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Slaughter in Space 3 @ 2011/04/07 16:25:43


Post by: Scott.scgwl


Just wanted to give everyone some heads up about the Slaughter in Space. 2000 points.

It will be Memorial Day weekend and will be held at Strategicon.
May 28th and 29th

The Event will take place at the Gamex 2011, located here:
Sheraton Gateway Los Angeles Hotel
6161 West Century Boulevard
Los Angeles, California 90045

5 games over 2 Days. Smae scoring as we have done in the past 100 Battle, 40 paint, 30 Sportmanship, and 30 Comp. Judges comp is used for only the first 2 rounds of pairing. Judges comp has not other bearing on final scores.

I will be working to try not get get us all crammed in thaupstairs room. I will have more details soon as to where we will be placed.

More info and rules can be found at www.slaughterinspace.com

Hope to see a good representation from all.

Scott
Southern California Games Workshop League


Slaughter in Space 3 @ 2011/04/07 17:50:19


Post by: Reecius


Looking forward to this event! Always a good time.


Slaughter in Space 3 @ 2011/04/07 19:51:40


Post by: Janthkin


Scott.scgwl wrote:I will be working to try not get get us all crammed in thaupstairs room. I will have more details soon as to where we will be placed.
This is the only thing I'm waiting to hear, as there are horror stories about the BSB and that tiny cubbyhole.


Slaughter in Space 3 @ 2011/04/13 09:01:45


Post by: skrewpa


Signed up. Looking forward to it.


Slaughter in Space 3 @ 2011/04/15 16:49:25


Post by: Scott.scgwl


Well it looks like we are going to be upstairs. We do have some of the other rooms up there as well depending on how many people show up. When we setup I can promiss you I will keep things spread out so things aren't as cramped. That does mean that some of the games might be taking place out side of the main room. We just dont have the number yet to displace the downstairs minature area maybe next year.

Hope to see a good representation from the Dakka folks.


Scott


Slaughter in Space 3 @ 2011/05/02 20:30:55


Post by: Janthkin


I'm curious - how are sign-ups going?

I'm still waiting on final clearance from the wife, but I'll likely make it down again.


Slaughter in Space 3 @ 2011/05/06 21:32:48


Post by: Scott.scgwl


Signup are a little slower than I would like. I have over twenty that have paided. A bunch more have given me a verbal comiment but until they sign up I am not counting anyone.

Scott


Slaughter in Space 3 @ 2011/05/06 22:12:16


Post by: Dashofpepper


You can blame me. :(

I stole Hulksmash to the Midwest and I can't fly to Cali this year.


Slaughter in Space 3 @ 2011/05/07 17:44:54


Post by: kronk


Please put the location and date in the title when you post tournaments.


Slaughter in Space 3 @ 2011/05/09 01:28:06


Post by: Reecius


Italiaplaya and White925 are buying tickets this weekend, and I just got mine.


Slaughter in Space 3 @ 2011/05/09 02:44:57


Post by: Wi1ikers


Just paid for my ticket.


Slaughter in Space 3 @ 2011/05/09 07:15:24


Post by: scuddman


Really wanted to go this year, but I can't. Suck...wanted my shot at the last place award.


Slaughter in Space 3 @ 2011/05/11 08:08:29


Post by: fuegan17


I was wondering how I could contact someone with the group putting on the event as I have a few questions about the event.


Slaughter in Space 3 @ 2011/05/11 12:23:03


Post by: Hulksmash


@Fuegan

Email them at: sis@scgwl.com

Also check out the webiste:

http://www.slaughterinspace.com/


Slaughter in Space 3 @ 2011/05/11 21:27:27


Post by: Phazael


You can also PM me. I check this board daily. Though Scott is our 40k guy, I can answer most of the basic questions.
~Q


Slaughter in Space 3 @ 2011/05/11 22:23:33


Post by: blasto0341


I just bought my ticket! MANZ are almost fully painted too!


Slaughter in Space 3 @ 2011/05/11 23:04:05


Post by: Janthkin


I have to finish converting my Parasite, and then get some paint on him (and his ripper swarm buddies).

Don't forget - lists are due in on May 14, unless you want to be paired against the nastiest-comped lists for the first couple rounds.

The rules packet is online, but the link from the SiS webpage seems broken.


Slaughter in Space 3 @ 2011/05/11 23:13:12


Post by: blasto0341


Where do we give our lists to?


Slaughter in Space 3 @ 2011/05/11 23:31:02


Post by: Janthkin


Rules packet, p. 3 wrote:Submitting your army list
All army lists must be submitted to the Slaughter Staff at least two(2) weeks prior to the event. Army lists can be sent to us at SIS@SCGWL.com.


Slaughter in Space 3 @ 2011/05/16 10:25:09


Post by: thedarkgeneral


Well, ya'll know i'll be there! My gaming group (NorCal Crusaders) is running the Apocalypse Events that weekend, while I collect some skullz for my dark master!

Oh, and I'm aiming for a ZERO Comp score this year! Figure i've gotten the lowest comp there 2 years in a row, might as well make it a 3rd!




Slaughter in Space 3 @ 2011/05/16 14:44:27


Post by: Janthkin


thedarkgeneral wrote:Oh, and I'm aiming for a ZERO Comp score this year! Figure i've gotten the lowest comp there 2 years in a row, might as well make it a 3rd!
Honestly, I didn't think your list last year was deserving of the comp score they gave it. It could have been much nastier, just by including some non-Khornate units.


Slaughter in Space 3 @ 2011/05/16 18:04:21


Post by: blasto0341


Just finished my display board for meganobz! Cant to show it off!! It's awesome.


Slaughter in Space 3 @ 2011/05/16 19:43:20


Post by: Scott.scgwl


Yeah I got the link fixed. My server auto update seemed to break more than it fixed. It isn't even a microsoft server. I would shot the tech priest but that would be me.

Rules lik is working agina. It also has the latest rules we cleaned up grammar and tried to have deployments and victory conditions as clear as possible. Any questions/comments please email me sis@scglw.com or commissioner@scgwl.com. I try to check every day but life happens.

Scott


Slaughter in Space 3 @ 2011/05/17 23:17:15


Post by: thedarkgeneral


Why thank you Janthikin! I'm used to everyone hating my list, so I just laugh now.

blasto0341 it was great having you attend out 3,000 pt RTT at the LA Battle Bunker this past weekend, congratz again on the Best Sportsmanship award! I very much look forward to seeing your finished project of Orks and hopefully getting our scrap on!


Slaughter in Space 3 @ 2011/05/18 04:16:41


Post by: blasto0341


Hahaha Thanks! I am almost finished with everything. My vision past about a foot is all blurry from the hours painting today lol.


