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dangerous terrain tests, allocatable? @ 2011/04/19 19:02:22


Post by: terranarc


Is dangerous terrain test done per model or is it allocatable? Like say I have a squad of 10 with a sarge and they ALL walk in to a minefield. Do I roll for the sarge separately or do I just roll 10d6 and allocated the DT 1 results?

Thanks in advance.


dangerous terrain tests, allocatable? @ 2011/04/19 19:37:37


Post by: time wizard


You roll separately for each model.


dangerous terrain tests, allocatable? @ 2011/04/19 19:38:21


Post by: Jangustus


per model. Bottom of page 14, main rulebook.

D6 is rolled per model, and then that model takes the wound.


dangerous terrain tests, allocatable? @ 2011/04/19 20:16:27


Post by: Mannahnin


Per model. It's not allocated like shooting.


dangerous terrain tests, allocatable? @ 2011/04/19 21:04:39


Post by: Chompy1804


Because if 1 melta gun armed marine steps on a mine the guy with the missile launcher isn't going to blow up


dangerous terrain tests, allocatable? @ 2011/04/19 21:13:21


Post by: VoxDei


Chompy1804 wrote:Because if 1 melta gun armed marine steps on a mine the guy with the missile launcher isn't going to blow up


Don't try to use logic with 40K...in fact i think it's against the rules in YMDC . After all why can i only be able to see one guy in a squad and shoot him 40 times but kill the whole squad?


dangerous terrain tests, allocatable? @ 2011/04/19 21:21:31


Post by: ElCheezus


Dangerous terrain tests override the usual allocation rules and tell you who the wounds are allocated to. However, casualty removal rules still let you choose which of the identical models you remove.

That is, if in your squad of 10, 9 are identical, you can safely roll those 9 all at once.


dangerous terrain tests, allocatable? @ 2011/04/19 21:27:08


Post by: don_mondo


Unless you're assaulting, then you have no choice in which to remove. And it can lead to a failed assault.


dangerous terrain tests, allocatable? @ 2011/04/19 21:34:56


Post by: ElCheezus


don_mondo wrote:Unless you're assaulting, then you have no choice in which to remove. And it can lead to a failed assault.


I've never seen anything to support this (even though I used to run it that way), do you have a reference?


dangerous terrain tests, allocatable? @ 2011/04/19 22:27:56


Post by: Jihallah


ElCheezus wrote:
don_mondo wrote:Unless you're assaulting, then you have no choice in which to remove. And it can lead to a failed assault.


I've never seen anything to support this (even though I used to run it that way), do you have a reference?


It says per model, each model that begins, ends or passes through makes a dangerous terrain check, not each unit. It makes more sense to me...



dangerous terrain tests, allocatable? @ 2011/04/19 22:35:09


Post by: ElCheezus


Right, I can agree with that it seems to make sense. That's why I played it that way for a while. The way I see it now is that when it talks about "per model," it only overrides the wound allocation step. After the applicable saves (invuln only, if I remember), then you move to the Remove Casualties step. In that step, you can remove any specific model you want from the "group" of identical models that were assigned the wounds.

It's a bit on the rules-lawyer side of things, but after taking a long look at it, it seems clear. I'd play "my" way by default, but wouldn't really have a problem with changing if it bothered someone enough.


dangerous terrain tests, allocatable? @ 2011/04/19 22:38:29


Post by: Mahtamori


ElCheezus wrote:Dangerous terrain tests override the usual allocation rules and tell you who the wounds are allocated to. However, casualty removal rules still let you choose which of the identical models you remove.

That is, if in your squad of 10, 9 are identical, you can safely roll those 9 all at once.

No, rolls are made per model, casualties are removed per model. The rules you are referring to are found in the Shooting Phase section and apply only to casualties suffered from shooting (Assault phase section later reference these rules). Rolling for each model separately is important as it may severely impact a unit's squad coherency, and as such your troop movement.

GW never gives you any rules for how to deal with casualty removal in the general case.


dangerous terrain tests, allocatable? @ 2011/04/19 22:40:23


Post by: ElCheezus


Mahtamori wrote:GW never gives you any rules for how to deal with casualty removal in the general case.


There's a lot things that GW doesn't do, sadly. Since we don't have any other way of casualty removal, does that mean the model stays on the board? I think it's safe to use the only method we've been given as the general case.


dangerous terrain tests, allocatable? @ 2011/04/19 22:43:50


Post by: Mahtamori


Ah, actually, my bad. The rules for dangerous terrain actually does reference the rules for wounds "in the next section", which has a few words dedicated to identical casualties. *bleeping* sloppy piece of writing.


dangerous terrain tests, allocatable? @ 2011/04/19 23:13:45


Post by: BlueDagger


Yet another way we Eldar can piss off an Ork player. Hit 3 units of 30 orks with a Nightspinner and as he advances the horde remind him that dangerous terrain is per model.


dangerous terrain tests, allocatable? @ 2011/04/19 23:15:13


Post by: time wizard


ElCheezus wrote:Right, I can agree with that it seems to make sense. That's why I played it that way for a while. The way I see it now is that when it talks about "per model," it only overrides the wound allocation step. After the applicable saves (invuln only, if I remember), then you move to the Remove Casualties step. In that step, you can remove any specific model you want from the "group" of identical models that were assigned the wounds.

It's a bit on the rules-lawyer side of things, but after taking a long look at it, it seems clear. I'd play "my" way by default, but wouldn't really have a problem with changing if it bothered someone enough.


The problem with what you propose is what Don_mondo was referring to.



If the red models were assaulting the green model through the dangerous terrain, and they are 4" away and roll a '4' on a dangerous terrain test, the closest model 'A' has to move to contact 'D'.
When it moves through the dangerous terrain, if it fails and takes a wound then it is removed and the assault fails.
If, instead, you allocate the wound to another model in the unit (like 'C') then 'A' can still get into base contact, which is an incorrect way to play.


dangerous terrain tests, allocatable? @ 2011/04/19 23:16:45


Post by: ElCheezus


time wizard wrote: which is an incorrect way to play.


why?


dangerous terrain tests, allocatable? @ 2011/04/19 23:31:00


Post by: time wizard


Because dangerous terrain tests are taken on a model by model basis.
In my diagram, model 'A' moving 4" would move through the dangerous terrain and have to test.
If it passes the dangerous terrain test, then models 'B' and 'C' could move forward and join in the assault.
If 'A' failed the test, it is removed and the assault fails because even if 'B' moved 4",it would not be able to move into base contact with model 'D' so the assault would fail.
If, when 'A' failed the test, you chose to remove 'B' or 'C' instead, then 'A' would be in base contact proceeding with the assault. That would be wrong.


dangerous terrain tests, allocatable? @ 2011/04/19 23:40:33


Post by: ElCheezus


I'm familiar with it's effects on assault, I have no problem with that part.

You see it that if a model takes a wound from a DT test, the specific model is removed.

I see it that a model fails a DT test, then they suffer an unsaved wound. Then we reference "Remove Casualties" on pg. 24, which lets us remove any model we choose as long as they are identical.

So if A, B, and C have different stats or wargear, we go by your example. If they're all the same, then we can pick which model leaves.


dangerous terrain tests, allocatable? @ 2011/04/19 23:57:22


Post by: time wizard


ElCheezus wrote:I'm familiar with it's effects on assault, I have no problem with that part.

You see it that if a model takes a wound from a DT test, the specific model is removed.

I see it that a model fails a DT test, then they suffer an unsaved wound. Then we reference "Remove Casualties" on pg. 24, which lets us remove any model we choose as long as they are identical.

So if A, B, and C have different stats or wargear, we go by your example. If they're all the same, then we can pick which model leaves.


But the rule for removing casualties covers targetted units.

The rule for dangerous terrain on page 14 specifically says that you roll for every model that moves into, out of or through the terrain, not for any unit that moves that way.
And if you roll a '1' for the model, it suffers a wound. There are no cover or armor saves allowed.
The rules then say that wounds and saves are explained in the next section, not that you can allocate wounds in that manner.
For you to allocate wounds throughout the unit, permission would have to be given in the dangerous terrain section.


dangerous terrain tests, allocatable? @ 2011/04/20 00:04:11


Post by: ElCheezus


At no point that I'm aware of (other than what you're trying to say now) does the BRB ever have a different method of resolving wounds and casualties than presented on pg. 24. We don't need permission to use that method because that's the only method we have.


dangerous terrain tests, allocatable? @ 2011/04/20 00:27:30


Post by: time wizard


ElCheezus wrote:At no point that I'm aware of (other than what you're trying to say now) does the BRB ever have a different method of resolving wounds and casualties than presented on pg. 24. We don't need permission to use that method because that's the only method we have.


Gets Hot! - page 31
Sweeping advance - page 40
Fall Back! - page 45

There may be others, but these are off the top of my head.


dangerous terrain tests, allocatable? @ 2011/04/20 00:31:29


Post by: ElCheezus


Get's Hot is the same situation as DT tests, in my book. I know that seems like a whole other can of worms, but in both cases the rules tell you how to allocate the wound, not how to resolve casualties. It was a rules threat about Gets Hot!, actually, that changed my mind about all this from the way I used to play it (the way you're advocating).

Sweeping advance and Fall Back! don't have to do with wounds, just situations where models are removed from play.


dangerous terrain tests, allocatable? @ 2011/04/20 00:50:56


Post by: terranarc


I am so sad :(
Allocating DT wounds would've been nice.


dangerous terrain tests, allocatable? @ 2011/04/20 02:20:06


Post by: kirsanth


The fact that the rules for dealing with resolving wounds lists only the examples they are refing to is not an indication that it only applies to those situations.

For example: Resolving shooting attacks is used references and needed for resolving close combat--simply because the turn occurs in that order and the rules are written in relation to when the rules will occur.

Not written to assume every situation in which they may occur.

See: Cover saves being denied by Close Combat attacks and the large number of people that assume and assert falsely that it all non-shooting attacks deny cover saves because they are not shooting.


dangerous terrain tests, allocatable? @ 2011/04/20 08:03:29


Post by: Jidmah


ElCheezus wrote:Get's Hot is the same situation as DT tests, in my book. I know that seems like a whole other can of worms, but in both cases the rules tell you how to allocate the wound, not how to resolve casualties. It was a rules threat about Gets Hot!, actually, that changed my mind about all this from the way I used to play it (the way you're advocating).

Sweeping advance and Fall Back! don't have to do with wounds, just situations where models are removed from play.


The key part is, neither shooting nor assault wound models, but units. Models only matter when actually removing casualties. "Get's Hot" and dangerous terrain wound models.


dangerous terrain tests, allocatable? @ 2011/04/20 08:16:05


Post by: gr1m_dan


@Time Wizard - I play this the same as you as it makes more sense IMO. I know GW don't usually make sense but that's the whole point of Dangerous/Difficult terrain. To hinder or stop an assault.

What would be the point in DT if Model A took the wound but Model C was removed STILL allowing Model A to attack?! Totally bloody pointless.


dangerous terrain tests, allocatable? @ 2011/04/20 10:50:04


Post by: Tylarion


I agree with ElCheezus. Even though the model suffers a wound, you can remove someone else if they are identical. If you don't use the remove casualties section then you can avoid having to remove multiple wound models. For example, a nob squad of 10 identical nobz walk into DT, they suffer 2 wounds. Are you going to remove 1 model or are you going to give 2 models 1 wound each to avoid removing models, thus breaking the rules?


dangerous terrain tests, allocatable? @ 2011/04/20 11:10:53


Post by: Jidmah


You are not breaking any rule. Only wounds suffered by units are allocated to groups, and thus force you to remove whole models. Wounds suffered by models are not. Psychic powers like Mind War allow multiple identical nobz to be wounded, too.


dangerous terrain tests, allocatable? @ 2011/04/20 11:51:43


Post by: nosferatu1001


As above.

Only the model that failed the test can suffer the wound, same as for Gets Hot.


dangerous terrain tests, allocatable? @ 2011/04/20 15:01:50


Post by: ElCheezus


gr1m_dan wrote:@Time Wizard - I play this the same as you as it makes more sense IMO. I know GW don't usually make sense but that's the whole point of Dangerous/Difficult terrain. To hinder or stop an assault.

What would be the point in DT if Model A took the wound but Model C was removed STILL allowing Model A to attack?! Totally bloody pointless.


The point would be that your opponent lost models without you having to lift a finger. That's good, right?

The verbage in the section about allocating wound and taking saves and removing casualties is consistent with the DT and GH! rules. They all mention models taking wounds. There is no process provided in the rule book by which we can treat these wounds any differently than "normal" ones. There is one and only one way to remove casualties due to unsaved wounds provided in the BRB, and the DT and GH! rules don't say anything about doing it differently.


dangerous terrain tests, allocatable? @ 2011/04/20 15:58:24


Post by: time wizard


ElCheezus wrote:
gr1m_dan wrote: There is one and only one way to remove casualties due to unsaved wounds provided in the BRB, and the DT and GH! rules don't say anything about doing it differently.


Gets Hot!, main rules, page 31, "For each result of a 1 rolled on its to hit rolls, the firing model suffers a wound (normal saves apply)."
Please show me where in that rule it says the wound can be allocated to another model.


dangerous terrain tests, allocatable? @ 2011/04/20 16:07:01


Post by: kirsanth


He is trying to claim that wounding a UNIT is the same as wounding a MODEL.

I think.


dangerous terrain tests, allocatable? @ 2011/04/20 16:07:13


Post by: ElCheezus


It's not being allocated to another model, actually. But when you get to the Remove Casualties step, it says you can take any specific model you want, as long as they're identical.

So Gets Hot! makes sure the wound gets allocated to the plasma guns (or what have you), so you can't have a guy without plasma take the wound. But it doesn't mandate which exact model you have to remove.

Going back to DT, if your Sergeant takes a wound, then he's removed; the wound was allocated to him and you can't change that. But if 3 of your 5 identical chumps take wounds, you can remove whichever three of them you want.


dangerous terrain tests, allocatable? @ 2011/04/20 16:09:58


Post by: kirsanth


So you allow random redshirts to suffer Perils of the Warp despite not being psykers?

Or am I misreading again?

Editing to add:
I misread. The last paragraph helps.

Sort of.


dangerous terrain tests, allocatable? @ 2011/04/20 16:11:08


Post by: ElCheezus


kirsanth wrote:He is trying to claim that wounding a UNIT is the same as wounding a MODEL.

I think.


Not exactly, but close. They both use the same process (the only process we have). Wounding a model dictates what happens during the wound allocation step for Complex Units. After that step, taking saves and removing casualties is done the same in both cases.


dangerous terrain tests, allocatable? @ 2011/04/20 16:14:03


Post by: Galador


ElCheezus wrote:At no point that I'm aware of (other than what you're trying to say now) does the BRB ever have a different method of resolving wounds and casualties than presented on pg. 24. We don't need permission to use that method because that's the only method we have.


Dangerous Terrain, pg 14: On a roll of a 1, the model(not unit) suffers a wound, with no armour or cover saves allowed.

DT specifically states the model, not the unit, suffers the wound. So there is no allocation for the wound, because the DT test has already allocated it for you by the wording of its rules.

As for timewizard's assault example, lets flip a few more pages back in the book...

Pg 34, Moving Assaulting models: Start each assault by moving a single model from the assaulting unit. The model selected must be the one closest to the enemy. Move the enemy into contact with the nearest enemy model in the unit being assaulted, using the shortest possible route. Roll for difficult and dangerous terrain as necessary, and if the model is killed by a dangerous terrain test, start the assault again with the next closest model.

In timewizard's example, A is the closest model to the unit being assaulted, and the shortest route is through the dangerous terrain. So, Model A must take a dangerous terrain test, and if Model A rolls a one, and then either has no invul save, or fails it if it has one, then Model A is removed, as per the DT rules on pg. 14. Since Model B is not within the 4" that they rolled for the difficult terrain test, then the assault would fail there and the unit could not assault.



dangerous terrain tests, allocatable? @ 2011/04/20 16:14:27


Post by: kirsanth


ElCheezus wrote: Wounding a model dictates what happens during the wound allocation step for Complex Units. After that step, taking saves and removing casualties is done the same in both cases.
Not exactly true--'Note that any model in the target unit can be hit, wounded and taken off as a casualty"

The examples we discuss have no target unit and perhaps more imporantantly no ability to have 'any model' affected as the rules already define which model is affected.

/shrug

Editing to add:
Plus the page 34 quote, but Galador beat me to that one.


dangerous terrain tests, allocatable? @ 2011/04/20 16:14:28


Post by: time wizard


ElCheezus wrote:Going back to DT, if your Sergeant takes a wound, then he's removed; the wound was allocated to him and you can't change that. But if 3 of your 5 identical chumps take wounds, you can remove whichever three of them you want.


That would be true if the rule on page 14 said, "...wounds can be allocated as per the next section..." but it doesn't.

It says, "...(wounds and saves are explained in the next section.)" {emphasis mine}

There's a world of difference between an explaination and a permission.

Nothing in the dangerous terrain or Gets Hot! rules gives specific permission to allocate the wound to any model other than the one suffering it.


dangerous terrain tests, allocatable? @ 2011/04/20 16:15:05


Post by: ElCheezus


kirsanth wrote:So you allow random redshirts to suffer Perils of the Warp despite not being psykers?

Or am I misreading again?

Editing to add:
I misread. The last paragraph helps.

Sort of.


With perils, the wound is assigned to the Psyker. Since the psyker is unique (usually), that specific model would be the one that gets removed. I'm not saying that with Perils or GH! or DT that you can reallocate wounds to save the Psyker or the Plamsa guy. If a guy with a melta is the only guy in the unit to step into DT and rolls a 1, a guy with a melta has to die, but not necessarily that exact model. But if you have multiple models that are identical in game terms, you can choose from among that subset.


dangerous terrain tests, allocatable? @ 2011/04/20 16:22:50


Post by: Aramoro


ElCheezus wrote:
kirsanth wrote:So you allow random redshirts to suffer Perils of the Warp despite not being psykers?

Or am I misreading again?

Editing to add:
I misread. The last paragraph helps.

Sort of.


With perils, the wound is assigned to the Psyker. Since the psyker is unique (usually), that specific model would be the one that gets removed. I'm not saying that with Perils or GH! or DT that you can reallocate wounds to save the Psyker or the Plamsa guy. If a guy with a melta is the only guy in the unit to step into DT and rolls a 1, a guy with a melta has to die, but not necessarily that exact model. But if you have multiple models that are identical in game terms, you can choose from among that subset.


No, that exactly model has to die, this is clearly laid out in the rulebook. The model suffers the wound, just the model, not the group of identically armed models.


dangerous terrain tests, allocatable? @ 2011/04/20 16:23:08


Post by: Galador


ElCheezus wrote:
kirsanth wrote:He is trying to claim that wounding a UNIT is the same as wounding a MODEL.

I think.


Not exactly, but close. They both use the same process (the only process we have). Wounding a model dictates what happens during the wound allocation step for Complex Units. After that step, taking saves and removing casualties is done the same in both cases.


But for the removing casualties part, yes, you can choose whatever of the regular guys that you want, but for Dangerous terrain, it tells you exactly who suffers the wound, and if that model suffers the wound, that is the model that must be removed. There is only one wound for a dangerous terrain test, if only one model moves through it, and the Dangerous terrain rules tell you specifically that the model that moved through it is the one that is allocated the wound. You cannot wound one Tactical Space Marine and remove another. What you are referring to is multiple wounds that are shot and or caused by CC attacks against a unit. Then you can remove casualties as you wish from the identical models, but you can't do that if the rules have already told you who takes the wound, which Dangerous Terrain rules tell you just that. Dangerous terrain also tells you who to remove, when they tell you that the model that moved through, entered, or left the terrain takes the test, and on a roll of a 1, that particular model takes the wound. So, in this case, you would actually have to roll them separately to go with RAW, so that you can see which models in the unit would actually be removed.



dangerous terrain tests, allocatable? @ 2011/04/20 16:26:04


Post by: ElCheezus


Galador wrote:Pg 34, Moving Assaulting models: Start each assault by moving a single model from the assaulting unit. The model selected must be the one closest to the enemy. Move the enemy into contact with the nearest enemy model in the unit being assaulted, using the shortest possible route. Roll for difficult and dangerous terrain as necessary, and if the model is killed by a dangerous terrain test, start the assault again with the next closest model.


This is interesting information, to be sure. In this case I can only assume they're illustrating the case where the lead model is unique and therefore had to be the one removed, or that he was chosen to be removed by the player for whatever reason.

kirsanth wrote:
ElCheezus wrote: Wounding a model dictates what happens during the wound allocation step for Complex Units. After that step, taking saves and removing casualties is done the same in both cases.
Not exactly true--'Note that any model in the target unit can be hit, wounded and taken off as a casualty"

The examples we discuss have no target unit and perhaps more imporantantly no ability to have 'any model' affected as the rules already define which model is affected..


The quoted sentence is an attempt an a real-world explanation for why it might work this way. The rule was explained in the first paragraph of the section, and I consider the second paragraph to ultimate have the same weight as fluff. Maybe you disagree, but it feels like an offhand justification from the rules team rather than more rules.

time wizard wrote:
ElCheezus wrote:Going back to DT, if your Sergeant takes a wound, then he's removed; the wound was allocated to him and you can't change that. But if 3 of your 5 identical chumps take wounds, you can remove whichever three of them you want.


That would be true if the rule on page 14 said, "...wounds can be allocated as per the next section..." but it doesn't.

It says, "...(wounds and saves are explained in the next section.)" {emphasis mine}

There's a world of difference between an explaination and a permission.

Nothing in the dangerous terrain or Gets Hot! rules gives specific permission to allocate the wound to any model other than the one suffering it.


Remember, we're not changing the way wound are allocated. The permission to remove any identical model comes from the Remove Casualties section on pg. 24



Automatically Appended Next Post:
Galador wrote:So, in this case, you would actually have to roll them separately to go with RAW, so that you can see which models in the unit would actually be removed.


Actually, there's no specific RAW about which model to remove, only which model is wounded. The only RAW we have in terms of which model to remove comes from pg. 24, which allows us to remove any identical models.


dangerous terrain tests, allocatable? @ 2011/04/20 16:29:39


Post by: kirsanth


ElCheezus wrote:This is interesting information, to be sure. In this case I can only assume they're illustrating the case where the lead model is unique and therefore had to be the one removed, or that he was chosen to be removed by the player for whatever reason.
But that is not what it says.
ElCheezus wrote:The quoted sentence is an attempt an a real-world explanation for why it might work this way. The rule was explained in the first paragraph of the section, and I consider the second paragraph to ultimate have the same weight as fluff. Maybe you disagree, but it feels like an offhand justification from the rules team rather than more rules.
If it was not explaining why a rule works in the game but rather how to describe it in a story I would agree with you.


Automatically Appended Next Post:
ElCheezus wrote:Actually, there's no specific RAW about which model to remove, only which model is wounded.
And the removal steps you refer to reference a wounded unit.

When a single model is wounded there is no need (or justification) for allocation.

Editing to add:
I think I get why you read it the way you do, but I think you are simply incorrect.
I have never read it that way nor met anyone who played it that way.
I daresay you can say the exact same thing.

Cheers.

Now I have something else to remember to discuss prior to games with new folks.
Thanks!


dangerous terrain tests, allocatable? @ 2011/04/20 16:40:17


Post by: ElCheezus


kirsanth wrote:
ElCheezus wrote:This is interesting information, to be sure. In this case I can only assume they're illustrating the case where the lead model is unique and therefore had to be the one removed, or that he was chosen to be removed by the player for whatever reason.
But that is not what it says.


No, it doesn't say that explicitly. No matter which of our interperetations is correct, there would be no need to spell it out again for this section.

ElCheezus wrote:The quoted sentence is an attempt an a real-world explanation for why it might work this way. The rule was explained in the first paragraph of the section, and I consider the second paragraph to ultimate have the same weight as fluff. Maybe you disagree, but it feels like an offhand justification from the rules team rather than more rules.
If it was not explaining why a rule works in the game but rather how to describe it in a story I would agree with you.


Since that paragraph talks explicitly about firing models, can we carry your logic here to it's conclusion and say that in close combat each attack has to be done on a per-model basis?

After seeing your edit: I actually used to play the way you're supporting, but recently was convinced to change. As I said earlier in the post, I would play "my" way by default, but if an opponent wanted to change, I would. I don't consider this to be a critical point, I just like getting to the nitty-gritty of the rules sometimes.


dangerous terrain tests, allocatable? @ 2011/04/20 16:44:05


Post by: kirsanth


ElCheezus wrote:Since that paragraph talks explicitly about firing models, can we carry your logic here to it's conclusion and say that in close combat each attack has to be done on a per-model basis?
If the rules for CC did not state otherwise it could be argued.
Similar to the mistaken assertion that ONLY cc attacks ignore cover saves (unless specifically called out by the weapon/attack like template weapons).


dangerous terrain tests, allocatable? @ 2011/04/20 16:48:07


Post by: ElCheezus


The CC rules state to refer to the shooting rules for removing casualties. The rules for DT also refer to the "next section" (the shooting phase section) on how to deal with wounding models and so forth.


dangerous terrain tests, allocatable? @ 2011/04/20 18:51:59


Post by: biccat




dangerous terrain tests, allocatable? @ 2011/04/20 20:15:40


Post by: terranarc


What the mork, so much controversy. I thought it'd be a unanimous yes or no...


dangerous terrain tests, allocatable? @ 2011/04/20 20:17:07


Post by: nosferatu1001


Rules wise it is clear. El Cheezus is ignorong the requirement for the model to take it, and attempting to apply rules for units to models.


dangerous terrain tests, allocatable? @ 2011/04/20 20:26:34


Post by: biccat


terranarc wrote:What the mork, so much controversy. I thought it'd be a unanimous yes or no...

Nope, it's not that easy, unfortunately.

The rules say that model X suffers a wound.

Under the "Remove Casualties" heading, any model identical to the model initially wounded can be removed.

Some take the position that "model x suffers a wound" means that only that model can be removed. Others take the position that the the DT rule doesn't specify how to remove casualties as a result of failing a DT check, and so you should look at the "Remove Casualties" rule.


dangerous terrain tests, allocatable? @ 2011/04/20 20:27:59


Post by: ElCheezus


nosferatu1001 wrote:Rules wise it is clear. El Cheezus is ignorong the requirement for the model to take it, and attempting to apply rules for units to models.


Not that you're biased by your own option at all.

I'm not ignoring the rule that indicated the model takes the wound. I've stated clearly exactly what that means for allocation. I'm just following the rest of the rules, too.

