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Post by: killerturkey2
Which one would you suggest? It can be a completely new race, a fluff one not published, or anything like that(but no completely new SM chapters). feel free to be as crazy and ridiculous as you want.
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Post by: AlexTheTitan
I would love to see a Codex: Adeptus Mechanicus.
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Post by: xxBlazinGhostxx
Ordos Xeno/ Mechanicus.... AHHHH I CAN'T DECIDE! Both are too awesome...
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Post by: Nurglitch
Adeptus Trafficus, a crack legion of Imperial Meter-Maids tasked with keeping Imperial Parking Worlds free of Heretical Parking!
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Post by: disastermaster
orcs --->orks
elves--->eldar
skaven--->SPACE RATS
cheap fodder rats, rats in warp-powered armor suits, lots of things shooting lightning and warpfire. Every weapon has the gets hot rule...
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Post by: A Matter of Pride
Well there really isnt anything that is lacking. Really every possible play style as coved as is and a few that over lap a little.
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Post by: Raxmei
Adeptus Mechanicus or a Lost and the Damned rerelease would slot neatly into the existing background.
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Post by: Fiend
I vote Mechanicus as well. Pure and simple. Although the idea of an entire Imperial world dedicated to parking vehicles is very enticing.
That being said, a new alien race would be cool. Something more organic, and living. As of right now only tyranids are all organic, but something like that but less mindless would be interesting. To me anyways.
I do like the Ordo Xenos idea, but it shouldn't be a new book. It should be in the ONE book for the Inquisition.
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Post by: xxBlazinGhostxx
Ooh. Ordos Xenos meets the Alien.
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Post by: juicaj1
some sort of imperial guardish people who were unaligned ( neither emperor lovers or chaos) who were an underground miltia started because of attacks on their planet which gets destroyed. And aren't blessed by having tons of wargear and resources so they go around the galaxy from planet to planet trying to scrap old warmachines and weapons in order to try and build up a larger more respectable fighting force. and avenge their planet. that would be pretty awesome.
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Post by: gazelle
Slann, or maybe Squats. I am sure everyone is tired of hearing me go on about it. I know they have been retconned out lol! I even sold all my Squats. But the Slann still hold a place in my heart, go Space Frogs!
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Post by: Shas'O Dorian
Codex: Space Marines, as in ALL space marines. (I've said many a time if all the chaos legions can have one book so can all the loyalist chapters)
I know they won't and it would be bad for business in the short term, at least until GW updates the xenos a bit more often and they get some love.
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Post by: Boomer
codex zoats!
The run away slaes of the nids! I have even conerted 5 of them already but that was very pricey.
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Post by: AbaddonFidelis
Id like to see some codex consolidation before any more expansion.
Chaos Marines and Chaos Demons now 1 book.
Demon Hunters and Witch Hunters now 1 book.
All Marines and their variants 1 book.
That would give them the room to do alot of new projects. Space Skaven would be pretty cool, Space Slaan, Lost and the Damned would be super sick. Adeptus Mechanicus. Space Vampires.... ?
AF
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Post by: Kanluwen
It wouldn't give them "the room to do alot of new projects" at all. Really, it wouldn't. With that out of the way...
Space Skaven would be ridiculously stupid, considering the Hrud are existing(omg! space skaven!)--and they're basically wiped out barring a few large 'Migrations'.
Space Slaan exist, but were...again, basically wiped out.
Lost and the Damned? Really? What happened to "codex consolation"? They're Spiky Imperial Guard Lite for the most part, barring some eclectic options that you can do with 'Counts As'.
Space Vampires? No. Just no.
Adeptus Mechanicus? No, again.
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Post by: AbaddonFidelis
consolidation. not consolation.
you have to have a codex before you can consolidate it.
GW fluff gets rewritten all the time. Why are space elves ok but space vampires are out?
anyway if you dont like my ideas what ones do you want to see?
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Post by: Kanluwen
Because "Space Elves" have evolved from that concept.
There's nothing you can do for "Space Vampires" to make them anything more than that or make them different from Blood Angels or Necrons.
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Post by: zing165
I would love an Adeptus Mechanicus codex.
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Post by: Shas'O Dorian
I agree with Kanluwen.
Also GW, a long time ago, decided 40k would not become "Fantasy in space"
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Post by: AbaddonFidelis
well however much they may try they can never get away from their basically silly, basically fantasy origins.
I dont even know what that means: "because space elves evolved from that concept." What kind of answer is that? What concept? If you can have space knights space elves space orks space ogres and space hobbits surely you can have any other fantasy race.... space vampires for instance. Of course it would be silly. 40k is silly. That's what makes it so awesome - its so silly and so over the top and crazy its great.
AF
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Post by: Brettila
I don't know about some of the negativity, b ut I wouldn't mind seeing a couple of former armies come back. The Lost And the Damned was a cool army, because it was a surprise. Your opponent could face several pie plate tanks, a bunch of guardsmen, chaos marines, the old 'good' demons, even some elite chaos units. Just when he thought your whole army was on the table, out would pop some chaos termies or demons.
The other army I really miss is the Genestealer Cult. It was such an audacious, ridiculous army, but it looked so damn cool. Genestealers riding in rhinos! IG gun teams all over the place. Hybrids playing several roles. Their psychic abilities were also pretty viscious as well. Sending genestealers through an 18" gate...
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Post by: AbaddonFidelis
yes that would be cool....
I'd like to see a whole horus heresy expansion. BOLS did it and it looked pretty cool. It would just require a minor rules rewrite for the chaos and imperial armies and some scenarios or campaign rules. Who wouldnt want to play that? Hell they could see me a whole new army that way...... which is frightening, really.
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Post by: Anpu42
Space Skaven
Bring Bestmen back to the Guard
All Cavalry Guard
Raven Guard Codex
Squats
Lost and the Damed
Space Wolf 13th Company
Genestaler Cults
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Post by: asimo77
Codex: =I=, combines all 3 Ordos and keeps Deathwatch
Codex: Marines, combine all marines into one book but with lots of specific rules and characters for different chapters
Codex: Ad-Mech, would just be awesome
Codex: Chaos, should be CSM, daemons, and LatD all in one
Codex: GK, separate them from DH
Codex: SOB separate them from WH
Codex: Rogue Trader/Mercenaries, would have kroot, rogue traders, maybe Inquisitors, ork mercs, non IoM humans (maybe aligned with tau), and a whole host of other alien races
Those all cover in universe races but if I were to add something new I'd say as far as sci-fi archetypes go 40k is missing some sort of alien confederacy, but Tau can be expanded to include this. And some sort of super space corporation, think Weland-Yutani from Alien or the Guild from Dune. They would use all automated drones and robitz and only care about the "credits". Then again I could see Ad-Mech covering this role to an extent.
of course it would be nice if they updated some books first...
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Post by: xxBlazinGhostxx
Grey Knights are the militant arm of the Ordos Malleus, the Daemonhunters. It would make no sense to separate them.
And for WH, just call them SOB...
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Post by: Kanluwen
Brettila wrote:I don't know about some of the negativity, but I wouldn't mind seeing a couple of former armies come back. The Lost And the Damned was a cool army, because it was a surprise. Your opponent could face several pie plate tanks, a bunch of guardsmen, chaos marines, the old 'good' demons, even some elite chaos units. Just when he thought your whole army was on the table, out would pop some chaos termies or demons.
