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Dead Space 2 @ 2011/01/26 02:32:24


Post by: Lord Scythican


So has anyone else picked up Dead Space 2 yet? I got it this afternoon and I am pretty impressed. I like the added voice to Issac and a few other changes.

Gameplay is pretty similar to the first Dead Space, at least so far anyways. The collector's edition seems to be worth the extra $20.00 too. I got a mini replica Plasma Gun with it. Its pretty nice since I have most of the lights turned off in the house and I can use the Plasma Gun (has LED lights) to find the bathroom and fridge. I am already thinking about using it as a template for a large scale replica to use for a Dead Space costume for this Halloween. I better get started soon if I want to pull that one off.

I will put up a better review later. Right now I want to play the game some more.

EDIT: Never mind of building a full scale replica Plasma Cutter, I just found this one on Visceral's store:

http://www.epicweapons.com/shop/product.php?productid=16203&cat=252&page=1


Dead Space 2 @ 2011/01/26 03:31:17


Post by: Slarg232


Only played the first chapter, but I am pretty impressed.

Call me a pansy, or a manly man, either way, but I will tell you the scariest thing I have run into so far:

Spoiler:
A TV


Dead Space 2 @ 2011/01/26 03:34:57


Post by: Chowderhead


Slarg232 wrote:Only played the first chapter, but I am pretty impressed.

Call me a pansy, or a manly man, either way, but I will tell you the scariest thing I have run into so far:

Spoiler:
A TV

I hope to get it for my birthday, so here's the question:

How badly would it scare a 15 year old child?


Dead Space 2 @ 2011/01/26 03:51:17


Post by: Slarg232


chowderhead13 wrote:
Slarg232 wrote:Only played the first chapter, but I am pretty impressed.

Call me a pansy, or a manly man, either way, but I will tell you the scariest thing I have run into so far:

Spoiler:
A TV

I hope to get it for my birthday, so here's the question:

How badly would it scare a 15 year old child?


As a fifteen year old child, I think you have more to worry about Isaacs potty mouth over the scares. Some dude gets impaled "feth!". Some dude gets chomped 'feth!" Some dude gets scratched "feth!".

Nicole is pretty creepy, though. Other than that, it's not scary, its intense.


Dead Space 2 @ 2011/01/26 03:58:14


Post by: Tophawtdog4411


Slarg232 wrote:
chowderhead13 wrote:
Slarg232 wrote:Only played the first chapter, but I am pretty impressed.

Call me a pansy, or a manly man, either way, but I will tell you the scariest thing I have run into so far:

Spoiler:
A TV

I hope to get it for my birthday, so here's the question:

How badly would it scare a 15 year old child?


As a fifteen year old child, I think you have more to worry about Isaacs potty mouth over the scares. Some dude gets impaled "feth!". Some dude gets chomped 'feth!" Some dude gets scratched "feth!".

Nicole is pretty creepy, though. Other than that, it's not scary, its intense.


yeah for the most part i agree, theres a few shock moments but thats typical for something in the horror genre. What mostly gets you is the atmosphere of the first game,

************* SPOILER (idk i pressed the spoiler button but it didnt do gak )*****************************************************************



Towards the 2nd chapter i think, you venture into a futureistic apartment complex where you see the necromorphs basically slaughter and feed onto the residents. Basically everyone is running for their lives *shocker >.> * and you can hear babies being abandoned and left in their apartments, people sorta sobbing in their apartments and some dude dragging his old mom but they get completely overkilled in a few seconds... pretty fethed up imo


******************SPOILER *******************************************


Dead Space 2 @ 2011/01/26 04:13:46


Post by: Slarg232


The more I fight the Necromorphs, the more I come to understand what drives them, the more I hate them. I hate them for what they are and for what they may one day become. I hate them not because they hate us but because they are incapable of good, honest human hatred.


Dead Space 2 @ 2011/01/26 07:06:22


Post by: Tophawtdog4411


http://www.youtube.com/watch?v=yZyRyjcO_sM


HAHAHHAHA THIS IS PURE GOLD

parody of dead space 2 hehehe


Dead Space 2 @ 2011/01/26 14:48:44


Post by: Slarg232


SPOILERRIFIC, READ AT YOUR OWN RISK!

Spoiler:
Have to admit, just ran into the Stalkers, don't like them. But it's a good dislike, if you know what I mean. I can't say I blame Isaac for not wanting to go into the Church of Unitology either, considering his history with them. Also, the part where you come out of the vent and Nicole was there with the Syringe was plain awesome.


You know what I hate though? I played that Dead Space: Ignition game, and now I can't even use the Hacker Suit because it costs so much damn money....


Dead Space 2 @ 2011/01/26 14:49:51


Post by: Melissia


I'm waiting for it to go on sale on Steam.


The first Dead Space wasn't exactly the greatest thing in creation after all.


Dead Space 2 @ 2011/01/26 14:55:29


Post by: Slarg232


Melissia wrote:I'm waiting for it to go on sale on Steam.


The first Dead Space wasn't exactly the greatest thing in creation after all.


Well then, I have good news, and I have bad news.

The Good News:

Isaacs voice actually fits with his character. He isn't some mute who has 30 bazillion bajillion lines, he only speaks when necessary.
All the guns are more balanced, though the Cutter is still the best weapon in the game.
Suits give you bonuses. The DLC only Hacker Suit gives you one less level you need to hack, Security makes the Carbine hit harder, and those are the only two I have found.
Necromorphs are more varied.

The Bad News:

Other than those, it's basically the same game. I did get hung upside down by my feet and had to shoot things that way, though. That was awesome.


Dead Space 2 @ 2011/01/26 14:58:03


Post by: Melissia


Never said it was bad. Just... kinda bland. If they added stuff to it, then hey, it's a proper sequel, maybe it will qualify as "good" instead of "okay".


Dead Space 2 @ 2011/01/26 15:44:34


Post by: Lord-Loss


I'm going to rent it, was planning on buying it but instead bought Pokemon: Soul Silver.


Dead Space 2 @ 2011/01/26 19:35:22


Post by: Tophawtdog4411


Yeah its more of a rent than a buy considering the multiplayer sucks and there isnt that much replay value once youve beaten the game


Dead Space 2 @ 2011/01/26 19:42:55


Post by: Manchu


Ordered it from EA thanks to their generous gift of online store credit. Will report back.


Dead Space 2 @ 2011/01/27 03:22:08


Post by: Slarg232


Tophawtdog4411 wrote:Yeah its more of a rent than a buy considering the multiplayer sucks and there isnt that much replay value once youve beaten the game


I don't know, that Hardcore mode sounds kinda awesome. Beat the entire game, with ONLY THREE SAVES, and you get some sort of Unlock.

And that's not a "beat it with only three saves" type of thing, it's a "You can only save thrice on this save file, good luck" type of deal.


Dead Space 2 @ 2011/01/27 03:28:48


Post by: chaos0xomega


Melissia wrote:I'm waiting for it to go on sale on Steam.


The first Dead Space wasn't exactly the greatest thing in creation after all.


You seem to dislike a lot of popular games...

I really can't wait to pick this one up. I'd like to know where Isaac's adventures (and dementia) lead him.


Dead Space 2 @ 2011/01/27 04:05:29


Post by: Lord Scythican


chaos0xomega wrote:
Melissia wrote:I'm waiting for it to go on sale on Steam.


The first Dead Space wasn't exactly the greatest thing in creation after all.


You seem to dislike a lot of popular games...

I really can't wait to pick this one up. I'd like to know where Isaac's adventures (and dementia) lead him.


I have been getting the same opinion. Melissa sure does dislike a lot of games that I like.


Dead Space 2 @ 2011/01/27 14:09:52


Post by: Melissia


I never said it was bad. Just that it wasn't great. I say that about a lot of games because I have high standards for the term great game.

I certainly enjoyed Dead Space... but I didn't enjoy it enough to play it through more than once, unlike say Metro 2033, Bioshock, or Quake 4.

Not even sure I'd call any of those "great games" either. Maybe Quake 4, but then, that might just be nostalgia ruining my memory.


Dead Space 2 @ 2011/01/27 15:30:17


Post by: Manchu


Internet hyperbole works both ways. For every person who seems to be down on good games, there's another person who acts as if good games have no flaws whatsoever.


Dead Space 2 @ 2011/01/27 15:31:44


Post by: chaos0xomega


Melissia wrote:I never said it was bad. Just that it wasn't great. I say that about a lot of games because I have high standards for the term great game.

I certainly enjoyed Dead Space... but I didn't enjoy it enough to play it through more than once, unlike say Metro 2033, Bioshock, or Quake 4.

Not even sure I'd call any of those "great games" either. Maybe Quake 4, but then, that might just be nostalgia ruining my memory.


Thats funny, because I thought Metro 2033 was 'meh' and Bioshock was overhyped garbage. Just thought it was interesting how we seem to be the exact opposite in our preferences.


Dead Space 2 @ 2011/01/27 18:00:27


Post by: Lord Scythican


Manchu wrote:Internet hyperbole works both ways. For every person who seems to be down on good games, there's another person who acts as if good games have no flaws whatsoever.


True enough. Of course I am glad I am not one extreme or the other. Dead Space needed a voice for Issac. There game also should have made you use the stasis more. Dead Space 2 fixed both of those problems. There are parts where you can die pretty easily if you do not use stasis. I am up the Chapter 6 right now. So far I think it is way better than the first one. I miss the trams though, I don't think the air duct transitions are as good. They are different, but used too much. I guess that if doors are locked or destroyed, then the only way to move from one building to another would be something like a duct system.

@Melissa: That is where I get confused regarding you opinions of Dead Space. Any game that I actually enjoy, I would not consider it bland. BioShock 2, I did not enjoy and I thought it was bland, unlike the first one. However I can see where you are coming from. heck when I get a Blockbuster game pass in the summer, I am highly critical of the games that I rent. If they do not wow me in 30 minutes, I usually take them back and get something else.

However if I purchase a game, I usually will try my best to finish it. Usually this helps me enjoy a game more, but I never buy games that I do not think will be good enough anyways, (with the exception of Final Fantasy XIII).


Dead Space 2 @ 2011/01/27 18:02:59


Post by: bloodaxegit


Fans of Dead space 2; watch this!
http://www.youtube.com/watch?v=XjcBINH4HL4&feature=autoplay&list=QL&index=8&playnext=2


Dead Space 2 @ 2011/01/28 00:47:12


Post by: Wolfun


I saw the ad for it today.
And the music (for the british one, anyway) is nothing like what the original ad had.

