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Post by: CaptMateyo
Hello everyone, im a new user and, new to 40k as well i'm about to purchase my first army but, im unsure which army to get? I want an army known to win tournaments across the board. The two armies im currently looking at are Eldar and, Space Wolves I've heard eldar are fragile but, with stronger attack and, harder to hit as for space wolves I've heard theyre all around balanced but, mostly good for melee. Could someone please tell me which army (any doesnt have to be eldar or sw) is generally most flexible, balanced and, overall strong? i'd like to get a good idea before i invest money in an army i wouldnt like and, probably lose with (ive heard necron and, tau) Thanks Everyone! - Mate
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Post by: Hulksmash
Any 5th edition codex should be fine along w/Orks. Though some people think Nids&Daemons are not balanced (i.e. not multiple builds) but in my opinion Orks and any 5th Edition codex should be fine.
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Post by: Luco
^^
Some 4th ed can do well. I believe Daemons placed on the West Coast during 'Ard Boyz last year and Dark Angel Doublewing can also be competitive. Not forgiving though, the former requires luck and the latter has a so few models on the table (my 1850 list has only 28 models iirc) that every loss is magnified.
5th ed are what should be stuck to though if you're looking for tournament. SW get a lot to play with and do very well. Eldar require more finesse if I hear correctly. Dark Eldar are prolly better if fragile but hard hitting are what you're going for. 5th ed dex, but lots of finesse required. Wolves are a hammer, DE are a scalpel.
Guard typically do wonderfully as well with plenty of options for playstyle and competitiveness.
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Post by: Hulksmash
Just as a heads up Daemons were the the first "official" 5th edition codex as they used universal rules that were coming out in 5th. But orks seem to have been built around 5th as well. Eldar and DA's are old 4th hold overs and pigeon hole you into a build or 2. 5th edition codexes generally have several fun and competitive builds. Allows for variety
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Post by: Polonius
Foot eldar are an esoteric build, but having played against them, they can be brutally tough.
Aside from that, though, I'd stick to the 5th edition codices plus orks. Chaos still do ok, but they're pretty outclassed by Wolves or BA these days, IMO.
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Post by: nsdocholiday
Guard or orks would probably be best for beginners, they are versatile and have multiple play styles.
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Post by: poontangler
My buddies have a Khorn army that SMASHES the blood angels. Even though I have not fielded them in a battle yet, I am confident my Dark Eldar will crush the BA.
I could argue the Tau all day, but they are not for beginners, and the codex needs a serious update(I find the units are too expensive when compared to the fifth edition)
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Post by: CaptMateyo
Hey everyone thanks for all the insight i just have one question can anyone tell me which are the 5th edition codexes?
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Post by: Luco
Space Marines, Blood Angels, Space Wolves, Imperial Guard, Tyranids, and Dark Eldar.
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Post by: Zid
Honestly, all codices are competative. The only codices I could see struggling would be Tau, GK, and Necrons. SoB still put up a fight though. IG, SW, BA, and DE (being the newer armies) are the most commonly "competative" armies you'll see, mostly because they're newer codices.
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Post by: CaptMateyo
SO overall would you guys reccomend eldar or space woves? btw im considering buying the battleforce for whichever i choose off the gw website is this a good idea? thanks for all youre help so far!
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Post by: mrblacksunshine_1978
This may sound a little basis, but SW are the way to go, if you are starting with a new army. Eldar takes alttle bit more time to understand their tactics.
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Post by: Deadshane1
BTW...this is a TERRIBLE way to decide on an army.
You're MUCH better off simply picking an army you like the look/fluff of...rather than assuming you're going to kick tail.
Just to be on the safe side I'd reccomend collecting vanilla marines....along the way if you decide to say "these 'count as' space wolves" tourney's wont have a problem with it....just go generally loyalist marines (vanilla, SW, BA, BT...whatever)
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Post by: Happygrunt
Deadshane1 wrote:
BTW...this is a TERRIBLE way to decide on an army.
You're MUCH better off simply picking an army you like the look/fluff of...rather than assuming you're going to kick tail.
Just to be on the safe side I'd reccomend collecting vanilla marines....along the way if you decide to say "these 'count as' space wolves" tourney's wont have a problem with it....just go generally loyalist marines (vanilla, SW, BA, BT...whatever)
Listen to deadshane, he speaks the truth. If your just starting, go vanilla, and you can pick a new flavor of marines latter.
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Post by: DarthDiggler
Deadshane1 wrote:
BTW...this is a TERRIBLE way to decide on an army.
+2
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Post by: Powerguy
Every codex can produce a competitive army, all that changes is the number of competitive builds that they can produce. Older codices tend to be limited to 1-2 builds, they have too many useless/outdated/overpriced units in the codex so are stuck with a limited number of units to build a list around (which will often limit their effectiveness a bit). 5th edition codices tend to be a lot more flexible, you have far more options available to you so you can make much more varied and interesting armies. Because of this it tends to be harder to make competitive armies with older codices and easier with 5th edition codices. Purely from a competitive standpoint Space Wolves are probably a better choice, Eldar are a finesse army with an older codex so not a great choice for a first army. Not saying that they can't beat competitive Space Wolves lists, but they require a fully tuned listed with an experienced player to stand a chance. Either way you should pick whichever one appeals to you the most overall, simply picking an army because you can beat face with it often ends with you getting bored of the army once you finish it, which is a total waste of time and money. As far as the battleforces go, the Eldar one isn't that great as you get a pretty meh hybrid mech list out of it, Guardians and to a lesser extend War Walkers have no place in a mech list. The Space Wolf one on the other hand is great, it has a ton of infantry to get you going, even if you don't end up using the Drop Pod (finding a spot for 1 isn't that hard) it still well worth it.
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Post by: Mannahnin
Shane has a point. Much more important than the army's reputation for power is liking its appearance/fluff/play style.
Power can change; army books are updated, new editions of the rules come out, and what once was a dominant army slides down the power scale or has its best units reduced in power. Not universally, but with some regularity.
If you really enjoy the look and feel of a given army, you are more likely to be able to sustain the motivation needed to build and paint it, and to learn how to play it. Space Wolves or IG might be top of the power curve at the moment, but until you learn how to play you can still expect to get your teeth kicked in by good, experienced players until you learn what you're doing. Enjoying the look & feel of your chosen army helps give the motivation & persistance to play the games and learn how to win.
The fact that you asked again about Eldar even after everyone told you that a 5th ed army would be stronger/better makes me wonder if their appearance/fluff is grabbing you. If they really do appeal to you more than any of the 5th ed codices, you may be better off playing them anyway. They're not a dominant tournament army right now; though they have a couple of competitive builds. If Eldar really float your boat, you may be better off starting them even though they're not the strongest; because you'll have the motivation to actually complete the army and keep playing it during the losing/learning early games, until you learn what you're doing.
If I'm wrong about this, then Shane's recommendation has a lot of merit. If you build space marines, and give them your own unique color scheme (NOT paint them as one of the big known chapters), you have the flexibility to play them as any of the marine chapters. You can change from book to book if you want, just painting up a couple/several models when needed for a given army's unique units.
