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Cyberpunk 2077 OUT NOW \../ @ 2021/01/03 03:28:01


Post by: LordofHats


As I've heard it, RED is just kind of a reprinting. It doesn't change the fundamental game which has been almost universally described to me as: "It's so much fun but the systems age shows." Most reviewers have said that Interface Zero's supplement for Savage Worlds and Eclipse Phase second edition are better TTRPGs with similar themes (Interface Zero for straight cyberpunk, Eclipse Phase with more high scifi/in space content)


Cyberpunk 2077 OUT NOW \../ @ 2021/01/03 09:14:22


Post by: Eumerin


That sort of character was part of the genre back then. Remember that we're talking late '80s, shifting into the '90s. Cyberpunk wasn't the only genre that had this issue. Comic books, for instance, were shifting into the infamous "Dark Age of Comic Books", with 'edgy' characters who frequently were self-centered and unlikable. Mike Pondsmith (there - I said the P-word) writes his characters according to the genre. If you look through the old Mekton books you find characters that fit with giant robot anime (since Mekton is an RPG focused on giant robot anime), and as a result the characters in published setting (Algol) - aside from the villains - tend to be much more friendly. Castle Falkenstein is R. Talsorian's other notable game, but I'm not familiar with that one. So I don't know what the characters in that setting are like.

The company started with Mekton, and I suspect that's where Mike Pondsmith's sympathies ultimately lie (since the last big project he was working on before CDPR called was a crowdsourced reboot of Mekton). But Cyberpunk has the most fans by far, and sells product, which is why there's so much more stuff for it in comparison with the company's other games. That's why Cyberpunk got the V3 rulebook without crowdfunding, while Mekton Zero had to turn to Kickstarter.

Mind you, Cyberpunk V3 was a flop. And not just because of the bad art direction.


Cyberpunk Red is essentially a reversion of the game to the Cyberpunk 2020 setting, with some updates (and possibly a switch from the Interlock system that R. Talsorian used over to the similar Fuzion system). Additionally, CDPR purchased the rights to the setting after a specific date (IIRC, either 2050 or 2070). R. Talsorian Games owns the setting before that date, and can continue to release products focused on the earlier time periods so long as it doesn't screw up the timeline. But CDPR owns the setting after that date. So Cyberpunk Red is also tasked with giving GMs a timeline if they want to match their events up with the backstory to CDPR's new game.


Cyberpunk 2077 OUT NOW \../ @ 2021/01/03 10:46:57


Post by: BrianDavion


I mean in regard to how well it's aged IMHO of the two cyberpunk TRPG properties I think shadowrun has, as a setting, proably aged a bit better,


Cyberpunk 2077 OUT NOW \../ @ 2021/01/07 11:29:48


Post by: Col Hammer


I have been doing a second playthrough of the game and I'm actually enjoying the game more now. I'm totally ignoring the faked sense of urgency and not bothering with the main questline so much (will finish it eventually of course).
Just doing the side missions and exploring is fun. I'm noticing that I missed a ton of content in my first playthrough.

I'm enjoying the Panam storyline the most and would not actually mind if the whole game was just following Panam and the Nomads and doing heists for them… I wouldn't actually miss much of the Arasaka content.

Johnny hardly ever turns up when you are just goofing around, so I'm actually forgetting about him and the fact he sits in my brain and is eating it up…

Installed Mantis blades this time (found a free pair in a box) and they are lots of fun to use. Way more fun than the monofil rope I did in the first playthrough.


Cyberpunk 2077 OUT NOW \../ @ 2021/01/07 18:13:06


Post by: Voss


BrianDavion wrote:
I mean in regard to how well it's aged IMHO of the two cyberpunk TRPG properties I think shadowrun has, as a setting, proably aged a bit better,


For a while, partly because the setting updates were planned and FASA put together a really strict setting bible that was followed for quite a while (even after FASA itself collapsed). They had, for example, really strict rules on what magic was capable of, and what various classes of spirits could do.
The big hole was always the Matrix, which changed every edition and also usually got an 'updated revision' every edition. The big problem was that the decker was essentially playing a solo game separate from the party, and that is inherently problematic at a table (significantly less so in a CRPG)

Catalyst, however, has driven Shadowrun off a cliff and shredded the setting bible that kept it coherent. And are also just utterly terrible at rules.


Cyberpunk 2077 OUT NOW \../ @ 2021/01/07 19:54:41


Post by: Eumerin


The Net as a solo game is, I suspect, part of the reason why Cyberpunk eventually just blew it up (via Rache Bartmoss). The abandoned V3 basically forced a Netrunner to be on-site in order to do any sort of hacking.

The video game seems like it can't make up its mind, though. Your own hacking is basically the newer "on-site only" version. But you encounter plenty of other netrunners doing remote hacks from their lairs.


Cyberpunk 2077 OUT NOW \../ @ 2021/01/08 03:30:13


Post by: trexmeyer


Eumerin wrote:
The Net as a solo game is, I suspect, part of the reason why Cyberpunk eventually just blew it up (via Rache Bartmoss). The abandoned V3 basically forced a Netrunner to be on-site in order to do any sort of hacking.

The video game seems like it can't make up its mind, though. Your own hacking is basically the newer "on-site only" version. But you encounter plenty of other netrunners doing remote hacks from their lairs.


Netrunning from a lair would have been another 6-12 months of development at a minimum, and for what? You can't loot anything until you head over there. Every story quest wouldn't work, escort quests wouldn't work, retrieval quests wouldn't work. Lair Netrunning would only work for killing and would only reward XP.


Cyberpunk 2077 OUT NOW \../ @ 2021/01/08 04:44:37


Post by: Ensis Ferrae


 trexmeyer wrote:
Eumerin wrote:
The Net as a solo game is, I suspect, part of the reason why Cyberpunk eventually just blew it up (via Rache Bartmoss). The abandoned V3 basically forced a Netrunner to be on-site in order to do any sort of hacking.

The video game seems like it can't make up its mind, though. Your own hacking is basically the newer "on-site only" version. But you encounter plenty of other netrunners doing remote hacks from their lairs.


Netrunning from a lair would have been another 6-12 months of development at a minimum, and for what? You can't loot anything until you head over there. Every story quest wouldn't work, escort quests wouldn't work, retrieval quests wouldn't work. Lair Netrunning would only work for killing and would only reward XP.



could work for heists as well. . . a lot of computers in world have files with information relevant to, or unlocking certain missions. . . Additionally, there's the monetary component. It definitely seems as though Eddies are physical as well as "credit" within the world. Further options for use could be, as you said, you cannot loot anything till you get there. The game has been largely built around "many ways to skin a cat" ideas. . . If a door requires 15 strength to rip open, there's an alternate technical way in, or there's another way if you have double jump. But, as you said, dev times are an issue in a game that already had lengthy development, and a large amount of content to begin with.


Cyberpunk 2077 OUT NOW \../ @ 2021/01/08 05:15:02


Post by: trexmeyer


Ultimately all methods require your physical presence. I'm more concerned that your skills basically get completely ignored. You could be 20 INT/20 Breach Protocol/20 QuickHacking and still get treated the same.


Cyberpunk 2077 OUT NOW \../ @ 2021/01/08 09:31:00


Post by: Grey Templar


One thing I find pretty annoying is that literally every enemy place has a net-runner guarding it and short of disabling all the cameras, which admittedly isn't hard, you can't hide from the buggers once you've blown your stealth. At the very least, it would be cool if you could do the same back to him what he's doing to you. Trace his signature back to his lair and disable him remotely.