Slaughter in Space 3 @ 2011/05/19 15:13:42


Post by: blasto0341


Cank someone post a link to the painting checklist? I ahve yet to find it on the website. =D


Slaughter in Space 3 @ 2011/05/19 18:41:31


Post by: dkellyj


1st up: Combat squads: I assume if you take a 300+ point Elite unit (3KPs) and Combat Squad them into 2 150 point units each sub-unit is now 2KPs each (4 total if you wipe the whole FOC).

Display boards: Do they add points into the Painting score or is the score based on just the models themselves?

Hotel: Is there a room rate for the event or is this covered under the Strategicon event as a whole?



Slaughter in Space 3 @ 2011/05/19 20:08:41


Post by: Phazael


http://www.scgwl.com/downloads/paintrubric.pdf

Its the same one we have used since the beginning. Its Matt Lew's GW checklist with a couple minor alterations to lower emphasis on the display board.
~Q


Automatically Appended Next Post:
ps- As I understand it on your questions:

1) You are correct. In that scenario, a combat squadded BA Tac unit with a LR dedicated Transport would be worth 1 KP per combat squad, then 2 for the transport, for a potential total 4 KP if you broom them all.

2) The most you can get from a display board is 3 (See Rubric) but its hard to score that. Having anything better than a cardboard box will get you at least one point.

3) This is covered by Strategicon (strategicon.net for details), as we are simply an event being hosted by the Strategicon.


Automatically Appended Next Post:
PPS- Also on the topic of reroll tokens, since someone PMed me about them. We hand out reroll tokens at our events. Typical ways people obtain them are prepaid entry or comming in dead last at a prior event. The tokens can be used once per game at the event and only to reroll a single die at some point during a game turn. This cannot be used for things like random game length, first turn, or sieze initiative. They can be used for things like a run roll, one die of a LD test, a saving throw, or a scatter die. To use them, simply call over a judge (most likely Scott Tiveron or myself) and hand in the token prior to making the roll.


Automatically Appended Next Post:
ppps- Reroll tokens not used at the event may be saved for future SCGWL events, if you wish. They may not be traded to other players.


Slaughter in Space 3 @ 2011/05/20 01:47:16


Post by: Grimgob


When did you make it that the re-roll tokens can't be used for the random game length roll? is this new?


Slaughter in Space 3 @ 2011/05/22 01:20:43


Post by: dkellyj


All signed up and ready to go.
Got to remember to keep the 4 year old away from the paints this time.


Slaughter in Space 3 @ 2011/05/23 18:07:12


Post by: Phazael


@Grim-
Allowing to be used on Sieze pretty much made Siezes never occur, letting the guy who won first turn deploy super agressive with no risk. And allowing end of game rerolls made some games drag on unnessecarily. We noticed this at the Smackdown and decided to limit it to in turn rolls, as a result.


Slaughter in Space 3 @ 2011/05/23 21:32:16


Post by: Grimgob


No, I totaly agree. those rolls (the ones you changed) change the game too much. It was disheartening to win that last game last year just to have the reroll continue the game to a loss. Looking forward to this saturday


Slaughter in Space 3 @ 2011/05/24 22:35:02


Post by: blasto0341


Orks are all painted up, nearly 1 month of start to finish 2,000 points army. Ugh, a lot of painting... I hope everyone enjoys seeing my meganob deathwing!!


Slaughter in Space 3 @ 2011/05/25 15:12:39


Post by: warboss_Russ!


Good luck at the tourney, Blasto! We met at the Double Trouble last weekend in round 3




WAAAAAAAAGHHH!!!!!!!!!!!


Slaughter in Space 3 @ 2011/05/25 18:14:52


Post by: blasto0341


Thanks! Yeah that game was awesome man! Lots of WAAAAAAAAAAAAAAAAAAAGH! was happenin!


Slaughter in Space 3 @ 2011/05/30 01:49:17


Post by: blasto0341


This event was FREAKING AWESOME can't wait till the Vegas one! Thanks for the great time!!! WAAAAAAAAGH!!


Slaughter in Space 3 @ 2011/05/30 04:43:49


Post by: sennacherib


Blasto- your army looked awsome. Congrads on winning painting.

To the tourni Organizers. You all did a great job. Really fun event.
Thanks.


Slaughter in Space 3 @ 2011/05/30 15:04:21


Post by: Grimgob


My only complaint was in the fourth round before lunch the TO's called out to the top tables that since the games were so close and important they wanted them to finish, so they could by playing into lunch if both you and your opponant could agree. This is bad. you either have a time limit or you don't and on top of this you left it to the players. In a tourny if you leave it to the players the one thats positivly affected by the end of the game has the advantage. leaving game changing TO desissions to the players is a bad idea and could leave someone with bad feelings.


Slaughter in Space 3 @ 2011/05/30 15:21:14


Post by: Hulksmash


So who won? When can we see some standings!


Slaughter in Space 3 @ 2011/05/30 15:27:07


Post by: Grimgob


Hulk, Christian Alessi won best over all. He seized the initive on me with a leaf blower IG list in the last round at the top table. He played a great game, I made little KFF saves vs. 3 manticores, and he killed most my gak turn 1 and 2. He deserved the win and his list was brutal. I lost Best general by 3 points to the ork (doug from SanDiego who made it to adepticon finals this year) player I got a miner victory off of in the fourth round and ended up with 2nd best general. Blasto here on the forums got best painted with his beautiful Bad moons army.

edited for grammer, spelling, and a few more details.



Slaughter in Space 3 @ 2011/05/30 20:50:20


Post by: Blackmoor


Phazael wrote:@Grim-
Allowing to be used on Sieze pretty much made Siezes never occur, letting the guy who won first turn deploy super agressive with no risk. And allowing end of game rerolls made some games drag on unnessecarily. We noticed this at the Smackdown and decided to limit it to in turn rolls, as a result.


Phazael/Q could you break down what armies where there too when you post the results?

My guessing is that there was:
4 Orks
4 Grey Knights
2 Imperial Guard
2 Space Marines
2 Space Wolves
2 Blood angels
2 Tyranids
2 Necrons
1 Dark Eldar
1 Tau

I am missing a bunch


Slaughter in Space 3 @ 2011/05/30 21:17:32


Post by: thedarkgeneral


The Strategicon/Gamex event was a blast as a whole! My group (SoCal Crusaders) ran the Mega-Apocalypse events Fri night (Seminars), Sat and Sun. I participated as promised, in the tourney and had 5 tuff and fun games! I think Scott, Carol, Quinten, Jenn, Mike 'n Toby all did a great job of keeping the event running smoothly, especially with rules calls. That can make or break a tourney quick like!

The hotel was comfy and nice (though a few of us almost got kicked out Fri night!), the Strategicon staff were helpful and enthusiastic, as were most of the attendees! It's definitely nice to see this event continue to get better and return to it's older glory!

