18499
Post by: Henners91
I thought it'd be cool to get a thread rolling where we work through a checklist of what GW has covered with the existing 40k races and then see what could realistically be "added" race-wise, but the one proviso is that said race must play differently to the others... I've only got one idea at the moment which I'll write at the end.
Here's how I see it:
Space Marines: Power-armoured super-soldiers.
Imperial Guard: Your standard colonial marine/conscript, can probably be sub-divided (Cadians=Aliens/Starship Troopers, anyone?), but when it comes to playstyle they range between your standard sci-fi earth marines to modern armies of today to dystopian man-rushes.
Eldar: Mystical ancient race, "space elves", Vulcans? Hurr Hurr... Give a sort of anime influence as well as mystical and, what we all need in a fantasy setting: Elves.
Dark Eldar: Because any elfy race needs to show that their amplified emotions can range both ways...
Necrons: Robots/Undead.
Chaos Space Marines: Comparatively unique to 40k... "Dark side" faction. Seeking power at all costs/furthering the goals of a bloodthirsty deity, I get a Sith vibe... in the simplest terms.
Tyranids: Aliens. Horde. We are done
Sisters of Battle: A concept that afaik is relatively unique to 40k, compulsory eye-candy faction... Battle Nuns... Playstyle? I believe they serve as the comprimise between the volume of weaponry and numbers of the guard and the sheer awesomeness of Space Marines. Contrary to popular belief: They are toughness 3 because they aren't modified, not because "women are weaker than men" as /tg/ might have you believe.
Tau: Gundam gunline... Pretty faction with nice aesthetics, cool vehicles... I believe they just play as a mobile gunline? I've never actually played a Tau army.
Daemonhunters: Grey Knights and offer the opportunity to conscript other Imperial forces... a hybrid faction?
Now on to the "ideas", though please comment on anything you've read so far or if you think that there is still a niche to be filled...
Factions I have no idea about that are in the fluff:
The Slann, I've got nothing... I don't know how Lizardmen play in WHFB or if that can be translated over to 40k but is that another template? Though I consider the Eldar to be the "ancient and mystical" race, I guess the Slann have the fact that they were created by the Gods themselves as a cool fact behind them.
That race I forget the name of that causes their opposition to age...
Factions that wouldn't add anything new rule-wise (debatable of course):
The Lost and the Damned: They'd be Guard... right? Let's put on our honesty caps here, as cool as they would be is using the normal guard codex with CSM allies really so bad?
An idea by myself:
A viral-based faction (no not Rick Rolled). A mutagen that takes possession of victims from various factions and gives them new abilities and a new statline: Modelling-wise this would allow you to collect almost any army or elements from them and greenstuff on some hideous fleshy-lumps, corrosion, tentacles and the like... No idea how they'd play though, but probably as a horde that infects the opposition: Can it be differentiated from Tyranids?
Please add anymore ideas.
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Post by: Melissia
A few comments...
Henners91 wrote:Chaos Space Marines: Comparatively unique to 40k... "Dark side" faction. Seeking power at all costs/furthering the goals of a bloodthirsty deity, I get a Sith vibe... in the simplest terms.
Sisters of Battle: A concept that afaik is relatively unique to 40k, compulsory eye-candy faction... Battle Nuns... Playstyle? I believe they serve as the comprimise between the volume of weaponry and numbers of the guard and the sheer awesomeness of Space Marines.
Daemonhunters: Grey Knights and offer the opportunity to conscript other Imperial forces... a hybrid faction?
1: That's not unique to 40k by any means. Superhumans betraying humanity for the "dark side" is pretty common.
2: Playstyle would be summarized as "short-ranged shooty". They are very heavily focused on destroying things in the 3"-12" range. Also, TG is stupid, ignore them. Also, TG is stupid, ignore them. Also, TG is stupid, ignore them. I don't think I can say that enough.
3: The WH codex also offers allies. Regardless, Grey Knights are to Space Marines as Space Marines are to humans. Effectively intended to be the epitome of everything that is good about Space Marines.
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Post by: JSK-Fox
How about a race that is heavily based on magic, to the point where they are pretty much made of this energy. Not daemons, however, since they would need to be good. Perhaps even more elite than any other army.
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Post by: Quintinus
Mercenaries? That's a big one.
A dwarf-like race?
Y'know, really slow moving, short, have tons and tons of technology and armor.
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Post by: 1hadhq
Didn'T the OP forgot them =>>>
A fungi free galaxy.......
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Post by: Gamble
Genestealer Cult fits your idea very well as a Nid/ IG hybrid army.
They're both hordes, but a few new HQ and Elite choices with limited access to current units would make them play differently.
Examples:
x2 new HQ= Patriarch and Magus- different orders?
No HQ or SC from either codex allowed.
Genestealers as limited Elite
Hybrids as Elite- Upgraded human statline. Similar to wolf guard in that they can be added to troop squads? Access to most heavy and special weapons.
IG as troops- No Platoons. Vets represent Brood Brothers who've been taken into the brood. Limited special/ heavy weapons.
FA- Sentinels only?
HS- No squadrons. Standard Russ only?
Tear the above apart as much as you're inclined as it's off the top of my head.
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Post by: fox40
personally i would love to see star wars based armies in 40k, a clone army and a droid army would be great to pitch them against the armies we already know.
could spread then to other star wars armies like the gungum (sure i spelt that wrong)
also plenty of other movie armies that would be cool to own
colonial space maries from aliens
aliens from aliens
avatar (human and alien races)
bug army from starship troopers
etc etc
I think more armies based on movies would be great, not many could resist a starwars army.
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Post by: ZoomDakkaDakka
An army that's incredibly reliant on synergy, with utter crap base statlines that are enhanced differently by proximities to different units.
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Post by: Melissia
Aside from proximities, that's not too far off from what Sisters are. Sure, they have BS4 and a 3+ save, but the rest of their stats are GEQ, and they have to rely on synergy-- in the form of Faith Points and Acts of Faith-- in order to obtain better stats and abilities.
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Post by: Henners91
Melissia wrote:A few comments...
Henners91 wrote:Chaos Space Marines: Comparatively unique to 40k... "Dark side" faction. Seeking power at all costs/furthering the goals of a bloodthirsty deity, I get a Sith vibe... in the simplest terms.
Sisters of Battle: A concept that afaik is relatively unique to 40k, compulsory eye-candy faction... Battle Nuns... Playstyle? I believe they serve as the comprimise between the volume of weaponry and numbers of the guard and the sheer awesomeness of Space Marines.
Daemonhunters: Grey Knights and offer the opportunity to conscript other Imperial forces... a hybrid faction?
1: That's not unique to 40k by any means. Superhumans betraying humanity for the "dark side" is pretty common.
2: Playstyle would be summarized as "short-ranged shooty". They are very heavily focused on destroying things in the 3"-12" range. Also, TG is stupid, ignore them. Also, TG is stupid, ignore them. Also, TG is stupid, ignore them. I don't think I can say that enough.
3: The WH codex also offers allies. Regardless, Grey Knights are to Space Marines as Space Marines are to humans. Effectively intended to be the epitome of everything that is good about Space Marines.
I'm afraid /tg/ had me infected successfully after I read their Kharn stories
1hadhq wrote:Didn'T the OP forgot them =>>>
A fungi free galaxy.......
Oh gads, I feel quite thick now.
@Gamble interesting ideas, have you seen the genestealer cult fandex?
As for ZoomDakka, I'd never thought of that... but I've never played any army other than SM and IG so I dunno if that exists or not.
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Post by: focusedfire
Amazons- A Matriarchal Human Societly that is lead by an Empress. The society reproduces by vat grown children and seeks to capture SMs for experiments upon the Geneseed.
Dwarves-An entire army of dwaven Assault Terminators with T 5 W 2 and Feel no Pain. All ranged weapons are limited to being mounted on vehicles.
