle ranking for the season.


Nurgle Armies II - Battletome Bubonics @ 2019/10/15 16:34:10


Post by: NinthMusketeer


Good job!

Troggs got a point decrease they really didn't need in the erratta so I'm not surprised to see them do well at tourneys. Sounds like you both dodged a bullet with Slaanesh not showing


Nurgle Armies II - Battletome Bubonics @ 2019/10/22 16:54:07


Post by: Wayniac


Bestigor look interesting, shame you can't mark them. I can't say I like "chaff" units, but I'd take Marauders over Plague Monks (I can't stand Pestilens being lumped into Nurgle. It offends my inner lore nerd). I haven't played in a long time but recently began to revisit painting 5 Blightkings that were sitting primed on my painting table, and it's made me consider exploring AOS again in a much more laid back fashion (the regulars at one store are too competitive focused for me), but I don't think I could convince my wife to let me spend the $250ish on bulking out my army...

The main thing I still wonder is whether or not the Blight Cyst is worth it after all. Before, the bonus was really good. But there are things which ignore -1 Rend, negating the primary benefit, and it forces either taking your BKs spread out, or going all-in with something like 30 or 40 which leaves you essentially zero variety for the rest of the army. I love how it looks on paper but it seems more and more like it's a "trap" choice.

I really like the big block of Plaguebearers as a tarpit. They've worked really well for me in the past (doubly so when in melee with the Lord of Blight's CA, although the LoB loses a lot of a reason to take him if you aren't doing Blight Cyst) but I increasingly find I can't fit them in along with everything else I want when I look at lists. I've been considering a Lord of Afflictions with the Rustfang as basically a hit and run support unit. He can move really fast, he is durable, and he can help out a unit (for example, a deepstrking BK unit with Spume) by lowering enemy saves (granted this would potentially work better with the Blight Cyst, still)


Nurgle Armies II - Battletome Bubonics @ 2019/10/22 17:01:56


Post by: NinthMusketeer


Things which ignore rend -1 are few and far between outside of Nighthaunt. There are also armies like LoN where the main units get +1 to saves against rend -. Blight cyst also ignores cover as an added bonus, which can be a really big deal (especially when opponents forget/don't realize it does that). It also lets you bring your battleline and two characters (LoB & Harbinger of Decay) in one battalion for a single drop instead of five, a hefty deployment bonus on units you were going to run together anyways.

You really don't need to go all-in to get the most of it; I have run blight cyst with just 15 'kings to great effect, and I wouldn't recommend more than 25 (10/10/5).


Nurgle Armies II - Battletome Bubonics @ 2019/10/22 17:38:34


Post by: Wayniac


Yeah, that was certainly a consideration but the 200 points is still a pretty hefty investment. That's an entire unit of something else for -1 Rend and ignore cover for a middling ranged attack.


Nurgle Armies II - Battletome Bubonics @ 2019/10/22 21:53:09


Post by: NinthMusketeer


The buffs are on their melee attacks; if it was on just the ranged ones the battalion would be terrible.


Nurgle Armies II - Battletome Bubonics @ 2019/10/23 00:45:22


Post by: timetowaste85


Anyone notice the Glottkin now has a command ability? It’s basically Blades of Putrification. When did they add that?

Also, considering a Nurgle army led by the Glotts with a Verminlord, couple plague catapults, few units of monks and censor bearers, tarpit of Plaguebearers, a Lord of Blights and Epidemus. Range? Check. Tarpit? Check. Couple lunatic units? Check. Two big, smelly guys? Oh yeah.


Nurgle Armies II - Battletome Bubonics @ 2019/10/23 03:52:35


Post by: Eldarain


He still has his +1 attack buff when I check. What ability are you seeing?


Nurgle Armies II - Battletome Bubonics @ 2019/10/23 04:49:30


Post by: timetowaste85


He used to only have the spell. The +1 to attacks is new to me. I haven’t looked at his warscroll online in a while. But my book doesn’t have it.


Nurgle Armies II - Battletome Bubonics @ 2019/10/23 12:23:44


Post by: Wayniac


Azyr shows Glottkin with a Command Ability that adds +1 to the attacks of any melee from friendly Nurgle within 14", and then his spell which is the +1 temporary wound thing. Not sure if that's new or not since I never really looked a the Glottkin. You're confusing it for something else, because Blades is +1 to hit or wound (forget which since there's a 40k version which does one, and the AOS version does the other) with 6+ on that being a mortal wound or some such. Glott's ability is nothing like that, but no less cool.


Nurgle Armies II - Battletome Bubonics @ 2019/10/23 15:45:44


Post by: timetowaste85


Apparently I just REALLY haven’t looked at my book in a while. Lol. Whoops!


Nurgle Armies II - Battletome Bubonics @ 2019/10/23 18:34:16


Post by: NinthMusketeer


Glottkin command ability gives +1 attacks to melee weapons of units within 14" (and has always done that since AoS launch). Blades of Putrefaction gives MWs on a 6+ to hit in melee for a friendly unit.


Nurgle Armies II - Battletome Bubonics @ 2019/10/24 12:06:39


Post by: Wayniac


Glott is a cool model but damn so many points. So is a GUO which is why I haven't justified buying one yet (nevermind the cost although ironically Glottkin is cheaper since he came out earlier unless they did a price hike on him).

What I'd really want to do, though, is something as a homage to the old Realm of Chaos books of yore and have a mix of humans, beastmen, daemons, etc. all together. A real "Chaos Warband". No special characters (to create my own of course).

With the Beastman guy from Underworlds that seems like it can actually be done now in some fashion. I really don't care for Pestilens in Nurgle though (although a realm of chaos army could fit them in)


Nurgle Armies II - Battletome Bubonics @ 2019/10/24 12:14:51


Post by: timetowaste85


My goal right now is Epidemius, a Verminlord Corruptor, a Plagueclaw battalion, 2 Daemon princes, and chaff to soak up the battleline points; marauders, Plaguebearers, etc. If I can add some censor bearers, great. The catapults fire off to bring up the tally, the princes rush in and start smacking things around, the chaff holds objectives. Competitive? No. Fun with some stompy stuff? Hopefully.


