18659
Post by: rednekgunner
I am an avid tournament player, and the shop I game at has a pretty decent tournament system. There is one hangup, and that is sportsmanship. To give you the whole picture I will breakdown the scoring. In the current system there are 3 categories that you get points for battle, paint, and sportsmanship. In it's current incarnation battle points are 10 for a massacre, 7 for a Victory, 5 for a Draw, 3 for a loss, and 1 for getting massacred. The painting is a simple system of either it is painted and based or it is not, and is based on model count (vehicles, and MC's count as 3 models). If your army is 100% painted with 3 colors and based you get 10 points. If your army is 50% painted with 3 colors and based you get 5 points, and if it is less than 50% you get zero. Lastly, at the end of the tournament you rank your games in order of most fun to least fun, and for every person that ranks you as their #1 you get 5 points, #2 you get 3 points, and #3 you get 1 point. Then as for prizes, the person who has the highest total of battle points, sportsmanship, and paint earns Best Overall. The person who has the highest battle points earns Best General, the person who gets 2nd highest battle points gets 2nd General. The person with the highest sportsmanship score gets Best Sport. This system worked well for a while, but there has to be a better way to run sportsmanship, because it is kind of bad when a person is able to loose a game and win a tournament just because his buddies all voted for him.
That all being said, I am turning to y'all dakkaites, and want to know what you think about sportsmanship in tournaments. Should it be weighed heavily? Should it be removed? Is there an effective way to make it work? ect....
1963
Post by: Aduro
I, personally, am not a fan of scoring Sportsmanship or voting on best sport. It's too subjective and even random depending on who you come into contact with or get to play. Only thing I do is a simple pass/fail, and if you give your opponent a fail, you have to be able to give me difinitave reason why they deserve it.
20774
Post by: pretre
I have to agree, R. I really enjoy the tourneys at that store, but sports should really change. I suggested an objective list sports to the owner on his site, but no change yet.
My answer would be pass/fail sports or a five point checklist.
18659
Post by: rednekgunner
I like those ideas.
How about a simple check sheet?
(Y) (N)
1. Was your opponent on time? and were they efficient with deployment, and turns?
2. Did they measure and roll dice correctly?
3. Did they have all the required items to play (dice, codex, etc....)?
4. Was their army WYSIWYG?
5. Would you play this person again?
Thoughts
30265
Post by: SoloFalcon1138
I am not a fan of scoring for Sportsmanship. It is too easy to nerf an opponent with whom you are neck-and-neck on points. Cutting their score is a heap way of "evening the playing field" in the wrong direction.
Case in point: My battlebuddy Jim was in a tournament a couple of years ago. He was told it was a 1,500 point game, and so that's what he brought. First game ended with him tabling his opponent. At the beginning of the second game, his opponent, obviously a major player (Games Day finalist shirt and al that), is perusing Jim's list. Then he asks, "where's the rest of it?" Jim looks kinda blank and replies. "That's it." Then his opponent gets a TO, who informs Jim that the tournament was a 1,750 point game. He gives Jim two options: add 250 points or play it as is. Jim decides to play it as is, figuring it wouldn't be ethical to change the army. He scored a major victory against this opponent. Obviously butt-hurt, he gave Jim a 0 for sportsmanship, denying Jim any placement at all.
Point of the story being that when people use sportsmanship scores to punish their opponents, it really shows who the unsportsmanlike players are. Therefore, I dread a tournament that uses this as a scoring method.
33550
Post by: Jubear
Sports should have no effect on the tournament overall results if it is included at all it should be in its own catergory and have its own prizes.
It could be worst I live in the land of comp scores a system designed to punish players for not just using two copies of AoBR for there armies...
6772
Post by: Vaktathi
Personally I like seeing Sportsmanship as a factor at events, however not in the typical soft score way.
There are some very good events I've been to in the US Pacific NW that handle sportsmanship very well. Basically each player gives a ticket or some sort of token to the player they found to be the best sportsman. Those with the most at the end of the event have their own category of prizes and trophies, often greater than that of best general or the like.
It provides a great incentive to be a good sport, and does so in a way that really can't be cheesed. It's not like you're battle results are going to change based on sportsmanship, but it is a distinct, recognized, and rewarded category of the game that can matters just as much as your battle record when it comes to recognition and prizes.
30265
Post by: SoloFalcon1138
Vaktathi wrote:Personally I like seeing Sportsmanship as a factor at events, however not in the typical soft score way.
There are some very good events I've been to in the US Pacific NW that handle sportsmanship very well. Basically each player gives a ticket or some sort of token to the player they found to be the best sportsman. Those with the most at the end of the event have their own category of prizes and trophies, often greater than that of best general or the like.
It provides a great incentive to be a good sport, and does so in a way that really can't be cheesed. It's not like you're battle results are going to change based on sportsmanship, but it is a distinct, recognized, and rewarded category of the game that can matters just as much as your battle record when it comes to recognition and prizes.
Now this I would support!
13518
Post by: Scott-S6
I like that the system OP describes prevents chipmunking - you can't use sports to punish a player that's beaten you. I would suggest ranking the players based on the sports score they receive. The best gets 4 points, 2nd best 3, etc. So, if you are the topped ranked player that's just enough to turn a loss into a draw but not enough to turn a draw into a massacre. i.e. a worthwhile bonus but not enough to over-ride battle points. On the other hand, if you have prizes for sportsmanship - why the need to hand out battle points as well?
20774
Post by: pretre
rednekgunner wrote:I like those ideas.
How about a simple check sheet?
(Y) (N)
1. Was your opponent on time? and were they efficient with deployment, and turns?
2. Did they measure and roll dice correctly?
3. Did they have all the required items to play (dice, codex, etc....)?
4. Was their army WYSIWYG?
5. Would you play this person again?
I like this. It is objective and, as a TO, you can check into things. If one guy puts no for all 5 and none of the other opponents of that player did, what's up? Automatically Appended Next Post: Scott-S6 wrote:I like that the system OP describes prevents chipmunking - you can't use sports to punish a player that's beaten you.
But you can. If I play three guys and I know that two of them are in contention for prizes, I just list one as my 3rd favorite game. He doesn't get negative points, but his lack of positive points affects his total standing.
466
Post by: skkipper
at small one day events where most of the people know each other. a good sportsmanship system is.
great game
average game
bad game.
if you get 2 bad games in a 3 game event you are not elidgible for any prizes. this method keeps a jerk from winning anything yet doesn't encourage chimpmunking
1478
Post by: warboss
rednekgunner wrote:I am an avid tournament player, and the shop I game at has a pretty decent tournament system. There is one hangup, and that is sportsmanship. To give you the whole picture I will breakdown the scoring. In the current system there are 3 categories that you get points for battle, paint, and sportsmanship. In it's current incarnation battle points are 10 for a massacre, 7 for a Victory, 5 for a Draw, 3 for a loss, and 1 for getting massacred. The painting is a simple system of either it is painted and based or it is not, and is based on model count (vehicles, and MC's count as 3 models). If your army is 100% painted with 3 colors and based you get 10 points. If your army is 50% painted with 3 colors and based you get 5 points, and if it is less than 50% you get zero. Lastly, at the end of the tournament you rank your games in order of most fun to least fun, and for every person that ranks you as their #1 you get 5 points, #2 you get 3 points, and #3 you get 1 point. Then as for prizes, the person who has the highest total of battle points, sportsmanship, and paint earns Best Overall. The person who has the highest battle points earns Best General, the person who gets 2nd highest battle points gets 2nd General. The person with the highest sportsmanship score gets Best Sport. This system worked well for a while, but there has to be a better way to run sportsmanship, because it is kind of bad when a person is able to loose a game and win a tournament just because his buddies all voted for him.
That all being said, I am turning to y'all dakkaites, and want to know what you think about sportsmanship in tournaments. Should it be weighed heavily? Should it be removed? Is there an effective way to make it work? ect....
i'm not seeing the problem with the system you're describing. the person with the most battle points (the one who crushed his enemies the most effiiciently) still gets the best general... the person who was ranked the most fun to play gets the best sportman... and the person who scored consistently high in ALL categories gets best overall. where exactly is the disconnect for you in the scoring system? Losing a single game shouldn't put you out of the running for best overall necessarily if you completely rocked the other categories since it's best OVERALL. are you saying that someone who didn't get the top painting award in a tourney also should be completely ineligible for a best overall award too? while i agree that tournies shouldn't only have a single award that can be chipmunked, an overall award should incorporate the scores of all facets of the tourney/hobby/experience. how is this theoretical person ONLY playing his buddies in the tourney for all 3+ of his games? if you're choosing to go to an event with only 4 or 5 players and most of them are from the same small circle of friends and you're the outsider, there is NO system that won't be able to be gamed. vote with your wallet and attend larger events where one posse can't dominate the experience.
11151
Post by: Dashofpepper
And I'd been thinking for a couple of days now that the tournament section was too quiet. :(
Sportsmanship scoring is a sham. Players are more likely to let their opponent cheat them because they fear having their sportmanship score nuked. There are some well known sportsmanship score "nukers" around the country - who chipmunk other people to increase their own chance of placing well.
What this comes down to is simply balls.
-More players need to grow balls so that when their opponent does something shady, they SAY something, right then and there. Or if their opponent is being a jerk, they call them on it on the spot. None of this secretive scribbling of scores at the end, or lunch-break gossip-mongering about whether someone was troublesome or not.
-More TOs need to grow balls so that when someone does something worthy of getting a sportsmanship hit, the TO will either FIX them, or eject them from the tournament, preferably loudly and publicly as a lesson to the other gamers there on what being an upstanding and respectable gamer is.
I enjoyed the SVDM last year. No sportsmanship scoring, but Mike made *very* clear that if anyone was a douche, he was going to intercede and boot them out.
I enjoyed the Nova Open too - no sportsmanship scoring, but plenty of judges to intercede in issues arose, and Mike's bodyguard to handle any douches.
When I go a tournament, I virtually always get maximum scores for sportsmanship. Even when my opponent and I don't like each other, we both get max sportsmanship. Even after bitter arguments, max sportsmanship. There's no point to it.
20774
Post by: pretre
warboss wrote:
i'm not seeing the problem with the system you're describing. the person with the most battle points (the one who crushed his enemies the most effiiciently) still gets the best general... the person who was ranked the most fun to play gets the best sportman... and the person who scored consistently high in ALL categories gets best overall. where exactly is the disconnect for you in the scoring system? Losing a single game shouldn't put you out of the running for best overall necessarily if you completely rocked the other categories since it's best OVERALL. are you saying that someone who didn't get the top painting award in a tourney also should be completely ineligible for a best overall award too? while i agree that tournies shouldn't only have a single award that can be chipmunked, an overall award should incorporate the scores of all facets of the tourney/hobby/experience. how is this theoretical person ONLY playing his buddies in the tourney for all 3+ of his games? if you're choosing to go to an event with only 4 or 5 players and most of them are from the same small circle of friends and you're the outsider, there is NO system that won't be able to be gamed. vote with your wallet and attend larger events where one posse can't dominate the experience.
Warboss. I play at the same store as R. The problem really is that if you have 3 awesome games (quite a possibility), you have to score 2 of them down. In the last tourney, I played R, a SW player and a Marine player. All three games were great games that I had a lot of fun playing, but because of the nature of the sports scores, 2 of them got less than max sportsmanship. If it was objective or pass/fail, all three would have gotten max points because they were really good games.
I don't think he has a problem with the awards or with the other scoring, just the sports scoring system.
1478
Post by: warboss
Dashofpepper wrote:
What this comes down to is simply balls.
-More players need to grow balls so that when their opponent does something shady, they SAY something, right then and there. Or if their opponent is being a jerk, they call them on it on the spot. None of this secretive scribbling of scores at the end, or lunch-break gossip-mongering about whether someone was troublesome or not.
*snip*
When I go a tournament, I virtually always get maximum scores for sportsmanship. Even when my opponent and I don't like each other, we both get max sportsmanship. Even after bitter arguments, max sportsmanship. There's no point to it.
so, to use your own terminology, you yourself need "to grow balls"?? if you're having bitter arguements and a bad experience with a shady player, it sounds to me like YOU should be docking him sportmanship.. but you don't. why not be a part of the solution and take your own advice? if someone IS a bad sportman and the tourney you're choosing to go to has a sportmanship score, why not put down an honest score? most of the time it is the secretive scribbling you're describing so you won't get docked for doing it in return. Automatically Appended Next Post: pretre wrote:Warboss. I play at the same store as R. The problem really is that if you have 3 awesome games (quite a possibility), you have to score 2 of them down. In the last tourney, I played R, a SW player and a Marine player. All three games were great games that I had a lot of fun playing, but because of the nature of the sports scores, 2 of them got less than max sportsmanship. If it was objective or pass/fail, all three would have gotten max points because they were really good games.
if it were pass/fail, then you'd run into the problem that dash is describing where people are just giving out max scores for no reason to all players. the system forces you to actually say which opponent was the MOST fun to play just like battlepoints force a best general to surface more than just w/l/t with random pairing does. the problem isn't with the system but just the screwed up mentality some people have towards ONE aspect of it and the passive allowance of what in essence is cheating. is it considered kosher to give people extra battle points for mission objectives that they didn't achieve in tourney scoring? No, but people feel like they can give extra sports scores when the other player doesn't deserve them and that is. is it OK to give people credit on a player-judged paint score for basing when they don't have it? nope. but it's a common practice with sportmanship (granted this one is easily caught but the principle is the same). i'm not saying that you do this but simply that this problem is much more prevalent than the *perfect* tourney experience you're describing where every player was a gift from the god-emperor.
963
Post by: Mannahnin
The first question you need to ask in implementing a Sportsmanship system is:
What is/are your goals?
Is it to reward the Best Sportsmen out there? Is it to encourage good/great Sportsmanship, including specific positive behaviors? Is it to prevent donkey-caves from winning events while being donkey-caves? The system you design or choose needs to support which of these goals you want to accomplish.
Other important considerations are ease of speed and use (IME with a 1-5pt or 1-10pt subjective range, many players ignore reading the criteria; with an objective checklist I believe more players actually read through them, but it adds time), and resistance to "Chipmunking", or dishonestly scoring someone badly as a manipulation of the tournament system.
If you just want to REWARD the Good/Great Sports, you can basically divorce the Sports scoring from the overall scoring, and use one of the above systems. Forced Ranking of opponents is good at creating separation in this department, and if a low score doesn't hurt your Overall chances, you don't need to feel bad about giving a couple of your opponents lower ranks if all of them were good. The system of players having tickets or tokens to give to opponents for a separate prize drawing is also a great approach for this.
If you want to encourage SPECIFIC BEHAVIORS, then the Objective checklist is pretty cool, because it lays out to the community, particularly new players, what behaviors are expected of them by the community.
If you want to PREVENT JERKS FROM WINNING WHILE BEING JERKS, then I strongly suggest Pass/Fail. Although Objective Checklist can do okay in this department, usually a jerk can get most of the points on this list and only lose one or two points per game due to being a nasty, unpleasant SOB.
In most of the tournaments I've run in the past I've used objective checklist questions, but more recently, inspired by clubs like The Warmongers and TFG in NY/NJ, as well as collaborative discussions with The Lost Legion and guys from other clubs, I've devised the following system, which I recently made an article on Dakka. IMO it is the best system I've yet seen for achieving the best balance of the above goals- rewarding good sports, reducing the chance of an donkey-cave winning, and minimizing the impact of guys trying to cheat and manipulate the system, while being quick and easy to use.
963
Post by: Mannahnin
-------------------------------------------------------
http://www.dakkadakka.com/wiki/en/The_Pass_or_Fail_Method_of_Tournament_Sportsmanship_Scoring
Dakka Article wrote:Why score Sportsmanship?
Since 1999, in playing regularly in competitive leagues and tournaments for Warhammer and Warhammer 40k, I have seen and tried out several different methods of scoring Sportsmanship. Subjective ranges (1-3, 1-5, 1-10), forced ranking (rank your opponents from favorite to least favorite), checklist scoring based on questions about behavior (was my opponent on time for the game? Did he measure accurately?), etc.
In my experience most systems tried work okay; the main purposes of every system are the same: to communicate to the players that good Sportsmanship is expected of them, to reward it (there is often a Best Sportsmanship prize), and to penalize players who are nasty and unpleasant to play with, preventing them from winning tournaments while ruining their opponents’ fun.
What’s wrong with Sportsmanship scoring?
Every system has its flaws, and no system is perfect. Every system is capable of being misused; such as when a player scores a perfectly-nice opponent badly because the player scoring has a bad attitude or feels vindictive after a loss. Or “Chipmunking”, in which a player attempts to cheat/manipulate the event results by scoring dishonestly, marking good opponents low regardless of what those opponents deserve. One can eliminate those problems by eliminating Sportsmanship scoring, and some tournaments do that, but in my opinion you then run the risk of allowing people who are actively unpleasant to dominate your events. I believe the phenomenon of Chipmunking is talked about more than it actually happens, and most players are honest about their opponents, but many are lazy and don’t want to invest more time & consideration into filling out a score sheet than they absolutely need to.
The 1-5pt and 1-10pt scales are prone to a lot of problems with people interpreting and applying them differently, especially if they don’t bother reading the scale on the score sheet (which happens a lot). Some players automatically award maximum scores; some default to giving the maximum and only mark down from the top if something was really wrong; some people try to be really honest and mark most opponents in the middle of the range, but wind up inadvertently penalizing perfectly-decent opponents when half the field is defaulting to giving opponents top scores.
Forced Ranking has the advantages of creating separation in tournament rankings, and of preventing a player from giving all opponents false bad rankings, but it forces people to mark some of their opponents low even if all their opponents were good, and doesn’t stop a Chipmunker from just giving the lowest ranking to their opponent who’s doing the best overall.
Objective checklist systems are decent, although they usually include some subjective questions, so cannot be truly objective. They do wind up making most of the points available even to a jerk, and make the players take time checking boxes over relatively small matters like "did my opponent show up on time" or "did he measure accurately", which I think are fine questions, but are rarely checked “no”, and overall wind up being more ink, time, and work than is really necessary. Forced ranking Pass/fail gets to the heart of the matter, and is quicker and simpler for everyone.
What’s the actual mechanic?
It's pretty simple. On the score sheet, or as a separate piece of paper (or printed on the back of the score sheet) is just one question. Something like the following, though the phrasing is important, and you want to be careful composing it so it's as clear as possible:
"Did my opponent's attitude and/or behavior make the game an UNpleasant experience, overall?"
The thinking behind this question is that we don't want to quibble over minor details, and we're not penalizing people based on their armies. This is about whether the person was unpleasant to be around and to play a game with, and ruined the fun of the game overall.
Each downcheck a given person receives reduces their total tournament points; by a very small amount for the first check, increasing progressively the more checks they get. The idea being that anyone can have a single bad game; it may be an innocent personality clash, or it could be that the person checking the box is "chipmunking", and this minimizes the impact of a "chipmunker" or a single innocent personality clash.
The exact point deductions will depend on the number of rounds and the total possible available points.
Examples
Let's consider a five round tournament and a three round tournament, each with a similar scoring system: 5/10/20 points for a Loss/Draw/Win (or similar); 20pts possible for painting (or 12 for the three round event, to keep the same proportion), and the Sportsmanship points- deductions for downchecks, and +1pt for each Favorite Opponent vote you get. So in the 5 round event that's a total maximum of 100pts for battles, 20 for painting, and 5 for Favorite Opponent votes, making 125 total for a perfect score. For the 3 round event you'd be looking at 60 available for battles, 12 for painting, 3 for Best Opponent votes. Maximum total of 75.
In proportion with the above numbers, in a 5 round event the organizer might set the penalties at -2pts, -5pts, -10pts, Disqualification, and Disinvitation. Let’s look at those and discuss what they mean.
1 check (-2pts). There is a small deduction for one check, as we assume that MOST people checking a box are doing so honestly, but we don't want to cripple a person for one downcheck, as it might be a relatively-innocent personality clash.
2 checks (-5pts). This is a more significant handicap, being the difference between a loss and draw, or a great-looking army and a more average one, but not crippling to the player's total score. Which is appropriate as it's more likely that the player is actually being rude or unpleasant somehow.
3 checks (-10pts). This is the equivalent of one of his Wins turning into a Draw; again, he may still place well, but at this point more than half of his opponents say they actively disliked playing against him.
4 checks (DQ). Disqualification means he can't win any prizes, no matter what his points total is. 80% of his opponents giving the downcheck means it's practically guaranteed that he's being a jerk.
5 checks ( Disinvitation). In the case that every last one of the player’s five opponents thought he was being a jerk, in all likelihood he is the kind of unrepentent jerk that you don't want coming back to the tournament next year. So he's asked not to come back next time.
How about a three round, single-day tournament? In proportion with the numbers for the three round event, the organizer might set the penalties at something like -2pt, -5pts, Disqualification.
1 check (-2pts). As above; small deduction for one check.
2 checks (-5pts). This is a mix of 2 & 3 on the five-game format; we don't want it to be a horrible penalty, but at this point MOST of the player's opponents have reported a bad game, so it should be felt.
3 checks (Disqualification). Every one of the player's opponents found him unpleasant; but it's a one-day event, and perhaps he just had a really bad day, so he's free to try again next time. Hopefully he'll be in a better mood.
How About Actually Rewarding Great Sports?
Good question. Many tournaments also like to recognize players who are particularly enjoyable and fun to play with. You (hopefully) know the type- the guys who never lose their smile and good attitude no matter how bad the dice turn. The guys who take a beating with a smile, or make YOU smile and enjoy it while they're kicking your butt all over the table.
An excellent and (IMO) perfectly functional system is the one I mentioned above- Favorite Opponent votes. Each player, at the end of the event (along with their final game's results sheet) indicates which of their opponents was the most enjoyable to play against. You can make this a fixed 1 or 2 tournament points per vote as in the examples above, or if you really want Sportsmanship to be a big deal, you could also make it award a progressive number of points like the bad sport downchecks subtract. Either way, to award Best Sportsmanship prizes simply subtract downchecks from Favorite votes, and award the highest score. In the event of a tie, Battles is a popular choice, the idea being that if two guys both were fun to play against, the guy who managed to be so while winning more is probably the more fun of the two.
Summation
In closing, I offer this system to other tournament organizers as the best option I’ve seen or been able to come up with. I think it’s one of the most resistant to tampering and one of the simplest to use, both for players and organizers.
If you have any feedback on the system, suggestions for adjustments or alterations, please feel free to PM me, to comment in the forum thread, or to start a thread in Tournament Discussions. If you give it a try I’d also love to hear how it goes. Best of luck, and happy gaming!
Ragnar Arneson AKA Mannahnin
20774
Post by: pretre
Was hoping you'd chime in.
Happy 10kth post!
16274
Post by: Toxxic
I don't care for sportsmanship scores. At Atlanta Gamesday in 2007, I took footslogging orks (3rd edition codex). I went 2-1. Once scores were posted my sportsmanship score was below average. I can only guess, but I think my round two opponent who I tabled, chipmunked me. He said "good game" and all that, but I suspect he gave me zero sportsman score. I say this because the guy 1 beat round one brought 1850 points to the 1500 point tournament and I didn't report him( I told him he should rewrite his list between rounds), and the guy I played 3rd round beat my ass so badly, that he didn't need to.
