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Destroying a reaver titan @ 2010/10/15 21:02:09


Post by: luggnuts


What is the best way to destroy a reaver titan


Destroying a reaver titan @ 2010/10/15 21:05:21


Post by: Grundz


You know I hear seer councils kill everything, all the time, forever, and are invincible.

but really, in most apoc-sized games where people are concerned about titans, people that ignore that fact and just run thousands of orc boys or similiar do extremely well since many people in those size games run titans and then everything else is anti-tank they will commonly completely forget to take any anti-horde firepower besides one apoc pieplate a turn.

if you really /must/ destroy it, think the same as any other high armor vehicle, lots of S9 or S10 shots, twin linked if possible, ect. ect.


Destroying a reaver titan @ 2010/10/15 21:10:34


Post by: kirsanth


Assault it.

Chainfists on terminators, CC with a monstrous creature, etc.
Anything that ignores the voidshields ignores half their defense.


Destroying a reaver titan @ 2010/10/15 21:15:27


Post by: Fafnir


As with everything, the answer is Ghazghkull.


Destroying a reaver titan @ 2010/10/15 21:21:12


Post by: AlmightyWalrus


With an Imperator Titan, of course.


On a slightly more serious note, loads o' melta should tear it apart, what with it probably being within 12" and all...


Destroying a reaver titan @ 2010/10/15 21:28:06


Post by: luggnuts


S9 and S10 wont help thats still 5+ and 6+ to penetrate and ignoring it and using lots of boys will kill me if they have at least one gun arm



Automatically Appended Next Post:
and i am ork so i have no melta


Destroying a reaver titan @ 2010/10/15 21:34:44


Post by: Fafnir


Ghazghkull+Waaagh+7 S10 attacks on the charge=dead everything.


Destroying a reaver titan @ 2010/10/15 21:34:48


Post by: Grundz


luggnuts wrote:S9 and S10 wont help thats still 5+ and 6+ to penetrate and ignoring it and using lots of boys will kill me if they have at least one gun arm


its apocalypse, you have no FOC, for the cost of that titan you can field hundreds of boys, they cant kill /that/ many.


Destroying a reaver titan @ 2010/10/15 21:49:10


Post by: tekk_45


Lots of nobz with pk and assault.


Destroying a reaver titan @ 2010/10/15 21:53:42


Post by: KingCracker


Fafnir wrote:Ghazghkull+Waaagh+7 S10 attacks on the charge=dead everything.


Grundz wrote:
luggnuts wrote:S9 and S10 wont help thats still 5+ and 6+ to penetrate and ignoring it and using lots of boys will kill me if they have at least one gun arm


its apocalypse, you have no FOC, for the cost of that titan you can field hundreds of boys, they cant kill /that/ many.




I dont play APOC, but I really have to agree on both those points.


Destroying a reaver titan @ 2010/10/15 21:56:20


Post by: CaptainRavenclaw


Fafnir wrote:As with everything, the answer is Ghazghkull.


QFT FTW!!!

All we need now is some sort of Ghazgkull delivery system....


Destroying a reaver titan @ 2010/10/15 21:59:08


Post by: Fafnir


A convoy of battlewagons or an allied apocalypse level transport should be more than enough to make Ghazzy the worst suppository a Reaver Titan ever took.


Destroying a reaver titan @ 2010/10/15 22:41:29


Post by: JSK-Fox


s.j.mccartney wrote:
Fafnir wrote:As with everything, the answer is Ghazghkull.


QFT FTW!!!

All we need now is some sort of Ghazgkull delivery system....

And now, for our new apoc data sheet - the Ghazgkull Launcher!
Fires Ghazgkulls instead of normal rounds!


Destroying a reaver titan @ 2010/10/15 22:43:06


Post by: Grundz


you know, a couple trucks full of tankbusters with tankhammers will be cheaper and more effective than a super ghaz-delivery-unit.


Destroying a reaver titan @ 2010/10/15 22:49:45


Post by: Fafnir


But will it be as awesome?


Destroying a reaver titan @ 2010/10/15 23:01:29


Post by: Grundz


orcs with rockets on poles is pretty awesome


Destroying a reaver titan @ 2010/10/15 23:19:42


Post by: Fafnir


What part of "giant armoured ork suppository" do you not understand?


Destroying a reaver titan @ 2010/10/16 01:53:13


Post by: luggnuts


Fafnir wrote:Ghazghkull+Waaagh+7 S10 attacks on the charge=dead everything.

there are no 7 S10 only 1



Automatically Appended Next Post:
Grundz wrote:
luggnuts wrote:S9 and S10 wont help thats still 5+ and 6+ to penetrate and ignoring it and using lots of boys will kill me if they have at least one gun arm


its apocalypse, you have no FOC, for the cost of that titan you can field hundreds of boys, they cant kill /that/ many.


yes they can


Destroying a reaver titan @ 2010/10/16 02:00:37


Post by: Grey Templar


if you plan on playing Appoc regularly it would be worth it to make/buy a couple of Stompas.

StrD attacks from the TCCW will rip many things apart and it has a load of Dakka to fire on the way in.


Destroying a reaver titan @ 2010/10/16 02:17:41


Post by: luggnuts


i have 1 stompa and will get another one next year but i do not think putting it in close combat with a reaver is a good idea ive done it many times before but keep getting wasted


Destroying a reaver titan @ 2010/10/16 02:50:43


Post by: Grey Templar


the reaver only has 1 attack unless it's armed with a TCCW.


What is the Reaver armed with?


Destroying a reaver titan @ 2010/10/16 03:02:29


Post by: Fafnir


2 attacks.


Destroying a reaver titan @ 2010/10/16 03:04:01


Post by: abaddon=gargamel


I'm going to guess you play an ork army. If so, spam tankbustas and slugga boys. Not that it matters, it's apocalypse. spam necrons, and use the third edition rules. or take LOTS of chainfists.


Destroying a reaver titan @ 2010/10/16 03:38:16


Post by: luggnuts


Grey Templar wrote:the reaver only has 1 attack unless it's armed with a TCCW.


What is the Reaver armed with?


actually the chaos one has 2 attacks and it is armed with a power fist and a triple barreled turbo laser blaster


Destroying a reaver titan @ 2010/10/16 05:22:30


Post by: Grey Templar


getting your Stompa is still your best option. prehaps double charging it with Ghaz and some mega nobs too.

Kans should work too.


Titans have really low Inititive so your attacks should go first(kans, Stompa) or simultainiously.

Shooting really isn't an option as you are BS2 orks, although Grot Rokkits from the stompa can be a nice opening salvo(drop the voids with Lootas first) as they hit on 2+


Destroying a reaver titan @ 2010/10/16 06:10:42


Post by: luggnuts


cool thanks


Destroying a reaver titan @ 2010/10/16 06:20:12


Post by: thehod


Vortex Missile > Ghaz.

D Weapons > Ghaz, KFF, FNP, BW, Trukks.

D Weapons pretty much eliminate any chance of of getting any KFF save and titans have a stomp attack so even if you assault with 100 orks, he will simply stomp and kill 30 orks and lose another 25.

Your best bet with is to send Multiple EW wolf lords or one of the FW Greater deamons. For orks, maybe multiple Klaw Stompas since their Titan CCW is considered D weapon attacks.

The average Reaver is shooting 8 D pie plates and at 3 targets. It doesnt take much to place the templates to kill masses of troops or shoot a vortex missile to make a greentide dissapear. Coversaves are worthless and if he refuse flanks you, good luck standing up to it.

For the points of 1 reaver you can have 3 Klaw Stompas built to destroy titans.


Destroying a reaver titan @ 2010/10/16 06:23:12


Post by: luggnuts


k


Destroying a reaver titan @ 2010/10/16 17:19:20


Post by: Maxium_Borusa


Saturation bombing from orbit..... its the only way to make sure.......lol


Destroying a reaver titan @ 2010/10/17 00:51:12


Post by: crudcakes


lawl's
guess what im getting....

it begins with r!


Destroying a reaver titan @ 2010/10/17 00:54:02


Post by: Asherian Command


Teleporting a thunderhammer squad of marines/vanguard/terminators right next to it and assualt it.


Destroying a reaver titan @ 2010/10/17 01:22:33


Post by: luggnuts


ok but i need an ork way of doing it


Destroying a reaver titan @ 2010/10/17 01:23:57


Post by: Asherian Command


luggnuts wrote:ok but i need an ork way of doing it

orc meks boys


Destroying a reaver titan @ 2010/10/17 02:04:40


Post by: Zid


T1: Drop pod in 10 pods filled with sternguard with combi meltas. 50 melta shots = dead titan. Hope for apoc explosion, watch their army wither.

If you can't get that close, heres plan 2

T1: Shoot 20000000 twin-linked lascannons from IG heavy teams. It'll probably fall down


Destroying a reaver titan @ 2010/10/17 02:10:07


Post by: Grey Templar


luggnuts wrote:ok but i need an ork way of doing it


Mob it with kans, Ghaz and mega nobs, Tankbustas.


Deffrollas will also do a number on it.