Nurgle Armies II - Battletome Bubonics @ 2019/10/24 17:54:24


Post by: NinthMusketeer


Can't run Pestilens battalions in Nurgle allegiance, so foulrain congregation isn't an option. Just having two plagueclaws does the trick though.


Nurgle Armies II - Battletome Bubonics @ 2019/10/24 18:58:17


Post by: timetowaste85


Why can’t you? I’m not trying to argue, but how is it any different from the BoC battalions being spliced in?


Nurgle Armies II - Battletome Bubonics @ 2019/10/24 22:46:39


Post by: NinthMusketeer


With the 2.0 update they made it so battalions can only be run in the related allegiance. The BoC errata adds a rule that specifically lets them be used with their appropriate god-specific allegiance.


Nurgle Armies II - Battletome Bubonics @ 2019/11/04 14:33:17


Post by: Wayniac


I've gotten the slight urge to try out AOS again since it's really been a long, long time since I've played. Thinking it might be best to start with smaller games, like 1k points, to get a feel for the game again since I'm pretty sure the last AOS game I had was like when 2.0 came out.

Using my Maggotkin I'm thinking of something just like the following at 1000:

Allegiance: Nurgle
Harbinger of Decay (160)
- General
- Trait: Grandfather's Blessing
Lord of Afflictions (200)
- Artefact: Rustfang
30 x Plaguebearers (320)
5 x Putrid Blightkings (160)
5 x Putrid Blightkings (160)

Total: 1000 / 1000
Extra Command Points: 0
Allies: 0 / 200
Wounds: 85

With available to summon: 10 Plaguebearers, 3 Plague Drones, 6 Nurglings (Don't think you can summon Heroes but I have a Poxbringer and Spoilpox Scrivener too)

Mostly because this is what I have painted (20 PBs and LoA to go) and while I do lack magic, seems like it might be good to ease myself back into playing.


Nurgle Armies II - Battletome Bubonics @ 2019/11/04 16:56:44


Post by: NinthMusketeer


Looks good. You can summon heroes, a poxbringer for magic access is something to keep on-hand (and they get to pick a spell when they show up).


Nurgle Armies II - Battletome Bubonics @ 2019/11/04 17:10:07


Post by: Wayniac


Nice, yeah I went home for lunch and managed to look at the book. I figure I'd want to summon the Poxbringer ASAP for magical support, then anything else is just icing on the cake. 3 Plague Drones would be nasty but 21 contagtion points might be rough to get since I only have one Gnarlmaw at the moment.


Nurgle Armies II - Battletome Bubonics @ 2019/11/05 03:27:23


Post by: DeathKorp_Rider


Hey guys, new Nurgle player here (kind of) and I'm throwing together a Nurgle-aligned Skaven army. I've never run anything Nurgle before so I thought I might see what the more experienced players thought of this list and might be able to suggest strategies or changes


- Warscroll Battalion: Virulent Procession [100 Points]

• Verminlord Corrupter [260 Points]
- Warlord
- Command Trait: Architect of Death
- Artefact: Brooding Blade
--------------------------------------
- Warscroll Battalion: Congregation of Filth [160 Points]

• Plague Priest on Plague Furnace [180 Points]

• Plague Monks (x20) [140 Points]

• Plague Monks (x20) [140 Points]
------------------------------------
- Warscroll Battalion: Congregation of Filth [160 Points]

• Plague Priest on Plague Furnace [180 Points]

• Plague Monks (x20) [140 Points]

• Plague Monks (x20) [140 Points]

- Warscroll Battalion: Congregation of Filth [160 Points]

• Plague Priest on Plague Furnace [180 Points]

• Plague Monks (x20) [140 Points]

• Plague Monks (x20) [140 Points]
--------------------
--------------------

• Plague Claw [160 Points]

• Plague Claw [160 Points]

• Plague Priest [80 Points]


Nurgle Armies II - Battletome Bubonics @ 2019/11/05 04:46:11


Post by: timetowaste85


Find a way to free up 200pts for Epidemius. He’s an incredible force multiplier, and you want him in a list like that.


Nurgle Armies II - Battletome Bubonics @ 2019/11/05 08:02:14


Post by: NinthMusketeer


Are you sure you want to run Nurgle allegiance? It would be much stronger with Skaven allegiance. Also, you can't run pestilens battalions in Nurgle allegiance (as of the 2nd edition rules) even though the units can be.


Nurgle Armies II - Battletome Bubonics @ 2019/11/05 13:19:16


Post by: DeathKorp_Rider


Sorry, I didn't word that correctly. It's Skaven Pestilens, I just thought since it was closely aligned with Nurgle they would share similar ideas


Nurgle Armies II - Battletome Bubonics @ 2019/11/05 17:34:02


Post by: NinthMusketeer


Ah, they actually work very differently. I think you would be better off posting that list on its own and asking for advice.


Nurgle Armies II - Battletome Bubonics @ 2019/11/07 19:31:11


Post by: Sal4m4nd3r


 timetowaste85 wrote:
Find a way to free up 200pts for Epidemius. He’s an incredible force multiplier, and you want him in a list like that.


I actually think he would be the worst warscroll in in the book if Beasts of Nurgle weren't so bad.

I think I'm going to use 40 of my plaguebearers that are still on 25mm bases are marauders. I would like to swap the heads with something so it cant be labelled a count as. I intend to had shields to them and some sporadic armor plates. Head swaps would be the coup de gras. I thought maybe the Genestealer cult neophytes or the brood brothers heads might work..? I think I like the brood brothers heads first picture) more as its mostly covered like they are hiding thier face..still retaining most of their humanity...

Perhaps someone can add an option I seem to be missing. Poxwalker heads would be perfect (as my other 40 are poxwalker conversions) but you have to buy the whole models

Spoiler:


Spoiler:


Perhaps I just go with the classic warhammer zombie heads...... simple and cheap and easy.

Spoiler:


Nurgle Armies II - Battletome Bubonics @ 2019/11/07 22:16:55


Post by: NinthMusketeer


Go with the zombie heads, that is going to look right whereas the GSC ones won't. GW skeleton warrior shields would be a great choice for bits if you can find them.


