Hi Everyone,
We've had a busy few weeks at Soda Pop and have some great stuff coming up so I figured I should stop on by and let you all know.
First off we just released our third Relic Knight, Sebastian Cross. He's our largest model yet and comes on an 80mm base (not pictured).
He's available now on the Soda Pop Store. More pictures of him are also on his character page. I'll also get some comparison shots of him up soon as soon as I finish assembling mine.
We also just put up the art for our next model, Squall.
She'll be ready for order this month.
Last but not least we'll have some more Super Dungeon Explore info here, oh ...... tomorrow.
kenshin620 wrote:I swear that dude is a boss from a "Tales of" game
He does! Either that or some Atlus game.
Very awesome-looking model, though! I must admit, I think the pirate chick Calico Kate will forever remain my favorite. Once I have a proper display case she shall be mine!
I like the Soda Pop stuff so far. Might start collecting some one day. That big guy in OP is begging for a sweet conversion...some sort of cockpit instead of an open pilot.
Wow, Soda Pop has really stepped up their game in terms of paintjobs. The models have always been good, but there was a period where the studio paintjobs were gak. Nothing of the sort here, that freehand is great. I don't suppose it says who did it?
I love the Sodapop Line of miniatures and I’ve bought most of them so far. They offer something different and new to the GW models. It also makes a good break from painting my GW armies. Here’s my first Sodapop model I painted and posted on Dakka a few weeks ago, Rin Farrah, Raceway Sniper
It’s also good to see a new company bring something new to the hobby and I’m happy to support them. I hope the company keeps up the high quality models their currently producing. My only slight negative (and it is slight) is they could do with better blister packaging. The models contain small components and they can get damaged easy. Trying to get straight the gun barrel on this model was hard as I was afraid of bending and snapping it.
I’d like them to make the concept art available as prints from their webstore as I’d love to buy them. The new model Squall looks awesome, and they do a pretty decent job of transforming the art into a model.
I'd love to know how big that guy is compared to some 40K models.
I know, I know! Not everything can be (nor should be) compared to GW models. We should judge things on their own and not on how well we can 'Counts As' them into our army, but I'm sorry, that model just screams "Most awesome Inquisitor EVER" to me.
Very nice stuff. I was thinking Karamazov as well for the knightly guy. I don't really have a plan for the chick, but I think I could figure something out
I promised some Super Dungeon Explore and I aim to deliver. We will we doing a 12 Days of Super Dungeon Explore with previews throughout.
Our first day is the Kobold Knucklehead.
KOBOLD KNUCKLEHEAD
The Knucklehead's prowess in combat may appear meager at first glance. Wise Heroes do well not to underestimate them. Their high Movement enables them to quickly horde a Hero and make use of their potent Mob ability. Combined with their static Armor of 1, Knuckleheads can be a surprisingly resilient and deadly foe.
Last we have his demo/playtest card. As the name would imply this is just for purposes of the demo and is not a final "pretty" card.
I should have my Sebastian done tonight and will snap a pic of him next to some GW for scale.
And of course you can always follow the action on our website or facebook
I like the relic knight. It looks pretty cool, and isn't a pussy deflector like the rest of the range. I'm interested, though I have a bad, bad feeling about the price. Still, I never thought I'd see the day I'd be contemplating a Soda Pop purchase.
It would make a pretty awesome pre-heresy dread with a little work. Or a Popemobile of somekind in my Word Bearer Zealot army.
EDIT: Just converted the price from Yank-gold to People-cash. £38? How big is this model? Because at that price it should be massive.
And Super Dungeon Explore is honestly the most inventive game concept I've seen in a while. I'm not much into starting new games (I have enough), but SDE has me very interested.
Mages wield powerful spells capable of burning their enemies to a cinder. Her Fire Wave special attack will clear a room, while the fiery Magma Lance ensures that even the toughest enemies can be brought down. Unlike other Heroes the Mage supports the party with two potions. The White Mage Potion heals her friends and Fire Shield Potion places a burning shield between a Hero and danger.
@Malfred
Not yet but, I've not forgotten. I'll get them out sometime after we launch.
We regret to inform you that the Kobold Gougers have eaten the French Hens scheduled to appear for the 3rd day of Super Dungeon Explore.
