42461
Post by: bob_from_marketing
Title edited by Manchu.
Warriors, now come with a squad leader 'Prime' - eh , like a sergeant, PW (think staff of light - but A2), stat line now looks like a Boy... a 3+ boy... 80 squad 10.
Gauss. Same rules but counts as AP1 on a 6 - only on vehicle.
Phase out: will now be once a unit is reduced to 25% of its initital numbers, it phases out
WBB: basically a 4+ fnp, Str 8 wont auto kill, str 9+ does. ap1 does, ap2, 3 no effect
Flayed are troops, 2a, reduce ld to 5! also DS into cover
Wraiths, cost 4 pts more, have pw
many weapons have Nec at the start, guess who wrote the dex.
1 New vehicles, Pylon. Pylon is a AV12 turrnet which can pile plate or move 'Necrons' next to it
mon is now LR price, but better...
Destroyers now pick as a group to fire S6AP4H3 or S9AP2H1
Tomb spiders have 4 variants, 40pt base. 1variant is basically a tervi but only produces base scarabs
army is very very mobile, but not is a get in a box and move way.
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Post by: reds8n
Would we be correct in assuming that the contents of this post is supposed to be information gleaned from an early or playtest version of the forthcoming Necron Codex then Mr. "bob_from_marketing" ?
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Post by: BrookM
Bob, if you really are from marketing, work on the presentation a bit. You got me confused there.
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Post by: warpcrafter
BrookM wrote:Bob, if you really are from marketing, work on the presentation a bit. You got me confused there.
Methinks Bob needs to lay off the caffeine.
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Post by: Kymera
I appreciate the info but this took a bit of thought to decipher. Now, I have not seen the new Necron codex but here's what I make of your post:
bob_from_marketing wrote:Warriors, now come with a squad leader 'Prime' - eh , like a sergeant, PW (think staff of light - but A2), stat line now looks like a Boy... a 3+ boy... 80 squad 10.
Necron Warriors squads can now have a Sergeant type upgrade with access to special weapons (ex: Power Weapons). Necron Warriors have stats similar to an Ork (?) Boy but with a 3+ save, a squad of 10 costs 80 points.
bob_from_marketing wrote:Gauss. Same rules but counts as AP1 on a 6 - only on vehicle.
Gauss weapons count as AP1 on a penetration role of a '6' but only against vehicles.
bob_from_marketing wrote:Phase out: will now be once a unit is reduced to 25% of its initital numbers, it phases out
Phase out how affects individual squads. When a squad is reduced to 25% of its starting strength it phases out.
bob_from_marketing wrote:WBB: basically a 4+ fnp, Str 8 wont auto kill, str 9+ does. ap1 does, ap2, 3 no effect
We'll Be Back is now FNP but you need more than double toughness to negate it, also it is only negated with AP1, not AP2 or 3.
bob_from_marketing wrote:Flayed are troops, 2a, reduce ld to 5! also DS into cover
Flayed Ones are now Troops, with 2 attacks base. They can reduce the Leadership of nearby units and can DS into terrain.
bob_from_marketing wrote:Wraiths, cost 4 pts more, have pw
This one is clear.
bob_from_marketing wrote:many weapons have Nec at the start, guess who wrote the dex.
1 New vehicles, Pylon. Pylon is a AV12 turrnet which can pile plate or move 'Necrons' next to it
Necrons get a new immobile vehicle called a Pylon with AV12 (all around?) which can either fire some kind of large blast weapon or move Necron units.
bob_from_marketing wrote:mon is now LR price, but better...
Monoliths get a boost and cost about the same as a Land Raider.
bob_from_marketing wrote:Destroyers now pick as a group to fire S6AP4H3 or S9AP2H1
I'll take this to mean that the Destroyers and Heavy Destroyers are the same unit but their gun has 2 modes of fire. All Destroyers in a squad must use the same mode of fire in a given turn.
bob_from_marketing wrote:Tomb spiders have 4 variants, 40pt base. 1variant is basically a tervi but only produces base scarabs
army is very very mobile, but not is a get in a box and move way.
More Tomb Spider variants one of which can still spawn Scarabs similar to a Tervigon spawning Termagaunts. Additionally, Necrons get more mobile but still no traditional transports.
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Post by: Buzzsaw
Kymera wrote:bob_from_marketing wrote:Destroyers now pick as a group to fire S6AP4H3 or S9AP2H1
I'll take this to mean that the Destroyers and Heavy Destroyers are the same unit but their gun has 2 modes of fire. All Destroyers in a squad must use the same mode of fire in a given turn.
This would seem to mean (with a bit of wishful thinking) that the hybrid metal-plastic heavy destroyer is gone, and the standard destroyer can serve both roles. This makes a lot of sense, given the move away from hybrid kits, and the fact that the destroyer kit is good looking and I can't see a reason to replace it.
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Post by: lord_blackfang
I hope you don't end up like Bill from accounting.
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Post by: Kymera
Buzzsaw wrote:
This would seem to mean (with a bit of wishful thinking) that the hybrid metal-plastic heavy destroyer is gone, and the standard destroyer can serve both roles. This makes a lot of sense, given the move away from hybrid kits, and the fact that the destroyer kit is good looking and I can't see a reason to replace it.
I wouldn't be surprised if they re-cut the destroyers into a box of 3 with all the options. Right now I think you can only buy them one at a time.
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Post by: Scarey Nerd
Fall of Damnos was my ideal fluff. These are my ideal rules (Except for Warrior Prime and 8 points each, they make me suspicious of how good they'll be).
Even if this is a hoax, it's given me hope.
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Post by: Nvs
Hopefully the monolith has lost its immunity to melta and lance rules.
I'm also skeptical about the FNP rule. Why does it need to ignore AP2 weapons when they're T4 which negate the vast majority of weapons already. Unless they switch them to T3 this sounds too over the top.
I also don't know how/why they would make necrons mobile because all they seem to have is a deep striking pylon and a monolith to teleport them around aside from skimmers and flayed ones.
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Post by: Scarey Nerd
Nvs wrote:Hopefully the monolith has lost its immunity to melta and lance rules.
I'm also skeptical about the FNP rule. Why does it need to ignore AP2 weapons when they're T4 which negate the vast majority of weapons already. Unless they switch them to T3 this sounds too over the top.
I also don't know how/why they would make necrons mobile because all they seem to have is a deep striking pylon and a monolith to teleport them around aside from skimmers and flayed ones.
If Monoliths are more expensive and reportedly better, I doubt they'll take away the immunities...
As long as they take away the "Can't teleport more than once per turn" rule, then they're very mobile with this, you could deepstrike pylons into a line along the board and vault along them.