Destroying a reaver titan @ 2010/10/17 12:12:54


Post by: DarthSpader


Flank march 3 stompas, and a bunch of rolla bw with nobs and warboss. Give everyone pk. Combined you'll dish out enough high str attacks to make it go boom. You might loose a few boys in the blast.... "but dey knew da risks when dey took da job"


Destroying a reaver titan @ 2010/10/17 18:02:46


Post by: Xeonicfront


The best way to destroy a FW Reaver Titan is with a (tank)hammer. Resin can be quite brittle and weak to impacts from a big old lump of steel.

In TT, good counters have already been discussed, for orks stompas, deff rollas, PKs in masse, and DCCWs combined with enough lootas to strip it's voids.

For the points of a Reaver you shouldn't have that much trouble.


Destroying a reaver titan @ 2010/10/18 07:20:23


Post by: luggnuts


Great ideas but i like the link which has very good advice thanks for the help


Destroying a reaver titan @ 2010/10/18 07:24:22


Post by: crudcakes


but the thing your all forgetting is the fact a reaver would waste all the forces sent to stop it in ranged with str d blast weapons


Automatically Appended Next Post:
Xeonicfront wrote:The best way to destroy a FW Reaver Titan is with a (tank)hammer. Resin can be quite brittle and weak to impacts from a big old lump of steel.

In TT, good counters have already been discussed, for orks stompas, deff rollas, PKs in masse, and DCCWs combined with enough lootas to strip it's voids.

For the points of a Reaver you shouldn't have that much trouble.


very funny buy the way you could almost imagine a kid putting one on the table and a guy coming up to it and saying 'i could waste you smash" "noooo my reaver!!"



Destroying a reaver titan @ 2010/10/18 14:26:06


Post by: Mr Nobody


Basically, with the biggest gun you have, so either you counter with your own titan or bring lots and lots of tanks.


Destroying a reaver titan @ 2010/10/18 15:08:16


Post by: Grey Templar


crudcakes wrote:but the thing your all forgetting is the fact a reaver would waste all the forces sent to stop it in ranged with str d blast weapons




Titans may have some nice big guns, but they actually can't kill their equivalant points value very well unless those points are in another Super heavy.



Warhounds are the only super heavy i know of that could easily take out its points value in enemy models quickly.


Destroying a reaver titan @ 2010/10/18 15:25:35


Post by: ShadowZetki


A titan? Umm I'd say tankbustas would be woth giving it a shot, and you do technically have meltas (tankbusta bombs) throw in tank hammers and you have those tankbustas throwing some bombs with 6+2d6 AP and S10 attacks! (well two guys with S10 but those hammers are free) titans really aren't as scary as they seem, and if(more like when) you destroy it, your opponent will either cry, or be very angry


Destroying a reaver titan @ 2010/10/19 05:29:59


Post by: crudcakes


your still forgetting that if there is any threat on the board it will get wiped out by the reavers big guns


Destroying a reaver titan @ 2010/10/19 07:19:44


Post by: boss grimskul


You don't necessarily need to kill it. You could distract it or keep it busy with an equally powerful unit or small force. Or somehow be allowed to take a Vortex Grenade and put a big dint in it and then laugh and watch as it sucks up everything in its path for the rest of the game in classic orky fun.


Destroying a reaver titan @ 2010/10/19 07:33:23


Post by: AbaddonFidelis


luggnuts wrote:What is the best way to destroy a reaver titan


lascannons rule the apocalypse battlefield. bring every single one you own. with enough lascannons you can kill anything, and their range lets you concentrate your fire even if your units are on different parts of the board.
the same thing is true of destroyer weapons.

The second best way is to deep strike a bunch of meltaguns (terminators, stern guard in drop pods, etc) and just melt it a bunch of times. void shields are only av 12 and any hit destroys them so you dont want to waste melta shots on them if at all possible.

you might not want to actually kill the titan however. once it cant shoot you anymore imo you should leave it alone. cagey apoc players will use the replacement asset to bring the titan back as soon as its dead; once it cant shoot you anymore you should probably stop.


Destroying a reaver titan @ 2010/10/19 15:23:18


Post by: Grey Templar


AbaddonFidelis wrote:
luggnuts wrote:What is the best way to destroy a reaver titan


lascannons rule the apocalypse battlefield. bring every single one you own. with enough lascannons you can kill anything, and their range lets you concentrate your fire even if your units are on different parts of the board.
the same thing is true of destroyer weapons.

The second best way is to deep strike a bunch of meltaguns (terminators, stern guard in drop pods, etc) and just melt it a bunch of times. void shields are only av 12 and any hit destroys them so you dont want to waste melta shots on them if at all possible.

you might not want to actually kill the titan however. once it cant shoot you anymore imo you should leave it alone. cagey apoc players will use the replacement asset to bring the titan back as soon as its dead; once it cant shoot you anymore you should probably stop.



the OP needs an orky way to do it.



Vortex grenades are a good idea. any army can take 1(if you take some Titan hammer formations you get a vortex grenade with each one)


Destroying a reaver titan @ 2010/10/19 15:32:17


Post by: Nulipuli2


Air units. Most titans dont have AA mounts


Destroying a reaver titan @ 2010/10/20 07:08:50


Post by: crudcakes


but also most air vehicles don't have weapons strong enough to penetrate titans armour


Destroying a reaver titan @ 2010/10/20 07:11:39


Post by: AbaddonFidelis


ooooooohhhh an orky way. I'm no help there.


Destroying a reaver titan @ 2010/10/20 07:17:01


Post by: crudcakes


its hard to do it an orky way cause their best weapons are very unreliable but deadly to someone who can really roll


Destroying a reaver titan @ 2010/10/20 07:19:17


Post by: AbaddonFidelis


well basically you just want something that can kill a chimera, but more. a titan is essentially just a multi wound vehicle.


Destroying a reaver titan @ 2010/10/20 07:20:56


Post by: luggnuts


k


Automatically Appended Next Post:
crudcakes wrote:its hard to do it an orky way cause their best weapons are very unreliable but deadly to someone who can really roll


i can roll well. You should know i keep wasting you in our apoc battles


Destroying a reaver titan @ 2010/10/20 07:31:34


Post by: crudcakes


1 we have never had a proper apoc battle ur version is unlimited turns anihallation i would waste you if we played it right!


Automatically Appended Next Post:
AbaddonFidelis wrote:
luggnuts wrote:What is the best way to destroy a reaver titan


lascannons rule the apocalypse battlefield. bring every single one you own. with enough lascannons you can kill anything, and their range lets you concentrate your fire even if your units are on different parts of the board.
the same thing is true of destroyer weapons.

The second best way is to deep strike a bunch of meltaguns (terminators, stern guard in drop pods, etc) and just melt it a bunch of times. void shields are only av 12 and any hit destroys them so you dont want to waste melta shots on them if at all possible.

you might not want to actually kill the titan however. once it cant shoot you anymore imo you should leave it alone. cagey apoc players will use the replacement asset to bring the titan back as soon as its dead; once it cant shoot you anymore you should probably stop.


thank you so much you just gave me another idea and hindered him even more!!!


Destroying a reaver titan @ 2010/10/20 16:01:54


Post by: AbaddonFidelis




Destroying a reaver titan @ 2010/10/20 17:02:57


Post by: rodgers37


I had a Titan for a while (bought a Chaos reaver, scratch built from ebay....used it a few times, but then didn't play an apoc in 3/4 months, so sold it on....) And it always died far to easily...think most i got out of it was 3 turns.....outflanking (the apoc strategy thingy) Terminators really aren't very nice :(


Destroying a reaver titan @ 2010/10/20 17:16:34


Post by: Miraclefish


luggnuts wrote:
Fafnir wrote:Ghazghkull+Waaagh+7 S10 attacks on the charge=dead everything.

there are no 7 S10 only 1


Eh?


Destroying a reaver titan @ 2010/10/20 19:38:35


Post by: Valkarie


Use a quake cannon or a volcano cannon from a warlord odviously.


Destroying a reaver titan @ 2010/10/20 19:48:08


Post by: Orlanth


There are a lot of peanut gallery responses here. To make meaningful comment on how to kill a Reaver Titan you need to understand how it is used, so its starts with a tactica in reverse, how to protect the titan, then learn how to kill it. This is because if ther user doesn't know how to protect a Reaver it isnt going to last long. I decided to write a full comprehensive tqctica rather than a faction specific one valid fro anyone not just ork players. Also note that in apocalypse counts as rules. Because there are no army lists if you make a unit look like it fits your faction it doesnt matter what codex it is from. for orks this is easier than for everyone else, they dont even need to counts as, just take what rhey need with the prefix looted-.


HOW TO KILL A REAVER

Sure it has hull points Av14 and void shields, but its also expensive; anyone can mass 1450pts of nasty stuff that can kill it in short order. However its not as simple as that. Itys pointless to say 'use weapon x or unit y', you need to show why, and this may not be easy if the opponent decides not to make it easy. Someone who uses as Reaver titan as 1450pts of beatstick will lose it, even though its its actually grossly underpointed and rather tough. If however its true advantages of void shields and very long range is taken into account it can rain death down from outside regualr heavy weapon range and force the opponent to come to it. After all ignoring a Reaver is not an option. Now the below tactica will show how a smart opponent will use deployment and other units to defend the titan, it may be easy to think, if the titan costs this much and much of the army is allocated toweards defending it, very little is going to be shooting at me. This is not true because first the titan has a throw weight well in excess of its cost can can mount very long range sttength D weaponry that you cannot easily avoid and can disrupt your plans by killing command units and units givuing special abilitiers to formations. After the Masters of the Chapter/IG General/Court of the Young King/Seer Council has been turned to ash on turn one it can then pick apart the rest of your army, biggest threat first while you are still trying to adjust for not having all your artmy special rules anymore. Second by forcing you to come to it any efforts to defend the Reaver is going to be gunning for a large portion of the army it is facing.

