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1750 Necrons 'Red Harvest' list @ 2010/10/24 12:01:36


Post by: haizelhoff


So far this is the best list, for me, that I have come up with from the necron codex. My intent is to get some more monoliths and have a go at triple monolith builds, but for a hybrid list, this I find to be the most effective, because the units I have chosen, give you the most in regards to their points costs. I've had good results with the list, but I'd like to hear what other necron lords think of it.


Deciever @ 300pts.

Lord with Destroyer Body, Warscythe, Ressurection Orb, Phylactery, Gaze of Flame @ 210pts.

10 Warriors @ 180pts.

10 Warriors @ 180pts.

10 Warriors @ 180pts.

10 Warriors @ 180pts.

3 Scarab Swarms with disruption fields @ 48pts.

3 Scarab Swarms @ 36pts.

3 Scarab Swarms @ 36pts.

3 Tomb Spyders @ 165pts.

Monolith @ 235pts.

I could drop the Gaze of flame, and the disruption fields on one of the scarab squads, for an extra warrior, but then again the upgrades give me some extra options.

So trash it at will


1750 Necrons 'Red Harvest' list @ 2010/10/24 13:15:06


Post by: General_Chaos


I really sorry but there's nothing about this list I like.

The good things I see are the Deceiver and the monolith.

The bad things I see are everything else...the large amounts of warriors, the small numbers of scarabs, the 1/3 of your points tied up in two models, and tomb spiders.

You win with this list? You must be really good, lucky, or playing your 5 year old sister???


1750 Necrons 'Red Harvest' list @ 2010/10/24 13:18:06


Post by: Bloodhorror


General_Chaos wrote:I really sorry but there's nothing about this list I like.

The good things I see are the Deceiver and the monolith.

The bad things I see are everything else...the large amounts of warriors, the small numbers of scarabs, the 1/3 of your points tied up in two models, and tomb spiders.

You win with this list? You must be really good, lucky, or playing your 5 year old sister???


Dude.....



The list DOES have some bad points, i.e. the Scarab swarms. i'd just not bother taking them. Drop the monolith and boost up your warrior squads or get some destroyers. I'd also drop the deciever and boost up your Phase Out Count Towards guys, but i'm guessing you like the deciever ?


1750 Necrons 'Red Harvest' list @ 2010/10/24 13:38:40


Post by: haizelhoff


Actually that was exactly the kinds of responses I was hoping for. People seem to think Necrons are about taking 50 point multilasers. I'm not sure if this would have been better off in the tactics section, but since I'm basing this off my list, this seemed like a good place to put it.

Maybe I should break down the roles and jobs a little more?

Deciever doesnt need explaining. He's a counter to most rock units, mephiston and poisoned attacks will take him down. Grand Illusion works when youre not playing against regular opponents. He might be going when the new Dark Eldar arrive with their poisoned attacks.

Lord is for the orb early on, but he can zoom out to tarpit, destroy tanks, or contest later in the game. The Lord is also very likely to jump back up, and if I'm lucky, with more than one wound.

These two models do take up a lot of points, but that's why I don't have any other destroyer bodies in this list.


Warriors are so numerous so that it'll take 3-4 turns for youre opponent to chew through them, as long as the necron player knows what he is doing. Gauss flayers en masse also work well as supression fire.

Scarab Swarms are the most awesome contesting unit in the game. When I'm paying 36 points for my contesting unit, I can concentrate the rest of my points on camping on my side of the table and destroying my opponent. Who are you going to use to contest in a destroyerwing list? Would you zoom out 5 destroyers risking that they get overrun in combat, with nowhere for the rest of the models to ''well be back'' to.

Tomb spyders can take a lot of incoming fire. Bad opponents will generally pour shots into these guys. In addition, they can pop tanks in CC and potentially tarpit infantry units. I'd rather pay 55 points for a MC to pop my opponent's tanks, then 195 or 250 points for squads of destroyers.

The Monolith synergises well with almost all necron builds, and it has the best anti-tank weapon in the necron arsenal.

I'll use warriors to pop the highest armour value at range and the mono to pop the lightest armour value at range. In CC I have 5 ''MC'' to stop tanks. Infantry is easier to deal with.

The secret of this list is that it looks utter crap on paper, but has enough tools to deal with most threats. Destroyer wing and Wraith Wing are great as long as your opponent cant cope with the fact that you're dominating that certain phase or field. Like any Necron list, my list has very bad matchups, but I dare to say that this list is more of an allcomers list.

I'm not saying that this is the way necrons should be played, but I was hoping to provoke discussion on the way necrons are being played at the moment.

And no, I don't play against 5-year old sisters.


1750 Necrons 'Red Harvest' list @ 2010/10/24 16:01:56


Post by: scubasteve04


Needs more destroyers


1750 Necrons 'Red Harvest' list @ 2010/10/24 20:19:13


Post by: Bloodhorror


Needs more Marine Chapters!

So Sayeth. The Games Workshop Employee's ^^


1750 Necrons 'Red Harvest' list @ 2010/10/25 17:02:30


Post by: haizelhoff


Destroyers are awesome, but no this list is not about destroyers. I'll probably have to take piccies and write up a battle report so that you guys belive me...

I still think that stunning tanks and finishing them off with MCs is the best anti-tank you can get from the necron codex.


1750 Necrons 'Red Harvest' list @ 2010/10/25 17:26:55


Post by: FlingitNow


Warriors are so numerous so that it'll take 3-4 turns for youre opponent to chew through them, as long as the necron player knows what he is doing. Gauss flayers en masse also work well as supression fire.


10 man warrior squads are too squishy, as a SM I'd annihilate 2 units on turn 1 with assault, Deceiver would go to as a 4+ save makes him just too vulnerable to the ubiquitous poison weaponry around. Then you're pretty much boned as there not much else to this list unless I'm missing something?


1750 Necrons 'Red Harvest' list @ 2010/10/25 19:44:46


Post by: AspireToGlory


FlingitNow wrote:
Warriors are so numerous so that it'll take 3-4 turns for youre opponent to chew through them, as long as the necron player knows what he is doing. Gauss flayers en masse also work well as supression fire.


10 man warrior squads are too squishy, as a SM I'd annihilate 2 units on turn 1 with assault, Deceiver would go to as a 4+ save makes him just too vulnerable to the ubiquitous poison weaponry around. Then you're pretty much boned as there not much else to this list unless I'm missing something?


How are you turn 1 assaulting 2 units of necron warriors?

Unless it's the Necron player's first game ever, they aren't going to line up the Warriors as close as possible to your assault elements and then walk forward waiting for you to beat on them.


1750 Necrons 'Red Harvest' list @ 2010/10/25 20:18:15


Post by: alspal8me


AspireToGlory wrote:How are you turn 1 assaulting 2 units of necron warriors?

Unless it's the Necron player's first game ever, they aren't going to line up the Warriors as close as possible to your assault elements and then walk forward waiting for you to beat on them.


Yes skilled Necron players reserve their warriors 99% of the time now its a pity and really says something about the codex when immortal soulless killing robots are forced to hide the entire game but anyways.

You can keep warriors safe but they will never kill anything as much as I try this list isn't good. Ive always wanted to try a maxed scarab swarm list but this isn't it. It just wont kill much DS or meched up flamer squads will cause you to bleed KP. It also would take away all of your mobility. Also in an environment where ML spam is the norm the deceiver is doing less and less for me in my games.

Decent idea but there are some major holes I have a hard time believing 3 scarabs with D-Field are pulling any anti-tank weight
.
.
.
12 attacks with the squad on a charge a tanks moving at combat speed would take a 4+ to hit so that averages out to 6 hits and 1 glance. Now assuming the Lord is with them the odds of actually hurting something go up drastically but the scarabs wouldn't get the 2+ cover save the turn they assaulted meaning they are bolter bait that turn and flamers cause double wounds, wound on a 3+ and disallow their armor saves. Also a vhecile giving up a turn of shooting almost insures the scarabs wont scratch the vehicle leaving the bugs high and dry with their T3 and 5+ save

Scarabs really need large squads sizes to do their job which is distraction, tar pitting, and absorbing fire


1750 Necrons 'Red Harvest' list @ 2010/10/25 20:27:47


Post by: zane2131


Honestly i don't think this list is that bad tactically, it just needs a little more... muscle i guess. I see a lot of anti tank potential as well as the contesting potential, but what about other units? how do you deal with armies like nids and orks?

All in all, I think this is a really cool list and that you should make a battle rep (i would love to see what this list can do)

to comment on the small squad size for the scarabs... smaller squads would actually let you get more hits in because your enemy is killing one squad at a time, but who are kidding here, they still won't last that long. but you did say that they were used for contesting purposes.


1750 Necrons 'Red Harvest' list @ 2010/10/25 20:37:52


Post by: haizelhoff


The disruption fields on the scarab swarm was just left over points, only one of the squads has them, and I rarely actually use them, but I might be able to force my opponent to move a vehicle with the threat of the scarabs. The scarabs ARE NOT doing the antitank, they ARE NOT a swarm that will anihilate your opponent. They stay in reserve and contest so that my more expensive elements don't have to.

I never reserve my warriors. The secret to keeping warriors alive is good deployment. Don't deploy them so that your opponent can kill off more squads then 1 a turn, it's not hard really. This way the warriors can stun tanks for my MCs to pop open or add their fire to taking out infantry.

Deciever is finding it hard to cope with missile spam and poisoned weapons, but it gives me something against Bloodcrushers, nob bikers, terminators and all sorts of deathstars, that I would otherwise have no chance of popping.

Hordes are a bad matchup. Nids I can deal with, just annihilate a squad at a time with my shooting units and tarpit the rest with MCs, but Orks have claws, which makes tomb spyders cry. My best chance is drawing out the orks with my warrior core, letting them kill a few squads, gathering survivors into the rest and then teleporting out, leaving the rest of the horde to be tarpitted by the MCs.



1750 Necrons 'Red Harvest' list @ 2010/10/25 20:41:30


Post by: JGrand


I don't see how this list works at all. You are basically relying on the Deceiver to solo an army while the scarabs contest. There is no punch. You have a single ordinance blast as your ranged anti tank. How do you stop rush armies? How would you stop a landraider or two or a couple of Ork battle wagons? How do you stop rhino rush even. As soon as the opponent reaches you (which they will against this list) you have nothing but a Deceiver. It isn't hard for a CC oriented squad to sweep 10 necrons off the board.


1750 Necrons 'Red Harvest' list @ 2010/10/25 20:54:22


Post by: haizelhoff


JGrand wrote:I don't see how this list works at all. You are basically relying on the Deceiver to solo an army while the scarabs contest. There is no punch. You have a single ordinance blast as your ranged anti tank. How do you stop rush armies? How would you stop a landraider or two or a couple of Ork battle wagons? How do you stop rhino rush even. As soon as the opponent reaches you (which they will against this list) you have nothing but a Deceiver. It isn't hard for a CC oriented squad to sweep 10 necrons off the board.


Only 2 tanks is easy. Gauss flayers don't look at armour values, and I'll just immobilise the raiders or wagons with my big blast and gauss flayers. It's rhino rhush armies in which my MCs better roll some 6s to hit. When you have 40 warriors you can afford to lose a couple of squads in order to draw out and bog down your opponent.


1750 Necrons 'Red Harvest' list @ 2010/10/25 21:24:02


Post by: JGrand


Only 2 tanks is easy. Gauss flayers don't look at armour values, and I'll just immobilise the raiders or wagons with my big blast and gauss flayers. It's rhino rhush armies in which my MCs better roll some 6s to hit. When you have 40 warriors you can afford to lose a couple of squads in order to draw out and bog down your opponent.


I'm not saying only 2 tanks. At 1750 you are facing much more than that. Hell, a Razor spam or rhino spam could easily pack 5+. Even LR spam at 1750 can squeeze 3. I just don't see it. You can lose 3 Necron squads until phase out. You don't have the ability to stop a rush because you have no ranged anti tank. Necron squads crumble to assault because of sweeping advances. I don't understand how you would have any chance of surviving a rush list.



1750 Necrons 'Red Harvest' list @ 2010/10/25 22:25:25


Post by: Shenra


I just got a Necron army...I just may try this list myself and see...

one nice thing is with a new codex expected soon this argument will soon be null and void


1750 Necrons 'Red Harvest' list @ 2010/10/25 22:46:57


Post by: alspal8me


JGrand wrote:I'm not saying only 2 tanks. At 1750 you are facing much more than that. Hell, a Razor spam or rhino spam could easily pack 5+. Even LR spam at 1750 can squeeze 3. I just don't see it. You can lose 3 Necron squads until phase out. You don't have the ability to stop a rush because you have no ranged anti tank. Necron squads crumble to assault because of sweeping advances. I don't understand how you would have any chance of surviving a rush list.