Only couple things were a lil' disappointing; first out of 7 Gray Nights and 5 Orks armies i fought ZERO of them! I was really looking forward to some classic scraps with my MUCH hated enemy in the Daemonhunters and the always fun and ferocious Orks! I still had a great time with my opponents, who all laughed ('cept game 5) at my outrageously horrid dice rolls for ANY kind of saves!

First round I fought Christian powered up Imperial Guard, and helped him table me by Turn 4! HAHahhahahahaa! Stupid dice! Good guy, nice looking army, he played smart!

Second round I faced his buddy with a VERY shooty Dark Eldar Army, Steve Smith! Venoms do WHAT?!??!?!?! I eeked out a victory there simply because he kept rollin' '1s' for dangerous terrain after turbo boosting into with his vehicles, so couldn't contest my first objective. His army was on the way to being fully painted with some nice subtle conversions. Again, nice guy!

My third game on Saturday was against a familiar face, Kelly Jernigan! I played against him months ago as a ringer over at GMI Games using the shops Nurgle Daemon army as the ringer. So now our rematch! LOL! He played his usual Space Marines, with Vulkan. Not a bad list, lil' of this and that. But his all stars were his 5 man assault terminators (thunder hammer & storm shields) w/Librarian!!! Damn things...in 3 rounds of combat, i inflicted 25 wounds needing invuls with my infamous Bloodcrushers...only 2 Termies fell! In the meantime, he systematically wiped out 20 out of 24 'crushers before I had to save them with a squad of Bloodletters!!!! So the INFAMOUS Dark General Hunt award went to Kelly, for killing so much of my tuff army with so lil! Great, great guy and I look forward to facing him again!

Sunday started off Game 4 for me, and I fought the only Tau list there, ran by Ryan Dougan. His army was almost fully painted, and looked pretty cool on the table because of the oranges he used! Most peeps felt sorry for him to have to face me, but since I really didn't show up to the tournament with hopes of winning, I had no problem helping him along with some advice on how to whoop my army! The mission was actually a very bad match up for me, because of the Slaughter Style Kill points. I told him what to pick as my 4 "victims" and he quickly wiped them out! LOL! I really couldn't pass any saves! Sad...lol! Oh well, in the end I killed his entire army except 2 Devilfishes and had quite a bit left, but I basically auto lost the game because of the Victory Conditions of the scenario. Ryan was a very laid back and easy going opponent, I hope he gets more time to get out and throw some dice!

Game 5 was kind of a spoof match up. My list rated the lowest pre-judged comp (3 years in a row now!!!) and my opponent's (Tadlock) was the highest! He played an almost all foot I.G. Army! One Basilisk, one vendetta, and two squads of 2 scout sentinels was the extent of his vehicles. Only a couple units of Vets, everything else was just nicely painted and ranked up Catachan dudes!!! The scenario had him pinned in the leftish corner from me, and as I had the first turn I let him go first (he lost a full round of shooting). My deepstrikes were almost perfect, everything scattering forwards towards him but not landing on anything. The game was fast paced and hard fought, as the Catachans fought bravely against my Khorne Daemon Legion...but in the end, Col Straken was the last model standing and he fell to the onslaught of failed fearless checks...a great fun game, that my opponent (Tadlock) was very thematic about! He even wore a red bandana to represent his all red bandana boyz!


I ended the tourney with 2 wins, 3 losses and many new contacts and sure to be fun Re-Matches!!!!


Slaughter in Space 3 @ 2011/05/30 22:41:45


Post by: dkellyj


Hey Dark. That was an EPIC matchup. I was stunned my Termies didn't just die by the handful the way they normally do.
And to add insult to injury your last Bloodcrusher got popped by a Scout Sgt (with power weapon) when you assaulted that unit. I was so sure the Sternguard powerweapon SGT would finish it, but NOOOooooooo...
It has to be the Guardsmen on Roids (scouts) who get the job done.
Still, a VERY fun match with you and (regardless of win lose draw) looking forward to playing you again.
BTW, I still think had you used a beer as your "fallen objective" it would have motivated you to 5 Massacre victories. LOL

As for me:
Vulkan (drop podded with Sternguard)
Libby Terminator w StormShield (in LR with Termies)
5 Termies TH/SS
in a LR Redeemer with Extra armor and Multi-Melta
10 Sternguard; 3 Combi-melta, 2 Heavy Flamer, SGT w power weapon
in a drop pod (with Vulkan)
2x Tac Squads; Plasma cannon, meltagun, Sgt with combi-melta & power weapon
in a rhino
Scouts; combat blades, SGT with power weapon
Land Speeder Storm; with Multi-Melta
2x Vindicators

Record 4-1 (1 Massacred, 3 minor wins, 1 major win).

My most unfair matchup was Nathan and his White Scars. Objectives were to nominate 4 FOC slots of your opponents. Those were the KPs you were going after.
He had Khan on Moondrakken (3 KPs), Command Squad (3 KPs), Bike Chaplain (2 KPs) combined into 1 unit. My 4th choice was a bike squad (3KPs). Once the 7 man Khan unit was killed off (Nathan had TERRIBLE saves in that match) their was no way he could catch up.
Nothing bad about his Army (I have been thinking of a Bike Army myslef)...just that 1 missions rules put him in a bad spot from the beginning.


Slaughter in Space 3 @ 2011/05/30 22:46:33


Post by: Monster Rain


dkelly, your list looks scarily close to what I run with my Space Marines at tournaments.

I guess I'm on the right track.

I couldn't make it to the slaughter this year, but I hope I can catch you all at the smackdown!


Slaughter in Space 3 @ 2011/05/30 23:59:29


Post by: skrewpa


It was a fun weekend. All of my opponents were a pleasure to play against. Actually the most awkward part was having to rank my opponents in order 1-5 for a sportsmanship score. I know why it was done, but it was still difficult.

I think the biggest thing I learned is that my dice are apparently super charged against Grey Knights.

Big thanks to the To's for putting it all together. Looking forward to the next one.


Slaughter in Space 3 @ 2011/05/31 01:20:48


Post by: sennacherib


@ Darkgeneral, It was nice meeting you dude. To bad about what the close combat termis did to your list. Mine were the biggest weak link in my army. I think they killed a couple of plauge marines in all five games. Sad.

The unit of the tournament for me was my scouts. I blew up 2 landraiders in the first turn of two of the games, mopped up a whole loota squad on the charge, and only 1 scout with a sniper rifle aced a demon prince in melee, and then killed a single zerker after 3 rounds of combat, pulling out a last round tie for me. I have to say that the chaos player who lost his demon prince to my scout was the best sport of anyone i have played in ages. He cheered me and we high fived three times in the game. Thats how every tourni player should be. Dude. If your out there.... You rock.