Most people assume that DT doesn't use the regular rules of removing casualties, even though there are no other methods to deal with unsaved wounds, and they unconsciously fill in the gaps with their own method. After careful examination of the BRB and as many applicable rules as I could find, I come to the conclusion that the usual Remove Casualties procedure applies.


dangerous terrain tests, allocatable? @ 2011/04/20 20:30:09


Post by: kirsanth


ElCheezus wrote:
Most people assume that DT doesn't use the regular rules of removing casualties,
Not quite.
We are saying you do use those rules as they apply to the wounded models--you are applying them to the wounded model's unit.


dangerous terrain tests, allocatable? @ 2011/04/20 20:33:59


Post by: ElCheezus


kirsanth wrote:
ElCheezus wrote:
Most people assume that DT doesn't use the regular rules of removing casualties,
Not quite.
We are saying you do use those rules as they apply to the wounded models--you are applying them to the wounded model's unit.


There are no rules that have anything to do with wounding and removing single models, other than calling them units of their own like ICs in close combat.

At least, not that I'm aware of. It's always possible I missed something.


dangerous terrain tests, allocatable? @ 2011/04/20 20:37:51


Post by: kirsanth


ElCheezus wrote:There are no rules that have anything to do with wounding and removing single models
This is the issue you are missing then.


dangerous terrain tests, allocatable? @ 2011/04/20 21:04:46


Post by: ElCheezus


kirsanth wrote:
ElCheezus wrote:There are no rules that have anything to do with wounding and removing single models
This is the issue you are missing then.


If there's a section or explanation that I'm missing, I'd love to have a reference to it.


dangerous terrain tests, allocatable? @ 2011/04/20 21:43:55


Post by: Galador


ElCheezus wrote:
kirsanth wrote:
ElCheezus wrote:There are no rules that have anything to do with wounding and removing single models
This is the issue you are missing then.


If there's a section or explanation that I'm missing, I'd love to have a reference to it.


The section that you are missing was quoted by myself on the last page. Its under the Dangerous Terrain rules, because it states the model that enters, moves through, or exits, must take the test, and if failed, that model takes the wound. Hence, you already have the wound allocated to a specific model thanks to the Dangerous Terrain rules.

From that point, simple logic tells you that if Marine A went into Dangerous terrain, and failed his test, Marine A is out of the fight. I cannot, as per the DT rules for who takes the wound, say that even though Marine A failed the test, it is actually Marine Z, who never entered the Dangerous Terrain in the first place, dies from Marine A's failed test.

It really cannot be that much clearer.... and the point where it talks about wounds and saves being explained later, thats exactly what it does, it explains them later. Notice nowhere does it state about the removing casualties section. And if you look at it, it spells it out for you in the last sentence of DT rules, but I will break it down more.

Wounds are explained on pg. 19, and saving throws are explained on pgs. 20-24. After saving throws is when it talks about removing casualties, so that is neither part of wounds nor saving throws. So the parts of the next section that apply to dangerous terrain actually come before removing casualties, so it has no reference in the Dangerous Terrain Rules, even if the model only has 1 Wound. If the model only has one wound, and fails a dangerous terrain test, the that model suffers a wound, which will reduce its wound total to 0, which means that model is removed as a casualty.

I really can't see how you are confusing the word model with the word unit, as they dont even have any letters in common. You cannot allocate things that happen to an individual model to an entire unit. If you could, then I could push off Zogwort's curse, or JoTWW onto any model in my unit, not the model that it effects. Or I could let the player controlling a Vindicare allocate the wound, then remove a different model, and none of those things are allowed, and they are under the same basic guideline of Dangerous Terrain, wherein they affect individual models within a unit.


dangerous terrain tests, allocatable? @ 2011/04/20 22:09:58


Post by: ElCheezus


Galador wrote:Wounds are explained on pg. 19, and saving throws are explained on pgs. 20-24. After saving throws is when it talks about removing casualties, so that is neither part of wounds nor saving throws. So the parts of the next section that apply to dangerous terrain actually come before removing casualties, so it has no reference in the Dangerous Terrain Rules, even if the model only has 1 Wound. If the model only has one wound, and fails a dangerous terrain test, the that model suffers a wound, which will reduce its wound total to 0, which means that model is removed as a casualty.


Why does it mean we remove it as a casualty? There's a total of one place where we're told what to do with wounds, and what to do when there are enough of them. (there's no such thing has having your "wound total" be 0, btw) The basic case is under Remove Casualties. It's elaborated upon for when you have complex units and multiple wounds later on. You're telling me that we shouldn't refer to the Remove Casualties section, because it talks about units. Okay, let's pretend it doesn't exist. Give me a reference where it talks about what to do with wounds, and when we remove models from the table. I'll wait.

No? Nowhere else? Then what justification do you have for even taking the model off of the table? In my understanding, models blew up when they took a wound, inflicting a S 3 hit on anything within d6 inches. We remove the model in that case, too, right? Seriously, the only way the game tells us to take the model off of the table when wounds are unsaved is in the exact section you want to tell me doesn't apply.

I really can't see how you are confusing the word model with the word unit, as they dont even have any letters in common. You cannot allocate things that happen to an individual model to an entire unit. If you could, then I could push off Zogwort's curse, or JoTWW onto any model in my unit, not the model that it effects. Or I could let the player controlling a Vindicare allocate the wound, then remove a different model, and none of those things are allowed, and they are under the same basic guideline of Dangerous Terrain, wherein they affect individual models within a unit.


The implications that I'm confused on the difference between a model and a unit are insulting, please stick to constructive comments. Also, I've repeatedly mentioned that I'm not reallocating wounds, just removing casualties as allowed. I'm not familiar with the Curse, but I believe that JotWW specifically tells you to remove the model. In that case we don't have to deal with wounding or the Remove Casualties section at all, so it's not relevant. With the Vindicare, if he shot at one of multiple identical models, yes, you could remove whichever specific model you wanted.


dangerous terrain tests, allocatable? @ 2011/04/20 22:42:37


Post by: Galador


Yeah, I'm done.

You keep wanting to find things that make no sense, either in 40k logic, or real world logic, and no matter what anyone tells you, you are going to continue to argue the wrong thing. The Model is bieng tested individually so removing casualties does not matter, as it refers to the entire unit, not the single model.

But if you wish to continue to be TFG, thats your choice.

But I can guarantee you that if you bring this to any Tournament that you don't organize and run yourself, the TO will look at you like your crazy or trying to cheat. And if it was me across the table from you in a regular game and you tried this, and continued to be obtuse about it when its obvious to everyone else the correct way to do it, that would be the end of the game. I would pack up and leave. Its things like this, when people know how to do it the correct way, but try to rules lawyer their way out of any disadvantage, that makes this game less fun to play in a FLGS.

This went from a debate, to an arguement, to "no matter what you say, I'm going to beat my head against this wall until you give up" TFG rules lawyer thread, so I'm done with it. I know the correct way to play it, along with the extreme majority of all other 40k players, so you have fun with this.


dangerous terrain tests, allocatable? @ 2011/04/20 23:15:04


Post by: ElCheezus


Galador wrote:Yeah, I'm done.

You keep wanting to find things that make no sense, either in 40k logic, or real world logic, and no matter what anyone tells you, you are going to continue to argue the wrong thing. The Model is bieng tested individually so removing casualties does not matter, as it refers to the entire unit, not the single model.

But if you wish to continue to be TFG, thats your choice.


I've said multiple times that on the table I wouldn't really mind switching if it mattered to my opponent, so I really hope I don't qualify for TFG status.

I believe my arguments make sense in 40k logic, but I've never made the same claim for real world logic. This is a simulation game, a set of rules. The real world doesn't dictate how things work. Yes, that means that my stance might not make sense. In the real world, the guy that steps on a landmine is the one that dies, not his buddy carrying the same model of rifle. 40k is not the real world.

But I can guarantee you that if you bring this to any Tournament that you don't organize and run yourself, the TO will look at you like your crazy or trying to cheat. And if it was me across the table from you in a regular game and you tried this, and continued to be obtuse about it when its obvious to everyone else the correct way to do it, that would be the end of the game. I would pack up and leave. Its things like this, when people know how to do it the correct way, but try to rules lawyer their way out of any disadvantage, that makes this game less fun to play in a FLGS.


When it comes to everyone knowing the correct way to do it, at least one group that I play with has always done it the way that I'm advocating. Also, arguments along the lines of "so many people can't be wrong" are fallacy. Being correct isn't decided democratically.

I actualy don't see that this as strictly an advantage. When I apply it to the Gets Hot! rule, it means that I can end up taking more casualties than rolling each person seperately in my 4x plasma CCS. Advantage doesn't figure into my reasoning, and implying that it does insults me, so please don't.

This went from a debate, to an arguement, to "no matter what you say, I'm going to beat my head against this wall until you give up" TFG rules lawyer thread, so I'm done with it. I know the correct way to play it, along with the extreme majority of all other 40k players, so you have fun with this.


So far, it's been me calmly providing counterpoints when I had them. So far I've had them. I don't think I've ignored any specfic arguments, and I know I've answered the same ones more than once. My reading of this thread has been a debte until just now, when you seem to have taken it to heart. Like I said, don't worry, if I played you and you cared enough to ask me to do things differently on this point, I wouldn't mind.

Of course you're welcome to bow out, but don't bother getting angry, this can still be a discussion. I'm willing to be wrong (like I said, I used to play the same way you advocate, but was convinced of "my" way), so don't think I ignore any arguments for either side.


dangerous terrain tests, allocatable? @ 2011/04/20 23:52:22


Post by: Revenent Reiko


ElCheezus wrote:*snip*
So far, it's been me calmly providing counterpoints when I had them. So far I've had them. I don't think I've ignored any specfic arguments, and I know I've answered the same ones more than once.


apart from the fact that 'models taking wounds' is not the same as 'units taking wounds'
thats the argument you have ignored.
its pretty simple, DT test is on a model by model basis and if that model fails its test and has in Inv save (or fails it) they take a wound. THAT MODEL takes a wound, not allocated anywhere else and not bumped off onto anybody else because THAT MODEL has taken a wound.



dangerous terrain tests, allocatable? @ 2011/04/21 00:03:55


Post by: DarknessEternal


Why doesn't this logic apply to exploding transports, Cleansing Flames, and Nurgle's Rot then?


dangerous terrain tests, allocatable? @ 2011/04/21 00:14:40


Post by: Galador


DarknessEternal wrote:Why doesn't this logic apply to exploding transports, Cleansing Flames, and Nurgle's Rot then?


If by this you mean why aren't the individual models taking the wounds, because it states in the exploding transports rules that the unit takes the hits, and consequently the wounds, not the individual models. It also states that the hitting and wounding from the explosion is treated exactly like a shooting attack.

Nurgle's rot does work on a model by model basis, as it states any model that is within 6" of a model with Nurgle's rot will take a wound on a D6 roll of a 6, and that you can't take cover saves against it.

Unless you are asking why his logic doesn't work, at which point I will let him explain.


dangerous terrain tests, allocatable? @ 2011/04/21 00:20:39


Post by: Unit1126PLL


If El Cheezus is right, then Vindicares just got a lot worse.

Veteran squad with 3 meltas, only one within 6 of GKLR.

Vindicare shoots the obvious target.

Melta at rear of squad dies.

Next turn, GKLR explodes.

Hilarity ensues.


dangerous terrain tests, allocatable? @ 2011/04/21 00:22:32


Post by: DarknessEternal


Galador wrote:
DarknessEternal wrote:Why doesn't this logic apply to exploding transports, Cleansing Flames, and Nurgle's Rot then?


If by this you mean why aren't the individual models taking the wounds, because it states in the exploding transports rules that the unit takes the hits,

That isn't what Destroyed - Explodes says.


dangerous terrain tests, allocatable? @ 2011/04/21 00:34:19


Post by: Galador


DarknessEternal wrote:
Galador wrote:
DarknessEternal wrote:Why doesn't this logic apply to exploding transports, Cleansing Flames, and Nurgle's Rot then?


If by this you mean why aren't the individual models taking the wounds, because it states in the exploding transports rules that the unit takes the hits,

That isn't what Destroyed - Explodes says.


You might want to go reread the first sentence.

Pg. 67 Damage results on passengers:

Destroyed-Explodes!
The unit suffers a number of Strength 4, ap - hits equal to the number of models embarked, treated just like hits from shooting. (Emphasis mine)

As per the BRB, that is *exactly* what Destroyed, Explodes says for damage results on passengers.

As per just a regular Destroyed - Explodes or for the models outside the transport (which is what I think you were actually talking about), every model within range suffers a strength 3, AP - hit, not wound. Hence, you roll to wound, and that is where wound allocation kicks in because it is not wounding a single model, it is hitting them. Now, honestly, not having paid much attention to it, I guess you would have to say that specific model, especially if it was a special character or an upgrade or different wargear, is the one that takes the hit, but then again, wound allocation would kick in if it wounded, as it is a hit, not a wound.

And just because I missed it in the last post, Cleansing flame would also work on a model by model basis, as it states all enemy models take a wound on a 4+. However, since it is happening in the Assault phase, unless specified otherwise, it would follow the rules of assault, so unless its an independent character, you could then wound allocate as per normal.


dangerous terrain tests, allocatable? @ 2011/04/21 01:52:17


Post by: ElCheezus


Revenent Reiko wrote:apart from the fact that 'models taking wounds' is not the same as 'units taking wounds'
thats the argument you have ignored.
its pretty simple, DT test is on a model by model basis and if that model fails its test and has in Inv save (or fails it) they take a wound. THAT MODEL takes a wound, not allocated anywhere else and not bumped off onto anybody else because THAT MODEL has taken a wound.


I mention "models taking wounds" here:

ElCheezus wrote:The verbage in the section about allocating wound and taking saves and removing casualties is consistent with the DT and GH! rules. They all mention models taking wounds. There is no process provided in the rule book by which we can treat these wounds any differently than "normal" ones. There is one and only one way to remove casualties due to unsaved wounds provided in the BRB, and the DT and GH! rules don't say anything about doing it differently.


The BRB provides one and only one general way to deal with unsaved wounds in a unit, and that is the Remove Casualties section on pg. 24. Any exceptions are very specific. For example: pg. 25 is about Complex Units. In the second paragraph it tells you to roll for any models that stand out in "gaming terms" (which is defined earlier as the stat line and wargear), and remove it if it fails. However, this doesn't apply to the argument; if the model that failed a DT is unique in the unit, Remove Casualties still only lets you take him. If he's not unique, then he doesn't stand out in "gaming terms."

Since DT doesn't tell us to remove the specific model that triggered the test, we refer to the general rules for unsaved wounds, which lets us remove any of the identical models.

Galador wrote:And just because I missed it in the last post, Cleansing flame would also work on a model by model basis, as it states all enemy models take a wound on a 4+. However, since it is happening in the Assault phase, unless specified otherwise, it would follow the rules of assault, so unless its an independent character, you could then wound allocate as per normal.


Cleansing flame is a good point, actually. It's telling us each model is wounded, which is the same as DT. By your interpretation you have to roll for each model individually to determine which ones to remove. I don't know why you mention the assault phase here, actually, as wound allocation is skipped by defining which model is wounded, and the rules for the assault phase tell you removing casualties works the same way as in the shooting phase.

If you wanted Cleansing Flame to work the way you say, it would be worded the same was as Destroyed - Exploded!, which you helpfully referenced for us.


dangerous terrain tests, allocatable? @ 2011/04/21 02:19:20


Post by: Galador


Ok, I will try this again, using the same section that you quote.

Removing casualties: Yes, it does state that for every model that fails a save, the unit suffers an unsaved wound. That is the first sentence of the first paragraph. It then goes on to talk about if they are all the same, the owning player chooses which ones are removed.

But then you have to read the first line of the second paragraph and pay attention to one specific word, which I will highlight.

"Note that any model in the target unit can be hit, wounded, and taken off as a casualty."

The unit is never targeted by anything. The model is forced to take a test, and if it fails, the model suffers a wound, with no armor or cover saves allowed. So, in the removing casualties section, you have to target the unit in order to remove whichever model you want if they are identical, but if a specific model within the unit is taking a test, that is not targeting the unit, that is the singular model taking the test.



dangerous terrain tests, allocatable? @ 2011/04/21 03:07:40


Post by: ElCheezus


Galador wrote:Ok, I will try this again, using the same section that you quote.

Removing casualties: Yes, it does state that for every model that fails a save, the unit suffers an unsaved wound. That is the first sentence of the first paragraph. It then goes on to talk about if they are all the same, the owning player chooses which ones are removed.

But then you have to read the first line of the second paragraph and pay attention to one specific word, which I will highlight.

"Note that any model in the target unit can be hit, wounded, and taken off as a casualty."

The unit is never targeted by anything. The model is forced to take a test, and if it fails, the model suffers a wound, with no armor or cover saves allowed. So, in the removing casualties section, you have to target the unit in order to remove whichever model you want if they are identical, but if a specific model within the unit is taking a test, that is not targeting the unit, that is the singular model taking the test.


krisanth brought this up on page 2 of this thread, actually.

I don't consider that paragraph to be rules, as much as I consider it to be off-hand justification of the rules. It doesn't actually tell you anything the previous paragraph didn't, except that it mentioned the word "target." You probably disagree, or you wouldn't have brought it up. krisanth didn't agree either.

What about a flamer template that targets one unit behind another? The unit in the middle doesn't get targeted, but it gets hit. Same with blast markers that scatter. Using the "targeted" requirement causes other areas to act in ways that are inconsistent.


dangerous terrain tests, allocatable? @ 2011/04/21 03:59:11


Post by: Brothererekose


Galador wrote: a few more pages back in the book...

Pg 34, Moving Assaulting models: Start each assault by moving a single model from the assaulting unit. The model selected must be the one closest to the enemy. Move the enemy into contact with the nearest enemy model in the unit being assaulted, using the shortest possible route. Roll for difficult and dangerous terrain as necessary, and if the model is killed by a dangerous terrain test, start the assault again with the next closest model.

In timewizard's example, A is the closest model to the unit being assaulted, and the shortest route is through the dangerous terrain. So, Model A must take a dangerous terrain test, and if Model A rolls a one, and then either has no invul save, or fails it if it has one, then Model A is removed, as per the DT rules on pg. 14. Since Model B is not within the 4" that they rolled for the difficult terrain test, then the assault would fail there and the unit could not assault.
+1 this. Galador, you hit the nail on the head with this citation.

For ElCheezus to ignore this ... sorry, ElCheezus, you have ostrich syndrome. There's no going to page 24's Wound Allocation process with the line in red above. Oy, vay.


dangerous terrain tests, allocatable? @ 2011/04/21 07:11:26


Post by: Jidmah


ElCheezus, the part of the remove casualties section tells you to remove one model form a group of identical models. Those groups are formed if the unit is wounded, after you distribute wounds along all models. Then you roll all saves for them in a single go, and remove a casualty from that group for every failed save. Multiple wound rules go more into detail about this, might want to check there.
If a single model suffers a wound, you'd never form such a group, so you can't remove another model.


dangerous terrain tests, allocatable? @ 2011/04/21 07:38:11


Post by: nosferatu1001


As above.

Plus, El Cheezus group cant "always" have done this, as wound allocation is new to 5th, whereas Dang Terrain and Gets Hot! have remained exactly the same.

Neither of them trigger wound allocation, as neither targets a unit. Ignoring this, or pretending you can conflate model = unit, is unsafe, and is why El Cheezus argument falls down.


dangerous terrain tests, allocatable? @ 2011/04/21 08:15:21


Post by: gr1m_dan


What's more frustrating is him not being able to see the wood through the slightly dangerous horrible trees!

I would try to reiterate what everyone else has said but I can't really put it any better than they have.


dangerous terrain tests, allocatable? @ 2011/04/21 08:21:13


Post by: Aramoro


Heh this is one of those thread which shows why people just come to dakka to start hilarious rules arguments and troll people. Not as bad a warseer but bad. I assume El Chezzus is a Goon, well played Goon well played.


dangerous terrain tests, allocatable? @ 2011/04/21 10:08:23


Post by: Revenent Reiko


Jidmah wrote:ElCheezus, the part of the remove casualties section tells you to remove one model form a group of identical models. Those groups are formed if the unit is wounded, after you distribute wounds along all models. Then you roll all saves for them in a single go, and remove a casualty from that group for every failed save. Multiple wound rules go more into detail about this, might want to check there.
If a single model suffers a wound, you'd never form such a group, so you can't remove another model.


nosferatu1001 wrote:As above.

Plus, El Cheezus group cant "always" have done this, as wound allocation is new to 5th, whereas Dang Terrain and Gets Hot! have remained exactly the same.

Neither of them trigger wound allocation, as neither targets a unit. Ignoring this, or pretending you can conflate model = unit, is unsafe, and is why El Cheezus argument falls down.


This. Simple as that


dangerous terrain tests, allocatable? @ 2011/04/21 11:51:09


Post by: Coyotebreaks


I agree with all the people doing it properly.


dangerous terrain tests, allocatable? @ 2011/04/21 12:06:16


Post by: biccat


I don't understand the obsession with wound allocation rules. Gets Hot and Dangerous Terrain tests never call for wound allocation, so that part of the rules is irrelevant to the current discussion.

GH and DT say that the model takes a wound (and assuming the save is failed)

Remove Casualties says that for every model that fails its save, the unit takes an unsaved wound. Then you must remove a model identical to the model that actually failed its save.

Wound allocation has nothing to do with it.


dangerous terrain tests, allocatable? @ 2011/04/21 12:16:10


Post by: nosferatu1001


The entire section on remove casualties deals with wounds in a unit. You havent wounded a unit, you have caused a model to suffer a wound.

Atempting to kill another model than the one that tripped up violates the rules of the game.


dangerous terrain tests, allocatable? @ 2011/04/21 12:25:50


Post by: biccat


nosferatu1001 wrote:The entire section on remove casualties deals with wounds in a unit. You havent wounded a unit, you have caused a model to suffer a wound.

What section deals with removing casualties suffered by a model?


dangerous terrain tests, allocatable? @ 2011/04/21 12:37:45


Post by: nosferatu1001


WHeres the section within Removing Casualties that lets you apply the wound suffered by a specific model to another member, when the unit has never been the subject of the attack?


dangerous terrain tests, allocatable? @ 2011/04/21 12:44:44


Post by: biccat


nosferatu1001 wrote:WHeres the section within Removing Casualties that lets you apply the wound suffered by a specific model to another member, when the unit has never been the subject of the attack?

That would be the "Removing Casualties" section. If a model fails a save, the unit suffers an unsaved wound. A model from the unit that is identical in game terms to the model that failed the save must be removed.

Is there a different section in the rulebook that tells you how to remove models individually? If not, then you must use the "Removing Casualties" section.


dangerous terrain tests, allocatable? @ 2011/04/21 13:09:08


Post by: Jidmah


The exact same ones. You just never get to chose any other model but the one that actually failed the test, as all occurrences of allocation are refering to wounds suffered by a unit, and anything allowing you to freely remove casualties is talking about groups or units. If a unit is wounded, the owner gets to decide which model suffers the wound. In the case of "Get's Hot!" and dangerous terrain the game decides instead of you.


dangerous terrain tests, allocatable? @ 2011/04/21 13:16:07


Post by: biccat


Jidmah wrote:The exact same ones. You just never get to chose any other model but the one that actually failed the test, as all occurrences of allocation are refering to wounds suffered by a unit, and anything allowing you to freely remove casualties is talking about groups or units. If a unit is wounded, the owner gets to decide which model suffers the wound. In the case of "Get's Hot!" and dangerous terrain the game decides instead of you.

I agree that the game decides which model gets a wound, and that you do not get to allocate the wound within the unit.

However, the "Removing Casualties" section pretty clearly spells out how to deal with "unsaved wounds" by a model.


dangerous terrain tests, allocatable? @ 2011/04/21 13:22:12


Post by: Jidmah


Basically specific beats general. GH and DT are both more specific than regular wounding rules, which allow a player to have another model suffer the wound, the specific ones don't.


dangerous terrain tests, allocatable? @ 2011/04/21 13:27:50


Post by: time wizard


biccat wrote:I agree that the game decides which model gets a wound, and that you do not get to allocate the wound within the unit.

However, the "Removing Casualties" section pretty clearly spells out how to deal with "unsaved wounds" by a model.


And the second paragraph of that section pretty clearly spells out what the section refers to, "Note that any model in the target unit can be hit, wounded and taken off as a casualty..." {emphasis mine}

When your model entered the dangerous terrain, was the unit targetted? Of course not. It is not an attack, it is a test. The model fails the test, the model suffers a wound.

And what a lot of people fail to grasp is that the model is not necessarily removed, it simply take a wound.

A meganob from a unit of 3 identically equipped models fails a dangerous terrain test, that nob suffers a wound. You can't place that wound on another nob like allocating wounds because allocating wounds as per page 24 only refers to units that were targetted.

Says it right there. Target unit. A model failing a difficult terrain test or a Gets Hot! roll has failed a test, not been targetted, and neither has a unit it is a part of.


dangerous terrain tests, allocatable? @ 2011/04/21 13:35:42


Post by: biccat


Jidmah wrote:Basically specific beats general. GH and DT are both more specific than regular wounding rules, which allow a player to have another model suffer the wound, the specific ones don't.

Well, I disagree that this is a case of "specific beats general". The rules aren't contradictory, DT tells you how to allocate the wounds, Remove Casualties tells you what to do when you have an unsaved wound.

If the "Remove Casualties" section only applies when a unit is targetted, how do you remove casualties for dangerous terrain?


dangerous terrain tests, allocatable? @ 2011/04/21 13:40:24


Post by: Coyotebreaks


biccat wrote:
Jidmah wrote:Basically specific beats general. GH and DT are both more specific than regular wounding rules, which allow a player to have another model suffer the wound, the specific ones don't.

Well, I disagree that this is a case of "specific beats general". The rules aren't contradictory, DT tells you how to allocate the wounds, Remove Casualties tells you what to do when you have an unsaved wound.

If the "Remove Casualties" section only applies when a unit is targetted, how do you remove casualties for dangerous terrain?


pick them up off the table and put them in your case. its not rocket science.


dangerous terrain tests, allocatable? @ 2011/04/21 13:48:56


Post by: nosferatu1001


Characteristic test rules tell you it apply to that specific model.

Attemting to conflate unit with model is the flaw in the argument, and one that is consistently glossed over.


dangerous terrain tests, allocatable? @ 2011/04/21 14:05:08


Post by: puma713


I think ElCheezus' point is that if the 'Remove Casualties' step was removed altogether from the rulebook, then you'd have no mention of how to remove models from the table. They'd take wounds, that's it.

People keep bringing up unit versus model, but that is irrelevant. It doesn't matter what you're removing - without the 'Remove Casualties' step, you've got no reference with how to deal with wounds, allocated or not.


Galador wrote:
But if you wish to continue to be TFG, thats your choice.



Aramoro wrote:Heh this is one of those thread which shows why people just come to dakka to start hilarious rules arguments and troll people. Not as bad a warseer but bad. I assume El Chezzus is a Goon, well played Goon well played.



