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A Codex for Malal Stuff - Help needed @ 2011/04/19 01:37:44


Post by: Matt.Kingsley


Ok, to start off, this will in the end be a codex for everything to do with Malal, but, I have a problem.
This is my first attempt at making a codex, and I don't know where to start. I am grateful for any help, Wether it just be putting me in the right direction or actually making rules up your self.

So I plea for help so that all players have a chance to use/verse a proper Malal army
Stuff decided on:
Matt.Kingsley wrote:I dont see why everyone thinks Malal stuff should have Preferred Enemy: Chaos, personally, I think it should be Preferred Enemy: Everyone as the fluff just stated he and his followers hurt everyone.

Anyway, would this be good for a Lesser Daemon of Malal?

Spoiler:
Points Cost: 15pts per model

Lesser Daemon:
Ws-5
Bs-0
S-4
T-4
W-1
I-4
A-2
Ld-10
Sv- 5++


Unit Champion:
Ws-5
Bs-0
S-5
T-4
W-1
I-4
A-3
Ld-10
Sv-5+, 5++

Unit type: Infantry

Unit Size: 10-20

Special Rules:
Fearless, Furious Charge, 5+ Invunerable save, Daemonic Deployment, Mark of Malal

Mark of Malal - The model gains the Preferred Enemy: Everyone USR. In addition, if there are any chaos models on the board that aren't on their side, they gain the Fleet USR.

Weapons:
Scythes (Lesser Malal Daemons) - Close Combat Weapons
Sharpened Scythes (Unit Champion) - Rending Close Combat Weapons

Options:
May take a unit champion armed with Sharpened Scythes - 10pts


And this for a Greater Daemon?

Spoiler:
Greater Daemon of Malal
Ws-8
Bs-0
S-6
T-6
W-4
I-4
A-5
Ld-10
Sv-5+,4++

Unit Type:Monstrous Creature

Unit Size:1

Special Rules:
Fearless, Furious Charge, 4+ Invunerable save, Daemonic Deployment, Mark of Malal

Mark of Malal - The model gains the Preferred Enemy: Everyone USR. In addition, if there are any chaos models on the board that aren't on their side, they gain the Fleet USR.

Weapons:
Greater Scythe - Rending (4+) Close Combat Weapons

Options:
May take Wings for - 20pts



Also, if anyone can tell me some of the gifts in C:CD so I can add them to the Greater Daemon, please tell me (PM preferred in this case...)


Matt.Kingsley wrote:How is this for a troop choice (still needs a name):
(The stat line is that of a normal chaos space marine)

Spoiler:


You may take 0-50 ______ in an army list
_______ does not take up a Force Organiseation Slot but is otherwise treated as a troop choice


Cost-15pts

(The stat line is that of a normal chaos space marine)

Wargear:
Power Armour
Bolt Pistol
Close Combat Weapon
Bolter
Frag and Krak Grenades

Special Rules:
Independent Character
Mark of Malal

Options:
-May replace bolter with 1 of the following:
--Flamer.................................5pts
--Plasma Gun..........................15pts
--Melta Gun............................10pts
--Missile Launcher....................10pts
--Plasma Cannon......................15pts
--Lascannon............................20pts
--Heavy Bolter.........................10pts
--Heavy Flamer.........................15pts
--Twin-Linked Bolter.................5pts
--Combi Weapon......................10pts

-May replace close combat weapon with:
--Power Weapon......................15pts
--Power Fist.............................25pts
--A Lightning Claw.....................15pts

-May relpace Bolt Pistol with:
--Hand Flamer...........................5pts
--Plasma Pistol...........................15pts
--Infernus Pistol.........................10pts

-May take Melta Bombs...............5pts

-May replace close combat weapon and Bolt Pistol with:
--a pair of Lightning Claws...........30pts

Icon:
-May take an Icon of Chaos Glory.10pts

Transport:
May take a Rhino



Matt.Kingsley wrote:Thanks!
As I said, though, it still needs a name...
Maybe 'Chaos Space Marine of Malal'


Anyway...

Chaos Cultist of Malal!

Spoiler:

You may take 0-20 Chaos Cultists Squads in an army
They do not take up a Force Organisation Slot but otherwise count as a troop choice


Squad size: 1-5

Chaos Cultist-Cost 6pts
Ws..Bs..S..T..W..I..A..Ld..Sv
.3 ...3...3..3...1..3..1..7...5+

Aspiring Cultist Champ-Cost +10pts
Ws..Bs..S..T..W..I..A..Ld..Sv
.3 ...4...3..3...1..4..2..8...5+

Wargear:
Lasgun
Laspistol
Close Combat Weapon
Flak Armour
Frag Grenades

Special Rules:
Attachable Squad
This squad follows all the rules for Independent Characters. They must stay in Coherency with themselves as well as the squad they are joined to.
Unnoticed
Malal doesn't fully notice his lesser servants
At the start of each game turn, roll a d6 for each squad with this rule. On a 5 or 6, the squad gains the Mark of Malal rule.
Squads with an Aspiring Cultist Champ can re-roll failed results

Mark of Malal (Aspiring Cultist Champ only)

Options:
-May replace Lasgun with:
--Flamer.........................5pts
--Plasma Gun..................15pts
--Melta Gun....................10pts
--Heavy Flamer................20pts
-Every 2 Chaos Cultists In the Squad may replace their Lasguns with:
--Heavy Bolter.................10pts
--Mortar..........................5pts
--Lascannon....................20pts
--Autocannon.................10pts
--Missile Launcher............15pts
-1 Cultist May take:
--A Vox-caster................5pts
--Medi-pack....................30pts
-The entire squad may have krak grenades for 5pts
-1 Chaos Cultist may be upgraded to an Aspiring Cultist Champ for 10pts
-They may take Melta Bombs for 5pts
-They may replace their close combat weapon with:
--Power Weapon.............15pts
--Lightning Claw...............15pts
--Power Fist....................25pts
-May replace Laspistol with:
--Bolt Pistol.....................5pts
--Plasma Pistol.................15pts
--Hand Flamer.................5pts
--Infernus Pistol...............10pts
-May replace lasgun with a Boltgun for 5pts
-May take Carapace Armour for 5pts

Icon:
-May take an Icon of Chaos Glory for 10pts

Transport:
-May take a Rhino
-May take a Chimera


How's that?


Matt.Kingsley wrote:New unit!

Spoiler:

Possessed

(Insert Possessed + Possessed Champion ststs here)

cost: see codex Chaos Spacemarines

Unit: Infantry

Wargear:
2 rending close combat weapons (Champion has 4+ rending, rest have 6)
power armour
frag + krak grenades

Special Rules:
Fearless
5+ invo save
Mark of Malal
Daemonkin
At the beginning of each game, after deployment, roll a D6 on the table below

1-Scouts
2-furious charge
3-Fleet
4-Feel no Pain
5-Venom-Gains poisoned 4+ weapons and a shooting attack with the following profile:
Range-6" Str-3 AP-0 Type-Assault 1, Poisoned 4+
6-Power Weapons-The posessed have rending power weapons that follow all the normal rules


Options:

Possessed Champion 20pts

Icon:
Icon of chaos glory 10pts



Until next time...