I also have to say that i hated the 1st game. I rolled Rage for my special ability on both of my combat squads who were eventually forced to charge my grey knight foe who absolutly spanked them :(

My list.
Ultramarines.
Sicarius
Librarian in Terminator armor
Ironclad in drop pod
2 tactical squads, 1 in rhino, 1 razorback
scoutsquad
melta speeder storm
2 ac/las predators
2 melta/HF speeders
2 HB/HB speeders


Slaughter in Space 3 @ 2011/05/31 02:44:53


Post by: dkellyj


I rolled Rage for my special ability on both of my combat squads who were eventually forced to charge

Put them in a rhino. They can rage all they want inside the box. The heavy weapon guy can still pop the hatch and shoot the enemy (movement rules apply of course).


Slaughter in Space 3 @ 2011/05/31 03:09:35


Post by: yakface


Grimgob wrote:My only complaint was in the fourth round before lunch the TO's called out to the top tables that since the games were so close and important they wanted them to finish, so they could by playing into lunch if both you and your opponant could agree. This is bad. you either have a time limit or you don't and on top of this you left it to the players. In a tourny if you leave it to the players the one thats positivly affected by the end of the game has the advantage. leaving game changing TO desissions to the players is a bad idea and could leave someone with bad feelings.



I just want to point out that they offered this to every table and not just on round 4 (the 2nd day) but also in round 1 (the 1st day).

I totally get what you're saying about one player effectively choosing not to play into lunch because he knows doing so will likely be bad for him, but at the same time, being a player who more than anything appreciates the extra time to finish his games (because I genuinely like playing to the end of the game regardless of whether I'm winning or losing), I really, really enjoyed having that extra time available in those two rounds. On the first day we needed a little extra time and played well into lunch.

Personally I think having a bit of extra time is always a good thing. So if our lunch break was 1 hour (which I think it was), I would much rather go with a 30 minute lunch and have every round go an 'official' 2 hours & 45 minutes. I know MOST games won't need all that time, but I personally find it not to be a burden to kill some time waiting for the next round. On the flipside, I find it very annoying to *not* finish games that would have had their outcome change if they did finish naturally.



Slaughter in Space 3 @ 2011/05/31 03:23:25


Post by: Grimgob


That was my point, I'll finish my games even if I'm loosing but its just another grey area which could lead to hurt feelings. The only game I didnt finish to completion was riddled with rules arguments (like 3rd turn changing mind of allowing me how I measure from deffrolla for 20min. and then just saying nevermind when judge was there) and when I asked to finish the game he said no, this games been pretty brutal, you already have the win and I still want to be in contention to win so I dont want to finish. I had a BW full of shoota boyz with PK Nob & big mek with PK within 6"of and 25 lootas in LoS of his last kill points (6 nobs all with 1 wound already). and he bested me by only 3 points for best overall, sorry I have bad feelings about it. I do like to finish my games too, The game I got tabled by IG was still better then that game.


Slaughter in Space 3 @ 2011/05/31 03:39:21


Post by: blasto0341


Grimgob wrote:That was my point. The only game I didnt finish to completion was riddled with rules arguments


This is why I play a MANz list Tonz of fun on my WAAAAGH!! with Ghaz


Slaughter in Space 3 @ 2011/05/31 04:04:06


Post by: Reecius


I had a great time hanging out with buddies and throwing some dice with buddies,despite the fact that I was getting my butt kicked all weekend! Looking forward to next year.


Slaughter in Space 3 @ 2011/05/31 04:13:20


Post by: Grimgob


And I enjoyed finaly getting a game in with you Reecius. Nids vs. orks is always bloody and it had quite a swing in the middle. I hope it was justice to watch my teeth kicked in in the last game I'm still planning on making it up to your open tourny. maybe I'll get a first turn revenge on Christian.


Slaughter in Space 3 @ 2011/05/31 04:22:23


Post by: Blackmoor


That is one of my pet peeves with tournaments, the fight over the last turn. I lost more games by not getting a last turn than by any other reason. Especially now that tournament are going up in points, and down in time it is hard to finish.

When there is 15 minutes left to play and you are about to win, you always get into an argument with your opponent over playing the last turn, and you could have finished it in the time it took you to argue over it.

It is nice to see a tournament that lets you play to the natural conclusion of the game.


Automatically Appended Next Post:
Grimgob wrote:And I enjoyed finally getting a game in with you Reecius. Nids vs. orks is always bloody and it had quite a swing in the middle. I hope it was justice to watch my teeth kicked in in the last game I'm still planning on making it up to your open tourny. maybe I'll get a first turn revenge on Christian.


Christian's list was brutal. I am still upset that my dice crapped out on me and he got a minor win.


Slaughter in Space 3 @ 2011/05/31 05:09:28


Post by: christianA


GRIMGOB it was allot of fun to play against you and stealing the initiative was almost game over there. If you had gotten first turn i don't think i would have had a good chance of pulling it off. Thanks to the TOs for putting on this event it went smoothly and i had a good time. Plus all my opponents were good guys and fun to play against.


Slaughter in Space 3 @ 2011/05/31 17:49:25


Post by: sennacherib


I won one match in part because of the time limit on the game. When the tourni organizer gave us the option to play into a prospective 6th round durng lunch, it would really have benefitted my foe and i refused. It made me feel a little like a jerk for doing so but when you are playing with a time limit in mind you make moves under the assumption that this will be the last turn of the game, etc. Had i known that there was the possiblility of anther round coming, i would probably not have played the same last turn game that i did. I think that both players get to complete their game turn is the most important consideration and that beyond that, both players should be opperating under the assumption that when the time limit is up and the second player finishes their last die roll, that the game is over.

I can see how the templars player that i faced would have been irrate with me for refusing to roll the die and see if a 6th round was in order, and to his credit he was understanding when i said "No" and he didnt dock me on my sportsmanship score.


Slaughter in Space 3 @ 2011/05/31 18:13:22


Post by: Grimgob


We only made it to the 4th turn with at least 40 min. of stalling. I did dock but for rules disputes and not playing in a timly manner. I told my opponant this.


Slaughter in Space 3 @ 2011/05/31 18:56:44


Post by: lajollagrad


Cooper here, and I had fun playing all of the peeps I played against. Yakface and I played a game where almost nothing diied all match. I couldnt help but laugh the entire time. (Round 4 for those of you that were there)

For sure a lot of fun, and Reece you need to provide robes and a gallon of milk at the bay area open if I go, otherwise I will not be in attendance.



Slaughter in Space 3 @ 2011/05/31 22:49:05


Post by: Reecius


Count on it, Cooper!

By the way, can you tell me how to find Ork-Con? haha


Slaughter in Space 3 @ 2011/06/01 05:56:44


Post by: Savist


Have you seen the guy in the robe?

It was a lot of fun to see you guys there, thanks again for running the tournament guys.


Slaughter in Space 3 @ 2011/06/01 06:09:59


Post by: yakface



The results aren't posted anywhere yet are they?



Slaughter in Space 3 @ 2011/06/01 11:55:58


Post by: axeman1n


Can't wait.


