We’re typically much taller than corn, yeah? But we have these handy things called joints, which allow us to flex and fold and that.
Same with a Knight. Don’t have to be too fancy with your moves, because any infantry hit by your stopping swing probably isn’t gonna be around to tell the tale. Even a relatively glancing blow is gonna make a horrific mess.
How tall are you? Corn typically grows 9 to 12/13 feet... there's some hybrid stuff that's only 7 feet.
But to me, the chainsword arm just feels short.... The gauntlet just feels and looks better to me.
The British meaning of corn is for grains like wheat and barley, although this is increasingly falling out of use in favour of the US meaning to refer to maize (also known as sweetcorn in the UK).
Been thinking, and whilst not exactly answering the question in play? I can’t think of a Craftworld Eldar unit I think is daft.
Sure there’s the question of why a dying race commits civilians in relatively light armour to war, but even that is explained in how and where they choose or fight - prognostication, making a calculated risk that any losses suffered during this battle are inconsequential compared to the coming losses if this action isn’t taken. The armour is light to allow the to take best advantage of their natural grace and speed. After all, the best defence is to just, y’know, not get shot in the first place.
Even the initially slightly contentious Sniper Jetbikes speak to their natural abilities. What seems impossible for a human is no big deal for an Eldar that’s practised.
I don’t think we even have a unit that can be said to be goofy looking?
And I still think they’re great. Though, for their time they were highly potent war machines, probably the Walker with the heaviest loadout in the game.
Well of course the pic isn’t working. Sigh. Follow the link.
To be fair in their time they were "big" models and the heavy hitters; but yeah they've been surpassed on almost all fronts. It does amuse me though that each generation becomes steadily more and more cockpit in phases.
First nothing; then chair; then chair with controls then front canopy - the FW one has full all over canopy.
But yeah its always kind of stuck out like a sore thumb to me when the rest of the Eldar line is so sleek and efficient and advanced looking and then there's just the Warwalker.
I totally respect its got a long legacy behind it, its just an oddity to me
The current warwalker looks like a zentradi battleood to me and that's no bad thing.
It's meant to be the Eldar equivalent of a sentinel but superior with its force field and dual heavy weapons.
Wraithlords have legs, the idea of legged vehicles is common in Eldar. Imo it's a bit flanderising to reduce them to one style of tech. They aren't just about hover vehicles.
I also am not sure you could design it much differently without it looking like a dreadknight. It's a small one person mobile scouting weapons platform, it's designed to be able to walk in terrain a hover vehicle couldn't get into.
I agree the warwalker does feel like the odd one out. If I were to put eldar stuff into tech trees wraith units would be one, hover/flyers (jetbikes, vypers) would be another one, and the warwalker would be looking pretty lonely (you could include the wasp here I guess?).
I always figured it was grandfathered in in 1st/2nd and survives to this day because a glass canon unit feels pretty eldar-ish. But maybe my tech trees are all wrong, or maybe we've simply never seen models/lore for all the other war walker-type vehicles they actually use (I hope it's this one, war walkers are awesome and I loved the wasp).
Or maybe the war walker is so efficient they simply never bothered expanding the tree?
Another option is that its perhaps more of a lower tech scouting unit used by smaller military forces. Fitting if they don't have extensive hover machines nor any Wraith units to compliment their force.
So in lore it fits in nicely; but it looks odd on the tabletop where we have all the advanced toys of the faction to play with and only minimal restrictions.
As I noted above another ideal place for it would be in an Exodites heavy force where its walking alongside living dinosaur warbeasts and such.
All the dislike for the War Walker is interesting. It just seems like a weapon platform (like the artillery or the smaller ones the Guardians have), but with legs (like the Wraith constructs). It feels very natural to me. Especially so when I think of a force of Guardians advancing on a position through cover like woods or a burned out city, some area where the hovering unis might have trouble navigating through. I also like how high it's weapons are mounted, like it can shoot over obstacles that the walker itself is using for cover/concealment.
I like the overall look of the currest kit, but once I got one I think I prefer the sleeker "chair" design. The new kit looks bulky in comparison.
You know what has always stuck in my craw? These guys:
I cannot imagine a less stable sniper nest than riding a frikkin' ogre. The only thing missing from the model is a shark on the base for the ogre to jump over.
to me wraithbots are pretty low tech, they're sets of armour to possess with dead people. They're just wights.
they are slow, ponderous (for eldar) and limited.
The war walker is like an eldar battlesuit, but equipped with better weapons and force fields. Perhaps if it had jump jets to move over terrain it would have more manoeuvrability and agility to fit the eldar.
I cannot imagine a less stable sniper nest than riding a frikkin' ogre. The only thing missing from the model is a shark on the base for the ogre to jump over.
Wow, never seen that monstrosity before. I can't help but wonder if the same designer had a hand in my nightmare: the Syndonian Skatros
Haighus wrote: There have been jumpjet versions of the war walker in lore.
The wasp assault walker - model released 2011.
30" assault move... (terrible in combat but you could tarpit whole units with them from half way across the board, and even one wound inflicted could lead to a break and slaughter).