And therein lies the problem. Lost and the Damned had a little too much going for it. They had the cheap troops of the Guard, the cheap armored vehicles...but they could boost their close combat to compensate with Chaos Marines. Worried about units potentially showing up all over, or your opponent just popped up with a Deathwing Terminator Assault?
Fwabam, in come your Daemons and Terminators to shore up that problem. Or they can start going character hunting for fun!
The other army I really miss is the Genestealer Cult. It was such an audacious, ridiculous army, but it looked so damn cool. Genestealers riding in rhinos! IG gun teams all over the place. Hybrids playing several roles. Their psychic abilities were also pretty vicious as well. Sending genestealers through an 18" gate... 
Ugh. Another case of the Inquisition.
They have no place on the battlefield, as it stands now. They're something that I can understand cropping up as part of a Tyranid army in the form of a 0-1 unit or in Apocalypse/Kill-Team...but they're not really "battlefield" material.
AbaddonFidelis wrote:well however much they may try they can never get away from their basically silly, basically fantasy origins.
Sure they can. The Eldar are no longer "Space Elves", but a highly evolved race of psykers and citizen-warriors who were created to counter a threat in the form of soulless death machines that are the harbingers of spiteful godlike-entities that devour stars and destroy civilizations to sate their hunger. That's called "evolution of a concept".
I don't even know what that means: "because space elves evolved from that concept." What kind of answer is that? What concept? If you can have space knights space elves space orks space ogres and space hobbits surely you can have any other fantasy race.... space vampires for instance. Of course it would be silly. 40k is silly. That's what makes it so awesome - its so silly and so over the top and crazy its great.
AF
Except 40k has gone, for the most part, away from "silly" to "grimdark".
Space Orks?
They're a fungoid lifeform created by, again, the same entities that created the Eldar--but were to act as the brute force troops and shock force to break a stalemate, until something went wrong and it spiraled out of control. That's not what "orcs" are, so there's that pesky evolution of a concept in action again.
Space Ogres and Space Hobbits?
They've never really been those two particular things, but okay. Both Ogryn and Ratlings are genetic abnormalities of human kind. Putting it simply:
They're people, like you or me, who've adapted to a world with adverse conditions that required them to adapt to their environment.
Marines...ehhhh, "space knights" is pushing it a bit too far. They're Warrior-Monks who venerate a Corpse-God out of traditions.
Are some of the Marine Chapters taking the "space knight" archetype? Sure. But that's an oversimplification, and you know it.
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Post by: asimo77
@Blazing Ghost
They could always retcon that  Also hasn't it been confirmed that GK are getting a dex? Either way I think it gives GK are more coherent theme
I guess I just want the spotlight on the Inq themselves for once.
I always thought SOB should be more attached to the ecclesiarchy in general. In fact don't the Inq police the ecclesiarchy? Having the DH with GK and WH with SOB/ecclesiarchy dilutes the uniqueness of what I consider to be 3 separate factions (the Inq should be mixed) that each have a strong enough theme to create their own book.
Plus all 3 Ordos in one book could be cool, they could have tons of wargear options for inquisitors, no two should be alike. For the ordos throw in something like Chaos' marks but expanded. If deathwatch are in the dex then they have a neat army that can field GEQ's, MEQ's, interesting and flavorful characters with retinues and wargear out the ass. In other words small unique groups of units that have different tasks and abilities all with one purpose:HUNTING!!
Of course this is just my opinion feel free to disagree......IF YOU DARE
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Post by: xxBlazinGhostxx
I just want Ordos Xenos. Kill the alien!
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Post by: Grey Templar
xxBlazinGhostxx wrote:Grey Knights are the militant arm of the Ordos Malleus, the Daemonhunters. It would make no sense to separate them.
And for WH, just call them SOB...
the GKs operate alongside the Ordo Malleus. they do not answer to them. they are still Space Marines and highly independent at that.
the Gks used to have their own codex before the inquisition came along and fuddled it up.
besides, as it is now the GKs can stand alone. the Inquisition can't really without being overpriced Guard.
+9000 to mechanicus codex. would be different and wouldn't require much fluff writing.
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Post by: asimo77
xxBlazinGhostxx wrote:I just want Ordos Xenos. Kill the alien!
I lurve me some Deathwatch
I also forgot to add one very important reason as to why =I= is awesome: assassins specifically the Eversor, he may be my favorite unit in the game. I once killed a whole ten-man DA squad of my brothers. The next turn he attacks another 10 man squad, gets 9 hits, 0 wounds, dies, explodes dealing no damage.
Needless to say it was the best performance of any unit ever.
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Post by: Kanluwen
asimo77 wrote:@Blazing Ghost
They could always retcon that  Also hasn't it been confirmed that GK are getting a dex? Either way I think it gives GK are more coherent theme
...
What kind of "more coherent theme" do they need?
They're the militant branch of the Ordo Malleus, the Paladins of the Imperium of Man cleansing the Daemonic taint wherever it rears its ugly head and arriving Just In The Nick of Time to save the day or to unleash the ultimate wrath of a vengeful God-Emperor on the unholy forces that have tainted his domain.
I guess I just want the spotlight on the Inq themselves for once.
Which is stupid. Inquisitors aren't a frontline combat force, as I've hammered at time and time and time again. They're an investigative force. It's even in their name. They're "Inquisitors". They're inquisitive. I don't know how else to put this.
Do they occasionally attach themselves to frontline combat units? Sure. Do some of them have their own personal military forces? Yep. But that's the exception to the rule, not the norm. At the very most:
They should be a unit choice in the Imperial Guard book that can also be taken in a Codex: Space Marines force.
I always thought SOB should be more attached to the Ecclesiarchy in general.
...They are. In fact, the Sisters of Battle list in Codex: Witch Hunters can be fielded with no Inquisitors, whatsoever, and be pretty damned effective(unlike the Grey Knights...who are a symbiotic relation with the Ordo Malleus--and wouldn't exist without them).
In fact don't the Inq police the Ecclesiarchy?
The Inquisition polices everyone.
Having the DH with GK and WH with SOB/Ecclesiarchy dilutes the uniqueness of what I consider to be 3 separate factions (the Inq should be mixed) that each have a strong enough theme to create their own book.
None of them "have enough theme" to create their own book". The Ordo Xenos would be a completely toothless organization without the Deathwatch Kill-Teams it can field, the Ordo Malleus would be a miserable failure without the Grey Knights...and well, nobody cares about the Ordo Hereticus or Sisters of Battle. Those two entities are completely useless on a battlefield, and are more of a "operating in the shadows" kind of deal. When Cults(the specific purview of the Ordo Hereticus/Sisters of Battle) get to the point where they're starting up full out wars, the Guard are involved and doing the heavy lifting.
So there's another two entities that can be rolled into the Guard Codex as a form of unit choices.
Plus all 3 Ordos in one book could be cool, they could have tons of wargear options for inquisitors, no two should be alike. For the ordos throw in something like Chaos' marks but expanded. If Deathwatch are in the dex then they have a neat army that can field GEQ's, MEQ's, interesting and flavorful characters with retinues and wargear out the ass. In other words small unique groups of units that have different tasks and abilities all with one purpose:HUNTING!!