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Post by: Just Dave
Well, to be fair, one of the balancing factors with the existing Monolith is that, whilst powerful, it hampers Phase-out ability with its points cost. If phase out changes to 25% of each unit, the Monolith loosing some of its current benefits could be quite fair...
Thanks for the info OP, how reliable would you say this information is?
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Post by: kronk
Nvs wrote:I'm also skeptical about the FNP rule. Why does it need to ignore AP2 weapons when they're T4 which negate the vast majority of weapons already. Unless they switch them to T3 this sounds too over the top.
A plasma gun, at S7 AP2, currently prevents Feel No Pain because of the AP2 on a T4 creature. By giving the Necrons the ability to retain FNP with AP 2+ and S8 weapons, they are pretty survivable. They would retain FNP with plasma, krak missiles, and a host of other weapons that would otherwise deny it.
It's interesting that the OP didn't say anything about power weapons not denying FNP on the Necrons. That's good, IMHO. Power weapons, power fists, etc, cost enough as it is to get nerfed versus Necrons.
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Post by: Morathi's Darkest Sin
Hmm, if that was the phase out alternative, I'd be quite happy with it. Unit of ten, vanishes after the 8th man dies, by the time it goes, a unit of two is pretty much done anyways.
Anything that stops the whole army going at 75% is going to be a big bonus.
Obviously huge take of salt on this one, but looking at those rumours, I'd be pretty happy with all of it. Would need to add some Primes to the boys current Warrior units, but thats nothing much to worry about.
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Post by: jgemrich
I like these rumors. Especially PW on wraiths
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Post by: Savnock
kronk wrote:Nvs wrote:I'm also skeptical about the FNP rule. Why does it need to ignore AP2 weapons when they're T4 which negate the vast majority of weapons already. Unless they switch them to T3 this sounds too over the top.
A plasma gun, at S7 AP2, currently prevents Feel No Pain because of the AP2 on a T4 creature. By giving the Necrons the ability to retain FNP with AP 2+ and S8 weapons, they are pretty survivable. They would retain FNP with plasma, krak missiles, and a host of other weapons that would otherwise deny it..
I dub thee, melta weaponry, the once and future king of post-Necron-dex 5th edition 40K...
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Post by: kronk
Melta weapons and power weapons will be the answer.
How many can you pack in your army will be the qeustion.
Or, just pour a ton of firepower into them and hope for the odds to shake out. That sometimes works...
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Post by: Nvs
The reason I stated it was over the top was based more on the DE book. NE would still get FNP against every single ranged attack for the most part excluding just the void lance? That's a bit much.
And then tack on the immunity to melta and lance for the monolith? Something DE still can't tackle well even with the new dex?
The whole 'special rule to circumvent other special rules' philosophy of Ward is getting out of hand.
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Post by: Alpharius
kronk wrote:Melta weapons and power weapons will be the answer.
How many can you pack in your army will be the qeustion.
Or, just pour a ton of firepower into them and hope for the odds to shake out. That sometimes works...
Sounds like a fairly good plan to deal with most armies, actually!
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Post by: Scarey Nerd
Alpharius wrote:kronk wrote:Melta weapons and power weapons will be the answer.
How many can you pack in your army will be the qeustion.
Or, just pour a ton of firepower into them and hope for the odds to shake out. That sometimes works...
Sounds like a fairly good plan to deal with most armies, actually!
You're right there, Meltas and power weapons stop every army cold with the exception of Chaos Daemons.
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Post by: kronk
Except Ork Tide.
Power weapons? Whatever. We got 200 more just like me coming for your head!
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Post by: Ascalam
Power weapons are pretty much irrelevant against most orks, as they wear squig-beer cans as armoiur anyway
Melta is very effective vs ork vehicles, but (with the exception of the battlewagon's front armour) so a a thrown rock
I'm liking some of these rumors. Others are going to need a codex in fromt of me to evaluate fairly.
If Warriors have an ork boy's statline,as is inferred, they will have cruddy LD, the same lousy I and, S 3 and BS 2. That would turn me off Necrons hard, all on its own, as warriors suck dust now, let alone if that goes into effect.
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Post by: Scarey Nerd
Ascalam wrote:Power weapons are pretty much irrelevant against most orks, as they wear squig-beer cans as armoiur anyway
Melta is very effective vs ork vehicles, but (with the exception of the battlewagon's front armour) so a a thrown rock
I'm liking some of these rumors. Others are going to need a codex in fromt of me to evaluate fairly.
If Warriors have an ork boy's statline,as is inferred, they will have cruddy LD, the same lousy I and, S 3 and BS 2. That would turn me off Necrons hard, all on its own, as warriors suck dust now, let alone if that goes into effect.
I'm hoping it won't be exactly the same as a Boy's statline, that would make NO sense. I think this is more likely:
WS3 BS4 S3 T4 W1 I2 A1 Ld10 3+
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Post by: Savnock
Back on topic, I really see a FNP that is immune to plasma being so overpowered that playtest would (hopefully) make it obvious. There's no way anything like that could get through a competent analysis... not to say that's going to be the case of course.
What would be much more interesting would be if double-strength didn't remove FNP, meaning that melta was -less- powerful against 'Crons and plasma would relatively gain importance. If the writers paid attention to the way all the codexes related to each other, that would clearly be a much more interesting choice... interesting as in giving Necrons a unique playstyle and place within the game, that is.
Otherwise they just further melta spam and make IG even more top-o-the-heap.
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Post by: Therion
What would be much more interesting would be if double-strength didn't remove FNP, meaning that melta was -less- powerful against 'Crons and plasma would relatively gain importance.
Melta is AP1. What's the logic of AP1 not negating FNP if AP2 negates it?
Otherwise they just further melta spam and make IG even more top-o-the-heap.
IG doesn't have anywhere near the amount of meltas as Grey Knights (24). Likewise, IG isn't top-o-the-heap at all, just a good (one-sided) army. Perhaps still it would be better to discuss the Necron rumours instead of wishlisting random WBB ideas and talking about other army books?
1 New vehicles, Pylon. Pylon is a AV12 turrnet which can pile plate or move 'Necrons' next to it
If the Pylon is the only new vehicle/unit in the upcoming Necron book then to me the release is a disaster. The Pylon has to be the most boring idea ever devised. What happened to the 'Necromancer' large walker and the new long range 'tank' that we heard about? Bob the playtester from marketing is from Australia?
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Post by: blaktoof
if they have an ork statline with a 3+ save and a gun that is AP1 on a 6....
for 8 pts a model which is 80/10 I would be very very happy.
its basically an ork with a 3+ save for 2 points more.
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Post by: ObiFett
Orks are BS2, right?
So Necrons would be BS2? eek.
BUT, if they are BS3, with a 3+ save, modified FNP, and a gun that can glance any vehicle with AP1.... So freaking help me, they better lower the cost of my firewarriors. Because then the basic necron warriors would be leagues above FWs and cost 2 points less. I mean, come on...