Size of course matters, however in a multi table multi player mega game the Reaver tactica, for and against still works, but it becomes a dominant local feature rather than the lynchpin of the entire battle.

A. Reaver titans need escort, as some have mentioned a Reaver is most vulnerable against assault, this is not quite true its most vulnerable against massed melta weaponry, but heavy assault units are a close second.
A Reaver can titan stomp which means that the chainfist termies et al are going to have a rough time, they might damage the titan but the tian will also kill half of them. Anything able to swing a fist at a titan will be liable to be titan stomped. Sure it is very much worthwhile to sacrfice a squad of terminatiors to achieve, so most smart players wirth titajns will protect them via a large swarm of conscripts of other cheap infantry.
Now a guardswarm limits the mobility of the titan, but that isnt much of an issue, stopping deepstrikes, disembarking or otherwise advancing heavy infantry is the issue.
A titans support troops will normally consist of cheap light infantry, the idea is to have a lot of them, quality is irrelevant, your only quality considerations are some method ofkeeping them from running away. A guard platoon with Commissar comes to mind here, and is the suual answer. As an alternative to that take 'gaunts', or something that counts as gaunts eg 'adeptus mechanicus cyberhounds' with something to keep the Ld10/hive mind e.g. 'adeptus mechanicus control unit'. Imagination and some modelling skill can amount to anything here.

Titan killing lesson one: Clear away the support troops. Clearing away a titans support troops is a matter of large scale blast, or something that can pick off the cause of the unit sticking around. Most swarm units need to be fearless or almost fearless to stay and protect the titan, find the cause of that e.g. Commissar and sniper him.
So to do the job you either need a fair amount of blast templates, or a few blast templates and a sniper to kill the controller. Note that your opponent might have more than one swarm, in fac t its preferrable because long range artillery usually has a large aera of effect and may well target the titan, so the closest guardswarm might be vapourised anyway by turn two with the reserve moving in as close protection immediately afterwards. Later this is less of a problem because most weapons like that are one use, or are mounted on stuff that doesn't survive the volcano cannon shaped loving the Reaver titan itself is/should be sending back.

Titan killing lesson two: Choose what to send in. Be careful what you choose to send in, you have to plan your attacks carefully as the attack can only be launched when you have an opening to strike, so your troops must be on hand to exploit the window of opportunity before more troops close in around the titan. This means they need to survive being on hand, and that limits your options considerably.

First thing to think about is: are you going to deepstrike or advance your titan killing unit(s). Deepestrike means you will need more space covered to allow for scatter, after all a small well spaced guardswarm can make deepstrike very dangerous over a considerable radius. You also have to be able to clear the swarm and have clear terrain to place the unit safely. If you advance you will need to account for the units you advance, they may well not survive the attack run especially if the enemy figures out what they can do. please remember to make the attack worthwhile you need enough nasties to cause six damaging hits. It might nort even ber practical in one turns fighting.


Choice deepstrike options:
1. Dark Angels. The Ravenwing/Deathwing tag team combo is very nasty here, rush in a landspeeder close enough and teleport in Deathwing terminators with no teleport error. Nasty. This is one of the best titan killing methods. Deathwing have the tools, Ravenwing have the ability to get them there.
The only downside is that you have to both advance and deepstrike to get your attacks in, which limits your options, but the secure teleport and the number of teleport homers you can field makes this the safest bet. Two Deathwing squads should be enough to finish the job in a single turn.
This is fine in a way because Dark Angels are underused having a lacklustre codex, and it is fitting that the first chapter of the Imperium has something it can do something better than anyone else.
As an added bonus Deathwing mix assault terminator ability with regular, so after thundehammering and chainfisting the titan any survivors can turn around and shoot things up too.

2. Crisis suits. They deepstrike, and they have twin linked melta. Melta guns are hands down the best Imperial/Chaos titan killers, just at the range when the melta gun is rally getting good the titan is getting very vulnerable. Crisis suits need no warning of their presence, other than having Tau on your side. You make a hole for them to drop, drop them and do the job. Crisis suits however are very bulky and you will not get enough in to do the job without clearing a lot of swarm.


Choice advance options.
1. Fire Dragons. These are made for Titan killing, accurate, deadly and cheap. Also they can sail in on a wave serpent over what remains of the swarm and disembark neatly ready for the kill. they wont survive but you need not care. Suspicious looking wave serpents may/should get attention though.

2. Piranhas. they are cheap plentiful and have the right guns, when you choose the meltas weapon that is. Only trouble is the oppent will see you coming and piranhas are big and bulky making a close de;pomenty for the kill difficult to manage in practice. Piranhas are only mentioned by choice because of squadron size, as force org means nothing though you could replace them with any other similarly armed light flyer such as land speeders, though Piranhas are slightly cheaper than most equivalents.


The main reason to assault the titan this way with heavy melee attacks or melta weaponry is because it deals with the titan quickly, and even if a kill is not made it will force the opponent to focus its attention on the threat near he titan and may well not be able to afford to use the bigger guns for this job for fear of friendly fire. This should be very inconvenient. Furthermore a badly damaged titan is one that is not repairing void shielsds very well, and thus one weaasy to finsih off with regular gunfire.


B. Titans fear the regular heavy weapons. While heavy assault is the best meyhod of killing titans regular heavy weapons are the biggest threat. A humble lascannon, man portable, cheap and a frction of the size of the target is more than capable, with numbers, of doing the job on its own. Incautious players with titans tend to lose them this way above all else. So again a good player looks at how to limit this threat.
as a rule of thunb the reaver titan uses two guns to help win the battle and one to protect itself. This of course assumes the titan is armed correctly to begin with, which we will now cover.

On Reaver Titan arm armament. A Reaver titan is correctly fitted with one of the following weapons: gatling blaster, laser blaster, volcano cannon. None of the rest are of much use. The close combat weapon has lost its ability to attack anything less than a titan itself which makes it pretty useless really. anything seeing a titan CCW is either going to make sure the titan gets nowhere near, or is game for the challenge. As a Reaver needs to stand back to survive anyway (more on that in a moment) it must eschew all short ranged weaponry.
All three weapons remaining have decent range, well in excess of standard infantry heavy weaponry and so should be deployed sufficiently far away that those weapons are not a tyhreat unless they move forward, which is generally difficult unless vehicle mounted. Gatling blaster is good for the enormous rat of fire and volcano cannon for the range. The laser blaster for the optimum gun fitting neatly between the two. I would personally outfit a Reaver with a volcano cannon and one other gun (this will currently involve converting up your own titan arm). Do not settle for the melta cannon, it has similar firepower but a fraction of the range.

On Reaver Titan carapace armament. Because of minimum range only three weapons made the cut: turbo laser destructor, plasma blastgun, apocalypse launcher and vortex missile. The rules include some major brainfarts here. The minimum range of a carapace weapon mount exheeds the maximum range of one of the guns you can mount on it. Minimum range is a problem, and an advantage for an attacker to exploit. Remember the assault tactics listed above. All the titan weapons are either minimum range or have a blast effect, so the titan can opnly defend itself by titan stomp against very close range targets.
Turbo laser is worth having even though a large chunk is taken off the rear end of its range because the gun has decent range and is very powerful. Plasma blastgun also is worthwhile because it too has decent range, good large blast radii for its attacks. The apocalypse launcher is the default mount has a minimm range anyway ansd a very good weapons profile, most of the time this is what you want. The vortex missile is one use, but...well its a vortex missile, no further explanation needed.

If you assume the titan is armed with any of the seven weapons listed above it will fit with the recommendectactics here. Shoot twice for the army and once for itself. the once for itself is what we need to fosus on here. generally this means a gatling blaster or laser blaster available every turn it is neede to wipe out enemy heavy weapons that look like they are getting close enough to harm the titan, and of coure any footsloggers with melta weaponry/powerfists. So to engage a titan with regular heavy weaponry you have to account for the fact you are going to lose a lot of that firepower each turn, and the rest has to account for void shields.

On Void Shields. A Reaver carrieas four, that doesnt sound like a lot but it is. warhounds have two shields and less hull to bring them back so a warhound as most platyers know is quite killable, very killable for its points in fact. However four void shields and six hull is a lot more than twice as good as two shields and three hull. To clear an Av12 with average dice takes one IG heavy weapons squad (three BS3 lascannon or autocannon), so to clear four takes a lot of firepower before you even begin to get to work on the hull here puse to remember what the gatling blaster is reducing your forces by each turn. Any intact Imperial titan is liable to recover half its total void shields each turn also, so a lot of firepower is wasted.

With this in mind the four void shields, a deep deployment away from the majority of 36" and 48" gunnery escorting units and heavy return fire makes the job difficult.