And posts like this ^^ are unnecessary. You may not agree with him, but it doesn't make him TFG or a "Goon".


dangerous terrain tests, allocatable? @ 2011/04/21 14:10:39


Post by: Jidmah


There are close to two pages written on how to remove casualties. You should investigate who stole those pages from your BRB.


dangerous terrain tests, allocatable? @ 2011/04/21 14:10:58


Post by: puma713


edited


dangerous terrain tests, allocatable? @ 2011/04/21 14:13:16


Post by: biccat


Jidmah wrote:There are close to two pages written on how to remove casualties. You should investigate who stole those pages from your BRB.

And they tell you that you don't have to remove the model that was wounded, only one who is identical in game terms


dangerous terrain tests, allocatable? @ 2011/04/21 14:14:33


Post by: Coyotebreaks


puma713 wrote:I think ElCheezus' point is that if the 'Remove Casualties' step was removed altogether from the rulebook, then you'd have no mention of how to remove models from the table. They'd take wounds, that's it.

People keep bringing up unit versus model, but that is irrelevant. It doesn't matter what you're removing - without the 'Remove Casualties' step, you've got no reference with how to deal with wounds, allocated or not.


But the part about allocating wounds are mentioned where there is as uncirtainty of which model was wounded i.e. if a unit has a number of unsaved wounds that need allocating. In a DT test the model as been specified, so there is no need to allocate wounds anywhere but the to the specifeid model.

Its obvious that if wounds are reduced to 0 your model is a casulty. you don't need a specific section to tell you that. The DT test section is enough for you grasp whats just happened imo.


dangerous terrain tests, allocatable? @ 2011/04/21 14:18:07


Post by: Jidmah


biccat wrote:
Jidmah wrote:There are close to two pages written on how to remove casualties. You should investigate who stole those pages from your BRB.

And they tell you that you don't have to remove the model that was wounded, only one who is identical in game terms


Only if you choose to read single sentences out of context. Context always refers to the entire unit being wounded.


dangerous terrain tests, allocatable? @ 2011/04/21 14:18:27


Post by: ElCheezus


Busy thread overnight.

Brothererekose wrote:
Galador wrote: a few more pages back in the book...

Pg 34, Moving Assaulting models: Start each assault by moving a single model from the assaulting unit. The model selected must be the one closest to the enemy. Move the enemy into contact with the nearest enemy model in the unit being assaulted, using the shortest possible route. Roll for difficult and dangerous terrain as necessary, and if the model is killed by a dangerous terrain test, start the assault again with the next closest model.

In timewizard's example, A is the closest model to the unit being assaulted, and the shortest route is through the dangerous terrain. So, Model A must take a dangerous terrain test, and if Model A rolls a one, and then either has no invul save, or fails it if it has one, then Model A is removed, as per the DT rules on pg. 14. Since Model B is not within the 4" that they rolled for the difficult terrain test, then the assault would fail there and the unit could not assault.
+1 this. Galador, you hit the nail on the head with this citation.

For ElCheezus to ignore this ... sorry, ElCheezus, you have ostrich syndrome. There's no going to page 24's Wound Allocation process with the line in red above. Oy, vay.


This has been discussed on pg 2 of this thread, actually:

ElCheezus wrote:
Galador wrote:Pg 34, Moving Assaulting models: Start each assault by moving a single model from the assaulting unit. The model selected must be the one closest to the enemy. Move the enemy into contact with the nearest enemy model in the unit being assaulted, using the shortest possible route. Roll for difficult and dangerous terrain as necessary, and if the model is killed by a dangerous terrain test, start the assault again with the next closest model.


This is interesting information, to be sure. In this case I can only assume they're illustrating the case where the lead model is unique and therefore had to be the one removed, or that he was chosen to be removed by the player for whatever reason.


This section of the rulebook isn't going to provide any information for either side of this discussion. No matter who is right, the wording here wouldn't change. It assume you know how to do DT by this point.

Jidmah wrote:ElCheezus, the part of the remove casualties section tells you to remove one model form a group of identical models. Those groups are formed if the unit is wounded, after you distribute wounds along all models. Then you roll all saves for them in a single go, and remove a casualty from that group for every failed save. Multiple wound rules go more into detail about this, might want to check there.
If a single model suffers a wound, you'd never form such a group, so you can't remove another model.


I'm not sure what you're trying to say here, that if we don't use wound allocation we can't consider the models identical?

nosferatu1001 wrote:As above.

Plus, El Cheezus group cant "always" have done this, as wound allocation is new to 5th, whereas Dang Terrain and Gets Hot! have remained exactly the same.

Neither of them trigger wound allocation, as neither targets a unit. Ignoring this, or pretending you can conflate model = unit, is unsafe, and is why El Cheezus argument falls down.


I started (again) after 5th, so yeah, they've "always" done it as far as I'm concerned. You're trying to pick apart more than just the arguments, now?

I already explained why focusing on the word "target" (in an explanatory paragraph, no less) has bad consequences beyond these tests, and should probably be ignored unless you want to make flamers and blast templates do funky things. Also note that the Vindicare assassin does target a unit, so the defending player could still remove whichever model he wanted. I don't think these results are what you want.

Jidmah wrote:Basically specific beats general. GH and DT are both more specific than regular wounding rules, which allow a player to have another model suffer the wound, the specific ones don't.


As biccat said, these rules don't get in each other's way. You can follow both of them.

Coyotebreaks wrote:
biccat wrote:
Jidmah wrote:Basically specific beats general. GH and DT are both more specific than regular wounding rules, which allow a player to have another model suffer the wound, the specific ones don't.

Well, I disagree that this is a case of "specific beats general". The rules aren't contradictory, DT tells you how to allocate the wounds, Remove Casualties tells you what to do when you have an unsaved wound.

If the "Remove Casualties" section only applies when a unit is targetted, how do you remove casualties for dangerous terrain?


pick them up off the table and put them in your case. its not rocket science.


But the game doesn't tell us that. I've played a number of games where injured units don't just get removed, but have other effects. Unless we're instructed how to handle it specifically, we fall back to the general case. If you say the general case doesn't apply, then we can't remove the model at all.

nosferatu1001 wrote:Characteristic test rules tell you it apply to that specific model.

Attemting to conflate unit with model is the flaw in the argument, and one that is consistently glossed over.


All characteristic tests that I'm familiar with also specifically tell you to remove that model as a casualty in each of their entries, so we're given "specific vs general" instructions.


dangerous terrain tests, allocatable? @ 2011/04/21 14:25:35


Post by: Jidmah


Look at complex units for dealing with single models suffering a wound.

"If one of these different models suffers an unsaved wound, then that specific model must be removed."(BRB pg. 25)

If the unit does not suffer a wound you may not allocate it.
If you do not allocate wounds, yo do not form groups of similar models. If you don't form groups, you may not remove any other than the wounded model.


dangerous terrain tests, allocatable? @ 2011/04/21 14:32:42


Post by: Coyotebreaks


ElCheezus wrote:
Coyotebreaks wrote:
biccat wrote:
Jidmah wrote:Basically specific beats general. GH and DT are both more specific than regular wounding rules, which allow a player to have another model suffer the wound, the specific ones don't.

Well, I disagree that this is a case of "specific beats general". The rules aren't contradictory, DT tells you how to allocate the wounds, Remove Casualties tells you what to do when you have an unsaved wound.

If the "Remove Casualties" section only applies when a unit is targetted, how do you remove casualties for dangerous terrain?


pick them up off the table and put them in your case. its not rocket science.


But the game doesn't tell us that. I've played a number of games where injured units don't just get removed, but have other effects. Unless we're instructed how to handle it specifically, we fall back to the general case. If you say the general case doesn't apply, then we can't remove the model at all.




You remove casulties after wounds have been allocated though. So you are told to take them off the table. The DT rule allocates the wounds for you and you remove the casualties.

You only do would allocation in a multile wound situation. This is not a multiple wound situation.


dangerous terrain tests, allocatable? @ 2011/04/21 14:33:40


Post by: puma713


Jidmah wrote:
If the unit does not suffer a wound you may not allocate it.


lolwut?

Page 24, BRB:

"For every model that fails its save, the unit suffers an unsaved wound. Of course, this also includes wounds against which no save can be attempted. . ."

Since the model failed a save from a DT test (since no saves can be attempted), the unit suffers an unsaved wound.

The order of operations, according to the rulebook is:

Model takes a DT test and suffers a wound. (Roll to Wound step)
Model cannot take a save. (Take Saving Throws step)
You can choose which model to remove. (Remove Casualties step).

Note, the last step doesn't have anything to do with Complex Units in this instance, but the complex units rules point you to the Remove Casualties and Taking Saving Throws rules.

In ElCheezus' example, he's saying that if you have 3 meltagunners and 1 fails a DT test that you can take the wound on any of the meltagunners only, not any of the unit. I don't see any flaw in his logic. Not that I necessarily agree or would play it the way he is suggesting, but there's nothing to say that that is incorrect.



dangerous terrain tests, allocatable? @ 2011/04/21 15:14:22


Post by: ElCheezus


Coyotebreaks wrote:
puma713 wrote:I think ElCheezus' point is that if the 'Remove Casualties' step was removed altogether from the rulebook, then you'd have no mention of how to remove models from the table. They'd take wounds, that's it.

People keep bringing up unit versus model, but that is irrelevant. It doesn't matter what you're removing - without the 'Remove Casualties' step, you've got no reference with how to deal with wounds, allocated or not.


But the part about allocating wounds are mentioned where there is as uncirtainty of which model was wounded i.e. if a unit has a number of unsaved wounds that need allocating. In a DT test the model as been specified, so there is no need to allocate wounds anywhere but the to the specifeid model.

Its obvious that if wounds are reduced to 0 your model is a casulty. you don't need a specific section to tell you that. The DT test section is enough for you grasp whats just happened imo.


The only time the brb talks about "removing" wounds is when you have a multi-wound model that is not in a unit (or is it's own unit). Also, the assumption that we all "know" what to do via real world logic when a model takes an unsaved wound doesn't carry any weight. This is a game system, and real world assumptions don't play in. We have to do what the game tells us. If we ignore Remove Casualties because a model isn't a unit, then we have no instruction on what happens with wounds. Therefore we *have* to follow it's instructions or just stand there after a DT test looking at the models, wondering what to do.

Jidmah wrote:Look at complex units for dealing with single models suffering a wound.

"If one of these different models suffers an unsaved wound, then that specific model must be removed."(BRB pg. 25)

If the unit does not suffer a wound you may not allocate it.
If you do not allocate wounds, yo do not form groups of similar models. If you don't form groups, you may not remove any other than the wounded model.


This quotation is specifically in reference to a model that stand out in "gaming terms". It's preceded by the sentence "Finally, the player rolls separately for each model that stands out in gaming terms." I've mentioned this before, actually, in an attempt to prevent anyone from wasting time on this argument. The first paragraph of the page defines "gaming terms" as ". . . have the same profile of characteristics, the same special rules and the same weapons and wargear." If the model stand out in this way, then yes, you can't remove any other models but that one. Of course, I've agreed with that the whole time. . .

Coyotebreaks wrote:
ElCheezus wrote:
Coyotebreaks wrote:
biccat wrote:
Jidmah wrote:Basically specific beats general. GH and DT are both more specific than regular wounding rules, which allow a player to have another model suffer the wound, the specific ones don't.

Well, I disagree that this is a case of "specific beats general". The rules aren't contradictory, DT tells you how to allocate the wounds, Remove Casualties tells you what to do when you have an unsaved wound.

If the "Remove Casualties" section only applies when a unit is targetted, how do you remove casualties for dangerous terrain?


pick them up off the table and put them in your case. its not rocket science.


But the game doesn't tell us that. I've played a number of games where injured units don't just get removed, but have other effects. Unless we're instructed how to handle it specifically, we fall back to the general case. If you say the general case doesn't apply, then we can't remove the model at all.




You remove casulties after wounds have been allocated though. So you are told to take them off the table. The DT rule allocates the wounds for you and you remove the casualties.

You only do would allocation in a multile wound situation. This is not a multiple wound situation.


You always allocate wounds, actually, even if there's just one. In the DT case, though, it tells you where to allocate them.

I'm not sure what your first few sentences are getting at, honestly. Sorry.


Automatically Appended Next Post:
puma713 wrote:In ElCheezus' example, he's saying that if you have 3 meltagunners and 1 fails a DT test that you can take the wound on any of the meltagunners only, not any of the unit. I don't see any flaw in his logic. Not that I necessarily agree or would play it the way he is suggesting, but there's nothing to say that that is incorrect.


This is exactly what I'm saying. Both the first and second part. If a special weapon fails, a special weapon gets removed. I'm not trying to advocate that you can make your nameless chumps do all the dying.

If my opponent wants to remove their specific model that failed the test, that's fully under their power through the Remove Casualties section. I'll remove whichever identical model I want by default. If my opponent stops and cares enough to ask me to remove the specific model that failed the DT test, I'll calmly tell him I believe it's supposed to work a different way. If he wants to hear it, I'll explain. If not (because he's read this, or other, threads or maybe just because of time), then I'll play his way until I can try to explain things.

I know that if you approach this from a certain angle it's counterintuitive. If you want rationalization, the BRB says "This may seem slightly strange, but it represents the fact that the real action on the battlefield is not as static as our models." This is from the "explanation" paragraph on pg. 24 that has spawned the "targeted" argument.

I understand why people might not agree, but the whole reason I switched to this point of view on the subject is that, like puma, I couldn't find anything that showed it was incorrect. I also happen to think that it makes the game simpler and more elegant from a design point of view. If a 30 large boyz mob is hit with a Deathspinner (or just happens across a really large bit of dangerous terrain), it slows down the game a heck of a lot to point at each one and roll one die at a time. With my perspective, you can roll 29 at once, and then roll the Nob alone. Much friendlier.


dangerous terrain tests, allocatable? @ 2011/04/21 15:52:09


Post by: Galador


ElCheezus wrote:This quotation is specifically in reference to a model that stand out in "gaming terms". It's preceded by the sentence "Finally, the player rolls separately for each model that stands out in gaming terms." I've mentioned this before, actually, in an attempt to prevent anyone from wasting time on this argument. The first paragraph of the page defines "gaming terms" as ". . . have the same profile of characteristics, the same special rules and the same weapons and wargear." If the model stand out in this way, then yes, you can't remove any other models but that one. Of course, I've agreed with that the whole time. . .


You also just answered your own argument. Yes, normally, these models would be identical, but in the case of DT they are not, because in this case, DT is the special rule that separates the model from the rest of the unit. Since only the model that moved through the Dangerous terrain was effected by the rule for it in the BRB, that makes the model different "in gaming terms", so only that model may take the wound, as there are no other models taking a dangerous terrain test at that time.


dangerous terrain tests, allocatable? @ 2011/04/21 15:54:58


Post by: Aramoro


puma713 wrote:And posts like this ^^ are unnecessary. You may not agree with him, but it doesn't make him TFG or a "Goon".


Oh come on Goons troll this forum to cause hilarious unholy threadstorms about pointless rules all the time. I don't think that's a bad thing, it's funny.


dangerous terrain tests, allocatable? @ 2011/04/21 15:55:38


Post by: kirsanth


ElCheezus wrote:I don't consider that paragraph to be rules.
One cannot debate rules with people who willfully ignore some of them.


dangerous terrain tests, allocatable? @ 2011/04/21 16:11:16


Post by: ElCheezus


Galador wrote:
ElCheezus wrote:This quotation is specifically in reference to a model that stand out in "gaming terms". It's preceded by the sentence "Finally, the player rolls separately for each model that stands out in gaming terms." I've mentioned this before, actually, in an attempt to prevent anyone from wasting time on this argument. The first paragraph of the page defines "gaming terms" as ". . . have the same profile of characteristics, the same special rules and the same weapons and wargear." If the model stand out in this way, then yes, you can't remove any other models but that one. Of course, I've agreed with that the whole time. . .


You also just answered your own argument. Yes, normally, these models would be identical, but in the case of DT they are not, because in this case, DT is the special rule that separates the model from the rest of the unit. Since only the model that moved through the Dangerous terrain was effected by the rule for it in the BRB, that makes the model different "in gaming terms", so only that model may take the wound, as there are no other models taking a dangerous terrain test at that time.


Special Rules are listed under the unit's entry in their Codex. It includes things like the USRs and special things like, "He's Right Behind You!" for Marbo. DT doesn't add a line to a unit's entry in their Codex.

kirsanth wrote:
ElCheezus wrote:I don't consider that paragraph to be rules.
One cannot debate rules with people who willfully ignore some of them.


I've explained twice now why I think that treating that paragraph as rules is a bad idea. If you fully investigate the scope of the calims you make based on that paragraph, it does Bad Things to the game. Also, if you want that to be rules, it mentions that models are moving around more than our models. (the section I quoted a little earlier) If that's the case, does that mean I get to shift my models around whenever I want?

I willfully ignore that section, yes, but only after specific consideration for it's ramifications. We could even go into the tone conveyed by a paragraph that starts with "Note that. . . " being explanatory, further supporting that it's profiding rationalization for the rules rather than providing more rules.

Aramoro wrote:
puma713 wrote:And posts like this ^^ are unnecessary. You may not agree with him, but it doesn't make him TFG or a "Goon".


Oh come on Goons troll this forum to cause hilarious unholy threadstorms about pointless rules all the time. I don't think that's a bad thing, it's funny.


That doesn't make it less insulting. I argue the rules in order to gain a greater understanding of the game. Implying that I do this just to make an "unholy threatstorm" undermines the
attempt at thoughtful discussion.


dangerous terrain tests, allocatable? @ 2011/04/21 16:15:53


Post by: biccat


Galador wrote:
ElCheezus wrote:This quotation is specifically in reference to a model that stand out in "gaming terms". It's preceded by the sentence "Finally, the player rolls separately for each model that stands out in gaming terms." I've mentioned this before, actually, in an attempt to prevent anyone from wasting time on this argument. The first paragraph of the page defines "gaming terms" as ". . . have the same profile of characteristics, the same special rules and the same weapons and wargear." If the model stand out in this way, then yes, you can't remove any other models but that one. Of course, I've agreed with that the whole time. . .


You also just answered your own argument. Yes, normally, these models would be identical, but in the case of DT they are not, because in this case, DT is the special rule that separates the model from the rest of the unit. Since only the model that moved through the Dangerous terrain was effected by the rule for it in the BRB, that makes the model different "in gaming terms", so only that model may take the wound, as there are no other models taking a dangerous terrain test at that time.

Thanks for bringing a new argument to the table Galador. But I don't think it works, because the 40k book defines "identical in gaming terms" to mean that the models have the same statline. The model in DT and the model outside of DT have the same statline, just different positions on the board.


dangerous terrain tests, allocatable? @ 2011/04/21 16:18:41


Post by: Revenent Reiko


biccat wrote:
Galador wrote:
ElCheezus wrote:This quotation is specifically in reference to a model that stand out in "gaming terms". It's preceded by the sentence "Finally, the player rolls separately for each model that stands out in gaming terms." I've mentioned this before, actually, in an attempt to prevent anyone from wasting time on this argument. The first paragraph of the page defines "gaming terms" as ". . . have the same profile of characteristics, the same special rules and the same weapons and wargear." If the model stand out in this way, then yes, you can't remove any other models but that one. Of course, I've agreed with that the whole time. . .


You also just answered your own argument. Yes, normally, these models would be identical, but in the case of DT they are not, because in this case, DT is the special rule that separates the model from the rest of the unit. Since only the model that moved through the Dangerous terrain was effected by the rule for it in the BRB, that makes the model different "in gaming terms", so only that model may take the wound, as there are no other models taking a dangerous terrain test at that time.

Thanks for bringing a new argument to the table Galador. But I don't think it works, because the 40k book defines "identical in gaming terms" to mean that the models have the same statline. The model in DT and the model outside of DT have the same statline, just different positions on the board.


but that varying position on the board, and the effect of DT, combine to make them unique in this instance.
As is shown in the example given in the BGB


dangerous terrain tests, allocatable? @ 2011/04/21 16:19:40


Post by: kirsanth


ElCheezus wrote:
kirsanth wrote:
ElCheezus wrote:I don't consider that paragraph to be rules.
One cannot debate rules with people who willfully ignore some of them.

I willfully ignore that section, yes, but only after specific consideration for it's ramifications.
And this one?

ElCheezus wrote:
kirsanth wrote:
ElCheezus wrote:This is interesting information, to be sure. In this case I can only assume they're illustrating the case where the lead model is unique and therefore had to be the one removed, or that he was chosen to be removed by the player for whatever reason.
But that is not what it says.


No, it doesn't say that explicitly.

Saying it "was discussed on page 2" previously made me re-look.

That was the discussion. Your saying the rules do not ACTUALLY back you.


dangerous terrain tests, allocatable? @ 2011/04/21 16:32:48


Post by: ElCheezus


kirsanth wrote:
ElCheezus wrote:
kirsanth wrote:
ElCheezus wrote:I don't consider that paragraph to be rules.
One cannot debate rules with people who willfully ignore some of them.

I willfully ignore that section, yes, but only after specific consideration for it's ramifications.
And this one?

ElCheezus wrote:
kirsanth wrote:
ElCheezus wrote:This is interesting information, to be sure. In this case I can only assume they're illustrating the case where the lead model is unique and therefore had to be the one removed, or that he was chosen to be removed by the player for whatever reason.
But that is not what it says.


No, it doesn't say that explicitly.

Saying it "was discussed on page 2" previously made me re-look.

That was the discussion. Your saying the rules do not ACTUALLY back you.


kirsanth wrote:
ElCheezus wrote:
This is interesting information, to be sure. In this case I can only assume they're illustrating the case where the lead model is unique and therefore had to be the one removed, or that he was chosen to be removed by the player for whatever reason.
But that is not what it says.


No, it doesn't say that explicitly. No matter which of our interperetations is correct, there would be no need to spell it out again for this section.


You cut a line out, which is just making me repeat everything. No matter which interperetation of DT is correct, the section on assaulting wouldn't bother clarifying either position. It doesn't explicitly say anything to support your view, either. That's because it's an entirely unrelated section of the book. The reason there's no support for my view, and it doesn't explicitly say WHY the model leading assault is the one removed because there's no need to. It's assumed we know how to handle DT at this point.

If the case mentioned in that section were impossible under my interperetation, then I'd admit it were relevant. However, I provided a case where my interperetation would still require that blurb in the assult rules, rendering it a neutral passage in this discussion.


dangerous terrain tests, allocatable? @ 2011/04/21 16:40:25


Post by: kirsanth


Yes, I took your unfounded assumptions out.

I did have elipsis in there originally, apologies for their lack.

Editing to add:
Now I realize why I took them out, they were unnecessary.
There are no unrelated section of rules.
They all apply to games of 40k.


dangerous terrain tests, allocatable? @ 2011/04/21 16:41:40


Post by: biccat


Revenent Reiko wrote:
biccat wrote:Thanks for bringing a new argument to the table Galador. But I don't think it works, because the 40k book defines "identical in gaming terms" to mean that the models have the same statline. The model in DT and the model outside of DT have the same statline, just different positions on the board.


but that varying position on the board, and the effect of DT, combine to make them unique in this instance.
As is shown in the example given in the BGB

I agree that for all practical purposes they are unique, but the rule book specifies what makes a model "unique," and location in dangerous terrain isn't sufficient.


dangerous terrain tests, allocatable? @ 2011/04/21 16:48:08


Post by: ElCheezus


kirsanth wrote:Yes, I took your unfounded assumptions out.

I did have elipsis in there originally, apologies for their lack.


It's not enough to call my reasoning unfounded, you have to show why they are.

As you said earlier about the rules in that section:
Your saying the rules do not ACTUALLY back you.


Well, they don't ACTUALLY back you, either. And they don't oppose me. And they don't oppose you. I don't see how, in that case, they have any impact.

For your edit: Does that mean you want each section to restate what each other section talks about? We'd have an infinitely regressing BRB. . .


dangerous terrain tests, allocatable? @ 2011/04/21 16:51:13


Post by: kirsanth


ElCheezus wrote:For your edit: Does that mean you want each section to restate what each other section talks about? We'd have an infinitely regressing BRB. . .
Not at all, quite the opposite. You cannot take a rule in a vacuum and asert it intelligently.

Assaulting through cover is one example of the top of my head.
Those rules affect assaults that are not through cover as well.

Editing to add:
Interestingly enough, they also are the reason you say that models wounded use the rules for units wounded--unless I miss something.

Your assertion that we have to go look up why there could possibly be a way for a model to INDIVIDUALLY fail a DT test does this too, since the rules do not mention that this is even relevant--you do.


dangerous terrain tests, allocatable? @ 2011/04/21 16:59:27


Post by: ElCheezus


You're getting confusing. I'm not ignoring the section in assaulting that you've brought up. I'm just saying that there's nothing there to support either side of the discussion. If it had something that contradicted my position, I'd acknoledge it.

Further, if we went on to admit (which I'm not) that the section under discussion meant that the leading model in an assault *had* to be removed from his own DT test, there's plenty of room to argue that this is an exception to the normal process of resolving DT. This would be a case of "specific > general" not "specific becomes general."


dangerous terrain tests, allocatable? @ 2011/04/21 16:59:49


Post by: kirsanth


ElCheezus wrote:It's not enough to call my reasoning unfounded, you have to show why they are.
OK.
ElCheezus wrote: In this case I can only assume they're illustrating the case. . .



dangerous terrain tests, allocatable? @ 2011/04/21 17:12:32


Post by: ElCheezus


kirsanth wrote:
ElCheezus wrote:It's not enough to call my reasoning unfounded, you have to show why they are.
OK.
ElCheezus wrote: In this case I can only assume they're illustrating the case. . .



What? I'm illustrating a case where the section in assaulting moves applies with that statement. Why would my admitting it's an assumption make it unfounded? You, in turn, are assuming that the passage indirectly tells us how to resolve all DT tests. That's not only also an assumption, it's a much larger one. And I've actually given detailed reason why I consider your assumption is invalid.


dangerous terrain tests, allocatable? @ 2011/04/21 17:18:21


Post by: kirsanth


No, I am saying DT tells you how to resolve DT, and that note is a reminder (which is what notes are for) that reminds you that it is done per model.

The large assumption that you claim I am making is not the case. I do not assume the reminder of how DT works is extra rules--the bit about how to re-assault if the removed model IS new rules however.
And those rules make no mention of unit types, unique models, allocation, or anything you say must occur.


dangerous terrain tests, allocatable? @ 2011/04/21 17:31:29


Post by: ElCheezus


kirsanth wrote:No, I am saying DT tells you how to resolve DT, and that note is a reminder (which is what notes are for) that reminds you that it is done per model.

The large assumption that you claim I am making is not the case. I do not assume the reminder of how DT works is extra rules--the bit about how to re-assault if the removed model IS new rules however.
And those rules make no mention of unit types, unique models, allocation, or anything you say must occur.


