*INVENTORY!!!!! It should be way more managed than it was in the first game, but there should be an inventory.
*Maybe more stuff to do with credits? I just stopped opening all of those random boxes because I felt like it did nothing whatsoever.
*Vehicular exploration. I want the Mako back, and I want interesting side quests to go with it.
*Cooler planets. In Mass Effect 2, most of the planets seemed a bit too earth like, with maybe something done to the sky to make it green or orange. Also, I went to this one planet that said it had no atmosphere, and the sky was blue and full of clouds (WTF?!). And the preview of a planet the Galaxy map gives you is totally stupid, because in some cases a planet looked as barren as the moon, but when you landed, there would be frikking trees everywhere. I want more of an exploration aspect in ME3, because landing on a planet that is a sulfur choked wasteland is way cooler than a bunch of random Garden worlds.
*More weapon variety. There should be more weapons.
*No class restrictions on weapons. Not being able to use an assault rifle due to not being a soldier is completely stupid. Having a certain class should just make you more proficient with a certain kind of weapon.
*No or drastically changed planet mining. The process was incredibly tedious, and I have to admit it was way more fun in the Mako.
*I DO NOT want multiplayer, except MAYBE co-op.
*I want to be able to fly the Normandy at least once. (who doesn't?)
*Faster loading times. I mean, seriously. It is just ridiculous sometimes. Also instead of a loading screen there should maybe be a cut scene of the shuttle (or Mako if we're lucky) landing on the planet.
I liked the combat system from ME2, the characterization was better, and some of the new characters (Legion especially) were great additions to the cast.
I would like more expansive skill trees in ME3. ME2 was a little skimpy on that. A story would be nice too. ME2 was really more of a collection of side quests, and I never really felt like the story line was very satisfactory. Don't get me wrong, some of those side quests were nice, but more could have been done with the main story line.
Some characters I think could be improved on. Jacob and Miranda were meh for me. Miranda lacked consistency as a character, and her alterations from Emma Frost to poor girl with a suck life just didn't seem to fit well. Jack and Grunt could have better. I really hope they don't skip on storyline events involve Mordain and the Krogans, or the Quarian/Geth conflict, which really should come back as a part of the central story for ME3 with a Quarian and a Geth in your party.
And less DLC bull****. Complete the game. Don't make half of it and then give me the rest and demand more money.
LordofHats wrote:
Jacob and Miranda were meh for me. Miranda lacked consistency as a character, and her alterations from Emma Frost to poor girl with a suck life just didn't seem to fit well.
I agree about Jacob, but I thought that Miranda's life as a possession made her highly instrumental personality more believable. No one turns out that manipulative without a legitimate reason, and I thought her history with her father, and the desire to protect her sister fit the bill nicely.
LordofHats wrote:
Jack and Grunt could have better.
They were both boring, but I expected them to be. Jack is, for all intents and purposes, an angry teenager. Angry teenagers are shallow, and while that should have probably ruled her out at the final cut, her personality at least made sense. Similarly, Grunt was basically a clone with a programmed memory, and no real experience. I felt like they should have just nixed him, and kept Wrex or developed a different character from another race altogether.
At any rate, I want to see some new companion NPCs from races that we haven't seen before.
The story definitely needs a more consistent narrative.
The stock criticism regarding mining, and planetary exploration in general, applies as always. Really I think simply doing away with ground transit makes the most sense, except where it can be heavily scripted as in ME1. Otherwise it would probably be best to simply fly the Normandy or the shuttle at low altitude.
The combat from ME2 should be maintained, but I'd like to see a return to the more RPG-style character development present in ME1.
I preferred the planet probing to driving a mako all over the place to search for resources, but I did like driving the mako to get around bits of the planet for missions and things.
I would agree that the skill tree should be expanded.
Co-op would be fantastic - my wife and I loved playing the fable games together so same console co-op support (as well as online) would be appreciated.
The ability to play as a race other than human may also be interesting.
And as has been said - bring in more races!
Also some different planet effects - low gravity asteroids, high gravity super-Earths, etc.
dogma wrote:They were both boring, but I expected them to be. Jack is, for all intents and purposes, an angry teenager. Angry teenagers are shallow, and while that should have probably ruled her out at the final cut, her personality at least made sense. Similarly, Grunt was basically a clone with a programmed memory, and no real experience. I felt like they should have just nixed him, and kept Wrex or developed a different character from another race altogether.
Hence why Jack could use some fleshing out, not much unlike the fleshing Garrus and Tali got that really improved their characters. I like the concept. Very Wolverine/X-23. She just needs to be more than an angry teen. She's a romance character in ME2, so is likely to return if we believe the occasional tip from ME2 load screens about how romances from ME1 and ME2 can conflict in ME3.
Grunt I'm unsure of. He could have been a great way to explore the moral complications of cloning as well as what it's like for grunt to be born from a test tube, but they just never took advantage of his origins to do anything interesting.
No more oversexed female characters. Jack, put a damn shirt on! Miranda, where some underwear and something other than latex! Bioware, why do we need an ass shot everytime we talk to Miranda?
Amaya wrote:Here's what I really want:
No more oversexed female characters. Jack, put a damn shirt on! Miranda, where some underwear and something other than latex! Bioware, why do we need an ass shot everytime we talk to Miranda?
Jacob was the only character I was a bit disapointed in.
ME2 was good although only slightly disappointed about the removal of the invantory although I found it hard to manage on 1. So just bring that back and the skill table from 1 to create the system for 3 for me.
As long as there is NO loose ends I will be happy.
No more oversexed female characters. Jack, put a damn shirt on! Miranda, where some underwear and something other than latex! Bioware, why do we need an ass shot everytime we talk to Miranda?
I can agree with jack. The tattoos are an interesting design choice, but without a shirt, it's kind of just weird... I think she could do with something along the lines of a crew cut too.
yep, Jack was weird, and I wish she was as powerful when she is in your party as she was when she broke out of jail.
Also, I want more, more explicit sex...Yeah, MORE. You spend all game developing some kind of romance with someone while on a suicide mission and it ends with a single moment with no more intimacy after that? That just fuels annoying teens. If you could develop something longer term, it may have some more meaning.
All the other ideas are nice, but Co-op play, more weapons, the inventory, and allowing all classes to use all guns thing are prolly the best things I have heard so far.
LordofHats wrote: And less DLC bull****. Complete the game. Don't make half of it and then give me the rest and demand more money.
I like this, but I would want this in more than just Mas Effect 3. Almost every game has part of it removed and set aside to generate more money. I think companies really want to raise the price of games, but instead of doing it with the base price, they are taking out content and selling it later.
As for Mass Effect 3, I want:
Something different with the mining. How about piloting the Normandy through an asteroid field to find valuable ore? The process can include small battles against Reaper Forces as well. Pretty much make it like the mako missions, but in space and against reapers.
Tali's Face
Liara as a character
Wrex and Grunt as characters
The inventory of the first game with a fast scroll method. Seriously that was the only problem with it.
More of the little side conversations, like the time I got drunk with the Doctor, finding ingredients for the cook, or parts for the technicians and playing cards with them. I wouldn't mind seeing two or three parts like this with each character. I thought these little side quests were a neat addition but there was only a handful.
LordofHats wrote: And less DLC bull****. Complete the game. Don't make half of it and then give me the rest and demand more money.
YES!! dlc can be cool, but most of it is overpriced and/or s**** make a version of the cerberus network that gives you stuff like the Overlord pack for free
Lord Scythican wrote:
The inventory of the first game with a fast scroll method. Seriously that was the only problem with it.
More of the little side conversations, like the time I got drunk with the Doctor, finding ingredients for the cook, or parts for the technicians and playing cards with them. I wouldn't mind seeing two or three parts like this with each character. I thought these little side quests were a neat addition but there was only a handful.
I think a the inventory could of done with a better sort system like you could choose say, Sort: name, and it would have all the different upgrades sorted by name in sepperate colums that loop rpound the sub menu
or Sort: level that would show all the level one upgrades together then all the level two upgrades etc.
and lots of side missions, I want to discover side missions i've not done before on my 2nd, 3rd and maby even fourth playthroughs
dogma wrote:I agree about Jacob, but I thought that Miranda's life as a possession made her highly instrumental personality more believable. No one turns out that manipulative without a legitimate reason, and I thought her history with her father, and the desire to protect her sister fit the bill nicely.
Well said. Miranda is a great character.
dogma wrote:At any rate, I want to see some new companion NPCs from races that we haven't seen before.
Yes please! A Volus companion would be charming.
Overall, I would like to have more opportunities for between-mission conversation with companions. The romantic conversations were a bit awkward but most (of those I've seen) are nicely paced and develop believably. I'd like to see more "close friends" kinds of chit-chat, especially between Shepherd and characters who have been around since ME1 like Garrus and Tali. In ME2, it sometimes feels like every coversation either drives towards sex or nothing at all.
Am I the only person on the internet who likes Jacob, sure he's not thane etc. but he's just a simple man, a pretty ripped simple man, trying to make his way in the universe, where everyone else is an alien or has super-powers.
I am surprised at how many people think some of the chars weren't developed well! I really can't think of a char that I would say was developed poorly. Between the convos you can have with each char between missions, then the loyalty missions, & finally the interactions each char had with you and others during missions you really get to look into each character. Oh well, to each their own!
What I would like to see in ME3?
->Keep the loyalty missions, I thought they were a great idea!
->(I know this is being greedy and won't happen) but let me have all of the teammates from 1 & 2 or maybe give me the option of who I bring onto my crew! (i.e. 10 slots to be filled with 15 chars to recruit)
->Please let me bring justice the Illusive Man. He rubbed me the wrong way.