M.K


A Codex for Malal Stuff - Help needed @ 2011/04/19 01:50:12


Post by: Quintinus


OK. First off, Malal's whole deal is that he hates Chaos. So everyone with the Mark of Malal should have Preferred Enemy: Chaos

Secondly, Malal is all about the few against the many and about fighting injustice and fighting for the oppressed. This means that Malal's champions are few but on the whole are incredibly powerful.

This means that for an army dynamic, it will be based around a smaller model count army with bonuses if they're outnumbered.

For a codex:

HQ: Chaos Lord, Chaos Champion, Chaos Sorcerer, Humanoid Champion
Elites: Chaos Space Marines, Terminators, veteran renegades, Chosen, Avenger (sort of a Lone-Wolf model, his attack characteristic is equal to the amount of models in btb contact)
Troops: Mutants, Chaos thugs, renegades
Heavy Support: Land Raider, Leman Russ
Fast Attack: Renegade rough riders

I see it as being more of a hero-focused codex because Malal's champions are supposed to be so powerful. So I could see having a space wolves esque-dynamic with more than 2 HQ choices


A Codex for Malal Stuff - Help needed @ 2011/04/19 02:46:53


Post by: Matt.Kingsley


Yeah that would be a good start... Thanks!
I've also decided to add Daemons to it, as well as an ally rules so units from C:CSM and C:CD can be used.


A Codex for Malal Stuff - Help needed @ 2011/04/19 02:49:07


Post by: Quintinus


Matt.Kingsley wrote:Yeah that would be a good start... Thanks!
I've also decided to add Daemons to it, as well as an ally rules so units from C:CSM and C:CD can be used.


Eh I wouldn't have ally rules for C:CD, and I would say that you should only be able to ally with non-marked units from C:CSM.

Invent some Malal Daemons for fun's sake.



A Codex for Malal Stuff - Help needed @ 2011/04/19 03:26:28


Post by: Matt.Kingsley


I dont see why everyone thinks Malal stuff should have Preferred Enemy: Chaos, personally, I think it should be Preferred Enemy: Everyone as the fluff just stated he and his followers hurt everyone.

Anyway, would this be good for a Lesser Daemon of Malal?

Spoiler:
Points Cost: 15pts per model

Lesser Daemon:
Ws-5
Bs-0
S-4
T-4
W-1
I-4
A-2
Ld-10
Sv- 5++


Unit Champion:
Ws-5
Bs-0
S-5
T-4
W-1
I-4
A-3
Ld-10
Sv-5+, 5++

Unit type: Infantry

Unit Size: 10-20

Special Rules:
Fearless, Furious Charge, 5+ Invunerable save, Daemonic Deployment, Mark of Malal

Mark of Malal - The model gains the Preferred Enemy: Everyone USR. In addition, if there are any chaos models on the board that aren't on their side, they gain the Fleet USR.

Weapons:
Scythes (Lesser Malal Daemons) - Close Combat Weapons
Sharpened Scythes (Unit Champion) - Rending Close Combat Weapons

Options:
May take a unit champion armed with Sharpened Scythes - 10pts


And this for a Greater Daemon?

Spoiler:
Greater Daemon of Malal
Ws-8
Bs-0
S-6
T-6
W-4
I-4
A-5
Ld-10
Sv-5+,4++

Unit Type:Monstrous Creature

Unit Size:1

Special Rules:
Fearless, Furious Charge, 4+ Invunerable save, Daemonic Deployment, Mark of Malal

Mark of Malal - The model gains the Preferred Enemy: Everyone USR. In addition, if there are any chaos models on the board that aren't on their side, they gain the Fleet USR.

Weapons:
Greater Scythe - Rending (4+) Close Combat Weapons

Options:
May take Wings for - 20pts



Also, if anyone can tell me some of the gifts in C:CD so I can add them to the Greater Daemon, please tell me (PM preferred in this case...)


A Codex for Malal Stuff - Help needed @ 2011/04/29 10:06:29


Post by: shrike


I can't help from a fluff or creating rules term as I know next to nothing about malal, but I could help judge it to be OP, UP or just right.


A Codex for Malal Stuff - Help needed @ 2011/04/29 12:45:12


Post by: Matt.Kingsley


Well then are they OP?


A Codex for Malal Stuff - Help needed @ 2011/04/29 13:43:29


Post by: shrike


I shall judge when I'm done on minecraft


A Codex for Malal Stuff - Help needed @ 2011/04/29 14:05:02


Post by: DarknessEternal


Malal can't support an army in any form. His whole bit is the inability to work with others.


A Codex for Malal Stuff - Help needed @ 2011/04/29 14:06:45


Post by: M'Kachen's Nemesis


For those who don't know who is Malal (like me) here's a link:

http://warhammer40k.wikia.com/wiki/Malal
http://whfb.lexicanum.com/wiki/Malal

Am I to understand he was retconned or something as it's the first time I hear about him? He doesn't even have an article on the 40K Lexicanum website!


A Codex for Malal Stuff - Help needed @ 2011/04/29 14:52:46


Post by: Jatyu


It doesn't really seem like Malal would use squads of anything, let alone a whole army.

Prehaps every model in a unit is deployed seperately, but only the champion/sergent counts for kill points.

Overall, I'd think the whole army should be small and elite.

And for characters/hqs, don't give them the independent character rule, to force them to stay on their own.

Prehaps no transports? Instead let bikes/jump packs be an upgrade for alot of ideas.

An example Unit:
Spoiler:

Champions of Malal

Elite: 35 points
WS BS S T W I A LD Sv
5 5 5 4 2 4 2 10 3+

Unit type: Infantry

Unit Size: 1 High Champion

Special Rules:
Fearless, Furious Charge, Feel no Pain, 6++ Invulnerable save, Mark of Malal, Independence

Independence - Each model in the unit is deployed seperately, only the High Champion awards a kill point when killed.

CCW + Boltpistol, Power Armour, Krak + Frag Grenades

Up to 4 Champions may be added for 35 points per model
Any model may take:
Reaping Scythe (Rending 4+) 10pts
Combi-wapon for 10pts
Terminator Armour for 20pts
Daemon Weapon of Malal for 30pts
If Terminator Armour is not taken:
Jump Pack for 15pts

Daemon Weapon of Malal - +D6 attacks, Rending(4+), +1 Initiative. On a roll of 1 for the additional attacks, all attacks are taken at Initiative 1 with no modifiers applying.


Could prolly use some tweaks.

Just some ideas for you.


A Codex for Malal Stuff - Help needed @ 2011/04/29 15:29:00


Post by: DarknessEternal


M'Kachen's Nemesis wrote:For those who don't know who is Malal (like me) here's a link:

http://warhammer40k.wikia.com/wiki/Malal
http://whfb.lexicanum.com/wiki/Malal

Am I to understand he was retconned or something as it's the first time I hear about him? He doesn't even have an article on the 40K Lexicanum website!

His entire representation in 40k is now limited to a squad of Chaos Space Marines.