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Post by: Warboss Imbad Ironskull
fox40 wrote:personally i would love to see star wars based armies in 40k, a clone army and a droid army would be great to pitch them against the armies we already know.
could spread then to other star wars armies like the gungum (sure i spelt that wrong)
also plenty of other movie armies that would be cool to own
colonial space maries from aliens
aliens from aliens
avatar (human and alien races)
bug army from starship troopers
etc etc
I think more armies based on movies would be great, not many could resist a starwars army.
Umm you do realise that for the most part these already exist right in 40k?
colonial space marines+ Avatar soldier= Imperial Guard
Aliens + Bugs from Starship Troopers= Tyranids
The only one that dosen't really exist are the Na'vi.
Someone said above space dwarves? they're called Squats and they are extinct thanks to Tyranids.
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Post by: Melissia
But don't worry, we still have the Demiurg.
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Post by: Ronin-Sage
One could say that 'Elementals' are missing(fantasy template, I know), although I've never actually seen the beings made into a whole faction or anything. Just a thought.
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Post by: focusedfire
Warboss Imbad Ironskull wrote:
Someone said above space dwarves? they're called Squats and they are extinct thanks to Tyranids.
GW dropped Squats(Drunken Biker Dwarves) because they didn't fit.
GW has said on several occasions that Space Dwarves(True to the classic heroic archetype dwarves) are a possibility. If GW can find a way to make the Dwarves true to the classic Archetype they will make them, providing that their is space/time in the release schedule.
Ronin-Sage wrote:One could say that 'Elementals' are missing(fantasy template, I know), although I've never actually seen the beings made into a whole faction or anything. Just a thought.
Many feel that this is what the Tau are.
Edited in reply to Ronin
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Post by: Æscholt
Henners91 wrote:Chaos Space Marines: Comparatively unique to 40k... "Dark side" faction. Seeking power at all costs/furthering the goals of a bloodthirsty deity, I get a Sith vibe... in the simplest terms.
The "Chaos" concept was somewhat borrowed form Micheal Moorcock. His Eternal Champion novels had demonic Chaos Lords with god-like powers toying with mortals, and Chaos was the essence of all magic. Much like in Warhammer. Heck, the 8 pointed star of chaos was Moorcock's as well.
Henners91 wrote:Factions I have no idea about that are in the fluff:
Jokaeru (space-apes with an intuitive grasp of technology, but no real intelligence), Zoats (Tyranid slave race), Imperial Navy (WWII dogfights and Napoleonic warships IN SPACE!).
Henners91 wrote:The Slann, I've got nothing... I don't know how Lizardmen play in WHFB or if that can be translated over to 40k but is that another template? Though I consider the Eldar to be the "ancient and mystical" race, I guess the Slann have the fact that they were created by the Gods themselves as a cool fact behind them.
At one point, the slann were the Old Ones. They created the Webway, and eventually decided to retire from galactic affairs, so created and trained the eldar to fulfil their role in the galaxy.
Nowadays, the Old Ones created a number of races, including eldar, orks and possibly humans, in their war against the Necrons. Unfortunately, all these psychic races caused the warp to become what it is today, the demons destroyed much of the Old One's webway, and a plague of Enslavers finally took out the remains of the Old One civilisation. Lizardmen currently are as they are in fantasy, hanging around in swamps and hitting people with sticks. Not much of a faction.
Henners91 wrote:That race I forget the name of that causes their opposition to age...
That sounds like an interesting one, I can't recall hearing of elsewhere. Could you elaborate?
JSK-Fox wrote:How about a race that is heavily based on magic, to the point where they are pretty much made of this energy. Not daemons, however, since they would need to be good. Perhaps even more elite than any other army.
I don't see how a being composed of warp energy could be anything other than a daemon, the warp is generally considered Bad Stuff. Unless by "made of energy" you mean physical-universe energy, at which point the C'tan have that going already.
Vladsimpaler wrote:Mercenaries? That's a big one.
That's a faction I'd really like to see. "There is only war", and no-one's trying to make a few thrones off it?
Gamble wrote:Tear the above apart as much as you're inclined as it's off the top of my head.
You forgot the limousines.
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Post by: AlexHolker
ZoomDakkaDakka wrote:An army that's incredibly reliant on synergy, with utter crap base statlines that are enhanced differently by proximities to different units.
Space Slivers?
Æscholt wrote:Vladsimpaler wrote:Mercenaries? That's a big one.
That's a faction I'd really like to see. "There is only war", and no-one's trying to make a few thrones off it?
The thing is that you'd only be able to work for zero to one factions before everybody else decides to just shoot you on sight.
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Post by: Gorskar.da.Lost
I would like to see a mercenary list, as it happens. That sounds like a cool idea; a bunch of misfits and renegades fighting for whoever pays the most.
Good call, whoever posted that.
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Post by: Warboss Imbad Ironskull
Wether GW took the Squats out because they fit in with 40k or not is irrelevant. The fact is that the Squats are described as short humanoids with a large capacity for technology, I can't see any other template that those traits fill other than space dwarves which means that the space dwarves template has already been filled even if it currently isn't in use.
As for Lizardmen just sitting around hitting things with sticks that is far from the truth considering the Lizardmen are THE oldest race in the Warhammer world, that armies of saurus have wiped out entire species, prevented the world from being over run by Chaos both directly and indirectly and that the Slaan have enough power to completly move the continents of the world I'd say they're a little more than just lizards sitting in a swamp hitting things with sticks.
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Post by: Lord of battles
AlexHolker wrote:ZoomDakkaDakka wrote:An army that's incredibly reliant on synergy, with utter crap base statlines that are enhanced differently by proximities to different units.
Space Slivers?
Totally, when I played magic i loved them!
the models would be interesting to with all the enhancements.
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Post by: fox40
Warboss Imbad Ironskull wrote:fox40 wrote:personally i would love to see star wars based armies in 40k, a clone army and a droid army would be great to pitch them against the armies we already know.
could spread then to other star wars armies like the gungum (sure i spelt that wrong)
also plenty of other movie armies that would be cool to own
colonial space maries from aliens
aliens from aliens
avatar (human and alien races)
bug army from starship troopers
etc etc
I think more armies based on movies would be great, not many could resist a starwars army.
Umm you do realise that for the most part these already exist right in 40k?
colonial space marines+ Avatar soldier= Imperial Guard
Aliens + Bugs from Starship Troopers= Tyranids
The only one that dosen't really exist are the Na'vi.
Someone said above space dwarves? they're called Squats and they are extinct thanks to Tyranids.
i mean the exact armies, not equivilents. tyranids dont interest me but a starship troopers bug army would as i like the look.
and i already collect imperial guard but would really love a colonial marine army with there sexy drop ships and transports
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Post by: SpacePanzee
The main problem (I think) is that GW doesn't want to add a new race unless there is a "play-style" niche that can be filled by a new race. For example, Tau have a unique shooty thing going that doesn't appear in the other armies. Right now, there are debates on how to make Necrons unique -- currently, they are semi-MEQ --and the most commonly suggested replacement for WBB (which is apparently going the way of the squat), instead of WBB, they may end up with FNP and increased toughness, which reminds most people of Death Guard.
So, a new army needs two things: first, a cultural profile that isn't already occupied by an existing army, and second, a play-style that doesn't mimic existing systems (all we need is another MEQ -- not).
For example, I like the archetype most familiar in the Borg: cyborg (even steam-punkish) aguments. The Borg are an example of this idea, not the originator. GW would probably not do a cyborg army because they already have three: Iron Hands, Iron Warriors, and Ad Mech. For me, Iron Hands and Iron Warriors are just MEQ with some cyborg fluff and no real effect on game play (the old Chaos Codex made Iron Warriors more different, but that's gone). Ad Mech would be interesting, but there is no codex for that and besides, I don't think we need another imperial/human army. Something more xenos would be better in my opinion.
So what niche isn't covered?
There's no Greys -- super advanced, hyper agile, etc. (Eldar come close, I know).
Super shooty, crap in cc? -- Tau
other way round, mostly cc, run across the board? Tyranids and Orks.
Pie plate army -- Guard
short range army -- Sisters
Heroic Individuals, small numbers (a.k.a. Protoss) -- Marines (for the most part)
Could exaggerate the heroic individual idea -- an army of 10-15 godzilla ninja types like Protoss, Predator, Kzin, Pak Protector, etc.
