105886
Post by: Wunzlez
Though I'm just adding my load of salt and continuing the argument, let's take a different approach to the concept of open play. That is if someone hasn't already pointed this out over the 10 pages so far.
And that is to ask the question: why did they feel the need to officially outline a method of play that is so intrinsic to human nature that it should never have needed to be outlined in the first place?
Open play is the most simple and imaginative form of playing, it's what children do naturally all the time. To take arbitrary objects and environments and create a temporary space of entertainment and exploration using whatever is to hand.
I think, for once, I feel for GW as a faceless organisation made up of face-filled people. That they felt the need to enshrine such an unnecessary definition of play tells me a great deal about the entrenched community of 40k players.
Nothing was stopping anyone playing that way before. I think the issue is not that people want a competitive game with efficient choices, that's a perfectly legitimate way to engage with a game.
However, I think that people desire the competitive equivalent of high art, in a game with far too many variables for that to ever be realised. This is the fast food parable of the wargaming scene and I think many want it to be fine-dining; important, pompous & serious.
Too few rules is chaos and too many is a stifling and stagnant Imperium. I think there is a vague middle that exists, which can also work, but it requires the community to function like one, with people actually agreeing on things in a social manner. There was no issue with this in the past and there isn't too much issue doing it in other games in the present (at least where the same mentality hasn't spilled over from 40k and infected it). Despite all our abstract legislation, day to day life remains flowing and motion-filled, not static, with exceptions and work-arounds.
You can't remove that element without removing people.
And yet the collective cry of sunken-cost fallacy is taken up every edition: "Oh please big daddy GW, please make my choices and investment justified!".
Unfortunately, until this unsatisfying reality is taken on board, nothing will change.
Put that in your cognitive-dissonance and dwell on it.
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Post by: Karol
Open play is the most simple and imaginative form of playing, it's what children do naturally all the time. To take arbitrary objects and environments and create a temporary space of entertainment and exploration using whatever is to hand.
I don't know when was the last time you were a child, but here, if you break rules, no one is going to play with you. All games and how you play are played the same way they were played by people before. All the rules who can play with who, who decied what is going to be played is set in stone. The closest to an option to changing the play rules is going home and playing alone. And God help someone, if he, or worse she, thinks that they can play any game by their own rules. That is a good way to end up being ignored at best and bullied at all other times.
4042
Post by: Da Boss
To be fair, GW have also encouraged this approach with rules on "official" models and so on trying to restrict what people use in their game, and their "no model, no rules" policy of recent years.
105886
Post by: Wunzlez
Karol wrote:Open play is the most simple and imaginative form of playing, it's what children do naturally all the time. To take arbitrary objects and environments and create a temporary space of entertainment and exploration using whatever is to hand.
I don't know when was the last time you were a child, but here, if you break rules, no one is going to play with you. All games and how you play are played the same way they were played by people before. All the rules who can play with who, who decied what is going to be played is set in stone. The closest to an option to changing the play rules is going home and playing alone. And God help someone, if he, or worse she, thinks that they can play any game by their own rules. That is a good way to end up being ignored at best and bullied at all other times.
You are misunderstanding me. All games have no rules until they are refined through experiment, discussion, agreement, etc..
I probably didn't spell it out in the purely literal terms required to make the point though, because my argument is a bit flakey in an environment of cut and dry like dakka, so my mistake. What I meant is that the slap/dash method of exploration play is closest to what I think the idea behind open play is.
I understand that there is a set series of rules in place regarding usage of units and their stats, but there isn't really a need for open play as a set concept.
There is also no reason why two or more people cannot get together to just discuss their own set of rules or ways of playing. I don't know where breaking rules comes into it.
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Post by: auticus
It has been deeply entrenched for years and years that you shalt not deviate from "real 40k" by the community.
GW is finally nodding to this entrenchment by "legitimizing" open and narrative play as also being "real 40K".
Was it necessary? It depends on you and your community. For me, creating an open and narrative play as being a legit "real way to play" (of course we could play this way anyway) made breakthrough in getting others to either participate, or at the very least stop harassing people who played in that way as not playing "real 40k".
It made it more welcoming, at least psychologically, for a lot of people.
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Post by: Stormonu
Sherrypie wrote: Da Boss wrote: BaconCatBug wrote: flandarz wrote:I think that GW should have taken a page from WotC with their rulebook and included a passage similar to this one: "the rules that follow are meant to be guidelines to ensure all players have a basic understanding of the game. However, your group may decide to deviate from the rules printed here, and that is perfectly fine. The important part is that everyone has a good time." Then maybe include some sidebars with some example "alternative rules". I believe a good tabletop game gives you the framework you need to play, while also allowing you the leeway to adapt it to fit your group's playstyle. It's why 40k RAW vs RAI always seem so intense; because the ruleset is so rigid in what you can and cannot do. It's why so many people deviate from the ruleset already. It's just not flexible enough (or well written enough) to fit every single group's idea of the ideal 40k experience.
If I wanted to play a wishy-washy overpriced roleplaying game, I'd play a wishy-washy overpriced roleplaying game instead of a poorly written overpriced "wargame".
You wouldn't have that clause in Chess, so why have it in 40k? The entire point of a wargame is to pit two armies against each other and utilise the rule system to achieve a win state.
To be fair, there is a strong tradition of adjudication and games masters going back to the Prussian Kriegspiel, one of the first close to modern non chess Wargames, that GW games owe plenty to in terms of design paradigm.
Lots of old school wargamers play with a games master who makes those sorts of calls, to keep the simulation realistic and prevent unreal outcomes. Dungeons and Dragons evolved from this sort of play.
I tend to agree that GW is not selling that sort of product really, but I think a lot of the designers really WISH they were. I wish they would go all the way one way or another, it would make for a better game. But they are trying for mass appeal, which means slightly disappointing a lot of us out on the fringes.
There is still a strong, if not exactly mainstream, culture of that type of play in the roleplaying world. OSR (Old School Reneissance) enthusiasts are very active in keeping that style alive and creating excellent products that grab industry awards from broader mass appeal games many years running. Same applies somewhat to the miniature world beyond the obvious player overlap, as the Oldhammer movement seems to be doing pretty well too. The "gamesmaster as a referee" culture might be less systematic there than it is among the OSR folks, but same principles are very much in effect when games are actually played.
It is somewhat tragic that the current GW style isn't grungy enough to promote that style properly, but damn if I wouldn't be amused if they released a 3rd edition ( WHFB) style guide for more Kriegspiel-y gaming (that isn't the utterly unplayable horror that was Inquisitor. Cool concept and 150% full of awesome inspiration, failed miserably as an actually playable system  )
Rogue Trader (the1st version of 40K) had a requirement for a GM to run the game. As you can guess, it got dropped pretty quickly as the community was far more interested in a direct head-to-head game without the need of a 3rd party to officiate.
People want uniform rules so they know what to expect. But they aren’t against customizing the rules for themselves - so long as they can expect others will be open to their modifications. It’s why we have house rules like getting money when landing on Free Parking in Monopoly.
We just all wish that our house rules were incorporated into the ruleset. Problem is, a lot of people have their own idea of what the proper rules SHOULD be.
I’m lucky enough that my primary opponent for the games I play generally agrees with me about the house rules we use. And that is all I care about - we play the way we want, GW be damned.
Unfortunately, not everyone has that luxury, and there’s been enough bad experiences that most club “house rules” never pass on beyond that group. Which is unfortunate, people should be free to play the way THEY want to, and not be shamed otherwise.
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Post by: Warptide
I love the simplification of the ruleset, though I think GW did go a little bit overboard in some areas. I wish the optional terrain rules were just in the mandatory ruleset.
I like the return of the old-school psychic phase, as opposed to flipping a bunch of coins in 6th and 7th. The banishment of wound allocation removing closest models is a blessing. Overall despite shooting, assault seems very strong in this edition due to rerolling charge ranges, changes to who can fight, and tying up shooty units. The changes to armor penetration has been an interesting change as well. I don't mind it since my marines generally save like firewarriors anyway!
It just feels like a return to the classic game as much as I could hope for. I am not a huge fan of stratagems, but I much prefer them to the free detachment rules some armies got. The pervasiveness of aura buffs on characters also seems a little lazy.