This^

Destroyers are the best answer to rush lists which is why you see them so often. My bro plays a dual lash prince list with PM and Oblits. Its not really a rush list but i see it butchering this list PF are not that uncommon and when they are put in wagons/ rhinos they are a pain. You have nothing to reliably stall mech mid field which is what wins games with crons in 5th. Like I said before its not a terrible list for friendly play but it just wont cut it against anything even slightly resembling a waac list


1750 Necrons 'Red Harvest' list @ 2010/10/25 23:11:47


Post by: FlingitNow



How are you turn 1 assaulting 2 units of necron warriors?

Unless it's the Necron player's first game ever, they aren't going to line up the Warriors as close as possible to your assault elements and then walk forward waiting for you to beat on them.


It not like you have to deploy them close to my assault element just pretty much anywhere on the table. Assaulting people on turn 1 is hardly a rare thing these days with Vanilla marines literally able to assault with their entire army in turn 1 should they wish to (not that it would be a competitive build but still possible).

Yes skilled Necron players reserve their warriors 99% of the time now its a pity and really says something about the codex when immortal soulless killing robots are forced to hide the entire game but anyways.


Do Necrons do Ninja well? Do they have the mobility to pull that off? With only 1 Monolith I don't see that as a viable option for this list.


Automatically Appended Next Post:
I never reserve my warriors. The secret to keeping warriors alive is good deployment. Don't deploy them so that your opponent can kill off more squads then 1 a turn, it's not hard really.


Sorry what? How exactly do you deploy so that say 2 LSSs full of scouts with a 45" charge range from their deployment spot on turn 1 don't get you and kill you? 15 Warriors would force the scouts to double up on 1 squad but due to WBB rather than FnP 1 Scout squad would sweep a 10 man Necron squad 9 times out of 10.

If your opponent then concentrated his on the other warrior squad he could even be phasing you out turn 1. That is the issue with this list too many squishy targets, no ranged AT and no really viable ninja option.


1750 Necrons 'Red Harvest' list @ 2010/10/26 02:26:52


Post by: General_Chaos


I play SM, Orks, and Necrons so I know a couple sides of how this battle is gunna play out and I just can't see this handling any of my run of the mill list I play.

It's got two threats the Deciever and a monolith which both are easy to either just take down or just avoid. Everything you have, except the scarabs and Lord, is really slow. So for those things to play off each other they are going to have to be in phalanx or castled up, which is going to be the down fall of it when your warriors get rolled over and you phase out.

Even if you reserve all your warriors what does that leave on the table 3 spiders, Lord, Deciever, and couple rinky scarab swarms.

Hell one Long Fang squad would bring this list crashing down.


1750 Necrons 'Red Harvest' list @ 2010/10/26 06:08:41


Post by: haizelhoff


I'm enjoying this discussion. Hiding warriors from t1 charge isn't that hard. Use the scarabs if I have to or just the MCs. Against a razor or rhino rush, it's really just down to luck, if I can stall the marines midfield. Orks are difficult since deff rollas wreck monoliths reeeaaally easily. I wouldn't really worry about power fists anywhere else than in Orks. No lists use them anymore, prefering to use up the points for more MSU.

I was thinking, as a substitute for the deciever, I'd take a second lord on destroyer body, and swap 10 warriors for 2x5 immortals. Immortals give me nice suppressive fire on the move, and 2 shots at 24'', so they should be nice. Losing the deciever is still quite a blow.

Keep the trashtalk coming, I'm interested in your opinions.


1750 Necrons 'Red Harvest' list @ 2010/10/26 09:01:33


Post by: Chinchilla


haizelhoff wrote:
Warriors are so numerous so that it'll take 3-4 turns for youre opponent to chew through them, as long as the necron player knows what he is doing. Gauss flayers en masse also work well as supression fire


When you field warriors, and place them on table, it is not the necron player that is making the shots, it's opposing player... Yes, warriors are durable, but not in cc... Remember that there are no WBB rolls for ENTIRE unit, even those who died prior sweeping advance happened... So anything assaulty in their nature will sweep away entire squad... So, 10 warriors is durable as hell, but only in shooting... Any good player will take advantage of it...

As for all not-enough-to-kill-vehicle debate, no1 has 2 vehicles in 1500pts... I play SM, and in 1500pts I have 7 vehicles... Try to stop that before I assault you with marines (and you will be sweeped away).... Or blast warriors with vindies...

There is reason why footy necrons don't fly in 5th edition... When they get stubborn, it will be different matter, as it will become difficult to sweep them... And with WBB and 3+ save, they can lock in combat many things... But for now, most competitive lists are (unfortunatly) destroyer wing and wraith wing...

So your list has potential... But only when new dex arrives...


1750 Necrons 'Red Harvest' list @ 2010/10/26 19:29:12


Post by: haizelhoff


If you sweeping advance one squad, the warriors WBB into another squad. Necrons are squishy in CC, yes that is a fact.


1750 Necrons 'Red Harvest' list @ 2010/10/26 22:03:05


Post by: General_Chaos


haizelhoff wrote:If you sweeping advance one squad, the warriors WBB into another squad
No they don't


1750 Necrons 'Red Harvest' list @ 2010/10/26 23:19:43


Post by: FlingitNow


I'm enjoying this discussion. Hiding warriors from t1 charge isn't that hard.


I'm still not understanding how you're doing this? You don't have enough bodies to totally surround the warriors so how exactly are you going to hide them from the chargers?


1750 Necrons 'Red Harvest' list @ 2010/10/27 01:45:36


Post by: Chinchilla


Just a little raw thingy... You don't get wbb rolls in next squad... As sweeping advance says (unfortunately, since I play necron) that you remove them from game and that no special rule can save them at this point... So it negates wbb... Furthermore, you have to remove all models in squad, and that means models that were downed before sweeping took place (warriors that died in assault that resaulted you losing combat+ shooting phase)... It is a terrible nerf for necrons that makes them extra poor in cc...


1750 Necrons 'Red Harvest' list @ 2010/10/27 16:32:40


Post by: haizelhoff


Chinchilla wrote:Just a little raw thingy... You don't get wbb rolls in next squad... As sweeping advance says (unfortunately, since I play necron) that you remove them from game and that no special rule can save them at this point... So it negates wbb... Furthermore, you have to remove all models in squad, and that means models that were downed before sweeping took place (warriors that died in assault that resaulted you losing combat+ shooting phase)... It is a terrible nerf for necrons that makes them extra poor in cc...


Are downed necron models still regarded as models for that purpose? Are the downed models regarded as even part of that squad? I have to confess, I'm not up to date with the interpretations on Necron rules, that is a good point.

About surrounding the warriors:

Table corner + scarabs + spyders + mono + deciever is enough


1750 Necrons 'Red Harvest' list @ 2010/10/27 17:22:02


Post by: Praxiss


I always use scaras with D-Field. CHuck a load of scarabs ata tank and they can earn their points back very quickly.

I tend to put my D-Lord with some scarabs to beenfit fromt eh Turbo save and try to nail enemy armour early on.


1750 Necrons 'Red Harvest' list @ 2010/10/27 19:54:34


Post by: Chinchilla


haizelhoff wrote:
Chinchilla wrote:Just a little raw thingy... You don't get wbb rolls in next squad... As sweeping advance says (unfortunately, since I play necron) that you remove them from game and that no special rule can save them at this point... So it negates wbb... Furthermore, you have to remove all models in squad, and that means models that were downed before sweeping took place (warriors that died in assault that resaulted you losing combat+ shooting phase)... It is a terrible nerf for necrons that makes them extra poor in cc...


Are downed necron models still regarded as models for that purpose? Are the downed models regarded as even part of that squad? I have to confess, I'm not up to date with the interpretations on Necron rules, that is a good point.

About surrounding the warriors:

Table corner + scarabs + spyders + mono + deciever is enough


Unfortunately, they do count as part of unit... It explicitly says so in the dex... Untill wbb roll, when they can (only if roll is successful) put them in a squad 6'' away... That means that if entire squad dies (in shooting or so), and some of them join after wbb other squad, porting that squad will not allow you more wbb rolls... There are so many wbb nerfs due to clumsy-written rules that it hurts...

Back on topic... Yes, you can corner yourself... Although, when I started playing wh40k with necrons, I always plaxed footy warriors (as they were all that I had) and scarabs... And my experience is like this: Horde of orks? I have one shoot at them (if lucky) and then i'm sweeped away... Same goes for most cc oriented armies... Wall, or not wall, you can't prevail against horde... What about wagon spam? At 1750 there are usually 4 wagons with kff full of boyz and nobz... Can you stop it by walling up? Don't think so...

True, you will have interesting battle against shooty non cc armies (tau) and similar, but as I said, I wouldn't go this way until new dex arrives...


1750 Necrons 'Red Harvest' list @ 2010/11/10 19:50:59


Post by: Jabbdo


FlingitNow wrote:

How are you turn 1 assaulting 2 units of necron warriors?

Unless it's the Necron player's first game ever, they aren't going to line up the Warriors as close as possible to your assault elements and then walk forward waiting for you to beat on them.


It not like you have to deploy them close to my assault element just pretty much anywhere on the table. Assaulting people on turn 1 is hardly a rare thing these days with Vanilla marines literally able to assault with their entire army in turn 1 should they wish to (not that it would be a competitive build but still possible).

Yes skilled Necron players reserve their warriors 99% of the time now its a pity and really says something about the codex when immortal soulless killing robots are forced to hide the entire game but anyways.


Do Necrons do Ninja well? Do they have the mobility to pull that off? With only 1 Monolith I don't see that as a viable option for this list.


Automatically Appended Next Post:
I never reserve my warriors. The secret to keeping warriors alive is good deployment. Don't deploy them so that your opponent can kill off more squads then 1 a turn, it's not hard really.


Sorry what? How exactly do you deploy so that say 2 LSSs full of scouts with a 45" charge range from their deployment spot on turn 1 don't get you and kill you? 15 Warriors would force the scouts to double up on 1 squad but due to WBB rather than FnP 1 Scout squad would sweep a 10 man Necron squad 9 times out of 10.

If your opponent then concentrated his on the other warrior squad he could even be phasing you out turn 1. That is the issue with this list too many squishy targets, no ranged AT and no really viable ninja option.



HAHAHAHAHAHHAHAHHAAH

Oh dear god, that was the best laugh of the day. 5 scouts??? Oh noes, what next, a grot squad??

You do realise the necrons can just get back up on the off chance you do sweep them? Then your scouts are standing there with their pants down. Nice job, you traded 4 KP's for 1


Automatically Appended Next Post:
As for the list itself:

I've played this list. And I can tell you, its one annoying melon-fether in objective games. You think trying to cause 9 wounds against a 2+ cover save is fun?? Thats what you gotta do to put those scarabs down.

IMO this list plays to best to the necron codex's strengths. It has its annoying counterattack elements, its tarpit units, its single rock that you anchor around and a good amount of warriors.

Wraith wing?? Dont make me laugh. They dont even have fething rending. My grey hunters will beat them in CC.

Destroyer wing?? A bit better, but still not great. Guess what, you're whole armies' firepower is 15 multilasers. For 750pts!!! What a bargain!!

If you want a speedy shooty army, play bike marines, mech eldar, or deldar.

If you want a fast CC army, play thunderwolves, dual seer council, or anything else really. Even fething grots are better in combat based on point for point effectiveness compared to wraiths.

You want to play necrons, dont try and make some kind of wannabe 5th ed force. Necrons cant do mech, they cant do gunline, they cant do CC. What can they do?? Shenanigans. Shenanigans, shenanigans, shenanigans. Abuse those 3rd ed rules. Abuse the crappily written WBB. Abuse your ridiculously good yet ridiculously cheap contester scarabs.

Dont try and migitate the codex's weaknesses. Play to its strengths. The necron codex square block wont fit into the 5th ed triangular hole, no matter how hard you force it.


1750 Necrons 'Red Harvest' list @ 2010/11/10 20:17:51


Post by: haizelhoff


I need to work up a battle rep next week. Maybe even video?


1750 Necrons 'Red Harvest' list @ 2010/11/10 20:57:50


Post by: Pvt. Jet


Jabbdo wrote:
FlingitNow wrote:

How are you turn 1 assaulting 2 units of necron warriors?

Unless it's the Necron player's first game ever, they aren't going to line up the Warriors as close as possible to your assault elements and then walk forward waiting for you to beat on them.


It not like you have to deploy them close to my assault element just pretty much anywhere on the table. Assaulting people on turn 1 is hardly a rare thing these days with Vanilla marines literally able to assault with their entire army in turn 1 should they wish to (not that it would be a competitive build but still possible).

Yes skilled Necron players reserve their warriors 99% of the time now its a pity and really says something about the codex when immortal soulless killing robots are forced to hide the entire game but anyways.


Do Necrons do Ninja well? Do they have the mobility to pull that off? With only 1 Monolith I don't see that as a viable option for this list.