I'll pick it up... As soon as I finish the original. >w>


Dead Space 2 @ 2011/01/28 06:29:58


Post by: Tophawtdog4411


chaos0xomega wrote:
Melissia wrote:I never said it was bad. Just that it wasn't great. I say that about a lot of games because I have high standards for the term great game.

I certainly enjoyed Dead Space... but I didn't enjoy it enough to play it through more than once, unlike say Metro 2033, Bioshock, or Quake 4.

Not even sure I'd call any of those "great games" either. Maybe Quake 4, but then, that might just be nostalgia ruining my memory.


Thats funny, because I thought Metro 2033 was 'meh' and Bioshock was overhyped garbage. Just thought it was interesting how we seem to be the exact opposite in our preferences.


Metro 2033 was sick, what got me going was the superb atmosphere and how the russians werent the totally bad guys *GASP* (well besides the nazi russians n commie faction)


Dead Space 2 @ 2011/01/28 16:25:04


Post by: Slarg232


This is the reward for finishing the game on Hardcore (You basically have to beat it twice in order to get the Foam Finger Gun)




BANG! BANG! BANG! PEW! PEW!


Dead Space 2 @ 2011/01/28 16:46:02


Post by: Wolfun


Slarg232 wrote:This is the reward for finishing the game on Hardcore (You basically have to beat it twice in order to get the Foam Finger Gun)




BANG! BANG! BANG! PEW! PEW!


Best thang EVAR.


Dead Space 2 @ 2011/01/28 17:13:20


Post by: Necros


What's the single player like in this game? Or more like, how long does it take? I blew through black ops and MW2 in a day each :( Looking for a good shooter that will take a while to get through instead of the kind that are really just made for multiplayer


Dead Space 2 @ 2011/01/28 17:38:53


Post by: Tophawtdog4411


LOL hardcore mode.... i mean thats good and all but thats not even worth $60 in the slightest. Especially when you can put the money to 40k


Dead Space 2 @ 2011/01/28 22:15:20


Post by: metallifan


Was not impressed or scared by the last one - seemed too much like "Resident Evil in Spehss" without the crappy fixed camera angles. Will probably buy this one just for the increased beer n' pretzels "run n' gun" element that made the last one passable. And exploding babies are always worth a chuckle.


Dead Space 2 @ 2011/01/29 01:44:59


Post by: Slarg232


Necros wrote:What's the single player like in this game? Or more like, how long does it take? I blew through black ops and MW2 in a day each :( Looking for a good shooter that will take a while to get through instead of the kind that are really just made for multiplayer

Well, it's a two disc game, I have near four hours into it, and am on Ch. 7, disc 2. Probably not that long, to tell the truth. If you liked the first one, it's still worth it, because it's pretty much the first game with the training wheels off. I can't tell you how many times I have been killed because my poor aim ran me out of ammo quickly.

Tophawtdog4411 wrote:LOL hardcore mode.... i mean thats good and all but thats not even worth $60 in the slightest. Especially when you can put the money to 40k


If you like Action/Survival Horror games, pick it up. If you are a pansy man who has to hide behind power armour when fighting Xenos, then don't. Simple.

metallifan wrote:Was not impressed or scared by the last one - seemed too much like "Resident Evil in Spehss" without the crappy fixed camera angles. Will probably buy this one just for the increased beer n' pretzels "run n' gun" element that made the last one passable. And exploding babies are always worth a chuckle.


This one is an improvement over the first one, but it's still largely the same. Enemies come faster and harder, meaning you HAVE to use Stasis alot more, and you have to use telekinesis in order to NOT run out of ammo on harder difficulties. Also, you know those better armors? Forget them. If you attempt to go after one on either Zealot (iIsane/Legendary/whatever) or Survivalist (Hard), your going to run out of ammo so fast it isn't funny, not to mention travel around with half health. If you watched the Hand Cannon video I posted, you will notice that Isaac got hung upside down by his legs towards the end. Small stuff like that happens constantly, so the gameplay is constanly mixing itself up.




As some of you might have noticed, I put Action/Survival Horror instead of just Action or Survival. This game is both on the harder difficulties. Not in the way of Resident Evil where things just deal/take more damage (Still here, though), but it actually reduces the ammo/health you find while at the same time limiting it's spawns. I was only playing on Survivalist, but I had maybe 20 ammo stored up at one time, at most. Not that much, and I was only using the Plasma Cutter.The tension you feel as you have barely any ammo while these things chase you is very palpable, and it is both actiony and survivally.


Dead Space 2 @ 2011/01/29 02:13:53


Post by: Tophawtdog4411


Lol theres hardly any horror in it when you have more than enough weapons to supply a whole fething army with.

More of a suspense thriller and sure you dont have power armor (durr) but a tyranids mod on pc actually doesnt sound like a bad idea

Btw im 3 chapters from beating the game


Dead Space 2 @ 2011/01/29 02:14:35


Post by: Slarg232


Tophawtdog4411 wrote:Lol theres hardly any horror in it when you have more than enough weapons to supply a whole fething army with.

More of a suspense thriller and sure you dont have power armor (durr) but a tyranids mod on pc actually doesnt sound like a bad idea

Btw im 3 chapters from beating the game


And your playing it on what difficulty?


Dead Space 2 @ 2011/01/29 03:42:03


Post by: Melissia


I think Yahtzee put it best-- it's not really scary, just kinda startling. Like a racoon jumping through one's window type of startling. Once you realize what's going on and get over the startle, it's not scary because you just kill the monster after it startled you.


Dead Space 2 @ 2011/01/29 03:49:02


Post by: Slarg232


Melissia wrote:I think Yahtzee put it best-- it's not really scary, just kinda startling. Like a racoon jumping through one's window type of startling. Once you realize what's going on and get over the startle, it's not scary because you just kill the monster after it startled you.


Aye, that I can agree with. The "Scares" are cheap, but deliciously so. The atmosphere in the game rivals Bioshock's, though, IMHO at least. Going to need to watch Yahtzee's review later on.


Dead Space 2 @ 2011/01/29 09:40:05


Post by: Corpsesarefun


Slarg232 wrote:
Melissia wrote:I think Yahtzee put it best-- it's not really scary, just kinda startling. Like a racoon jumping through one's window type of startling. Once you realize what's going on and get over the startle, it's not scary because you just kill the monster after it startled you.


Aye, that I can agree with. The "Scares" are cheap, but deliciously so. The atmosphere in the game rivals Bioshock's, though, IMHO at least. Going to need to watch Yahtzee's review later on.


While I haven't played the second game, in the original dead space there were several little things (such as the man bashing his head against the wall until his skull broke) that added a vast amount of atmosphere and character to the game much like the voices of the splicers and the city itself did for bioshock.


Dead Space 2 @ 2011/01/29 17:45:50


Post by: djphranq


I kind of want to play part 1 now... got it for under 7 bucks on steam during a sale... or was it 6?

I haven't picked up part 2 yet because I'm not sure what system I want to play it on. If part 1 seems to play okay on the PC then I'll probably get it for that.


Dead Space 2 @ 2011/01/30 00:51:50


Post by: Lord Scythican


Melissia wrote:I think Yahtzee put it best-- it's not really scary, just kinda startling. Like a racoon jumping through one's window type of startling. Once you realize what's going on and get over the startle, it's not scary because you just kill the monster after it startled you.


It there any supposed "Scary" games that are not like that? I haven't play a good one in a long time. Most of them have been reduced to startling moments. Heck about every "scary" movie is like that too.


Dead Space 2 @ 2011/01/30 00:58:01


Post by: Corpsesarefun


Lord Scythican wrote:
Melissia wrote:I think Yahtzee put it best-- it's not really scary, just kinda startling. Like a racoon jumping through one's window type of startling. Once you realize what's going on and get over the startle, it's not scary because you just kill the monster after it startled you.


It there any supposed "Scary" games that are not like that? I haven't play a good one in a long time. Most of them have been reduced to startling moments. Heck about every "scary" movie is like that too.


Try amnesia the dark descent, i hated it myself but some people found it to be scary.


Dead Space 2 @ 2011/01/30 01:15:14


Post by: Slarg232


djphranq wrote:I kind of want to play part 1 now... got it for under 7 bucks on steam during a sale... or was it 6?

I haven't picked up part 2 yet because I'm not sure what system I want to play it on. If part 1 seems to play okay on the PC then I'll probably get it for that.


If your going to play #2, you should definately play #1. Not in the least because the game basically spoils the whole plot of #1 in the first 10 seconds, but also because you could consider 1 a tutorial for 2. It's much, much more resource defficient and enemies come at you alot faster in 2 than in 1.


Dead Space 2 @ 2011/01/30 01:17:33


Post by: Melissia


corpsesarefun wrote:
Lord Scythican wrote:
Melissia wrote:I think Yahtzee put it best-- it's not really scary, just kinda startling. Like a racoon jumping through one's window type of startling. Once you realize what's going on and get over the startle, it's not scary because you just kill the monster after it startled you.


It there any supposed "Scary" games that are not like that? I haven't play a good one in a long time. Most of them have been reduced to startling moments. Heck about every "scary" movie is like that too.


Try amnesia the dark descent, i hated it myself but some people found it to be scary.
Amnesia and Penumbra are both excellent horror games. True horror games, not just cheap startle games.


Dead Space 2 @ 2011/01/30 01:19:14


Post by: Corpsesarefun


Melissia wrote:
corpsesarefun wrote:
Lord Scythican wrote:
Melissia wrote:I think Yahtzee put it best-- it's not really scary, just kinda startling. Like a racoon jumping through one's window type of startling. Once you realize what's going on and get over the startle, it's not scary because you just kill the monster after it startled you.


It there any supposed "Scary" games that are not like that? I haven't play a good one in a long time. Most of them have been reduced to startling moments. Heck about every "scary" movie is like that too.


Try amnesia the dark descent, i hated it myself but some people found it to be scary.
Amnesia and Penumbra are both excellent horror games. True horror games, not just cheap startle games.


I found both to be exceedingly dull, the puzzles were simplistic at best and there was actually more atmosphere in dead space's vacuum sequences.


Dead Space 2 @ 2011/01/30 01:37:23


Post by: Slarg232


corpsesarefun wrote:
Melissia wrote:
corpsesarefun wrote:
Lord Scythican wrote:
Melissia wrote:I think Yahtzee put it best-- it's not really scary, just kinda startling. Like a racoon jumping through one's window type of startling. Once you realize what's going on and get over the startle, it's not scary because you just kill the monster after it startled you.


It there any supposed "Scary" games that are not like that? I haven't play a good one in a long time. Most of them have been reduced to startling moments. Heck about every "scary" movie is like that too.