Slaughter in Space 3 @ 2011/06/01 14:23:21


Post by: Phazael


Here is the results from the event.

While there is room for improvement, I think I can safely say that the group was pretty happy with how things went at the new venue. The participants seemed pretty pleased and there was ample room to manuever in the room. Once my wife updates our facebook page, there should be tons of photos from the event up there.


Slaughter in Space 3 @ 2011/06/01 14:31:52


Post by: Monster Rain


Wow, nice job tying for second Yak!


Slaughter in Space 3 @ 2011/06/01 14:37:43


Post by: Grimgob


WoW! less comp then 3 Manticor's.

@Monster Rain, Don't forget Orks suck


Slaughter in Space 3 @ 2011/06/01 15:01:28


Post by: Monster Rain


Grimgob wrote:@Monster Rain, Don't forget Orks suck


Clearly there were no competent players at the Slaughter.

Resounding proof that having a blog doesn't mean that you know what you're talking about.


Slaughter in Space 3 @ 2011/06/01 15:17:38


Post by: warboss_Russ!


Wow.

4 Ork players out of the top 6. WAAAAAAAAAGH!!!


Slaughter in Space 3 @ 2011/06/01 15:47:15


Post by: sharkticon


Grimgob wrote:WoW! less comp then 3 Manticor's.

@Monster Rain, Don't forget Orks suck


Oh, man. If 4 out of the top 6 is how Orks perform when they suck, I don't want to live in a world where they don't suck.


Slaughter in Space 3 @ 2011/06/01 16:57:07


Post by: skyth


Can't really read much into that. This is an event with a comp and sports score which changes the meta and affects what lists the orks face against.

The person who says that orks suck does that in a vacuum that only takes into account totally optimized lists. Now if that many Orks placed that high in an event with no soft scores, but with standard missions then that might be evidence. I don't know of any major event that runs like that though.


Slaughter in Space 3 @ 2011/06/01 17:14:40


Post by: Blackmoor


skyth wrote:Can't really read much into that. This is an event with a comp and sports score which changes the meta and affects what lists the orks face against.

The person who says that orks suck does that in a vacuum that only takes into account totally optimized lists. Now if that many Orks placed that high in an event with no soft scores, but with standard missions then that might be evidence. I don't know of any major event that runs like that though.


You know that 4 out of the top 16 armies at adepticon were orks right?

And that was out of a field of 242 with no sports or comp.


Slaughter in Space 3 @ 2011/06/01 17:18:48


Post by: Monster Rain


One of the top 4 was Orks, wasn't it?

I was watching the games and it was Orks vs. Spacewolves and Tyranids vs. IG at the top tables.


Slaughter in Space 3 @ 2011/06/01 18:38:06


Post by: skyth


Blackmoor wrote:
skyth wrote:Can't really read much into that. This is an event with a comp and sports score which changes the meta and affects what lists the orks face against.

The person who says that orks suck does that in a vacuum that only takes into account totally optimized lists. Now if that many Orks placed that high in an event with no soft scores, but with standard missions then that might be evidence. I don't know of any major event that runs like that though.


You know that 4 out of the top 16 armies at adepticon were orks right?

And that was out of a field of 242 with no sports or comp.


I wasn't aware of that. However, correct me if I am wrong, but Adepticon does not use standard missions for the Gladiator (Which I assume you are talking about).

And it still doesn't change the fact that this event is not a good source of evidence to repudiate the claim that Orks suck. (Or the relative power level of any army book).

I include no personal judgement as to the power level of Orks. I am just playing devil's advocate.



Slaughter in Space 3 @ 2011/06/01 18:51:28


Post by: Janthkin


skyth wrote:I wasn't aware of that. However, correct me if I am wrong, but Adepticon does not use standard missions for the Gladiator (Which I assume you are talking about).

And it still doesn't change the fact that this event is not a good source of evidence to repudiate the claim that Orks suck. (Or the relative power level of any army book).

I include no personal judgement as to the power level of Orks. I am just playing devil's advocate.
Not the Gladiator - the Championships this year were 4 games on Friday (usual sports scoring, painting, etc.), but the top 16 players by pure win/loss went on for another 4 round event on Sunday (no sports, comp, or paint).

The missions weren't pure book, but fairly simple combinations of the basic book win conditions.


Slaughter in Space 3 @ 2011/06/01 19:14:09


Post by: Reecius


Orks don't suck. Period.

That old wive's tale is hogwash.

Orks consistently play well. A good horde ork or battlewagon ork list is extremely tough to overcome.

Anyone who says orks suck is not very well informed. They just don't.

And as for the SiS, the comp didn't have that much impact. The lowest comping army took first.

I am so sick of hearing that lame ass argument. They just don't suck. At all.


Slaughter in Space 3 @ 2011/06/01 19:27:26


Post by: skyth


Janthkin wrote:
skyth wrote:I wasn't aware of that. However, correct me if I am wrong, but Adepticon does not use standard missions for the Gladiator (Which I assume you are talking about).

And it still doesn't change the fact that this event is not a good source of evidence to repudiate the claim that Orks suck. (Or the relative power level of any army book).

I include no personal judgement as to the power level of Orks. I am just playing devil's advocate.
Not the Gladiator - the Championships this year were 4 games on Friday (usual sports scoring, painting, etc.), but the top 16 players by pure win/loss went on for another 4 round event on Sunday (no sports, comp, or paint).

The missions weren't pure book, but fairly simple combinations of the basic book win conditions.


Any time you include Sports and Comp scoring, you change the metagame which affects the lists that are faced by the other armies, regardless if the owners of the various armies take that into account when building their own armies.


Slaughter in Space 3 @ 2011/06/01 19:29:14


Post by: Wolflord Patrick


Reecius wrote:Orks don't suck. Period.

That old wive's tale is hogwash.

Orks consistently play well. A good horde ork or battlewagon ork list is extremely tough to overcome.

Anyone who says orks suck is not very well informed. They just don't.

And as for the SiS, the comp didn't have that much impact. The lowest comping army took first.

I am so sick of hearing that lame ass argument. They just don't suck. At all.


Agreed... For anyone that thinks Orks suck, I would be more than happy to point them toward about a half-dozen Ork generals I know in the So Cal area that would be more than happy to give them a run...

@ Scott and Q - I know it is still a couple months off, but when do you guys think we will see sign-up's and possibly packets for the tournament in September?


Slaughter in Space 3 @ 2011/06/01 19:43:02


Post by: Phazael


Packets are done.

Just waiting for Scott to change over the website.

Neoncon is going to take a little longer, because we are looking to try something different with the soft scores and mission format.


Automatically Appended Next Post:
ps- As for Orks, well they dominate games when not up against an initiative seizing full frontal male nudity leafblower list. The people who tend to play them at our events are very adept with their lists, as well. The #5 overall guy ran kan wall and if he had bothered to bring even a basic display board he would have come in third, so its not just Ghazwagon that wins games.