A Codex for Malal Stuff - Help needed @ 2011/04/29 22:33:32


Post by: necronsftw


Hey I would be glad to help out with the codex. Here is one for a troop

Malal Renegade 16pts
WS: 4 BS:4 S:4 T:4 W:1 I:4 A:1 LD:8 Sv +3
Malal Renegade Champion +15pts
WS: 5 BS:4 S:4 T:4 W:2 I:4 A:3 LD:10 Sv +3
Special Rules: Preferred Enemy (All); Fearless
Wargear: Boltgun; Bolt Pistol; Chainsword; Frag Grenades; Krak Grenades
If you take 5 models in a squad on model may purchase
Meltagun.......5pts
Plasma Gun.....10pts
Flamer.....free pts
If you take 10 models 1 model may take an additional special weapon from the above. Or you may select one of the following
Heavy Flamer ......10pts(C'mon if guard can hold them marines should
Missile Launcher.....Free
Plasma Cannon......10pts
Multi-melta.......Free
Heavy bolter.......free
Autocannon.....5pts
If you select the Malal Renagade Champion you may replace your bolter with
Combi Melta/Plasma/Flamer.....5pts

You may replace your Bolt Pistol/ Chainsword for:
Power Sword.....15pts
Champion of Malal 20pts (working on it)
Powerfist.....25pts
Plasma Pistol.....15pts

Unit Composition 5-15 Models
Dedicated Transport: You may select a transport (Rhino)


A Codex for Malal Stuff - Help needed @ 2011/04/30 08:41:57


Post by: DarknessEternal


necronsftw wrote:
Malal Renegade 16pts
...
Unit Composition 5-15 Models

They're called Sons of Malice. And if you had 15 in one spot, that's probably all of them.


A Codex for Malal Stuff - Help needed @ 2011/04/30 09:21:34


Post by: Jatyu


DarknessEternal wrote:
necronsftw wrote:
Malal Renegade 16pts
...
Unit Composition 5-15 Models

They're called Sons of Malice. And if you had 15 in one spot, that's probably all of them.

Thats the problem with Malal. A Malal army would probably be outnumbered by grey knights.

Unless you want to bend the fluff a bit.

Prehaps these renegades could be striving to become servants of Malal, and not recognised by the god.

Prehaps have some guys who think they are good and but trying to destroy chaos, and they are being corrupted by Malal.

Does Malal even have daemons? And aren't the Sons of Malice a renegade sm chapter? Would they have enough marines for troops?


A Codex for Malal Stuff - Help needed @ 2011/04/30 12:20:16


Post by: necronsftw


Sorry just trying to help make it then to 10 and you have a good point the problem will be creating a codex were you have low models and can still win.


A Codex for Malal Stuff - Help needed @ 2011/05/01 09:10:46


Post by: Tyranic Marta


May i make a reccomendation?

Malal has a pure hatred of pretty much everything ordered right? being the ultimate scion of chaos, why not make an army that defies the standard way of building a force, have some of the troops coices incredibly powerful, but expensive and slim, and be able to take squads of hq's that are fairly weak but can by powerful ranged weapons?

if i sound like an idiot someone speak up


A Codex for Malal Stuff - Help needed @ 2011/05/01 10:55:49


Post by: Matt.Kingsley


You sound like an idiot...



...in a good way!


All though that may not work...

I like the idea of some humans so antichaos that they are slowly being corrupted by Malal


A Codex for Malal Stuff - Help needed @ 2011/05/01 14:47:31


Post by: Melissia


DarknessEternal wrote:
necronsftw wrote:
Malal Renegade 16pts
...
Unit Composition 5-15 Models

They're called Sons of Malice. And if you had 15 in one spot, that's probably all of them.
Probably not, the writer made them to be such villain sue that they make my face hurt to think about them. If they deemed to continue writing that horrendous fluff, the SoM would get better.


A Codex for Malal Stuff - Help needed @ 2011/05/02 10:26:15


Post by: The Zoat


Tyranic Marta wrote:May i make a reccomendation?

Malal has a pure hatred of pretty much everything ordered right? being the ultimate scion of chaos, why not make an army that defies the standard way of building a force, have some of the troops coices incredibly powerful, but expensive and slim, and be able to take squads of hq's that are fairly weak but can by powerful ranged weapons?

if i sound like an idiot someone speak up



Malal:I reject this, this, this, FOC!!!!!!!!!!!!!!!!

(End of my stupidity)

Maybe give him a rule where he completely IGNORES Foc limitations & rules


A Codex for Malal Stuff - Help needed @ 2011/05/02 10:38:26


Post by: Jatyu


Totally agree with Zoat.

The FOC is defined in each codex, just before the point costs. Why shouldn't he get a different one? Maybe with like 2 troops max and 5 elites or something crazy.

And to help in objective games, simply allow certain elite or fast attack or whatever hold objectives.


A Codex for Malal Stuff - Help needed @ 2011/05/02 10:39:45


Post by: HAZZER


God this is going to take a million years good luck!


A Codex for Malal Stuff - Help needed @ 2011/05/02 20:56:13


Post by: Tyranic Marta


haha my ideas have taken root mwahahahahahahaha

jokes im jsut here to help

i like Jatyu's ideas, just say feth you to the standard codex and make one that is completely chaotic, although still easy to construct an army from


A Codex for Malal Stuff - Help needed @ 2011/05/02 21:29:37


Post by: Matt.Kingsley


Yes, yes it is...


A Codex for Malal Stuff - Help needed @ 2011/05/04 19:03:47


Post by: necronsftw


I like that idea of changes of force org


A Codex for Malal Stuff - Help needed @ 2011/06/13 00:38:52


Post by: Matt.Kingsley


Can I even bring this back?

anyway, I've been thinking on how to do the mixed up force org and I have an idea!
Probably won't work though...

I'm thinking something like this:

Malal is a renegade in all forms, and so shuns the usual ways of battle.
Each battle, before you choose your units that you will use, roll a D3 for each force organisation slot.
on a 2, 4 or 6, you add the corresponding number on to the slot, if a 1, 3 or 5 is rolled, you take that number off the slot (to a minimum of 1) e.g. A D3 is rolled for the HQ slot, the result is a 4, meaning instead of having up to 2 HQs, you can have 4.


Another idea is use the slot rules for a chaos spawn, or the slot rules for an IG techpriest engineseer.



A Codex for Malal Stuff - Help needed @ 2011/06/13 02:10:47


Post by: Tyranic Marta


hard to prove because most armies are built as lists before the game is even decided upon, its also not good for Take All Comers, ists as you cant count on the same army each time


A Codex for Malal Stuff - Help needed @ 2011/06/13 02:25:27


Post by: Matt.Kingsley


Well then, I'll use option 2 instead


A Codex for Malal Stuff - Help needed @ 2011/06/13 02:39:00


Post by: Dean889


Swap the number of elites and troops around (e.g. 6 elites and 3 troops), and make Malal's elites able to capture objectives, while troops can't.

That'll result in an elite based army, with troops only really used for fire support/tarpits.


A Codex for Malal Stuff - Help needed @ 2011/06/13 04:35:44


Post by: Matt.Kingsley


Good idea!


A Codex for Malal Stuff - Help needed @ 2011/06/13 05:55:03


Post by: Tyranic Marta


definitly


A Codex for Malal Stuff - Help needed @ 2011/06/13 15:50:40


Post by: yorkskargrimironklaw


just play Captain Darnath Lysander as your Chaos Lord
that would do it.
he has 2+/3++ with Ethernal Warrior and was lost in the warp for 100 yrs ...
plus Bolter Drill and Bolster Defences will make CSM really good

just for fluff no Daemon Princess or marked CSM


A Codex for Malal Stuff - Help needed @ 2011/06/13 16:01:35


Post by: shingouki


Dean889 wrote:Swap the number of elites and troops around (e.g. 6 elites and 3 troops), and make Malal's elites able to capture objectives, while troops can't.