Titan killing lesson three: Fire selection. The obvious answer is to take out the void shields swiftly so that the number of returning void shields is not more than you can compete with. From then you should have sufficnet surplus firepower to damage the hull.

Void shield downing units Fast advancing multi shot units are best. For example autocannon Sentinels, missile pod armed Crisis Suits, most fighter flyer units like the Lightning and Fighta-Bomma. aircraft because they can come from nowhere and carry a lot of Av12 defeating weaponry are a very good shield clearer for titans, though less efficient at damaging the hull in most cases. This is a sufficient problem that I do recommend a Reaver to be accompanied by some Hydras in addition to its guardswarm. This if course means some casualties amongst your air force which you may well have to just suck up.

Hull damaging units High strength preferably with a good long range: Basilisks! The perfect answer, cheap enough and able to stay away. Do not make the mistake of using baslisks as shield clearing weapons, unless you have an obscene number of them. If you have diverted your heavy artillery to clearing void shields the enemy titan has more of less paid for itself without having fired a shot, between bad scatters and rolls of 2 or less compounded by ther high price of a basilisk 'doing nothing' offsets a lot of the price of ther titan which will likely be doing quite a bit of damage back in turn.
You could of course use even bigger guns, but you dont need a tactica to know to fire a Shadowsword at a shieldless titan, and I hope you wont need to be told to wait until it is shieldless to fire. Besides just because you have a Shadowsword or scorpion doesnt mean its going to be around when the shields go down. the other two guns on the Reaver, the ones aimed at defeating you army, may well have done the job and killed such units before the Reavers own shields go down. We need to assume you have already had to go to plan B.

Any lascannon toting unit is good, including eldar lance weapons. You might need to rush forward mobile lascannon timed with when you think you will get the shields down, which can be tricky to judge and exposes a lot of your units to regular firepower.


Titan killing lesson four: Endgame. All the above require a lot of units to accomplish, and many may well die, but do not be dissuaded from pressing the attack. Once the void shields drop from 4 to 0 they will likely rise only from 0 to 2. Once the hull starts showing sdamage the titan can be eroded reasonably quickly. Remove half the hull points of ther titan, and its only regenerating one shield a turn on average, and will likely have lost a weapon by then too. here is the last peice of asdvice, press the attack, your losses get less as the titan grows weaker, soon it will fall. If you got in an early assault as per lesson one you could bein endgame quite early.


Titan killing lesson five: If you can't beat them try a bigger stick. If all else fails and a laser blaster is killing your 'klones of Ghaskull army' or your plastic Shadowsword is finding out the hard way that a Reaver volcano cannion is not the same as your own (btw it has 50% longer range). Then scratchbuild a bigger titan give it enough strength D weaponry to be unfair and melt that damn Reaver into a puddle.








Destroying a reaver titan @ 2010/10/20 19:50:14


Post by: Zid


Well being as you want orc options... warbosses/nobs with PK's and a lot of luck


Destroying a reaver titan @ 2010/10/20 19:53:45


Post by: Nulipuli2


Theres alot of air units strong enough to take out titans


Destroying a reaver titan @ 2010/10/20 22:12:52


Post by: crudcakes


example hellstrike missles str 8 ap 2 or 3 6's for glancing against front armour of 14 and 6's still against rear of 13


Destroying a reaver titan @ 2010/10/20 22:17:52


Post by: Nulipuli2


crudcakes wrote:example hellstrike missles str 8 ap 2 or 3 6's for glancing against front armour of 14 and 6's still against rear of 13


no i meant Bright Lances, lascannons and Str D turbo Lasers... etc, etc.


Destroying a reaver titan @ 2010/10/20 22:44:03


Post by: dr vompire


one outflanking stopma

filled to the brim with a choice of:

1:indentured gaurdsman Marbo's
2:Ghazghull's
3:Eversor assassins
4:Chainfists
5:Carnifexes
6emon princes with warptime
7:Greater Daemons
8:Space popes, mainly for the look on your opponents face

at least one of these will have a vortex grenade




Destroying a reaver titan @ 2010/10/22 00:19:10


Post by: crudcakes


Nulipuli2 wrote:
crudcakes wrote:example hellstrike missles str 8 ap 2 or 3 6's for glancing against front armour of 14 and 6's still against rear of 13


no i meant Bright Lances, lascannons and Str D turbo Lasers... etc, etc.


ok i see what you mean but lascannons are always upgrades and are very point hungry and hes an ork so none of that would matter anyway.


Destroying a reaver titan @ 2010/10/22 00:28:51


Post by: luggnuts


Orlanth wrote:There are a lot of peanut gallery responses here. To make meaningful comment on how to kill a Reaver Titan you need to understand how it is used, so its starts with a tactica in reverse, how to protect the titan, then learn how to kill it. This is because if ther user doesn't know how to protect a Reaver it isnt going to last long. I decided to write a full comprehensive tqctica rather than a faction specific one valid fro anyone not just ork players. Also note that in apocalypse counts as rules. Because there are no army lists if you make a unit look like it fits your faction it doesnt matter what codex it is from. for orks this is easier than for everyone else, they dont even need to counts as, just take what rhey need with the prefix looted-.


HOW TO KILL A REAVER

Sure it has hull points Av14 and void shields, but its also expensive; anyone can mass 1450pts of nasty stuff that can kill it in short order. However its not as simple as that. Itys pointless to say 'use weapon x or unit y', you need to show why, and this may not be easy if the opponent decides not to make it easy. Someone who uses as Reaver titan as 1450pts of beatstick will lose it, even though its its actually grossly underpointed and rather tough. If however its true advantages of void shields and very long range is taken into account it can rain death down from outside regualr heavy weapon range and force the opponent to come to it. After all ignoring a Reaver is not an option. Now the below tactica will show how a smart opponent will use deployment and other units to defend the titan, it may be easy to think, if the titan costs this much and much of the army is allocated toweards defending it, very little is going to be shooting at me. This is not true because first the titan has a throw weight well in excess of its cost can can mount very long range sttength D weaponry that you cannot easily avoid and can disrupt your plans by killing command units and units givuing special abilitiers to formations. After the Masters of the Chapter/IG General/Court of the Young King/Seer Council has been turned to ash on turn one it can then pick apart the rest of your army, biggest threat first while you are still trying to adjust for not having all your artmy special rules anymore. Second by forcing you to come to it any efforts to defend the Reaver is going to be gunning for a large portion of the army it is facing.

Size of course matters, however in a multi table multi player mega game the Reaver tactica, for and against still works, but it becomes a dominant local feature rather than the lynchpin of the entire battle.

A. Reaver titans need escort, as some have mentioned a Reaver is most vulnerable against assault, this is not quite true its most vulnerable against massed melta weaponry, but heavy assault units are a close second.
A Reaver can titan stomp which means that the chainfist termies et al are going to have a rough time, they might damage the titan but the tian will also kill half of them. Anything able to swing a fist at a titan will be liable to be titan stomped. Sure it is very much worthwhile to sacrfice a squad of terminatiors to achieve, so most smart players wirth titajns will protect them via a large swarm of conscripts of other cheap infantry.
Now a guardswarm limits the mobility of the titan, but that isnt much of an issue, stopping deepstrikes, disembarking or otherwise advancing heavy infantry is the issue.
A titans support troops will normally consist of cheap light infantry, the idea is to have a lot of them, quality is irrelevant, your only quality considerations are some method ofkeeping them from running away. A guard platoon with Commissar comes to mind here, and is the suual answer. As an alternative to that take 'gaunts', or something that counts as gaunts eg 'adeptus mechanicus cyberhounds' with something to keep the Ld10/hive mind e.g. 'adeptus mechanicus control unit'. Imagination and some modelling skill can amount to anything here.

Titan killing lesson one: Clear away the support troops. Clearing away a titans support troops is a matter of large scale blast, or something that can pick off the cause of the unit sticking around. Most swarm units need to be fearless or almost fearless to stay and protect the titan, find the cause of that e.g. Commissar and sniper him.
So to do the job you either need a fair amount of blast templates, or a few blast templates and a sniper to kill the controller. Note that your opponent might have more than one swarm, in fac t its preferrable because long range artillery usually has a large aera of effect and may well target the titan, so the closest guardswarm might be vapourised anyway by turn two with the reserve moving in as close protection immediately afterwards. Later this is less of a problem because most weapons like that are one use, or are mounted on stuff that doesn't survive the volcano cannon shaped loving the Reaver titan itself is/should be sending back.

Titan killing lesson two: Choose what to send in. Be careful what you choose to send in, you have to plan your attacks carefully as the attack can only be launched when you have an opening to strike, so your troops must be on hand to exploit the window of opportunity before more troops close in around the titan. This means they need to survive being on hand, and that limits your options considerably.

First thing to think about is: are you going to deepstrike or advance your titan killing unit(s). Deepestrike means you will need more space covered to allow for scatter, after all a small well spaced guardswarm can make deepstrike very dangerous over a considerable radius. You also have to be able to clear the swarm and have clear terrain to place the unit safely. If you advance you will need to account for the units you advance, they may well not survive the attack run especially if the enemy figures out what they can do. please remember to make the attack worthwhile you need enough nasties to cause six damaging hits. It might nort even ber practical in one turns fighting.