Automatically Appended Next Post:
I never reserve my warriors. The secret to keeping warriors alive is good deployment. Don't deploy them so that your opponent can kill off more squads then 1 a turn, it's not hard really.


Sorry what? How exactly do you deploy so that say 2 LSSs full of scouts with a 45" charge range from their deployment spot on turn 1 don't get you and kill you? 15 Warriors would force the scouts to double up on 1 squad but due to WBB rather than FnP 1 Scout squad would sweep a 10 man Necron squad 9 times out of 10.

If your opponent then concentrated his on the other warrior squad he could even be phasing you out turn 1. That is the issue with this list too many squishy targets, no ranged AT and no really viable ninja option.



HAHAHAHAHAHHAHAHHAAH

Oh dear god, that was the best laugh of the day. 5 scouts??? Oh noes, what next, a grot squad??

You do realise the necrons can just get back up on the off chance you do sweep them? Then your scouts are standing there with their pants down. Nice job, you traded 4 KP's for 1


Automatically Appended Next Post:
As for the list itself:

I've played this list. And I can tell you, its one annoying melon-fether in objective games. You think trying to cause 9 wounds against a 2+ cover save is fun?? Thats what you gotta do to put those scarabs down.

IMO this list plays to best to the necron codex's strengths. It has its annoying counterattack elements, its tarpit units, its single rock that you anchor around and a good amount of warriors.

Wraith wing?? Dont make me laugh. They dont even have fething rending. My grey hunters will beat them in CC.

Destroyer wing?? A bit better, but still not great. Guess what, you're whole armies' firepower is 15 multilasers. For 750pts!!! What a bargain!!

If you want a speedy shooty army, play bike marines, mech eldar, or deldar.

If you want a fast CC army, play thunderwolves, dual seer council, or anything else really. Even fething grots are better in combat based on point for point effectiveness compared to wraiths.

You want to play necrons, dont try and make some kind of wannabe 5th ed force. Necrons cant do mech, they cant do gunline, they cant do CC. What can they do?? Shenanigans. Shenanigans, shenanigans, shenanigans. Abuse those 3rd ed rules. Abuse the crappily written WBB. Abuse your ridiculously good yet ridiculously cheap contester scarabs.

Dont try and migitate the codex's weaknesses. Play to its strengths. The necron codex square block wont fit into the 5th ed triangular hole, no matter how hard you force it.


5 Scouts (PFist, Combi-Melta) in a LSS w/ Flamer vs. 10 Necron Warriors:
4 Pistols - 8/3 Hits - 4/3 Wounds - 4/9 Necrons Dead
1 Melta - 2/3 Hits, 5/9 Wounds - 5/9 Dead Necrons (Better if a Vulcan List like I play)
Heavy Flamer - (Conservative 5 Hits) - 10/3 Wounds - 10/9 Necrons Dead (More if Vulcan)

So shooting will likely kill 1, maybe two at most.

12 Attacks on the charge - 6 Hits - 3 Wounds - 1 Warrior Dead
Necrons strike back - Now 8 members - 16/3 hits - 8/3 Wounds - 4/3 Scouts Dead
Powerfist Hits - 1.5 Hits - 5/4 Wounds - 5/4 Dead Necrons

Scouts win combat by 1 or two. They'll likely hold.

So two LSS's with Scouts will kill several Necrons and tie them up for next turn. Proper Speeder Positioning Will keep you out of Rapid Fire range from other surrounding squads. If you do miraculously sweep the bastards (do get help from Speeder's Cerberus Launcher), they can't get back up as has been described in earlier posts. Pretty effective for a 170 point suicide squad. Follow that up with other Mech units racing up, or Drop Pods, and this particular list is dead. Don't underestimate 5 scouts.

I will continue to agree that this list needs some tuning. You lose your scarabs, and you lose objective games as there is no way you are contesting the opponent's. Assault armies eat you alive. AV10-11-12 spam will eat this army because of a lack of ranged antitank, and you'll still maybe kill one a turn once they close with your Warriors and Monolith.

Wraithwing can be very effective, suprisingly enough if Led by a Destroyer Lord. Back them up with 3 Monoliths. Boom.
Destroyer wing gives you 15 Multilasers with one better strength and AP that can move 12" a turn and Turboost to contest objectives.

The Necron Codex can be effective. Just not using Warriors as a basis for the list. Lords, C'Tan, Destroyers, Wraiths, and Monoliths. Immortals, Scarabs, and Tomb Spyders to taste.


1750 Necrons 'Red Harvest' list @ 2010/11/11 08:58:42


Post by: FlingitNow


Oh dear god, that was the best laugh of the day. 5 scouts??? Oh noes, what next, a grot squad??

You do realise the necrons can just get back up on the off chance you do sweep them? Then your scouts are standing there with their pants down. Nice job, you traded 4 KP's for 1


Seriously? Have you ever even played 40k? 5 Scouts is more than enough to sweep a unit of 10 Necrons and you don't get backup from sweeping advances. You're removed full stop no exceptions whole squad even the ones that I killed with the flamers before the assault. WBB is your enemy against the scout assault, FnP and you'd have a real chance against it.


Automatically Appended Next Post:
5 Scouts (PFist, Combi-Melta) in a LSS w/ Flamer vs. 10 Necron Warriors:
4 Pistols - 8/3 Hits - 4/3 Wounds - 4/9 Necrons Dead
1 Melta - 2/3 Hits, 5/9 Wounds - 5/9 Dead Necrons (Better if a Vulcan List like I play)
Heavy Flamer - (Conservative 5 Hits) - 10/3 Wounds - 10/9 Necrons Dead (More if Vulcan)

So shooting will likely kill 1, maybe two at most.

12 Attacks on the charge - 6 Hits - 3 Wounds - 1 Warrior Dead
Necrons strike back - Now 8 members - 16/3 hits - 8/3 Wounds - 4/3 Scouts Dead
Powerfist Hits - 1.5 Hits - 5/4 Wounds - 5/4 Dead Necrons

Scouts win combat by 1 or two. They'll likely hold.


Lets redo the maths wioth the scouts properly equiped and supported:

Flamers hits normally about 7 with good 2" placing. But we'll go 6, remember the LSS will be right next to them.

6 S5 hits = 4 wounds = 1.33 down
6 S4 hits = 3 wounds = 1 down
4 BPs = 2 hits = 1 wound = .33 down

So 2.67 down before combat we'll round down to 2.

Scouts 16 Attacks = 8 hits = 4 wounds = 1.33 down (so 4 down it total on average now but we'll only count 1 towards combat res).

6 Necrons = 4 hits = 2wounds =1 dead Scout
4 PF attacks = 2 hits = 2 dead Necrons

Leadership test at LD6 and just 4 Warriors left eitherway I'm happy either I've swept you or I'm now in a nice Necron cusion and that's 2 of your 4 Warrior squads in fights they can't win.


1750 Necrons 'Red Harvest' list @ 2010/11/11 09:52:18


Post by: striderx


FlingitNow wrote:It not like you have to deploy them close to my assault element just pretty much anywhere on the table. Assaulting people on turn 1 is hardly a rare thing these days with Vanilla marines literally able to assault with their entire army in turn 1 should they wish to (not that it would be a competitive build but still possible).
Ok, how?


FlingitNow wrote:Seriously? Have you ever even played 40k? 5 Scouts is more than enough to sweep a unit of 10 Necrons
And again, how? Emphasizing on MORE THAN ENOUGH.


1750 Necrons 'Red Harvest' list @ 2010/11/11 10:02:06


Post by: FlingitNow


Ok, how?


Inflitrating Scouts with Shrike, Infiltrating Shrike with assault marines, Scout bikers, Deffkopterz, Land Speeder Storms, Valkyries, just off the top of my head.

With a Vanilla list if you want to assault with your entire force turn 1 take Shrike and some a unit of JP marines (be they Vanguard or Assault). Then take scouts as your troops choices. And Scout bikers as you Fast attack.

Shrike and his squad infiltrate 18" away from a unit. Turn 1 they jump 12", run 1" and presto in assault range.

Scout nikers Scout move 24" to 12" away from opponent. Then move 12" fire everything and are in assault range.

Scouts infiltrate 18" away then scout move 6" to 12" away. Turn 1 they move 6", run 1" and again they are in assault range. That could be 60 Scouts all with hidden PFs plus Shrike and his unit. The Scouts come to 1110 points plus the bikers and Shrike and his squad and you could easily make a 2k+ list.

As I said this list would be rubbish but would assault with literally every model on turn 1 regardless of where on the table you deployed.


1750 Necrons 'Red Harvest' list @ 2010/11/11 10:05:55


Post by: striderx


FlingitNow wrote:
As I said this list would be rubbish but would assault with literally every model on turn 1 regardless of where on the table you deployed.
Using a rubbish list (you said it yourself) as a benchmark against OP's list wouldnt be very helpful, at least in my opinion.

You haven't enlighten us how 5 scouts is MORE THAN ENOUGH to trample 10 Warriors.


1750 Necrons 'Red Harvest' list @ 2010/11/11 10:09:40


Post by: FlingitNow


And again, how? Emphasizing on MORE THAN ENOUGH.


Ok that was a slight exaggeration looking at the maths but it does work. If you fired some shots from other units into the Necrons you should wipe them out one way or another more often than not.

Trust me I've done it many times. Turn 1, if I went first, I'd expect to take out at least 30 Necrons from this list, assuming my orbital bombardment missed, otherwise we're looking nearer 40. This is coming from exprience. Uunits of 10 Necrons aare justle to fast moving assaulters. Imagine if someone took 9 PK totting Deffkopters. You'd fancy each squad of them to take out a Necron squad of just 10 guys.

Rather than worrying about the semmantics of what army does or doesn't do this or that. The issue is that 10 man Necron squads are brittle. Fast moving assault armies will get at them quickly one way or another. 15 man Necron squads are much harder to deal with and require a more concerted assault to get rid of.


Automatically Appended Next Post:
Using a rubbish list (you said it yourself) as a benchmark against OP's list wouldnt be very helpful, at least in my opinion.


Please read my posts, I've never done this. I said that turn 1 assaulter lists would eat small units of Necrons and they will. People then said turn 1 assaults weren't possible or that you could hide somewhere on the board from them and I pointed out they were and that you can't, and also that it is entirely possible to assault with your entire army on turn 1 should you wish to build one that does that. It was an illustration of how easy getting turn 1 assaults off is not as definition of an army that would beat him.


1750 Necrons 'Red Harvest' list @ 2010/11/11 10:16:19


Post by: striderx


FlingitNow wrote:Seriously? Have you ever even played 40k? 5 Scouts is more than enough
FlingitNow wrote:Ok that was a slight exaggeration looking at the maths
Then refrain from using such strong words in future.
5 scouts don't trounce 10 Warriors in CC.


1750 Necrons 'Red Harvest' list @ 2010/11/11 10:35:03


Post by: FlingitNow


Then refrain from using such strong words in future.


He was laughing at the possibly of the scouts beating 10 warriors and not only are they strong favourites statiscally in my experience they usually get the job done.

5 scouts don't trounce 10 Warriors in CC.


Taking you down to 4 and guys taking a break test at Ld6 is pretty much a trouncing to me.


1750 Necrons 'Red Harvest' list @ 2010/11/11 12:45:46


Post by: striderx


FlingitNow wrote:

Taking you down to 4 and guys taking a break test at Ld6 is pretty much a trouncing to me.

Again can you show us how that happen using mathhammer?


1750 Necrons 'Red Harvest' list @ 2010/11/11 13:14:56


Post by: FlingitNow


Again can you show us how that happen using mathhammer?


See above I've already done that...


1750 Necrons 'Red Harvest' list @ 2010/11/11 13:57:01


Post by: mercer


Add dis fields onto the Scarabs so they can glance vehicles and wound models - annoying little buggers.

I agree what people are saying the Destroyers, though it's the best long range fire power units Necrons have with decent strength. Immortals are cool, but S5 doesn't do a lot.


1750 Necrons 'Red Harvest' list @ 2010/11/11 14:03:37


Post by: striderx


FlingitNow wrote:
Again can you show us how that happen using mathhammer?


See above I've already done that...
U added shooting casualties to the combat resolution result. I don't think this is correct. Normal attacks killed 3 nec. Pf killed 1. 1 scout killed. 10-2=8. I seriously don't know how you got 6


1750 Necrons 'Red Harvest' list @ 2010/11/11 14:16:29


Post by: mercer


He's saying 4 in combat because he rounded shooting down, which was 2.73 dead from shooting, and in combat the Scouts get 1.something which makes it 2 and then the fist gets 2 which is 4 dead in total, which is really 6 dead in total from shooting and combat combined leaving 4 Warriors left - not destroyed, possibly, but won't last next turn.