->Keep the consequences for poor/hasty decisions
->Tone down mining re-expand exploration
No more oversexed female characters. Jack, put a damn shirt on! Miranda, where some underwear and something other than latex! Bioware, why do we need an ass shot everytime we talk to Miranda?
The thing where it zooms in on her ass when you were talking to her was hilarious. And You can put a shirt on Jack in the alter appearance thing just before you get off the Normandy.
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Manchu wrote:
dogma wrote:I agree about Jacob, but I thought that Miranda's life as a possession made her highly instrumental personality more believable. No one turns out that manipulative without a legitimate reason, and I thought her history with her father, and the desire to protect her sister fit the bill nicely.
Well said. Miranda is a great character.
dogma wrote:At any rate, I want to see some new companion NPCs from races that we haven't seen before.
Yes please! A Volus companion would be charming.
Overall, I would like to have more opportunities for between-mission conversation with companions. The romantic conversations were a bit awkward but most (of those I've seen) are nicely paced and develop believably. I'd like to see more "close friends" kinds of chit-chat, especially between Shepherd and characters who have been around since ME1 like Garrus and Tali. In ME2, it sometimes feels like every coversation either drives towards sex or nothing at all.
Are Volus the mole guys? If so, then that would be awesome to have one as a companion. And the romantic conversations with Tali were supposed to be awkward.
Also There should be more planet effects. Pretty much the only one in ME2 was on the planet that took down your shields when you stepped into the sun. More stuff like this would be cool.
LordofHats wrote:
Hence why Jack could use some fleshing out, not much unlike the fleshing Garrus and Tali got that really improved their characters. I like the concept. Very Wolverine/X-23. She just needs to be more than an angry teen. She's a romance character in ME2, so is likely to return if we believe the occasional tip from ME2 load screens about how romances from ME1 and ME2 can conflict in ME3.
I think she actually turned out ok if you pushed through the romance. Very sappy, obviously, but it made sense in context and set the stage for her future.
Personally, I think she would have been much better had she been a non-romance character in the vein of the original Jack from Pitch Black, as opposed to Kira from Chronicles of Riddick. Basically an adolescent girl trying to cope with her desire to be an agent in the world by posing as an adolescent boy, only with the twist that her incredible biotic powers make her an agent regardless of her actual gender. Sort of a confused kid that doesn't really know what to be due to both experimentation, and some sort of misogynistic past; probably tied to the experiments performed one her.
Of course, that would probably be too risque for this sort of media.
In terms of realistic development, I think making her attach romantically or otherwise to another character (perhaps someone similar to the aforementioned young biotic in the case of a platonic relationship) if not otherwise engaged with Shepard could help to push her along by showing something other than wangst. That, or she could somehow reconcile with Miranda.
LordofHats wrote:
Grunt I'm unsure of. He could have been a great way to explore the moral complications of cloning as well as what it's like for grunt to be born from a test tube, but they just never took advantage of his origins to do anything interesting.
The problem, I think, is that he is a member of a race that doesn't really value life, so any moral dilemma that might have come up was just sort of replaced by "meh".
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FM Ninja 048 wrote:Am I the only person on the internet who likes Jacob, sure he's not thane etc. but he's just a simple man, a pretty ripped simple man, trying to make his way in the universe, where everyone else is an alien or has super-powers.
But he does have superpowers. Biotics are really rare among humans, and Jacob is a particularly strong one, plus a very skilled soldier. He just sort of comes off as an "aw shucks" super hero without any reason for doing so. I would have expected him to be an arrogant prick given his apparent capabilities, and extra-game experiences.
Had it just been established that he was somehow discriminated against for his talents (much like Kaidan), or been somehow humbled by Cerberus I think his character would have been much better. As it stands, he feels like an afterthought for those that want a non-lesbian female romance.
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Manchu wrote:Yes please! A Volus companion would be charming.
Number one, and the main one. All character based loose ends (or at least most/important ones) sorted, done and finished by the end of ME3.
Liara back in the team, even if it's half way, and because you need to go save her from Reapers as they've located the Shadow Broker ship.
A potential happy ending. Sniff.
Geth/Quarian issue resolved, or potentially escalated and the backdrop for future games that probably does not involve Shepard. I'm good eitherway.
More chat interaction, I love the fact having certain party members makes a difference to each conversation that comes up.
I liked the fact Legion suggests keeping the Collector base for example. My fave was Garrus and Tali in the Citadel, which ended with Tali reminding Garrus she has a shotgun.
I'd also love to see an advancement with the squad characters.
I'd love to walk in on characters having conversations. Or even pushing a step further, if you aren't romancing certain characters, they could find their own interest.
Although I admt this would be awfully difficult to impliment.
I want my teams from both games back. As well, a few chances to play certain missions as someone other than Shepard. Don't get me wrong, I've got nothing against the current system, but having the option to see things from another character's view would be a sweet deal.
Complete closure. Nothing is worse (for both the franchise and the consumer) than leaving the player with unanswered questions at the end of a story.
More world exploration. I liked the ME1 "Open World" style of it's side missions, but it was too barren and bland. Each world was just a recolour of the last one, with a few locations of note tacked-on. At the same time, all but a few of the side-worlds in ME2 felt so uninspired and single-tracked. I'd like to see a mixture - the size and open style of ME1's worlds with the detail and environments of ME2's side levels.
Otherwise, I'm pretty much waiting for ME3 to exceed what I expect, as ME2 did for the most part.
Interaction with other Spectres would be neat. Perhaps to the point where Shepardis assigned to 'tutor' certain Spectre applicants (or even pick one from out of his own team), much like Nihlus was doing in ME1.
Emperors Faithful wrote:Interaction with other Spectres would be neat. Perhaps to the point where Shepardis assigned to 'tutor' certain Spectre applicants (or even pick one from out of his own team), much like Nihlus was doing in ME1.
Less mining. More non-heteronormative relationships. Less grey and gritty settings. More colorful, visually interesting ones. Less of a time constraint before the finale. A return of both ME1 and ME2's surviving party members as potential recruits.
Melissia wrote:Less mining. More non-heteronormative relationships. Less grey and gritty settings. More colorful, visually interesting ones. Less of a time constraint before the finale. A return of both ME1 and ME2's surviving party members as potential recruits.
bring in ME party member, and don't force us to make a choice
No more mining, more weapon upgrade (non standard e.g attaching silencers, RDS, Grenade launcher attachment)
And extra Squad member making the team count to 4 not 3.
I would love it if they made a co-op mode for the game as well. Giving the other player an companion that would normally be a npc. But I cant hope for that much in a already epic game seris.
I would Also like it if they moved heavy weapons to its own class not count it as assualt rifle.
There were also too many missions in ME2 where you board a ship/land on a research base, find everyone dead, then find it full of Husks or Mechs. And it never fully explained why there were so many rouge mechs. Mass effect 3 should only have around 1 mission where you board derelict spacecraft and find it full of zombies. (That happens in every space horror game/movie out there. Dead space, Event Horizon, Pandorum, etc.) Okay in Pandorum they weren't exactly zombies and they didn't board the ship but whatever. That movie was actually quite good for it's budget though.
In ME3 I'd also like a mission where you are part of a huge battle. In ME1 and 2 you only ever had 2 other NPC's that weren't shooting at you. There weren't even a few alliance troopers thrown in.
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Yak9UT wrote:And extra Squad member making the team count to 4 not 3.
I would love it if they made a co-op mode for the game as well. Giving the other player an companion that would normally be a npc. But I cant hope for that much in a already epic game seris.
I would Also like it if they moved heavy weapons to its own class not count it as assualt rifle.
How do heavy weapons count as an assault rifle? Also the thing where you can't use certain weapons based on the class you are is fethtarded. And Bioware wonders why everyone chose the soldier class.
Melissia wrote:Less mining. More non-heteronormative relationships. Less grey and gritty settings. More colorful, visually interesting ones. Less of a time constraint before the finale. A return of both ME1 and ME2's surviving party members as potential recruits.
Melissia wrote:Less mining. More non-heteronormative relationships. Less grey and gritty settings. More colorful, visually interesting ones. Less of a time constraint before the finale. A return of both ME1 and ME2's surviving party members as potential recruits.
More non-whatnow?
She means less heterosexual relationships. You can read about the theory of heteronormativity here.
*INVENTORY!!!!! It should be way more managed than it was in the first game, but there should be an inventory.
*Maybe more stuff to do with credits? I just stopped opening all of those random boxes because I felt like it did nothing whatsoever.
*Vehicular exploration. I want the Mako back, and I want interesting side quests to go with it.
*Cooler planets. In Mass Effect 2, most of the planets seemed a bit too earth like, with maybe something done to the sky to make it green or orange. Also, I went to this one planet that said it had no atmosphere, and the sky was blue and full of clouds (WTF?!). And the preview of a planet the Galaxy map gives you is totally stupid, because in some cases a planet looked as barren as the moon, but when you landed, there would be frikking trees everywhere. I want more of an exploration aspect in ME3, because landing on a planet that is a sulfur choked wasteland is way cooler than a bunch of random Garden worlds.
*More weapon variety. There should be more weapons.
*No class restrictions on weapons. Not being able to use an assault rifle due to not being a soldier is completely stupid. Having a certain class should just make you more proficient with a certain kind of weapon.
*No or drastically changed planet mining. The process was incredibly tedious, and I have to admit it was way more fun in the Mako.
*I DO NOT want multiplayer, except MAYBE co-op.
*I want to be able to fly the Normandy at least once. (who doesn't?)
*Faster loading times. I mean, seriously. It is just ridiculous sometimes. Also instead of a loading screen there should maybe be a cut scene of the shuttle (or Mako if we're lucky) landing on the planet.