39650
Post by: thebaroness
To me sportsmanship is infinitely preferable to any other "metric" (can't really measure it, I suppose), and I say this as someone who doesn't have troubles winning games. Why the hell am I spending money, time, and effort on a social hobby if not to enjoy it with others who are enjoying it? If I have to run checks on every opponent and spend the entire game in a sort of nerd-stroke, I'll take up another hobby.
Mannahnin, love your posted solution. That's sort of where my bus of thought took me before it broke down.
"What this comes down to is simply balls."
Ew. Also, if it is a store tourney and some 18 year old dweeb needs to cheat to win to feel better about himself, I'm not going to lose sleep over it. I think it is more situational than just being a nitpicking automaton. Not saying that you personally are, but in a lot of cases I see people let things slide not because they "lack balls", but because they genuinely don't care enough to make an issue of it. Money tourneys and such are different, but I would expect a different definition of sportsmanship there.
18659
Post by: rednekgunner
Mannahnin wrote:-------------------------------------------------------
http://www.dakkadakka.com/wiki/en/The_Pass_or_Fail_Method_of_Tournament_Sportsmanship_Scoring
Dakka Article wrote:Why score Sportsmanship?
Since 1999, in playing regularly in competitive leagues and tournaments for Warhammer and Warhammer 40k, I have seen and tried out several different methods of scoring Sportsmanship. Subjective ranges (1-3, 1-5, 1-10), forced ranking (rank your opponents from favorite to least favorite), checklist scoring based on questions about behavior (was my opponent on time for the game? Did he measure accurately?), etc.
In my experience most systems tried work okay; the main purposes of every system are the same: to communicate to the players that good Sportsmanship is expected of them, to reward it (there is often a Best Sportsmanship prize), and to penalize players who are nasty and unpleasant to play with, preventing them from winning tournaments while ruining their opponents’ fun.
What’s wrong with Sportsmanship scoring?
Every system has its flaws, and no system is perfect. Every system is capable of being misused; such as when a player scores a perfectly-nice opponent badly because the player scoring has a bad attitude or feels vindictive after a loss. Or “Chipmunking”, in which a player attempts to cheat/manipulate the event results by scoring dishonestly, marking good opponents low regardless of what those opponents deserve. One can eliminate those problems by eliminating Sportsmanship scoring, and some tournaments do that, but in my opinion you then run the risk of allowing people who are actively unpleasant to dominate your events. I believe the phenomenon of Chipmunking is talked about more than it actually happens, and most players are honest about their opponents, but many are lazy and don’t want to invest more time & consideration into filling out a score sheet than they absolutely need to.
The 1-5pt and 1-10pt scales are prone to a lot of problems with people interpreting and applying them differently, especially if they don’t bother reading the scale on the score sheet (which happens a lot). Some players automatically award maximum scores; some default to giving the maximum and only mark down from the top if something was really wrong; some people try to be really honest and mark most opponents in the middle of the range, but wind up inadvertently penalizing perfectly-decent opponents when half the field is defaulting to giving opponents top scores.
Forced Ranking has the advantages of creating separation in tournament rankings, and of preventing a player from giving all opponents false bad rankings, but it forces people to mark some of their opponents low even if all their opponents were good, and doesn’t stop a Chipmunker from just giving the lowest ranking to their opponent who’s doing the best overall.
Objective checklist systems are decent, although they usually include some subjective questions, so cannot be truly objective. They do wind up making most of the points available even to a jerk, and make the players take time checking boxes over relatively small matters like "did my opponent show up on time" or "did he measure accurately", which I think are fine questions, but are rarely checked “no”, and overall wind up being more ink, time, and work than is really necessary. Forced ranking Pass/fail gets to the heart of the matter, and is quicker and simpler for everyone.
What’s the actual mechanic?
It's pretty simple. On the score sheet, or as a separate piece of paper (or printed on the back of the score sheet) is just one question. Something like the following, though the phrasing is important, and you want to be careful composing it so it's as clear as possible:
"Did my opponent's attitude and/or behavior make the game an UNpleasant experience, overall?"
The thinking behind this question is that we don't want to quibble over minor details, and we're not penalizing people based on their armies. This is about whether the person was unpleasant to be around and to play a game with, and ruined the fun of the game overall.
Each downcheck a given person receives reduces their total tournament points; by a very small amount for the first check, increasing progressively the more checks they get. The idea being that anyone can have a single bad game; it may be an innocent personality clash, or it could be that the person checking the box is "chipmunking", and this minimizes the impact of a "chipmunker" or a single innocent personality clash.
The exact point deductions will depend on the number of rounds and the total possible available points.
Examples
Let's consider a five round tournament and a three round tournament, each with a similar scoring system: 5/10/20 points for a Loss/Draw/Win (or similar); 20pts possible for painting (or 12 for the three round event, to keep the same proportion), and the Sportsmanship points- deductions for downchecks, and +1pt for each Favorite Opponent vote you get. So in the 5 round event that's a total maximum of 100pts for battles, 20 for painting, and 5 for Favorite Opponent votes, making 125 total for a perfect score. For the 3 round event you'd be looking at 60 available for battles, 12 for painting, 3 for Best Opponent votes. Maximum total of 75.
In proportion with the above numbers, in a 5 round event the organizer might set the penalties at -2pts, -5pts, -10pts, Disqualification, and Disinvitation. Let’s look at those and discuss what they mean.
1 check (-2pts). There is a small deduction for one check, as we assume that MOST people checking a box are doing so honestly, but we don't want to cripple a person for one downcheck, as it might be a relatively-innocent personality clash.
2 checks (-5pts). This is a more significant handicap, being the difference between a loss and draw, or a great-looking army and a more average one, but not crippling to the player's total score. Which is appropriate as it's more likely that the player is actually being rude or unpleasant somehow.
3 checks (-10pts). This is the equivalent of one of his Wins turning into a Draw; again, he may still place well, but at this point more than half of his opponents say they actively disliked playing against him.
4 checks (DQ). Disqualification means he can't win any prizes, no matter what his points total is. 80% of his opponents giving the downcheck means it's practically guaranteed that he's being a jerk.
5 checks ( Disinvitation). In the case that every last one of the player’s five opponents thought he was being a jerk, in all likelihood he is the kind of unrepentent jerk that you don't want coming back to the tournament next year. So he's asked not to come back next time.
How about a three round, single-day tournament? In proportion with the numbers for the three round event, the organizer might set the penalties at something like -2pt, -5pts, Disqualification.
1 check (-2pts). As above; small deduction for one check.
2 checks (-5pts). This is a mix of 2 & 3 on the five-game format; we don't want it to be a horrible penalty, but at this point MOST of the player's opponents have reported a bad game, so it should be felt.
3 checks (Disqualification). Every one of the player's opponents found him unpleasant; but it's a one-day event, and perhaps he just had a really bad day, so he's free to try again next time. Hopefully he'll be in a better mood.
How About Actually Rewarding Great Sports?
Good question. Many tournaments also like to recognize players who are particularly enjoyable and fun to play with. You (hopefully) know the type- the guys who never lose their smile and good attitude no matter how bad the dice turn. The guys who take a beating with a smile, or make YOU smile and enjoy it while they're kicking your butt all over the table.
An excellent and (IMO) perfectly functional system is the one I mentioned above- Favorite Opponent votes. Each player, at the end of the event (along with their final game's results sheet) indicates which of their opponents was the most enjoyable to play against. You can make this a fixed 1 or 2 tournament points per vote as in the examples above, or if you really want Sportsmanship to be a big deal, you could also make it award a progressive number of points like the bad sport downchecks subtract. Either way, to award Best Sportsmanship prizes simply subtract downchecks from Favorite votes, and award the highest score. In the event of a tie, Battles is a popular choice, the idea being that if two guys both were fun to play against, the guy who managed to be so while winning more is probably the more fun of the two.
Summation
In closing, I offer this system to other tournament organizers as the best option I’ve seen or been able to come up with. I think it’s one of the most resistant to tampering and one of the simplest to use, both for players and organizers.
If you have any feedback on the system, suggestions for adjustments or alterations, please feel free to PM me, to comment in the forum thread, or to start a thread in Tournament Discussions. If you give it a try I’d also love to hear how it goes. Best of luck, and happy gaming!
Ragnar Arneson AKA Mannahnin
I think that this is the idea that I was looking for, because it mitigates a lot of the problems that I and my group have with sportsmanship.
Thanks
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Post by: Corrode
Sportsmanship is a fething terrible metric for tournament results and really needs to die the death it deserves. If someone is a poor enough sportsman that they deserve a low grade, they're a poor enough sportsman that they deserve to be ejected entirely or at least warned by the TO to calm down. Otherwise, we can assume that people are able to play a game against each other like reasonable adults, and that even if their personality clashes with that of their opponent (which is going to happen regardless of how nice either party is; some people simply don't get on) they are able to enjoy the game or at least not be so upset as to wish to harm their opponent's score.
I wouldn't preclude the option of having a Best Sporting nomination, however - I'm all for particularly awesome people being rewarded for being great opponents. That shouldn't factor into gaming results, though, much like painting should have nothing to do with gaming awards (but certainly should be rewarded on its own merits).
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Post by: ArtfcllyFlvrd
I like the idea of sportsmanship, but in my experience the higher your battle points, the worse your sportsmanship and vice versa. People love you when they can kick the pants off you. When games are tight or people lose their perception is warped. It's not right but that's how it is.
I personally favor checklist style sportsmanship with things like; had and army list, showed up on time, played at an appropriate pass, handled rules disputes fairly, measured distances accurately, etc. It's not perfect but it does the best job of preventing people from unfairly tanking their opponenets which is my biggest concern as a TO. The pass fail in my opinion does a better job of finding who really was the "nicest" guy to play against but at the same time it is more vulnerable to warped perception and chipmunking which I really don't like.
And taking sports out of overall is a terrible idea. You start removing all the soft scores from overall and then it isn't over all anymore, its best general.
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Post by: Bertimismaximus
sportsmanship scores are lame IMO because somebody who is pissed because they just lost can nerd rage on ur score for no reason. A rational choice theorist would say that it's in everyones best interest to give their opponent a low score- especially because its confidential.
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Post by: warboss
Corrode wrote:Sportsmanship is a fething terrible metric for tournament results and really needs to die the death it deserves. If someone is a poor enough sportsman that they deserve a low grade, they're a poor enough sportsman that they deserve to be ejected entirely or at least warned by the TO to calm down.
how do you expect that to happen? if people aren't supposed to report their negative experience via a sportsmanship score, how is the TO supposed to know who to warn or eject short of a loud fight witnessed at the table? some people don't give poor sportsmen an appropriately poor score even though its secret half the time; do you really think they'll call the TO over to eject someone due to an unpleasant experience when that is an order of magnitude MORE confrontational?
the last tourney i was in i played a guy who gave his tyrant guards an extra wound all tourney (i was his last game and they did have an extra wound in the previous codex IIRC so its possible it was an honest mistake theoretically), had to call the TO over three times to rule against his blatantly wrong rules arguments, and simply didn't have a fun time at all for that game. NONE of those are serious enough for him to be ejected from the tourney and without a sportmanship score i have ZERO ways of expressing how the game against him was frustrating and by far the ONLY negative experience (i had tons more fun in my previous game in the tourney despite being tabled with zero battle points!). sportmanship scoring isn't perfect and can be gamed but it has a purpose.
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Post by: jmurph
Easy- three strikes (or one major) you're out.
You don't need soft scores to keep people from cheating or being jerks. Softs scores often just encourage a different kind of metagaming.
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Post by: sennacherib
Score on a Rubric.
Did your opponent have the necessary dice, tape measure etc.
Did your opponent Know the rules.
Did your opponent blah blau blah
this is non subjective and for the most part an HONEST opponent will not be able to nail you on points. the local shop has a similar system with the only fuzzy area being the question "would you ever like to play this person again". in order to help keep people from nerfing each others score, its also good to keep point totals from the players. that way they dont know how much seperates them from the others in the pack.
The majority of dakka play tourni with WAAC lists. Soft scores are frowned upon. I like the painting, comp and sportsmanship scores because it levels the playing field so that you dont just see netlists. Going to tournis where all you see are the same lists you see here on dakka is old and boring IMHO. also... the game is just that. a game. i dont believe anyone should win an award just because they went out and bought the stuff to build the newest web list, showed up with unpainted poorly assembled models and then played like a jerk. BUT that is the direction that most Dakka tourni players lean (with the possibel exception of playing like a jerk, though that is debatable). Look at the lists that they field. Look at the models that they have in their army. I recently saw a battlereport between two of the "hardest hitting" dakka tourni players. I have seen 10 year olds with better looking armies at my local shop. For this reason and others mentioned above i am a firm believer that some soft scores are ok.
Battlepoints only for one best general. 20$
Best Overall (paint, battle points and comp) 35$
Best Painted 20$
Grot Award 10$
Players that are really in it for the money have a couple of choices to win the gold with. Bring a lame net list and try to beat all the other net lists, Paint like mad and bring a solid list and be a nice helpful opponent and win almost double. Hmmmm.
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Post by: Dashofpepper
95% of "bad sportsmanship" that I see involves hurt feelings and angry disappointment. Most people show up to tournaments hoping to win, and having their army violently taken out of contention is a downer.
Example: At a tournament late last year, I played against an opponent locally reknowned for his abilities. He won the roll to go first, but then I stole the iniative from him. With me getting to alpha strike him (as he's deployed to go first), the game went badly. His mood got worse turn by turn, and he started being argumentative about minor things, until finally I tabled him. I stuck my hand out and said, "Getting the initiative stolen really sucks, but you put up a good fight." He wouldn't shake my hand. I stood there for a minute, then said "Hey. Losing isn't an excuse to be a f***ing jerk. I've been very nice about it." A few minutes later, he came over to me and apologized, shook my hand, and said, "I'm sorry, I'm just not used to losing."
We're still friends. I bet if there had been sportsmanship scoring, I would have gotten a zero.
I see this happen *all the time* at tournaments; people who are confident in their own abilities get utterly crushed, and it puts them in a *terrible* mood. I've had people walk out of tournaments because "there's no chance of winning now." I've had people cry. I've had people get angry. I've had people promise that they would never play me again. I've had people start forum drama. I've had people tell the store that the tournament was in that was long as I gamed there, they'd never return.
These are FORTUNATELY a minority of my games, but every time I put my models down on the table, I'm trying to evaluate the emotional stability of the person I'm playing against to judge how they will react if their army doesn't win the field, so that I can try lightening the mood or make jokes, or do whatever I think I can to ease the tension.
Until you can disassociate personal feelings from sportsmanship scoring, I don't think it has a place in tournaments. Then again, isn't sportsmanship scoring all *about* personal feelings? Then it probably doesn't have a place.
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Post by: pretre
Dashofpepper wrote:
We're still friends. I bet if there had been sportsmanship scoring, I would have gotten a zero.
Well you did kind of call him a f'in jerk.
If that doesn't get you a zero, I don't know what does. lol
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Post by: Monster Rain
I like sportsmanship scores when the scoring done correctly.
The places that have done it the best in my experience ask for why you gave the score that you did if you didn't just give the "average" score whether it was good or bad. That way if you were just being shady yourself the TO would be able to see it and alter YOUR score accordingly.
That said, I think Mannahnin's system should be employed at every tournament. Immediately. Automatically Appended Next Post: pretre wrote:Dashofpepper wrote:
We're still friends. I bet if there had been sportsmanship scoring, I would have gotten a zero.
Well you did kind of call him a f'in jerk.
If that doesn't get you a zero, I don't know what does. lol
I thought the same thing.
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Post by: pretre
As for your main point, DoP, sportsmanship isn't all about getting beat and taking it poorly.
There are ways to beat people without embarassing them or beating them into the ground. Yes, I know, it is a competitive game, etc. Doesn't mean you have to curbstomp every poor fool who sits in front of you.
Of all the things that I have seen Stelek say, the one thing I really, really liked was that his favorite games (the ones he had the most fun with) were the close ones that were turned on the roll of one die.
For one reason or another, I get the impression these aren't your favorite games. Your favorite games are when you crush your enemies before you and hear the lamentation of their women. (At least those are the ones you always talk about.)
I have beaten a few people in my time and been beaten many more times than that. In very few cases did I or the other person get butthurt about it. If you're running into that many examples (I know you said minority, but then listed 7 different examples in your post), you might want to look at your delivery. Automatically Appended Next Post: Monster Rain wrote:
That said, I think Mannahnin's system should be employed at every tournament. Immediately.
I second. The motion passes.
One month of grace time will be given to implement before sanctions are delivered.
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Post by: Corrode
warboss wrote:Corrode wrote:Sportsmanship is a fething terrible metric for tournament results and really needs to die the death it deserves. If someone is a poor enough sportsman that they deserve a low grade, they're a poor enough sportsman that they deserve to be ejected entirely or at least warned by the TO to calm down.
how do you expect that to happen? if people aren't supposed to report their negative experience via a sportsmanship score, how is the TO supposed to know who to warn or eject short of a loud fight witnessed at the table? some people don't give poor sportsmen an appropriately poor score even though its secret half the time; do you really think they'll call the TO over to eject someone due to an unpleasant experience when that is an order of magnitude MORE confrontational?
the last tourney i was in i played a guy who gave his tyrant guards an extra wound all tourney (i was his last game and they did have an extra wound in the previous codex IIRC so its possible it was an honest mistake theoretically), had to call the TO over three times to rule against his blatantly wrong rules arguments, and simply didn't have a fun time at all for that game. NONE of those are serious enough for him to be ejected from the tourney and without a sportmanship score i have ZERO ways of expressing how the game against him was frustrating and by far the ONLY negative experience (i had tons more fun in my previous game in the tourney despite being tabled with zero battle points!). sportmanship scoring isn't perfect and can be gamed but it has a purpose.
Do you really need a system of rules that says 'talk to the organiser if your opponent is a complete knobjockey' and another system of rules that says 'if you're the TO then players you're constantly being called to speak to probably need a quick word to tell them to cut it out'?
Maybe tournaments are very different in the US but over here I can't think of a player who wasn't easily dealt with by simply being spoken to like an adult.
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Post by: Monster Rain
Corrode wrote:Maybe tournaments are very different in the US but over here I can't think of a player who wasn't easily dealt with by simply being spoken to like an adult.
Can't you have both?
Why not have points disincentives to being an donkey-cave and also deal with them maturely if it comes up? I think everyone sort of wins in that case.
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Post by: Corrode
My belief (and I think I share this with others in the thread) is that sports is too subjective a score to be reliable. Pissy opponents are able to tank the score of someone who beats them through perceived inadequacies on that player's part, regardless of whether that person was actually unsporting. If you start to demand that they then justify a low sports score, you either have the same as no sports (because everyone gives the neutral score) or you have to spend half the tournament discussing whether or not the score is really justified. Better to sack it off altogether and trust your players to act like the adults they probably are.
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Post by: pretre
Corrode wrote:My belief (and I think I share this with others in the thread) is that sports is too subjective a score to be reliable. Pissy opponents are able to tank the score of someone who beats them through perceived inadequacies on that player's part, regardless of whether that person was actually unsporting. If you start to demand that they then justify a low sports score, you either have the same as no sports (because everyone gives the neutral score) or you have to spend half the tournament discussing whether or not the score is really justified. Better to sack it off altogether and trust your players to act like the adults they probably are.
Umm, go back and read Mannahnin's suggestion. He has two in his post. One is subjective checklist, which is easy to compare to see if it has been tampered with. (i.e. Did one opponent say you didn't do X Y Z, but your other 2 didn't?) or Pass/Fail.
His are the opposite of too subjective. They are objective.
If you don't want to scroll up to read the whole thing, here's his article:
http://www.dakkadakka.com/wiki/en/The_Pass_or_Fail_Method_of_Tournament_Sportsmanship_Scoring
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Post by: Monster Rain
Corrode wrote:My belief (and I think I share this with others in the thread) is that sports is too subjective a score to be reliable. Pissy opponents are able to tank the score of someone who beats them through perceived inadequacies on that player's part, regardless of whether that person was actually unsporting. If you start to demand that they then justify a low sports score, you either have the same as no sports (because everyone gives the neutral score) or you have to spend half the tournament discussing whether or not the score is really justified. Better to sack it off altogether and trust your players to act like the adults they probably are.
First of all, not everyone would give the neutral score unless everyone's game was neutral. And even if they did, it would have no effect on the tournament and so who cares if there was a Sports score or not? Secondly, you don't spend half the tournament discussing your decision to give someone an above/below average score. It takes 15 seconds and really isn't that big of a deal. To me, it's just as much about rewarding outstanding gamers as punishing douchebags.
And that was just my suggestion. Mannahnin's are far more in-depth and are worth a read.
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Post by: rednekgunner
Corrode wrote:warboss wrote:Corrode wrote:Sportsmanship is a fething terrible metric for tournament results and really needs to die the death it deserves. If someone is a poor enough sportsman that they deserve a low grade, they're a poor enough sportsman that they deserve to be ejected entirely or at least warned by the TO to calm down.
how do you expect that to happen? if people aren't supposed to report their negative experience via a sportsmanship score, how is the TO supposed to know who to warn or eject short of a loud fight witnessed at the table? some people don't give poor sportsmen an appropriately poor score even though its secret half the time; do you really think they'll call the TO over to eject someone due to an unpleasant experience when that is an order of magnitude MORE confrontational?
the last tourney i was in i played a guy who gave his tyrant guards an extra wound all tourney (i was his last game and they did have an extra wound in the previous codex IIRC so its possible it was an honest mistake theoretically), had to call the TO over three times to rule against his blatantly wrong rules arguments, and simply didn't have a fun time at all for that game. NONE of those are serious enough for him to be ejected from the tourney and without a sportmanship score i have ZERO ways of expressing how the game against him was frustrating and by far the ONLY negative experience (i had tons more fun in my previous game in the tourney despite being tabled with zero battle points!). sportmanship scoring isn't perfect and can be gamed but it has a purpose.
Do you really need a system of rules that says 'talk to the organiser if your opponent is a complete knobjockey' and another system of rules that says 'if you're the TO then players you're constantly being called to speak to probably need a quick word to tell them to cut it out'?
Maybe tournaments are very different in the US but over here I can't think of a player who wasn't easily dealt with by simply being spoken to like an adult.
I am not sure about players where you play, but here a good amount of players are socially awkward and don't handle any type of confrontation well. That is not to say all, but there is a vast majority who will grin and bear it rather than make waves. This is why I think there has to be a outside set of rules to reign in the WAAC, and give the quiet person a way to speak out.
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Post by: pretre
I posted a link to Mannahnin's article on the store's website for them to look at, btw, R. Maybe he'll give it a shot. They did change to add Best General again after dropping it for a couple months based on feedback.
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Post by: Corrode
Monster Rain wrote:Corrode wrote:My belief (and I think I share this with others in the thread) is that sports is too subjective a score to be reliable. Pissy opponents are able to tank the score of someone who beats them through perceived inadequacies on that player's part, regardless of whether that person was actually unsporting. If you start to demand that they then justify a low sports score, you either have the same as no sports (because everyone gives the neutral score) or you have to spend half the tournament discussing whether or not the score is really justified. Better to sack it off altogether and trust your players to act like the adults they probably are.
First of all, not everyone would give the neutral score unless everyone's game was neutral. And even if they did, it would have no effect on the tournament and so who cares if there was a Sports score or not? Secondly, you don't spend half the tournament discussing your decision to give someone an above/below average score. It takes 15 seconds and really isn't that big of a deal. To me, it's just as much about rewarding outstanding gamers as punishing douchebags.