1750 Necrons 'Red Harvest' list @ 2010/11/11 14:39:46


Post by: striderx


mercer wrote:He's saying 4 in combat because he rounded shooting down, which was 2.73 dead from shooting, and in combat the Scouts get 1.something which makes it 2 and then the fist gets 2 which is 4 dead in total, which is really 6 dead in total from shooting and combat combined leaving 4 Warriors left - not destroyed, possibly, but won't last next turn.
Nope dude. Read again


1750 Necrons 'Red Harvest' list @ 2010/11/11 16:20:49


Post by: mercer


Yes. He said kills 2.63 shooting but he rounded it down, then 1.33 by scouts add on that bit he rounded down makes it 2 then 2 from the fist, equals 4. Really it shouldn't have rounded down at all but up, though won't kill 1 from shooting at all with 3+ armour then wbb, same in assault, it's the fist which will probably kill 1 maybe 1 and half

Though what flingit does is just work out wounds caused, doesn't appear it works out armour saves. So I doubt the scouts work as strongly as he suggests. Also they get 12 attacks on the charge if I'm right one fir profile one for ccw and pistol one for charging, not sure if the Cerberus launcher on the speeder gives bonus attacks.


1750 Necrons 'Red Harvest' list @ 2010/11/11 16:23:13


Post by: Pvt. Jet


Remember to add in the minus to leadership from the scouts Cerberus Launchers in the Speeder Storm. Makes forcing that sweep test a lot easier.


1750 Necrons 'Red Harvest' list @ 2010/11/11 18:06:45


Post by: Jabbdo


Actually, its pretty easy to migitate the damage a first turn assault can do. Chooser of the slain will rape it utterly. Bubblewrap will render the assault useless, and any army really can stick some sacrificial screening unit to stop the assaulters getting to the important stuff.


1750 Necrons 'Red Harvest' list @ 2010/11/11 20:37:28


Post by: haizelhoff


This whole discussion on t1 pwnage charging and killing 30-40 warriors down is useless. Preventing you from assaulting any of my key units, let alone 2-3 at once is necessary, and not at all hard to do.

Also: although not scientifically trustworthy, grand illusion works charms against people who think they can trounce me with t1 charges. Deploy a warrior squad stranded out in an opposite corner, and I bet your opponent will greedily steer his flame storm baal, land speeder storms and deff koptas at that. I guess it's got something to do with this ''you cant even beat your own sister with this list'' -attitude people have towards this list...

Just ask Jabbdo, he fell for it more than once in a row.


1750 Necrons 'Red Harvest' list @ 2010/11/12 00:27:52


Post by: Chinchilla


Still, just bear in mind... Sure, you might be sure of yourself to be able to protect your warriors from assaults, but you are wrong... I had same optimism when started playing, and still happen to play similar fun lists as I don't have much necron models...

It is the fact... Necrons die in cc... 5 scouts? It is highly possible... And that was just fun example... Try 12 orks, because that will often ram into your warriors, or something similar.... Just listen what people tell you... warriors are bad in this dex... Too expensive for that fragile in cc flaw... You want to play it anyway? Sure, go ahead, why not? I always encourage people play with non-competitive lists...

But if you want our advice on how to be competitive, don't go defending warriors... It is just wrong... Every competitive necron list will try to minimize number of warrior squads and their size...

If you want to be more footy, try immortals with porting lord... It can be fun and competitive... Lose 2 warrior squad for 1 immortal squad...


1750 Necrons 'Red Harvest' list @ 2010/11/12 01:06:25


Post by: striderx


mercer wrote:Yes. ..
Ah dude read this...
FlingitNow wrote:Lets redo the maths wioth the scouts properly equiped and supported:

Flamers hits normally about 7 with good 2" placing. But we'll go 6, remember the LSS will be right next to them.

6 S5 hits = 4 wounds = 1.33 down
6 S4 hits = 3 wounds = 1 down
4 BPs = 2 hits = 1 wound = .33 down

So 2.67 down before combat we'll round down to 2.

Scouts 16 Attacks = 8 hits = 4 wounds = 1.33 down (so 4 down it total on average now but we'll only count 1 towards combat res).

6 Necrons = 4 hits = 2wounds =1 dead Scout
4 PF attacks = 2 hits = 2 dead Necrons

Leadership test at LD6 and just 4 Warriors left eitherway I'm happy either I've swept you or I'm now in a nice Necron cusion and that's 2 of your 4 Warrior squads in fights they can't win.
Either I m confused, or both of you are confused about what you all are talking about.


1750 Necrons 'Red Harvest' list @ 2010/11/12 01:09:34


Post by: FlingitNow


I think you are confused.

You lost combat by 2 so you are Ld6. What is difficult to understand about that? 10 - 2 - 2= 6. I don't see the problem?


1750 Necrons 'Red Harvest' list @ 2010/11/12 01:11:07


Post by: striderx


FlingitNow wrote:I think you are confused.

You lost combat by 2 so you are Ld6. What is difficult to understand about that? 10 - 2 - 2= 6. I don't see the problem?
Yes, i m confused. What's with the -2 and -2 ??


1750 Necrons 'Red Harvest' list @ 2010/11/12 01:12:11


Post by: FlingitNow


Yes, i m confused. What's with the -2 and -2 ??


-2 for combat res and -2 for being assaulted from a LSS.


1750 Necrons 'Red Harvest' list @ 2010/11/12 01:16:20


Post by: striderx


FlingitNow wrote:
Yes, i m confused. What's with the -2 and -2 ??


-2 for combat res and -2 for being assaulted from a LSS.
First it's 5 scouts, now it's 5 scouts + LSS?
Nvm...
By the same logic, a squad of gretchin will own 10 warriors too.



With the help of a small squad of 3 meganobs nearby. I certainly can understand why Jabbdo was laughing.


1750 Necrons 'Red Harvest' list @ 2010/11/12 01:26:49


Post by: FlingitNow


First it's 5 scouts, now it's 5 scouts + LSS?
Nvm...
By the same logic, a squad of gretchin will own 10 warriors too.



With the help of a small squad of 3 meganobs nearby. I certainly can understand why Jabbdo was laughing.


It was always 5 scouts jumping from a LSS that is how they get across the board for the turn 1 assault. Heck where did you think the heavy flamer fire was coming from?

How is the logic remotely like your example? I think you need to read the rules if you think Meganobz can transport grots around. I also advise you actually read posts you're replying to if it has taken you this long to figure out that a LSS was involved.

Using units in coherence with their transport is hardly anything new. Did you really think my scouts could move 45" by walking or running?

Do you know any of the rules for 40k?


1750 Necrons 'Red Harvest' list @ 2010/11/12 02:01:23


Post by: striderx


FlingitNow wrote:1 Scout squad would sweep a 10 man Necron squad 9 times out of 10

FlingitNow wrote:Seriously? Have you ever even played 40k? 5 Scouts is more than enough to sweep a unit of 10 Necrons
And again, how? Emphasizing on MORE THAN ENOUGH.
1) Wow, I didnt know on average you will fail an Ld 6 test, 9 out of 10 times.




FlingitNow wrote:Seriously? Have you ever even played 40k? 5 Scouts is more than enough to sweep a unit of 10 Necrons

2) I doubted you based on the above claim.

Seriously, instead of telling everyone they never played 40k or don't know the rules, you should perhaps look at what you are spewing.


1750 Necrons 'Red Harvest' list @ 2010/11/12 02:17:52


Post by: the weasel king


General_Chaos wrote:
haizelhoff wrote:If you sweeping advance one squad, the warriors WBB into another squad
No they don't


I'm sorry, I just couldn't let this go once I read this with no one arguing it. It is quite easy to allow a wbb roll even when dying to a sweeping advance.

Step 1) Rez orb near the swept unit

Step 2a) another unit near the first unit
or
step 2b) tomb spyder near the first unit and a second unit within range of a tomb spyder.

I could see a multi-layered bubble wrap doing this.


1750 Necrons 'Red Harvest' list @ 2010/11/12 06:01:42


Post by: Cottonjaw


You want to play necrons, dont try and make some kind of wannabe 5th ed force. Necrons cant do mech, they cant do gunline, they cant do CC. What can they do?? Shenanigans. Shenanigans, shenanigans, shenanigans.


THIS

Embrace the . Embrace it.


I like this list. It's a little tough to stomach at first, especially since 5E kind of turned the whole necro status quo upside down, but I would really love for OP to get us a battle report so some of the non-believers can kind of see how it plays out.

Now, invariably some of you are going to attack the opponent in whatever BR he posts, and point out each and every flaw or crystal ball failure. But let's face it, nobody is General MacArthur around here, so your opponent isn't going to always test the outer limits of what your list is capable of.

I would, however, take your own suggestion OP, and do what you can to stretch out those warrior squads as much as you can. Also, when fighting poison capable/heavy armies have you considered other options for your "rock"? Have you thought about adding an infiltrator/deepstrike style unit to help flank (Flayers perhaps?)?

I always like the using the infiltrator scare during deployment to "keep your opponent honest". I find even seasoned players will sometimes end up deploying a little differently when they are afraid of an infiltrator squad. This may assist you in larger gaps in your opponents LOF and give your Warriors a little more room to breath.

Also, LMFAO@
HAHAHAHAHAHHAHAHHAAH

Oh dear god, that was the best laugh of the day. 5 scouts??? Oh noes, what next, a grot squad??


Scouterminators ftw


1750 Necrons 'Red Harvest' list @ 2010/11/12 07:24:36


Post by: Jabbdo


haizelhoff wrote:This whole discussion on t1 pwnage charging and killing 30-40 warriors down is useless. Preventing you from assaulting any of my key units, let alone 2-3 at once is necessary, and not at all hard to do.

Also: although not scientifically trustworthy, grand illusion works charms against people who think they can trounce me with t1 charges. Deploy a warrior squad stranded out in an opposite corner, and I bet your opponent will greedily steer his flame storm baal, land speeder storms and deff koptas at that. I guess it's got something to do with this ''you cant even beat your own sister with this list'' -attitude people have towards this list...

Just ask Jabbdo, he fell for it more than once in a row.


fething grand illusion! fething necrons with their OP codex!! They're so cheesy with their gay WBB rolls!!


1750 Necrons 'Red Harvest' list @ 2010/11/12 07:47:50


Post by: Chinchilla


the weasel king wrote:
General_Chaos wrote:
haizelhoff wrote:If you sweeping advance one squad, the warriors WBB into another squad
No they don't


I'm sorry, I just couldn't let this go once I read this with no one arguing it. It is quite easy to allow a wbb roll even when dying to a sweeping advance.

Step 1) Rez orb near the swept unit

Step 2a) another unit near the first unit
or
step 2b) tomb spyder near the first unit and a second unit within range of a tomb spyder.

I could see a multi-layered bubble wrap doing this.


wrong... You don't get wbb roll if swept away in either of those situations...
as I explained somewhere in the post, sweaping advance negates any wbb roll, and neither lord nor another squad will not help you there...

If it was different, there would be playable option for footy warriors...

Now about scouts... They have 50% of chance (and this is not mathammer) to take them out... But it really doesn't matter... All the posters wanted to say is that warriors die in cc... Ofc, scouts are example... But what when something serious charges you? Dead...

And finally list... If you are talking competitive all-comers list, then your list is bad... Why? Bad anti-tankimg is first reason... Against mech spam (ig chimera, yw razorback, eldar serpent etc.) you won't stand a chance...
Next, mobility and survivability... I put this together because you can play list that is not mobile, but it has to be tough then... Hard and heavy as you would call it... Your list lacks both... You will be outmanuevered and charged, no matter how good player you are...
Finally, range... You are playing gunline and are slow... In most games opponent will shoot you down from distance and contest your objectives in the end of the game...


This are my thoughts on the list... But prove me wrong and playtest against competitive lists... And post some battle reports...


1750 Necrons 'Red Harvest' list @ 2010/11/12 09:36:55


Post by: Jabbdo


What do you consider "good" antitank for necrons then?

And please dont say destroyerwing. Destroyerwing is balls.



1750 Necrons 'Red Harvest' list @ 2010/11/12 13:09:56


Post by: General_Chaos


I you can mathhammer/theoryhammer till the cows come home, but the bottom line is it has been weighted, it has been measured, and it has been found wanting.

If your playing your 8 year old sister I am sure it just trounces, but if it ever hit the tables in my neck of the woods, seriously, it would be back in it's case quicker than it came out.


1750 Necrons 'Red Harvest' list @ 2010/11/12 13:46:50


Post by: Cottonjaw


General_Chaos wrote:I you can mathhammer/theoryhammer till the cows come home, but the bottom line is it has been weighted, it has been measured, and it has been found wanting.

If your playing your 8 year old sister I am sure it just trounces, but if it ever hit the tables in my neck of the woods, seriously, it would be back in it's case quicker than it came out.


Hay. My 8 year old sister is good at warhammer. Jerk.