Nurgle Armies II - Battletome Bubonics @ 2019/11/08 13:11:23


Post by: Sal4m4nd3r


Im very excited for the slaves to darkness book that is coming giving Nurgle POTENTIALLY new life in the competitive scene. I have been successfull in the one day RTT's but its not enough games to properly match up against the tougher armies. And any 5-dayer I goto since NOVA 2018 I can only top out at 3-2. Would love to get some knights that are terrifying on the charge.. and hoping they dont take away the +1 to hit mechanic on the marauders warscroll. I am also hoping marauder horsemen offer utility and chariots in the same universe that the slaanesh chariots are.

*finger crossed*

Thanks for the nod to the zombie heads. I was leaning that way anyway


Nurgle Armies II - Battletome Bubonics @ 2019/11/08 18:00:09


Post by: NinthMusketeer


It may give Nurgle something but the core issue of Nurgle is not the units; it's the allegiance abilities. The cycle mechanic is not very good. It's so unreliable that other parts of the allegiance (command trait, spells) end up getting spent to make it work. Nurgle allegiance is really about a few strong elements propping up a weak core mechanic. Witherstave is among the best artifacts in the game, trees offering run & charge in a huge area to an army that is supposed to be slow, summoning offering a reliable ~250 points of free models over the game, blightkings that should really be 180 points, blades of putrefaction having an exploitable 6+ to hit.

StDs may bring some helpful options but it will at best be treating the symptoms.


Nurgle Armies II - Battletome Bubonics @ 2019/11/08 19:22:36


Post by: Sal4m4nd3r


blightkings should be 180 points IF they gain the 5++ which all ROTBRINGERS should get inherently. I also think anything in a NURGLE army should get the blightkings virulent discharge rule.. which is basically the OLD nurgle's rot rule from chaos demons. Perhaps blightkings get +1 to this roll. Not sure you want to turn this thread of yours into a wishlisting/ideas pool. But I have A LOT of them haha. I will continue to main Nurgle because I love the army, aesthetic and chaos on a philosophical level. I dont suspect we will be getting a book until 2021.


Nurgle Armies II - Battletome Bubonics @ 2019/11/08 20:29:40


Post by: NinthMusketeer


I should clarify: as it stands Blightking stats are above their points value. They don't end up performing above that value because the allegiance they are in is bad. In khorne or slaanesh they would wreck face.

The 5+ fnp has always been a daemon thing in AoS, pusgoyles/LoA just get it because they're on a plague drone. If blightkings got it, it would be instead of the +1w they have over 40mm infantry from other gods, so they'd go back to 3w.


Nurgle Armies II - Battletome Bubonics @ 2019/11/21 17:21:53


Post by: NinthMusketeer


Almost forgot to warn you; against bonereapers Nurgle is fethed. We can't kill them.


Nurgle Armies II - Battletome Bubonics @ 2019/11/21 17:26:46


Post by: timetowaste85


 NinthMusketeer wrote:
Almost forgot to warn you; against bonereapers Nurgle is fethed. We can't kill them.


Just out of curiosity, why not? Damage output not good enough? I don't know the Bonereaper book at all, so I'm curious.


Nurgle Armies II - Battletome Bubonics @ 2019/11/21 18:52:26


Post by: NinthMusketeer


4+ save standard and their auto-take subfaction improves that to a 3+. Their infantry can make it re-rollable, and their harvesters allow them to recover slain infantry on a 4+ unless you can snipe them. By and large Nurgle can't pierce that level of armor, nor snipe monsters that effectively. Granted an improperly run bonereaper army will lose to just about anything but when you are hoping for the opponent to screw up for you to have a chance at victory things are rather dire.


Nurgle Armies II - Battletome Bubonics @ 2019/11/21 22:58:09


Post by: Sal4m4nd3r


Let’s see how they like bladed up marauders proccing on 4s

Taking this list to an RTT in Annapolis Maryland on Saturday and I know for a fact OB will be present. List has done well in prep games against strong magic armies being careful with distances and deployment:

Glott (blades), harbinger (witherstave, grandfathers blessing), Spume, Grashrek (underworlds beast shaman - spell is d3 mortals and +1 to hit that unit), 40 marauders, 40 maruaders, 10 kings, 10 kings, balewind, extra cp.

Would absolutely LOVE to find a way to sneak the epitome in here for realm spells. I could simply drop one of the units of 40
Marauders. But having two blocks of 40 “fast” dudes with 5++ to grab objectives is the idea. I could drop 5 kings and a balewind...? Worth it for epitome?


Nurgle Armies II - Battletome Bubonics @ 2019/11/22 00:04:03


Post by: NinthMusketeer


I think 5 'kings and a balewind will be nice for when things are already going well, but an epitome is more likely to help keep things from going badly.


Nurgle Armies II - Battletome Bubonics @ 2019/11/23 17:32:08


Post by: Wayniac


So basically, Nurgle is trash tier until an update, not because they're bad but because they're built for an older meta that no longer is valid.


Nurgle Armies II - Battletome Bubonics @ 2019/11/23 18:23:54


Post by: NinthMusketeer


Wayniac wrote:
So basically, Nurgle is trash tier until an update, not because they're bad but because they're built for an older meta that no longer is valid.
Oh no, not at all. It's just that mid-tier is trash compared to top-tier, especially if that top tier happens to be a hard counter of the army.

That also isn't really the reason. By and large the Nurgle units are well designed, but the army is stuck with a really bad allegiance ability (the cycle) that is only somewhat alleviated by a decent summoning mechanic. However the army that is designed to be slow also gets speed-boosting mechanics that it really shouldn't have, which naturally are strong as hell when the unit in question is balanced around being slow. Blightkings in general are also just really strong.

While not really a contributor to overall army balance, Nurgle also has a massive issue if internal balance. Half the unit options are inferior to others or simply bad because of how many points they cost. Artifacts, command traits, and spells are even worse with a solid 85% of them not worth taking due to being bad themselves or inferior to the few that are strong/OP. Witherstave and rustfang are some of the best artifacts in the entire game!