Er...not really. To reach your goal of "no two should be alike", you're going to have to do a metric buttload of playtesting and figuring out the impact of every possible combination of wargear/psyker abilities, etc.
And that's before you even consider adding in more and more units to the codex besides the Inquisitors themselves.
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Post by: xxBlazinGhostxx
I like the concept of the Vindicare. I love me some snipers. Just don't want to take an Inq. for it. Unless there was an Inq. book ofc.
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Post by: Kanluwen
Grey Templar wrote:xxBlazinGhostxx wrote:Grey Knights are the militant arm of the Ordos Malleus, the Daemonhunters. It would make no sense to separate them.
And for WH, just call them SOB...
This is one of those things that is pretty true.
The GKs operate alongside the Ordo Malleus. they do not answer to them. they are still Space Marines and highly independent at that.
Half-true, half-not. Grey Knights don't go gallivanting around the galaxy starting up crusades for fun, like the Astartes do. They, in fact, rarely see combat outside of being called in by Inquisitorial Mandates or really, really, really highly connected Crusade Commanders to deal with Daemonic threats.
The Gks used to have their own codex before the inquisition came along and fuddled it up.
The Grey Knights never had their own Codex.
They had a single unit, the Grey Knight Terminator Squad.
Besides, as it is now the GKs can stand alone. the Inquisition can't really without being overpriced Guard.
And both of these situations are completely asinine. Grey Knights aren't really a unit that should ever be fielded, outside of against Daemons or Chaos Marines/Traitor Guard mixes with Daemonic support.
+9000 to Mechanicus codex. Would be different and wouldn't require much fluff writing.
Not sure how different it would be to anything currently existing, frankly.'
Wacky, weird machinery? That's the purview of Orks.
Automaton troops mixed with high technology bases and weird weaponry? That's the purview of the Necrons.
Being able to flood the field with "elite" carapace armored troops and vehicles? Purview of Guard.
Etc, etc.
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Post by: asimo77
Well Kanluwen you seem to not care much for the inq and I do, (and that's fine). I won't try to convince you that you should like what I like.
"Er...not really. To reach your goal of "no two should be alike", you're going to have to do a metric buttload of playtesting and figuring out the impact of every possible combination of wargear/psyker abilities, etc. And that's before you even consider adding in more and more units to the codex besides the Inquisitors themselves."
I will however say that this is kind of saying something will fail before you try it. I mean theoretically shouldn't GW do a "metric boatload" of playtesting before makng any codex?
edit: actually after reading your prevous posts a bit more you shoot down the WH, DH, GK, =I=, and Ad-Mech do you just not like diversity or something?
could this be the precursor to my first internetz argument?!?! The suspense! The drama! The srs bizness!
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Post by: Obsidian
Fiend wrote:I vote Mechanicus as well. Pure and simple. Although the idea of an entire Imperial world dedicated to parking vehicles is very enticing.
That being said, a new alien race would be cool. Something more organic, and living. As of right now only tyranids are all organic, but something like that but less mindless would be interesting. To me anyways.
I do like the Ordo Xenos idea, but it shouldn't be a new book. It should be in the ONE book for the Inquisition.
What about the Q'Orl. They seem organic but less mindless.
Codex Thyrrus would be intresting but will never happen as they would have only niche appeal.
As for races that have already existed in the past I would be happy to see Codex: Genestealer cult even if its just a .PDF Codex and the same goes for Exodites I miss the Space Wood Elves  .
Over all I would like to see Codex Demiurg. I'm resigned that GW and the inquisition are probably in the process of buying up all the old Squat models off ebay and melting them down and systematiclly going back in the books and removing any refrence to their existence. But a Codex Demiurg would allow me to field a force of Space Beards again. (theres not enough Beards in 40K these day Space Wolves Excepted). This probably wont happen as they would be too scared of people taking the codex and using it as a 'counts as' Squat army list  .
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Post by: Kanluwen
asimo77 wrote:Well Kanluwen you seem to not care much for the inq and I do, (and that's fine). I won't try to convince you that you should like what I like.
I love the Inquisition. It's just that they are not a battlefield entity. Do you see the FBI in Afghanistan, on the frontlines with the US Army or Marine Corps?
No. Because it's not their role.
The Inquisition is, again, an investigative and advisory force that has a limited military capability for extremely dire circumstances.
We're talking about circumstances would have to be so friggin' dire that doomsayers proclaiming the End Times would be looked at like they were stating the bloody obvious.
asimo77 wrote:
Kanluwen wrote:
"Er...not really. To reach your goal of "no two should be alike", you're going to have to do a metric buttload of playtesting and figuring out the impact of every possible combination of wargear/psyker abilities, etc. And that's before you even consider adding in more and more units to the codex besides the Inquisitors themselves."
I will however say that this is kind of saying something will fail before you try it. I mean theoretically shouldn't GW do a "metric boatload" of playtesting before making any codex?
It is something that will fail before you try it. There's a difference between "a metric boatload of playtesting", and what would be required for writing individual rules for some dozens and dozens of options for each character.
edit: actually after reading your previous posts a bit more you shoot down the WH, DH, GK, =I=, and Ad-Mech do you just not like diversity or something?
I don't like ridiculous attempts to shoehorn things in just so people can say "Hai guyz! Diversity! Yay!".
"Witchhunters, Daemonhunters, and GK"? They all fall under the Inquisition umbrella. There's no need to branch them all out, and there's no need to even mention them as distinctive entities in terms of codices.
Do they have different roles and things to oversee? Definitely.
Grey Knights and the Ordo Malleus are not common, at all, to see just wandering about the Imperium of Man. They tend to be centered around areas where incursions from Daemonic entities and Warp Rifts are common. It should come as no surprise that the largest concentration of Grey Knights, outside of their fortress monastery on Titan, is in the Cadian sector near the Eye of Terror.
Deathwatch and the Ordo Xenos are, by contrast, fairly common--given that the Deathwatch are brought up from every single Space Marine Chapter in existence except the Grey Knights and are commonly deployed to shore up defenses that need the aid of skilled troops who know their enemies or investigate reports of Xenos infestations. They're also pretty commonly deployed with the Inquisitors of the Ordo Xenos to launch raids to capture live specimens of xenos, acquire xenos equipment for study, etc etc.
Sisters of Battle and the Ordo Hereticus are...well, let's just say "you can't throw a rock without hitting them" if the fluff is correct. They're friggin' everywhere, but that doesn't make them actually useful in a combat role. Sisters of Battle, while being heavily armored and equipped, are also fanatical zealots who prefer to get up close and personal with flame weaponry and to kill the heretic at all costs.
That doesn't translate well to y'know...ordered battle lines or strategies.
Hereticus Inquisitors? Think of "The Spanish Inquisition" and you're not too far off. They think it's their business to be in everyone else's business...and are so commonly wrong in their accusations that they should have any and all authority revoked.
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Post by: SumYungGui
Anybody asking for another SPESS MUHREEN army of any kind at all just needs to stop. Seriously, stop. I don't care how unique and special a snowflake you think your idea is, there's already too damn many of them. Space marine codexes alone almost equal the number of every single other codex in the game of any type.
Enough is enough.