Okay, to restate: DT tells us how to allocate the wound, but does not tell us what that means. Instead it reffers to the Shooting section.

The note you refer to is on pg 34, right? Under Moving Assaulting Models, 2nd paragraph, "and if the model is killed by a dangerous terrain test, start the assault again with the next closest model." Is that the one? (for those following at home, that is the entirety of that passages mention about DT, I'm not leaving anything out)

That has no information about how to resolve DT. It just says that if, in the course of resolving DT, the model leading the assault is killed you don't automatically fail the charge and you can start with the next model. To reiterate: it says nothing about how precisely to resolve DT, it only tells you what to happen if it resolves a certain way.

It doesn't mention anything about unit types etc. because this section is about assaulting. Why would it elaborate on another sections material when we should already understand that at this point in the book?


dangerous terrain tests, allocatable? @ 2011/04/21 17:46:29


Post by: Galador


ElCheezus wrote:
Special Rules are listed under the unit's entry in their Codex. It includes things like the USRs and special things like, "He's Right Behind You!" for Marbo. DT doesn't add a line to a unit's entry in their Codex.


Wrong. If special rules were only listed in codexes, why would they have a section in the BRB called Universal special rules? and why would all of the codexes refer you to the rulebook for the special rules if they were only for that army? Hence, special rules are not only in the codexes. Also, in just about every codex I have ever looked at, it tells you to refer to the Warhammer 40,000 rulebook for clarification of special rules if they are not army specific.

Dangerous terrain doesn't need to add a line, as it has its own rule set in the terrain section. We all know that almost everything in the 40k universe must take a dangerous terrain test, unless they have a rule stating they ignore it.

Also, you keep saying that if the model is in the unit, and asking to be shown where you can't place the wound elsewhere, so I give you back a question and a comment. Show me where it states that if an individual model must take a test, that it can pass off the consequences of that test to another model? And the comment: 40k is a permissive rules set, it tells you what you can do, not what you can't do. In this case, it tells you that you can move that one model from the squad through that dangerous terrain, but if that model moves through it, that model must take the test. if that model fails the test, then that model suffers a wound, with no armor or cover saves allowed. if it specifically tells you that that model suffers the wound, then where does it tell you that you have to remove that model as a casualty? It doesn't. Dangerous terrain does not cause the model to die, it causes it to lose a wound. Now in most cases, this makes the model go to 0 wounds, and this is when you go to the removing casualties section to see that if the model has one wound, and the model takes one unsaved wound, it is immediately removed from the board as a casualty.

You also can't use the part about this including wounds from which you can take no save, because a wound from dangerous terrain does allow saves. It allows invulnerable saves, but it doesn't allow armor or cover saves. The example given about the no save wounds talks about a weapon with a very high AP. A wound from dangerous terrain doesn't have a very high ap, it just doesn't allow an armor save or a cover save. But you still get that invul save. But what if your model doesn't have an invulnerable save? Well then, you suffer an unsaved wound on that model, however, you didn't suffer it from failing a save, because you didn't get one, and you didn't suffer it from a wound that no save can ever be attempted against, because you can attempt invulnerable saves against Dangerous Terrain wounds. So the wound from Dangerous terrain fits into neither of the wound types listed for removing casualties, does it? So you skip that part, because you know you have still suffered a wound, just not an unsaved or no save one, and you move down to the part about most models! It states in that line that most models have a single wound on their profile, in which case the model is immediately removed from the table as a casualty.

You also have to read the first sentence of removing casualties. It states that for every model that fails its save, the unit takes a wound.

But unless you have an invul, you don't fail a save, so the unit doesn't take the wound. But Dangerous terrain does tell you that the model suffers a wound.

Failing a save, I understand that part that you can ten remove who you want. Not failing a save? Nope the model that the wound was allocated to, in this case the model moving through the Dangerous Terrain, as per the Dangerous terrain rules, takes the wound, and if that removes his only wound, that model is removed from the table as a casualty.

@biccat, you might want to relook in your BRB, as it lists more than statline. Or you could just read what ElCheezus posted, as he quoted it near verbatim.



dangerous terrain tests, allocatable? @ 2011/04/21 18:19:19


Post by: ElCheezus


Galador wrote:
ElCheezus wrote:
Special Rules are listed under the unit's entry in their Codex. It includes things like the USRs and special things like, "He's Right Behind You!" for Marbo. DT doesn't add a line to a unit's entry in their Codex.


Wrong. If special rules were only listed in codexes, why would they have a section in the BRB called Universal special rules? and why would all of the codexes refer you to the rulebook for the special rules if they were only for that army? Hence, special rules are not only in the codexes. Also, in just about every codex I have ever looked at, it tells you to refer to the Warhammer 40,000 rulebook for clarification of special rules if they are not army specific.


In a unit's entry in their codex, there are a number of areas: Unit Composition, Unit Type, Wargear, Psychic Powers, and Special Rules. This lists any USRs the unit has, as well as any Special Rules unique to the codex. "I triggered a dangerous terrain test" is not a Special Rule.

Show me where it states that if an individual model must take a test, that it can pass off the consequences of that test to another model? And the comment: 40k is a permissive rules set, it tells you what you can do, not what you can't do. In this case, it tells you that you can move that one model from the squad through that dangerous terrain, but if that model moves through it, that model must take the test. if that model fails the test, then that model suffers a wound, with no armor or cover saves allowed. if it specifically tells you that that model suffers the wound, then where does it tell you that you have to remove that model as a casualty? It doesn't. Dangerous terrain does not cause the model to die, it causes it to lose a wound. Now in most cases, this makes the model go to 0 wounds, and this is when you go to the removing casualties section to see that if the model has one wound, and the model takes one unsaved wound, it is immediately removed from the board as a casualty.


The area letting me take any model is the Remove Casualties section, where it tells us how to resolve unsaved wounds.

You mention a model going to 0 wounds. The only time that is mentioned in the BRB is when you have a multi-wound model that is not part of a unit. Its pg. 26, top section. Otherwise, you actually count up with wounds, which is mentioned also on pg. 26, in the second column, 4th paragraph. It mentions tracking any excess wounds. Units of multiple-wound models don't assign wounds to specific models, but keep track of how many wounds a group has taken, and then removes a model when there are enough wounds.

You also can't use the part about this including wounds from which you can take no save, because a wound from dangerous terrain does allow saves. It allows invulnerable saves, but it doesn't allow armor or cover saves. The example given about the no save wounds talks about a weapon with a very high AP. A wound from dangerous terrain doesn't have a very high ap, it just doesn't allow an armor save or a cover save. But you still get that invul save. But what if your model doesn't have an invulnerable save? Well then, you suffer an unsaved wound on that model, however, you didn't suffer it from failing a save, because you didn't get one, and you didn't suffer it from a wound that no save can ever be attempted against, because you can attempt invulnerable saves against Dangerous Terrain wounds. So the wound from Dangerous terrain fits into neither of the wound types listed for removing casualties, does it? So you skip that part, because you know you have still suffered a wound, just not an unsaved or no save one, and you move down to the part about most models! It states in that line that most models have a single wound on their profile, in which case the model is immediately removed from the table as a casualty.

You also have to read the first sentence of removing casualties. It states that for every model that fails its save, the unit takes a wound.

But unless you have an invul, you don't fail a save, so the unit doesn't take the wound. But Dangerous terrain does tell you that the model suffers a wound.

Failing a save, I understand that part that you can ten remove who you want. Not failing a save? Nope the model that the wound was allocated to, in this case the model moving through the Dangerous Terrain, as per the Dangerous terrain rules, takes the wound, and if that removes his only wound, that model is removed from the table as a casualty.


This whole bit revolves around non-savable wounds being different than unsaved wounds, and also uses bits about multi-wound models that aren't part of a unit when you talk about removing it's wounds. If we're talking about a single model unit, the whole discussion is moot, and if we're talking about multiple model units, you're referencing the incorrect section.

Where's the justification for non-savable wounds being different than unsaved wounds? I looked a little but can't find it. Again this is a case where if we're not given specific directions that they're resolved differently, we have to fall back to the general directions.

The section you reference about:
the part about most models! It states in that line that most models have a single wound on their profile, in which case the model is immediately removed from the table as a casualty.

Actually reads: "Most models have a single Wound in their profile, in which case for each unsaved wound one model is immediately removed from the table as a casualty." Note it doesn't that "the" model or "that" model, which you seem to be implying.


dangerous terrain tests, allocatable? @ 2011/04/21 18:36:01


Post by: biccat


Galador wrote:You also have to read the first sentence of removing casualties. It states that for every model that fails its save, the unit takes a wound.

But unless you have an invul, you don't fail a save, so the unit doesn't take the wound. But Dangerous terrain does tell you that the model suffers a wound.

Failing a save, I understand that part that you can ten remove who you want. Not failing a save? Nope the model that the wound was allocated to, in this case the model moving through the Dangerous Terrain, as per the Dangerous terrain rules, takes the wound, and if that removes his only wound, that model is removed from the table as a casualty.

So if I allocate a power weapon wound to a model, I have to take away that model, I can't use normal wound allocation rules? After all, it doesn't allow "no saves," it only disallowes armor saves.

Further, if I do have an invul. save and I fail that, then I am allowed to allocate the wound elsewhere (e.g. Thousand Sons).

I'm not sure that this argument is taking you where you want to go.

Galador wrote:@biccat, you might want to relook in your BRB, as it lists more than statline. Or you could just read what ElCheezus posted, as he quoted it near verbatim.

Nothing else that is relevant, however. "Failing a dangerous terrain test" doesn't make a model non-identical to his squadmates.


dangerous terrain tests, allocatable? @ 2011/04/21 21:10:17


Post by: puma713


Galador wrote:
You also have to read the first sentence of removing casualties. It states that for every model that fails its save, the unit takes a wound.

But unless you have an invul, you don't fail a save, so the unit doesn't take the wound. But Dangerous terrain does tell you that the model suffers a wound.

Failing a save, I understand that part that you can ten remove who you want. Not failing a save? Nope the model that the wound was allocated to, in this case the model moving through the Dangerous Terrain, as per the Dangerous terrain rules, takes the wound, and if that removes his only wound, that model is removed from the table as a casualty.


Except that the rule includes "including, of course, those wounds from which saves may never be taken." You seem to have omitted that part. And, as biccat pointed out - so, you hit one of my ten models with a power weapon, I can't allocate because there is no "save to fail"?

That is incorrect. You have a save, you just cannot take it. And there is a caveat for that in the first sentence of Remove Casualties.

Galador, your argument is losing traction.


dangerous terrain tests, allocatable? @ 2011/04/21 22:01:00


Post by: Galador


puma713 wrote:
Galador wrote:
Galador, your argument is losing traction.


My argument is losing traction simply because I am tired of pointing out the same things, and getting the same answers in return, which then once again lead to the same things, and the same answers, etc., etc., etc. My case, along with all the others that agree with it, has been stated multiple times. Dangerous terrain specifically affects a model, not a unit. Units are made up of models, as per the BRB. But if it doesn't say unit, then it doesn't mean unit. And even though the rules are not the most well written ruleset ever, I have yet to see where a model is a unit, unless it specifically states that it is its own unit, i.e. Independent characters or Lone Wolves, to simply give two examples.

I should have followed my own words earlier when I said I'm done, but I decided to try again, and of course, to no avail. I have yet to be shown where a unit is effected by a single model's (that is part of said unit) test for dangerous terrain, but I have been shown over and over again where a unit's removing of casualties can affect a single model within it.

So fine, lets try something new. Show me anywhere in the BRB where it tells you that a model making a test can allocate the test to another model. Notice I said the test, not the effects. If you cannot test on another model, you cannot have the effects happen to another model. I cannot take a Psychic test on one Librarian attached to a unit, roll boxcars for a perils of the Warp, and then put the effects of said test onto another model within the unit. And that is not because the Librarian is an IC, nor is it because he is unique, it is simply because the Librarian is the model that took the test and failed it, so he suffers the consequences.


dangerous terrain tests, allocatable? @ 2011/04/21 22:42:16


Post by: ElCheezus


Galador wrote:So fine, lets try something new. Show me anywhere in the BRB where it tells you that a model making a test can allocate the test to another model. Notice I said the test, not the effects. If you cannot test on another model, you cannot have the effects happen to another model.


First, what kind of test? Atribute tests that clearly define their own rules for failue? They don't apply here, as they're not part of the wound/casualty system. DT is. Second, what would this prove?

Your last sentence here is very specifically false. The first sentence under Remove Casualties (we all know it's pg. 24 by now, right?) states that a failed save made by a model becomes an unsaved wound for the unit. In turn, you can remove any model as long as it's identical. That's a clear-cut case where the effects can happen to another model. If you want DT to not work this way, you have to show me where it provides an exception.

I think that's ultimately the problem with this discussion. The burden here is for people to show that the exact model must be removed, as this is an exception to the general rule. If there is no exception, then we fall back to the general rule. Showing the general rule is written for shooting or targeted units or anything else honestly isn't enough unless you can provide the alternate method, as well. The burden is on you guys to find an exception and thoroughly investigate it instead of bringing it here right away to be shot down, usually for a second or third time.

If you want an analogy: When something falls, it hits the floor. That's the general rule. The only way this doesn't happen is if it lands on something else. That's the exception. Now, if I tell you that something fell, and don't tell you what it landed on, we can assume it landed on the floor. You have to show me why DT doesn't land on the "floor" (the Remove Casualties section). You could alternately show that there's a different general case, but nobody's even found anything close so far.

I cannot take a Psychic test on one Librarian attached to a unit, roll boxcars for a perils of the Warp, and then put the effects of said test onto another model within the unit. And that is not because the Librarian is an IC, nor is it because he is unique, it is simply because the Librarian is the model that took the test and failed it, so he suffers the consequences.


Now that I think about it, you could theoretically have something similar to this happen. Take Zoanthropes, for example. They're a unit of multiple models with multiple wounds, right? Two, I think. Say two of them both Perils and fail their saves. There are now two unsaved wounds allocated to the group of identical models. Per pg. 26 under Units of Multiple-Wound Models, paragraph 4, "Once you have determined the number of unsaved wounds suffered by a group of identical multiple-wound models, you must remove whole models as casualties where possible. Wounds may not be 'spread around' to avoid removing models." So I guess you'd have to remove a Zoanthrope. I had considered that a case like this was possible, but I didn't think it actually existed in the game. That's all slightly off-topic, but interesting.

And yes, the reason you can't do this with two identical Librairans is that they're ICs, and thus subject to the counting down of wounds described at the beginning of pg. 26.


dangerous terrain tests, allocatable? @ 2011/04/22 00:04:08


Post by: Galador


Who said anything about two librarians?? I said a Librarian and a unit he is attached to, I said nothing about a second Librarian. You can't attribute the wound from a PotW to a non Psychic model. It states the psyker, which is the model that took the test (in this case, the librarian). If you want to attribute it to different models, such as your zoanthropes, you can't do that either, because each Zoan takes a seperate Psychic test, and it states the psyker takes the wound if he fails the test, once again with no armor or cover saves (sound familiar?). So there are two instances of tests that I have given you that state the specific model takes the results of its test, even in a unit with two of the same models. (your Zoanthropes). Under PotW, it says nothing about the unit can have the wound allocated, it straight says that the psyker suffers the wound if rolls the PotW on his Psychic test.

Now lets go back to DT and compare, shall we? It states: On the roll of a 1, the model suffers a wound. Now show me where it states that the unit is suffering the wound from the dangerous terrain test. Don't show me in remove casualties, don't show me anywhere else. Show me, in the rules governing Dangerous Terrain, that the unit suffers a wound. You can't because the unit doesn't suffer the wound, the model does.

You want to talk about specific vs. general, and you tell me that Dangerous Terrain is more general than Removing Casualties... lets break that down to what each one of these rules deals with in the game, shall we?

Lets start with yours...

Places where removing casualties is used within the game:
When shot at by another unit.
When a blast marker scatters onto them
when a flamer is targeted at another unit but they are between the firer and the target
No Retreat! Rule
When a vehicle explodes and they are within the range
When a transport explodes and they are embarked
Units occupying a building hit by a template weapon
Units occupying a building that explodes
Units within range when a building explodes

Ok, now lets see where Dangerous Terrain is used in the game:
When a model moves into, through, or out of Dangerous Terrain



So, which one is more specific now???

And the example of showing where you put the wound from the dangerous terrain test, as you asked for, has been shown to you multiple times, but I will state it once more, and remember, as I stated above, NOWHERE in the Dangerous Terrain rules does it state unit, but it only states model, hence it is the more specific rule, as it breaks it down to individual models, as model is defined on pg. 3 of the BRB. On this page it states that each model is an individual playing piece with its own capabilities. It then goes on to state under the explanation for units, also on pg. 3, that units are made up of models, which once again specifies even further down that a unit will usually consist of several models that fight as a group, but can also be a single, very large or very powerful model, such as a battle tank, a monstrous alien creature, or a lone hero. In the rules that follow, all of these things are referred to as "units".

Now then, onto the specific example you wanted:

Stated for at least the third time verbatim by me, and I'm pretty sure by a few others as well, in the rules for Dangerous Terrain, pg. 14: on a roll of a one, the model suffers a wound, with no armor or cover saves allowed.

Seems quite specific right there that it is broken down to the individual model that moved into, through, or out of the Dangerous terrain and failed its test is the one that suffers the wound.

Back to you, now show me where it states in the dangerous terrain rules that the wound goes on a unit, and not an individual model.



dangerous terrain tests, allocatable? @ 2011/04/22 00:24:15


Post by: PB


Galador wrote:

Now lets go back to DT and compare, shall we? It states: On the roll of a 1, the model suffers a wound. Now show me where it states that the unit is suffering the wound from the dangerous terrain test. Don't show me in remove casualties, don't show me anywhere else. Show me, in the rules governing Dangerous Terrain, that the unit suffers a wound. You can't because the unit doesn't suffer the wound, the model does.



It really doesn't have to show that the unit suffers a wound. Based on the RAW, it sounds to me like dangerous terrain happens just like getting shot and wounded, except the wounds are automatically allocated to individual model, just like if your unit were shot at, you take the wounds and allocate them, then take saving throws. DT on a roll of a 1 jumps straight to the "take saving throws" part, only allowing invulnerable saves. If the model making the save fails, then, per page BRB pg. 24, "For every model that fails its save, the unit suffers an unsaved wound." (emphasis mine)



dangerous terrain tests, allocatable? @ 2011/04/22 00:29:59


Post by: Galador


PB wrote:
Galador wrote:

Now lets go back to DT and compare, shall we? It states: On the roll of a 1, the model suffers a wound. Now show me where it states that the unit is suffering the wound from the dangerous terrain test. Don't show me in remove casualties, don't show me anywhere else. Show me, in the rules governing Dangerous Terrain, that the unit suffers a wound. You can't because the unit doesn't suffer the wound, the model does.



It really doesn't have to show that the unit suffers a wound. Based on the RAW, it sounds to me like dangerous terrain happens just like getting shot and wounded, except the wounds are automatically allocated to individual model, just like if your unit were shot at, you take the wounds and allocate them, then take saving throws. DT on a roll of a 1 jumps straight to the "take saving throws" part, only allowing invulnerable saves. If the model making the save fails, then, per page BRB pg. 24, "For every model that fails its save, the unit suffers an unsaved wound." (emphasis mine)



No, it doesn't need to show that the unit suffers the wound, because it already went even more specific and stated the model that failed the test suffered the wound. There is no allocation, as it has already been allocated for you, its even been allocated down to a single, individual model. Since the rule allocates *exactly* who takes the wound, there is no allocation, and the rest of the unit never deals with this wound, only the specific model that failed the test. It is nothing like getting shot at, because there is no checking range, there is no rolling to hit, there is no rolling to wound. The only thing you do is take a test, and if you fail the test, you suffer a wound. Dangerous terrain has no strength, no AP, nothing whatsoever that has to do with shooting, so you can't begin to compare it to shooting.


dangerous terrain tests, allocatable? @ 2011/04/22 00:34:47


Post by: PB


Galador wrote:
PB wrote:
Galador wrote:

Now lets go back to DT and compare, shall we? It states: On the roll of a 1, the model suffers a wound. Now show me where it states that the unit is suffering the wound from the dangerous terrain test. Don't show me in remove casualties, don't show me anywhere else. Show me, in the rules governing Dangerous Terrain, that the unit suffers a wound. You can't because the unit doesn't suffer the wound, the model does.



It really doesn't have to show that the unit suffers a wound. Based on the RAW, it sounds to me like dangerous terrain happens just like getting shot and wounded, except the wounds are automatically allocated to individual model, just like if your unit were shot at, you take the wounds and allocate them, then take saving throws. DT on a roll of a 1 jumps straight to the "take saving throws" part, only allowing invulnerable saves. If the model making the save fails, then, per BRB pg. 24, "For every model that fails its save, the unit suffers an unsaved wound." (emphasis mine)



No, it doesn't need to show that the unit suffers the wound, because it already went even more specific and stated the model that failed the test suffered the wound. There is no allocation, as it has already been allocated for you, its even been allocated down to a single, individual model. Since the rule allocates *exactly* who takes the wound, there is no allocation, and the rest of the unit never deals with this wound, only the specific model that failed the test. It is nothing like getting shot at, because there is no checking range, there is no rolling to hit, there is no rolling to wound. The only thing you do is take a test, and if you fail the test, you suffer a wound. Dangerous terrain has no strength, no AP, nothing whatsoever that has to do with shooting, so you can't begin to compare it to shooting.


That's exactly what I just said, there is no allocation, it has already been allocated for you. The only thing DT is overriding here is how wounds are allocated, not how models are removed from the board. Since DT says that wounding and removing models is explained in the next section, we can very easily turn to that section to determine what happens after a model takes a wound. They roll saves, then (again) per page BRB pg. 24, "For every model that fails its save, the unit suffers an unsaved wound." (emphasis mine)


dangerous terrain tests, allocatable? @ 2011/04/22 00:35:47


Post by: puma713


Galador wrote:
Now lets go back to DT and compare, shall we? It states: On the roll of a 1, the model suffers a wound. Now show me where it states that the unit is suffering the wound from the dangerous terrain test. Don't show me in remove casualties, don't show me anywhere else. Show me, in the rules governing Dangerous Terrain, that the unit suffers a wound. You can't because the unit doesn't suffer the wound, the model does.


Here is where your argument completely breaks down. You want to resolve wounds without the rules for resolving wounds. The only reason you can do this is because you know how to resolve wounds. Let's say you're a new player that has never played 40K before - you've only read up to Dangerous Terrain - you haven't read any of the wound/save/casualties rules yet.

Then you read the rules for Dangerous Terrain and it tells you that if you roll a 1, the model suffers a wound.

Big deal. Without the rest of the rules (Take Saving Throws and Remove Casualities) that means jack and squat. Who cares if he takes 1 wound, who cares if he takes 100 wounds. If you don't know what "being wounded" means, you can't proceed with the DT rules.

You keep referring back to the DT rules as if they're in a vaccuum and they're not. They rely on the shooting rules (as does Close Combat) to tell you how to resolve wounds. If you had never played 40K in your life, you'd have no idea what to do next after reading the DT rules unless the Remove Casualites rules explained it to you.


dangerous terrain tests, allocatable? @ 2011/04/22 00:44:05


Post by: ElCheezus


Galador wrote:Who said anything about two librarians?? (+ a lot more)


Sadly, I don't have time to respond to all of this right now, I'm about to go play a game. I'll take a more thorough look at it tonight, though.

My first response to all of this is: What happens when a model suffers an unsaved wound?

My answer to that is, unless otherwise specified, we follow the steps on pg. 24 "For every model that fails its save, the unit suffers an unsaved wound. Of course this also includes wounds against which no save can be attempted . . ." It then tells us the player who own the unit can choose which model is removed, as long as they're identical. If they're not, there are more instructions later on. (sorry again for my brevity)

You want me to tell you where in DT it says that the unit suffers a wound. It actually refers us to the rules in the next section, which is the shooting phase, which is where Removing Casualties. So the DT rules actually end up pointing us to Remove Casualties.

If all of that doesn't convince you, which it hasn't so far, we'll ignore Remove Casualties. Now: What happens when a model suffers an unsaved wound?

I'll tell you right now that any answer without a page reference and a quotation won't be good enough. The rules have to actually tell us what to do. Be thorough, precise, and clear. Find a place where it tells you what happens when an individual model within a unit of identical models suffers a wound. I'll go on to warn you that the first two paragraphs on pg 26 about Multiple-Wound Models deals with lone models, not units (and also requires multiple wounds to be applicable).

Also, we really should be working under the assumption that we have a unit of identical models with one wound, for simplicity's sake. Can we at least agree on that and then go up from there?


dangerous terrain tests, allocatable? @ 2011/04/22 01:56:27


Post by: Galador


Ok, so lets go step by step with this and I will show you where the remove casualties rule is completely skipped over in the Dangerous Terrain...

Nowhere in the the rules for dangerous terrain tests does it cause the odel to be a casualty. It only causes the model that rolls a 1 on the Dangerous Terrain test to suffer a wound. It then says that wounds and saves are explained in the next section. It says nothing about removing casualties.

So lets head to the next section, shall we?? Ah, the shooting phase... Let's see what the first relevant page to Dangerous Terrain is..... hmm... no line of sight needed... no range check needed... no rolling to hit....no rolling to wound....AHHA!! Here we go, page 20, taking saving throws. That is the first of the two references that we need, as we didn't roll to wound for the Dangerous terrain, we just simply caused a wound. So then, lets read a bit, shall we?

So it states that if all the models in the unit are the same, roll all the saves together. So if we have a 10 man Tactical squad, do we roll them all together??? Why, no we don't, because there are different models in there. So lets read on a bit more.... the next paragraph then states that we need to know exactly who was wounded (emphasis mine, but words are exact from BRB), and this requires an extra step. The wounds the unit (had to highlight that to you so that you can tell me it says unit in your next reply) has suffered must be allocated onto SPECIFIC MODELS before saving throws are taken. (Wow, so it does say specific models, not just the group that are the exact same in the unit.....)
This extra step is explained after the basic rules (see page 25).

So, if we have a unit with more than one different model, we head to page 25. Which has been your example almost the entire time, so lets head on over there. And before you tell me otherwise, the majority of your examples have been 3 melta gunners in a squad, so that says to me that the squad is bigger than the three melta gunners, hence you would have to jump to page 25.

Well, would you look at that, we skipped right on over the Removing Casualties section! And now we are in the complex units section.

And look, the complex units section still tells us that you have to decide which models must be wounded! But we already know that part, as it was allocated to the model that took the test by the Dangerous Terrain rules. It then tells you that you have to allocate one wound to each model before any can take a second one, but our one wound has already been allocated, and we don't have anymore, so it once again falls on the specific model that failed the test! So then we go on to the saving throws section of complex units. It then says that once all the wounds have been allocated, which Dangerous terrain did for us, all identical models in gaming terms can be rolled for their saves at once. But we don't get armor saves, so can't roll for that. We don't get cover saves, so can't roll for that. We don't have a invul save, so we don't get to roll for any saves!