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Post by: CaptMateyo
WHEW ALRIGHT! ahha thanks to everyone for their advice getting into 40k period seems like a pretty daunting thing let alone choosing your army! after all the debating I think I will go ahead and, start out with a SW battleforce i love the fluff and look of both forces equally but, i think one of the main things pulling me towards eldar was the mechanics fast, strong, elite units sounds pretty cool to me! The reason I chose Space Wolves is because, in my early learning stages i think they would be better off since Ive been told they're easier to play and, of savage warriors/hunters from a frozen world charging into battle with wolves does sound pretty cool! (not to mention those claws they have!) later on, when i'm a better player I probably will start an eldar force because, It'd be fun to constantly have to outmanuever/outthink your opponent. Well guys thanks again for all your help, I CAN'T WAIT to start playing! Automatically Appended Next Post: Oh one more question! does anyone know where I can get the SW battleforce for cheaper than the gw website? just curious because, I keep seeing these european sites advertising for cheaper than retail and, yes thats after the exchange rate! like waylandgames.com? thanks everyone!
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Post by: commissar80
Possibly ebay
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Post by: Deadshane1
WWW.thewarstore.com
(good place to make large purchases.
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Post by: punkow
NOOOOOOO!!!!!! PLEASE!!!! Don't choose Space wolves!!!! everybody use them !!!! You will find half of your opponents using your same army!!! ... and that's not so funny... I know you're new to the game and you justly want something easy to play but there's plenty of SW players out there...
In my opinion eldars are much better! I think you will easily find some older player wishing to help you building a competitive list anyway... The new Dark Eldars are also a very strong army, very fragile but able to strike with incredible power...
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Post by: Brother Heinrich
he's already walking the furry path, there's no hope now my brothers.
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Post by: theamericanos
dont listen to these people. Get a dark eldar army. They are unbeatable if used correctly. It can take a while but once you master it they become an army that really pisses off people because their big tuff orks and marines are getting shredded and demoralized by evislender space elves. I f you want to know more about them pm me.
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Post by: Laughing God
Want to play the SAME army the majority of players are going to right now just so you can win a table top war game more than most?
Or do you want an army that best matches your personality, that you love the models for, the fluff, and will actually put the efforst into to assemble and paint?
If SW is YOUR army and not just the most COMPETATIVE army, then by all means buy away...
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Post by: LordWynne
Chaos....why well I beat Space Wolfs everytiime I face them, Dark Elves are just Imperial Guard on Steroids....come on join the Dark Side....Come on over to Khorne....Really....its the way to go....
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Post by: Laughing God
theamericanos wrote:dont listen to these people. Get a dark eldar army. They are unbeatable if used correctly. It can take a while but once you master it they become an army that really pisses off people because their big tuff orks and marines are getting shredded and demoralized by evislender space elves. I f you want to know more about them pm me.
Telling people to start the game with the most brittle unforgiving army in the game is ill advised... just saying.
Unless of course thats the army that best suits you. Go for it, just expect alot of pain before you get a handle on DE.
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Post by: Da Boss
Hey, if the guy wants to stand a chance while he's learning and he thinks both Space Wolves and Eldar are cool, then don't hate on him for picking Wolves.
Good luck mate. When looking at what to buy, if you are interested in competative play, it is sometimes good to look at the tactics forum here. Better though is to start small and investigate units yourself through playing them. The downside is, you may end up paying for units you don't use. I don't mind this myself, because I buy what I want to paint and work the rest out later, but it might bug you if you're coming at it from another viewpoint/short on cash.
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Post by: Laughing God
double
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Post by: Brother Heinrich
I won't tell you what to to buy, but I will tell you this, space wolves, just another face on the bandwagon, dark eldar, steep and unfriendly learning curve that will have you hating this hobby out of the gate. but as aforementioned, look into the backgrounds, model range, and feel of each race, and let that be your deciding factor, that way when you win it feels that much more like your personal accomplishment, and not, "hey look what the rules did for me on autopilot!"
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Post by: Laughing God
Da Boss wrote:Hey, if the guy wants to stand a chance while he's learning and he thinks both Space Wolves and Eldar are cool, then don't hate on him for picking Wolves.
Good luck mate. When looking at what to buy, if you are interested in competative play, it is sometimes good to look at the tactics forum here. Better though is to start small and investigate units yourself through playing them. The downside is, you may end up paying for units you don't use. I don't mind this myself, because I buy what I want to paint and work the rest out later, but it might bug you if you're coming at it from another viewpoint/short on cash.
So in order to stand a chance he needs to play SW?
Choose the army you like for fluff, look, and gameplay, not just gameplay. Get good with that army then you will have no complaints about the army you play, and bonus points for being origional.
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Post by: theamericanos
Hey dark eldar were my favorite army and even though it was hard and i lost alot i now win alot. Granted I dont win every game but who does. Whoever thinks that dark eldar are ig on steriods have to remember that they are quite skilled to make up for it with a skill level rivaling space marines. And their weapons are so good their unethical. Lets see, standard semi-sharp bayonet vs. sword that sucks out your soul and lifeforce leaving you a husk. I rest my case.
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Post by: Laughing God
Brother Heinrich wrote:I won't tell you what to to buy, but I will tell you this, space wolves, just another face on the bandwagon, dark eldar, steep and unfriendly learning curve that will have you hating this hobby out of the gate. but as aforementioned, look into the backgrounds, model range, and feel of each race, and let that be your deciding factor, that way when you win it feels that much more like your personal accomplishment, and not, "hey look what the rules did for me on autopilot!"
QFT Automatically Appended Next Post: theamericanos wrote:Hey dark eldar were my favorite army and even though it was hard and i lost alot i now win alot. Granted I dont win every game but who does. Whoever thinks that dark eldar are ig on steriods have to remember that they are quite skilled to make up for it with a skill level rivaling space marines. And their weapons are so good their unethical. Lets see, standard semi-sharp bayonet vs. sword that sucks out your soul and lifeforce leaving you a husk. I rest my case.
Just warning the guy/gal about that "lost alot" phase with DE thats all
Trust me I was an eldar player for a long time... I know...I know
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Post by: theamericanos
than you know of the satisfying feeling when you take out 3 squads of fire warriors with basic squad of wyches or take on a force commander with your commander and scare off his precious retuine before you flay him in a most intertaining fashion. Since it is a rarely used army most people dont have a stop to it if your good. Although now with the new edition everybody seems to have one. You said you were interested in eldar? well dark eldar are esentially that except faster, shootier and have no limits.
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Post by: Reecius
Space Wolves are the best army in the game right now, IMO, followed very closely by IG.
Eldar are good but they require a high level of skill to win with. I would recommend Wolves first as they are great at shooting, assault, easy to paint and fun.
Wolves are the top tournament performer as well, followed closely by IG.
Other armies that do well in tournaments:
Blood Angels
Dark Eldar (they are coming on strong around her,e but next year's tournament results will tell us a lot)
Nids in good hands
Chaos can still get it done although they struggle a bit at 2,000 points against tooled out shooting armies.