That'll result in an elite based army, with troops only really used for fire support/tarpits.

Win.


A Codex for Malal Stuff - Help needed @ 2011/06/13 20:55:19


Post by: Matt.Kingsley


I'll probably give some units the 'Does not take up a force slot but otherwise counts as ______' rule


A Codex for Malal Stuff - Help needed @ 2011/06/15 21:58:45


Post by: Matt.Kingsley


Ok, so that force org done, on to more units!
I would like ideas!


A Codex for Malal Stuff - Help needed @ 2011/06/21 14:45:56


Post by: HAZZER


Like to see a PDF of it if that's ok?


A Codex for Malal Stuff - Help needed @ 2011/06/21 15:04:05


Post by: Brennian


maybe you could make rules for them as over powered gk?


A Codex for Malal Stuff - Help needed @ 2011/06/21 21:09:08


Post by: Matt.Kingsley


HAZZER wrote:Like to see a PDF of it if that's ok?

If I figure out how to yes, if not, word


A Codex for Malal Stuff - Help needed @ 2011/06/22 08:15:52


Post by: The Zoat


With CutePDF, you can convert word into PDF.


A Codex for Malal Stuff - Help needed @ 2011/06/22 15:01:50


Post by: Praxiss


Just out of curiosity, what is Malas preferred method of war?



By which i mean ranged/cc? What's the view on malal Psykers?

if he hates everyone i would think that malal Psyker powers would revolve around enemy morale and Ld modifiers rather than pillars fo flame or clouds of noxious gas etc.


A Codex for Malal Stuff - Help needed @ 2011/06/25 03:06:09


Post by: King Pariah


I'd imagine the tactics of those who serve Malal would be similar to a certain species of Wasps when attacking beehives. Divert most of the enemies attention to a few elite warriors that hold them in close combat, then a few other units go in and destroy the leadership whether it be from a distance or close up, though I think close up would be preferred to make the kill seem as if it were on a more personal level. Thus devastating troop morale and causing utter chaos.

So from that I think Malal would prefer close combat though I'm pretty sure he'd want each of his exalted troops to excel at whatever they are most skilled at, whether it be cc or shooting.

As for psykers, I wouldn't imagine that he wouldn't have a problem with them but I'd guess that they would be fairly rare but I do agree as to what they should target, morale and Leadership. However I think they would also be able to cause the enemy to attack themselves or their HQ choices.





Automatically Appended Next Post:
Also I think this may help a bit.

http://malal-lives.webs.com/


Automatically Appended Next Post:
and this

http://www.heresy-online.net/forums/showthread.php?t=37521


A Codex for Malal Stuff - Help needed @ 2011/06/27 02:03:33


Post by: Matt.Kingsley


Thanks everyone for the input!
It's giving me loads of ideas


A Codex for Malal Stuff - Help needed @ 2011/06/30 08:38:18


Post by: Matt.Kingsley


How is this for a troop choice (still needs a name):
(The stat line is that of a normal chaos space marine)

Spoiler:


You may take 0-50 ______ in an army list
_______ does not take up a Force Organiseation Slot but is otherwise treated as a troop choice


Cost-15pts

(The stat line is that of a normal chaos space marine)

Wargear:
Power Armour
Bolt Pistol
Close Combat Weapon
Bolter
Frag and Krak Grenades

Special Rules:
Independent Character
Mark of Malal

Options:
-May replace bolter with 1 of the following:
--Flamer.................................5pts
--Plasma Gun..........................15pts
--Melta Gun............................10pts
--Missile Launcher....................10pts
--Plasma Cannon......................15pts
--Lascannon............................20pts
--Heavy Bolter.........................10pts
--Heavy Flamer.........................15pts
--Twin-Linked Bolter.................5pts
--Combi Weapon......................10pts

-May replace close combat weapon with:
--Power Weapon......................15pts
--Power Fist.............................25pts
--A Lightning Claw.....................15pts

-May relpace Bolt Pistol with:
--Hand Flamer...........................5pts
--Plasma Pistol...........................15pts
--Infernus Pistol.........................10pts

-May take Melta Bombs...............5pts

-May replace close combat weapon and Bolt Pistol with:
--a pair of Lightning Claws...........30pts

Icon:
-May take an Icon of Chaos Glory.10pts

Transport:
May take a Rhino



A Codex for Malal Stuff - Help needed @ 2011/06/30 10:28:43


Post by: The Zoat


My eyes are twitching, congrats!


A Codex for Malal Stuff - Help needed @ 2011/06/30 21:56:24


Post by: Matt.Kingsley


Thanks!
As I said, though, it still needs a name...
Maybe 'Chaos Space Marine of Malal'


Anyway...

Chaos Cultist of Malal!

Spoiler:

You may take 0-20 Chaos Cultists Squads in an army
They do not take up a Force Organisation Slot but otherwise count as a troop choice


Squad size: 1-5

Chaos Cultist-Cost 6pts
Ws..Bs..S..T..W..I..A..Ld..Sv
.3 ...3...3..3...1..3..1..7...5+

Aspiring Cultist Champ-Cost +10pts
Ws..Bs..S..T..W..I..A..Ld..Sv
.3 ...4...3..3...1..4..2..8...5+

Wargear:
Lasgun
Laspistol
Close Combat Weapon
Flak Armour
Frag Grenades

Special Rules:
Attachable Squad
This squad follows all the rules for Independent Characters. They must stay in Coherency with themselves as well as the squad they are joined to.
Unnoticed
Malal doesn't fully notice his lesser servants
At the start of each game turn, roll a d6 for each squad with this rule. On a 5 or 6, the squad gains the Mark of Malal rule.
Squads with an Aspiring Cultist Champ can re-roll failed results

Mark of Malal (Aspiring Cultist Champ only)

Options:
-May replace Lasgun with:
--Flamer.........................5pts
--Plasma Gun..................15pts
--Melta Gun....................10pts
--Heavy Flamer................20pts
-Every 2 Chaos Cultists In the Squad may replace their Lasguns with:
--Heavy Bolter.................10pts
--Mortar..........................5pts
--Lascannon....................20pts
--Autocannon.................10pts
--Missile Launcher............15pts
-1 Cultist May take:
--A Vox-caster................5pts
--Medi-pack....................30pts
-The entire squad may have krak grenades for 5pts
-1 Chaos Cultist may be upgraded to an Aspiring Cultist Champ for 10pts
-They may take Melta Bombs for 5pts
-They may replace their close combat weapon with:
--Power Weapon.............15pts
--Lightning Claw...............15pts
--Power Fist....................25pts
-May replace Laspistol with:
--Bolt Pistol.....................5pts
--Plasma Pistol.................15pts
--Hand Flamer.................5pts
--Infernus Pistol...............10pts
-May replace lasgun with a Boltgun for 5pts
-May take Carapace Armour for 5pts

Icon:
-May take an Icon of Chaos Glory for 10pts

Transport:
-May take a Rhino
-May take a Chimera


How's that?


A Codex for Malal Stuff - Help needed @ 2011/07/01 03:30:24


Post by: King Pariah


So far I got to admit I kinda like what I see for the most part. However does chaos have access to the infernus pistol? I always thought that was solely an Imperium item.