And that was just my suggestion. Mannahnin's are far more in-depth and are worth a read.
I skimmed over Mannahnin's suggestion the first time but having re-read it I quite like it. No room to chipmunk whilst covering all the essentials of sportsmanship.
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Post by: rednekgunner
I am going in this weekend and talking with the store as well.
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Post by: Monster Rain
Corrode wrote:I skimmed over Mannahnin's suggestion the first time but having re-read it I quite like it. No room to chipmunk whilst covering all the essentials of sportsmanship.
That's exactly the type of sportsmanship score that would work and also not be easily abused.
It's kind of become this Big Lie that there's no way to have a sports score without it being a way for sore losers to strike back at their wargaming betters (/sarcasm) but there is a way to do it correctly.
As a side note: I just have to say that if you often find yourself in heated situations at tournaments at many different venues with many different people perhaps you should consider the common factor in all of those incidents.
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Post by: Dashofpepper
pretre wrote:As for your main point, DoP, sportsmanship isn't all about getting beat and taking it poorly.
There are ways to beat people without embarassing them or beating them into the ground. Yes, I know, it is a competitive game, etc. Doesn't mean you have to curbstomp every poor fool who sits in front of you.
Of all the things that I have seen Stelek say, the one thing I really, really liked was that his favorite games (the ones he had the most fun with) were the close ones that were turned on the roll of one die.
For one reason or another, I get the impression these aren't your favorite games. Your favorite games are when you crush your enemies before you and hear the lamentation of their women. (At least those are the ones you always talk about.)
I'm not sure how you get that impression? I never talk about my wins. It would get old fast. In this case, I referenced an anecdote out of a game related to sportsmanship. I win all the time. Apparently 96% of the time (just did the math). The other 4% are FAR more memorable to me; I remember who they were against, when where, our lists, and what happened. I go into every *tournament* game attempting to kill all of my opponent's models and table them. You'll never see me leave Necron Monoliths alone and go for the phase out.
That's what this game is - I expect every opponent in a tournament who stands across from me to attempt to wipe out MY army too. Only one of us can be successful. Neither of us should be surprised when one or the other of us beats the other person.
That's my point: In this game there is a winner and a loser. Not everyone can be a winner. And until everyone scoring sportsmanship can divorce their feelings about losing from their scoresheet and be impartial about the technical aspects of the game itself (was your opponent professional, courteous, timely, etc), then sportsmanship can't work.
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Post by: Monster Rain
Dashofpepper wrote:I'm not sure how you get that impression? I never talk about my wins. It would get old fast. In this case, I referenced an anecdote out of a game related to sportsmanship. I win all the time. Apparently 96% of the time (just did the math). The other 4% are FAR more memorable to me; I remember who they were against, when where, our lists, and what happened. I go into every *tournament* game attempting to kill all of my opponent's models and table them. You'll never see me leave Necron Monoliths alone and go for the phase out.
Isn't a Phased Out! army, by definition, a "tabled" army?
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Post by: Corrode
Monster Rain wrote:Corrode wrote:I skimmed over Mannahnin's suggestion the first time but having re-read it I quite like it. No room to chipmunk whilst covering all the essentials of sportsmanship.
That's exactly the type of sportsmanship score that would work and also not be easily abused.
It's kind of become this Big Lie that there's no way to have a sports score without it being a way for sore losers to strike back at their wargaming betters (/sarcasm) but there is a way to do it correctly.
As a side note: I just have to say that if you often find yourself in heated situations at tournaments at many different venues with many different people perhaps you should consider the common factor in all of those incidents.
I don't think I've had an argument at a tournament in my life, and only one poor game which after the fact I put down to the guy having had a bad day as he was friendly enough when we saw each other on day 2!
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Post by: Monster Rain
I haven't had one either.
A few rules discussions, sure, but never an argument. I've had some situations where I probably could have gotten into one but I'm not one to start gak with people. I just smile and continue to play the game. If they're being a tool it's just that much more fun to beat them.
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Post by: rednekgunner
Dash, I can totally agree with you that feelings have to be separated from scoring, but the problem is when you play at a shop the majority of people are not as competitive as you or me even. This is the reason you have a sportsmanship score to make those who bring net lists and are donkeys about tabling people actually shape up or ship out. In a Nova type tournament sports isn't relevant because the players attending are clear about what they are traveling to play at. That being said, in the local tournaments that I have been apart of the store wants to further the hobby (and make money if possible). If you don't reel in the jackasses, then your store will get a reputation of being that store, and you will drive away new customers.
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Post by: Mannahnin
Dashofpepper wrote:That's my point: In this game there is a winner and a loser. Not everyone can be a winner. And until everyone scoring sportsmanship can divorce their feelings about losing from their scoresheet and be impartial about the technical aspects of the game itself (was your opponent professional, courteous, timely, etc), then sportsmanship can't work.
I think you're entirely wrong. IME most gamers I've encountered are adults, and recognize this is a game with a winner and a loser. People who've been bad sports or jerks are rare, IME. And most of them are able to be objective when you give them questions and a format that supports that. 1-5 and 1-10 sliding scale fail to do so, IME. Objective Checklist does a pretty good job, but honestly I think it takes up more words and time than it really needs to, and still gives most of the points even to guys who act like donkey-caves.
If you look at my system, it really focuses on phrasing that single, solitary sportsmanship question very clearly. A given TO could even add more clarification under it, if needed. Something like "Please be sure that this box is not checked based on your opinion of the person's army, or who won or lost the game." The question is phrased such that an average or even mildly problematic game doesn't check the box unless the person's behavior and attitude actually ruined the game. Turning it from an enjoyable pastime to an UNenjoyable waste of time.
This is part of why the system is paired with Favorite Opponent votes, as I fully expect that in many tournaments there will be no downchecks at all.
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Post by: Augustus
Dashofpepper wrote:Sportsmanship scoring is a sham...What this comes down to is simply balls....-More players need to grow balls
Dash of Pepper, outstanding, you are my hero!
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Post by: skyth
rednekgunner wrote:This is the reason you have a sportsmanship score to make those who bring net lists and are donkeys about tabling people actually shape up or ship out..
Thank you for pointing out one of the biggest problems with sportsmanship scoring. It's a way for the people who like to falsely claim the moral high ground to hurt people who enjoy playing differently than they do.
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Post by: Mannahnin
skyth wrote:rednekgunner wrote:This is the reason you have a sportsmanship score to make those who bring net lists and are donkeys about tabling people actually shape up or ship out..
Thank you for pointing out one of the biggest problems with sportsmanship scoring. It's a way for the people who like to falsely claim the moral high ground to hurt people who enjoy playing differently than they do.
You've got a reasonable point there, Skyth. Rednekgunner, please note that this system isn't about punishing people for their army lists, or preferred way to play the game. The question is specifically phrased to be about their behavior and attitude, and make sure they're not actively ruining the fun by being donkey-caves. Being "donkeys about tabling people" may be a reasonable thing to downcheck, as being a donkey is what we want to curtail.
That said, Skyth, the persecution thing does get a little old, too. I don't think sportsmanship is generally an evil plot for people who "like to falsely claim the moral high ground to hurt people". If you're playing with people who are deliberately dishonest, or who like to hurt people, stop playing with those people. The odds of encountering more than a rare few of such dastardly folks in tournaments are pretty low, IME.
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Post by: pretre
I think Red's point was less about the list and more about that kind of donkey.
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Post by: rednekgunner
skyth wrote:rednekgunner wrote:This is the reason you have a sportsmanship score to make those who bring net lists and are donkeys about tabling people actually shape up or ship out..
Thank you for pointing out one of the biggest problems with sportsmanship scoring. It's a way for the people who like to falsely claim the moral high ground to hurt people who enjoy playing differently than they do.
I used the list as a way to point out the WAAC player. I could care less what list a person brings to a tournament (hell I have played many times against lists that were tailored for me and still played). I was making the point that nobody likes to play TFG.
I will use a real life example. There is a player that frequents my FLGS, and he has a Nazi themed SM army (complete with SS and swastikas). I don't know about you but that is typically the person I don't want to play. I would mark him down for sportsmanship.
Another example (same player funny enough), made a tervigon spam list. He had 5 tervigons, and spawned so many gaunts that his opponent was only able to play 12 minutes of the game. You may ask yourself why did it take so long? Well, the tervigon player every turn ran every guant (even if it only ran 1/100 of an inch), and wasted time.
Last example, we actually booted someone for a few offenses. The first was he was never on time for a round. His opponents waited around 5 minutes for him to show up. Also, he never measured correctly. He had a fabric tape that was stretched out, and was assaulting at least 7 to 8 inches a turn. It got so bad that the GF9 tac template was named the Shawn template in our store.
I am not trying to be argumentative, I am merely pointing out that there is an element that most people do not want at their tournaments.
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Post by: Mannahnin
Oh, sure, but I think the issues you're identifying there are all with the player, not the army. Better not to blame the army at all, though you certainly can mention it in the course of explaining HOW an donkey-cave was an donkey-cave.
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Post by: rednekgunner
Mannahnin wrote:Oh, sure, but I think the issues you're identifying there are all with the player, not the army. Better not to blame the army at all, though you certainly can mention it in the course of explaining HOW an donkey-cave was an donkey-cave.
Fair enough, I was wrong to mention the army list, but you know now what I am getting at.
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Post by: thehod
Sportsmanship is largely a non-issue with me. I will generally max scores unless I know the guy deliberately tried to abuse the game or outright cheat.
I like the approach some talked about with ranking or pass/fail
It does come down to tourney organizers make sure to watch for chipmunking.
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Post by: Aus-Rotten
Sportsmanship is really only alright when everyone sees it as what it really is, an excuse to hand out more prize and to expand the prize structure.
I don't really see why good behavior needs to be given an incentive to exist.
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Post by: Talarn Blackshard
Here's my opinion, I have been on the receiving end of what I will call 'sore loser syndrome' where the guy loses and gives a person 0 sportsmanship. I had one guy tell me it was because i killed his skaven lord ... really? I am sorry your broken unit ran away and was ran down by my lowly free company but ... i still gave him max cause it was a great down to the last turn game, and I just got lucky. Maybe I am looking at it the wrong way but by this point both of us were down enough on the score lists we weren't gonna win anything without some form of divine/chaotic intervention so ... *shrug*
So I think I am in the camp of it'd be awesome to use if it was a reliable system, like the pass/fail or the questionaire type ideas posted earlier. But otherwise I think it either shouldn't have any impact or be seperate from the main points.
Granted I should've said something to the TOs (it was a chicago gt many years ago) but it really wouldn't have mad a big difference either way.
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Post by: Sidstyler
Sportsmanship isn't something that should be "scored". Everyone playing in the tournament should already be a good sportsman, and players that start becoming a problem (or players you know will be a problem) should be told to leave or not even allowed to attend. Doesn't really seem that hard to me, make an announcement before the tournament and remind everyone to be polite and respectful, informing them that if they start causing trouble they'll be asked to leave, and you shouldn't have a problem. Let them know beforehand what will be expected of them.
I don't know why people are so insistent that we need sportsmanship scoring in tournaments, or else chaos and anarchy will reign and the day will be an absolute nightmare. And as the plethora of horror stories posted on Dakka and elsewhere will no doubt prove, donkey-caves are going to be donkey-caves regardless, and sporstmanship scores won't stop them. If anything it just gives them yet another way to ruin your day, because they're more than likely going to give you zero points no matter how nice you were to them, just so you don't place.
Then again, I think the problem is everyone has their own messed-up definition of the word "sportsmanship". I go by the dictionary definition myself, which is basically just being friendly, knowing the rules, and handling your losses well (and not gloating when you win). Obviously things everyone should be practicing in the first place. However, some people go beyond that and think it begins at list construction, completely missing the point of a tournament and often being completely and utterly wrong in their armchair game-balancing or poor observations of fluff.
All that said I don't mind having players vote for a "favorite opponent" and awarding a prize for it, but it shouldn't have anything to do with who actually wins the event (unless said player also happens to win all his games, lol). I'm not sure how voting for that works though, since you usually don't play against more than 3-5 people at any one event.
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Post by: -Nazdreg-
I am not a fan of sportsmanship at all.
My understanding of good sportsmanship is having a nice game with your opponent.
Why do you have to insist on sportsmanship as a TO?
1. You have to clarify wich kind of tournament it will be.
If it is a competitive one: Why do you need sports score? Competitive players know the rules anyways and most of the time have a good game (that is just my experience, I never faced a competitive player that was trying to cheat on purpose) and sports score is just one more possibility to take a subjective influence.
If it is a casual tournament, address explicitly newcomers or fluff players, write some nice stories, maybe even have some unbalanced but funny missions.
You will be certain that no competitive player will be there with the intention to win at all costs. And honestly: Does a competitive player have fun bashing newcomers into the ground?
That said, if you have still issues with unfair guys, then encourage your players to say something. You are free to disqualify them on the spot if necessary. The players should know this.
Or would you want your favourite i.e. basketball team to vote their opponents sportsmanship objectively (in order to lose some important points)?
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Post by: Skarboy
I like Mannahnin's system because it does the only thing that I would want out of a sportsmanship scoring: establishes an expectation of adequate behavior and then provides clear "penalties" for failing in that expectation. There are rules of behavior in any other contest or sport--penalties in football, technical fouls in basketball, ejections in baseball, and so on--and none of it is the "pat you on the back" kind of reward. That's enough for me. But if you want to partner that with some kind of wholly separate "best sportsman" award where you can nominate your favorite game of the day into a lottery or something, then fine, I have no problem with accounting for that in a prize pool.
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Post by: imweasel
I'm with dash on the sportsmanship scoring.
The only cool thing I found in this thread was a neat paint scoring system.
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Post by: Mannahnin
Sidstyler wrote:Sportsmanship isn't something that should be "scored". Everyone playing in the tournament should already be a good sportsman, and players that start becoming a problem (or players you know will be a problem) should be told to leave or not even allowed to attend. Doesn't really seem that hard to me, make an announcement before the tournament and remind everyone to be polite and respectful, informing them that if they start causing trouble they'll be asked to leave, and you shouldn't have a problem. Let them know beforehand what will be expected of them.
If this were true, than Football wouldn't have Unsportsmanlike Conduct or Excessive Celebration penalties. They'd just eject players from the game. But it's not true. Because most of the time we'd rather penalize them and encourage them to clean up their act, rather than throw them out and disrupt the game/tournament. Obviously a TO should be ready and able to eject a truly awful person, but IRL there is a wide space between "fine" behavior and "eject from store" behavior.
Sidstyler wrote:I don't know why people are so insistent that we need sportsmanship scoring in tournaments, or else chaos and anarchy will reign and the day will be an absolute nightmare.
Strawman. Thanks for demonstrating that you didn't read the thread.
Sidstyler wrote:And as the plethora of horror stories posted on Dakka and elsewhere will no doubt prove, donkey-caves are going to be donkey-caves regardless, and sporstmanship scores won't stop them. If anything it just gives them yet another way to ruin your day, because they're more than likely going to give you zero points no matter how nice you were to them, just so you don't place.
Your pessimism and failure of imagination leave you closed to new ideas. It's sad.
Sidstyler wrote:Then again, I think the problem is everyone has their own messed-up definition of the word "sportsmanship". I go by the dictionary definition myself, which is basically just being friendly, knowing the rules, and handling your losses well (and not gloating when you win). Obviously things everyone should be practicing in the first place. However, some people go beyond that and think it begins at list construction, completely missing the point of a tournament and often being completely and utterly wrong in their armchair game-balancing or poor observations of fluff.
Here I think we're largely on the same page, although your first sentence is easily fixed by giving a simple definition on the scoresheet/in the tournament packet. It's easy. Just because you've seen some people fail to do something easy doesn't mean everyone is incompetent.
Sidstyler wrote:All that said I don't mind having players vote for a "favorite opponent" and awarding a prize for it, but it shouldn't have anything to do with who actually wins the event (unless said player also happens to win all his games, lol). I'm not sure how voting for that works though, since you usually don't play against more than 3-5 people at any one event.
I don't see what's confusing about it. Everyone gets to pick one of the people they played against. Each player gets the same number of opportunities to have someone vote for them. The fact that everyone doesn't play everyone else is immaterial. Automatically Appended Next Post: imweasel wrote:I'm with dash on the sportsmanship scoring.
The only cool thing I found in this thread was a neat paint scoring system.
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Post by: nkelsch
Mannahnin wrote: Obviously a TO should be ready and able to eject a truly awful person, but IRL there is a wide space between "fine" behavior and "eject from store" behavior.
The problem is many smaller formats are a TO volunteering to run an event within a Store owners gamespace.
TOs often have no authority to eject players or even bar players from participating or even disciplining them. The TO sets rules most people follow but all it takes is one person to complain to the store owner and the TO gets overruled. Soft scores are there to say "you can participate, but you probably won't win anyways." Which is fine for me... if you want to complain to the store owner and crash an event you are breaking rules at or being a jerk or not meeting the appearance requirements, then the soft scores basically deny you from taking anything home for the day.
Much less of an issue when the Tourney is run by a TO who doesn't have to answer to a store owner. Much easier to enforce your own standards when you rent gamespace and control the venue.
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Post by: rednekgunner
nkelsch wrote:Mannahnin wrote: Obviously a TO should be ready and able to eject a truly awful person, but IRL there is a wide space between "fine" behavior and "eject from store" behavior.
The problem is many smaller formats are a TO volunteering to run an event within a Store owners gamespace.
TOs often have no authority to eject players or even bar players from participating or even disciplining them. The TO sets rules most people follow but all it takes is one person to complain to the store owner and the TO gets overruled. Soft scores are there to say "you can participate, but you probably won't win anyways." Which is fine for me... if you want to complain to the store owner and crash an event you are breaking rules at or being a jerk or not meeting the appearance requirements, then the soft scores basically deny you from taking anything home for the day.
Much less of an issue when the Tourney is run by a TO who doesn't have to answer to a store owner. Much easier to enforce your own standards when you rent gamespace and control the venue.
I completely agree.
As a former FLGS employee, we only ejected 2 people in 2 years. The first was because of theft, and the second was for deliberate cheating in multiple tournaments. It took a lot to boot the cheater, because a cheater will still buy stuff. As a business person it is easier to keep a customer than make a new one. This doesn't even account for all the bad publicity a FLGS will get if they ban someone who feels like they were wronged. There has to be documented proof that this person was guilty of a serious offense.
All that being said, this is why a sportsmanship system that Mannahinn suggested is a great idea. It allows owners and TO's to track who their problem players are and correct a problem before it spins out of control. As a real life example, we had a player who played eldar, and he liked to measure from the center of his tanks. This became an issue because it is difficult to see where exactly the points of measurement are across the table. I simply talked to the player (in private), and told them of the issue. They saw the point of contention, and measured from the front from then on. IMHO, sportsmanship is great in a FLGS environment.
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Post by: imweasel
rednekgunner wrote:
I completely agree.
As a former FLGS employee, we only ejected 2 people in 2 years. The first was because of theft, and the second was for deliberate cheating in multiple tournaments. It took a lot to boot the cheater, because a cheater will still buy stuff. As a business person it is easier to keep a customer than make a new one. This doesn't even account for all the bad publicity a FLGS will get if they ban someone who feels like they were wronged. There has to be documented proof that this person was guilty of a serious offense.
All that being said, this is why a sportsmanship system that Mannahinn suggested is a great idea. It allows owners and TO's to track who their problem players are and correct a problem before it spins out of control. As a real life example, we had a player who played eldar, and he liked to measure from the center of his tanks. This became an issue because it is difficult to see where exactly the points of measurement are across the table. I simply talked to the player (in private), and told them of the issue. They saw the point of contention, and measured from the front from then on. IMHO, sportsmanship is great in a FLGS environment.
I'm gonna have to completely disagree. That sort of system would work if you played enough opponents. It's also hard to disprove bias.
It's as flawed as a comp system.
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Post by: Mannahnin
Whenever I start to get down about that kind of "criticism", good ol' Teddy Roosevelt puts some spring back in my step.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly; who errs and comes short again and again; because there is not effort without error and shortcomings; but who does actually strive to do the deed; who knows the great enthusiasm, the great devotion, who spends himself in a worthy cause, who at the best knows in the end the triumph of high achievement and who at the worst, if he fails, at least he fails while daring greatly. So that his place shall never be with those cold and timid souls who know neither victory nor defeat.
I've run a tournament series using an objective checklist Sports system with favorite opponent votes. I've played in literally more tournaments than I can remember or count anymore over the last eleven years, and tried and experienced many variations. The fact is that most Sports scoring systems succeed in reminding players that it is a priority. They succeed in publicly rewarding someone who was a lot of fun to play. And they often succeed at keeping dicks from being dicks while winning trophies. Most systems are flawed and vulnerable to some manipulation, but that's why I put a bunch of work into coming up with my system.
Imweasel, I think you're incorrect. If I'm not mistaken, I've got a lot more experience than you have. I've written detailed posts, and even an article now, and explained my position. And you post uniformly negative, and almost universally unsupported, little snipes. If your attitude is that pessimistic, and your imagination and ingenuity that limited, why do you even post on a website devoted to this hobby, and a forum devoted to tournaments for it? Do you enjoy it?
If I'm mistaken, please feel free to demonstrate that fact by being a little more constructive and sharing in a productive dialogue. Please read my system, and try to game it. Please mount an argument with some substance.
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Post by: redguardsman
it's a board game.
/thread
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Post by: rednekgunner
imweasel wrote:rednekgunner wrote:
I completely agree.
As a former FLGS employee, we only ejected 2 people in 2 years. The first was because of theft, and the second was for deliberate cheating in multiple tournaments. It took a lot to boot the cheater, because a cheater will still buy stuff. As a business person it is easier to keep a customer than make a new one. This doesn't even account for all the bad publicity a FLGS will get if they ban someone who feels like they were wronged. There has to be documented proof that this person was guilty of a serious offense.
All that being said, this is why a sportsmanship system that Mannahinn suggested is a great idea. It allows owners and TO's to track who their problem players are and correct a problem before it spins out of control. As a real life example, we had a player who played eldar, and he liked to measure from the center of his tanks. This became an issue because it is difficult to see where exactly the points of measurement are across the table. I simply talked to the player (in private), and told them of the issue. They saw the point of contention, and measured from the front from then on. IMHO, sportsmanship is great in a FLGS environment.
I'm gonna have to completely disagree. That sort of system would work if you played enough opponents. It's also hard to disprove bias.
It's as flawed as a comp system.
I am curious as to what you are disagreeing with? Have you ever worked in a game store? Have you ever been a TO? I was merely pointing out my first had experience as an employee and as a TO. I also wonder how playing enough people has anything to do with anything? The system that Mannahinn has created (which is awesome by the way), is one that is purposely devoid of as much bias as possible. It simply asks was your opponent a raging douche bag? yes or no. If someone really has a thing against you it is merely a small deduction (who cares), but if the entire field has something against you there are only two possibilities. 1. you are playing in an unfriendly environment (plausible, but unlikely), or 2 you are the raging douche bag ( disclaimer I am not calling you Iamweasel a raging douche bag, the term is metaphorical). If it is the first, then find somewhere else to play, and if it is the second, also find somewhere else to play after having some serious self-reflection on what type of person you are ( disclaimer once again, the term you is not directed at you Iamweasel but is metaphorical). Iamweasel, I started this thread not to pick fights or convince anyone that I am all knowing, I simply wanted feedback. I think that saying that "sportsmanship sucks" is not constructive, but instead give some supported evidence why it sucks. Then, give a solution how to fix the problem. If there is a flaw in Mannahinn's system, then please point it out. I am sure that even he would like constructive criticism on how to make things better. Lastly, if you are going to read this and get angry please don't bother posting, but if you want to discuss this rationally please give your feedback.