This would be cool, but probably won't happen -- GW don't want to make an army that uses 10 models.
An army where the basic trooper worked like a souped-up Warp Spider would be fun. Popping in and out of existence, pot shots galore, no heavy weapons, harrying skirmishers, almost impossible (maybe even impossible -- what would that cost?) to engage in cc -- the Greys?
Vampire glamour (Enslaver) type army -- instead of killing your army, they "convert/seduce" it and your former troops begin attacking you . . .
hmm,
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Post by: Kroothawk
CSM: Dark Side Super humans in power armour.
LatD: Dark Side normal humans.
Kroot: Noble savages (->movie Avatar).
Tau: Also inherit much of the Grey Alien look and feel.
Ecclesiarchy (incl Sororitas): Church fraction (also featured in Warmachine, Rezolution)
Necrons: Terminator movies.
Still room for a human/Xeno pirate/mercenary fraction different from IG.
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Post by: Gorskar.da.Lost
SpacePanzee wrote:For example, I like the archetype most familiar in the Borg: cyborg (even steam-punkish) aguments. The Borg are an example of this idea, not the originator. GW would probably not do a cyborg army because they already have three: Iron Hands, Iron Warriors, and Ad Mech.
I would argue that only two of those armies are proper cyborg armies. The Iron Warriors are a distinct siege-style army with cyborg elements.
But that's picking at nits.
I agree, a Borg-style army would be cool.
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Post by: Emperors Faithful
Henners91 wrote:
The Lost and the Damned: They'd be Guard... right? Let's put on our honesty caps here, as cool as they would be is using the normal guard codex with CSM allies really so bad?
Well, you'd have to explain how they got ahold of such great tech. The very makeup of Guard is designed to ensure that traitors don't infect both Armoured AND Infantry battalions. And then you'd have to explain Valkryies. It would be a very professional traitor army, like Blood Pact, but the Lost and the Damned never struck me as professional.
SpacePanzee wrote:
Heroic Individuals, small numbers (a.k.a. Protoss) -- Marines (for the most part)
Seemed more like Eldar to me. Skiening the alternate fates, dedicating their lives to the Path of War, very few but very advanced. ...Just ignore guardians.
Vampire glamour (Enslaver) type army -- instead of killing your army, they "convert/seduce" it and your former troops begin attacking you . . .
Well, Dark Eldar do seem Vampiric. Their tactics (for infantry based armies) is to cause as many leadership rolls with as many neg modifiers as possible. And they capture the enemy as well. But as for subverting, I don't know. Deamons have The Masque and her dance routine, which allows the deamon player to move your models, and they have the changeling. But that's about it I think.
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Post by: cadbren
Gorskar.da.Lost wrote:I would like to see a mercenary list, as it happens. That sounds like a cool idea; a bunch of misfits and renegades fighting for whoever pays the most.
Good call, whoever posted that.
That wouldn't be a new army as such though, just a different way of using existing armies. If you mean mixed units of renegade Tau, Eldar and Humans or similar then overcoming issues of balance could be very difficult unless they were given similar stats. Sounds like something better for unofficial games.
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Post by: SpacePanzee
Pierson's Puppeteer Army?
based on running away, leaving booby traps, defensive weapons, turning an opponent's aggression against themselves?
That would be frustrating! When you charge, they auto-break, but leave behind mines that act like template weapons with entangle/pinning rules.
They could use mercenaries for their front line -- they hang back with guess-range barrage?
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Post by: Henners91
Emperors Faithful wrote:Henners91 wrote:
The Lost and the Damned: They'd be Guard... right? Let's put on our honesty caps here, as cool as they would be is using the normal guard codex with CSM allies really so bad?
Well, you'd have to explain how they got ahold of such great tech. The very makeup of Guard is designed to ensure that traitors don't infect both Armoured AND Infantry battalions. And then you'd have to explain Valkryies. It would be a very professional traitor army, like Blood Pact, but the Lost and the Damned never struck me as professional.
My point was that it's not worth making a new 'dex for... I think a responsible player who plays for the fluffiness of having a LatD army would use options in the IG 'dex to make one more like it: Spamming conscript squads for example as crazed cultists. Automatically Appended Next Post: @Æscholt
http://wh40k.lexicanum.com/wiki/Hrud
Remembered who they were when I looked at the list of Xenos on Lexicanum:
http://wh40k.lexicanum.com/wiki/List_of_Sentient_Species
Probably wouldn't make much of an army though, now that I've refreshed my memory...
@Fox40
What's wrong with a Valkyrie? :(
SpacePanzee wrote:
Vampire glamour (Enslaver) type army -- instead of killing your army, they "convert/seduce" it and your former troops begin attacking you . . .
I like that idea and it could be worked into the "viral template", but I think GW would have a few issues with making an army that forces you to use your opponent's models... One it's bad for business and two, I myself might feel a little violated allowing someone else to touch and move elements of my army
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Post by: Warboss Imbad Ironskull
Admech. Apart of me also thinks that eventually GW will make an expansion book for Pre-heresy games.
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Post by: SonofTerra
I think a pre-heresy codex, or 3 (loyalists, heretics, and xenos?) would sell great. Or even an apoc type "expansion" with new rules/units for each faction based in the 31st M.
Just imagine how many Heresy era upgrade kits they would sell.
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Post by: Platuan4th
Æscholt wrote:
Vladsimpaler wrote:Mercenaries? That's a big one.
That's a faction I'd really like to see. "There is only war", and no-one's trying to make a few thrones off it?
They're called Rogue Traders. Just because they don't have a book, doesn't mean they don't exist.
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Post by: Blitza da warboy
i would say that the army GW is missing would be a beast army, full of beasts with a few HQs being the hunters who tame/controll the beasts.
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Post by: Klawz
Blitza da warboy wrote:i would say that the army GW is missing would be a beast army, full of beasts with a few HQs being the hunters who tame/controll the beasts.
No. Really, no.
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Post by: Henners91
I'm really not into the idea of heresy books... I can't even get my current SM army finished
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Post by: Quintinus
Platuan4th wrote:Æscholt wrote:
Vladsimpaler wrote:Mercenaries? That's a big one.
That's a faction I'd really like to see. "There is only war", and no-one's trying to make a few thrones off it?
They're called Rogue Traders. Just because they don't have a book, doesn't mean they don't exist.
Rogue Traders aren't the same thing as what I suggested though.
Rogue Traders are still part of the Imperial hierarchy and are given orders by the priesthood. Or I'm thinking 1st edition background, maybe they're just space pirates now.
Eldar Mercenaries and pirates, those guys were sweet. Or Adventurers. They don't really have an allegiance, they just go around trying to find artifacts and stuff like that. That would be fun.
There needs to be more of a seedy underbelly of 40k that just isn't fulfilled by the Dark Eldar, the DE still seem too uniform for the type of misfits and scum that mercenaries and pirates are.
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Post by: kaidsin
They have not filled the template of THE HUMAN BANKERS who control automated weapons. They have no man power but make up for it with all that space cash
No but seriously, the mechanized army controlled by a rumored possibly non existent group.
OR
Matrix style, machines making machines.
(Necrons are ghost bound to bodies n such are diferent)
And it it existed this is the art work for the mech type i would like to see.
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Post by: xxmatt85
I got it what about a race that lands in buildings and use them a bunkers and looks like a slug!
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Post by: EmilCrane
A human mecha army would be kinda cool
Bring back the Knights!
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Post by: Henners91
Ooooh, a resurrection of the "Iron Men" from the Dark Age of Technology?
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Post by: xxmatt85
Henners91 wrote:Ooooh, a resurrection of the "Iron Men" from the Dark Age of Technology?
It's terminator all over again  .