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Post by: Brother Heinrich
theamericanos wrote: faster, shootier and have no limits.
except everything in that book is made of eggshell.
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Post by: KevR1025
This might not answer your questions exactly but the truth is that the "hot" tournament army changes quite frequently. You are better off playing an army you enjoy playing and painting.
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Post by: yermom
::cought:: daemons ::cough::
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Post by: MVBrandt
Stick to the pups. Flexible enough to competitively play in a variety of playstyles and marines, so easier to count as other meq codices if you don't perfect gel.
Ignore eldar suggestions. Wait until they get a new sex in a few years and you're more comfy with the game.
Don't understand folks freaking and suggesting old armies in a thread asking in relation tl tournament capability.
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Post by: theamericanos
im pretty sure dark eldar just had a new edition buddy
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Post by: Mannahnin
He didn't say Dark Eldar, theamericanos.
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Post by: MVBrandt
theamericanos wrote:im pretty sure dark eldar just had a new edition buddy
What Mannahnin said, buddy.
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Post by: Reecius
Yeah, the OP quite clearly asked for recommendations on strong tournament armies. I don't see why people are telling him to play armies based on fluff.
For some people it is fun to play the strong lists competitively, for others, it's more about the back story. Please do not try and push your point of view on others when they ask a very specific question. It's OK to voice your point of view of course, but don't push it when it's not pertinent to the discussion.
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Post by: Blackmoor
CaptMateyo wrote: I want an army known to win tournaments across the board. The two armies im currently looking at are Eldar and, Space Wolves.
Thanks Everyone! - Mate
It looks like you have narrowed it down already to two armies that you like the fluff, or look of.
Of those 2 armies the Space Wolves are by far the superior tournament army, and at this time they have been the best tournament army for quite a while.
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Post by: poontangler
Yea, when picking an army go with what looks the coolest/has the best story.
I love the Tau. They were my first army, but now I am picking up Dark Eldar. While I love the Tau, the Dark Eldar just appeal to my personality. The cackling meglomanic in me just screamed when I read their codex.
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Post by: Apostle Pat
Well, from all the posts going back and forth about which Army is better, SW vs Eldar vs DE vs IG vs Daemons (yes I saw you too haha) I would say if this is your first time into the hobby, pick up the SW's. Any marine army is forgiving to beginners and if your looking to jump right into the tourney scene you can't go wrong with them.
Of course, nothing is to stop you from collecting the above mentioned armies after you have a SW force started, so go back and read all the posts these fine Dakkites have given you and consider their wisdom.
As for some nice places to pick up discounted items here's a list.
Bitzbarn.com
Dicebucket.com (35% off bitz is nice for looking for certain gear)
Thewarstore.com (Awesome for large orders, only 5 dollar shipping)
chapterhousestudios.com (nice mod work)
ebay.com (your new best friend)
spikeybits.com
All these places are really good and you just have to shop around for the right deals atm.
As far as what you should buy... hurmm, I'd suggest a battleforce fo sho... then pick up an HQ and a couple Troop boxes to get you started. After that just build up the army you like to around 1850 pts.
Good luck, and welcome to the hobby
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Post by: Sidstyler
punkow wrote:NOOOOOOO!!!!!! PLEASE!!!! Don't choose Space wolves!!!! everybody use them !!!! You will find half of your opponents using your same army!!! ... and that's not so funny... I know you're new to the game and you justly want something easy to play but there's plenty of SW players out there...
Deliberately choosing not to collect an army you like just because "everyone uses them" is just as bad as picking an army just because they're the most popular. If that's what he wants then that's what he wants, you have no right to tell him he can't play SW just because in your opinion there's "too many" SW players already.
Laughing God wrote:If SW is YOUR army and not just the most COMPETATIVE army, then by all means buy away...
"But we'll still accuse you of picking them just because they're competitive."
 j/k, but still, it seems like everyone says that. "Oh pick what you like the most!", "I want Space Wolves.", "STFU WAAC GAMER! You don't want Space Wolves you want Necrons!"
Brother Heinrich wrote:I won't tell you what to to buy, but I will tell you this, space wolves, just another face on the bandwagon, dark eldar, steep and unfriendly learning curve that will have you hating this hobby out of the gate. but as aforementioned, look into the backgrounds, model range, and feel of each race, and let that be your deciding factor, that way when you win it feels that much more like your personal accomplishment, and not, "hey look what the rules did for me on autopilot!"
There is no such thing as "autopilot". I really wish people would stop spewing out that bs.
Yeah, I realize that the older codices have a really hard time competing with the newer ones, because they were written for an older edition under a completely different mindset and only have one, maybe two army builds that are any good and everything that differs is almost guaranteed to lose. But GW only works so fast, so it's something you either have to accept and just play with them regardless, knowing it'll be an uphill battle and you'll have to be on top of your game to do well, or switch to a newer, more competently-written codex in the meantime, until your older army gets updated. It sucks, but that's the nature of the beast and what GW's chosen business model has resulted in.
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Post by: wuestenfux
Don't go the furry path. Come to the dark side. Death to the Emperor and all his followers!
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Post by: MVBrandt
I think there's a lot of silly talk building up in this thread. Aside from Necrons, just about every codex has a build or two at least that can win tournaments reliably in good hands.
If you're just starting, however, start with a Dex that has a greater variety and flexibility of competitiveness so that you aren't pigeon holed into playing just like everyone else.
The fact that some people think doing sw is following the crowd just highlights fundamental "un-think." By going with pups, guard, BA, or any of the other newer and more flexible dexes, you retain the freedom to be unique instead of abandoning it, especially if you see tournaments in your future game plan.
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Post by: wuestenfux
Sorry for my previous post.
Brandt's post is pure wisdom. All codices are playable at the competitive level bar Necrons.
As said, choose an army whose codex came out in the 5th ed.
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Post by: sk82712
Well, I guess it's time for me to jump into the fray and add my .02
Keep in mind, I'm not a tournament player and probably never will be. Just casual (although often very competitive games among my gaming group). And campaign / story driven games.
Buying a first army is painful. Your going to have the thought of 'Did I really make the right choice? Should I have just gone with DE?'. But once you get over that, and truly start getting into the hobby, it's awesome.
I think a lot of the guys on here will back me up when I say that your first army always tends to be your favorite. I used to get absolutely tabled by Chaos, Eldar, BA, and Bugs back when I first started playing circa 2001 with Orks. Constantly. But you learn and make adjustments to your list. And everything snowballs from there. I'd love to start another WAAAAAGGGH! but, I'm not all about having 2 mob armies...Anyway...
What ever you decide to go with (although I think Eldar are a little bit too unforgiving to start with), it's your decision. If you want a list thats going to smash faces in tournaments, go with what they said ^^. If you want something that's fun to play or you like the fluff/books, pick them. It's your choice.
Welcome to the hobby!
-Adam
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Post by: Polonius
The first rule of picking a first army is to always go with the army you have your heart set on, even if it's currently weak.
The second rule is that if you dont' have a strong preference for a single army, just play space marines. They are readily available, cheap to buy used, easy to build and paint to a table top standard, realatively forgivin in terms of playstyle, enormously flexible both between and within the codices, and can always be sold off with ease.
