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Nurgle Armies II - Battletome Bubonics @ 2018/01/14 05:46:36


Post by: NinthMusketeer


This thread is now out of date, go check out Nurgle Armies III!


Nurgle Armies II - Battletome Bubonics @ 2018/01/15 23:19:16


Post by: Vomikron Noxis


Thanks for doing this again dude! Looking forward to reading the rest!


Nurgle Armies II - Battletome Bubonics @ 2018/01/16 00:00:04


Post by: NinthMusketeer


 Vomikron Noxis wrote:
Thanks for doing this again dude! Looking forward to reading the rest!
Thanks! I'm happy that people find my advice useful and I'm able to help out prospective Nurgle players.

It's also nice to be able to link this thread rather than type up the same advice for multiple people...


Nurgle Armies II - Battletome Bubonics @ 2018/01/16 11:46:55


Post by: Vomikron Noxis


 NinthMusketeer wrote:
 Vomikron Noxis wrote:
Thanks for doing this again dude! Looking forward to reading the rest!
Thanks! I'm happy that people find my advice useful and I'm able to help out prospective Nurgle players.

It's also nice to be able to link this thread rather than type up the same advice for multiple people...


I found the last one incredibly useful tbh, so I can only assume this one will be the same or better Plus now that we have what appears to be quite a decent book, there must be more to say...


Nurgle Armies II - Battletome Bubonics @ 2018/01/16 15:51:57


Post by: Madmatt


well done.


Nurgle Armies II - Battletome Bubonics @ 2018/01/17 03:03:23


Post by: Husserl


Thanks for that, especially liked the explanations of the wizards. I've been mulling over what are the best options.

Really interested on your thoughts of the rest of the book. In particular the use of contagion points.


Nurgle Armies II - Battletome Bubonics @ 2018/01/17 04:46:19


Post by: NinthMusketeer


Thanks for all the compliments guys!

I haven't seen anything which suggests units summoned via contagion points don't cost reinforcement points as normal. Accordingly anything beyond the 7-point value is unlikely to be worth withholding points for, but dropping gnarlmaws everywhere is totally viable.


Nurgle Armies II - Battletome Bubonics @ 2018/01/17 14:49:56


Post by: Vomikron Noxis


Got a specific question for you: assuming I can’t spare the points for the (excellent) lord of afflictions, which hero would you use to support plague drones? It’s basically either Daemon Prince, Harbinger, or Lord on Daemonic Mount. Anything stand out as the best pick?


Nurgle Armies II - Battletome Bubonics @ 2018/01/17 16:29:37


Post by: NinthMusketeer


Daemon Prince. I haven't gotten to him above yet but he has always been a good pair with drones.


Nurgle Armies II - Battletome Bubonics @ 2018/01/17 16:41:26


Post by: Sal4m4nd3r


I'm trying to decide if he glotkin is worth it without being the general. If he is your general, you miss out on the insane command trait to reset the cycle back or forward every turn. But for 80 points more you can have the Exalted GUO which does some pretty insane damage.

Also, the harbinger of decay has a great command ability but makes you stay in a tight bubble. I'm starting to think harbinger general with eguo as a monster and damage dealer might be worth it. I love the glotkin model and it sucks to see him stuck in this in between of not doing enough pure damage to warrant him as a non general, but losing a command trait and missing out on the insane resiliency the harbinger gives blightkings.


Nurgle Armies II - Battletome Bubonics @ 2018/01/17 16:49:59


Post by: NinthMusketeer


I haven't gotten to them yet, but harbinger is the go-to for a blightking heavy army with pusgoyles & lord of afflictions to serve a mobile role (knights are also a strong contender here, as are daemon princes). The Glottkin will be going in the 'overpowered' section, but that is because of their fantastic command ability, without it I would still put them as 'good' though. The thing is... The regular GUO is cheaper and will do a lot of what they will, which goes for the exalted GUO as well. Couple with the fact that the bell affects blightkings...


Nurgle Armies II - Battletome Bubonics @ 2018/01/17 17:36:10


Post by: Vomikron Noxis


 NinthMusketeer wrote:
Daemon Prince. I haven't gotten to him above yet but he has always been a good pair with drones.


Tbh you’re probably right, but the lack of mortal wound protection hurts. But that’s his only real failing.


Nurgle Armies II - Battletome Bubonics @ 2018/01/23 11:11:07


Post by: Vomikron Noxis


Can I get a bit of feedback on the following list?

Leaders
Great Unclean One (340)
- General
- Trait: Pestilent Breath
- Lore of Virulence: Glorious Afflictions
Poxbringer Herald of Nurgle (120)
- Lore of Virulence: Favoured Poxes
Lord of Afflictions (220)
- Artefact: Rustfang
Sorcerer (120)
- Lore of Malignance: Blades of Putrefaction

Battleline
30 x Plaguebearers (320)
30 x Plaguebearers (320)
5 x Putrid Blightkings (160)

Units
6 x Plague Drones (400)

Total: 2000 / 2000

The Lord of Afflictions is there to be a solid buffer for the Drones, plus the Blightkings if they happen to be in range. The GUO uses his command ability on the Drones too, plus Blades from the Sorcerer if possible. The Blightkings are the only thing I'm not 100% about, but they're better than the alternative and can more or less operate on their own. Seems like there's some decent synergy here but there are a few bits I haven't played with before.


Nurgle Armies II - Battletome Bubonics @ 2018/01/23 18:55:57


Post by: NinthMusketeer


That looks like a decent list to me, appropriate for regular play. You're going to want to have a line of plaguebearers on each side with the GUO in the middle. Drones & Lord of Affliction should be on the flank or even just behind the front line. Blightkings will definitely want to stack behind to counter-charge something engaged with the plaguebearers. The big thing with this army is you have a lot of points into a very durable 60-bearer front, so it's important that they are doing that job. If the enemy is able to direct a majority of attacks against the rest of the army you won't do too well. Also don't be afraid to use command ability + blades on a plaguebearer unit.


Nurgle Armies II - Battletome Bubonics @ 2018/01/23 19:05:47


Post by: Vomikron Noxis


Cool, that’s exactly what I’m going for this would be a “club” army, so nothing too horrendous (although I still like to win)! Good point about the plaguebearers btw, thanks.


Nurgle Armies II - Battletome Bubonics @ 2018/01/23 21:19:36


Post by: NinthMusketeer


Update: due to a severe underestimation of the time involved in getting this worked out the initial section is taking longer than planned. At any rate, 'The Good' section now covers all of the relevant Maggotkin, Slaves to Darkness, and Daemons of Chaos options. The appropriate Pestilens options coming next.


Nurgle Armies II - Battletome Bubonics @ 2018/01/24 13:35:58


Post by: Vomikron Noxis


Thanks again for all the work you've been doing on this, really helpful and interesting.

Two questions: what are your feelings on Epidemius and Slimux in the new book? And secondly, how on earth do you keep a Daemon Prince alive??


Nurgle Armies II - Battletome Bubonics @ 2018/01/24 18:00:17


Post by: NinthMusketeer


I feel like both Epi and Slimux just cost too much. Epi getting the max tally bonus swapped from +1 saves to 1 contagion point a turn is a joke.

What is killing you daemon prince?


Nurgle Armies II - Battletome Bubonics @ 2018/01/24 23:34:57


Post by: Vomikron Noxis


Mortal wounds mostly... I feel like if someone wants him dead then there isn’t much I can do to stop it...

I might try out Slimux for a bit, but mostly because I’ve got 220 points left in my Daemons list after dropping the (pretty useless) Tallyband, and no idea what else to spend them on!


Nurgle Armies II - Battletome Bubonics @ 2018/01/25 00:33:14


Post by: NinthMusketeer


What's the sources for the mortal wounds? That will dramatically affect how to counteract it. That said, if a player wants something dead it will usually happen. Even a GUO will go down if an opponent decides that it's going to. And that's aside from the reality that both sides are losing at least half their armies by the end of an average game. The key is making that the opponent's effort cost more than it's worth.


Nurgle Armies II - Battletome Bubonics @ 2018/01/25 09:45:08


Post by: Vomikron Noxis


 NinthMusketeer wrote:
What's the sources for the mortal wounds? That will dramatically affect how to counteract it. That said, if a player wants something dead it will usually happen. Even a GUO will go down if an opponent decides that it's going to. And that's aside from the reality that both sides are losing at least half their armies by the end of an average game. The key is making that the opponent's effort cost more than it's worth.


Haha the source is probably not being very good at AoS yet Do you have any suggestions for making it a real pain to take him down? I think the problem is that people have very quickly realised how dangerous Drones are with a huge bunch of extra attacks, and that it isn't *too* difficult to remove some of them. That said, I can always string the unit back to the GUO (or Slimux, if I take him) in a pinch. The DP isn't completely essential to success, but it's much easier having him around!

This is exactly why I'll probably go for a Lord of Afflictions to support them in the end, but right at this moment I'm keeping the Nurgle Daemons theme, whilst still trying to make the list as strong as I can, within those limitations.


Nurgle Armies II - Battletome Bubonics @ 2018/01/25 17:36:15


Post by: NinthMusketeer


The Endless Gift artifact will help provided he isn't dying all in one turn. Poxbringers, GUO, and the cycle can all toss healing on him semi-reliably.


Nurgle Armies II - Battletome Bubonics @ 2018/01/25 18:12:35


Post by: Vomikron Noxis


 NinthMusketeer wrote:
The Endless Gift artifact will help provided he isn't dying all in one turn. Poxbringers, GUO, and the cycle can all toss healing on him semi-reliably.


Yeh I’ve strongly considered trying this out, but the downside is that it then isn’t on my GUO :S


Nurgle Armies II - Battletome Bubonics @ 2018/01/25 18:26:04


Post by: NinthMusketeer


GUO doesn't really need it. As long as he doesn't get surrounded it will take a ton if effort to bring him down. I can't say how many games I've won because my opponent killed the GUO but lost board control in the two rounds it took to do it.


Nurgle Armies II - Battletome Bubonics @ 2018/01/25 20:15:32


Post by: Vomikron Noxis


Yeh you might just be right there tbh. I’ll try it out in a few games and see. Luckily it doesnt have to be represented so I can change it up whenever.


Nurgle Armies II - Battletome Bubonics @ 2018/01/31 04:09:56


Post by: NinthMusketeer


Forgot about (and just added) the manticore lords and warshrine.


Nurgle Armies II - Battletome Bubonics @ 2018/02/04 10:17:34


Post by: Beatydubbs


Awesome write up, thanks a bunch for taking the time to do it! I have a quick question: in a lot of places I've noticed people mentioning stacking blight king's virulent discharge ability, however, it states that you roll for each unit within 3" of 'any' friendly units with the ability. That seems to imply in my mind that it only triggers once regardless of how many instances you have. Am i just reading this wrong, or is there an faq or something out there?


Nurgle Armies II - Battletome Bubonics @ 2018/02/04 14:46:45


Post by: NinthMusketeer


Beatydubbs wrote:
Awesome write up, thanks a bunch for taking the time to do it! I have a quick question: in a lot of places I've noticed people mentioning stacking blight king's virulent discharge ability, however, it states that you roll for each unit within 3" of 'any' friendly units with the ability. That seems to imply in my mind that it only triggers once regardless of how many instances you have. Am i just reading this wrong, or is there an faq or something out there?
It was actually changed with the new battletome and I didn't notice it until recently. It is now one roll regardless of the number of blightking units.


Nurgle Armies II - Battletome Bubonics @ 2018/02/09 07:11:46


Post by: NinthMusketeer


One more forgotten option for 'the good' section added, the Exalted GUO.


Nurgle Armies II - Battletome Bubonics @ 2018/02/12 14:12:09


Post by: Sal4m4nd3r


I know I post on this page a lot. (Probably to much) All the stars aligned (mostly my wife being ok with me going randomly o_O) so I'm actually going to Adepticon!! Bringing my plaguetouched list that did well at NOVA with some updates obviously..

It's debuff list to the max at its heart. I figure If I cant out offense the stronger armies, I might as well nueter them as much as I can, bank on resilience and play the objectives.

Sloppity seems like an odd add but he has a -bravery bubble to stack with the carrion dirge to make glotkins -1 t hit horrific opponent rule go off easier and was a cheap hero for artifact holding. (Witherstave is just to good to leave off the table). Alternatively I could drop sloppity, give witherstave to harbinger, get an exalted hero of chaos to carry the dirge and add 7 mauraders (28 to 35). So I would lose the -1 bravery bubble, but gain 7 mauraders.

Also cant decide on spells so I put in the two im kicking around for glotty and bloab. blades is great on mauraders, but buboes is a great debuff. Same for plague squall and gift of contagion. I'm more inclined to keep squall here as GoC is random in its debuff.

Last thing thats sticking in my craw is the harbingers command trait. Hideous visage would be very thematic for my unholy amalgamtion of a conversion I did for a harbinger but also play well with dirge, bilepiper and glotkin. huge bravery debuff.. but I also have to get close and Im not sure if I want my harbinger that close.

ANY HELP OR COMMENTS IS APPRECIATED!!!

Harbinger of Decay (160)
- General
- Command Trait : Grandfather's Blessing
Artefact : The Carrion Dirge

The Glottkin (420)
- Lore of Malignance : Blades of Putrefaction
- Lore of Foulness : Magnificent Buboes

Bloab Rotspawned (260)
- Lore of Malignance : Gift of Contagion
- Lore of Foulness : Plague Squall

Gutrot Spume (140)

Sloppity Bilepiper (100)
- Artefact : The Witherstave

5 x Putrid Blightkings (160)

5 x Putrid Blightkings (160)

10 x Putrid Blightkings (320)

28 x Chaos Marauders (180)

-Axes & Shields
- Damned Icon
- Mark of Chaos : Nurgle

Plaguetouched Warband (100)

Total: 2000 / 2000
Wounds: 159


Nurgle Armies II - Battletome Bubonics @ 2018/02/12 16:15:09


Post by: NinthMusketeer


The first thing I'm seeing is that as awesome as the carrion dirge + glottkin combo is, your general really needs the endless gift to help keep him alive. The army is significantly weakened without him and he will already be priority target #1. In regard to spells, you only get one, not one from each lore. Blades & Buboes are what you're going to want. Other than that I'm not seeing anything I would change.

Remember to bring a bunch of gnarlmaws, or at least a traced cutout of the base. Even assuming you don't drop any round 5 (not much point) you'll be looking at at LEAST six almost all the time. Yes, really. Round 1 you are realistically looking at 4 contagion points (your territory w/no enemies) +d3 (the free gnarlmaw) so an average of 6.

Round 2 you're getting 6 (your territory + spume in theirs) +d3, so you'll be dropping two trees here most of the time. But let's assume you only drop one tree with 6 left over.

Round 3 we've got 6 (because presumably you have something in their turf even if spume+friends are dead) +2d3, so now we are looking at two more trees with 2 left over, but again let's assume low rolls and leave you with 0 left over.

Round four it's 6+4d3, so two more trees which brings you up to six. And all that is assuming sub-par point generation.


Nurgle Armies II - Battletome Bubonics @ 2018/02/12 17:45:24


Post by: Sal4m4nd3r


I have three gnarlmaws all painted up and ready. I have found it difficult to even place three trees in relevant/significant places lately..since they have to be within 12 of another tree and 9" from an enemy. Hope it will be enough!

Allegiance: Nurgle

The Glottkin (420)
- General
- Lore of Malignance : Blades of Putrefaction

Gutrot Spume (140)

Bloab Rotspawned (260)
- Lore of Foulness : Magnificent Buboes

Lord of Plagues (140)
- Artefact : The Carrion Dirge

Sloppity Bilepiper Herald of Nurgle (100)
- Artefact : The Witherstave

10 x Putrid Blightkings (320)
5 x Putrid Blightkings (160) 5
x Putrid Blightkings (160)

40 x Chaos Marauders (200)
-Axes
- Damned Icon

Plaguetouched Warband (100)

Total: 2000 / 2000
Wounds: 169

So would it be better to just drop the harbinger all together, not worry about keeping him alive and staying close together..."playing loose" as it were.. and run with glotkin general? Added LoP as he is pretty good with new book and can hold artifact. I could drop him and have a unit of plaguebros in reserve to summon from trees.


Nurgle Armies II - Battletome Bubonics @ 2018/02/12 18:00:47


Post by: NinthMusketeer


I think it would be a stronger list to use Glottkin as the general instead of the Harbinger. The real reason you run both of those in the same army is if it's alongside Archaeon. Drop the marauders to 35, obviously, but otherwise I wouldn't change anything. Dropping the LoP probably won't be worth it because you'll lose the artifact and the hit re-rolls on blightkings.


Nurgle Armies II - Battletome Bubonics @ 2018/02/12 18:29:05


Post by: Sal4m4nd3r


Can't thank you enough for letting me bounce ideas off you, Ninth!


Nurgle Armies II - Battletome Bubonics @ 2018/02/12 19:11:54


Post by: NinthMusketeer


No problem, that's what the thread is here for


Nurgle Armies II - Battletome Bubonics @ 2018/02/16 14:23:12


Post by: Vomikron Noxis


Any more thoughts on this Ninth? I've not had enough time to play around with my Nurgle as much as I'd like, but initial impressions are pretty good.

I ran the Tallyband last time, and it was great having the low drops (two in my case as I took a Daemon Prince too), but I'm just not sure it's worth taking in the long run. If it was still 100 I'd be all over it...

A few questions if you'd be so kind: I'm still on the hunt for a decent drone-buffer, because the DP really sucks at his job (not getting killed). Any thoughts? Should I bite the bullet and shell out for the LoA? My only other option is a Lord on Daemonic Mount or Harbinger of Decay.

Can you see any mileage in taking several supporting characters? 3 x Poxbringer or Sorcerer (or a combination) for example. Being able to do MW at range seems to be an issue for me right now.

Lastly, I've got 100 points leftover again... is it at all worth taking a Lord of Chaos just to add a bit of punch to the Plaguebearers, or is he just rubbish?

Appreciate the help!


Nurgle Armies II - Battletome Bubonics @ 2018/02/16 23:20:20


Post by: NinthMusketeer


Multiple Poxbringers is a very good support option because their 'In Death there is Life' ability is really good now, and because they can get their points worth from just staying back, healing and throwing out spells. Also after testing Favored Poxes from a Poxbringer is as totally awesome as I thought it would be. Death there is Life can heal any Nurgle Daemon within 7" including Daemon Princes. The Endless Gift can also help a DP stay alive, or just shoving Gutrot + friends into their deployment zone so they have to deal with that first.

Tallyband isn't really worth it at the current cost. If you are putting your whole army in it at 2k for single drop & thus turn choice you can squeak out it's points worth in effectiveness but it's still overcosted. The old version was solid for 2k lists at 200 points but the new one got worse AND more expensive.


Nurgle Armies II - Battletome Bubonics @ 2018/02/17 23:51:28


Post by: Sal4m4nd3r


I think favored poxes on a poxbringer is a really really good spell. Even better if you could toss him on a balewind vortex.

I'm thinking about dropping slopptity and lord of plagues from my list above and adding a poxbringer with favored poxes, and a rotbringer socerer with the carrion dirge..basically as a foul regeneis caster, round out the plaguetouched warband, and to debuff bravery. Would tag behind glotkin and toss on mystic shield if necessary. Thoughts? Weird to have a non magic artifact on sorcerer??


Nurgle Armies II - Battletome Bubonics @ 2018/02/18 00:44:28


Post by: NinthMusketeer


Seems fine to me. I dunno about a poxbringer on a balewind since once he casts it he can't cast again without ending the spells.


Nurgle Armies II - Battletome Bubonics @ 2018/02/18 01:03:14


Post by: Sal4m4nd3r


That makes sense also. Was thinking balewind because he can toss it out 28" and also doesn't have to move..but that's a lot of points ties into something so one dimensional.. and also the point you brought up.

I keep looking at my list everyday and jut see all the weaknesses and trying to tinker with it. I need to chill lol because eventually I'm going to drive myself insane ahah


Nurgle Armies II - Battletome Bubonics @ 2018/02/18 01:18:12


Post by: NinthMusketeer


At some point you realize that covering all the weaknesses means compromising your strengths. For example I've already seen Nurgle armies utilize the new mobility options to get a bunch of charges off, then die because they split their army up and got picked off piecemeal.


Nurgle Armies II - Battletome Bubonics @ 2018/02/18 01:40:06


Post by: Sal4m4nd3r


Point well taken, ninth! That's a really good point!


Played a game against the new death yesterday. Scorched earth mission from ghb. He had prince vordrai (?) arkhan, mortis engine, 3x 10 zombies, 5 or so blood knights.

I took glotkin (general), 35 marauders, sorcerer, spume and ten blightkings. 2x 5 blightkings with lord of plagues and horticulous. I love the model and immensely proud of he paintjob I did on him. Been trying to work him unit
Lists he is super Tanky, has good rend and heals himself too. He is just so fanned expensive. Should be right around 180 IMO.