Try amnesia the dark descent, i hated it myself but some people found it to be scary.
Amnesia and Penumbra are both excellent horror games. True horror games, not just cheap startle games.


I found both to be exceedingly dull, the puzzles were simplistic at best and there was actually more atmosphere in dead space's vacuum sequences.


Is that vacuum space supposed to be a slam? Kinda tired right now....

As for Amnesia, I really want to try that, truthfully, but it just ain't in the cards right now.


Dead Space 2 @ 2011/01/30 01:38:54


Post by: Melissia


corpsesarefun wrote:I found both to be exceedingly dull, the puzzles were simplistic at best and there was actually more atmosphere in dead space's vacuum sequences.
HAH, Dead Space wouldn't know how to do a proper horror atmosphere if the concept of horror came along and pelvic thrusted right into its face.

I wasn't scare or horrified for even an instant in dead space. I wasn't even really startled that much, it was all so predictable.


Dead Space 2 @ 2011/01/30 01:40:22


Post by: Slarg232


Melissia wrote:
corpsesarefun wrote:I found both to be exceedingly dull, the puzzles were simplistic at best and there was actually more atmosphere in dead space's vacuum sequences.
HAH, Dead Space wouldn't know how to do a proper horror atmosphere if the concept of horror came along and pelvic thrusted right into its face.


It's much better in #2. Especially the freakin nursery, creepy as hell.


Dead Space 2 @ 2011/01/30 04:23:49


Post by: Lord Scythican


Melissia wrote:
corpsesarefun wrote:I found both to be exceedingly dull, the puzzles were simplistic at best and there was actually more atmosphere in dead space's vacuum sequences.
HAH, Dead Space wouldn't know how to do a proper horror atmosphere if the concept of horror came along and pelvic thrusted right into its face.

I wasn't scare or horrified for even an instant in dead space. I wasn't even really startled that much, it was all so predictable.


Now hold on a sec. I agree with you about being scary, but proper horror atmosphere is subjective. As long as it invokes fear, disgust, or other definitions that fit into a macabre like atmosphere then it can be considered horror. It doesn't have to be scary to be a horror game.

Now if you don't find certain elements horrifying then that is a little weird but acceptable. Dead things growing off of the walls and massive amounts of blood and gore fit perfectly into a horror atmosphere even if you and I do not find it scary.

If you don't find the concept of dead babies exploding and sending someone's splattered body all over a daycare horrifying that's fine, but it doesn't mean it isn't horrifying.

Even Mortal Kombat can be considered a Horror game by definition.

Also thanks for the suggestions corpsesarefun. If someone with a user name like that thinks something is a good horror game then I am going to take your word for it.


Dead Space 2 @ 2011/01/30 04:29:29


Post by: Slarg232


Lord Scythican wrote:If you don't find the concept of dead babies exploding and sending someone's splattered body all over a daycare horrifying that's fine, but it doesn't mean it isn't horrifying.


Little fethers, those ones. At least the exploding armed ones are easier to keep track of, and have an audierable sound to them....


Dead Space 2 @ 2011/01/30 04:40:57


Post by: Lord Scythican


Slarg232 wrote:
Lord Scythican wrote:If you don't find the concept of dead babies exploding and sending someone's splattered body all over a daycare horrifying that's fine, but it doesn't mean it isn't horrifying.


Little fethers, those ones. At least the exploding armed ones are easier to keep track of, and have an audierable sound to them....


I just saw your post above mine about the nursery. Jezz...I think their sound is the creepiest part.


Dead Space 2 @ 2011/01/30 05:39:00


Post by: djphranq


Slarg232 wrote:
djphranq wrote:I kind of want to play part 1 now... got it for under 7 bucks on steam during a sale... or was it 6?

I haven't picked up part 2 yet because I'm not sure what system I want to play it on. If part 1 seems to play okay on the PC then I'll probably get it for that.


If your going to play #2, you should definately play #1. Not in the least because the game basically spoils the whole plot of #1 in the first 10 seconds, but also because you could consider 1 a tutorial for 2. It's much, much more resource defficient and enemies come at you alot faster in 2 than in 1.


I finally got around to playing Dead Space tonight... pretty dang fun... reminds me of Doom 3 and Event Horizon.


Dead Space 2 @ 2011/01/30 07:17:12


Post by: Tophawtdog4411


Slarg232 wrote:
Tophawtdog4411 wrote:Lol theres hardly any horror in it when you have more than enough weapons to supply a whole fething army with.

More of a suspense thriller and sure you dont have power armor (durr) but a tyranids mod on pc actually doesnt sound like a bad idea

Btw im 3 chapters from beating the game


And your playing it on what difficulty?


Hard, the 1 difficulty below insane.

Just beat the game, and whilst i still dont find it scary, there is one part that kept you glued to screen right towards the end with a certain enemy that keeps coming back.



And whilst it technically can be called a survival horror, its really more of a creepy action game. Ending was surprisingly pretty funny too

Didnt bother with multiplayer


Dead Space 2 @ 2011/01/30 10:23:01


Post by: Corpsesarefun


Melissia wrote:
corpsesarefun wrote:I found both to be exceedingly dull, the puzzles were simplistic at best and there was actually more atmosphere in dead space's vacuum sequences.
HAH, Dead Space wouldn't know how to do a proper horror atmosphere if the concept of horror came along and pelvic thrusted right into its face.

I wasn't scare or horrified for even an instant in dead space. I wasn't even really startled that much, it was all so predictable.


Melissia my dear what is the total lack of atmosphere? by any chance is it a vacuum?

Both games were boring as horror games but deadspace allowed you to shoot mutant scum with a plasma cutter.


Dead Space 2 @ 2011/01/30 10:43:24


Post by: Lord-Loss


Lord Scythican wrote:If you don't find the concept of dead babies exploding and sending someone's splattered body all over a daycare horrifying that's fine, but it doesn't mean it isn't horrifying.


The problem is that you find similar amounts of gore in other games alot nowadays. After seeing so many soldiers, children, civilians blasted apart the audience will stop seeing it as 'horrifying' and it just becomes boring and bland.


Dead Space 2 @ 2011/01/30 12:52:42


Post by: Slarg232


Tophawtdog4411 wrote:
Slarg232 wrote:
Tophawtdog4411 wrote:Lol theres hardly any horror in it when you have more than enough weapons to supply a whole fething army with.

More of a suspense thriller and sure you dont have power armor (durr) but a tyranids mod on pc actually doesnt sound like a bad idea

Btw im 3 chapters from beating the game


And your playing it on what difficulty?


Hard, the 1 difficulty below insane.



Yeah, Imma have to call bs on that. The only possible way that you got enough guns to supply a whole army on Hard is if you downloaded the Packs off of xbox live, which completely invalidates the entire discussion. There is no way you were able to continuously buy that many guns in game and not run out of ammo.


Dead Space 2 @ 2011/01/30 14:58:55


Post by: Lord Scythican


Lord-Loss wrote:
Lord Scythican wrote:If you don't find the concept of dead babies exploding and sending someone's splattered body all over a daycare horrifying that's fine, but it doesn't mean it isn't horrifying.


The problem is that you find similar amounts of gore in other games alot nowadays. After seeing so many people, children, civilians blasted apart the audience will stop seeing it as 'horrifying' and it just becomes boring and bland.


That's not a problem with the game though. That is a problem with society being desensitized. If our desire to see something horrifying isn't satisfied by seeing "people, children, civilians blasted apart" then logically the game has to make it worse right? Where does it stop? No wonder the video game industry has came under fire so much in the last few years. Our appetites cannot seem to be quenched.


Dead Space 2 @ 2011/01/30 15:30:33


Post by: Lord-Loss


Lord Scythican wrote:
Lord-Loss wrote:
Lord Scythican wrote:If you don't find the concept of dead babies exploding and sending someone's splattered body all over a daycare horrifying that's fine, but it doesn't mean it isn't horrifying.


The problem is that you find similar amounts of gore in other games alot nowadays. After seeing so many people, children, civilians blasted apart the audience will stop seeing it as 'horrifying' and it just becomes boring and bland.


That's not a problem with the game though. That is a problem with society being desensitized. If our desire to see something horrifying isn't satisfied by seeing "people, children, civilians blasted apart" then logically the game has to make it worse right? Where does it stop? No wonder the video game industry has came under fire so much in the last few years. Our appetites cannot seem to be quenched.


The video game industry has come under fire because ignorant people see video games as just 'game', assuming they're only for children and shouldn't be allowed to tackle any kind of controversial issue. I honestly don't see why not, books, films, hell, even music all do it just fine. I want to see something which is really horrifying, I want to walk through a war torn city and see a civilians lying dead in the streets, I want to find a half dead man, horribly burnt, lying in a alleyway and have the choice to end his suffering or call for help. I want it to be a real choice that has emotional impact, not a "OMG LOL SHOOT HIM!111!!" moment.


Dead Space 2 @ 2011/01/30 16:05:17


Post by: Ifalna


Partner got it two days ago or so, there is no way I could handle playing it but watching him play feels like watching a really good movie.

He only finished the first recently, so we were both looking forward to the plot.

2 scariest moments so far have been a toilet auto flushing, and a small alarm clock going off in a bedroom. That makes the game sound like a failure for not having the scariest moments being Necros or hallucinations, but oh godddd random sounds are the worst. Little alarm clocked freaked the boyfriend out so hard that he yelped and wasted a few rounds on it.

The plot rounds out really nicely this time and the ending is refreshing, but I won't ruin any of that

Great mechanics, great replayability and a great plot. Really impressed by it overall.


Dead Space 2 @ 2011/01/30 20:33:32


Post by: Tophawtdog4411


Slarg232 wrote:
Tophawtdog4411 wrote:
Slarg232 wrote:
Tophawtdog4411 wrote:Lol theres hardly any horror in it when you have more than enough weapons to supply a whole fething army with.

More of a suspense thriller and sure you dont have power armor (durr) but a tyranids mod on pc actually doesnt sound like a bad idea

Btw im 3 chapters from beating the game


And your playing it on what difficulty?


Hard, the 1 difficulty below insane.



Yeah, Imma have to call bs on that. The only possible way that you got enough guns to supply a whole army on Hard is if you downloaded the Packs off of xbox live, which completely invalidates the entire discussion. There is no way you were able to continuously buy

that many guns in game and not run out of ammo.