1750 Necrons 'Red Harvest' list @ 2010/11/12 13:49:06


Post by: mercer


Jabbdo wrote:What do you consider "good" antitank for necrons then?

And please dont say destroyerwing. Destroyerwing is balls.



Scarab swarm with dis fields, you can glance it to death right?


Automatically Appended Next Post:
striderx wrote:
mercer wrote:Yes. ..
Ah dude read this...
FlingitNow wrote:Lets redo the maths wioth the scouts properly equiped and supported:

Flamers hits normally about 7 with good 2" placing. But we'll go 6, remember the LSS will be right next to them.

6 S5 hits = 4 wounds = 1.33 down
6 S4 hits = 3 wounds = 1 down
4 BPs = 2 hits = 1 wound = .33 down

So 2.67 down before combat we'll round down to 2.

Scouts 16 Attacks = 8 hits = 4 wounds = 1.33 down (so 4 down it total on average now but we'll only count 1 towards combat res).

6 Necrons = 4 hits = 2wounds =1 dead Scout
4 PF attacks = 2 hits = 2 dead Necrons

Leadership test at LD6 and just 4 Warriors left eitherway I'm happy either I've swept you or I'm now in a nice Necron cusion and that's 2 of your 4 Warrior squads in fights they can't win.
Either I m confused, or both of you are confused about what you all are talking about.


Doesn't matter about that, he said the Scouts kill 2 Warriors then the power fist kills 2 Warriors that's 4 Warriors dead, which is LD6. I don't see what's confusing about it...


1750 Necrons 'Red Harvest' list @ 2010/11/12 22:09:09


Post by: the weasel king


Chinchilla wrote:
the weasel king wrote:
General_Chaos wrote:
haizelhoff wrote:If you sweeping advance one squad, the warriors WBB into another squad
No they don't


I'm sorry, I just couldn't let this go once I read this with no one arguing it. It is quite easy to allow a wbb roll even when dying to a sweeping advance.

Step 1) Rez orb near the swept unit

Step 2a) another unit near the first unit
or
step 2b) tomb spyder near the first unit and a second unit within range of a tomb spyder.

I could see a multi-layered bubble wrap doing this.


wrong... You don't get wbb roll if swept away in either of those situations...


Please, Explain...I really want to hear this...


1750 Necrons 'Red Harvest' list @ 2010/11/12 22:44:00


Post by: Pvt. Jet


It's in the rules for sweeping advance. If you get swept the models get removed from the table, not killed. Thus, no wbb to make.

Updated WBB rules would likely fix this, but as of now, it is fail.


1750 Necrons 'Red Harvest' list @ 2010/11/12 23:00:24


Post by: Chinchilla


Yes, not only removed but rules say that no special rule can save them at this point... Total fail


Automatically Appended Next Post:
Oh, and as for anti-tanking, I agree... Necrons don't have competitive anti-tanks.... Lith can do something with that s9 ordance, and heavy-d can help...
But I still say destroyers, due to their mobility and semi-long range.... Maybe not most efficient way of taking down tank but is better than 10 warriors


1750 Necrons 'Red Harvest' list @ 2010/11/12 23:04:11


Post by: the weasel king


Pvt. Jet wrote:It's in the rules for sweeping advance. If you get swept the models get removed from the table, not killed. Thus, no wbb to make.

Updated WBB rules would likely fix this, but as of now, it is fail.


Honestly, I disagree there. But as this is neither the time, nor the place, I will not argue that here.

Chinchilla wrote:Yes, not only removed but rules say that no special rule can save them at this point... Total fail


Really? Do you really have to be that aggressive to someone asking for a rules clarification? Just wow...


1750 Necrons 'Red Harvest' list @ 2010/11/13 02:20:48


Post by: Pvt. Jet


@Weasel king: Don't read into him too much. I called it a fail and he seconded what I said, exaggerating hit. No harshness involved.


Ok, so if we've resolved the WBB issue.... can we get back to list talk? Does the OP have any battle reports yet?


1750 Necrons 'Red Harvest' list @ 2010/11/13 07:54:34


Post by: Chinchilla


I was agressive towards gw, not someone who asked for clarification... Imo, gw should made some kind of update or bigger faq to make crons more playable in 5th...
I just can't wait for new dex


1750 Necrons 'Red Harvest' list @ 2010/11/13 09:39:24


Post by: Jabbdo


General_Chaos wrote:I you can mathhammer/theoryhammer till the cows come home, but the bottom line is it has been weighted, it has been measured, and it has been found wanting.

If your playing your 8 year old sister I am sure it just trounces, but if it ever hit the tables in my neck of the woods, seriously, it would be back in it's case quicker than it came out.


No offense, but judging by your "incredibly" well based and thought out responses I doubt anybody will place much faith in your judgement of the list

lol

You do realise just constantly insulting the list doesn't make you seem very intelligent. It makes you seem like a douche. Who has no idea what he's talking about. So quit it.

If you have any real suggestions, say them. If you must bash the list, base your judgement on concrete thoughts, not by constantly spamming "lolol i bet you can beat your 8yr old sister but i would own you lolol i am so awesome"

L2P.



1750 Necrons 'Red Harvest' list @ 2010/11/13 17:09:32


Post by: haizelhoff


@ cottonjaw, thx for the kind comment. I was thinking of changing the deciever and 8 warriors for another destroyer lord and 2x5 immortals. Immortals are nice since they can move and shoot. On average 5 imnmortals should produce one glancing hit, which is enough to stop my opponent from shooting.

Oh and I have actually never won my lil sister in a game of 40k, I'd much rather let her win.


1750 Necrons 'Red Harvest' list @ 2010/11/13 19:50:13


Post by: Pvt. Jet


I'm not so sure you want to drop the Deceiver. You're running a fairly shooty list, and he makes a great unit to make your opponent hesitate about charging you lines. Take that away and dedicated assault units will have no such hesitation.

You I think if you want to run shooty Warrior spam, you would actually benefit more from Dropping the Spyders and getting a second Monolith. Sure you lose MCs to punch vehicles and tie enemy units up, but not only do you gain another effective shooting attack, but you can block LOS to funnel opponents to your warriors, and gain a second chance at making WBB by porting Warriors through the portal. Plus you can then pull shenanigans with pulling Warriors out of assault then blasting the clumped up opponent with the other template.

So I'd run something like this based off your list:
1746 Points-
Deceiver
Necron Lord - Ressurrection Orb, Gaze of Flame, Phylactery
15 Warriors
10 Warriors
10 Warriors
4 Scarabs - D Fields
4 Scarabs - D Fields
4 Scarabs
Monolith
Monolith

You gain a beefier Warrior Squad for your Lord, get extra chances at WBB, and can better keep your Warriors alive with Monolith help and expanded Scarab swarms with more vehicle busting ability. What do you think OP?


1750 Necrons 'Red Harvest' list @ 2010/11/14 08:35:07


Post by: Chinchilla


And i'd change this last list by dropping scarabs and 15 warriors, taking 10 immortals and few destroyers... And give vod to lord instead of other things...

Still, have to see pts, because it depends on adding destroyers..


1750 Necrons 'Red Harvest' list @ 2010/11/14 08:57:26


Post by: haizelhoff


Pvt. Jet wrote:I'm not so sure you want to drop the Deceiver. You're running a fairly shooty list, and he makes a great unit to make your opponent hesitate about charging you lines. Take that away and dedicated assault units will have no such hesitation.

You I think if you want to run shooty Warrior spam, you would actually benefit more from Dropping the Spyders and getting a second Monolith. Sure you lose MCs to punch vehicles and tie enemy units up, but not only do you gain another effective shooting attack, but you can block LOS to funnel opponents to your warriors, and gain a second chance at making WBB by porting Warriors through the portal. Plus you can then pull shenanigans with pulling Warriors out of assault then blasting the clumped up opponent with the other template.

So I'd run something like this based off your list:
1746 Points-
Deceiver
Necron Lord - Ressurrection Orb, Gaze of Flame, Phylactery
15 Warriors
10 Warriors
10 Warriors
4 Scarabs - D Fields
4 Scarabs - D Fields
4 Scarabs
Monolith
Monolith

You gain a beefier Warrior Squad for your Lord, get extra chances at WBB, and can better keep your Warriors alive with Monolith help and expanded Scarab swarms with more vehicle busting ability. What do you think OP?


I don't think I'll drop the deciever, but I was asked what I would do were I to drop him. I like the idea behind your list, although I'd still prefer to have the destroyer body and warscythe on the lord. I really don't see any reason to taking a lord on foot, other than if he has veil.


1750 Necrons 'Red Harvest' list @ 2010/11/14 09:10:29


Post by: Chinchilla


HQ: 210
Lord w wscgyte, rez orb and vod: 210

TROOPS: 360
10x warriors: 180
10x warriors: 180

ELITE: 280
11x Immortal: 280

FAST ATTACK: 400
4x Destroyer 200
4x Destroyer: 200

HEAVY SUPPORT: 470
Monolith: 235
Monolith: 235

TOTAL: 1748

I'd go like this without deciever...


1750 Necrons 'Red Harvest' list @ 2010/11/14 09:12:01


Post by: Devastator


you are little light on AT
try giving scarabs D-fields?





1750 Necrons 'Red Harvest' list @ 2010/11/14 09:40:03


Post by: haizelhoff


Devastator wrote:you are little light on AT
try giving scarabs D-fields?





TBH, having one squad with D-fields gives me the chance to harass support tanks if need be, but I wouldn't really use all my scarabs to hunt tanks, especially ones that have moved. Id much rather reserve them and either hang back and contest or block the enemy and bubblewrap my warriors.


1750 Necrons 'Red Harvest' list @ 2010/11/14 10:03:06


Post by: Jone96


I would take tomb spyders out and put scarabs two six man squads. Also swich phylectery to something better.


Automatically Appended Next Post:
I would take tomb spyders out and put scarabs two six man squads. Also swich phylectery to something better.


1750 Necrons 'Red Harvest' list @ 2010/11/15 22:54:08


Post by: General_Chaos


Jabbdo wrote:You do realise (spelled realized FYI ) just constantly insulting the list doesn't make you seem very intelligent.
This is one of those lists someone post that swears it beats down and they will not take any suggestions to even try to improve it.

It's been stated before that the OP is playing the Necrons wrong in the first place which probably contributes to his "win streak"


1750 Necrons 'Red Harvest' list @ 2010/11/16 05:29:24


Post by: Jabbdo


General_Chaos wrote:
Jabbdo wrote:You do realise (spelled realized FYI ) just constantly insulting the list doesn't make you seem very intelligent.
This is one of those lists someone post that swears it beats down and they will not take any suggestions to even try to improve it.

It's been stated before that the OP is playing the Necrons wrong in the first place which probably contributes to his "win streak"


You can just feth off. Seriously. I think the OP has been very forgiving with all the slowed comments I'm hearing here. He could have stamped down far harder, but he's actually considered the options suggested, and explained why the ones he currently has in his list are better.



1750 Necrons 'Red Harvest' list @ 2010/11/16 06:09:17


Post by: Pvt. Jet


I think they're referring to the fact the OP thought you got WBB after being Sweeping Advanced.

Which to be fair, is wrong. Tactics are debatable depending on who you talk to.


1750 Necrons 'Red Harvest' list @ 2010/11/16 15:34:29


Post by: haizelhoff


Pvt. Jet wrote:I think they're referring to the fact the OP thought you got WBB after being Sweeping Advanced.

Which to be fair, is wrong. Tactics are debatable depending on who you talk to.


You are right, I was WRONG. I think I admitted my mistake though. Is it really necessary to say the whole list is useless, because I hadnt realised how the interpretation for sweeping advances went? It will make my life harder to play taking that rule into account, but it doesn't change the overall idea of the list. Ofcourse you can make the assumption that since I don't know the rules I've been winning because I cheat or don't play the game correct, afterall that is the only logical explanation for such a crap list like this winning games.


I have scheduled a game for the weekend. I'll get a bat rep WITH PICTURE PROOF to show you guys. I might lose badly and prove your point.


1750 Necrons 'Red Harvest' list @ 2010/11/16 16:03:46


Post by: Devastator


normal day in dakka eh?

your list is "weak" for its lack of AT as only your ranged AT is monolith others rely on melee to crack the rin cans witch can be countered by moving

your scabrabs cant really contest objectives if rest of the army is dead

btw oletko sotulainen?


1750 Necrons 'Red Harvest' list @ 2010/11/16 16:22:17


Post by: haizelhoff


Devastator wrote:

btw oletko sotulainen?


jep, I use the same name and avatar on sotu, so shouldn't be too hard to recognise me.



1750 Necrons 'Red Harvest' list @ 2010/11/16 22:03:25


Post by: Chinchilla


Look, mean no disrespect or anything... It's just that from competitive side of view your army can be countered in cc and can't take out tanks... Trust me, I played several times similar list, and didn't do so good... That's all... You will have hard time with mech armies and with cc oriented armies... And frankly, mech is mostly what 5th is all about...