Nurgle Armies II - Battletome Bubonics @ 2019/11/23 18:29:17


Post by: Wayniac


 NinthMusketeer wrote:
Wayniac wrote:
So basically, Nurgle is trash tier until an update, not because they're bad but because they're built for an older meta that no longer is valid.
Oh no, not at all. It's just that mid-tier is trash compared to top-tier, especially if that top tier happens to be a hard counter of the army.
So Nurgle is still mid-tier? That's good, I've read conflicting that they are still decent or that they're junk now.


Nurgle Armies II - Battletome Bubonics @ 2019/11/23 18:36:38


Post by: NinthMusketeer


Wayniac wrote:
 NinthMusketeer wrote:
Wayniac wrote:
So basically, Nurgle is trash tier until an update, not because they're bad but because they're built for an older meta that no longer is valid.
Oh no, not at all. It's just that mid-tier is trash compared to top-tier, especially if that top tier happens to be a hard counter of the army.
So Nurgle is still mid-tier? That's good, I've read conflicting that they are still decent or that they're junk now.
I edited my post to provide some more context. Suffice it to say trying to play Nurgle outside the slice of it that's viable could reduce it to low-tier quite rapidly.


Nurgle Armies II - Battletome Bubonics @ 2019/11/24 23:38:22


Post by: Sal4m4nd3r


Well I did well at that RTT yesterday. Very competitive players there. Several players that are in the top 25 of the ITC. And competitive lists. I went 3-0 but I took second place based on secondary, and tertiary objectives.

I ended up taking 2x 40 maruaders, and 2x 10 blightkings, NO epitome.

First game against Bonereapers. Focal points. Petrifix list with katakros, 2 units of deathrider cavalry, 2 boneshapers, 40 mortek guard, and two units of the stalkers. I went first, bladed up a unit of marauders, hit katakros with savage bolt for +1 to hit, and went straight at him. I rolled REALLY low for my charge and couldn’t get many in. Had I been able to I would have straight up murderer his boney ass. Either way I stole the middle objective held as long as I could. Mortek guard came in and removed the maruaders. And retake it. I grabbed one of his side objectives to make up for it. Got the major win in the end. But the mortek guard and so broken. They do INSANE damage output. And can tank anything.

Second game against ironjaws. Pigs and maw crusher. On duality. He outdropped me and alpha’d as expected. Wiped out ten kings and 40 maruaders top of one. I was able to chip damage on the crusher, keep him locked in combat, spume and ten kings came off my back edge as a second wave and took them out. I targeted his warchnaters and he conceded when he had no characters left on turn 3 or 4. Marauders bladed up removes a full unit of pigs just on mortal wounds. That was fun.

Third game against feast day FEC on knife to the heart. He gave me first turn. VERY UNEXPECTED. All his casters were out of unbind range and I had arcane terrain. Bladed up maruaders, made them all fleshy, and ran them straight at 6 horrors, two terrorghesits, and the courier. Removed the horrors and took both TG down 1/3. Spume and ten kings outflanked as close to his home objective as possible. Made the 9” (8”) charge and basically had him split. The TG each activated twice against the maruaders and still only got 38 even after battleshock. He summoned ghouls to backup his objective and flayers to threaten mine. But when the other 40 maruaders charged 11” to reach the ghouls guarding his objective there was nothing he could do.

All great games. Going to wait and see how the slaves to darkness book looks but I like this all or nothing list as long as you don’t panic, and are mindful of unbind ranges and distances I really like it.



Nurgle Armies II - Battletome Bubonics @ 2019/11/25 02:11:38


Post by: NinthMusketeer


1 - You lucked out, that isn't a very competitive bonermen list at all. If it weren't for petrifax I'd even call it a casual list.

2 - One of those matchups where, your list and his being what they are, you don't have room to screw up but have a strong path to victory should you not. Knowing your skill I am not surprised of the result!

3 - He made the classic mistake of thinking "Nurgle is a slow army" without actually examining what your list does. Even so FEC are nasty for just about anyone and it sounds like you exploited his mistakes exceedingly well. The sort of play that highlights how skilled players can really turn around what begins as a lopsided matchup. Nice job on this one, honestly.


Nurgle Armies II - Battletome Bubonics @ 2019/11/25 13:36:46


Post by: Sal4m4nd3r


Thanks for the kind words!

In the last game against FEC, he is a regular opponent of mine and is well aware of the blades and +to hit stacking and how "fast" nurgle can be. I Think he wanted a double turn most of all. To be fair.. where I did need an 8 for the charge with the marauders on that top of turn one.. I rolled 12 so I was able to get more then 2/3 of the unit in combat and still string them back to the harbinger.

And the Bonedoingers player is a GW store manager in the area. He is very knowledgeable, definitely knows what he would change with his list. basically it comes down to more guard. lol. We actually carpooled to the event and had a lot of time to talk (it was about an hour drive) he said that he will add more mortek guard and drop the stalkers. Katakros is REALLY good though.


Nurgle Armies II - Battletome Bubonics @ 2019/11/25 15:01:42


Post by: NinthMusketeer


He wasn't running the guard+harvester combo, which is the strongest thing the army can put out not to mention some of the biggest cheese in the game. In function it means half mortek guard casualties revive immediately unless you can snipe the 10-wound 3+ save 6+ fnp monster. Also boneshapers instead of soulmasons (the latter is a 3-cast/2-unbind wizard for 140 points).


Nurgle Armies II - Battletome Bubonics @ 2019/12/07 07:01:24


Post by: NinthMusketeer


Warriors of Chaos just catapulted to pusgoyle-level durability with the new warscroll (re-roll all saves at 10+ models), while Knights have gotten killier, and the new character is pretty tough even without a Harbinger propping him up. Depending what the point costs are we may see a dramatic shift in the strongest Nurgle options towards StDs.

Post-preview edit: Yyyyyyup


Nurgle Armies II - Battletome Bubonics @ 2019/12/09 13:36:19


Post by: Sal4m4nd3r


After going through the slaves to darkness battletome reviews, warscrolls and points. I have a few thoughts.

Bloated Blessings (Demon Prince command ability - Unit reflects d3 mortals per 6 to hit scored against them) is simply to strong to exist. It can be faq'd 1/3 ways. Either the core mechanic isn't changed, but it doesn't work against shooting attacks and its game breakingly broken. They change it to 1 mw per 6 to hit and its still great.. just not broken. They faq it to ANY hit of 6, capping it at 1d3 mw and its worthless. We shall see.