Its pretty easy when you invest with dmg and hp in the suit module and a bit of dmg with the plasma cutter. Only use the power nodes on certain emergency rooms and then sell power nodes and tons of stasis packs as i never really have to use them much exepect easy puzzles etc . Pretty easy especially if you stomp all bodies and find all of the bronze, diamon chips etc. You just gotta know wht youre doing man


Dead Space 2 @ 2011/01/30 20:40:16


Post by: Melissia


Lord Scythican wrote:
Melissia wrote:
corpsesarefun wrote:I found both to be exceedingly dull, the puzzles were simplistic at best and there was actually more atmosphere in dead space's vacuum sequences.
HAH, Dead Space wouldn't know how to do a proper horror atmosphere if the concept of horror came along and pelvic thrusted right into its face.

I wasn't scare or horrified for even an instant in dead space. I wasn't even really startled that much, it was all so predictable.


Now hold on a sec. I agree with you about being scary, but proper horror atmosphere is subjective. As long as it invokes fear, disgust, or other definitions that fit into a macabre like atmosphere then it can be considered horror. It doesn't have to be scary to be a horror game.
If it's disgust you want, I could probably consider Super Mario Bros to be a horror game.


Dead Space 2 @ 2011/01/30 20:42:54


Post by: Corpsesarefun


Melissia wrote:
Lord Scythican wrote:
Melissia wrote:
corpsesarefun wrote:I found both to be exceedingly dull, the puzzles were simplistic at best and there was actually more atmosphere in dead space's vacuum sequences.
HAH, Dead Space wouldn't know how to do a proper horror atmosphere if the concept of horror came along and pelvic thrusted right into its face.

I wasn't scare or horrified for even an instant in dead space. I wasn't even really startled that much, it was all so predictable.


Now hold on a sec. I agree with you about being scary, but proper horror atmosphere is subjective. As long as it invokes fear, disgust, or other definitions that fit into a macabre like atmosphere then it can be considered horror. It doesn't have to be scary to be a horror game.
If it's disgust you want, I could probably consider Super Mario Bros to be a horror game.


Whut?

Was that a graphics jibe or a "cake" jibe?


Dead Space 2 @ 2011/01/30 20:47:18


Post by: Lord Scythican


Tophawtdog4411 wrote:
Slarg232 wrote:
Tophawtdog4411 wrote:
Slarg232 wrote:
Tophawtdog4411 wrote:Lol theres hardly any horror in it when you have more than enough weapons to supply a whole fething army with.

More of a suspense thriller and sure you dont have power armor (durr) but a tyranids mod on pc actually doesnt sound like a bad idea

Btw im 3 chapters from beating the game


And your playing it on what difficulty?


Hard, the 1 difficulty below insane.



Yeah, Imma have to call bs on that. The only possible way that you got enough guns to supply a whole army on Hard is if you downloaded the Packs off of xbox live, which completely invalidates the entire discussion. There is no way you were able to continuously buy that many guns in game and not run out of ammo.



Its pretty easy when you invest with dmg and hp in the suit module and a bit of dmg with the plasma cutter. Only use the power nodes on certain emergency rooms and then sell power nodes and tons of stasis packs as i never really have to use them much exepect easy puzzles etc . Pretty easy especially if you stomp all bodies and find all of the bronze, diamon chips etc. You just gotta know wht youre doing man


Did you even play the game? That gak may have helped in the first one but since you can't even sell power nodes in Dead Space 2 I am calling bs too.

Minus your power node slip up, you might be able to say most of that on casual or normal, but not hard. I guess the next thing you are going to tell us is that IMDB has listed The Wizard 2 staring you.


Melissia wrote:
Lord Scythican wrote:
Melissia wrote:
corpsesarefun wrote:I found both to be exceedingly dull, the puzzles were simplistic at best and there was actually more atmosphere in dead space's vacuum sequences.
HAH, Dead Space wouldn't know how to do a proper horror atmosphere if the concept of horror came along and pelvic thrusted right into its face.

I wasn't scare or horrified for even an instant in dead space. I wasn't even really startled that much, it was all so predictable.


Now hold on a sec. I agree with you about being scary, but proper horror atmosphere is subjective. As long as it invokes fear, disgust, or other definitions that fit into a macabre like atmosphere then it can be considered horror. It doesn't have to be scary to be a horror game.
If it's disgust you want, I could probably consider Super Mario Bros to be a horror game.



Probably could.




Dead Space 2 @ 2011/01/30 21:55:35


Post by: Anung Un Rama


I'm in chapter 11 now and I enjoy it. Granted, it doesn't exactly reinvent the wheel, but it's still really good. The flying mechanic works well and the atmosphere is great.
What the game realy excells at, is the presentation. I don't think 3rd-Person games can be much more cinemativ or engaging.

The scariest parts so far were the Kindergarten and
Spoiler:
the return to the Ishimura. Not because it was so scary, but because there were such long passages were nothing happened.


Dead Space 2 @ 2011/01/31 00:24:52


Post by: Slarg232


Lord Scythican wrote:
Tophawtdog4411 wrote:
Slarg232 wrote:
Tophawtdog4411 wrote:
Slarg232 wrote:
Tophawtdog4411 wrote:Lol theres hardly any horror in it when you have more than enough weapons to supply a whole fething army with.

More of a suspense thriller and sure you dont have power armor (durr) but a tyranids mod on pc actually doesnt sound like a bad idea

Btw im 3 chapters from beating the game


And your playing it on what difficulty?


Hard, the 1 difficulty below insane.



Yeah, Imma have to call bs on that. The only possible way that you got enough guns to supply a whole army on Hard is if you downloaded the Packs off of xbox live, which completely invalidates the entire discussion. There is no way you were able to continuously buy that many guns in game and not run out of ammo.



Its pretty easy when you invest with dmg and hp in the suit module and a bit of dmg with the plasma cutter. Only use the power nodes on certain emergency rooms and then sell power nodes and tons of stasis packs as i never really have to use them much exepect easy puzzles etc . Pretty easy especially if you stomp all bodies and find all of the bronze, diamon chips etc. You just gotta know wht youre doing man


Did you even play the game? That gak may have helped in the first one but since you can't even sell power nodes in Dead Space 2 I am calling bs too.


This. The only weapon I have anything invested in is the Plasma Cutter, (it's my Favorite, according to acheivements) and it was still not enough to go through most areas. Like the kindergarten.


Automatically Appended Next Post:
Anung Un Rama wrote:I'm in chapter 11 now and I enjoy it. Granted, it doesn't exactly reinvent the wheel, but it's still really good. The flying mechanic works well and the atmosphere is great.
What the game realy excells at, is the presentation. I don't think 3rd-Person games can be much more cinemativ or engaging.

The scariest parts so far were the Kindergarten and
Spoiler:
the return to the Ishimura. Not because it was so scary, but because there were such long passages were nothing happened.


Agreed. I keep thinking something is going to happen simply for nostalgic purposes, especially since the layout is exactly the same. I loved the MindFreak moment though, where

Spoiler:
Isaac opens a door, a giant tentacle comes flying around the corner like in the first game, grabs Isaac, starts dragging him along..... and then your back to the door, with Isaac shaking his head with his hand. TOTALLY AWESOME!



Automatically Appended Next Post:
Gawd, I don't think I can finish the game. It's not that I am getting scared of it, it's just that Straus' Step One is one of my personal terrors, and I am really having trouble watching it. I have to watch it to do it right, but at the same time, I really DON'T fething WANT TO WATCH IT!


Automatically Appended Next Post:
Ifalna wrote:Partner got it two days ago or so, there is no way I could handle playing it but watching him play feels like watching a really good movie.

He only finished the first recently, so we were both looking forward to the plot.

2 scariest moments so far have been a toilet auto flushing, and a small alarm clock going off in a bedroom. That makes the game sound like a failure for not having the scariest moments being Necros or hallucinations, but oh godddd random sounds are the worst. Little alarm clocked freaked the boyfriend out so hard that he yelped and wasted a few rounds on it.

The plot rounds out really nicely this time and the ending is refreshing, but I won't ruin any of that

Great mechanics, great replayability and a great plot. Really impressed by it overall.


Indeed, sorry I didn't see this in the first place.

I agree, the ending of the second one was so perfectly done that I was actually shaking upon it's completion and I burst out laughing near the point of tears at the final final scene.


Dead Space 2 @ 2011/01/31 21:52:06


Post by: Anung Un Rama


Aaaaaaand I'm done. Really good game. Granted, not a lot of new things in it, but it looks and feels really good. The ending was nice and...
Spoiler:
Marker side twelve is gone. The others will have to pick up the pieces.

Seriously, what is this here? Wayland-Utani?


Dead Space 2 @ 2011/01/31 22:24:36


Post by: Slarg232


Anung Un Rama wrote:Aaaaaaand I'm done. Really good game. Granted, not a lot of new things in it, but it looks and feels really good. The ending was nice and...
Spoiler:
Marker side twelve is gone. The others will have to pick up the pieces.

Seriously, what is this here? Wayland-Utani?


I think it took me longer to get past "step one" than it did the entire game, honestly. I loved the throwback to the first game though, where

Spoiler:
Isaac looks over his shoulder expecting a Necromorph and Essle says "What?"


It made me giggle.


Dead Space 2 @ 2011/01/31 22:37:00


Post by: Anung Un Rama


Oh yes, the ending was good. And the steps, yeah, that was really ugly.
Spoiler:
I was overall a bit dissapointed by the eding though. Isaac defeating his own ghosts so to speak was a good point for the game, but it lacked a real boss like the first game. And I was really hoping for some big fight in zero gravity.

Come to think of it, the game didn't really have any boss fights. And the ending was a bit too long for my taste. There was no real terror with the unkillable Morph this time, because it wasn't anything new and it didn't get quite as much build-up as in the last game.

And I still don't get the Marker.


Dead Space 2 @ 2011/01/31 22:48:49


Post by: Slarg232


Anung Un Rama wrote:Oh yes, the ending was good. And the steps, yeah, that was really ugly.
Spoiler:
I was overall a bit dissapointed by the eding though. Isaac defeating his own ghosts so to speak was a good point for the game, but it lacked a real boss like the first game. And I was really hoping for some big fight in zero gravity.

Come to think of it, the game didn't really have any boss fights. And the ending was a bit too long for my taste. There was no real terror with the unkillable Morph this time, because it wasn't anything new and it didn't get quite as much build-up as in the last game.

And I still don't get the Marker.


Spoiler:
Yeah, I agree with that. I expected Isaac to be done fighting his ghosts when he told Nicole "I don't think that's a good idea" when she asked him to touch her.

But yeah, bosses were a disapointment, Brutes hardly count as bosses. I think the closest we got was the Tormenter, wasn't it? The ending wasn't bad, especailly after the credits started to roll, in my humble opinion. Just needed a better boss.