It might also be nice if they had a feature where you could go implant free to become immune to enemy netrunners, or get an expensive isolated system upgrade that could seal your body off from any outside interference. You can't hack something if it doesn't have a wireless interface!


Cyberpunk 2077 OUT NOW \../ @ 2021/01/08 12:06:47


Post by: Mr Morden


Eumerin wrote:
The Net as a solo game is, I suspect, part of the reason why Cyberpunk eventually just blew it up (via Rache Bartmoss). The abandoned V3 basically forced a Netrunner to be on-site in order to do any sort of hacking.

The video game seems like it can't make up its mind, though. Your own hacking is basically the newer "on-site only" version. But you encounter plenty of other netrunners doing remote hacks from their lairs.


If they had kept the EMP stat as a hard limit/balance on how much cyberwear you can have it might have been more of a choice to have a hacking build rather than everyone can do it.

Netrunning in both Shadowrun and Cyberpunk was in my experience either a decidated game type or something that happened off screen as it did not (for us at least) work well with the flow of the game.

t might also be nice if they had a feature where you could go implant free to become immune to enemy netrunners, or get an expensive isolated system upgrade that could seal your body off from any outside interference. You can't hack something if it doesn't have a wireless interface!
Shaodwrun has/had (?) this.

Ultimately all methods require your physical presence. I'm more concerned that your skills basically get completely ignored. You could be 20 INT/20 Breach Protocol/20 QuickHacking and still get treated the same.


Its part of the huge amount of the game that was cut/ unfinished I think


Cyberpunk 2077 OUT NOW \../ @ 2021/01/08 15:14:54


Post by: Voss


 Grey Templar wrote:
One thing I find pretty annoying is that literally every enemy place has a net-runner guarding it and short of disabling all the cameras, which admittedly isn't hard, you can't hide from the buggers once you've blown your stealth. At the very least, it would be cool if you could do the same back to him what he's doing to you. Trace his signature back to his lair and disable him remotely.

It might also be nice if they had a feature where you could go implant free to become immune to enemy netrunners, or get an expensive isolated system upgrade that could seal your body off from any outside interference. You can't hack something if it doesn't have a wireless interface!


There is an implant that blocks a hack, with a 45 second cooldown.
And a implant (or skill?, I forget) that highlights netrunners that attack you.

Both are pretty useful for finding the annoying little bugs


Cyberpunk 2077 OUT NOW \../ @ 2021/01/08 18:58:50


Post by: Eumerin


It's a skill that highlights netrunners. But they're usually six rooms away watching you through the cameras.


Cyberpunk 2077 OUT NOW \../ @ 2021/01/09 22:53:48


Post by: trexmeyer


I finally did the Solo ending and it's definitely the most fun, but also the hardest.


Cyberpunk 2077 OUT NOW \../ @ 2021/01/09 23:27:21


Post by: Voss


Eumerin wrote:
It's a skill that highlights netrunners. But they're usually six rooms away watching you through the cameras.


Ah. I prioritize cameras either with the breach perk that allows you to shut them all down, or running up and turning them off for the engineering points (or both, because for some reason, that works). Other than athletics, its the hardest skill to raise, so it's always on my list.
So generally hacking me through cameras isn't an option.


Cyberpunk 2077 OUT NOW \../ @ 2021/01/09 23:36:27


Post by: BrianDavion


Voss wrote:
Eumerin wrote:
It's a skill that highlights netrunners. But they're usually six rooms away watching you through the cameras.


Ah. I prioritize cameras either with the breach perk that allows you to shut them all down, or running up and turning them off for the engineering points (or both, because for some reason, that works). Other than athletics, its the hardest skill to raise, so it's always on my list.
So generally hacking me through cameras isn't an option.


yeah generally I tend to stealth into an area, pick off the guards and hack the cameras. ideally if I even "go hot" at all. by then the cameras etc aren't a problem


Cyberpunk 2077 OUT NOW \../ @ 2021/01/10 20:18:40


Post by: Col Hammer


 trexmeyer wrote:
I finally did the Solo ending and it's definitely the most fun, but also the hardest.


What is the Solo ending?

Edit:I googled it. Looks like it'll be a hard fight... But in the end it is not really a different ending, just a modification of another ending. Cool to have that choise though.


Cyberpunk 2077 OUT NOW \../ @ 2021/01/10 20:30:54


Post by: LordofHats


The Don't Fear the Reaper ending was quite hard, and I went into it with a character as maxed out as it can be.

It's the ending that made me notice the stats screen is wonky. I can't tell if critical hit/damage numbers aren't adding up at all, if they're just not displaying right, or if they're additive or multiplicative.

I also learned that there are a lot of things that explode at the end, and the monowire is more likely to kill you than help you up to the final boss fight XD


Cyberpunk 2077 OUT NOW \../ @ 2021/01/10 20:59:21


Post by: trexmeyer


 Col Hammer wrote:
 trexmeyer wrote:
I finally did the Solo ending and it's definitely the most fun, but also the hardest.


What is the Solo ending?

Edit:I googled it. Looks like it'll be a hard fight... But in the end it is not really a different ending, just a modification of another ending. Cool to have that choise though.


Character Deaths:
Spoiler:

Rogue Ending - Rogue dies to Smasher.
Nomad Ending - Saul dies to Smasher. I think Carol dies as well.
Arasaka Ending - Well this is just really bad...


I've seen a lot of people express love for Takemura, but he's honestly
Spoiler:
an awful person. Yorinobu was going to self-destruct Arasaka and was inspired by Silverhand to do so. Takemura and Hanako are just more of the same. The Nomads aren't dramatically better either, but at least they're not full on insane control freaks.


IMO:
Spoiler:

Kill Oda, let Takemura die, don't romance anyone, do the Solo Ending.



Cyberpunk 2077 OUT NOW \../ @ 2021/01/10 21:49:24


Post by: Voss


I've seen a lot of people express love for Takemura,

Takemura's storyline is honestly baffling. He was the boss' bodyguard. He failed, and is currently disgraced. So his plan (as he explains it) feels strictly like 'suicide by cop.'

He needed to come up with something different as soon as his initial contact brushes him off, as his method of showing up for a 'surprise meeting' should be met with lots of guns and bullets.


LordofHats wrote:It's the ending that made me notice the stats screen is wonky. I can't tell if critical hit/damage numbers aren't adding up at all, if they're just not displaying right, or if they're additive or multiplicative.


Yeah. I've noticed crit chance caps out on the screen, but I'm not sure that's actually true. Spiffing Brit did an (well, several) exploit videos, but armor doesn't calculate right at all. You actually get higher armor numbers if you use a mix of lower number armor mods rather than all maxed-out ones. Because programming.


Cyberpunk 2077 OUT NOW \../ @ 2021/01/12 05:55:05


Post by: Grey Templar


They definitely have some issues with their multiplier coding, both in terms of balance and just how its calculated.