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Post by: Just Tony
Warptide wrote:It just feels like a return to the classic game as much as I could hope for.
And this is what keeps me from playing the set. It basically seems like everything I disliked about 2nd Ed. filtered through AOS, and that's not the game I want to play.
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Post by: Blndmage
Karol wrote:And God help someone, if he, or worse she, thinks that they can play any game by their own rules. That is a good way to end up being ignored at best and bullied at all other times.
Can you explain what you meet here, especially the bolded section?
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Post by: Peregrine
Blndmage wrote:Karol wrote:And God help someone, if he, or worse she, thinks that they can play any game by their own rules. That is a good way to end up being ignored at best and bullied at all other times.
Can you explain what you meet here, especially the bolded section?
This is Karol, who apparently lives in a dystopian future Poland where violence is the first, second, and only answer to every conceivable problem. Presumably women are expected to show complete obedience to men and one should not think about their fate should they not comply.
120227
Post by: Karol
Wunzlez wrote:
There is also no reason why two or more people cannot get together to just discuss their own set of rules or ways of playing. I don't know where breaking rules comes into it.
I have never seen a game where a new person joining didn't enter a world where all rules were already set to be honest. And while changing is possible it is mostly done on a social status level. Of course if your the one who is the owner of the gaming consol, you can decide that X is not going to get his turn playing and Y gets to play twice etc But that is like saying that rules changing is good when you have good social standing, and probably a ton of friends to influence other people. It does absolutly nothing for someone who does not have that or can't generate enough preasure on others. Someone can say they want to play open, or without this or that type of unit, at best they are just going to end up owning an army no one is going to play against. And not playing at all with something you paid for, is worse then playing and even having a bad time.
Can you explain what you meet here, especially the bolded section?
The little expiriance I have with social interaction between sexs, is that with guys the worse normal thing that can happen is that two guys go and clear the problem by beating each other up. Then the problem is non existant after two or three weeks. Girls seem to be a lot less physical, but they hold grudges against each other for years. That is why in my opinion it is way worse to be girl and try to be different then a boy. When your a boy you at least can be big or stronger then most people, if you train. As a girl if your different, strenght does not help at all. Plus it is much harder to punish. When we beat each other up in middle school, a teacher or parents saw it imidietly. When in 7th class we were told that the bullying of a girl has to stop, all the boys in my class had their jaws drop out, they fell out totaly when our school director and the trainer told that it has been going on for a year. Was the first time I noticed that the difference between sexs is substential, because non of us could imagine why could anyone be angry at someone else, save for killing a member of the family or something crazy like that. And the oddest thing was that when we asked a guy from our class who was going steady, if he knew something, he told us that other girls thought that the bullied girl had too good marks and was doing too good at trainings.
This is Karol, who apparently lives in a dystopian future Poland where violence is the first, second, and only answer to every conceivable problem. Presumably women are expected to show complete obedience to men and one should not think about their fate should they not comply.
Am not sure where you get those ideas. From my expiriance, it is impossible for a boy to bully a girl. If he tries, she goes to teachers, trainers or parents, and on the same day you could be kicked out of school, baned from any events which is worse then being kicked out etc. Girls on the other hand can more or less do what they want., most of the time you can't prove anything, and even if you can, the teachers and trainers will just tell you to suck it up.
93221
Post by: Lance845
Wunzlez wrote:Though I'm just adding my load of salt and continuing the argument, let's take a different approach to the concept of open play. That is if someone hasn't already pointed this out over the 10 pages so far. And that is to ask the question: why did they feel the need to officially outline a method of play that is so intrinsic to human nature that it should never have needed to be outlined in the first place? Open play is the most simple and imaginative form of playing, it's what children do naturally all the time. To take arbitrary objects and environments and create a temporary space of entertainment and exploration using whatever is to hand. I think, for once, I feel for GW as a faceless organisation made up of face-filled people. That they felt the need to enshrine such an unnecessary definition of play tells me a great deal about the entrenched community of 40k players. Nothing was stopping anyone playing that way before. I think the issue is not that people want a competitive game with efficient choices, that's a perfectly legitimate way to engage with a game. However, I think that people desire the competitive equivalent of high art, in a game with far too many variables for that to ever be realised. This is the fast food parable of the wargaming scene and I think many want it to be fine-dining; important, pompous & serious. Too few rules is chaos and too many is a stifling and stagnant Imperium. I think there is a vague middle that exists, which can also work, but it requires the community to function like one, with people actually agreeing on things in a social manner. There was no issue with this in the past and there isn't too much issue doing it in other games in the present (at least where the same mentality hasn't spilled over from 40k and infected it). Despite all our abstract legislation, day to day life remains flowing and motion-filled, not static, with exceptions and work-arounds. You can't remove that element without removing people. And yet the collective cry of sunken-cost fallacy is taken up every edition: "Oh please big daddy GW, please make my choices and investment justified!". Unfortunately, until this unsatisfying reality is taken on board, nothing will change. Put that in your cognitive-dissonance and dwell on it. I more or less agree with you. People play how they want to play and always have. The fact that they made that a type of play and called it open is not in and of itself a bad thing. As mentioned above by another poster they made it "real 40k". The issue comes in when what people REALLY want is a single unified good set of rules. If 8th released with only matched as the only set of rules people would still tweak them, make up new terrain rules, missions etc etc... They would still play open but have no other name to call it. But because they gave it 3 different names people flocked towards the most codified set of rules because it provided the most structure. Even when they break away from that structure they still want it. If the game released with only open and then a variety of plug and play advanced rules options there would be no argument. People would just pick "cities of death, these terrain rules, points and detachments, psychic focus. Cool?" And they would play. On the surface it was a good move. Practically it just built more walls even when those walls mean nothing. Its never actually any different and what you decide to call it is more or less meaningless but people still get so worked up about it. I kind of hope the next edition is a slightly structured version of open with modular advanced rules that dont suck.
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Post by: Crimson Devil
Blndmage wrote:Karol wrote:And God help someone, if he, or worse she, thinks that they can play any game by their own rules. That is a good way to end up being ignored at best and bullied at all other times.
Can you explain what you meet here, especially the bolded section?
Karol is 12 or something like that, so his understanding of women is skewed.
79868
Post by: Tokhuah
Stratagems and Command Points are a huge drag on the game. The worst part about GW is their game design methodology. Instead of reworking what they have already developed, learning from past mistakes, making incremental changes, they instead effectively designed a new game and give models completely different abilities. To top it off GW maintains no consistency in their templating of abilities just to provide that extra bit of fluff in the rules, where clarity should be prioritized above confusion. Great models with lower than average game design. If you must play anything GW you should stick to Kill Team. It is probably the best GW has ever done on the game design level, and for that it gets a 6/10.
93221
Post by: Lance845
Karol wrote: Wunzlez wrote:
There is also no reason why two or more people cannot get together to just discuss their own set of rules or ways of playing. I don't know where breaking rules comes into it.
I have never seen a game where a new person joining didn't enter a world where all rules were already set to be honest. And while changing is possible it is mostly done on a social status level. Of course if your the one who is the owner of the gaming consol, you can decide that X is not going to get his turn playing and Y gets to play twice etc But that is like saying that rules changing is good when you have good social standing, and probably a ton of friends to influence other people. It does absolutly nothing for someone who does not have that or can't generate enough preasure on others. Someone can say they want to play open, or without this or that type of unit, at best they are just going to end up owning an army no one is going to play against. And not playing at all with something you paid for, is worse then playing and even having a bad time.
Can you explain what you meet here, especially the bolded section?
The little expiriance I have with social interaction between sexs, is that with guys the worse normal thing that can happen is that two guys go and clear the problem by beating each other up. Then the problem is non existant after two or three weeks. Girls seem to be a lot less physical, but they hold grudges against each other for years. That is why in my opinion it is way worse to be girl and try to be different then a boy. When your a boy you at least can be big or stronger then most people, if you train. As a girl if your different, strenght does not help at all. Plus it is much harder to punish. When we beat each other up in middle school, a teacher or parents saw it imidietly. When in 7th class we were told that the bullying of a girl has to stop, all the boys in my class had their jaws drop out, they fell out totaly when our school director and the trainer told that it has been going on for a year. Was the first time I noticed that the difference between sexs is substential, because non of us could imagine why could anyone be angry at someone else, save for killing a member of the family or something crazy like that. And the oddest thing was that when we asked a guy from our class who was going steady, if he knew something, he told us that other girls thought that the bullied girl had too good marks and was doing too good at trainings.