Arkhan, mortis and the prince were stacked on one side of the board. Which sucked because I was evenly distributed on all three sides. THey zoomed down the flank to my left. I moved to intercept with marauders and glotkin. Marauders charged the prince only trying to focus him down. Got fleshy abundance off but not blades of putrefaction. Which sucked because when I charged in they would have been doing mortal wounds on 5s (barbarian hordes ability) on 50 something attacks. I managed to hold him up in that combat for a couple turns..but fething Arkhan came over and curse of years'd my full health glotkin into dust. I was pissed. Spume and kings tied up the blood knights and burned an objective. Horticulous burned another. But the prince and Arkhan quickly moved to take out the slow moving kings and support heros camping in my objectives.

His wife called and he had to suddenly leave. I had 4 point lead on him in objectives by then but things were not looking good. Couldn't recover from 1/4 of my army getting one shotted.


Nurgle Armies II - Battletome Bubonics @ 2018/02/18 03:34:27


Post by: NinthMusketeer


Pretty lucky Curse of Years on his part, sounds like he would have been pretty screwed without that.


Nurgle Armies II - Battletome Bubonics @ 2018/02/22 07:28:25


Post by: NinthMusketeer


FYI, I know updates have slowed to a snail's place, sorry about that. IRL stuff being pesky. I'll still add things here and there though to fill everything out eventually. Also I'm always happy to give individual advice so feel free to ask.


Nurgle Armies II - Battletome Bubonics @ 2018/02/23 19:21:04


Post by: Malathrim


Awesome analysis, and perfect timing as I just finished priming my beasts and Horticulous and 2 Gnarlmaws!

We get 1 free Gnarlmaw, and Horticulous can plant 1 for free...why was it mentioned to have 6 Gnarlmaws above? Without the Menagerie (which seems really overcosted as a battallion doesn't it?) how can one plant 6 Gnarlmaws in a game? Doesn't seem like enough Contagion Points could be generated for that. But I'm new to the Maggotkin.

I was thinking about getting enough Furies to run a Brigade of Nurgle daemons in 40k as I don't want to spend for 9 Blightdrones. I assume they'd suck in AoS too but at least they're fast and cheap!


Nurgle Armies II - Battletome Bubonics @ 2018/02/23 19:50:13


Post by: NinthMusketeer


To quote myself from earlier:
 NinthMusketeer wrote:
Round 1 you are realistically looking at 4 contagion points (your territory w/no enemies) +d3 (the free gnarlmaw) so an average of 6.

Round 2 you're getting 6 (your territory + spume in theirs) +d3, so you'll be dropping two trees here most of the time. But let's assume you only drop one tree with 6 left over.

Round 3 we've got 6 (because presumably you have something in their turf even if spume+friends are dead) +2d3, so now we are looking at two more trees with 2 left over, but again let's assume low rolls and leave you with 0 left over.

Round four it's 6+4d3, so two more trees which brings you up to six. And all that is assuming sub-par point generation.

Note that even for armies without Spume you can be dropping Nurglings or even just moving into the opponent's territory (remember it's 'territory' not 'deployment zone' so a whole half of the board). With the Menagerie, it is indeed overcosted, and impractical to get the value out of anyways because the amount of tree generation is insane. I actually tested it using paper cutouts for trees and I ran out of cutouts on round three. I brought twelve.


Nurgle Armies II - Battletome Bubonics @ 2018/02/23 20:56:21


Post by: Vomikron Noxis


Howdy. Wouldn’t mind some input on this Tallyband list if you’d be so kind:

Allegiance: Nurgle
Great Unclean One (340)
- General
- Trait: Pestilent Breath
- Artefact: The Endless Gift
- Lore of Virulence: Sumptuous Pestilence
Poxbringer Herald of Nurgle (120)
- Artefact: Tome of a Thousand Poxes
- Lore of Virulence: Favoured Poxes
Poxbringer Herald of Nurgle (120)
- Lore of Virulence: Glorious Afflictions
30 x Plaguebearers (320)
30 x Plaguebearers (320)
10 x Plaguebearers (120)
6 x Plague Drones (400)
Tallyband of Nurgle (220)

Total: 1960 / 2000
Allies: 0 / 400
Wounds: 126


Nurgle Armies II - Battletome Bubonics @ 2018/02/24 01:11:44


Post by: NinthMusketeer


I wouldn't change anything. Assuming you want to build a tallyband list that is a perfect way to do it. You could drop 3 drones for 2 beasts or switch the artifacts/command traits around a little but that would just be an alternate way to running it rather than a better one.


Automatically Appended Next Post:
Almost forgot, replace the endless gift with Witherstave. You should always bring it unless you have a very good reason not to, it's simply an awesome artifact.


Nurgle Armies II - Battletome Bubonics @ 2018/02/24 08:30:51


Post by: Vomikron Noxis


 NinthMusketeer wrote:
I wouldn't change anything. Assuming you want to build a tallyband list that is a perfect way to do it. You could drop 3 drones for 2 beasts or switch the artifacts/command traits around a little but that would just be an alternate way to running it rather than a better one.


Automatically Appended Next Post:
Almost forgot, replace the endless gift with Witherstave. You should always bring it unless you have a very good reason not to, it's simply an awesome artifact.


Awesome, thanks for the input!

Actually what I did last time I ran this was have a DP to run with the drones instead of the second poxbringer. He was the Witherstave carrier, and I would’ve been more impressed with it if I’d remembered he had it...


Nurgle Armies II - Battletome Bubonics @ 2018/02/26 11:07:51


Post by: Vomikron Noxis


Any tips for fighting the new Death? They seem pretty tough for us tbh. I'm thinking from a Daemon-heavy point of view, but also just generally.


Nurgle Armies II - Battletome Bubonics @ 2018/02/26 18:00:26


Post by: NinthMusketeer


They can be, because Deathly Invocation lets them counter Nurgle attrition. You need to be able to focus fire, which from a daemon perspective means plague drones. Definitely put plaguebearers or or nurglings on/near grave sites to prevent them from deep-striking units in (the units must be completely within 9" of the grave marker so this is easily denied with a single unit). A 6-man drone unit with a GUO buff backed by a DP will be able to fly to one unit, kill it, then fly to the next, etc. The traditional Nurgle strategy of doing a bit of damage to a bunch of targets doesn't work well here unless those targets are heroes/non-summonable units. Just be sure to pay attention to which heroes can heal. Keeping them off objectives shouldn't be too difficult IF you get there first, so a GUO with bell is key here along with the +2" move from the cycle if you can get it (try using the spell or Grandfather's Gift).


Nurgle Armies II - Battletome Bubonics @ 2018/02/27 10:04:09


Post by: Vomikron Noxis


 NinthMusketeer wrote:
They can be, because Deathly Invocation lets them counter Nurgle attrition. You need to be able to focus fire, which from a daemon perspective means plague drones. Definitely put plaguebearers or or nurglings on/near grave sites to prevent them from deep-striking units in (the units must be completely within 9" of the grave marker so this is easily denied with a single unit). A 6-man drone unit with a GUO buff backed by a DP will be able to fly to one unit, kill it, then fly to the next, etc. The traditional Nurgle strategy of doing a bit of damage to a bunch of targets doesn't work well here unless those targets are heroes/non-summonable units. Just be sure to pay attention to which heroes can heal. Keeping them off objectives shouldn't be too difficult IF you get there first, so a GUO with bell is key here along with the +2" move from the cycle if you can get it (try using the spell or Grandfather's Gift).


Awesome, that's great advice thanks.

On a more general note (two general notes in fact): What are your views on Nurglings? And how many spellcasters do you think you need at 2k? I'm running two right now (GUO and Poxbringer), but I think I might need more of them. Between the signature spells, the standard bolt/shield, the awesome debuffs, and then the opportunity of moving the Cycle, there are just so many I want to cast!


Nurgle Armies II - Battletome Bubonics @ 2018/02/27 16:10:12


Post by: NinthMusketeer


Want to cast =/= should cast. The best example of this is honestly Ironjawz, their shaman has an awesome spell that goes off on a 10. I have watched people fish for that the whole game and either not get it or get it too late in the game to matter. All the while they would have performed better just casting arcane bolt.

The moral here is to look at wizards not for what they CAN do, but what they are realistically going to achieve. Many of the cool Nurgle spells need 7s to go off, so they are pretty unreliable and one should be careful about using them a lot. Fortunately Nurgle has Poxbringers which aren't OP but the nature of their rules means you can spam them without diminishing returns, assuming you want a lot of magic. But even then I wouldn't suggest more than three in an army because it cuts too much into points for actual troops.


Automatically Appended Next Post:
So I'm spitballing the nastiest Nurgle list I can come up with, maybe someone with the prerequisite models can try this out for me:

Plaguetouched Warband
Archaeon (General)(Plague Squall)
Harbinger (Witherstave)
Harbinger
Harbinger
Rotbringer Sorcerer (Muttergrub)(Blades of Putrefaction)
Marauders x35
Marauders x35
Blightkings x5


Nurgle Armies II - Battletome Bubonics @ 2018/02/28 01:04:16


Post by: Sal4m4nd3r


Seems like a nasty list! If I had the models I would try it out!

Thinking of dropping rotbringer sorcerer and bloab for 14 warriors and sayl. Bloab just doesn't seem to make enough of an impact on the game to warrant 1/8th of my points. With gutrot coming from board edge, tossing 14 warriors on an objective or right at the enemy to deal with..could offer tactical flexibility. Thoughts?

So it would be glotkin (general, blades), gutrot, sayl, poxbringer (favoured poxes), 10 blightkings, 5 blightkings, 5 blightkings, 28 marauders, 14 warriors, plaguetouched warband.


Nurgle Armies II - Battletome Bubonics @ 2018/02/28 01:20:24


Post by: NinthMusketeer


I think you'll find that Bloab offers more tactical flexibility than 14 warriors + Sayl, it's among his biggest strengths. Also Sayl stands to be harmed by your own blightkings & gnarlmaws, which is a tactical restriction. I would drop Sayl for a unit of Nurglings to deep-strike in then use the leftover 20 points to bring the marauder unit to 35.


Nurgle Armies II - Battletome Bubonics @ 2018/02/28 01:28:06


Post by: Sal4m4nd3r


Deleted.


Nurgle Armies II - Battletome Bubonics @ 2018/03/06 12:00:52


Post by: Vomikron Noxis


Duuuuude we need more on this, love your analyses!

Btw, for Plague Drones you recommend Foul Mouthparts (provided they're getting the appropriate buffs). Does this change if you intend to cast Blades on them? The Proboscis would be slightly better for this as it has a better chance of generating more sixes, but I'm very hesitant to rely on Blades as a strategy. I think I'm inclined to go for what's objectively better for Drones, and then just treat Blades as a nice bonus. Does that make sense?


Nurgle Armies II - Battletome Bubonics @ 2018/03/06 23:19:25


Post by: NinthMusketeer


Well you figure its only 3 extra chances to trigger blades, on a unit that (assuming locus) has 22 attacks with mouthparts. If you aren't triggering the locus then you aren't casting blades on them either.


Nurgle Armies II - Battletome Bubonics @ 2018/03/07 14:22:11


Post by: Sal4m4nd3r


I just realized you can use the plague priest's "wither" prayer on your own units in plaguetouched warband to essentially buff the wound rolls of your opponent. This makes the Grandfathers favour rule (mortal wound kickback on a wound roll of 6+) trigger on a wound roll of a 5+. Since prayers arent bound by the rules of one, you can do this multiple times...to the point where if you wanted an attacking unit would do mortal wounds to themsleves on ANY successful wound roll. On a resilient unit like warriors or a large blob of maruaders with fleshy abundance... that would be quite the combo!!

Additionally you could teleport them with Sayl right into the enemy's "face" and have them destroy themselves or if the opponent chooses not to attack.. remove those units from that phase of the game. Forcing retreat and/or boggin them down. Harbinger of Decay would make this even more gruesome.



Nurgle Armies II - Battletome Bubonics @ 2018/03/07 18:46:04


Post by: NinthMusketeer


HAH! I never thought of that!


Nurgle Armies II - Battletome Bubonics @ 2018/03/07 20:48:07


Post by: Sal4m4nd3r


I have been getting a lot of pushback on this. Does the first line under ""Pestilent prayers" close the loophole, or is it simpy flavor/fluff text?

"In the hero phase, the plague priest can pray for a foul disease to be unleashed upon his foes."


Nurgle Armies II - Battletome Bubonics @ 2018/03/07 22:09:03


Post by: NinthMusketeer


The obvious RAI is that you can't, but RAW you can. Honestly it's a funny gimmick I would use in a casual game here and there for a bit of humor but I wouldn't do it regularly or rely on it as a strategy.


Nurgle Armies II - Battletome Bubonics @ 2018/03/10 18:52:11


Post by: Vomikron Noxis


Any recommendations for a strong pure Daemons list? Tallyband just doesn’t cut the mustard at its current cost.


Nurgle Armies II - Battletome Bubonics @ 2018/03/10 20:56:12


Post by: NinthMusketeer


Can you give me a run down of what you have and/or are willing to use?


Automatically Appended Next Post:
The first entries to "the Bad" have been added, Tallyband has been moved over and the Scrivener & Epidemius have gotten entries.


Nurgle Armies II - Battletome Bubonics @ 2018/03/10 23:54:23


Post by: Vomikron Noxis


 NinthMusketeer wrote:
Can you give me a run down of what you have and/or are willing to use?


Automatically Appended Next Post:
The first entries to "the Bad" have been added, Tallyband has been moved over and the Scrivener & Epidemius have gotten entries.


Sure: pretty much anything that actually is a Daemon! The only things I don’t have access to currently are the scrivener and the bilepiper, but I’d be willing to use them. I’ve got a mountain of plaguebearers, drones, and nurglings, as well as a couple daemon princes. I’ve also got Slimux, Rotigus, and a bell/blade GUO on the painting table. Hope that helps!


Nurgle Armies II - Battletome Bubonics @ 2018/03/11 01:13:13


Post by: NinthMusketeer


Well the strongest thing you are looking at with those options is Thricefold Befoulment using Rotigus, a Bell/Blade GUO, and a either a Sword/Flail GUO or Exalted GUO. Filling the rest with plaguebearers, a drone unit & a nurgling unit.

For something more generic, take a bell/blade GUO (with witherstave) and Rotigus side-by-side as a central anchor to the army. Two blobs of 30 plaguebeareres (one on either side), one 10-man blob to fill battleline. This is going to mean you own the center of the board and the enemy more or less isn't going to move you. The rest of the army can be either 6 drones and a prince or 3 drones, a prince, 3 nurglings, and a bilepiper to sit behind the GUOs.


Nurgle Armies II - Battletome Bubonics @ 2018/03/11 08:13:05


Post by: Vomikron Noxis


Haha that’s pretty much exactly what I had in mind for pure Daemons! Currently agonising over a good way to represent the Witherstave on my GUO though, he only has two hands...

Edit: what spells do you recommend on the GUO and Rotigus?


Nurgle Armies II - Battletome Bubonics @ 2018/03/11 17:37:05


Post by: NinthMusketeer


Sumptuous pestilence and glorious afflictions, respectively.


Nurgle Armies II - Battletome Bubonics @ 2018/03/11 18:27:03


Post by: Vomikron Noxis


 NinthMusketeer wrote:
Sumptuous pestilence and glorious afflictions, respectively.


Interesting... I actually would’ve thought the other way around. GUO is such a wet blanket in combat with those weapons so I don’t want him close, but Rotigus is solid in combat and has an AoE mortal wound ability, so could do with being closer. Deluge is too hard to cast to hang back with him imo.


Nurgle Armies II - Battletome Bubonics @ 2018/03/11 20:32:32


Post by: NinthMusketeer


You'll want them side by side with minimal gap between. Were I playing against that army and one GUO was in front with the other in back I would be relived since it means I could single out the front one and kill it before moving onto the next. Focusing/ganging up on is the only effective way to deal with a GUO, so your strategy should be based around making that as hard as possible. When they are next to each other the opponent has a much harder time devoting their full offense to either one, and putting a bit of damage on both just means you'll get to heal double since they both heal automatically & from plague wind. Further, having the witherstave up front means more enemies affected by it and giving the AoE damage spell to the pillow-fisted one means it has a way to deal damage (you can also give it the command trait that lets it deal mortal wounds in the shooting phase). Finally, Rotigus already has his own AoE spell & and AoE ability so giving him another is just a bit more of what he already has in abundance. Most games you probably won't even use Glorious Afflictions since it is a niche spell, which is fine because it lets Rotigus cast mystic shield while the other does Plague Wind + Sumptuous Pestilence.


Nurgle Armies II - Battletome Bubonics @ 2018/03/12 11:00:40


Post by: Vomikron Noxis


 NinthMusketeer wrote:
You'll want them side by side with minimal gap between. Were I playing against that army and one GUO was in front with the other in back I would be relived since it means I could single out the front one and kill it before moving onto the next. Focusing/ganging up on is the only effective way to deal with a GUO, so your strategy should be based around making that as hard as possible. When they are next to each other the opponent has a much harder time devoting their full offense to either one, and putting a bit of damage on both just means you'll get to heal double since they both heal automatically & from plague wind. Further, having the witherstave up front means more enemies affected by it and giving the AoE damage spell to the pillow-fisted one means it has a way to deal damage (you can also give it the command trait that lets it deal mortal wounds in the shooting phase). Finally, Rotigus already has his own AoE spell & and AoE ability so giving him another is just a bit more of what he already has in abundance. Most games you probably won't even use Glorious Afflictions since it is a niche spell, which is fine because it lets Rotigus cast mystic shield while the other does Plague Wind + Sumptuous Pestilence.


You legend. That was a massively helpful run down, thanks. I'll give it a punt for a few battles and see how I get on. Now just to get it all painted :S


Nurgle Armies II - Battletome Bubonics @ 2018/03/12 16:43:29


Post by: NinthMusketeer


Happy to help!


Nurgle Armies II - Battletome Bubonics @ 2018/03/12 18:31:04


Post by: timetowaste85


Hey Ninth; would you consider the Glottkin an auto-include? Maybe with a few hordes and Plague Drones in front of him.


Nurgle Armies II - Battletome Bubonics @ 2018/03/12 18:57:02


Post by: NinthMusketeer


Really good yes, but not auto-include. For something to be auto-include it has to be useful to every kind of build, either through actual function or (more commonly) just being insanely OP. Glottkin is OP, but more OP-lite since by just throwing them into a random Nurgle list they will be merely decent/good. A big thing is that Glottkin, counter-intuitively, aren't good with a Rotbringer-focused list (I suspect this is why some people think they are average or even underpowered). Plaguebearers, Marauders, and Plague Monks are the 'holy trinity' of a Glottkin army and you will want at least one max-sized unit taken from that list. Plague Drones and/or Pusgoyles are big standouts as well.


Nurgle Armies II - Battletome Bubonics @ 2018/03/13 09:08:10


Post by: Vomikron Noxis


Hey Ninth, me again... If you were to use the Exalted, what kinda list would you recommend with him? In some ways he slots into my normal list(s) quite well, but I keep thinking I'll miss the movement buff from the Bell...


Nurgle Armies II - Battletome Bubonics @ 2018/03/13 21:07:57


Post by: NinthMusketeer


With the exalted you've spent a bunch of points on him, so you don't want to over-invest in Rotbringers since you'll want some numbers. 30 plaguebearers with two blightking units for battleline works pretty well. The exalted can waddle up the center of the board next to the plaguebearers to look at the opponent and say 'move me.' While the blightking units can take advantage of not needing to be near the GUO to anchor the flanks. A drone unit to hover near the exalted for support/counter-charge is also a good choice. Something to remember when playing is that unlike a regular GUO the exalted puts out serious offense, particularly with the vomit.


Nurgle Armies II - Battletome Bubonics @ 2018/03/14 11:39:54


Post by: Vomikron Noxis


 NinthMusketeer wrote:
With the exalted you've spent a bunch of points on him, so you don't want to over-invest in Rotbringers since you'll want some numbers. 30 plaguebearers with two blightking units for battleline works pretty well. The exalted can waddle up the center of the board next to the plaguebearers to look at the opponent and say 'move me.' While the blightking units can take advantage of not needing to be near the GUO to anchor the flanks. A drone unit to hover near the exalted for support/counter-charge is also a good choice. Something to remember when playing is that unlike a regular GUO the exalted puts out serious offense, particularly with the vomit.


Yeh that's definitely a good shout. Tbh I was intending to run two big Plaguebearer blobs with him, at least for the moment, as that's what I've currently got painted. I'll still run the Drone/DP combo too, and maybe a Poxbringer if I have the points. I'll miss the bonus move, but I'm hoping the impressive damage will make up for it.