Thanks
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Post by: imweasel
Mannahnin wrote:Whenever I start to get down about that kind of "criticism", good ol' Teddy Roosevelt puts some spring back in my step.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly; who errs and comes short again and again; because there is not effort without error and shortcomings; but who does actually strive to do the deed; who knows the great enthusiasm, the great devotion, who spends himself in a worthy cause, who at the best knows in the end the triumph of high achievement and who at the worst, if he fails, at least he fails while daring greatly. So that his place shall never be with those cold and timid souls who know neither victory nor defeat.
I've run a tournament series using an objective checklist Sports system with favorite opponent votes. I've played in literally more tournaments than I can remember or count anymore over the last eleven years, and tried and experienced many variations. The fact is that most Sports scoring systems succeed in reminding players that it is a priority. They succeed in publicly rewarding someone who was a lot of fun to play. And they often succeed at keeping dicks from being dicks while winning trophies. Most systems are flawed and vulnerable to some manipulation, but that's why I put a bunch of work into coming up with my system.
Imweasel, I think you're incorrect. If I'm not mistaken, I've got a lot more experience than you have. I've written detailed posts, and even an article now, and explained my position. And you post uniformly negative, and almost universally unsupported, little snipes. If your attitude is that pessimistic, and your imagination and ingenuity that limited, why do you even post on a website devoted to this hobby, and a forum devoted to tournaments for it? Do you enjoy it?
If I'm mistaken, please feel free to demonstrate that fact by being a little more constructive and sharing in a productive dialogue. Please read my system, and try to game it. Please mount an argument with some substance.
Well since I am insignificant to the almighty, all-knowing, all-wise and experienced mannahnin, my 'criticism' should run off like water off a duck's back.
Your system is 'resilient', but it's not fool proof. It can be 'gamed' in a small tourney by just a couple of unscrupulous people that don't even have to be 'incahoots'. In a small 3 round tourney, you could have 2 guys be total dicks in 2 out of 3 games and ruin 4 people's day. Out of say 10 people. They would hardly get penalized. It's the fact it doesn't do what it's supposed to do and 'enforce' sportsmanship. It's reliant on the scoring system of the tourney, it's 'method' of 'suppressing' 'bad sports' is hardly effective at all. Using your example, it can be as low as 3.2% of your score in a 5 round tourney and 5.3% in a 3 round tourney. Army matchups will have more impact on a final score then someone being a dick to 40% or 67% of their respective opponents.
Hell, you could lose more points due to someone tanking your paint score in one match. But that's another thing entirely.
My question with your 'system' is, why bother? On average, it doesn't prevent someone from being a dick to half of their opponents. HALF! In a small tourney (using my example of 10 players), twice as many 'good' players can be affected as there are 'bad' players.
But of course I don't need to point this out to you. You obviously saw this. I anxiously await your wisdom and experience to 'enlighten' me.
As for the rest of your post, I enjoy discussing tournaments. I just don't like it when someone looks down their nose from their mountain top throne and tell me that they know best.
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Post by: Fearspect
Bertimismaximus won the thread pages ago, and wrote the least to do it:
Bertimismaximus wrote:... A rational choice theorist would say that it's in everyones best interest to give their opponent a low score- especially because its confidential.
You enter into a social contract when you set up across from an opponent to play any game, this includes all basic decencies expected from organized interaction with another human being. If these expectations are not being met, it is your own responsibility to make it clear to your opponent, not to hide a sheet you are writing a '0' on and move on. Be an adult, gather up your balls and say something when you have a problem. If that is something you have difficulty with, you do not belong in a tournament environment, period. Think about what the word tournament usually means if you are confused by it and do not try to obfuscate the point by throwing the word 'casual' in front of it. You are there to play hard and to try to win.
Me personally? I would find someone who bends over backwards to be nice to me, or someone who purposely tries to bring a 'bad' list far more deserving of a 0 from me for sportsmanship as opposed to someone who stuck to their guns and actually played to win. I go to tournaments to play the latter and to try to beat them, otherwise the win is completely hollow.
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Post by: Battlecannon it phil
i hate sportsmanship (last gt i got none people dont like being tabled NOOBS) but anyways I feel it does have a place, should have seperate award for best painted, most sporting , and over all victor should be the person who won by the most. TOS points system is the worst like beating the average blows.
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Post by: pretre
imweasel wrote:Well since I am insignificant to the almighty, all-knowing, all-wise and experienced mannahnin, my 'criticism' should run off like water off a duck's back.
Your system is 'resilient', but it's not fool proof. It can be 'gamed' in a small tourney by just a couple of unscrupulous people that don't even have to be 'incahoots'. In a small 3 round tourney, you could have 2 guys be total dicks in 2 out of 3 games and ruin 4 people's day. Out of say 10 people. They would hardly get penalized. It's the fact it doesn't do what it's supposed to do and 'enforce' sportsmanship. It's reliant on the scoring system of the tourney, it's 'method' of 'suppressing' 'bad sports' is hardly effective at all. Using your example, it can be as low as 3.2% of your score in a 5 round tourney and 5.3% in a 3 round tourney. Army matchups will have more impact on a final score then someone being a dick to 40% or 67% of their respective opponents.
Hell, you could lose more points due to someone tanking your paint score in one match. But that's another thing entirely.
My question with your 'system' is, why bother? On average, it doesn't prevent someone from being a dick to half of their opponents. HALF! In a small tourney (using my example of 10 players), twice as many 'good' players can be affected as there are 'bad' players.
But of course I don't need to point this out to you. You obviously saw this. I anxiously await your wisdom and experience to 'enlighten' me.
As for the rest of your post, I enjoy discussing tournaments. I just don't like it when someone looks down their nose from their mountain top throne and tell me that they know best.
Don't think the sarcasm is quite needed, but...
The point values M lists are examples. If you're 2 guys are dicks to 2 of their opponents, they are going to get 2 checks. That means -5 points in a three round game and possibly disqualification. If the games are 11/7/5/3/1 (Mass/MV/Draw/MinorV/Loss), then them being dicks is going to be the same as almost half a full massacre. That's a big deal. If you don't think it is enough, adjust it to the points value for your tournament.
Also, most tournaments don't do player judged paint, so that's a non-sequitor.
Mannahnin isn't looking down from a mountain top throne; He's trying to provide the benefit of his experience. Maybe you can tell us a little about your tournament experience. M has 11+ years of playing in GTs/ RTTs and tournaments and has run quite a few. That doesn't make his opinion infallible, but it certainly holds some weight. Automatically Appended Next Post: Battlecannon it phil wrote:i hate sportsmanship (last gt i got none people dont like being tabled NOOBS) but anyways I feel it does have a place, should have seperate award for best painted, most sporting , and over all victor should be the person who won by the most. TOS points system is the worst like beating the average blows.
If you read through the thread, Battlecannon it phil, we have talked about table syndrome. Can you honestly say that is the only reason someone would have not given you max sportsmanship? Were you a gracious victor? And if you were, that is all the more reason for an objective and fair sportsmanship scoring system like Mannahnin proposes, to prevent people getting unfairly docked points.
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Post by: Mannahnin
imweasel wrote:Mannahnin wrote:The fact is that most Sports scoring systems succeed in reminding players that it is a priority. They succeed in publicly rewarding someone who was a lot of fun to play. And they often succeed at keeping dicks from being dicks while winning trophies. Most systems are flawed and vulnerable to some manipulation, but that's why I put a bunch of work into coming up with my system.
Imweasel, I think you're incorrect. If I'm not mistaken, I've got a lot more experience than you have. I've written detailed posts, and even an article now, and explained my position. And you post uniformly negative, and almost universally unsupported, little snipes. If your attitude is that pessimistic, and your imagination and ingenuity that limited, why do you even post on a website devoted to this hobby, and a forum devoted to tournaments for it? Do you enjoy it?
If I'm mistaken, please feel free to demonstrate that fact by being a little more constructive and sharing in a productive dialogue. Please read my system, and try to game it. Please mount an argument with some substance.
Well since I am insignificant to the almighty, all-knowing, all-wise and experienced mannahnin, my 'criticism' should run off like water off a duck's back.
Sorry if I hurt your feelings. If you think I'm claiming to be any of those things, all I can do is laugh it off. I know plenty of people with more experience than me, who are better players than me, (etc.), and I've always freely acknowledged those facts. I asked you to please contribute; I didn't tell you to shut up. I value any constructive criticism, from anyone. But your earlier post was far from constructive, as I'm sure you're aware.
imweasel wrote:Your system is 'resilient', but it's not fool proof. It can be 'gamed' in a small tourney by just a couple of unscrupulous people that don't even have to be 'incahoots'. In a small 3 round tourney, you could have 2 guys be total dicks in 2 out of 3 games and ruin 4 people's day. Out of say 10 people. They would hardly get penalized. It's the fact it doesn't do what it's supposed to do and 'enforce' sportsmanship. It's reliant on the scoring system of the tourney, it's 'method' of 'suppressing' 'bad sports' is hardly effective at all. Using your example, it can be as low as 3.2% of your score in a 5 round tourney and 5.3% in a 3 round tourney. Army matchups will have more impact on a final score then someone being a dick to 40% or 67% of their respective opponents.
"In cahoots" (two words). As pretre pointed out (and as Danny Internets memorably argued in another big thread with me a while back), those small percentages can and do easily make the difference at the top of the rankings. I don't have to humiliate the guy and take away half of his tournament points to prevent a dick from winning a tournament (or at least minimize his chances).
There is a balance of how bad to make the downcheck penalties between making a difference with the guys who are genuinely acting like jerks, and not crippling the guys who incidentally incur 1 check from a personality mismatch or (uncommon, IME) an actual chipmunker. You're certainly right that the TO needs to gauge the exact penalties carefully to make sure the score has a meaningful impact.
imweasel wrote:Hell, you could lose more points due to someone tanking your paint score in one match. But that's another thing entirely.
It's a meaningless argument. As the article makes clear, you calibrate the exact points totals to the points available in your event. Needless to say, I also think that having an opponent-judged paint score for them to be able to "tank" you in is a bad idea. Although if people do so that's obviously easier for judges to spot and correct.
imweasel wrote:My question with your 'system' is, why bother? On average, it doesn't prevent someone from being a dick to half of their opponents. HALF! In a small tourney (using my example of 10 players), twice as many 'good' players can be affected as there are 'bad' players.
Nothing can physically prevent someone from being a dick. My system doesn't prevent anyone from being a dick to EVERY SINGLE ONE of their opponents! Oh noes! If someone's being that level of jerk, nobody else can force his behavior to improve. He has to be motivated to do so. IMO my system (and most Sports systems, for that matter) encourage people to shape up and act nicer if they hope to win the event. There is a material incentive there to reinforce good behavior. Positive and negative reinforcement in action.
imweasel wrote:As for the rest of your post, I enjoy discussing tournaments. I just don't like it when someone looks down their nose from their mountain top throne and tell me that they know best.
Me neither. I also don't like it when someone sits like a turd in a punchbowl and contributes nothing but negativity and unsupported little snipes. Thanks sincerely for your above, more thoughtful post. I appreciate it.
Fearspect wrote:Bertimismaximus won the thread pages ago, and wrote the least to do it:
Bertimismaximus wrote:... A rational choice theorist would say that it's in everyones best interest to give their opponent a low score- especially because its confidential.
You enter into a social contract when you set up across from an opponent to play any game, this includes all basic decencies expected from organized interaction with another human being. If these expectations are not being met, it is your own responsibility to make it clear to your opponent, not to hide a sheet you are writing a '0' on and move on. Be an adult, gather up your balls and say something when you have a problem. If that is something you have difficulty with, you do not belong in a tournament environment, period. Think about what the word tournament usually means if you are confused by it and do not try to obfuscate the point by throwing the word 'casual' in front of it. You are there to play hard and to try to win.
I agree with you overall. It's most important for you and your opponent to have an actual fun, competitive game, and you work with one another to make that happen. It'd be stupid to fail to engage your opponent at all about something which made you uncomfortable, then punish him after the fact when you didn't even try to resolve it. Agreed.
I disagree with Bertimis' "rational choice" premise, and kind of assumed its flaws were evident. I don't think it's actually in anyone's best interest to break the social contract and defame the person who sat across the table from them, shared a competitive game, and wasn't actually a dick. He can try to mount an argument from game theory that doing so enhances their chances to win the event, but in practice, that's not even true, except possibly if you got a Draw. Even so, the drawbacks of violating the social contract and defaming perfectly decent folks easily outweigh the benefits of this meager enhancement of your chance to win the event.
Fearspect wrote:Me personally? I would find someone who bends over backwards to be nice to me, or someone who purposely tries to bring a 'bad' list far more deserving of a 0 from me for sportsmanship as opposed to someone who stuck to their guns and actually played to win. I go to tournaments to play the latter and to try to beat them, otherwise the win is completely hollow.
This smacks of hyperbole. In the context of this discussion, a 0 is for someone whose behavior and attitude made the overall game experience unfun for you. Not their list. And I rather doubt that anyone bending over backwards to be nice to you has ruined a game. I agree with your last sentence, and it holds for me too.
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Post by: GCMandrake
Any system that allows a competitive advantage to marking people down for sportsmanship will be open to abuse. I prefer my local's system in a three game tournament:
Each game you tick a box on the score sheet to say if your opponent was a pleasant player to play against. At the end of the tournament, the following happens:
1 'Bad Game' against you: Nothing
2 'Bad Games': -5 points (slap on the wrist essentially)
3 'Bad Games': Investigation by officials, including talking to the offender and all his opponents.
Being marked down for sportsmanship once is probably just a falling out with a specific opponent over a contentious issue, or sometimes even forgetting to tick the box. Two times means you're not trying hard enough to be pleasant. Three times means you're a jerk to everyone, and the investigation determines if you're going to be allowed back.
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Post by: Fearspect
End of the day, it really comes down to this: In what other competitive system are you required to secretly evaluate how sportsmanlike your opponent was toward you?
Come in without expectations and you can never be disappointed. If someone is being really bad, it is a TO or judge's job to eject them.
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Post by: Monster Rain
Fearspect wrote:End of the day, it really comes down to this: In what other competitive system are you required to secretly evaluate how sportsmanlike your opponent was toward you?
Most competitive systems have rules considering sportsmanship.
The fact that it is secret doesn't really matter, considering that a well put together sports system would penalize someone for being a douche about it.
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Post by: Saldiven
Fearspect wrote:End of the day, it really comes down to this: In what other competitive system are you required to secretly evaluate how sportsmanlike your opponent was toward you?
Come in without expectations and you can never be disappointed. If someone is being really bad, it is a TO or judge's job to eject them.
The problem is that most seriously competitive endeavors (like organized sports) have one or more referees dedicated to each and every game. I play competitive volleyball; I don't have to score my opponent's sportsmanship because I have two referees, each with a set of cards, to make sure my opponent keeps an appropriate level of sportsmanship.
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Post by: frgsinwntr
Saldiven wrote:Fearspect wrote:End of the day, it really comes down to this: In what other competitive system are you required to secretly evaluate how sportsmanlike your opponent was toward you?
Come in without expectations and you can never be disappointed. If someone is being really bad, it is a TO or judge's job to eject them.
The problem is that most seriously competitive endeavors (like organized sports) have one or more referees dedicated to each and every game. I play competitive volleyball; I don't have to score my opponent's sportsmanship because I have two referees, each with a set of cards, to make sure my opponent keeps an appropriate level of sportsmanship.
So TO's should walk around giving scores?
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Post by: pretre
Fearspect wrote:End of the day, it really comes down to this: In what other competitive system are you required to secretly evaluate how sportsmanlike your opponent was toward you?
Come in without expectations and you can never be disappointed. If someone is being really bad, it is a TO or judge's job to eject them.
Hmm. Curious, so I googled 'opponent sportsmanship scoring - 40k -warhammer'.
Online Chess is thinking of instituting secret sports scoring.
Jeffco Midget Football has opponents grade each other for sportsmanship.
Apparently in other sports, 'Running up the Score' is considered poor sportsmanship. I guess the 40k equivalent would be complete tabling.
Not a lot of evidence for opponent scored sports in the world though. (Other than 40k.) That being said, all the other sports do have Refs, which Saldiven brought up. Lacking Refs for every game, I think Pass/Fail is a good compromise. Automatically Appended Next Post: frgsinwntr wrote:
So TO's should walk around giving scores?
If there was a 1-to-1 TO/game ratio, that'd be great. Many sports do it this way with the referees and officials giving sports scores at the end of the game.
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Post by: ArtfcllyFlvrd
pretre wrote:If there was a 1-to-1 TO/game ratio, that'd be great. Many sports do it this way with the referees and officials giving sports scores at the end of the game.
I smell a chance to take 40k to the big leagues! Let's get the state gaming commissions to start licensing 40k officials!
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Post by: pretre
I'm pretty sure MVB had 1-to-1 at the top tables for Nova.
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Post by: Fearspect
Monster Rain wrote:Fearspect wrote:End of the day, it really comes down to this: In what other competitive system are you required to secretly evaluate how sportsmanlike your opponent was toward you?
Most competitive systems have rules considering sportsmanship.
The fact that it is secret doesn't really matter, considering that a well put together sports system would penalize someone for being a douche about it.
Excellent, Monster Rain. Please share with all of us your perfect sportsmanship system so that we can put this whole discussion to rest.
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Post by: pretre
@Fearspect: http://www.dakkadakka.com/wiki/en/The_Pass_or_Fail_Method_of_Tournament_Sportsmanship_Scoring
Don't know about 'perfect', but it could certainly put this to rest if everyone used it.
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Post by: Monster Rain
Fearspect, was a workable system not laid out in this very thread?
I want to say that there was.
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Post by: Fearspect
I read through it. Why is this necessary if you just have tournament staff around to stop the extremes from participating any further? Other than that, my expectation is not that I become best friends with my opponent after my game, and as such I never walk away disappointed. You are competing directly against each other, I don't expect anyone to be smiling or joking around the entire time (or even at all). This might bother some players, but it is no issue to me how you handle competition.
"Did my opponent's attitude and/or behavior make the game an UNpleasant experience, overall?"
I'll say again what I said earlier: if he brought a non-competitive list and/or showed up just to play for fun, then if given that piece of paper to write on, my answer to that question is a solid, 'Yes.' Other players have other criteria: I have heard of people marking someone as 0 (or yes in this method) for having nothing more than three colours as their painting, because they feel maligned having to play against that with their gloriously painted army, for example.
The big issue is that with any sportsmanship system, you are going to have people with differing opinions of what a good play experience is and none of these account for it. Who are you (hypothetical you, representing the TO instituting sportsmanship scoring or an opponent) to say that my method of having fun with 40k is wrong, anyway?
On the other hand, I am fully in support of having a best sportsmanship prize that is separate and based on favourite opponent votes. Seems like a fun way to reward someone for being a good guy (though that tends to not be something you can switch on and off in yourself on a whim). Kind of rough on the more socially awkward people that have the exact same right to be there, but what can ya do?
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Post by: pretre
Fearspect wrote:
The big issue is that with any sportsmanship system, you are going to have people with differing opinions of what a good play experience is and none of these account for it. Who are you (hypothetical you, representing the TO instituting sportsmanship scoring or an opponent) to say that my method of having fun with 40k is wrong, anyway?
On the other hand, I am fully in support of having a best sportsmanship prize that is separate and based on favourite opponent votes. Seems like a fun way to reward someone for being a good guy (though that tends to not be something you can switch on and off in yourself on a whim). Kind of rough on the more socially awkward people that have the exact same right to be there, but what can ya do?
I think you are looking at outliers. Was it really an unpleasant experience to play someone with an unoptimized/unpainted/etc list? Or did you have a good time? If you genuinely didn't have a good time, then that's what the score is for. If you didn't have a good time with any of your opponents, maybe you need to turn that frown upside down.
OTOH, agreed.
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Post by: Bastion of Mediocrity
If I am reading this thread correctly, a lot of the people opposed to a soft score for sportsmanship dislike it affecting who wins the best general overall. Is that right?
If so, they should probably just only focus on winning best general and see that as the top prize. Perspecitive is so important after all.
There are casual gamers that go to tournaments to have a good time with their expensive hobby who don't enjoy playing against a WAAC gamer. I have played guys who were so focused on winning, that the game was like having teeth pulled. But my favorite game at a tournament was against the guy who eventually won best general because well . . . it was fun.
For the WAAC gamer, sure sportsmanship is abusable, but for the guy who cames for fun it is reassuring to know that the horde player who spends 20+ minutes moving his models each turn to be a punk, is able to be penalized as well.
I want to applaud Mannahnhin on his work as well, elegant and well thought out. Hopefully the next tournament I attend will use it.
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Post by: BackSplash
I support the idea of having sportmanship a separate category with separate prizes. Why not just break things into 3 categories and leave it at that: Tactical, hobby and sportmanship. Three separate categories. Where you the best general? Yes, you win tactical. Was your army painted to a high standard? Yes, you win Hobby. Were you a good sport? Yes, you win Sportsmanship. You could nerf the cheating in Hobby and Sportmanship by in smaller groups or tourneys having everyone vote on Armies before the tourney starts. In larger you would have to have a panel of judges or what not vote on them to keep it fair. In super large games maybe a checklist like posted by the OP. I suggest in for Hobby a simple token given to the player you felt had the best sportmanship in small games. In larger and Super large games a checklist like described above.
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Post by: pretre
@Backsplash
I agree with this to a point, but someone is always going to ask for 'Best Overall'. What then?
You put the three scores together and have a Best Overall and you are back where you started.
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Post by: Fearspect
pretre wrote:@Backsplash
I agree with this to a point, but someone is always going to ask for 'Best Overall'. What then?
You put the three scores together and have a Best Overall and you are back where you started.
But that system doesn't account for best haircut, best carrying case and best shoes, all equally relevant as best sportsman.
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Post by: pretre
Fearspect wrote:pretre wrote:@Backsplash
I agree with this to a point, but someone is always going to ask for 'Best Overall'. What then?
You put the three scores together and have a Best Overall and you are back where you started.
But that system doesn't account for best haircut, best carrying case and best shoes, all equally relevant as best sportsman.
Umm.... yeah...
Kind of an extreme view. Best Sportsman is directly related to the game, but you knew that.
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Post by: Fearspect
Sportsmanship (I believe we should just be calling it common courtesy) is not related to my games or army, it is related to how I live my life. Automatically Appended Next Post: Come to think of it, best carrying case is actually more relevant to gaming.
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Post by: pretre
Sportsmanship is very related to how you played your game. It is an established part of many sports and games.
Was the argument getting stale so you decided to take a more extreme viewpoint in order to get it going again?
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Post by: Fearspect
There is no argument because no one has yet given a real reason SPORTSMANSHIP SCORING (hint: different than being sportsmanlike) is required.
If it is an established part of many sports, why does it not affect the overall score at the end?