Marauders are insane. They took my strategy and cranked it up to 15/10 Im very excited about having 4+ rerollable/5++/6++ marauders with 2 wounds a piece (possibly reflecting damage) but also having 2 attacks (3 with glott) at 3+/4+/-1/1 with full re rolls. which leads me to my next point

The chaos sorcerer got 10x better but 50 points cheaper... ok

The Warshrine is dope now and totally worth the extra points.

Lots of units are a little expensive in points like CLoDM, knights, chariots, Manticores. But this book basically has all the goodies attached to different heros. You will have to figure out which abilities you want.. fight twice? check. "death frenzy" check. +1 to hit? check. Reflect? check.. just gotta find the right character soup.

I anxiously await your thoughts ninth. Here is my re-vamped list.. assuming the (nurgle) Demon prince is made worthless..

Glott with blades, harbinger, Chaos Sorcerer, Warshrine, Spume, 40 marauders, 40 marauders, 10 blightkings, +1cp

1970/2000 so a high chance at a triumph?



Nurgle Armies II - Battletome Bubonics @ 2019/12/09 14:59:05


Post by: NinthMusketeer


Wait the Nurgle dp does WHAT?


Nurgle Armies II - Battletome Bubonics @ 2019/12/09 20:43:47


Post by: Sal4m4nd3r


Bloated Blessings: The Daemon Prince gifts their
followers with pestilent pustules that spray bile
and corrosive acid when burst open.
You can use this command ability at the start of
your hero phase if this model has the Nurgle
keyword. If you do so, pick 1 friendly Slaves
to Darkness Nurgle unit wholly within 12"
of this model. Until your next hero phase, if the
unmodified hit roll for an attack that targets that
unit is 6, the attacking unit suffers D3 mortal
wounds after all of its attacks have been resolved.


First of all it does not specify a phase.. so this is currently reflecting mortals back to attacking units in the shooting phase from across the board.

There are three ways this can go:
A.) They FAQ it to only proc in the combat phase, and thats it. This is the new normal. Its broken beyond comprehension. I will abuse the ever living FETH out of it.
b.) They FAQ it to only reflect 1 mortal would for each 6 in the combat phase. GREAT but not broken
c.) They FAQ it to proc against ANY hit in the combat phase.. which would cap it at 1d3 mortal wound per phase and would be instantly worthless.

I sincerely hope they choose option B. However, my experience with this company and its rules team tells me it will be C. Instead of admitting a mistake, or not catching something and getting some egg on the face.. they will claim a typo (should have been "any" not "an") and reduce to another wasted potential of a rule.


Nurgle Armies II - Battletome Bubonics @ 2019/12/09 21:30:09


Post by: NinthMusketeer




Dammit GW. Just, dammit.

I was honestly going to do a reboot Nurgle armies III to accommodate new StD options and update older tactics to fit with newer rules & meta, but... Seeing them toss rules like that around cuts into my enthusiasm so much. I know it's GW but there is bad balance and there is stuff like the KoS, the Gothizzar Harvester, and now this. I can only deal with so much at once and still have a desire to play the dam game.

Anyways... it will be B. I'd bet money on it. Same thing happened with the Harvester, it was introduced with a beyond-broken rule (they stacked, so if one model died within range of two harvesters both of them would be triggered generating a potential to revive two slain models from one dying) and FAQ'd to be just regular broken (they no longer stack, but they still return slain models IMMEDIATELY, as in: allocate one damage, see if a guy is revived, then allocate the next damage...).


Nurgle Armies II - Battletome Bubonics @ 2019/12/10 00:19:22


Post by: Sal4m4nd3r


Well in the new warscrolls there is a treasure trove of abilities to choose from. Chieftain command is a 12” bubble of death frenzy. 90 points. Chaos lord on foot has a attack twice command ability 110 points. Be’lekor ability to ineruot actions now only allows you to carry out an action on a 5+

I take it you haven’t seen the maruaders warscroll? +1 to hit AUTO If over 10. If over 20 attacks are also-1 rend. 2 base attacks. They always replace the lowest charge dice with a 6. Even on doubles. So minimum 8” charge always.

Chaos sorc lord is now only 110 points. His orocular visions (pick a unit rr saves of 1) is now ALL save rolls for a unit. His spell demonic power used to be rr 1s to hit, wound and save...now it’s re roll ALL hits and wounds. Lmfao.

Combine a sorcerer and a nurgle warshrine. One unit is +1 save and rr saves and rr wounds. Another is rr all hits and wounds!


Nurgle Armies II - Battletome Bubonics @ 2019/12/10 08:01:23


Post by: NinthMusketeer


I heard marauders went up to 300 points for a full unit though, which when spent on 1-wound 5+ save bravery 6 dudes they better be doing some cool stuff.

As for the rest... yeah, icing on the cake.


Nurgle Armies II - Battletome Bubonics @ 2019/12/10 14:34:53


Post by: Sal4m4nd3r


(They removed the banner so marauders are actually bravery 5 now. The icon is a -1 bravery debuff for enemies. Horn blower is still +1 run and charge.)

Understood. But My 1 wound, 5+ bravery 5 dudes CAN be 2 wounds, 4+ rerollable/5++/6++ bravery.....5 dudes. >_< Even without fleshy abundance, they still get 4+ rerollable without casting a spell.

The decision I have to make is whether I want to go all in on tankyness, stack DPR rolls.. which would synergize well with the reflect damage (either demon prince or plaguetouched warband.... oh yeah its back baby***) OR go ahead and embrace death, not worry about survivability and run the chieftain and demon prince combo which would reflect damage and then allow the marauders to fight when they die. GRAVY if they are bladed up. I will report back on my thoughts as I playtest.

***Plaguetouched warband is back! 1 STD nurgle hero and 7 std nurgle units. 180 points. specifically states can be used in a nurgle army, one unit in the batalion can be chosen in the hero phase to do d3 mortals to 1 enemy unit within 1" and reflect 1 mortal wound on a wound roll of a 6. Same effect as last time but no longer need to have to be set-up in a multiple of 7.. but obviously lost the -1 to hit. still REALLY good. Cant have rotbringers in there this time though.