This is Karol, who apparently lives in a dystopian future Poland where violence is the first, second, and only answer to every conceivable problem. Presumably women are expected to show complete obedience to men and one should not think about their fate should they not comply.
Am not sure where you get those ideas. From my expiriance, it is impossible for a boy to bully a girl. If he tries, she goes to teachers, trainers or parents, and on the same day you could be kicked out of school, baned from any events which is worse then being kicked out etc. Girls on the other hand can more or less do what they want., most of the time you can't prove anything, and even if you can, the teachers and trainers will just tell you to suck it up.
Wow.... like... I want to respond to parts of this.. but I don't even know where to start.
I am going to dodge the bullet of all your misogyny and just address this part.
And not playing at all with something you paid for, is worse then playing and even having a bad time.
Thats insane. Not playing is at worst a neutral time. A bad time sucks. I would never do anything to have a bad time.
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Post by: ERJAK
Peregrine wrote: Blndmage wrote:Karol wrote:And God help someone, if he, or worse she, thinks that they can play any game by their own rules. That is a good way to end up being ignored at best and bullied at all other times.
Can you explain what you meet here, especially the bolded section?
This is Karol, who apparently lives in a dystopian future Poland where violence is the first, second, and only answer to every conceivable problem. Presumably women are expected to show complete obedience to men and one should not think about their fate should they not comply.
And this is Peregrine, who lives, at least from the neck up, somewhere very, very dark where he refuses to acknowledge certain things that don't cater to his worldview.
In this case, the fact that females, even very young females, are judged more harshly for non-conformative behavoir in most societies. And that situations where a female 'player' bucks the norm might be reacted to in a more intense manner than the same from a male player. Automatically Appended Next Post: Crimson Devil wrote: Blndmage wrote:Karol wrote:And God help someone, if he, or worse she, thinks that they can play any game by their own rules. That is a good way to end up being ignored at best and bullied at all other times.
Can you explain what you meet here, especially the bolded section?
Karol is 12 or something like that, so his understanding of women is skewed.
Wow, the absolute most classic passive aggressive whiny internet poster move of accusing someone who disagrees with you of being an adolescent. I'd give you points for the complete lack of originality if it wasn't also pathetically asinine.
All Karol is suggesting is that woman who buck the norm are more likely to be judged more harshly than men who do, which is absolutely true. It's not guaranteed to happen and the degree isn't always particularly meaningful but it is something women deal with when trying to 'go their own way' as it were.
Taking 5 seconds to parse that out was all you needed to do but you chose to go full 'stereotypical guy on a gaming forum' instead.
63000
Post by: Peregrine
Perhaps before embarrassing yourself here you should read some of the things Karol has posted? Such as the supposed fact that "concede this tournament game to me or I beat you up" is a regular occurrence and just part of life, smashing your opponent's army to force them to drop out of a tournament is ok, etc? We're criticizing him because he's demonstrating a complete lack of understanding of social interactions beyond thuggish Darwinism.
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Post by: Lance845
ERJAK wrote: Peregrine wrote: Blndmage wrote:Karol wrote:And God help someone, if he, or worse she, thinks that they can play any game by their own rules. That is a good way to end up being ignored at best and bullied at all other times.
Can you explain what you meet here, especially the bolded section?
This is Karol, who apparently lives in a dystopian future Poland where violence is the first, second, and only answer to every conceivable problem. Presumably women are expected to show complete obedience to men and one should not think about their fate should they not comply.
And this is Peregrine, who lives, at least from the neck up, somewhere very, very dark where he refuses to acknowledge certain things that don't cater to his worldview.
In this case, the fact that females, even very young females, are judged more harshly for non-conformative behavoir in most societies. And that situations where a female 'player' bucks the norm might be reacted to in a more intense manner than the same from a male player.
Peregrine's a chick.
Foot, may I introduce you to mouth?
92012
Post by: Argive
Well this conversation has taken a very strange turn..
@karol- I don't mean to be rude by asking, but how old are you?
63000
Post by: Peregrine
Lance845 wrote:Its never actually any different and what you decide to call it is more or less meaningless but people still get so worked up about it.
And here is where you fail to even understand the problem we're objecting to, which is probably why you keep posting your RAW arguments. It's not just a name, the three ways to play are meaningfully different and open play is not just "anything that isn't strictly BCB-level RAW". And people are upset that GW is trying to push an unstructured mess of a game as a legitimate "way to play", with the obvious sales motive of getting people to buy stuff that wouldn't fit into a normal army. It devalues the rules structure that produces an enjoyable game for both players so that a GW store employee can tell a kid "spend your birthday money on the new space marine box, you can just do open play and use them with your tyranids". And even worse than open play being a cynical cash grab is the thought that GW's rule authors might be incompetent enough to genuinely think that it's a good thing for the game.
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Post by: Lance845
Peregrine wrote: Lance845 wrote:Its never actually any different and what you decide to call it is more or less meaningless but people still get so worked up about it. And here is where you fail to even understand the problem we're objecting to, which is probably why you keep posting your RAW arguments. It's not just a name, the three ways to play are meaningfully different I agree that the 3 ways to play are "meaningfully different" in that they each have different sets of permissions and rules. I would have preferred a MORE meaningfully different "3-ways to play" but this is what we got. and open play is not just "anything that isn't strictly BCB-level RAW". And people are upset that GW is trying to push an unstructured mess of a game as a legitimate "way to play", with the obvious sales motive of getting people to buy stuff that wouldn't fit into a normal army. I take umbrage with your entitlement in respect to a "legitimate" way to play. Anyone who puts there stuff down and plays a game is legitimately playing. I know you think elitism is a good thing from past conversations. You and I will never agree on your elitist values. You have no place telling others what is and is not a legitimate way to play. It devalues the rules structure that produces an enjoyable game for both players so that a GW store employee can tell a kid "spend your birthday money on the new space marine box, you can just do open play and use them with your tyranids". And even worse than open play being a cynical cash grab is the thought that GW's rule authors might be incompetent enough to genuinely think that it's a good thing for the game. I get the very shallow and narrow view you have of open. But that is not ALL that open is because open can be anything. Including 99% matched. You don't have play open by saying there are no rules. And the way you react to the very concept of open is basically just catastrophising. You can play a very strict and very competitive version of the game in open. More strict and more competitive then matched because matched has lots of problems from GWs crap rules writing. If you decide to do things to fix GWs gak rules and adjust and tweak the game to suit your preferences then it's open and you're just playing the game as you enjoy it most. More power to you. Call it what it is.
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Post by: flandarz
I think the main argument isn't that they aren't playing the book definition of Open Play, but rather that they're playing the real-world definition of Matched Play. As was pointed out, when you say "Open Play" or "Matched Play", both players will have certain expectations of what the game will entail, which will probably not align with the exact wording in the book. But their expectations will probably be similar with each other, and that's what matters.
63000
Post by: Peregrine
Lance845 wrote:I take umbrage with your entitlement in respect to a "legitimate" way to play. Anyone who puts there stuff down and plays a game is legitimately playing. I know you think elitism is a good thing from past conversations. You and I will never agree on your elitist values. You have no place telling others what is and is not a legitimate way to play.
I absolutely have a right to say that someone putting models on the table and making gun noises is playing with 40k toys but is not playing a game of 40k. And I absolutely have a right to point out that the "just do whatever, rules don't matter" attitude is extremely damaging to the game and in the long run leads to less enjoyable games for most people.
But that is not ALL that open is because open can be anything. Including 99% matched.
Again, it really can't. Stop obsessing over RAW labels and look at the attitudes involved. A game that is 99% matched play is just matched play.
And the way you react to the very concept of open is basically just catastrophising.
No, it's going along with the concept of open play as GW presents it: ignore the faction restrictions, ignore point values or balance in army sizes, and just throw whatever models you want on the table. The fact that they later note that you can use some of these restrictions if you want does not change the fact that the sole reason for open play to exist is to ignore them. If it's not about doing those "catastrophising" things then why does open play exist at all? Previous editions has no problem accommodating minor house rules without creating an entirely separate "way to play", so why is it suddenly necessary in 8th?