Nurgle Armies II - Battletome Bubonics @ 2018/03/16 20:10:35


Post by: Sal4m4nd3r


Be sure to add a rotbringer sorcerer or festus to cast blades of putrefaction on the plageboi blob if you intend to use the EGUO command ability on them!


Nurgle Armies II - Battletome Bubonics @ 2018/03/17 00:02:26


Post by: NinthMusketeer


 Sal4m4nd3r wrote:
Be sure to add a rotbringer sorcerer or festus to cast blades of putrefaction on the plageboi blob if you intend to use the EGUO command ability on them!
This is an extremely good point I overlooked.


Nurgle Armies II - Battletome Bubonics @ 2018/03/18 13:37:44


Post by: Deggiera


Hey been reading this thread, finding it super interesting.

I'm just starting AoS bought the maggotkin book and a start collecting demons box so far. Without having any game time of my own im struggling to get a list together to work towards, any chance of some feedback?

Allegiance: Chaos

Leaders
The Glottkin (420)
- General
- Lore of Malignance: Rancid Visitations
- Lore of Foulness: Magnificent Buboes
Sorcerer (120)
- Lore of Malignance: Blades of Putrefaction
- Lore of Foulness: Magnificent Buboes
Festus The Leechlord (140)
- Lore of Malignance: Gift of Contagion
- Lore of Foulness: Cloying Quagmire
Lord of Blights (140)
Harbinger of Decay (160)
- Artefact: The Witherstave

Battleline
30 x Plaguebearers (320)
5 x Putrid Blightkings (160)
- Nurgle Battleline
5 x Putrid Blightkings (160)
- Nurgle Battleline
5 x Putrid Blightkings (160)
- Nurgle Battleline

Battalions
Blight Cyst (220)

Total: 2000 / 2000
Allies: 0 / 400
Wounds: 134

My rough plan is to give the plague bearers fleshy abundance and have them screen for my blightkings till i get near combat throw some severed heads in and charge/counter charge.


Nurgle Armies II - Battletome Bubonics @ 2018/03/19 00:45:21


Post by: NinthMusketeer


Well first off you only get one Nurgle spell on a character, not one from each lore. You are also investing a lot of points into heroes--probably too much. I would swap the sorcerer for a poxbringer and give him the witherstave, then drop the harbinger entirely for some objective campers. One unit of nurglings and one unit of marauders would work well.


Nurgle Armies II - Battletome Bubonics @ 2018/03/19 09:48:38


Post by: Shadowgra


Hello guys,
just joined the forum, been lurking in there for quite some time. i simply loved the last thread about Nurgle and i love this one too. i played only Nurgle in all my aos experience ^^ got amazed by the new tome.

I wanted to hear your opinion about a couple of things:
1) how do you feel blight cyst? while i think it is really strong , i also feel that i miss the resilience of 'plaguetouched warband lists. also the huge point "waste" (360) in total is impactful in the game.
2) how would you build a blight cyst list? (this is the point i am struggling the most as i always run out of points).

i had this idea:

glottkin, rancid visitations
gutrot
lob, rustfang
sorcerer, blades, muttergrub

30 plaguebearers
4*5 blightkings
blight cyst

i personally wanted a more mortal heavy approach to the list but i always feel i am lacking numbers to capture objective with (last time i tried with 30 kings, harby, lob, loa, festus, gutrot).
since i am sure 99% that plaguetouched will be nerfed in gh18 i wanted to find an alternative in order to not rebuild my entire army once again ^^.

thx for your time and sorry for my english (not my main language) ^^ .


Nurgle Armies II - Battletome Bubonics @ 2018/03/19 11:55:43


Post by: Deggiera


Oh right sorry, the online warscroll builder threw me :')

How about this then? got some more blightkings and took spume to have them come in from a board edge.

Leaders
The Glottkin (420)
- General
- Lore of Malignance: Blades of Putrefaction
Lord of Blights (140)
- Artefact: Rustfang
Gutrot Spume (140)
Poxbringer Herald of Nurgle (120)
- Artefact: The Witherstave
- Lore of Virulence: Favoured Poxes

Battleline
10 x Putrid Blightkings (320)
- Nurgle Battleline
5 x Putrid Blightkings (160)
- Nurgle Battleline
5 x Putrid Blightkings (160)
- Nurgle Battleline
30 x Plaguebearers (320)

Battalions
Blight Cyst (220)

Total: 2000 / 2000
Allies: 0 / 400
Wounds: 147


Nurgle Armies II - Battletome Bubonics @ 2018/03/19 14:44:00


Post by: NinthMusketeer


Shadowgra wrote:
Hello guys,
just joined the forum, been lurking in there for quite some time. i simply loved the last thread about Nurgle and i love this one too. i played only Nurgle in all my aos experience ^^ got amazed by the new tome.

I wanted to hear your opinion about a couple of things:
1) how do you feel blight cyst? while i think it is really strong , i also feel that i miss the resilience of 'plaguetouched warband lists. also the huge point "waste" (360) in total is impactful in the game.
2) how would you build a blight cyst list? (this is the point i am struggling the most as i always run out of points).

i had this idea:

glottkin, rancid visitations
gutrot
lob, rustfang
sorcerer, blades, muttergrub

30 plaguebearers
4*5 blightkings
blight cyst

i personally wanted a more mortal heavy approach to the list but i always feel i am lacking numbers to capture objective with (last time i tried with 30 kings, harby, lob, loa, festus, gutrot).
since i am sure 99% that plaguetouched will be nerfed in gh18 i wanted to find an alternative in order to not rebuild my entire army once again ^^.

thx for your time and sorry for my english (not my main language) ^^ .
Blight cyst falls into the category of 'OP because the units in it are' that a number of otherwise balanced battalions do. It isn't as nasty as plaguetouched but it's entirely worth the cost. The list you have there is a reasonably good way to run it, assuming the idea is Glottkin+Blight Cyst. Objectives/numbers could be a problem but that's a downside that can be compensated for during the game.


Automatically Appended Next Post:
Deggiera wrote:
Oh right sorry, the online warscroll builder threw me :')

How about this then? got some more blightkings and took spume to have them come in from a board edge.

Leaders
The Glottkin (420)
- General
- Lore of Malignance: Blades of Putrefaction
Lord of Blights (140)
- Artefact: Rustfang
Gutrot Spume (140)
Poxbringer Herald of Nurgle (120)
- Artefact: The Witherstave
- Lore of Virulence: Favoured Poxes

Battleline
10 x Putrid Blightkings (320)
- Nurgle Battleline
5 x Putrid Blightkings (160)
- Nurgle Battleline
5 x Putrid Blightkings (160)
- Nurgle Battleline
30 x Plaguebearers (320)

Battalions
Blight Cyst (220)

Total: 2000 / 2000
Allies: 0 / 400
Wounds: 147
This is much better, Spume gives you outflanking capacity to compensate for the lack of any mobile elements. You still may have issues with objectives but with this you are in a position to compensate for that with good gameplay.


Nurgle Armies II - Battletome Bubonics @ 2018/03/20 15:26:58


Post by: Vomikron Noxis


Any tips for using Nurglings? I wanna give them a try out but I don’t really know how to actually use them on the field!


Nurgle Armies II - Battletome Bubonics @ 2018/03/20 15:41:28


Post by: Hanskrampf


So I'm looking to buy either the Glottkin or a GUO. Any recommendations?

Right now I have:
- Lord of Plagues
- Sorcerer
- Poxbringer
- 5x Blightkings
- 5x Blightkings
- 30 Plaguebearer
- 3 Plague Drones
- 3 Nurglings
- 3 Nurglings


Nurgle Armies II - Battletome Bubonics @ 2018/03/20 20:03:48


Post by: NinthMusketeer


GUO for the bell.


Nurgle Armies II - Battletome Bubonics @ 2018/03/20 20:17:00


Post by: Hanskrampf


 NinthMusketeer wrote:
GUO for the bell.

Yeah, I thought that the bell is just too good to miss out on. Thanks.


Nurgle Armies II - Battletome Bubonics @ 2018/03/20 20:41:07


Post by: timetowaste85


 NinthMusketeer wrote:
Well first off you only get one Nurgle spell on a character, not one from each lore. You are also investing a lot of points into heroes--probably too much. I would swap the sorcerer for a poxbringer and give him the witherstave, then drop the harbinger entirely for some objective campers. One unit of nurglings and one unit of marauders would work well.


Actually, if they word it the same way as Disciples of Tzeentch, one lore is available for every MORTAL to take a spell from, and the other lore is for every DAEMON to take a spell from. Wording in Disciples has it so if a character is DAEMON and MORTAL, they can actually take one spell from each lore. I don't have my Maggotkin book with me, so I don't know if the wording is the same. But if it just says "MORTALS can know one spell from this lore" and "Daemons can know one spell from this lore", then he can do both! I think the Glottkin is MORTAL and DAEMON. So...be prepared for that. It's 100% RAW (at least in DoT book; suspect the same in MoN book).


Nurgle Armies II - Battletome Bubonics @ 2018/03/20 21:44:21


Post by: Spiky Norman


 timetowaste85 wrote:
 NinthMusketeer wrote:
Well first off you only get one Nurgle spell on a character, not one from each lore. You are also investing a lot of points into heroes--probably too much. I would swap the sorcerer for a poxbringer and give him the witherstave, then drop the harbinger entirely for some objective campers. One unit of nurglings and one unit of marauders would work well.


Actually, if they word it the same way as Disciples of Tzeentch, one lore is available for every MORTAL to take a spell from, and the other lore is for every DAEMON to take a spell from. Wording in Disciples has it so if a character is DAEMON and MORTAL, they can actually take one spell from each lore. I don't have my Maggotkin book with me, so I don't know if the wording is the same. But if it just says "MORTALS can know one spell from this lore" and "Daemons can know one spell from this lore", then he can do both! I think the Glottkin is MORTAL and DAEMON. So...be prepared for that. It's 100% RAW (at least in DoT book; suspect the same in MoN book).

No, it's explained very clearly on page 66.
Each wizard in a nurgle army also knows one spell from one of the Lores of Nurgle.[...] (if they qualify for more than one table, pick which one to use)


Nurgle Armies II - Battletome Bubonics @ 2018/03/20 23:11:24


Post by: timetowaste85


Ok, cool. That’s why I specified how it worked in DoT and said I wasn’t sure if it was the same way for MoN.


Nurgle Armies II - Battletome Bubonics @ 2018/03/22 18:39:22


Post by: Vomikron Noxis


Hey, it’s slipped back a page now so I’ll ask again... any tips for running nurglings? Ive been meaning to try the little blighters out, but I have no idea what to actually do with them... I do however have 200 odd points left in my list so I could plop in 2x3 if they’re worthwhile...


Nurgle Armies II - Battletome Bubonics @ 2018/03/22 18:53:11


Post by: NinthMusketeer


The tips I would give are all in the first post


Nurgle Armies II - Battletome Bubonics @ 2018/03/23 18:55:34


Post by: Vomikron Noxis


 NinthMusketeer wrote:
The tips I would give are all in the first post


Cool, cheers. With 220 points left to spend, how does a (second) poxbringer and a unit of nurglings sound? I think what I’m asking is “is it worth using more than one unit of them”?


Nurgle Armies II - Battletome Bubonics @ 2018/03/23 19:38:06


Post by: NinthMusketeer


The rule of thumb I would use is don't go above one nurgling unit per 1000 pts, so no more than one for a 1k game, two for a 1.5k or 2k game, etc. As support models they are only as good as the rest of the army they are supporting.

Poxbringers are easier. Once you have the characters your list needs, any number of the remaining slots can be poxbringers. This is because unlike the average wizard they can fight pretty well and provide a support buff (healing) that 'stacks' very effectively. The big things to remember are that poxbringers shouldn't displace spots that would be taken by other characters the list needs, and they shouldn't be taking the list above 50% points spent on heroes.


Nurgle Armies II - Battletome Bubonics @ 2018/03/23 19:44:04


Post by: Vomikron Noxis


Actually that’s really helpful ta. If I could bend your ear once more... this is the list I’m looking to complete:

Allegiance: Nurgle
Great Unclean One (340)
- General
- Trait: Pestilent Breath
- Artefact: The Endless Gift
- Lore of Virulence: Sumptuous Pestilence
Daemon Prince of Nurgle (160)
Poxbringer Herald of Nurgle (120)
- Lore of Virulence: Favoured Poxes
30 x Plaguebearers (320)
30 x Plaguebearers (320)
10 x Plaguebearers (120)
6 x Plague Drones (400)

Total: 1780 / 2000
Allies: 0 / 400
Wounds: 129

I don’t really want to change anything that’s already there, but I do have 220 points left to spend. What would you say is the best use of them?


Nurgle Armies II - Battletome Bubonics @ 2018/03/23 22:35:33


Post by: NinthMusketeer


Your plan of Nurglings & another Poxbringer is a good fit. You could also do two units of nurglings, or a separate unit of drones. A unit of pusgoyles would also be a strong choice here. At any rate swap out the endless gift for witherstave. Witherstave is auto-take for Nurgle allegiance, and quite possibly the best artifact in the game.


Nurgle Armies II - Battletome Bubonics @ 2018/03/24 15:23:31


Post by: zamerion


Why doesnt anyone use the blightguard formation from chaos grand alliance book?

Its ilegal?


Nurgle Armies II - Battletome Bubonics @ 2018/03/24 17:24:59


Post by: NinthMusketeer


No longer legal :(


Nurgle Armies II - Battletome Bubonics @ 2018/03/24 18:27:19


Post by: zamerion


 NinthMusketeer wrote:
No longer legal :(


Ooppss :(

Can you expalin me why please?

Thanks.


Nurgle Armies II - Battletome Bubonics @ 2018/03/25 00:51:45


Post by: Sal4m4nd3r


I'm at adepticon nurgle bros!! Lots of nurgle here! I'm 3-0 with three major victories so far. 53/54 points! Hoping to keep doing well tomorrow for the final two games.


Nurgle Armies II - Battletome Bubonics @ 2018/03/25 13:16:19


Post by: zamerion


 Sal4m4nd3r wrote:
I'm at adepticon nurgle bros!! Lots of nurgle here! I'm 3-0 with three major victories so far. 53/54 points! Hoping to keep doing well tomorrow for the final two games.


Good luck!


Nurgle Armies II - Battletome Bubonics @ 2018/03/25 13:46:39


Post by: Vomikron Noxis


 NinthMusketeer wrote:
Your plan of Nurglings & another Poxbringer is a good fit. You could also do two units of nurglings, or a separate unit of drones. A unit of pusgoyles would also be a strong choice here. At any rate swap out the endless gift for witherstave. Witherstave is auto-take for Nurgle allegiance, and quite possibly the best artifact in the game.


Annoyingly you’re probably right about the Witherstave. I only say annoyingly because now I have to find some way to model it on my GUO!


Nurgle Armies II - Battletome Bubonics @ 2018/03/26 03:30:14


Post by: Sal4m4nd3r



MY ADEPTICON JOURNEY

https://t.co/raTR7J7mGZ <—- Final results

my list:

glotkin (general, blades of putrefaction)

chaos sorcerer lord (magnificent buboe) artifact: carrion dirge

plage preist with plage censer censer

gutrot spume

10 blightkings

5 blightkings

5 blightkings

28 marauders

14 chaos warriors

1990/2000

I used wither on the plague preist to cast it on my OWN UNITS to trigger the mortal wound kickback on 5+. It targets A UNIT and adds 1 to wound rolls. So not specifically an enemy unit.

30th/165 Battle points (solely based on gameplay)

38th/165 overall (60% gameplay, 20% paint score and 20% sportsmanship)

46/50 paint score

35/40 sportsmanship

Top 30 is a MAJOR accomplishment for me!!!!!!! That’s top 20% !

First game was against legion of azghor. My opponent was amazing. Sons of Slambo gaming group. So much fun. I was nervous as I didn’t know anything about them. Mission was starstrike. He had 2 magma cannons, 2 demon engines, 30 chaos dwarves (? Maybe some more) 6 bull centaurs, drazghoth (bull centaur general) and a wizard on a flaming flying bull (forget the name).

I targeted the 4 artillery pieces deployed together as a must kill. I ran the marauders up to susicide bomb/mortal wound bomb them. Either was fine with me. Gutrot came in off the edge near the artillery to engage the artillery using a squad of chaos dwarves as a “charge slingshot”. I listed the centaurs around a big terrain feature, Stalled then with the warriors and then hammered with glotkin when they were weak and debuffed. Major win 17/18. Missed 1/2 points on the teritiary objectives

—————————————————————

Second game was against a Nurgle demon army. Mission was three places of power. He ran a Great unclean one and rotigus, 30 plague bearers, 10 blade kings, six plague drones, and a unit of hell striders as allies, and rotbringer sorcerer with blades.

Once he found out the blades was moot against My plague touched war band, was a sad panda. No drone bomb. I was able to bottle him up in the middle by running the marauders and Warriors street at his unit of 30 plague bearers which were situated between two deadly terrain features. I targeted my own marauders with wither from the rat priest against a wall of plagueboys. He was so “scared” of this he chose not to attack for three turns while I just sat there slapping him for three turns. GUO was stuck behind them. Drones got bogged down with a unit of 5 kings, until they died and I fed him another unit of 5 kings. Glotkin and chaos sorcerer held objectives for a few turns. Major win 18/18

————————————————————

Third game and last of the day was against another Nurgle army. Mission was knife to the heart. This was a mortal Nurgle army. GUO(bell and blade) rotigus, sorcerer with blades, sorcerer with blades, 40 marauders, 40 marauders, 40 marauders, 40 monks, 40 monks.


Nurgle Armies II - Battletome Bubonics @ 2018/03/26 10:05:49


Post by: NinthMusketeer


Great job! I'm glad you did well!


Nurgle Armies II - Battletome Bubonics @ 2018/03/26 15:11:45


Post by: zamerion


zamerion wrote:
 NinthMusketeer wrote:
No longer legal :(


Ooppss :(

Can you expalin me why please?

Thanks.



Please. I really need to know it


Nurgle Armies II - Battletome Bubonics @ 2018/03/26 17:24:15


Post by: Vomikron Noxis


Oh it’s because the battalion requires a “Rotbringers Sorcerer”, but that no longer exists as he’s just called a “Sorcerer” now.


Nurgle Armies II - Battletome Bubonics @ 2018/03/26 20:50:42


Post by: zamerion


 Vomikron Noxis wrote:
Oh it’s because the battalion requires a “Rotbringers Sorcerer”, but that no longer exists as he’s just called a “Sorcerer” now.


A ok. Thanks!

But it has the keywords rotbriger and sorcerer in the keyword,

that doesnt count?


Nurgle Armies II - Battletome Bubonics @ 2018/03/26 21:08:13


Post by: Hanskrampf


zamerion wrote:
 Vomikron Noxis wrote:
Oh it’s because the battalion requires a “Rotbringers Sorcerer”, but that no longer exists as he’s just called a “Sorcerer” now.


A ok. Thanks!

But it has the keywords rotbriger and sorcerer in the keyword,

that doesnt count?


No.
Sometimes you need KEYWORDS and sometimes you need Unit names.
The battalion requires a Rotbringer Sorcerer, meaning a unit with this name.


Nurgle Armies II - Battletome Bubonics @ 2018/03/26 23:31:21


Post by: NinthMusketeer


Sorry, I kept forgetting to check my grand alliance book. At any rate, yes, because it specifies the 'Rotbringer Sorcerer' warscroll and the warscroll with that exact name no longer exists it can't be taken. However I imagine in a casual setting people wouldn't have much problem with it. That said, I am of the opinion that Plaguetouched Warband was more desireably anyways.


Nurgle Armies II - Battletome Bubonics @ 2018/03/27 07:04:12


Post by: zamerion


 NinthMusketeer wrote:
I am of the opinion that Plaguetouched Warband was more desireably anyways.


I'm very doubtful :(
Plagueatouched is cheaper, and and more permissive. But to have all the effects, you need units with multiple of 7. So blightkings or chaos knights, are difficult (and expensive) to get it.

With blightguard you always get -1 to hit, not only in melee, and that rerolls of 1 to wound its very interesting.


Nurgle Armies II - Battletome Bubonics @ 2018/03/27 12:36:42


Post by: Sal4m4nd3r


Ok so day two I’m nervous. Add on top of that we played on the twitch stream!!

Played scorched earth against bloodhound. He had brass stampede, jugger-lord, slaughter priest x3, bloodsecrator, bloodstoker, 5 blood warriors, 10 reavers, 3x 3 skull crushers, 2 khorgoraths, 3 khorgoraths.

i made a couple crucial errors that my brilliant opponent both recognized and took advantage of. I took first turn which is out of character for me. I didn’t want to seize ground on this mission to fast hard charging army. So I rushed the maruaders yo..which he charged and murdered next turn. I double backed with the warriors to try to compensate, but needed them somewhere else and that’s the story of this game. My opponent out maneuvered me, and simply out played me. I was able to prevent him from burning my objectives with blocking him with clever positioning and gnarlmaws but lost on kill points. Glotkin died and that was a huge chunk of kill points. Straight up. Minor loss. Onl 4/18. It was a lot closer than the score appeared.