And Yak got a raw deal on the soft scores. I am not sure what the hell happened at those tables, but we questioned one guy and he was adamant about what he gave him. Whenever I checked in on his games, yak was a model player and his list was nice and balanced. One more thing to consider when we do our scoring system revamp next month.


Slaughter in Space 3 @ 2011/06/01 20:38:01


Post by: Grimgob


Reecius wrote:

And as for the SiS, the comp didn't have that much impact. The lowest comping army took first.



Lowest comp was a 19 for Dark Eldar, Then 21 for me with the Ghazwagon, Then 1st was 22 for full frontal nudity leaf blower (Q I think that a new catch phrase).


Slaughter in Space 3 @ 2011/06/01 21:37:41


Post by: Blackmoor


skyth wrote:
Any time you include Sports and Comp scoring, you change the metagame which affects the lists that are faced by the other armies, regardless if the owners of the various armies take that into account when building their own armies.


I do not think that comp or sports was a factor, but the missions certainly might have been.

For example, mission #2 had you take and hold objectives. Orks do this really well and can get an easy win. Tau can never win this mission, and I played a Necron player who just about tabled me (and I killed 4 models) but I still won because of the mission.

They also do not use Kill Points and use modified Victory Points which help MSU armies and hurts Deathstar armies, as well as mission #3 which had your units find objectives in terrian features which helps armies with a lot of small troop units and hurts other armies. That might be the reason why Grey Knights did so poorly and Orks did so well.


Slaughter in Space 3 @ 2011/06/01 22:08:01


Post by: skyth


Blackmoor wrote:
skyth wrote:
Any time you include Sports and Comp scoring, you change the metagame which affects the lists that are faced by the other armies, regardless if the owners of the various armies take that into account when building their own armies.


I do not think that comp or sports was a factor, but the missions certainly might have been.


So you don't think the existance (and weight) of comp and sports scores has any effect on what armies people bring to a tournament?


Slaughter in Space 3 @ 2011/06/01 22:14:47


Post by: Grimgob


Not me as you can see my comp score :p


Slaughter in Space 3 @ 2011/06/01 22:16:43


Post by: BladeWalker


Just to confirm... the Sept 4th Slaughter is Fantasy only and Neoncon is 40k only?


Slaughter in Space 3 @ 2011/06/02 00:55:45


Post by: skrewpa


BladeWalker wrote:Just to confirm... the Sept 4th Slaughter is Fantasy only and Neoncon is 40k only?


I believe that there is a doubles 40k tournament for Sept 4th Slaughter. 3000 points per team (1500 per player) if i remember correctly.


Slaughter in Space 3 @ 2011/06/02 01:08:30


Post by: blasto0341


oooo I want to play in that one! Where's it at Skrewpa?


Automatically Appended Next Post:
Hey guys, you remember that dreadknight that I got from the awards? Well it's now a Deff Dread lol! http://www.dakkadakka.com/dakkaforum/posts/list/373146.page


Slaughter in Space 3 @ 10110/06/04 07:02:40


Post by: sennacherib


I gotta say that ORKs do not suck. They have some of the best and cheapest basic troops in the game. Anyone that says any different is full o Hog Wash.

As for Yakface getting a raw deal on the soft scores I have to say that is wasnt me. He routed my ultramarines in his fifth game for a massacre 20-1 win. In all honsty i gave him perfect marks. When i rated his army i rated it one step up from a fluffy list. For those of you who didnt see the dual mechboy Kan wall that he was running, I can safely say that by my deffinition of a a solid tournament list, it was just that, but deffinitly not fluffy. He was also a easygoing fun opponent who i would love to play again.


Slaughter in Space 3 @ 2011/06/08 23:58:40


Post by: Scott.scgwl


For the September event the GT side is for fantasy only. More info can be got a www.socalslaughter.com. For the side events Saturday I will run a standard RTT 2000 point yada, then on Sunday we will do a team tournament 3000 points a side each person will only have 1500 to play with. Or I can switch it if depending on which can pull more in. Nothing is set in stone. I will be working on the packets for the 40k over the next week or so. Q already has the packets for the fantasy done.

Neocon will probably be 40k GT only we had a very poor turn out last year but, we might see how many signups we get a make a decision at a later point if we don’t get a minimum number. As for Neoncon we are going to revamp sports and kicking the idea of removing comp all together. The mission will be much more simplistic like the book missions since after playing for many hours it can get confusing on the mission objectives. Once i finish the Gamex packets I will work on the Neoncon packets. I will make a formal announcement when it is ready. You can also check www.slaughteronthestrip.com once the rules packets are done the links will work.

IF you folks have any feedback or you want me to included/exclude anything you can always contact personally. I am looking for honest feedback and constructive criticism.


Slaughter in Space 3 @ 2011/06/09 03:30:59


Post by: yakface


Scott.scgwl wrote:
IF you folks have any feedback or you want me to included/exclude anything you can always contact personally. I am looking for honest feedback and constructive criticism.


Oh yeah, I forgot I was going to post some constructive feedback about the missions! I guess I go ahead and do it.


Fallen Objectives

I quite liked these. I liked both the placement before you picked sides AND the fact that they could be captured by any of your units. It added a nice twist sometimes to what deployment zone you wanted to pick and another nice little objective to go for. So thumbs up on this!


Slaughter-Style Kill Points

Let's be honest here. One of the effects of standard Kill Points on the game of 40K is that they punish people who take a bunch of tiny units. Especially in a tournament this offsets the advantages that having a bunch of small units has in objective-based missions (in that a lot of small units allow you to capture contest a bunch of objectives at once).

This means that players need to balance their force between taking large enough units so that they aren't completely hosed by Kill Point missions but still have enough units to do all that capturing/contesting in objective missions. SS Kill Points eliminates this balancing act and instead replaces it with a totally different army building restriction: Point values.

Because of the way you've done rounding up/rounding down of point values for SS Kill Points it means players are actively rewarded or penalized by how many points their units are. A Fast Attack choice that is 201 points is worth 3 SS Kill Points when destroyed while if the same unit is 199 points it is only worth 2 SS Kill Points. This really changes how armies have to be built, but worse, it is totally and completely arbitrary. Some units in the game can easily shed 3 points here or there to fit under the 'break point' while others can't. So all of a sudden, certain units randomly become really bad choices in your tournament for no other reason then because they are just barely over a 100 point mark.

40K use to use a similar system for Victory Points back in 2nd edition and frankly it was a terrible idea they got rid of because players actively decided which options to take in their units based SOLELY on whether or not that choice would take them over the 'break point'. For example, back long ago in the day, I used to run Imperial Guard squads with absolutely no upgrades because this kept them exactly at 99 points, which meant they were only 1 Victory Point when destroyed (and 0 if halved), but if I were to add ANYTHING to the unit, then suddenly the value of destroying the unit in the game DOUBLED (being 1 for half and 1 for being destroyed).