Call it what it is.
Ok, fine. It's matched play with a variant rule set.
Automatically Appended Next Post:
flandarz wrote:I think the main argument isn't that they aren't playing the book definition of Open Play, but rather that they're playing the real-world definition of Matched Play. As was pointed out, when you say "Open Play" or "Matched Play", both players will have certain expectations of what the game will entail, which will probably not align with the exact wording in the book. But their expectations will probably be similar with each other, and that's what matters.
Exactly. Player expectations matter, and nobody cares if those expectations don't perfectly align with BCB-level RAW. Matched play with added house rules intended to achieve the goals of matched play (competitive balance, ability to have random pickup games, etc) is still matched play, just like nobody in previous editions thought that "hey, let's clarify this ambiguous rule" meant that they were creating an entirely new way to play the game.
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Post by: Lance845
flandarz wrote:I think the main argument isn't that they aren't playing the book definition of Open Play, but rather that they're playing the real-world definition of Matched Play. As was pointed out, when you say "Open Play" or "Matched Play", both players will have certain expectations of what the game will entail, which will probably not align with the exact wording in the book. But their expectations will probably be similar with each other, and that's what matters. And that guy over there will have expectations, and that guy over there will have expectations, and those people over there will have other expectations, and any new person who doesn't read or know about Dakka and picks up a BRB and reads it is going to have the only centralized and definitive definition of the terms that exists around the entire world regardless of community. I don't care how some people decide to use the terms. Even if some people in actuality amounts to most people (which is just conjecture), I still don't care. Because you cannot expect ALL people to run off something other than the official definition. "Probably be similar" is still a bunch of local community hot nonsense. Meanwhile in the real world they are playing Open. The problem, here, is the disconnect between peoples expectations of Open and the reality of what it's capable of. Coupled with the elitism of some pushing a narrative that furthers that disconnect. Automatically Appended Next Post: Peregrine wrote: No, it's going along with the concept of open play as GW presents it: ignore the faction restrictions, ignore point values or balance in army sizes, and just throw whatever models you want on the table. The fact that they later note that you can use some of these restrictions if you want does not change the fact that the sole reason for open play to exist is to ignore them. Did you miss the part in matched play where it does not require points? You can play matched by agreeing to a certain number of units. It doesn't even need to be balanced by power level. If it's not about doing those "catastrophising" things then why does open play exist at all? Previous editions has no problem accommodating minor house rules without creating an entirely separate "way to play", so why is it suddenly necessary in 8th? Cause GW sucks ass at writing rules so they decided to try to suck ass at writing them in all new ways this edition? Do you expect an answer from me about why GW does all the baffling gak they do? GW sucks. This edition, they seem to have sucked in a way that pushes your particular buttons.
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Post by: Peregrine
Lance845 wrote:And that guy over there will have expectations, and that guy over there will have expectations, and those people over there will have other expectations, and any new person who doesn't read or know about Dakka and picks up a BRB and reads it is going to have the only centralized and definitive definition of the terms that exists around the entire world regardless of community.
You're again looking at this in black and white terms. That player over there may have slightly different expectations about what matched play means, but even if they disagree over whether matched play should use the ITC terrain rules to improve its ability to achieve the matched play goals they still agree on how matched play is functioning in broad terms. Those minor disagreements can be quickly sorted out because the vast majority of their expectations are the same. On the other hand, a player who claims that adding the ITC terrain rules to a matched play game makes it "open play" and puts up an invitation for an open play game is going to have some very substantial disagreements with someone who shows up with a random mix of 5000 points of orks and space marines and tyranids against that 2000 point ITC list.
Because you cannot expect ALL people to run off something other than the official definition.
Of course not. But the fact that BCB does not understand anything but strict RAW (or, hopefully, pretends not to for the sake of entertainment) is not relevant. The vast majority of people understand how the terms are being used in the real world and would not consider "matched play, but with the ITC terrain rules" to be an open play game.
Meanwhile in the real world they are playing Open.
If all of these people, playing virtually every game of 40k that ever happens, are playing open play then what exactly is the reason for the other two types to exist? The fact that matched play exists implies that a non-trivial number of matched play games are played, and your definition makes this impossible. Mine, on the other hand, creates useful separation where all three categories have a non-trivial number of games in them and the attitudes involved in each category are both consistent and distinct from the other two.
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Post by: flandarz
Maybe they will have different expectations, but I think they'll be similar enough that any discrepancies can be worked out in-game. Of course, I base this off of the responses in this thread, where it seems you are the lone person with differing expectations than everyone else. For example, if I tell you we'll have a Matched Play game, you'll build an army for Matched Play. If we then decide to play an ITC mission, but continue to use the other Matched Play rules, then we may have moved to Open Play, but we don't have to, say, make army adjustments, or really do anything in order to make the shift.
On the other hand, if we decide to play Open Play, and we build a "anything goes" army, we can't just shift back to Matched Play without a drastic overhaul of what we built. This seems to be what everyone is arguing with you about. The real-world definitions and expectations versus the book definitions and expectations. Even a brand new player, going just by the book, is going to be able to build for Matched Play and play ITC missions with little to no cognitive dissonance.
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Post by: Peregrine
Lance845 wrote:Did you miss the part in matched play where it does not require points? You can play matched by agreeing to a certain number of units. It doesn't even need to be balanced by power level.
And in the real world everyone understands that a single 5-man tactical squad and a warlord titan are not equivalent even though both of them are "one unit", so nobody plays with the number of units as the army construction limit. Even a new player equipped with nothing but the rulebook and their codex is going to find this immediately obvious and discard the idea of balancing by unit count. GW making a token statement about "do whatever you want guys" does not change the fact that in the real world that is not how the game is played.
Cause GW sucks ass at writing rules so they decided to try to suck ass at writing them in all new ways this edition? Do you expect an answer from me about why GW does all the baffling gak they do? GW sucks. This edition, they seem to have sucked in a way that pushes your particular buttons.
Sorry, but resorting to " GW sucks and did this just to be stupid" is an extremely weak argument when there is a much better one that involves making comprehensible, if IMO poor, decisions. If you abandon the absurd RAW nitpicking you will see that open play is distinct from matched play with minor house rules and GW has a reason for making that separation: keeping the majority of players happy by continuing to use the structure of matched/narrative play while also being able to use "buy these space marines for your tyranid army" as a sales tactic in their retail stores.
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Post by: Lance845
Peregrine wrote: Lance845 wrote:And that guy over there will have expectations, and that guy over there will have expectations, and those people over there will have other expectations, and any new person who doesn't read or know about Dakka and picks up a BRB and reads it is going to have the only centralized and definitive definition of the terms that exists around the entire world regardless of community.
You're again looking at this in black and white terms. That player over there may have slightly different expectations about what matched play means, but even if they disagree over whether matched play should use the ITC terrain rules to improve its ability to achieve the matched play goals they still agree on how matched play is functioning in broad terms. Those minor disagreements can be quickly sorted out because the vast majority of their expectations are the same. On the other hand, a player who claims that adding the ITC terrain rules to a matched play game makes it "open play" and puts up an invitation for an open play game is going to have some very substantial disagreements with someone who shows up with a random mix of 5000 points of orks and space marines and tyranids against that 2000 point ITC list.
Because you cannot expect ALL people to run off something other than the official definition.
Of course not. But the fact that BCB does not understand anything but strict RAW (or, hopefully, pretends not to for the sake of entertainment) is not relevant. The vast majority of people understand how the terms are being used in the real world and would not consider "matched play, but with the ITC terrain rules" to be an open play game.
Meanwhile in the real world they are playing Open.
If all of these people, playing virtually every game of 40k that ever happens, are playing open play then what exactly is the reason for the other two types to exist? The fact that matched play exists implies that a non-trivial number of matched play games are played, and your definition makes this impossible. Mine, on the other hand, creates useful separation where all three categories have a non-trivial number of games in them and the attitudes involved in each category are both consistent and distinct from the other two.
flandarz wrote:Maybe they will have different expectations, but I think they'll be similar enough that any discrepancies can be worked out in-game. Of course, I base this off of the responses in this thread, where it seems you are the lone person with differing expectations than everyone else. For example, if I tell you we'll have a Matched Play game, you'll build an army for Matched Play. If we then decide to play an ITC mission, but continue to use the other Matched Play rules, then we may have moved to Open Play, but we don't have to, say, make army adjustments, or really do anything in order to make the shift.