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Post by: TyraelVladinhurst
how about a race that is extrauniversal? a race that has the ability to miniaturize Red Giant stars down to the size of school backpacks and use them as power sources for well... everything
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Post by: EmilCrane
TyraelVladinhurst wrote:how about a race that is extrauniversal? a race that has the ability to miniaturize Red Giant stars down to the size of school backpacks and use them as power sources for well... everything
Doesn't really fit into the 40k genre, not grimdark enough
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Post by: TyraelVladinhurst
but it could be, a tech advanced race ruled over by humans with alien allies hell bent on destroying the imperium to take the galaxy for their empire? sounds grim dark to me
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Post by: Platuan4th
Vladsimpaler wrote: Rogue Traders aren't the same thing as what I suggested though. Rogue Traders are still part of the Imperial hierarchy and are given orders by the priesthood. Or I'm thinking 1st edition background, maybe they're just space pirates now.  Rogue Traders, even in 1st Edition Fluff, aren't part of Imperial Hierarchy. They're more akin to Privateers. They're individuals with independently owned ships that are given certain rights, privileges, and freedoms under their Letters of Marque(hence why they can trade, purchase, and sell alien technologies that are generally considered illegal contraband in Imperial space). Rogue Trader era fluff even stated that they hire private armies(NOT Imperial armies), including aliens and mercenaries. There's a fine, nearly invisible, easily crossed line between pirate and privateer. Hell, most people considered "pirates" historically were actually legal privateers.
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Post by: EmilCrane
TyraelVladinhurst wrote:but it could be, a tech advanced race ruled over by humans with alien allies hell bent on destroying the imperium to take the galaxy for their empire? sounds grim dark to me
The interex?
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Post by: TyraelVladinhurst
i was thinkinking more advanced then that. miniaturized stars for power sources for guns, dark matter weapons, gravity weapons... i could go on
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Post by: Quintinus
Platuan4th wrote: Rogue Traders, even in 1st Edition Fluff, aren't part of Imperial Hierarchy. They're more akin to Privateers. They're individuals with independently owned ships that are given certain rights, privileges, and freedoms under their Letters of Marque(hence why they can trade, purchase, and sell alien technologies that are generally considered illegal contraband in Imperial space). Rogue Trader era fluff even stated that they hire private armies(NOT Imperial armies), including aliens and mercenaries. Well some of them came from the Adeptus Terra and other positions of power. So in some ways they are part of it, in other ways, it's true they aren't exactly part of it either. Some of them are civilians. Page 133 states that Rogue Traders are pretty trusted and are given a contingent of marines, a ship, and carte blanche to roam outside the domain of the Empire. It also states under their Retinue ( pg 170) that they're given a company of Marines (this is surely out of date now!) and two companies of Imperial troops and vehicles, etc. Though to be fair this is all out of date now. Codex: Rogue Trader would be pretty sweet though. You would have the Rogue Trader and then you could have all sorts of cool stuff to give him/her, and then you can get their retinue, and then anything else that they would command. That would be pretty fun.
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Post by: AlexHolker
Blitza da warboy wrote:i would say that the army GW is missing would be a beast army, full of beasts with a few HQs being the hunters who tame/controll the beasts.
Not really a sci-fi template, though. Or one that has any place fighting on even terms with the likes of the Imperial Guard.
Vladsimpaler wrote:Eldar Mercenaries and pirates, those guys were sweet. Or Adventurers. They don't really have an allegiance, they just go around trying to find artifacts and stuff like that. That would be fun.
There needs to be more of a seedy underbelly of 40k that just isn't fulfilled by the Dark Eldar, the DE still seem too uniform for the type of misfits and scum that mercenaries and pirates are.
This has more promise. An alliance of pirates of different races makes more sense than a group of mercenaries that will fight for more than one faction.
TyraelVladinhurst wrote:how about a race that is extrauniversal? a race that has the ability to miniaturize Red Giant stars down to the size of school backpacks and use them as power sources for well... everything
God no. Games Workshop at least tries to stick with the endearing sort of over-the-top. This is the wanky sort of over-the-top. On a technical note, miniaturise a red giant down to the size of a school backpack and you get a black hole three kilometers wide and the mass of a red giant.
27987
Post by: Surtur
A water based race (ala Mon Calimari)
24561
Post by: kaidsin
What about a completely spirit race like the old fashion final fantasy spirits within?
17152
Post by: Andrew1975
I would love a race that is able to finish a task before it moves to a new one.
Lets get what we have finished and updated before we move to get more stuff.
31545
Post by: AlexHolker
Surtur wrote:A water based race (ala Mon Calimari)
The differences would mainly be aesthetic, and even then it may not be much if they use environmental suits while fighting on the surface/in deserts, but I like this suggestion.
kaidsin wrote:What about a completely spirit race like the old fashion final fantasy spirits within?
The Daemons already have the spirit side locked down, but a technological equivalent could work, something like a Wraith Necron Lord and retinue.
4003
Post by: Nurglitch
Space-cephalopods. Squid, octopus, cuttlefish, or nautiloid, I'm not picky.
26760
Post by: Gailbraithe
I would love to see a Codex: Rogue Trooper that allowed one to field a mix of Powered Infantry (MEQ) and Regular Infantry (IG) with limited vehicle support and some just plain wacky command models and rare units.
24567
Post by: Kroothawk
Blitza da warboy wrote:i would say that the army GW is missing would be a beast army, full of beasts with a few HQs being the hunters who tame/controll the beasts.
What now: beast or cattle? Either untamed or tamed. Call the taming Hive mind controll and you know which army fills that niche.
14816
Post by: alexwars1
How about a race of creatures which are all tentacles from one great space gribbly? That fire wind attacks for some reason?
23084
Post by: Captain Solon
well, we could always go with some real unique guys in clunky overpowered armour, - oh wait.
anyway, what about something more beastial? We have beasts on WHFB, but something like 'nids, but less niddy. [more human, I guess.]
29408
Post by: Melissia
Vladsimpaler wrote:Platuan4th wrote:
Rogue Traders, even in 1st Edition Fluff, aren't part of Imperial Hierarchy. They're more akin to Privateers. They're individuals with independently owned ships that are given certain rights, privileges, and freedoms under their Letters of Marque(hence why they can trade, purchase, and sell alien technologies that are generally considered illegal contraband in Imperial space). Rogue Trader era fluff even stated that they hire private armies(NOT Imperial armies), including aliens and mercenaries.
Well some of them came from the Adeptus Terra and other positions of power. So in some ways they are part of it, in other ways, it's true they aren't exactly part of it either. Some of them are civilians.
Page 133 states that Rogue Traders are pretty trusted and are given a contingent of marines, a ship, and carte blanche to roam outside the domain of the Empire. It also states under their Retinue ( pg 170) that they're given a company of Marines (this is surely out of date now!) and two companies of Imperial troops and vehicles, etc.
Though to be fair this is all out of date now. Codex: Rogue Trader would be pretty sweet though. You would have the Rogue Trader and then you could have all sorts of cool stuff to give him/her, and then you can get their retinue, and then anything else that they would command. That would be pretty fun.
Try reading Rogue Trader by FFG to get a more up to date look on Rogue Traders.
21196
Post by: agnosto
Captain Solon wrote:well, we could always go with some real unique guys in clunky overpowered armour, - oh wait.
anyway, what about something more beastial? We have beasts on WHFB, but something like 'nids, but less niddy. [more human, I guess.]
*cough* Kroot mercenaries *cough*
Seriously though folks, Kroot fill both the beast and mercenary aspects. Heck, they herd giant animals around AND have their very own "Kroot Mercenaries" army list...
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1180086_Tau_Datasheet_-_Kroot_Mercenaries.pdf
http://trobarts.customer.netspace.net.au/5th_ed_kroot_mercenaries_army_list_by_kompletely_kroot_V5.85.pdf
29208
Post by: Æscholt
AlexHolker wrote:The thing is that you'd only be able to work for zero to one factions before everybody else decides to just shoot you on sight.
You could find quite a bit of work just within the Imperium. Or defect to the Tau, they'd probably be glad of some help. Or Eldar, they would probably be willing to employ a group of greedy Mon'keigh to further their own ends.
Warboss Imbad Ironskull wrote:As for Lizardmen just sitting around hitting things with sticks that is far from the truth considering the Lizardmen are THE oldest race in the Warhammer world, that armies of saurus have wiped out entire species, prevented the world from being over run by Chaos both directly and indirectly and that the Slaan have enough power to completly move the continents of the world I'd say they're a little more than just lizards sitting in a swamp hitting things with sticks.