Cyberpunk 2077 OUT NOW \../ @ 2021/01/13 23:25:47


Post by: Voss


CD Projekt has posted a video on the lead up to launch and what went wrong for old gen consoles (for anyone who cares).

https://www.pcgamer.com/cd-projekt-apologizes-for-cyberpunk-2077-again-new-update-roadmap-pushes-back-dlc-for-fixes/

They also posted a roadmap which is... uh. Useless? [Spoiling in case its too big]
Spoiler:



I guess its worth knowing that they expect 1.1 and 1.2 patches (early?) this year, along with some free DLC and vague 'multiple updates.'

But apparently getting things working on old consoles will take priority over new stuff and they're vowing not to put their people on crunch or 'obligatory overtime'


Cyberpunk 2077 OUT NOW \../ @ 2021/01/13 23:36:04


Post by: Mr Morden


apparently getting things working on old consoles will take priority over new stuff


Quite right given the millions of games they sold to those with older consoles with lies.

At least the board have admitted fault to a certain extent in the video - well as much as is likely with a law suit ongoing.

Hopefuly it will continue to improve and they might even put some NPC/Police AI into the game to raise it past PS1 levels.


Cyberpunk 2077 OUT NOW \../ @ 2021/01/13 23:43:16


Post by: Tannhauser42


Can't imagine the CEOs of EA or Activision Blizzard going on camera and apologizing like that. Just a matter of follow-through, now.

As far as the next big two patches go, they had said previously one for January and one for February. We'll see just how big they are and what they fix.


Cyberpunk 2077 OUT NOW \../ @ 2021/01/14 10:38:48


Post by: BrianDavion


 Tannhauser42 wrote:
Can't imagine the CEOs of EA or Activision Blizzard going on camera and apologizing like that. Just a matter of follow-through, now.

As far as the next big two patches go, they had said previously one for January and one for February. We'll see just how big they are and what they fix.


I cant imagine EA or Blizzard taking the time to properly fix the game eaither. so if CDPR does it, well.. still better then EA


Cyberpunk 2077 OUT NOW \../ @ 2021/01/14 11:57:05


Post by: Not Online!!!


I hope they pull a no mans sky and make it better then envisioned.

However i also want that they address the issues in regards to worker rights, crunch and planning.


Cyberpunk 2077 OUT NOW \../ @ 2021/01/14 12:43:26


Post by: Mr Morden


Not Online!!! wrote:
I hope they pull a no mans sky and make it better then envisioned.

However i also want that they address the issues in regards to worker rights, crunch and planning.


They say its a priority but then they said no Crunch before....

PC people have uncovered lots of half done content which might be some of the DLC including Militech building interiors - maybe there is more with Meredith and Corp vs Corp stuff - my kind of Cyberpunk


Cyberpunk 2077 OUT NOW \../ @ 2021/01/14 19:15:20


Post by: Eumerin


Meredith did feel like an aborted arc. You have the opportunity to assist her and show her that you're a competent and reliable operative. And any good corporate executive should be looking to build a network of reliable freelancers to handle the odd jobs that should stay out of corporate oversight, which would mean more work for you. But nothing comes of it (except for a sex scene, if you're so inclined).


Cyberpunk 2077 OUT NOW \../ @ 2021/01/14 21:19:08


Post by: Mr Morden


Eumerin wrote:
Meredith did feel like an aborted arc. You have the opportunity to assist her and show her that you're a competent and reliable operative. And any good corporate executive should be looking to build a network of reliable freelancers to handle the odd jobs that should stay out of corporate oversight, which would mean more work for you. But nothing comes of it (except for a sex scene, if you're so inclined).

When I played a Corp I certainly worked that way.

Also she would be happy to have a senior Arasaka exec or two taken down - and you at this point in the game have old bosses who you might wish taken down But I believe you can never go after either of them and make them pay. And lets face it if you have to go toe to toe with Arasaka - get some bonefide Militech assistance!

But as in the game you just become a streetkid after the prolouge whatever your lifepath I think they did not bother with the Corporate element.


Cyberpunk 2077 OUT NOW \../ @ 2021/01/14 22:48:05


Post by: Eumerin


Aside from conversation responses, I had a single mission relating to my V's corporate past.

Spoiler:
Your friend at Arasaka - the guy who chats with you in the hall - calls you claiming that his boss (i.e. the woman who got your boss - and you - fired in the opening) is downsizing, and he's most likely dead if you're getting the message. He says he has a packet of info on her, and asks you to get revenge. But when you retrieve the packet, there's nothing there. Instead, it's a trap, and your (former) friend plans to hand you to his boss to gain favor. You tell him he's an idiot because his boss probably doesn't even know who you are, and then take him down (and no one else, because he idiotically came by himself).

*yawn*


Very disappointing.

To a certain extent, it feels like they just decided to axe everything corporate. They already had a corporate prologue and the bit with Meredith done, so they kept that in because it was "finished" content (and to avoid rewriting the most involved part of Chapter One). But they didn't bother developing anything else.


Cyberpunk 2077 OUT NOW \../ @ 2021/01/14 23:50:24


Post by: Dreadwinter


Eumerin wrote:
Meredith did feel like an aborted arc. You have the opportunity to assist her and show her that you're a competent and reliable operative. And any good corporate executive should be looking to build a network of reliable freelancers to handle the odd jobs that should stay out of corporate oversight, which would mean more work for you. But nothing comes of it (except for a sex scene, if you're so inclined).


I was so confused by Meredith. Like, I completely screwed her over. She had NO reason to contact me again. Even the guides I read said I went the route where she just wont talk to you anymore. But there she was, in my texts, hitting me up for a hotel visit. Like wtf? I just stole your money AND your robot, but sure, strap in I guess...


Cyberpunk 2077 OUT NOW \../ @ 2021/01/15 00:06:56


Post by: Eumerin


 Dreadwinter wrote:


I was so confused by Meredith. Like, I completely screwed her over. She had NO reason to contact me again. Even the guides I read said I went the route where she just wont talk to you anymore. But there she was, in my texts, hitting me up for a hotel visit. Like wtf? I just stole your money AND your robot, but sure, strap in I guess...


Sounds like yet another bug...

As for "won't talk to you"...

It's not as if she talks to you otherwise. Even if you fully support her search to clear her name (and tell her you know the chip has a virus, and still go along with it), and are polite to her when you meet up after retrieving the bot, you still only get the one text and the sex scene.

Though come to think of it...

When she texts you (and basically says, "No more contact") there are two possible responses. One is a basic "okay, too bad, good luck" message. The other suggests an active interest in getting her clothes off of her. I picked the former, but still got an invite to the motel.

So, yeah, something janky about what happens with her after Chapter One. I'm guessing there were plans initially, but they got cancelled
Instead, a sloppy band-aid was applied to her arc to leave in the sex scene. It might have something to do with the iconic melee weapon (a dildo) I got at the end of the scene. Someone at CDPR was horrified by the thought of the player not being able to get it.

/Rolleyes


Cyberpunk 2077 OUT NOW \../ @ 2021/01/15 01:36:11


Post by: Voss


Eumerin wrote:
Aside from conversation responses, I had a single mission relating to my V's corporate past.

Spoiler:
Your friend at Arasaka - the guy who chats with you in the hall - calls you claiming that his boss (i.e. the woman who got your boss - and you - fired in the opening) is downsizing, and he's most likely dead if you're getting the message. He says he has a packet of info on her, and asks you to get revenge. But when you retrieve the packet, there's nothing there. Instead, it's a trap, and your (former) friend plans to hand you to his boss to gain favor. You tell him he's an idiot because his boss probably doesn't even know who you are, and then take him down (and no one else, because he idiotically came by himself).