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Post by: stalkerzero
ObiFett wrote:Orks are BS2, right?
So Necrons would be BS2? eek.
BUT, if they are BS3, with a 3+ save, modified FNP, and a gun that can glance any vehicle with AP1.... So freaking help me, they better lower the cost of my firewarriors. Because then the basic necron warriors would be leagues above FWs and cost 2 points less. I mean, come on...
Harry did post once that Necron Warriors were going to be the best troop in the game though so you never know.
I don't think these are real though.
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Post by: Scarey Nerd
stalkerzero wrote:ObiFett wrote:Orks are BS2, right?
So Necrons would be BS2? eek.
BUT, if they are BS3, with a 3+ save, modified FNP, and a gun that can glance any vehicle with AP1.... So freaking help me, they better lower the cost of my firewarriors. Because then the basic necron warriors would be leagues above FWs and cost 2 points less. I mean, come on...
Harry did post once that Necron Warriors were going to be the best troop in the game though so you never know.
I don't think these are real though.
Do you have a link to that rumour?
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Post by: ObiFett
Scarey Nerd wrote:Ascalam wrote:Power weapons are pretty much irrelevant against most orks, as they wear squig-beer cans as armoiur anyway
Melta is very effective vs ork vehicles, but (with the exception of the battlewagon's front armour) so a a thrown rock
I'm liking some of these rumors. Others are going to need a codex in fromt of me to evaluate fairly.
If Warriors have an ork boy's statline,as is inferred, they will have cruddy LD, the same lousy I and, S 3 and BS 2. That would turn me off Necrons hard, all on its own, as warriors suck dust now, let alone if that goes into effect.
I'm hoping it won't be exactly the same as a Boy's statline, that would make NO sense. I think this is more likely:
WS3 BS4 S3 T4 W1 I2 A1 Ld10 3+
Then there is no way in  they will only cost 8 points.
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Post by: stalkerzero
Scarey Nerd wrote:Do you have a link to that rumour?
It's not so much a rumor as something that was posted as an aside in an old, old Necron thread on Warseer. As for a link I can't find it in their search.
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Post by: Scarey Nerd
ObiFett wrote:Scarey Nerd wrote:Ascalam wrote:Power weapons are pretty much irrelevant against most orks, as they wear squig-beer cans as armoiur anyway
Melta is very effective vs ork vehicles, but (with the exception of the battlewagon's front armour) so a a thrown rock
I'm liking some of these rumors. Others are going to need a codex in fromt of me to evaluate fairly.
If Warriors have an ork boy's statline,as is inferred, they will have cruddy LD, the same lousy I and, S 3 and BS 2. That would turn me off Necrons hard, all on its own, as warriors suck dust now, let alone if that goes into effect.
I'm hoping it won't be exactly the same as a Boy's statline, that would make NO sense. I think this is more likely:
WS3 BS4 S3 T4 W1 I2 A1 Ld10 3+
Then there is no way in  they will only cost 8 points.
And hence I don't believe these rumours. I'd like to, but... 8 points for a Warrior? Just not plausible.
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Post by: ObiFett
You forget we are talking about GW. If warriors cost less, they will sell more models.
And thats the bottom line.
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Post by: Scarey Nerd
ObiFett wrote:You forget we are talking about GW. If warriors cost less, they will sell more models.
And thats the bottom line.
True that. I was thinking today that, based on model sales, Sisters sell worse than Necrons, so they might get an update sooner. Whilst they are a loved army of mine, they don't need to be updated as badly, so I hope Necrons are next, but purely based on sales figures, GW might decide to value profits over playability.
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Post by: Morathi's Darkest Sin
Aye, Dryads where underpointed when Wood Elves came out, not sure if 8th reigned them in any.
Pretty certain other armies have certain troops choices undercosted to help out the army. So it's something GW has done before.
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Post by: Lexal Graves
8 points a model might be the number they're shooting for, doesn't mean they won't get nerfed between now and the time we get the new codex in our hands.
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Post by: Lord_Mortis
Scarey Nerd wrote:ObiFett wrote:Scarey Nerd wrote:Ascalam wrote:Power weapons are pretty much irrelevant against most orks, as they wear squig-beer cans as armoiur anyway
Melta is very effective vs ork vehicles, but (with the exception of the battlewagon's front armour) so a a thrown rock
I'm liking some of these rumors. Others are going to need a codex in fromt of me to evaluate fairly.
If Warriors have an ork boy's statline,as is inferred, they will have cruddy LD, the same lousy I and, S 3 and BS 2. That would turn me off Necrons hard, all on its own, as warriors suck dust now, let alone if that goes into effect.
I'm hoping it won't be exactly the same as a Boy's statline, that would make NO sense. I think this is more likely:
WS3 BS4 S3 T4 W1 I2 A1 Ld10 3+
Then there is no way in  they will only cost 8 points.
And hence I don't believe these rumours. I'd like to, but... 8 points for a Warrior? Just not plausible.
Perhaps it was a typo. Maybe the OP meant to type "180 squad 10" instead of "80 squad 10." That's what they cost currently, and I can't really see them changing that much points wise. With a drop on some stats but buffs on FNP, Guass weapons, etc., I can see them remaining around 18 points. But I guess we will just have to wait and see.
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Post by: Kirasu
Monolith is land raider price? and got *better*? its already the toughest vehicle unit in the game almost and its already similar in price to a land raider
I really hope they ditch living metal for something more scalable. Sweet more units that DS into cover.. thats worked out so well for all the other units
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Post by: Some_Call_Me_Tim?
Let's just hope that the new Monolith stats are not as good as they are described in "Fall Of Damnos". That would be scary. Really, Monoliths so good that it takes 2 SM's with amateur bombs to destroy? AND green laser beams of death?
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Post by: Quintinus
Strong username to post content ratio
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Post by: Scarey Nerd
Vladsimpaler wrote:Strong username to post content ratio
+1
Although, what if Bob works at GW, saw a playtest, new that they'd try and curbstomp any leaked information so he rushed to his computer, made an account and then hastened to inform the masses in an act of compassion?
EDIT: That sounds a lot more sarcastic than I intended
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Post by: juraigamer
Op account needs IP compare to any other posters on forum, if it turns up blank, I won't feel the need to pour this all over this topic:
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Post by: Juvieus Kaine
I like how warscythes were not mentioned  I'm rather glad, maybe they'll stay as they are and make everyone cry when they filed their hammernators
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Post by: logg_frogg
Oh the Gossip!!!!
Honestly tho none of it sounds far fetched. I'm interested to see If cron;s are even next on the docket!
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Post by: Scarey Nerd
Are we agreed that 80 points is a typo? If they're 8 points each, I don't think I want to play them any more... They'll be too awful...