And last, but not least, I wanna see Tali's face.
Anyway, what does Dakka want in ME3?
I agree with all of that. except co-op. NO CO_OP WHAT SO EVAR.
I havent played the second one yet,as I just got the first one this christmas,but totaly hooked,and thus,I cant wait, for ME3.
I say there should be ALOT more inventory space.
GalacticDefender wrote:Something like 68% of people played soldier though.
I remember some game designer or another discussing the fact that the fighter archetype is by far the most popular class in all RPGs, and that is was thus really important to get their game play right.
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Manchu wrote:
KamikazeCanuck wrote:
Melissia wrote:Less mining. More non-heteronormative relationships. Less grey and gritty settings. More colorful, visually interesting ones. Less of a time constraint before the finale. A return of both ME1 and ME2's surviving party members as potential recruits.
More non-whatnow?
She means less heterosexual relationships. You can read about the theory of heteronormativity here.
I've always found it sort of odd that green-skinned space babes are somehow more acceptable romantic targets than members of the same sex.
Thematically at least I would expect homosexuality to be far more common in a society where inter-species relationships are really quite common. Though I suppose its possible that there could be prejudice in locations that rarely see members of other species.
I really liked the smaller number of guns in 2, but it'd be nice to be able to accessorize them. IE, use different kinds of ammo as an inventory thing instead of some bizarre class ability, choose between better heatsinks or recoil dampeners, somebody mentioned an underslung grenade launcher, things like that.
If they want to keep the thermal clip based weapons, they should act like thermal clips. IE, over time they become usable again, instead of having to try and scavenge. ideally clips should act like a clip, and not some fluid thing that always has more full clips instead of half empty ones, but I've not gotten that one in any shooter, so I'll let it go.
Don't make me wait till the end of the game to get a specific character, not being able to get Legion any earlier without screwing up my eventual ending sucked for replays.
A boss fight that doesn't suck. Giant robots are lame. Giant robots that can be brought down with light infantry are even lamer.
On the grounds that Legion is the one character that can't have died in the final mission, there is no excuse for not bringing him back for the party the second time around.
^well, thechnically the thermal material is inside the holder, which is only there to facilitate it's insersion to the internal magazine, therefore it's a clip
but i'm arguning videogame semantics
and I never did like the way they were never reusable, it bugged me, do they never cool down
I want multi-player, co-op More talk options so its more friendly.
More weapons
grenades back
More characters.
Better vehicle controls (I quit ME1 cause of that).
A bit more customization
FM Ninja 048 wrote:^well, thechnically the thermal material is inside the holder, which is only there to facilitate it's insersion to the internal magazine, therefore it's a clip
but i'm arguning videogame semantics
and I never did like the way they were never reusable, it bugged me, do they never cool down
The thermal clip is ejected outwards like a spent magazine. I think the intention is obvious.
And that they aren't reuseable pissed me off too. Especially since the bolt action sniper rifle spent a thermal clip every shot and you never had more than ten shots with it any given time. It was bs.
Requia wrote:I really liked the smaller number of guns in 2, but it'd be nice to be able to accessorize them. IE, use different kinds of ammo as an inventory thing instead of some bizarre class ability, choose between better heatsinks or recoil dampeners, somebody mentioned an underslung grenade launcher, things like that.
If they want to keep the thermal clip based weapons, they should act like thermal clips. IE, over time they become usable again, instead of having to try and scavenge. ideally clips should act like a clip, and not some fluid thing that always has more full clips instead of half empty ones, but I've not gotten that one in any shooter, so I'll let it go.
Don't make me wait till the end of the game to get a specific character, not being able to get Legion any earlier without screwing up my eventual ending sucked for replays.
A boss fight that doesn't suck. Giant robots are lame. Giant robots that can be brought down with light infantry are even lamer.
On the grounds that Legion is the one character that can't have died in the final mission, there is no excuse for not bringing him back for the party the second time around.
Yeah, seriously, the thing where the magazines (not clips ) are still full is so stupid. You seem like the only other person in the universe who has even noticed this. It's just so common that people ignore it. I don't think there is a single game out there where this doesn't happen, and it actually is quite annoying when thought of from a realistic perspective.
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IGfanatic wrote:I want multi-player, co-op More talk options so its more friendly.
More weapons
grenades back
More characters.
Better vehicle controls (I quit ME1 cause of that).
A bit more customization
The mako was fun. (I have no clue how many times i've said this is in some form or another on this site) But seriously I thought it was a pretty awesome vehicle and didn't have that many problems with the controls. The only thing that was troubling for me was backing up which could be a bit difficult on occasion.
Automatically Appended Next Post: The load times were also terrible in ME2. It took the same amount of time to load another room as it did to load an entire frikkin city.
Yes the elevators were very nice. I liked the conversations the NPCs had during these times. It would be pretty cool if they kept this going and I had to option to put a few lines in myself.
Dat ass. Also, I liked listening to the news during loading. I don't like listening to the news when I could be playing the game.
Aye, the conversations could be fun as Lord Scythican noted. Playing through ME1 again at the moment, and its not too bad, nothing that bothers me.
As to 'dat ass'
One of my fave fan pics is the entire team from ME2 watching TV, having fun, but Miranda is staring off away at a wall so you get a 'shot' It did amuse me how overdone that was in ME2, if Miranda was there in a cutscene, you could be certain the camera would find it.
@ GalatcitDefender I'm to lazy to delete half your quote but just getting stuck or getting flipped or something (I'm a bad console driver) killed it for me. If they had it optional even better!
IGfanatic wrote:@ GalatcitDefender I'm to lazy to delete half your quote but just getting stuck or getting flipped or something (I'm a bad console driver) killed it for me. If they had it optional even better!
I didn't think you could get the thing stuck. I thought the rockets got you out of spots like that.
Miranda is perfect. I swear her ass got more screen time than her face.
I admit, at first I had no idea who the girl in the middle was. Then it hit me, that it was Shepard.
Amaya wrote:I got it stuck a couple of times and had to reload. /rage
Bad luck I suppose. I played the game 4 times all the way through and it never happened to me. At least it only happened a few times right? If I hated a game because of a few glitches, then Fall Out New Vegas would be the worst game ever.
Aye that was the pic I was referencing above (and hosted? - hehe) but yeah, great pic.
I have to also note I want the alien dog thing, on the ship, he wants to follow me around. Well I want to take him with me, sure he could be useful somehow.
Me and my friends had a idea. This should happen in ME3 If you didn't make it in ME2 and import your save game:
Just after the start of the game there is a brief note how humanity didn't stand a chance after Shepard died. Reapers overwhelmed the world and killed everyone. The end.
What I want in ME3? For the love of God no Mako. Don't want half of the game to be:
- super boring
- in a generic, low level graphic environment
- extremely easy (woo hoo! I can tap forward and backward once in a while. I'm immune to heavy fire)
More customization would be nice but not necessary. I prefer shooting weapons to managing my inventory.
Tali!, Legion, Garrus. Tali I'm not afraid about. With incoming Geth-Quarian war / peace we will see her. Can;t imagine those two missing.
No no no no no no to Thane. If he's there at least give the possibility of characters dying horribly.
Definitely more like the second part..
I doubt we'll see Thane back. He had some kind of disease that was supposed to kill him very soon. The fight against the Collectors was his "final contract", remember?
Heh. The sheer amount of time the camera spent focused on dat' ass during dialogue made me laugh several times, as I pictured her talking to Shepard with her butt a-la Ace Ventura
Melissia wrote:The thermal clip is ejected outwards like a spent magazine. I think the intention is obvious.
And that they aren't reuseable pissed me off too. Especially since the bolt action sniper rifle spent a thermal clip every shot and you never had more than ten shots with it any given time. It was bs.
Clips can be ejected, I believe the Springfield was noted for exactly that.
In this case I refer to it as a clip because its a single piece. There's no magazine at all (including internally). At least, that's how it works in my head.
Melissia wrote:The thermal clip is ejected outwards like a spent magazine. I think the intention is obvious.
And that they aren't reuseable pissed me off too. Especially since the bolt action sniper rifle spent a thermal clip every shot and you never had more than ten shots with it any given time. It was bs.
Clips can be ejected, I believe the Springfield was noted for exactly that.
In this case I refer to it as a clip because its a single piece. There's no magazine at all (including internally). At least, that's how it works in my head.
garand too
but there is an internal magazine in the sniper, because when you rack the bolt the new clip is already in the gun, think of each thermal clip like a shell-casing in the case of the sniper rifle
Also, a more intelligent AI relationship system. E.g. You've romanced Miranda, but are always down in engineering talking to Tali, and taking her on missions, etc. Miranda gets jealous. Similarly, resentment breeds in the crew if they never get used. Similarly, repeated FF or saving characters from tight spots had an effect.
I realise it would be a challenge to implement. Perhaps instead of 'loyal' or not, there is a sliding bar?
I always though ME would make a good tv-show, a Star Trek for this generation. ME2 even had episodic missions, I could see one episode per loyalty mission for example. The main story planets from the 1st game could take anywhere from a few episodes to a whole season, or even small made-for-tv-movies.
Or just set the show somewhere in the ME universe.
DickBandit wrote:I want to be able to change my species to a Taurian. Garrus is the best character ever because our last names are almost identical.
This would never happen in the current series (ME1, 2, 3), as Shepard is the established main character. It would be silly and counterintuitive of them to just insert a pick-a-race function all "lolrandom"-like.
DLC or a mission where you play Garrus? Possible. Highly unlikely, but possible.