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Post by: xxBlazinGhostxx
Can we group in CSM into that?
I'm tired of CSM players complaining about how weak it is when there are many other dexs that need it more. Wait your turn!
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Post by: asimo77
"I love the Inquisition. It's just that they are not a battlefield entity. Do you see the FBI in Afghanistan, on the frontlines with the US Army or Marine Corps? No. Because it's not their role. The Inquisition is, again, an investigative and advisory force that has a limited military capability for extremely dire circumstances.
We're talking about circumstances would have to be so friggin' dire that doomsayers proclaiming the End Times would be looked at like they were stating the bloody obvious."
Ok I see where you are coming from here.
"It is something that will fail before you try it. There's a difference between "a metric boatload of playtesting", and what would be required for writing individual rules for some dozens and dozens of options for each character."
This is all hypothetical stuff really so I don't think it does either of us any good to comment on it unless we start brainstorming rules and stuff. Though generally speaking with the right amount of effort I don't see why it isn't possible to have a decent amount of gear. Besides who cares about balance anyway I mean I do play necrons
"I don't like ridiculous attempts to shoehorn things in just so people can say "Hai guyz! Diversity! Yay!"."
All those factions exist in the universe so it isn't shoehorning
I mean all the roles of the Inq you stated make sense in the fluff at least. I wouldnt mind if GK, the Inq, etc stayed in the shadows and all that. Personally I don't feel that having the army on tabletop really messes with the fluff, usually inconsistency starts at the other end. For example SM being awesomsauce and killing everything no problem isn't translated into tt. Gauss weaponry not being able to destroy vehicles in tt isn't transported to the fluff (I hope this all makes sense). Then on top of that you can have weird scenarios in tt like let's say a 2v1 CSM and IG versus Eldar. I can understand if you feel that having the inq fill a battlefield role in tt would diminish their fluff (which if I'm not mistaken is where you take the most issue), personally I feel like what goes in in tt has no effect on the fluff so have your GK fight everything or field your Inq on the frontlines, what's that your friend plays ork? Well he can be your ally!
Finally I do want to add that in no way do I mean to offend you (sometimes my "sense" of humour gets me in trouble) it's just some things get lost in translation so to speak.
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Post by: Kanluwen
Just because the factions exist...doesn't mean that they're suitable for battlefield roles. That's what I'm meaning with "shoehorning". Things don't need a tabletop presence just because they're in the fluff.
Space Marines are sorta toned down, just for game balance purposes, and the fact that the tabletop(as a whole) isn't representing "an entire war"...but one small corner of it.
Gauss weaponry is perfectly able to destroy vehicles in the fluff, it just takes awhile and some luck.
Guard and CSM, also, isn't *that* unusual of a "match-up". There are Traitor Guard Regiments, after all.
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Post by: asimo77
"Gauss weaponry is perfectly able to destroy vehicles in the fluff, it just takes awhile and some luck."
I meant in tt terms gauss weaponry don't vaporize vehicles in a flash due to 5th ed changes. However, as far as I know they still are quite fearsome in the fluff. Probably just a bad example, but my point was tt isn't meant to be too fluffy (or it would be impossible to balance) so on that assumption I wouldn't mind seeing a cool facet of the 40k fiction on the battlefield even if it normally does not do this. I mean the fact the WH and DH codex exists seem to suggest otherwise, there is even a section in the dex that says WH would fight X because.....
"Guard and CSM, also, isn't *that* unusual of a "match-up". There are Traitor Guard Regiments, after all. "
Well I meant something like cadians but if that isn't wonky enough. How about SOB and Nids teaming up on Black Templars?
"Just because the factions exist...doesn't mean that they're suitable for battlefield roles. That's what I'm meaning with "shoehorning". Things don't need a tabletop presence just because they're in the fluff."
I believe the Inq is cool enough and fleshed out enough to be desirable to field. It's not like I want Sisters of Silence or the Custodes, the Inq is a big part of the fluff. In the end I think A and you think B and that's that I suppose.
Not to mention this may or may not be thread derailment.
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Post by: H.B.M.C.
AdMech, easily.
Or Lost & The Damned.
Kanluwen wrote:It wouldn't give them "the room to do alot of new projects" at all. Really, it wouldn't. With that out of the way...
Space Skaven would be ridiculously stupid, considering the Hrud are existing(omg! space skaven!)--and they're basically wiped out barring a few large 'Migrations'.
Space Slaan exist, but were...again, basically wiped out.
Lost and the Damned? Really? What happened to "codex consolation"? They're Spiky Imperial Guard Lite for the most part, barring some eclectic options that you can do with 'Counts As'.
Space Vampires? No. Just no.
Adeptus Mechanicus? No, again.
This thread's about what Codex we would like, not how much of a WRONGBADFUN you are Kan.
Piss off and let people who want to discuss new armies discuss new armies. If you don't like new armies and can't add anything constructive beyond "No, again", then go away and stop trolling the thread.
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Post by: reds8n
Whilst I don't agree with the "piss off" comment -- which we'll put down to an Australian vernacular rather than a really obvious breach of posting etiquette  -- the essential topic at hand is pretty much a perfectly legitimate thread where people are wishlisting for a new codex for a faction or army they'd like to see.
Whilst the points raised are, generally, quiet correct with regards to turnaround time, workload etc etc this isn't really the place for that discussion. It is fine to, for example, say that you don't think "faction X" deserves a codex because of 1/2/3/, but let's not derail the thread with massive arguments back and forth on this.
... Whilst I would indeed love some AD mech goodness...
.. one thing I would be very interested in seeing ( and there is no way in hell it will ever happen, hell is never going to be that chilly) is lists, models, fluff etc etc for Eldar armies prior to their fall. Ideally when they were engaged in their war against the Necrontyr, with models and rules for multiple C'tan, war machines, Eldar (demi) gods..the whole gamut.
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Post by: Doctadeth
ad-mech
ad-ast
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Post by: skysky
I agree with kamlumen for the most part. I feel GW should make a new imperial allies book. Put all INQ. forces and allies under one simple book to use. This includes hereticus, malleus, xenos, GK and assassins maybe admech(i dont know much about them so i cant say if they need a whole book or not) and hell why not throw in legion of the damned. Make the sisters a seperate force and update them with maybe a few more support options other than one heavy ranged tank.
on a side note something that would be cool to see is loxatl warriors from the guant's ghosts series. totally would hate to face them on the tabletop if i was anything but power armored. they are just pretty badass and have cool descriptions as well as background, bigass gecko wolves with motorized fletchette cannons hardwired into their brain, in it for the money and the bloodshed.
as far as a new codex that doesn't exist already in some form its hard to think of one. as has been said before, every playstyle has been covered already. there are already a lot of choices that can be assembled in a huge variety of ways. i think theres enough already personally. just update and smooth things out, like DE, necron, sisters tau and the imperial allies i listed above.
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Post by: Drakeslayer
I think that:
A) update Assassins codex (if it still exists)
B) bring back squats
and C) bring back the zoats
Also I heard that there are 2 other classes of Assassins listed in the book Nemesis...
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Post by: OoieGoie
Going on a limb here, but what about some good demons? We have our Chaos powers based on bad emotions. We could go the opposite. Although, it does sound kinda lame but the idea of angel type creatures does sound cool to me. It would sure bring out some different looking mini's to paint up.