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Post by: Reecius
@Polonius, MVBrandt, Sidstyler, sk52712
Well said.
Take what you want to take, don't listen to what other people want you to take.
It always bugs the gak out of me when people tell new players to bring something different. That is an essentially selfishly motivated statement. "Bring something different because I want to play different armies."
Someone who gives that advice doe snot have your best interests at heart. Take what you like, listen to advice that is based on rational thought process and have fun with it. So what if you are another MEQ player? That is a great place to start. From there, you can build your Necron all Pariah army if you want to, just don't start there because if you do you will hate it.
If you want to go to tournaments and Wolves was one of your main interests, my recommendation would be to go with that as they are a super fun, flexible and damn good army. No autopilot at all, that is the talk of someone who doesn't play in tournaments. It takes tremendous skill and a lot of luck to win a big event, the army just helps you along.
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Post by: MVBrandt
Reecius is correct, and effectively summarizes the points to be made.
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Post by: punkow
ooooh guys!!!! come on!!! I'm just trying to reduce the SW spam out there...it's not funny to see every tournament final SW vs SW, just becaude SW are half of the armies present in the tournament, and I think that a new player should know this...anyway a new player will be beaten for the first games by experiened players even if they use 'crons. I also think that Eldars, at low points like 750 or 1000 are not so unforgiving ... The Avatar and the Seer Council are very strong hqs, very sturdy and the same can be said about wraithlords that are much more forgiving of vehicles of other armies with similar role (AKA dreddies)... Dire avengers surely aren't the best troop choice in the game but they can be used effectively without too much tricks... add the most resilient dedicated transport of the game (wave serpent) and you have a solid core for a bigger army that do not need a tremendously clever use to be effective and fun....
I know that this isn't what the OP asked but I think that his perpective was wrong and would like to tell him... Btw he can choose whatever he wants...
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Post by: Luco
While there has been no stated want to play Necrons, I may mention that the 'necrons suck' opinions are about to be changed if the rumors are correct as they will be getting their 5th ed dex sometime this year. Just a thought anyway.
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Post by: Black Bear
well imperial guard are brilliant for new players because you can field massive numbers for relatively little points and don't necessarily need any tactics to win with them
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Post by: Hulksmash
Ouch, gross generalization much?
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Post by: MVBrandt
Black Bear wrote:well imperial guard are brilliant for new players because you can field massive numbers for relatively little points and don't necessarily need any tactics to win with them
That's simply not true. I suppose if your experience is seeing bad players against good guard players, maybe you'd have that skewed view, but ... yeah, as Hulk said - erroneous and gross generalization.
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Post by: punkow
Imperial guard is very strong but absolutely not forgiving for errors in my opinion... guardsmen tend to be wiped out pretty easily if you don't make good use of cover and theyr tanks have crappy side and rear armours that a good player can esaily reach... even the orders must be well managed or they are useless and the command squads must be protected because they can be wiped out in a single shooting phase when they are in open ground....
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Post by: Brother Heinrich
Sidstyler wrote: Brother Heinrich wrote:I won't tell you what to to buy, but I will tell you this, space wolves, just another face on the bandwagon, dark eldar, steep and unfriendly learning curve that will have you hating this hobby out of the gate. but as aforementioned, look into the backgrounds, model range, and feel of each race, and let that be your deciding factor, that way when you win it feels that much more like your personal accomplishment, and not, "hey look what the rules did for me on autopilot!" There is no such thing as "autopilot". I really wish people would stop spewing out that bs. Yeah, I realize that the older codices have a really hard time competing with the newer ones, because they were written for an older edition under a completely different mindset and only have one, maybe two army builds that are any good and everything that differs is almost guaranteed to lose. But GW only works so fast, so it's something you either have to accept and just play with them regardless, knowing it'll be an uphill battle and you'll have to be on top of your game to do well, or switch to a newer, more competently-written codex in the meantime, until your older army gets updated. It sucks, but that's the nature of the beast and what GW's chosen business model has resulted in.
all of 40k is turning into auto-pilot, sorry that's just the way the game is going, I've spent the past month tabling/getting tabled every day I go to my FLGS, you know what that tells me? this game has gone out of orbit like a rogue planetary body, there is no balance there is either my codex crushes you or your codex crushes me, I've beat veteran players of 12+ years and had my ass handed to me by the kid who picked up the hobby and a box of space wolves three weeks ago. Sorry brother but 40k is rapidly turning into rock 'em sock 'em robots. And now with 6th on the horizon I fear this hobby is rapidly pushing out the old crowd and herding in the new, so like a good old wolf, I'll step out before it turns into magic the gathering where what your army looks like or the background behind it are irrelevant and its only about what the pieces do and how hard you can win.
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Post by: vishra
Laughing God wrote:theamericanos wrote:dont listen to these people. Get a dark eldar army. They are unbeatable if used correctly. It can take a while but once you master it they become an army that really pisses off people because their big tuff orks and marines are getting shredded and demoralized by evislender space elves. I f you want to know more about them pm me.
Telling people to start the game with the most brittle unforgiving army in the game is ill advised... just saying.
Unless of course thats the army that best suits you. Go for it, just expect alot of pain before you get a handle on DE.
I started playing 40k two and a half months ago? Guess what my first army is? :p
It's a steep curve, because you don't get forgiven for mistakes like Marine armies, but it isn't any less enjoyable, especially when you play a game with good strategy and tact and the army rewards you with a good whupping of your opponent.
My advice, go with what you like the most fluff-wise, as said above. When I was picking up the game, I saw the DE codex and models and instantly knew they were perfect for me. I have yet to regret picking them. Yes, a bunch of people play SWs. Yes, they are kinda cheesy. But if you like em the best, GO FOR IT! I can't stress enough how much of an impact loving your army has on your experience.
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Post by: cgage00
Guard are a pretty solid army and good for starters.
Orks they can be tough to play but are loads of fun.
Chaos....well they can win if you play again someone that messes up alot. They are my first army and my favorite but they kinda blow in non friendly games.
Tyranids are not to bad but are a fairly slow army now. If you are a cunning person they will work for you.
Eldar well a few people I know play as them and they can kick alot of butt. Wrath walls and jetbike armies Str 6 spam all hurt.
Dark Eldar well they are the new book and have alot of pain in the book but are a very hard army to be good with.
Space Marines are balanced and can be a very good army if used correctly.
Necrons....they are a joke against other armies sorry but its true.
Tau have alot of firepower but not enough to stop most armies.
BLack templars good if you wanna spam tank hunter termies.
Dark Angels meh not that great either.
Space wolves well they are a tough cookie to crack. My only problem is their drop pods cant hold 12. All around a good book with lots of hard hitting things.
Blood angels are good fast army and can spam armor 13.
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Post by: MVBrandt
Brother Heinrich wrote:Sidstyler wrote:
Brother Heinrich wrote:I won't tell you what to to buy, but I will tell you this, space wolves, just another face on the bandwagon, dark eldar, steep and unfriendly learning curve that will have you hating this hobby out of the gate. but as aforementioned, look into the backgrounds, model range, and feel of each race, and let that be your deciding factor, that way when you win it feels that much more like your personal accomplishment, and not, "hey look what the rules did for me on autopilot!"