You can find the game on twitch if you like! Making it up to table two on a twitch stream at adepticon was awesome!

—————————————————————

Last game! Fire players on blood and glory. Ughhhh 100+ dwarves. I didn’t want to advance and let him tunnel up on my objectives. And then risk a double turn. So I let him go first. He tunneled up in front of me with auric heatheguard and vulkite berserkers. Between the double saves and the massive number of bodies I wasn’t able to control all four objectives. Glotkin got harpooned by a couple token arkanuaght company and the aurics. My mind was still on the last game to be honest. Ended up with another minor loss and 8/18.

I was very disappointed with my performance on the second day.. but feel blessed by the opportunity to be on twitch. Friends and family who had no real clue about warhammer watched. It was a thrill. I think if I put inspiring presence on the maruaders on the first turn instead of the double attacks when I wasn’t going to be able to charge things gonna LOT different. I think it bugs me the most because I didn’t recognize the choice to use IP. But I will learn from his and hopefully do better next time!

Thanks for those who read this far. Not trying to dominate the conversation here or be “me me me” just wanted to share a quick snynopisis of my games while it’s fresh in my mind from a Nurgle perspective. Thanks for your time!!!


Nurgle Armies II - Battletome Bubonics @ 2018/03/27 18:17:49


Post by: NinthMusketeer


Thanks for the synopsis!


Automatically Appended Next Post:
zamerion wrote:
 NinthMusketeer wrote:
I am of the opinion that Plaguetouched Warband was more desireable anyways.


I'm very doubtful :(
Plagueatouched is cheaper, and and more permissive. But to have all the effects, you need units with multiple of 7. So blightkings or chaos knights, are difficult (and expensive) to get it.

With blightguard you always get -1 to hit, not only in melee, and that rerolls of 1 to wound its very interesting.
Blightguard is really nice, but the big thing I see is the permissibility. If you were going to run the exact loadout of units/characters in Blightguard and few/no other rotbringers then it would be better but losing out on putting Glottkin, Bloab, and chaff units is really a big hit. 35-man marauder units in particular will perform amazingly well for the cost. There's also the one-drop deployment that becomes possible with plaguetouched, and preventing a shooting opponent from getting turn two will do more for you that the hit penalty from blightguard would.


Nurgle Armies II - Battletome Bubonics @ 2018/03/27 19:43:56


Post by: Dendarien


I hope this isn't hijacking the thread, as this is more of a "unsure how to get into AoS" type post, but Nurgle is the faction I am most interested in. I love the idea of being resilient, relatively low model count (or the option to be), and wearing my opponent down through attrition.

I've read your OP NinthMusketeer and I was wondering how you feel the faction is with the newer releases? The Nurgle thread of TGA seems to indicate Nurgle has a hard time keeping pace with the newer armies (mainly due to their offensive output).

I really like the Blightkings, plague monks, and pretty much all of the slaves to darkness units (marauders, warriors, knights). Can these have a spot in a competitive Nurgle force?


Nurgle Armies II - Battletome Bubonics @ 2018/03/27 20:35:48


Post by: Sal4m4nd3r


Not ninth (so not nearly as informed) but that TGA thread is a bit pesimistic. New battletomes attract new players. When they dont have instant success sometimes they hop on the internet to vent and rage sell the army. Laugh and carry on. Nurgle is a VERY strong army. Not broken, and not weak. It really is a great battletome. Id say pick a unit or model, or rule/ability and theme and build around it. You can mortal wound spam, you can go for a grindfest. you can do flying/fast cavalry. You can go horde, elite...really anything in this book.

plague monks probably wont have a spot in a grind fest you are looking for. They are a glass cannon. Slave to darkness units definetley do have a spot in that type of force. Chaos warriors can be intractable with a buff or two and some nurgle synergies.


Nurgle Armies II - Battletome Bubonics @ 2018/03/27 22:40:47


Post by: NinthMusketeer


 Sal4m4nd3r wrote:
Not ninth (so not nearly as informed) but that TGA thread is a bit pesimistic. New battletomes attract new players. When they dont have instant success sometimes they hop on the internet to vent and rage sell the army. Laugh and carry on. Nurgle is a VERY strong army. Not broken, and not weak. It really is a great battletome. Id say pick a unit or model, or rule/ability and theme and build around it. You can mortal wound spam, you can go for a grindfest. you can do flying/fast cavalry. You can go horde, elite...really anything in this book.

plague monks probably wont have a spot in a grind fest you are looking for. They are a glass cannon. Slave to darkness units definetley do have a spot in that type of force. Chaos warriors can be intractable with a buff or two and some nurgle synergies.
Pretty much this. Tbh I don't even read TGA, I've heard that there's a lot of discussion and a positive attitude towards the game but the assessments of what is good, what isn't, and proper tactics are commonly way off. A lot of confusing being a bad player with the unit being bad. Hearing that they think Nurgle is a weak army just has me shaking my head.


Nurgle Armies II - Battletome Bubonics @ 2018/03/30 22:20:55


Post by: Dendarien


Thanks guys. I'm hoping to make a pretty low model count list to start, so Nurgle sounds perfect. I'm thinking a GUO and multiple units of blight kings to start.


Nurgle Armies II - Battletome Bubonics @ 2018/03/31 18:56:15


Post by: Sal4m4nd3r


GUO is best with plague drones, as his command ability only affects demons. If you want a General for your rotbringer army consider lord of blights of harbinger of decay!


Nurgle Armies II - Battletome Bubonics @ 2018/04/01 02:58:36


Post by: auticus


TGA is a different world it seems.


Nurgle Armies II - Battletome Bubonics @ 2018/04/04 01:32:10


Post by: Sal4m4nd3r


Hey there everyone! So these tournaments are addicting! I signed up for the NOVA open AoS gt. Looking to build upon the moderate success at adepticon. Not looking to change the list Athat much, but I have a few tweaks in mind I would like any input on! Here is the list for convenience:

glotkin (general, blades of putrefaction)

chaos sorcerer lord (magnificent buboe) artifact: carrion dirge
plage preist with plage censer censer
gutrot spume

10 blightkings
5 blightkings
5 blightkings

28 marauders
14 chaos warriors

1990/2000

I liked the warriors. They were kind of the unit I could rely on. Mostly they kites, baited, used them to tie up anunit so I could focus on it later, speed bump to buy time to readjust..etc. I thought I would use them as an objective camper as well but I found them much more useful in other manners. But I feel like I could pack more potentcy. The maruaders were AWESOME! If they had fleshy abundance and rat priest cast wither on them..they were kicking back mortals on 5s. Sometimes the opponent refuses to attack them...can’t get better then that! Or if I got blades off..thats 60 attacks doing mortals on 6s...5s if they got the +1 to hit off. Blightkings did work and absorbed a butt load of damage. Great great as always.

The way I see it I have three options.

1. Keep list as is.
2. Take out warriors add 35 more marauders and another rat priest
3. Take out warriors, “downgrade” chaos sorcerer lord to a Sorc. Add 10 more blightkings OR 10 chaos knights.



Nurgle Armies II - Battletome Bubonics @ 2018/04/04 02:44:45


Post by: NinthMusketeer


I wouldn't take the chaos sorcerer lord at all, he just isn't worth 160 points. Sidegrade to a Rotbringer Sorc and use the points to bump the marauders to 35. Warriors are strong in this list because the ease at which they can be a multiple of 7.

I wouldn't change anything else, it would put you at I think...1950? Don't have the GHB in front of me. For 50 points you could take a chaos spawn but honestly I think the triumph roll is worth more than that. Imagine being able to re-roll hits in a turn blades is up, or re-rolling woundssaves on the blightking unit in a critical combat. In my last tournament I used a triumph roll on hits for a 3-man stormfiend unit and wiped out an entire unit of 30 tzaangors in one go.


Nurgle Armies II - Battletome Bubonics @ 2018/04/04 13:17:58


Post by: Sal4m4nd3r


I agree. Maybe I'm trying to force a change because I wish I had done better. I went back and re-watched the game that was streamed on twitch against Mike Scalettis's bloodbound and If I played a LITTLE bit smarter I could have won! Would have put me in the championship game! I learned the hard way that inspiring presence should be used on the marauders if I'm unlikely going to get a charge and if blades doesn't go off. I defaulted to Lords of Nurgle https://www.twitch.tv/videos/242723909

I did like how Chaos sorcerer's demonic power tended to make glotkin more consistent. His tentacle attack hitting on 4's can be (in a manner of speaking) hit or miss. In that game I was talking about on the stream, I REALLY needed foul regenesis to go off, but I failed it. When glotkin went to attack the JuggerLord in combat his tentacle missed 4 times with three ones!!! I was so mad the one turn he didnt have demonic power I needed it the most. I also had given him the Dirge which in conjunction with glotkins horrific opponent rule was consistently making units -2 to hit....

But the sorcerer can grab the muttergrub and cast 2 spells a turn which is very powerful. Guaranteed one foul Regen roll per turn. Cant take a chaos spawn as they have STD and Tzeentch keywords. NOVA does NOT allow for triumph rolls.

If I keep the warriors and drop the rat priest, chaos sorcerer that's 250 points to play with. I could grab

1. poxbringer with favoured poxes (Tome of 1000 poxes/witherstave) and Sorcerer (muttergrub)

2. Festus to run behind glotty and 100 point StD leader to carry the Dirge. The d3 heal is great but seems less optimal then the rat priest gimmick to kickback mortals on 5s

Or

Keep the rat priest and switch CSl for Sorc with muttergrub, bump marauders to 35 and be down 30.


Nurgle Armies II - Battletome Bubonics @ 2018/04/04 17:34:27


Post by: NinthMusketeer


Why not swap the sorc lord for a poxbringer with witherstave? Split the 10-man blightking unit to fill the slots.

Dissapointed tournaments aren't allowing spawn to be given any mark due to obvious RAI. Going strict RAW isn't an excuse since no tournaments are run that way.


Nurgle Armies II - Battletome Bubonics @ 2018/04/04 18:38:24


Post by: Sal4m4nd3r


 NinthMusketeer wrote:
Why not swap the sorc lord for a poxbringer with witherstave? Split the 10-man blightking unit to fill the slots.

Dissapointed tournaments aren't allowing spawn to be given any mark due to obvious RAI. Going strict RAW isn't an excuse since no tournaments are run that way.


I dont know why they made the spawn a tzeentch only thing.. it makes no sense. ALL the chaos gods can make spawn. I'm also disappointed NOVA doesn't allow triumphs. Its a great balancing mechanic for under-pointed armies.

I had considered that! But the 10x kings drop in with gutrot. I absolutely love that group. They eff with opponents heads deployment wise, add an element of doubt, and have a 42% chance of instant charge! 5 kings I don't think offers that fear factor or enough staying power if the opponent decides to be careless and leave an opening in the back field [evil laughter].

I could replace the warriors with more marauders! 35 marauders is more wounds and attacks, better blades potential (barbarian hordes built in rule) and is 70 points cheaper.

Leaders
The Glottkin
- General
- Lore of Malignance: Blades of Putrefaction

Gutrot Spume

Sorcerer
- Artefact: Muttergrub

-Plague Priest with Plague Censer

Poxbringer Herald of Nurgle
- Artefact: The Witherstave


10 x Putrid Blightkings (320)
5 x Putrid Blightkings (160)
5 x Putrid Blightkings (160)

28 x Chaos Marauders (180)

35 x Chaos Marauders (200)

Plaguetouched Warband (100)

Total: 2000 / 2000

Wounds: 191!!!!!!!!!




Nurgle Armies II - Battletome Bubonics @ 2018/04/04 22:06:54


Post by: NinthMusketeer


That seems pretty strong to me.

In regards to the spawn thing, it's a technicality produced because the DoT battletome had the spawn warscroll in it (obviously for easy access due to a number of abilities that create them) and naturally made it Tzeentch-marked on the warscroll because Tzeentch battletome. However, because that is now the most up-to-date warscroll all spawn TECHNICALLY default to that one, making them all Tzeentch. Of course this is ridiculous and RAI is clearly that spawn can be any mark, but some people decide to enforce that in the name of RAW. That would be fine if they were actually interested in running AoS purely RAW but they aren't, and no tournament ever is. I'm not talking about house rules either, there is stuff that people simply take for granted that ins't RAW simply because the RAI is clear. So if a tournament is disallowing non-Tzeentch spawn in the name of 'RAW' feel free to call them hypocrites.


Nurgle Armies II - Battletome Bubonics @ 2018/04/05 01:42:27


Post by: Sal4m4nd3r


Well that clears it up! That is really dumb though. Thanks for letting me bounce ideas around!


Nurgle Armies II - Battletome Bubonics @ 2018/04/05 03:39:12


Post by: NinthMusketeer


That's what the thread is for


Nurgle Armies II - Battletome Bubonics @ 2018/04/07 14:24:18


Post by: timetowaste85


Hey, Ninth! Brain picking time. My friends and I enjoy making truly rotten lists. Nastier the better. Anyway...thoughts on this:

Glottkin (General), blades of putrification
Lord of Afflictions (whitherstave)
Gutrot Spume with 10 blightkings
6 plague drones
30 plaguebearers
30 marauders (couldn’t make 20 pts for the extra 10)

Should hit 2k on the dot, plus Gnarlmaws popping up. The drones get an ungodly boost to attacks from the Glottkin and the LoA being nearby, and the Glottkin (and Gutrot with his raiders in the backfield) make for two killer “Distraction Carnifexes” when the real terror is the 6 flies that will mulch anything they hit. Backed up by two hard to shift infantry units due to the plaguebearers’ “regen” and the marauders getting double sounds from Glottkin spell. There are three big horrifying units that can all crank out a lot of hurt.


Nurgle Armies II - Battletome Bubonics @ 2018/04/07 16:44:18


Post by: NinthMusketeer


It's a good list, but not a particularly OP one if that's what you're going for. At a tourney level it's going to have problems with objectives & board control because you simply don't have that many units. Since you have a heavy investment into drones going a full 10-man with gutrot depletes your front line of model count and leaves it vulnerable to being outflanked or even surrounded. The marauders are some help in this regard but without inspiring presence or fleshy abundance they will be vaporized in short order due to battleshock. But the biggest issue is probably target priority. You cannot afford to lose the Lord of Afflictions or Glottkin, so the opponent has a readily available strategy of killing one of them to leave your list significantly weakened.

Now again the list isn't BAD by any means, it looks like you understand the strengths already. But going off your first statement it seems you are going for the cheese front.

In regards to making it better, without going into significant changes you could strengthen it a good deal by splitting the blightking unit in two to run 5 alongside glottkin & LoA (remember the latter's re-roll benefit) and splitting the marauder unit into 10s for objective camping.


Nurgle Armies II - Battletome Bubonics @ 2018/04/07 17:10:58


Post by: timetowaste85


Well, I don’t travel for tournaments. Just basically strong pick-up games. And I tend to swap around which Chaos army I use (I have all 4 gods). Plus I wanted to work with models that I have and don’t need to buy more (I’m on a spending freeze til Slaanesh returns in full glory). I have all the stuff to do that for this list. I do have a Harbinger conversion ready to go though.

So yeah. Tough pickup games. I like to play hard, and I like to strain my brain on the list building. I don’t have the Everchosen stuff, nor any plague monks. I’m also converting up the LoA and I’ll be converting a BoN, have Bloab, a GUO, Nurgle Princes, ‘grinders, and another 20 PBs. Rot Sorc too.


Nurgle Armies II - Battletome Bubonics @ 2018/04/07 17:53:28


Post by: NinthMusketeer


Ah, I see. In that case going with that list plus the changes I mentioned should perform as you want it to then.


Nurgle Armies II - Battletome Bubonics @ 2018/04/07 18:24:44


Post by: timetowaste85


And yeah, fleshy abundance for the marauders was part of the plan. The intent was to make the flies look like the least threatening thing...until they hit like a sack of bricks. I’ll definitely consider dropping into 3 units of 10 and the two units of Blightkings though!!


Nurgle Armies II - Battletome Bubonics @ 2018/04/07 20:56:25


Post by: NinthMusketeer


Well the deal with the flies is people will figure out quick how much damage they do, but Glottkin & the LoA will still be priority targets anyways since either one dead is shaving attacks off the drones. Fleshy abundance is way better on plaguebearers, no reason to cast it on marauders if there are plaguebearers around.


Nurgle Armies II - Battletome Bubonics @ 2018/04/08 01:29:58


Post by: Sal4m4nd3r


Timetowaste85,

I would be hard pressed for someone to come up with a cheesy list for Nurgle. It’s just such a great battletome. Are there things I would change..ABSOLUTLEY.but if you are looking to make a just nasty Hard list..please let us know because I can’t find it. It’s a very balanced book!


Nurgle Armies II - Battletome Bubonics @ 2018/04/08 02:51:22


Post by: NinthMusketeer


Are you kidding? Just spam blightkings in a plaguetouched battalion. Harbinger, seven units of blightkings, plaguetouched, GUO with bell, bloab. That's just something thrown together without any thought to it and it would curb stomp probably 3/4 armies outside of tournaments. Or just take your tournament list for example (remember, if it's doing well at AoS tourneys it's almost certainly cheese, because that is what tourney AoS is made of).

I mean it isn't like showing up with skryrefyre, kroak bomb, fotm Tzeentch, etc, but comparing to the likes of that near everything comes up short.


Nurgle Armies II - Battletome Bubonics @ 2018/04/08 20:34:27


Post by: Luvvo


From the other side of the table.

How does one beat Nurlge? They are resilient also with high wound counts GUO/Glotkin/Rottigus, *fast when used properly, and just generally tough to beat down.

I presume pick one unit and kill it as hard as possible, but when swarming objectives and having to split across the board bringing more of your army to bear on an isolated Nurlge is hella tough.

Thanks chaps!


Nurgle Armies II - Battletome Bubonics @ 2018/04/08 21:42:42


Post by: NinthMusketeer


As always the specific context of what you have vs what they have really matters. That said, I can give some advice.

-Prioritize killing characters. Nurgle units perform well on their own on average but are limited in what they can actually do without character support. Performing well in the 'tank and do melee' department is good but can often lose scenarios or being taken apart piecemeal.

-Identify the offense. Nurgle struggles with offense and anything you can do to exacerbate that is likely to be a solid tactical option. Sometimes the offense will be specific hard hitting units, but other times it could be a character throwing out a good command ability or spell (which ties into the above).

-Identify the mobility. Again, Nurgle struggles in this area and anything you can do to exacerbate that is likely a good idea. Keep an eye out for where trees are that grant run & charge, which units are going to be within 7" of a bell GUO at the start of their movement phase, and which units actually have decent move speed.

That said, the absolutely biggest thing I can say is pounce on your opponents' movement mistakes. Because ironically the most important thing to a Nurgle army is how it's moved around on the battlefield. Nurgle is strongest when the whole army is arranged in a 'battle line' where units can't be isolated and surrounded. But if you can catch units on their own then you can focus them down and kill them before the rest of the army gets there to lend a hand. This is doubly true with Nurgle's newer movement shenanigans; I barely use the run & charge feature from trees because it means some units will surge ahead while others are left behind. For that matter not only to I rarely get the charge off with Nurgle but I actively avoid putting myself in situations where I need to. If you are playing a Nurgle opponent and they are willing to charge you, let them. It will separate their army up and let you dismantle it piecemeal. Players are often especially reckless with the likes of a GUO or Glottkin, unaware of just how fast those models will go down if caught on their own. Also note how often I stress in my Nurgle advice to always have characters sit next to or between other units.


Nurgle Armies II - Battletome Bubonics @ 2018/04/09 09:13:05


Post by: Luvvo


Thanks @Ninth!

I have a competitive game tonight vs a friend who plays something like:

GUO w/ Bell
Glottkin
Pox Scrivener
2x30 Plaugebearers
1x15 Blightkings



Whilst I run a Hammer/Anvil Stormcast Eternals list.

I don't want to distract from your original intention for the thread so I wont go into detail, however knowing how other armies will attempt to take on the Maggotkin is possibly advantageous to know as well.

Essentially I run defensive Liberators, with debuffing Relictor -1 to hits on the respective charging enemy, Castellant warding lantern and staunch defender. After the initial *tanking I then Hammerstrike with Retributors/Protectors & Stardrake in support.

So when it comes to isolation and target priority my main concern is getting bogged down in Plaugebearers and Blightkings. Specifically not being able to disentangle myself from them in order to target the GUO/Glottkin. Or indeed have my Liberators hold on for long enough whilst the rest of my army is elsewhere.