So on the page before Removing casualties, and on page 25 for complex units, it tells us that we must know exactly which specific model has been wounded, which we already know thanks to the Dangerous Terrain rules!!!

Try looking beyond the one spot in the rulebook that tells you what you want to see, i.e. that any model can be targeted, hit, wounded, and removed as a casualty, and also, try to remember that the remove casualties section was written for the shooting phase, and is then referenced in the Assault phase. Nowhere in this is dangerous terrain, because as stated above, a dangerous terrain test does not remove casualties, nor does it cause a model to be a casualty, it simply causes the model to suffer a wound.

I really don't think I can stomach going much more in depth than that. If you need any where else inthe rules for taking saving throws, or allocating wounds, or whatever, that defeats Removing casualties as it is the step prior, and the fact that the BRB itself tells you that you must know the exact and specific model that has been wounded, then I can't help you. So, now the ball is back in your court, to dig into the rules even further than I did, and show me where I made a typographical error, or where my perception of a word is different than yours. But seeing as this thread has gone from amusing to annoying to downright stupidity, I don't think I will be posting again.

And no, I did not call anyone stupid, before you go off on telling me I am insulting you, I simply said the thread has devolved into stupidity as per nitpicking the rules apart well beyond what is needed. If your perception shows you that I called you stupid, well, nothing I can do about that, now is there?

Take my sarcasm and humor as you wish.


dangerous terrain tests, allocatable? @ 2011/04/22 02:30:55


Post by: Brothererekose


ElCheezus, the majority of posters here are arguing against you. That ought to tell you that you've got it wrong.

Fly this at your LGS. The players and then the local TO. Try BoLS, B&CS, Warseer. I'm betting you'll find you will be in the minority every time. Give your local Battle Bunker a call. Just off the 355 Fwy, right? It's a bit of a drive, but an easy phone call for you. 630-426-0120

Since you are not swayed by the clear DT rules citations presented here, maybe by simple majority of players' calls, you'll accept that you've got it wrong.

And hey, if the BB in Chicago calls it wrong, then cool for you in Illinois. And no, I'm not saying asking the first register monkey that answers the phone. Ask who their TO is, and get a hold of *that* guy.
--------------------------------------------
Before everyone else shouts me down for trying to Cite an Authority on this (not a fallacy) and how poorly that can go; Yes, I know "Jimmy" used to managed the BB in Los Angeles, and that guy didn't know a bolter from a railgun.


dangerous terrain tests, allocatable? @ 2011/04/22 03:28:51


Post by: puma713


Brothererekose wrote:ElCheezus, the majority of posters here are arguing against you. That ought to tell you that you've got it wrong.


Out of all the flawed logic in this thread, no matter the side of the argument, this is the biggest example. ^^


Galador wrote: *snip*


I stopped reading after you said that you skip Remove Casualites even after it says that the extra step is explained. .(wait. . since you're so fond of colors and fonts. . .)AFTER THE BASIC RULES. Remove Casualties is not a special part of the rules that you magically skip over. It is a part of the basic rules where Complex Units are explained directly after. It doesn't even tell you to skip Remove Casualties, as you're claiming.

But, better yet - let's make it simpler for you: Let's say it's not even a complex unit. Let's say it's 9 tactical marines, all identically armed. You have no reason to even look at Complex Units. Now do you suddenly "skip" Remove Casualties from a DT test as you're claiming?


dangerous terrain tests, allocatable? @ 2011/04/22 05:10:28


Post by: ElCheezus


Brothererekose wrote:ElCheezus, the majority of posters here are arguing against you. That ought to tell you that you've got it wrong.

Fly this at your LGS. The players and then the local TO. Try BoLS, B&CS, Warseer. I'm betting you'll find you will be in the minority every time. Give your local Battle Bunker a call. Just off the 355 Fwy, right? It's a bit of a drive, but an easy phone call for you. 630-426-0120

Since you are not swayed by the clear DT rules citations presented here, maybe by simple majority of players' calls, you'll accept that you've got it wrong.

And hey, if the BB in Chicago calls it wrong, then cool for you in Illinois. And no, I'm not saying asking the first register monkey that answers the phone. Ask who their TO is, and get a hold of *that* guy.
--------------------------------------------
Before everyone else shouts me down for trying to Cite an Authority on this (not a fallacy) and how poorly that can go; Yes, I know "Jimmy" used to managed the BB in Los Angeles, and that guy didn't know a bolter from a railgun.


Truth is not democratic.

A TO can rule however he wants in his tournaments, and that's the law there. That still doesn't make him right outside of his domain.

Edit: "Argument from authority (also known as appeal to authority) is a fallacy of defective induction, where it is argued that a statement is correct because the statement is made by a person or source that is commonly regarded as authoritative." Wiki has a decent article on it.

Galador wrote:And look, the complex units section still tells us that you have to decide which models must be wounded! But we already know that part, as it was allocated to the model that took the test by the Dangerous Terrain rules. It then tells you that you have to allocate one wound to each model before any can take a second one, but our one wound has already been allocated, and we don't have anymore, so it once again falls on the specific model that failed the test! So then we go on to the saving throws section of complex units. It then says that once all the wounds have been allocated, which Dangerous terrain did for us, all identical models in gaming terms can be rolled for their saves at once. But we don't get armor saves, so can't roll for that. We don't get cover saves, so can't roll for that. We don't have a invul save, so we don't get to roll for any saves!

So on the page before Removing casualties, and on page 25 for complex units, it tells us that we must know exactly which specific model has been wounded, which we already know thanks to the Dangerous Terrain rules!!!


I follow you and agree with your step-by-step analysis up to this point. It's actually very good, despite the tone and all that. I don't stop following you because you're wrong, I just stop following you because you stopped short. What happens after we don't get to roll any saves? I think you're trying to say that since we can't roll any saves, we can't group the wounds together. And since we can't group everybody, we can't choose our casualties from that group. Is this correct? If it is, then what? The next bit tells us that models that stand out in "game terms" are removed as casualties if they suffer an unsaved wound. Well, our meltagunner doesn't stand out, he has two identical friends. And then. . . that's it. No more instructions. Which means you've never answered the question:

What happens when a model suffers an unsaved wound?

You got to a point where your only two options were a) the model is part of a group and the casualty can be chosen from any of them or b) he's unique in game terms and that specific model must be removed. He's not b), and your choice was "not a)" leaving you with no answer.

That means either the game breaks every time a DT test is failed, or you can group identical models even if you don't roll saves.

Try looking beyond the one spot in the rulebook that tells you what you want to see, i.e. that any model can be targeted, hit, wounded, and removed as a casualty, and also, try to remember that the remove casualties section was written for the shooting phase, and is then referenced in the Assault phase. Nowhere in this is dangerous terrain, because as stated above, a dangerous terrain test does not remove casualties, nor does it cause a model to be a casualty, it simply causes the model to suffer a wound.

I really don't think I can stomach going much more in depth than that. If you need any where else inthe rules for taking saving throws, or allocating wounds, or whatever, that defeats Removing casualties as it is the step prior, and the fact that the BRB itself tells you that you must know the exact and specific model that has been wounded, then I can't help you. So, now the ball is back in your court, to dig into the rules even further than I did, and show me where I made a typographical error, or where my perception of a word is different than yours. But seeing as this thread has gone from amusing to annoying to downright stupidity, I don't think I will be posting again.

And no, I did not call anyone stupid, before you go off on telling me I am insulting you, I simply said the thread has devolved into stupidity as per nitpicking the rules apart well beyond what is needed. If your perception shows you that I called you stupid, well, nothing I can do about that, now is there?

Take my sarcasm and humor as you wish.


The term for you tone and all that is "patronizing," and it sure doesn't mean you're nice. If you do come back to the discussion, please don't continue in that manner. You've shown that you can have a very detailed and clear line of thought, so you're definitely contributing to the discussion, but the talking down was unnecessary.

p.s. Your step-by-step example ignored what would happen if the unit was all identical, or if there was an invuln save. Either one of those would have led you right back to my position on the matter.


dangerous terrain tests, allocatable? @ 2011/04/22 15:10:16


Post by: bushido


It doesn't say to treat these wounds as if they are from shooting attacks, so I'm not sure why we're trying to use the shooting rules to resolve them.

The DT rule is fairly early in the rulebook, so a completely new player might not even know what a "saving throw" is, hence the mention of those rules in "the next section."


dangerous terrain tests, allocatable? @ 2011/04/22 15:12:44


Post by: PB


bushido wrote:It doesn't say to treat these wounds as if they are from shooting attacks, so I'm not sure why we're trying to use the shooting rules to resolve them.

The DT rule is fairly early in the rulebook, so a completely new player might not even know what a "saving throw" is, hence the mention of those rules in "the next section."


Yes, and let's say you fail that saving throw. What happens next? Let's consider that you are a new player and have no knowledge of rules. What is the next step after you fail a saving throw?


dangerous terrain tests, allocatable? @ 2011/04/22 16:00:13


Post by: Jidmah


The BRB never tells us clearly what to do if a model suffers a wound(same wording on Perils, DT and "Get's Hot!"), other than what saves to roll. All rules concerned to wounding have units suffer wounds. Simply because you are allowed to take saving throws like units, does not mean you continue on to "removing casualties" for units. You'd have to finde a rule for removing casualties for models.
As you claimed that there is no rule for removing a single model wounded, I quoted compex units, to show there is one, even if it is used in a different context. So now we have rules for rolling saves for single models and rules for removing single models failing their save.

The RAI is pretty obvious, as Get's Hot!" talks about "their user", "the firing model", perils refers to "the psyker" [failing the test], and movement does not care about the existance of units for allmost all purposes.

ElCheezuz: I appreciate your posts (even if I don't agree), but those quote-pyramids are pain to read, you might want to remove any interlaced quotes when quoting.


dangerous terrain tests, allocatable? @ 2011/04/22 16:08:25


Post by: PB


Jidmah wrote:The BRB never tells us clearly what to do if a model suffers a wound(same wording on Perils, DT and "Get's Hot!"), other than what saves to roll. All rules concerned to wounding have units suffer wounds. Simply because you are allowed to take saving throws like units, does not mean you continue on to "removing casualties" for units. You'd have to finde a rule for removing casualties for models.
As you claimed that there is no rule for removing a single model wounded, I quoted compex units, to show there is one, even if it is used in a different context. So now we have rules for rolling saves for single models and rules for removing single models failing their save.

The RAI is pretty obvious, as Get's Hot!" talks about "their user", "the firing model", perils refers to "the psyker" [failing the test], and movement does not care about the existance of units for allmost all purposes.

ElCheezuz: I appreciate your posts (even if I don't agree), but those quote-pyramids are pain to read, you might want to remove any interlaced quotes when quoting.


The rules actually do have a section to tell us how to remove models that have failed their saves. Page 24 says (repeating again) "For every model that fails its save, the unit suffers an unsaved wound." DT tells us to check this section for dealing with wounds and saves, and save resolution is dealt with in "Removing Casualties." The wound on the model referenced in DT is not an unsaved wound, it is simply a wound. It becomes unsaved when the model fails his saving throw (if he has one).


dangerous terrain tests, allocatable? @ 2011/04/22 16:17:47


Post by: Jidmah


Uh please quote? Because DT does not tell us to check the "Remove Casualties" section, but explicitly only the two sections before that.

Also "For every model that fails its save, the unit suffers an unsaved wound." is taken out of context. It refers to unit saves that are never taken by those three instances. Plus, the unit does not suffer a wound. The model suffers a wound.


dangerous terrain tests, allocatable? @ 2011/04/22 16:20:55


Post by: Camarodragon


@ Elcheezus

There’s a point where common sense must come into play here. No matter what the rules lawyering is...

Example::
4 space maries are running along , the lascannon being the cocky guy that he is, enters dangerous terrain (trying to jump a gap in a lava pit), his comrades being smarter than him, do not attempt such a foolish act. And of course, he slips and falls in the lava to his death. So according to your argument, why does the guy with the bolter always have to be the one to die.??

You'd get a "Com'on man" if you tried pulling this in a game.

Cheers



dangerous terrain tests, allocatable? @ 2011/04/22 16:21:16


Post by: ElCheezus


Jidmah wrote:The BRB never tells us clearly what to do if a model suffers a wound(same wording on Perils, DT and "Get's Hot!"), other than what saves to roll. All rules concerned to wounding have units suffer wounds. Simply because you are allowed to take saving throws like units, does not mean you continue on to "removing casualties" for units. You'd have to finde a rule for removing casualties for models.
As you claimed that there is no rule for removing a single model wounded, I quoted compex units, to show there is one, even if it is used in a different context. So now we have rules for rolling saves for single models and rules for removing single models failing their save.

The RAI is pretty obvious, as Get's Hot!" talks about "their user", "the firing model", perils refers to "the psyker" [failing the test], and movement does not care about the existance of units for allmost all purposes.

ElCheezuz: I appreciate your posts (even if I don't agree), but those quote-pyramids are pain to read, you might want to remove any interlaced quotes when quoting.


The rule you quoted in complex units tells us when to remove a specific model. What if it's not a complex unit? What if the model isn't identical in gaming terms?

Instead of answering, you might ask me why I use the shooting rules when the model isn't being shot at. There are two answers:
1: The DT rules tells us to refer to the shooting section about saves and wounds.
2: The rules for units of identical one-wound models tells us we can choose from among the identical models. The rules for complex units tells us we can choose from the group of identical models. The rules for multi-wound units tells us we can choose from among the identical models. The rules for complex multi-wound units tells us we can choose from among the identical models. The assault rules tell us to refer back to the procedures they laid out in the shooting phase for how to deal with wouds. This is very clearly the general case of how to deal with wounds.

At this point I actually think all of these questions have been answered at least once. Galador actually did a great job at outlining the process from start to just before the finish. If he had, as I pointed out, taken it one step further he would have come to the exact conclusion I had.

As for the quote-pyramids, I find it very important to convey exactly what I'm responding to. It's all too easy for people to misunderstand each other in a long and complicated thread, and I don't want to waste a page or five where it's unclear what people are saying. Also, while I don't think anyone here would do it, quoting someone prevents them from being able to edit a previous post to undermine an argument.

Jidmah wrote:Uh please quote? Because DT does not tell us to check the "Remove Casualties" section, but explicitly only the two sections before that.

Also "For every model that fails its save, the unit suffers an unsaved wound." is taken out of context. It refers to unit saves that are never taken by those three instances. Plus, the unit does not suffer a wound. The model suffers a wound.


Okay, then what do we do after the model fails the save?


dangerous terrain tests, allocatable? @ 2011/04/22 16:24:08


Post by: PB


Jidmah wrote:Uh please quote? Because DT does not tell us to check the "Remove Casualties" section, but explicitly only the two sections before that.

Also "For every model that fails its save, the unit suffers an unsaved wound." is taken out of context. It refers to unit saves that are never taken by those three instances. Plus, the unit does not suffer a wound. The model suffers a wound.


DT tells us that "wounds and saves are explained in the next section", pg. 14. Since the wound from DT is already allocated on a specific model, and we know that the model takes a wound, we can just skip the wound section and jump straight to "Take saving throws," which explains all the saves, and how to roll for them. Since DT doesn't tell us anything else about how to resolve those saves, where should you go to figure out what to do with an unsaved wound? How about the first line of the next subsection, directly after "Take saving throws", which reads as previously quoted. Where else would you decide what to do with an unsaved wound?


Automatically Appended Next Post:
Camarodragon wrote:@ Elcheezus

There’s a point where common sense must come into play here. No matter what the rules lawyering is...

Example::
4 space maries are running along , the lascannon being the cocky guy that he is, enters dangerous terrain (trying to jump a gap in a lava pit), his comrades being smarter than him, do not attempt such a foolish act. And of course, he slips and falls in the lava to his death. So according to your argument, why does the guy with the bolter always have to be the one to die.??

You'd get a "Com'on man" if you tried pulling this in a game.

Cheers



This is a poor argument, because what if all of my 10 man space marine unit is behind a wall, except for one, and suffers 10 unsaved wounds because the one space marine standing in LoS? How could it be that all 10 marines can die when only one was visible? Common sense has no place here EDIT: Also, in your example, the lasgunner would have to die unless there was a second identical model in the unit.


dangerous terrain tests, allocatable? @ 2011/04/22 16:27:36


Post by: ElCheezus


Camarodragon wrote:@ Elcheezus

There’s a point where common sense must come into play here. No matter what the rules lawyering is...

Example::
4 space maries are running along , the lascannon being the cocky guy that he is, enters dangerous terrain (trying to jump a gap in a lava pit), his comrades being smarter than him, do not attempt such a foolish act. And of course, he slips and falls in the lava to his death. So according to your argument, why does the guy with the bolter always have to be the one to die.??

You'd get a "Com'on man" if you tried pulling this in a game.

Cheers


You have entirely misunderstood the argument. If the Lascannon guy is unique, he would be the one to die.

My position: 4 marines running ane, one moves through dangerous terrain. If the dangerous terrain test fails, you can remove any one of the 4 marines as the casualty, not necessarily the one who stepped into the terrain.

I'm not trying to get around wound allocation, I'm just asserting that casualty removal works as normal.


dangerous terrain tests, allocatable? @ 2011/04/22 16:31:35


Post by: kirsanth


ElCheezus wrote:I'm not trying to get around wound allocation, I'm just asserting that casualty removal works as normal.
Normally you remove the wounded model.


dangerous terrain tests, allocatable? @ 2011/04/22 16:32:55


Post by: PB


kirsanth wrote:
ElCheezus wrote:I'm not trying to get around wound allocation, I'm just asserting that casualty removal works as normal.
Normally you remove the wounded model.


Where in the BRB does it tell you to remove the model, in DT rules or otherwise?


dangerous terrain tests, allocatable? @ 2011/04/22 16:45:22


Post by: kirsanth


I do not assume they are all identical in gaming terms, there is even a part that explicitly says they are different in that the difference can cause assaults to fail.



dangerous terrain tests, allocatable? @ 2011/04/22 16:49:24


Post by: solkan


So it's five pages of one sided rules debate because the rulebook never explicitly states: When a one wound model suffers a wound, remove it from play as a casualty?


dangerous terrain tests, allocatable? @ 2011/04/22 16:50:39


Post by: PB


kirsanth wrote:I do not assume they are all identical in gaming terms, there is even a part that explicitly says they are different in that the difference can cause assaults to fail.



Actually, the section you are referring to is just a clarification as to what happens if the lead model in the assault HAS to be taken off or is CHOSEN to be taken off. It doesn't mean he is different. In fact, "identical in gaming terms" is specifically defined on page 25:

"...are identical in gaming terms. By this we mean they have the same profile of characteristics. the same special rules and the same weapons and wargear."

We don't really get to decide what is or isn't identical in gaming terms, it is already spelled out for us.


Automatically Appended Next Post:
solkan wrote:So it's five pages of one sided rules debate because the rulebook never explicitly states: When a one wound model suffers a wound, remove it from play as a casualty?


More or less, but the real kicker here is that normal casualty removal doesn't remove a specific model of a non-complex unit. Why would DT be any different unless it says so?


dangerous terrain tests, allocatable? @ 2011/04/22 16:55:03


Post by: ElCheezus


solkan wrote:So it's five pages of one sided rules debate because the rulebook never explicitly states: When a one wound model suffers a wound, remove it from play as a casualty?


I think we agree that it's one-sided, but we disagree on which side.


dangerous terrain tests, allocatable? @ 2011/04/22 17:05:51


Post by: bushido


The same logic being applied here can also be used to cheese your way into removing a marine with a bolter because his brother's plasma cannon just blew up.

The wording is the same: "On a roll of a 1, the model suffers a wound."


dangerous terrain tests, allocatable? @ 2011/04/22 17:13:37


Post by: PB


bushido wrote:The same logic being applied here can also be used to cheese your way into removing a marine with a bolter because his brother's plasma cannon just blew up.

The wording is the same: "On a roll of a 1, the model suffers a wound."


Incorrect, since the removal of unsaved wounds dictates that the models removed must be identical in gaming terms, you would have to remove another plasma cannon marine in the same unit, but not necessarily the one that failed the gets hot roll.


dangerous terrain tests, allocatable? @ 2011/04/22 17:18:11


Post by: ElCheezus


bushido wrote:The same logic being applied here can also be used to cheese your way into removing a marine with a bolter because his brother's plasma cannon just blew up.

The wording is the same: "On a roll of a 1, the model suffers a wound."


No, No. No. NO NO NO NO. No. This is not about wound allocation, which is what you're talking about. This has been brought up and answered many times in the thread.


dangerous terrain tests, allocatable? @ 2011/04/22 17:21:25


Post by: puma713


PB wrote:
bushido wrote:The same logic being applied here can also be used to cheese your way into removing a marine with a bolter because his brother's plasma cannon just blew up.

The wording is the same: "On a roll of a 1, the model suffers a wound."


Incorrect, since the removal of unsaved wounds dictates that the models removed must be identical in gaming terms, you would have to remove another plasma cannon marine in the same unit, but not necessarily the one that failed the gets hot roll.


Exactly. Which is why, if you have two plasma cannons in a unit, you usually (or in my experience) roll two dice and if one of them rolls over a 1, you simply choose which plasma cannon to remove.

This is the same logic.


dangerous terrain tests, allocatable? @ 2011/04/22 17:28:47


Post by: Jidmah


So, if you stick two identcal farseers in a unit, both of them would be able to use their gosthelm against a single perils? By your logic, when they fail their save the group of two suffers a perils of the warp attack, so both of them get to use the helm.


dangerous terrain tests, allocatable? @ 2011/04/22 17:31:36


Post by: time wizard


puma713 wrote:Exactly. Which is why, if you have two plasma cannons in a unit, you usually (or in my experience) roll two dice and if one of them rolls over a 1, you simply choose which plasma cannon to remove.

This is the same logic.


100% incorrect.
Re-read the gets hot! section on page 31; "For each result of a 1 rolled on its to hit rolls, the firing model suffers a wound..." {emphasis mine}
Nowhere in that rule is there permission to allocate that wound to any other model.


dangerous terrain tests, allocatable? @ 2011/04/22 17:33:06


Post by: ElCheezus


Jidmah wrote:So, if you stick two identcal farseers in a unit, both of them would be able to use their gosthelm against a single perils? By your logic, when they fail their save the group of two suffers a perils of the warp attack, so both of them get to use the helm.


What? I have no idea what you're even getting at, here.

If there's a single perils, it's assigned to the model that failed. That model tests on their Ghosthelm. If it fails, they test on their invuln, twice (I think that's the way Eldar work /shrug). If that fails, then the group of farseers has a wound. If there are three wounds assigned to the group of identical Farseers, remove one of them (player's choice) as a casualty.


dangerous terrain tests, allocatable? @ 2011/04/22 17:34:36


Post by: PB


Jidmah wrote:So, if you stick two identcal farseers in a unit, both of them would be able to use their gosthelm against a single perils? By your logic, when they fail their save the group of two suffers a perils of the warp attack, so both of them get to use the helm.


No, only one peril of the warp happened, it could be allocated to either of them. Since the ghosthelm says that "if a Farseer suffers a perils of the warp attack, his ghosthelm will prevent it on a..." -- if he suffers the peril, only his ghost helm can prevent it. This is assuming, of course, that they both are using the same ability and using it at the same time.


dangerous terrain tests, allocatable? @ 2011/04/22 17:35:22


Post by: ElCheezus


time wizard wrote:
puma713 wrote:Exactly. Which is why, if you have two plasma cannons in a unit, you usually (or in my experience) roll two dice and if one of them rolls over a 1, you simply choose which plasma cannon to remove.

This is the same logic.


100% incorrect.
Re-read the gets hot! section on page 31; "For each result of a 1 rolled on its to hit rolls, the firing model suffers a wound..." {emphasis mine}
Nowhere in that rule is there permission to allocate that wound to any other model.


Nobody is allocating it to a different model. This has been covered over and over again. If there's still confusion between allocation and removing casualties, please start again at the beginning of the thread.


dangerous terrain tests, allocatable? @ 2011/04/22 17:36:55


Post by: PB


time wizard wrote:
puma713 wrote:Exactly. Which is why, if you have two plasma cannons in a unit, you usually (or in my experience) roll two dice and if one of them rolls over a 1, you simply choose which plasma cannon to remove.

This is the same logic.


100% incorrect.
Re-read the gets hot! section on page 31; "For each result of a 1 rolled on its to hit rolls, the firing model suffers a wound..." {emphasis mine}
Nowhere in that rule is there permission to allocate that wound to any other model.


No one is debating this point. We are talking about what happens next. Taking saving throws and removing casualties.


dangerous terrain tests, allocatable? @ 2011/04/22 17:48:19


Post by: bushido


PB wrote:
Incorrect, since the removal of unsaved wounds dictates that the models removed must be identical in gaming terms, you would have to remove another plasma cannon marine in the same unit, but not necessarily the one that failed the gets hot roll.


Yeah, except that it doesn't actually say that:
Once the number of wounds caused by the firing unit has been determined, the player controlling the target unit must decide which models have been wounded, allocating the wounds to the warriors of their choice. Remember that any model in the unit can be wounded, not just those in range or in view.

The player must allocate one wound to each model in the target unit before he can allocate a second wound to the same model.


There's nothing in there about distinct models being forced to take certain wounds.

So if you want to ignore the example about the closest assaulting model and its dangerous terrain test, you must also allow your opponent to take off a normal mini when a plasma cannon/gun in his squad melts.


dangerous terrain tests, allocatable? @ 2011/04/22 17:50:44


Post by: PB


bushido wrote:
PB wrote:
Incorrect, since the removal of unsaved wounds dictates that the models removed must be identical in gaming terms, you would have to remove another plasma cannon marine in the same unit, but not necessarily the one that failed the gets hot roll.


Yeah, except that it doesn't actually say that:
Once the number of wounds caused by the firing unit has been determined, the player controlling the target unit must decide which models have been wounded, allocating the wounds to the warriors of their choice. Remember that any model in the unit can be wounded, not just those in range or in view.

The player must allocate one wound to each model in the target unit before he can allocate a second wound to the same model.


There's nothing in there about distinct models being forced to take certain wounds.

So if you want to ignore the example about the closest assaulting model and its dangerous terrain test, you must also allow your opponent to take off a normal mini when a plasma cannon/gun in his squad melts.


You are talking about wound allocation, not casualty removal. Once again, this is a different section of the rules.

EDIT TO CLARIFY: We already agree that specific models have been allocated wounds. The point being debated is that after saving throws are taken, if there are any unsaved wounds, which model do you remove? The only rules present for removing the models indicate that you can remove any gaming-identical model from the unit, regardless of which model the unsaved wound landed on.