Also since Malal's number is 11, i think it'd be appropriate for some unit along the line to have a max size of 11. Perhaps the Doomed Ones who are his favored?


A Codex for Malal Stuff - Help needed @ 2011/07/01 05:50:17


Post by: Matt.Kingsley


Meh, surely some chaos marines have access to infernus pistols.
As with the 11 number, sure, I can do something to do with that.



A Codex for Malal Stuff - Help needed @ 2011/07/02 04:08:43


Post by: Matt.Kingsley


Could some other people see if these units are OP or not?


A Codex for Malal Stuff - Help needed @ 2011/07/02 04:39:11


Post by: King Pariah


Well, the point of Malal is to have a few powerful characters. perhaps the amount of units you've permitted to have taken is a little much, but I'd imagine otherwise it's fine.


A Codex for Malal Stuff - Help needed @ 2011/07/02 04:40:35


Post by: Matt.Kingsley


Ok, any other opinions?


A Codex for Malal Stuff - Help needed @ 2011/07/03 01:34:37


Post by: Matt.Kingsley


New unit!

Spoiler:

Possessed

(Insert Possessed + Possessed Champion ststs here)

cost: see codex Chaos Spacemarines

Unit: Infantry

Wargear:
2 rending close combat weapons (Champion has 4+ rending, rest have 6)
power armour
frag + krak grenades

Special Rules:
Fearless
5+ invo save
Mark of Malal
Daemonkin
At the beginning of each game, after deployment, roll a D6 on the table below

1-Scouts
2-furious charge
3-Fleet
4-Feel no Pain
5-Venom-Gains poisoned 4+ weapons and a shooting attack with the following profile:
Range-6" Str-3 AP-0 Type-Assault 1, Poisoned 4+
6-Power Weapons-The posessed have rending power weapons that follow all the normal rules


Options:

Possessed Champion 10pts

Icon:
Icon of chaos glory 10pts


A Codex for Malal Stuff - Help needed @ 2011/07/05 08:15:20


Post by: Tyranic Marta


Sounds like the minimum number of cltist squads you can have is 10, ie you HAVE to have 10 in ur list, was this an oversight or is there a purpose for it? If there is a Purpose why not make the number 11 rather than 10 cause of his "ima gotta have ma speshal number" thing that most of the chaos gods do???

just food for thought

other wise i think all this stuff is great

love it how youve kicked the FOC, However you need to mention that the troops choice even though it doesnt take up any FOC slots still fills out the required 2 troops

Loving the Marines, can see myself fielding entire armies of these puppies

EDIT

i think that the possessed champ could do with a points hike. with potential I5 S5 4+ rending hes a bit nuts (with furious charge)

and even with the 4+ reding on its own hes a bit cheap at 32? 33? points


A Codex for Malal Stuff - Help needed @ 2011/07/05 08:37:33


Post by: Matt.Kingsley


Lol it's meant to be 0-20


A Codex for Malal Stuff - Help needed @ 2011/07/05 08:44:24


Post by: Tyranic Marta


thought that may have been a mistake


A Codex for Malal Stuff - Help needed @ 2011/07/05 09:52:54


Post by: Matt.Kingsley


Yeah the possessed champion is a bit much for less, as for troops, I have a speacial plan for that


A Codex for Malal Stuff - Help needed @ 2011/07/05 21:05:50


Post by: King Pariah


looking forward to moar.


A Codex for Malal Stuff - Help needed @ 2011/07/06 03:59:58


Post by: Tyranic Marta


and oh? would like to hear this plan of yours for your troops choices


A Codex for Malal Stuff - Help needed @ 2011/07/06 04:02:18


Post by: Matt.Kingsley


Worshippers
In other words, weak cultists you worship malal fully (unit size of 11) and are psykers. similar to the psyker battle squads but more BA (Not blood anges lol)


A Codex for Malal Stuff - Help needed @ 2011/07/06 04:18:18


Post by: Tyranic Marta


bad ass? sounds good, looking forwards to chaos fially hving a decent pysker troops choce


A Codex for Malal Stuff - Help needed @ 2011/07/06 04:23:23


Post by: Matt.Kingsley


yep.

Better version of soulstorm
And other more awesome, psychic powers


A Codex for Malal Stuff - Help needed @ 2011/07/06 04:32:01


Post by: Tyranic Marta


sounds good


A Codex for Malal Stuff - Help needed @ 2011/07/06 05:13:33


Post by: Matt.Kingsley


I'm think maybe something along the lines of this for another psychic power:
Range: 12" Str: 4+D6 AP: 4 Type: AssualtW*, Ignores Invunerable Saves**
*Number os Shots=Number of Worshippers alive x 2
**Ignores ALL invunerable saves


A Codex for Malal Stuff - Help needed @ 2011/07/06 05:31:45


Post by: Tyranic Marta


way to OP, 11 s4 ap4 shots that could cause leadership and ignore invulnerable? this is simoultaneously an orc tau eldar guard and chaos daemons killer, i mean look at the stats, daemon troops dont have armour so that would butcher them, guard, toast, tau, toas, eldar, toast, orks, toast....... drop the template and the fear and your getting somewhere


A Codex for Malal Stuff - Help needed @ 2011/07/06 05:34:35


Post by: Matt.Kingsley


that better?


A Codex for Malal Stuff - Help needed @ 2011/07/06 05:59:59


Post by: Tyranic Marta


Hmmm thought about it nearly dissed it hardcore then i realised, its like theyre shooting ap4 storm bolters that ignore invulnies.

I reckon you could make it s5


A Codex for Malal Stuff - Help needed @ 2011/07/06 06:05:46


Post by: Matt.Kingsley


Check again, it's str 4+D6


A Codex for Malal Stuff - Help needed @ 2011/07/06 06:06:37


Post by: Tyranic Marta


ohhhh righ

yeah that makes up for it

although 22 s10 shots that ignore invulnies...... maybe it should be +d3


A Codex for Malal Stuff - Help needed @ 2011/07/06 06:14:55


Post by: Matt.Kingsley


ahh, but worshippers have a 5+/5++ save, and T3
but fine, str 4+D3 it is...

Another power:
Gives worshippers rending attacks and + D6 strength in close combat.

I'm thinking of making them able to use 2 powers a turn

(edit, worshippers are str 2 to begin with, and they all have force weapons)


A Codex for Malal Stuff - Help needed @ 2011/07/06 06:42:20


Post by: Tyranic Marta


s2 force weapons XD

epic

anyhoo

sounds good.... ish, still think a max of s8 is a bt much, why not allowing both t and s to go up by D3, rolled once and that roll applies to both stats and lasts until the start of the players next turn?


Automatically Appended Next Post:
and make them base s3


A Codex for Malal Stuff - Help needed @ 2011/07/06 06:46:41


Post by: Matt.Kingsley


Ok


A Codex for Malal Stuff - Help needed @ 2011/07/06 06:47:39


Post by: Tyranic Marta


good man

cn you give us a spoiler on ur first page with everything weve decided on?


A Codex for Malal Stuff - Help needed @ 2011/07/06 06:55:44


Post by: Matt.Kingsley


Sure, once I move from my IPod to a Pc


A Codex for Malal Stuff - Help needed @ 2011/07/06 06:56:18


Post by: Tyranic Marta


XD

all good


A Codex for Malal Stuff - Help needed @ 2011/07/06 07:17:27


Post by: Matt.Kingsley


All though that will probably be in a little while...