Alas, I had a different experiance with the Unkillable Morph. I was low on ammo, and was constantly in the red for that entire section in which it was involved. I was fleeing for my life that entire thing, but of course, I was saving up armor and cash for what I was hoping was going to be Hardcore New Game+.


You can't do Hardcore in a New Game+

Spoiler:
I also do not understand the Marker as of yet.


As of now, I am going in a Zealot New Game+, and I ain't leaving until I find Peng. Anyone know where it is located, chapter wise?


Dead Space 2 @ 2011/01/31 22:53:24


Post by: Anung Un Rama


Spoiler:
Without checking the Dead Space wikia, let's gather what we know about the Marker(s).
The first one (the black Marker I think) was found on Earth and was the reason for the founding of Unitology. The Red Marker on Aegis 7 was man-made. The symbol carved in the marker somehow make people bat-gak crazy OR tells them the formula to create Necromorphs. Which would mean, that there is larger Alien inteligence behind the Morphs, but that doesn't explain why the Marker on earth doesn't "work".


Dead Space 2 @ 2011/01/31 22:57:50


Post by: Corpsesarefun


Anung Un Rama wrote:
Spoiler:
Without checking the Dead Space wikia, let's gather what we know about the Marker(s).
The first one (the black Marker I think) was found on Earth and was the reason for the founding of Unitology. The Red Marker on Aegis 7 was man-made. The symbol carved in the marker somehow make people bat-gak crazy OR tells them the formula to create Necromorphs. Which would mean, that there is larger Alien inteligence behind the Morphs, but that doesn't explain why the Marker on earth doesn't "work".


Spoiler:
From what I gathered of the first game the original marker was a 2001 style monolith filled with necromorph virus (maybe nanite?) on earth left by an alien race for some reason (as a failsafe in case humans got out of control/) that some corperation/government on earth replicated and placed on a planet to see its effects on people, after the experiment was finished they attempted to remove the marker by disguising its removal and transportation as a planet crack using the ishimura and thus leading to the events of the first game.




Dead Space 2 @ 2011/01/31 23:00:43


Post by: Anung Un Rama


corpsesarefun wrote:
Anung Un Rama wrote:
Spoiler:
Without checking the Dead Space wikia, let's gather what we know about the Marker(s).
The first one (the black Marker I think) was found on Earth and was the reason for the founding of Unitology. The Red Marker on Aegis 7 was man-made. The symbol carved in the marker somehow make people bat-gak crazy OR tells them the formula to create Necromorphs. Which would mean, that there is larger Alien inteligence behind the Morphs, but that doesn't explain why the Marker on earth doesn't "work".
Spoiler:
From what I gathered of the first game the original marker was a 2001 style monolith filled with necromorph virus (maybe nanite?) on earth left by an alien race for some reason (as a failsafe in case humans got out of control/) that some corperation/government on earth replicated and placed on a planet to see its effects on people, after the experiment was finished they attempted to remove the marker by disguising its removal and transportation as a planet crack using the ishimura and thus leading to the events of the first game.
Spoiler:
The idea with the failsafe is not bad, though I don't see how the evil corperation could've unleashed the Morps on Aegis 7 on purpose.


Dead Space 2 @ 2011/01/31 23:01:26


Post by: ColdFire


Im really looking forward to it myself, Im a big fan of the series. I would have bought it on the day of release but I havnt worked in like 3 weeks so I havnt had money. Strangeley same thing happened when I went to pre order the special edition, I didnt have money for ages so in the end I wasnt going to be able to pay it.
I also love the largely underated WII game and I also enjoyed the animated movie, looking forward to the new one.

I personally love the whole Dead Space story and setting, sure its not overly original but its growing into its own little world. Becoming its own game rather then "the Alien rip off" or "Zombies in Space".
Im hoping for some revelations especially on the nature of the Marker and the Necromorphs themselves and their connection to the artifact.

As for them being scary, I didnt think it was all that scary, sure I had one or two jumpy moments in the first one but I dont feel that made the atmosphere in the game any worse. I liked the tone of the game, isolated, alone, always being watched. Because the things can pop out of anywhere it kept you on your toes, I liked that. I guess you could say years of gaming has dessensitised me, very little in gaming shocks me anymore but it doesnt stop me from appreciating Dead Space for what it is, a fun, exciting story about a man on a ship filled with monsters.

I look forward to Dead Space 2, Im hoping to grab it on Thursday.


Dead Space 2 @ 2011/01/31 23:05:39


Post by: Corpsesarefun


Anung Un Rama wrote:
corpsesarefun wrote:
Anung Un Rama wrote:
Spoiler:
Without checking the Dead Space wikia, let's gather what we know about the Marker(s).
The first one (the black Marker I think) was found on Earth and was the reason for the founding of Unitology. The Red Marker on Aegis 7 was man-made. The symbol carved in the marker somehow make people bat-gak crazy OR tells them the formula to create Necromorphs. Which would mean, that there is larger Alien inteligence behind the Morphs, but that doesn't explain why the Marker on earth doesn't "work".
Spoiler:
From what I gathered of the first game the original marker was a 2001 style monolith filled with necromorph virus (maybe nanite?) on earth left by an alien race for some reason (as a failsafe in case humans got out of control/) that some corperation/government on earth replicated and placed on a planet to see its effects on people, after the experiment was finished they attempted to remove the marker by disguising its removal and transportation as a planet crack using the ishimura and thus leading to the events of the first game.
Spoiler:
The idea with the failsafe is not bad, though I don't see how the evil corperation could've unleashed the Morps on Aegis 7 on purpose.

Spoiler:
If they found the original marker and managed to translate the ominous alien writing on it as some form of warning then it makes sense that they dropped a perfect copy on a planet that was due for cracking anyway to see what it was capable of.


Hell maybe they were even going to use it as a bioweapon


Dead Space 2 @ 2011/01/31 23:10:40


Post by: Anung Un Rama


corpsesarefun wrote:
Spoiler:
If they found the original marker and managed to translate the ominous alien writing on it as some form of warning then it makes sense that they dropped a perfect copy on a planet that was due for cracking anyway to see what it was capable of.
Hell maybe they were even going to use it as a bioweapon
Spoiler:
But how do you activate the Marker and how did they avoid activating the one on earth in the first place? And can we assume that it's just the form and the writing on the Marker that somehow manages to produce that special frequency?


Dead Space 2 @ 2011/01/31 23:24:42


Post by: Slarg232


corpsesarefun wrote:
Anung Un Rama wrote:
Spoiler:
Without checking the Dead Space wikia, let's gather what we know about the Marker(s).
The first one (the black Marker I think) was found on Earth and was the reason for the founding of Unitology. The Red Marker on Aegis 7 was man-made. The symbol carved in the marker somehow make people bat-gak crazy OR tells them the formula to create Necromorphs. Which would mean, that there is larger Alien inteligence behind the Morphs, but that doesn't explain why the Marker on earth doesn't "work".


Spoiler:
From what I gathered of the first game the original marker was a 2001 style monolith filled with necromorph virus (maybe nanite?) on earth left by an alien race for some reason (as a failsafe in case humans got out of control/) that some corperation/government on earth replicated and placed on a planet to see its effects on people, after the experiment was finished they attempted to remove the marker by disguising its removal and transportation as a planet crack using the ishimura and thus leading to the events of the first game.




Spoiler:
That's not entirely correct, either. I remember reading (in either Game Informer, OXM, or somewhere in Dead Space: Ignition) that the entire Sector around the planet was quarrenteened and that the Ishimura was on an illegal Cracking Expadition, because resources were running THAT low, and that the Marker had been hidden their many years previously.


Dead Space 2 @ 2011/01/31 23:26:17


Post by: Anung Un Rama


Help with this one. What exactly happend with the Marker at the end of Dead Space 1? I can't remember.


Dead Space 2 @ 2011/01/31 23:26:44


Post by: Slarg232


ColdFire wrote:Im really looking forward to it myself, Im a big fan of the series. I would have bought it on the day of release but I havnt worked in like 3 weeks so I havnt had money. Strangeley same thing happened when I went to pre order the special edition, I didnt have money for ages so in the end I wasnt going to be able to pay it.
I also love the largely underated WII game and I also enjoyed the animated movie, looking forward to the new one.

I personally love the whole Dead Space story and setting, sure its not overly original but its growing into its own little world. Becoming its own game rather then "the Alien rip off" or "Zombies in Space".
Im hoping for some revelations especially on the nature of the Marker and the Necromorphs themselves and their connection to the artifact.

As for them being scary, I didnt think it was all that scary, sure I had one or two jumpy moments in the first one but I dont feel that made the atmosphere in the game any worse. I liked the tone of the game, isolated, alone, always being watched. Because the things can pop out of anywhere it kept you on your toes, I liked that. I guess you could say years of gaming has dessensitised me, very little in gaming shocks me anymore but it doesnt stop me from appreciating Dead Space for what it is, a fun, exciting story about a man on a ship filled with monsters.

I look forward to Dead Space 2, Im hoping to grab it on Thursday.


Indeed. I honestly have thought of these games as more Power Fantasy, though that's probably because when I get scared, I get angry :/


Automatically Appended Next Post:
Anung Un Rama wrote:Help with this one. What exactly happend with the Marker at the end of Dead Space 1? I can't remember.


I forget, it's been a long time since I have played it, adn it was my brother's game, but didn't you lower it back down and the blown up (or rather, finish cracking) the planet it was on?


Dead Space 2 @ 2011/01/31 23:28:38


Post by: Corpsesarefun


Slarg232 wrote:
corpsesarefun wrote:
Anung Un Rama wrote:
Spoiler:
Without checking the Dead Space wikia, let's gather what we know about the Marker(s).
The first one (the black Marker I think) was found on Earth and was the reason for the founding of Unitology. The Red Marker on Aegis 7 was man-made. The symbol carved in the marker somehow make people bat-gak crazy OR tells them the formula to create Necromorphs. Which would mean, that there is larger Alien inteligence behind the Morphs, but that doesn't explain why the Marker on earth doesn't "work".


Spoiler:
From what I gathered of the first game the original marker was a 2001 style monolith filled with necromorph virus (maybe nanite?) on earth left by an alien race for some reason (as a failsafe in case humans got out of control/) that some corperation/government on earth replicated and placed on a planet to see its effects on people, after the experiment was finished they attempted to remove the marker by disguising its removal and transportation as a planet crack using the ishimura and thus leading to the events of the first game.




Spoiler:
That's not entirely correct, either. I remember reading (in either Game Informer, OXM, or somewhere in Dead Space: Ignition) that the entire Sector around the planet was quarrenteened and that the Ishimura was on an illegal Cracking Expadition, because resources were running THAT low, and that the Marker had been hidden their many years previously.