Automatically Appended Next Post:
bushido wrote:

So if you want to ignore the example about the closest assaulting model and its dangerous terrain test, you must also allow your opponent to take off a normal mini when a plasma cannon/gun in his squad melts.


And in regards to this, it was answered before. The situation outlined in the rules is to clarify what happens if the lead model would have to be removed, or was chosen to be removed. Here's an example:

A unit of 5 space marines (1 melta, 4 bolters) charge through dangerous terrain toward an enemy unit. The only one close enough to reach the enemy unit is the melta. He takes a wound, he has no save and therefore suffers an unsaved wound. Since (with complex units) when you remove casualties you must remove gaming-identical models and the only model gaming-identical is the melta, he must be removed and the assault fails. If they were 5 bolters, you could start removing from the back and be OK.


dangerous terrain tests, allocatable? @ 2011/04/22 18:01:13


Post by: Jidmah


Hum, I guess there really is no rule (other than shady ghosthelm hairsplitting) preventing you to remove an identical model, and all "model sniping" abilities I checked so far are worded to still work the way they do now. I guess ElCheetzus and puma do have a point.


dangerous terrain tests, allocatable? @ 2011/04/22 18:02:51


Post by: puma713


time wizard wrote:
puma713 wrote:Exactly. Which is why, if you have two plasma cannons in a unit, you usually (or in my experience) roll two dice and if one of them rolls over a 1, you simply choose which plasma cannon to remove.

This is the same logic.


100% incorrect.
Re-read the gets hot! section on page 31; "For each result of a 1 rolled on its to hit rolls, the firing model suffers a wound..." {emphasis mine}
Nowhere in that rule is there permission to allocate that wound to any other model.


That's great. It's the exact same example as the DT test we're talking about. Take out the adjective "firing" and you've got the wording for the DT test. Out of two models, I've got two "firing" models. One of them fails a Gets Hot! roll, so I remove one of the firing models. Unless you want to go back over the Remove Casualties discussion we've been having for 6 pages about when a model fails a save, the unit suffers an unsaved wound.


dangerous terrain tests, allocatable? @ 2011/04/22 18:06:01


Post by: time wizard


ElCheezus wrote:Nobody is allocating it to a different model. This has been covered over and over again. If there's still confusion between allocation and removing casualties, please start again at the beginning of the thread.
I have been following this thread from the beginning.
I have posted numerous times.
I have cited various rules.
I have repeated asked you and other posters sharing your opinion to quote me the rule that says wounds from dangerous terrain test can be allocated the same way as shooting attacks.
This request has repeatedly been ignored.
I have also asked you to quote the rule that says wounds from gets hot can be allocated the same way as shooting attacks.
This request has also repeatedly been ignored.
If you bother to look at page 39, removing casualties from assaults, the first sentence says; "All of the rules for removing shooting casualties apply in close combat."
That is what gives specific permission to apply those rules for wounds suffered in assaults.
If there is no such permission in the rule for placing wounds on models failing difficult terrain tests, or rolling 1 on gets hot!, then you cannot use that mechanic of allocating wounds as in shooting.

To continue to agrue that you may allocate a wound suffered by a model due to a failed dangerous terrain test as per the shooting rules is fine for a house rule. But that doesn't change the fact that there is no such permission given in that rule.
To continue to argue that page 14 tells you to refer to the next section to figure out how to allocate that wound is ludicrous. The dangerous terrain rule says wounds and saves are explained in the next section. It does not say to allocate them as per the next section. That is what many posters here have been trying to make clear.

Repeatedly asking "How would a new player know how to apply that wound?" does not change the facts of how the wound should be handled.
Wounds and saves are explained as simply as, you fail a save you take a wound. You have only one wound on your profile and take an unsaved wound you are removed.
Choosing to allocate a wound caused by failing a test when moving through terrain to another model that hasen't even moved into the terrain is a fine way to twist the rules around ffor advantage.
If you and your group choose to play this way, knock yourselves out. But it is a houserule at best. Please accept that fact and we'll all move on.


dangerous terrain tests, allocatable? @ 2011/04/22 18:07:46


Post by: PB


time wizard wrote:
ElCheezus wrote:Nobody is allocating it to a different model. This has been covered over and over again. If there's still confusion between allocation and removing casualties, please start again at the beginning of the thread.
I have been following this thread from the beginning.
I have posted numerous times.
I have cited various rules.
I have repeated asked you and other posters sharing your opinion to quote me the rule that says wounds from dangerous terrain test can be allocated the same way as shooting attacks.
This request has repeatedly been ignored.
I have also asked you to quote the rule that says wounds from gets hot can be allocated the same way as shooting attacks.
This request has also repeatedly been ignored.
If you bother to look at page 39, removing casualties from assaults, the first sentence says; "All of the rules for removing shooting casualties apply in close combat."
That is what gives specific permission to apply those rules for wounds suffered in assaults.
If there is no such permission in the rule for placing wounds on models failing difficult terrain tests, or rolling 1 on gets hot!, then you cannot use that mechanic of allocating wounds as in shooting.

To continue to agrue that you may allocate a wound suffered by a model due to a failed dangerous terrain test as per the shooting rules is fine for a house rule. But that doesn't change the fact that there is no such permission given in that rule.
To continue to argue that page 14 tells you to refer to the next section to figure out how to allocate that wound is ludicrous. The dangerous terrain rule says wounds and saves are explained in the next section. It does not say to allocate them as per the next section. That is what many posters here have been trying to make clear.

Repeatedly asking "How would a new player know how to apply that wound?" does not change the facts of how the wound should be handled.
Wounds and saves are explained as simply as, you fail a save you take a wound. You have only one wound on your profile and take an unsaved wound you are removed.
Choosing to allocate a wound caused by failing a test when moving through terrain to another model that hasen't even moved into the terrain is a fine way to twist the rules around ffor advantage.
If you and your group choose to play this way, knock yourselves out. But it is a houserule at best. Please accept that fact and we'll all move on.


No one is arguing about allocating wounds! We all agree that whatever model fails the DT test takes the wound, and also takes a save for it. Now what rule tells us to remove it?

Edit: Specifically, where does it say this: "You have only one wound on your profile and take an unsaved wound you are removed. "


dangerous terrain tests, allocatable? @ 2011/04/22 18:16:03


Post by: bushido


PB wrote:

And in regards to this, it was answered before. The situation outlined in the rules is to clarify what happens if the lead model would have to be removed, or was chosen to be removed. Here's an example:

A unit of 5 space marines (1 melta, 4 bolters) charge through dangerous terrain toward an enemy unit. The only one close enough to reach the enemy unit is the melta. He takes a wound, he has no save and therefore suffers an unsaved wound. Since (with complex units) when you remove casualties you must remove gaming-identical models and the only model gaming-identical is the melta, he must be removed and the assault fails. If they were 5 bolters, you could start removing from the back and be OK.


This doesn't make sense. Why would you be forced to allocate that wound to the meltagun in the first place? If you're going to use the shooting rules for wound allocation, you can always choose which models to throw wounds on, regardless of range or line of sight. You can't have it both ways.

Edit: Specifically, where does it say this: "You have only one wound on your profile and take an unsaved wound you are removed. "

pg 25:
If one of these models suffers and unsaved wound, then that specific model must be removed.


This is of course in the section about complex units. But since we're pulling apart rules from multiple sections, that should satisfy you.


dangerous terrain tests, allocatable? @ 2011/04/22 18:17:34


Post by: puma713


PB wrote:
No one is arguing about allocating wounds! We all agree that whatever model fails the DT test takes the wound, and also takes a save for it. Now what rule tells us to remove it?

Edit: Specifically, where does it say this: "You have only one wound on your profile and take an unsaved wound you are removed. "


Time Wizard (and most other defenders of his position) are suggesting that you remove a casualty without the Remove Casualties part of the rulebook.

Time Wizard: Take out the Remove Casualties part of the rulebook. Take a wound and fail a save. What do you do now? And where in the rulebook does it tell you to do it, if you've removed Remove Casualties?


dangerous terrain tests, allocatable? @ 2011/04/22 18:19:45


Post by: PB


bushido wrote:
PB wrote:

And in regards to this, it was answered before. The situation outlined in the rules is to clarify what happens if the lead model would have to be removed, or was chosen to be removed. Here's an example:

A unit of 5 space marines (1 melta, 4 bolters) charge through dangerous terrain toward an enemy unit. The only one close enough to reach the enemy unit is the melta. He takes a wound, he has no save and therefore suffers an unsaved wound. Since (with complex units) when you remove casualties you must remove gaming-identical models and the only model gaming-identical is the melta, he must be removed and the assault fails. If they were 5 bolters, you could start removing from the back and be OK.


This doesn't make sense. Why would you be forced to allocate that wound to the meltagun in the first place? If you're going to use the shooting rules for wound allocation, you can always choose which models to throw wounds on, regardless of range or line of sight. You can't have it both ways.


Because DT overrides the allocation, that's why. DT directly states that each model failing the test takes the wound, therefore if the meltagun fails his DT test, he MUST take a wound. He then can try to save, and without a save, a meltagun must be removed from the unit. If there were somehow two meltaguns in that unit, you could remove either, based on the rules for removing casualties.

In essence, DT automatically allocates the wounds for failed DT tests, then you take saves and remove casualties as normal.


Automatically Appended Next Post:
bushido wrote:
PB wrote:


Edit: Specifically, where does it say this: "You have only one wound on your profile and take an unsaved wound you are removed. "

pg 25:
If one of these models suffers and unsaved wound, then that specific model must be removed.


This is of course in the section about complex units. But since we're pulling apart rules from multiple sections, that should satisfy you.



This is a misquote, ill quote the whole thing here:

"Finally, the player rolls separately for each model that stands out in gaming terms. If one of these different models suffers an unsaved wound, then that specific model must be removed ." (emphasis mine)

Which still supports my argument (this quote is for saving throws after allocating wounds). This basically says that if there is a model that there is only one kind of (a single melta, or whatever), he rolls separately to save. If there were two meltas, they could roll together. Obviously, if there is only one melta and we have to remove a model of identical type, he is the only one to be removed.


dangerous terrain tests, allocatable? @ 2011/04/22 18:30:49


Post by: bushido


You asked where it says, "if you take an unsaved wound, you are removed." I gave you a rule that says, "if you take an unsaved wound, you are removed."


dangerous terrain tests, allocatable? @ 2011/04/22 18:33:24


Post by: PB


bushido wrote:You asked where it says, "if you take an unsaved wound, you are removed." I gave you a rule that says, "if you take an unsaved wound, you are removed."


That isn't at all what it says, but I agree with everything in the complex units and remove casualties sections. If you agree that that's the rule, then the rest of complex units says that, when taking saving throws (which we are allowed to do for DT) you can roll and remove models that are the same in gaming terms that fail those saves. So, if you agree with the line that you quoted, and you also agree that it applies to DT, then we are on the same page.


dangerous terrain tests, allocatable? @ 2011/04/22 18:38:39


Post by: ElCheezus


time wizard wrote:
ElCheezus wrote:Nobody is allocating it to a different model. This has been covered over and over again. If there's still confusion between allocation and removing casualties, please start again at the beginning of the thread.
I have been following this thread from the beginning.
I have posted numerous times.
I have cited various rules.
I have repeated asked you and other posters sharing your opinion to quote me the rule that says wounds from dangerous terrain test can be allocated the same way as shooting attacks.
This request has repeatedly been ignored.
I have also asked you to quote the rule that says wounds from gets hot can be allocated the same way as shooting attacks.
This request has also repeatedly been ignored.
If you bother to look at page 39, removing casualties from assaults, the first sentence says; "All of the rules for removing shooting casualties apply in close combat."
That is what gives specific permission to apply those rules for wounds suffered in assaults.
If there is no such permission in the rule for placing wounds on models failing difficult terrain tests, or rolling 1 on gets hot!, then you cannot use that mechanic of allocating wounds as in shooting.


We aren't trying to use the allocation rules. In shooting (and assault), the sequence goes like this: roll to hit, roll to wound, allocate wounds, roll to save, remove casualties. DT (and Gets Hot! and Perils) jump into this process at "allocate wounds." That is, they tell you which model has a wound allocated to it. So next we roll to save, which we're familiar with. Then we get to the "remove casualties" part. The rules for removing casualties, in general, say that we can remove any specific model, as long as it is identical to to the model to which the wound was allocated.

We're not trying to change the allocation rules, which are a specific process that DT and GH! and PotW all skip, becuse they tell you how to allocate. The debate rages around whether or not we can use the general rules for Removing Casualties, and pick any of the models identical to the model to which the wound was assigned.

To continue to agrue that you may allocate a wound suffered by a model due to a failed dangerous terrain test as per the shooting rules is fine for a house rule. But that doesn't change the fact that there is no such permission given in that rule.
To continue to argue that page 14 tells you to refer to the next section to figure out how to allocate that wound is ludicrous. The dangerous terrain rule says wounds and saves are explained in the next section. It does not say to allocate them as per the next section. That is what many posters here have been trying to make clear.


Part of the explanation of wounds is how to handle an unsaved wound, which is covered in the Remove Casualties section if the unit is made up of identical one-wound models. The orther unit variations (complex one-wound, identical multi-wound, and complex multi-wound) all tell us the same process.

Repeatedly asking "How would a new player know how to apply that wound?" does not change the facts of how the wound should be handled.
Wounds and saves are explained as simply as, you fail a save you take a wound. You have only one wound on your profile and take an unsaved wound you are removed.
Choosing to allocate a wound caused by failing a test when moving through terrain to another model that hasen't even moved into the terrain is a fine way to twist the rules around ffor advantage.
If you and your group choose to play this way, knock yourselves out. But it is a houserule at best. Please accept that fact and we'll all move on.


The sentence I bolded is the clincher, really. Where does the BRB tell you that when a model takes an unsaved wound that the model is removed? If all the cases of Remove Casualties that I try to apply don't work, where are the instructions? Without instructions written in the BRB, you have no rules justification for demanding that the same model to which a wound was allocated should be the one removed.

The only time it tells you to remove specific models is when they're single-model units, or when the model stands out in game terms, which is defined four or five times in this thread already. Therefore, those instructions don't apply.

Also, I've addressed before that this isn't about gaining advantage, and that it's an insulting accusation.


dangerous terrain tests, allocatable? @ 2011/04/22 18:41:29


Post by: bushido


The problem is, I don't think you should be using the rules for shooting on things that don't say "this is treated as a shooting attack" in the first place. So there's nothing really more for me to say. I'm not sure why they have to spell out, "if a model takes a wound and has no wounds left, it is removed." It would seem to be common sense, but who knows? *shrug*


dangerous terrain tests, allocatable? @ 2011/04/22 18:42:21


Post by: PB


bushido wrote:The problem is, I don't think you should be using the rules for shooting on things that don't say "this is treated as a shooting attack" in the first place. So there's nothing really more for me to say. I'm not sure why they have to spell out, "if a model takes a wound and has no wounds left, it is removed." It would seem to be common sense, but who knows? *shrug*


If you don't want to use the shooting rules for removing a casualty, what rules do you want to use?

Edit: Also and unrelated, I took a look at your gallery photo, did you paint that dread? It is wicked.


dangerous terrain tests, allocatable? @ 2011/04/22 18:46:01


Post by: puma713


bushido wrote:The problem is, I don't think you should be using the rules for shooting on things that don't say "this is treated as a shooting attack" in the first place. So there's nothing really more for me to say. I'm not sure why they have to spell out, "if a model takes a wound and has no wounds left, it is removed." It would seem to be common sense, but who knows? *shrug*


You can't just apply common sense to the rules. They don't work that way. You have to be told what to do, right down to removing models from the table.


dangerous terrain tests, allocatable? @ 2011/04/22 18:49:26


Post by: ElCheezus


bushido wrote:The problem is, I don't think you should be using the rules for shooting on things that don't say "this is treated as a shooting attack" in the first place. So there's nothing really more for me to say. I'm not sure why they have to spell out, "if a model takes a wound and has no wounds left, it is removed." It would seem to be common sense, but who knows? *shrug*


The DT rules refer us to the shooting section on how to resolve saves and wounds, which includes removing casualties. That's why we go to the shooting rules, because we're explicitly told to. I also covered this earlier (on pg. 5 of the thread, I believe) when I detailed why it should be considered the general rule.

They have to spell out "if a model takes a wound and has no wounds left, it is removed" because they tell you a different way to handle it. Common sense doesn't apply to games and their rules. Why is tennis scored 15-30-40? And why is 40-40 called "love"? Because the rules of the game tell them to, that's why.

If you're making assumptions on how to treat unsaved wounds without support from the BRB, then you have to admit that. Once you admit that to yourself and investigate, in detail, why we take the stance we do, you'll understand.


dangerous terrain tests, allocatable? @ 2011/04/22 19:11:11


Post by: kirsanth


PB wrote:We don't really get to decide what is or isn't identical in gaming terms, it is already spelled out for us.
I also disagree with your assumption.
Gaming terms does include the list you mentioned, but that is not exhaustive.

For example, names affect the game as well.


dangerous terrain tests, allocatable? @ 2011/04/22 19:14:12


Post by: PB


kirsanth wrote:
PB wrote:We don't really get to decide what is or isn't identical in gaming terms, it is already spelled out for us.
I also disagree with your assumption.
Gaming terms does include the list you mentioned, but that is not exhaustive.

For example, names affect the game as well.


We either go by the way the rules define gaming terms, or under your assertions, I should separately roll saves for every model on the table because its location makes it different under gaming terms, and then separately remove each model. In any event, we are under a permissive ruleset, and if the ruleset states that gaming identical means X Y and Z, then it means only X Y and Z, not A B or C.

Also, names do not affect gaming-identical at all. I can have a squad of 5 assault terminators, one a sergeant. They are all identical because the statline and weapons (assuming they are all equipped with SS & TH, for example) are the same, even though he is a Terminator Captain and the others are just Terminators.


dangerous terrain tests, allocatable? @ 2011/04/22 19:16:34


Post by: kirsanth


PB wrote:We either go by the way the rules define gaming terms, or under your assertions, I should separately roll saves for every model on the table because its location makes it different under gaming terms,
When doing DT or GH and whatnot, you are correct.

This is why it says that the model may cause an assault to fail.


dangerous terrain tests, allocatable? @ 2011/04/22 19:19:18


Post by: PB


kirsanth wrote:
PB wrote:We either go by the way the rules define gaming terms, or under your assertions, I should separately roll saves for every model on the table because its location makes it different under gaming terms,
When doing DT or GH and whatnot, you are correct.

This is why it says that the model may cause an assault to fail.


So I can roll every tactical marine in my army separately if I want to? I don't think so. Again, you don't get to choose what gaming-identical means.


Automatically Appended Next Post:
kirsanth wrote:
PB wrote:

This is why it says that the model may cause an assault to fail.


This is not correct, the reason a model can cause the assault to fail is that the model was removed because it had to be (it was the only kind in its unit, or all the models of its type in the unit failed their saves). This has been covered countless times before, you must have skipped right over the posts.


dangerous terrain tests, allocatable? @ 2011/04/22 19:40:20


Post by: kirsanth


PB wrote:This is not correct, the reason a model can cause the assault to fail is that the model was removed because it had to be (it was the only kind in its unit, or all the models of its type in the unit failed their saves). This has been covered countless times before, you must have skipped right over the posts.
This has been asserted before, but requires adding lines to the rules as you just did.

As for the gaming terms. . .your assumption leads to more problems than it solves.
It has been done to death in other threads.


dangerous terrain tests, allocatable? @ 2011/04/22 19:47:38


Post by: ElCheezus


kirsanth wrote:
PB wrote:We don't really get to decide what is or isn't identical in gaming terms, it is already spelled out for us.
I also disagree with your assumption.
Gaming terms does include the list you mentioned, but that is not exhaustive.

For example, names affect the game as well.


If the very clear definition at the beginning on pg. 25 doesn't satisfy you, please provide, with page references, a full list of what makes models "identical in gaming terms."

I'd like to point out, kirsanth, that most of your posts are made up of very few sentences, usually with no reference or material to back it up. Compared to the exhausive effort we're putting into this side of the discussion, your lack of backup makes it very hard for me to take your arguments seriously.


dangerous terrain tests, allocatable? @ 2011/04/22 19:49:17


Post by: PB


kirsanth wrote:
PB wrote:This is not correct, the reason a model can cause the assault to fail is that the model was removed because it had to be (it was the only kind in its unit, or all the models of its type in the unit failed their saves). This has been covered countless times before, you must have skipped right over the posts.
This has been asserted before, but requires adding lines to the rules as you just did.

As for the gaming terms. . .your assumption leads to more problems than it solves.
It has been done to death in other threads.


I'm not adding to the rules, I am clarifying what those lines mean in the context of the rules we are talking about. Because the rules you are talking about in assault make sense regardless of how you decide to remove models from the table in DT, we don't need to bother ourselves with referencing them when trying to determine how to remove models in DT.

Edit for clarity: The rules of assault were brought up because people said it wouldn't make sense to clarify that an assault could fail due to the lead assaulter dying, if that weren't possible. My only assertion here is that, regardless of whether you remove DT models individually based on their failed DT rolls, or via the Remove Casualties and Complex Units rules, it is still possible for failed assaults to happen due to the lead member of the assault dying.



dangerous terrain tests, allocatable? @ 2011/04/22 19:59:58


Post by: ElCheezus


PB wrote:Edit for clarity: The rules of assault were brought up because people said it wouldn't make sense to clarify that an assault could fail due to the lead assaulter dying, if that weren't possible. My only assertion here is that, regardless of whether you remove DT models individually based on their failed DT rolls, or via the Remove Casualties and Complex Units rules, it is still possible for failed assaults to happen due to the lead member of the assault dying.


I think this is the third time he's been told that, without any response.


dangerous terrain tests, allocatable? @ 2011/04/22 20:02:00


Post by: kirsanth


PB wrote:I'm not adding to the rules, I am clarifying what those lines mean in the context of the rules we are talking about.
Which the rules do not do, your clarification is an excuse to let your logic work. And it DOES add rules and restriction to what is written.

My logic works without adding anything or needing clarification that the game designers thought unnecessary.


Automatically Appended Next Post:
ElCheezus wrote:I think this is the third time he's been told that, without any response.
Because the statement itself is false.

Generally my response was covered in my 5th post here.

Nothing you have written since has changed a thing, so I did not deign to respond.


dangerous terrain tests, allocatable? @ 2011/04/22 20:04:09


Post by: PB


kirsanth wrote:
PB wrote:I'm not adding to the rules, I am clarifying what those lines mean in the context of the rules we are talking about.
Which the rules do not do, your clarification is an excuse to let your logic work. And it DOES add rules and restriction to what is written.

My logic works without adding anything or needing clarification that the game designers thought unnecessary.


Unless you can cite specific examples of your claims, I am going to be unable to respond to you -- everything you are talking about has been gone over before with resolution, the debate is already way past this point.


dangerous terrain tests, allocatable? @ 2011/04/22 20:06:03


Post by: kirsanth


PB wrote:Unless you can cite specific examples of your claims, I am going to be unable to respond to you -- everything you are talking about has been gone over before with resolution, the debate is already way past this point.
My thoughts precisely. Cheers.


dangerous terrain tests, allocatable? @ 2011/04/22 20:07:11


Post by: PB


kirsanth wrote:
PB wrote:Unless you can cite specific examples of your claims, I am going to be unable to respond to you -- everything you are talking about has been gone over before with resolution, the debate is already way past this point.
My thoughts precisely. Cheers.


If you agree the debate is past this point, why argue it?


dangerous terrain tests, allocatable? @ 2011/04/22 20:08:11


Post by: kirsanth


PB wrote:If you agree the debate is past this point, why argue it?
Mostly because I disagree with you about the resolution.


dangerous terrain tests, allocatable? @ 2011/04/22 20:09:01


Post by: PB


kirsanth wrote:
PB wrote:If you agree the debate is past this point, why argue it?
Mostly because I disagree with you about the resolution.


Then you don't agree that the debate is past that point.


dangerous terrain tests, allocatable? @ 2011/04/22 20:09:52


Post by: kirsanth


PB wrote:Then you don't agree that the debate is past that point.
No, I think it is past that point and your assertion that the point is resolved in your favor is mistaken.


dangerous terrain tests, allocatable? @ 2011/04/22 20:10:55


Post by: PB


kirsanth wrote:
PB wrote:Then you don't agree that the debate is past that point.
No, I think it is past that point and your assertion that the point is resolved in your favor is mistaken.


If you think that it was resolved in your favor, I agree, there is no reason for you to continue posting in this thread. Everyone else here who is still debating is way past this point.


dangerous terrain tests, allocatable? @ 2011/04/22 20:13:11


Post by: kirsanth


The fact that I was quoted by someone that is incorrect is why I posted in this thread again.

The fact that you keep asking me (personally) questions is why I continue to post.

Stop directing posts to me in this thread and I will stop responding to them in this thread .

Editing to add:
Which is exactly what this post meant:
kirsanth wrote:
PB wrote:Unless you can cite specific examples of your claims, I am going to be unable to respond to you -- everything you are talking about has been gone over before with resolution, the debate is already way past this point.
My thoughts precisely. Cheers.

Despite your misinterpretation.


dangerous terrain tests, allocatable? @ 2011/04/22 20:18:03


Post by: ElCheezus


kirsanth wrote:
ElCheezus wrote:I think this is the third time he's been told that, without any response.
Because the statement itself is false.

Generally my response was covered in my 5th post here.

Nothing you have written since has changed a thing, so I did not deign to respond.


Your 5th post in it's entirety:

kirsanth wrote:
ElCheezus wrote:This is interesting information, to be sure. In this case I can only assume they're illustrating the case where the lead model is unique and therefore had to be the one removed, or that he was chosen to be removed by the player for whatever reason.
But that is not what it says.
ElCheezus wrote:The quoted sentence is an attempt an a real-world explanation for why it might work this way. The rule was explained in the first paragraph of the section, and I consider the second paragraph to ultimate have the same weight as fluff. Maybe you disagree, but it feels like an offhand justification from the rules team rather than more rules.
If it was not explaining why a rule works in the game but rather how to describe it in a story I would agree with you.


Automatically Appended Next Post:
ElCheezus wrote:Actually, there's no specific RAW about which model to remove, only which model is wounded.
And the removal steps you refer to reference a wounded unit.

When a single model is wounded there is no need (or justification) for allocation.

Editing to add:
I think I get why you read it the way you do, but I think you are simply incorrect.
I have never read it that way nor met anyone who played it that way.
I daresay you can say the exact same thing.

Cheers.

Now I have something else to remember to discuss prior to games with new folks.
Thanks!


My unadressed point was that no matter who is right, there's no need for any interpretation or alteration of the assault rules you repeatedly reference. They are entirely neutral to the discussion, support neither side, and wouldn't be changed either way. No matter how many times you bring them up, they still have absolutely no bearing. None of our arguments to that effect have ever been refuted, or even addressed, by you or anyone else.