There is no such thing as "autopilot". I really wish people would stop spewing out that bs.
Yeah, I realize that the older codices have a really hard time competing with the newer ones, because they were written for an older edition under a completely different mindset and only have one, maybe two army builds that are any good and everything that differs is almost guaranteed to lose. But GW only works so fast, so it's something you either have to accept and just play with them regardless, knowing it'll be an uphill battle and you'll have to be on top of your game to do well, or switch to a newer, more competently-written codex in the meantime, until your older army gets updated. It sucks, but that's the nature of the beast and what GW's chosen business model has resulted in.
all of 40k is turning into auto-pilot, sorry that's just the way the game is going, I've spent the past month tabling/getting tabled every day I go to my FLGS, you know what that tells me? this game has gone out of orbit like a rogue planetary body, there is no balance there is either my codex crushes you or your codex crushes me, I've beat veteran players of 12+ years and had my ass handed to me by the kid who picked up the hobby and a box of space wolves three weeks ago. Sorry brother but 40k is rapidly turning into rock 'em sock 'em robots. And now with 6th on the horizon I fear this hobby is rapidly pushing out the old crowd and herding in the new, so like a good old wolf, I'll step out before it turns into magic the gathering where what your army looks like or the background behind it are irrelevant and its only about what the pieces do and how hard you can win.
You need to find better people to play with. There's a reason people like Hulk and I and others love this game and see it as still competitive (despite its many failings / not necessarily being designed that way) --> we play exclusively with people who are running potent lists at a potent level of play, but with affability to the fore. Tabling or getting tabled at the FLGS? You're hurting your own game, and your perception of the hobby in the process.
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Post by: Hulksmash
Yeah, I've found the game to be anything but rock/paper/scissor in the current edition as long as your bringing a balanced force. Now if you are running one dimensional armies or relying on "tricks" then yeah, it's going to feel that way when you run into someone who is counter to your dimension or trick.
But in reality I have about a 85% win record with multiple codexes. Daemons, Tyrannids, SW's, BA's, and Orks. 3/5 of those are suppose to be non-competitive according to the internet. And I do well with them across the country and have fun. Note I stand by this primarily applying to 5th edition/late 4th edition codexes. As these have the ability to have multiple viable builds as opposed to earllier codexes of which everything except Necrons in my opinion can compete.
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Post by: Reecius
Brother Heinrich wrote:Yeah, I realize that the older codices have a really hard time competing with the newer ones, because they were written for an older edition under a completely different mindset and only have one, maybe two army builds that are any good and everything that differs is almost guaranteed to lose. But GW only works so fast, so it's something you either have to accept and just play with them regardless, knowing it'll be an uphill battle and you'll have to be on top of your game to do well, or switch to a newer, more competently-written codex in the meantime, until your older army gets updated. It sucks, but that's the nature of the beast and what GW's chosen business model has resulted in.
all of 40k is turning into auto-pilot, sorry that's just the way the game is going, I've spent the past month tabling/getting tabled every day I go to my FLGS, you know what that tells me? this game has gone out of orbit like a rogue planetary body, there is no balance there is either my codex crushes you or your codex crushes me, I've beat veteran players of 12+ years and had my ass handed to me by the kid who picked up the hobby and a box of space wolves three weeks ago. Sorry brother but 40k is rapidly turning into rock 'em sock 'em robots. And now with 6th on the horizon I fear this hobby is rapidly pushing out the old crowd and herding in the new, so like a good old wolf, I'll step out before it turns into magic the gathering where what your army looks like or the background behind it are irrelevant and its only about what the pieces do and how hard you can win.
You must see that using your own limited experience as a broad generalization for the state of the game as a whole is not going to hold any water, right? You represent a tiny fraction of the gaming populace as a whole. Perhaps due to inequities in skill, armies, local meta, or whatever, you have a situation locally that causes big wins and losses.
I play a lot in a lot of different areas against a wide array of players and without a doubt, two players with roughly equal skill and armies results incredibly close, tense games. Most of my games are either me crushing them because they lack skill or a good list, or a very closely fought game that comes down to a single roll of the die or one mistake made by myself or my opponent. I have won GTs and RTTs with a variety of armies against a variety of opponents. I don't say that to pay myself on the back as I am sure no one cares that much, but simply to show that a good player consistently wins regardless of codex When pitted against another good player, baring list missmatches or bad luck, the two will have a very closely fought game.
Of course, you are entitled to your opinion, but I strongly disagree. 40K is not a perfect system and can't be due to the number of variables involved and the way the game is updated, but it is great for competitive play as evidenced by the large and ever growing number of tournaments.
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Post by: asugradinwa
I went from a completely new player to a tournament player in around 6 months. Took me the full year to actually become a "good" tournament player IMO. My problem was I started with Tau at the start of 5th edition, not the best army for a new player. With Tau you really need to be good at judging distances (JSJ) and target priority.
Eldar are a hard army to play when learning the game. They also tend to be a little behind the times in terms of point costs for most units.
Space Wolves on the other hand are a newer codex with the ability to make some very power characters with 4 HQ slots, have some troops with the ability to hold objectives thanks to Counter attack, and spam heavy weapons in the heavy support slots thanks to longfangs.
While you generally won't see a huge difference with most space wolf lists (usually logan-wing, razorback spam, or thunderwolves supported by 3 squads of long fangs plus grey hunters to score objectives), you will see them on the top tables in most tournaments.
If you are looking to become a tournament player Space Wolves are a solid army list.
Keep in mind though that the missile launcher seems to be "the new black" in 2010, so my guess is that Thunderwolfs or logan-wing might be a more competitive list than razorback spam in 2011 (besides Blood Angels can do Razorback spam better anyways).
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Post by: Sidstyler
punkow wrote:ooooh guys!!!! come on!!! I'm just trying to reduce the SW spam out there...
We know, we're just saying you're selfish for attempting to do so. Don't tell people to pick armies they don't like just because you want to play something different.
What happens if that person went with Necrons, not because he really liked them but simply because everyone at the store wanted him to be "different", and convinced him it'd be alright because they can still win games and they'll be easy to paint. Then he loses every single game despite being told they were still "competitive", gets frustrated because the same people who told him he could win are trouncing him every single time, and quits 40k altogether because they feel like they were lied to, realized that their $600 army is worthless, and will be for at least another 3+ years? Does that sound like a good thing for the hobby as a whole?
punkow wrote:it's not funny to see every tournament final SW vs SW, just becaude SW are half of the armies present in the tournament, and I think that a new player should know this...
I feel he should know this, too, so that if he wants to play a good army he'll know which one to get, instead of listening to people like you who are trying to lie and manipulate and get him to play sub-par armies for your own benefit.