Choice deepstrike options:
1. Dark Angels. The Ravenwing/Deathwing tag team combo is very nasty here, rush in a landspeeder close enough and teleport in Deathwing terminators with no teleport error. Nasty. This is one of the best titan killing methods. Deathwing have the tools, Ravenwing have the ability to get them there.
The only downside is that you have to both advance and deepstrike to get your attacks in, which limits your options, but the secure teleport and the number of teleport homers you can field makes this the safest bet. Two Deathwing squads should be enough to finish the job in a single turn.
This is fine in a way because Dark Angels are underused having a lacklustre codex, and it is fitting that the first chapter of the Imperium has something it can do something better than anyone else.
As an added bonus Deathwing mix assault terminator ability with regular, so after thundehammering and chainfisting the titan any survivors can turn around and shoot things up too.

2. Crisis suits. They deepstrike, and they have twin linked melta. Melta guns are hands down the best Imperial/Chaos titan killers, just at the range when the melta gun is rally getting good the titan is getting very vulnerable. Crisis suits need no warning of their presence, other than having Tau on your side. You make a hole for them to drop, drop them and do the job. Crisis suits however are very bulky and you will not get enough in to do the job without clearing a lot of swarm.


Choice advance options.
1. Fire Dragons. These are made for Titan killing, accurate, deadly and cheap. Also they can sail in on a wave serpent over what remains of the swarm and disembark neatly ready for the kill. they wont survive but you need not care. Suspicious looking wave serpents may/should get attention though.

2. Piranhas. they are cheap plentiful and have the right guns, when you choose the meltas weapon that is. Only trouble is the oppent will see you coming and piranhas are big and bulky making a close de;pomenty for the kill difficult to manage in practice. Piranhas are only mentioned by choice because of squadron size, as force org means nothing though you could replace them with any other similarly armed light flyer such as land speeders, though Piranhas are slightly cheaper than most equivalents.


The main reason to assault the titan this way with heavy melee attacks or melta weaponry is because it deals with the titan quickly, and even if a kill is not made it will force the opponent to focus its attention on the threat near he titan and may well not be able to afford to use the bigger guns for this job for fear of friendly fire. This should be very inconvenient. Furthermore a badly damaged titan is one that is not repairing void shielsds very well, and thus one weaasy to finsih off with regular gunfire.


B. Titans fear the regular heavy weapons. While heavy assault is the best meyhod of killing titans regular heavy weapons are the biggest threat. A humble lascannon, man portable, cheap and a frction of the size of the target is more than capable, with numbers, of doing the job on its own. Incautious players with titans tend to lose them this way above all else. So again a good player looks at how to limit this threat.
as a rule of thunb the reaver titan uses two guns to help win the battle and one to protect itself. This of course assumes the titan is armed correctly to begin with, which we will now cover.

On Reaver Titan arm armament. A Reaver titan is correctly fitted with one of the following weapons: gatling blaster, laser blaster, volcano cannon. None of the rest are of much use. The close combat weapon has lost its ability to attack anything less than a titan itself which makes it pretty useless really. anything seeing a titan CCW is either going to make sure the titan gets nowhere near, or is game for the challenge. As a Reaver needs to stand back to survive anyway (more on that in a moment) it must eschew all short ranged weaponry.
All three weapons remaining have decent range, well in excess of standard infantry heavy weaponry and so should be deployed sufficiently far away that those weapons are not a tyhreat unless they move forward, which is generally difficult unless vehicle mounted. Gatling blaster is good for the enormous rat of fire and volcano cannon for the range. The laser blaster for the optimum gun fitting neatly between the two. I would personally outfit a Reaver with a volcano cannon and one other gun (this will currently involve converting up your own titan arm). Do not settle for the melta cannon, it has similar firepower but a fraction of the range.

On Reaver Titan carapace armament. Because of minimum range only three weapons made the cut: turbo laser destructor, plasma blastgun, apocalypse launcher and vortex missile. The rules include some major brainfarts here. The minimum range of a carapace weapon mount exheeds the maximum range of one of the guns you can mount on it. Minimum range is a problem, and an advantage for an attacker to exploit. Remember the assault tactics listed above. All the titan weapons are either minimum range or have a blast effect, so the titan can opnly defend itself by titan stomp against very close range targets.
Turbo laser is worth having even though a large chunk is taken off the rear end of its range because the gun has decent range and is very powerful. Plasma blastgun also is worthwhile because it too has decent range, good large blast radii for its attacks. The apocalypse launcher is the default mount has a minimm range anyway ansd a very good weapons profile, most of the time this is what you want. The vortex missile is one use, but...well its a vortex missile, no further explanation needed.

If you assume the titan is armed with any of the seven weapons listed above it will fit with the recommendectactics here. Shoot twice for the army and once for itself. the once for itself is what we need to fosus on here. generally this means a gatling blaster or laser blaster available every turn it is neede to wipe out enemy heavy weapons that look like they are getting close enough to harm the titan, and of coure any footsloggers with melta weaponry/powerfists. So to engage a titan with regular heavy weaponry you have to account for the fact you are going to lose a lot of that firepower each turn, and the rest has to account for void shields.

On Void Shields. A Reaver carrieas four, that doesnt sound like a lot but it is. warhounds have two shields and less hull to bring them back so a warhound as most platyers know is quite killable, very killable for its points in fact. However four void shields and six hull is a lot more than twice as good as two shields and three hull. To clear an Av12 with average dice takes one IG heavy weapons squad (three BS3 lascannon or autocannon), so to clear four takes a lot of firepower before you even begin to get to work on the hull here puse to remember what the gatling blaster is reducing your forces by each turn. Any intact Imperial titan is liable to recover half its total void shields each turn also, so a lot of firepower is wasted.

With this in mind the four void shields, a deep deployment away from the majority of 36" and 48" gunnery escorting units and heavy return fire makes the job difficult.


Titan killing lesson three: Fire selection. The obvious answer is to take out the void shields swiftly so that the number of returning void shields is not more than you can compete with. From then you should have sufficnet surplus firepower to damage the hull.

Void shield downing units Fast advancing multi shot units are best. For example autocannon Sentinels, missile pod armed Crisis Suits, most fighter flyer units like the Lightning and Fighta-Bomma. aircraft because they can come from nowhere and carry a lot of Av12 defeating weaponry are a very good shield clearer for titans, though less efficient at damaging the hull in most cases. This is a sufficient problem that I do recommend a Reaver to be accompanied by some Hydras in addition to its guardswarm. This if course means some casualties amongst your air force which you may well have to just suck up.

Hull damaging units High strength preferably with a good long range: Basilisks! The perfect answer, cheap enough and able to stay away. Do not make the mistake of using baslisks as shield clearing weapons, unless you have an obscene number of them. If you have diverted your heavy artillery to clearing void shields the enemy titan has more of less paid for itself without having fired a shot, between bad scatters and rolls of 2 or less compounded by ther high price of a basilisk 'doing nothing' offsets a lot of the price of ther titan which will likely be doing quite a bit of damage back in turn.
You could of course use even bigger guns, but you dont need a tactica to know to fire a Shadowsword at a shieldless titan, and I hope you wont need to be told to wait until it is shieldless to fire. Besides just because you have a Shadowsword or scorpion doesnt mean its going to be around when the shields go down. the other two guns on the Reaver, the ones aimed at defeating you army, may well have done the job and killed such units before the Reavers own shields go down. We need to assume you have already had to go to plan B.

Any lascannon toting unit is good, including eldar lance weapons. You might need to rush forward mobile lascannon timed with when you think you will get the shields down, which can be tricky to judge and exposes a lot of your units to regular firepower.


Titan killing lesson four: Endgame. All the above require a lot of units to accomplish, and many may well die, but do not be dissuaded from pressing the attack. Once the void shields drop from 4 to 0 they will likely rise only from 0 to 2. Once the hull starts showing sdamage the titan can be eroded reasonably quickly. Remove half the hull points of ther titan, and its only regenerating one shield a turn on average, and will likely have lost a weapon by then too. here is the last peice of asdvice, press the attack, your losses get less as the titan grows weaker, soon it will fall. If you got in an early assault as per lesson one you could bein endgame quite early.


Titan killing lesson five: If you can't beat them try a bigger stick. If all else fails and a laser blaster is killing your 'klones of Ghaskull army' or your plastic Shadowsword is finding out the hard way that a Reaver volcano cannion is not the same as your own (btw it has 50% longer range). Then scratchbuild a bigger titan give it enough strength D weaponry to be unfair and melt that damn Reaver into a puddle.









thank you save this on my comp for my future battles


Destroying a reaver titan @ 2010/10/22 01:06:37


Post by: crudcakes


im screwed!


Destroying a reaver titan @ 2010/10/22 13:22:00


Post by: DarthSpader


that long tatica explains alot of the imperial counters, but so much for orks. having fought against, and defeated a reaver as orks, heres what i suggest. you need to hit it from multiple directions at once. target saturation is the key here. that means doing the following:

loading up TONS of boys in fast trukks or battlewagons. thier goal is not the titan itself, but to threaten the gaurding troops and maybe draw some of that firepower. these WILL die, and probally quickly, so reserve troops are mandatory.

super heavys of orky varaty. this goes along the lines of the boys. throw down some skullhammas or squiggoths, etc. these will draw more of the titans fire, and should be able to soak at least a turn or 2. if he ignores it, they can do BAD things to the rest of his forces. plus cost for cost, you can bring 3-4 of these to his 1 titan.

the 1-2 punch. heres where the kicker comes. while hes busy shooting at the rest of your gigantic mob, emploiy this little trick.