So basically adding a SINGLE choice to the unit totally changed its usefulness. Can you see why this is a destructive and completely arbitrary way to restrict unit options?


Second, the fact that Troops units round their SS Kill Point totals down while other Force Org units round their SS Kill Point totals up means that SS Kill Points rewards players for taking more (and more expensive) Troops choices.

While on the surface this may seem fine, the reality is this again changes the balance that the basic rulebook imposes on army creation. With the standard rulebook missions, players are rewarded for having lots of troops choices for the objective missions, but those armies that don't have stellar troops choices (like Tau, for example) know that at least in 1/3 of the missions (Kill Point missions), having sub-standard troops choices isn't that big a deal. You've gone ahead and made having more points in Troops and advantage in every single mission you have. What that does is it really rewards the few army builds out there that are able to function really well while having a bunch of points in their Troops section. While this certainly isn't a major issue, its a small change to the dynamic of how the missions normally work that really doesn't need to be changed. Even if you kept SS Kill Points you could apply the same rounding system for every single unit...because there really is no reason you need to give a benefit to Troops choices in your SS Kill Point missions, as those units already are rewarded/needed for all the other objective-based missions!

Finally, when it comes to standard Kill Points, with the last IG codex fixing the Platoon Kill Point issue, and now the Tau codex fixing the Drone Kill Point problem, frankly there really aren't any major Kill Point issues left in the game. Therefore, why not embrace the balancing act that Kill Points provide to tournament army construction and use them as written in the rulebook?


Mission 1 - Join the Fallen

While the concept of making certain units worth extra kill points in return for giving them a special rule, in practice the randomness makes this rule absolutely terrible. You can easily end up in a game with one side having absolutely amazing special rules for their double kill point units, while the other side rolls all crap/useless special rules meaning these units are terrible and worth double points.

Basically the balance of the game largely hinges on how well you roll for your units!

If you're going to make units worth double Kill Points, then you should really give them the choice of what special rule they get AND players should have the option of whether or not they have to do this (i.e. they should have the choice to give up to three units a special rule, but they should not have to).


Mission 2 - Mark the Graves

This mission is deeply, deeply flawed IMHO.

First and foremost, anytime you have a mission where a player can effectively accrue a certain amount of points during the game and then wipe out their opponent's Troops choices and the game is then OVER, should never, ever, ever, ever, ever, ever be included as a tournament mission. You've created a situation where a game can literally get be 'over' in a turn or 2 with nothing the opponent can do except to hope to table the other army. That is frankly TERRIBLE mission design as it can easily result in a very, very unfun game (for both players).

If players can accrue points during the course of the game, then you need to have some sort of 'safety' to play for a tie at least...for example if you can destroy all of your opponent's Troops choices, then they should lose all the points they've accrued. Something. Anything. You can also mitigate this problem by having the points that are given out by holding the objective increase every turn. So an objective held in turn 1 is worth 1 VP but the same objective held in turn 5 is worth 5 VP. This won't solve the problem of a game being 'over' when the last troops model is killed on one side, but it will help get rid of the lopsided totals that can be built up early game that cannot then be overcome.

And the way that players were able to easily capture a building and then it was ridiculously hard to get that capture 'off' the building was nuts. It meant that players who got to the building first and captured it had a HUGE advantage because it was so difficult to get that capture away from them. If you are going to do a mission like this again you should really allow ANY unit that moves into the building to 'contest' it and remove the capture token. Any other way just makes the mission way too stilted towards whatever side captures the most buildings first.

Honestly this is a mission I would completely toss in the can for the reasons stated above, but if you do decide to use it again you really need to massively tweak it.

1) Missions should not allow players to get a commanding lead that makes the final turns of the game pointless.
2) Even if you do allow an objective to be 'captured' and then moved off of, the same mechanic for contesting objectives used in every other mission should be utilized (if ANY unit ends its turn on the objective it should then lose its 'captured' state).


Mission 3 - Search for the Dead

I don't have any major issues with this mission (I rather liked it), although I think in general its a bad idea to allow more than one objective to be in a player's deployment zone, as it tends to create a very boring game.

I would highly recommend that players are only able to 'find' one objective in their deployment zone and after that they aren't allowed to search terrain pieces in their own deployment zone for an objective.



Mission 4 - Seek Vengeance

If Mission #2 was a disaster, then this mission is a total failure.

The reason? Because it essentially invalidates large portions of your army, which then makes much of the game seem 'pointless'. Basically what happens is that players tend to hold back their units that are worth Kill Points and send out those that aren't worth points to fight. Their opponent does the same and the result is that most of the game is fought between units whose destruction has absolutely no bearing on the game. Especially in the final few turns of the game you get in situations where you're rolling dice and you're saying to your opponent 'I don't know why we're bothering rolling this, it totally has no impact on the game.'

That's just not fun! Can these games be tactical? Sure, but like Mission #2, you can get in situations where you essentially have nothing to play for, especially on one flank of the table.

Having a situation where certain nominated units are worth double kill points can work, because then you're still getting standard kill points for the rest of the units you destroy. That means you don't have situations where parts of the battle are completely pointless and therefore un-fun. Of course, this is basically what Mission #1 was (without the special rules), but really that's as far as you should go with this concept. Making 2/3 (if not more) of the army completely and utterly worth nothing when that's basically the only mission objective in the game, does not make for a fun mission!

If you had other objectives going on at the same time that 4 FOCs had been marked for death, or if only those FOCs could capture the objectives, then you would have a lot more dynamism. But just having 4 FOCs being the only objectives means that players simply hide them and most of the game is a pointless set of rolling dice and moving models.


Mission 5 - Protect the Fallen

I really liked the concept of this mission, but I honestly think that players should have to bid on the objectives BEFORE they choose deployment zones. Having them bid after meant that you could pretty much guarantee that the objectives that were near your deployment zone were worth more to you than the ones in your opponent's deployment zone. Which is fine, but in that case you might as well formally declare what those objectives are worth.

If you're going to take the time to secretly bid, it would be a much more exciting game to not know which objectives your opponent might really need to hold! Which is actually how the mission seems to be written before you guys changed it on the day of the event (too bad).

Janthkin also mentioned to me after the tournament that it might be really exciting if you got the VPs both for what you and your opponent bid on the objective. I agree that this could be a really crazy game, but I think it would probably make it far to easy to get a giant swing of battle points if you both happen to bid max VPs on the same objective (which is a bit too random for me), but its certainly a variant to think about.



And that's about it for me. Thanks so much for taking the time to run these events, I know that I certainly appreciate it and these comments are most definitely intended as constructive criticism. At the end of the day I had fun and would play again using the same missions, even if I don't personally care for some of them.