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Post by: stalkerzero
Scarey Nerd wrote:Are we agreed that 80 points is a typo? If they're 8 points each, I don't think I want to play them any more... They'll be too awful...
I think it's pretty much agreed that this has to be taken with huge dose of skepticism in the first place.
So, because Ork Boyz and less than a Space Marine they are awful? They could easily make the Necron Warrior the shooty version of an Ork, give it a bit more survivability, and ta-da it's 8 points.
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Post by: Scarey Nerd
stalkerzero wrote:Scarey Nerd wrote:Are we agreed that 80 points is a typo? If they're 8 points each, I don't think I want to play them any more... They'll be too awful...
I think it's pretty much agreed that this has to be taken with huge dose of skepticism in the first place.
So, because Ork Boyz and less than a Space Marine they are awful? They could easily make the Necron Warrior the shooty version of an Ork, give it a bit more survivability, and ta-da it's 8 points.
It'd be more than a 2 point jump for its save to be 3+ and to have a BS a lot better than 2, though. And preferably a better leadership.
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Post by: Jackal
Hmmm, 18 points per warrior now ...... 8 later?
I will chime in and agree with a typo at this point.
TBH, i cant see them changing points wise per warrior.
Possible upgrades may be here now for each unit, but i doubt it will be anything drastic.
Wraiths need power weapons, or rending at the very least.
Great model, not bad stats, but the lack of any special weapon holds them back badly.
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Post by: AgeOfEgos
FNP that ignores plasma guns. I'm starting to think that someone in the design studio makes a percentage with melta gun sales.
I can see why they have them ignore double strength for purposes of FNP. In the current missile launcher friendly environment and 25% phase out per unit---coupled with no transports---at 18 pts per---I think SW would laugh them off the table.
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Post by: tarnish
I doubt that gw would hire someone that has this bad a grasp of the english language....
Unless marketing involves hitting rocks until they become gravel.
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Post by: MadCowCrazy
tarnish wrote:I doubt that gw would hire someone that has this bad a grasp of the english language....
Unless marketing involves hitting rocks until they become gravel with your head
Fixed that for you.
I have been looking around the web for peoples reactions to these rumours and most seem to agree that they are very unlikely.
However if you compare them to what GKs get for just 4pts over a space marine you might be able to drag the pt cost of a warrior down to say 12-14pt per model.
Azure wrote:http://www.forgeworld.co.uk/Warhammer-40000/Necrons/NECRON-PYLON.html Pylon already exists mate. I doubt thy validity
So did the Trygon and Valkyrie....
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Post by: Azure
To my knowledge they didn't get a radical overhaul, like would be required for the Pylon to Pylon however
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Post by: The Metal Tide
Scarey Nerd wrote:Vladsimpaler wrote:Strong username to post content ratio
+1
Although, what if Bob works at GW, saw a playtest, new that they'd try and curbstomp any leaked information so he rushed to his computer, made an account and then hastened to inform the masses in an act of compassion?
EDIT: That sounds a lot more sarcastic than I intended 
What and Australia is a cover. it would make sense as to why its incomprehensible and the points value is (typo?)
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Post by: Kurgash
Hmm..I have been eying the few warrior sprues left undone from my battleforce box. Maybe I should build them after reading this.
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Post by: The Metal Tide
Kurgash wrote:Hmm..I have been eying the few warrior sprues left undone from my battleforce box. Maybe I should build them after reading this.
IMO i would build them even if the new dex makes them worse. It never hurts to have some spare ones made should anything happen to your exiting models.
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Post by: Kurgash
The Metal Tide wrote:Kurgash wrote:Hmm..I have been eying the few warrior sprues left undone from my battleforce box. Maybe I should build them after reading this.
IMO i would build them even if the new dex makes them worse. It never hurts to have some spare ones made should anything happen to your exiting models.
I have about 70 lying around the box but so many are old color schemes, first time paint jobs, early hobby, etc, I'd definitely build a ton in preparing for the update as warriors will make a glorious comeback.
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Post by: The Metal Tide
Kurgash wrote:The Metal Tide wrote:Kurgash wrote:Hmm..I have been eying the few warrior sprues left undone from my battleforce box. Maybe I should build them after reading this.
IMO i would build them even if the new dex makes them worse. It never hurts to have some spare ones made should anything happen to your exiting models.
I have about 70 lying around the box but so many are old color schemes, first time paint jobs, early hobby, etc, I'd definitely build a ton in preparing for the update as warriors will make a glorious comeback.
Well making the new ones will give you some pristine models and paint job. Resurrecting the older models and unifying them under the same colour scheme will be gratifying and well you know.
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Post by: Smitty0305
Kymera wrote:I appreciate the info but this took a bit of thought to decipher. Now, I have not seen the new Necron codex but here's what I make of your post:
bob_from_marketing wrote:Warriors, now come with a squad leader 'Prime' - eh , like a sergeant, PW (think staff of light - but A2), stat line now looks like a Boy... a 3+ boy... 80 squad 10.
Necron Warriors squads can now have a Sergeant type upgrade with access to special weapons (ex: Power Weapons). Necron Warriors have stats similar to an Ork (?) Boy but with a 3+ save, a squad of 10 costs 80 points.
bob_from_marketing wrote:Gauss. Same rules but counts as AP1 on a 6 - only on vehicle.
Gauss weapons count as AP1 on a penetration role of a '6' but only against vehicles.
bob_from_marketing wrote:Phase out: will now be once a unit is reduced to 25% of its initital numbers, it phases out
Phase out how affects individual squads. When a squad is reduced to 25% of its starting strength it phases out.
bob_from_marketing wrote:WBB: basically a 4+ fnp, Str 8 wont auto kill, str 9+ does. ap1 does, ap2, 3 no effect
We'll Be Back is now FNP but you need more than double toughness to negate it, also it is only negated with AP1, not AP2 or 3.
bob_from_marketing wrote:Flayed are troops, 2a, reduce ld to 5! also DS into cover
Flayed Ones are now Troops, with 2 attacks base. They can reduce the Leadership of nearby units and can DS into terrain.
bob_from_marketing wrote:Wraiths, cost 4 pts more, have pw
This one is clear.
bob_from_marketing wrote:many weapons have Nec at the start, guess who wrote the dex.
1 New vehicles, Pylon. Pylon is a AV12 turrnet which can pile plate or move 'Necrons' next to it
Necrons get a new immobile vehicle called a Pylon with AV12 (all around?) which can either fire some kind of large blast weapon or move Necron units.
bob_from_marketing wrote:mon is now LR price, but better...