1750 Necrons 'Red Harvest' list @ 2010/11/18 17:31:21


Post by: Pvt. Jet


haizelhoff wrote:
Pvt. Jet wrote:I think they're referring to the fact the OP thought you got WBB after being Sweeping Advanced.

Which to be fair, is wrong. Tactics are debatable depending on who you talk to.


You are right, I was WRONG. I think I admitted my mistake though. Is it really necessary to say the whole list is useless, because I hadnt realised how the interpretation for sweeping advances went? It will make my life harder to play taking that rule into account, but it doesn't change the overall idea of the list. Ofcourse you can make the assumption that since I don't know the rules I've been winning because I cheat or don't play the game correct, afterall that is the only logical explanation for such a crap list like this winning games.


I have scheduled a game for the weekend. I'll get a bat rep WITH PICTURE PROOF to show you guys. I might lose badly and prove your point.


Hey, I never said the list was useless or that you didn't know how to play the game. I was just trying to defuse to situation happening in the post immediately before mine.

I'm of the opinion any list can win with a good general behind it, but of course if you're here on Dakka you're asking for our opinions on making it better. However you have to take into account most of us have never PLAYED Necrons... we've just read the codex, played against them, or in general have played a lot of 40k. If you find when you play you seem to win rather consistently, well, maybe you've stumbled onto something the rest of us have missed.


1750 Necrons 'Red Harvest' list @ 2010/11/18 18:09:36


Post by: haizelhoff


Don't worry, not all the nerd rage was directed at you Pvt. Jet.


1750 Necrons 'Red Harvest' list @ 2010/11/20 15:25:06


Post by: Jabbdo


General_Chaos wrote:I you can mathhammer/theoryhammer till the cows come home, but the bottom line is it has been weighted, it has been measured, and it has been found wanting.

If your playing your 8 year old sister I am sure it just trounces, but if it ever hit the tables in my neck of the woods, seriously, it would be back in it's case quicker than it came out.


Guess what?

feth off. Really. Stop spouting gak like a fething douche.



1750 Necrons 'Red Harvest' list @ 2010/11/20 22:29:26


Post by: General_Chaos


Jabbdo wrote:
General_Chaos wrote:I you can mathhammer/theoryhammer till the cows come home, but the bottom line is it has been weighted, it has been measured, and it has been found wanting.

If your playing your 8 year old sister I am sure it just trounces, but if it ever hit the tables in my neck of the woods, seriously, it would be back in it's case quicker than it came out.


No offense, but judging by your "incredibly" well based and thought out responses I doubt anybody will place much faith in your judgement of the list



Jabbdo wrote:
General_Chaos wrote:I you can mathhammer/theoryhammer till the cows come home, but the bottom line is it has been weighted, it has been measured, and it has been found wanting.

If your playing your 8 year old sister I am sure it just trounces, but if it ever hit the tables in my neck of the woods, seriously, it would be back in it's case quicker than it came out.


Guess what?

feth off. Really. Stop spouting gak like a fething douche.

I guess you wanted to add something you didn't get out the first time??? Anything else don't hold back now.

Actually am done with this thread from here on out, it's gone on long enuff. Some of the newer players might be swayed into thinking it's actually a good list if it keeps going.


1750 Necrons 'Red Harvest' list @ 2010/11/21 00:20:16


Post by: someguy55


personaly i would drop the deciver and take the nightbringer and add some hv destroyers


1750 Necrons 'Red Harvest' list @ 2010/11/27 18:50:39


Post by: haizelhoff


Won't bother with a bat rep, since we never finished the game. Yes my opponent wasn't the best player and his list wasn't optimised, but I'll pick up some points from my game against him. Sry bad pics, took them with my phone.

I'm going first, 4 objectives, pitched battle. I deploy on the flank that has 3 objectives (One infront of my dep zone, one infront of my opps and one in the stonehedge). Notice the scarabs with disruption fields on the far flank. My opponent deployed artillery and a russ towards the centre, very lightly protected, so I used grand illusion to surprise him and managed to destroy the battle cannon by turn 2. I also repositioned one tomb spyder onto my far flank. Destroyer Lord is with the warriors




Most of my opps deployment




After my turn 1, one warrior squad starts swinging around towards the central objective and the rest advance. The scarabs turbo boost within charge range of the leman russ.



He, like most opponents, went for phase out and killing warriors. He kills about ten after wbb, but I reposition the newly raised warriors to the front, edging forward to get all guns within range of his leman russ executioner, immobilising it and then beginning to stun it. Fritz from WOSH calls it the necron slide, describing it's use in reaching objectives, but in an army like this, where there are loads of warriors, the necron slide gives amazing range to your gauss flayers.





Fast forward a turn or two and all he has been doing is shooting warriors, but I still have ~25 left. My Lord has sprung into combat in the guard lines, after jumping into a tomb spyder squad on the way for protection, and my monstrous creatures have lined up about to charge in next turn. One spyder took a wound from pooping scarabs.



It wasnt all rosy for me either. My monolith immobilised on turn two. I had been planning on driving it up to contest my opponent's objective. I lost one tomb spyder to outflanking penal legionniares and a handful of warriors.

We played out the turn after that last pic, with my MCs slamming into his lines, the deciever consolidating to contest the objective and the tomb spyders applying pressure to keep my opponent in his deployment zone.

There are some key elements I use when playing this list. Ofcourse this was against a shooty list, and doesn't show how I'd play against a CC army.



1750 Necrons 'Red Harvest' list @ 2010/11/28 03:25:47


Post by: General_Chaos


Question is that Monolith made of cardboard?


1750 Necrons 'Red Harvest' list @ 2010/11/28 04:13:13


Post by: killerturkey2


This list is ok...sort of.

First of all, pros that I see:
-both the deceiver and a monolith are good, because they draw fire and are able to survive it.

But that's about it.

Cons:
-with two separate LRBT s I can Phase you out turn two, no sweat. Sure you can send a squad of scarabs to hit them on turn two, but what are a dozen hits going to do when all you can do is glance?(I've tried similar things. It's really not that effective)
-there is really no benefit to having three separate scarab swarms of only three bases. If they were beefed up to full sized then you can make your enemy say when they see it but that's just about it.
-that res orb doesn't do you any good when it's halfway across the board.
-(I know it has been said but) this list lacks destroyers. You'd be surprised what an AP 4 multilaser can do on top of an MEQ jetbike.
-no effective anti tank. the monolith and the deceiver are too slow to be your main force against that.

Admittedly, I play a destroyer wing type army list, and the results are in my sig. About even, which is the best you can hope for with the current Necrons. That's why you'll get some people suggesting more destroyers.

Most importantly though: if this list works for you then use it as is!!! I have the same problem with some of my other army lists that they work great but don't look good on paper. Do whatever works best for you and I promise it will work to your benefit.


1750 Necrons 'Red Harvest' list @ 2010/11/28 05:14:51


Post by: wisdomseyes1


You need to kill 39 models turn by turn 2 to phase him out... may want to redo that math a little when he has 4 units of 10, 3 units of 3 (which he might have a better time putting th destroyer lord in the scarabs unit and turbo boosting turn one for a 2+ cover and then it may actually be able to hurt some infantry / stop tanks from shooting (yes... a 1 stops a tank from shooting... glancing or not)

The monolith will absorb no fire. I can grantee no player in their right mind will waist their time trying to pop that thing when it really doesn't do much. I would say its biggest asset is that it can contest. --- scratch that. No decent player in their right mind =P ---

I can see this kind of list winning... but really, I will admit only objective based games. Kill point games.. there is little chance of winning against a decent player.


1750 Necrons 'Red Harvest' list @ 2010/11/28 07:47:09


Post by: Jabbdo


killerturkey2 wrote:This list is ok...sort of.

First of all, pros that I see:
-both the deceiver and a monolith are good, because they draw fire and are able to survive it.

But that's about it.

Cons:
-with two separate LRBT s I can Phase you out turn two, no sweat. Sure you can send a squad of scarabs to hit them on turn two, but what are a dozen hits going to do when all you can do is glance?(I've tried similar things. It's really not that effective)
-there is really no benefit to having three separate scarab swarms of only three bases. If they were beefed up to full sized then you can make your enemy say when they see it but that's just about it.
-that res orb doesn't do you any good when it's halfway across the board.
-(I know it has been said but) this list lacks destroyers. You'd be surprised what an AP 4 multilaser can do on top of an MEQ jetbike.
-no effective anti tank. the monolith and the deceiver are too slow to be your main force against that.

Admittedly, I play a destroyer wing type army list, and the results are in my sig. About even, which is the best you can hope for with the current Necrons. That's why you'll get some people suggesting more destroyers.

Most importantly though: if this list works for you then use it as is!!! I have the same problem with some of my other army lists that they work great but don't look good on paper. Do whatever works best for you and I promise it will work to your benefit.


A few things:

How in fething hells name do you intend to phase him out on turn 2 with 2 pieplates and some random HB shots?????

A dozen hits will score 2 glances on average, which will stop the tank from shooting next turn. Still laughing?

Destroyerwing is not the only list for necrons, why do people have trouble grasping this??



1750 Necrons 'Red Harvest' list @ 2010/11/28 08:35:15


Post by: haizelhoff


About the LRBT nuking me. I actually only moved out with the lord once the gun had been blown off the LRBT. The other one was an executioner, and so I get wbbs from it anyway. The lord was with the warriors for the first 2 turns, and then he sped off to disrupt my opponenet and tarpit him in his deployment zone. Had the LRBT not lost it's gun, I would have stringed out to shoot it with gauss flayers. Once I get my warriors within 24'' I can just supress them each turn.

I'm sure destroyer wing is a fine good list. There are a lot of armies that relie on av10-11 tanks, atleast from side armour, and str6 heavy 3 will pop them. The thing is, you are paying 750 points for 15 of them, and what are you going to do when you have to contest objectives? You'll end up throwing away destroyers. That's really the reason why I started working on this list. I didn't want to risk any phase out numbers in contesting, and build my fighters around units that are not necron models. Scarabs are cheap contesters and survive a lot of non-flamer fire. Deciever and tomb spyders are not necron models. The lord is, and he is the only model that will contribute to phasing me out.

Against destroyer wing, target priority is simple, kill the destroyers. Against my list, are you going to go for phase out like that IG player playing me did, or are you gonna shoot at non-necron models? Sure kill points is difficult, but I don't have that much easy kill points when you think of it.

The main purpose of me posting up this list, was to give a different opinion and view on necrons. You can play destroyer wing and wraith wing all you want, I don't decide your armies for you, but maybe a couple of people will give the harvest list a swing. Ofcourse many of the tactics I use, like the necron slide, can be used in other lists, and not just this one.

Edit: Yes my monolith is made from cardboard, no wonder it failed its dangerous terrain test.


1750 Necrons 'Red Harvest' list @ 2010/11/28 11:43:50


Post by: Jabbdo


haizelhoff wrote:
Edit: Yes my monolith is made from cardboard, no wonder it failed its dangerous terrain test.


This made me lol


1750 Necrons 'Red Harvest' list @ 2010/11/28 13:17:03


Post by: General_Chaos


haizelhoff wrote:The main purpose of me posting up this list, was to give a different opinion and view on necrons.


I've seen this list a dozen plus times not this exact list but I've seen it. Their is one Necron player at my FLGS he's new, there was two others but they sold their armies (and this is the reason I got so many necrons myself), they have played different variation of this list. The problem is the "regular" people at my FLGS know all about the necrons and necron tactics. Once an opponent learns about how slow Necrons are, how horrible they are in CC, not to shoot at the Big F'in Pyramid thingy, or the Golden Flying Guy. They will start to roll this list.

This "list" gets wiped off the table every Saturday Night in Battle Creek, MI.


1750 Necrons 'Red Harvest' list @ 2010/11/28 13:52:44


Post by: Jabbdo


General_Chaos wrote:
haizelhoff wrote:The main purpose of me posting up this list, was to give a different opinion and view on necrons.


I've seen this list a dozen plus times not this exact list but I've seen it. Their is one Necron player at my FLGS he's new, there was two others but they sold their armies (and this is the reason I got so many necrons myself), they have played different variation of this list. The problem is the "regular" people at my FLGS know all about the necrons and necron tactics. Once an opponent learns about how slow Necrons are, how horrible they are in CC, not to shoot at the Big F'in Pyramid thingy, or the Golden Flying Guy. They will start to roll this list.

This "list" gets wiped off the table every Saturday Night in Battle Creek, MI.


Back again? I thought you said you were done here? Just had to come and have another poke, eh?

So, ignore the stuff that does the damage and try to kill 40 warriors with shooting? Then the MC's come and roll your army, GJ


1750 Necrons 'Red Harvest' list @ 2010/11/28 14:08:31


Post by: haizelhoff


Cmon guys no need to start a flame war. General_Chaos has stated his opinion.