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Post by: Grey Templar
that would be if they have the Star Child theory come to fruition and the Emperor becomes a Warp god in truth. it would work out better as a portion of the new Inquisition dex.
which would be cool, but it would change the entire feel of the 40k universe.
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Post by: yournamehere
Please almighty 40k gods, don't let GW put out another army until they have a handle on keeping the ones they have up to date.
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Post by: Brother Ramses
Codex: The 13th Company
Although I would accept Codex: Lost and the Damned with a nice section for them inside.
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Post by: Kanluwen
...Why in the hell would a "13th Company" army list be in a Chaos/Renegade Guardsmen book?
If nothing else, 13th Company should be somewhere it makes sense.
Y'know...the Space Wolves Codex.
All honesty...I was surprised they didn't have a Rune Priest character who would allow for Wulfen and have the Psyker powers that we saw with the 13th Company.
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Post by: Brother Ramses
Oh you mean where the 13th Company was NOT in a Space Wolves codex and instead were included with IG, the Lost and the Damned, and Eldar?
I agree, piss off Kanu, and I am not AUS.
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Post by: Kommissar Kel
Kan: I think he was saying 13th co, or Lost and the damned.
Open your crusading eyes; the word "although" definitely separates the 2 concepts.
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Post by: Kanluwen
Kommissar Kel wrote:Kan: I think he was saying 13th co, or Lost and the damned.
Open your crusading eyes; the word "although" definitely separates the 2 concepts.
Not really what I got from it.
Brother Ramses wrote:Codex: The 13th Company
Although I would accept Codex: Lost and the Damned with a nice section for them inside.
That's what he stated.
Not "I would accept a Codex: Lost and the Damned" instead.
Brother Ramses wrote:Oh you mean where the 13th Company was NOT in a Space Wolves codex and instead were included with IG, the Lost and the Damned, and Eldar?
You mean where the 13th Company was an army list and a few pages of modeling tips in a published campaign book, NOT an Army Book proper?
There's a big difference in the two concepts. 13th Company, just like Lost and the Damned, Ulthwe Strike Forces, etc are not distinctive enough to warrant an army book all to themselves. At least not without some seriously major reworking and BSing to fill in the gaps.
All the lists from the Eye of Terror Campaign could easily be worked into the current codices, with some clever usage of characters and special rules.
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Post by: agnosto
off topic: how many times each week is this topic going to come up? I'm not trying to be an ass, it just seems like it's always coming around.
Anywho, on topic. Demiurg....definitely Demiurg
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Post by: Kanluwen
Demiurg would definitely be interesting. But would they be their own specific army...or a new unit type in the Tau Empire book?
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Post by: SaintHazard
Kanluwen wrote:Guard and CSM, also, isn't *that* unusual of a "match-up". There are Traitor Guard Regiments, after all.
And they're a hell of a lot more commonplace than CSMs.
That's what LatD is a decent idea, although personally I'd prefer a combined Chaos codex for CSM, Daemons, and Traitor Guard, with the option to take any of the above as a single unified army or combine them, based on preference. What I don't want is a unified Chaos codex, elements of which CANNOT be taken piecemeal, effectively castrating my Daemons.
Doctadeth wrote:ad-ast
Um. What? I have to assume you mean "Adeptus Astartes" here, and - newsflash, dude - that's Space Marines. Do we need more Space Marines?
(We don't.)
Kanluwen wrote:Demiurg would definitely be interesting. But would they be their own specific army...or a new unit type in the Tau Empire book?
If current fluff is to be believed (current fluff is never to be believed), they'd be part of the new Tau codex.
Honestly I hope they're both - a limited, specialized option in the Tau codex (something to do with logistics, perhaps?) but also available as a seperate army.
Like what I hope happens to Kroot. I love Kroot, but I hate them in the context of a Tau army - they don't fit. I want to run a Kroot army, but that can't be done until Kroot Mercenaries (or something similar) becomes readily available in a tastfully kosher format.
Also, I want to play Deathwatch. I don't really give a crap how GW does it, just give the Ordo Xenos some goddamn love, would ya?
Combined =][= codex? Fine with me. Ordo Xenos codex? That's fine too. Deathwatch codex? ...eh, what did I just say about not needing more Space Marines? But in this case, due to personal bias, I will put on my hypocrite hat and accept it.
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Post by: Kanluwen
Deathwatch are something I'm vehemently opposed to seeing as a standalone force fielded in large numbers.
One or two Kill-Teams in an Ordo Xenos force with Inquisitorial Stormtrooper support? Sure. That'd be awesome.
But Deathwatch, while common, just don't strike me as that much of a "frontline" unit.
Deathwatch Kill-Teams are deployed with specific objectives in mind, and are intended to hit the target, complete their objectives and get the frig out.
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Post by: SaintHazard
Yes, but I'd argue that that's exactly what we do on the tabletop.
We don't fight enormous battles with thousands of frontline troops trading shots most of the time. I mean, Guard players can, but that's the exception, not the rule.
What we see on the tabletop is a small snippet of a battle, lasting a few minutes in realtime, that involves taking and holding a specific objective (or objectives), or sweeping and clearing a force of equal size.
The tabletop is on a small enough scale that seeing Deathwatch marines lined up is alright with me.
Don't get me wrong, I absolutely agree with you - the Deathwatch does not commit troops to major military actions. But then I don't think that the tabletop really simulates major military actions.
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Post by: Necrosis
SaintHazard wrote:Yes, but I'd argue that that's exactly what we do on the tabletop.
We don't fight enormous battles with thousands of frontline troops trading shots most of the time. I mean, Guard players can, but that's the exception, not the rule.
What we see on the tabletop is a small snippet of a battle, lasting a few minutes in realtime, that involves taking and holding a specific objective (or objectives), or sweeping and clearing a force of equal size.
The tabletop is on a small enough scale that seeing Deathwatch marines lined up is alright with me.
Don't get me wrong, I absolutely agree with you - the Deathwatch does not commit troops to major military actions. But then I don't think that the tabletop really simulates major military actions.
Well said. GW already made a game to play enormous battles with thousands of frontline troops, it's called Epic.
I always saw 40k as you said a small snippet of a battle or a small strike force taking to achieve an object.
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Post by: Happygrunt
Some sort of Evil Eldar... With spikes. We should call them Dark Eldar!
Lost and the Damned. Event though I never played it, mutants in an IG army would be kinda cool.
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Post by: Kanluwen
Happygrunt wrote:Some sort of Evil Eldar... With spikes. We should call them Dark Eldar!
Lost and the Damned. Event though I never played it, mutants in an IG army would be kinda cool.
You do know that Ratlings and Ogryns are mutants, right?
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Post by: Necrosis
I thought Ratling and Ogryns were sub-humans not mutants.
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Post by: xxBlazinGhostxx
Necrosis wrote:I thought Ratling and Ogryns were sub-humans not mutants.
Last I checked, that basically means the same thing.
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Post by: SaintHazard
"Abhumans" is the proper term, and they are absolutely mutants in that mutation defines the concept of evolutionary change - which is what created abhumans.
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Post by: Kanluwen
SaintHazard wrote:Yes, but I'd argue that that's exactly what we do on the tabletop.