Monoliths get a boost and cost about the same as a Land Raider.
bob_from_marketing wrote:Destroyers now pick as a group to fire S6AP4H3 or S9AP2H1
I'll take this to mean that the Destroyers and Heavy Destroyers are the same unit but their gun has 2 modes of fire. All Destroyers in a squad must use the same mode of fire in a given turn.
bob_from_marketing wrote:Tomb spiders have 4 variants, 40pt base. 1variant is basically a tervi but only produces base scarabs
army is very very mobile, but not is a get in a box and move way.
More Tomb Spider variants one of which can still spawn Scarabs similar to a Tervigon spawning Termagaunts. Additionally, Necrons get more mobile but still no traditional transports.
Thanks for restating everything he said........his writing stlye isnt hard to decifer.
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Post by: Scarey Nerd
The Metal Tide wrote:Scarey Nerd wrote:Vladsimpaler wrote:Strong username to post content ratio
+1
Although, what if Bob works at GW, saw a playtest, new that they'd try and curbstomp any leaked information so he rushed to his computer, made an account and then hastened to inform the masses in an act of compassion?
EDIT: That sounds a lot more sarcastic than I intended 
What and Australia is a cover. it would make sense as to why its incomprehensible and the points value is (typo?)
Hmm, didn't see that he was from Australia, I doubt that GW would email a copy of a codex's rules to another country just for them to playtest it. I was predicting the incomprehensibility was from speed-typing.
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Post by: The Metal Tide
You can change your flag though
35783
Post by: Scarey Nerd
The Metal Tide wrote:You can change your flag though
True, but why bother?
EDIT: Actually, I know why. Everything about his account is at default settings, he just typed in a name and signed up. Australia is at the top of the list. His post-ranking system is the default. So he could indeed be from GW headquarters.
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Post by: The Metal Tide
but most likely he didn't. could work in GW Australia and might have seen the game being played before heading home and posting it there. And thats why he's incomprehensible, I mean he is an Aussie.
And thats the Australian-New Zealand neighborly comment lol
Scratch that what you say about the default settings is probably more valid
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Post by: Grim.Badger
Kurgash wrote:The Metal Tide wrote:Kurgash wrote:Hmm..I have been eying the few warrior sprues left undone from my battleforce box. Maybe I should build them after reading this.
IMO i would build them even if the new dex makes them worse. It never hurts to have some spare ones made should anything happen to your exiting models.
I have about 70 lying around the box but so many are old color schemes, first time paint jobs, early hobby, etc, I'd definitely build a ton in preparing for the update as warriors will make a glorious comeback.
Contrary to popular belief, you can strip the paint off old Warriors without breaking them all - some will snap at the legs or arms but not many as long as you don't clean them with bricks! Do it! Leave the sprues in case you can use them for these possible squad leaders.
Given Mr 4-points-for- SB-and- FW Ward is writing the codex, 8 points and some stat drops seems entirely plausable but it does probably mean that the elite and heavy support slots will be expensive! Mind you, if Tomb Spyders stay at roughly the same stats but drop to 40pts I'll be laughing and buying even more! It might make up for the terrible pain that will come with reading the fluff...
35783
Post by: Scarey Nerd
Grim.Badger wrote:It might make up for the terrible pain that will come with reading the fluff...
I don't think there's enough eye-bleach in the world that could make up for that...
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Post by: The Metal Tide
Grim.Badger wrote:Kurgash wrote:The Metal Tide wrote:Kurgash wrote:Hmm..I have been eying the few warrior sprues left undone from my battleforce box. Maybe I should build them after reading this.
IMO i would build them even if the new dex makes them worse. It never hurts to have some spare ones made should anything happen to your exiting models.
I have about 70 lying around the box but so many are old color schemes, first time paint jobs, early hobby, etc, I'd definitely build a ton in preparing for the update as warriors will make a glorious comeback.
Contrary to popular belief, you can strip the paint off old Warriors without breaking them all - some will snap at the legs or arms but not many as long as you don't clean them with bricks! Do it! Leave the sprues in case you can use them for these possible squad leaders.
Given Mr 4-points-for- SB-and- FW Ward is writing the codex, 8 points and some stat drops seems entirely plausable but it does probably mean that the elite and heavy support slots will be expensive! Mind you, if Tomb Spyders stay at roughly the same stats but drop to 40pts I'll be laughing and buying even more! It might make up for the terrible pain that will come with reading the fluff...
I once did that with my Nids I had from my battle for Macragge box. cleaned them back to plastic.
20983
Post by: Ratius
Tend to agree with others, what was posted originally dosent seem too wacky or broken, assuming of course theres any truth to it.
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Post by: olympia
I hope this Bob is more reliable than the Bob from Bob's Country Bunker.
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Post by: Swordwind
If this is true, this may tempt me to get a Necron army sooner.
23257
Post by: Praxiss
Ummmm. Gauss becomes AP1 on a Pen roll of 6? lovely, assumign that they ALSO still glance on a 6 as well. Otherwise what is the point? AP1 just gives you +1 on the damage tabel right?
But unless it auto-glances then we are still limited to hardly ever gettign a pen hit hit and killign a tank.
35783
Post by: Scarey Nerd
Praxiss wrote:Ummmm. Gauss becomes AP1 on a Pen roll of 6? lovely, assumign that they ALSO still glance on a 6 as well. Otherwise what is the point? AP1 just gives you +1 on the damage tabel right?
But unless it auto-glances then we are still limited to hardly ever gettign a pen hit hit and killign a tank.
The rumour said "Gauss. Same rules but counts as AP1 on a 6 - only on vehicle." I assume this means that it will keep the auto-glance as well, so even a lowly Warrior has a 1/36 chance of wrecking a Land Raider
7637
Post by: Sasori
ObiFett wrote:Orks are BS2, right?
So Necrons would be BS2? eek.
BUT, if they are BS3, with a 3+ save, modified FNP, and a gun that can glance any vehicle with AP1.... So freaking help me, they better lower the cost of my firewarriors. Because then the basic necron warriors would be leagues above FWs and cost 2 points less. I mean, come on...
BS2 would make me fairly unhappy, that would just plain be terrible.
36
Post by: Moopy
I disbelieve these rumors. Just doesn't feel right, not sure why.
28692
Post by: The Metal Tide
Praxiss wrote:Ummmm. Gauss becomes AP1 on a Pen roll of 6? lovely, assumign that they ALSO still glance on a 6 as well. Otherwise what is the point? AP1 just gives you +1 on the damage tabel right?
But unless it auto-glances then we are still limited to hardly ever gettign a pen hit hit and killign a tank.
Unless its made rending Automatically Appended Next Post: Sasori wrote:ObiFett wrote:Orks are BS2, right?
So Necrons would be BS2? eek.
BUT, if they are BS3, with a 3+ save, modified FNP, and a gun that can glance any vehicle with AP1.... So freaking help me, they better lower the cost of my firewarriors. Because then the basic necron warriors would be leagues above FWs and cost 2 points less. I mean, come on...