Spoiler:
interesting, the first game makes it would to be a recovery mission the woman that isn't nicole almost states this



Dead Space 2 @ 2011/01/31 23:30:34


Post by: Slarg232


corpsesarefun wrote:
Spoiler:
interesting, the first game makes it would to be a recovery mission the woman that isn't nicole almost states this



Could be that they changed it afterwards, making it a new thing for a better storyline? That sort of thing isn't unheard of. It could also be that the source wasn't entirely good, also (Could have possibly read it in Game Infarcer?)

Still something to be considered.

Edit: Still could be Illegal though. The CEC isn't a branch of the government, is it?


Dead Space 2 @ 2011/01/31 23:35:11


Post by: Corpsesarefun


Slarg232 wrote:
corpsesarefun wrote:
Spoiler:
interesting, the first game makes it would to be a recovery mission the woman that isn't nicole almost states this



Could be that they changed it afterwards, making it a new thing for a better storyline? That sort of thing isn't unheard of. It could also be that the source wasn't entirely good, also (Could have possibly read it in Game Infarcer?)

Still something to be considered.

Spoiler:
Its very possible that the region WAS quarantined by said corporation so the tests wouldn't be influenced and that it was illegal for the ishimura to crack the planet but that crime covered up the actual events even more



Dead Space 2 @ 2011/01/31 23:39:25


Post by: Anung Un Rama


Spoiler:
But wasn't it the Planet Cracking which revealed the Marker in the first place?

Also, do we know that the Red Marker was build after the Unitology founder discoverd the Marker on Earth? Maybe someone else discovered it before.


Dead Space 2 @ 2011/01/31 23:40:09


Post by: Lord Scythican


Anung Un Rama wrote:Help with this one. What exactly happend with the Marker at the end of Dead Space 1? I can't remember.


Spoiler:
I think the original one was destroyed in the blast at the end of the game. However shards were collected and shown to the prisoners in Dead Space 2. They still spoke to them








Dead Space 2 @ 2011/01/31 23:44:02


Post by: Anung Un Rama


Lord Scythican wrote:
Anung Un Rama wrote:Help with this one. What exactly happend with the Marker at the end of Dead Space 1? I can't remember.
Spoiler:
I think the original one was destroyed in the blast at the end of the game. However shards were collected and shown to the prisoners in Dead Space 2. They still spoke to them

Thanks. I must've missed that info, some of the audio logs are hard to understand.


Dead Space 2 @ 2011/01/31 23:45:21


Post by: Slarg232


corpsesarefun wrote:
Slarg232 wrote:
corpsesarefun wrote:
Spoiler:
interesting, the first game makes it would to be a recovery mission the woman that isn't nicole almost states this



Could be that they changed it afterwards, making it a new thing for a better storyline? That sort of thing isn't unheard of. It could also be that the source wasn't entirely good, also (Could have possibly read it in Game Infarcer?)

Still something to be considered.

Spoiler:
Its very possible that the region WAS quarantined by said corporation so the tests wouldn't be influenced and that it was illegal for the ishimura to crack the planet but that crime covered up the actual events even more



Possible. Perhaps more details are to be had in Extraction and the Movie? I can fill all you guys in on Ignition if you haven't played it.

Anung Un Rama wrote:
Spoiler:
But wasn't it the Planet Cracking which revealed the Marker in the first place?

Also, do we know that the Red Marker was build after the Unitology founder discoverd the Marker on Earth? Maybe someone else discovered it before.


Spoiler:
Yes, planet Cracking was what revealed the Marker in the first place, but honestly, if I were tryign to hide something, I wouldn't leave it on the planets surface. Who knows what other technology Deadspace has, it has targeted stasis and a Kenisis module, along with booster chairs and personal jet thrusters.

And I am pretty sure that the Red Marker was built AFTER humanity found the Black Marker on Earth. Not 100% sure, but sure enough.



Automatically Appended Next Post:
Anung Un Rama wrote:
Lord Scythican wrote:
Anung Un Rama wrote:Help with this one. What exactly happend with the Marker at the end of Dead Space 1? I can't remember.
Spoiler:
I think the original one was destroyed in the blast at the end of the game. However shards were collected and shown to the prisoners in Dead Space 2. They still spoke to them

Thanks. I must've missed that info, some of the audio logs are hard to understand.


I missed that too, but that was because the only word my parents hate games to say is feth, and that word gets dropped alot in the beginning of the game.

We made a deal; I can play anything I want, but they don't want to see it or hear it. It's worked out good so far.

ALSO: for those of you with Facebook, Steve Polouksis or whatever his name is is doing a "Post Launch Questionairre", where he is taking the people's questions and answering them on facebook. He has upward of 600 comments already, and I doubt he is going to do more than five or six, but you can still ask. I asked if we will see a return of more boss like characters like the Hive Mind or Leviathan in the upcoming DLC, The Severed.


Dead Space 2 @ 2011/01/31 23:58:51


Post by: Anung Un Rama


From the Dead Space Wikia, about the final boss:
Spoiler:
Isaac then approaches the Marker when the Nicole vision suddenly reveals that he is simply going to die as she pulls him into his own mind. There, Isaac encounters the parts affected by the Marker, which he shoots and destroys along with the Nicole vision.

So he kills his insanity? I can live with that. But how does that destroy the Marker at the end?


Dead Space 2 @ 2011/02/01 00:00:49


Post by: Corpsesarefun


Anung Un Rama wrote:From the Dead Space Wikia, about the final boss:
Spoiler:
Isaac then approaches the Marker when the Nicole vision suddenly reveals that he is simply going to die as she pulls him into his own mind. There, Isaac encounters the parts affected by the Marker, which he shoots and destroys along with the Nicole vision.

So he kills his insanity? I can live with that. But how does that destroy the Marker at the end?


Maybe while shooting in his mind he is also shooting the feth out of the marker?


Dead Space 2 @ 2011/02/01 00:01:04


Post by: Anung Un Rama


Also from the Wikia, a quote from the first game about the Marker:
Spoiler:
"They reverse-engineered it a couple of hundred years ago from the REAL Marker, a true alien artifact recovered on Earth. They dug it up, studied it, and made it their own. Then they brought it to Aegis VII, and activated it. And you've seen the result. The stuff of nightmares. They sealed the system, and no one would have been the wiser." —Kendra Daniels

So the Ishimura accidently re-discovered the Marker and the whole thing started again?


Dead Space 2 @ 2011/02/01 00:32:38


Post by: Slarg232


What was your guys favorite suit, asthetically?

Personally, I am loving the normal Engineering suit, but I use the Advanced suit because of the Stasis bonus. I've heard there is one in the game that makes you look like a big daddy. I want that one!


Dead Space 2 @ 2011/02/01 13:06:19


Post by: Anung Un Rama


Mine's the Security Armor. Hit makes him look really bad-ass and I tend to carry around the Pulse Rifle a lot anyway.

Speaking of which, I used most of the weapons from the last game. Still love the Ripper and I always carried the Plasma Cutter with me. The only new weapon I used all the time was the Force Gun.


Dead Space 2 @ 2011/02/01 13:16:16


Post by: Slarg232


Anung Un Rama wrote:Mine's the Security Armor. Hit makes him look really bad-ass and I tend to carry around the Pulse Rifle a lot anyway.

Speaking of which, I used most of the weapons from the last game. Still love the Ripper and I always carried the Plasma Cutter with me. The only new weapon I used all the time was the Force Gun.


Ah, I love me the Force Gun. Especially the Hacker Force Gun, which charges up faster than the normal one. I found that the Force Gun, when only slightly upgraded destroys Black Necromorphs in one hit I don't think it's a new gun though, I distinctly remember using it's Alt Fire in the first game.

I think the new weapons were the Javalin Gun, Seeker Rifle, and the Detonator. Only tried out the Seeker Rifle out of that list, my opinion: Avoid at all costs. It doesn't really sever limbs, and a Sniper Rifle isn't really a good thing to have in close quarters.


Dead Space 2 @ 2011/02/01 13:22:07


Post by: Lord Scythican


I have the elite egineering suit, but I find the thing is ugly because of its yellow colour. I have only used the plasma cutter and pulse rifle, but I have started to use the javelin gun on my second play through.


Dead Space 2 @ 2011/02/01 17:53:47


Post by: Anung Un Rama


Tried the Multiplayer today. I'm not really into competitive Online Multiplayer, but there are a few interesting ideas in there. Though I'm not sure if I'd play it again once I wrote my review.


Dead Space 2 @ 2011/02/02 01:44:18


Post by: RustyKnight


On the original marker-
Spoiler:
The original marker was found in an underwater crater hundreds of years before the events of Dead SPace. A joint military-corporate venture secures the marker and begins studying it. During this process, they discover that the marker both mind-feths everyone near it (it was miles underwater but was still messing with people on the shore) and has genetic codes written on its surface. The codes listed both human DNA and an other. A scientist manges to create a copy of the other, but he injects himself in the middle of a marker inspired craze. He turns into a necromorph and kills everyone in the research facility. This is not the only way the marker creates necromorphs: necromorph humans were washing up on the shore sporadically and there were necromorph sea creatures around the crater. Obviously, the marker has some ability to create the necromorphs without direct human action. After everyone in the research facility dies, Altman destroys the station. Altman had discovered the marker with a group of scientists who were captured and coerced into helping the military-corporate group. After destroying the facility, Altman is captured by the military and used to continue research on the marker. The military ends up turning Altman into the creator of Unitology (Altman himself was completely against worship of the marker). The book (Dead Space:Martyr) ends here, leaving us at the movie, the comics, and the first game.

On the red marker-
Spoiler:
This was one of the military's prototype markers. They sent it to Aegis VII for testing or storage (not sure). The Ishimura was mining in the system illgally. Once the marker was located, Unitologists onboard the ship, including the captain, decide that they must secure the marker and bring back. There may be evidence that the Unitologists already knew of the marker, but I can't recall anything specific. Of course, the crew was unable to return the marker as they ended up as necromorphs. I have no idea how the virus got started on the Aegis VII colony; it could have been the markers ability to passively infect nearby tissue, a store of necromorph tissue left behind by the military infected the colonists, or a group of scientists unlocked the code in the colony (I doubt they would have the experts necessary planetside).