On the other hand, if we decide to play Open Play, and we build a "anything goes" army, we can't just shift back to Matched Play without a drastic overhaul of what we built. This seems to be what everyone is arguing with you about. The real-world definitions and expectations versus the book definitions and expectations. Even a brand new player, going just by the book, is going to be able to build for Matched Play and play ITC missions with little to no cognitive dissonance.
It's simple enough and it's how I start every game I have ever played.
I say "What do you want to play?"
And they say "1500 points?"
And I go "Cool, do you have any preference for missions? How do you want to handle terrain?"
The words "Open" or "Matched" never get spoken. I know we are playing open when we divert from Matched. What does it matter?
When you sit in a room and go "Anyone wanna play ITC?" You don't have to say "ITC Open" or "ITC Matched". ITC is it's own unique set of rules (that just so happens to fall under Open) that anyone who understands ITC can agree to or not. Like a regular person I talk to my opponent about what kind of game we want to play and then we play it. Open play made all those little house rules an "official" way to play. It didn't need to be official but GW decided to do it anyway. Why? Who knows? Maybe they wanted to knock some people off their pretentious high horse? Maybe it was a money scheme?
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Post by: flandarz
That's a fair point, but going in with the assumption that you'll be playing "Matched Play" means you don't have to go over every single rule. You could say "1500 pts, ITC Missions and Terrain rules." and I'll naturally assume the other Matched Play rules will be in effect (Rule of 3, Detachment limits, etc.). Because most folks are gonna hear that and assume its "Matched Play". In fact, I doubt anyone will assume that you're proposing Open Play, unless you specifically say "Hey, let's just mess around with Open Play. 1500 pts and ITC Missions and Terrain." Then you've set my expectations that we'll be playing a more freeform style of game than I would normally play.
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Post by: Lance845
flandarz wrote:That's a fair point, but going in with the assumption that you'll be playing "Matched Play" means you don't have to go over every single rule.
And continuing that conversation above by saying "Matched play restrictions and rules?" is a quick and simple way to add all those things into the mix without ever actually specifying whether we are playing matched or open. The person I ask that to could easily respond with "Sure. But I hate rule of 3, do you mind?" and I go, "Go nuts." Guess what we are playing? It sure as gak isn't matched.
You could say "1500 pts, ITC Missions and Terrain rules." and I'll naturally assume the other Matched Play rules will be in effect (Rule of 3, Detachment limits, etc.). Because most folks are gonna hear that and assume its "Matched Play". In fact, I doubt anyone will assume that you're proposing Open Play, unless you specifically say "Hey, let's just mess around with Open Play. 1500 pts and ITC Missions and Terrain." Then you've set my expectations that we'll be playing a more freeform style of game than I would normally play.
And the difference is ITC. If you say 1500 points ITC, then again, ITC has a list of rules which starts with Matched play rules except where noted bellow. And the general matched play rules apply to ITC. So any match that starts with ITC starts with all that comes with it.
And likewise, I agree that if anyone starts any match by saying the words "Hey, let's just mess around with..." that it will be more freeform. It was more freeform before you ever reached the word open.
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Post by: Peregrine
Yes, because everyone understands that when you start talking about a pickup game with point limits and such you're describing a matched play game as the starting point regardless of any minor rule changes you make. The attitude is still the same as strict RAW matched play, the player expectations are that it will be matched play with any rule changes explicitly made and minor in scope, and anyone saying "oh, we're playing open play so do you mind if I put some orks in my space marine army" is unlikely to have their request granted. I have no idea why you are assuming that implicit understandings do not exist.
When you sit in a room and go "Anyone wanna play ITC?" You don't have to say "ITC Open" or "ITC Matched".
Because ITC is matched play and everyone understands what you are asking for when you request an ITC game. Automatically Appended Next Post:
It absolutely is matched play because, of the two approaches, it is much closer in function and player expectations to matched play than to open play. Outside of your weird BCB-ish world where matched play effectively doesn't exist and 99.99999% of games are "open play" everyone understands that this is a matched play game and it is very different from an open play game. Automatically Appended Next Post: And let's give an even more extreme example: as BCB will gladly tell you assault weapons do not function RAW because you are unable to pick a target after advancing. Shooting after advancing with a -1 penalty on the to-hit roll is technically a house rule, not RAW. So by your standard every game where you're allowed to advance and shoot with assault weapons is automatically "open play" because you are adding your own modifications to the game. In fact, by your standard it's extremely unlikely that a single matched play game has happened in the entirety of 8th edition. At this point doesn't your standard seem kind of ridiculous?
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Post by: Lance845
I don't need implicit understandings to understand factual classifications.
I don't write the really gakky rules. GW does. However, lets look at a quote from me.
Lance845 wrote:
The vast majority of us only use open play.
Every time you are unsure of a rule and make up your own it's open. When you decide to play ITC rules it's open. When you decide to make up new terrain rules it's open.
Open is the thing you are playing when you are not strictly playing Matched and/or Narrative RAW.
Just because it's 99% matched doesn't mean it isn't 100% open.
GW creates the situation we play in when we play their game. If you don't like the factual classification of the game you are playing might I suggest you play something else? Or easier, just get over it? Again, what does it matter?
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Post by: Peregrine
Lance845 wrote:I don't need implicit understandings to understand factual classifications.
Then you clearly don't understand how human interaction works in the real world. It doesn't matter how much you try to cite RAW if that's not the way the classifications are used by players playing real games.
Again, what does it matter?
Because if you set aside your absurd RAW nitpicking the three ways to play provide a useful classification of how to approach the game and a set of expectations that everyone understands when you specify which type of game you want. Your argument that every single game of 8th edition that has ever been played is an "open play" game may be a good strategy for winning a forum argument about how many people use "open play", but in the real world a classification system where every single game is in one category and nobody has ever played either of the other two types is an utterly useless system. But a system as everyone else uses it, where an ITC game is still matched play because it very closely aligns with the matched play principles and is very much against the principles of open and narrative play, actually functions as a classification system.
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Post by: Lance845
Every other edition of 40k has had a single way to play.
If the rules guiding the 3 ways to play are so broken and/or broad that it turns out everyone has just been playing 1 anyway, then again, whats the difference?
Deciding to do a meat grinder in open vs doing a meat grinder in narrative vs doing a meat grinder in "matched" (not really a thing) is exactly like doing a meat grinder in 7th. You have a little chat with your opponent to decide you wanna do a meat grinder and then you play.
In the real world it doesn't matter which of the 3 ways to play you are playing. You and your opponent agree to a game and then play it. What it's classified as only has value if you assign value to it. Which you apparently do. Instead, don't.
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Post by: Peregrine
Lance845 wrote:If the rules guiding the 3 ways to play are so broken and/or broad that it turns out everyone has just been playing 1 anyway, then again, whats the difference?
The difference is that everyone else understands that the three ways to play describe different approaches to the game and provide useful insight into what sort of game a player is expecting. They are quantifying something that has already been happening before the labels existed officially. Saying " lol, you thought you were playing matched play but surprise it's really open play" is nothing but forum argument masturbation, in the real world nobody is going to care about your opinion and they will continue to believe that they are playing matched play.
And, to go back to the initial question of how many people use open play one interpretation gives you a useful answer and the other doesn't.
If every game where you're permitted to advance and fire assault weapons counts as "open play" because you're technically using a house rule then asking the question gives you zero insight into how people play the game. You "win" the argument and prove that people are using open play, but all you're doing is obsessing over what label is used.
If open play only includes the "just do whatever you want" sort of game and an ITC game still counts as matched play then the question does give you insight into how people play the game. The answers tell you that most people prefer the structure of matched/narrative play and open play is rare.
So then the question is simple: do you care about understanding how people approach the game, or is your sole objective to win a forum argument by any means necessary?
In the real world it doesn't matter which of the 3 ways to play you are playing.