I looked a few posts forward and backward, for good measure, and didn't find anything. You have completely ignored our explanation of why the passage in the assault rules has no bearing. Yet you keep repeating it as if it might someday mean something.


dangerous terrain tests, allocatable? @ 2011/04/22 20:21:34


Post by: kirsanth


This was the part I refered to:
ElCheezus wrote:
kirsanth wrote:Editing to add:
I think I get why you read it the way you do, but I think you are simply incorrect.
I have never read it that way nor met anyone who played it that way.
I daresay you can say the exact same thing.

Cheers.

Now I have something else to remember to discuss prior to games with new folks.
Thanks!

as for the rest. . .
Your assertion that it is there for unique models is not in the rules.
My assertion that it applies only to the model that takes the wound is.

/shrug


dangerous terrain tests, allocatable? @ 2011/04/22 20:25:59


Post by: PB


kirsanth wrote:This was the part I refered to:
ElCheezus wrote:
kirsanth wrote:Editing to add:
I think I get why you read it the way you do, but I think you are simply incorrect.
I have never read it that way nor met anyone who played it that way.
I daresay you can say the exact same thing.

Cheers.

Now I have something else to remember to discuss prior to games with new folks.
Thanks!

as for the rest. . .
Your assertion that it is there for unique models is not in the rules.
My assertion that it applies only to the model that takes the wound is.

/shrug


Neither your nor our assertions change the rules at all in that section, which seems to be the part you don't understand.


dangerous terrain tests, allocatable? @ 2011/04/22 20:34:40


Post by: kirsanth


PB wrote:Neither your nor our assertions change the rules at all in that section, which seems to be the part you don't understand.
If that were true there would be no debate. Which seems to be the part you don't understand.

An issue is assuming extra words, not changing the ones that are there.


dangerous terrain tests, allocatable? @ 2011/04/22 20:37:12


Post by: PB


kirsanth wrote:
PB wrote:Neither your nor our assertions change the rules at all in that section, which seems to be the part you don't understand.
If that were true there would be no debate. Which seems to be the part you don't understand.

An issue is assuming extra words, not changing the ones that are there.


I don't make any assumptions about the words that are written in the rule, they can be followed to the letter regardless of your subscription to one side of this debate or the other.


Automatically Appended Next Post:


Pg 34, Moving Assaulting models: Start each assault by moving a single model from the assaulting unit. The model selected must be the one closest to the enemy. Move the enemy into contact with the nearest enemy model in the unit being assaulted, using the shortest possible route. Roll for difficult and dangerous terrain as necessary, and if the model is killed by a dangerous terrain test, start the assault again with the next closest model.


Those are the rules. In either situation (removing models that failed the DT specifically, or by using the Removing Casualties and Complex Units rules) it is possible for a model to be killed by a dangerous terrain test and fail an assault. Given that it is possible under both sets of circumstances, I don't see how that rule can be used to determine which set of rules to use to remove casualties.



dangerous terrain tests, allocatable? @ 2011/04/22 20:59:58


Post by: time wizard


ElCheezus wrote:Also, I've addressed before that this isn't about gaining advantage, and that it's an insulting accusation.

I wasn't making an accusation, and I certainly was not trying to be insulting. If it came across that way, my aplolgies, that was not my intent.
As for gaining an advantage, consider the following.

I have a unit of 7 boys, all identical, in 2 rows, 3 across the front and 4 across the back.
The front rank is a bit over 5" away from area terrain that is difficult and dangerous. I roll a '6' and '4' on difficult terrain test so I can move forward 6".

After I move forward 5", I have 3 boys in the terrain, and 4 out. The majority the unit is not in the terrain so the unit does not get a cover save.
Of the 3 boys that moved into the dangerous terrain, 2 passed the dangerous terrain test, and 1 failed it.

By my interpretation, by the rules, the boy that failed the dangerous terrain test is removed. Now there are 2 boys in the cover, and 4 boys not in cover.
Now the majority of the unit is still out of cover and gets no cover save.

By your interpretation, I can remove a boy from the back rank. Now there are 3 boys in cover, and 3 boys not in cover.
Oh! Now half of the unit is in cover and gets a cover save.

So the penalty for failing the dangerous terrain test has been turned into the advantage of getting a cover save.

And that is specifically twisting the rules to gain an advantage.


dangerous terrain tests, allocatable? @ 2011/04/22 21:05:50


Post by: PB


time wizard wrote:
ElCheezus wrote:Also, I've addressed before that this isn't about gaining advantage, and that it's an insulting accusation.

I wasn't making an accusation, and I certainly was not trying to be insulting. If it came across that way, my aplolgies, that was not my intent.
As for gaining an advantage, consider the following.

I have a unit of 7 boys, all identical, in 2 rows, 3 across the front and 4 across the back.
The front rank is a bit over 5" away from area terrain that is difficult and dangerous. I roll a '6' and '4' on difficult terrain test so I can move forward 6".

After I move forward 5", I have 3 boys in the terrain, and 4 out. The majority the unit is not in the terrain so the unit does not get a cover save.
Of the 3 boys that moved into the dangerous terrain, 2 passed the dangerous terrain test, and 1 failed it.

By my interpretation, by the rules, the boy that failed the dangerous terrain test is removed. Now there are 2 boys in the cover, and 4 boys not in cover.
Now the majority of the unit is still out of cover and gets no cover save.

By your interpretation, I can remove a boy from the back rank. Now there are 3 boys in cover, and 3 boys not in cover.
Oh! Now half of the unit is in cover and gets a cover save.

So the penalty for failing the dangerous terrain test has been turned into the advantage of getting a cover save.

And that is specifically twisting the rules to gain an advantage.


It's not twisting the rules to gain an advantage if those are the rules.

If my buddy has a group of 10 necron warriors in two rows exactly 6 inches away and I shoot and kill 5 of them, if he removes the front warriors so I can no longer assault, that's not abusing the rules to gain an advantage, its just following the rules. Here, the penalty for getting shot by my unit has been turned into an advantage, because now I won't get to charge him to assault and wipe him out.

The rules for removing models confer advantages in certain situations.


dangerous terrain tests, allocatable? @ 2011/04/22 21:29:31


Post by: ElCheezus


time wizard wrote:Post about twisting the rules to your advantage


You're right, that's a way to get advantage out of it. You can also get advantage out of the wound allocation rules in the shooting phase by taking high-AP shots on an already doomed model in a complex unit. That's not exactly my point, though.

What I mean is that, if you apply my interpretation here to Gets Hot!, then my chances at casualties in my 4x Plasma CCS for my IG army goes up. If we rolled each model seperately, then rolling double 1's would still only kill one model. If we roll them all together, I could roll 5 1's, save one, and still lose all four Plasmas. Heck, if only one guy fires and rolls snakeyes, I could lose two models from one gun. While this doesn't "make sense," it follows the rules.


dangerous terrain tests, allocatable? @ 2011/04/22 21:34:29


Post by: time wizard


You method for gets hot! does not follow the rules for gets hot! weapons and rolls.

Be that as it may, at this point, all I can do is extend my hand, say "Nice game, you win", pack up my stuff, and leave.


dangerous terrain tests, allocatable? @ 2011/04/22 21:39:31


Post by: PB


time wizard wrote:You method for gets hot! does not follow the rules for gets hot! weapons and rolls.

Be that as it may, at this point, all I can do is extend my hand, say "Nice game, you win", pack up my stuff, and leave.


Just saying something doesn't follow the rules doesn't mean it isn't following the rules. In a forum about debating rules, it is necessary to cite the rulebook.


dangerous terrain tests, allocatable? @ 2011/04/22 22:33:58


Post by: ElCheezus


I'm sorry we could convince you. Maybe if I get time I'll type everything out at once, with examples and full references to make it clear. I think using Galador's example works pretty well, except he stopped juuuuuust short of coming to the same conclusions we do.

But you're right. This last page or two have just been going back and forth without any change to the arguments presented, so there's no poing in going on unless someone has something new, which I'll be happy to address.


dangerous terrain tests, allocatable? @ 2011/04/22 22:47:52


Post by: Evil Lamp 6


ElCheezus wrote:Get's Hot is the same situation as DT tests, in my book. I know that seems like a whole other can of worms, but in both cases the rules tell you how to allocate the wound, not how to resolve casualties. It was a rules threat about Gets Hot!, actually, that changed my mind about all this from the way I used to play it (the way you're advocating).


Having taken the time to read the entire thread so far, I have come to understand a few things:

1. I and my FLGS interpret and play the way time wizard, kirsanth, and others advocate.

2. I think I understand the position of ElCheezus and company that, as both sides have said and agree, normal wound allocation doesn't apply, however, and this appears to be one of the many cruxes of the issue, that normal casualty removal does apply.

While I don't agree with your position, ElCheezus, I am rather curious about the thread you mentioned reading about Gets Hot! that changed your mind in the first place. I think possibly reading what is written in that thread could give either further insight to either side and would satisfy my own personal curiosity. So with that said, ElCheezus, would you be so kind to provide a link to the thread in question that caused you to change your mind, and would perhaps allow others to understand your point of view better and why you did change your mind as it seems to me that you used to think and play the way I and others still do.

Edit: Spelling fail, causality, casualty, same difference, right?


dangerous terrain tests, allocatable? @ 2011/04/22 22:56:50


Post by: ElCheezus


Evil Lamp 6 wrote:
ElCheezus wrote:Get's Hot is the same situation as DT tests, in my book. I know that seems like a whole other can of worms, but in both cases the rules tell you how to allocate the wound, not how to resolve casualties. It was a rules threat about Gets Hot!, actually, that changed my mind about all this from the way I used to play it (the way you're advocating).


Having taken the time to read the entire thread so far, I have come to understand a few things:

1. I and my FLGS interpret and play the way time wizard, kirsanth, and others advocate.

2. I think I understand the position of ElCheezus and company that, as both sides have said and agree, normal wound allocation doesn't apply, however, and this appears to be one of the many cruxes of the issue, that normal causality removal does apply.

While I don't agree with your position, ElCheezus, I am rather curious about the thread you mentioned reading about Gets Hot! that changed your mind in the first place. I think possibly reading what is written in that thread could give either further insight to either side and would satisfy my own personal curiosity. So with that said, ElCheezus, would you be so kind to provide a link to the thread in question that caused you to change your mind, and would perhaps allow others to understand your point of view better and why you did change your mind as it seems to me that you used to think and play the way I and others still do.


Yeah, I'll dig for it. It was a while ago, though, few months maybe? Ultimately, that was the first time I realized the wording of the Remove Casualties section, and reread all of the rules to see if there was a reason they wouldn't apply. Honestly, on pg. 5 of this thread Galador's step-by-step process is pretty good, except where I say he stops short. I suggest following along with that post, and my response, with the BRB open to see if you agree with each step. (and of course, if you agree with my conclusion)

I'll look for a link in the meantime.

Here it is, I was disagreeing on pg 1. It was -Nazdreg-'s arguments that convinced me (which doesn't happen often [/snark])
(http://www.dakkadakka.com/dakkaforum/posts/list/345312.page)


dangerous terrain tests, allocatable? @ 2011/04/22 23:02:28


Post by: AndrewC


terranarc wrote:Is dangerous terrain test done per model or is it allocatable? Like say I have a squad of 10 with a sarge and they ALL walk in to a minefield. Do I roll for the sarge separately or do I just roll 10d6 and allocated the DT 1 results?

Thanks in advance.


While I know that this will cause howls in some/most quarters, I would refer you to the 'Fast Rolling' on page 18.

I know that this refers to shooting weapons, but then shooting also asks you to roll to hit for each shot, and I don't see anyone here advocating that you have to roll individually for every identical shot.

In your example above, using 9 bolter armed marines and 1 sarge, you would roll 9d6 and 1d6. If the sarge rolls a 1 he's gone. Remove X number bolters to meet whatever number of 1s you rolled on the 9d6.

Assault is where I think the rules diverge.

Because you must check to see if you are in range to assault, you must test individually until such time as the assault succeeds at which point use the fast rolling method.

That initial model is unique because it is the only one subject to the DT rule at that point. The assault rules calls it out as the 'test' model if you like. And as such will not be subject to the normal wound/casualty removal discussion going on here.

YMMV

Cheers

Andrew


dangerous terrain tests, allocatable? @ 2011/04/23 02:36:18


Post by: Brothererekose


ElCheezus wrote:
Brothererekose wrote:ElCheezus, the majority of posters here are arguing against you. That ought to tell you that you've got it wrong.
Truth is not democratic.
Nothing to do with democracy. It's called Common Sense. Oh, well.
ElCheezus wrote:Edit: "Argument from authority (also known as appeal to authority) is a fallacy of defective induction, where it is argued that a statement is correct because the statement is made by a person or source that is commonly regarded as authoritative." Wiki has a decent article on it.
Read it, a while back. You've got the definition well enough, but you still don't know what one is. This following is a fallacy of "appeal to authority":
"I've been an Audi mechanic for 28 years, and after looking at your X-ray and MRI, I can definitely say you've got cancer."

The following is *not* a fallacy:
"I've been an oncologist for 28 years, and after looking at your X-ray and MRI, I can definitely say you've got cancer."

Understand the difference? Anyway, I bow out. Pull you models as you see fit, and see how the guy across the table reacts.


dangerous terrain tests, allocatable? @ 2011/04/23 04:23:37


Post by: ElCheezus


Brothererekose wrote:
ElCheezus wrote:
Brothererekose wrote:ElCheezus, the majority of posters here are arguing against you. That ought to tell you that you've got it wrong.
Truth is not democratic.
Nothing to do with democracy. It's called Common Sense. Oh, well.
ElCheezus wrote:Edit: "Argument from authority (also known as appeal to authority) is a fallacy of defective induction, where it is argued that a statement is correct because the statement is made by a person or source that is commonly regarded as authoritative." Wiki has a decent article on it.
Read it, a while back. You've got the definition well enough, but you still don't know what one is. This following is a fallacy of "appeal to authority":
"I've been an Audi mechanic for 28 years, and after looking at your X-ray and MRI, I can definitely say you've got cancer."

The following is *not* a fallacy:
"I've been an oncologist for 28 years, and after looking at your X-ray and MRI, I can definitely say you've got cancer."

Understand the difference? Anyway, I bow out. Pull you models as you see fit, and see how the guy across the table reacts.


It appears you don't understand formal logic.

In this case, Common Sense is wrong. That happens, too, and more often than most people realize (which is an obvious statement, now that I think about it, funny).

The point is that we have the tools to make a decision for ourselves. If you have two oranges and two apples and understand addition, you don't need to call your grade school teacher to tell you there are four pieces of fruit. If you call for an answer, and then play it that way, your only reason is "because Jim said so." If you figure the answer, then you can explain it when someone asks you. That's why the "call GW" answer doesn't satisfy me.

Of course, there are a ton of gray areas in GW's crappy rules writing, so sometimes the answer is "wait for a FAQ." In that case, the authority is all we have. I don't think this is one of those, though.


dangerous terrain tests, allocatable? @ 2011/04/23 07:09:59


Post by: Galador


Ok, I've walked away, I've calmed down, and rethought a few things, so back to put a new spin on this, maybe....

I asked a few pages back, and even cited examples on this, of which rule was more specific, the Dangerous Terrain or the Remove Casualties rule. Still haven't received an answer on this, so please, answer this first. I cited many more areas that the Remove Casualties rule is used than the dangerous terrain test rule, so I think that it is more specific, but lets see what you come up with.

Specific overrules general, that one we all know. So, if the Dangerous Terrain is more specific, we must follow it, and it says that the model that failed the test suffers the wound, so the model that was wounded is removed. IF a rule cites a specific model, which Dangerous terrain does, then you must follow that rule. Now, I understand where you are coming from with the Remove Casualties section, however, Dangerous terrain removes your ability to take another model off the board because it says that the specific model that failed the test suffered the wound, and while RC says that any model that is identical may be removed, it states that for a unit's wounds, not a model's wounds. When a rule targets a specific model for something, you must have the effects target that model also, not another one in the squad.




I also stated a few pages back that Dangerous terrain is a special rule, and it is, because it is a special rule in the movement phase, because only individual models must take the test, and not whole units. My example for reference here is Difficult terrain, where if even one model enters, moves through, or exits difficult terrain, the whole unit must test. So if you must do that for difficult terrain, why doesn't the entire unit have to take a test for Dangerous terrain if only one model enters, moves through, or exits?? Because the rules tell us that it is only the model that moved in the Dangerous Terrain that might be wounded by it, not the entire unit. Hence, it is a special rule for certain types of terrain, and thus, the model moving through it has just become unique in gaming terms! Whether dangerous terrain is specifically listed as a special rule or not is irrelevant. Due to the way it works differently than regular movement, that makes it special, just as difficult terrain is a special rule for movement, as it works differently than normal movement.

Eagerly awaiting your responses.


dangerous terrain tests, allocatable? @ 2011/04/23 13:20:03


Post by: Evil Lamp 6


First of all, thank you ElCheezus for posting the link, that thread was a good read as well. Secondly, I think I found a new argument that has not yet been presented that might shed some light on this issue.

From the BRB FAQ 1.2:

"Q: If a gun from an artillery unit fails a dangerous terrain
test, what happens to it? (p55)
A: As this is comparable to suffering a result from the
Vehicle Damage chart (and to preserve our sanity if I
answer otherwise), the gun is destroyed."

From the reading of this answer from the BRB FAQ, I come to the conclusion that even in a squadron of Artillery units, the specific gun that fails the Dangerous Terrain test is the one to be destroyed and one is not given permission to remove one with the same stats from the same unit. I know it is not much, but it seems to show some inkling of intent on GW's part of how DT is, dare I say, supposed to work.

I'll keep looking for what more I can find, but at least it is something new to discuss.


Automatically Appended Next Post:
For fun: Remind me next time that I let someone else play using my models, that I, as the owning player of said models, can choose which of my models are removed per Remove Casualties.


Automatically Appended Next Post:
More craziness: Searching the BRB for 'wound' and then for 'suffer' I have come to a few conclusions:

1. What happens when a singular specific model that "suffers" a wound that is also not a unit on its own does not appear to be defined at all in the BRB.

2. Sad as it is, "suffering a wound" or any like phrasing is, for my tastes and this thread, is not adequately defined in the BRB.

3. For all those looking for the whole unsaved wound subtracting from a model's Wound Characteristic, it is under Multiple-Wound Models BRB page 26:

"When such a multiple-wound model suffers an unsaved
wound, it loses one Wound from its profile. Once the
model has lost all of its Wounds, it is removed as a
casualty (so a model with 3 Wounds would only be
killed after it had been wounded three times)"

By strictest reading of that, the whole "loses one Wound from its profile" business only applies to multiple Wound models, as silly as that seems.

I'll keep looking to see what else I can find.


dangerous terrain tests, allocatable? @ 2011/04/23 15:07:11


Post by: ElCheezus


Re: Galador

Your argument is that dangerous terrain is more specific, and tells us to remove the model that triggered the test: RC doesn't apply because it's about "units" wound instead of "models" wounds. My argument in return is that a model's unsaved wound becomes the unit's (or group of identical models') unsaved wounds. This is because we only have two specific cases where a single model can take a wound: a single model unit, and a model that stands out in game terms. Obviously, I also argue that neither of those apply.

Which leads to your next argument, that "suffering a dangerous terrain test" makes a model unique in game terms, as it is a Special Rule. I also disagree here. My view is that, in every unit's entry in a codex, "Special Rules" is a specific section, where the unit's Special Rules are listed. For example, from the IG codex entry for Lord Commissar:

Special Rules:
Independent Character
Stubborn
Summary Execution
Aura of Discipline

Since all of the other determining factors for whether a model is unique are based off of its codex entry, I find it perfectly logical to look there for the Special Rules. Whenever a character gains a special rule during the game, it's specifically announced. Again, from the IG codex, this time for Straken, "Friendly units within 12" of Straken have the Counter-attack and Furious Charge universal special rules." I can't think of any time the gaining of a Special Rule isn't announced, and DT doesn't mention that they gain any rules.

If Special Rules were more vague instead of having a section in every entry in every codex, your argument would have more traction.

Evil Lamp 6: Can there ever be two guns in an artillery unit? If not, then the gun is always unique in gaming terms, so I'm not sure this bit from the FAQ sheds any light.


dangerous terrain tests, allocatable? @ 2011/04/23 15:17:09


Post by: nosferatu1001


Yes, grot artillery units can have up to 3

It kind of proves the point that the model that managed to trip over and kill themselves did, actually, kill themselves and not the guy further back in the unit who didnt have a problem


dangerous terrain tests, allocatable? @ 2011/04/23 15:26:21


Post by: Evil Lamp 6


I think it is a sad day when one has to use a BRB FAQ and a unit of Grot Artillery to possibly solve this issue.

I still laughed at the thought but it speaks to the depths these discussions can reach.

But yeah, the implication of the BRB FAQ as it pertains to a unit of Grot Artillery with more than one artillery piece that moves through Dangerous Terrain and has one of those artillery pieces fail its DT test is that that particular artillery piece is destroyed and no other. Extrapolating from that, in absence of what I would call clear rules on the issue, we can possibly deduce that infantry models are intended to be remove/destroyed/ect. in the same manner.


dangerous terrain tests, allocatable? @ 2011/04/23 15:44:36


Post by: Galador


ElCheezus wrote:Re: Galador

Your argument is that dangerous terrain is more specific, and tells us to remove the model that triggered the test: RC doesn't apply because it's about "units" wound instead of "models" wounds. My argument in return is that a model's unsaved wound becomes the unit's (or group of identical models') unsaved wounds. This is because we only have two specific cases where a single model can take a wound: a single model unit, and a model that stands out in game terms. Obviously, I also argue that neither of those apply.


No, my arguement, that everyone on your side seems to keep confusing, is that nowhere in the Dangerous Terrain rules does it every say that the dangerous terrain removes casualties. Dangerous terrain simply causes a model that fails its test to suffer a wound, not removed it as a casualty. And because Dangerous terrain never tells us to remove it, that makes it specific to that model in that it causes just that model to have suffered a wound. Now RC does tell us that every model that suffers an unsaved wound is removed as a casualty. However, remember that before you make a save, the wound must be allocated, and then the saves rolled. So, if you have 3 models that get shot, and they are identical, they all suffer a wound if they each fail their save. However, if you only have one wound to give to the unit, and the games rules have already told you which model is suffering that wound, then that model must be removed if it fails its save. Allow me to provide an example:

3 meltagunners are running along, and one tries to be flashy and run through the dangerous terrain, while the other two run around it, not looking to break a leg or their necks. The melta gunner that runs through the Dangerous terrain trips, and a shard of rock goes through his eye and impales him in the brain(he suffers a wound). Now, according to dangerous terrain, it was this model that suffered the wound, because there was only one wound to be allocated, and it was allocated by the Dangerous Terrain rules, so the model it was allocated to by the Dangerous Terrain rules must be the one to die, because the game rules tell us so.

It is once again down to specific overrides general, and dangerous terrain lists exactly which person suffered the wound, so there is no handing the death off to someone else, as Dangerous terrain tells us which one was hurt, so it essentially overrides removing causualties if the model only has one wound.

In reference to your first part of the response to me : We do not have only two specific cases of when a single model can take a wound, we have at least three, the third being the Dangerous terrain test. It still stats that the model with the test suffers the wound.


dangerous terrain tests, allocatable? @ 2011/04/23 16:08:41


Post by: Revenent Reiko


PB wrote:
kirsanth wrote:
PB wrote:Neither your nor our assertions change the rules at all in that section, which seems to be the part you don't understand.
If that were true there would be no debate. Which seems to be the part you don't understand.

An issue is assuming extra words, not changing the ones that are there.


I don't make any assumptions about the words that are written in the rule, they can be followed to the letter regardless of your subscription to one side of this debate or the other.


Automatically Appended Next Post:


Pg 34, Moving Assaulting models: Start each assault by moving a single model from the assaulting unit. The model selected must be the one closest to the enemy. Move the enemy into contact with the nearest enemy model in the unit being assaulted, using the shortest possible route. Roll for difficult and dangerous terrain as necessary, and if the model is killed by a dangerous terrain test, start the assault again with the next closest model.


Those are the rules. In either situation (removing models that failed the DT specifically, or by using the Removing Casualties and Complex Units rules) it is possible for a model to be killed by a dangerous terrain test and fail an assault. Given that it is possible under both sets of circumstances, I don't see how that rule can be used to determine which set of rules to use to remove casualties.



however, the assumption made by the OP multiple times in this thread is that the reason the model which is removed is removed is because it is allocated that way or is unique. This is an assumption. The OP even says earlier in the thread that he 'assumes this model is removed because...'. That is a fallacy upon which a large proportion of your side of the debate is based. It is a 'Note' used to clarify the DT rules, you cannot choose to ignore it (as the OP has done) just because you dont want to use it, OR, assume that it is clarifying your point by adding words to it which do so.


Automatically Appended Next Post:
Evil Lamp 6 wrote:I think it is a sad day when one has to use a BRB FAQ and a unit of Grot Artillery to possibly solve this issue.

Not Really, it is precedent given by GW, just because it is Grot artillery means nothing.

I still laughed at the thought but it speaks to the depths these discussions can reach.

But yeah, the implication of the BRB FAQ as it pertains to a unit of Grot Artillery with more than one artillery piece that moves through Dangerous Terrain and has one of those artillery pieces fail its DT test is that that particular artillery piece is destroyed and no other. Extrapolating from that, in absence of what I would call clear rules on the issue, we can possibly deduce that infantry models are intended to be remove/destroyed/ect. in the same manner.


And im with you on this, both laughing at intractability (my own included) and agreeing on the extrapolation


dangerous terrain tests, allocatable? @ 2011/04/23 22:44:59


Post by: ElCheezus


Galador wrote:No, my arguement, that everyone on your side seems to keep confusing, is that nowhere in the Dangerous Terrain rules does it every say that the dangerous terrain removes casualties.

DT doesn't say to remove casualies, check.

Dangerous terrain simply causes a model that fails its test to suffer a wound, not removed it as a casualty.

It causes a model that fails it's test to suffer a wound, check.

And because Dangerous terrain never tells us to remove it, that makes it specific to that model in that it causes just that model to have suffered a wound.

Makes it specific to that model? I don't know what this is supposed to mean, since all assigned Wounds are technically specific to a model

Now RC does tell us that every model that suffers an unsaved wound is removed as a casualty.

Incorrect. RC actually tells us that for every model that fails it's save (or can't save at all), the unit suffers an Unsaved Wound. This in turn tells us to remove a model from the unit.

However, remember that before you make a save, the wound must be allocated, and then the saves rolled.

Wounds only have to be allocated if the unit is complex. Also, DT takes care of allocation for us, since it tells us which model is assigned the wound. So in the case of DT, again this is incorrect.