2x 10 nob bikers with warboss on bike. EVERYONE has powerklaws. diversify with bosspoles if you want, and a painboy maybe.... but its not needed. next, grab some stompas. fill those stompas with as many boys as possible, and take ghaz along with one of em. timing is critical here, you need to flank march (a strategem) your stompas in behind the reaver and unload your boys inside charge range. the bikers should also be in charge range (from turboboosting the first few turns) you hit that reaver with your stompa, those nob bikers and warboss, and i promise it will drop fast. heres some math:

10x nobs at ws5 (banner) 4 atks each, hitting on 3 will give you about 20-25 hits. str 9 on the charge = 5-6 pens. the warbosses each bring another 6 attakcs. hitting on 3s, and penning on 5's, so another 3-4 pens. add in ghaz, plus the nobs from the boys in the stompas, for another 4-6 pens, ann then you have the stompa/s with its DCCW. with that setup your spending about the same cost, perhaps a touch more then his reaver, but it will drop like a ton of bricks.

keep inmind, that when it blows youll take some damage to your forces.... but so will he. plus, youve now got a significant force in behind his lines.

this works because A: it provides a ton of targets for him to worry about. the reaver is there to mess up your armys core forces, and other superheaveys. by providing a ton of these, you make him be very specific about what he kills. youve also got those flank marching stompas coming up on his backside, dropping off even more threat, if not the core of your force (ive also done Pk weilding foot nobs with these) a reaver is weak in CC, since all it can really do is stomp, and its guns wont be able to do anything since youll be inside minimum range. (wich is also why speed on your other forces is mandatory).

so for a quick tatica
:- lots of boys in trukks (at least 10),
-a few of your own ground force super hes, like skullhammas or battlefortress, squiggoths, or even ranged stompas like the mek stompa etc)
-the FLANK MARCH strategem. that one is critical.
-at least 2 units of nob bikers with powerklaws. bring some -warbosses with each to provide more damage.
-at least 1 stompa, preferablly 2 loaded with boys or nobs, and maybe ghaz. (these take advantage of flank march)

flank marching this works, since MOST reavers will deploy close to thier own board edge to max thier range and keep them from your own forces. i would reccomend keeping this strategem secret untill you need it, and maybe consider reserving other units, and bringing them on normally to disguise it. if he knows your flank marching he will block it with his own units... and you need that flank/rear charge arc open.

hope that is more ork specific help.




Destroying a reaver titan @ 2010/10/22 20:23:50


Post by: Grey Templar


personally, i think Warhounds are tougher opponents to take down.

yeah, they are smaller, have less voids and SPs, but they are very mobile.


Warhounds are tough to catch with the ability to move 12" and run up to 2d6 in the shooting phase.

Reavers arn't anywhere near as mobile and are easier to catch.



the main thing is to use the tactics presented here and, most importantly, DON'T PANIC. Titans are big toys, but they arn't unkillable.

my warhound died in the first game i used it in and i really expected it to.

Titans are firebases NOT cc monsters.


Destroying a reaver titan @ 2010/10/23 00:15:04


Post by: Orlanth


DarthSpader wrote:target saturation is the key here.


Yes it is, but not that way. You need saturation of fire, or a very fast klaw assault.



DarthSpader wrote:
loading up TONS of boys in fast trukks or battlewagons. thier goal is not the titan itself, but to threaten the gaurding troops and maybe draw some of that firepower. these WILL die, and probally quickly, so reserve troops are mandatory.


Wise decision. Kill the guardswarm and free up the room for the follw up attacks, with poor ranged weaponry and no meltas you will have to use klaws if you want a faction pure approach. However I would use burna boyz, even if you only get one squad through the amount of save negating s4 hits you will get on a conscript squad from even a small unit of 8 or so burnas should be enough to vapourise a guardswarm. In this orks have it easy. The hard bit will be getting there.


DarthSpader wrote:
the 1-2 punch. heres where the kicker comes. while hes busy shooting at the rest of your gigantic mob, emploiy this little trick.


Is the little trick involving lots of klaws. Check. Is the titan toting a Gatling blaster. Check. You have a problem here.

DarthSpader wrote:
2x 10 nob bikers with warboss on bike. EVERYONE has powerklaws. diversify with bosspoles if you want, and a painboy maybe.... but its not needed. next, grab some stompas. fill those stompas with as many boys as possible, and take ghaz along with one of em. timing is critical here, you need to flank march (a strategem) your stompas in behind the reaver and unload your boys inside charge range. the bikers should also be in charge range (from turboboosting the first few turns) you hit that reaver with your stompa, those nob bikers and warboss, and i promise it will drop fast. heres some math:


Fine in theory. I will even accept your stats that it is enough to kill the titan. but you are thinking titan plus guardswarm, not army. I will take it as a given that yhou will eventually fight through with the nobz, but when. You will have to pass a parking lot of vehicles and numberous squads to get there. I will acceopt that you can clear a path in front wide enough to send forward a battlewagon full of burna boyz, ut not a nobz bike squad. They are nasty. A smart titan owner will probably choose a large mob of nob bikers as one of the battle priorities for the two offensively used weapons even if they were not a direct threat.

Are ther alternatives. Fortunately there are. Stompas and other ork super heavies are cheap and more importantly can carry orks. Ironically a stompa which has rather lackluste firepower for Reaver titan killing is neverthessl can be fast and can carry a fair few nobz. Even if the stompa is in no firt state to fininsh the job once it gets here the 30 ork capacity can be more than adequate. Given enough burna boys to clear the swarm and nobz to clip the titans toes you couls cause some cost effective mayhem.



DarthSpader wrote:
this works because A: it provides a ton of targets for him to worry about. the reaver is there to mess up your armys core forces, and other superheaveys. by providing a ton of these, you make him be very specific about what he kills. youve also got those flank marching stompas coming up on his backside, dropping off even more threat, if not the core of your force (ive also done Pk weilding foot nobs with these) a reaver is weak in CC, since all it can really do is stomp, and its guns wont be able to do anything since youll be inside minimum range. (wich is also why speed on your other forces is mandatory).


Sounds like the scenario you envision has a very poor Imperial defence. yes take superheavies, and yes fill some of hem with nasty orkses, but there is no adding to that. Its just that. All this sneaking around the side, with stompas takes up more time than you have. you needca frontal asault, stompa leading with some trukks for backup, get in damage tghe titan reasonably quickly, and dont hope to have anything left of your attacking force. It should be job done in turn three or four if you are focused and use the 1450pts extra you have wisely, even if he Imperials set up properly and protect the titan between lines of speed bump infantry and the inevitable traffic jam of tanks.



Destroying a reaver titan @ 2010/10/23 02:25:40


Post by: DarthSpader


true, the parking lot of imperial gaurd or spezz mehrines can be tricky to deal with, wich is why i suggested all those boys in trukks. they are cheap, fast, and can hit the lines quickly. (and a nob with a pk will eat a tank fairly easilly) also, with flank march nothing says how much can or cant. so maybe even flank march those biker nobs. even take a few normal bikers as distraction and turbo boost them "up the gut". all you really need is 2 turns. if you go second, you can reserve most things, and bring your reserves on when and where you need them. also keep in mind at 1500+ pts that titan is soaking ALot of his alloted point sink. for 1500 pts i can field 2 full biker nob units, a pair of warboss, and a stompa, plus assorted boys squads. as for bunras... i find them not really worth it too much. a single unit or 2 maybe, but against gaurd those power weapon attacks are useless really, since 5+ armor is garbage against that many attacks, and against space marines, you kind of WANT to lock in combat, since they cant then shoot at something else. generally the key i find (now keep in mind this is against the group i play with and my meta....yours may vary entirly from this) but a 1-2 combo works very well. lots of cheap fast and numerous units rushing the front, and then hit the rear on turn 2-3. obvisouly this requires some luck on the reserve rolls. but its orks here.... they never really were a carefully laid plan style. everything is sorta random so i think it fits. the other benefit to speed is that you can get inside that minimum range of his titan. if it cant shoot, and cant really charge thats 1500 pts of "hey look at my shiney!!" just standing around. you dont even really need to kill the titan, just ....nerf it. make it useless in that fight. and thats done by closing range quickly, so it cant unload those 9 pie plates on you.


Destroying a reaver titan @ 2010/10/23 02:47:13


Post by: crudcakes


true that might work but your incinuating the titan dosnt have protection.