And this is where you are 100% wrong. It matters because it sets expectations. If you ask for an open play game other players know what you're asking for. They expect a lack of rules about army construction, an open attitude towards allowing custom units/ CA "open play only" content/etc, and a general relaxed mindset with minimal concern over competition or who wins the game. If you ask for an open play game when you want to play a standard ITC mission with the ITC rules you will be inviting the wrong kind of people, people who will likely have zero interest in your invitation once they realize that your definition of "open play" is what everyone else considers matched play. On the other hand if you ask for a matched play game with the ITC rules everyone knows exactly what you're asking for and you're reaching the right audience.
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Post by: Lance845
So are you performing a study and gathering data in which you need to know how people are playing the game?
Is anyone? To what end?
Why do you, or anyone, require insight into how anyone else is playing the game?
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Post by: Peregrine
Lance845 wrote:Why do you, or anyone, require insight into how anyone else is playing the game?
I don't know, perhaps you should ask the person who posted "has anyone ever used open play"? Regardless of their motives they are clearly interested in how many people are using it, and "every single game of 8th edition ever played is open play" is not a useful answer to their question.
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Post by: Lance845
Peregrine wrote: Lance845 wrote:Why do you, or anyone, require insight into how anyone else is playing the game? I don't know, perhaps you should ask the person who posted "has anyone ever used open play"? Regardless of their motives they are clearly interested in how many people are using it, and "every single game of 8th edition ever played is open play" is not a useful answer to their question. It's mostly the actual answer to their question. So just to be clear, no study? You have no reason to know or care how anyone else plays? In real world application, any insight that could have been gained by classifying the 3 ways to play is utterly useless to all of us and has no value what so ever? When you go to play a game with someone you still have a little chat to get everyone on the same page about the rules you're using regardless?
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Post by: Peregrine
It isn't an answer at all. Asking "does anyone use open play" implicitly assumes that it is possible to not use open play. Answering " lol, surprise, all of you who think you aren't using open play really are" is an utterly useless answer because it violates this assumption.
So just to be clear, no study? You have no reason to know or care how anyone else plays? In real world application, any insight that could have been gained by classifying the 3 ways to play is utterly useless to all of us and has no value what so ever?
When you go to play a game with someone you still have a little chat to get everyone on the same page about the rules you're using regardless?
If it has no value then why are you so obsessed with winning this argument? Why do you care that every single game of 8th edition ever played must be labeled "open play" if none of it matters? Because it sure sounds like you consider the question to have value and are only making this argument as a way to "win" at forum masturbation.
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Post by: Lance845
Peregrine wrote:
It isn't an answer at all. Asking "does anyone use open play" implicitly assumes that it is possible to not use open play. Answering " lol, surprise, all of you who think you aren't using open play really are" is an utterly useless answer because it violates this assumption.
So just to be clear, no study? You have no reason to know or care how anyone else plays? In real world application, any insight that could have been gained by classifying the 3 ways to play is utterly useless to all of us and has no value what so ever?
When you go to play a game with someone you still have a little chat to get everyone on the same page about the rules you're using regardless?
If it has no value then why are you so obsessed with winning this argument? Why do you care that every single game of 8th edition ever played must be labeled "open play" if none of it matters? Because it sure sounds like you consider the question to have value and are only making this argument as a way to "win" at forum masturbation.
Naw I am just enjoying the conversation. Also, I have no problems talking people through their misconceptions.
You and others looked like you were actually getting pretty steamed about this however. The whole thing could have ended with my answer to his question but you decided to fight against the fact of it for, what, 3 pages now? Pot meet kettle.
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Post by: Crimson Devil
ERJAK wrote:
Automatically Appended Next Post:
Wow, the absolute most classic passive aggressive whiny internet poster move of accusing someone who disagrees with you of being an adolescent. I'd give you points for the complete lack of originality if it wasn't also pathetically asinine.
All Karol is suggesting is that woman who buck the norm are more likely to be judged more harshly than men who do, which is absolutely true. It's not guaranteed to happen and the degree isn't always particularly meaningful but it is something women deal with when trying to 'go their own way' as it were.
Taking 5 seconds to parse that out was all you needed to do but you chose to go full 'stereotypical guy on a gaming forum' instead.
Karol is an actual child.
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Post by: thekingofkings
My opinion (and pretty much most of my group's) is that 8th is the worst edition by far of the game and we are looking forward to 9th and continuing to play 3rd until then. most of my criticisms are already being noted by others so just threw my 2 cents in.
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Post by: Wunzlez
Karol wrote: Wunzlez wrote:
There is also no reason why two or more people cannot get together to just discuss their own set of rules or ways of playing. I don't know where breaking rules comes into it.
I have never seen a game where a new person joining didn't enter a world where all rules were already set to be honest. And while changing is possible it is mostly done on a social status level. Of course if your the one who is the owner of the gaming consol, you can decide that X is not going to get his turn playing and Y gets to play twice etc But that is like saying that rules changing is good when you have good social standing, and probably a ton of friends to influence other people. It does absolutly nothing for someone who does not have that or can't generate enough preasure on others. Someone can say they want to play open, or without this or that type of unit, at best they are just going to end up owning an army no one is going to play against. And not playing at all with something you paid for, is worse then playing and even having a bad time.
I think there is something else going on here, also considering the rest of your post that I didn't quote, I sense an ideology at play. This has very little to do with what I was saying, I wasn't making a judgement on whether someone should use open play or not.
Also it's not really up to me how much social pressure someone is able to wield, so I can't help you there, to some extent that would be on the individual I think. And your description of a social environment of what can only be described as bullying, is extremely specific. The console analogy doesn't work either, I can't put away other people's models or switch off their tabletop game at the wall as a threat to their playing habits. I can certainly be a prick and throw my weight around, but it wouldn't get me far in any situation with the people I know.
I think you're complaining about something far beyond a game of 40k and it's something which no one else can help you with, particularly GW. The only thing they can do is ask and put "don't be a dick" statements in their rules. When I couldn't get a game of fantasy back in the day, I used to travel nearly 2 hours to get one, I made that effort. When my current group had an issue with the current 40k terrain, we spent a lot time discussing it, and are still discussing it and working on getting some LOS blocking terrain or sorting out some better ruins terrain.
I had to spend years going from group to group, from club to club, getting in arguments and meeting disagreeable, dislikeable people who put me in uncomfortable situations over a game of toy soldiers, before I found the current group I get along with.
It takes exposure to difficult social situations in order to learn how to deal with them and develop the skills to discuss instead of shout at (or past) one another.
Sorry for the derailment of the thread there.
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Post by: Just Tony
I'm going to clock in and say I pretty much agree with Peregrine wholesale as far as the 3 ways to play interpretation.
Also, I am shocked to find out Peregrine is a woman. Not because I have issues with female gamers, but because some of her posts made much more sense when I assumed a non-gendered falcon was posting them.
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Post by: jeff white
thekingofkings wrote:My opinion (and pretty much most of my group's) is that 8th is the worst edition by far of the game and we are looking forward to 9th and continuing to play 3rd until then. most of my criticisms are already being noted by others so just threw my 2 cents in.
I think that I would do the same,
if this new edition of the game hadn't put me off
of pursuing that aspect of the hobby completely.
old vanilla 3rd out of the box,
or 2nd with some tweaks.
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Post by: Argive
Crimson Devil wrote:ERJAK wrote: Automatically Appended Next Post: Wow, the absolute most classic passive aggressive whiny internet poster move of accusing someone who disagrees with you of being an adolescent. I'd give you points for the complete lack of originality if it wasn't also pathetically asinine. All Karol is suggesting is that woman who buck the norm are more likely to be judged more harshly than men who do, which is absolutely true. It's not guaranteed to happen and the degree isn't always particularly meaningful but it is something women deal with when trying to 'go their own way' as it were. Taking 5 seconds to parse that out was all you needed to do but you chose to go full 'stereotypical guy on a gaming forum' instead. Karol is an actual child. Jeesus whats wrong with people... As intelligent as many children are you cannot have an intelligent adult conversation with someone whose biggest fear is is the bully from school will pick on them today and they wont get their pocket money if they don't eat all their veg... I'm impressed by how many people took the lads comments in a context of being an adult and called him misogynistic etc. He probably doesn't understand the word or even grasp the cultural context. Not having a go at you Karol. Sorry if I'm condescending sounding. Hope you understand adults don't operate in the same sphere of society. So they might over react if you say something they cannot understand as they are no longer a child. It doesn't invalidate your experience, and doesn't mean your perceptions cannot be not real. We all say and think something mistaken every now and then. There is nothing wrong with saying something you believe to be true even other might scorn you for, as long as its your real perception and viewpoint you can express yourself. Sometimes that will mean saying something which might be perceived as outrages by a whole bunch of people.. We all do it, even grown ass men who go on the internet to argue as they have nothing better to do  .