Nurgle Armies II - Battletome Bubonics @ 2019/12/10 21:21:08


Post by: NinthMusketeer


I'm not sure you grasp the full ramifications of that Nurgle DP ability. The entire concept of Nurgle is that it wins by attrition; it's really durable but doesn't do that much damage. It outlasts opponents. That command ability plays into the army dynamic EXCEEDINGLY well. Just make things super tanky, charge as many enemies as you can, use that command ability, and sit there. On average for every three attacks they make they will suffer 1 MW. Eventually they will be dead and you won't.


Nurgle Armies II - Battletome Bubonics @ 2019/12/11 13:35:48


Post by: Sal4m4nd3r


I fully grasp its potential. I just know it will be FAQ'd and it will probably be made worthless. It wont stay d3 per 6. guaranteed. If it does then holy gak. I FULLY expect them to errata it to ANY hits of 6.

Last night I played a VERY competitive sylvaneth player. I charged 40 marauders into drycha and 6 scythe hunters. Drycha had a 5++ and the hunters were re-rolling every save. I only got half the unit in but I killed both drycha and the hunters in one swing. Blades, 3 attacks a piece and re-rolling all hit and wound rolls. Is this the new normal? I did 23 mortal wounds to drycha. from like 17 idiots. I only didnt get everyone in to string back to glott. I used the demon prince command on them but everyone was dead before they could swing.

The fact that the Chaos sorcerer makes units RR everything is just INSANE. for 110 points! EVERYTHING for me hinges on where they go with bloated blessings.


Nurgle Armies II - Battletome Bubonics @ 2019/12/11 15:14:48


Post by: NinthMusketeer


 Sal4m4nd3r wrote:
Is this the new normal?
Around the start of AoS 2nd edition the game had been on a trend of improved balance for some time. Yes it was terrible by the standard of any other wargame but it was still a trend of improvement. 2019 has seen a backslide of that over the course of the year, not so much in the frequency of units/abilities that are imbalanced but more in the degree. DoK would stack buffs to get re-rolls on everything, but now we have a 110 chaos sorcerer who does that on his own. LoN would summon back slain units with the general, Slaanesh summons back that much then more off any hero. Kurnoth hunters get a 3+ re-rollable save in the combat phase if they don't charge and stay in their woods for cover, Mortek guard get that whenever they want.

I feel like GW is just cycling through another period of 'who cares about well-designed rules' and will swing back to 'oh, that affects our sales' eventually. For me GW balance is generally tolerable because the games & miniatures are so much fun, but the situation is rapidly becoming something where I just don't want to engage in matched play at all.

So yes, this is the new normal.


Nurgle Armies II - Battletome Bubonics @ 2019/12/16 16:30:43


Post by: Wayniac


Latest FAQ finally gives BKs and the like UNMODIFIED 6s on exploding weapons. Also like all our battalions went down about 60 points!

But didn't change Blades of Putrefaction... RIP


Nurgle Armies II - Battletome Bubonics @ 2019/12/16 16:46:57


Post by: NinthMusketeer


Well that's nice! I'm glad GW did it, though I am hesitant to give them too much credit for something that they should have done for everyone at the launch of the new edition. Also missed blades, which at this point is a good thing since that exploit is big for Nurgle but still.

As for the battalions, I am again happy that a lot of overpriced ones went down, but they just slapped a -60 on all of them. That shows they have absolutely no concern for the balance of which ones are good/bad. Omitting Blight Cyst (the one battalion that is absolutely worth 200 points) would have shown some effort.

Better these changes than none though, so I will give GW credit for doing something. They could have done nothing.


Nurgle Armies II - Battletome Bubonics @ 2019/12/16 16:59:42


Post by: Wayniac


I think the fact they adjust points seemingly random means they don't quite get it, just figure "lower points that will help".

I'm not complaining though. Cheaper Blight Cyst? Yes please!


Nurgle Armies II - Battletome Bubonics @ 2019/12/17 13:31:55


Post by: Sal4m4nd3r


Ive never really been a fan of blight cyst. It prioritizes the DAMAGE output of kings which isn't really there strength. They are incredibly resilient through high wound count. Now they can do more CONSISTENT damage with unmodified 6s, but -1 rend is easily sidestepped by a whole host of armies. Plus you still must pay the tax of the woefully uninspired and hardly useful Lord of Blights. Even at its new price tag The battalion is still not worth it. I consider is 280 points because the LoB is a straight tax.

Plague Cyst is even worse. its 280 points for RR 2s (LoP already gives out RR 1s) and an extra 17% chance for d3 mw. So absolutely boring is frustrating.

Im so so happy Blades didn't get unmodified. My Nurgle marauder strategy with force multipliers continues the pain train! Now that marauders have an extra base attack, and base rend one.. blades is no longer NEEDED to do damage.. but the extra 60 mortal wounds is a tasty cherry on top.


Nurgle Armies II - Battletome Bubonics @ 2019/12/17 17:00:50


Post by: NinthMusketeer


Blight Cyst is a really big deal. It turns units designed not to deal much damage into powerhouses. Ignoring rend -1 is less common than 4+ rerollable saves these days.

LoB isn't a tax. The shooting attack he makes and gives out isn't much but it adds up, and that command ability is extremely useful. My blight cyst lists usually have a 30-man unit of plaguebearers that go in front with that command ability to make them -2 to hit and the enemy must re-roll 6s because of witherstave. They have taken 3 bloodthirsters to the face and just sat there. And once they are whittled down I counter-charge with rending blightkings plus the LoB, who is free to fight since it's no longer a problem if he dies. Blight cyst also consolidates five drops (LoB, Harbinger, 3 Blightking units) in one for deployment advantage on top of the standard extra cp & artifact, both of which are exceedingly useful for Nurgle.

But really, blight cyst is all about that rend. Anyone who doubts its effectiveness needs only run the numbers for average damage of blightkings with rend -1 and with rend - then compare. I think your specific lists do not have the tools to utilize a LoB properly (and in particular, need the cp elsewhere), which is why he seems bad.