Poor kobolds are gleefully sent to their demise in droves by the Consul. The Gouger has it worst than most with his lack of any armor. Luckily he found a good long stick to strap his knife to. This grants him the Reach ability allowing him to attack from behind his tougher kin. Don't underestimate him either. Like all kobolds the Gouger possesses the ability to Mob ensuring that he can defeat the toughest of heroes as long as he has a little help.
The Paladin is the ultimate paragon of good. In the fight for truth and justice the Paladin can summon his power to Smite the enemy knocking them to the ground and consuming them with fire. Combat is not the only avenue of this virtuous hero though. His Healer and Iron Halo abilities combined with his potent Elixir potion allow him to keep the entire party at peak fighting strength.
Kobold Flinger
Many young Kobolds emerge from their warrens having learned how to hunt bats and other denizens with nothing more than a strip of catgut and a pouch full of stones. Deadly accurate, the Flingers make use of their Missile 6 ability to strike at Heroes from a distance. Their Hot Pot, special attack quickly turns a Hero’s new linen cape into a flaming torch while they conceal their escape thanks to their Smoke Pot special action
Light of foot and sure of shot, the bright shafts of the Elf Ranger have spelled the doom of many terrible monsters and minions of the Dark Consul. Kobolds think twice about hording together thanks to her Sparkle Burst special attack. While her Herbalist special action keeps Heroes from succumbing to crippling status effects.
Aura 1 is an area affect and is explained in the demo rules instead of directly on the card.
I'll break out the whole thing though as an example since it's pretty simple.
First, since it is a green starburst it is a special action and deals no damage (orange are attacks and do deal damage). The number in the starburst is 1 so it costs him one action point to activate. You can see in the large starburst that he has 2 action points. Aura 1 indicates that everyone within 1 square of him (so adjacent) gains +1 Blue Armor. Auras move with the activating model and lasts until their next activation.
Aura 3 (like for the Paladin's Iron Halo) means everyone within 3 squares gains the effect.
Wave and Burst are similar in execution.
Wave covers the exact same area as an aura but it's instantaneous. So only affects people in the area at the time of activation.
Burst is also instantaneous but instead of using the activating model as the center of the area effect it uses the model targeted. For instance, the Elf Ranger can use her Missile 8 in conjunction with her Sparkle Burst to to hit a clump of kobolds up to 8 squares away.
The dwarf I think is the "worst" of the bunch fig wise. Not that it's bad or that I don't like it mind you, it's just that a dwarf is already short and stubby so the chibi style doesn't look all that special on it. It just comes out looking like a dwarf with a larger ego.
I may have missed it, but what are the plans for how this game is going to be released? A boxed set with rules and figs? Or something more like Warhammer where the rules and all the figs are separate purchases?
Aduro wrote:I may have missed it, but what are the plans for how this game is going to be released? A boxed set with rules and figs? Or something more like Warhammer where the rules and all the figs are separate purchases?
It was supposed to be 12 days from the 7th?
So we have got until Sunday for the final announcement.
I know nothing about SDE except for the display from, I think, Gencon, and that the chibi deal is great. On the dwarf, he's actually my favorite of the lot, though yes he has not been thoroughly (re)deformed as much as the others
Lets see if I can clear up some questions on release. As part of our 12 Days of Super Dungeon Explore preview we will be releasing a pdf of our demo rules. We will also be releasing all the miniatures you need in order to play the demo. Namely, the ones we've been previewing. They'll be packaged in blisters in such a manner that if you buy one of each blister you'll have the exact numbers of everything you need for the demo.
The actual full release of the game is slated for Q2 2011. It will be a deluxe boxed board game and will include dungeon tiles, cards, dice, counters, models, the rulebook, etc. Basically everything you need to get playing. Over time we will release additional heroes, minions, denizens, bosses, mini-bosses, etc all designed to populate your dungeons and allow you to play your game in all sorts of crazy configurations. The exact method we'll be releasing additional models is still being worked out so we'll tell you more about that when we're closer. But we plan on giving you all more previews and insights over the coming months as we countdown to launch.
On the 11th Day of Super Dungeon Explore, Soda Claus has a very special gift, Demo Rules! Get your first taste of Super Dungeon Explore with this demo pdf designed for two Heroes to take their first adventure into a kobold lair, controlled by the Dark Consul. The demo will teach you all the basics you need to play the full game.