One thing I hope ME3 opens a gateway to is an expansion of the game franchise, though not as a continuation of the series - that would also be silly - but there's great room for them to turn the Mass Effect games into a SoaSE or EaW-style space or space/ground-level RTS. Some of the campaigns could include the Rachni wars, a Terminus Systems campaign, the fleet battles that will obviously be a big part of the backdrop in ME3, and future campaigns against yet-undiscovered hostile races.
I'd sink cash into that. I can only imagine my girlish squeals of glee as I rip apart enemy fleets with an excessive number of Dreadnoughts
I check out the BSN (Bioware Social Network) on occasion and some ME sites and from there it would seem Bioware has at some point noted they see the Mass Effect franchise/Universe continuing after the Shepard story comes to a close.
I thought something crashing into the mass relay because of the extremly curved trajectory on the screen, although it's probably not as simple as either of them, due to the last pic and the "Bring down the sky" pack
or something coming through the relay, a reaper vangaurd (Arrival of the reapers )
LordofHats wrote:Or that could be Jump Zero (The space station) seeing as he has his vacuum helmet on in that pic but not in any of the other ones.
I thought jump zero is further from the relay than that
from the codex
"Today, Gagarin Station has a permanent population of approximately 9,000. A plan has been proposed to move it to the gravitationally stable barycenter point between Pluto and the Charon Relay, allowing it to serve as a gateway facility between the Sol and Arcturus systems"
what I can tell is it seems to be split into a least two (possibly three) sections: the facility seen in pic 1, (scene seen out the windoe behind the computer(possibly planet in pic 1, but it's not raining)) and an orbital facilty around the relay.
maby we'll get to fight ON THE RELAY!!! that would be cool, they can be accessed inside, it's what kicked off the first contact war
--wait--
what if we have to deactivate a relay(they can be disactivated, i think) before some BBEG comes through it
what if we have to deactivate a relay(they can be disactivated, i think) before some BBEG comes through it
I have a solution!
We will take asimo's idea, and send one mass relay through another, destroying the relay on the other side when they crash into each other! It's so perfect it's flawless.
FM Ninja 048 wrote: but the treaty of Farixen says 5:3:1, as of ME2, humans only have 8, so that wouldn't be very good, personally I would just spam frigates and carriers
Yes, but 5:3:1 is determined by number of active Turian Dreads. Everyone else is limited by their operational numbers. So if I wanted to, there's nothing stopping my Turian Fleet from spamming Dreadnaughts! Mwuhahahaha!
Though I always have had a soft spot for Spehss Carriers
KamikazeCanuck wrote:Maybe the story in ME3 is that the Charon Relay gets destroyed/disabled and that cuts off earth from support when The Reapers invade.
probably, the reapers did that to the whole relay network when they killed off the protheans, maby that coundown is untill the charon relay's powercore shuts down/goes critical/ is abducted by reapers and sheperd has to get out the systen with some ships to start the "come help me save earth" plot os ME3
FM Ninja 048 wrote:
but the treaty of Farixen says 5:3:1, as of ME2, humans only have 8, so that wouldn't be very good, personally I would just spam frigates and carriers
Yes, but 5:3:1 is determined by number of active Turian Dreads. Everyone else is limited by their operational numbers. So if I wanted to, there's nothing stopping my Turian Fleet from spamming Dreadnaughts! Mwuhahahaha!
Though I always have had a soft spot for Spehss Carriers
Is the Treaty of Farixen still active? After the destruction of the Citadel Fleet and the entrance of Humans on the council you'd figure they'd let us have a few more.
FM Ninja 048 wrote:
but the treaty of Farixen says 5:3:1, as of ME2, humans only have 8, so that wouldn't be very good, personally I would just spam frigates and carriers
Yes, but 5:3:1 is determined by number of active Turian Dreads. Everyone else is limited by their operational numbers. So if I wanted to, there's nothing stopping my Turian Fleet from spamming Dreadnaughts! Mwuhahahaha!
Though I always have had a soft spot for Spehss Carriers
Is the Treaty of Farixen still active? After the destruction of the Citadel Fleet and the entrance of Humans on the council you'd figure they'd let us have a few more.
yeah, but if you kill the council the turians set their copy on fire (not really, but may of well have) and if you saved them the humans are a council race so they get stepped up to the 3 in the treaty
FM Ninja 048 wrote:
but the treaty of Farixen says 5:3:1, as of ME2, humans only have 8, so that wouldn't be very good, personally I would just spam frigates and carriers
Yes, but 5:3:1 is determined by number of active Turian Dreads. Everyone else is limited by their operational numbers. So if I wanted to, there's nothing stopping my Turian Fleet from spamming Dreadnaughts! Mwuhahahaha!
Though I always have had a soft spot for Spehss Carriers
Is the Treaty of Farixen still active? After the destruction of the Citadel Fleet and the entrance of Humans on the council you'd figure they'd let us have a few more.
yeah, but if you kill the council the turians set their copy on fire (not really, but may of well have) and if you saved them the humans are a council race so they get stepped up to the 3 in the treaty
I save the council. Much as I hate them, I have a feeling that not saving them will screw me over in ME3. Anyway, that doesn't change the relevancy of 5:3:1. It's still based off Turian numbers by a count of everyone else's numbers per 5 Turian Dreadnoughts
I save the council. Much as I hate them, I have a feeling that not saving them will screw me over in ME3. Anyway, that doesn't change the relevancy of 5:3:1. It's still based off Turian numbers by a count of everyone else's numbers per 5 Turian Dreadnoughts
True, but I believe that the Turians step up ship Production either way.
That's mostly because they're the fleet-arm of the Citadel though. They're the only race that doesn't have any restriction on the number of ships they build
"A deep cover agent is missing in Batarian space, after reporting evidence of an imminent Reaper invasion. Shepard must travel to the edge of the galaxy, rescue the agent, and discover the truth behind the Arrival. Uncover new research and 3 new achievements in this spectacular new adventure for Mass Effect 2."
FM Ninja 048 wrote:no race has restriction on the number of ships only dreadnoughts, why do you think that humans developed the carrier after they signed the treaty
-And improving on #2's graphics (dont get me wrong, they're great, but improving graphics never REALY hurts unless that's the only thing they focus on).
-The original team back except for Wrex (he's got a clan to run), Thane (He's probably dead by now), Samara, Jack, Miranda, and Jacob. (unless romanced), And whom ever died on Virmier. - shorter loading screens if possible.
-TO SEE TALI'S FAAACE! ( has to be very sexy, but in a cute way).
- Have more minigames ( hopefully a drinking game on The Normandy to contest against your team, and to bring back Quasar!).
Either sexy in a cute way, or completely, hideously alien. Think Predators crossed with Tarantulas, and a dash of Wolf Spider thrown in, just to keep a little adorableness.
KamikazeCanuck wrote:Maybe the story in ME3 is that the Charon Relay gets destroyed/disabled and that cuts off earth from support when The Reapers invade.
Hell no! That would mean we couldn't go to other planets! I wonder if we'll get to go to Mars or another planet in the solar system as well as Earth?
people trying to crash an asteroid into a relay to destroy it. It's the "alpha gate" that allows the reapers to enter from dark space and head directly to the citadel.
I think Quarrians will have a space Elf/Vorlon vibe going on, from the little you can see inside the visor, it seems they have two eyes, and a slender head to fit the helm.
Plus with one of the npc's going on who its sad no one can remember what a Quarren look like, hints towards them being beautiful. Otherwise she's have said, thank goodness.
I'm sure some folks don't want that to be the case, but it's what I suspect.
And Bioware was apparently so impressed by it that they're using it as a referance. So she won't necessarily look 100% like the above, but there'll definately be similarities.
KamikazeCanuck wrote:Maybe the story in ME3 is that the Charon Relay gets destroyed/disabled and that cuts off earth from support when The Reapers invade.
Hell no! That would mean we couldn't go to other planets! I wonder if we'll get to go to Mars or another planet in the solar system as well as Earth?
The main thrust of the game could be getting back to Earth.
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Morathi's Darkest Sin wrote:I think Quarrians will have a space Elf/Vorlon vibe going on, from the little you can see inside the visor, it seems they have two eyes, and a slender head to fit the helm.
Plus with one of the npc's going on who its sad no one can remember what a Quarren look like, hints towards them being beautiful. Otherwise she's have said, thank goodness.
I'm sure some folks don't want that to be the case, but it's what I suspect.
Yeah but that NPC was an Asari, they think Krogan are beautiful.
And Bioware was apparently so impressed by it that they're using it as a referance. So she won't necessarily look 100% like the above, but there'll definately be similarities.
I never imagined Quarians with hair, looks weird. I hope Bioware trolls all these people and we never see a Quarian suitless ever.
And Bioware was apparently so impressed by it that they're using it as a referance. So she won't necessarily look 100% like the above, but there'll definately be similarities.
Damn, you beat me to it.
It'd be great in the reveal if a random Normandy crewmember was watching and asked: "Why do you look like a human?"
To which Tali would respond:
"Why do you look like a Quarian?"
Look at the Quarians in a certain way and you'd think Bioware got the inspiration from the Eldar. I mean, a refugee population wandering the stars after having unleashed an Eldritch abomination that plagues the galaxy, a Path of the Outcast (from which most are expected to return), and distrusted by virtually every sapient species.
And Bioware was apparently so impressed by it that they're using it as a referance. So she won't necessarily look 100% like the above, but there'll definately be similarities.
That's well done but she looks totally human. Need some alien characteristics.
And Bioware was apparently so impressed by it that they're using it as a referance. So she won't necessarily look 100% like the above, but there'll definately be similarities.
There definitely some BSG in there but Tali sounds kind of Arab I think. Their names and garb seem sort of pseudo-Arab too. I suppose they are inspired by many displaced peoples.