Well for one thing, that's in the WHFB universe, not the 40K one.  And even in that universe, where has all their power got them? They hang around in the damp forests of Lustria (swamps) using primitive weapons due to a lack of metal (hitting things with sticks). And they do pretty much the same thing in 40K, at least according to Codex: Necrons.
The Hrud have an entropic field? Interesting, although I can't decide if that reinforces or goes against the idea of them being Space Skaven.  Hrud also use "warp-plasma" based technology, which sort of fits with warpstone. But then again, Xenology attempted to debunk the "space rats" thing. Ah well, a man can still dream...
Platuan4th wrote:They're called Rogue Traders. Just because they don't have a book, doesn't mean they don't exist.
Rogue Traders aren't the same as mercenaries. They're explorers and merchants, seeking out new world for the Imperium and summarily exploiting them.
A rogue trader might hire mercenaries, but as it stand they're not a tabletop faction.
Vladsimpaler wrote:Codex: Rogue Trader would be pretty sweet though. You would have the Rogue Trader and then you could have all sorts of cool stuff to give him/her, and then you can get their retinue, and then anything else that they would command. That would be pretty fun.
Pretty fun indeed. Putting together a rag-tag force of humans, abhumans and aliens under the command of Rogue Trader is my next project, after I get my marines into a playable force. It'd take a great deal of opponents consent to use, but should be fun.
kaidsin wrote:What about a completely spirit race like the old fashion final fantasy spirits within?
'Old fashion'? It's came out less than a decade ago!
That's an apocalypse datasheet and a fandex. GW no longer support the original Kroot Mercenaries list, although you can download it from an archive site here if you're interested. It's in no way tournament legal.
21170
Post by: Klawz
The interex died. It says so in False Gods. Lorgar is talking about how horrible it is that the technocracy is going to the way of the interex.
29678
Post by: Wyvern
Melissia wrote:But don't worry, we still have the Demiurg.
Yeah but if they were put into production they would probably be allies of the Tau, as they arent a very prominent or widespread race, and this is what they are in the fluff.
29408
Post by: Melissia
The Tau aren't a very prominent or widespread race, either.
4003
Post by: Nurglitch
Seriously, Space Squids. They don't have to have Power Armour.
320
Post by: Platuan4th
Nurglitch wrote:Seriously, Space Squids. They don't have to have Power Armour.
You mean give the Thyrrus a book? Would be hard to paint their color changing skin...
32297
Post by: GruntBuster7
How about Barbarians?
Same technology as Orks, numbers of Tyranids, but Guerilla tactics. Kinda like Catachan.
299
Post by: Kilkrazy
A faction which uses only melee weapons.
Due to some reason (fill in later) they don't use any ranged weapons at all.
31545
Post by: AlexHolker
Kilkrazy wrote:A faction which uses only melee weapons.
Due to some reason (fill in later) they don't use any ranged weapons at all.
They have a pressing need to have their faces ground into the dirt by airstrikes?
299
Post by: Kilkrazy
Tau have a pressing need to have their faces ground into the dirt by punches and kicks.
There aren't any airstrikes in 40K.
24561
Post by: kaidsin
This thread has some of the worst ideas i have heard on dakka.
18474
Post by: Darth Bob
Off the top of my head, here are a few scifi templates that have not been covered by 40k:
- A race from another time period. Perhaps some incredibly advanced race from sometime in the far future.
- A race from another dimension. Other than the Warp (is this considered another dimension?) there are no outer-dimensional beings. It would be interesting to see what they could come up with.
- A virus-based or parasitic race (similar to the Flood from Halo). A race that infects whole planetary systems in order to bolster its numbers and eventually infect the entire galaxy.
24561
Post by: kaidsin
- A race from another dimension. Other than the Warp (is this considered another dimension?) there are no outer-dimensional beings. It would be interesting to see what they could come up with.
Daemons are multi dimensional, as well as eldar can be i believe?
- A virus-based or parasitic race (similar to the Flood from Halo). A race that infects whole planetary systems in order to bolster its numbers and eventually infect the entire galaxy.
Nids have poison that hurts the area around them. Anything more then that and it would be strange to play against in terms of sticking with the rule set.
4003
Post by: Nurglitch
It Came From the 2nd Dimension!
Platuan4th:
No, those are utter crap. I mean Space Squids, not multi-coloured crap.
9598
Post by: Quintinus
They need a Pan-Fo esque race, that's all I know.
On that note, is anyone interested in helping me make their codex 5th edition compatible?
18474
Post by: Darth Bob
kaidsin wrote:
- A virus-based or parasitic race (similar to the Flood from Halo). A race that infects whole planetary systems in order to bolster its numbers and eventually infect the entire galaxy.
Nids have poison that hurts the area around them. Anything more then that and it would be strange to play against in terms of sticking with the rule set.
Nids don't have "poison that hurts the area around them" they just eat EVERYTHING organic. The infestation caused by a Tyranid invasion is a hostile takeover that aids in the planetary digestion process, it is by no means a poison or a virus. And your second point makes no sense. If they were to make the race, it's obvious they would make it in such a way that it would work with the rule set. That's is why GW hires game designers and play testers  .
15667
Post by: Emperors Faithful
They infest their enemies with rippers. That counts right?
20983
Post by: Ratius
What about a MechWarrior style army, I know Tau have something similar but an army where everything is a walker.
You could have all different types of walkers, long range heavy, scout, hth etc. No foot troopers/other vehicles at all.
So basically a wall of armored walking death (ok necrons are similar but still).
You could customize their loadouts and armor/weapons.
You could either have them fully cyborg/autonomous, controlled by a human faction or throw it wide open and have them controlled by anything - even a giant squid.
Could be a really cool model range too.
24561
Post by: kaidsin
Nids don't have "poison that hurts the area around them" they just eat EVERYTHING organic.
What is Toxic Miasma then?
Also what do spore chimneys do?
Read the tyranid codex.
What about a MechWarrior style army
I posted an awesome concept sketch for a mech style army.
it's obvious they would make it in such a way that it would work with the rule set.
Doesn't seem plausible to shoot at or charge a virus, or march towards a toxic cloud try to stab it
24567
Post by: Kroothawk
Darth Bob wrote:- A virus-based or parasitic race (similar to the Flood from Halo). A race that infects whole planetary systems in order to bolster its numbers and eventually infect the entire galaxy.
Why not call them Genestealer cult?
kaidsin wrote:Nids don't have "poison that hurts the area around them" they just eat EVERYTHING organic.
What is Toxic Miasma then?
Also what do spore chimneys do?
Read the tyranid codex.
Cf. Venomthrope.
18594
Post by: geordie09
Henners91 wrote:I thought it'd be cool to get a thread rolling where we work through a checklist of what GW has covered with the existing 40k races and then see what could realistically be "added" race-wise, but the one proviso is that said race must play differently to the others... I've only got one idea at the moment which I'll write at the end.
Here's how I see it:
Space Marines: Power-armoured super-soldiers.
Imperial Guard: Your standard colonial marine/conscript, can probably be sub-divided (Cadians=Aliens/Starship Troopers, anyone?), but when it comes to playstyle they range between your standard sci-fi earth marines to modern armies of today to dystopian man-rushes.
Eldar: Mystical ancient race, "space elves", Vulcans? Hurr Hurr... Give a sort of anime influence as well as mystical and, what we all need in a fantasy setting: Elves.
Dark Eldar: Because any elfy race needs to show that their amplified emotions can range both ways...
Necrons: Robots/Undead.
Chaos Space Marines: Comparatively unique to 40k... "Dark side" faction. Seeking power at all costs/furthering the goals of a bloodthirsty deity, I get a Sith vibe... in the simplest terms.
Tyranids: Aliens. Horde. We are done
Sisters of Battle: A concept that afaik is relatively unique to 40k, compulsory eye-candy faction... Battle Nuns... Playstyle? I believe they serve as the comprimise between the volume of weaponry and numbers of the guard and the sheer awesomeness of Space Marines. Contrary to popular belief: They are toughness 3 because they aren't modified, not because "women are weaker than men" as /tg/ might have you believe.