Dead Space 2 @ 2011/02/05 06:39:23


Post by: ColdFire


Im up to Chapter 10, Im loving this game so far.
The new necromorphs are excellent additions and gives extra variety to the game, my favourites so far are the Stalkers. If the rumours about a Jurassic Park game are true I pray they take a note when developing Raptors. The Stalkers are excellently creepy, the way they seem to observe you really gives the feeling that they are studying the best way to harm you. It sends chills down my spine when they give out that long droning scream as they charge, they're simple enough to handle once you get used to them.

Levels have a nice variety, Im finding though that the Ripper and Line Gun are still the best options though, so far Ive had no incentive to continue use of most of the other weapons. Ill certainly be upgrading them in each playthrough but for now Im sticking with what i know works.
Im also liking Isaac's character, I was very worried that they would make him into a typical trash talking, he'man d***** bag like so many other video game characters. But he's perfectly appropriate for the setting and he's experiences, I also love he's bouts of insanity "if thats what they really are", reminds me of Silent Hill, another favourite series.

I look forward to seeing where this goes.


Dead Space 2 @ 2011/02/06 03:54:29


Post by: DerangdFlamingo


I agree, i also like the sarky comments about how he knows what he's doing and stuff like that, always makes me smile. and those stalkers are always creepy evil buggers, still get blindsided by them far too many times lol


Dead Space 2 @ 2011/02/06 04:12:13


Post by: Slarg232


My major problem with the game, aside from bosses and the like, is that you automatically know what your going up against when you enter a room. Dozens of crates scattered everywhere? Stalkers. Inclosed area? Slashers. Open area? Brutes.

Hell....

Spoiler:
There was this part in the Government sector where you enter a biggesh room where you have to hack a terminal. My immediate thought was "If I were them, Brute comes up behind me while hacking the terminal.... Hmm... not sure if this room is actually big enough, but its a whole heck of a lot bigger than the other rooms I have been into... Oh well" *Hacks Terminal, hear THUD! THUD! THUD! behind me, turns around shoots stasis, sure enough, a Brute*

For those of you who have beaten it and are unsure as to what I said, it's that red room after you let the Morphs in.

I will admit to nearly soiling myself when the brute comes after you in the Ishimura.... Not once, but TWICE!


Dead Space 2 @ 2011/02/06 05:36:27


Post by: ColdFire


Slarg232 wrote:My major problem with the game, aside from bosses and the like, is that you automatically know what your going up against when you enter a room. Dozens of crates scattered everywhere? Stalkers. Inclosed area? Slashers. Open area? Brutes.

Hell....

Spoiler:
There was this part in the Government sector where you enter a biggesh room where you have to hack a terminal. My immediate thought was "If I were them, Brute comes up behind me while hacking the terminal.... Hmm... not sure if this room is actually big enough, but its a whole heck of a lot bigger than the other rooms I have been into... Oh well" *Hacks Terminal, hear THUD! THUD! THUD! behind me, turns around shoots stasis, sure enough, a Brute*

For those of you who have beaten it and are unsure as to what I said, it's that red room after you let the Morphs in.

I will admit to nearly soiling myself when the brute comes after you in the Ishimura.... Not once, but TWICE!


I have to agree, "especially" the Stalkers were extremelely easy to predict, Church with lots of pillars was first, from then on its any room with multiple large crates or storage containers. Of course to keep things interesting they didnt always follow this formula appearing in some random spots. The predictability didnt detract the creepiness for me however, I found it foreboding if anything.
That Church scene when you first come across the Stalkers was one of the most scary things Ive ever played through in gaming, before I got used to them of course, the way their small little heads pop out from corners, the darting of a shadow along your side, the gutteral calls speaking from every direction to one another and finally the charging scream that can really catch you offside.

Its a shame the Jurassic Park game is so far only going to be a downloadable Heavy Rain type game, episodic. Im a fan of Heavy Rain but after seeing the Stalkers I think not doing Raptors in a similar way is a very sad waste of an oppurtunity, they were the creepiest thing about the movies. If a proper JP game was designed roaming the abandoned facilities of Isla Sorna or the dark jungles with Raptors acting like Stalkers you would have one scary game. In my Opionion anyway.

Have to agree the bosses have been a tad dissapointing, facing the same thing over and over, plus its a fairly easy thing to defeat.


Dead Space 2 @ 2011/02/06 05:50:20


Post by: LordofHats


I finally caved in and got DS2. Must say, I am quite impressed. The story isn't that bad. Isaac is much more enjoyable with a voice actor, and working with other survivors to survive the outbreak is a nice change of pace. A lot of the new weapons are very fun. Love the Javelin gun.

I will have to agree with the above two posts though. I even thought this was true in the first Dead Space. The makers of the game know their basics. They don't throw monsters at you at every corner. They make you wait, which is good for horror (definitely better than Resident Evil lately). But you can usually guess which rooms have nasties in them, where they'll come from and who they will be.

DS (and survival horror in general) would be much improved by random encounters. It would keep players guessing more, and prevent them from becoming unshockable after the first play through. Both Dead Space games really only gets you the first time through (for me). Though I was happy that they finally through an enemy at me while I was in an elevator. I spent all of DS1 waiting for that to happen


Dead Space 2 @ 2011/02/06 05:55:27


Post by: Slarg232


LordofHats wrote:I finally caved in and got DS2. Must say, I am quite impressed. The story isn't that bad. Isaac is much more enjoyable with a voice actor, and working with other survivors to survive the outbreak is a nice change of pace. A lot of the new weapons are very fun. Love the Javelin gun.

I will have to agree with the above two posts though. I even thought this was true in the first Dead Space. The makers of the game know their basics. They don't throw monsters at you at every corner. They make you wait, which is good for horror (definitely better than Resident Evil lately). But you can usually guess which rooms have nasties in them, where they'll come from and who they will be.

DS (and survival horror in general) would be much improved by random encounters. It would keep players guessing more, and prevent them from becoming unshockable after the first play through. Both Dead Space games really only gets you the first time through (for me). Though I was happy that they finally through an enemy at me while I was in an elevator. I spent all of DS1 waiting for that to happen


Oh, your going to love F.E.A.R. 3, then. It is using the A.I. Director as the L4D series to randomize levels when you play through them.


Automatically Appended Next Post:
ColdFire wrote:That Church scene when you first come across the Stalkers was one of the most scary things Ive ever played through in gaming, before I got used to them of course, the way their small little heads pop out from corners, the darting of a shadow along your side, the gutteral calls speaking from every direction to one another and finally the charging scream that can really catch you offside.


I know. I was playing that at around 12 in the morning, and all the sudden I hear their distinct call and I'm like "WHAT WAS THAT?" and then suddenly I see shadows out of the corner of my eyes and those damn things peaking out of corners at me.

Oh those eyes....

those eyes.....


Dead Space 2 @ 2011/02/06 06:20:12


Post by: Taoofss


Has anyone tried the multi-player mode? The concept sounds interesting, playing as a necromorph.


Dead Space 2 @ 2011/02/06 06:31:16


Post by: Slarg232


Taoofss wrote:Has anyone tried the multi-player mode? The concept sounds interesting, playing as a necromorph.


Oh god, don't even mention the Multiplayer mode. Broken as hell.

Let me count the terrible:

The Pulse Rifle is the primary weapon. Not a terribly bad thing, but still.

All the Necromorphs have to do is run up to you and press the melee button to win.

"executions" leave the Human vulnerable to getting gangbanged by all four necromorphs, unable to do anything.

Speaking of unable to do anything, Stasis makes a full return, in that Necromorphs can't do ANYTHING while Stasised. Fun.

The Pack, also known as the 12 year old Necromorphs, are the fastest Spawning, hardest hitting, fastest, AND they have the smallest hitbox. They lack a ranged attack, but why do they need one?

Survivors get respawns, taking alot of the edge out of it.

Forget severing limbs, aim for center mass

Leveling has a clear advantage, with more Stasis shots per life and more damage/speed/life with certain Necromorphs.

Inbalanced Teams, meaning lvl 30's will fight lvl 2's. See previous problem for why this is a complete problem

But for all that.....

The gameplay maps are absolutely amazing. Fetch these three things, and then hold out while it prepares to discharge, allowing you to escape. Get here, activate the escape pods, and then get to the escape pods. The fact that everything is still dark as hell is awesome, too.

You also have to work as a team, because you have to Hold A to activate objectives, but that makes the person doing it absolutely vulnerable, meaning you have to cover his back.

I give the multiplayer a 1/5, but it does have potential.


Dead Space 2 @ 2011/02/06 07:52:22


Post by: LordofHats


I shocked they went with the L4D versus concept instead of hold out mode. DS is perfect for four player co-op against endless waves of enemies.


Dead Space 2 @ 2011/02/06 17:46:25


Post by: Anung Un Rama


Yeah, it's really weird that there isn't a "horde-mode" in multiplayer. The game seems made for that kind of thing.

Spoiler:
And sice you guys just talked about the Monster frequency. When you return to the Ishimura, now that was scary. Not because of the monsters, but because they were so few most of the time. I kept expecting them rushing me any second, but nothing happened. Still was on edge the entire chapter though.


And, I have to say, as much as I love the new space-parts where you cna fly around, there just wasn't enough of them. And at no point was there such an awesome scene where Isaac got pulled out in space while shooting the Moprhs following him. And that's on the friggin' cover of the CE!


Dead Space 2 @ 2011/02/06 18:18:31


Post by: Slarg232


Anung Un Rama wrote:Yeah, it's really weird that there isn't a "horde-mode" in multiplayer. The game seems made for that kind of thing.

Spoiler:
And sice you guys just talked about the Monster frequency. When you return to the Ishimura, now that was scary. Not because of the monsters, but because they were so few most of the time. I kept expecting them rushing me any second, but nothing happened. Still was on edge the entire chapter though.

And, I have to say, as much as I love the new space-parts where you cna fly around, there just wasn't enough of them. And at no point was there such an awesome scene where Isaac got pulled out in space while shooting the Moprhs following him. And that's on the friggin' cover of the CE!


You might want to Spoiler the Return, that's kinda important and a shocker.

I'm on the fence about the Spehss thing, myself. I liked in the first one how you had to plan your movements, though being able to move freely isn't so bad. I kinda wished they had added more enemies other than Lurkers to those segments. Imagine having to dog flying Dogs.


Dead Space 2 @ 2011/02/06 19:09:37


Post by: Anung Un Rama


Sorry, I thought someone else already mentioned that part.

But yeah, more combat in Zero-G would've been great.


Dead Space 2 @ 2011/02/09 19:41:18


Post by: megamarines


As off beat as it sounds, has anybody come up with an idea on how to make an Isaac Clarke model, or an Isaac inspired model? I'm debating on making one simply because Isaac is such a beast.