Destroying a reaver titan @ 2010/10/23 04:36:25


Post by: luggnuts


it will have protection but you could take that down with lootas


Destroying a reaver titan @ 2010/10/23 04:37:49


Post by: crudcakes


or not landraider 14 armour all sides


Destroying a reaver titan @ 2010/10/23 04:40:11


Post by: luggnuts


so if they charge thats 5+ to penatrate and if i am correct than thats 20 S10 hits


Destroying a reaver titan @ 2010/10/23 04:42:55


Post by: crudcakes


yes but my point is the landraider would be gone but the titan still there


Destroying a reaver titan @ 2010/10/23 04:59:20


Post by: luggnuts


yes but that leaves the titan open for attack


Destroying a reaver titan @ 2010/10/23 05:01:22


Post by: crudcakes


but its already seen you so now it kills you!


Destroying a reaver titan @ 2010/10/23 05:02:42


Post by: luggnuts


which gives my stompa time to do some damage


Destroying a reaver titan @ 2010/10/23 05:05:49


Post by: crudcakes


what do you think the titans been shooting at all this time


Destroying a reaver titan @ 2010/10/23 05:07:02


Post by: luggnuts


the stuff thats coming up to kill it


Destroying a reaver titan @ 2010/10/23 05:09:02


Post by: crudcakes


e.g stompa


Destroying a reaver titan @ 2010/10/23 08:41:29


Post by: DarthSpader


that klast exchange gave me a headache. too much ale....oy.... the idea methinks is that the stompa, nob bikers, etc all come in off the edge andcharge said reaver BEFORE it can respond. when they hit it, reaver dies a glorious explosion of white fire death...and yea. nuff said.

however this all relys on the flank march being unexpected, and your other forces drawing out or eliminating the escorting forces if any.

it also relys on the dice gods being favorable and not gifting you the infinite 1 on multiple occasions. if you get your ass kicked, shake hands say good game, and try again next time. 's all about the FUN right?


Destroying a reaver titan @ 2010/10/23 15:53:31


Post by: AbaddonFidelis


you need to kill the titan at range. assaulting it creates too many opportunities for the titan controlling player.


Destroying a reaver titan @ 2010/10/23 21:02:18


Post by: DarthSpader


not sure if you noticed or not, but the strongest RANGED weapon an ork has at his disposal is str 8 rokkits or str 7 lootas. both of these are not really reliable at killing armor 14. the strongest attack the orks can weild is thier powerflaws, or a stompa. since both of these options require CC, a sneaky flank march trick to get them there fast is the best option. if an ork player tries to firefight at range with a reaver, the reaver has the MASSIVE edge, both in hit taking ability, and the amount of firepower it spits out. in CC, you negate his void shields, you negate his firepower, and all you have to worry about is the stomp, and any escorting troops. its not easy, but its the best shot an ork has at bringing it down.

now other races like tau, SM, eldar/DE,IG etc, all have respectable long range attacks like laz cannons, rail cannons etc. so definitly a firefight is more of an option there. they also posess meltas of some variant wich can be a decent finishing blow, or even suicide strike.


Destroying a reaver titan @ 2010/10/23 21:10:23


Post by: AbaddonFidelis


well like I said I'm not an ork player. everyone has strategic assets though. there may be a good solution in the apoc/reloaded book. str 8 is fine for knocking down void shields. There are alot of problems associated with going after it with an assault. Auxillary units can defend the titan, you have to leave cover, you have to cross open terrain, etc. You can start shooting immediately but when you rely on the assault you have to spend time getting close enough to hurt it. That's time that the reaver can spend blasting your orks. The whole scenario looks pretty bad. But maybe you ork players know more about it than me. I can only give you my perspective as a marine player.


Destroying a reaver titan @ 2010/10/23 21:10:41


Post by: crudcakes


not sure hes much of a strategic player but that might work.


Destroying a reaver titan @ 2010/10/24 02:39:06


Post by: ceramice


Kans, PKs, tankbustas, melta boms, sharp stikks, and you heard of the grot bomb, well just pick up the Ghaz bomb!


Destroying a reaver titan @ 2010/10/24 11:52:30


Post by: DarthSpader


the whole point of flank march assest is to do just that. flank march allows you to reserve forces and bring them in from any table edge. bring on your dirty tooled up CC right behind the reaver, charge amd chomp.

also, str D weapons ignore cover. the reaver has those in spades, so hiding in cover is not an option. for spezz mehrines maybe, (lots of bs 4 lazcannons there!) but not for orks. exp has taught me the best bet for killing those annoying superheavys is to flank march behind it, and charge with your nastiest CC stuff. (biker nobs, warboss, ghaz, etc)


Destroying a reaver titan @ 2010/10/24 13:39:14


Post by: Valkyrie


dr vompire wrote:one outflanking stopma

filled to the brim with a choice of:

1:indentured gaurdsman Marbo's
2:Ghazghull's
3:Eversor assassins
4:Chainfists
5:Carnifexes
6: Demon princes with warptime
7:Greater Daemons
8:Space popes, mainly for the look on your opponents face

at least one of these will have a vortex grenade




Why would you ever use this tactic? For starters, you can't even fit one of each of the models you suggest in the Stompa. Secondly, what the hell is Marbo going to achieve? For the points of all the characters and monsters crammed into the Stompa, you could just buy a second Stompa, which would perform much better than Marbo, Carnis or G. Daemons.


Automatically Appended Next Post:
Nulipuli2 wrote:Theres alot of air units strong enough to take out titans


The only ones that can take out Titans:

Vampire Hunter/Raider
Tiger Shark AX1-0
Thunderhawk
Manta


Destroying a reaver titan @ 2010/10/28 22:11:03


Post by: crudcakes


and none of those are ork I see


Destroying a reaver titan @ 2010/10/29 02:14:38


Post by: luggnuts


true


Destroying a reaver titan @ 2010/10/29 07:17:26


Post by: crudcakes


in an apoc battle who would the player with the reaver would have the advantage already because your focusing on destroying it instead of taking the objectives.


Destroying a reaver titan @ 2010/10/29 14:01:09


Post by: ChrisWWII


a) Capitalization and punctuation go a long way to making your posts easy to read.

b) In my experience, superheavies don't last long on the apoc battlefield. They get targeted with every gun, every special ability, and everything that has the slightest chance of hurting them, blown to bits, and probably take a small chunk of your army with them.

In Spearhead, of course, you could probably have bigger problems, but my biggest bet would be standard....Lascannons and Autocannons (and their Ork equivalents) to take down the void shields, followed up by any S10 or SD weapons to deal with the armor.


Destroying a reaver titan @ 2010/10/29 20:51:38


Post by: AbaddonFidelis


ooooooh grammar nazi


Destroying a reaver titan @ 2010/10/29 23:37:48


Post by: ChrisWWII


It's not being a grammar nazi to want BASIC punctuation and capitalization in someones posts. Seriously, I've been having a hard time understanding them.


Destroying a reaver titan @ 2010/10/30 00:07:56


Post by: luggnuts


how can you have a hard time understanding it its still english


Destroying a reaver titan @ 2010/10/30 00:15:33


Post by: AbaddonFidelis


ChrisWWII wrote:It's not being a grammar nazi to want BASIC punctuation and capitalization in someones posts. Seriously, I've been having a hard time understanding them.


you understood my last post without a period or capitalization
you'll understand this one too
dont be a nazi


Destroying a reaver titan @ 2010/10/30 00:18:37


Post by: Grey Templar


luggnuts wrote:how can you have a hard time understanding it its still english


English is tough enough without punctuation and grammatical errors to sift through.


@Abbadon: Capital letters arn't a huge mistake. you also had 1 sentance. if there had been multiple sentances it would have been tough.


Destroying a reaver titan @ 2010/10/30 00:20:23


Post by: AbaddonFidelis


I guess thats true.


Destroying a reaver titan @ 2010/10/30 00:40:59


Post by: ChrisWWII


luggnuts wrote:how can you have a hard time understanding it its still english


As the saying goes, punctuation is the difference between:
i helped my uncle jack off a horse
and
I helped my Uncle Jack, off a horse.

If I had only typed the first one, what was I saying? Was I saying that I assisted my uncle in getting off a horse, or was I saying that I assisted him in ing a horse's . Who knows? That's why your language is hard to understand even if it is still English.

Another story just to drive it in further, cause it's abundantly clear you don't understand why grammar is such a basic necessity.

A panda walks into a bar, and orders a sandwich. The staff, serve him his sandwich and he happily finishes it. He then pulls out a gun, and fires a round into the ceiling before heading to the door. The staff, very confused and frightened, demand to know what's going on. The panda turns to them, throws them a nature guide and says, "I'm a a panda. Look it up." Still confused, the staff do what he said. Under panda, they find the description. "Giant Panda. Native to China. Eats, shoots, and leaves."


Destroying a reaver titan @ 2010/10/30 00:44:15


Post by: AbaddonFidelis


groan. you're gonna get this thread locked.


Destroying a reaver titan @ 2010/10/30 00:53:49


Post by: ChrisWWII


AbaddonFidelis wrote:groan. you're gonna get this thread locked.


Even if I do, this kind of lesson is important for a user. They need to understand that grammar is quite important, especially in a text based medium.


Destroying a reaver titan @ 2010/10/30 01:04:06


Post by: kaiservonhugal


Tomorrow - I will have a chance to play against a Warhound and maybe a Baneblade along with other IG elements. We are going to go to 2500 points with a relaxed Force Org for me as I do not have any APOC Heavies.