BS2 would make me fairly unhappy, that would just plain be terrible.
i reckon, A shooty army that can't even shoot would be stupid.
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Post by: bob_from_marketing
morning, sorry about bad typo's, i do need to be quick on this.
typos happen, its 18 not 8. but includes 'Prime'
they shoot a lot better than ork boys, and 1 in 36 a LR.
(well, 1*squad*=if(rapid)2,1)/72))
TS is 40 base.. come on its clear.
more soon.
39339
Post by: ZeroSamurai
Praxiss wrote:Ummmm. Gauss becomes AP1 on a Pen roll of 6? lovely, assumign that they ALSO still glance on a 6 as well. Otherwise what is the point? AP1 just gives you +1 on the damage tabel right?
But unless it auto-glances then we are still limited to hardly ever gettign a pen hit hit and killign a tank.
Well at least with glancing and AP 1 every necron warrior has a chance to wreck the vehicle, currently the closest thing you could get to killing a tank from glancing is immobilizing it and destroying all of its weapons, that's a lot of glancing 6's you're going to need.
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Post by: Sasori
bob_from_marketing wrote:morning, sorry about bad typo's, i do need to be quick on this.
typos happen, its 18 not 8. but includes 'Prime'
they shoot a lot better than ork boys, and 1 in 36 a LR.
(well, 1*squad*=if(rapid)2,1)/72))
TS is 40 base.. come on its clear.
more soon.
Do they have their WS and BS swapped on a Boy? that would make a lot more sense with WS 2 and BS 4.
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Post by: Praxiss
Yeah, some bits sound good....the stuff about the Warriors stat line is very worrying though.
I like the Destroyer stuff, actually makes sense.
Wraiths havign PW - finally!!!!
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Post by: bob_from_marketing
Sasori wrote:
Do they have their WS and BS swapped on a Boy? that would make a lot more sense with WS 2 and BS 4.
qft
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Post by: The Metal Tide
Bob
Would you mind writing out as much of the warrior stat line as you remember as people a fretting about it a lot.
Oh and by the way thanks for clearing up the points cost too. Is there any difference in the stats of the *prime* to a normal warrior?
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Post by: tarnish
Bob
If your superiors are watching and you cant post longer comments, then try it from home? Either give us some specifics or dont bother
Any new units apart from the pilon?
(if someone says necromancer ill get my pointy stick)
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Post by: Scarey Nerd
tarnish wrote:Bob
If your superiors are watching and you cant post longer comments, then try it from home? Either give us some specifics or dont bother
Any new units apart from the pilon?
(if someone says necromancer ill get my pointy stick)
Maybe not a Necronmancer, but a Cryptek?
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Post by: The Metal Tide
Cryptek? whats that
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Post by: Scarey Nerd
The Metal Tide wrote:Cryptek? whats that
It's in Fall of Damnos, spoilered below:
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Post by: Azure
Just to add on some stuff to scarey nerd's description
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Post by: The Metal Tide
Well thanks for the info. Cryptek, I like it. But if what you say is true then how would the fluff fit for being able to field him in battle. if he is indeed
I made it a spoiler just in case so as not to aggravate anyone.
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Post by: Ouze
I dunno. This being Dakka, I'm immediately inclined to post some sort of salt-related image macro.
On the other hand, the last time I called shenanigans on a leak that smelled vaguely official like this (tomb stalker), it turned out to be 100% legit. So, I dunno. Nothing here seems to be unreasonable or out of line or just plain wishlisty. So I'm going to just shrug unknowingly instead.
edit: on the other hand, the fact nothing here seems to be ridiculous is suspicious in and of itself, if Mat Ward is indeed raping writing the codex.
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Post by: The Metal Tide
I hear you there and i guess that you could write any amount of nonsense to get what you want if you are Matt Ward and are writing the codex
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Post by: Padre
The Metal Tide wrote:I hear you there and i guess that you could write any amount of nonsense to get what you want if you are Matt Ward and are writing the codex
"Ward"... the new four-letter expletive to so many gamers.... the man who seems to be on a crusade to completely feth up the 40k universe, one codex at a time...
Padre^.
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Post by: Scarey Nerd
Padre wrote:The Metal Tide wrote:I hear you there and i guess that you could write any amount of nonsense to get what you want if you are Matt Ward and are writing the codex
"Ward"... the new four-letter expletive to so many gamers.... the man who seems to be on a crusade to completely feth up the 40k universe, one codex at a time...
Padre^.
 Mind if I sig that, Padre?
7637
Post by: Sasori
Padre wrote:The Metal Tide wrote:I hear you there and i guess that you could write any amount of nonsense to get what you want if you are Matt Ward and are writing the codex
"Ward"... the new four-letter expletive to so many gamers.... the man who seems to be on a crusade to completely feth up the 40k universe, one codex at a time...
Padre^.
It's ok to hate on his fluff, but his rules are solid, and competitive. So far his rules have been right where they need to be, in the balance of things, Unlike Cruddance who I think deserves more hate than Ward.
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Post by: Scarey Nerd
Phil Kelly is undeniably the best at the moment, but anyone that can create a monstrosity like Jaws of the World Wolf deserves a tiny bit of hate.
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Post by: tarnish
Sasori wrote:
It's ok to hate on his fluff, but his rules are solid, and competitive. So far his rules have been right where they need to be, in the balance of things, Unlike Cruddance who I think deserves more hate than Ward.
most of it is solid yes, but the death cult assassins in the new GK dex are insanely overpowered. Easy the best assault models out there by a very long shot.
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Post by: redeyed
reading a buff for the monolith?! the things beefed up enough as it is!
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Post by: Scarey Nerd
redeyed wrote:reading a buff for the monolith?! the things beefed up enough as it is!
Take away Living Metal, make it AV18 all round. That'd be worth the extra 15 points and would be more fluffy.
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Post by: Ouze
Sasori wrote:It's ok to hate on his fluff, but his rules are solid, and competitive. So far his rules have been right where they need to be, in the balance of things, Unlike Cruddance who I think deserves more hate than Ward.
Who's the guy who put in the Death Company Dreadnought rules, where, as I understand it, you make a blood-assault with your blood talons, and then get a blood attack, and every time the blood-attack lands, you get another blood attack until you miss? That guy sucks too.
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Post by: timetowaste85
I just played my first two Necron games a couple nights ago, and they were some of the most fun games of 40K I've ever played (won one, lost the other)-if the new codex wasn't coming out so soon I'd buy an old edition Necron army on the spot. As is, I'll wait for the new book to hit first, but even though they are simple, they're a blast to play. Here's hoping these rumors are true (at least the Wraiths/FNP parts). Also, here's hoping The Wardhammer doesn't mash the fluff.