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Post by: Lance845
The fact that everyone says some dumb gak some times doesn't mean it's okay to say some dumb ass gak. You SHOULD get crap for the dumb things you do/say so that you can learn from your dumb mistakes.
My nephews would have never said any gak like that when they were teenagers because they were raised better to treat people as people and not to participate in or bow down to bullying. Maybe Karol has not had the fortune to be raised that way? Sucks. No better time to start learning.
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Post by: Argive
Lance845 wrote:The fact that everyone says some dumb gak some times doesn't mean it's okay to say some dumb ass gak. You SHOULD get crap for the dumb things you do/say so that you can learn from your dumb mistakes.
My nephews would have never said any gak like that when they were teenagers because they were raised better to treat people as people and not to participate in or bow down to bullying. Maybe Karol has not had the fortune to be raised that way? Sucks. No better time to start learning.
I sent you a PM.
This thread is getting derailed compeltely off track and our discussion is no longer apropriate for the thread.
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Post by: Lance845
Then stop talking about his age in the thread. It was done last page until you bought it up again.
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Post by: FezzikDaBullgryn
Seriously, misogyny and ignorance have no place in any forum, let alone these forums. He's under 13... He's not from around here... He doesn't understand.... All excuses for what is reprehensible behavior. Saying women are somehow inferior, or lesser, shouldn't be allowed. Just because Grandpa came from a different time, and was born in the old country doesn't make it ok when he beats grandma, or uses racist terminology about the Japanese. Wrong is wrong irregardless of the circumstances. Now, intent can alter the after affect, but you correct the mistakes as you see them, you don't excuse them because of "oh that's just grandpa...."
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Post by: Crimson Devil
Argive wrote:[
This thread is getting derailed compeltely off track and our discussion is no longer inapropriate for the thread.
This statement made me laugh.
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Post by: The Warp Forge
Lance845 wrote:Then stop talking about his age in the thread. It was done last page until you bought it up again. Says the person who already derailed the thread by 3 pages about.. Stones thrown at glass houses and such... Well, while we're at another response to this thread I'd like to add to my previous post that could be seen as on topic to my opinion of 8th. The more I look at the game in its current state, the more I question if this edition has simply outgrown the D6? I look at the simplest and most effective stuff out there that people use and it tends to just be modifiers to make units un-hittable or unmissable. Because these modifiers hit so hard on a dice with little variance, it can make frustrating play. However you put this on a D10, I feel these hard counters would soon turn to soft counters. Now don't get me wrong, for a lot of stats there would need to be a lot more re-addressing with the statline but I do feel that I might enjoy a 40k system with D10's, I think a lot of the lack-of blast template problems people had would have been resolved if the D6 simply turned to a D10 or 2D10, Imagine a Vindicator or a Basilisk getting 2D10? I think that would solve the horde problem in the current meta and also keep things fresh. It could improve my current opinion of 40k.
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Post by: NH Gunsmith
8th edition is the game I rarely play, but check in on every few months.
Too many other games with tighter rulesets and better balance for me to make 8th my main game.
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Post by: TheFleshIsWeak
What did Karol even say that was so awful?
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Post by: Argive
The Warp Forge wrote: Lance845 wrote:Then stop talking about his age in the thread. It was done last page until you bought it up again.
Says the person who already derailed the thread by 3 pages about.. Stones thrown at glass houses and such...
Well, while we're at another response to this thread I'd like to add to my previous post that could be seen as on topic to my opinion of 8th.
The more I look at the game in its current state, the more I question if this edition has simply outgrown the D6? I look at the simplest and most effective stuff out there that people use and it tends to just be modifiers to make units un-hittable or unmissable. Because these modifiers hit so hard on a dice with little variance, it can make frustrating play. However you put this on a D10, I feel these hard counters would soon turn to soft counters. Now don't get me wrong, for a lot of stats there would need to be a lot more re-addressing with the statline but I do feel that I might enjoy a 40k system with D10's, I think a lot of the lack-of blast template problems people had would have been resolved if the D6 simply turned to a D10 or 2D10, Imagine a Vindicator or a Basilisk getting 2D10? I think that would solve the horde problem in the current meta and also keep things fresh. It could improve my current opinion of 40k.
I like the notion of adding other/different die. Apocalypse seems to move that way. I think it might solve some of the issues. All the stat lines are out of X/10 which translates into d6 rolls... Is a knight, a huge mechanical contraption from the golden age of technology only twice as tough as a squishy flesh orc boy? Dont make sense
Crimson Devil wrote: Argive wrote:[
This thread is getting derailed compeltely off track and our discussion is no longer inapropriate for the thread.
This statement made me laugh.
 Haha i derped hard, think i wrote a slightly different sentance initialy XD thanks for pointing it out.
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Post by: flandarz
Just remember that a larger die means more swingy rolls too. Sure, 2d10 sounds great until you roll snake eyes. The average *will* improve, obviously, but the difference between double 10s and double 1s will be a lot larger.
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Post by: Martel732
Someone doesnt get bell curves.
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Post by: flandarz
Me? Of course I do. I specifically said "the average will be better". 2d6 shots has an average of 7, while 2d10 has an average of 11. All you did was stretch out the bell curve, and what I'm saying is that it'll make the disparity between the lowest values and the highest values much greater. Which makes games more swingy. Obviously this doesn't apply to everything. Save rolls, for example, (assuming GW shifts them to meet the new numbers) will likely be largely unchanged (4+ becomes a 6+). This is specifically in regards to number of shots, damage, and other things which aren't just "pass or fail".
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Post by: Martel732
Its by definition less swingy.
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Post by: flandarz
Ok. Let's say you have a weapon that deals 1d6 damage. You can deal any amount of damage between 1 and 6. That's a swing of 5. Now you have a weapon that deals 1d10 damage. You can deal any amount of damage between 1 and 10. That's a swing of 9. Understand now?
I should also mention that it'll either make most a units MORE accurate, or LESS accurate. For example, Orkz shoot at a 5+. That's 33% on a D6, but 33% of a D10 would 7.66+ BS. If they rounded up to a 8, Orkz would actually lose accuracy (30% vs 33%), if they round down to a 7, Orkz will gain accuracy (40% vs 33%).
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Post by: Martel732
That only applies to linear examples. 2d10 is less swingy than 1d6.
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Post by: flandarz
Is it? 1d6 has a swing of 5. 2d10 has a swing of 18. Swing has nothing to do with averages. Swing is the difference between the lowest possible value and the highest possible value.
For example, a Damage value of 2 has no swing. There is no difference between the lowest and highest number. You will ALWAYS deal 2 damage when this weapon wounds a target. A Damage value of D3 has a swing of 2. You could deal 1 damage. Or 2. Or 3. A Damage value of 2d10 has a swing of 18. You could roll 2 1s. You could roll 2 10s. Or you could roll anything between those values.
Yes, the average WILL be higher than 2d6. But the swing will also be larger. And, on a personal level, I'd be far more upset rolling 2 1s on 2d10 than I would be rolling 2 1s on 2d6, both because it's far less likely and also because that means a lost more damage from the average (2d6 loses 5 damage, if you snake eyes, 2d10 loses 9).
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Post by: Bharring
In what frame?
2d10 is more likely to vary by 5 or more than 1d6 is. 2d10 is much less likely to roll in the top 16% or bottom 16% of values than 1d6 is.
While it does normalize, the larger scale means you must apply a wider range.
You could flatten the range of 2d10 after rolling for normalization (replacing 2d6 with something like (2d10)*(6/19), I think). That would give you a less swingy implementation in both meanings.
It'd also be incredibly wonky.
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Post by: flandarz
I'm assuming that's in agreement to my point. Course, we haven't addressed the "chances" of getting a particular value, in which 2d10 will have a smaller chance of getting a 2 or a 20 than 2d6 will have of getting a 2 or a 12 (1 in 100 vs 1 in 36), or the former will have to get an 11 (1 in 10) and the latter to get a 7 (1 in 6). But (and I'm no mathematician) I'm relatively certain the "chances" for each option remain constant. Ie: 1 in 6 chance of rolling average versus a 1 in 10 chance of rolling average would be about the same after you account for the additional numbers on the larger dice.