If you guys want to play "different" armies so badly why not buy one for him? Let him collect an army worth collecting, and if you feel like curbstomping Necrons or something then you can provide him with that army yourself. That way everyone's happy. Sound good?
punkow wrote:anyway a new player will be beaten for the first games by experiened players even if they use 'crons. I also think that Eldars, at low points like 750 or 1000 are not so unforgiving ... The Avatar and the Seer Council are very strong hqs, very sturdy and the same can be said about wraithlords that are much more forgiving of vehicles of other armies with similar role (AKA dreddies)... Dire avengers surely aren't the best troop choice in the game but they can be used effectively without too much tricks... add the most resilient dedicated transport of the game (wave serpent) and you have a solid core for a bigger army that do not need a tremendously clever use to be effective and fun....
I don't think you know as much about Eldar tactics as you think. Wraithlords are better than dreadnoughts, huh?
punkow wrote:I know that this isn't what the OP asked but I think that his perpective was wrong and would like to tell him... Btw he can choose whatever he wants...
Except Space Wolves, we have enough of them already. Right?
Black Bear wrote:well imperial guard are brilliant for new players because you can field massive numbers for relatively little points and don't necessarily need any tactics to win with them
You sound like you've never played with or against Imperial Guard.
MVBrandt wrote:I suppose if your experience is seeing bad players against good guard players
This is where most generalizations come from, people watching good players play bad. That's why there's a stigma against "net lists" and competitive play in general, people don't get it.
Brother Heinrich wrote:all of 40k is turning into auto-pilot, sorry that's just the way the game is going
Sorry, you're wrong. Why not try actually playing with one of those supposedly unbeatable SW lists that "play themselves" and say that again?
It doesn't matter how good your list is, if you don't understand what makes it good, you won't find success with it. You might get lucky and win a game here or there if you go up against an inferior list (because good list beats bad list, assuming generalship is about the same), but you won't be winning tournaments one-handed and blindfolded like a lot of scrubs seem to think.
Brother Heinrich wrote:I've spent the past month tabling/getting tabled every day I go to my FLGS, you know what that tells me?
That you're not as good at 40k as you think you are? That your list probably has some fat that needs to be trimmed? That you need new tactics? That you've been playing with the same exact list for 5 years and everyone at the store has had plenty of time to learn how to beat you? That you're playing with an old, gimped codex? That your dice are just really, really bad?
Brother Heinrich wrote:this game has gone out of orbit like a rogue planetary body, there is no balance there is either my codex crushes you or your codex crushes me
5th edition is probably the most well-balanced the game has been in a LONG time, probably more than it's ever been. You're honestly telling me that you can take any of the 5th edition codices and "crush" another one without even trying? If so you're either a liar or you've never played with a 5th edition army.
The only reason the game looks like it's "out of orbit" is if you're stuck playing with an old codex, in which case yeah, you have to work extra hard to pull off wins because your codex was poorly designed. I've admitted as much about a thousand times now, old codices are crap compared to the new ones. And that's what gets me about this whole thing, people are crying and whining about 5th edition being "unbalanced", but they don't realize the reason why there's such a huge imbalance, is the design philosophy from 4th edition that they love so much that's still screwing them over. I'm assuming you're a CSM player, judging purely on your rank thing under your name since I have nothing else, but that's the perfect example of how 4th edition worked: gakky codex comes out, it has exactly one good build that appears to be overpowered so everyone flocks to that army (double Lash with oblits), then when everyone realizes that build isn't unbeatable ("omg how does I beat Lash? o right take vehicles, lolz") and the rest of the codex is a bland, unfluffy, unflavored piece of crap, they wait for the Next Big Thing to come out, and the cycle repeats again. Same with Orks (nob bikers, only did well for a while because people found a way to "exploit" wound allocation to make them annoying), same with Dark Angels (Deathwing, everything else you're better off with Codex Space Marines), etc. That's how "balanced" your game was, everything was crap except for that one good list, the only way you could get any semblance of balance was if everyone played with gakky armies and just mutually agreed not to use their army's "powerbuild".
5th edition is much better in comparison. Not perfect, no, but there hasn't been a 5th edition codex yet that was truly "bad". Tyranids are probably the weakest of the new 5th edition codices, and even that is more or less minor nitpicking for me, the army isn't "bad" by any means, I just don't get why they did some of the things they did. There's been a lot more variety in 5th edition so far...there's a lot less of this "no-brainer" crap that plagued older books for instance (which most people complained about), now you have codices like Dark Eldar where the majority of the book is worth taking in the right situation (the only unit I haven't really seen people put in lists are grotesques), and not only that but almost every unit can be tooled to do whatever you need it to, you can have anti-infantry or anti-tank in every slot. You can build foot armies, mech armies, or hybrid armies, and they're not only viable competitive builds, but they stay true to fluff, too.
The main problem with the game right now is that there are too many armies being left behind, and GW is only updating about two a year, one of which has to be a Marine army for obvious reasons. The difference between 4th and 5th edition books is too great, and they're working too slow. I think a lot of people will find that once everyone is up to date, though, the game won't look as unbalanced as it does now, when you have stragglers from fething 3rd edition begging for some kind of attention. Once we get the god-damned Marines out of the way then the rest of us can start having fun, too (I play Tau so I know what it's like to be stuck with a crappy, mono-build codex).
Brother Heinrich wrote:I've beat veteran players of 12+ years and had my ass handed to me by the kid who picked up the hobby and a box of space wolves three weeks ago.
So many things wrong with this sentence, I don't even know where to start.
First of all, that'll happen with any luck-based game. Doesn't matter how old you are or how long you've been playing, if you roll poorly enough experience doesn't matter. I'd think this is something we all would have come to accept by this point, but I guess not.
Second, what does his age have to do with anything? So he's a kid, does that mean he's not allowed to beat someone twice his age? You think 12+ year veterans are "too good" to lose to someone who hasn't even played for a full year yet? Man up.
Third, "a box" of Space Wolves? So, what, you're judging the power level of a codex based on a game that was literally one squad vs. another? Because that's literally what you said. Even if you're talking about a battleforce that doesn't exactly make you look good, since IIRC the battleforce doesn't have any of the units in it that make Space Wolves so good...no long fangs, no razorbacks, no thunderwolves, no wolf guard, etc. You can't use this piss-ant game against a newbie as undeniable proof that SW are bs.
Brother Heinrich wrote:Sorry brother but 40k is rapidly turning into rock 'em sock 'em robots.
I'm not your fething brother. And you don't know what you're talking about. You're a little fish in a little pond and you think you have the right to judge 40k as a whole based on your experiences playing 500 point games against people who just started.
I get my ass kicked all the damn time, too. I could just as easily say "Oh 5th edition is bs GW is RUINING THE HOBBY!"...until people realize that the only person I regularly get games with is my brother, who has a Blood Angel army, with my outdated Tau. And then you find out that my main enemy is myself, because I deploy like a moron and unknowingly block my own lines of fire on turn one, or leave myself open to deep strikers, and that I don't screen units properly or have good target priority, etc. Then it becomes more apparent that the problem is me and not the "omg so broken" Blood Angel army I'm playing against.