1750 Necrons 'Red Harvest' list @ 2010/11/28 14:18:10


Post by: General_Chaos


Jabbdo wrote:So, ignore the stuff that does the damage and try to kill 40 warriors with shooting? Then the MC's come and roll your army, GJ
This says a lot about you. So let me get this straight your advocating taking down the Monolith? Killing the Deciever?

Whose shooting at a shooty army that is horrible in CC? YOU?

I wish this list was good, I wish Necron Warriors did kick booty, bottom line is they don't. I love the Necrons look and the fluff. I have been stocking up waiting for the new codex.


1750 Necrons 'Red Harvest' list @ 2010/11/28 14:28:17


Post by: Jabbdo


General_Chaos wrote:
Jabbdo wrote:So, ignore the stuff that does the damage and try to kill 40 warriors with shooting? Then the MC's come and roll your army, GJ
This says a lot about you. So let me get this straight your advocating taking down the Monolith? Killing the Deciever?



No. I'm not.


1750 Necrons 'Red Harvest' list @ 2010/11/28 14:31:37


Post by: General_Chaos


Jabbdo wrote:
General_Chaos wrote:
Jabbdo wrote:So, ignore the stuff that does the damage and try to kill 40 warriors with shooting? Then the MC's come and roll your army, GJ
This says a lot about you. So let me get this straight your advocating taking down the Monolith? Killing the Deciever?
No. I'm not.


This was sarcasm right? What are you saying?


1750 Necrons 'Red Harvest' list @ 2010/11/28 14:34:34


Post by: Jabbdo


General_Chaos wrote:
Jabbdo wrote:
General_Chaos wrote:
Jabbdo wrote:So, ignore the stuff that does the damage and try to kill 40 warriors with shooting? Then the MC's come and roll your army, GJ
This says a lot about you. So let me get this straight your advocating taking down the Monolith? Killing the Deciever?
No. I'm not.


This was sarcasm right? What are you saying?


Read what I wrote, that is what I am saying.


1750 Necrons 'Red Harvest' list @ 2010/11/28 22:15:38


Post by: killerturkey2


Jabbdo wrote:
killerturkey2 wrote:This list is ok...sort of.

First of all, pros that I see:
-both the deceiver and a monolith are good, because they draw fire and are able to survive it.

But that's about it.

Cons:
-with two separate LRBT s I can Phase you out turn two, no sweat. Sure you can send a squad of scarabs to hit them on turn two, but what are a dozen hits going to do when all you can do is glance?(I've tried similar things. It's really not that effective)
-there is really no benefit to having three separate scarab swarms of only three bases. If they were beefed up to full sized then you can make your enemy say when they see it but that's just about it.
-that res orb doesn't do you any good when it's halfway across the board.
-(I know it has been said but) this list lacks destroyers. You'd be surprised what an AP 4 multilaser can do on top of an MEQ jetbike.
-no effective anti tank. the monolith and the deceiver are too slow to be your main force against that.

Admittedly, I play a destroyer wing type army list, and the results are in my sig. About even, which is the best you can hope for with the current Necrons. That's why you'll get some people suggesting more destroyers.

Most importantly though: if this list works for you then use it as is!!! I have the same problem with some of my other army lists that they work great but don't look good on paper. Do whatever works best for you and I promise it will work to your benefit.


A few things:

How in fething hells name do you intend to phase him out on turn 2 with 2 pieplates and some random HB shots?????

A dozen hits will score 2 glances on average, which will stop the tank from shooting next turn. Still laughing?

Destroyerwing is not the only list for necrons, why do people have trouble grasping this??



phase is easy. scarabs don't count towards the necron limit. all I have to do is destroy 30 warriors by turn two.
each tank attacks a separate squad. 1st turn each takes out about seven warriors each with the pie plates. no armor save and no wbb. nine heavy bolter shots makes light work of three MEQ s(there only robots, not gods).
even if you stop one from shooting second turn, I still have the second separate LRBT to knock out the last 10 warriors. done, turn two phase.(I've had it done to me on multiple occations)

(and by the way, I was never laughing)

that and I am fully aware that destroyer wing is not the only effective list for necrons, its just my only effective list. that doesn't mean it has to be his. remember I did say that if this list works for him then by all means he should use it.

I will say that I should have put this in less offensive terms and I apologize for that. I'm not trying to make enemies just give some advice.


1750 Necrons 'Red Harvest' list @ 2010/11/29 03:11:42


Post by: wisdomseyes1


thats under the assumption they are on the table turn one or even in LoS

playing one strategy is not playing the same strategy with a different list. There are a lot of ways to kill off necrons... they don't always work... they will a lot of the time though in 5th ed... but thats Games workshop's folly.


1750 Necrons 'Red Harvest' list @ 2010/11/29 13:33:39


Post by: Jabbdo


killerturkey2 wrote:
Jabbdo wrote:
killerturkey2 wrote:This list is ok...sort of.

First of all, pros that I see:
-both the deceiver and a monolith are good, because they draw fire and are able to survive it.

But that's about it.

Cons:
-with two separate LRBT s I can Phase you out turn two, no sweat. Sure you can send a squad of scarabs to hit them on turn two, but what are a dozen hits going to do when all you can do is glance?(I've tried similar things. It's really not that effective)
-there is really no benefit to having three separate scarab swarms of only three bases. If they were beefed up to full sized then you can make your enemy say when they see it but that's just about it.
-that res orb doesn't do you any good when it's halfway across the board.
-(I know it has been said but) this list lacks destroyers. You'd be surprised what an AP 4 multilaser can do on top of an MEQ jetbike.
-no effective anti tank. the monolith and the deceiver are too slow to be your main force against that.

Admittedly, I play a destroyer wing type army list, and the results are in my sig. About even, which is the best you can hope for with the current Necrons. That's why you'll get some people suggesting more destroyers.

Most importantly though: if this list works for you then use it as is!!! I have the same problem with some of my other army lists that they work great but don't look good on paper. Do whatever works best for you and I promise it will work to your benefit.


A few things:

How in fething hells name do you intend to phase him out on turn 2 with 2 pieplates and some random HB shots?????

A dozen hits will score 2 glances on average, which will stop the tank from shooting next turn. Still laughing?

Destroyerwing is not the only list for necrons, why do people have trouble grasping this??



phase is easy. scarabs don't count towards the necron limit. all I have to do is destroy 30 warriors by turn two.
each tank attacks a separate squad. 1st turn each takes out about seven warriors each with the pie plates. no armor save and no wbb. nine heavy bolter shots makes light work of three MEQ s(there only robots, not gods).
even if you stop one from shooting second turn, I still have the second separate LRBT to knock out the last 10 warriors. done, turn two phase.(I've had it done to me on multiple occations)

(and by the way, I was never laughing)

that and I am fully aware that destroyer wing is not the only effective list for necrons, its just my only effective list. that doesn't mean it has to be his. remember I did say that if this list works for him then by all means he should use it.

I will say that I should have put this in less offensive terms and I apologize for that. I'm not trying to make enemies just give some advice.


Assuming 7 hits with each pie plate (which you wont get, he WILL space out if facing blasts) you wound 6 times, and 3 die after cover saves. 9 HB shots, 4,5 hit, 3 wound, 1 more dead. Thats 4 necrons "dead" altogether by each russ (assuming you manage to hit 7 with the template and it doesnt scatter) Next turn, out of the 8 dead 4 WBB, 6 if porting through the lith. Next turn the russes will likely be suppressed.

I cant see how you really intend to kill 30 warriors by turn 2 with 2 russes. Sorry, but I just dont see it.


1750 Necrons 'Red Harvest' list @ 2010/11/29 14:50:38


Post by: MarshalKervhart


I am looking at the units and while I don't agree with some of it(C'tan bloooooows), I see alot of SYNERGY. This list is obviously for objectives, the OP stated that several times. Being able to move quickly where you need to go to CONTEST with the swarms is what it's amazing for Necrons. You're not gonna be moving those Destroyers anymore forward than to get LoS on what's about to die, and warriors are too slow to get there in time(alive). What the warriors lack in speed they make up for in durability at range, which is where they're gonna be most the game. Tomb Spyders are pulling more back from their dead squads into new ones AND pooping out more scarabs, which help tar-pit/contest/shield other units.

Personally I would drop the C'Tan, pick up another Monolith, drop the Lord down to bare bones basic with just a ResOrb. With the left over points get another bare bones Lord with ResOrb. Having another orb with help with bringing back more of your warriors, even from ignore armour...which you need. Having another Monolith in your list is an obvious benefit for multiple reasons.

Now does this list have horrible match-ups? Yes, but the OP ALLREADY SAID THAT! Don't just say, "Well my blah blah will yada yada...". Ask if he has a plan for when he has to face "blah blah and yada yada", maybe he allready has a plan for that that's outside the box....like using scarabs for fast contesters with a wicked cover save.

My mindset is to think of 40k Armies in Fantasy terms...and in my opinion Necrons are the ultimate Anvil unit you can go with. With a nice stat line and amazing endurance rules, they can stand up to any shooting the enemy has to offer...and CAN stand toe-to-toe with many of the units in 40k, as long as it's not dedicated CC, just like SM can. If he is really afraid of a unit coming from behind, Pariahs are an amazing Hammer unit and with a Lord attached I'ld be scared to have my unit coming in anywhere in his backfield.


1750 Necrons 'Red Harvest' list @ 2010/11/30 00:54:15


Post by: General_Chaos


Jabbdo wrote:Next turn, out of the 8 dead 4 WBB, 6 if porting through the lith. Next turn the russes will likely be suppressed.
Learn the rules. Doubled out warriors will not get a WBB. I don't give me the rez orb will be there because that lords suppose to be out tank hunting.


1750 Necrons 'Red Harvest' list @ 2010/11/30 15:47:11


Post by: Jabbdo


General_Chaos wrote:
Jabbdo wrote:Next turn, out of the 8 dead 4 WBB, 6 if porting through the lith. Next turn the russes will likely be suppressed.
Learn the rules. Doubled out warriors will not get a WBB. I don't give me the rez orb will be there because that lords suppose to be out tank hunting.


Doubled out??

I find it fairly amusing that you've stated several times that you think the list is utter gak, and yet you keep coming back to flame it. Stop playing your broken record and move along, as you clearly have nothing of use to add here.


1750 Necrons 'Red Harvest' list @ 2010/11/30 19:58:50


Post by: haizelhoff


General_Chaos wrote:
Jabbdo wrote:Next turn, out of the 8 dead 4 WBB, 6 if porting through the lith. Next turn the russes will likely be suppressed.
Learn the rules. Doubled out warriors will not get a WBB. I don't give me the rez orb will be there because that lords suppose to be out tank hunting.


Look at the game I played. If it isn't clear enough, the lord is deployed with the warriors. Once I destroyed the gun off the LRBT there was no reason to keep the rez orb back, since plasma gives me wbb, and so he sped off to my opponents deployment zone. YES, if I see loads of str8 pie plates I am going to leave the orb back. Why the hell would I otherwise pay for it?


1750 Necrons 'Red Harvest' list @ 2010/11/30 23:45:15


Post by: General_Chaos


haizelhoff wrote:Look at the game I played. If it isn't clear enough, the lord is deployed with the warriors.
I did look but your pictures look like they were painted by Van Goah. Kinda hard to really tell what's what


1750 Necrons 'Red Harvest' list @ 2010/12/01 19:07:16


Post by: haizelhoff


I know the pics suck, what I meant was read it. It says there right at the start of the report, when I'm talking about my deployment, that the lord is with the warriors. No need to be so negative.


1750 Necrons 'Red Harvest' list @ 2010/12/02 11:39:35


Post by: Chinchilla


Look, here's the thing...

First of all, I mentioned somewhere along that this list could work against some lists... And imo this list you played against didn't have much chance... Must say didn't study it too hard, but from my observation, IG didn't spam vehicles... Not saying that he's bad player because of it, but because that is related to my critic of your list... And that is anti-tanking... If it was chimera spam or similar, I don't see how you'd beat it...

Next, phasing out... To be realistic, necrons are hard to phase out with shooting... You can have 10 large blasts, but as long as lord is there and porting lith, they will survive... When I field necrons, my eldar friend prays that we don't play annihilation, because he knows that he will get 2KP in best case scenario... So enough with pointless discussions... BUT! When you get across CC army (like orks) it's game over with loads of warriors... As I (again) already said, until warriors get stubborn, they will get sweep advanced in cc... And that is imo biggest problem with your list (anti-tanking is a big problem, but then again what is anti-tank in cron dex??)...

Now, if you like your list, by all means play it! Don't bother what people say, test it, play it, get some experience with it... It is game and it's supposed to be fun, so play it whatever you like... If it was me, until crons get stubborn, I'd avoid lots of warriors and would go with destroyer wing or wraith wing (but since I primary have SM, crons are constrained with models that I own, so I play similar list to yours when I field them, but that is in certain friendly games where I feel they can do something)...