For my Orc army - these are all I can bring:

Ghaz
KFF Mek
14 Burnas
15 Lootas
12 Lootas
1 Mek Junka with a KFF, Deff Rolla, and TL Rokkits
4 Grot Tanks with Rokkits
20 Boyz with a PK
20 Boys with a PK
10 Gretchin
10 Nobs with Pain Boy and 3 PK's
2 Battle Wagons with Deff Rollas
9 Buggies with TL Rokkits
3 Killa Kans with Rokkits

How can I use these elements to drop the Warhound Titan?

I expect at least 3 Leman Russes as well.


Destroying a reaver titan @ 2010/10/30 01:08:32


Post by: AbaddonFidelis


lootas are the guys with d3 str 7 ap 4 shots right? they look like your only hope of dropping the void shields. put them in cover and hope for the best? as for actually killing the thing...... respectfully, you appear to be fethed. if you cant bring any other tools, try to find a solution in the strategic assets/formations section of the apoc book. other than that I dont know what to tell you.


Destroying a reaver titan @ 2010/10/30 01:26:41


Post by: kaiservonhugal


I agree - itll be a tough go for sure. I was looking for confirmation on this. Uggg.

I have the S10 attacks from the Deff Rollas, Ghaz, and the Kans. I might be able to scratch the paint with Nob PK's as well.

I could create a unit of Kommandos lead by Snikrot and have Ghaz go with them (please I dont want to re-hash this one, in APOC games Im fine with this tactic).


Destroying a reaver titan @ 2010/10/30 01:27:36


Post by: ChrisWWII


The Nobz and Ghaz are your best shot for bringing down either of the two superheavies. Try and get them close, or maybe just outflank them with some strategic asset. Then rush the big scary thing, and hope for the best.


Destroying a reaver titan @ 2010/10/30 01:35:40


Post by: HawaiiMatt


Farseer and ~3 warlocks, all on jet bike. All with spears. Fortune on the farseer, destuctor on the warlocks.

Take as many of those as you can.

You should be able to both clear a path to the reaver, and be able to deal with it.


It's only a matter of converting the 4 or 5 farseers and the 12 to 15 warlocks.

-Matt


Destroying a reaver titan @ 2010/10/30 01:38:05


Post by: ChrisWWII


Solves the problem of the Titan, but for Eldar. Both the OP, and kaiser want to know how to do it with Orks.


Destroying a reaver titan @ 2010/10/30 06:16:52


Post by: Grey Templar


Warhounds and Baneblades are pretty fragile in the grand scheme of all things Appoc.

just treat the Baneblade like a tank with wounds.

the warhound will be tougher, but they are still pretty fragile. they are about the same cost in points as a fully diversified Nob squad(with Warbikes)


Destroying a reaver titan @ 2010/10/30 07:11:36


Post by: crudcakes


But a reaver would be invaluable.

(see I put capitols and full stops on)


Automatically Appended Next Post:
Good banks of void shields and nice sp's. Good enough to take on nearly anything on the battle field.


Destroying a reaver titan @ 2010/10/30 16:02:52


Post by: Cambak





Will this work?


Destroying a reaver titan @ 2010/10/30 16:39:31


Post by: ChrisWWII


Yep, that should work just fine for killing Titans.
And not everyone can just put down a Reaver, crudcakes. Yes, a bigger gun is always a good solution, but you can't just rely on that 100%.


Destroying a reaver titan @ 2010/10/30 16:42:39


Post by: Space_Potato


Fafnir wrote:What part of "giant armoured ork suppository" do you not understand?


Sigged

S_P


Destroying a reaver titan @ 2010/10/30 18:12:31


Post by: kaiservonhugal


The guy Im going to play against is going to let me use his BaneBlade - I want to use it as a proxy for a Skull Hammer

Can anyone tell me about the Skull Hammer? I have the info from army builder but was wondering if there were any tactic or additional information....


Destroying a reaver titan @ 2010/10/31 02:53:56


Post by: crudcakes


Skull hammer, good for transport whilst maintaining a medum rate of fire. With a strength 9 or 10 skullhammer cannon its a good troop and tank killer. But your not piloting a baneblade so try and keep away from other superheavies.


Automatically Appended Next Post:
ChrisWWII wrote:Yep, that should work just fine for killing Titans.
And not everyone can just put down a Reaver, crudcakes. Yes, a bigger gun is always a good solution, but you can't just rely on that 100%.


Luggnuts wants to know how to put down a reaver. Im just babbling on about how cool they are!


Destroying a reaver titan @ 2010/10/31 02:56:57


Post by: Grey Templar


it's actually a very good way of getting some Str10 to the titan as its fast(12" a turn)


you can stick some Deffdreds inside and have it drop them off at the titan(Walkers take up 10 slots in superheavy vehicles as per the Superheavy transport rules)

it is more durable then other transports, but you don't want it around when it goes nuclear


Destroying a reaver titan @ 2010/10/31 02:59:00


Post by: crudcakes


True i did not think of that but it can only transport 2 deff dreads hence the transport capacity of only 20.


Destroying a reaver titan @ 2010/10/31 03:01:13


Post by: kaiservonhugal


Hmm - I have 3 Killa Kans - I could put all 3 of them inside it.


Destroying a reaver titan @ 2010/10/31 03:06:43


Post by: crudcakes


There you go a perfect way to use a transport.


Destroying a reaver titan @ 2010/10/31 08:15:49


Post by: DarthSpader


i stand by the flank march tatic. then just lots and lots of powerklaws. show up...charge...beat.... done. just watch out for the stomping....


Destroying a reaver titan @ 2010/10/31 10:51:19


Post by: ChrisWWII


And the resultant explosion.


Destroying a reaver titan @ 2010/10/31 23:23:31


Post by: kaiservonhugal


I took down the Warhound by shooting it each turn with Lootas to drop the Void Shields and then shooting it with the Skullhamma. This accounted for 1 structure point over two turns. Then I assaulted it with GHAZ. He took another 2 structure points over the next two assault phazes.


Destroying a reaver titan @ 2010/11/03 06:47:21


Post by: crudcakes


Nice. Way to kill a warhound did you end up winning the game?


Destroying a reaver titan @ 2010/11/03 07:06:55


Post by: kaiservonhugal


Yes - it was a win. My MVP's of the match were the Lootas for dropping the Void Shields and the KFF's for keeping my force intact long enough to get troops into contact.

I was able to have to 2 KFF's inthe list because I fielded a Mek Junka from IA8 with one and a I had a Big Mek with one riding in a BW.

My opponent fielded (from memory):

Pask in a Vanquisher, 2 LRBT's, a Hellhound, a Vendetta, A WARHOUND TITAN, 9 Ogryn, a vindicare assassin, an inquisitor with emperor's tarot, 5 Vet squads (4 riding in Chimera), a Command PLT, and a PLT with 2 Lascannon and Autocannon heavy weapon teams.

I went with:
Ghaz
Big Mek with KFF
Mek Junka with KFF and Deffrolla
2 Battlewagons with Defollas
15 Lootas (I never got more than one shot apiece with these guys)
6 Burnas - they rode in the junka
9 TL Rokkit buggies
SkullHammer
18 boys with PK NOB
18 boys with PK NOB
4 Grot Tanks
8 Nobs variously equipped
3 Killa Kans
and 10 gretchin


Destroying a reaver titan @ 2010/11/03 07:15:08


Post by: crudcakes


Wow nice the game must have been epic!
i remember my first apocalypse game i wasnt as fortunate as you his warhound took out a super heavy shadow sword and a stompa very frustrating!
oh well on the plus side congrats for taking out the titan.


Destroying a reaver titan @ 2010/11/03 07:30:13


Post by: kaiservonhugal


We decided to not play with objectives - just straight up - kill the other guy. I won the roll off for set up and opted for him to set up first. He infiltrated his assassin forward in the center pushing me back. We set up 18 inches apart, though my center was restricted another 12 inch radius because of hisforward deployed assassin (good move on his part).

I won the roll to go first even with his Emperor's Tarot and was able to silence one of Titan's guns (the laser) and Vendetta on turn one (just cant shoot, NOT detroyed). This combined with bouncing most of his return fire with the KFF's gave me the edge I needed to close the distance.

Had I not had access to the Skullhammer - I dont think things would have gone as well - I needed its S9 Kannon in order to get penetrating hits. It was the only thing in my list that could penetrate the Titan at distance.


Destroying a reaver titan @ 2010/11/05 01:04:24


Post by: crudcakes


Wow id love to have a game like that. Im going back to my wargaming club in jan so i think i might see some action in the apoc region!


Destroying a reaver titan @ 2010/12/22 23:59:18


Post by: The only jp


Declare Exterminatus (spelling?) on the planet!


Destroying a reaver titan @ 2010/12/23 00:01:10


Post by: ChrisWWII


Or you can cast thread necromancy most foul.


Destroying a reaver titan @ 2010/12/23 00:02:53


Post by: Monster Rain


ChrisWWII wrote:Or you can cast thread necromancy most foul.




It's alive. ALIVE!


Destroying a reaver titan @ 2010/12/23 00:10:40


Post by: DarkHound


Vanquishers. Take a lot of Vanquishers.


Destroying a reaver titan @ 2011/01/03 23:55:52


Post by: crudcakes


I think he needs an ork way