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Post by: pretre
If you look at M's system, it has very little effect on the overall score but, just like other sports, can disqualify or otherwise punish unsportsmanship conduct.
Sportsmanship vs sportsmanlike is not that big a difference.
Let's define terms! (All from Webster.)
Sportsman is someone who shows sportsmanship
Sportsmanlike is the adjective form of sportsman.
Sportsmanship is conduct (as fairness, respect for one's opponent, and graciousness in winning or losing) becoming to one participating in a sport
I would say that Sportsmanship is very important to any competive game. Let's break it down:
Were you fair? No one want's to play a cheater.
Did you have respect for your opponent? Or play a douche.
Were you a gracious winner/loser? Doubly so for sore losers/winners.
What part of that is so bad to encourage?
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Post by: Fearspect
Umm... good job finding websters online I suppose...
Perhaps I was not clear enough with you:
-Why do you need sportsmanship scoring?
You have stated over and over that sportsmanship is good. I agree. Sportsmanship scoring has nothing to do with sportsmanship other than sharing the same name. I suggest a more descriptive name, why not, "Passive Aggressive Secret Opponent Evaluation".
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Post by: pretre
Fearspect wrote:Umm... good job finding websters online I suppose...
Perhaps I was not clear enough with you:
-Why do you need sportsmanship scoring?
You have stated over and over that sportsmanship is good. I agree. Sportsmanship scoring has nothing to do with sportsmanship other than sharing the same name. I suggest a more descriptive name, why not, "Passive Aggressive Secret Opponent Evaluation".
lol thanks.
To prevent douches from being douches. Wasn't it obvious? If someone is being a pain in the ass and you don't enjoy your game, you mark it on the pass/fail. If multiple opponents mark them down, then the TO can investigate/deduct/etc.
Yes, in a perfect world, the TO would handle it without that, but they are often covering the whole event and some TFGs are really good at masking things when the boss is around. Automatically Appended Next Post: Super Secret Pass/Fail checkbox scoring enforces Sportsmanship by fear. Fear of losing a small number of points or, if you are sufficiently a dick, your chance at prizes or returning to the event.
Is that clear enough?
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Post by: Fearspect
The whole point here is that no TO should be running things alone. If someone is being so bad as to need to be removed, someone will be nearby to notice. Meanwhile, I object to giving an opponent whom I beat fairly some secret opportunity to potentially lower my score.
Here is a good question: If, between the TO and the judges, they are too busy or distracted to be around the general gaming area, why do you think they have time to tally an extra set of scores and act on them? Meanwhile, I don't need to hide behind a piece of paper. If something is bothering me, they will politely hear about it. If it becomes an issue that cannot be resolved, a judge is immediately called over.
I guess it depends on what your definition of TFG is, mine is somewhere along the line of:
Someone who, when he misunderstands a question, actually condescends to linking dictionary definitions of words.
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Post by: pretre
Fearspect wrote:The whole point here is that no TO should be running things alone. If someone is being so bad as to need to be removed, someone will be nearby to notice. Meanwhile, I object to giving an opponent whom I beat fairly some secret opportunity to potentially lower my score.
Here is a good question: If, between the TO and the judges, they are too busy or distracted to be around the general gaming area, why do you think they have time to tally an extra set of scores and act on them? Meanwhile, I don't need to hide behind a piece of paper. If something is bothering me, they will politely hear about it. If it becomes an issue that cannot be resolved, a judge is immediately called over.
I guess it depends on what your definition of TFG is, mine is somewhere along the line of:
Someone who, when he misunderstands a question, actually condescends to linking dictionary definitions of words.
I agree that a TO shouldn't be alone. And tallying is a lot different than being present at 12-256 tables simultaneously to see everything that is happening. No tournament has enough judges to have one at every table.
I am happy that you are confident enough to talk to the TO about your opponent. Not everyone has that confidence.
And way to add personal attacks to the conversation.
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Post by: Fearspect
You actually believe that linking dictionary definitions isn't insulting to a person's intelligence?
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Post by: pretre
Fearspect wrote:You actually believe that linking dictionary definitions isn't insulting to a person's intelligence?
Yes, I call it defining terms. It is used to make sure that all parties are working with the same framework as there could be unintentional differences in definition that are causing the discussion in the first place.
Do you actually believe calling someone TFG is an acceptable response in a discussion?
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Post by: Fearspect
I need help finding things on the internet, I keep typing words in my address bar but keep getting the same '404: Not Found' website. Could you help me with that too?
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Post by: warboss
Fearspect wrote:The whole point here is that no TO should be running things alone. If someone is being so bad as to need to be removed, someone will be nearby to notice.
apparently canada is a different in that everything is completely 100% black and white but unfortunately the rest of the world has shades of grey. someone can be unsportsmanlike so as to ruin your overall experience of the game yet NOT do anything bad enough to be removed from a tourney. if a person's actions can range on a scale from awesome to abysmal, sportmanship scoring should also. in addition, not all episodes of bad behavior on the part of one player end up in a loud arguement likely to attract the attention of others.
Fearspect wrote:Here is a good question: If, between the TO and the judges, they are too busy or distracted to be around the general gaming area, why do you think they have time to tally an extra set of scores and act on them?
do you really think most judges are that intimidated or stymied by simple arithmetic? adding 3 to 4 small numbers together for each player is not a monumental task nor is tabulating at the end of a tourney whose number is highest.
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Post by: Redbeard
I think there is a huge difference between sportsmanship and behaviour.
Behaviour is where your opponent is rude, or late, or overly argumentative. This probably has no place being judged in any way other than yes/no, and has no business being a factor in overall scoring. Seriously - people need to learn to act like adults.
Likewise, cheating is bad behaviour, not bad sportsmanship. If you're fudging movement or using rigged dice, that's cheating. That's not being a bad sport, that's being a cheat, and should likewise get a yes/no answer, with a no resulting in disqualification from all prize consideration.
Sportsmanship is harder to define, and I'm going to examine some sports analogies before going more into it.
So, in (American) football, your team has a touchdown lead, and the ball, with 2 minutes left. The other team has no timeouts.
The sporting thing to do in this case is to kneel down and let the clock expire. That's good sportsmanship.
The rules don't require that you stop trying to score at this point. But, you gain nothing by kicking an extra fieldgoal or throwing another touchdown. All you do is rub your opponent's nose in their defeat. It's just not cool.
In Soccer (or, non-US football, as some call it), if a player goes down, hurt (really, not flopping), the game, and the clock, does not stop. Frequently, one of the teams will kick the ball out of bounds, to stop the play, and allow the injured player an opportunity to get medical attention (or at least get off the pitch). But, by doing this, they forfeit the ball (last touched and all).
The rules do not require that the other team surrender the ball back to them on the throw-in. But you know what, they do it - it's good sportsmanship.
Sportsmanship is part of playing the game to enjoy the game, not simply to crush your opponent into the dirt. This is meant to be a social activity. Did your opponent forget something important? Did he roll a die before casting Null Zone? You know what, let him cast it. Or better yet, remind him of his rule before he rolls. Seriously, do you want to be the kind of player who wins a game because your opponent brainfarted, or do you want to win because you outplayed him (or because lady luck was on your side).
Your opponent's dice went sour. Is tabling them a mission objective? If not - why bother? You don't need to rub their failure in their face.
One aspect of sportsmanship that, unfortunately, seems to get a bad name from the uber-competitive players lately is playing the game with a sense of restraint. Not taking min-maxed copies of the same overpowered unit is good sportsmanship.
I know that the counter argument is that "we like to play at the top level" or something like that, and if it's a no-holds tournament, so be it. But if it's a standard RTT and has a sportsmanship score, act like a good sport and show some restraint with the overpowered unit spam.
A lot of this can be summed up as showing some respect to your opponent.
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Post by: pretre
Fearspect wrote:I need help finding things on the internet, I keep typing words in my address bar but keep getting the same '404: Not Found' website. Could you help me with that too?
Way to play it cool, Fearspect. I was enjoying debating with you. We were, in fact, having a 'good game'.
Now you've twisted it to mocking and personal attacks. This would be exactly the kind of poor sportsmanship/behavior that should be prevented when dealing with others.
Edit:
Oh and if you were genuinely offended by me defining terms, than I apologize. Automatically Appended Next Post: Redbeard wrote:I think there is a huge difference between sportsmanship and behaviour.
snip
A lot of this can be summed up as showing some respect to your opponent.
Well put.
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Post by: Mannahnin
Fearspect wrote:There is no argument because no one has yet given a real reason SPORTSMANSHIP SCORING (hint: different than being sportsmanlike) is required.
If it is an established part of many sports, why does it not affect the overall score at the end?
Does a 15 yard penalty mid-game have an impact on the score in an NFL or CFL football game?
Tangible, significant penalties for poor sportsmanship are an established part of many sports, including professional ones. If an infraction occurs on a points-scoring play, those points can be and usually are nullified.
Fearspect wrote:The whole point here is that no TO should be running things alone. If someone is being so bad as to need to be removed, someone will be nearby to notice. Meanwhile, I object to giving an opponent whom I beat fairly some secret opportunity to potentially lower my score.
There is a large middle ground between "alone" and "sufficiently numerous to have a judge at every table".
As stated repeatedly in the thread, there is also a significant middle ground between behavior which merits ejection from the store (with all the disruption to the event that causes, and potential conflicts between the store's and the TO's authority), and behavior which is perfectly acceptable. A penalty for an infraction works well in the NFL and NHL, and it can work perfectly fine in 40k or WH too.
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Post by: Fearspect
Absolutely agree with you, Mannahnin. The behaviour that merits ejection from the store/tournament is what I think needs to be focused on. Absolutely, certain types of people should be sent packing: cheating, openly aggressive, etc.
On the flip side, people who show up and play and are less talkative and 'fun' should not be penalized because of they way they play. Maybe that is just the way that they need to focus to give you a good game. Sportsmanship scoring hurts people like that, because it gives people an unrealistic expectation of what they should be getting out of their games.
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Post by: pretre
Fearspect wrote:Absolutely agree with you, Mannahnin. The behaviour that merits ejection from the store/tournament is what I think needs to be focused on. Absolutely, certain types of people should be sent packing: cheating, openly aggressive, etc.
Agreed. Which M's system covers.
On the flip side, people who show up and play and are less talkative and 'fun' should not be penalized because of they way they play. Maybe that is just the way that they need to focus to give you a good game. Sportsmanship scoring hurts people like that, because it gives people an unrealistic expectation of what they should be getting out of their games.
Again, agreed. M's system also takes this into account. Chances are you will not have an UNpleasant experience with them, you'll just have a normal game. That helps them by not deducting and not missing out on potential points.
Not to sound like a fanboi here, but that's why M's system is good.
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Post by: Fearspect
Mannanhin's system is not needed to accomplish the former, and prevents issues with the latter, making it 0 for and 1 against using it.
Something that has the potential to cause more harm than good should never be considered when designing your tournament format.
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Post by: Kevin Nash
Mannahnin wrote:Fearspect wrote:There is no argument because no one has yet given a real reason SPORTSMANSHIP SCORING (hint: different than being sportsmanlike) is required.
If it is an established part of many sports, why does it not affect the overall score at the end?
Does a 15 yard penalty mid-game have an impact on the score in an NFL or CFL football game?
Tangible, significant penalties for poor sportsmanship are an established part of many sports, including professional ones. If an infraction occurs on a points-scoring play, those points can be and usually are nullified.
I think a more accurate analogy would be giving an NFL team 2 points for congratulating their opponent after they score a touchdown. Having a judge warn or penalize an unsportsmanlike player with a verbal warning or game loss is pretty standard in most competitive games. Giving points to teams on the scoreboard for being a favorite opponent is something else entirely.
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Post by: Mannahnin
I'm sorry Fearspect, but your argument just doesn't hold water.
Sportsmanship was instituted at GW tournaments specifically to curb the kind of antisocial behavior you'd see from a (thankfully small, but reliably present) subset of the gaming community, who were excessively rude and unpleasant to their opponents. You saw this crap in Magic tournaments back in the day too (don't know if it's still an issue).
Guys who are nasty and UNfun (as opposed to just quiet) need to be curbed in some way, IMO. And it is almost impossible for judges to do it by themselves. The logistics of trying to patrol every table at once are impossible with the personnel available, and TFGs are certainly capable of toning-down their behavior when a judge is standing there.
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Post by: pretre
No system is needed for #1 in an ideal world. Ideally, in basketball there will never be a foul. So technically, it is not needed.
In an ideal world, the TO will be on top of everything and keep the first point in line. Technically, it is not needed. So you are right, at any tournament where the TO is able to observe the behavior at every table and stay on top of all of that behavior, it is unnecessary.
As for the second, it doesn't prevent issues with the latter. The latter was an issue you brought up with it. So more appropriately, the two points do not conflict.
Opinion here, correct me if I'm wrong.
Our whole argument comes down to your belief that a TO can handle it themself and my belief that players should have some input into that in case the TO does not see it.
Additionally, you believe that the players should just man up and tell the TO if they have a problem and that the TO will take care of it. I believe that not everyone is that confident and that they may need assistance, additionally the TO may miss some things if they aren't in concrete form.
Sound about right? Automatically Appended Next Post: Kevin Nash wrote:
I think a more accurate analogy would be giving an NFL team 2 points for congratulating their opponent after they score a touchdown. Having a judge warn or penalize an unsportsmanlike player with a verbal warning or game loss is pretty standard in most competitive games. Giving points to teams on the scoreboard for being a favorite opponent is something else entirely.
M's system doesn't have points in addition to your score. It has Favorite Opponent (not part of scoring) and Pass/Fail for Pleasant/UNpleasant which does not affect your score up, only down.
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Post by: Fearspect
GW has officially dropped sportsmanship from their tournaments, along with many North American GTs. More are doing it each year (well, each year I have been paying attention which is the last three or so). Do you believe they have made a mistake?
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Post by: Mannahnin
Kevin Nash wrote:Mannahnin wrote:Does a 15 yard penalty mid-game have an impact on the score in an NFL or CFL football game?
Tangible, significant penalties for poor sportsmanship are an established part of many sports, including professional ones. If an infraction occurs on a points-scoring play, those points can be and usually are nullified.
I think a more accurate analogy would be giving an NFL team 2 points for congratulating their opponent after they score a touchdown. Having a judge warn or penalize an unsportsmanlike player with a verbal warning or game loss is pretty standard in most competitive games. Giving points to teams on the scoreboard for being a favorite opponent is something else entirely.
Taking away a touchdown (possibly a game-winning one) is easily analogous to taking away 2 pts from a player's overall score out of 75 possible.
Although I do think it's entirely appropriate for bonuses & penalties for good/bad sportsmanship to be more significant in a hobby like this than in NFL football. In a game of 40k there usually aren't spectators. Two people are playing for each other's entertainment and benefit. If one guy is a dick to the point that he ruins the fun for the other, that's 50% of the audience disappointed. If a given unsportsmanlike play would ruin the entire game for 50% of an NFL audience (maybe one team came out wearing jerseys with racist slogans on them?), you can be darn sure the NFL would make them forfeit the entire game, if not do worse.
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Post by: Kevin Nash
pretre wrote:No system is needed for #1 in an ideal world. Ideally, in basketball there will never be a foul. So technically, it is not needed.
In an ideal world, the TO will be on top of everything and keep the first point in line. Technically, it is not needed. So you are right, at any tournament where the TO is able to observe the behavior at every table and stay on top of all of that behavior, it is unnecessary.
As for the second, it doesn't prevent issues with the latter. The latter was an issue you brought up with it. So more appropriately, the two points do not conflict.
Opinion here, correct me if I'm wrong.
Our whole argument comes down to your belief that a TO can handle it themself and my belief that players should have some input into that in case the TO does not see it.
Additionally, you believe that the players should just man up and tell the TO if they have a problem and that the TO will take care of it. I believe that not everyone is that confident and that they may need assistance, additionally the TO may miss some things if they aren't in concrete form.
Sound about right?
Automatically Appended Next Post:
Kevin Nash wrote:
I think a more accurate analogy would be giving an NFL team 2 points for congratulating their opponent after they score a touchdown. Having a judge warn or penalize an unsportsmanlike player with a verbal warning or game loss is pretty standard in most competitive games. Giving points to teams on the scoreboard for being a favorite opponent is something else entirely.
M's system doesn't have points in addition to your score. It has Favorite Opponent (not part of scoring) and Pass/Fail for Pleasant/UNpleasant which does not affect your score up, only down.
OK then so you're docked 2 points for not congratulating your opponent when they score a touchdown?
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Post by: pretre
M's system doesn't have points in addition to your score. It has Favorite Opponent (not part of scoring) and Pass/Fail for Pleasant/UNpleasant which does not affect your score up, only down.
OK then so you're docked 2 points for not congratulating your opponent when they score a touchdown?
M's system has one question: (paraphrasing) Was the overall game UNpleasant? Yes/No
Did that non congratulation make the whole game bad?
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Post by: Mannahnin
Quick correction to pretre- my system does allow a bonus to the overall score for favorite opponent votes as one option. I like that, personally, but it's not required.
Kevin, Fearspect, please look at the system again. My system is not talking about penalizing guys who are quiet and play an okay but unremarkable game.
The question is specifically whether your opponent was actively UNpleasant, to the point where it literally ruined the fun of the entire game for you. I don't think that's a very high bar, or asking very much, and I expect it will infrequently be checked.
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Post by: pretre
Oh and one guy giving you a Unpleasant doesn't affect your score. Did you read his proposal?
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Post by: Janthkin
Kevin Nash wrote: OK then so you're docked 2 points for not congratulating your opponent when they score a touchdown?
Taunting and other unsportsmanlike conduct calls can negate a touchdown/field goal/etc. It's an analogy; let's not stretch it too hard.
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Post by: pretre
GW still has sports in ToS. It's used for ties.
TOS Pack for US wrote:Favorite Game Votes
In the final round you must pick one army you fought against as your favorite. This is a completely subjective judgement, and can be based on the quality of the painting, the character of the army, its effectiveness on the tabletop, how nice the opponent was to play against, or a combination of all these qualities – it’s up to you to decide, Remember to keep your vote secret!
In the case of a tie, ‘Favorite Game’ votes will be used to decide the winner. If still tied, the number of ‘Skull Taker’ points will be used to break ties, and after that, if there is still a tie, then the army with the best roster (in the opinion of the tournament organizers) will be deemed the winner.
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Post by: Kevin Nash
pretre wrote:Oh and one guy giving you a Unpleasant doesn't affect your score. Did you read his proposal?
I actually didn't. I jumped in the thread looking at the OP and the title not at Mannahin's post buried in it. I was just cherry picking his weird analogy to the NFL which I don't really think carries over for 40k.
I'm not attacking anyone's system here I just tend to not like sports at tourneys usually. I don't hate it if it's a completely separate award. I despise it when it impacts battle points or generalship awards.
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Post by: Fearspect
Pretre: No, that is not my entire belief. I believe that the player can handle their opponent and should be encouraged to do this openly. If it is out of hand, the TO has the authority to make a decision to intervene in some way.
I really do not know who these meek, abused gamers are that show up to tournaments only to be bullied and take it in silence are, but I certainly have not seen or met them. In a tournament, a competition between people to win overall champion, why are these un-confident people there? There is a competition, there will be prizes, people are there to win. I have no issue with someone not being great to play against, so long as they don't openly cheat or waste time to gain an advantage. Am I really so alone in thinking that way? Do boxers hope they had fun in a match? Chessplayers? Anything? You show up, play hard, and take the top spot for your own (if you earn it).
If really the entire system just boils down to notifying the TO of someone being bad to play against after the game, and you suffered through it rather than saying anything, why not just talk to the TO real quick between rounds, or even just pass him a note? He can then take a little more time for him or his judges to hover around that table.
RE: GW ToS Tourney: Favourite Opponent is not the same as a sportsmanship scoring system. The fact that they include that bothers me also, but they have definitely dropped the sports scoring. Both are so completely subjective that the question doesn't mean the same to any two people in the entire tournament. Like I said, I know some people that find a tournament game nearly unplayable against someone without a fully painted (based, highlighted, etc.) army. They are not wrong in marking that as unpleasant.
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Post by: pretre
You don't have to be meek and abused not to want to talk bad about someone or start some drama. So you check a box to indicate the game was unpleasant.
If it was just that game (in M's system), then it isn't a big deal. If it was like that for 2 or more people, then it affects the person.
Amateur boxers probably want to have fun. Same with amateur chess players. Until 40k becomes a professional sport, I think we can assume we are all amateurs and are doing this for fun. No one makes a living off the GT circuit.
It's easy enough to make the question very objective with a quick one sentence intro at the start of the tournament.
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Post by: Fearspect
Yup, a good objective question to put in instead should probably be:
Did your opponent cheat? (Yes/No)
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Post by: Mannahnin
My system does incur a small penalty at the first downcheck, as I believe most gamers are honest and sincere, so I erred on the side of penalizing one check rather than ignoring one downcheck. I could certainly see tweaking it to completely ignore a single downcheck.
The system GCMandrake said his local uses has no penalty for a single downcheck.
Fearspect, your arguments continue to propose a bizarre all-or-nothing world. You don't have to be "meek or abused" to think your opponent was a dick but prefer not to get into an argument with him about it and aggravate the situation further.
I already said two pages ago that I expect players to try to resolve stuff with their opponents; it makes no sense to let something go by which annoys you and say nothing. Your average gamer can say "hey, I'd really prefer it if you could roll the dice in the middle of the table, and let me get a chance to agree on/confirm the number of hits before you pick them up." If the opponent disregards a polite request, and continues to display shady behavior even when called on it, what's the better course of action? Get into a heated argument or just downcheck the donkey-cave and move on? Automatically Appended Next Post: Fearspect wrote:Yup, a good objective question to put in instead should probably be:
Did your opponent cheat? (Yes/No)
You are amazing. Here's another great all-or-nothing, the-world-is-all-black-or-white, there-are-no-shades-of-grey argument.
If my opponent seems to be overmeasuring during some of the game, do we throw him out? If he picks up the dice fast and I'm not sure whether he's counting accurately, do we throw him out? If he doesn't accurately answer a question about one of his unit's special rules, is that enough?
It comes down to the overall accumulation of behavior and attitude over the course of the game. If it's enough to make the game as a whole unpleasant, an experience you'd rather not repeat, it's a downcheck. And we are cautious with the penalties, so one downcheck doesn't totally bone someone. But again, as it accumulates, if you pick up multiples, you'll feel it.
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Post by: Fearspect
Right, but let's say I am rolling a bit to close to myself for my opponent's liking but he doesn't say anything. Do I deserve to get docked for that? What happens when all five of my opponents felt that way and I am kicked out? Did justice prevail?
Honestly, if you go talk to anyone that doesn't play warhammer (non-gamer) and try to explain something like sportsmanship in a tournament for them, they will laugh at you. A lot. I have no idea how it has so permeated the souls of past gamers, but it is a relic of old GTs and should just be allowed to die.
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Post by: pretre
Sorry Fear/Kevin, I misrepresented. Could have sworn it was 0. Point's largely the same though at-2.
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Post by: Mannahnin
Fearspect wrote:Right, but let's say I am rolling a bit to close to myself for my opponent's liking but he doesn't say anything. Do I deserve to get docked for that? What happens when all five of my opponents felt that way and I am kicked out? Did justice prevail?