Its different if your jumping over the frontline to deal with a 5-6 wound buff character like a Bloodsecrator. But when you come face to face with a 16-18 wound GUO/Glottkin (Who by the way has the horrible 2D6 shooting attack) the whole battle looks very bleak.

This with looking to keep Objectives in mind.

Thanks in advance, as your advice is always spot on!


Nurgle Armies II - Battletome Bubonics @ 2018/04/09 09:37:47


Post by: NinthMusketeer


Take two retributors to make sure you get the -1 to hit penalty off on the blightjings. Or tempestors if you have em. Do whatever it takes to get a hit penalty on that blightking unit. Blightkings at -1 to hit are honestly pathetic at dealing damage since they can't trigger their 1d6 hits on 6s anymore. You can also use a hit penalty to shut down blades of putrifaction. With the Blightkings nerfed he doesn't really have any offense. Even should he split the blightkings into separate units (which he should be doing) his issue against stormcast is going to be a serious lack of rend. He -needs- Glottkin alive to make this list work, for the bonus attacks and blades of putrefaction. I would however many judicators you have (bows, obviously) and camp them behind the buffed liberators and just shoot glottkin until he's dead.

If you can apply hit penalties where you need them and kill Glottkin before his third turn everything else will probably fall into place.


Nurgle Armies II - Battletome Bubonics @ 2018/04/09 10:23:25


Post by: Luvvo


 NinthMusketeer wrote:
Take two retributors to make sure you get the -1 to hit penalty off on the blightjings. Or tempestors if you have em. Do whatever it takes to get a hit penalty on that blightking unit. Blightkings at -1 to hit are honestly pathetic at dealing damage since they can't trigger their 1d6 hits on 6s anymore. You can also use a hit penalty to shut down blades of putrifaction. With the Blightkings nerfed he doesn't really have any offense. Even should he split the blightkings into separate units (which he should be doing) his issue against stormcast is going to be a serious lack of rend. He -needs- Glottkin alive to make this list work, for the bonus attacks and blades of putrefaction. I would however many judicators you have (bows, obviously) and camp them behind the buffed liberators and just shoot glottkin until he's dead.

If you can apply hit penalties where you need them and kill Glottkin before his third turn everything else will probably fall into place.


Thanks Ninth.

Good point on the Blightkings, Blighted weapons are somewhat useless without that! A simple 3+ Lightning Storm prayer and that's gone. In fact their weapon profile with no rend, starts to look quite poor. I take two Relictor's in my list so this feels ok.

Afraid no Judicators, so It'll be down to the Paladins and Stardrake to take out the Glottkin.

Will update you tomorrow with my finding's and battlereport!


Nurgle Armies II - Battletome Bubonics @ 2018/04/09 12:03:08


Post by: auticus


This is why I'm not a fan of blight kings, or competitive nurgle armies in general. My blight kings rarely get to do much because without rend they are only really successful at taking on lightly armored targets, and a smart opponent will just remove their ability to trigger bonus hits.

(I don't run them as a big mass unit because of that, I break them down into multiple units so at least you have to use multiple debuffs)


Nurgle Armies II - Battletome Bubonics @ 2018/04/09 17:25:41


Post by: NinthMusketeer


Hit penalties are a hard counter to blightkings, but one that most armies don't have in significant enough amounts to be an issue. That is unless all the blightkings are blobbed into one unit. The lack to rend makes armor a soft counter, which is why a competitive Nurgle army will want to diversify. Take Salamander's list for example, obviously it is reliant on blightkings but it also brings more than one source of mortal wounds which balances it out.


Nurgle Armies II - Battletome Bubonics @ 2018/04/10 10:03:35


Post by: Luvvo


I put up a *rushed battle report in the AOS forum as well as on my plog.

Needless to say. Things did not go well.


Nurgle Armies II - Battletome Bubonics @ 2018/04/23 06:27:08


Post by: NinthMusketeer


I've been stealth-adding entries to 'The Bad' over the last few weeks and just added the last few. Thankfully this section is much shorter than the previous!


Nurgle Armies II - Battletome Bubonics @ 2018/04/26 14:18:11


Post by: zamerion


I was thinking

Are the chosen so bad? They dont appear in any tournament list :(

I know that blightkings are very cheap for their number of wounds. But a lot of armies have some -1 to hit, so their ability of make 1d6 extra hits, and blades of putrefaction are annulled.

However, chosens are our best source of mortals. With a skaven priest and fecund vigour they can do mortals at 4+, also they can give to other chosens rerolls to wound..

What is your opinion?
Any advice to use them?


Nurgle Armies II - Battletome Bubonics @ 2018/04/26 15:49:57


Post by: NinthMusketeer


There's a paragraph on using Chosen in the first post that should have the information you're looking for


Nurgle Armies II - Battletome Bubonics @ 2018/04/26 16:52:48


Post by: zamerion


yeah i read it . (Thanks for your work)

But some aditional tip?

Better give him and offensive ability as glottkin extra atacks? or defensive as harbringer of decay?


Nurgle Armies II - Battletome Bubonics @ 2018/04/26 19:19:39


Post by: NinthMusketeer


Defensive. They already hit really hard and they cost a lot per wound.


Nurgle Armies II - Battletome Bubonics @ 2018/06/18 08:41:30


Post by: Vomikron Noxis


Any updates to this in light of AoS2?


Nurgle Armies II - Battletome Bubonics @ 2018/06/18 12:44:00


Post by: auticus


The rules for AOS 2 combined with the point changes haven't been released to us yet so coming up with powergaming strategies is going to take a bit and will require the points to calculate efficiencies before we can update.

Though a new thread on nurgle for AOS 2.0 would be welcome.


Nurgle Armies II - Battletome Bubonics @ 2018/06/18 13:26:06


Post by: NinthMusketeer


Obviously I haven't been updating this one since rumors for 2.0 started to solidify, but rest assured that updates will arrive in Nurgle Armies III! It will probably be a solid month or so because we have two weeks before the releases and I'll need another couple weeks to chew through the various changes and see if we get/what is in any battletome FAQ. But suffice to say that as of now the change to command abilities is the biggest thing (even more than free summoning).

But FYI to powergamers; the Exalted GUO is a steal to summon at 30 contagion points.

And in regards to malign sorcery, take chronomantic gears and have a GUO/glottkin slow down time with them, because extra spell and re-roll saves for 60 pts. I mean it's auto take for anyone that can so much as ally in a wizard, but for Nurgle holy hell it's good.


Nurgle Armies II - Battletome Bubonics @ 2018/06/18 14:45:35


Post by: auticus


Kind of bummed that the pusgoyles aren't really seen. I liked the idea of flying blightkings. But I suppose they are too expensive.

My main hangup is I cannot generate a lot of contagion points. I'm lucky to get 25 or so in a game total, so summoning in an exalted GUO is out of my reach.

I use it mainly to get another tree in and maybe a flying unit of drones.

And now with these battle reports coming in over the weekend where most of the games are ending by turn 2 due to the increased casualty rate...


Nurgle Armies II - Battletome Bubonics @ 2018/06/18 18:52:40


Post by: NinthMusketeer


You use Horticulous for his extra tree. Looking at things like such:

Round one = 3+1 from your zone, +d3 from tree. Average 6. Horty plants his tree and you deep strike in spume, nurglings, or just move to get a unit into their zone.

Round two = 3 from your zone, 3 from theirs, +2d3 from trees. Average 16.

Round three = repeat for 26.

Round four = repeat for an exalted GUO and some change. It's only two turns you get with him but it's also a 500 point model that is very capable of killing enemies or plopping on an objective and saying 'you can't move me in two turns.'


Nurgle Armies II - Battletome Bubonics @ 2018/06/18 20:15:34


Post by: auticus


Thats probably why. I don't use Horticulous, but I can see the benefit.


Nurgle Armies II - Battletome Bubonics @ 2018/06/18 21:36:09


Post by: timetowaste85


Gets worse if you use the battalion that generates an extra contagion point each turn too (doesn't look like that was counted here). Gives you more contagion points for faster GUOs. I wasn't considering a Horticulus, but I am now.


Nurgle Armies II - Battletome Bubonics @ 2018/06/18 21:58:25


Post by: NinthMusketeer


Horty and his battalion were obviously costed with 2.0 in mind. They were bad before but knowing what we do now it's apparent GW had that in mind. A question now is if they are too cheap, but I'm not thinking they are (more that the exalted GUO should be a 35 point summon).


Nurgle Armies II - Battletome Bubonics @ 2018/06/19 08:45:11


Post by: Vomikron Noxis


Hmmm now I’ve gotta find points in my list to take cogs or something similarly useful :S Any thoughts from anyone?

GUO
Slimux
Poxbringer
Festus
30 plaguebearers
30 plaguebearers
10 plaguebearers
6 drones

Comes to 1980 currently. I could swap the 10 plaguebearers for 5 chaos warriors and downgrade Festus to a sorcerer, but I’m not sure it’s worth it.


Nurgle Armies II - Battletome Bubonics @ 2018/06/19 12:52:46


Post by: jreilly89


Jumping into Maggotkin just now and not knowing what 2.0 will bring, what Artefacts and Spells does everyone like to run? For reference, here's my current army. I also plan to pick up a box or two of Blightkings.

Chaos Sorcerer Lord

Lord of Plagues

Gutrot Spume

20 x Chaos Warriors

15 x Chaos Knights

20 x Chaos Marauders

1 x Chaos Gorebeast Chariots

1 x Plagueclaw Catapult


Nurgle Armies II - Battletome Bubonics @ 2018/06/19 13:19:10


Post by: auticus


Going over battalions I'm still partial to the regeneration one, though 220 points is steep.


Nurgle Armies II - Battletome Bubonics @ 2018/06/19 13:45:12


Post by: Vomikron Noxis


auticus wrote:
Going over battalions I'm still partial to the regeneration one, though 220 points is steep.


I constantly go back and forth on this one. The regeneration is cool, and you get even more benefits for having a battalion now, but 220 points... ouch.


Nurgle Armies II - Battletome Bubonics @ 2018/06/19 14:06:29


Post by: auticus


Yeah the extra command point. I almost wonder if its worth it just to build 1950 and claim the bonus point that way.

I think the big one with that battalion is taking a lot of plague bearers to benefit from the most free points being recycled, but even then...


Nurgle Armies II - Battletome Bubonics @ 2018/06/19 14:18:56


Post by: Vomikron Noxis


I’ve run it a couple times in the past, and the regeneration just wasn’t worth it on its own. Getting the choice of first turn was nice, but not essential. The extra artefact was great because it allowed me to take the Witherstave and Endless Gift, but all in all I’m still not sure it’s worth such a hefty price.


Nurgle Armies II - Battletome Bubonics @ 2018/06/19 18:53:06


Post by: NinthMusketeer


Tallyband is worth it now IF you meet the requirements for the extra contagion points. The reason is getting an extra one first turn gives you a 2/3 chance of getting at least 7 to drop a turn one tree.

But we still need to see if there are any point changes, or any changes from an FAQ.


Automatically Appended Next Post:
 Vomikron Noxis wrote:
Hmmm now I’ve gotta find points in my list to take cogs or something similarly useful :S Any thoughts from anyone?

GUO
Slimux
Poxbringer
Festus
30 plaguebearers
30 plaguebearers
10 plaguebearers
6 drones

Comes to 1980 currently. I could swap the 10 plaguebearers for 5 chaos warriors and downgrade Festus to a sorcerer, but I’m not sure it’s worth it.
It is.


Automatically Appended Next Post:
 jreilly89 wrote:
Jumping into Maggotkin just now and not knowing what 2.0 will bring, what Artefacts and Spells does everyone like to run? For reference, here's my current army. I also plan to pick up a box or two of Blightkings.

Chaos Sorcerer Lord

Lord of Plagues

Gutrot Spume

20 x Chaos Warriors

15 x Chaos Knights

20 x Chaos Marauders

1 x Chaos Gorebeast Chariots

1 x Plagueclaw Catapult
It's all up in the air right now, but you should find the descriptions for these units in the first post are still valid, unless we find their point costs have changed. You'll want the witherstave artifact and the chronomantic cogs endless spell.


Nurgle Armies II - Battletome Bubonics @ 2018/06/25 13:04:39


Post by: Sal4m4nd3r


I use the Glotkin a lot, and I have found using the Carrion Dirge (12" bubble of -2 bravery) is really good in combination with his ability to dish out -1 to hit to any unit within 7" based on 2d6 roll against their bravery. Witherstave is similarly amazing.


Nurgle Armies II - Battletome Bubonics @ 2018/06/25 15:45:01


Post by: NinthMusketeer


They really need to nerf witherstave.


Nurgle Armies II - Battletome Bubonics @ 2018/06/25 19:54:53


Post by: Sal4m4nd3r


I think the reason it doesnt get a lot more play is because the endless gift on GUO is broken as well. And Demon armies RARELY get two artifacts because the warscroll batallions are so bad. I play plaguetouched mostly, so I have 2 items and almost always bring a poxbringer for favoured poxes.. (also broken haha) and just stick a witherstave on him. So even if he is standing still due to poxes, he cant have an impact on units nearby. 12" Is a HUGE area for a denial like that.


Nurgle Armies II - Battletome Bubonics @ 2018/06/25 22:53:53


Post by: NinthMusketeer


Endless gift is also too good, yeah. The difference is endless gift is OP in a very specific circumstance (GUO) while Witherstave is OP just for showing up.

It's actually funny that you mention it because whenever I run a Nurgle list with a battalion there is Endless Gift on a GUO and Witherstave on a Poxbringer.


Nurgle Armies II - Battletome Bubonics @ 2018/06/26 08:45:53


Post by: Vomikron Noxis


 NinthMusketeer wrote:
Endless gift is also too good, yeah. The difference is endless gift is OP in a very specific circumstance (GUO) while Witherstave is OP just for showing up.

It's actually funny that you mention it because whenever I run a Nurgle list with a battalion there is Endless Gift on a GUO and Witherstave on a Poxbringer.


Any mileage on the Witherstave on a DP? If I run a Tallyband, that’s usually what I’d do, especially to help protect the drones.


Nurgle Armies II - Battletome Bubonics @ 2018/06/26 16:53:46


Post by: NinthMusketeer


I haven't put one on a DP myself but that would work. You do want it centrally located though, so if the DP is serving as a flank support it isn't ideal. But then witherstave is so good that a less than ideal use is still more than most artifacts.


Nurgle Armies II - Battletome Bubonics @ 2018/06/27 19:32:21


Post by: Sal4m4nd3r


Faq has officially killed the plaguetouched warband. Boy was it fun while it lasted.


Nurgle Armies II - Battletome Bubonics @ 2018/06/28 05:25:47


Post by: NinthMusketeer


What did they do to it? I must have missed it during the hour I spent going through all of them...


Nurgle Armies II - Battletome Bubonics @ 2018/06/28 11:34:35


Post by: auticus


They made it so that it counts against your ally points or something and its an archaon battalion.


Nurgle Armies II - Battletome Bubonics @ 2018/06/28 12:00:30


Post by: Sal4m4nd3r


If you run a batallion that is different from your allegiance (ptwb is everchosen units are Nurgle) then that’s legal......but the points for the batallion and the units in it count against your allies cap... so it’s been stabbed through the heart with such force, it made morathi jealous.


Nurgle Armies II - Battletome Bubonics @ 2018/06/28 17:25:43


Post by: NinthMusketeer


"A battalion can be a part of any allegiance which all of its models have on their warscrolls" overrides that, thankfully.


Nurgle Armies II - Battletome Bubonics @ 2018/06/28 18:04:39


Post by: auticus


I think from what I've read is that the points of the battalion exceed the matched point value for allies allowed.


Nurgle Armies II - Battletome Bubonics @ 2018/06/28 18:15:31


Post by: NinthMusketeer


What that means is that if everything in the battalion is Nurgle, then the battalion itself is considered Nurgle.


Nurgle Armies II - Battletome Bubonics @ 2018/06/29 14:32:48


Post by: Sal4m4nd3r


ALL maggotkin armies now gain the Tamurkhans allegiance and allegiance ability for free ALONG with all nurgle allegaince abilities. You MUST take the MEH command trait and MEH artifact if you want to Tamurkhans allegiance ability...(enemy army wide -1 run/charge debuff) but its there if you want.

https://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/aos_warscrolls/warhammer-aos-tamurkhans-horde.pdf


Nurgle Armies II - Battletome Bubonics @ 2018/06/29 21:19:45


Post by: NinthMusketeer


Looks cool. That command trait is crummy (which is fine, one should have to give up SOMETHING to get the extra benefit) though the artifact isn't bad at all. But it's no witherstave.

I forgot how insane a horde of plague toads is at 400 points. Reasonably good for Nurgle but to ally in that is cheese-grade. Because 12 plague toads will. Never. Move. We are talking 48 wounds with a 4+ ward, so the equivalent of a 96-wound unit for 400 points.

Also as you have expressed Sal, the Exalted GUO is now crappy for his cost. Hang a bell off his horn and call him a regular GUO.


Nurgle Armies II - Battletome Bubonics @ 2018/06/30 09:43:37


Post by: Fafnir


Keep in mind that the 4++ on the toads applies to mortal wounds only. Against normal attacks, they're stuck using their poor 5+, and have less going for them than plaguebearers.


Nurgle Armies II - Battletome Bubonics @ 2018/06/30 17:04:12


Post by: NinthMusketeer


Ah, missed that change. Thanks for correcting me.


Nurgle Armies II - Battletome Bubonics @ 2018/06/30 17:54:35


Post by: Fafnir


So, I'm wondering about peoples' thoughts on Glottkin. They come with quite a few features in their package, but I can't help but feel that they're a bit lacklustre for their cost. 18W is nice, but with only a 4+ inbuilt save, everything that wants to look in their direction is going to chew threw them pretty quickly anyway, and D3 regen per turn is just not enough to keep the brothers going once something sets its sights on them (which is pretty easy for ranged armies, since you can't really hide the big guy...). Being able to take a Harbringer with him is really nice, but he's still scared of anything that looks at him funny.

Offensively speaking, Glotty's alright for an army lacking in offensive push, but he's not anything to write home about, and ends up whiffing horribly for me half the time anyway.

He's probably potent when paired with Plague Monks in excess for glass hammer shenanigans, but with Nurgle Mortals, I feel like we overpay a decent bit.


Nurgle Armies II - Battletome Bubonics @ 2018/06/30 18:27:38


Post by: NinthMusketeer


Glottkin is amazing. That command ability is worth 150 pts just for showing up (remember it affects him as well). He's really durable for an expensive monster, the 'weakness' is that if you run him off on his own and he gets surrounded he'll die like a chump, which is true of every monster anyways. You can camp Festus behind him for extra healing as well. Keep in mind units can't shoot out of combat anymore, so locking them down with something else prevents them from sniping. Further, they may have spent the first round or two doing damage to Glottkin but not killing him, then you heal him up anyways.


Nurgle Armies II - Battletome Bubonics @ 2018/06/30 19:22:10


Post by: Fafnir


In my experience, against artillery heavy armies, Glottkin is usually an easy 0-death in a single double turn. Without one, you're still heavily crippled by time you get across the board. Even without artillery, getting eviscerated in combat isn't exactly difficult. Being melted by a Bloodthirster in a single combat phase is a very real possibility, and they're mobile enough to make protecting Glotty difficult.

What are you using to heal him up? While Nurgle has lots of heals to pass around, they're not exactly reliable heals.

He's only a little less durable than a single unit of Blightkings, which sounds impressive until you remember he costs almost 3 times as much.

He can get some big plays, and isn't bad, but I just feel that he's not a really optimal take for Rotbringers. In a game that's still going to be dominated by mortal wound and gunline spam, a monster with no protection against mortal wounds (or rend in general) is just going to suffer.


Nurgle Armies II - Battletome Bubonics @ 2018/07/01 07:49:32


Post by: NinthMusketeer


Well to go with those examples; if an enemy is running heavy shooting and gets a round 1-2 double you're kinda just dead and it doesn't matter what you brought. This isn't specific to Nurgle, it's just the nature of how doubles work. So I think considering the effectiveness of models under those conditions is somewhat moot since you will be at such a tremendous disadvantage anyways. As for the Bloodthirster, if he one you'll need to bubble-wrap Glottkin so he can't get the jump. The bloodthirster kills what's between Glotty and him, then opens himself up to a counter charge the next turn. Remember that Nurgle is best on the counter-charge, charging outright is generally the less ideal tactic.