A Codex for Malal Stuff - Help needed @ 2011/07/06 07:22:12


Post by: Tyranic Marta


das k man


A Codex for Malal Stuff - Help needed @ 2011/07/06 21:16:28


Post by: Matt.Kingsley


done!


A Codex for Malal Stuff - Help needed @ 2011/07/07 05:59:06


Post by: Tyranic Marta


excellent, having a look now


Automatically Appended Next Post:
tis missing the psyker powers


A Codex for Malal Stuff - Help needed @ 2011/07/07 21:19:23


Post by: Matt.Kingsley


have your little look-see


A Codex for Malal Stuff - Help needed @ 2011/07/08 03:19:47


Post by: Tyranic Marta


oh good good


A Codex for Malal Stuff - Help needed @ 2011/07/08 04:28:17


Post by: Matt.Kingsley


yeah, the powers will go up once the unit is done.


A Codex for Malal Stuff - Help needed @ 2011/07/08 04:29:45


Post by: Tyranic Marta


sounds good man


A Codex for Malal Stuff - Help needed @ 2011/07/08 04:37:40


Post by: Matt.Kingsley


time ta use my brain ta do 10 tings at once!


A Codex for Malal Stuff - Help needed @ 2011/07/09 20:34:30


Post by: Matt.Kingsley


^
that plan failed...
anyway, here is the the upgraded soulstorm!
Range: Unlinited Str: W* AP: 3 Type: Assault 1, Causes Fear**, Barrage
*The Strength is the same as the number of worshippers left. If there are 11 worshippers, then the weapon becomes AP: 2
**before the target unit does their pinning test, they need to take a morale check as if they took 25% casualties. If failed, the imediatly fall back


A Codex for Malal Stuff - Help needed @ 2011/07/09 21:21:52


Post by: Tyranic Marta


small blast?


Automatically Appended Next Post:
and im not sure about unlimited range tbh i mean its epic, but unnessecary, 36 or 48 would be plenty for a weapon like that.


A Codex for Malal Stuff - Help needed @ 2011/07/09 21:42:48


Post by: Matt.Kingsley


Ok 36" range and Large Blast
But I'll make it AP: 4 and f there are 11 worshippers, it turns to AP: 3


A Codex for Malal Stuff - Help needed @ 2011/07/09 22:01:00


Post by: Tyranic Marta


sounds good.

ima gonna lol at a group of midgets throwing out a demolisher cannon with one lesss AP and +12 inch range XD


A Codex for Malal Stuff - Help needed @ 2011/07/09 22:12:07


Post by: Matt.Kingsley


Best thing is, though, the IG psyker squads (while the can get better AP) can't pin or make a unit that hasn't lost 25% of it's size to fall back!

I'm thinking of his for the stat line:
WS: 3
BS: .3
S:...3
T:...3
W:..1
I:....3
A:...1
Ld:..9
Sv:..5+/5++

And their leader (who is also a psyker) has the following profile:
WS: 3
BS: .4
S:...3
T:...3
W:..1
I:....3
A:...2
Ld:..10
Sv:..4+/5++


A Codex for Malal Stuff - Help needed @ 2011/07/09 22:37:02


Post by: Tyranic Marta


hmmm, yes i think thatll work

these guys cant be cheap tho


A Codex for Malal Stuff - Help needed @ 2011/07/09 23:03:30


Post by: Matt.Kingsley


They won't be
I'm thinking 15-18 pts?


A Codex for Malal Stuff - Help needed @ 2011/07/09 23:11:12


Post by: Tyranic Marta


:/ not sure mate, seems a bit cheap for such a powerful squad.


Automatically Appended Next Post:
I reckon 20 would be appropriate... but then again they only have a 5+/5++.... yeah i guess 18 would be ok


A Codex for Malal Stuff - Help needed @ 2011/07/09 23:21:39


Post by: Matt.Kingsley


Yeah I was thinking about that much so there werea bit more expensive than marines, but not so expensive they took almost all your points.


A Codex for Malal Stuff - Help needed @ 2011/07/09 23:34:29


Post by: Tyranic Marta


im just worried that these are troops, and for 180 points you could field an awful lot of them


A Codex for Malal Stuff - Help needed @ 2011/07/09 23:57:57


Post by: Matt.Kingsley


Correction: 198pts
You have to have 11 of them
Anyway, I'm thinking of making the soulstorm power similar thing cost points.


A Codex for Malal Stuff - Help needed @ 2011/07/09 23:59:08


Post by: Tyranic Marta


too true, i think you should round it off to 200, 198 is so awkward

and yes you probably should


A Codex for Malal Stuff - Help needed @ 2011/07/10 00:19:29


Post by: Matt.Kingsley


Ok, 200 pts it is


A Codex for Malal Stuff - Help needed @ 2011/07/10 00:24:16


Post by: Tyranic Marta


kewl

maybe give them a power as base and then you can buy the other powers for 20 points eachish


A Codex for Malal Stuff - Help needed @ 2011/07/10 01:12:45


Post by: Matt.Kingsley


Ok, I'll give them the str/t raise power as base
Shooting power for 15pts
Soulstorm similar thing power for 20-25pts?


A Codex for Malal Stuff - Help needed @ 2011/07/10 01:33:06


Post by: Tyranic Marta


good good, i reckon 20 pts


A Codex for Malal Stuff - Help needed @ 2011/07/10 02:08:50


Post by: Matt.Kingsley


Ok 20pts


A Codex for Malal Stuff - Help needed @ 2011/07/10 02:12:35


Post by: Tyranic Marta


Lookin good

I think that you should work on ur Elites next
one of em i reckon should be like a really skilled close combat squad, not in termy armour but high i and ws?


A Codex for Malal Stuff - Help needed @ 2011/07/10 03:57:10


Post by: Matt.Kingsley


Yeah, sure


A Codex for Malal Stuff - Help needed @ 2011/07/10 04:26:50


Post by: King Pariah


Those should probably be the Doomed Ones, it would make sense, those exalted above their fellow marines. I think it would also be pretty fitting if the whole squad could have access to power weapons, though it would be expensive, it would work pretty well fluff-wise with Malal. And definitely have the aspiring champion/equivalent have access to duel lightning claws.


A Codex for Malal Stuff - Help needed @ 2011/07/10 04:30:05


Post by: Tyranic Marta


Would have to agree, wanted to say it but thought it might have been OP but then again i guess termies all have power weapons so it all evens out doesnt it?


A Codex for Malal Stuff - Help needed @ 2011/07/10 04:34:08


Post by: King Pariah


That just got me thinking...

I'd say also no access to power fists or the like (as in weapons that bump initiative down to one), it'd take away from the point of them having a high initiative.


A Codex for Malal Stuff - Help needed @ 2011/07/10 04:38:46


Post by: Tyranic Marta


Very damned good point

however i suggest that for every three models in the squad one may take melta bombs for 5 points


A Codex for Malal Stuff - Help needed @ 2011/07/10 04:44:22


Post by: King Pariah


Tyranic Marta wrote:however i suggest that for every three models in the squad one may take melta bombs for 5 points


I like... very much


A Codex for Malal Stuff - Help needed @ 2011/07/10 04:48:42


Post by: Tyranic Marta


thankyou *takes a bow*


A Codex for Malal Stuff - Help needed @ 2011/07/10 05:02:38


Post by: King Pariah


Suddenly i feel cruel and want to suggest a jump pack option for these guys...