If your dice habits were sufficiently bad and shady that they made the entire game, as a two hour+ investment of time, UNenjoyable, than yeah, you deserve to get docked. Not sure how you're having trouble understanding this concept.
If all five of your opponents felt that way, then, yeah, it sure sounds like you spent the whole weekend being a douche; don't come back next year.
Fearspect wrote:Honestly, if you go talk to anyone that doesn't play warhammer (non-gamer) and try to explain something like sportsmanship in a tournament for them, they will laugh at you. A lot. I have no idea how it has so permeated the souls of past gamers, but it is a relic of old GTs and should just be allowed to die.
You have no idea what you're talking about. Honestly. Mention "unsportsmanlike conduct penalties" to any sports fan and he'll immediately get the idea.
Douchebags are, thankfully, a rarity. The vast majority of players are reasonable human beings, fine to spend an enjoyable two hour (or so) game with. But it's worth having a system in place to curb the behavior of those few douchebags, to give them a material incentive to reform their behavior.
The reason you "have no idea" why it exists is because of your ignorance and inexperience. Sorry. Or possible your willfully ignoring recurrent threads on Dakka and every other message board where someone gives a horror story about some complete jackass they played against. This is seeming more likely. You have willfully ignored and failed to listen to examples and rationales in both of these threads and pretended that explanations hadn't been given which had been, repeatedly. You have not been participating in the discussion in good faith.
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Post by: Fearspect
So one post higher than this last, you accuse me of not seeing shades of gray, and in this last one you do the same to me with my dice rolling example? How is one to know that a player demands to have dice rolled directly in front of him rather than in the middle. Sure would be unlucky if I played five people who all thought that way.
What happens when players decide to game your system to get an advantage and mark everyone as unpleasant? What happens if everyone does this? It sure would suck to have everyone banned from participating in your tournament...
Okay, I personally must be both ignorant and inexperienced since I disagree with an argument that just ignores points against it and repeats itself. I am glad you are such a fan of me that you have searched around the internet for my name. I am not that into internet stalkers though, had some bad experiences.
The worst thing I am noticing here is that whenever someone has a problem with a sportsmanship scoring system, they must be against actually having sportsmanship in their games. No one here thinks that you should be a bad opponent to win, just that none of these systems are actually any good. The only way you could have a sports scoring system that works is with enough judges around to enforce it. You forgot to mention in your example of sports "unsportsmanlike conduct penalties" that the players do not have the option of giving them out to their opponents.
Want me to do a rundown of this thread like I did in the comp one (didn't want to mention other threads and break Dakka's posting rules, but it seems like it is fine now)? It might not be a great experience for your point of view if I do :(
How about we agree to disagree? My point of view being based on the evidence presented that no system of sports scoring is actually useful, offering glaring opportunities to be gamed and doing little to support actual sportsmanship, and yours being that you don't want to be wrong.
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Post by: -Nazdreg-
At a tournament with a sports score with 5 points (full marks being normal score, 0 point needed explanation)
We had a guy there, who scored 0 to his opponent, with the reason "Eldrad in the army".
This was published and we all had a hearty laugh (maybe except for this dude...)
This is an extreme example. But there are guys like that.
But is he unfair? It was his subjective opinion about unfairness that led him to his score, not low scoring on purpose. So full marks for him, because he is always a tidy gamer.
But I also had a TO I played against who wanted to allocate unsaved wounds on identical killakoptaz (and he refused a friendly argumentation just killing one of them complaining he wanted to have fun, he gave me no chance to explain it properly (if he would have said, we play it like this here, I would accept of course)...), and said after the game, he would ban manticores next time, because he wanted to have fun...
He played 150 boyz... And I had one manticore.
How do I deal with that behaviour? Am I a douche? Is he a douche?
There was no sports score. If there should be one I would consider him ignorant, but I can not say he was unfair. He would be if he scored me bad, but do I know this? No, so I will give him normal score (full marks).
There is also a guy, who is a damn nice guy, but standing at the table he starts to play extremely fast leaving no room for intervention or even doublecheck. If you say something friendly about it, he will give you a "come on keep cool"-look and just continue.
He is also famous for scoring relatively low in comparison to others.
This I would consider unpleasant and tiring (because being high alert the whole game is exhausting...). I would reduce 1 to 2 points for this game in the 1-5 score (which is weaker than your system Mannahnin, which is actually very good for a sports score imho).
So neither of those guys would deserve a downcheck in Mannahnins system in my opinion. Even the last guy is just an annoying dude at the table, but I still would not accuse him being a cheater.
If there is a cheater confronting me, he would either be not very intelligent and we would solve this problem soon or I should have to compliment him for having me outwitted. Or I never find out.
We have one prominent guy here in germany, who is some sort of dirty WAAC. But he is well known as such a guy and does it very rare and well hidden. We also have slightly aggressive and argumentative guys out there, but these are more like example 3, except that they play very transparently and tidy (too tidy for some folks...) but get bad tempered.
So with your system we have one guy here who maybe deserves being disqualified, but this will not happen, because he will be careful to receive only one downcheck, because he is calm, friendly and transparent otherwise. I play tournaments for 2 editions now.
Are we an extremely fair community?
How would you guys judge playing with your opponents mind in a 40k game? (I mean irritate him by the way you are playing (still transparent of course) being careful and alert at a place where it is not needed and in the opposite pretending to be comfortable if its very close and intense in order to lead him to tactical faults)
Of course you must be careful with that and who you have in front of you. Doing this to a rookie would be very ugly.
But is that unfair? And is this unfair as a tzeentch player?
I alsways like it if you "are" the army.
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Post by: Mannahnin
Fearspect wrote:So one post higher than this last, you accuse me of not seeing shades of gray, and in this last one you do the same to me with my dice rolling example? How is one to know that a player demands to have dice rolled directly in front of him rather than in the middle.
It is common courtesy and standard practice to roll the dice where they can clearly be seen by your opponent. It is also common courtesy and standard practice to politely request that your opponent modify his behavior if he is doing something you don't like/which makes you uncomfortable. Easy, common courtesies. If a player fails to adhere to basic courtesy to such an extent that it ruins the enjoyment of the entire game for his opponent, his opponent marks him down. What is complicated about this?
Fearspect wrote:Sure would be unlucky if I played five people who all thought that way.
Thought what way? The benefit of my system is that it reduces the impact of luck. One fluky opponent with whom you have a personality conflict can't ruin your whole tournament. But if MOST of your opponents think you're a douche who ruins the fun of the entire game they had with you, than the overwhelming probability is that you are the problem. Not them.
Fearspect wrote:What happens when players decide to game your system to get an advantage and mark everyone as unpleasant? What happens if everyone does this? It sure would suck to have everyone banned from participating in your tournament...
"Gaming" the system by marking someone down usually does NOT give you an advantage. Think it through and do a little math. The points scale I describe means a win or loss is worth more than a single Sports deduction. If you've already won or lost to the guy knocking his sports probably isn't going to help you. So the only time it'd generally benefit a player to lie and mark his opponent down is if they got a Draw.
At any rate, if all of my players wee as dishonest as you posit, then I would indeed rather not have the tournament.  However, having played with and associated with thousands of said players over the last decade, I thankfully know that's not the case.
Fearspect wrote:The worst thing I am noticing here is that whenever someone has a problem with a sportsmanship scoring system, they must be against actually having sportsmanship in their games.
Where are you getting this idea? It certainly isn't from any of my posts. An honest reading of what I've written can only conclude that I think (and have clearly stated) that most players are good sports, even when sports scoring isn't in effect. The system in question is there primarily to restrain the bad behavior of a few reprobates, and to give them a materical incentive to reform their behavior.
Fearspect wrote:You forgot to mention in your example of sports "unsportsmanlike conduct penalties" that the players do not have the option of giving them out to their opponents.
We already had that discussion earlier in the thread. I said that if tournament staffing were such that you could have a judge at every table, sure, you could just have them handle it. Then you made an argument that the problem is that TOs are trying to run events "alone", and shouldn't do that. Then it was pointed out to you that there is a big difference between "alone" and "enough judges to have one at every table". For a 20-player tournament, that's any number between 2 and 9 staff. In realistic terms, you're never going to have enough judges at a Wargaming event for them to handle sportsmanship issues at every table. So player-scored is the only practical solution.
Fearspect wrote:How about we agree to disagree? My point of view being based on the evidence presented that no system of sports scoring is actually useful, offering glaring opportunities to be gamed and doing little to support actual sportsmanship, and yours being that you don't want to be wrong.
Perhaps unsurprisingly, I feel the same in reverse. You are vastly overstating your case, making assessments based on misunderstanding or not reading the evidence put in front of you, and drawing seriously flawed conclusions. Each of your arguments has failed on its own merits. Often times (as in the referee point, or the "sports don't have this" point) you've made the same argument repeatedly after it's already been shot down.
From direct experience as a tournament organizer and a player in probably on the order of 80-odd local tournaments and leagues and about 20 GT-level/size events over the last decade, Sportsmanship systems have the benefits I outline in the first couple of paragraphs of my article. No system is perfect (and I also specifically outline problems and flaws of most systems), but each, on the whole, does more good than harm. The systems I have worked to develop are less subject to abuse and manipulation than others. The pass/fail system is an improvement ( IMO) on the objective checklist system.
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Post by: sennacherib
I pointed this out in the other thread so there is no sence in NOT reinterating it again here. Pg 2 of the BRB says that the number one rule in 40k is to have fun.
Since it is a tournament then you should by all means be scored down for being a big mean poopy pants. I have never scored anyone down for something just because i wanted them to have less points so i could win. That amounts to cheating and anyone who does it is a dishonest person. Most people i play against get a perfect score.
I got a zero one time. My nids choir pinned my foes entire SW army for three turns so he didnt get to more or shoot once. Did i deserve to get a zero for sportsmanship. Maybe i did because he sure didnt enjoy his game. Did we both learn something. Yep. now i will back off and feed my opponent a unit if victory is assured. I may "forget" to fire something. In the NFL it is considered bad form to run up the points on a team that is loosing badly. If your assured a win, then it really is bad form to just pulp somone.
Since playing nice and trying to have fun are , and i quote " THE NUMBER ONE RULE" then i think GW has covered this aspect of the game in greater deapth than almost any other subject of the rule book.
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Post by: lucasbuffalo
Mannahnin: What happens if my opponent brings a gun and shoots me in the face? This would prevent me from marking him down, therefore your system is an utter failure....
But no, seriously, I like it a lot. It allows for one jerk to not ruin a players score, while allowing for a sort of "majority vote" to punish repeat offenders.
Just add a drink on the house for the one who receives the most "Great game!!"s and this is a system that I would love to be a part of at my local game store.
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Post by: rednekgunner
I think that I may have a solution that would aid Mannahin's system a bit, and make more people happy. What if the TO was the final call for all sports deductions?
For example, I am playing a game and I get tabled. I am upset and I answer "Did my opponent's attitude and/or behavior make the game an UNpleasant experience, overall?" with a yes. I then go to the TO and tell them why I down checked my opponent. The TO listens, and decides if there is merit to what I say. If the TO decides it is a case of someone getting upset because they got stomped, no penalty; but if it is a case of someone TFG rubbing it the the face of the looser, then it is a penalty. I think that maybe this way it will eliminate the "secret sportsmanship" conspiracy theories in this thread, because a down check requires reasoning.
Thoughts?
At the sportsmanship haters, is there a way that you can suggest to make sportsmanship work? I started this thread with the intention of making my local tournament scene better, and I want any suggestions to make it so. If you read my OP you can see the basic layout of the tournaments. I want solutions, not just "sportsmanship sucks because....". So if you have a better idea than Mannahins please post yours and we can discuss it rationally.
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Post by: Agamemnon2
Fearspect wrote:Am I really so alone in thinking that way? Do boxers hope they had fun in a match? Chessplayers? Anything? You show up, play hard, and take the top spot for your own (if you earn it).
Boxing and chess are also real sports, you know. With actual prices, not just a gift card to a gaming store. For the most part, wargames tournaments are still small potatoes.
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Post by: Redbeard
-Nazdreg- wrote: We had a guy there, who scored 0 to his opponent, with the reason "Eldrad in the army". You know, we're at a point where there's a big difference in how many wargamers feel about these things. Some of us still believe in the fluff, in spite of the fact that GW is pushing special characters. Some of us still believe that you should make an army that is somewhat conforms to the background of the game, not just what the rules allow. Scoring someone 0 for having Eldrad in their army is a bit extreme, even with that mindset. But, was the player fielding an Ulthwé army, or was Eldrad mixed in with his Biel-tan? That might not matter to you, but it might matter to him, or me. To me, that's an example of poor sportsmanship. You're ignoring the established background of your army in order to field a more powerful model. You may believe, and you have a right to believe, that every player should field the most powerful army they can, and that the fluff is irrelevant. That's your choice. But that doesn't allow you to force that view on other people, or expect that they should conform to your approach to the game. Some of us still believe that the narrative is important. That the color of your army means more than the codex you choose to play. And that Eldrad, Ghazgull, Logan and Mephiston have better things to do than take part in every minor border skirmish in the galaxy. To me, all these things are part of sportsmanship. You could choose to play with the most powerful stuff, just cause the rules say you can, but, it's just not sporting.
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Post by: Kevin Nash
Redbeard wrote:-Nazdreg- wrote:
We had a guy there, who scored 0 to his opponent, with the reason "Eldrad in the army".
You know, we're at a point where there's a big difference in how many wargamers feel about these things. Some of us still believe in the fluff, in spite of the fact that GW is pushing special characters. Some of us still believe that you should make an army that is somewhat conforms to the background of the game, not just what the rules allow.
Scoring someone 0 for having Eldrad in their army is a bit extreme, even with that mindset. But, was the player fielding an Ulthwé army, or was Eldrad mixed in with his Biel-tan? That might not matter to you, but it might matter to him, or me. To me, that's an example of poor sportsmanship. You're ignoring the established background of your army in order to field a more powerful model.
You may believe, and you have a right to believe, that every player should field the most powerful army they can, and that the fluff is irrelevant. That's your choice. But that doesn't allow you to force that view on other people, or expect that they should conform to your approach to the game. Some of us still believe that the narrative is important. That the color of your army means more than the codex you choose to play. And that Eldrad, Ghazgull, Logan and Mephiston have better things to do than take part in every minor border skirmish in the galaxy. To me, all these things are part of sportsmanship. You could choose to play with the most powerful stuff, just cause the rules say you can, but, it's just not sporting.
I suppose if the question is open-ended enough a player could do this, which I think is completely ridiculous since it's an army comp issue and not really a sportsmanship issue. But as your interpretation shows I suppose it could be construed as such which is yet another problem with sportsmanship scoring since your docking the guy has nothing to do with his play during the game but rather the choices he made when crafting his list. These things start to blur together and that's what happens when you don't have a defined checklist or army construction guidelines and just leave it open to the player's individual interpretation.
In another thread you claimed that you didn't like comp (I believe the word you used was "stupid") but here you are suggesting that it is appropriate to use comp, even in a tournament without it!
I do think there is room for a tournament ruleset that for example, doesn't allow Eldrad in a non Ulthwe army. Perhaps you just state that special characters aren't allowed altogether. That's fine but I think that ruleset needs to be clearly defined before people start creating their lists and not hidden as penalty points under the cover of "sportsmanship scoring". Because frankly that's just shady.
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Post by: Dashofpepper
Meek people who are unconfrontational aren't the problem.
The *real* problem to me are people who are unconfrontational in person. And after the game, they tell their friends, post on forums, make a huge deal out of something that could have been resolved in 2 minutes in the game.
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Post by: lucasbuffalo
Redbeard wrote:
You know, we're at a point where there's a big difference in how many wargamers feel about these things. Some of us still believe in the fluff, in spite of the fact that GW is pushing special characters. Some of us still believe that you should make an army that is somewhat conforms to the background of the game, not just what the rules allow.
Scoring someone 0 for having Eldrad in their army is a bit extreme, even with that mindset. But, was the player fielding an Ulthwé army, or was Eldrad mixed in with his Biel-tan? That might not matter to you, but it might matter to him, or me. To me, that's an example of poor sportsmanship. You're ignoring the established background of your army in order to field a more powerful model.
You may believe, and you have a right to believe, that every player should field the most powerful army they can, and that the fluff is irrelevant. That's your choice. But that doesn't allow you to force that view on other people, or expect that they should conform to your approach to the game. Some of us still believe that the narrative is important. That the color of your army means more than the codex you choose to play. And that Eldrad, Ghazgull, Logan and Mephiston have better things to do than take part in every minor border skirmish in the galaxy. To me, all these things are part of sportsmanship. You could choose to play with the most powerful stuff, just cause the rules say you can, but, it's just not sporting.
Well here's my question: Would you have a problem with a person using a special character, using all their rules, and then saying it's a different fluff character that isn't currently represented by the available choices? I mean, sure, the big name special characters wouldn't fight in a "minor border skirmish" but at the same time, it's kind of ridiculous to say "Oh wow, these special characters are really neat! I better let them rot on my shelf."
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Post by: Redbeard
Kevin Nash wrote:
In another thread you claimed that you didn't like comp (I believe the word you used was "stupid") but here you are suggesting that it is appropriate to use comp, even in a tournament without it!
I do think comp is stupid. A defined comp system doesn't remove broken lists from tournaments, it simply changes the definition of what the broken list is. It doesn't mean there won't be a "best codex", though it might change what the best codex is.
Restraint, as such, should not be attempted to be controlled via some well-defined system that only throws another equation into the mix when attempting to define what the top lists are. Restraint should be something that should be encompassed in a general sportsmanship score. Three units of long fangs, two units of grey hunters, and zero units of bloodclaws looks nothing like what the space wolf codex puts forth as chapter fluff. It's WAAC power-gaming and nothing more. I don't believe that lists like that encompass good sportsmanship, outside of tournaments that are explicitly defined as hard-core WAAC events - and in that case, what's the point in having a soft-score at all?
A sportsmanship system that asks "was your opponent on time" and "did they appear to not cheat" isn't addressing sportsmanship at all, it's addressing politeness and the ability to follow rules. Sportsmanship is not running up the score. Sportsmanship is recognizing that, while we're at tournaments to win, winning isn't everything. It is better to lose with class, than to win using the same broken units that everyone else on the internet has already recognized as being undercosts and overpowered.
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Post by: skyth
So in otherwords, if you play differently than I want you to, you're a bad sport.
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Post by: sennacherib
Its pretty easy to determine what the societal norm for good behaviore is. we all learn that from kindergarten on. Pg 2 of the BRB mentions the most important rule. both players should have fun, and it even makes mention that Winning at any cost is less important than both players having a good time. seems pretty clear.
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Post by: skyth
Actually, it doesn't and isn't. By complaining that someone bringing a army that is more powerful than you like to play is breaking the most important rule, you are putting your fun over his fun and thus breaking the most important rule.
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Post by: Redbeard
It has nothing to do with the rules. By definition, sportsmanship exists outside the rules. It is based on voluntary, not compulsory, actions.
There exist tournaments without sportsmanship scores. These tournaments are usually called gladiators, or no-holds-barred, or some variation of this. These tournaments are designed for people to bring their WAAC lists and bash heads. (I am using WAAC here to mean within the rules and societal norms of decent behaviour. There is nothing inherently wrong with a WAAC approach in events designed for it.)
That's great. Lots of people enjoy playing that way. There is clearly a demand for that sort of tournament.
But, the existence of those tournaments, and the approach that they appeal to, implies that they must be different from other non-gladiator tournaments.
It doesn't take a huge leap of logic to figure out that the WAAC list doesn't belong at a non-WAAC event. Clearly there is a different expectation at each.
Are these events run using different codexes? No. Are they run using different rules? No. What's different is simply the expectation of what's acceptable. It doesn't need a set of comp rules to complicate things. It doesn't mean that you shouldn't try to win the games. But it does mean that you should approach the event with a level of restraint. It's not just about winning. It's about winning with class.
There's enough room for both the WAAC gamers and the more casually competitive gamers to both play, and to both enjoy their own style of events. Where the problem lies is where one type of gamer goes to the other type of event, and expects that event to change to suit their approach.
Someone who takes a grot rebellion army to a gladiator tournament is just wrong. They're wasting the time of the people who went to that event looking for competitive games.
But, by the same token, someone taking a leaf blower army, or a tri-long fang army to a non-gladiator tournament is also wrong. Not because the rules say they can't take that army, but because that's not the type of approach that the event is catering to, and that player is going to ruin the event for all his opponents just as much as being forced to waste time killing 180 grots is going to bore the competitive player.
That's what the sportsmanship score should be there for. It's to keep the WAAC armies (and players) in check in events that aren't intended for that sort of gamer. For while a casual gamer attending a gladiator event is likely to simply lose all their games, when WAAC players start attending casual events, you tend to see an escalation type effect that drives away the casual players from the very events that are supposed to be where they get to have some fun.
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Post by: rednekgunner
Redbeard wrote:Kevin Nash wrote:
In another thread you claimed that you didn't like comp (I believe the word you used was "stupid") but here you are suggesting that it is appropriate to use comp, even in a tournament without it!
I do think comp is stupid. A defined comp system doesn't remove broken lists from tournaments, it simply changes the definition of what the broken list is. It doesn't mean there won't be a "best codex", though it might change what the best codex is.
Restraint, as such, should not be attempted to be controlled via some well-defined system that only throws another equation into the mix when attempting to define what the top lists are. Restraint should be something that should be encompassed in a general sportsmanship score. Three units of long fangs, two units of grey hunters, and zero units of bloodclaws looks nothing like what the space wolf codex puts forth as chapter fluff. It's WAAC power-gaming and nothing more. I don't believe that lists like that encompass good sportsmanship, outside of tournaments that are explicitly defined as hard-core WAAC events - and in that case, what's the point in having a soft-score at all?
A sportsmanship system that asks "was your opponent on time" and "did they appear to not cheat" isn't addressing sportsmanship at all, it's addressing politeness and the ability to follow rules. Sportsmanship is not running up the score. Sportsmanship is recognizing that, while we're at tournaments to win, winning isn't everything. It is better to lose with class, than to win using the same broken units that everyone else on the internet has already recognized as being undercosts and overpowered.
Redbeard, I do agree with you about comp and how it really does nothing for the game, but disagree with you about people bringing tough lists. I think that if someone is staying within their codex who cares. If that person is able to make a tough list (either on their own or internet) then let them go for it. I play ork bikers (Wazdakka, Warboss, 12 nobz, 9 warbikers, 6 warbuggies, and 4 kans in 2k) does that make me a bad sport? Should I restrict myself to White Dwarf type armies? I think that if someone is using a tough list than power to them. I as a player enjoy finding ways to beat those armies.
I do agree that playing with class is also important, because even if a person plays a hard list they can still be a nice person about it. The problem is that most tournament missions are written as such for a person to win they must monkey stomp their opponent. This is why when I run tournaments, I write the missions as Primary, Secondary, and Tertiary objectives. This allows people to "take a knee when they are up in the last 2 minutes."
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Post by: dayve110
Redbeard wrote:But, was the player fielding an Ulthwé army, or was Eldrad mixed in with his Biel-tan? That might not matter to you, but it might matter to him, or me. To me, that's an example of poor sportsmanship. You're ignoring the established background of your army in order to field a more powerful model.