We don't fight enormous battles with thousands of frontline troops trading shots most of the time. I mean, Guard players can, but that's the exception, not the rule.
What we see on the tabletop is a small snippet of a battle, lasting a few minutes in realtime, that involves taking and holding a specific objective (or objectives), or sweeping and clearing a force of equal size.
The tabletop is on a small enough scale that seeing Deathwatch marines lined up is alright with me.
Don't get me wrong, I absolutely agree with you - the Deathwatch does not commit troops to major military actions. But then I don't think that the tabletop really simulates major military actions.
See, but again there's the thing.
While what we're seeing on the tabletop is a small snippet of a battle...it's still a small snippet of a major battle, if the background for the forces involved are to believed at least.
Space Marines don't get involved in just any old border war or civil action, just like the Guard don't get involved in them either. The PDF, Adeptus Arbites, and Ordo Hereticus are for that. The fact that the Guard or Marines are involved, period, escalates it up to "Dire Circumstances".
Deathwatch, Grey Knights, the Inquisition...I can see them showing up for Dire Circumstances.
But the Deathwatch and Grey Knights would be countering specific targets, and never really be seen by the other forces involved.
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Post by: Necrosis
The whole idea that Grey Knights will only fight daemons or that Death Watch will only fight xenos is a weak argument.
I mean lets say the Grey Knights have just sealed a greater daemon and then suddenly an Eldar strike force shows up and attacks the Grey Knights.
Or for Death Watch lets say they killed a bunch of Eldar and are about to destroy an Eldar artifact when suddenly a bunch of Thousand sons show up and attack the Death Watch marines since they want the artifact for themselves.
Also 40k is not always a major battle it could be a small strike force trying to capture something or retrieving something. GW has done this many times when doing battle reports.
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Post by: SaintHazard
Fair enough, but then what do you call Combat Patrol? Certainly not a small portion of a larger battle. What about Kill Teams?
Let's get even more abstract... a 1500 point battle between 50 Necron models and 60 Space Marine models? An IG force made up of Veterans in Chimeras versus a Dark Eldar raiding party? These do not necessarily have to be part of a "bigger picture" so to speak.
There are numerous situations on the tabletop that can be called minor skirmishes or isolated incidents. Not everything has to be part of a larger battle.
And if you want to call Deathwatch taking part in a small part of a larger battle unfluffy, that's fine, I'll agree with you - but it's just as likely to happen on the tabletop as Sisters fighting Space Marines, or Dark Eldar fighting Necrons. All highly unfluffy matchups, but it can happen on the tabletop.
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Post by: AbaddonFidelis
kanluwen wrote:AbaddonFidelis wrote:well however much they may try they can never get away from their basically silly, basically fantasy origins.
Sure they can. The Eldar are no longer "Space Elves", but a highly evolved race of psykers and citizen-warriors who were created to counter a threat in the form of soulless death machines that are the harbingers of spiteful godlike-entities that devour stars and destroy civilizations to sate their hunger. That's called "evolution of a concept".
The eldar are not space elves.....? you can't be serious.......
elves are good at magic in every game. what are you even talking about? Their origins are slightly different. Every race in the game is genetically engineered by the old ones to some purpose or other. You're 100% wrong. sorry.
kanluwen wrote:Abaddonfidelis wrote:
I don't even know what that means: "because space elves evolved from that concept." What kind of answer is that? What concept? If you can have space knights space elves space orks space ogres and space hobbits surely you can have any other fantasy race.... space vampires for instance. Of course it would be silly. 40k is silly. That's what makes it so awesome - its so silly and so over the top and crazy its great.
AF
Except 40k has gone, for the most part, away from "silly" to "grimdark".
uhhhh.... no..... no it hasn't. where are you getting this stuff from?
kanluwen wrote:
Space Orks?
They're a fungoid lifeform created by, again, the same entities that created the Eldar--but were to act as the brute force troops and shock force to break a stalemate, until something went wrong and it spiraled out of control. That's not what "orcs" are, so there's that pesky evolution of a concept in action again.
yes kan....I called them space orks... because... thats what they're called.
Let me say that again.... theyre called orks
yeesh.
kanluwen wrote:
Space Ogres and Space Hobbits?
They've never really been those two particular things, but okay. Both Ogryn and Ratlings are genetic abnormalities of human kind.
yes kan... space ogres.
Ogre
Ogryn
See the similarity? They're both big dumb and violent besides.
The ratlings have hair on their feet. hair on their feet kan. and you know what they like to do? steal and eat just like hobbits
kanluwen wrote:
Putting it simply:
They're people, like you or me, who've adapted to a world with adverse conditions that required them to adapt to their environment.
Marines...ehhhh, "space knights" is pushing it a bit too far. They're Warrior-Monks who venerate a Corpse-God out of traditions.
Are some of the Marine Chapters taking the "space knight" archetype? Sure. But that's an oversimplification, and you know it.
Putting it simply I've never seen anyone be more wrong on this site, and that's saying something.
AF
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Post by: Kanluwen
AbaddonFidelis wrote:kanluwen wrote:AbaddonFidelis wrote:well however much they may try they can never get away from their basically silly, basically fantasy origins.
Sure they can. The Eldar are no longer "Space Elves", but a highly evolved race of psykers and citizen-warriors who were created to counter a threat in the form of soulless death machines that are the harbingers of spiteful godlike-entities that devour stars and destroy civilizations to sate their hunger. That's called "evolution of a concept".
The eldar are not space elves.....? you can't be serious.......
elves are good at magic in every game. what are you even talking about? Their origins are slightly different. Every race in the game is genetically engineered by the old ones to some purpose or other. You're 100% wrong. sorry.
That's actually in no way, whatsoever, true.
There's only three races(at least *confirmed* races) that have been genetically engineered by the Old Ones.
The Eldar, Orks, and Slaan.
That's not "every race in the game", or anywhere close to it.
kanluwen wrote:Abaddonfidelis wrote:
I don't even know what that means: "because space elves evolved from that concept." What kind of answer is that? What concept? If you can have space knights space elves space orks space ogres and space hobbits surely you can have any other fantasy race.... space vampires for instance. Of course it would be silly. 40k is silly. That's what makes it so awesome - its so silly and so over the top and crazy its great.
AF
Except 40k has gone, for the most part, away from "silly" to "grimdark".
uhhhh.... no..... no it hasn't. where are you getting this stuff from?
Do you see Ork Goff Rockers running around anymore? How about any number of the "joke" units that were around during Rogue Trader?
Answer: None, at least in their original "silly" format.
kanluwen wrote:
Space Orks?
They're a fungoid lifeform created by, again, the same entities that created the Eldar--but were to act as the brute force troops and shock force to break a stalemate, until something went wrong and it spiraled out of control. That's not what "orcs" are, so there's that pesky evolution of a concept in action again.
yes kan....I called them space orks... because... that's what they're called.
That doesn't have anything, whatsoever, to do with evolving the concept now does it?
How many settings do you know of where the "Orcs" are fungi that spread via spores?
How many where the more and more they fight, the bigger they get--with no real set lifespan preventing them from continuing to live, until killed in battle?
Answer: None. 40k is the only place where such happens.
Let me say that again.... they're called orks
yeesh.
kanluwen wrote:
Space Ogres and Space Hobbits?