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Post by: agnosto
The Metal Tide wrote:
i reckon, A shooty army that can't even shoot would be stupid.
My firewarriors would like a word with you.
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Post by: Ascalam
If we're using Fall of Damnos as a guide (just finished it) Wraith units would see to be 1-5 not 1-3 these days. This would make me happy
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Post by: Kingsley
Sasori wrote:It's ok to hate on his fluff, but his rules are solid, and competitive. So far his rules have been right where they need to be, in the balance of things, Unlike Cruddance who I think deserves more hate than Ward.
Yup, this.
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Post by: bob_from_marketing
W2 4 3 4 1 2 1 10 3+ 18p
F 4 0 4 4 1 4 2 10 3+ 15p
sweeping advance clunky rule. should be changed.
basically squads removed from play via sa return next movement phase though 'lith / pylon. limit 1 per lith / pylon
after the doctor returns ill post some more.
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Post by: kronk
bob_from_marketing wrote:sweeping advance clunky rule. should be changed.
basically squads removed from play via sa return next movement phase though 'lith / pylon. limit 1 per lith / pylon
That makes more sense for Necrons.
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Post by: Sasori
bob_from_marketing wrote:W2 4 3 4 1 2 1 10 3+ 18p
F 4 0 4 4 1 4 2 10 3+ 15p
sweeping advance clunky rule. should be changed.
basically squads removed from play via sa return next movement phase though 'lith / pylon. limit 1 per lith / pylon
after the doctor returns ill post some more.
That would make an insane amount of sense. Can they also walk back onto the board, or just through those two Vehicles? if it's just those two I hope they both don't occupy a heavy support slot, or the Monolith can be taken as a Dedicated Transport option.
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Post by: Praxiss
bob_from_marketing wrote:
W2 4 3 4 1 2 1 10 3+ 18p
F 4 0 4 4 1 4 2 10 3+ 15p
sweeping advance clunky rule. should be changed.
basically squads removed from play via sa return next movement phase though 'lith / pylon. limit 1 per lith / pylon
after the doctor returns ill post some more.
Sorry, for the limited among us, does this translate to:
Warriors: WS2, BS4, S3, T4, W1, I2, A1, Ld 10, 3+ = 18pts
Flayed Ones: WS4, BS0, S4, T4, W1, I4, A2, Ld 10, 3+ = 15 pts
Those statline actually look pretty good. S3 on warriors works as they shouldn't be getting into CC anyway. If this is true i will be one step closer to being a happy boy. Now if we coudl get a final answer of FNP/ WBB. I also like the suggestion of taking a bit of the sting out of sweeping advance.
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Post by: Kroothawk
Padre wrote:"Ward"... the new four-letter expletive to so many gamers.... the man who seems to be on a crusade to completely feth up the 40k universe, one codex at a time...
That's unfair!
He also messed up Warhammer Fantasy 7th edition
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Post by: col. krazy kenny
Actually,Bob is Jervis J.He was just drunk when he posted it.
29784
Post by: timetowaste85
Kroothawk wrote:Padre wrote:"Ward"... the new four-letter expletive to so many gamers.... the man who seems to be on a crusade to completely feth up the 40k universe, one codex at a time...
That's unfair! He also messed up Warhammer Fantasy 7th edition  All he messed up in fantasy was the Daemon army book by making it powerful...and I apologize for my biased opinion (I started playing Daemons in the old Hordes of Chaos 6th edition book), but I feel like Daemons SHOULD have been either the most powerful OR the weakest army as they came from another existance, and as they are fueled solely on combat, they should be powerful. Each of the daemon gods represent the extreme of their chosen area and as such Khorne Daemons SHOULD be the most combat oriented troops in the game, while Tzeentch Daemons should represent the best that magic has to offer (far more than the crap that is Teclis or a Slaan). Again, biased opinion here. In 40k he makes the fluff God-awful, but the rules aren't TOO bad...just some things are idiotic and appeal to small children *cough*Dreadknight*cough* edit: On topic, I'm liking what I hear about Necron rumors so far: rules-wise, he seems to be spot on right now. If he keeps this up, I'll be happy for the second time with his work since the Daemons in 7th
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Post by: Son 0f Dorn
Ouze wrote:Sasori wrote:It's ok to hate on his fluff, but his rules are solid, and competitive. So far his rules have been right where they need to be, in the balance of things, Unlike Cruddance who I think deserves more hate than Ward.
Who's the guy who put in the Death Company Dreadnought rules, where, as I understand it, you make a blood-assault with your blood talons, and then get a blood attack, and every time the blood-attack lands, you get another blood attack until you miss? That guy sucks too.
I heard you like blood in your blood...
That aside, his books are pretty balanced. C: SM has remained pretty steady against the flow of new books since it's release.
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Post by: Ctan_Overlord
I really like the sound of that rule with sa I can imagine Necrons phasing away to a lith when they know they are going to be destroyed.
But, frankly all I want is for the new book to come out soon.
Any word on a more definite release date bob?
41998
Post by: angelshade00
With you on that Overlord.
After seeing that Storm of Magic is set for July I would expect it to come after that (though I'd like seeing the codex right after Tomb Kings...) In any case it's about time...Just started with them and waiting for the new codex to buy more minis apart from the battleforce...
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Post by: Ratius
basically squads removed from play via sa return next movement phase though 'lith / pylon. limit 1 per lith / pylon
Hmmm surely there has to be some handicap for doing so no?
You enagage a warrior squad in hth, beat it, they take a test and fail. You roll higher, SA them and they get to port back in via your well placed lith/pylon and rapid fire your said squad to death?
Perhaps they can port back in but have to take a pinning test? Or can shoot but not move or assault? Or port back in and do nothing?
What if there are no liths/pylons on the board? What happens to SA then?
23704
Post by: ceorron
Well, actually the more I think about this the more plausible it sounds TBH.
If you look at the way Necrons were inspired originally then they come from Tomb Kings. Tomb Kings don't exactly have a sparkling stat line truth be told. IMO that would make the stat line:
Warriors: WS3, BS3, S3, T4, W1, I2, A1, Ld 7, 3+
~15pts
33590
Post by: Ctan_Overlord
ceorron wrote:IMO that would make the stat line:
Warriors: WS3, BS3, S3, T4, W1, I2, A1, Ld 7, 3+
~15pts
I dont agree with the BS as I see Necrons as being hardwired for their role and as such why would a primarily ranged unit be inaccurate?
In this same reasoning I also think that warrriors should keep their ld10 as it suits their emotionless and fearless image that they have.
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Post by: The Metal Tide
Sasori wrote:Padre wrote:The Metal Tide wrote:I hear you there and i guess that you could write any amount of nonsense to get what you want if you are Matt Ward and are writing the codex
"Ward"... the new four-letter expletive to so many gamers.... the man who seems to be on a crusade to completely feth up the 40k universe, one codex at a time...