*yawn*


Very disappointing.

To a certain extent, it feels like they just decided to axe everything corporate. They already had a corporate prologue and the bit with Meredith done, so they kept that in because it was "finished" content (and to avoid rewriting the most involved part of Chapter One). But they didn't bother developing anything else.


The street kid follow-up is equally disappointing. Kirk from the prologue contacts you about a job. You meet, agree, open a box guarded by a couple guys and its done. And goes nowhere.
Its really odd, just some stilted dialogue, a complete lack of surprise and a predictable end with nothing really to say about it.

If it were a scene in a book or film, it'd be axed without question, as it contributes and offers nothing.

I think at one point the 'life paths' were actually going to be meaningful game elements and just got shrunk to empty prologues.


Cyberpunk 2077 OUT NOW \../ @ 2021/01/15 02:56:23


Post by: trexmeyer


The life paths amount to maybe 90 minutes of content; the prologue and one follow up quest later on.

Spoiler:

Corpo: Arasaka contact reaches out to you.
Street Kid: Slimy fixer has a gig.
Nomad: Recover your car.


IMO, if you're not willing to do at least DA: Origins level of detail for "life paths", just drop them. They would have been better off just going the 'street kid' route and having an Act 0 where you actually do a mission chain with Jackie that establishes your rep.


Cyberpunk 2077 OUT NOW \../ @ 2021/01/15 08:25:07


Post by: Mr Morden


I think its again that they had big plans but they once again bit off more than they could do.

Maybe there might some bits and pieces in dlc orn when they activate the half done stuff.


Cyberpunk 2077 OUT NOW \../ @ 2021/01/15 09:09:13


Post by: BrianDavion


 trexmeyer wrote:
The life paths amount to maybe 90 minutes of content; the prologue and one follow up quest later on.

Spoiler:

Corpo: Arasaka contact reaches out to you.
Street Kid: Slimy fixer has a gig.
Nomad: Recover your car.


IMO, if you're not willing to do at least DA: Origins level of detail for "life paths", just drop them. They would have been better off just going the 'street kid' route and having an Act 0 where you actually do a mission chain with Jackie that establishes your rep.


honestly that IS DA: Orgins level for "life paths" DA: orgins is when you look at it "everyone gets a half hour orgin story, and then 75% of the game is just rotating between all those differant orgins to see/solve the fall out"


Cyberpunk 2077 OUT NOW \../ @ 2021/01/15 19:20:26


Post by: Mr Morden


When she texts you (and basically says, "No more contact") there are two possible responses. One is a basic "okay, too bad, good luck" message. The other suggests an active interest in getting her clothes off of her. I picked the former, but still got an invite to the motel.


Alot of the "choice" dialogue seems to result in exactly the same result - so why bother.

You don't even get a choice to turn your phone off to avoid getting spammed in missions with idiots trying to sell you cars. That needs fixing.


Cyberpunk 2077 OUT NOW \../ @ 2021/01/15 19:57:42


Post by: Tannhauser42


Just to make the obvious joke: When I argue with my wife, the end result always seems to be the same no matter what I say, so why shouldn't the game mirror real life?


Cyberpunk 2077 OUT NOW \../ @ 2021/01/16 12:12:42


Post by: Mr Morden


 Tannhauser42 wrote:
Just to make the obvious joke: When I argue with my wife, the end result always seems to be the same no matter what I say, so why shouldn't the game mirror real life?


True but in real life you can actually choose not to accept calls from annoying people rather than auto accepting regardless of what you are doing!


Cyberpunk 2077 OUT NOW \../ @ 2021/01/16 14:08:37


Post by: Ensis Ferrae


 Mr Morden wrote:
When she texts you (and basically says, "No more contact") there are two possible responses. One is a basic "okay, too bad, good luck" message. The other suggests an active interest in getting her clothes off of her. I picked the former, but still got an invite to the motel.


Alot of the "choice" dialogue seems to result in exactly the same result - so why bother.

You don't even get a choice to turn your phone off to avoid getting spammed in missions with idiots trying to sell you cars. That needs fixing.


This particular one seems to be an individual glitch. Pretty much all of the walkthroughs I looked up after doing this particular side quest all say that if you don't want to "see her ink closer", you don't get the hotel invite. . . And I'd not be surprised if youre having a unique issue with this one, as it seems coding is in a place where we are all having something that no one else is experiencing the same way


Cyberpunk 2077 OUT NOW \../ @ 2021/01/16 16:48:39


Post by: Col Hammer


 Ensis Ferrae wrote:
 Mr Morden wrote:
When she texts you (and basically says, "No more contact") there are two possible responses. One is a basic "okay, too bad, good luck" message. The other suggests an active interest in getting her clothes off of her. I picked the former, but still got an invite to the motel.


Alot of the "choice" dialogue seems to result in exactly the same result - so why bother.

You don't even get a choice to turn your phone off to avoid getting spammed in missions with idiots trying to sell you cars. That needs fixing.


This particular one seems to be an individual glitch. Pretty much all of the walkthroughs I looked up after doing this particular side quest all say that if you don't want to "see her ink closer", you don't get the hotel invite. . . And I'd not be surprised if youre having a unique issue with this one, as it seems coding is in a place where we are all having something that no one else is experiencing the same way


In my first playthrough, I choose the other option and got "don't talk to me".
In my second playthrough I chose the "see the ink" option and got an invite.

So it worked at least in my Xbone.


Cyberpunk 2077 OUT NOW \../ @ 2021/01/18 17:17:37


Post by: Mr Morden


Rather well done summary of the current issues....




Cyberpunk 2077 OUT NOW \../ @ 2021/01/18 18:01:50


Post by: petrov27


Wow that is a brutal summary - there is sooo much wrong with this game it feels impossible that it can all be or will be addressed. Maybe most of the graphic glitches and improving performance on old consoles, but as that video shows there is just so much basic stuff that was dropped from what was promised.

I guess they made an initial big payday off preorders etc. but you do have to wonder if the company will be able to survive this long term.


Cyberpunk 2077 OUT NOW \../ @ 2021/01/18 19:28:36


Post by: Mr Morden


petrov27 wrote:
Wow that is a brutal summary - there is sooo much wrong with this game it feels impossible that it can all be or will be addressed. Maybe most of the graphic glitches and improving performance on old consoles, but as that video shows there is just so much basic stuff that was dropped from what was promised.

I guess they made an initial big payday off preorders etc. but you do have to wonder if the company will be able to survive this long term.


I think, as other more generous videos say - they wanted to make the best Open World game, the best Rpg, the best shooter, etc etc and they tried to do far far too much and then what is worse not only promised and hyped all these things but then when it became clear it was not going to happen flat out lied about it for a year or so - and are still doing so.

They are now damned by their own ambition and sadly the way they tried to cover up failures on the path to a smaller game set around a few specific stories which cotnains remnants of other many many Open World aspects they will probably never fix.



Cyberpunk 2077 OUT NOW \../ @ 2021/01/18 19:57:25


Post by: jaredb


I gotta say, I'm really enjoying Cyberpunk as it is. Playing on my Xbox One, and it seems to run pretty well. Only crashed once, and whenever it freezes (which is rare), it comes back (used to freezes being a crash from playing bethesda games).

If there is more content coming, I'm game on for it. Mostly just mucking about doing side jobs, and barely even started the main quest yet.