Brother Heinrich wrote:
And now with 6th on the horizon I fear this hobby is rapidly pushing out the old crowd and herding in the new, so like a good old wolf, I'll step out before it turns into magic the gathering where what your army looks like or the background behind it are irrelevant and its only about what the pieces do and how hard you can win.
That's kinda funny, because if true balance is what you wanted then you'd want the game to turn into MTG. 40k is a joke in comparison, especially our tournament scene.
Also, what your army looks like or the background behind it are as relevant as you want them to be. Even Magic can be played with "themed" decks, the trick is finding like-minded people to play with. You can't go to a Pro Tour qualifier with your gakky green deck that you built for fun with random cards you liked the look of and expect to dominate everyone there, for example (like my first embarrassing experience at a Magic tournament...I wasn't expecting to do well but every match-up I had was over in five minutes, literally).
Sorry if this is too long.
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Post by: CaptMateyo
If anyone was still interested in reading this than whew have i taken on a task! i've just purchased the following units
SW: Battleforce
Eldar: Battleforce
Dark Eldar: Wytches, Kabalite warrior, Harlequin Troop
And their corresponding dexes I got a HUGE DEAL on all of this stuff (Just under $300!!!) and whew! man do i have some modeling ahead of me but, these three armies really got my attention (plus daemons but ill hold off for now) and, ill get the chance to play around, see what works for me. granted i know i wont have a huge force of any one army but, when I do find what clicks I'll be able to trade a bit and, narrow things down!
Thanks again everyone for your input i cant wait to get a bulk of these guys done to show off on here!
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Post by: Sidstyler
lol. "I couldn't pick one, so I bought them all!"
Whatever works.
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Post by: Brother Heinrich
to CaptMateyo, glad you finally decided on an army(s), to everyone else, I will continue to be a grouchy thorn on the subject of space wolves and 40k in the current edition so feth off.
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Post by: MVBrandt
You can be as grouchy as you want - I don't think it irritated people, so much as we were trying to help you understand the game as it actually is. If you wish to remain unaware, and think of 40k as a descending bad game fallen from glory days and destined to be bad ... well, that sucks for you, not for us.
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Post by: punkow
We know, we're just saying you're selfish for attempting to do so. Don't tell people to pick armies they don't like just because you want to play something different.
instead of listening to people like you who are trying to lie and manipulate and get him to play sub-par armies for your own benefit.
Selfish?? My Own benefit??? Calm down dude! Who are you to say such things in this arrogant fashion? Is it false that SW are over-represented? What should I do? not telling such thing to a new player? Do you like to play against your own army? If yes nobody says you shouldn't, but I find that fighting against my same army is not so much fun, and if you play SW it's a serious risk... ....
First thing: I live in a different country... I doubt I will never play with the OP, second: You have no right to judge others in such a way...
I don't think you know as much about Eldar tactics as you think. Wraithlords are better than dreadnoughts, huh?
Who said WL aree better the dreddies? I'm not talking about what's best... I'm saying that, as MCs Wraithlords are more reliable for new players since you can better predict the amount of fire they will be able to withstand... My point was to show that at LOW POINT cost plays, even eldars have a solid core of units and so they can be funny even for new players.
That you're not as good at 40k as you think you are? That your list probably has some fat that needs to be trimmed? That you need new tactics? That you've been playing with the same exact list for 5 years and everyone at the store has had plenty of time to learn how to beat you? That you're playing with an old, gimped codex?
Whoooo!!!! Calm down again!!!
Btw the OP made the big move and bought 3 different armies... I'm absolutely happy to welcome him to the hobby and I absolutely do not blame him for choosing SW... My point was totally different.... who is willing to understnd will understand...
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Post by: MVBrandt
I woulda borrowed and proxied a friend's armies using those 3 he's interested in prior to dumping money into two armies he'll not end up using, but that sure is a way to get your feet wet.
Welcome
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Post by: Luco
CaptMateyo wrote:If anyone was still interested in reading this than whew have i taken on a task! i've just purchased the following units
SW: Battleforce
Eldar: Battleforce
Dark Eldar: Wytches, Kabalite warrior, Harlequin Troop
And their corresponding dexes I got a HUGE DEAL on all of this stuff (Just under $300!!!) and whew! man do i have some modeling ahead of me but, these three armies really got my attention (plus daemons but ill hold off for now) and, ill get the chance to play around, see what works for me. granted i know i wont have a huge force of any one army but, when I do find what clicks I'll be able to trade a bit and, narrow things down!
Thanks again everyone for your input i cant wait to get a bulk of these guys done to show off on here!
I look forward to the pics and battle reports if you so decide to do them!
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Post by: Destroyer
Just google "Leafblower IG list" and go with an Imperial Guard army.
You will read dozens of articles about people either complaining that it is too good/praising it for being so good.
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Post by: Reecius
Welcome to the hobby, dude! It will most likely provide you with years of good fun, new friends and less money!
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Post by: Hulksmash
Money is overrated anyway
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Post by: Revarien
My Sisters of Battle still hold out fairly well, but you can really only use 1 list with them (with minor variations), and pretty much HAVE to take 3 exorcists or you'll get smashed into the ground.
OH! And the first time you use your faith points to make your Seraphims' armor save be invul +3... expect your opponent to cry and whine and moan and call over a tournament judge, despite showing your opponent your codex.
*sigh* just don't go sisters... they're fun, but they're a hassle at tournaments.
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Post by: Kingsley
It would be easier to list the armies that aren't tournament capable than the ones that are-- for reference, the incapable armies are Dæmonhunters and Necrons. Everything else is valid, and even the "incapable" armies can occasionally pull out a surprise win. Necrons in particular have a few tricks that many people aren't ready for, and their Monoliths literally cannot be killed by many armies.
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Post by: CaptMateyo
Reecius wrote:Welcome to the hobby, dude! It will most likely provide you with years of good fun, new friends and less money!
HAHA hell yea bro still trying to explain to the misses why i spent $300 on "action figures" just wait till she sees they arent even painted or put together haha I cant wait
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Post by: Reecius
Haha, yes sir! That conversation will be ongoing for a loooong time! If it comes to a crisis, just point at her shoes and you should be solid!
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Post by: Sidstyler
Brother Heinrich wrote:to everyone else, I will continue to be a grouchy thorn on the subject of space wolves and 40k in the current edition so feth off.
You too, "brother".
Can't believe I went through all the trouble of typing that gak out, and what did I get in response? "Don't care, feth off." I bet you were star of the debate team in high school, weren't you?
I would say you'll be missed, but honestly I'll be having too much fun with my powerful and fluffy codices to really notice you're gone.
punkow wrote:Selfish?? My Own benefit??? Calm down dude! Who are you to say such things in this arrogant fashion?
I think it's been made well aware by now that I'm from the internet, I can pretty much say and do whatever the hell I want.
punkow wrote:Is it false that SW are over-represented?
Maybe they are, though how you'd be sure that's a fact I have no idea. The best you could do is start a poll on a forum and ask people to post what armies they play with, but that won't tell you what everyone uses.
punkow wrote:Do you like to play against your own army? If yes nobody says you shouldn't, but I find that fighting against my same army is not so much fun, and if you play SW it's a serious risk... ....