They've never really been those two particular things, but okay. Both Ogryn and Ratlings are genetic abnormalities of human kind.
yes kan... space ogres.
Ogre
Ogryn
See the similarity? They're both big dumb and violent besides.
And so what? Ogres in fantasy settings are a unique race, usually having a past of glorious conquest and then being cast down by lesser races who they enslaved.
Ogryn have no such past, because they're nothing but humans that have evolved to their specific environments. They're encouraged to breed by the Imperium, and spread across the planets where they would be able to survive, simply so that the Imperium can recruit them as necessary.
Let's reiterate:
Ogryn != Ogres. Are they similar? Yes. But that does not make one the other.
Dogs have four limbs, genitals, and two genders. Does that make them humans, since we share the same general characteristics?
The ratlings have hair on their feet. hair on their feet kan. and you know what they like to do? steal and eat just like hobbits
Correct term is "Halfling" by the by. And thievery isn't a common trait for them, which knocks that theory right out the window.
They're dexterous enough to succeed at it, but it's not "Oh I'm a Halfling. I'm required, by racial law, to knick this and this and this".
And just like Ogres...they are, in fantasy settings, their own unique race not an offshoot of humankind as they are in 40k.
kanluwen wrote:
Putting it simply:
They're people, like you or me, who've adapted to a world with adverse conditions that required them to adapt to their environment.
Marines...ehhhh, "space knights" is pushing it a bit too far. They're Warrior-Monks who venerate a Corpse-God out of traditions.
Are some of the Marine Chapters taking the "space knight" archetype? Sure. But that's an oversimplification, and you know it.
Putting it simply I've never seen anyone be more wrong on this site, and that's saying something.
AF
Putting it simply, I've never seen anyone fail more miserably to grasp the concept of "similarity" and "carbon-copy".
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Post by: Grey Templar
why is it these threads always degenerate into a argument between Kanluwen and Abbadonfidelis.
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Post by: Jay-Man McDougall
Id like to see a Mechanicus list, that would be cool with me. But Id also like to see an army based off the Predators ( Yrraska if I remember right) cause they would look really cool and be yet another elite army with very few models trolling across the field. They would be sweet, all plasma range weapons without gets hot, all with a bonus to cover saves, all with really wicked close combat stats. High points cost, low unit strength and deep striking. It would be awesome and silly all at once. Throw in a few of those dogs from the new movie and maybe a pack of the "Hard meat" ( aliens from the aliens movies) and you got a twisted hard to use effectively and unbalanced army that will fit right in, in about 3 codex time. Im on board, but as has been previously posted there are enough damn armies already and we really dont need one more. Sad but true.
While something can be done it dosnt always mean it should be done. And it definitely should not be done.
Thats my two bits.
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Post by: Kanluwen
Grey Templar wrote:why is it these threads always degenerate into a argument between Kanluwen and Abbadonfidelis.
I've never actually seen this guy before now.
But quite frankly, I'd say it's because there's really no new armies that really need a Codex.
Not with the fact that there's several Codices that still actually need to be redone.
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Post by: AbaddonFidelis
Kan
the only thing dumber than your ideas would be me trying to talk you out of them. I dont see any reason to continue this conversation.
AF
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Post by: Kanluwen
What conversation?
It's been nothing but you slinging insults when your precious ideas are shot down.
Which, interestingly enough, only seems to happen with the people who don't think their ideas through completely before posting them. Take a peek into Proposed Rules for examples.
Furthermore:
Games Workshop really needs to buckle down and finish what they've started.
Necrons, Tau, the Inquisition, Dark Eldar...they need to be actually be finished before attempting anything new.
They need to be fleshed out to the point of being as fully explored as the Astartes and the Imperial Guard.
Would new armies be cool? Sure.
Are they going to happen anytime soon, beyond Forge World introducing them or being a campaign army list?
Probably not.
Look at "13th Company", "Ulthwe Strike Force", or "Lost and the Damned". There was hardly anything necessary for them to produce, they wrote up the rules and voila. You had three brand new sublists, along with the "Cadian Shock Troops" army list(which formed the basis of the Imperial Guard codex that came out a few months later).
That's the kind of thing you'll potentially see as "new armies".
A one-shot deal that will not be updated as editions go on.
As an aside regarding the background issue for armies being introduced:
I can understand this being too complicated for you, but the long and short of it is this:
When you've already got an established setting--you need to work within those boundaries. Look at the fallout still cropping up from Tau being introduced.
Hell why not look at, for another example, the fallout still aimed at George Lucas for the "Star Wars" prequels and the "Clone Wars" cartoons.
Things need to be introduced gradually, not just crammed in there.
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Post by: The Imperator
DARK TAU or tau-nids
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Post by: AbaddonFidelis
If you'll check.... you're the one who got the insults started by calling my space vampire idea stupid. If you dont like being insulted.... try not doing it yourself. Its not like anyone really gives a damn what you think about it anyway, so try being polite when you disagree, k? I wouldnt have given you a hard time about your (admittedly slowed) idea that 40k isnt fantasy in space if you hadn't gone there 1st.
AF
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Post by: SumYungGui
You want to play the mechan-a-whatever marines? Fine pick a Space Marine codex, play with lots of vehicles on the table and paint it your way. Want to play 13th company with space wolves? Fine, use the rules that already exist, model/paint them your way and give them your own names. You want Ordo Xenos? Again, pick a codex, use the hundreds and hundreds of special rules that already exist, paint it your way, call it what you want.
Noticing a pattern here? These are 'fluff armies' that do not deserve the entire process of 'new' models (if you can call any model made in the last decade for space marines new) new books, new rules so on and so on.
New codexes should bring something actually NEW to the game. Do any fantastic, incredible, super special army ideas do anything NEW for the game? If not, stop suggesting them.
Also, fix the codexes that already exist.
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Post by: AbaddonFidelis
they actually have mecha marine models.... they're pretty cool too.
the plural of codex btw is codices not codexes. pet peeve.
AF
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Post by: Maelstrom808
I'd hate to see ANOTHER imperial codex unless they meld DH and WH into a single Inquisition codex and the Marine chapters into a single codex...however if I was forced to choose an imperial codex it would be Ad-mech.
What I'd love to see would be an entire race of true psykers. The units would work something along the lines of a combination of orks and psyker battle squads. The leadership of the units would equal the number of models in the unit (instead of being fearless with over 10 models, they would auto pass any psychic test unless they rolled double 6s) and many of the powers effectiveness would be based on the number of models left in the unit. The average base stat lines would be terrible, something along the lines of gretchin, however many of the powers would be able to buff thier own stats considerably, or debuff the opposition. Lots of leadership reducing abilities with forced morale checks could be fun. I've thought about making a fandex for it, but really haven't gotten around to it.
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Post by: wuestenfux
I'd opt for Exodites, a more primitive race.
Here is a codex: http://www.40konline.com/community/index.php?topic=58237.0
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Post by: Liquidice281
I'd really like to see the Tau add and upgrade there minion races.
Other than that, I really think there needs to be a Chaos legions book to come and give some justice to the CSM players, since they are the 2nd largest played army and the enemies in almost every novel.