At any rate, I will agree with you that Glottkin (somewhat ironically) are best used with not-Blightkings since models that are less elite or have multiple melee weapons like plaguebearers, plague monks, and drone-riders benefit a lot more from their command ability. And if they aren't being brought for the command ability they just aren't very good. Whenever I bring Glottkin I always bring a 30-man plaguebearer unit and unless I am very short on points I will bring Festus who sits behind them to give them extra healing. Bringing a Harbinger to drop morbid vigor the first round or two isn't a terrible idea since you won't have a lot in combat anyways (and he can carry the witherstave), if command points are a big concern it's a case where it's worth going 50 short for an extra point. A lord of Blights could also offer shooting protection, generally speaking I think the Harbinger would be better in this case but if you're running a Blight Cyst it's something to keep in mind. If running a rotbringer-heavy Glotty list then plaguetouched is a good option for the hit penalty to keep him alive better in melee.

Now all this is talking in general game terms, if we are talking competitive then the situation is a bit different. But I suspect this edition Nurgle is going to run into the serious problem of 'you can't beat Seraphon' that almost every army will until their summoning gets nerfed.


Nurgle Armies II - Battletome Bubonics @ 2018/07/02 14:31:32


Post by: Prometheum5


Hey Ninth,
I'm a 40k DG/Nurgle player who tried out AoS2.0 at a release event over the weekend and loved it. I'm looking to get in using my existing Nurgle Daemons and the additional models I was already planning on buying thru Blightwar and a few other recent pickups. I'm hoping for a little advice, and maybe clearing up a bit of confusion. I've read the Core Rules and played a demo game and have access to the Nurgle Battletome. My thought for what to build for now is a Slimux list, and I'd like to get to use the summoning since that's not really a factor at all in 40k due to costing points. If I'm looking to gear towards Slimux and summoning, the Menagerie Battalion seems like the way to go for dropping extra trees and the extra CP, but it seems very expensive and I'm not quite sure how to jam everything in. Right now I've got the following list in Battlescribe, but I'm 20 points over and now sure how to fix that:

Battalion: Nurgle's Menagerie
Horticulux Slimux
1x Beast of Nurgle
1x Beast of Nurgle
1x Beast of Nurgle
1x 3 Nurglings
1x 3 Nurglings
1x 3 Plague Drones

Spoilpox Scrivener
30x Plaguebearers (battleline)
30x Plaguebearers (battleline)
10x Plaguebearers (battleline)

That puts me at 2020 points in BS. One thing I'm not clear on yet from now having the full rulebook is the Battleline requirements and how that interacts with Battalions. Does taking a Battalion and meeting those requirements remove the Battleline requirements? If I could drop the 10-man Plaguebearer unit I can fit fine, and it doesn't seem like it will be that useful. It just seems like there's a lot of points tied up in the Battalion and its requirements, and then it's silly to take smaller than 30-man PB squads if you can, but like I said I'm over and not sure what I can pull. If I have to meet the 3x Battleline requirement then my only option is to drop one of the big PB squads to 20, which seems less than ideal.

My thought for how to play this army was for Slimux and his Beasts to walk up the middle and drop a tree every turn, get the Drones and Nurglings into enemy territory, and then summon a GUO. The PBs are an anchor for holding my territory and objectives.


Nurgle Armies II - Battletome Bubonics @ 2018/07/02 14:49:16


Post by: auticus


Matched play requirements require the battleline. I have not ever read that battalion requirements erase that need.

Battalions are created in general for all three modes of play. Matched play is an added restriction.


Nurgle Armies II - Battletome Bubonics @ 2018/07/02 14:59:54


Post by: Prometheum5


auticus wrote:
Matched play requirements require the battleline. I have not ever read that battalion requirements erase that need.

Battalions are created in general for all three modes of play. Matched play is an added restriction.


Thanks. What about for Leader requirements? BS did not count Slimux in the Battalion as fulfilling the Leader requirement for a Pitched Battle 2000pt list, so I added the Scrivener, which I was really planning on doing anyway. Does the contents of the Battalion not count for any of the Pitched Battle army requirements, or is that just a BS issue? BS is also currently not letting me give both the Scrivener and Slimux artifacts even tho the Battalions rules say you gain an extra one for using the Battalion.


Nurgle Armies II - Battletome Bubonics @ 2018/07/02 15:14:27


Post by: auticus


Battlescribe is notoriously filled with bugs.

To my knowledge, the matched play restrictions are minimum and maximums for your slots overall. I don't have my books on me but am pretty sure your leaders in your battalion are counted on your leader slots.

You cannot give artefacts to named characters.


Nurgle Armies II - Battletome Bubonics @ 2018/07/02 16:10:27


Post by: Prometheum5


auticus wrote:
Battlescribe is notoriously filled with bugs.

To my knowledge, the matched play restrictions are minimum and maximums for your slots overall. I don't have my books on me but am pretty sure your leaders in your battalion are counted on your leader slots.

You cannot give artefacts to named characters.


Ok, that's all really helpful, thanks. I wish the Warscroll Builder site had the Battalion requirements, but it seems like those are the thing they lock up for book or in-app purchases. I think to make my list above I'm stuck dropping one of the big PB blobs down to 20.


Nurgle Armies II - Battletome Bubonics @ 2018/07/02 16:18:31


Post by: auticus


Yeah they want you to buy the books to get the battalions.


Nurgle Armies II - Battletome Bubonics @ 2018/07/03 00:25:11


Post by: NinthMusketeer


 Prometheum5 wrote:
Hey Ninth,
I'm a 40k DG/Nurgle player who tried out AoS2.0 at a release event over the weekend and loved it. I'm looking to get in using my existing Nurgle Daemons and the additional models I was already planning on buying thru Blightwar and a few other recent pickups. I'm hoping for a little advice, and maybe clearing up a bit of confusion. I've read the Core Rules and played a demo game and have access to the Nurgle Battletome. My thought for what to build for now is a Slimux list, and I'd like to get to use the summoning since that's not really a factor at all in 40k due to costing points. If I'm looking to gear towards Slimux and summoning, the Menagerie Battalion seems like the way to go for dropping extra trees and the extra CP, but it seems very expensive and I'm not quite sure how to jam everything in. Right now I've got the following list in Battlescribe, but I'm 20 points over and now sure how to fix that:

Battalion: Nurgle's Menagerie
Horticulux Slimux
1x Beast of Nurgle
1x Beast of Nurgle
1x Beast of Nurgle
1x 3 Nurglings
1x 3 Nurglings
1x 3 Plague Drones

Spoilpox Scrivener
30x Plaguebearers (battleline)
30x Plaguebearers (battleline)
10x Plaguebearers (battleline)

That puts me at 2020 points in BS. One thing I'm not clear on yet from now having the full rulebook is the Battleline requirements and how that interacts with Battalions. Does taking a Battalion and meeting those requirements remove the Battleline requirements? If I could drop the 10-man Plaguebearer unit I can fit fine, and it doesn't seem like it will be that useful. It just seems like there's a lot of points tied up in the Battalion and its requirements, and then it's silly to take smaller than 30-man PB squads if you can, but like I said I'm over and not sure what I can pull. If I have to meet the 3x Battleline requirement then my only option is to drop one of the big PB squads to 20, which seems less than ideal.

My thought for how to play this army was for Slimux and his Beasts to walk up the middle and drop a tree every turn, get the Drones and Nurglings into enemy territory, and then summon a GUO. The PBs are an anchor for holding my territory and objectives.
So the basic idea here is solid; a strong main line that can endure while you ramp up summons. You'll want to be very careful about overextending in the first half of the game; be VERY sure you want to charge before you do so in the first two rounds, but don't be afraid to burn command points on max run distance if you need to get those plaguebearers to center-board objectives. Take witherstave on the scrivener. Your basic positioning will want to be 30 plaguebearers on one side, 30 on the other, the three beasts in the middle with Horty & Scrivener behind them. Be careful with exposing horty since he can die quickly (camping him in cover helps a good deal here as he'll have a 2+ save). Be sure to deep-strike nurglings into the enemy deployment zone if at all possible, then just do whatever is needed to keep them alive and in that zone. Don't worry as much about keeping the enemy out of yours. It will be tempting to send the drones off to do whatever on the flank but resist that urge because without the benefit of their locus they are not nearly as effective; as a default tactic I'd keep them behind the plaguebearers to jump out for counter charges but there's no issue with putting them up front either. Remember to plan ahead for tree positioning so you have room to deploy it outside of 3" of the enemy (trees within 3" of the enemy don't generate Contagion Points).

As for making up the 20 points, dropping the 10-man plaguebearer unit for 5 chaos warriors is the simplest option. A daemon-centered and perhaps stronger option is to drop one 30-man down to 10 (never run 20-man, ever) which frees up enough points to run a poxbringer instead of a scrivener; a big deal since it will give you a spellcaster to dispel, change the cycle with foul regenesis, and/or cast favored poxes (from the lore of nurgle). The remaining 160 can be spent on a daemon prince that can carry the extra artifact you get from having a battalion (endless gift is a good one, or just a straight-up offensive weapon if you want him to be a beatstick) and trigger the daemonic locus on drones if they want to fly off somewhere.


Nurgle Armies II - Battletome Bubonics @ 2018/07/03 13:38:13


Post by: Sal4m4nd3r


 Fafnir wrote:
In my experience, against artillery heavy armies, Glottkin is usually an easy 0-death in a single double turn. Without one, you're still heavily crippled by time you get across the board. Even without artillery, getting eviscerated in combat isn't exactly difficult. Being melted by a Bloodthirster in a single combat phase is a very real possibility, and they're mobile enough to make protecting Glotty difficult.

What are you using to heal him up? While Nurgle has lots of heals to pass around, they're not exactly reliable heals.

He's only a little less durable than a single unit of Blightkings, which sounds impressive until you remember he costs almost 3 times as much.

He can get some big plays, and isn't bad, but I just feel that he's not a really optimal take for Rotbringers. In a game that's still going to be dominated by mortal wound and gunline spam, a monster with no protection against mortal wounds (or rend in general) is just going to suffer.


Obviously he has his natural d3, and Ninth mentioned having festus behind him for another d3.. there is always the emerald lifeswarm endless spell for another d3. Nearby blightkings have a 17% chance to heal him another d3. Keeping the cycle of corruption at the right spot to land on Unnatural Regrowth for another d3 is really helpful as well.

I run him every game I play. I take a 40 man block of maruaders to double their wounds, attacks and cast blades on them. They have an easy way to get +1 to hit. So they can do mortal wounds on 5s with 80 attacks, all the while being an 80 wound unit. For 200 points. When plaguetouched was a thing it was an unstoppable machine which was kicking back mortal wounds to the enemy on 5s as well.

Glotkin is REALLY good. But you have to understand his points cost is spread out amongst the force multipliers he gives to his underlings. Suitable given his allegiance to the grandfather

------------------------------------------------------------------

Automatically Appended Next Post:
I was curious as to what each summonable unit was in term of efficiency using Contagion Points, so I made this chart. It shows how many matched play points per contagion point each unit being summoned is worth. The higher the points per contagion point.. the more efficient the summon. This doesn't mean "better" because some units have specific roles on the battlefield you cant quantify. You may need a hero on an objective so you summon horticulous...even though 20 plaguebearers costs the same contagion point and is more efficient.. for example.



Interesting notes:

Each contagion point averages out to be about 8.5 matched play points.

Horticulous gives you a free blight tree, which itself will generated about 10 contagion points..which is worth 8.5 each. So Horticulous ESSENTIALLY generates 85 matched play points naturally. If you take this into account against his actual matched play cost.. he is only a 135 point unit! He really shines in 2nd edition.


Nurgle Armies II - Battletome Bubonics @ 2018/07/03 15:01:13


Post by: Prometheum5


Thanks for all the advice, the play tips are very helpful. I have a model I wanted to use as a DP, but I didn't see an entry in the Maggotkin book so I didn't know he was a choice. How do I take a DP in the Nurgle Daemon list, does he need to be an ally? Can I assign a Nurgle artefact to an Allied Leader? Some of the nuances of AoS list building are a little confusing coming from 40k 8E.

For taking spells, if I assign Poxbringer a spell from the Nurgle lore, does that replace Eruptive Infestation on his data card? I didn't get where you use the Lore spells when everyone seems to have an assigned spell on their card.


Nurgle Armies II - Battletome Bubonics @ 2018/07/03 17:29:45


Post by: NinthMusketeer


 Prometheum5 wrote:
Thanks for all the advice, the play tips are very helpful. I have a model I wanted to use as a DP, but I didn't see an entry in the Maggotkin book so I didn't know he was a choice. How do I take a DP in the Nurgle Daemon list, does he need to be an ally? Can I assign a Nurgle artefact to an Allied Leader? Some of the nuances of AoS list building are a little confusing coming from 40k 8E.

For taking spells, if I assign Poxbringer a spell from the Nurgle lore, does that replace Eruptive Infestation on his data card? I didn't get where you use the Lore spells when everyone seems to have an assigned spell on their card.
Happy to help! The daemon prince is a generic Daemons of Chaos warscroll but in that it has the option to be marked. You'll note that "Maggotkin" is not a keyword; the allegiance actually applies to the "Nurgle" keyword. So anything that has or can be given that keyword are included within the allegiance. Allegiance spells are in addition to what's on the warscroll; it isn't an extra spell they can cast but it is an extra option.


Automatically Appended Next Post:
 Sal4m4nd3r wrote:
 Fafnir wrote:
In my experience, against artillery heavy armies, Glottkin is usually an easy 0-death in a single double turn. Without one, you're still heavily crippled by time you get across the board. Even without artillery, getting eviscerated in combat isn't exactly difficult. Being melted by a Bloodthirster in a single combat phase is a very real possibility, and they're mobile enough to make protecting Glotty difficult.

What are you using to heal him up? While Nurgle has lots of heals to pass around, they're not exactly reliable heals.

He's only a little less durable than a single unit of Blightkings, which sounds impressive until you remember he costs almost 3 times as much.

He can get some big plays, and isn't bad, but I just feel that he's not a really optimal take for Rotbringers. In a game that's still going to be dominated by mortal wound and gunline spam, a monster with no protection against mortal wounds (or rend in general) is just going to suffer.


Obviously he has his natural d3, and Ninth mentioned having festus behind him for another d3.. there is always the emerald lifeswarm endless spell for another d3. Nearby blightkings have a 17% chance to heal him another d3. Keeping the cycle of corruption at the right spot to land on Unnatural Regrowth for another d3 is really helpful as well.

I run him every game I play. I take a 40 man block of maruaders to double their wounds, attacks and cast blades on them. They have an easy way to get +1 to hit. So they can do mortal wounds on 5s with 80 attacks, all the while being an 80 wound unit. For 200 points. When plaguetouched was a thing it was an unstoppable machine which was kicking back mortal wounds to the enemy on 5s as well.

Glotkin is REALLY good. But you have to understand his points cost is spread out amongst the force multipliers he gives to his underlings. Suitable given his allegiance to the grandfather

------------------------------------------------------------------

Automatically Appended Next Post:
I was curious as to what each summonable unit was in term of efficiency using Contagion Points, so I made this chart. It shows how many matched play points per contagion point each unit being summoned is worth. The higher the points per contagion point.. the more efficient the summon. This doesn't mean "better" because some units have specific roles on the battlefield you cant quantify. You may need a hero on an objective so you summon horticulous...even though 20 plaguebearers costs the same contagion point and is more efficient.. for example.



Interesting notes:

Each contagion point averages out to be about 8.5 matched play points.

Horticulous gives you a free blight tree, which itself will generated about 10 contagion points..which is worth 8.5 each. So Horticulous ESSENTIALLY generates 85 matched play points naturally. If you take this into account against his actual matched play cost.. he is only a 135 point unit! He really shines in 2nd edition.
Helpful, but there are some other factors to keep in mind. The biggest is when they show up; a GUO needs to be more efficient in cost because he will spend a number of rounds not being summoned yet while cheaper units will be doing stuff, reducting its effective value. The second factor is that matched play points are a flawed representation of gameplay value; 20 plaguebearers is not worth the 240 points you pay for them, for example. However the table is still insightful and I thank you for sharing it!


Nurgle Armies II - Battletome Bubonics @ 2018/07/03 17:55:14


Post by: Prometheum5


 NinthMusketeer wrote:
 Prometheum5 wrote:
Thanks for all the advice, the play tips are very helpful. I have a model I wanted to use as a DP, but I didn't see an entry in the Maggotkin book so I didn't know he was a choice. How do I take a DP in the Nurgle Daemon list, does he need to be an ally? Can I assign a Nurgle artefact to an Allied Leader? Some of the nuances of AoS list building are a little confusing coming from 40k 8E.

For taking spells, if I assign Poxbringer a spell from the Nurgle lore, does that replace Eruptive Infestation on his data card? I didn't get where you use the Lore spells when everyone seems to have an assigned spell on their card.
Happy to help! The daemon prince is a generic Daemons of Chaos warscroll but in that it has the option to be marked. You'll note that "Maggotkin" is not a keyword; the allegiance actually applies to the "Nurgle" keyword. So anything that has or can be given that keyword are included within the allegiance. Allegiance spells are in addition to what's on the warscroll; it isn't an extra spell they can cast but it is an extra option.



Awesome, thanks! I don't think BS is accounting for the Prince correctly but at least I know I can take him and bring all the right data cards. Glad I have a model with a sword to use, because it doesn't look like you can take double Talons like you can in 40k. It's weird to see what arbitrary differences there are in shared units. The math all works out now for one 30x PB and two 10x PB teams, the Herald, and the DP. Should be fun to try out, I've only got to build and paint all of the Beasts, Horti, and a crapload of trees.


Nurgle Armies II - Battletome Bubonics @ 2018/07/03 20:51:59


Post by: NinthMusketeer


Yeah don't take battlescribe's word for anything; it's riddled with errors. Good luck!


Nurgle Armies II - Battletome Bubonics @ 2018/07/03 23:10:46


Post by: auticus


Going to try the following in a match against Stormcast. For lolz.

Mr Cuddles the Great Unclean One with Witherstave, Pestilent Breath, and the Favored Poxes spell

Festus with Blades of Putrefecation to cast on units getting into combat for mortal wound lolz

Lord of Blights

30 Plague Bearers
30 Plague Bearers
10 Blight Kings

Chaos War Mammoth marked Nurgle

The Cogs and the Shackles endless Spells.

1980 pts. 151 wounds.

Keep the plague bearers near to screen against the teleporting BS of the stormcast. Send the mammoth to counter attack. Slow pondering army. Trying out the mammoth this time and the endless spells.


Nurgle Armies II - Battletome Bubonics @ 2018/07/04 00:59:48


Post by: NinthMusketeer


Psh, the real way to play Nurgle is this:

GUO; Witherstave, Grandfather's Gift, Sumptuous Pestilence

10 Plaguebearers
5 Chaos Warriors
5 Chaos Warriors

War Mammoth
War Mammoth
War Mammoth
War Mammoth

Cogs


(But seriously; good luck to you! I know you are more into fun lists, but if you have trouble with Stormcast consider investing more heavily into the daemon side (as in 6x drones and a nurgling unit to get into their zone quickly for more summoning) since they have that handy ward save against mortals.)


Nurgle Armies II - Battletome Bubonics @ 2018/07/04 01:15:41


Post by: auticus


My opponent is more of a funsies guy as well. Typically I have drones in my list but I wanted to try the mammoth out. I'd likely have drones and nurglings swapping in and out with the mammoth.



Nurgle Armies II - Battletome Bubonics @ 2018/07/05 12:36:45


Post by: Sal4m4nd3r


What are you using for a war mammoth model?


Nurgle Armies II - Battletome Bubonics @ 2018/07/05 15:06:10


Post by: auticus


Back in 2013 one of our guys who was a manager at Toys R Us let me know they had a Schleich elephant with a howdah and armor.

$50 and is a little taller than the forgeworld version but was perfect.


Nurgle Armies II - Battletome Bubonics @ 2018/07/10 10:55:11


Post by: lord_blackfang


Hey folks. I would like to get into NURGLE as well. Have blightwar and a start collecting box in wrap but I would rather not have to paint a hundred Plaguebearers.

Is there room in 2k for both a GUO and Slimux? What would go well with them? Assume money is no object but I can't use FW.


Nurgle Armies II - Battletome Bubonics @ 2018/07/10 13:44:01


Post by: auticus


So I'm 1-1 currently with the list I posted above. Soundly defeated a stormcast force but was annihilated by a lord kroak on balewind (he by himself killed 90% of my army in a single magic phase)

This thursday night I'm up against Drycha and a Spirit of Durthu sylvaneth list.

I'm pondering removing the mammoth just because he can't get into forests and she can just hide her stuff in there out of reach.


Nurgle Armies II - Battletome Bubonics @ 2018/07/10 15:54:46


Post by: Fafnir


Kroak is basically auto-win currently. There's no purpose in building around fighting him, since any build built on a fringe capable of dealing with him would likely be to specialized to properly handle much else.

Ignore him for now until GW does something about it. Best you can do at the moment is forfeit politely and save yourself the time.