The other cysts are not as good and needed to come down, but since blight ight cyst did too the others are still bad by comparison.


Nurgle Armies II - Battletome Bubonics @ 2020/01/13 19:44:19


Post by: NinthMusketeer


StD FAQ is up, Nurgle DP ability doesn't stack and only works in melee. You called it with any number of 6s only bouncing d3 MWs (why can't we get reasonable errata like this on other factions GW?) though it is ambiguous if multiple different weapons could trigger it multiple times.


Nurgle Armies II - Battletome Bubonics @ 2020/02/04 19:41:48


Post by: Sal4m4nd3r


Went to LVO. Came in 34/180. My record was 3-2. Quite disappointed. I was aiming for 4-1. In the last 5 mins of my last turn of the last game..had I simply retreated a unit of maruaders tangled up with clan rats..I win the game, sneak into 8th and play in the finals. But I didn’t. I got so caught up with removing models on an objective rather then simply trying to outnumber a smaller group of rats on a nearby objective. Great game though.

I’m excited about the new sub factions in wrath of the Everchosen.

That loss and disappointing finish at LVO aside, I managed to secure the top ranked Nurgle Player in the ITC, and 20th ranked player overall in North America. But the elusive 4-1 finish at a competitive 5 round event has left me with a thirst for glory and will continue with nurgle for this year....seeing as how my $800 buy into KO (bought before the book was announced anticipating a new battletome) proved to be an utter flop..and about as good of a gamble as I made at the blackjack tables in Vegas.


Nurgle Armies II - Battletome Bubonics @ 2020/02/04 20:10:30


Post by: NinthMusketeer


Nurgle has been moving down the averages as power creep gradually leaves the army behind.


Nurgle Armies II - Battletome Bubonics @ 2020/02/09 01:59:27


Post by: nels1031


 NinthMusketeer wrote:
Nurgle has been moving down the averages as power creep gradually leaves the army behind.


Do you think the Wrath of the Everchosen stuff will give them a boost, though?


Nurgle Armies II - Battletome Bubonics @ 2020/02/09 08:08:05


Post by: NinthMusketeer


Yeah, but it is always a matter of what you are up against. Tzeentch and Slaanesh got (uneeded) boosts too. Even the rough excuse we once had for balance in matched play is completely shot in 2020, this does nothing to change that.


Nurgle Armies II - Battletome Bubonics @ 2020/02/11 23:48:31


Post by: NinthMusketeer


Having some time to digest things, Nurgle does seem to gain more from the supplement than other gods. Namely sub-faction rules are a straight upgrade, and some of them are quite potent. If you make a list that can reliably take down OBR I think that would be the edge you need for a 4-1 finish

On the other hand you seemed to be having a lot of fun at LVO when I saw you so was it really THAT bad?


Nurgle Armies II - Battletome Bubonics @ 2020/02/29 01:23:06


Post by: Sal4m4nd3r


You saw me at LVO and didn’t say hi!? ::sad:: Would have been nice to meet you in person. I’ve been able to make some very interesting lists with the new sub factions. Tried out a bunch of new munificent wanderers lists but haven’t had a win. Nurgle demons are in a rough spot. I keep getting pelted by magic since it gets around the hit debuffs.

I’m intrigued by running a huge block of blightkings and running them up the board with 16” of movement plus charging pretty easy to obtain. Been working on a big GUO conversion.. but have been a bit sidetracked with a painting commission. Here is an interesting blessed sons list.

Allegiance: Nurgle
- Host of Chaos: Blessed Sons

Leaders
Great Unclean One (340)
- Bile Blade & Doomsday Bell
- Artefact: Blotshell Bileplate
- Lore of Virulence: Favoured Poxes

Lord of Blights (140)
- General
- Command Trait: Foul Conqueror
- Artefact: Rustfang

Harbinger of Decay (160)

Battleline
20 x Putrid Blightkings (580)
5 x Putrid Blightkings (160)
5 x Putrid Blightkings (160)
40 x Chaos Marauders (300)
- Axes & Shields
- Mark of Chaos: Nurgle

Battalions
Blight Cyst (140)

Total: 1980 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 190



Nurgle Armies II - Battletome Bubonics @ 2020/02/29 06:06:10


Post by: NinthMusketeer


I did say hi, I even chatted with you more than once!

At any rate, yeah Nurgle has been thoroughly left behind by the power creep at this point. Wrath of the Everchosen does a little but chances of victory remain more determined by the matchup than anything else. Yet what disappointing me even more is that the best way to build Nurgle is turn-1 charging with massive speed buffs, which is about as un-Nurgle as one can get. That said they do it reasonably well and unlike many other speedy armies there is a ton of staying power when you get there.

I can tell you are drawing some inspiration from the 45-blightking list you went up against, but what are your usual opponents? It may be wiser to go a bit lighter on the 'kings in exchange for some other support.

Not a huge fan of favored poxes on a GUO; he often does want to move or cast another spell (certainly he will in the next hero phase). Glorious afflictions may be niche but it can really screw over certain enemies and the GUO has two other spells he can reliably be casting if it isn't needed (Plague Wind and Foul Regenesis). I would also recommend witherstave on him over rustfang, with blight cyst you won't absolutely need the extra save nerf except against the most well armored opponents and the GUO bubbles the 'stave effect over a HUGE area.


Nurgle Armies II - Battletome Bubonics @ 2020/03/17 12:49:54


Post by: Sal4m4nd3r


Ok well it was great to meet you then! You referencing the insane game of blightkings, makes me think I can put a face with the avatar! I’m like a puppy dog at these events. So excuse me if you tried to make conversation and I was distracted. If I had realized it was you I would have definitely remembered!

Good points on the list there. I’d be lying if I said I wasn’t distracted with a KO side project. I haven’t even got a chance to try this list out! It’s been all commissions, KO. But it’s nice to have a fully painted competetive army to just pack up and go so I’m sure once the current quarantine measures are eased I will hit some more events later this year. Looking at some regional GTs (the forge, grudgehammer, da boys, summer slaughter??) ATC then NOVA.