Tau: Gundam gunline... Pretty faction with nice aesthetics, cool vehicles... I believe they just play as a mobile gunline? I've never actually played a Tau army.
Daemonhunters: Grey Knights and offer the opportunity to conscript other Imperial forces... a hybrid faction?
Now on to the "ideas", though please comment on anything you've read so far or if you think that there is still a niche to be filled...
Factions I have no idea about that are in the fluff:
The Slann, I've got nothing... I don't know how Lizardmen play in WHFB or if that can be translated over to 40k but is that another template? Though I consider the Eldar to be the "ancient and mystical" race, I guess the Slann have the fact that they were created by the Gods themselves as a cool fact behind them.
That race I forget the name of that causes their opposition to age...
Factions that wouldn't add anything new rule-wise (debatable of course):
The Lost and the Damned: They'd be Guard... right? Let's put on our honesty caps here, as cool as they would be is using the normal guard codex with CSM allies really so bad?
An idea by myself:
A viral-based faction (no not Rick Rolled). A mutagen that takes possession of victims from various factions and gives them new abilities and a new statline: Modelling-wise this would allow you to collect almost any army or elements from them and greenstuff on some hideous fleshy-lumps, corrosion, tentacles and the like... No idea how they'd play though, but probably as a horde that infects the opposition: Can it be differentiated from Tyranids?
Please add anymore ideas.
So basically you want to see "the flood"
221
Post by: Frazzled
TyraelVladinhurst wrote:i was thinkinking more advanced then that. miniaturized stars for power sources for guns, dark matter weapons, gravity weapons... i could go on
You're thinking Necron epic Automatically Appended Next Post: Nurglitch wrote:Seriously, Space Squids. They don't have to have Power Armour.
I really hate to say it, and Nurlgltch is probably farting around, but I agree with him. Do something very different and not Tolkein in space.
31331
Post by: Bullfrog
The problem with doing something radical and new (new being a very subjective term in SF because pretty much everything you can imagine has been done before on some level by someone else) is that GW would lose money doing it. There's a reason why all the current races are easily identifiable as pretty standard SF tropes. You have superhumans, squishy humans, mysterious aliens, renegade humans, insectile hordes etc etc. Every single one can be (and was) traced back to well founded and recognised races from various SF media.
The reason being that someone with no idea about the 40k universe but a grounding in pretty much any SF will be able to recognise and, more importantly, identify with them to some extent.
They would be reluctant to introduce a completely new and unrecognisable race (whether they could come up with one is an entirely different argument) because it does very little for their range, it's unlikely to attract new players and only a small section of their current fanbase is likely to be interested. Take the addition of Tau to their range, it was a move completely designed to take advantage of the popularity of Gundam style anime and popular culture that has been prevalent in Eastern Asia for some time; and it wasn't a coincidence that this market was the logical one to move into after Europe and America.
GW will make more money from familiar than new, simple as that.
23617
Post by: Lexx
Adeptus Mechanicus would work very well I believe. A strongly recognizable faction, well documented and written about and operate and act highly differently compared to the existing factions. Plus with their superstition and rituals to do with technology will set them apart as well.
20677
Post by: NuggzTheNinja
We've got the Aliens component of Aliens vs. Predators, but we haven't got the Predators. An elite alien MEQ-style shooty army, combining ranged and close firepower.
Basically, something MEQ that is more elite yet more expensive.
Also, there are no Beastmen in 40k anymore.
18499
Post by: Henners91
geordie09 wrote:Henners91 wrote:I thought it'd be cool to get a thread rolling where we work through a checklist of what GW has covered with the existing 40k races and then see what could realistically be "added" race-wise, but the one proviso is that said race must play differently to the others... I've only got one idea at the moment which I'll write at the end.
Here's how I see it:
Space Marines: Power-armoured super-soldiers.
Imperial Guard: Your standard colonial marine/conscript, can probably be sub-divided (Cadians=Aliens/Starship Troopers, anyone?), but when it comes to playstyle they range between your standard sci-fi earth marines to modern armies of today to dystopian man-rushes.
Eldar: Mystical ancient race, "space elves", Vulcans? Hurr Hurr... Give a sort of anime influence as well as mystical and, what we all need in a fantasy setting: Elves.
Dark Eldar: Because any elfy race needs to show that their amplified emotions can range both ways...
Necrons: Robots/Undead.
Chaos Space Marines: Comparatively unique to 40k... "Dark side" faction. Seeking power at all costs/furthering the goals of a bloodthirsty deity, I get a Sith vibe... in the simplest terms.
Tyranids: Aliens. Horde. We are done
Sisters of Battle: A concept that afaik is relatively unique to 40k, compulsory eye-candy faction... Battle Nuns... Playstyle? I believe they serve as the comprimise between the volume of weaponry and numbers of the guard and the sheer awesomeness of Space Marines. Contrary to popular belief: They are toughness 3 because they aren't modified, not because "women are weaker than men" as /tg/ might have you believe.
Tau: Gundam gunline... Pretty faction with nice aesthetics, cool vehicles... I believe they just play as a mobile gunline? I've never actually played a Tau army.
Daemonhunters: Grey Knights and offer the opportunity to conscript other Imperial forces... a hybrid faction?
Now on to the "ideas", though please comment on anything you've read so far or if you think that there is still a niche to be filled...
Factions I have no idea about that are in the fluff:
The Slann, I've got nothing... I don't know how Lizardmen play in WHFB or if that can be translated over to 40k but is that another template? Though I consider the Eldar to be the "ancient and mystical" race, I guess the Slann have the fact that they were created by the Gods themselves as a cool fact behind them.
That race I forget the name of that causes their opposition to age...
Factions that wouldn't add anything new rule-wise (debatable of course):
The Lost and the Damned: They'd be Guard... right? Let's put on our honesty caps here, as cool as they would be is using the normal guard codex with CSM allies really so bad?
An idea by myself:
A viral-based faction (no not Rick Rolled). A mutagen that takes possession of victims from various factions and gives them new abilities and a new statline: Modelling-wise this would allow you to collect almost any army or elements from them and greenstuff on some hideous fleshy-lumps, corrosion, tentacles and the like... No idea how they'd play though, but probably as a horde that infects the opposition: Can it be differentiated from Tyranids?
Please add anymore ideas.
So basically you want to see "the flood"
Perhaps, but their method of infection sucks arse... I'd prefer spore clouds
28104
Post by: vignor
fox40 wrote:personally i would love to see star wars based armies in 40k, a clone army and a droid army would be great to pitch them against the armies we already know.
could spread then to other star wars armies like the gungum (sure i spelt that wrong)
also plenty of other movie armies that would be cool to own
colonial space maries from aliens
aliens from aliens
avatar (human and alien races)
bug army from starship troopers
etc etc
I think more armies based on movies would be great, not many could resist a starwars army.
colonial space maries from aliens
aliens from aliens
bug army from starship troopers
you just asked for tyranids and IG
and there is basically star wars armies IE Space marines storm troopers, rebels imperial guard,CIS droid army necrons
inquisitors and psykers could be Jedi  grey knights could be imperial knights
http://starwars.wikia.com/wiki/Imperial_Knight ....tyranids could be Yuuzhan Vong ...or eldar as jedi....chaos space marines could be ancient sith armies...with daemons used as sith beast
Automatically Appended Next Post:
NuggzTheNinja wrote:We've got the Aliens component of Aliens vs. Predators, but we haven't got the Predators. An elite alien MEQ-style shooty army, combining ranged and close firepower.
Basically, something MEQ that is more elite yet more expensive.
Also, there are no Beastmen in 40k anymore. 
and the predators would be awesome
Automatically Appended Next Post:
Lexx wrote:Adeptus Mechanicus would work very well I believe. A strongly recognizable faction, well documented and written about and operate and act highly differently compared to the existing factions. Plus with their superstition and rituals to do with technology will set them apart as well.
the Adeptus Mechanicus would be awesome  very mech heavy force Automatically Appended Next Post: kaidsin wrote:This thread has some of the worst ideas i have heard on dakka.