A Codex for Malal Stuff - Help needed @ 2011/07/10 05:05:50


Post by: Tyranic Marta


nods

bikes would also be a good idea

and hell why not do a space wolf and say these are your termies

they can take termie armour for 15 ppm


A Codex for Malal Stuff - Help needed @ 2011/07/10 05:11:16


Post by: King Pariah


Hmmm... kinda sounds like lesser Chaos Lords, which makes sense. I'd say go for it.


A Codex for Malal Stuff - Help needed @ 2011/07/10 05:41:01


Post by: Matt.Kingsley


OOO haven' you guys been busy!
Anyway, because dakka has been helping so much with the fandex, the 'final' version will have your usernames in the creits, wadda you think?
Anyway, these ideas are great for a second elite unit!
Wait, have you guys forgotten about the possessed already?


A Codex for Malal Stuff - Help needed @ 2011/07/10 05:44:16


Post by: King Pariah


Possessed who?

jk, nah, I just got kinda psyched about these guys, also never been that much of a fan of the possessed.

But that would be pretty neat being in the credits, well I'm off to bed, good luck and good writing!


A Codex for Malal Stuff - Help needed @ 2011/07/10 05:45:53


Post by: Matt.Kingsley


good bye!
Sleep well ( )
Time to work on the 'DOOMED ONES' (lol, not much work for me )


A Codex for Malal Stuff - Help needed @ 2011/07/10 05:47:22


Post by: Tyranic Marta


epic

im still around tho, and awsoem would love to be in the credits, lord knows there are enough references to dakkanauts in my fandex


A Codex for Malal Stuff - Help needed @ 2011/07/10 05:57:05


Post by: Matt.Kingsley


I'm glad you like the idea.
Now then, here's my idea for the 'Doomed Ones'
Unit size: 1-10
Ws5
Bs4
S4
T4
W1
I5
A2
Sv3+/5++


A Codex for Malal Stuff - Help needed @ 2011/07/10 05:58:53


Post by: Tyranic Marta


hows about you buy them as a squad but when the game starts its actually a goup of IC's, thus you could join a couple onto a MalalCSM ic squad for some extra melee meaty


A Codex for Malal Stuff - Help needed @ 2011/07/10 06:10:05


Post by: Matt.Kingsley


That was the plan


A Codex for Malal Stuff - Help needed @ 2011/07/10 06:15:56


Post by: Tyranic Marta


excellent

im liking this more and more


A Codex for Malal Stuff - Help needed @ 2011/07/10 06:19:49


Post by: Matt.Kingsley


And I'm thinking of arming them with poisoned 4+ bolt pistols
And of course options for power weapons that make them str 6 (come on, we might as well)


A Codex for Malal Stuff - Help needed @ 2011/07/10 06:22:11


Post by: Tyranic Marta


sigh

i never thought i would say this but

Never

ever
ever
again should we have s6 power weapons

to
daymn
op

possibly the most over powered thing you can give to a terminator

"Your trying to tell me that that thing hits me first, on threes, and wounds me on twos? No way man, tell you what ill shoot it to bits, oh wait its got a 2+ armour save"


A Codex for Malal Stuff - Help needed @ 2011/07/10 06:44:04


Post by: Matt.Kingsley


Fine...
Party pooper


A Codex for Malal Stuff - Help needed @ 2011/07/10 06:46:22


Post by: Tyranic Marta


lol sos man i just had to put my foot down there, but to be fair im not the one making this dex and i wont hold it against you if you ignore me and give him s6 weps

anyhoo
stormshields or equivalent? I think its fitting


A Codex for Malal Stuff - Help needed @ 2011/07/10 07:28:01


Post by: Matt.Kingsley


Of course they'll have stormshields
And if I do str 6 power weapons, they'll be two handed and - 1 initiative
And I'll make it so you can't take it with termie armour


A Codex for Malal Stuff - Help needed @ 2011/07/10 07:29:22


Post by: Tyranic Marta


Hallelulagh


A Codex for Malal Stuff - Help needed @ 2011/07/10 07:34:47


Post by: Matt.Kingsley


Yayz!


A Codex for Malal Stuff - Help needed @ 2011/07/10 21:13:34


Post by: King Pariah


I wanna say squad size 1-11 just to be Malally but I get that you'll get some awkward number if you go 11.


A Codex for Malal Stuff - Help needed @ 2011/07/10 21:23:16


Post by: Tyranic Marta


i think that would be better even though most people arnt going to bother with the full 11.....


hold the funky phone

Have a thinks abouts thisssssss

If the squad numbers 11 models then one model may be upgraded to a Herald of Malal for 15pts (+1 a, +1ws)


A Codex for Malal Stuff - Help needed @ 2011/07/10 21:38:50


Post by: Matt.Kingsley


Ws6!


A Codex for Malal Stuff - Help needed @ 2011/07/10 22:02:40


Post by: King Pariah


This is definitely would be one of the scarier units in 40k. I'd imagine possibly for the base unit, 25-30 pts a model?


A Codex for Malal Stuff - Help needed @ 2011/07/10 22:07:07


Post by: Tyranic Marta


definitly


A Codex for Malal Stuff - Help needed @ 2011/07/11 05:49:36


Post by: Matt.Kingsley


^
I agree in that price range
Chosen are 18pts (in C:CSM) so I think 20 should be aproppriet.
-Infiltrate
+1 I and Ws


A Codex for Malal Stuff - Help needed @ 2011/07/11 06:04:44


Post by: Tyranic Marta


your essentially buying khrne berserkers that get to keep the +1 init but loose the +1 strgth

and theyre 23...


Automatically Appended Next Post:
or are they 21? i cant remember


A Codex for Malal Stuff - Help needed @ 2011/07/11 06:38:51


Post by: Matt.Kingsley


Ok
I still say 20
Acually, 25, I mean, we are giving them power weapons as their basic weapon


A Codex for Malal Stuff - Help needed @ 2011/07/11 20:30:49


Post by: Tyranic Marta


o.o no

not for 25 points

a marine is a minimum of 30 points with a power weapon

MINIMUM

and these guys are not only Marines they are ws5 i5 IC marines


A Codex for Malal Stuff - Help needed @ 2011/07/13 07:47:28


Post by: Matt.Kingsley


Fine 30


A Codex for Malal Stuff - Help needed @ 2011/07/13 21:09:37


Post by: Tyranic Marta


Ok i can live with that, although they will feel incredibly overpowered, why not just give them the option of buying power weapons? make it a 15 pt unit and you can just buy the power weapons for 15, that way you can field more of them if you dont want the power weapons, if your playing against the likes of orks or kroot for instance



A Codex for Malal Stuff - Help needed @ 2011/07/14 02:18:40


Post by: King Pariah


If they get the option of buying power weapons, I'd say drop it back down to 20.


A Codex for Malal Stuff - Help needed @ 2011/07/14 02:20:39


Post by: Tyranic Marta


nah the point is that the cost will be the same but it gives people the choice


A Codex for Malal Stuff - Help needed @ 2011/07/14 02:23:18


Post by: King Pariah


Oh whoops, didn't see drop them to fifteen points apiece, just make the power sword a 15 pt option.