Cyberpunk 2077 OUT NOW \../ @ 2021/01/18 22:17:41


Post by: Ensis Ferrae


petrov27 wrote:

I guess they made an initial big payday off preorders etc. but you do have to wonder if the company will be able to survive this long term.



Another game that was overhyped and oversold comes to mind, and that company is still around, still working on and still fixing their game. The makers of No Man's Sky promised this huge expansive game, but what was delivered was extremely hollow. I played it for all of 2 weeks near the beginning, and it was enjoyable, right up until it wasn't. And as soon as it was no longer enjoyable, it became completely unplayable for me. Supposedly, a lot of things have been fixed and added to the game in the intervening years since launch, but I wouldn't know.

And with PC as a platform, I'm sure there are still some funds coming in from sales of Witcher games, as there will seemingly always be someone who hasn't purchased it yet, or purchased it on "this" account or whatever.


Cyberpunk 2077 OUT NOW \../ @ 2021/01/19 06:59:21


Post by: Col Hammer


 jaredb wrote:
I gotta say, I'm really enjoying Cyberpunk as it is. Playing on my Xbox One, and it seems to run pretty well. Only crashed once, and whenever it freezes (which is rare), it comes back (used to freezes being a crash from playing bethesda games).

If there is more content coming, I'm game on for it. Mostly just mucking about doing side jobs, and barely even started the main quest yet.


Same experience for me. Xbox One.
Restarted my console once. Threw me out of the game a handful of times. Freezes now and then (not that often) and always when I'm driving, so it's propably just loading another part of the city at that time?

Haven't encountered any major glitches (like in YouTube videos), but minor glitches now and then.

Played the game through once. Now playing a second playthrough and this time taking it more slowly, focusing on exploration and side quests. Realised that I skipped a lot of content in my first playthrough, so I'm actually enjoying my second playthrough more.

I really hope they manage to do a DLC or two for the game this year, but I'm kind of worrying what I'm hearing from YouTube reviewers (lawsuits and stuff that might kill this game). So I'm gonna enjoy this while it lasts.


Cyberpunk 2077 OUT NOW \../ @ 2021/01/19 08:54:49


Post by: filbert


That video is a load of old tosh. I've played 200+ hours of Cyberpunk and haven't seen anything like the amount of bugs he shows in that video and even less since the two post-release patches were pushed out. Seen maybe 2 or 3 T-Pose NPCs in all that time, never seen pedestrians clipping through walls or objects. Not seen any 'prefab missing' boxes. Seen a couple of weird car crashes. Certainly not seen cars randomly exploding.

Yes, the game has issues and bugs - every game and every bit of software ever released has bugs; what counts is the will and appetite of the developers to provide support post-launch. Nothing I have seen or heard from CDPR thus far suggests anything other than total commitment to fixing and improving the game. The amount of vitriol being spewed on Youtube in the name of quick view numbers is ridiculous.


Cyberpunk 2077 OUT NOW \../ @ 2021/01/19 09:40:22


Post by: Col Hammer


Xbox got two big post release patches right around the time I started playing the game, so I guess I never got to see what the game was like in release.

I've seen a few T poses (when I hop off the bike, V takes sometimes a T pose for a short time. I've seen this on my shadow when the sun is behind me).

I think I've seen twice NPC to clip inside terrain. One time I was driving towards objective and Panam was driving behind me. When I stopped my bike, Panams bike stopped beside me, empty. I searched the area for her and finally saw a scrub that was shouting encouragement to me (subtitles were over the scrub, couldn't see Panam). Had to re-load a save to have Panam back.
A second time NPC got scared when I fired my gun. I thought she ran away, but then I heard her and saw the subtitles coming from a Wall. "Go away! My daddy will pay you". Never got money from sorting out that situation…

One side mission couldn't proceed when Johnny did not manifest when he should have. And he was the one asking me to go to that house... the git.

But the game is far from unplayable in Xbox... Maybe PS4 got the shor straw, I don't know.


Cyberpunk 2077 OUT NOW \../ @ 2021/01/19 10:44:17


Post by: Sarouan


PS4 had really it bad. Talking about CDPR's lies on it being "surprisingly doing well" on it isn't a hyperbole at all.

Sure, there are bugs in every game, but not to the point we saw at the launch. The game was clearly released too early, and it's not because "they didn't see the bugs in QA tests" : it's purely because they (the management) wanted it released at all costs for 2020.

TBH, what this game has showed is that you should never pre-order games nor even play them at release. You should wait at least one year, after enough patches have come and more content released, then buy it when it's sold at a lower price. Oblivion and Skyrim were horrible at launch too. They only became truly iconic a few years after...and mostly because of the mods.

There is a Jason Shreier article recently with some devs talking about what happened : https://www.bloomberg.com/news/articles/2021-01-16/cyberpunk-2077-what-caused-the-video-game-s-disastrous-rollout

It seems like CDPR's Cyberpunk was mostly plagued by overconfidence from the top management : "we made Witcher 3, it'll work out". Like "Bioware's magic", in the end.


Still, I have no doubt they will make the game better after one year. Maybe two, and we'll have the "real game as it should have been at release". But really, gamers should stop pre-ordering and getting caught by the Hype when the game isn't out yet. It always leads to disillusion and disappointment, and that's the reason of such a massive backlash in social media, I believe. The expectations were way too high for such a long time...


 filbert wrote:
That video is a load of old tosh.


TBH this video isn't just about the bugs. It also shows comparisons with older games about how the physic and the AI reacts to the player's actions. It's honestly sad to see Cyberpunk does way less than its predecessors in many areas...and I agree it will take a lot more time to fix, if fixable at all.


Cyberpunk 2077 OUT NOW \../ @ 2021/01/19 13:21:35


Post by: Mr Morden


 filbert wrote:
That video is a load of old tosh. I've played 200+ hours of Cyberpunk and haven't seen anything like the amount of bugs he shows in that video and even less since the two post-release patches were pushed out. Seen maybe 2 or 3 T-Pose NPCs in all that time, never seen pedestrians clipping through walls or objects. Not seen any 'prefab missing' boxes. Seen a couple of weird car crashes. Certainly not seen cars randomly exploding.

Yes, the game has issues and bugs - every game and every bit of software ever released has bugs; what counts is the will and appetite of the developers to provide support post-launch. Nothing I have seen or heard from CDPR thus far suggests anything other than total commitment to fixing and improving the game. The amount of vitriol being spewed on Youtube in the name of quick view numbers is ridiculous.


Then you have not wtched the video properely or understood the issues and what are you playing it on? Some people have done fine since the emergency patches.

If you have played it on the PS4 or similar it is hihgly likely that you have expereinced some or many of these issues - I did on PS4 - the game it was sold to play on before anyone starts spewing "BUt But But old gen....Splutter PC PC man"

There is a reason that Sony will not sell you the game and even, which is unheard of, offer refunds. There is a reason their own government (who apparently gave them 7 million pounds) is investigating them, there is a reason that they are being sued.

Bugs is also only one element - Gameplay is the other big big issue as the video clearly shows the ambition but not the ability to create a Open World action adventure (its no longer a rpg) game they still advertise.