Automatically Appended Next Post: Ratius wrote:What about a MechWarrior style army, I know Tau have something similar but an army where everything is a walker.
You could have all different types of walkers, long range heavy, scout, hth etc. No foot troopers/other vehicles at all.
So basically a wall of armored walking death (ok necrons are similar but still).
You could customize their loadouts and armor/weapons.
You could either have them fully cyborg/autonomous, controlled by a human faction or throw it wide open and have them controlled by anything - even a giant squid.
Could be a really cool model range too.
the titan legions of mars
31772
Post by: madprophet
Skaven in SPAAAACE!!!!
2776
Post by: Reecius
Squats. The game needs dwarves to makes the fantasy feel complete. Call them demiurge and give them some cool, unique stuff, make them pretty much neutral, like Tau and wam-o, you have a cool race that is going to be accepted pretty much by everyone.
30949
Post by: AbaddonFidelis
space slaan? anyone? Lizards in SPPPPPAAAAAAAAAAAAAAAAAAAAAAACCCCEEEEEEE
27872
Post by: Samus_aran115
LaTD need to come out...They serve a simple purpose:
To get killed by the immperium
Do you actually think that space marines spend their time killing CSM? NO! They blow the heads off of traitors! Automatically Appended Next Post: Reecius wrote:Squats. The game needs dwarves to makes the fantasy feel complete. Call them demiurge and give them some cool, unique stuff, make them pretty much neutral, like Tau and wam-o, you have a cool race that is going to be accepted pretty much by everyone.
Except me. I would spit on them at the sight
2776
Post by: Reecius
Problem is, Squats spit right back!....They just have to spit hard to make it up to your face.
27872
Post by: Samus_aran115
Reecius wrote:Problem is, Squats spit right back!....They just have to spit hard to make it up to your face.
 True.
15667
Post by: Emperors Faithful
madprophet wrote:Skaven in SPAAAACE!!!!
They actually got a salutation in one of Dan Abnett's novels (Guant's Ghosts). The character (I forget who, Rawne/Larkin/Ludd?) was thinking about the strange fact that no matter where humanity had spread, rats always travelled with them, he also commented on the ridiculous rumours he'd heard about rats mutating into man-like creatures and enslaving the humans they had lived beneath. Quite funny when I read it.
31772
Post by: madprophet
Emperors Faithful wrote:madprophet wrote:Skaven in SPAAAACE!!!!
They actually got a salutation in one of Dan Abnett's novels (Guant's Ghosts). The character (I forget who, Rawne/Larkin/Ludd?) was thinking about the strange fact that no matter where humanity had spread, rats always travelled with them, he also commented on the ridiculous rumours he'd heard about rats mutating into man-like creatures and enslaving the humans they had lived beneath. Quite funny when I read it.
Do you happen to remember which book that was in? Dirty Steve at WD used to get all  whenever anyone would mention Space Skaven.
23793
Post by: Acardia
LOLZ at this thread. I think Hrud and DEmiurg would be decent additions, even if they are just additions to the Tau Empire.
15667
Post by: Emperors Faithful
madprophet wrote:Emperors Faithful wrote:madprophet wrote:Skaven in SPAAAACE!!!!
They actually got a salutation in one of Dan Abnett's novels (Guant's Ghosts). The character (I forget who, Rawne/Larkin/Ludd?) was thinking about the strange fact that no matter where humanity had spread, rats always travelled with them, he also commented on the ridiculous rumours he'd heard about rats mutating into man-like creatures and enslaving the humans they had lived beneath. Quite funny when I read it.
Do you happen to remember which book that was in? Dirty Steve at WD used to get all  whenever anyone would mention Space Skaven.
Sorry, mate, I havn't the foggiest. Not the first three I don't think, but I'm not reading through the whole series again to tell you for sure.
30530
Post by: Luna Havoc
SonofTerra wrote:I think a pre-heresy codex, or 3 (loyalists, heretics, and xenos?) would sell great. Or even an apoc type "expansion" with new rules/units for each faction based in the 31st M.
Just imagine how many Heresy era upgrade kits they would sell.
i would totally buy a few lol. But what about the Mechanicus?
They have Skitari, the tech-guard, and contol of the most advanced weapons on mechs in the Imperium.
They could easily do something with them
28315
Post by: GalacticDefender
What about something like the Nod from the command and conquer universe?
Or bad guys that don't worship chaos? (I personally think chaos doesn't really fit with the universe. You take a scifi universe (with some fantasy elements) and throw in a bunch of magical demon things. WTF)
23617
Post by: Lexx
GalacticDefender wrote:What about something like the Nod from the command and conquer universe?
Or bad guys that don't worship chaos? (I personally think chaos doesn't really fit with the universe. You take a scifi universe (with some fantasy elements) and throw in a bunch of magical demon things. WTF)
Demon things that are a skewed psychic mirror of the galaxies emotion!
18246
Post by: Jihallah
Henners91 wrote:
Chaos Space Marines: Comparatively unique to 40k... "Dark side" faction. Seeking power at all costs/furthering the goals of a bloodthirsty deity, I get a Sith vibe... in the simplest terms
A guy named Michael Moorcock (moment of silence for pity for a writer to have such a name) was a fantasy writer in the 60's onwards, he wrote the antithesis to Conan, Elric/Stormbringer. I'd suggest checking out his Eternal Champion serious, which is where Chaos in Warhammer comes from, although he kinda sourced it off Poul Anderson but thats another can of worms isn't it? If you enjoy chaos fluff, I would highly recommend the Elric and Corum books.
http://en.wikipedia.org/wiki/Eternal_Champion
http://en.wikipedia.org/wiki/Law_and_Chaos
http://en.wikipedia.org/wiki/Elric_of_Melnibon%C3%A9
http://en.wikipedia.org/wiki/Corum_Jhaelen_Irsei
(actually, if you read most of the Eternal champion books, you'll find ALOT of pre- GW things in there, both fantasy and 40k  )
27872
Post by: Samus_aran115
Some race of super smart Space Whales. With blow-hole cannons.
20780
Post by: RayvenQ
Emperors Faithful wrote:madprophet wrote:Emperors Faithful wrote:madprophet wrote:Skaven in SPAAAACE!!!!
They actually got a salutation in one of Dan Abnett's novels (Guant's Ghosts). The character (I forget who, Rawne/Larkin/Ludd?) was thinking about the strange fact that no matter where humanity had spread, rats always travelled with them, he also commented on the ridiculous rumours he'd heard about rats mutating into man-like creatures and enslaving the humans they had lived beneath. Quite funny when I read it.
Do you happen to remember which book that was in? Dirty Steve at WD used to get all  whenever anyone would mention Space Skaven.
Sorry, mate, I havn't the foggiest. Not the first three I don't think, but I'm not reading through the whole series again to tell you for sure. 
I think It's either Traitor General, The Armour of Contempt or Straight Silver
31772
Post by: madprophet
RayvenQ wrote:Emperors Faithful wrote:madprophet wrote:Emperors Faithful wrote:madprophet wrote:Skaven in SPAAAACE!!!!
They actually got a salutation in one of Dan Abnett's novels (Guant's Ghosts). The character (I forget who, Rawne/Larkin/Ludd?) was thinking about the strange fact that no matter where humanity had spread, rats always travelled with them, he also commented on the ridiculous rumours he'd heard about rats mutating into man-like creatures and enslaving the humans they had lived beneath. Quite funny when I read it.
Do you happen to remember which book that was in? Dirty Steve at WD used to get all  whenever anyone would mention Space Skaven.
Sorry, mate, I havn't the foggiest. Not the first three I don't think, but I'm not reading through the whole series again to tell you for sure. 
I think It's either Traitor General, The Armour of Contempt or Straight Silver
I have all three of those so I will see if I can find it - images of gun toting ratmen... now what codex to use, IG? LatD? Orks?