Now you're implying that if he buys the army he wants he'll never get to play with anyone but himself, you're telling me that isn't manipulative in any way? That you're saying this crap purely for his own good?
If that's actually true and no one will play with a new player because he picked an army they personally think is "overrepresented", that's pretty fething sad, and says a lot about the kind of people that like this particular hobby, doesn't it? I hate Marines with a passion, and I think Marine armies in general are overrepresented, but if I was looking for a game and all I had to play were Marines I wouldn't turn a guy down for it. I might be a little disappointed if I never got to play against anything else, but once again, that would be me being selfish, expecting other people to play armies they might not necessarily like just for the sake of variety, just so I can feel happy playing against something different. It's also a little insensitive when you consider that not everyone can really afford one army, let alone two or more...
So no, you shouldn't lie and say Space Wolves aren't popular, go ahead and tell him. What I object to is telling him in a way that suggests he should pick a different army, regardless of whether or not he wants to play a different army, "Or else..." It comes off as being a little threatening, the "casual" crowd once again turning ugly and trying to force everyone to play their way.
punkow wrote:First thing: I live in a different country... I doubt I will never play with the OP
Well then I'm sorry, English probably isn't your first language, and I'm probably misinterpreting what you've said.
punkow wrote:second: You have no right to judge others in such a way...
You're absolutely right.
And while we're on that topic, neither does anyone else. So think about that next time one of you guys accuses a budding SW player of not caring about the background or look of their army and just wanting to play on "easy mode"...
punkow wrote:Whoooo!!!! Calm down again!!!
Now what the hell was wrong with anything I said there? The guy asked a question, and was implying that there was no way on Earth he could have lost a game for any other reason than Space Wolves being "too powerful", so I offered some answers, all of which were reasonable and made sense. All of which could be proven, too, at least more easily than "Space Wolves are BROKE!"
You wanna call me out for judging you too harshly, fine, I'll agree with you and offer my apology. But I refuse to accept that I was being more rude than Heinrich here.
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Post by: Polonius
yeah, it's not like Space Wolves aren't an inherently popular army, you know. They're marines, which are cool, but have fun and drink beer, which is also cool, and they have wolf pelts and tatoos, which is even cooler, and they have amazing models....
I think you get the point. Yeah, if the OP builds a missle spam list he pulled off the net, than you can say he's a filthy powergamer, and go back to your CGM meeting. But you can build a really fun, balanced army out of that codex, that's not the same.
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Post by: Mannahnin
Sidstyler wrote:
punkow wrote:Do you like to play against your own army? If yes nobody says you shouldn't, but I find that fighting against my same army is not so much fun, and if you play SW it's a serious risk... ....
Now you're implying that if he buys the army he wants he'll never get to play with anyone but himself, you're telling me that isn't manipulative in any way? That you're saying this crap purely for his own good?
That's not what he said. He said that he finds "fighting against my same army is not so much fun"; ie: both you and your opponent using the same army. When you pick a more popular codex, there is an increased risk of this. How many SM vs. SM games do you see at the store/tournaments? A lot. One advantage of picking a less-common army is that you experience fewer mirror matches; and saying it's more fun to have fewer mirror matches is not exactly a crazy or selfish statement.
Overall I think you both have valid points. Sid, I think you misunderstood a few of Punkow's comments and took most of them in the worst possible light.
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Post by: chaplaingrabthar
To the OP: If Space Wolves and Eldar are the forces that appeal to you, play those. I like the Norse theme of the SW, and as a Space Marine variant, they are rather more forgiving of beginning players than Eldar or Dark Eldar tend to be.
It also depends on what armies your regular opponents are playing. What do you anticipate facing a lot? Eldar may be limited to a couple of builds and have a steep learning curve but they are monstrously effective against Power Armoured infantry, such as MEQs
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Post by: MudgeBlack
CaptMateyo wrote:If anyone was still interested in reading this than whew have i taken on a task! i've just purchased the following units
SW: Battleforce
Eldar: Battleforce
Dark Eldar: Wytches, Kabalite warrior, Harlequin Troop
And their corresponding dexes I got a HUGE DEAL on all of this stuff (Just under $300!!!) and whew! man do i have some modeling ahead of me but, these three armies really got my attention (plus daemons but ill hold off for now) and, ill get the chance to play around, see what works for me. granted i know i wont have a huge force of any one army but, when I do find what clicks I'll be able to trade a bit and, narrow things down!
Thanks again everyone for your input i cant wait to get a bulk of these guys done to show off on here!
First off welcome to the hobby. I did much the same thing (multiple armies when I got back into playing) and if I can offer some advice, stick to playing one until you get them "down" rather than bouncing between armies while learning the game. It makes it a lot easier only having to remember one set of list rules at a time (either that or my pea brain can't hold that much at once). When bouncing I would often be heard to say "@#$^, I forgot to .........".
Anyway, good luck and have fun with YOUR armies.
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Post by: punkow
Maybe I overeacted but I simply wanted to give my opinion and I I don't like to be judged, especially on the internet but I'm sure nobody wanted to offend OK?...
And if my english isn't perfect I'm sorry but It has been a while since I wrote something complex.
Btw I welcome Mateyo to the hobby and I think he will have a lot of fun with these armies! SW Eldars and DE have very different units and styles of play. Maybe you should find some games with low points (750?) to see which army appeal you most. Remember that in this moment vehicles are almost mandatory for the armies you have so your next purchase should be rhinos or Wave serpents or raiders... But for now you can proxy this stuff with something (toys... pieces of paper...)
Good gaming!!
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Post by: Sidstyler
Mannahnin wrote:That's not what he said. He said that he finds "fighting against my same army is not so much fun"; ie: both you and your opponent using the same army.
...oh. OH.
Well like I said, there's a chance I might have misunderstood him, yeah.
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Post by: rryannn
i started with ULTRAmarines.
they were not inherently competitive.
now i play with tau.
they are not inherently competitive.
I still have fun.
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Post by: Amaya
You can make a crappy army with any codex.
You can make a decent army with any codex.
You can make a dominant juggernaut with only a couple of codexes that happen to top the metagame at the time.
Play the army that interests you. Learn it. Study your opponents. Improve your skills. Be happy with your results.
If you're a power gamer with endless resources, go build a leafblower list and table people in 2500 games.
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Post by: J-Roc77
CaptMateyo wrote:Reecius wrote:Welcome to the hobby, dude! It will most likely provide you with years of good fun, new friends and less money!
HAHA hell yea bro still trying to explain to the misses why i spent $300 on "action figures" just wait till she sees they arent even painted or put together haha I cant wait 
Funny, and we can all relate to I am sure! I have been playing for a couple years now (just over 2) and only have 1 painted army.....that I am stripping and starting to paint again, after I paint up my orks.
Looking forward to your progress, take our time it will save you in the long run (me stripping my army to repaint is my lesson to myself). Post up pics in the painting ond modeling of your progress!
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Post by: olympia
Welcome to the hobby. To reiterate, if you've got the $$ space wolves are the most competitive and the most forgiving to play. You'll also face them in half your tournament games so that will help you learn the army quickly.
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