Padre^.
It's ok to hate on his fluff, but his rules are solid, and competitive. So far his rules have been right where they need to be, in the balance of things, Unlike Cruddance who I think deserves more hate than Ward.
What Codexes has Cruddance wrote Automatically Appended Next Post: agnosto wrote:The Metal Tide wrote:
i reckon, A shooty army that can't even shoot would be stupid.
My firewarriors would like a word with you. 
Well make the 14 hour flight to new zealand and then the 4 hour drive and you can  what about by the way
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Post by: Kevin949
Ratius wrote:basically squads removed from play via sa return next movement phase though 'lith / pylon. limit 1 per lith / pylon
Hmmm surely there has to be some handicap for doing so no?
You enagage a warrior squad in hth, beat it, they take a test and fail. You roll higher, SA them and they get to port back in via your well placed lith/pylon and rapid fire your said squad to death?
Perhaps they can port back in but have to take a pinning test? Or can shoot but not move or assault? Or port back in and do nothing?
What if there are no liths/pylons on the board? What happens to SA then?
If there's no lith/pylon available then they should be destroyed, same way as it is now with warriors in reserves coming in through a lith.
Why should their be negatives to it? SM don't have negatives to their anti- SA ability. The downside to this proposed rule is that the necron player has to wait until their next movement phase to bring them in, so if they get wiped on their assault phase then the opponent has an entire turn to take down more guys or take out the entryways for them to come back on through.
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Post by: Ascalam
Imperial Guard
(his own army) widely considered powerful to overpowered.
Tyranids
Widely considered to be fethed up beyond all recall.
Didn't he do the terrible WHFB Beastmen book too?
And the latest Tomb Kings armybook. No idea if it's good or not, as I no longer play WHFB.
There's probably other stuff he worked on too, but i can't bring it to mind.
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Post by: timetowaste85
Tomb king book is supposedly solid (and quite powerful). He has T8 monsters in it-with the sole exception of the steam tank, there are no monsters in WFB above T6 (maybe the star dragon-not sure). And Tomb Kings can spam those T8 creatures as character mounts, special and rare choices. It can be rough. I've seen the book after it came in later than the black box.
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Post by: The Metal Tide
Ascalam wrote:Imperial Guard
(his own army) widely considered powerful to overpowered.
Tyranids
Widely considered to be fethed up beyond all recall.
Didn't he do the terrible WHFB Beastmen book too?
And the latest Tomb Kings armybook. No idea if it's good or not, as I no longer play WHFB.
There's probably other stuff he worked on too, but i can't bring it to mind.
So what your saying is the only codexs i own are the ones written by the worst writers since ill be getting Codex Necrons and already have BA and Nids Automatically Appended Next Post: Kevin949 wrote:Ratius wrote:basically squads removed from play via sa return next movement phase though 'lith / pylon. limit 1 per lith / pylon
Hmmm surely there has to be some handicap for doing so no?
You enagage a warrior squad in hth, beat it, they take a test and fail. You roll higher, SA them and they get to port back in via your well placed lith/pylon and rapid fire your said squad to death?
Perhaps they can port back in but have to take a pinning test? Or can shoot but not move or assault? Or port back in and do nothing?
What if there are no liths/pylons on the board? What happens to SA then?
If there's no lith/pylon available then they should be destroyed, same way as it is now with warriors in reserves coming in through a lith.
Why should their be negatives to it? SM don't have negatives to their anti- SA ability. The downside to this proposed rule is that the necron player has to wait until their next movement phase to bring them in, so if they get wiped on their assault phase then the opponent has an entire turn to take down more guys or take out the entryways for them to come back on through.
I totally agree that there should be no negatives to this rule but if there was to be one it would be something like if you are further than 30 inches away you aren't close enough to teleport. but there shouldn't be a negative in the first place.
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Post by: Kanluwen
Tyranids is really only considered "fethed up beyond recall" because the last Codex was so ridiculous.
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Post by: The Metal Tide
If you consider the fluff Necrons are built to shoot. They have superior computer bionics and targeting arrays built into their mechanical minds. Should they not then shoot at BS5. I am being optimistic but it seems that it would makes sense.
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Post by: Ascalam
It would, but then they'd be better than marines, so that will never pass muster.. They should also be stronger and tougher, being machines, but hey...
36759
Post by: Smolo82
I am a necron player. I have seen so many rumors on necs I refuse to get excited good or excited bad. The only way I will get excited is when I actually see proof. Like a pic of that poster would help or something actually for GW.
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Post by: stalkerzero
Just a question for Bob if he even reads before he posts.
How do you feel about almost all of the major rumor mongers completely disagreeing with your rumors?
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Post by: The Metal Tide
Ascalam wrote:It would, but then they'd be better than marines, so that will never pass muster.. They should also be stronger and tougher, being machines, but hey...
Well yes but you would think that if all this was done and they were made better than marines, in shooting, strength and toughness (will never happen) then the points value they were made be it 25 or 30pts would justify them.
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Post by: Padre
Scarey Nerd wrote:Padre wrote:The Metal Tide wrote:I hear you there and i guess that you could write any amount of nonsense to get what you want if you are Matt Ward and are writing the codex
"Ward"... the new four-letter expletive to so many gamers.... the man who seems to be on a crusade to completely feth up the 40k universe, one codex at a time...
Padre^.
 Mind if I sig that, Padre?
Sig away!
And, since I'm not a player, just a painter / collector / avid fan of the background...
the sooner Mr. "Blood / Nemesis / Necron-Blood Angel-Love" Ward is kept working on rules, and WAY THE HELL AWAY from fluff...the better.
Otherwise, it'll all end up warded, you mark my warding words...
Padre^.
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Post by: The Metal Tide
Yep he better not make a story about Nids vs Necrons in the new codex or ill have a fit and tear his house down with my teeth or maybe a home built gauss cannon. It just wouldnt work.
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Post by: agnosto
timetowaste85 wrote:Tomb king book is supposedly solid (and quite powerful). He has T8 monsters in it-with the sole exception of the steam tank, there are no monsters in WFB above T6 (maybe the star dragon-not sure). And Tomb Kings can spam those T8 creatures as character mounts, special and rare choices. It can be rough. I've seen the book after it came in later than the black box.
Meh, 8th edition is all about hordes and auto-wounding on 6s. 1 T8 mount is not so scary to a horde of spearmen or my Ogre deathstar....and I've had a T9 tyrant (briefly) before with stacked gut magic on him.
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Post by: yakface
I have it on very good authority that all of these rumors are complete rubbish.
As such, I am going to lock this thread as it seems to be a post purposely designed to mislead.
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