Nurgle Armies II - Battletome Bubonics @ 2020/03/17 21:09:20


Post by: NinthMusketeer


I intentionally didn't say anything, to be completely honest I was worn the hell out anyways and wasn't in a position to really talk so I figured I'd rather save an 'actual' meeting for another tourney.


Nurgle Armies II - Battletome Bubonics @ 2020/09/11 12:46:51


Post by: Sal4m4nd3r


I have been kind of distracted with my Kharadron overlords project lately. But Nurgle got QUITE the boost with this GHB. 140 point blightkings is just absurd. With them being 25ppm in a max unit of 20. Here is a template I have been using as my baseline:

Allegiance: Nurgle
- Host of Chaos: Blessed Sons

Leaders
Lord of Blights (140)
- Artefact: Blotshell Bileplate

Gutrot Spume (140)

Great Unclean One (320)
- General
- Bile Blade & Doomsday Bell
- Artefact: The Witherstave
- Lore of Virulence: Glorious Afflictions

Battleline
20 x Putrid Blightkings (500)
10 x Putrid Blightkings (280)
5 x Putrid Blightkings (140)
5 x Putrid Blightkings (140)

Battalions
Blight Cyst (140)

Total: 1800 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 190

With 200 points to spare you can go in a variety of ways. A Lord of Afflictions might not be a terrible idea. Give him the witherstave or the blotshell bileplate to be honest. Either would be awesome on him and give RR1s to the big unit. Could go with a harbinger, although with kings being as cheap as they are.. why spend the points? He sucks up command points for sure! Could gov with festus on a balewind. His native spell and gift of contagion could make for a nasty synergy with blight cyst.

With stage one of the cycle, those 20 kings are moving 16"+2d6+1 charging. They are at -1 to hit in melee and -2 to shoot.


Nurgle Armies II - Battletome Bubonics @ 2020/09/11 16:44:51


Post by: NinthMusketeer


Blightkings have been carrying the allegiance for some time. It is everything else that needs a buff, not them. Once again flabbergasted by GW's 'balancing' but hey that comes with the territory. Nurgle listbuilding advice is just down to what characters to take since the troops proper will just be filled with blight cyst blightkings and maybe some marauders on the side.


Nurgle Armies II - Battletome Bubonics @ 2020/09/15 11:54:03


Post by: Sal4m4nd3r


In other news, the Warhammer sky has NOT fallen by making glottkin sub 400 and able to be allies. Report coming in from all over the world this should have happened a LONG ASS FRICKIN' TIME AGO


Nurgle Armies II - Battletome Bubonics @ 2020/09/17 19:52:11


Post by: NinthMusketeer


Power creep left a lot of the Nurgle lineup behind a long time ago.


Nurgle Armies II - Battletome Bubonics @ 2020/10/14 14:38:46


Post by: Vomikron Noxis


Any tips these days for running a daemon based army (that isn’t Thricefold)?


Nurgle Armies II - Battletome Bubonics @ 2020/10/14 19:44:45


Post by: NinthMusketeer


30-man plaguebearer blobs, hit with command ability from lord of blights so they are -2 to hit, and have a GUO with witherstave around forcing the enemy to re-roll 6s to hit. Make sure said GUO has a bell to help you get to objectives first then stand on them for the rest of the game.


Nurgle Armies II - Battletome Bubonics @ 2020/10/16 13:11:17


Post by: Vomikron Noxis


You reckon it’s worth taking the Tallyband, as it’s fairly cheap now?


Nurgle Armies II - Battletome Bubonics @ 2020/10/16 16:10:41


Post by: NinthMusketeer


For one who is investing heavily into the daemon side I would say yes, absolutely. The artifact and deployment benefits are very helpful and an extra CP isn't bad either. On top of the extra healing, of course.


Nurgle Armies II - Battletome Bubonics @ 2020/10/17 20:44:18


Post by: Vomikron Noxis


Ok sweet thanks! I’m gonna cobble together a list and probably come back here...


Nurgle Armies II - Battletome Bubonics @ 2020/10/28 15:35:18


Post by: Vomikron Noxis


How about something like this? Won’t be taking it to any major tourneys, but seems fun for club play.

Allegiance: Nurgle
- Host of Chaos: Munificent Wanderers
Great Unclean One (320)
- General
- Bile Blade & Doomsday Bell
- Command Trait: One Last Gift
- Lore of Virulence: Glorious Afflictions
Poxbringer Herald of Nurgle (120)
- Artefact: Mucktalon
- Lore of Virulence: Favoured Poxes
Sorcerer (120)
- Lore of Malignance: Blades of Putrefaction
Lord of Afflictions (190)
- Artefact: The Witherstave
30 x Plaguebearers (300)
30 x Plaguebearers (300)
10 x Plaguebearers (110)
6 x Plague Drones (380)
Tallyband of Nurgle (160)

Total: 2000 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 135


Nurgle Armies II - Battletome Bubonics @ 2020/10/28 16:32:22


Post by: NinthMusketeer


Because One Last Gift makes you WANT the enemy to get 6's to hit, you actually do not want the Witherstave (this is the only context in which you do not want the Witherstave). I reccomend The Endless Gift instead for insane GUO or Lord of Afflictions durability. I would also split the drone unit in two, they are more tactically useful if you split them up and it doubles the benefit from Tallyband since each unit will heal a wound.


Nurgle Armies II - Battletome Bubonics @ 2020/10/28 21:40:41


Post by: Vomikron Noxis


Yeh I was thinking that actually... and yeh I certainly could split the drone unit in two, but I was thinking of the benefit of blades of putrefaction (being better on a bigger unit). I could bin off the sorcerer for something else of course!


Nurgle Armies II - Battletome Bubonics @ 2020/10/29 03:52:52


Post by: NinthMusketeer


Personally I find the difficulty in coherence for 6-man units makes them not worth it; most often it was only 4 in range to attack, sometimes 5.


Nurgle Armies II - Battletome Bubonics @ 2022/03/29 22:44:50


Post by: Sal4m4nd3r


Is there a 3rd edition battletome version of this thread? I would love to get this going again!


Nurgle Armies II - Battletome Bubonics @ 2022/03/29 23:36:20


Post by: NinthMusketeer


No third edition thread atm.