IMO, she sounds Philippian or Arabian and would look kind of like a Eldar with a little tint of light purple/red/or pale that is all most not noticeable.
Am I the only one who wants to un-nuke Ashley now that she's hot? I mean, I only saved Kaiden on Virmire because I was playing a soldier, but he's even more boring than Jacob.
I hope I'm not the only one who is annoyed by the needless sexing up of Ashley. I mean I hate her (may her pile of ash and bones RIP on Virmire) but I'd hate her less if she kept her no-nonsense hair-do and non-flatterring military attire. We don't need fashionable, long hair or more catsuits.
I didn't mind Ashley. I found her certainly more interesting to talk to than Kaidan, and she totally fits the reunion scene on Horizon better than Kaidan.
As for the ME3 her, who's to say she's going to look that way all game? As the article said, Ashley will be playable to some extent. Maybe someone just put the 'do on her to show off some sort of new squadmate customization feature.
Too early to be feeling anything other than excitement for the game.
I assume "playable to some extent" was just an awkward way of saying "potential squadmate", as opposed to a cameo role like Wrex or Ash/Kaidan in ME2. Sadly, I couldn't make out the writing, and the scans are so ridiculously huge I can't see more than the preview thumbnail on my terrible internet connection.
I always killed off Kaidan instead of Ashley, since Kaidan was the single most useless and uninteresting character in ME (a role that was sadly repeated in ME2 with Jakob), and Ashley could at least throw down a good bit of DPS while remaining largely invulnerable, even on Insanity.
I don't have a problem with Ashley's new look. More than likely she isn't part of the Human Systems Alliance. Hopefully it is a new feature that lets you customize different character's hair in the game.
after reading the whole thing, I bet the illusive man is just REALLY REALLY annoyed that shepard has gone back to the alliance after he almost bankrupt cerberus rebuilding her/ him and the Normandy
I would like to see some more customization for party characters too, like the alternate apperances, but better and you don't have to pay for them
Lord Scythican wrote:I don't have a problem with Ashley's new look. More than likely she isn't part of the Human Systems Alliance. Hopefully it is a new feature that lets you customize different character's hair in the game.
That would be an odd feature "As commanding officer of the Normandy I order you to go to the salon!" Then again Shepard isn't above acting weird *remembers accusing a lady of classism* ah good times.
Lord Scythican wrote:I don't have a problem with Ashley's new look. More than likely she isn't part of the Human Systems Alliance. Hopefully it is a new feature that lets you customize different character's hair in the game.
That would be an odd feature "As commanding officer of the Normandy I order you to go to the salon!" Then again Shepard isn't above acting weird *remembers accusing a lady of classism* ah good times.
It would be odd, but I would like it. Maybe more like it was in Fable. You stop by a space station and go in and get a haircut like how you would buy the models in the second game.
Lord Scythican wrote:I don't have a problem with Ashley's new look. More than likely she isn't part of the Human Systems Alliance. Hopefully it is a new feature that lets you customize different character's hair in the game.
That would be an odd feature "As commanding officer of the Normandy I order you to go to the salon!" Then again Shepard isn't above acting weird *remembers accusing a lady of classism* ah good times.
It would be odd, but I would like it. Maybe more like it was in Fable. You stop by a space station and go in and get a haircut like how you would buy the models in the second game.
I don't see why this would seem so odd - They already did it with Shepard's casual wear in ME2. Didn't do anything other than change his appearance, but it was bloody popular. Not far off to assume that they'll put something like that in for squadmates' hair, armour, and clothing. And they did say an inventory system would be returning, albeight in a different form from ME1. My money is on it being like Shepard's armour locker, only you can change hair, clothes, armour, and weapon mods (Which actually change the look of the guns this time! w00t!)
Lord Scythican wrote:I don't have a problem with Ashley's new look. More than likely she isn't part of the Human Systems Alliance. Hopefully it is a new feature that lets you customize different character's hair in the game.
That would be an odd feature "As commanding officer of the Normandy I order you to go to the salon!" Then again Shepard isn't above acting weird *remembers accusing a lady of classism* ah good times.
It would be odd, but I would like it. Maybe more like it was in Fable. You stop by a space station and go in and get a haircut like how you would buy the models in the second game.
I don't see why this would seem so odd - They already did it with Shepard's casual wear in ME2. Didn't do anything other than change his appearance, but it was bloody popular. Not far off to assume that they'll put something like that in for squadmates' hair, armour, and clothing. And they did say an inventory system would be returning, albeight in a different form from ME1. My money is on it being like Shepard's armour locker, only you can change hair, clothes, armour, and weapon mods (Which actually change the look of the guns this time! w00t!)
Well odd as in the third game looks to be a massive battle. Doesn't really look like the kind of game where you would have time to stop, chat, and get a haircut. If they can make it work, I am all for it.
Well by that logic, it doesn't really make sense that Cerberus would be trying to kill Shepard when the galaxy's doom is imminent, but that's part of the game as well.
Just because the Reapers have arrived in 3 doesn't mean there won't be anything to do aside from fight. This is still an RPG, not a shooter.
metallifan wrote:Well by that logic, it doesn't really make sense that Cerberus would be trying to kill Shepard when the galaxy's doom is imminent, but that's part of the game as well.
Just because the Reapers have arrived in 3 doesn't mean there won't be anything to do aside from fight. This is still an RPG, not a shooter.
Cerberus trying to ice Shepard is a tad bit more dramatic than getting a haircut, and so fits the whole "universe is going to end guys" grimdark theme.
But it doesn't fit with their goal of putting humanity first, nor does it fit with their similar hope of stopping the Reapers, nor does it fit with the fact that the Illusive man realizes that Shepard is the galaxy's only chance -to- stop them.
Customization doesn't fit with the grimdark?
Well that side plot doesn't fit with the whole "sensible plot" thing they have going.
It seems more like a loophole you'd find in a steaming piece of Hollywood crap.
metallifan wrote:Well by that logic, it doesn't really make sense that Cerberus would be trying to kill Shepard when the galaxy's doom is imminent, but that's part of the game as well.
Just because the Reapers have arrived in 3 doesn't mean there won't be anything to do aside from fight. This is still an RPG, not a shooter.
Cerberus trying to ice Shepard is a tad bit more dramatic than getting a haircut, and so fits the whole "universe is going to end guys" grimdark theme.
Call it speculation, but I believe the Illusive Man is connected to the reapers. His eyes just don't seem right. Kind of shifty...
metallifan wrote:But it doesn't fit with their goal of putting humanity first, nor does it fit with their similar hope of stopping the Reapers, nor does it fit with the fact that the Illusive man realizes that Shepard is the galaxy's only chance -to- stop them.
Customization doesn't fit with the grimdark?
Well that side plot doesn't fit with the whole "sensible plot" thing they have going.
It seems more like a loophole you'd find in a steaming piece of Hollywood crap.
We don't know enough of the plot to make these kinds of assumptions. Also customization is fine and all, but you do have to acknowledge how silly it would be to worry about your hair when civilizations are crumbling. I mean if it was in the game I'd overlook it but realize it's kind of nonsensical.
I do too, but then it doesn't make sense that he got Shepard to destroy the Collectors. I'm thinking he either
a) Becomes indoctrinated somehow and orders Shepard killed. Though why Cerberus' top brass would pass along an order to kill Shepard, when they're just as aware of his importance as the Illusive Man is, also makes little sense.
b) Wants Shepard killed or else neutralized and brought back to Cerberus so that they can implant him with tech that will turn him utterly loyal without removing his leadership or combat abilities, so as to use him as a supersoldier for their cause.
However, I should note that it's not the actions Cerberus is taking that make no sense to me, it's their timing, and the fact that -at the moment- it just doesn't fit in with their actions in ME2. I mean, if they just wanted to capture Shepard and turn him into a living puppet, then ME2 would've beprobably had Shep still with the Alliance and duking it out with Cerberus rather than Shep vs The Collectors.
Quite frankly, were it not for the Illusive man giving Cerberus a proper face to hate in ME2, they would've felt totally out of place in ME3.
Well I just hope Bioware finds a satisfactory way of explaining all the plot details. But as long as I get to blast apart the Illusive Man I'll be happy no matter what. In fact I hope the entirety of Cerberus gets dead in ME3, been wanting to end them since the first game.
asimo77 wrote:
We don't know enough of the plot to make these kinds of assumptions. Also customization is fine and all, but you do have to acknowledge how silly it would be to worry about your hair when civilizations are crumbling. I mean if it was in the game I'd overlook it but realize it's kind of nonsensical.
The same could be said about what casual clothes Shep could wear in ME2. And let's not forget about Shep's giant fishtank. Really, who's going to spend time buying and feeding fish or collecting model ships when human colonies are being abducted?
Again, the concern about added squad customization is moot, considering.
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asimo77 wrote:Well I just hope Bioware finds a satisfactory way of explaining all the plot details. But as long as I get to blast apart the Illusive Man I'll be happy no matter what. In fact I hope the entirety of Cerberus gets dead in ME3, been wanting to end them since the first game.
This, however, I share a view on. My favorite part about ME2 was finally seeing the face of evil. The second Shep met the Illusive Man, I wanted to put a bullet between his glowing, arrogant, self-righeous eyes.
Well the casual clothes IIRC were part of being incognito for Kasumi's quest and so make sense in context. As for the pets and models I think it's just as silly as having a hair stylist. That doesn't mean I didn't enjoy collecting ships, but I realized it was kinda dumb in the grand scheme of things.