Slaughter in Space 3 @ 2011/06/12 07:53:12


Post by: Janthkin


Yakface said most of it for me. A few comments on his comments, though.
yakface wrote:Fallen Objectives

I quite liked these. I liked both the placement before you picked sides AND the fact that they could be captured by any of your units. It added a nice twist sometimes to what deployment zone you wanted to pick and another nice little objective to go for. So thumbs up on this!
My only problem with the Fallen objective is that there is no incentive to interfere with your opponent's Fallen objective at all. I can't get points by claiming it, and I'm not denied points by my opponent claiming it; therefore, it's not a priority for me.

Slaughter-Style Kill Points
If you haven't, Scott, I'd encourage you to look at Blackmoor's report of his matchup with me in Round 4. It illustrates some of the issues around SSKPs (as well as mission 4).

Mission 2 - Mark the Graves

This mission is deeply, deeply flawed IMHO.

First and foremost, anytime you have a mission where a player can effectively accrue a certain amount of points during the game and then wipe out their opponent's Troops choices and the game is then OVER, should never, ever, ever, ever, ever, ever be included as a tournament mission. You've created a situation where a game can literally get be 'over' in a turn or 2 with nothing the opponent can do except to hope to table the other army. That is frankly TERRIBLE mission design as it can easily result in a very, very unfun game (for both players).
This part I completely agree with, although it was to my benefit at the time.

And the way that players were able to easily capture a building and then it was ridiculously hard to get that capture 'off' the building was nuts. It meant that players who got to the building first and captured it had a HUGE advantage because it was so difficult to get that capture away from them. If you are going to do a mission like this again you should really allow ANY unit that moves into the building to 'contest' it and remove the capture token. Any other way just makes the mission way too stilted towards whatever side captures the most buildings first.
I think you may have misunderstood the mission, Yakface (or else I did). "To Control a building, a player must have a Control Marker, and no enemy units, within the building or its base." Any enemy unit COULD contest the Control, irrespective of the presence of the Control Marker.

Mission 3 - Search for the Dead

I don't have any major issues with this mission (I rather liked it), although I think in general its a bad idea to allow more than one objective to be in a player's deployment zone, as it tends to create a very boring game.

I would highly recommend that players are only able to 'find' one objective in their deployment zone and after that they aren't allowed to search terrain pieces in their own deployment zone for an objective.
Alternatively, maybe just randomly generate objectives at the start or end of each game turn? E.g., assign a number to each piece of terrain, and roll an appropriate die at the start of turn 1, 2, 3, etc. to place objectives 1, 2, 3, etc.

Mission 4 - Seek Vengeance
If you had other objectives going on at the same time that 4 FOCs had been marked for death, or if only those FOCs could capture the objectives, then you would have a lot more dynamism. But just having 4 FOCs being the only objectives means that players simply hide them and most of the game is a pointless set of rolling dice and moving models.
This part in particular is what occurred to me. I understand the intent behind the mission - your opponent can pick the most essential parts of your army, making you choose between protecting the valuable SSKPs or using your army to its full capabilities. But it would be more interesting if it was "only these units can control the winning objective, out there in the middle of the battlefield;" at least they'd have to get involved!


Mission 5 - Protect the Fallen

I really liked the concept of this mission, but I honestly think that players should have to bid on the objectives BEFORE they choose deployment zones. Having them bid after meant that you could pretty much guarantee that the objectives that were near your deployment zone were worth more to you than the ones in your opponent's deployment zone. Which is fine, but in that case you might as well formally declare what those objectives are worth.
I'd agree with that. At the time, I really liked the idea of adding your values together, as it makes EVERY objective potentially valuable to you, rather then allowing you to essentially ignore your own 0-point objective (aside from contesting it, in case your opponent made it worth 3). But maybe it's even more interesting if you're placing the values your OPPONENT will get. Opens up some lovely bluffing opportunities - I bid "3" on one objective, but more vigorously defend the objective I bid "0" on; what will my opponent think?

And that's about it for me. Thanks so much for taking the time to run these events, I know that I certainly appreciate it and these comments are most definitely intended as constructive criticism. At the end of the day I had fun and would play again using the same missions, even if I don't personally care for some of them.
And ESPECIALLY this part. I really enjoy the SCGWL tournaments, and the fairly laid-back but professional way in which they are executed. I'm bummed that the Smackdown has lost the major 40k event, but I'll make an effort to come to NeonCon.

Thank you for running the Slaughter-in-Space, guys!


Slaughter in Space 3 @ 2011/06/12 08:00:45


Post by: yakface


Janthkin wrote:I think you may have misunderstood the mission, Yakface (or else I did). "To Control a building, a player must have a Control Marker, and no enemy units, within the building or its base." Any enemy unit COULD contest the Control, irrespective of the presence of the Control Marker.


The presence of any type of enemy unit in the building does prevent a scoring unit from planting a control marker, but once a control marker has been placed, only an enemy unit in that building (and no other enemy units) can then remove the control marker (to be replaced with one of their own).

So yes, once you got a control marker placed, if you manage to wipe out your opponent's scoring units, then there was literally no way for the control markers to be removed form a building from then on.




Slaughter in Space 3 @ 2011/06/12 08:01:50


Post by: Grimgob


I want to say I am also bummed that the Smackdown is not having a major 40k event.


Slaughter in Space 3 @ 2011/06/12 16:00:34


Post by: Janthkin


yakface wrote:
Janthkin wrote:I think you may have misunderstood the mission, Yakface (or else I did). "To Control a building, a player must have a Control Marker, and no enemy units, within the building or its base." Any enemy unit COULD contest the Control, irrespective of the presence of the Control Marker.


The presence of any type of enemy unit in the building does prevent a scoring unit from planting a control marker, but once a control marker has been placed, only an enemy unit in that building (and no other enemy units) can then remove the control marker (to be replaced with one of their own).

So yes, once you got a control marker placed, if you manage to wipe out your opponent's scoring units, then there was literally no way for the control markers to be removed form a building from then on.
Well, yes. But you didn't get any control "points" if you opponent had a model in the building at the end of the game turn, so they could at least prevent you from accumulating more points.


Slaughter in Space 3 @ 2011/06/12 17:27:18


Post by: Monster Rain


Grimgob wrote:I want to say I am also bummed that the Smackdown is not having a major 40k event.


Yeah, the reason I didn't go to the Slaughter was because I figured there'd be a 40k GT at the Smackdown.


Slaughter in Space 3 @ 2011/06/14 07:15:42


Post by: christianA


Is this tourny going on Rankings HQ?


Slaughter in Space 3 @ 2011/06/29 14:39:31


Post by: lajollagrad


Don't be ridiculous Christian.


Slaughter in Space 3 @ 2011/06/29 15:53:01


Post by: Phazael


I am going to submit the stuff to Rankings HQ, if Scott has not done so already. Also, I believe the Smackdown people are hosting a 40k event at their convention. We will be doing our Fantasy thing that weekend.