The demo is just the beginning. Super Dungeon Explore will be launching Q2 2011. Over the coming months we will be providing you with even more previews of what brave adventurers can look forward to. Adventure awaits!
Mad4Minis wrote:How about some closer up shots of the concept models, not just the computer models?
Woohoo! These look like some fun, easy rules. Might even be able to get a game or two in tonight. Geez I need to paint my minis too, they're too nice to just keep sitting.
Christmas came early this year. now i can start working on a few dungeons since i have some core rules to work with.
The game looks fun and i hope to give it a try in the next week or so but I REALLY hope the final game has some cool campaign and level up rules.
Dose soda pop have a forum up anywhere for feedback? I know the demo said to give feedback but I was wondering if the plain old 'contact us' on their website was the best way.
Dais wrote:Dose soda pop have a forum up anywhere for feedback? I know the demo said to give feedback but I was wondering if the plain old 'contact us' on their website was the best way.
We will have forums up early next year as part of a larger site upgrade. In the meantime we'd love any feedback or questions you have. You can either use our Facebook discussion pages or e-mail us at sdeplaytest@sodapopminiatures.com
We'll also do our best to keep our eyes on various forums looking for discussions and answering questions. Also feel free to PM me. I'm terrainguy on pretty much every miniature forum I know of.
What's missing I think, is a game deal on the minis. Buy them all (so you have a complete set for the game) at a deal price. Buying them all individually could work out to be an expensive buy.
That's not to say they are bad value for money, but there should be some small incentive for buying everthing in one hit. My 2 pence worth. The gaem looks a fun game to play, and the minis do look the business.
Except I want a pack of those treasure chests separately. I already have a DragonPriest.
It would be awesome for mimics in D&D or Descent!
I dont know if Id call them "good" prices. Almost $8 for what is likely a very small mini isnt too great. Its not terrible either. TBHId really need to see exactly what Im getting before I could make a solid call either way. All they have pics of are the 3D renders or longer distance shots of demo games. Id like to see a close up of the actual mini you get.
Hello,
Well I picked up the rogue, might be a fun thing for the store, as we have a lot of anime watchers there. I think it will be fun to paint as well. I will post a pic when I get here and have her painted.
skrulnik wrote:These are not "small" minis. They have bodies that are smaller than 28mm stuff, but the heads are massive.
By weight, I would say the promo models had the metal of 2+ normal 28mm models.
The Kobolds have even more than that.
The Dragon Priest weighs the same as a light warjack for warmachine.
AH, that kind of thing is why Im asking for some pics of the real thing...a 3D render doesnt give you much of an idea of exactly what you are getting.
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HudsonD wrote:
I wouldn't be surprised to hear the first minis have yet to leave the moulds, but some scale comparison pics would be very much appreciated.
Ok I tried to like this, and I like chibi, oldschool videogames and all those kind of things also I love sodapop to the bone... but I cant understand why these are not catching me, dont know if its the 3d sculpt that makes all details so soft or the lack of more textures on hairs ( mind that all makes perfect sense in chibi design concepts)... I just dont get it but something missing... maybe its the fact I already had some anime chibis I could paint? Man sorry to say this but I cant get into this... something not luring me and I cant put my finger on it,
skrulnik wrote:These are not "small" minis. They have bodies that are smaller than 28mm stuff, but the heads are massive.
By weight, I would say the promo models had the metal of 2+ normal 28mm models.
The Kobolds have even more than that.
The Dragon Priest weighs the same as a light warjack for warmachine.
AH, that kind of thing is why Im asking for some pics of the real thing...a 3D render doesnt give you much of an idea of exactly what you are getting.
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HudsonD wrote:
I wouldn't be surprised to hear the first minis have yet to leave the moulds, but some scale comparison pics would be very much appreciated.
+1
Holidays, launch, (and snow ) have me a touch buried at the moment. I promise I will have some scale pics for you this week though.
Mad4Minis wrote:
AH, that kind of thing is why Im asking for some pics of the real thing...a 3D render doesnt give you much of an idea of exactly what you are getting.
Here are some pics of the promo scale stuff. I'm also waiting on the final scale stuff to be released:
And here's the assassin next to some other models. I haven't painted any GW stuff in
a bit, so there's no good scale reference there:
Hello,
Well I got the mini I ordered today, and took several pics for everyone, including a scale one for those asking. I will leave a running comentary about them as I list the photos.