But every game needs their collectibles, it's just most of them are ham-fisted and are hardly plot relevant...except for Alan Wake, that's collectibles done right.
asimo77 wrote:Well the casual clothes IIRC were part of being incognito for Kasumi's quest and so make sense in context.
That was -one- set of casuals, the suit. The others were just there for the sake of dress-up. And the ability to put the suit on again after Kasumi's mission makes little sense as well. Why not just have it for the mission and then it's gone?
It's all just a gimmick. Besides, it's not that far off that a Character could get a haircut, (Guys in Iraq and A-stan still need to keep their lovely locks at bay) and Ash's hair -was- in a bun before, implying it was longer than what would've otherwise been acceptable.
asimo77 wrote:Well the casual clothes IIRC were part of being incognito for Kasumi's quest and so make sense in context.
That was -one- set of casuals, the suit. The others were just there for the sake of dress-up. And the ability to put the suit on again after Kasumi's mission makes little sense as well. Why not just have it for the mission and then it's gone?
It's all just a gimmick. Besides, it's not that far off that a Character could get a haircut, (Guys in Iraq and A-stan still need to keep their lovely locks at bay) and Ash's hair -was- in a bun before, implying it was longer than what would've otherwise been acceptable.
Being in the game doesn't make it not silly (you said it was a gimmick yourself), but like I said before silly or not I welcome any inclusion of customization, I just recognize its silliness. As for the hair, keeping things trim and in accordance with military standards is one thing, getting a stylin' hair-do is another. She's supposed to be fighting aliens not going to cocktail parties!
But I think this is all rather silly to debate about, afterall it's just hair on a video game character :p
silly silly silly I guess I subconsciously like this word
asimo77 wrote:Shepard's trial? I clearly missed something what's that all about?
Arrival DLC and the conversation you have with Hackett at the end. The article in the link says that Shepard is on trial for deserting the Alliance (not really his call ) and his actions in the arrival DLC.
Illusive Man's eyes have been confirmed as some kind of Reaper tech via his comic run I believe.
Also if you remember the discussions in ME2, Cerberus is so fractured, the left hand doesn't know what the right is doing So it is quite believable that some members of Cerberus would not even know what the Lazarus Project was.
Shepard is just the person who killed their buddies in ME1.
I still sort of raged when I got forced to work with Cerberus. "Rogue elements" or not, their track record was abominable. Thresher Maws getting sicced on Alliance marines? Experiments on colonists using Thorian creepers, Husks and rachni? What they did to Admiral Kahoku? Inexcusable, regardless of Cerberus' intentions. Plus, besides being amoral and dangerous they were completely incompetent. Every single experiment or operation Cerberus undertook crashed and burned in the most spectacular way imaginable.
And then in Mass Effect 2, we saw more of their barbarism. Jack's treatment from start to finish was nightmarish and inhumane. Operation Overlord wasn't just a failure, it was inhumane and idiotic in the extreme. Abusing an autistic man and hooking him up to a hive mind composed of billions of synthetic minds must have been dreamed up by a lunatic - autistic people have problems communicating with a single human being. Add in billions of babbling voices, and it's an autistic person's nightmare.
I'll be relishing a chance for Shepard to pay TIM back for some of the atrocities the "rogue elements" of his organization caused throughout the series.
Illusive Man's eyes have been confirmed as some kind of Reaper tech via his comic run I believe.
Also if you remember the discussions in ME2, Cerberus is so fractured, the left hand doesn't know what the right is doing So it is quite believable that some members of Cerberus would not even know what the Lazarus Project was.
Shepard is just the person who killed their buddies in ME1.
Reapers, ideas about their connection, etc.
Spoiler:
Hmm...well that is more for my idea about him being involved with the reapers. He could be indoctrinated. I mean the galaxy is being attacked by the reapers and Cerberus is out to get shepard. It doesn't seem like a good time to be holding grudges when humanity is at stake...unless they are connected to the reapers. We already dislike Cerberus, so if they are part of the reaper's plan then we have a good reason to hate them
asimo77 wrote:I haven't got Arrival yet so that explains my confusion.
Do. Buy.
Aside from being an awesome grand finale for ME2
Spoiler:
Who -doesn't- want to Death Star an entire system!?
It also lets you finally meet Hackett face to face (One of my favorite characters in ME1, he had some great dialogue), and you get to talk directly to Harbinger, and tell him off
I think I'll get Arrival a month or two before ME3 comes out, then blitzkrieg through the entire game to get my memory refreshed (and have a new save to import)
Also @ Hawkward I feel the same way man, I didn't like that we had no choice in ME2 we had to work for Cerberus, but I am looking forward to blowing them up in ME3!
Sir Pseudonymous wrote:I assume "playable to some extent" was just an awkward way of saying "potential squadmate", as opposed to a cameo role like Wrex or Ash/Kaidan in ME2. Sadly, I couldn't make out the writing, and the scans are so ridiculously huge I can't see more than the preview thumbnail on my terrible internet connection.
I always killed off Kaidan instead of Ashley, since Kaidan was the single most useless and uninteresting character in ME (a role that was sadly repeated in ME2 with Jakob), and Ashley could at least throw down a good bit of DPS while remaining largely invulnerable, even on Insanity.
I think it might mean they may be available for just one mission (Like Liara in the Shadow Broker DLC).
well, I'm changing topics ('cause you don't want to ruin the game with spoilers, now do ya?), Who here did not like the shape of asari's heads? sure, the idea is sexy, but I found that their heads were very bulbous in #1, not so much in #2, but still a little bobble-head like.
Why bioware, most likely it will be snowing so I might not even get mine on time and I'll be celebrating new year, don't make men choose between New year and video games
Why bioware, most likely it will be snowing so I might not even get mine on time and I'll be celebrating new year, don't make men choose between New year and video games
I didn't even think of that. To me it was just really late, but I can't think of any New Year's Eve that I spent playing videos games and not drinking.
I've heard November for release. That seems far more likely, as they're going to make the biggest sales if they release during the Christmas Shopping season. December 31st would be a huge mistake, as they'd have far fewer people lining up for it on account of New Years eve.
Warlord Gazghkull Thraka wrote:well, I'm changing topics ('cause you don't want to ruin the game with spoilers, now do ya?), Who here did not like the shape of asari's heads? sure, the idea is sexy, but I found that their heads were very bulbous in #1, not so much in #2, but still a little bobble-head like.
FYI: the release date is December 31st 2011!
They changed the heads? They always looked the same to me.
I do know you guys are all like "woa! DECEMBER 31st?"
But I asked my local Video game store, and that's what they said. And also I live in Prince George, Canada, so it may be different in other places.
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asimo77 wrote:
Warlord Gazghkull Thraka wrote:well, I'm changing topics ('cause you don't want to ruin the game with spoilers, now do ya?), Who here did not like the shape of asari's heads? sure, the idea is sexy, but I found that their heads were very bulbous in #1, not so much in #2, but still a little bobble-head like.
FYI: the release date is December 31st 2011!
They changed the heads? They always looked the same to me.
well, to me they looked a little less bulbous. But hey, who knows... I could just have a a tank with bad batch of methane(Halo refrence!).
Warlord Gazghkull Thraka wrote:But I asked my local Video game store, and that's what they said.
I take it that store is in pretty tight with Bioware huh?
Sorry, but that's like saying that Necrons are coming out in May because a Redshirt told you so. Just from common sense alone I can tell you he's lying. Aside from most everyone being broke from Christmas shopping, kids are going to be playing the two or more games they got for christmas, rather than buying anything new 6 days later. Add to that that maybe half the number of people are going to line up the day before New Years eve for a new release, as opposed to a release 2 weeks later/earlier. Bioware isn't stupid, but it seems the folks at your local game store are. Then again, you're in Prince George, so they're probably smoking coco-puffs on their lunchbreak (On a side note, Canada/Mexico/USA are all under NA release, so being in BC/Canada won't change the release date)
Another reason it won't be December 31st? Because the 31st is a Saturday. ME3 is probably going to follow release schedules and come out on a Tuesday. That would be the 27th prior to the 31st, or 3 Jan post. And that's even less likely because 27th is just -after- boxing day, and the third most people are still hurting in the cashmoney dept. I would think it's obvious that they're going to try and put it out during shopping season. A) It's #1 on several "Most anticipated game of 2011" lists, so people are going to want to be wrapping it up for the holiday, and B) There're several other titles in other genres being slotted for the end of the year shopping season. October/November is probably going to become one of the biggest cash-in periods for the industry in several years. Bioware is going to want a chunk of that action.
Warlord Gazghkull Thraka wrote:But I asked my local Video game store, and that's what they said.
I take it that store is in pretty tight with Bioware huh?
Sorry, but that's like saying that Necrons are coming out in May because a Redshirt told you so. Just from common sense alone I can tell you he's lying. Aside from most everyone being broke from Christmas shopping, kids are going to be playing the two or more games they got for christmas, rather than buying anything new 6 days later. Add to that that maybe half the number of people are going to line up the day before New Years eve for a new release, as opposed to a release 2 weeks later/earlier. Bioware isn't stupid, but it seems the folks at your local game store are. Then again, you're in Prince George, so they're probably smoking coco-puffs on their lunchbreak (On a side note, Canada/Mexico/USA are all under NA release, so being in BC/Canada won't change the release date)
Another reason it won't be December 31st? Because the 31st is a Saturday. ME3 is probably going to follow release schedules and come out on a Tuesday. That would be the 27th prior to the 31st, or 3 Jan post. And that's even less likely because 27th is just -after- boxing day, and the third most people are still hurting in the cashmoney dept. I would think it's obvious that they're going to try and put it out during shopping season. A) It's #1 on several "Most anticipated game of 2011" lists, so people are going to want to be wrapping it up for the holiday, and B) There're several other titles in other genres being slotted for the end of the year shopping season. October/November is probably going to become one of the biggest cash-in periods for the industry in several years. Bioware is going to want a chunk of that action.
oh... Now I feel like a fool. You got a good point. I'll go check my facts. But either way, it's coming out in 2011 and it's going to be most likely bad ass(possible 5-19% chance of being bad).