Nurgle Armies II - Battletome Bubonics @ 2018/07/10 19:45:20


Post by: NinthMusketeer


 lord_blackfang wrote:
Hey folks. I would like to get into NURGLE as well. Have blightwar and a start collecting box in wrap but I would rather not have to paint a hundred Plaguebearers.

Is there room in 2k for both a GUO and Slimux? What would go well with them? Assume money is no object but I can't use FW.
There is. Are you looking to do mono-daemon or full maggotkin? At any rate, looking at what you have you'll want to bring the poxbringer as a support caster/locus bubble, grab another 10 plaguebearers so you can run a blob of 30, and bring in the drones as one 6-man unit (they respond very well to the GUOs command ability).


Nurgle Armies II - Battletome Bubonics @ 2018/07/10 20:15:33


Post by: lord_blackfang


 NinthMusketeer wrote:
 lord_blackfang wrote:
Hey folks. I would like to get into NURGLE as well. Have blightwar and a start collecting box in wrap but I would rather not have to paint a hundred Plaguebearers.

Is there room in 2k for both a GUO and Slimux? What would go well with them? Assume money is no object but I can't use FW.
There is. Are you looking to do mono-daemon or full maggotkin? At any rate, looking at what you have you'll want to bring the poxbringer as a support caster/locus bubble, grab another 10 plaguebearers so you can run a blob of 30, and bring in the drones as one 6-man unit (they respond very well to the GUOs command ability).


Thanks! I would actually much prefer a mixed army, I am cool with all types of mortals/rotbringers.


Nurgle Armies II - Battletome Bubonics @ 2018/07/10 23:40:42


Post by: NinthMusketeer


Then I would fill your other two battleline with blightkings and consider either Gutrot Spume or Nurglings for deep strike capacity (you want to get a unit into your opponent's territory asap for those sweet sweet contagion points). You can use any extra points to experiment with what you find fun, and/or allied units if it suits your fancy. Remember to bring Witherstave on your GUO, and Chronomantic Cogs.


Nurgle Armies II - Battletome Bubonics @ 2018/07/13 11:58:28


Post by: lord_blackfang


Thanks! I remembered I actually also have 3 unbuilt Maggoths I bought cheap off bitz sites and never used.

So I will risk going a bit low on DAEMON HEROES to stuff one of those guys in too. The wizard one with the -1 to hit aura.

So it'll be
GUO
Horticulus
Maggoth guy
30 PB
5 Blightkings
5 Blightkings
Gutrot Spume
6 drones


Nurgle Armies II - Battletome Bubonics @ 2018/07/13 12:03:42


Post by: auticus


Last night I took the list I posted above (GUO with witherstaff, Festus, 30 plague bearers, 30 plague bearers, 10 blight kings with a lord of plagues leading them, and the chaos mammoth) and took on a sylvaneth army.

* Drycha, Durthu, Treelord Ancient, 3 hunters wtih bows, 3 hunters with bows, 3 hunters with scythes, 20 dryads, 5 spites, 5 spites, pair of branch wraiths casting

Deploy was sylvaneth in the center, nurgle all around 12" in from each corner. Hold objectives at end of turn to win.

The mammoth destroyed drycha and durthu before being taken down by hunters (and then landing on a hunter and killing it in death)

The plague bearers getting joy of grandfather (+1 attack) was great. I couldn't get any spells off.

Really the play of the game was once again the mammoth. It occupied her focus most of the game and the rest of my army was able to weather her remaining attacks.

She would have done better had she just ignored the mammoth, ssummoned woods up to block it and make it move around, and then focused on the GUO.


Nurgle Armies II - Battletome Bubonics @ 2018/07/13 17:09:19


Post by: jreilly89


Does anyone run a marked Daemon Prince? What do you think of him?


Nurgle Armies II - Battletome Bubonics @ 2018/07/14 01:02:47


Post by: NinthMusketeer


 jreilly89 wrote:
Does anyone run a marked Daemon Prince? What do you think of him?
A solid option, great for flanking alongside drones since he can trigger their all-important locus. Massive target for mortal wounds though so he can die quickly if you aren't careful. Always take the sword.


Nurgle Armies II - Battletome Bubonics @ 2018/07/14 07:42:43


Post by: Vomikron Noxis


 NinthMusketeer wrote:
 jreilly89 wrote:
Does anyone run a marked Daemon Prince? What do you think of him?
A solid option, great for flanking alongside drones since he can trigger their all-important locus. Massive target for mortal wounds though so he can die quickly if you aren't careful. Always take the sword.


Exactly my experience with him. He’s not massively killy, and he’ll die easier than you’d expect, but he is useful and not expensive.


Nurgle Armies II - Battletome Bubonics @ 2018/07/15 03:08:08


Post by: PUFNSTUF


Has anyone taken Achaon out in 2.0 with Nurgle yet? In a non plaguetouched warband that is.


Nurgle Armies II - Battletome Bubonics @ 2018/07/16 13:22:56


Post by: Nurgleness


 NinthMusketeer wrote:
Psh, the real way to play Nurgle is this:

GUO; Witherstave, Grandfather's Gift, Sumptuous Pestilence

10 Plaguebearers
5 Chaos Warriors
5 Chaos Warriors

War Mammoth
War Mammoth
War Mammoth
War Mammoth



Cogs


(But seriously; good luck to you! I know you are more into fun lists, but if you have trouble with Stormcast consider investing more heavily into the daemon side (as in 6x drones and a nurgling unit to get into their zone quickly for more summoning) since they have that handy ward save against mortals.)


On the subject of the Chaos War Mammoth, the updated Monsters Arcanun added the Slaves to Darkness keyword. Does this mean it has to be an ally in a nurgle list now?

I like the idea of the mammoth, especially with a harbinger of decay tossing fnp on it (or a Glotkin). So, I wanted to be sure we can still take them with a nurgle allegiance.


Nurgle Armies II - Battletome Bubonics @ 2018/07/16 13:41:01


Post by: auticus


I've been using it as part of my ally points in a 2000 point list.


Nurgle Armies II - Battletome Bubonics @ 2018/07/16 19:43:54


Post by: NinthMusketeer


Nurgle keyword = part of the allegiance. Note that Maggotkin is not a keyword, nor is 'Blades' of Khorne or 'Disciples' of Tzeentch; these are just the names of the battletomes. The god-specific keyword is what matters. (This does lead to a weird quirk where Pestilens is an ally option but can't ever be taken as one.)


Nurgle Armies II - Battletome Bubonics @ 2018/07/17 12:36:41


Post by: Sal4m4nd3r


Unintended consequence of killing the plaguetouched warband is now pestilens battalions cant be used in a nurgle army. Just realized this.

So I am going to NOVA Open again this year. Last year I was 8th overall and Runner Up best painted army! Hoping to have similar success this year. They are sold out and wait listing with about 160 players I believe. Last year was 67 lol.

This list I have been playing with lately. Not feeling to confident with it at the moment. But I like it..haha. I converted my own chaos lord on demonic mount so I REALLY want to bring him to nova. Sort of a beast to rot fly metamorphosis gone wrong (right?) with a Cell (Dragonball Z) style life/body draining appendage!



I also am just so immensly proud of my work on the glotkin I cant bring myself to remove him...

This is the list..please be brutally honest.

Allegiance: Chaos
Mortal Realm: Ghyran


The Glottkin (420)
- Lore of Malignance: Blades of Putrefaction

Gutrot Spume (140)

Festus The Leechlord (140)
- Lore of Foulness: Plague Squall

Chaos Lord On Daemonic Mount (140)
- General
- Trait: Hideous Visage
- Artefact: The Carrion Dirge
- Mark of Chaos: Nurgle


40 x Chaos Marauders (200)
- Axes & Shields
- Mark of Chaos: Nurgle

Units
10 x Putrid Blightkings (320)
5 x Putrid Blightkings (160)
5 x Putrid Blightkings (160)

10 x Chaos Knights (320)
- Chaos Glaives
- Mark of Chaos: Nurgle

Total: 2000 / 2000
Wounds: 188

Strategy:
-Gutrot takes ten kings with him. Ambushes an objective, backfield unit, sows chaos, spilts enemy forces. A solid fighting group.

-Chaos Lord on Demonic Mount (CLoDM) and the knights roll together. At -5 bravery combined, they can do some serious damage on the charge and in battleshock. CLoDM command ability is superb and makes them a great target for blades (+1 and rr charges). Another solid independent fighting group. My thoughts were to have them charge in, retreat, have one of the 5 man units step up and plug the holes, hold then enemy in place while the knights prepare for another charge.

-Glotkin and the marauders run together. He can double their attacks, wounds, cast blades on them...really whatever I need. They can be a tarpit or a mortal wound bomb. The second unit of blightkings runs behind them as backup.

Please let know your thoughts. Dont hold back on criticism. Maybe I should ditch the bravery bomb and select different artifact and command trait?? Something I get for 200 points thats better than 40 marauders? Take out Glotty???


Nurgle Armies II - Battletome Bubonics @ 2018/07/17 20:09:44


Post by: NinthMusketeer


Plaguetouched is not dead. It can be included in Nurgle allegiance and does not have to be an ally. That is RAW; anything else is a house rule.

The battletome states "A battalion can still be a part of any allegiance that all its units have on their warscrolls." Since all the units are Nurgle, the battalion is Nurgle, thus the ally rule in regards to battalions is not triggered.

This has been unclear to others in the past so I will restate:

RAW the Plaguetouched Warband is NOT an ally to a Nurgle army; it is part of the allegiance. There are no rules anywhere which support any other conclusion. The rule in regards to ally point costs and battalions has no relation whatsoever because the Plaguetouched Warband is not an allied battalion.

Plaguetouched Warband is usable exactly as before barring an errata or house rule.


Nurgle Armies II - Battletome Bubonics @ 2018/07/18 12:30:24


Post by: Sal4m4nd3r


Doesnt a new FAQ take presedence over the battletome in terms of ruling? I have emailed the FAQ team as well as the NOVA open team. GW has not got back to me. Hope NOVA allows me to use it.

No thoughts on the list?


Nurgle Armies II - Battletome Bubonics @ 2018/07/18 12:37:07


Post by: auticus


There are still a ton of the pro tournament guys saying you can't take it, so I just shy away from it right now until a solid FAQ comes out.


Nurgle Armies II - Battletome Bubonics @ 2018/07/18 18:12:14


Post by: NinthMusketeer


 Sal4m4nd3r wrote:
Doesnt a new FAQ take presedence over the battletome in terms of ruling? I have emailed the FAQ team as well as the NOVA open team. GW has not got back to me. Hope NOVA allows me to use it.

No thoughts on the list?
There is no rule or FAQ that kills Plaguetouched, as there is nothing that makes it an ally. Any rule regarding allied battalions is 100% irrelevant because Plaguetouched is not an ally.

auticus wrote:
There are still a ton of the pro tournament guys saying you can't take it, so I just shy away from it right now until a solid FAQ comes out.
I can understand that, not wanting to deal with the conflict and all.


Automatically Appended Next Post:
 Sal4m4nd3r wrote:
Unintended consequence of killing the plaguetouched warband is now pestilens battalions cant be used in a nurgle army. Just realized this.

So I am going to NOVA Open again this year. Last year I was 8th overall and Runner Up best painted army! Hoping to have similar success this year. They are sold out and wait listing with about 160 players I believe. Last year was 67 lol.

This list I have been playing with lately. Not feeling to confident with it at the moment. But I like it..haha. I converted my own chaos lord on demonic mount so I REALLY want to bring him to nova. Sort of a beast to rot fly metamorphosis gone wrong (right?) with a Cell (Dragonball Z) style life/body draining appendage!



I also am just so immensly proud of my work on the glotkin I cant bring myself to remove him...

This is the list..please be brutally honest.

Allegiance: Chaos
Mortal Realm: Ghyran


The Glottkin (420)
- Lore of Malignance: Blades of Putrefaction

Gutrot Spume (140)

Festus The Leechlord (140)
- Lore of Foulness: Plague Squall

Chaos Lord On Daemonic Mount (140)
- General
- Trait: Hideous Visage
- Artefact: The Carrion Dirge
- Mark of Chaos: Nurgle


40 x Chaos Marauders (200)
- Axes & Shields
- Mark of Chaos: Nurgle

Units
10 x Putrid Blightkings (320)
5 x Putrid Blightkings (160)
5 x Putrid Blightkings (160)

10 x Chaos Knights (320)
- Chaos Glaives
- Mark of Chaos: Nurgle

Total: 2000 / 2000
Wounds: 188

Strategy:
-Gutrot takes ten kings with him. Ambushes an objective, backfield unit, sows chaos, spilts enemy forces. A solid fighting group.

-Chaos Lord on Demonic Mount (CLoDM) and the knights roll together. At -5 bravery combined, they can do some serious damage on the charge and in battleshock. CLoDM command ability is superb and makes them a great target for blades (+1 and rr charges). Another solid independent fighting group. My thoughts were to have them charge in, retreat, have one of the 5 man units step up and plug the holes, hold then enemy in place while the knights prepare for another charge.

-Glotkin and the marauders run together. He can double their attacks, wounds, cast blades on them...really whatever I need. They can be a tarpit or a mortal wound bomb. The second unit of blightkings runs behind them as backup.

Please let know your thoughts. Dont hold back on criticism. Maybe I should ditch the bravery bomb and select different artifact and command trait?? Something I get for 200 points thats better than 40 marauders? Take out Glotty???
So, brutal honesty. This is a strong list that will let you go to a tournament and have some good games, but it won't be getting you in top rankings unless you luck out on matchups/double turns in your favor. You are in a decent spot in regards to mortal wound defense between runeshields & healing, but your damage output against good saves is very dependent on blades of putrefaction. A big part of any Nurgle army is that strong frontline, which means you are at risk of overextending since the Knights are such a big part of that. The Knights and Gutrot-Kings are really heavy hitters here but I would be concerned that they will be off making something very, very dead while the core of your army is simply overwhelmed. Note that with plaguetouched you had two huge things going for you; the -1 to hit making you far better at attrition, and the mortals-if-you-hit-me gimmick (with the brilliant plague priest combo) that was a significant output for mortals and that many otherwise tough opponents (particularly Stormcast) don't have much of an answer for. What this list does well is punish the opponent for making mistakes; they need to be on-top of their screens and target priority or you will dismantle them in short order. And you are a skilled player so that is doubly true; your opponent cannot afford to screw up. This goes back to my first statement, where you can go and get good games in but against opponents that do not make those mistakes it's likely to be an uphill battle.

So ultimately it's all about expectations. I strongly encourage to run with this list and enjoy games but let actual placing be secondary. Why? Because even with the best Nurgle list cheese from Seraphon, LoN, and Stormcast will still kill you, so you might as well run a fun one. Come back for the competitive angle after GW has put out some nerfs.


Nurgle Armies II - Battletome Bubonics @ 2018/07/18 19:20:30


Post by: Sal4m4nd3r


Thanks Ninth! I tried it yesterday against a stormcast list. He ran a lot of the sacrosanct chamber. The gryph charger dude, 2 units of evocators, 2 units of judicators, two units of sequitors, sureheart and retirutors and another unit that had some maces I didnt recognize. Also lantern boy (Castellant? celestant? they all sound the same to me) I got to go first (my choice). Mission was duality of death.

I ran the above list but used Tamurkhans as a trial run. So CLoDM had the +1" run rolls for units wholly within 14" command trait and the demon lol flask.

I moved the cycle to stage one (+2" move). I placed my free gnarlmaw on the side with my knights. They moved, ran and charged into Lantern boi and 10 sequitors. Brought lantern boi down to 1 wound, and killed half the sequitors. I also tagged some of the evocators.. figuring thier schtik (mortal wounds) would be better directed at the knights then the rest of the army. CLoDM followed behind them but stayed on the objective. The knights dwindled over a couple turns. I would have retreated and then followed up with a blightking (5) charge but i only had a few knights left, so figured it would be better to just use the wounds soaking up damage and triggering the judicators and disabling any long range attacks. Blightkings waddled up, charged and basically shut down that flank.

Maruaders ran up as far as the objective on theother side of the board. they were made extra fleshy from glotty who wasnt far behind them. I anticipated the charge from 10 sequitors and the gryph boi. I also got shot by some hurricane vanguard! those things are dangerous. Luckily he was shooting at an 80 wound unit! Lost 7-10 in total.

Sureheart, retributors and mace guys all deep striked behind the lines and charged glotkin and festus. festus died. Glotkin down to 5 wounds. Tamurkhans didnt help when sureheart can add +3" !!!! to a charge. oh well

Glotty got the last laugh. Next turn he got blades off on the maruaders and lords of nurgle to double attacks. He didnt see it coming from the peasants. Got barbarian hordes off so about 60ish attacks doing mortals on 5s. they killed every seqitor and the gryph charger by themselves! but the retributors killd glotkin, regrouped, charged CLoDM sitting on objective. gutrot grabbed the other objective after a turn or two.. but he was able to pull out the win because it took gutrot an extra turn to get over there!!

I made some CRUCIAL errors. Should have protected CLoDM. retibutors made a 12" charge because of the +3 (+2 due to tamurkans) but I should have seen that coming.

I think the bravery bomb is WAY more potent then getting +1 to runs. Especially since the artifact is piss compared to maggotkins. More testing necessary.

I am going to try to work in horticulous because If im bringing a "fun" list to NOVA I am going to bring the gardener. I love him, love the model and spent a GREAT deal of time converting him.

Is it appropriate to track/post my nova prep lists and experiences in this thread?


Nurgle Armies II - Battletome Bubonics @ 2018/07/18 21:14:57


Post by: NinthMusketeer


Sure go ahead, at least until I start a new one.

I'm procrastinating because I'm lazy. And busy with a narrative league. And a path to glory one. And starting an RPG campaign. And tournaments. And commissions.


Nurgle Armies II - Battletome Bubonics @ 2018/07/23 14:54:35


Post by: Sal4m4nd3r


Plaguetouched Warband is officially dead in Nurgle armies. RIP. Glad to have closure

(Everchosen faq)

https://whc-cdn.games-workshop.com/wp-content/uploads/2018/06/age_of_sigmar_everchosen_designers_commentary_en-1.pdf


Nurgle Armies II - Battletome Bubonics @ 2018/07/23 17:02:25


Post by: NinthMusketeer


Yes I am glad we got a ruling. RAI is that they cannot be used with cult armies, something I'm totally OK with and wish it had been that way from the start. It would have been better if they errata'd it somehow since we are still left using FAQ to override RAW but that is far, far from the first time.

What isn't clear is if they intend for the rule regarding battalions in allegiances where all the models have it on their warscroll to be gone entirely. Slaves to Darkness battalions can still be used in cult armies under that rule.


Nurgle Armies II - Battletome Bubonics @ 2018/07/27 19:14:12


Post by: Uldakh


So for 2.0 what are you guys liking the most for competitive play? Tournament wise what's fun but still does well enough to win?


Nurgle Armies II - Battletome Bubonics @ 2018/07/27 19:36:22


Post by: NinthMusketeer


It's an interesting dynamic because much of the Rotbringer side is good or even overpowered, but do poorly at tournments due to the huge prevalence of mortal wounds. On the other hand units that are not particularly OP like plaguebearers or drones do very well for the same reason. As of now I'm not sure, because I'm not sure the meta and power lists have really shaken out yet. Especially because Nighthaunt and more importantly Stormcast are still getting model releases. That said I doubt the mortal meta will change, which means that the GUO, 30-plaguebearer, 6-drone build will remain a strong way to do. Those three units are 1040 points and give you a strong tournament baseline that should let you play around with the rest of the list and still show up without getting crushed. A Lord of Blights to hit those plaguebearers with his command ability is a fun way to turn even potent combat units pillow-fisted when they are -2 to hit said 'bearers and re-rolling 6s thanks to witherstave on the GUO (because you took the GUO with bell and witherstave).


Nurgle Armies II - Battletome Bubonics @ 2018/07/27 19:56:55


Post by: auticus


The list I have been rolling with great success:

Great Unclean Mr. Cuddles - bell and witherstaff
Festus - with blades of putrification spell - sits behind Cuddles to heal him
Ron Jeremy the Blightlord - runs with blight kings

30 plague bearers
30 plague bearers
10 blight kings
1 Chaos War Mammoth with mark of nurgle (Mr. Peanut) - because at 320 points he's pretty busted and OP. I'd take this even if it was 500 points because of the insane damage this thing has caused in every one of my games.

It causes people to make bad decisions over dealing with Cuddles or the mammoth.

I topped a tzeentch list last night with it. Tzaanagors are filth but my plague bearers were really the MVP that game. Especially buffed with command abilities.


Nurgle Armies II - Battletome Bubonics @ 2018/07/27 21:19:17


Post by: NinthMusketeer


Oh yeah, I forgot that the mammoth is totally OP right now. Auto-take if you have one. Hell spammoth is probably among the strongest builds in the game for any chaos faction. But I am assuming that will be fixed in short order.