The "Open World" element is inferior to the PS2 GTA style games and the police NPC AI is no existant (watch all the comparsions with games more than a decade (some nearly 20 years) old) - now if they had toned down the hype and managed expectation and even told the truth about the state it was in - things would have gone better at launch. If they had cancelled the "old gen" version or delayed - the same - but they wanted the money before Xmas didn't they.

The video looks at the promises they made and reiterated right up to release and then exposes the lies and misdirections as apparently the maker has done with other similar game disasters.

Many are enjoying despite the issues or arer nearly unique in not having them and thats cool.

The story is well regarded if linear but is without the element of background influence that they had repeatedly advertised but that would not have been an issue if they had not pretended it would.


Cyberpunk 2077 OUT NOW \../ @ 2021/01/19 13:56:27


Post by: Skinnereal


 filbert wrote:
That video is a load of old tosh. I've played 200+ hours of Cyberpunk and haven't seen anything like the amount of bugs he shows in that video and even less since the two post-release patches were pushed out. Seen maybe 2 or 3 T-Pose NPCs in all that time, never seen pedestrians clipping through walls or objects. Not seen any 'prefab missing' boxes. Seen a couple of weird car crashes. Certainly not seen cars randomly exploding.
I'm a 100 hours in, on the PC.
I've seen T-pose shown through walls, but never directly.
Cars have exploded on the road ahead of me, but only outside the city. Crates explode more, where an item materialises on to or inside of the crate, which happens all over the place.
NPCs do walk in silly places at times, but hardly ever.
There were a couple of levels of a housing block several levels above where the walls stopped.

I've not seen the video, but the game really is unfinished.


Cyberpunk 2077 OUT NOW \../ @ 2021/01/19 14:35:32


Post by: filbert


 Skinnereal wrote:
I'm a 100 hours in, on the PC.
I've seen T-pose shown through walls, but never directly.
Cars have exploded on the road ahead of me, but only outside the city. Crates explode more, where an item materialises on to or inside of the crate, which happens all over the place.
NPCs do walk in silly places at times, but hardly ever.
There were a couple of levels of a housing block several levels above where the walls stopped.

I've not seen the video, but the game really is unfinished.


Without trying to get too pedantic, it kind of depends on your definition of 'finished'. Would the CDPR dev team have liked to have spent more time polishing it? For sure. Was it released too early to cash in on Xmas and last gen sales? Definitely. Should it have shipped as a next gen/PS4 Pro/Xbox One X only title? Probably.

I haven't seen any of the hype trailers for what was shown early versus what was actually delivered but let's be clear here; every game has cut and unfinished content that doesn't make it into final release. Nothing new there. One should never take a demo trailer shown at E3 as gospel for what a game will look and play like upon release. On the other hand, on my first play-through I was able to complete the main story without issue. The same cannot be said of AC:Valhalla that shipped with a bug meaning you couldn't progress the story beyond the initial prologue bit. I never had that bug but have seen evidence from plenty that did. I don't recall AC:Valhalla receiving anything like the same level of opprobrium for it.

Yes, people have had issues and yes, experience does vary on the hardware it was played on but as I said, what matters now is what CDPR do going forward. I am firmly in the Witcher 3 camp, whereby that game was also released to a fair amount of disappointment and bugs yet after patches and extra content releases, it is now regarded as a fine game. I believe Cyperpunk to be in the same vein; there is an excellent foundation in place that just needs some polishing and fixing along with some decent DLC.


Cyberpunk 2077 OUT NOW \../ @ 2021/01/19 16:02:14


Post by: Skinnereal


 filbert wrote:
Without trying to get too pedantic, it kind of depends on your definition of 'finished'.
Ready for release to PC, yes. Finished, no.
Hardly anything has stopped me from finishing a mission.
I have been getting locked in a crouch position, and have to jump a few times to get out of it.
My gun holstered and refused to draw, in the middle of a mission, meaning I didn't win that one, but it was a minor side quest.
These are niggly bugs, and nothing like the PS4 got.


Cyberpunk 2077 OUT NOW \../ @ 2021/01/19 16:02:39


Post by: LordofHats


I feel like regardless of how much one enjoys Cyberpunk (I mean, I put about 100 hours into it) we're engaging some real nonsense if we're going to start debating what a finished game looks like. That's such a semantic argument that completely misses the actual criticism being leveled at the game and CDPR.

The game is shallow. The game is poorly polished. The game failed to deliver on more features than not. We can phrase this any number of ways but the point ultimately is that the game that was delivered was not up to standard for a lot of people. We keep seeing these comparisons to older games, going as far back as Mafia (2002) because that's how short the game comes.

I haven't seen any of the hype trailers for what was shown early versus what was actually delivered but let's be clear here


I'm sorry but this is just ignorant. Go watch the 2018 gameplay demo. The comparison between what CDPR promised, what they proposed 3 years ago to deliver, and what we finally got are very different products but products that are similar enough we can see all the things we didn't get. In a just world it would constitute false advertising how different the final game is from the game we were told we were getting. I think it might be false advertising in an unjust world given that they announced a number of features not making it into the game back in the summer, and then many many more features weren't in the game. They clearly knew they wouldn't be in the game. Why tell us some but not the rest? Probably because it would hurt the game's sales if they had to fully admit to how short the game actually came up. I'd call that willful on CDPR's part.

When Anthem, Mass Effect Andromeda, and Aliens: Colonial Marines did the exact same thing, people were livid. To CDPR's credit, Cyberpunk is way more functional than any of those games were when they came out. On PC. The console issues they deserve being ripped for because it's mind boggling how non-function the game was on consoles at release. Even then though, if we're to take the PC version as the mostly finished product, then the game is almost more worth talking about for what it fails to do in its genre than what it does right. Which is basically made manifest in how people spend more time talking about the game's shortcomings than it's strengths even among people who mostly enjoyed it.

On the bright side, glitches are some great meme material XD


Cyberpunk 2077 OUT NOW \../ @ 2021/01/20 00:11:43


Post by: Ensis Ferrae


 LordofHats wrote:
Probably because it would hurt the game's sales if they had to fully admit to how short the game actually came up. I'd call that willful on CDPR's part.

When Anthem, Mass Effect Andromeda, and Aliens: Colonial Marines did the exact same thing, people were livid. To CDPR's credit, Cyberpunk is way more functional than any of those games were when they came out. On PC. The console issues they deserve being ripped for because it's mind boggling how non-function the game was on consoles at release. Even then though, if we're to take the PC version as the mostly finished product, then the game is almost more worth talking about for what it fails to do in its genre than what it does right. Which is basically made manifest in how people spend more time talking about the game's shortcomings than it's strengths even among people who mostly enjoyed it.

On the bright side, glitches are some great meme material XD


I brought up No Man's Sky earlier, a game that went through much the same as Cyberpunk is now: facing lawsuits, mass refunds on systems where getting a refund nearly takes a UN resolution, etc.






The video I posted is interesting, because apparently the guy in it was involved in another spectacular failed launch at McLaren with one of their road cars, and IMO, he does offer a bit of a personal insight into what lies ahead for CDPR, and that he thinks it isn't the end of the world, provided they do follow through with making things right.


Personally, I am still enjoying the game quite a bit. Are there things that I'd love to see make it (back) in to the game? Sure. Are there bugs? definitely. At this point, I guess we should just remain hopeful that CDPR stays the course and does uphold their end of the bargain, and make those fixes and changes.