But if you're sticking with it, here are my thoughts that evolved during this discussions:
1. Lord... Now, there was some talking about tank-hunting lord and rez orb... IMO, your lord is too diversified to play any specific role, and if I recall you said that you use him as rez orb to warriors... If that is a case, drop destroyer body and gaze of flame, and stick him with warriors... You'll save some pts for other stuff... If you don't want rez orb for warriors, and want to tank hunt it, drop the rez orb and make him even more dangerous and stick him with scarabs... That way he will be more dangerous than he was now...

2. Scarabs... Well, squads of 3 are waste imo... I'd go with 2x5 squads with dd if at all, as I find them poor both in cc and in tank hunting... But ymmv

3. Lith... I'd add one more... I'd drop destroyer body and gaze of flame (45pts), scarabs, and there was something else but forgot during writing (and I can't go back to first page in review messages ) so I will edit it... I think lith is great, especially in your army... It will allow fast redeployment of warriors, solid anti-tanking and anti-infantry and good fire-magnet... With 2 liths and deciever, opponent won't feel so nice... And I think that is much better than bunch of scarabs...





Automatically Appended Next Post:
Now I remember! Tomb spyders! Well, they're ok, but imo too slow and easy to avoid... But then again not too expensive... But still I think lith would be better... With spyders and 2 squads of scarabs out, you have (almost) enough pts for lith... Drop some upgrades on lord and add more scarabs to df unit to go around and tank hunt... Or make your lord more powerfull in cc and give him those scarabs so he can go tank-hunting (you could even drop df on them in that case, as lord will be prime force for wrecking vehicles)...


1750 Necrons 'Red Harvest' list @ 2010/12/02 16:52:31


Post by: haizelhoff


Yea my lord is probably too pimped up. I could drop the excess fat on him, but unfortunately I really don't see the reason in taking on foot lords. You lose the ability to run with the warriors, but you gain t6 and a crazy threat/contesting range.


1750 Necrons 'Red Harvest' list @ 2010/12/02 17:24:38


Post by: Chinchilla


Well, still... It all depends... I think it would be smarter to take footy lord, but I usually play mobile lord myself for same reason

What about dropping spyders and scarabs for lith?


1750 Necrons 'Red Harvest' list @ 2010/12/03 18:14:05


Post by: haizelhoff


Chinchilla wrote:Well, still... It all depends... I think it would be smarter to take footy lord, but I usually play mobile lord myself for same reason

What about dropping spyders and scarabs for lith?


I need to buy a real lith anyway at some point, so I can try the list with 2 monoliths. The second monolith could also be a nice substitute for the deciever if poisoned weapons see a real spike as DE hit the scenes.


1750 Necrons 'Red Harvest' list @ 2010/12/12 17:15:13


Post by: Jabbdo


*Thread necromancy*


1750 Necrons 'Red Harvest' list @ 2010/12/12 18:24:43


Post by: Bloodhorror


highly irratating ¬¬


1750 Necrons 'Red Harvest' list @ 2010/12/12 19:30:47


Post by: haizelhoff


Here is a list that sacrifices 4 warriors, thus having to divide into only 3 squads, and gets rid of most of the fat on the Lord, gaining two tomb spyders.



Deciever @ 300pts.

Lord with Destroyer Body, Warscythe, Ressurection Orb @ 180pts.

12 Warriors @ 216pts.

12 Warriors @ 216pts.

12 Warriors @ 216pts.

3 Scarab Swarms @ 36pts.

3 Scarab Swarms @ 36pts.

3 Scarab Swarms @ 36pts.

3 Tomb Spyders @ 165pts.

2 Tomb Spyders @ 110pts.

Monolith @ 235pts.



1750 Necrons 'Red Harvest' list @ 2010/12/13 19:07:12


Post by: Jabbdo


Played this list today, and I can safely say that t1 assaulting scouts DO NOT kill squads of 10 warriors.

Sorry Flingitnow =(


1750 Necrons 'Red Harvest' list @ 2010/12/13 19:32:19


Post by: haizelhoff


How many of you guys have tried Nightmare Shrouds on your destroyer lords? I know Fritz praises it, but not sure myself. I thought I'd start playtesting it in a list like this (10 points to spare)

Deciever @ 300pts.

Lord with Destroyer Body, Warscythe, Ressurection Orb, Nightmare Shroud @ 210pts.

12 Warriors @ 216pts.

12 Warriors @ 216pts.

10 Warriors @ 180pts.

3 Scarab Swarms @ 36pts.

3 Scarab Swarms @ 36pts.

3 Scarab Swarms @ 36pts.

3 Tomb Spyders @ 165pts.

2 Tomb Spyders @ 110pts.

Monolith @ 235pts.


1750 Necrons 'Red Harvest' list @ 2010/12/13 22:32:40


Post by: alspal8me


I have throughly tested and re tested the Nightmare shroud lord build fritz advocates

I found it lack luster, it absolutely derails some armies but others its a wasted use of a lord. Its so hit or miss that I would have a really hard time calling it viable

I don't use it anymore in favor of a more offensively oriented lord backed by large scarab swarms


1750 Necrons 'Red Harvest' list @ 2010/12/14 13:11:30


Post by: Chinchilla


I tried some time ago same lord, and must say it really depends on enemy... Against high ld armies it's just bad, and I don't like that... I too play offensive lord with cc power instead...


1750 Necrons 'Red Harvest' list @ 2010/12/14 14:10:18


Post by: mercer


Jabbdo wrote:Played this list today, and I can safely say that t1 assaulting scouts DO NOT kill squads of 10 warriors.

Sorry Flingitnow =(


I could have told you that

A list I played against recently was something like this:

Destroyer Lord - warscythe, phase shifter & res orb

Necron Lord - res orb

10 x Warriors

10 x Warriors

10 x Warriors

3 x Wraiths

10 x Scarab Swarms w/ dis fields

10 x Scarab Swarms w/ dis fields

Monolith

Monolith

Now that list I found more of a challenge than people say about Necrons. The D-Lord was highly annoying, but fire power can bring it down. The other Lord was useful and slayed several Marines. Warriors made phase out tougher with being loads of them, I think there might have been 40 actually and with all 40 around a res orb things start getting tough - they even get back up from power weaps and double strength then too so that's out the window of keeping them down. Wraiths didn't do nothing. Scarabs were annoying tying up squads and disarming vehicles, glancing on a 6+ to hit is nasty. Monoliths act as good screens and asborb fire power, good for pulling units through and doing WBB re-rolls.

Personally I'd go:

Destroyer Lord - phase shifter, warscythe & phlatency

Necron Lord - res orb & veil of darkness

10 x Warriors

10 x Warriors

10 x Warriors

10 x Warriors

10 x Scarab Swarms - dis fields

10 x Scarab Swarms - dis fields

10 x Scarab Swarms - dis fields

Monolith

Monolith

3 x Heavy Destroyers

I've not check points but got res orb to keep Warriors alive, D-Lord doesn't need one as tank hunting with the Scarabs and not a support unit. Bucket load of Warriors for the phase out number. Loads of Scarabs to tie up opponents and glance vehicles. Monoliths act a LOS blockers hiding Warriors behind, teleport through into rapid fire range or unleash particle whip - H-Destroyers give a little long range fire support.


1750 Necrons 'Red Harvest' list @ 2010/12/14 15:05:47


Post by: kmg


I like this list its really difrent im not sure about the spiders but if they work for you ok. I really think people have forgoten what 10 or 12 warriors at dobbole tap range can do. one other thing im not sure about is the small scarab swarms may be make them in to 5 man units.


1750 Necrons 'Red Harvest' list @ 2010/12/16 18:32:32


Post by: haizelhoff


Played the 'boogey man'' build (the one with nightmare shroud) twice today. The other was against Orks. He was a younger less experienced player, but I won. He had gazzy, warboss, two squads of foot nobs and something like 60 boys and 20 grots. Nightmare shroud didn't do much in that game, since my lord was mainly just hanging out with the warriors.

Other game was against double TWC. The player was a friend of mine, a very good player I might add, and we played a draw. The nightmare shroud was a lot more useful, with all the ld8 running around.

I think I need to keep on trying it. The nightmare shroud does drop into a nice 'niche' in the list, but its effectiveness is so random, and it's 30 points.


1750 Necrons 'Red Harvest' list @ 2010/12/16 18:43:47


Post by: phantommaster


I would run:

Lord w/ Res Orb+ Veil of Darkness and Warscythe= 210

Immortals x10= 280

Warriors x10= 180
Warriors x10= 180

Destroyers x5=250
Destroyers x5=250
Destroyers x5=250

Tomb Spyders x2 and fill w/ 2 Warriors
OR
Tomb Stalker (if allowed)

Fast list w/ lots of firepower. Phase out is 11 left. 12 if you take the Tomb Spyder option. Res Orb and T5 Immortals is annoying. As well as T5 Destroyers.

I love the new Tomb Stalkers and will be getting a pair. They are large allowing cover for Warriors and nasty in combat as well as relatively hard to kill.


1750 Necrons 'Red Harvest' list @ 2010/12/16 19:07:50


Post by: alspal8me


What is the official ruling on the tomb stalker?

Just a forge world model and rules or are their multiple rule sets being tested at the moment. Ive seen the FW model and rules but are some allowing it in normal 40k?


1750 Necrons 'Red Harvest' list @ 2010/12/16 19:38:26


Post by: phantommaster


Well, the rules are no longer under the 'experimental' section so I beleive they are the ones.

For those that don't know, here is a link:
http://www.forgeworld.co.uk/Downloads/Product/PDF/t/tstalker.pdf

Even though it says experimental.


1750 Necrons 'Red Harvest' list @ 2010/12/16 19:56:29


Post by: haizelhoff


Yea tomb stalkers are forge world units, which means that they are rarely allowed at tournies, and I'd rather play even friendly games without baneblades tbh.

There isn't anything wrong with your list phantommaster. It's just that I don't believe in Destroyer Wing, and really enjoy my own list.


1750 Necrons 'Red Harvest' list @ 2010/12/17 18:07:10


Post by: haizelhoff


Ok, got a full length game in with my crons against Jabbdo's 25 th/ss termie madness -list. I lost 10-7 on killpoints, but I'm actually pretty proud of my robots. My deciever blew up on t1, and that left me with very few means of destroying all those termies coming at me. In the end it required loads of tomb spyders and fleeing away with the monolith's portal to keep me in the game, but all those Tomb spyders were single kill points, and those losses added up fast.

Overall, I think the list performed fairly well. Had my deciever not died (he charged a termie group, but Jabbdo, that bugger, rolled 11/14 hits and seven wounds on me, I failing 4 wounds and the final wound througha single fearless save) I think I would have had a better chance. Nightmare shroud ran one scout squad off the board, but the lord died and failed wbb, so it only ended up being a 1-1 killpoint exchange. The Nightmare shroud is still a question mark, since I haven't really played against a proper mech list, but I'm liking it.


1750 Necrons 'Red Harvest' list @ 2010/12/17 19:40:23


Post by: Devastator


haizelhoff wrote:Yea tomb stalkers are forge world units, which means that they are rarely allowed at tournies, and I'd rather play even friendly games without baneblades tbh.
how taking FW units is related to baneblades?


1750 Necrons 'Red Harvest' list @ 2010/12/17 20:55:19


Post by: haizelhoff


Devastator wrote:
haizelhoff wrote:Yea tomb stalkers are forge world units, which means that they are rarely allowed at tournies, and I'd rather play even friendly games without baneblades tbh.
how taking FW units is related to baneblades?


I'm not saying, taking the tomb stalker is the same thing as taking a super heavy vehicle, but IA units are not designed to be balanced, they are designed to be fun/cool/entertaining. Nothing wrong with that, if you like it, but both players have to know about that, and agree upon it.


1750 Necrons 'Red Harvest' list @ 2011/02/14 18:50:54


Post by: haizelhoff


Well I've had my thinking cap on for quite some time with this army and here is a new version. Same theory: infantry suppress with gauss, MCs destroy tanks in CC and tarpit infantry, monolith supports and the scarabs contest. This list goes down to 20 warriors (see even I can do it) and takes 2x5 immortals. The list gains some firepower at 24'', can move around more, and can fire at more targets. I lose a couple of necron models.

Lord with Destroyer Body, Ressurection Orb, warscythe @ 180pts.

Deciever @ 300pts.

5 Immortals @ 140pts.

5 Immortals @ 140pts.

10 Warriors @ 180pts.

10 Warriors @ 180pts.

3 Scarab Swarms with disruption fields @ 36pts.

3 Scarab Swarms @ 36pts.

3 Scarab Swarms @ 36pts.

3 Tomb Spyders @ 165pts.

2 Tomb Spyders @ 110pts.

Monolith @ 235pts.