In the end, you just spread out the bell curve. This solves exactly 1 problem (modifiers on rolls), and introduces at least 2 more (inexact conversions for units that aren't currently hitting, wounding, or saving on 4s, and a wider range of swing). There's a better solution than bumping up the dice. Just make the Ork rule of DDD (always hit on unmodified 6s) a universal rule. That's a whole lot simpler than changing the entire rulebook for a new dice, and it sort of has precedence in that unmodified rolls of 1 always miss.
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Post by: Lance845
flandarz wrote:Me? Of course I do. I specifically said "the average will be better". 2d6 shots has an average of 7, while 2d10 has an average of 11. All you did was stretch out the bell curve, and what I'm saying is that it'll make the disparity between the lowest values and the highest values much greater. Which makes games more swingy. Obviously this doesn't apply to everything. Save rolls, for example, (assuming GW shifts them to meet the new numbers) will likely be largely unchanged (4+ becomes a 6+). This is specifically in regards to number of shots, damage, and other things which aren't just "pass or fail".
4+ does not become 6+ if you want to maintain the same averages. It becomes 7+.
6+ is 11+
5+ is 9+
4+ is 7+
3+ is 5+
2+ is 3+
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Post by: Bharring
Isn't abandoning the percentages the point people are aiming for with going to 2d6? So that it's more "normalized"?
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Post by: flandarz
A 4+ is a 50% chance to hit on a 1d6 (1, 2, and 3 are misses; 4, 5 and 6 are hits). So, tell me, what number would allow you a 50% chance to hit on 1d10? Pretty sure it'd be 6+(1, 2 ,3, 4, and 5 are misses; 6, 7, 8, 9, and 10 are hits). Unless you wanna do the 0-9 style instead, which just opens up a whole new bag of worms.
Also, how exactly are you planning to roll an 11+ on a die that only goes to 10?
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Post by: Bharring
He's talking 2d6, not 1d10. There is no 1, and there's surely an 11 (and 12).
That said, a 7+ is not a 50/50. 2d[N] doesn't have a "4+" equivalent - it has a single middle term (7 for 2d6) instead of two equally middle terms (3 and 4 on 1d6).
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Post by: Peregrine
flandarz wrote:Course, we haven't addressed the "chances" of getting a particular value
And that's what you're missing. 1D10 is very swingy because the odds of the extreme ends are equal to the odds of the middle. 2D6 is much less swingy because the extreme ends are pushed down in probability in favor of a more consistent middle. It's not about the difference between the smallest and largest values, it's about how often you see the outliers relative to average results. And the more dice you roll to get a single result the more consistent and predictable they will be.
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Post by: Lance845
flandarz wrote:A 4+ is a 50% chance to hit on a 1d6 (1, 2, and 3 are misses; 4, 5 and 6 are hits). So, tell me, what number would allow you a 50% chance to hit on 1d10? Pretty sure it'd be 6+(1, 2 ,3, 4, and 5 are misses; 6, 7, 8, 9, and 10 are hits). Unless you wanna do the 0-9 style instead, which just opens up a whole new bag of worms.
Also, how exactly are you planning to roll an 11+ on a die that only goes to 10?
Ah my bad. I thought we were still talking the granularity added in apoc with the d12s. Misread. Automatically Appended Next Post: Also yes. 2 dice allow for a bellcurve which tightens up the middle but does still create a broader extremes which does result in more swingyness. Not more often, but to greater extremes when it does happen.
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Post by: flandarz
@Pere: No, I know that. The statement was "40k should move to a D10 system. My entire argument was about how a D10 is inherently more swingy than a D6. Sure, it widens the rolls out, but it makes things far more swingy. Is this not what everyone was talking about?
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Post by: Argive
Advantage and disadvantage mechanic(like in rpg) on some rolls with other type of die might be cool. Eg units in cover get advantage on to hit or save rolls or somin
.
Biggest issue i see with any other dice/dice mechanic changes that might be cool is when you have to make like 50+ dice rolls for some chaff...
My biggest gripe with current edition is all of the re-rolls/ auras..
I dont like the fact that lumping an entire army tight as possible as a tactic... it really breakes imersion for me.
Youre going to tightly pack all your men in one spot? Thanks! *Fires biggest missle into the middle of all the guys..*
I mean it does makes sense if they are under a forcefield given off by a mech or somin. So its a high risk high reward situation as youd target that model so would make sense.
At the mo you you end up with silly conga lines all over the shop
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Post by: Wyzilla
flandarz wrote:Me? Of course I do. I specifically said "the average will be better". 2d6 shots has an average of 7, while 2d10 has an average of 11. All you did was stretch out the bell curve, and what I'm saying is that it'll make the disparity between the lowest values and the highest values much greater. Which makes games more swingy. Obviously this doesn't apply to everything. Save rolls, for example, (assuming GW shifts them to meet the new numbers) will likely be largely unchanged (4+ becomes a 6+). This is specifically in regards to number of shots, damage, and other things which aren't just "pass or fail".
Die rolls don't HAVE a bell curve. Each number only a single chance of being rolled, thus there is no averages at all beyond the naked 16.67% chance each facing has. Bell curves are achieved by rolling dice for a single value which results in a curve of the chance of numbers to land. Die are unreliable, Dice produce consistent results.
https://anydice.com/
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Post by: The Warp Forge
flandarz wrote:Just remember that a larger die means more swingy rolls too. Sure, 2d10 sounds great until you roll snake eyes. The average *will* improve, obviously, but the difference between double 10s and double 1s will be a lot larger.
Running with this, why would that be so bad? I feel as though we as 40k players are too used to (maybe even spoilt towards) destroying the consistency/probability to the point where you just have to "win the die roll" so you get to shoot your unit first. Take my earlier Oblitorator example, With a few buffs I can make that unit practically unmissable with its shots. Taking away so much probability takes away the risk/reward factor and can dull the game down heavily. Sure it would suck if you rolled a double one on 2D10 however that to me is no different to rolling a 1 on a D6 or in a different game only doing one point of damage on a Warjack in WM/H. The sucky feeling is just the same, but just part of any game when rolling dice.
Bharring wrote:Isn't abandoning the percentages the point people are aiming for with going to 2d6? So that it's more "normalized"?
The issue 40k has currently is why bother having "normal" when you can have better. Like my earlier examples in my OP, why rely on the strength of a unit when you can buff it to the point where it cannot fail or failure is so rare that it's a mythical example. We as 40k players have totally forgot about risk/reward in favour of making sure that our units just work like Mary Sues as long as we win the first turn on our games.
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Post by: Tiberias
Just because this was a larger point of discussion in the earlier pages of this thread, I wanted to mention that I made a thread for an improved Weapon Skill System in the proposed rule subsection...for dicsussing it is nice and important, but I wanted to propose an actual solution that could be used in homebrew games. Because let's be honest, GW will never go back to a more immersive system after the direction they took in 8th ed. I'd be thankful for any input
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Post by: Strg Alt
flandarz wrote:@Pere: No, I know that. The statement was " 40k should move to a D10 system. My entire argument was about how a D10 is inherently more swingy than a D6. Sure, it widens the rolls out, but it makes things far more swingy. Is this not what everyone was talking about?
If you want to move to D10, you also have to address the following issue:
D10 are simply bigger than D6 which makes rolling a lot of them at once difficult. You´ll either need to change the rules to abolish circumstances which need the players to roll tons of dice or find a manufacturer which provides much smaller D10 dice.
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Post by: BaconCatBug
D10s are also not symmetrical unless you go with the old style D20's labelled 0-9 twice.
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Post by: flandarz
I have a couple of those dice, actually.
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Post by: Lance845
Yeah but i have rolled 60ish dice for one units attacks before. Hell termagants with devourers are shooting 90. Whos got 90 d20s in a minature size?
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Post by: flandarz
No, I agree. I was just mentioning that I have those 0-9 D20. I think the current D6 system is fine.
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Post by: Peregrine
BaconCatBug wrote:D10s are also not symmetrical unless you go with the old style D20's labelled 0-9 twice.
They're symmetrical in every way that matters.
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