28104
Post by: vignor
Jihallah wrote:Henners91 wrote:
Chaos Space Marines: Comparatively unique to 40k... "Dark side" faction. Seeking power at all costs/furthering the goals of a bloodthirsty deity, I get a Sith vibe... in the simplest terms
A guy named Michael Moorcock (moment of silence for pity for a writer to have such a name) was a fantasy writer in the 60's onwards, he wrote the antithesis to Conan, Elric/Stormbringer. I'd suggest checking out his Eternal Champion serious, which is where Chaos in Warhammer comes from, although he kinda sourced it off Poul Anderson but thats another can of worms isn't it? If you enjoy chaos fluff, I would highly recommend the Elric and Corum books.
(actually, if you read most of the Eternal champion books, you'll find ALOT of pre- GW things in there, both fantasy and 40k  )
didn't Michael Moorcock kill himself in his mothers basement...........moment of silence................but any way it looks like most people agree that Adeptus Mechanicus should be a legitimatized army from games workshops i think it would be awesome to see such an army....if only we could just imagine
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Post by: AlexHolker
vignor wrote:didn't Michael Moorcock kill himself
Not unless he's currently a zombie.
28104
Post by: vignor
AlexHolker wrote:vignor wrote:didn't Michael Moorcock kill himself
Not unless he's currently a zombie.
well then my bad  wizard magazine dedicated an entire issue to some one who done something with connan the barbarian that died years back by commenting suicide  ....oh well back to the topic now  i feel the moron now you wasnt talking about conna the barbarian  how do i delete my post Automatically Appended Next Post: madprophet wrote:RayvenQ wrote:Emperors Faithful wrote:madprophet wrote:Emperors Faithful wrote:madprophet wrote:Skaven in SPAAAACE!!!!
They actually got a salutation in one of Dan Abnett's novels (Guant's Ghosts). The character (I forget who, Rawne/Larkin/Ludd?) was thinking about the strange fact that no matter where humanity had spread, rats always travelled with them, he also commented on the ridiculous rumours he'd heard about rats mutating into man-like creatures and enslaving the humans they had lived beneath. Quite funny when I read it.
Do you happen to remember which book that was in? Dirty Steve at WD used to get all  whenever anyone would mention Space Skaven.
Sorry, mate, I havn't the foggiest. Not the first three I don't think, but I'm not reading through the whole series again to tell you for sure. 
thats Armour of contempt i think.............
I think It's either Traitor General, The Armour of Contempt or Straight Silver
I have all three of those so I will see if I can find it - images of gun toting ratmen... now what codex to use, IG? LatD? Orks?
15667
Post by: Emperors Faithful
madprophet wrote:RayvenQ wrote:Emperors Faithful wrote:madprophet wrote:Emperors Faithful wrote:madprophet wrote:Skaven in SPAAAACE!!!!
They actually got a salutation in one of Dan Abnett's novels (Guant's Ghosts). The character (I forget who, Rawne/Larkin/Ludd?) was thinking about the strange fact that no matter where humanity had spread, rats always travelled with them, he also commented on the ridiculous rumours he'd heard about rats mutating into man-like creatures and enslaving the humans they had lived beneath. Quite funny when I read it.
Do you happen to remember which book that was in? Dirty Steve at WD used to get all  whenever anyone would mention Space Skaven.
Sorry, mate, I havn't the foggiest. Not the first three I don't think, but I'm not reading through the whole series again to tell you for sure. 
I think It's either Traitor General, The Armour of Contempt or Straight Silver
I have all three of those so I will see if I can find it - images of gun toting ratmen... now what codex to use, IG? LatD? Orks?
Guns? Who mentioned guns? ...Wryd-lazors!
30256
Post by: Brotherjulian
With the puppet master/enslaver idea. They did that in Rogue Trader or Second ed. Tyranids could take squads of mind slaves. They were basic marine or guard infantry squads with bugs attached to their necks. I think they got lower leadership and had to be led by a Zoat. Here's a bit of old fluff I found posted.
MIND SLAVES
The Tyranids have come to the human galaxy in search of fresh genetic material to feed their Nom-Queen and revitalise the hive fleet after its long journey through space. However, not all captives are fed to the Nom-Queen; some are useful simply as food for the Tyranid bio-construcu. And some are sacrificed to the breeding programs of other creatures; it is their grisly fate to become hosts for immature grubs or the larvae of a bio-construct.
If the Tyranids want to store a captive so that he can be eaten, genetically shredded or used as a breeder host at a later date, then a special biocontruct called a Shroud-Spinner weaves an anaesthetising cocoon round the victim to keep him alive and fresh. This is the reason why traps assaulting a Tyranid ship sometimes find whole chambers of these cocooned victims.
One particular creature which feeds upon a captive during its larval stage is the parasitic Mind-Slaver. The mature MindSlaver is a crab-like bio-device which is used by the Tyranids to gain temporary control over another bio-machine which has malfunctioned or been damaged. As such, the Mind-Slaver takes over the individual mind of the bio-machine and allows the hive mind to control its mechanical functions.
The larval form of the creature is about the size of a pea or small pebble. When the egg laid by the Nom-Queen hatches, the creature is introduced to a living captive. It burrows into the captive's skull and searches out the brain stem. Here it clasps in place with its legs and attaches itself to the base of the medulla.
At first the immature creature is not powerful enough to influence its host but, as it feeds from the host's blood stream it becomes stronger, allowing the hive mind to seep into the host's brain and eventually take over and direct all of the creatures higher brain functions. These victims are known as mind slaves. Although they're captives, their actions and thoughts are completely controlled by the Tyranid hive mind.
Eventually the Mind-Slaver outgrows and destroys its host but, until it does so, the mind slave moves about the ship and performs tasks under the direction of the hive mind.
If the ship is attacked, the mind slaves will be amongst the first to move to its defence, especially if they belong to an armed warrior race whose fighting skills may be usefully employed by the Tyranids. As the Space Marines move through the spacecraft they may meet mind slaves controlled by the Tyranid hive mind and will recognise many of the creatures of the Warhammer 40,000 galaxy including Chaos Space Marines, Imperial Guard, Orks and Eldar.
The ultimate fate of a mind slave is to be sacrificed to the next part of the life cycle of a mind slaver. When it is quite large and almost fills the cranial cavity of its host, the Mind-Slaver exudes a chemical which encysts the host, dissolves him from the inside and ~ his body into nutritious soup. The MindSlaver feeds off this soup and grows into its adult form
31807
Post by: Radi87
Planet of the Apes, a race of monkey evolutions......thinks about it, big amazing CC gorillas, quick nimble chimps with artillery pieces, babboon and orangutan gunners it could actually happen. They would be hunted as human mutants by the imperium, wanted as allies by tau, worthy battle fodder for orks, and could have a really great wacky character about them, no real use of transports, but extensive use of helicopters, and small flying gunships and maybe an army wide ability like 'leap' to get an extra D6 movement when moving into combat, whole army move through cover, stealth.
Could call them the Siahns
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Post by: Emperors Faithful
Radi87 wrote:Planet of the Apes, a race of monkey evolutions......thinks about it, big amazing CC gorillas, quick nimble chimps with artillery pieces, babboon and orangutan gunners it could actually happen. They would be hunted as human mutants by the imperium, wanted as allies by tau, worthy battle fodder for orks, and could have a really great wacky character about them, no real use of transports, but extensive use of helicopters, and small flying gunships and maybe an army wide ability like 'leap' to get an extra D6 movement when moving into combat, whole army move through cover, stealth.
Could call them the Siahns
Catachan.
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Post by: VikingScott
For the person who mentioned an all walker army- AdMech Knight Houses.
Thats about as close to the AdMech being a full faction that we're gonna get.
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Post by: EmilCrane
VikingScott wrote:For the person who mentioned an all walker army- AdMech Knight Houses.
Thats about as close to the AdMech being a full faction that we're gonna get.
Would be so epic, I wish the Knights made an appearance on Table top
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Post by: Melissia
madprophet wrote:Skaven in SPAAAACE!!!!
We already have them, they're called Hrud. Originally they even looked like space skaven, though now they're a lot more alien in appearance.
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