Any other new race in my opinion should have the same basis as WHFB ogres. Bigger models with multiple wounds and higher toughness/strength concept with different arrays of weapons.. Just my thoughts
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Post by: xxBlazinGhostxx
Now don't get me wrong, I like space pirates (CSM) as much as the next guy, but they don't need it. Not right now anyway. There are older codices that need a revamp much more then CSM. DE, Necrons, DH, WH, Eldar, Orks, BT (ya, I know, moar spess marheens hurr, work with me here!), they all are in line for a new codex before CSM.
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Post by: skysky
give the tau loxatl!!! I think the kroot are just as violent and savage as they eat their kill in the middle of battle. Since they are mercenaries...it could happen. Its a stretch but it could happen lol.
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Post by: Kanluwen
Loxatl are a "Chaos" breed, and I get the sneaking suspicion that after the Sabbat Worlds Crusade they were wiped out by Imperial forces.
Either way, not necessary for the Tau to have yet another "mercenary" breed in their army roster.
There's other races within the Tau Empire that don't just fight for money and would be far, far more interesting to see.
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Post by: Happygrunt
Kanluwen wrote:Loxatl are a "Chaos" breed, and I get the sneaking suspicion that after the Sabbat Worlds Crusade they were wiped out by Imperial forces.
Either way, not necessary for the Tau to have yet another "mercenary" breed in their army roster.
There's other races within the Tau Empire that don't just fight for money and would be far, far more interesting to see.
I agree with Kan on this. The Tau have many many races that fight for them, and those need an expansion within the Tau codex.
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Post by: Iur_tae_mont
I think GW should buy some of the Fandexes. the 5th ed. kroot Mercs and The Angry Marines come to mind.
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Post by: Grey Templar
Angry marines are a joke.
a good one at that, but still a joke.
Kroot Mercs was actually an official codex once avaliable only in PDF format.
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Post by: purplefood
To be honest as much as i like any other army i would prefer some sembelance of balance so GW should wrap up the Inquisition into 1 codex and maybe make them availible as allies maybe not.
They should also re-new Dark Eldar and possibly Necrons although the Space Marine codices should be ok in my opinion for a while although the Black Templars and maybe the Dark Angels need updating not a complete overhaul mind but an update.
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Post by: Feforfar
I think they should make a codex with little fluffy cute things!
They would be very stupid but think about it, you wouldn't want to kill them!!!!
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Post by: skysky
yeah I know Loxatl really wouldn't go well with the Tau, I was just goofing (would be a badass unit in general though). But yes as it is now only a small portion of the empire is represented and there is a lot more diversity to be seen. I don't know how many are under the tau empire but I'm sure they have inducted something less squishy than kroot and virtually useless vespid.
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Post by: Kanluwen
Except Kroot?
Not really that "squishy". They're terrible used outside of their strengths, though. They're hunters bar none, at home in forested areas and tight confines(which includes cities), where they can ambush their prey.
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Post by: EmilCrane
Ad Mech, and not just skitari, but also Knights, praetorians, maybe even automata, electo priests there's a lot of potential there for a completely new army not just "red guard with bionics"
fairly solid infantry storm trooper equivalents, for elites the praetorians (super heavy combat servitors) robots, servitor squads and electo priests
HQ would be a Magos with some snazzy tech support powers (caster HQ) or maybe a solid Skitari commander
(a knight commander would be awesome, like a Tau shas O but in in a knight) Hevy support is some guard tanks and Knights
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Post by: SaintHazard
Kanluwen wrote:Except Kroot?
Not really that "squishy".
T3 with no armor save, unless you take a Shaper (read: overpriced Carnivore) and then pay an extra point per model, thus negating their "cheap" appeal?
They're one of the squishiest units in the entire game. Their only strength is in numbers, or staying the feth out of combat the entire game.
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Post by: Lord Bearer
This is literally my first post on the boards and after reading the slew of ideas proposed here... I'd like to throw in my ideas.
First and foremost, I would like to see GW focus on the armies that need updates. I have a sizable Necron force that desperately needs some new life injected into it. When you consider that the Necrons were originally started as a raiding party and had a total of four (4) types of models. (1 Lord, Warriors & Sgt, Immortals and Destroyers) They were boosted into a full army and now, it is time to zap it again.
As far as the return or premier of another race????
The first ones that pop to mind are the Squats. I still have some OLD Squat minis... bought WAAAYYYY back.
I have also thought of the Space Skaven army idea. I once had a long conversation with another player that was seriously looking at making a Space Skaven army. I think he was going to use the Chaos codex and substitute things. A terminator lord with a rat head and a warp stone cannon is still a nasty thing to see. I think it would be interesting to say the least. One option would be to come up with a "mini codex" for something like this. Maybe create a few small races... My son wanted a Rapa Nui Moai army. Large "terminator-sized" soldiers trudging across the battlefield with strange warp-energy weapons.
My third suggestion might be a "Lizardman" army. Yeah I know... WH40K-Fantasy issues arise, but the fluff is there as far as how they operate and why wouldn't they move to the stars?
I'm tired so my mind is not working... but these are the three that pop into my head.
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Post by: Pvt. Jet
I have to back up Kanluwen here and say that many of the proposed ideas aren't worthy of having their own codex.
Preferably I think everything should be updated to 5th edition first. In each codex you could add all your fluffy army ideas that are missing, such as Order Xenos/Deathwatch in an Inq codex, Kroot Mercenaries and other Tau allies in the new Tau Empire codex, Traitor Guard in the new Chaos Codex (POSSIBLY combine into one. Right now Daemons play very differently than CSM. Not sure which Codex Traitor Guard would fit into.)
And so on. Then, and ONLY then, can we think about adding new armies for 6th edition.
Personally, I think Admech with an abundance of Elite Troops and Walkers, cool nonpsyker special abilities, and the like would make an interesting new army. You could encounter such a force fighting on their own defending a Forge World, as part of an Explorator force, or as an attachment to a larger army force (which would be OK as tabletop is smaller battles in a larger war.) I imagine them playing as a mix between SM and Tau, with a bit of IG sprinkled in. Short ranged primarily, but not assault.
Barring that, I think the variety of armies we have already provide a multitude of playstyle that cover most every spectrum available for such a game.
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Post by: Kanluwen
SaintHazard wrote:Kanluwen wrote:Except Kroot?
Not really that "squishy".
T3 with no armor save, unless you take a Shaper (read: overpriced Carnivore) and then pay an extra point per model, thus negating their "cheap" appeal?
They're one of the squishiest units in the entire game. Their only strength is in numbers, or staying the feth out of combat the entire game. 
I'm referring to background, mate.
We know that background doesn't translate well to tabletop.
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Post by: killerturkey2
some people are taking this thread way too seriously. the whole reason i started this thread was to provide a break from the 41st millennium and see what kind of crazy ideas were floating around out there. just loosen up a bit.
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Post by: micahaphone
Update the codexes.
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Post by: AggressiveNutmeg
I would like to see a break away human faction.
That are safe cause there home world is encased in a warp storm or something.
Yet they can expand 'cause they have an alternate FTL.
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Post by: SaintHazard
AggressiveNutmeg wrote:I would like to see a break away human faction.
That are safe cause there home world is encased in a warp storm or something.
Yet they can expand 'cause they have an alternate FTL.
...and people say the Tau were shoehorned in?
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