Dead Space 2 @ 2011/02/09 20:44:13


Post by: Anung Un Rama


No, not really. What armor where you planning to do? I don't think the regular Engineer armor would be possible, with all the dangly pieces, but maybe the Security armor based on an Infinity model would work.


Dead Space 2 @ 2011/02/10 12:24:42


Post by: Warboss ZanZag


This game is purely awesome! I am at Chapter 10 so i think i am soon at the end of this nightmare
But am i the only one having a though time? This game is alot more difficult then the first and Excration? Am i the only one having a hard time?

btw. Just a curious question. What are your favorit weapon of choice?. Mine is by far the Line Gun! God that weapon make short work of any bigger Necromorphs! Shame there are only few shells for it!


Dead Space 2 @ 2011/02/10 14:14:18


Post by: Slarg232


Warboss ZanZag wrote:This game is purely awesome! I am at Chapter 10 so i think i am soon at the end of this nightmare
But am i the only one having a though time? This game is alot more difficult then the first and Excration? Am i the only one having a hard time?

btw. Just a curious question. What are your favorit weapon of choice?. Mine is by far the Line Gun! God that weapon make short work of any bigger Necromorphs! Shame there are only few shells for it!


You're only 2/3s of the way.

And yes, this game is a bit tougher than the first. Everything is coming at you harder and faster, or as I have heard it put: "Dead Space 2 is just Dead Space with the training wheels off".

Oh, my favorite gun has to be the.... Force Gun, Ibeleive it is. The one you have to charge befroe you can fire it.


Dead Space 2 @ 2011/02/10 15:30:48


Post by: Anung Un Rama


The Force Gun is basically the Space Shotgun, and a pretty powerful as second fire. It's my favourite as well.


Dead Space 2 @ 2011/02/10 15:46:16


Post by: Slarg232


I just love how it destroys Black Necromorphs in one shot (on Normal, at least).


Dead Space 2 @ 2011/02/10 16:50:53


Post by: LordofHats


I always thought of the line gun as the Space Shot Gun XD. But then I never used the Force gun much.


Dead Space 2 @ 2011/02/11 00:49:11


Post by: Slarg232


Oop, i've been lying, I don't like the Force Gun, I like the Contact Beam.

Also, I have changed my mind about the Multiplayer: It's actually pretty balanced, you just HAVE to have a group your co-ordinating with. HAVE TO.

If you don't, you ain't going no wheres.


Dead Space 2 @ 2011/02/11 13:06:53


Post by: Lord Scythican


Slarg232 wrote:Oop, i've been lying, I don't like the Force Gun, I like the Contact Beam.

Also, I have changed my mind about the Multiplayer: It's actually pretty balanced, you just HAVE to have a group your co-ordinating with. HAVE TO.

If you don't, you ain't going no wheres.


I haven't played the MP yet. I plan on it though.



Also for those who have played Hardcore, what do you suggest for the three save points? I think the save before the solar panel line up part is essential, just for the fact that I usually die 3 or 4 times when I do the ejection seat part.


Dead Space 2 @ 2011/02/15 20:32:18


Post by: ColdFire


I played the multiplayer for the first time yesterday and although its true about it being broken I found it to be extremely enjoyable. I like the idea of changing sides after each round so that you dont get like 8 people as Necromoprhs and 2 people as humans. Personally I love how hard it is to play as a human, its pretty intense sometimes and when your playing with other people you can see some really cool things. One of the funniest things Ive seen so far is in the mines when while the rest of us were shooting at the door this one guy went running out into the room looking this way and that...alone. Suddenly everything went silent and then a couple of those Pack necromorphs leapt from above and tore him to shreds. It looks like the little in game cinematics.


Dead Space 2 @ 2011/02/18 16:46:20


Post by: Macok


So I am one of the few that didn't exactly like giving voice to Isaac? It was kinda cool, that when *every* hero out there gets his voice, They did something entirely opposite..
Game was "ok" at best.. Just like the first one - shoot leg, shoot leg, shoot random appendage. If enemy immune to that strategy - that just means you got to slow him and wreck the shiny thing.
It was too similar to DS1. My another beef with the whole game is: who the hell thought that the first weapon you get is so good? Sometimes I forced myself to use something else because cutter is so awesome..
Crawling though vents was so pointless.
I did however like some of the new "interruptions". When you had to shoot something before being mauled. Like I said, overall OK but it looked more than a additional content than sequel.


Dead Space 2 @ 2011/02/18 18:06:36


Post by: Lord-Loss


He's a pretty generic, not overly interesting character.

I havn't rented the game yet, I plan to soon and try and do it on Hardcore for some lulz. Been watching the Tobygames commentary though.

Zero Punctuation has also reviewed Dead Space 2. Link:
http://www.escapistmagazine.com/videos/view/zero-punctuation/2737-Dead-Space-2

For those who are interesting.


Dead Space 2 @ 2011/02/18 18:27:06


Post by: Lord Scythican


Macok wrote:So I am one of the few that didn't exactly like giving voice to Isaac? It was kinda cool, that when *every* hero out there gets his voice, They did something entirely opposite..
Game was "ok" at best.. Just like the first one - shoot leg, shoot leg, shoot random appendage. If enemy immune to that strategy - that just means you got to slow him and wreck the shiny thing.
It was too similar to DS1. My another beef with the whole game is: who the hell thought that the first weapon you get is so good? Sometimes I forced myself to use something else because cutter is so awesome..
Crawling though vents was so pointless.
I did however like some of the new "interruptions". When you had to shoot something before being mauled. Like I said, overall OK but it looked more than a additional content than sequel.


Its strange that Lord-Loss that posted the link to Yahtzee review right after your post. I think the whole reason for the added voice was to please Yahtzee. Heck if you watch the review, Yahtzee himself even points out that the game developers seemed to be listening to his advice.

As for crawling through vents part, that pretty much was the load screen. Remember how Dead Space 1 did the tram parts? Pretty much the same thing.

I agree that the game was very similar to the first one. Usually I don't like sequels like that, but this time I didn't mind. I liked the first one so much that I was actually glad they didn't change too much.


Dead Space 2 @ 2011/02/18 18:44:13


Post by: Slarg232


Honestly, I was fully expecting to get grabbed by something and pulled back out of the Vents. I was kind of dissapointed about it not happening, too....


Dead Space 2 @ 2011/02/18 18:49:38


Post by: Anung Un Rama


The vents were a letdown. When I got into one for the first time I tried every button and when nothing happened I thought that this probably means there will never be any fights in them. And I was right.

Still, there was that scene right after you crawl out the one in the Unitology church.


Dead Space 2 @ 2011/02/18 18:57:11


Post by: Slarg232


Anung Un Rama wrote:The vents were a letdown. When I got into one for the first time I tried every button and when nothing happened I thought that this probably means there will never be any fights in them. And I was right.

Still, there was that scene right after you crawl out the one in the Unitology church.


That was awesome, not going to lie. I knew that something was going to happen like that, but I didn't expect that to happen. The twist to that scene was pretty BA, too.


Dead Space 2 @ 2011/04/01 20:27:57


Post by: Slarg232


So I have a three day weekend, and have started a Hardcore playthrough. It's not actually as hard as I imagined it to be, though I found a cheat of sorts.

If you buy one of the Download packs that has the Detonator in it, you can shoot the Detonator Rounds, unarm them, pick them up, sell them to the store, sell the Detonator, buy the Detonator again, and it comes with three more Detonator Rounds. Rinse repeat for unlimited cash.

On Ch. 6 and have used up two of my saves. First was Ch. 1, at that first store. I accidently died three times right off the bat, and there was no way I was going to die and watch the beginning, unskippable cutscene AGAIN. Second was Ch. 6, right before the gym in the Elementary school. I hate that part.


Dead Space 2 @ 2011/04/07 01:29:35


Post by: RustyKnight


How's the hardcore going? Have you used your third save yet?


Dead Space 2 @ 2011/04/07 01:32:06


Post by: Slarg232


RustyKnight wrote:How's the hardcore going? Have you used your third save yet?


No, I got Peng and then my Xbox froze up, and when I ejected the disc the Box died, and when I rebooted it back up it RRoDed on me :(


Dead Space 2 @ 2011/04/07 05:25:16


Post by: RustyKnight


Ouch.


Dead Space 2 @ 2011/04/07 11:55:38


Post by: Lord Scythican


I would use the save right before the ejection seat part. Man I died so many times on that.

I do think you used your first save too early. I wouldn't want to sit through that part as well.

Ideally you would want a part where you buy the detonator and spend a couple of hours building up a very nice inventory of large med packs and loads of ammunition. Just when you have a couple billion dollars worth of stuff, save it because you wouldn't want to do that more than once.


Dead Space 2 @ 2011/04/07 20:27:16


Post by: Anung Un Rama


I don't think I'd have the patience to play a game, even a short one as DS2, in only 3 sittings. That's how long? About 4 hours nonstop every time? I like to sink my teeth into a game, but this is really not my cup of tea.


Dead Space 2 @ 2011/04/08 12:12:10


Post by: Lord Scythican


Anung Un Rama wrote:I don't think I'd have the patience to play a game, even a short one as DS2, in only 3 sittings. That's how long? About 4 hours nonstop every time? I like to sink my teeth into a game, but this is really not my cup of tea.


To each their own. For me I like a quality game even if it is only 12 hours long. I do know some people who grind and kill the same monster over and over for 12 hours a day though. That might be sinking their teeth into it, but it is more like spending 12 hours gnawing on a piece of beef jerky. I would rather spend 30 minutes eating steak.


Dead Space 2 @ 2011/04/08 16:56:35


Post by: Slarg232


Anung Un Rama wrote:I don't think I'd have the patience to play a game, even a short one as DS2, in only 3 sittings. That's how long? About 4 hours nonstop every time? I like to sink my teeth into a game, but this is really not my cup of tea.


To tell the truth; nore do I.

However, Visceral actually talks to their playerbase, and uses Fan Feedback in their games. Quite Honestly, that alone makes the game worthy to buy, let alone join the 1000 club in. Which was my goal, and I can eventually beat Hardcore

Only problem is, is that the new Xbox get's here the 18, and Mortal Kombat comes out the 19


Dead Space 2 @ 2011/04/14 06:38:29


Post by: the scarecrow


does this count as a thread-necro?
ah feth it im going to post this anyways,
i have just beaten DS2 on Hard-Core, with a time of 8and a half hour, and damn it was hard (pun intended) after finishing this, i then went ahead and beat Zealot mode in four fifteen, giving me the full 1000gs points.
(btw, i own the xbox collectors version of the game)
if you need help or advice for hardcore, just ask.

the scarecrow.