A Codex for Malal Stuff - Help needed @ 2011/07/14 02:23:43


Post by: Tyranic Marta


exactly


A Codex for Malal Stuff - Help needed @ 2011/07/15 20:48:28


Post by: Matt.Kingsley


mm, but for 15pts, we are getting a chaos marine with BETTER leadership, Ws and I
I say 18-20. Sorry! but they are essentially Cosen -infiltrate + better Ws and I


A Codex for Malal Stuff - Help needed @ 2011/07/17 04:16:48


Post by: Tyranic Marta


True, *nodding*


A Codex for Malal Stuff - Help needed @ 2011/07/17 04:41:32


Post by: Matt.Kingsley


Izez smart!


A Codex for Malal Stuff - Help needed @ 2011/07/17 21:24:23


Post by: King Pariah


So pretty much we've agreed on this so far.

Doomed Ones

18-20 ppm

Ws5
Bs4
S4
T4
W1
I5
A2
Sv3+/5++

Unit size: 1-11

Wargear: Power Armour, Bolter, Bolt pistol, Close combat weapon, Frak grenades, Krak grenades

Special Rules: Independent Character

Character: If the squad numbers 11 models then one model may be upgraded to a Herald (+1 Ws, +1 A) for 15 pts.

Options:

1 in 3 models may take melta bombs for 5 points

May upgrade bolt pistol ammunition to be poisoned (4+) for __ ppm

Squad may take Terminator armor with twin linked bolter for 15 ppm

Models may replace ccw with power weapons for 15 ppm

Models may replace ccw with lightning claw for __ ppm

Models may give up bolter and ccw for pair of lightning claws for __ ppm

Squad may take jump packs for __ ppm

Squad may take bikes for __ ppm

Squads may take Stormshields for __ ppm


A Codex for Malal Stuff - Help needed @ 2011/07/17 21:32:59


Post by: Tyranic Marta


You need to include rules about how they are independant characters on the board but otherwise sure


A Codex for Malal Stuff - Help needed @ 2011/07/17 22:25:57


Post by: King Pariah


Whoops, fixed


A Codex for Malal Stuff - Help needed @ 2011/07/17 22:56:22


Post by: Tyranic Marta


I Like that lol, a squad of independant characters that start AS a squad


A Codex for Malal Stuff - Help needed @ 2011/07/24 09:02:08


Post by: Blackhoof


hehe, cool


A Codex for Malal Stuff - Help needed @ 2011/07/24 20:53:36


Post by: Matt.Kingsley


Thanks blackhoof


A Codex for Malal Stuff - Help needed @ 2011/07/25 16:11:24


Post by: aka_mythos


I play a "Malal" chaos marine army so I'm probably a bit biased but for me when I read this:" Malal was the embodiment of Chaos' indiscriminate and anarchic tendency toward destruction, even of itself and its own agents. The nature of Malal's/Malice's powers is parasitic, as the Renegade God grows in power only when the other Ruinous Powers do." I see Malal's nature as a very visceral description that represents an aspect present in all Chaos followers but personified by him.

When I read the description I tended to think this sounds alot like how chaos dreadnoughts and enhanced warriors play while fitting into the nature of how chaos spawn come into existence. Chaos Dreadnoughts and Chaos Spawn are those scraps of chaos made from the failures of those who serve the ruinous powers and really play into Malal's parasitic nature where upon Malal only ascends in power by climbing on the corpses of those seeking power from the other ruinous powers. Fabius Biles' enhanced warrior in much the same way represent this chaotic demand for power and Chaos' willingness to risk self destruction for more power.

The old description for Chaos Undivided said it represent not just an evenly split allegiance with the big 4 chaos gods, but could represent allegiance to Chaos in general or the allegiance to a lesser power. With that regard Malal is a lesser power, one that shuns the others. To elevate Malal from that catch all category to proper god hood, I think we should really see his followers portrayed as a variation of the most strictly undivided units. For example, his lesser daemons might just be a variation of Fury's with a more Pterodactyl shaped head. Malal's followers are thus uber-undivided and those discontent with their respective Chaos deity.

This thread jumps on the "Kaleb Daark" concept of how Malal should be represented, which I think is a bit conceptually weak. The single great warrior works as a special character not so much a theme to define a codex.

Some philosphical points:
Vladsimpaler wrote:OK. First off, Malal's whole deal is that he hates Chaos. So everyone with the Mark of Malal should have Preferred Enemy: Chaos
Malal doesn't hate Chaos, far from it. Malal's form of Chaos is the most indiscriminate. The other ruinous power's can at least find time to cooperate, Malal wouldn't make that distinction and just fight who it felt like.

If there is a story in the 40k Chaos mythos that I think best reflects the tendencies of Malal's followers and parallels the fantasy representation, such a "Kaleb Daark" I think its some of the versions of the story of Cypher and the Fallen Angels. Fighting for and agianst chaos as he chooses, after fighting a practically self destructive fight in the pursuit of power.

If I wrote a story about a follower of Malal it would be something of two brothers in arms who fought and slaughterd for Chaos and upon climbing the mountain top and demanding power from chaos, out of the ether a voice commands them to kill each other and then themself to attain an immortal form. Where upon they both die, becoming a daemon weapon and a daemon prince who are in a constant struggle for control that results in them switching between the daemonic soul possessing the sword and the daemon prince itself. It kinda reflects the notion of an Ouroboros. On the tabletop they'd be a special character with two different statlines and two different rules for the daemon weapon, where each turn you roll to see if the daemon weapon consumes the prince to regain control.

I think the nature of Malal is one where you can make the arguement that with the acception of the strictest followers a large number of Malal's followers don't necessarily realize what they're worshipping and those very few who do don't necessarily share that fact for fear of repercusions from the greater powers.


A Codex for Malal Stuff - Help needed @ 2011/07/25 21:11:42


Post by: Matt.Kingsley


We made them have Preffered enemy: everyone


A Codex for Malal Stuff - Help needed @ 2011/07/26 04:23:29


Post by: Blackhoof


best response to a massive lecture ever!


A Codex for Malal Stuff - Help needed @ 2011/07/26 04:24:40


Post by: King Pariah


haha, somebody didn't read through the thread. Just saw the possessed, gotta say they're looking pretty good.


A Codex for Malal Stuff - Help needed @ 2011/07/26 05:31:15


Post by: Matt.Kingsley


yeah .they still need some work, but I'll get to it!


A Codex for Malal Stuff - Help needed @ 2011/07/27 23:33:27


Post by: Tyranic Marta


Im thinking that the Possessed need to have an enhancement table that is completely whack, but still quite good. Stuff that you wouldnt usually expect. Like insetad of giving them +1 initiative why not reduce the Initiative of anyone in comabt witht hem by 1? not only does it help the possessed but if you happen to have somone else in combat with your foe, (Ie one of those epic IC troops units) then itll help him/them as well


A Codex for Malal Stuff - Help needed @ 2011/07/28 05:26:54


Post by: Matt.Kingsley


Me like


A Codex for Malal Stuff - Help needed @ 2011/07/28 05:36:22


Post by: Tyranic Marta


You should have a think about what other Wierd upgrades the Possessed could get, but they also need to be fairly good