That's what I was saying earlier. November/October is going to be Redunkulously busy for game retailers, because there'll be a swarm of titles coming out. Guess everyone wants to unveil their stuff a good year before *scary voice* THE IMPEDING APOCALYPSE!!!1! WOOoOOoOOOoOHhH
metallifan wrote:That's what I was saying earlier. November/October is going to be Redunkulously busy for game retailers, because there'll be a swarm of titles coming out. Guess everyone wants to unveil their stuff a good year before *scary voice* THE IMPEDING APOCALYPSE!!!1! WOOoOOoOOOoOHhH
hahahahahahahahaha ya, but IMO, that 2012/Armageddon stuff is bull.
metallifan wrote:That's what I was saying earlier. November/October is going to be Redunkulously busy for game retailers, because there'll be a swarm of titles coming out. Guess everyone wants to unveil their stuff a good year before *scary voice* THE IMPEDING APOCALYPSE!!!1! WOOoOOoOOOoOHhH
hahahahahahahahaha ya, but IMO, that 2012/Armageddon stuff is bull.
(no offense to the believers)
I thought we wanted to offend the believers... Hence all the offending that's going on. Can't you feel the offending? I know I can!
I think that there would be a few ways to really improve the loot system. They had great great idea, that didn't always work to well and could get very frustrating. If they had a stacking system for identical items of the same level (ie V with V and IX with IX) it would simplify things. If you could drop stacks of items at a time it would improve even more. It would be even better if you could bring up a list of squad members who can recieve the upgrades, ammo types etc. and then just check off the names of members you want to equip it to. Best of all would be if you could take an itme in your iventory and select 'Please don't give me any more of this ammmo type/armour/weapon/upgrade' To recieve more of the item again you could visit your "Blacklist" and remove items from it, with higher level items at the top of the list. Also if the game would automatically equip higher level vesions of current equipment (with higher level squad members or most used ones getting priority over others) and automatically drop all non-equiped items that are 4 levels beneath your current equipment (which could obviously be disabled) I think the system would be even better. I don't know if these ideas are possible, but they would certainly help make the game more accesible and easier to manage. If the game could remove the ability to skip cinematics and conversations (I find this really annoying as people miss out on a lot of the story etc) and have a shorter start of gmae sequence (I am so bored of Normandy getting blown up/ project Lazarus destroyed it is not funny) I would give the game a near-perfect score, even if it was just ME2 with new story.
In ME3?
I want a LOT Reapers to kill....
And some great cut scene with some big space battle... ...
News said that the game will not be available until first 3 months 2012 so we have time to speculate and to wait for news...
I liked the idea of customizing your own riffle and different design of levels ( love the idea of using bayonet ).
And I would like to have much more areas to emplore, much more planets and to finnaly met Rachni, Geth and others...
But I trust in all our wishes, that BioWare will not disappoint us...
Brother Coa wrote:
News said that the game will not be available until first 3 months 2012 so we have time to speculate and to wait for news...
I are disappoint.
That's in fact a good thing. The more time they work on a game, the more bugs they will fix. And beside this is BioWare, if they know something to do right is to make games and make gamers to practically beg them to release it...
Brother Coa wrote:
That's in fact a good thing. The more time they work on a game, the more bugs they will fix. And beside this is BioWare, if they know something to do right is to make games and make gamers to practically beg them to release it...
- No new Romance options ( the one you have in ME 1 and ME 2 are the only ones )
- Biotics will be more powerful ( don't know is this refering to shields and armor, but still...)
- Shepard will be able to visit Asari and Turian home-worlds.
- Rachni and Asari husk will drop little husks when they die ( like the big Necromorph from Dead Space saga )
- Cerberus is trying to kill you because they are working with Reapers ( this news is very odd to me, but we shall see )
- Combat will be in new three-dimension mode
- Krogan husk will be something like Space marine Dreadnought from what I hear
The rest will be on E3 this year in late summer. I am not that trilled, I really hoped that ME 3 will come out from November to January 2012.... Oh well, we have Space marine, CoD 8 and Skyrim until then...
I don't know the titile just say :"Players will be given more three-dimensional combat options. The multi-layered combat areas will offer a multitidue of differing paths to victory, depending on your skill set."
I think it just means more vertical space. I think I remember seeing someone saying there would be more things like ladders, stairs, etc. to give you multiple levels to fight on. So 3D as in Z-axis not silly glasses.
Everything is better on PC. And before anyone says "Console controller better than M+Kb", I beg to differ. That's opinion, and PCs have USB controllers if anyone needs it that badly.
I think my problem with the Mass Effect series was I was grounded when it first came out, so I watched both of my brothers play it, as they restarted over and over and over again. By the time I was able to play, I had already been on the citadel twenty times already....
Anyway, I'm willing to give it another try, since it's only $40 for both on the PC, just waiting to see how it plays by DLing the Demo from Steam.
I rather enjoyed my Femshep Infiltrator before, wondering if I should do that again/what the options are in ME2 with that?
Slarg232 wrote:I rather enjoyed my Femshep Infiltrator before, wondering if I should do that again/what the options are in ME2 with that?
I think Infiltraitors got totally beefcaek in ME2. I tried one, and while I'm still more comfortable with playing a soldier (I prefer the direct approach ), the Infiltraitor was definately a great class if you enjoy yelling "BOOM! HEADSHOT!" into your monitor
It's odd, I flailed around madly because I am so used to TF2 with the Sniper/soldier, so I'm very twitchy, and it definately showed during my gameplay.
HAVING SAID THAT, one thing I want for Mass Effect 3 is Star Wars: Republic Commando esque Squad Orders; Point at cover, press A (or LMC, in this case), and someone jumps into that cover for you.
Seriously, why don't more games with squads use that feature?
Also, isn't there a way to play with a Xbox Controller? Do I just plug one in, or do I have to download something, anyone know?
Slarg232 wrote:It's odd, I flailed around madly because I am so used to TF2 with the Sniper/soldier, so I'm very twitchy, and it definately showed during my gameplay.
HAVING SAID THAT, one thing I want for Mass Effect 3 is Star Wars: Republic Commando esque Squad Orders; Point at cover, press A (or LMC, in this case), and someone jumps into that cover for you.
Seriously, why don't more games with squads use that feature?
Also, isn't there a way to play with a Xbox Controller? Do I just plug one in, or do I have to download something, anyone know?
Definitely freaking agreed. Republic Commando was probably one of the best FPS games I played. The squad controls were so simple, yet so effective and fun to use. I am surprised more games haven't taken note of it and tried to do the same thing.
Controller question: No download needed. Just plug in a 360 controller and have at it.
I say dont change the gameplay. I saw let the master minds of awesome at Bioware do there thing. They will make it awesome just because it WILL be awesome.
Slarg232 wrote:It's odd, I flailed around madly because I am so used to TF2 with the Sniper/soldier, so I'm very twitchy, and it definately showed during my gameplay.
HAVING SAID THAT, one thing I want for Mass Effect 3 is Star Wars: Republic Commando esque Squad Orders; Point at cover, press A (or LMC, in this case), and someone jumps into that cover for you.
Seriously, why don't more games with squads use that feature?
Also, isn't there a way to play with a Xbox Controller? Do I just plug one in, or do I have to download something, anyone know?
Definitely freaking agreed. Republic Commando was probably one of the best FPS games I played. The squad controls were so simple, yet so effective and fun to use. I am surprised more games haven't taken note of it and tried to do the same thing.
Controller question: No download needed. Just plug in a 360 controller and have at it.
I know, right? It was do-able on the Xbox, why haven't we done it on the 360? It's something that was so simple but added so much to the gameplay of SW:RC. GAH, I need to "borrow" that game from my brother now...
Awesome, makes me glad my Charge Wire is only MOSTLY broke.
Warlord Gazghkull Thraka wrote:I say dont change the gameplay. I saw let the master minds of awesome at Bioware do there thing. They will make it awesome just because it WILL be awesome.
I would agree, but they really should add the Squad Based Combat from Republic Commando in. It would be so much cooler if you could tell Ashley or Wrex or whomever to advance under your covering fire.
Slarg232 wrote:
HAVING SAID THAT, one thing I want for Mass Effect 3 is Star Wars: Republic Commando esque Squad Orders; Point at cover, press A (or LMC, in this case), and someone jumps into that cover for you.
Because that game was unique, LukasArts really work hard on it and they made it extra game. The only thing that was bad in that game was my blaster riffle damage. Ordinary clones need 1 shot from their blaster - and from my COMMANDO rifle: 300 shots minimum to kill one SBD.
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DickBandit wrote:Oh, I can't believe I forgot this:
NO PLANET SCANNING!!!!
I mean, sure it was kinda interesting the first few times, but it got old really fast and made me hate trying to get new upgrades.
Tell me about that...I enjoued in the fist part getting down on every planet and exploring it scratch from scratch...
In ME2 they tried more action than RPG approach ( testing for part 3 ). In the end they simply decide to mix both of ME1 RPG elements and ME2 action elements and put them in ME3...
Do you guys know that they have shaped ME2 by reading the user forums for ME1? They actually read all comments, and made a list "good" and "bad". Then, when they started working on a sequel they just took data from comments and shape the game. I didn't know that they have a team that just read comments on forums
DickBandit wrote:Oh, I can't believe I forgot this:
NO PLANET SCANNING!!!!