Cyberpunk 2077 OUT NOW \../ @ 2021/01/20 02:05:22


Post by: Eumerin


 LordofHats wrote:


When Anthem, Mass Effect Andromeda, and Aliens: Colonial Marines did the exact same thing, people were livid.


While I never played Colonial Marines, my experience with Anthem and Andromeda was that Bioware got unfairly slammed. Anthem definitely could have used more content and more polish, but the only issue that I had that others complained about was the long loading times. And, ironically, I currently play Division 2, which has MUCH longer loading times - including the infamous "loading times for loading times" that people frequently mocked Anthem for having (and Anthem did have them). But I somehow missed the great chorus screeching to all and sundry about the ridiculously long loading times in Division 2. And most importantly, Anthem was FUN. It was ridiculously fun just flying around in your power armor. I didn't have any issues at all with Andromeda.. And there were some annoyances, like the AI interrupting (and replacing) a conversation between characters to tell me that there were minerals that could be mined nearby. But the latter was a poor choice by developers, and not a game bug. I heard people talk about goofy animations and similar bits of strangeness, but I never saw them myself. There were complaints about the story and other complaints about certain characters, and I even agreed with some of those. But those were generally because people were unhappy with certain writing decisions, and not because people thought that large parts of the story had been left on the cutting room floor.

Cyberpunk, on the other hand, feels like parts are missing. Much of that has been discussed in this thread. There are also some odd bugs. I can run the game (though I have had the occasional crash), and by and large things look good. But then there was the one time when I was walking along the side of the street in the middle of the city, and all of the cars in the outside lane were half in the lane, and half off the street, with the cars driving through (the long way) the concrete barriers positioned along the edge of the street. There were collision sound effects, and debris was flying everywhere. But aside from that, the cars appeared to be unharmed.


I played Andromeda and Anthem on my XBox 360, and am playing Cyberpunk on my PC.


Cyberpunk 2077 OUT NOW \../ @ 2021/01/20 07:24:52


Post by: BrianDavion


I think the issue a lot of people had with anthem was "we missed dragon age 4 for this?"


Cyberpunk 2077 OUT NOW \../ @ 2021/01/20 09:33:50


Post by: Col Hammer


Andromeda was a pretty mediocre swan song for the Mass Effect series. I liked parts of it, but the samey underground facilities got boring fast and the cut and paste monsters on each planet were lame. Same few monster models, but with a different colour variation. Sucked the exitement of exploring pretty fast…

Anthem was a fun little romp in power armour, but you run out of things to do pretty fast… But I liked playing Iron Man for the short while it lasted. Haven't looked at it for ages, so don't know if they added any content to it later.

Both of these Felt like the single player AAA games as a genre was dying and these were the death throes. I guess it got too expensive to make a proper single player AAA game? Cyberpunk is suffering from the same symptoms.

I don't play multiplayer games, but they seem to be more profitable to make with the loot boxes and stuff giving extra money for the companies. (EDIT: Yes, realised that Anthem is a multi player game though. I played that and Destiny.)


Cyberpunk 2077 OUT NOW \../ @ 2021/01/20 16:39:19


Post by: LordofHats


All three games clearly suffered from being in actual development for a lot less time than the developers/publishers would claim. Andromeda was rushed to release. Anthem was rudderless for years and then restarted 2 years from launch. I'm very convinced that Cyberpunk's final development year was hijacked to remake the MQ to focus more on Reeves and to CDPR's credit and main quest is the most functional part of the game. It's just that everything else seems to have suffered to make that happen.


Cyberpunk 2077 OUT NOW \../ @ 2021/01/20 17:32:56


Post by: Eumerin


Anthem had a new dungeon added. There's also talk about a 2.0 version that would try and do for Anthem what A Realm Reborn did for Final Fantasy XIV.

When I logged back on a while back, I had to solo the new dungeon (high end gear is much easier to get now) since the only one of the dungeons that anyone runs is the one with the giant bug queen.


Cyberpunk 2077 OUT NOW \../ @ 2021/01/20 23:44:08


Post by: BrianDavion


Eumerin wrote:
Anthem had a new dungeon added. There's also talk about a 2.0 version that would try and do for Anthem what A Realm Reborn did for Final Fantasy XIV.

When I logged back on a while back, I had to solo the new dungeon (high end gear is much easier to get now) since the only one of the dungeons that anyone runs is the one with the giant bug queen.



uuuugh forget anthem bioware gimme dragon age 4 and a new mass effect!


Cyberpunk 2077 OUT NOW \../ @ 2021/01/21 00:14:51


Post by: A Town Called Malus


BrianDavion wrote:
Eumerin wrote:
Anthem had a new dungeon added. There's also talk about a 2.0 version that would try and do for Anthem what A Realm Reborn did for Final Fantasy XIV.

When I logged back on a while back, I had to solo the new dungeon (high end gear is much easier to get now) since the only one of the dungeons that anyone runs is the one with the giant bug queen.



uuuugh forget anthem bioware gimme dragon age 4 and a new mass effect!


Well, the next Mass Effect is coming, at least



Cyberpunk 2077 OUT NOW \../ @ 2021/01/21 00:33:58


Post by: Voss


Huh. Back in the Milky Way. Shocked am I. [They say early stages in the video descripton]

Anyway, yeah, Dragon Age 4 has been in the works even longer (planning was going on back in 2015, though they may have gutted the team for a while to push out Anthem). Maybe a 2022 release
https://www.youtube.com/watch?v=VxqBle_O6jI
Clearly, they're still looking to set it in Tevinter.


Cyberpunk 2077 OUT NOW \../ @ 2021/01/21 01:16:44


Post by: petrov27


Yeah, def not preordering any of those Bioware future releases and trying to keep expectations loooooow. Admittedly hard to do. I guess a first sign might be how improved they make the ME1-3 Legendary Edition "remaster."

Anyhoo, regarding 2077, at least it is good to hear a lot of folks playing it and putting a lot of hours in despite issues and the general "its a total disaster" conversation that seems to be dominant currently.




Cyberpunk 2077 OUT NOW \../ @ 2021/01/21 01:38:46


Post by: BrianDavion


petrov27 wrote:
Yeah, def not preordering any of those Bioware future releases and trying to keep expectations loooooow. Admittedly hard to do. I guess a first sign might be how improved they make the ME1-3 Legendary Edition "remaster."

Anyhoo, regarding 2077, at least it is good to hear a lot of folks playing it and putting a lot of hours in despite issues and the general "its a total disaster" conversation that seems to be dominant currently.




the ME remaster'll likely just be fixing any obvious bugs and updating the graphics. which is a shame as ME1's age really shows these days (Andromada would be a good starting place if they wanted to just re-do ME1 with a more modern engine)


Cyberpunk 2077 OUT NOW \../ @ 2021/01/21 02:07:17


Post by: petrov27


Yeah on the ME remaster I am also not expecting more than just a graphic update but its a little unclear what all that might mean? Just new textures? New models maybe?

The statement from the devs:

"Our goal was not to remake or reimagine the original games, but to modernize the experience so that fans and new players can experience the original work in its best possible form."

Is just slapping on new textures and maybe models for the main characters "modernize the experience" enough for ME1? The base systems in that game for combat, planet exploration etc. were slightly clunky at release. I replayed it around ME:A release and it was a super drag honestly.