You may believe, and you have a right to believe, that every player should field the most powerful army they can, and that the fluff is irrelevant. That's your choice. But that doesn't allow you to force that view on other people, or expect that they should conform to your approach to the game. Some of us still believe that the narrative is important. That the color of your army means more than the codex you choose to play. And that Eldrad, Ghazgull, Logan and Mephiston have better things to do than take part in every minor border skirmish in the galaxy. To me, all these things are part of sportsmanship. You could choose to play with the most powerful stuff, just cause the rules say you can, but, it's just not sporting.
So lets say i have an Ulthwe themed army, and I'm using Eldrad, Warlocks and Guardians.
I also have some old reapers, swooping hawks and warp spidres who are all awesome models.
The most important rule is having fun. I have fun playing with models i enjoy looking at. So because i'm playing an Ulthwe themed list but have included "non-Ulthwe themed" models i'm a bad sport?
What if i were to create my own craftworld, with its own backstory, and write a small novels worth of fluff for it. Lets say i have essentially created an Yme- loc/Alaitoc mix with a tank spearhead responding to the call of ranger scouts. Within that list i've included yriel as he was the best fit within the codex to act as a charecter i've created. Would that make me a bad sport as i'm using "Yriel" in a non-iyanden army?
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Post by: samwellfrm
At my old FLGS, there was a separate lesser award for sportsmanship. That way, the best player gets the big prize, and the nicest guy gets recognized as well. Usually the tournament winner can't win both prizes.
I support the use of sportsmanship awards, because they were the only things that gave me the motivation to play in tournaments when I was 13.
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Post by: sennacherib
I think some of you are missing the point. The point is this. There exist two types of game player. those that do everything possible to maximise their chance of winning by building an army based entirely around the best and hardest units. For these players there is ard boys. Mnay of the rest of us enjoy feilding models we spent a lot of time painting and converting. In order to keep ard boys style gamers from ruining our fun by just slaughtering everyone in their path, they have comp. If you use a named character in your own fluffy army list. So be it. I dont think that is bad form at all. Just convert it a little so its different and your good to go. Now... If you build your Razor ML spam list and write up fluff to try and earn a fluffy rating. Welll... My definition of a fuffy tourni army is one that is handicapped by unit choices made entirely for the purpose of creating a fluffy list. ML spam is not fluff no matter how you paint it. Is it really so important to win. Is the though that you might loose because your list is not nearly as hard as it could be the real issue. THink how your opponent feels when they sit down at the comped event and see your army and KNOW they will loose, not because their game play or tactics stink. But becuase the list you brought leaves them no option. So. At comped events the biggest prize should go to the player with the best overall score, (battle points, painting and sportsmanship). A tertiary prize should go to the player who has the most battlepoints. No player should be allowed to win in both catagories. I also think that in comped events Best overall should be worth almost double what best general gets. My local shop. Two WAAC gamers have really ruined tournis. Lots of people dont go anymore because the SW ML spam or the Mechdar lists that they feild are suited for ardboys play. Many of us really spend a lot of time painting and converting. My freinds 1000 sons list is a good tough list. but he suffers becuase his units are all so expensive. he takes a mix of vehicles. His list is both fluffy and tough so he would earn a normal tourni rating. The SW ML spam just wrecks him. The mechdar with dozens of high str shots per turn does the same. The rest of us are tired of paying to loose game after game to them. so we dont go anymore. tournis suffer becuase of these two people. Without comp, we dont have a chance. so because they want to play that way and the TO does not use comp. half as many people come to tournis.
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Post by: Mannahnin
Redbeard wrote:Kevin Nash wrote:In another thread you claimed that you didn't like comp (I believe the word you used was "stupid") but here you are suggesting that it is appropriate to use comp, even in a tournament without it!
I do think comp is stupid. A defined comp system doesn't remove broken lists from tournaments, it simply changes the definition of what the broken list is. It doesn't mean there won't be a "best codex", though it might change what the best codex is.
This bit belongs in the other thread, but I'll answer it here anyway.
IMO, that's a feature, not a bug. A defined comp system doesn't remove broken lists. It rewards people for bringing non-broken, or less-broken lists. It narrows the gap between codices. While of course it's impossible to completely eliminate the imbalances between codices, if we can narrow them (and I believe we can) with Comp, then Comp is achieving a manifest good.
Redbeard wrote:A sportsmanship system that asks "was your opponent on time" and "did they appear to not cheat" isn't addressing sportsmanship at all, it's addressing politeness and the ability to follow rules. Sportsmanship is not running up the score. Sportsmanship is recognizing that, while we're at tournaments to win, winning isn't everything.
I (and most Sportsmanship systems I've ever seen, including at Adepticon) disagree with your definition. Politeness and a conscious awareness of and support of your opponent's enjoyment is most certainly part of sportsmanship.
Redbeard wrote:It has nothing to do with the rules. By definition, sportsmanship exists outside the rules. It is based on voluntary, not compulsory, actions.
How can an NFL fan say that "by definition" Sportsmanship exists outside the rules? You are certainly aware of "Unsportsmanlike Conduct" penalties. Why are you acting like you're not?
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Post by: skyth
sennacherib wrote:There exist two types of game player. those that do everything possible to maximise their chance of winning by building an army based entirely around the best and hardest units. For these players there is ard boys. Mnay of the rest of us enjoy feilding models we spent a lot of time painting and converting. In order to keep ard boys style gamers from ruining our fun by just slaughtering everyone in their path, they have comp.
Of course, this is a thread about sportsmanship, not comp. However, if you don't have fun because of your opponent's list, it is just as much your fault as theirs (And I'd point it more towards your fault). Considering them a bad sport because your fun is more important than their fun is unethical and proves a lack of sportsmanship on your part.
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Post by: -Nazdreg-
Its pretty easy to determine what the societal norm for good behaviore is. we all learn that from kindergarten on. Pg 2 of the BRB mentions the most important rule. both players should have fun, and it even makes mention that Winning at any cost is less important than both players having a good time. seems pretty clear.
There exist two types of game player. those that do everything possible to maximise their chance of winning by building an army based entirely around the best and hardest units. For these players there is ard boys. Mnay of the rest of us enjoy feilding models we spent a lot of time painting and converting. In order to keep ard boys style gamers from ruining our fun by just slaughtering everyone in their path, they have comp.
*be careful and take the following with a grain of salt, its just devils advocate*
If winning at all costs is unimportant, then why do you bother if people do that?
Think about it...
Seriously, if you just want to field certain models, then a tournament would be no option for you. Be creative, build a gaming group and plan a campaign or whatever. Write stories, play themed battles.
A tournament by definition is a competition. And it is not a competition about having the most fun.
WAAC guys dont prevent you from fielding your models. (Unless they close your reserve edge though...)
A tournament focuses on generalship most of the time.
And list building and high tactical skill level have NOTHING to do with having less fun and breaking the most important rule. Please do not take this for bad sportsmanship.
Is it really so important to win. Is the though that you might loose because your list is not nearly as hard as it could be the real issue. THink how your opponent feels when they sit down at the comped event and see your army and KNOW they will loose, not because their game play or tactics stink. But becuase the list you brought leaves them no option.
This will not be the case most of the time.
Of course there are matchup problems, but if you play properly you will not be tabled, you will not be chanceless at about at least 70-80% of your games (estimated of course).
You will lose because you are worse generals than your opponent. I would like you to accept that. A good general wins a tournament even with a casual army.
So most of the time you will lose to your opponent, not to his army. Please dont reduce those people to their lists.
Very often these guys bring innovation to the normal gameplay. Often those guys even paint well, convert and have a good sense of fluff. Why penalizing them for good generalship?!
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Post by: Redbeard
Mannahnin wrote:
IMO, that's a feature, not a bug. A defined comp system doesn't remove broken lists. It rewards people for bringing non-broken, or less-broken lists. It narrows the gap between codices. While of course it's impossible to completely eliminate the imbalances between codices, if we can narrow them (and I believe we can) with Comp, then Comp is achieving a manifest good.
See, I'm on the other side here. I don't believe we can narrow them. What I see comp "systems" do is invalidate fun, yet non-competitive lists, while simultaneously not really impacting the top codexes simply because they're so full of 'good stuff'. What I see them do is make everyone worse, while making the really bad worse faster than the really good. I haven't seen a comp system yet that I believe escapes this flaw.
I (and most Sportsmanship systems I've ever seen, including at Adepticon) disagree with your definition. Politeness and a conscious awareness of and support of your opponent's enjoyment is most certainly part of sportsmanship.
Politeness should be a requirement, not a graded element. Being civil, being on time, and not cheating should be bare minimums for even being allowed to play - failure to do these basic things should result in expulsion from the event, not being docked a point or two. As for supporting your opponent's enjoyment of the game, I do agree with that being part of sportsmanship.
Redbeard wrote:It has nothing to do with the rules. By definition, sportsmanship exists outside the rules. It is based on voluntary, not compulsory, actions.
How can an NFL fan say that "by definition" Sportsmanship exists outside the rules? You are certainly aware of "Unsportsmanlike Conduct" penalties. Why are you acting like you're not?
Because, while the NFL punishes people for it, they're not really punishing the action because of the rules of the game, but rather as a meta-consideration - their belief that allowing such behaviour is bad for their product, and therefore, their bottom line. The actions that yield 'unsportsmanlike conduct' penalties in the NFL generally occur after a play, and don't really impact game play. Furthermore, these actions can result in ejection from the game - though usually they only result in a 15-yard penalty. These fouls are also somewhat contentious among both players and fans and have resulted in the NFL gaining the derisive moniker of 'the no-fun league'. I'd argue that, while the NFL is trying to implement a sportsmanship system in their game, they're not doing a very good job of it. When a player loses his team fifteen yards for acting like a human being and actually celebrating a touchdown at the superbowl, it just feels wrong. That's not poor sportsmanship, that's paranoia in a league that fears their advertisers might not like it.
Also, you'll note the NFL has pretty much ignored a lot of truly unsportsmanlike behaviour from its coaches. I don't recall Belichick ever being punished (except, perhaps, by the football gods) for running up the score on opponents in 2007, or for refusing to shake hands with an opposing coach after a game.
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Post by: Mannahnin
Redbeard wrote:Mannahnin wrote:IMO, that's a feature, not a bug. A defined comp system doesn't remove broken lists. It rewards people for bringing non-broken, or less-broken lists. It narrows the gap between codices. While of course it's impossible to completely eliminate the imbalances between codices, if we can narrow them (and I believe we can) with Comp, then Comp is achieving a manifest good.
See, I'm on the other side here. I don't believe we can narrow them. What I see comp "systems" do is invalidate fun, yet non-competitive lists, while simultaneously not really impacting the top codexes simply because they're so full of 'good stuff'. What I see them do is make everyone worse, while making the really bad worse faster than the really good. I haven't seen a comp system yet that I believe escapes this flaw.
I think a good Comp Council handicapping specifically for power can do an functional job. I've seen it done, in the NE Independent WH GT circuit (The Colonial, Conflict and Crossroads GTs).
Redbeard wrote: Politeness should be a requirement, not a graded element. Being civil, being on time, and not cheating should be bare minimums for even being allowed to play - failure to do these basic things should result in expulsion from the event, not being docked a point or two.
How do you propose that we eject every person who is not polite? Do you station a judge at every table to determine who is in the wrong and who is in the right? That's not realistic. Also, it runs into the issue identified earlier in the thread where it may be contrary to the store owner's interest to eject a guy from the store for one day's misbehavior; this can cost him a needed customer. This can easily create a conflict between the TO and the store owner.
IMO my system is much more functional and practicable. It creates a barrier to victory for people who are acting like dicks. It withholds from them their goal (winning the tournament) until and unless they shape up. It gives a minimal penalty if only one opponent found them offensive (and thus could have more easily been an innocent personality conflict or a chipmunker), ramping up if more opponents find them offensive, just as it becomes increasingly probable that the person really is a problem.
Redbeard wrote:Mannahnin wrote: Redbeard wrote:It has nothing to do with the rules. By definition, sportsmanship exists outside the rules. It is based on voluntary, not compulsory, actions.
How can an NFL fan say that "by definition" Sportsmanship exists outside the rules? You are certainly aware of "Unsportsmanlike Conduct" penalties. Why are you acting like you're not?
Because, while the NFL punishes people for it, they're not really punishing the action because of the rules of the game, but rather as a meta-consideration - their belief that allowing such behaviour is bad for their product, and therefore, their bottom line. The actions that yield 'unsportsmanlike conduct' penalties in the NFL generally occur after a play, and don't really impact game play. Furthermore, these actions can result in ejection from the game - though usually they only result in a 15-yard penalty.
15 yards can make the difference in who wins a game. Actions we would consider "unsportsmanlike" in a tabletop wargame may or may not impact game play. At any sufficiently well-run event, a TO has the power to eject a player who is excessively obnoxious.
But in an NFL game OR in a wargaming tournament, there can easily be lesser levels of offensiveness that do not rise to the level of justifying the disruption to the game that would be caused by an ejection. In an NFL game they would prefer not to eject a player and cause his team to be handicapped, and his fans to be disappointed at not seeing him play more, unless the behavior is truly egregious. Similarly, in a wargaming tournament we prefer not to eject a player because we don't want to disrupt the pairings and be stuck with a bye, and because we'd rather see the player shape up and become a fun opponent. So we don't chuck him out unless his behavior reaches a level of "totally over the line", in the judgement of the TO.
Redbeard wrote:Also, you'll note the NFL has pretty much ignored a lot of truly unsportsmanlike behaviour from its coaches. I don't recall Belichick ever being punished (except, perhaps, by the football gods) for running up the score on opponents in 2007, or for refusing to shake hands with an opposing coach after a game.
I don't think I've ever seen him refuse to shake hands, except maybe with Mangini.
Belichick had good reason to run up the score. A) The best defense is a good offense; their running game wasn't great, their defense was vulnerable, and keeping the pressure on offensively was the best way to reliably win. B) He needed to salvage their dignity after the videotaping thing and conclusively demonstrate that they weren't just winning because of taping. Even without it, they were able to spank people.
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Post by: Redbeard
Mannahnin wrote:
I think a good Comp Council handicapping specifically for power can do an functional job. I've seen it done, in the NE Independent WH GT circuit (The Colonial, Conflict and Crossroads GTs).
I've never seen this system in action. And, it's far less an equation, from what you describe. They might well do it well.
Redbeard wrote: Politeness should be a requirement, not a graded element. Being civil, being on time, and not cheating should be bare minimums for even being allowed to play - failure to do these basic things should result in expulsion from the event, not being docked a point or two.
How do you propose that we eject every person who is not polite? Do you station a judge at every table to determine who is in the wrong and who is in the right? That's not realistic.
Having run events, I can tell you that you don't need a judge stationed at every table to identify who is causing problems.
Also, it runs into the issue identified earlier in the thread where it may be contrary to the store owner's interest to eject a guy from the store for one day's misbehavior; this can cost him a needed customer. This can easily create a conflict between the TO and the store owner.
On the other hand, allowing the one trouble-maker to remain may cost the TO participation in future tournaments, and the store owner future sales to those customers. A store that gets a rep as a place where the players are jerks sees a quick decline. IMO, it is better to nip that in the bud.
But in an NFL game OR in a wargaming tournament, there can easily be lesser levels of offensiveness that do not rise to the level of justifying the disruption to the game that would be caused by an ejection.
Sure. So issue a warning, and the next time, ask him to leave. Lots of smaller infractions can result in just as unpleasant an environment for the other participants as one major one.
Ever consider that the reason people act in these ways is because they've learned that they'll never be significantly punished for their actions, and they believe they're gaining some small advantage from it. I think, you set a minimum behaviour standard, that exists outside of sportsmanship, and you expect people to live up to it, or not play. And you reserve sportsmanship scoring as a way to encourage a more laid back attitude at non-gladiator style events, without needing to resort to comp.
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Post by: warboss
Redbeard wrote:Sure. So issue a warning, and the next time, ask him to leave. Lots of smaller infractions can result in just as unpleasant an environment for the other participants as one major one.
the problem is alot of those smaller infractions don't ever get known to a wider audience until maybe after the game and certainly never reach the TO's ears in time. if something is bad enough to turn into a loud verbal argument... sure, your method works. unfortunately, as dash stated, some players don't have the balls or game knowledge to confront a TFG in a tourney; the sportmanship score lets them express that dissatisfaction without the confrontation. can it be abused by unscrupulous players? sure. unless you have a judge for every 2 tables standing inbetween them for the entirety of the event, alot of the doucheness in a tourney will simply be missed by the powers that be.
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Post by: Dave_Nz
rednekgunner wrote:I am an avid tournament player, and the shop I game at has a pretty decent tournament system. There is one hangup, and that is sportsmanship. To give you the whole picture I will breakdown the scoring. In the current system there are 3 categories that you get points for battle, paint, and sportsmanship. In it's current incarnation battle points are 10 for a massacre, 7 for a Victory, 5 for a Draw, 3 for a loss, and 1 for getting massacred. The painting is a simple system of either it is painted and based or it is not, and is based on model count (vehicles, and MC's count as 3 models). If your army is 100% painted with 3 colors and based you get 10 points. If your army is 50% painted with 3 colors and based you get 5 points, and if it is less than 50% you get zero. Lastly, at the end of the tournament you rank your games in order of most fun to least fun, and for every person that ranks you as their #1 you get 5 points, #2 you get 3 points, and #3 you get 1 point. Then as for prizes, the person who has the highest total of battle points, sportsmanship, and paint earns Best Overall. The person who has the highest battle points earns Best General, the person who gets 2nd highest battle points gets 2nd General. The person with the highest sportsmanship score gets Best Sport. This system worked well for a while, but there has to be a better way to run sportsmanship, because it is kind of bad when a person is able to loose a game and win a tournament just because his buddies all voted for him.
That all being said, I am turning to y'all dakkaites, and want to know what you think about sportsmanship in tournaments. Should it be weighed heavily? Should it be removed? Is there an effective way to make it work? ect....
IMHO painting and sport should be removed, the games should be based on raw skill, no extra points for stupid gimics.
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Post by: AgeOfEgos
Mannahnin wrote:Redbeard wrote:Mannahnin wrote:IMO, that's a feature, not a bug. A defined comp system doesn't remove broken lists. It rewards people for bringing non-broken, or less-broken lists. It narrows the gap between codices. While of course it's impossible to completely eliminate the imbalances between codices, if we can narrow them (and I believe we can) with Comp, then Comp is achieving a manifest good.
See, I'm on the other side here. I don't believe we can narrow them. What I see comp "systems" do is invalidate fun, yet non-competitive lists, while simultaneously not really impacting the top codexes simply because they're so full of 'good stuff'. What I see them do is make everyone worse, while making the really bad worse faster than the really good. I haven't seen a comp system yet that I believe escapes this flaw.
I think a good Comp Council handicapping specifically for power can do an functional job. I've seen it done, in the NE Independent WH GT circuit (The Colonial, Conflict and Crossroads GTs).
Do you have an example of their scoring system? I'm honestly interested, not being facetious.
I always thought the idea of penalizing someone based on army duplication/cookie cutter lists was the wrong way to view the issue. Instead, I feel rewarding players for taking unique armies would be the way to go. So, you have a Unique Score which is judged by one of the tournament heads and is based off;
How unique is the army composition? (Units not commonly seen on the table top)
How unique is the theme of the army composition? (Is it based on canon, did they make a cool back story if not, etc)
So, if Mr. Two Demon Princes----Plague Marines----9 Oblits wants to bring his list, good on him. He doesn't get penalized but he's either going to have to a tremendous amount of unique modeling/converting to get his unique score up...or really lay it to his opponents in other categories for best overall.
On the other hand, Mr. Chaos Lord------Noise Marines-----Sonic Dreads might struggle on the tabletop but will be buffed by his unique score. Even more so depending on his converting.
And I never tire of bringing out my old diagram for how I view the hobby;
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Dave_Nz wrote:rednekgunner wrote:I am an avid tournament player, and the shop I game at has a pretty decent tournament system. There is one hangup, and that is sportsmanship. To give you the whole picture I will breakdown the scoring. In the current system there are 3 categories that you get points for battle, paint, and sportsmanship. In it's current incarnation battle points are 10 for a massacre, 7 for a Victory, 5 for a Draw, 3 for a loss, and 1 for getting massacred. The painting is a simple system of either it is painted and based or it is not, and is based on model count (vehicles, and MC's count as 3 models). If your army is 100% painted with 3 colors and based you get 10 points. If your army is 50% painted with 3 colors and based you get 5 points, and if it is less than 50% you get zero. Lastly, at the end of the tournament you rank your games in order of most fun to least fun, and for every person that ranks you as their #1 you get 5 points, #2 you get 3 points, and #3 you get 1 point. Then as for prizes, the person who has the highest total of battle points, sportsmanship, and paint earns Best Overall. The person who has the highest battle points earns Best General, the person who gets 2nd highest battle points gets 2nd General. The person with the highest sportsmanship score gets Best Sport. This system worked well for a while, but there has to be a better way to run sportsmanship, because it is kind of bad when a person is able to loose a game and win a tournament just because his buddies all voted for him.
That all being said, I am turning to y'all dakkaites, and want to know what you think about sportsmanship in tournaments. Should it be weighed heavily? Should it be removed? Is there an effective way to make it work? ect....
IMHO painting and sport should be removed, the games should be based on raw skill, no extra points for stupid gimics.
While I may not agree with your viewpoint, I do respect your right to own it. However, I would point out that stating painting/sportmanship are gimmicks is not a way to move the conversation forward. For example, if someone were to state "I think anyone that views a game as raw skill....where you roll a D6 to determine outcomes is pretty silly, try chess instead"....I would say the same thing.
Remember, the hobby is viewed in different ways among people....and regardless of your own bias you should always afford others the same respect you would ask of them.
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Post by: rednekgunner
Dave_Nz wrote:rednekgunner wrote:I am an avid tournament player, and the shop I game at has a pretty decent tournament system. There is one hangup, and that is sportsmanship. To give you the whole picture I will breakdown the scoring. In the current system there are 3 categories that you get points for battle, paint, and sportsmanship. In it's current incarnation battle points are 10 for a massacre, 7 for a Victory, 5 for a Draw, 3 for a loss, and 1 for getting massacred. The painting is a simple system of either it is painted and based or it is not, and is based on model count (vehicles, and MC's count as 3 models). If your army is 100% painted with 3 colors and based you get 10 points. If your army is 50% painted with 3 colors and based you get 5 points, and if it is less than 50% you get zero. Lastly, at the end of the tournament you rank your games in order of most fun to least fun, and for every person that ranks you as their #1 you get 5 points, #2 you get 3 points, and #3 you get 1 point. Then as for prizes, the person who has the highest total of battle points, sportsmanship, and paint earns Best Overall. The person who has the highest battle points earns Best General, the person who gets 2nd highest battle points gets 2nd General. The person with the highest sportsmanship score gets Best Sport. This system worked well for a while, but there has to be a better way to run sportsmanship, because it is kind of bad when a person is able to loose a game and win a tournament just because his buddies all voted for him.
That all being said, I am turning to y'all dakkaites, and want to know what you think about sportsmanship in tournaments. Should it be weighed heavily? Should it be removed? Is there an effective way to make it work? ect....
IMHO painting and sport should be removed, the games should be based on raw skill, no extra points for stupid gimics.
@ Dave,
Do you enjoy playing games against unpainted armies?
Do you enjoy playing against an a$$?