I mean, sure it was kinda interesting the first few times, but it got old really fast and made me hate trying to get new upgrades.
They (in a Game Informer Interview) said that they are "Changing Mineral Scanning. It's not going to be anything like it was in ME2, but we haven't locked down what we are going to do with it yet" -Casey Hudson
Brother Coa wrote:
Slarg232 wrote:
HAVING SAID THAT, one thing I want for Mass Effect 3 is Star Wars: Republic Commando esque Squad Orders; Point at cover, press A (or LMC, in this case), and someone jumps into that cover for you.
Because that game was unique, LukasArts really work hard on it and they made it extra game. The only thing that was bad in that game was my blaster riffle damage. Ordinary clones need 1 shot from their blaster - and from my COMMANDO rifle: 300 shots minimum to kill one SBD.
Do you guys know that they have shaped ME2 by reading the user forums for ME1? They actually read all comments, and made a list "good" and "bad". Then, when they started working on a sequel they just took data from comments and shape the game. I didn't know that they have a team that just read comments on forums
I don't know if it was unique, it's just that it's the only squad based game I have played where its just absolutely delightfully simple to order your troops around. Gah, inspiration struck me like an anvil to the head, I now have ANOTHER game idea.....
As for that last bit, I think it's probably too late to start suggesting things now, since ME3 is already mostly done by the looks of it.
Very important question; if I play as a Infiltrator during Mass Effect 1, can I use that save for an Engineer for Mass Effect 2, or would I be stuck as an Infiltrator?
Slarg232 wrote:Very important question; if I play as a Infiltrator during Mass Effect 1, can I use that save for an Engineer for Mass Effect 2, or would I be stuck as an Infiltrator?
I want those drones.
When Cerberus revives your Shepard you can edit all characteristics if you like, the only things that remain permanent are your choices from the previous game.
Morathi's Darkest Sin wrote:Yeah you get to pick a power as well, once you've got all the teammates loyalty, you gain access to their power as well.
Having lots of fun at the moment with an Engineer who has Samara/Morinth's Reave ability.
Morinth had dominate, a version of AI hacking that worked on organics. I was replaying ME2 on insanity with an infiltrator with dominate. Infiltrators are amazing for the ability to one shot enemies on insanity, since the ME1 "lock everything down and strip away their shields, or send them flying around the room ad nauseam" capabilities of the support classes were greatly nerfed in ME2 (I fondly remember playing golf with a mercenary on some barren rock in ME1 with my adept on hardcore: I'd use lift and throw in quick succession, hurtling him hundreds of meters, before hopping in the mako and getting close enough to do it again; in the end I got bored and shot him when fifteen minutes of this had failed to take out the last bit of health...).
Slarg232 wrote:Very important question; if I play as a Infiltrator during Mass Effect 1, can I use that save for an Engineer for Mass Effect 2, or would I be stuck as an Infiltrator?
I want those drones.
When Cerberus revives your Shepard you can edit all characteristics if you like, the only things that remain permanent are your choices from the previous game.
Nice, going to have to do that then.
Does ME2 still have the whole "Complete this acheivement, use this gun on another character" that Mass Effect 1 had on the Xbox?
So if my Soldier uses his Assault Rifle exclusively, will I be able to start a new game of a Engineer who can use the Assault Rifle?
Slarg232 wrote:Very important question; if I play as a Infiltrator during Mass Effect 1, can I use that save for an Engineer for Mass Effect 2, or would I be stuck as an Infiltrator?
I want those drones.
When Cerberus revives your Shepard you can edit all characteristics if you like, the only things that remain permanent are your choices from the previous game.
Nice, going to have to do that then.
Does ME2 still have the whole "Complete this acheivement, use this gun on another character" that Mass Effect 1 had on the Xbox?
So if my Soldier uses his Assault Rifle exclusively, will I be able to start a new game of a Engineer who can use the Assault Rifle?
No, but there's a point in the game where you either become able to use a new weapon type (assault rifles, sniper rifles, or shotguns), or get a new weapon if you can already use a given type (heavy machine gun, anti-material rifle, or... larger shotgun). This carries over to subsequent playthroughs, but can only be taken once (sadly).
Slightly on topic, how many Reapers do ya guys think we'll encounter? I think Shep & the squad will probably only attack the "Boss" Reaper while everyone else gets their gak pwnd by the "ordinary" Reapers.
Also, I saved The Heretic Geth on Legion's Loyalty mission. Do you think that Legion would lead a Geth army to help stop the "Old Machines" because of that? (B/C if he did, that would be bad ass)
Slightly on topic, how many Reapers do ya guys think we'll encounter? I think Shep & the squad will probably only attack the "Boss" Reaper while everyone else gets their gak pwnd by the "ordinary" Reapers.
Also, I saved The Heretic Geth on Legion's Loyalty mission. Do you think that Legion would lead a Geth army to help stop the "Old Machines" because of that?
(B/C if he did, that would be bad ass)
1. Soverign said that "their number cover up the sun of every world" so hundreds, thousands, millions...
2. BioWare will not tell us how to defeat them until we actually play the game.
3. Saving the Heretics may insure Geth loyalty in a fight for Earth. Renegade option probably means that they will give us the bird and tell us to f*** ourselves.
4. We shall see all in part 3...
Automatically Appended Next Post: New news from Twitter:
- There might be after all new romance.
- Boss fights will be more massive than ME2 larva Reaper.
- There might be a possibility for gay relationship.
- Going over obstacles and going into cover on 2 separate buttons.
- On E3 this year they will be presenting LIVE GAMING.
And one more think that one Dakka member has arguing with me this week : "Love interests won't all necessarily be permanent squad members in ME3 . Interesting new things happening in that area."
Brother Coa wrote:- There might be after all new romance.
From Facebook App:
Up until now, Mass Effect has been about shooting bad guys and sowing your wild oats. In the series' third game, however, your oats will be planted in more familiar ground.
BioWare has told PC Gamer that there are no new romance options in Mass Effect 3, the emphasis in the final game being on resolving the relationships you made in the first two titles.
"So this is more about how you, if you're a new player, how you start these romances with the existing characters" says BioWare's Casey Hudson. "If you've had relationships with previous characters, then it's your opportunity to resolve those. And again, it's in the context of a ?World War II'-type setting, so you don't really know if you're going to survive, or what kind of a world is going to live beyond the story. So it's kind of that situation."
What can make that more interesting is the creation of some serious love triangles between your current and former flames. If my playthrough is only memorable for one thing, please let it be fisticuffs between Liara and Miranda.
Brother Coa wrote:But do Genophage work with non-Krogans?
I remember in ME2 that Asari on Ilium saying that she could have kids with that Krogan dude...
mass effect wiki wrote:During melding, an asari consciously attunes her nervous system to her partner's, sending and receiving electrical impulses directly through the skin. A common phrase used before melding is "embrace eternity," presumably to help focus the partner's mind. Effectively, the asari and her partner briefly become one unified nervous system. This unique means of reproduction is the reason asari are all talented biotics. Their evolved ability to consciously control nerve impulses is very similar to biotic training. The partner can be another asari, or an alien of any gender. However, since the asari began encountering other sentient species, non-asari mates have become preferred for the diversity they provide. This reproductive process can lead to some confusion among non-asari, who might expect offspring with "mixed" genes. However, the offspring is always 100% asari as no DNA is taken from the partner, but is rather used as a "map" to randomize the genes of the offspring.
Warlord Gazghkull Thraka wrote:I wonder... you guys have seen the ME3 Trailer, right? well I have seen Merc Gunships flying around in it, so... WHAAAAAAT's with THAAAAAAAAT?
Those gunships aren't JUST used by mercs, in the same way the AK-47 isn't JUST used by terrorists. they'rre very widely used by many factions
Warlord Gazghkull Thraka wrote:I wonder... you guys have seen the ME3 Trailer, right? well I have seen Merc Gunships flying around in it, so... WHAAAAAAT's with THAAAAAAAAT?
Those gunships aren't JUST used by mercs, in the same way the AK-47 isn't JUST used by terrorists. they'rre very widely used by many factions
Crap... guess I could have figured that one out by myself....
the three rules of Omega when dating Aria: 1)Don't order a drink from the bartender without her. 2)Don't go down to the "quarantine" zone without permission. 3) F@ck with Aria
Brother Coa wrote:Who would you want for a new romance in Mass Effect 3?
Legion
You know, that would be a really awkward breakup, I mean, how do you avoid talking to an entire race? Though i suppose they might just move back to the pegasus arm and refuse to take any calls from the council races (again).
metallifan wrote:I take it the 6/3/2012 is 6th of March.
Because if I have to wait 362 moar days for Mass Effect, I'm going to nerdrage.
Let us not forget to nerd rage against the fact they're using the gay ass Kinect for the game, would be stupid if part of the game you HAD to use the Kinect as Im not a fan of motion sensing games.
metallifan wrote:I take it the 6/3/2012 is 6th of March.
Because if I have to wait 362 moar days for Mass Effect, I'm going to nerdrage.
Let us not forget to nerd rage against the fact they're using the gay ass Kinect for the game, would be stupid if part of the game you HAD to use the Kinect as Im not a fan of motion sensing games.
Except it's Bioware. And Mass Effect. It's made -for- PC. And Kinect just wouldn't fit with their style of RPG. Maybe Bethesda RPGs, but not Bioware. I doubt that Kinect will be anything more than a tacked on option that feels totally out of place, like it usually is.
Reaper base made me think dough....
They have done orbital strike to one reaper and failed to kill him...
And everyone saw the Shepard's new toy? Airstrike pointer?
That will be so cool...