Cyberpunk 2077 OUT NOW \../ @ 2021/01/21 02:12:50


Post by: creeping-deth87


Yeah the first game is really, really dated. I'm praying they managed to bring the combat in line with 2 and 3, but I'm not holding my breath.


Cyberpunk 2077 OUT NOW \../ @ 2021/01/21 02:41:06


Post by: Eumerin


Voss wrote:
Huh. Back in the Milky Way. Shocked am I. [They say early stages in the video descripton]


Viewers noted that the opening shot in the teaser shows both the Milky Way and Andromeda galaxies. When asked, a Bioware employee who is "in the know", so to speak, indicated that the presence of both galaxies was intentional. It was also noted by viewers that one of the radio messages is an announcement that "Ark 6 is away." But there are only five known arks (the four in the game, plus the Quarian ark). So, yeah, it looks like the Milky Way will be the main focus of the game that they're working on (unless Liara found a way to reach Andromeda). But it also sounds as if the Andromeda Expedition might play some sort of role, as well.

For what it's worth, given that I enjoyed Andromeda, I hope they don't completely abandon it. But we'll see what they end up doing.


Cyberpunk 2077 OUT NOW \../ @ 2021/01/21 02:58:48


Post by: Ensis Ferrae


petrov27 wrote:
Yeah, def not preordering any of those Bioware future releases and trying to keep expectations loooooow. Admittedly hard to do. I guess a first sign might be how improved they make the ME1-3 Legendary Edition "remaster."

Anyhoo, regarding 2077, at least it is good to hear a lot of folks playing it and putting a lot of hours in despite issues and the general "its a total disaster" conversation that seems to be dominant currently.




I can't speak for anyone else, but my only "hype" about CP77 was that I saw ONE trailer, thought the world looked pretty cool and interesting and "ohh hey, I guess Keanu Reeves is doing VA now".

Many of the saltiest people regarding this game are those who I have seen/watched been hyped up for yeeeeeeeeeears. Like, Star Wars peeps lining up at the theater and camping for a week before Ep 1 was released hyped. I've learned that that mindset is the quickest way to disappointment.

As a result I guess I've been playing with much more of a mindset of "let's see what all this is about" and therefore I get "pleasant" surprises when I see some easter eggs here and there, or discover a cool new trick/feature. Whereas the people who've been on the hype train for the better part of the last few years, and have seen what was originally planned are playing more and seeing "ohh they took that out, and that. . . . and that thing. . . and feth, even that?!?" and I get that that's not a happy place to be in a hobby that ought to be distracting us from the stresses of our daily woes.


Cyberpunk 2077 OUT NOW \../ @ 2021/01/21 09:20:47


Post by: BrianDavion


Agreed. I try to avoid hyping myself because invariably those who hype themselves up the most are dissappointed. Hell I kinda suspected cyberpunk would have some people dissappointed simply because as a differant genre it'd be well.. differant


Cyberpunk 2077 OUT NOW \../ @ 2021/01/21 13:08:32


Post by: Mr Morden


Cybypunk 2077 did have an excellent marketing machine and yes those who did become excited about it are disapointed

Many game reviewers also gave it 10/10 and 100 % despite not being allowed to use their own footage or even play it on any form on console and who must have been aware of at least some of the issues.

The lies about the state of the game on PS4 are also part of the reason for the lawsuits.

I would agree that they seem to have tried to do so very much and only achieved some of it but alot of people did trust them and hence are a little dispoainted.

People are enjoying it though and that at least is something in these dark days.


Cyberpunk 2077 OUT NOW \../ @ 2021/01/22 22:23:52


Post by: Voss


Patch dropped on steam. 5.4 gigs (though some people are reporting up to 9 gigs because reasons).

It... may or may not be the 1.1 patch? No notes or announcements yet.

Edit: Ah, 10 minutes later- Patch notes here (it is 1.1):
https://www.cyberpunk.net/en/news/37373/patch-1-1

Meh?
A couple specific bugs I never ran into and vague 'memory usage improvements'


Cyberpunk 2077 OUT NOW \../ @ 2021/01/22 23:15:46


Post by: Eumerin


My (fairly rare) crashes might have been due to memory-related issues. That's been my vague impression when they occurred.



Cyberpunk 2077 OUT NOW \../ @ 2021/01/22 23:19:43


Post by: Voss


Eumerin wrote:
My (fairly rare) crashes might have been due to memory-related issues. That's been my vague impression when they occurred.


Ah. I never had any crashes at all.
Most common problem I encountered was sometimes vehicles wouldn't move. Which was annoying, but getting in another one usually fixed it. But that doesn't seem to be on the list at all.


Cyberpunk 2077 OUT NOW \../ @ 2021/02/10 18:34:22


Post by: Mr Morden


So apparently someone has Hacked CDPR and stolen their data and is using ransomware on them

Cyberpunk was/is a major F%&k up but I hope they catch and punish these criminals - theft is theft and should be treated as such.


Cyberpunk 2077 OUT NOW \../ @ 2021/02/11 13:43:37


Post by: Cronch


That's the most punk thing about CP2077 tho



Cyberpunk 2077 OUT NOW \../ @ 2021/02/26 18:56:46


Post by: Voss


Following the hack and the recent trend of delays in the industry:

Patch 1.2 update from the Steam page wrote:While we dearly wanted to deliver Patch 1.2 for Cyberpunk 2077 in the timespan we detailed previously, the recent cyber attack on the studio’s IT infrastructure and extensive scope of the update mean this unfortunately will not happen — we’ll need some additional time.

Our goal for Patch 1.2 goes beyond any of our previous updates. We’ve been working on numerous overall quality improvements and fixes, and we still have work to do to make sure that’s what you get. With that in mind, we’re now aiming for release in the second half of March.

It’s not the news we enjoy sharing, but we want to make sure we launch this update properly. Stay tuned for more information as the time draws closer. Thank you for your continued patience and support.


So about a month for the next patch (give or take a week)


Cyberpunk 2077 OUT NOW \../ @ 2021/03/29 18:32:23


Post by: Voss


And the 1.2 patch is here. 29 GB for me on steam. Lots of fixes... most of which didn't cause problem for me.

Big ones are cars getting stuck, and a way to 'rock' the car unstuck.

Control sensitivity for cars.

Increase spawning radius for cops.

And randomly gorilla arm damage is increased by 20%, which seems weird since I was casually walking through enemies with them before.

Long lists of other changes, but nothing that really changes the game. Just fixes that they probably should have been doing over time since release, rather than leaving it all unpatched for 4 months.


Cyberpunk 2077 OUT NOW \../ @ 2021/03/31 05:10:11


Post by: Grey Templar


Control sensitivity for cars is a big one. I pretty much gave up driving entirely. Just walk or fast travel.


Cyberpunk 2077 OUT NOW \../ @ 2021/03/31 05:27:39


Post by: Thargrim


So the game is now in the shape it should have been at launch....

Maybe in a year i'll have a reason to boot this game up again.


Cyberpunk 2077 OUT NOW \../ @ 2021/03/31 15:15:15


Post by: BrookM


Feel the same, going to sit this all out for some time yet, though drive controls being tweaked is good, but too late, as this was something they had promised would be in on launch to the people who previewed the game last year.


Cyberpunk 2077 OUT NOW \../ @ 2021/03/31 15:27:34


Post by: Voss


Definitely. Without content expansions or new game+ or something, it doesn't have enough to come back to. The side content and a few specific missions are good, but not that good.