Me personally, I think the game is a lot more fun when both armies are painted, because it shows that your opponent is in the game as a hobby as well. Also remember, this system is designed for a store to run, and not some convention. This tournament was made to further the hobby, and at the same time keep the FLGS in business. Lastly, the tourney is based on skill in part, because if all you do is bring the Logan missile spam army that is unpainted and terribly assembled, but are not a complete dick to everyone you can win best general. That being said, I think that in a social environment that a person who spends time building and painting a good looking army, and is a very fun player to play against (win or loose) that they should get rewarded as well. Don't you?
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Post by: Bastion of Mediocrity
@ Dave_Nz: You are joking right? I think you are.
Raw skill and 40K have very little in common beyond the list building. Most of it is luck with the dice and a few clever tactics. But skill? Hmmm . . .
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Post by: Dashofpepper
Bastion of Mediocrity wrote:@ Dave_Nz: You are joking right? I think you are.
Raw skill and 40K have very little in common beyond the list building. Most of it is luck with the dice and a few clever tactics. But skill? Hmmm . . .
Luck with dice? Raw skill has nothing to do with 40k?
Why are my Necrons undefeated? Why are my Dark Eldar 56 wins and 2 losses? Why am I famous for my Orks? I have *exceptionally* bad luck with dice - to the point of being legendary for it. Getting 2/26 hits on a 3+ with your anti-tank weapons is a "bad game" but I manage to do it consistently. All the time. To the point of a special thread looking for better dice. http://www.dakkadakka.com/dakkaforum/posts/list/346793.page
So you're telling me that I'm extremely lucky, never have bad dice, and have a few clever tactics, and that aside from my ability to build a list, there's no *skill* involved?
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I love 40k. I love playing it. I have no interest in painting models. My wife paints my stuff for the most part, and I'd play with grey stuff if I could. Ideally, GW would sell assembled and painted models and I wouldn't have to worry about it. I have no interest in sportsmanship scoring either. I'm a good player, very sociable, and I expect the people I play against to not be an ass. If they are, and its a friendly game, I'll try getting them to fix their attitude or not play again. If its a tournament, I'll try getting them to fix their attitude, or ask the TO to intervene. I don't need a scoresheet to decide if someone is a decent person or not.
People are attracted to different portions of the hobby, and that's our right - to each their own. Please avoid generalizing statements like, " Raw skill and 40k have very little in common beyond the list building." They just make people like me disregard what you say as having any value. Skill and 40k have EVERYTHING to do with each other. Its what elevates some gamers and their ability to win above others.
That's like saying that skill has nothing to do with winning in an FPS video game - its all luck and the size of your TV or computer monitory. Poppycock.
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Post by: Bastion of Mediocrity
@ dash of pepper: I really liked your thread about prepping for the tournament scene by the way.
Raw skill, as stated by the other guy seems like a strong term for playing with toy soldiers by rolling cubes.
I will agree that their are talent levels, but to imply that raw skill is the determining factor . . . hard to buy. Luck is such a prevalent part of the game. I am sure you are an excellent player, and based on your posts you are both intelligent and fun to play. But I still think the game is pretty random.
I guess I trolled there a little bit, sorry if I offended. No harm intended
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Post by: dayve110
Dashofpepper wrote:Bastion of Mediocrity wrote:@ Dave_Nz: You are joking right? I think you are.
Raw skill and 40K have very little in common beyond the list building. Most of it is luck with the dice and a few clever tactics. But skill? Hmmm . . .
Luck with dice? Raw skill has nothing to do with 40k?
Why are my Necrons undefeated? Why are my Dark Eldar 56 wins and 2 losses? Why am I famous for my Orks? I have *exceptionally* bad luck with dice - to the point of being legendary for it. Getting 2/26 hits on a 3+ with your anti-tank weapons is a "bad game" but I manage to do it consistently. All the time. To the point of a special thread looking for better dice. http://www.dakkadakka.com/dakkaforum/posts/list/346793.page
So you're telling me that I'm extremely lucky, never have bad dice, and have a few clever tactics, and that aside from my ability to build a list, there's no *skill* involved?
-------------------------------------------------------------
I love 40k. I love playing it. I have no interest in painting models. My wife paints my stuff for the most part, and I'd play with grey stuff if I could. Ideally, GW would sell assembled and painted models and I wouldn't have to worry about it. I have no interest in sportsmanship scoring either. I'm a good player, very sociable, and I expect the people I play against to not be an ass. If they are, and its a friendly game, I'll try getting them to fix their attitude or not play again. If its a tournament, I'll try getting them to fix their attitude, or ask the TO to intervene. I don't need a scoresheet to decide if someone is a decent person or not.
People are attracted to different portions of the hobby, and that's our right - to each their own. Please avoid generalizing statements like, " Raw skill and 40k have very little in common beyond the list building." They just make people like me disregard what you say as having any value. Skill and 40k have EVERYTHING to do with each other. Its what elevates some gamers and their ability to win above others.
That's like saying that skill has nothing to do with winning in an FPS video game - its all luck and the size of your TV or computer monitory. Poppycock.
Theres only so many times one person can get lucky.
I'm completely with Dash on this one (well, apart from the fact i don't get my other half to paint for me, i don't want pink armies)
While list building is an important aspect of "winning games" its only a fraction of whats needed, other elements include skill and tactics. Of course luck helps to.
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Post by: Mannahnin
That being said, "Dave_nz"'s dismissal of painting and sportsmanship as "stupid gimics" shows about as much insight into good gaming as it does into good spelling and grammar.
It also displays a rather stunning contempt for the thread and everyone in it through his failure to address any of the actual points raised in it. But of course, his need to express his one run-on sentence opinion trumps any value in having a dialogue with his fellow gamers, or learning anything by reading the thread and actually thinking about anything.
Bravo, "Dave_nz". Show us the way.
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Redbeard wrote:Mannahnin wrote:Redbeard wrote: Politeness should be a requirement, not a graded element. Being civil, being on time, and not cheating should be bare minimums for even being allowed to play - failure to do these basic things should result in expulsion from the event, not being docked a point or two.
How do you propose that we eject every person who is not polite? Do you station a judge at every table to determine who is in the wrong and who is in the right? That's not realistic.
Having run events, I can tell you that you don't need a judge stationed at every table to identify who is causing problems.
That is sometimes true. But having run events, I can tell you that...
A) TOs often have a lot of other stuff on their plate and not a lot of free time to patrol tables looking for problematic behavior. (But you know this already). You can't be at every table judging whether everyone is "civil".
and
B) You are oversimplifying. IMO there is a significant and substantial range of behavior which is worth censuring but not necessarily worth tossing someone out of an event or a store over.
My system does have a related mechanism built-in, however, that if a sufficient threshold of a player's opponents find him offensive, he is barred from any awards. And in a five game event, if all of them do, he's asked not to return next time.
Redbeard wrote:Mannahnin wrote:But in an NFL game OR in a wargaming tournament, there can easily be lesser levels of offensiveness that do not rise to the level of justifying the disruption to the game that would be caused by an ejection.
Sure. So issue a warning, and the next time, ask him to leave. Lots of smaller infractions can result in just as unpleasant an environment for the other participants as one major one.
Ever consider that the reason people act in these ways is because they've learned that they'll never be significantly punished for their actions, and they believe they're gaining some small advantage from it.
Of course. Which is why my system deducts from their overall tournament score, to remove that advantage.
And as I pointed out above, my system does include a cumulative mechanic which adds up to DQ and/or invitation to not come back next time.
Of course, if a given player has recurrent behavioral problems, there is absolutely no reason you can't talk to them directly as well, with the Sportsmanship records as your personal corroboration and documentation, to confront them about their behavior and/or ban them from your events. I think having your own records of Sportsmanship scores can serve as very useful and objective evidence for a store owner or TO (who may need to convince themselves that it's worth confronting a customer over) to take that step and realize that yes, that person really is that big a problem.
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Post by: Fearspect
Mannahnin: Your entire system puts the entire burden of proof on the accused as opposed to the other way around. What mechanic do you have in place to prevent that? I suppose I may have glossed over it and it has been mentioned.
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Post by: Monster Rain
Dashofpepper wrote: I don't need a scoresheet to decide if someone is a decent person or not.
It's not to evaluate whether someone is a decent person. It's to add penalties for being a dick and possibly a reward for improving the tournament experience for your fellow gamers.
Dashofpepper wrote: That's like saying that skill has nothing to do with winning in an FPS video game - its all luck and the size of your TV or computer monitory. Poppycock.
Yeah, that would be poppycock.
It's not a good analogy though. FPS videogames don't include dice.
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Post by: Fearspect
Monster Rain wrote:Dashofpepper wrote: I don't need a scoresheet to decide if someone is a decent person or not.
It's not to evaluate whether someone is a decent person. It's to add penalties for being a dick and possibly a reward for improving the tournament experience for your fellow gamers.
Dashofpepper wrote: That's like saying that skill has nothing to do with winning in an FPS video game - its all luck and the size of your TV or computer monitory. Poppycock.
Yeah, that would be poppycock.
It's not a good analogy though. FPS videogames don't include dice.
Sure is strange though how the same people keep consistently making the top tables in tournaments, considering how luck is the determining factor. The same thing seems to happen in poker, backgammon, etc. all of which have a large 'luck' factor if you just take a very cursory glance at the game.
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Post by: Mannahnin
Fearspect wrote:Mannahnin: Your entire system puts the entire burden of proof on the accused as opposed to the other way around. What mechanic do you have in place to prevent that? I suppose I may have glossed over it and it has been mentioned.
The scaling penalties is specifically built to handle this. Penalties grow larger as more opponents perceive a problem. Penalties are minimized if most opponents do not consider the person a problem. As discussed earlier in the thread, the TO could easily calibrate his scale to make a single downcheck no penalty at all, if he's really worried about chipmunkers.
As with any Sports system, the judge/ TO can also keep an eye out for scoring abberations (player x marked down ALL of his opponents, but no one else marked any of those three guys down? Maybe the problem is with player x) if necessary. But the scaling penalties make this less necessary.
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Fearspect wrote:Monster Rain wrote:It's not a good analogy though. FPS videogames don't include dice.
Sure is strange though how the same people keep consistently making the top tables in tournaments, considering how luck is the determining factor. The same thing seems to happen in poker, backgammon, etc. all of which have a large 'luck' factor if you just take a very cursory glance at the game.
Agreed. Note that luck is a real factor in individual games. I could easily have a run of cold dice and lose a game vs a decent opponent, and that could easily prevent me from winning any given individual tournament. Luck's just not a major factor in the long run, since dice rolls even out over time.
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Post by: Fearspect
Right, but when top spots are sometimes decided by just a couple points (not always, but it definitely happens), a top player can literally be tanked by even a single score. The way you describe it, everything seems so cut and dry (Did you get an unfun score? You lose points, no discussion). There needs to be something in your article describing that a TO must be open to discussing these reductions and possibly amending them.
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Post by: Mannahnin
I just edited it to point out that the TO (as we discussed earlier) can make a single downcheck no penalty if he's worried about chipmunking.
As my article specifically says, I decided to make the first downcheck a small penalty because I believe MOST gamers are honest.
I'll be happy to expand on my article; there are a couple of points raised in this thread that have made me want to expand on a couple of ideas. I do appreciate feedback and criticism.
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Post by: Monster Rain
Fearspect wrote:Monster Rain wrote:Dashofpepper wrote: I don't need a scoresheet to decide if someone is a decent person or not.
It's not to evaluate whether someone is a decent person. It's to add penalties for being a dick and possibly a reward for improving the tournament experience for your fellow gamers.
Dashofpepper wrote: That's like saying that skill has nothing to do with winning in an FPS video game - its all luck and the size of your TV or computer monitory. Poppycock.
Yeah, that would be poppycock.
It's not a good analogy though. FPS videogames don't include dice.
Sure is strange though how the same people keep consistently making the top tables in tournaments, considering how luck is the determining factor. The same thing seems to happen in poker, backgammon, etc. all of which have a large 'luck' factor if you just take a very cursory glance at the game.
It isn't strange at all. I didn't say skill didn't play a part, I said that luck of the dice does. I've seen (and it's happened to me) that there have been games that should have been won by someone except for their dice failing at a key moment.
To suggest otherwise is foolishness.
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Post by: Fearspect
Mannahnin wrote:I just edited it to point out that the TO (as we discussed earlier) can make a single downcheck no penalty if he's worried about chipmunking.
As my article specifically says, I decided to make the first downcheck a small penalty because I believe MOST gamers are honest.
I'll be happy to expand on my article; there are a couple of points raised in this thread that have made me want to expand on a couple of ideas. I do appreciate feedback and criticism.
That is one of my issues with your scoring system, and all sports scoring in general. I still think the first downcheck should hold no penalty whatsoever, making this situation moot.
On the other hand, you and I will never agree on the greater concept I have a problem with here and I accept that:
Rationally, in a gaming system where I have control over my opponent's overall score so easily, there is a large incentive to just mark down the strong players. There is no accounting, in any system I have ever heard described, for a good player who is otherwise pleasant still getting docked for winning. Yes, you believe MOST gamers are honest, but this is the glaring hole (for me) in every sportsmanship scoring system. It is for this reason that I have immediately dismissed every sportsmanship scoring system I have been presented. Everyone glosses over this point as 'no big deal' because everyone is honest, but that cannot be true if you have a system to try to control specific behaviours. Those same people you are trying to control, or even others seeing an opportunity can take advantage of this. On the other hand, a player may also have completely unrealistic expectations having come to a tournament (only wanted to play non-competitive people for fun), and he is not incorrect to mark every difficult opponent in the same way.
Does the good outweigh the bad? Possibly. Is there a better system than what you are proposing? I think so, but cannot come up with it having given it some thought.
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Post by: rednekgunner
Fearspect wrote:Mannahnin wrote:I just edited it to point out that the TO (as we discussed earlier) can make a single downcheck no penalty if he's worried about chipmunking.
As my article specifically says, I decided to make the first downcheck a small penalty because I believe MOST gamers are honest.
I'll be happy to expand on my article; there are a couple of points raised in this thread that have made me want to expand on a couple of ideas. I do appreciate feedback and criticism.
That is one of my issues with your scoring system, and all sports scoring in general. I still think the first downcheck should hold no penalty whatsoever, making this situation moot.
On the other hand, you and I will never agree on the greater concept I have a problem with here and I accept that:
Rationally, in a gaming system where I have control over my opponent's overall score so easily, there is a large incentive to just mark down the strong players. There is no accounting, in any system I have ever heard described, for a good player who is otherwise pleasant still getting docked for winning. Yes, you believe MOST gamers are honest, but this is the glaring hole (for me) in every sportsmanship scoring system. It is for this reason that I have immediately dismissed every sportsmanship scoring system I have been presented. Everyone glosses over this point as 'no big deal' because everyone is honest, but that cannot be true if you have a system to try to control specific behaviours. Those same people you are trying to control, or even others seeing an opportunity can take advantage of this. On the other hand, a player may also have completely unrealistic expectations having come to a tournament (only wanted to play non-competitive people for fun), and he is not incorrect to mark every difficult opponent in the same way.
Does the good outweigh the bad? Possibly. Is there a better system than what you are proposing? I think so, but cannot come up with it having given it some thought.
That is why I suggested that for someone to mark down their opponent, they must provide a legitimate reason why they chose to do so to the TO. This would help eliminate people screwing their opponents.
I do disagree with your thinking on why a person would mark down their opponent, because if you beat your opponent why would you mark them down? Inversely, if you lose what advantage would you gain from sticking it to your opponent? The concept with sportsmanship in my view is to not reward people who play right, but penalize people who insist on acting like dicks every tournament.
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Post by: the_cavalcade
rednekgunner wrote:Fearspect wrote:Mannahnin wrote:I just edited it to point out that the TO (as we discussed earlier) can make a single downcheck no penalty if he's worried about chipmunking.
As my article specifically says, I decided to make the first downcheck a small penalty because I believe MOST gamers are honest.
I'll be happy to expand on my article; there are a couple of points raised in this thread that have made me want to expand on a couple of ideas. I do appreciate feedback and criticism.
That is one of my issues with your scoring system, and all sports scoring in general. I still think the first downcheck should hold no penalty whatsoever, making this situation moot.
On the other hand, you and I will never agree on the greater concept I have a problem with here and I accept that:
Rationally, in a gaming system where I have control over my opponent's overall score so easily, there is a large incentive to just mark down the strong players. There is no accounting, in any system I have ever heard described, for a good player who is otherwise pleasant still getting docked for winning. Yes, you believe MOST gamers are honest, but this is the glaring hole (for me) in every sportsmanship scoring system. It is for this reason that I have immediately dismissed every sportsmanship scoring system I have been presented. Everyone glosses over this point as 'no big deal' because everyone is honest, but that cannot be true if you have a system to try to control specific behaviours. Those same people you are trying to control, or even others seeing an opportunity can take advantage of this. On the other hand, a player may also have completely unrealistic expectations having come to a tournament (only wanted to play non-competitive people for fun), and he is not incorrect to mark every difficult opponent in the same way.
Does the good outweigh the bad? Possibly. Is there a better system than what you are proposing? I think so, but cannot come up with it having given it some thought.
That is why I suggested that for someone to mark down their opponent, they must provide a legitimate reason why they chose to do so to the TO. This would help eliminate people screwing their opponents.
I do disagree with your thinking on why a person would mark down their opponent, because if you beat your opponent why would you mark them down? Inversely, if you lose what advantage would you gain from sticking it to your opponent? The concept with sportsmanship in my view is to not reward people who play right, but penalize people who insist on acting like dicks every tournament.
A possible, but harsh, solution to the chipmunking problem could be to apply Mannahin's grade system to your tournament games instead of your tournament opponents.
Simply put the idea is that there's 2 players to a game and if the game wasn't fun, most of the time it's both players who share the blame for that and in that light it doesn't seem unreasonable to mark them both down.
In a 5 round tournament, this would give each player a possible 10 downchecks, 5 of which he controls himself and the other 5 controlled by his 5 opponents.
As the TO you could implement a penalty system not too dissimilar from the one in Mannahin's article (although with double the number of possible checks), like this:
0-2 checks (-0pts) This person obviously had fun and made the tournament fun for his opponents.
3-4 checks (-2pts). There is a small deduction for one check, as we assume that MOST people checking a box are doing so honestly, but we don't want to cripple a person for a few downchecks, as it might be a relatively-innocent personality clash.
5-6 checks (-5pts). This is a more significant handicap, being the difference between a loss and draw, or a great-looking army and a more average one, but not crippling to the player's total score. Which is appropriate as it's more likely that the player is actually being rude or unpleasant somehow.
7-8 checks (-10pts). This is the equivalent of one of his Wins turning into a Draw; again, he may still place well, but at this point more than half of his opponents say they actively disliked playing against him.
9-10 checks (DQ). Disqualification means he can't win any prizes, no matter what his points total is. Atleast 80% of his opponents giving the downcheck means it's practically guaranteed that he's being a jerk.
Ofcourse the penalties are only given at the TO's discretion: When someone acts like a jerk and marks down all his games, you could always choose not to add the downchecks to his opponents total number of checks.
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Post by: Mannahnin
I note that Adepticon is using a somewhat-similar system this year, although they obviously were working on it a long time before I wrote my article. Theirs does not affect the Overall score, however, unless you hit 3 downchecks out of 4 games.
http://www.adepticon.org/11rules/201140Kchamp.pdf
++ SPORTSMANSHIP MARKS ++
After each qualifier game, you will be required to evaluate your opponent’s sportsmanship. Secretly choose one of the following marks:
Average: Perfectly Decent Game of Warhammer. This should encompass a majority of your marks. This covers most normal games of Warhammer. Your opponent was relatively sporting, came prepared to play and put forth a good effort to amicably resolve rules disputes.
Positive: Fantastically Brilliant Game! Reserved for the truly special games of Warhammer. Your opponent went well beyond the call of duty, was incredibly sporting and honestly made additional effort of provide a fantastic game. This is just the type of person you would want in your local gaming club. Players receiving the most positives mark are eligible to win Best Sportsmanship.
Negative: Just A Terribly Awful Game! While difficult to describe, these games are bound to happen. Reserved for the worst of the worst, you should only ‘award’ this mark in the direst of circumstances. This mark should be an evaluative negative on your opponent’s sportsmanship only and should NEVER be a reflection on the final results of the game.
Judge’s Marks: The Head Rules Judge may assign additional negative sportsmanship marks throughout the tournament. These marks are in addition to those you receive from your opponents and will count towards disqualification. Additionally, player’s who negligently give out a large number of positive or negative sportsmanship scores will have their marks called into question by the judges and will be required to explain their marks. The judges reserve the right to nullify any sportsmanship marks that they deem were not awarded in the spirit of the system outlined above.
Disqualification: Players who receive 3 or more negative sportsmanship marks on Friday will be disqualified from the event and will no longer be eligible to receive any awards or qualify for Sunday’s finals.
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Post by: Kevin Nash
Mannahnin wrote:I note that Adepticon is using a somewhat-similar system this year, although they obviously were working on it a long time before I wrote my article. Theirs does not affect the Overall score, however, unless you hit 3 downchecks out of 4 games.
http://www.adepticon.org/11rules/201140Kchamp.pdf
++ SPORTSMANSHIP MARKS ++
After each qualifier game, you will be required to evaluate your opponent’s sportsmanship. Secretly choose one of the following marks:
Average: Perfectly Decent Game of Warhammer. This should encompass a majority of your marks. This covers most normal games of Warhammer. Your opponent was relatively sporting, came prepared to play and put forth a good effort to amicably resolve rules disputes.
Positive: Fantastically Brilliant Game! Reserved for the truly special games of Warhammer. Your opponent went well beyond the call of duty, was incredibly sporting and honestly made additional effort of provide a fantastic game. This is just the type of person you would want in your local gaming club. Players receiving the most positives mark are eligible to win Best Sportsmanship.
Negative: Just A Terribly Awful Game! While difficult to describe, these games are bound to happen. Reserved for the worst of the worst, you should only ‘award’ this mark in the direst of circumstances. This mark should be an evaluative negative on your opponent’s sportsmanship only and should NEVER be a reflection on the final results of the game.
Judge’s Marks: The Head Rules Judge may assign additional negative sportsmanship marks throughout the tournament. These marks are in addition to those you receive from your opponents and will count towards disqualification. Additionally, player’s who negligently give out a large number of positive or negative sportsmanship scores will have their marks called into question by the judges and will be required to explain their marks. The judges reserve the right to nullify any sportsmanship marks that they deem were not awarded in the spirit of the system outlined above.
Disqualification: Players who receive 3 or more negative sportsmanship marks on Friday will be disqualified from the event and will no longer be eligible to receive any awards or qualify for Sunday’s finals.
I like a system like this for a number of reasons:
1) It strongly discourages unsporting behavior in tournament play.
2) Aside from the rare DQ, it has zero impact on generalship scoring.
3) It doesn't really endorse turning 40k into a political shmooze-fest. Positive marks result in a limited reward.
I'm not sure I agree with a fixed cap on negative marks but I do like the idea of recording them and then allowing for judge's discretion to determine whether a player is reprimanded or not. Some players maybe are not bad people or unsporting players but sometimes have aloof or asocial personalities. I would hope they wouldn't receive negative remarks for being mildly aspergers or whatever afflicts them. I think DQ power should be squarely with the judges, and as a judge wouldn't want to be forced to DQ someone based on player(s) feedback alone.
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