Nurgle Armies II - Battletome Bubonics @ 2018/07/27 21:55:54


Post by: Uldakh


I do happen to have one from back then never got around to painting him up haha. What is the protocol for him in a list like that? Is he used to flank and get leaders? Haven't looked at his warscroll in a while.


Nurgle Armies II - Battletome Bubonics @ 2018/07/27 23:15:20


Post by: auticus


The mammoth can destroy anything he touches. I use him to hunt other monsters (because he does his mortal wounds on 3+ instead of 4+ vs monsters) and stomp down whatever unit I feel needs to die.


Nurgle Armies II - Battletome Bubonics @ 2018/07/27 23:16:16


Post by: NinthMusketeer


It's so ludicrously undercosted it doesn't particularly matter what you do with it.


Nurgle Armies II - Battletome Bubonics @ 2018/07/28 04:16:55


Post by: Uldakh


auticus wrote:
The list I have been rolling with great success:

Great Unclean Mr. Cuddles - bell and witherstaff
Festus - with blades of putrification spell - sits behind Cuddles to heal him
Ron Jeremy the Blightlord - runs with blight kings

30 plague bearers
30 plague bearers
10 blight kings
1 Chaos War Mammoth with mark of nurgle (Mr. Peanut) - because at 320 points he's pretty busted and OP. I'd take this even if it was 500 points because of the insane damage this thing has caused in every one of my games.

It causes people to make bad decisions over dealing with Cuddles or the mammoth.

I topped a tzeentch list last night with it. Tzaanagors are filth but my plague bearers were really the MVP that game. Especially buffed with command abilities.


Your list looks hilarious I want to try it out, few questions though, With the chaos mammoth marked I can still have access to the cycle right? Also, do you have anything breaking off to objective grab or is everything moving up the middle and you summon for objectives?? I was thinking both 30s of Plaguebearer's two columns with GUO in the middle Festy in the back moving up, While the blight boys are doubled up in column blightlord in the back moving for the flank to support charges on the Plaguebearer's, while Mammoth roams killing. Lastly for GUO are you doing Witherstave, Grandfather's Gift, Sumptuous Pestilence?


Nurgle Armies II - Battletome Bubonics @ 2018/07/28 22:36:21


Post by: auticus


As noted above, the GUO is using the bell and the witherstaff.

The chaos mammoth is marked nurgle, and the wheel specifies NURGLE in its keyword so yes you can use the cycle.

Even if he didn't, in 2000 points you have 400 points that can be spent on allies and the mammoth is 320 pts.

The plague bearers grab objectives. If I need them to surge forward and engage light objective holders from my opponent I use them for that and then use my summoning in turn 3 or so to bring in another unit to hold the objectives I left behind.

I use the mammoth on a flank to create a very strong flank attack. If I'm not using endless spells I'll put a beast of nurgle with him. Otherwise I have my points in endless spells, but the mammoth can trample anything on a flank.

The GUO sits in the middle with the blight kings and I move them where needed.


Nurgle Armies II - Battletome Bubonics @ 2018/07/29 02:37:05


Post by: Uldakh


That's cool to know on the mark's! still relatively new to nurgle and chaos, in general, wasn't sure how that worked. Will try it out next weekend.


Nurgle Armies II - Battletome Bubonics @ 2018/08/13 12:34:11


Post by: Sal4m4nd3r


Came in 5th/25 at a decent sizeed RTT in Ashburn Virginia over the weekend. Highly competetive pre/practice for NOVA event. Went 2-1. Two major wins and major loss. Won best painted!! People flipped for my for my new glottkin conversion!. Picture is a bit low quality but you get the idea!

1st Ironjaws
2nd Ironjaws
3rd Ironjaws
4th TZeentch (Kaleb)
5th Me

My List and probably my NOVA list:


The Glottkin (420)
- Lore of Malignance: Blades of Putrefaction

Harbinger of Decay (160)
- General
- Trait: Grandfather's Blessing
- Artefact: The Witherstave

Lord of Blights (140)
- Artefact: Rustfang

Gutrot Spume (140)

10 x Putrid Blightkings (320)

5 x Putrid Blightkings (160)

5 x Putrid Blightkings (160)

20 x Chaos Marauders (120)
- Axes & Shields
- Mark of Chaos: Nurgle

1 x Chaos Warshrine (160)

Blight Cyst (220)

Total: 2000 / 2000
Extra Command Points: 1
Wounds: 151

First game was against bcr. I mean it was honestly over by turn 2. I took first turn. Gutrot and 5 kings charged 3 mournfangs which we’re sitting on right objective. I killed one I think. Burned it. One stone horn diverted to help the mournfangs and when he did I knew I won. People get so tempted and take the bait. Sure gutot and those kings died after another 1-2 turns of combat but ok. I tied down that whole side of the broad with 300 points. And got vp’s. The Huskgard and the frostlord on stonehorn (different from the one that charged gutrot) charged maruaders and 10 kings. But with them rerolling 6s to hit and wound and the blightkings 4+/5++/6++ it was a grind for them. With some disease mortal wounds and rend in kings I got all three monsters. Summoned plague bois on weak objectives and burned em. Major win. But dudes...frostlord on stonehorn with an artefact where he can’t be rend or rustfanged...??! No modifiers to 3+ save... whoa. Thanks to maruaders for putrefying him though!!

Second was against kaleb Walters (NOVA 2016 and 2017 winner) and his tzeentch army. He had a huge block of enlightened, acolytes, kairos, loc. Focal points. Enlightened charged blightkings but tried to dance around them..keeping me from piling in to many...but forcing me to chase him or retreat. Very smart. I figured I just keep getting that 3” and hit with as many as I could. Frigging fold reality (spell to get d6 enlightened back - on a 1 they all disappear though) kept bringing them back. One time he did roll the 1!!!! But he Kairos’d that dice roll hahah. I managed to get a decent early lead. He came back to tie it up. Won priority on PIVITOL turn 4 to basically seal it for me. Glottkin got a clean charge in on kairos and killed him. Hard fought major win. Kaleb is such a masterful mauever/positioning player. No room for error. To be fair my dice rolls (particularly harbinger rolls and getting 6s on kings were kind of ridiculous)

Last game against Kaleb's brother, Scooter and his Ironjaws. 18 gore gruntas, gordrakk, 3 warchantas. Some battalion that lets them move 15” free first turn. Ok I get fleshy and blades on maruaders (arcane scenery ftw) so I decided to turtle..expecting a HUGE charge with his whole army. This is where I lost the game. While my plan worked, he won on VPs as I wasnt able to catch up. I thought I would be able to table him and then catch up on VPs. One of those was right. I tabled him but couldnt catch up on VPs...

He charged in 18 gruntas and goredrak. Lol I took it all. He killed 4/5 kings. And the maruaders...but 8 kings swung and got 8 sixes paired with rustfang and rerolling wounds from shrine...I wiped out an entire squad of piggies. It was friggin awesome. I eventually killed all piggies and goredrak (turn three I believe)..problem was his warchantas took objectives after piggies boxed me in my own deployment zone. I should have rushed forward to limit him locking me so far away from objectives. Major loss...even though he only got 120 kill points (marauders)

Overall I'm happy with the list! Its incredibly resilient with most damage having to go through 4+/5++/6++ and the maruaders potentially having 40 wounds.

I cant decide between the warshrine or just 5 more blightkings for the last 160. I am inclined to take the warshrine. RR all wounds on a big block of blightkings backed up by a rustfang equipped Lord of Blights and rend -1 (cyst) is INCREDIBLY potent. But more of a OP thing (blightkings) is good.. but lacks diversity. If I run into seraphon or nighthaunt thats the hard counter. Thoughts on this??


Nurgle Armies II - Battletome Bubonics @ 2018/08/13 22:43:33


Post by: NinthMusketeer


First off, great job and great conversion!

On to the questions, warshrine definitely. For one, the list simply does not need more blightkings. But more importantly the tournament meta is extremely heavy on mortal wounds, which are blightking's biggest weakness short of hit penalties, and the warshrine helps with that. Even with the harbinger getting all the mortal wound protection you can is going to be key (especially if he dies). Also re-rolling wound rolls is really strong with Nurgle given the abundance of 3+. The only thing I could see potentially changing is dropping the 10-man unit to 5 then using the points to get Chronomantic Cogs and leaving the remaining 100 for command points & in all likelyhood a triumph roll. This would add utility (also Glottkin with an extra spell & re-roll saves trollolol) but I am not very sure it would be worth losing the basic oomph of those blightkings. Maybe experiment if you can.

As a sidenote for almost anyone, Nurgle or no, is that if you go up against Seraphon (and they know what they are doing) you are probably going to lose regardless. So to focus listbuilding assuming you do not have to fight Seraphon may be better way to get good results depending on the proportion of Seraphon players you stand to encounter.


Nurgle Armies II - Battletome Bubonics @ 2018/10/23 20:46:22


Post by: ulfhednir86


Is the fecund rituculturalist battalion any good?
Also does the plague tree or revived plaguebearers take up points?
I'm new to. Aos


Nurgle Armies II - Battletome Bubonics @ 2018/10/23 22:57:19


Post by: NinthMusketeer


Summoning new stuff does not cost any points, as of 2nd edition.


Nurgle Armies II - Battletome Bubonics @ 2019/03/27 13:01:37


Post by: Sal4m4nd3r


bumping this thread. I recently went on a bit of Blood bowl binge. However, my last game of blood bowl re-invigorated my enthusiasm for age of sigmar HAH!

I did attend the NOVA open this past september and came in 3rd overall with a blight cyst list. Was nominated for best painted (top 10) but I had no illusions of grandeur I would win. It was just cool for Pete Foley and Vince Ventrellua to personally paint judge my army. What a thrill!

Real quick rundown.. as it was like 5 months ago and not very relevant. Went 4-1. 3 major wins, 1 minor win, 1 minor loss.

Glottkin with gift of contagion
Harbinger with witherstave, and grandfathers blessing
Lord of blights with rustfang
Gutrot

10 kings, 5 kings, 5kings, 20 marauders, warshrine, blightcyst.

Game 1. Knife to heat mission one. I won on turn three when my oppoenent moved off him home objective, I mirrorpooled Glottkin (18" teleport spell in hero phase), moved, then summoned 10 plaguebearers onto his objective. major win.

Game 2 was against my friend's skrye army. Places of arcane power. He nuked the harbinger, blocked objectives with clan rats. Glottkin failed both a mirrorpool cast and a 5" charge where either would have probably won me the game but such is life. major loss

Game three was against my friend deepkin eel list. Shifting objectives. My fleshy abundance-d, mystic shielded, with a Harbinger in range maruaders kicked ass and basically onwed the center of the board all game. Gutrot and his boys took one objective, marauders and warshrine held the middle and I ceded the third, hoping the prioirty objective would be mine with 2/3 in my control. Glotty rushed in and saved the day after volturnos and Eidollon beasted half my army on thier turn 3. Major Win

Game 4 against my friends (we had a big group go haha) LoN army. Duality. He made a vital mistake in deployment. He put vordrai b2b behind a unit of dogs, set-up sideways. So I moved and rand with marauders, and made the long charge on the dogs.. which locked vordrain in combat. Glotkin took objective. Ceded the other one. Held the Grimghasts in combat for a couple turns with 10 kings. Didnt even want to kill them, just hold them in place. Was killing enough to limit the damage to me..even if they did come back thats fine.

I offered him the minor win as I didnt think I could win. He said he wanted to go for the major. Vordrai and Glottkin were in combat with each other, but I did some significant damage to him with several -save debuffs and he was rerolling 6s to hit and wound. We rolled priority, I won, killed vordrai and took the minor win!

Game five was against... Ironjaws? I was surprised he did so well to make it to table 8 in game 5. Opponent was very nice guy. I killed his maw crusher turn one after he charged..me? with glott and 10 kings and rustfang nearby..? Game was over in 45 mins. Major win

Game 6 was againt LoN..with Nagash himself. I actually killed nagash!! A lucky vomit shooting attack from glottkin did 8 damage to him, and the blightkings with rend and a rustfang took care of the rest with a decent roll with lots of 6s. I forgot the mission. But after Nagash was gone it was over. Major win.




Automatically Appended Next Post:
With no desire to play lists with character and battalion bloat, Im working on this list. Molding and shaping it via RTTs looking forward to several GTs this year. Wife veto'd adepticon though :(

Glottkin with blades of putrefaction
gutrot
GUO with witherstave, grandfathers blessing, favoured poxes

10 kings, 5 kings, 5 kings, 5kings, 40 plague monks
1960/2000

Cogs OR +1cp??? cogs lets me go for alpha strike with monks and 10 blightkings outflanking. +1 cp lets me add attacks to monks and have an IP safety net. hmmmmm

or

Glottkin with blades of putrefaction
gutrot
Verminlord corrupter with witherstave (sword of judgement perhaps??? - 10 attacks on VLC), grandfathers blessing, and glorious afflictions

10 kings, 10 kings, 5 kings, 5kings, 40 marauders.

30 blightkings!!

Came in 2nd at a local RTT with the second list. but was mildly unimpressed. My average record for my opponents was 1-3 so not sure it was the greatest measuring stick. I think I like the first list better. Will update as I go.


Nurgle Armies II - Battletome Bubonics @ 2019/03/27 15:44:48


Post by: NinthMusketeer


No don't bump this! Then I'll have to UPDATE it! What have you done to me!?


Nurgle Armies II - Battletome Bubonics @ 2019/03/27 18:28:11


Post by: Sal4m4nd3r


I mean ..you don’t really have to! I just like to have a dedicated Nurgle list/tactics thread.

Any thoughts on either of those lists? My base list is Glottkin, gutrot, 40 monks, and 20 blightkings. (1440)

I’m thinking I have these "options":

1. GUO, 5 more kings and, cogs or a cp
2. Guo, plague furnace +40 points
3. Verminlord corrupter, plague furnace, +120 points for something.
4. Verminlord corrupter, 5 more kings plus 140 points for something

I’m leaning towards 1 or 4, more towards 4 with cogs.



Nurgle Armies II - Battletome Bubonics @ 2019/03/27 21:53:21


Post by: NinthMusketeer


4 with cogs. Corrupter is fantastic. Witherstave > anything else, and regardless sword of judgement is a bit too big of a "kill me!" sign to put on a model that is a glass cannon (relatively) in the army already. Plague furnace when you only have one unit of monks to buff is rather meh, and it will need to be near the monks to even move. 4 with cogs leaves room to bring shackles and still have an extra cp. And shackles is awesome.


Nurgle Armies II - Battletome Bubonics @ 2019/04/10 13:40:16


Post by: Sal4m4nd3r


 NinthMusketeer wrote:
4 with cogs. Corrupter is fantastic. Witherstave > anything else, and regardless sword of judgement is a bit too big of a "kill me!" sign to put on a model that is a glass cannon (relatively) in the army already. Plague furnace when you only have one unit of monks to buff is rather meh, and it will need to be near the monks to even move. 4 with cogs leaves room to bring shackles and still have an extra cp. And shackles is awesome.


Been getting my butt kicked with that last. Played gitz last night where a Mangler ripped apart a GUO in one turn on combat, got the double turn, then charged and killed Glottkin in one go. It was a bloodbath. Going to try this. The two CP allow me to use IP if I need to. Or if I got first, use both harbinger and Glott's command. AND IP or March command if I need. Laternatively I could drop the shackles and take like a sorcerer or herald with favored poxes. I do like the CP flexibility though. 192 wounds with 33% damage mitigation!!!!

Harbinger of Decay (160)
- General
- Trait: Grandfather's Blessing
- Artefact: The Witherstave

The Glottkin (420)
- Lore of Malignance: Blades of Putrefaction

Gutrot Spume (140)

10 x Putrid Blightkings (320)
10 x Putrid Blightkings (320)
5 x Putrid Blightkings (160)
5 x Putrid Blightkings (160)
40 x Chaos Marauders (200)
- Axes & Shields

Soulsnare Shackles (20)

Total: 1900 / 2000
Extra Command Points: 2
Wounds: 192


Nurgle Armies II - Battletome Bubonics @ 2019/04/10 16:25:14


Post by: NinthMusketeer


TBF you shouldn't ever evaluate the performance of a list in a game where you got double-turned round 1-2 or 2-3


Nurgle Armies II - Battletome Bubonics @ 2019/04/10 19:58:17


Post by: Sal4m4nd3r


The GUO adds a great buff (+3 movement) but the potential it provides (alpha strike) isnt enough of an alpha strike to build around. He is a great caster to, but while plague wind, glorious afflictions and favored poxes are nice, they dont synergize with my build enough to justify his 340 price tag. Especially when I have Glotty in there soaking up 420 points. And I 100% refuse to remove him from my list. So If those true conditions are "true" the monks strength (glass cannon that deletes a unit then dies) become less impactful. Not only was the ability to fly across the board not as reliable by removing GUO, but it was to much focus on building around the monks which would wipe something then die and leave me with fewer options.

So the maruaders being good at everything (can be insanely durable and a mortal wound factory) is more valuable to me then the monks being a fething blender.

I did get ADDICTED to the +3 to charge (cogs and musician) on ten kings outflanking though. That was FUN,


Nurgle Armies II - Battletome Bubonics @ 2019/04/11 00:39:28


Post by: NinthMusketeer


I wouldn't use them for alpha strike, I would keep monks back until the enemy is engaged with the tough stuff then sweep the flank. Dagger/stave monks with the Glottkin buff are rocking 5(!) attacks each. For a 6-point model that is a hell of a punch. But marauders kick ass too, its a matter of what you want out of the list.


Nurgle Armies II - Battletome Bubonics @ 2019/05/06 12:50:00


Post by: Sal4m4nd3r


Ok so check this out. Take a rotbringer sorcerer or festus. Take another caster as well, doesnt have to be rotbringer.

First sorcerer casts balewind.

Second casts umbrel spell portal. First portal goes right next to balewind, second 18" up from that as far as possible and as close as possible to the opponents largest brick of infantry.

First sorcerer (on balewind), using his second cast, now casts Rancid visitations through the spell portal. Now since range and visibility is measured from the second portal, AND balewind increases the range to 9" (from 3") you can delete a unit of one wound models from the board. Even at 24" away, the 18" + 9" is enough to be able to reach a block of intantry on the front line. Plus if your sorcerer is on the front line, the balewind cant be abused to be set-up in "no mans land" in front of the deployment line, adding about an extra 5"

Successful rolls of a 6+,5+,6+ without being unbinded (43% of all three going through with no unbind attempts) ..essentially turns a rotbringer sorcerer into fething Thanos.


Thoughts?


Nurgle Armies II - Battletome Bubonics @ 2019/05/06 16:55:32


Post by: NinthMusketeer


I'd have to dig it up, but pretty sure that extending spell range only affects the first number. So you could pick a unit, say, 18" away and that unit would still only take one mortal wound for each model within 3" of the caster. Think about it this way; the range is the measurement to see if a unit is affected by a spell, this is modified by the likes of balewind. The effect is what happens to a unit hit by the spell. The effect may include a range, but that is still seperate.


Nurgle Armies II - Battletome Bubonics @ 2019/05/06 20:07:43


Post by: Sal4m4nd3r


Relevant FAQ from page 3 of the CORE RULES FAQ
Q: Sometimes a spell will have an area of effect (e.g. all models from a unit that are within 18" of the caster, or all models within 3" of a point on the battlefield that is within 24" of the caster). If an ability increases the range of the spell, is the size of this area of effect increased by the same amount as the range is increased?

A: If the area of effect is measured from the caster, yes. If the area of effect is measured from a point on the battlefield, no – the ability will increase the range to the point on the battlefield instead. To carry on your example, if an ability increased the range of a spell by 6", then in the first case the spell would affect all the models from the unit that were within 24" of the caster instead of 18", while in the second case the range of the point on the battlefield would be 30" instead of 24" but the spell would still only affect models within 3" of that point. Note that if area of effect is measured from a point on the battlefield, and that point is ‘anywhere on the battlefield’, then an ability that increases the range will have no effect on that spell.

Umbral Spellportal
Arcane Passage: If a Wizard successfully casts a spell while they are within 1" of an Umbral Spellportal model, the range and visibility of the spell can be measured from the other Umbral Spellportal model from this endless spell.

Balewind Vortex
Arcane Invigoration: A Wizard on a Balewind Vortex can attempt to cast an additional spell in each of their hero phases (including the turn in which the Summon Balewind Vortex spell was cast), and you can add 6" to the range of any spells that the Wizard casts.

Screenshot of the spell from Maggotkin battletome




Nurgle Armies II - Battletome Bubonics @ 2019/05/07 15:54:45


Post by: NinthMusketeer


Yeah looks like it would work then, good find!