So, if you have 3 models that get shot, and they are identical, they all suffer a wound if they each fail their save. However, if you only have one wound to give to the unit, and the games rules have already told you which model is suffering that wound, then that model must be removed if it fails its save. Allow me to provide an example:

The section bolded by me is unsupported by anything in the BRB. In fact, it's contradicted. When you assign wounds to a model in a complex unit, and the save is failed (or there isn't one), the rules still allow you to pick which model to remove. Since you allocate wounds to individual models in shooting, the game rules have similarly told you which model is suffering that wound, yet still lets you pick the casualty.

I cut out your example because narratives and the logic of "real-world" situations don't apply to game systems.

It is once again down to specific overrides general, and dangerous terrain lists exactly which person suffered the wound, so there is no handing the death off to someone else, as Dangerous terrain tells us which one was hurt, so it essentially overrides removing causualties if the model only has one wound.

If it overrides Removing Casualties, where does it tell you what to do with unsaved wounds? We're requested this multiple times, and it's ultimately a major question your side has to answer.

In reference to your first part of the response to me : We do not have only two specific cases of when a single model can take a wound, we have at least three, the third being the Dangerous terrain test. It still stats that the model with the test suffers the wound.

Those two specific cases that I reference actually tell us to remove the models. DT doesn't tell us anything about removing the model from the table. The closest it tells us is that we find out about wounds in the shooting section. So yes, we still only have two cases of being told what to do when a single model takes a wound.

I'll have to address other points later, as I have a dinner date.


dangerous terrain tests, allocatable? @ 2011/04/24 00:10:23


Post by: omerakk


Most of these ridiculous arguments are over by page 3.

I applaud you gentlemen!


dangerous terrain tests, allocatable? @ 2011/04/24 01:41:42


Post by: ElCheezus


Revenent Reiko wrote:however, the assumption made by the OP multiple times in this thread is that the reason the model which is removed is removed is because it is allocated that way or is unique. This is an assumption. The OP even says earlier in the thread that he 'assumes this model is removed because...'. That is a fallacy upon which a large proportion of your side of the debate is based. It is a 'Note' used to clarify the DT rules, you cannot choose to ignore it (as the OP has done) just because you dont want to use it, OR, assume that it is clarifying your point by adding words to it which do so.

I believe that by "OP" you mean me, who is by no means the original poster.

When I said I "assume this model is removed because..." I was providing an example of a situation that followed my interpretation of the DT rules. That example showed how the assault rules quoted by krisanth do not, in any way, conflict my my interpretation at all. In all ways, you can follow both the DT rules and the assault rules at the same time with no added text. Whether that particular assumption is correct or not has no bearing on the discussion, as nothing is built upon it. It is merely an example.

In no way does the wording of those assault rules clarify the DT rules, at all. I don't even have to choose to ignore them, because whether or not I ignore them, they don't come into it. That is, unless people like you and krisanth are so convinced that the key to understanding the DT rules is revealed pages later, in an entirely different section.

Also, no part of my arguments is based on any interpretation of the quoted assault rules. So whether or not you consider it a "fallacy" also has no bearing, and doesn't hurt our case. Claiming our arguments are based on a fallacy means either you don't understand our arguments, or you're flinging wild accusations to discredit us.


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This is my step by step process for a failed dangerous terrain test. In this example, we will have a unit of 10 identical models, one of which walks through dangerous terrain. I choose this because it is the simplest case. By involving the fewest other rules, we can find the specific step where my detractors believe the logic fails. This will let us refocus the discussion to only the relevant rules, without being distracted by other, more complicated examples.

The 10-man unit moves, and one model ends in dangerous terrain. We will assume the model rolls a "1" on a d6 for the dangerous terrain test for this example, so the model suffers a wound, with no armor or cover saves allowed.

"Dangerous Terrain" on pg. 14 tells us that wounds and saves are covered in the next section. Proceed to pg. 19, "Roll to Wound." However, we already know the model is wounded, we can proceed to pg. 20

pg. 20 "Take Saving Throws" The second paragraph tells us that if the models are the same and have one wound each (they are in this example), then we can roll all the saves in one go, and a model of our choice is removed as a casualty for each failure. Technically, at this point, we still need to know how to fail a save. I'll continue in case anyone thinks it necessary. (I'll point out at this point for the folks watching at home that there has been no talk of units vs models suffering wounds. The BRB simply doesn't recognize a difference.)

Further down the page, it tells us that rolling lower than the armor value is considered failing a save. Ah, but we're not allowed to roll armor for this. So now what? Invulnerable saves, that's what. Don't have one though. So no rolling. Does that count as a failure? (common sense tells us yes, but let's investigate to be thorough)

Cover saves (also don't work, per DT rules) continue to pg 24, and then there's the Remove Casualties section. "For every model that fails its save, the unit suffers an unsaved wound." (we knew that, but does not rolling count as failure?) "Of course, this also includes wounds against which no save can be attempted" So in this case, Common Sense is backed up by the book, and not rolling counts as failing.

We couldn't roll a save, which we now know is the same as failing. pg 20 tells us that a model of our choice is removed as a casualty for each failure.

So there you have it; everything we need to know about DT saves and which model to remove as a casualty is covered on pg. 14, pg. 20, and (to back up Common Sense) pg. 24. There's no need to reference assault rules, there's no need for a FAQ. Clear, solid, understandable answers are right here.

If we want to get into more complicated examples like complex or multi-wound units, we can. But first let's start small and see if anybody has a problem with this process.


dangerous terrain tests, allocatable? @ 2011/04/24 03:18:06


Post by: Grey elder


Just a question does everybody take a dangerous terrain test when assaulting through dangerous terrian or just the closest model?


dangerous terrain tests, allocatable? @ 2011/04/24 03:30:54


Post by: SeattleDV8


Every model that entered, left or moved though the terrain BRB pg. 14


dangerous terrain tests, allocatable? @ 2011/04/24 08:26:18


Post by: Galador


Ok, I may have been a bit off when I said it overrides Removing Casualties. It overrides part of RC. It overrides the unit taking the wound part, because dangerous terrain rules tell us that that specific model suffers the wound, not the unit. Yes, RC tells us that for every model that fails their save, the unit takes a wound. but when a rule tells you a specific model suffers a wound, it overrides the unit portion of removing casualties, because it is more specific. That is what I meant by my earlier post. And you can override parts of a rule while still adhereing to the rest.

Dangerous terrain then overrides the ability to remove an identical in gaming terms model, because it says that the specific model that took the test suffers the wound, so you cannot remove anotehr model due to removing casualties on a one wound model, because of the specificity of the Dangerous Terrain rules.

Does Dangerous Terrain wound allocate? Yes.
Does dangerous terrain specify a particular model? Yes.
Can a specific model in a unit be removed as a casualty? Yes.

Basically let me break down my train of thought:

5 man SM squad moves, with one model moving into the Dangerous Terrain. They are all identical, lets say there were six and ole Sarge is dead.
The one Space Marine that moved through the Dangerous Terrain is given a test, as per the Dangerous terrain rules.
You roll a dice for the SM that is in the dangerous terrain, and you roll a 1, which means you failed the test, and the SM in cover, according to Dangerous terrain, suffers a wound. This is the point where our points of view are splitting, and I think it may be my fault as I have not been precise enough, which is why I am breaking it down like this.
Ok, so the wound has been suffer by the model in Dangerous terrain, as per the Dangerous terrain rules. Now, he has no invulnerable save, because he is an ordinary SM, and Dangerous Terrain denies armor and cover saves, so the SM in the Dangerous Terrain suffers the unsaved wound, as per the Dangerous terrain rules. I state unsaved here because even though Dangerous terrain does not state unsaved wound, seeing as the SM can take no save, it is unsaved.
So the SM now has 0 wounds, so we flip to remove casualties to see how to remove the SM from the board.
While normally any identical model may be removed for every unsaved wound to the unit, this is not an unsaved wound to the unit, it is to the specific model, as per the Dangerous Terrain test rules. This is the point that I have been trying to get across, that even though normally you can choose any like model to be removed, in this case you cannot because the wound with no save has been given to a specific model as per the Dangerous terrain rules, which makes this a specific wound, not a normal wound. So, as dangerous terrain told us exactly who suffered the wound, we must continue down that line with the casualty removal, as the game rules themselves have told us the model in the terrain that failed the test suffered the wound, not the unit.
Now then, RC states that any model in the unit can be targeted, hit, and wounded, even if it can't be seen. However, Dangerous Terrain rules are once again more specific that even this, as the rule is telling you basically "Hey this guy stubbed his toe, he needs to take a break while everyone else goes and fights!"


That basically outlines exactly what I have been trying to get across this whole time, and hopefully you will understand now why I say you cannot take off another model besides the one that took the test.



dangerous terrain tests, allocatable? @ 2011/04/24 12:57:17


Post by: Revenent Reiko


ElCheezus wrote:
Revenent Reiko wrote:however, the assumption made by the OP multiple times in this thread is that the reason the model which is removed is removed is because it is allocated that way or is unique. This is an assumption. The OP even says earlier in the thread that he 'assumes this model is removed because...'. That is a fallacy upon which a large proportion of your side of the debate is based. It is a 'Note' used to clarify the DT rules, you cannot choose to ignore it (as the OP has done) just because you dont want to use it, OR, assume that it is clarifying your point by adding words to it which do so.

I believe that by "OP" you mean me, who is by no means the original poster.

When I said I "assume this model is removed because..." I was providing an example of a situation that followed my interpretation of the DT rules. That example showed how the assault rules quoted by krisanth do not, in any way, conflict my my interpretation at all. In all ways, you can follow both the DT rules and the assault rules at the same time with no added text. Whether that particular assumption is correct or not has no bearing on the discussion, as nothing is built upon it. It is merely an example.

In no way does the wording of those assault rules clarify the DT rules, at all. I don't even have to choose to ignore them, because whether or not I ignore them, they don't come into it. That is, unless people like you and krisanth are so convinced that the key to understanding the DT rules is revealed pages later, in an entirely different section.

Also, no part of my arguments is based on any interpretation of the quoted assault rules. So whether or not you consider it a "fallacy" also has no bearing, and doesn't hurt our case. Claiming our arguments are based on a fallacy means either you don't understand our arguments, or you're flinging wild accusations to discredit us.


My apologies for calling you the OP ElCheezus, i had a busy day
the example only doesnt conflict with your interpretation because you choose to see it as complying with your point of view. It was right at the beginning of the thread when you stated that you 'didnt consider it rules' and then something along the lines of (i cant be bothered to look it up) 'i assume it works the way i say..'.
This is the fallacy, and that isnt meant in an offensive way, just that it is a conclusion based upon incorrect reasoning. NOt meant to be a wils accusation or offensive in any way:
http://en.wikipedia.org/wiki/Fallacy
i dont beleive the ket to understanding DT is pages later, its given to you in the wording 'the model fails a DT test' etc. Its the model bit that is important and is shown that it is the model which failed the test which gets removed in the example. (apologies for a weird sentence)




dangerous terrain tests, allocatable? @ 2011/04/24 14:45:04


Post by: ElCheezus


Galador wrote:So the SM now has 0 wounds, so we flip to remove casualties to see how to remove the SM from the board.
While normally any identical model may be removed for every unsaved wound to the unit, this is not an unsaved wound to the unit, it is to the specific model, as per the Dangerous Terrain test rules. This is the point that I have been trying to get across, that even though normally you can choose any like model to be removed, in this case you cannot because the wound with no save has been given to a specific model as per the Dangerous terrain rules, which makes this a specific wound, not a normal wound. So, as dangerous terrain told us exactly who suffered the wound, we must continue down that line with the casualty removal, as the game rules themselves have told us the model in the terrain that failed the test suffered the wound, not the unit.
Now then, RC states that any model in the unit can be targeted, hit, and wounded, even if it can't be seen. However, Dangerous Terrain rules are once again more specific that even this, as the rule is telling you basically "Hey this guy stubbed his toe, he needs to take a break while everyone else goes and fights!"


Thanks for laying it out again more clearly.

The idea of having "0 wounds" or removing wounds is only mentioned in one place: the rules for multiple-wound models that are not part of a unit. In every other case, wounds are counted up. That's not the crux of your argument, but I wanted to clear that up since it doesn't apply.

I've mentioned before that there are two places where wounds require a specific model to be removed. On pg. 25 is the bit about models that stand out in gaming terms which say "that specific model must be removed.", and pg. 26 the rules for a multiple-wound model say "it is removed as a casualty." In every other case of casualty removal, we're given the choice.

The DT rules, while specific about where the wound goes, say nothing about who must be required to be removed as a casualty. I haven't found any support for your claim that "suffers a wound" = "removed as a casualty." In fact, I've repeatedly found and quoted paces that say suffering a wound means choosing your casualty.

I understand why you, and others, have been saying this. I'm trying to show you that there is no support for it in the BRB. That's why I kept asking "What happens when a model suffers an unsaved wound?" Because every place you find the answer (except for two specific exceptions), it supports my interpretation.


Automatically Appended Next Post:
Revenent Reiko wrote: My apologies for calling you the OP ElCheezus, i had a busy day
the example only doesnt conflict with your interpretation because you choose to see it as complying with your point of view. It was right at the beginning of the thread when you stated that you 'didnt consider it rules' and then something along the lines of (i cant be bothered to look it up) 'i assume it works the way i say..'.
This is the fallacy, and that isnt meant in an offensive way, just that it is a conclusion based upon incorrect reasoning. NOt meant to be a wils accusation or offensive in any way:
http://en.wikipedia.org/wiki/Fallacy
i dont beleive the ket to understanding DT is pages later, its given to you in the wording 'the model fails a DT test' etc. Its the model bit that is important and is shown that it is the model which failed the test which gets removed in the example. (apologies for a weird sentence)


Ah, I think there's a miscommunication somewhere in here. The paragraph that I don't consider to be rules is the 2nd paragraph of "Remove Casualties," on pg. 24, not the rules about assault that I think we're talking about. I'm fine with the assault rules.

The assault rules in question say, "Roll for difficult or dangerous terrain if necessary, and if the model is killed by a dangerous terrain test, start the assault again with the next closest model." Nowhere in that one sentence is there any support for any interpretation of the DT rules. They just say that if it turns out the model is killed, you can start the assault again. It only tells us what to based on the results of DT, not how to perform DT.

Ultimately, though, I want to refer you back a couple posts to where I laid out a step-by-step process for resolving Dangerous Terrain. It should be clear enough that we don't need to interpret these assault rules. Can you find any contradiction in the BRB?


dangerous terrain tests, allocatable? @ 2011/04/25 04:11:09


Post by: ElCheezus


Evil Lamp 6 wrote:I think it is a sad day when one has to use a BRB FAQ and a unit of Grot Artillery to possibly solve this issue.

I still laughed at the thought but it speaks to the depths these discussions can reach.

But yeah, the implication of the BRB FAQ as it pertains to a unit of Grot Artillery with more than one artillery piece that moves through Dangerous Terrain and has one of those artillery pieces fail its DT test is that that particular artillery piece is destroyed and no other. Extrapolating from that, in absence of what I would call clear rules on the issue, we can possibly deduce that infantry models are intended to be remove/destroyed/ect. in the same manner.


I'm on a streak of posting to this thread now, but I realized now why this situation was bothering me. Artillery guns are treated like vehicles (pg. 55). Unlike infantry, when squadrons of vehicles are assigned penetrating or glancing hits, the model the hit is allocated to suffers all the results. There are no rules, like Remove Casualties, that tell you that Destroyed - Wrecked removes a model other than the one to which the penetrating or glancing hit was assigned; all of their rules are based on the vehicle that was hit. The situation implied in the FAQ, therefore, only supports the rules for DT for vehicles.

Since infantry and vehicles are handled differently both by DT and removing casualties, the FAQ sheds no light on the situation when we're dealing with infantry. Good find, though. It took me a bit to realize what was nagging me about that situation.


dangerous terrain tests, allocatable? @ 2011/04/25 04:32:59


Post by: puma713


One major difference in the two arguments is from Galador's side, you need extra text, inferences, assumptions and omissions (as explained above).

In ElCheezus' examples (and others of us that agree with his logic), he's simply referencing the rulebook. There are no added lines of text or inferences. They are lines from the BRB and associated page numbers.

Brings to mind the Law of Economy (or Occam's Razor): "All thing being equal, the simplest answer is most often the correct one." Or "Entities must not be multiplied beyond necessity." If you have to infer meaning, overlook rules that you're not told to overlook and extrapolate hidden meanings out of a single sentence, you're doing more work than you need to.


dangerous terrain tests, allocatable? @ 2011/04/25 06:23:11


Post by: Evil Lamp 6


In light of ElCheezus's and puma's above posts, I cannot find a RAW argument that contradicts their position. Unless more evidence is brought to light...

With that said, I will still choose to use the Remove Casualties section to choose to remove those models that actually enter or move through Difficult Terrain and fail a DT test.


dangerous terrain tests, allocatable? @ 2011/04/25 22:34:21


Post by: Chompy1804


VoxDei wrote:
Chompy1804 wrote:Because if 1 melta gun armed marine steps on a mine the guy with the missile launcher isn't going to blow up


Don't try to use logic with 40K...in fact i think it's against the rules in YMDC . After all why can i only be able to see one guy in a squad and shoot him 40 times but kill the whole squad?


Good Point


dangerous terrain tests, allocatable? @ 2011/04/26 00:27:00


Post by: ToBeWilly


The act of failing the Dangerous Terrain Test makes that model unique in gaming terms. Just because the rule is not listed in the Codex entry doesn't make that model any less temporarily subject to the Dangerous Terrain rule.

I understand the other side of this disagreement, and will make sure to discuss this with future opponents.


dangerous terrain tests, allocatable? @ 2011/04/26 03:40:06


Post by: ElCheezus


ToBeWilly wrote:The act of failing the Dangerous Terrain Test makes that model unique in gaming terms. Just because the rule is not listed in the Codex entry doesn't make that model any less temporarily subject to the Dangerous Terrain rule.

I understand the other side of this disagreement, and will make sure to discuss this with future opponents.


If we're talking about a unit of models that are all identical (as in my step-by-step example), we don't even reach the part of the rules that talks about being identical in gaming terms, or even defining "gaming terms." In order to reach the "unique in gaming terms" reference, the unit has to be complex to begin with.

Use a unit of 10 Eldar Pathfinders, for example. The second paragraph on pg. 20 tells us that if the models are identical and have a single wound each (such as Eldar Pathfinders or Necron Warriros), you roll the saves in one go and remove a model of your choice. Based on the illustrating example of models that are "the same," it's obvious to see they refer to the Codex entry, not where the model is standing on the field.

Again, go back to my step-by-step process and tell me where it goes wrong, then use references to support that.


dangerous terrain tests, allocatable? @ 2011/04/26 08:48:36


Post by: AndrewC


The problem. as I see it, is that the assault process requires you to go through the entire proceedure with one model, not the unit, before determining whether or not the assault takes place. If you are allowed to remove any similar model then the entire process becomes irrelevant. Move squad, roll dice, remove casualties, chop up opponent.

For example, if you have squad of ten assaulting a unit in dangerous terrain, and all are within reach, how many dice should you roll? Now it should be 10, but in your example it would only be 9. You've effectively moved 10 models in, but only rolled 9 dice. Which I think is wrong. All the other examples I can see and understand the logic, but not the convention.

However, I don't think that they stand up in the assault phase. This is because, as I said, the start of assault encapsulates a single model and not the unit.

Cheers

Andrew


dangerous terrain tests, allocatable? @ 2011/04/26 14:27:11


Post by: ElCheezus


AndrewC wrote:The problem. as I see it, is that the assault process requires you to go through the entire proceedure with one model, not the unit, before determining whether or not the assault takes place. If you are allowed to remove any similar model then the entire process becomes irrelevant. Move squad, roll dice, remove casualties, chop up opponent.


The process is not irrelevant if the leading model is unique. If the Sergeant is the first guy in, you can't remove a different model. Under my interpretation those assault rules aren't relevant every time, but they do still matter.

That's what I've been trying to say about these assault rules the whole time since they've been brought up. They would be written the same way for both interpretations of DT, because both interpretations can cause a situation to occur that would need this clarification.

It took me a minute to understand your 10 vs 9 idea, but I see what you mean now. That is weird, but that's how the assault rules tell us to do it. I could understand arguing that this case is an exception to the usual DT rules: the one time where the individual model is the one that must be removed. But I think that technically falls out of RAW, even though it makes more common sense.


dangerous terrain tests, allocatable? @ 2011/04/26 19:21:38


Post by: AndrewC


Okay, hand on heart and tell me that if the process is as you say that no-one would ever take advantage of this process to ensure that every assault will suceed?

You say it yourself the process is weird. GW write dumb rules, but it doesn't normally write weird ones, and where it does have strange ones, ie hitting the guy behind the wall out of LoS, they explain why. They haven't in this case.

As a matter of interest I went and looked at the last edition rules to make sure I wasn't getting hung up on old rules. I wasn't, but noticed that the DT rules was 'a' model was wounded not 'that' model, and assaults through cover didn't include the line about casualties and restarting the process.

It still didn't say that a model reduced to 0 wounds is a casualty. Lots of zombies in this game!

Cheers

Andrew


dangerous terrain tests, allocatable? @ 2011/04/26 22:07:25


Post by: ToBeWilly


ElCheezus wrote:Again, go back to my step-by-step process and tell me where it goes wrong, then use references to support that.

I have no problem with your step-by-step, until the end, where you stop with the 'Remove Casualties'. 'Remove Casualties' states, "As long as all the models in the unit have the same profile, special rules, weapons and wargear, the player who owns the unit can choose which of his models is removed." The example unit has one model that has triggered a special rule, and nine models that have not. So, all models in the unit are not the same, we must use 'Complex Units' on the next page. Which goes on to describe the process of Wound allocation. The Dangerous Terrain rule does this for us, stating that "On a roll of a 1, the model suffers a wound...". Then it goes on to 'Taking Saving Throws'. Which states, "Having allocated the wounds, all of the models in the unit that are identical in gaming terms take their saving throws at the same time, in one batch. Casualties can then be chosen by the owning player from amongst these identical models." Since there is only one model, and the Dangerous Terrain rule doesn't allow armour or cover saves, it fails the save and must be the model removed. Repeat for every model that rolled a 1 on its Dangerous Terrain test.


dangerous terrain tests, allocatable? @ 2011/04/26 22:30:15


Post by: ElCheezus


ToBeWilly wrote:
ElCheezus wrote:Again, go back to my step-by-step process and tell me where it goes wrong, then use references to support that.

I have no problem with your step-by-step, until the end, where you stop with the 'Remove Casualties'. 'Remove Casualties' states, "As long as all the models in the unit have the same profile, special rules, weapons and wargear, the player who owns the unit can choose which of his models is removed." The example unit has one model that has triggered a special rule, and nine models that have not. So, all models in the unit are not the same, we must use 'Complex Units' on the next page. Which goes on to describe the process of Wound allocation. The Dangerous Terrain rule does this for us, stating that "On a roll of a 1, the model suffers a wound...". Then it goes on to 'Taking Saving Throws'. Which states, "Having allocated the wounds, all of the models in the unit that are identical in gaming terms take their saving throws at the same time, in one batch. Casualties can then be chosen by the owning player from amongst these identical models." Since there is only one model, and the Dangerous Terrain rule doesn't allow armour or cover saves, it fails the save and must be the model removed. Repeat for every model that rolled a 1 on its Dangerous Terrain test.


ElCheezus wrote:Use a unit of 10 Eldar Pathfinders, for example. The second paragraph on pg. 20 tells us that if the models are identical and have a single wound each (such as Eldar Pathfinders or Necron Warriros), you roll the saves in one go and remove a model of your choice. Based on the illustrating example of models that are "the same," it's obvious to see they refer to the Codex entry, not where the model is standing on the field.


Special Rules are part of the Codex entry, or are explicitly granted by name by certain effects. For example, Straken's aura says that units within range have the Counter-attack and Furious Charge special rules. There is no similar mention in the DT rules that state they gain a Special Rule. Basically, you have no basis for assuming that DT creates a Special Rule, as those are all well-defined things.

Further, what would that entirely unmentioned special rule even be? "Having triggered a dangerous terrain test", or "Having failed a dangerous terrain test"? What if five models fail the dangerous terrain test, but have invuln saves. If three of them pass the save, do we now get to pick our two casualties since they are all identical, as they all have the same weapons, wargear, etc. plus they all failed the same test. You're trying for a way to get around felxible casualty removal, but have created yet another situation where it can happen.


dangerous terrain tests, allocatable? @ 2011/04/26 22:30:23


Post by: BlueDagger


I'm completely astonished that this debate has gone on this long. The rule for taking the test is on a per model basis, and states the MODEL suffers a wound, not the unit.


dangerous terrain tests, allocatable? @ 2011/04/26 22:39:09


Post by: ElCheezus


AndrewC wrote:Okay, hand on heart and tell me that if the process is as you say that no-one would ever take advantage of this process to ensure that every assault will suceed?

You say it yourself the process is weird. GW write dumb rules, but it doesn't normally write weird ones, and where it does have strange ones, ie hitting the guy behind the wall out of LoS, they explain why. They haven't in this case.

As a matter of interest I went and looked at the last edition rules to make sure I wasn't getting hung up on old rules. I wasn't, but noticed that the DT rules was 'a' model was wounded not 'that' model, and assaults through cover didn't include the line about casualties and restarting the process.

It still didn't say that a model reduced to 0 wounds is a casualty. Lots of zombies in this game!

Cheers

Andrew


I could have sworn I typed up a response to this earlier. . .

Yes, people would take advantage of it. If the ability to bend a rule to your advantage meant that the rule were invalid, we'd have a lot of holes in the book. Hell, wound allocation can punish a player for firing more bullets! They don't explain that. Does it make sense, no, but people accept it, play by it, and use it. Why can't people see DT in the same light? It's nowhere near as abusable.

By the way, interesting idea looking at the old rulebook. From the sound of it, it worked the same way in 4th as my interpretation in this edition. The change from "a model" to "that model" would reflect their change in allocation, since a lot of that is entirely new. Similarly, the addition to the assault rules probably represents a FAQ that they decided to add to head off having to answer it all over again in the new edition. This bit is all conjecture and ultimately doesn't matter because it's a different edition, but it's plausible.

As for having 0 wounds, reducing a model's Wound characteristic only applies to multi-wound models that are a one-model unit: e.g. monstrous creatures. They're removed when they have 0 wounds left. However, all other cases count up with wounds, instead of down, and remove casualties when there are enough wounds. You "track any excess wounds," as mentioned on pg. 26. I honestly wish they handled MCs the same way, because it's a needless comlication.


Automatically Appended Next Post:
BlueDagger wrote:I'm completely astonished that this debate has gone on this long. The rule for taking the test is on a per model basis, and states the MODEL suffers a wound, not the unit.


lol. What page did you stop reading? We're way past the simple "it says the model" argument.