37480
Post by: matphat
My friend and I were chatting about our most horrifically under powered or useless units, and for fun started coming up with "Worst of" lists.
Show me your worst (legal) 1000 point army list, and tell me how much they suck and why.
Bonus points for pointing out the "worst of the worst" army. The army with the MOST types bad units.
Here is mine, an "All Comers" list with a lot of different bad stuff in it.
HQ
Weirdboy w/ Warphead - 85
Elite
15x Tankbustas w/ 2 tankhammers, 3 bomb squigs - 240
Troops
30x Gretchin - 90
30x Gretchin - 90
180
Fast attack
20x Stormboyz /w Boss Zagstruk - 205
Heavy Support
10x Flash Gitz /w blastas - 300
Ok, so I'm 10 pts over, but you get the point.
That's my worst Ork list, but I bet other Ork players can top me.
17509
Post by: orkboy232
How about an awful IG list?
HQ
CCS - PF, close combat vets, 2 bodyguards, carapace, camo cloaks, lascannon, vox
(160)
Elites
3xRatlings
(30)
3xRatlings
(30)
3xRatlings
(30)
Troops
Penal Legionnaires
(80)
Penal Legionnaires
(80)
Fast Attack
Rough Riders - 5 additional men
(105)
Heavy Support
3xDeathstrike Missles
(480)
Total 995pts
Sad part is that I actually faced this list at my FLGS  Needless to say the guy was tabled on turn 4
40509
Post by: G00fySmiley
HQ
Mad Dok Grotsnick 180
troops
30 grechen 3 ruth all w/cybork bodies 1 ruth with grot prod for wound shenanigans 275
30 grechen 3 ruth all w/cybork bodies 1 ruth with grot prod for wound shenanigans 275
29 grechen 2 ruth all w/cybork bodies 1 ruth with grot-prod for wound shenanigans? 267
997 points
will never win a damn thing ... guaranteed
37480
Post by: matphat
Cybork!
XD
11610
Post by: Tzeentchling9
Chaos Lord
90 Points
5xChaos Space Marines
75 Points
5xChaos Space Marines
75 Points
*Remaining points in Lesser Daemon units*
The Lesser Daemons can not DS without an Icon and are destroyed.
13812
Post by: Ulven
Tzeentchling9 wrote:Chaos Lord
90 Points
5xChaos Space Marines
75 Points
5xChaos Space Marines
75 Points
*Remaining points in Lesser Daemon units*
The Lesser Daemons can not DS without an Icon and are destroyed.
/gasp NO SPAWN!?
37480
Post by: matphat
That's just ugly.
This is a great example of bad game design.
"Here are OPTIONS that make your army inoperable! Feel free to pick them!"
30875
Post by: Popsicle
orkboy232 wrote:Needless to say the guy was tabled on turn 4
It... it took you that long?
40226
Post by: rovian
Or loganwing but logan alone and a bunch of wolfguard on bikes with 2 stormshileds 108 a modle
17509
Post by: orkboy232
Sadly, yes  My blame goes to my lack of hits with anything. I don't know how, but I used FRFSRF on a full strength 30 man blob, and got 2 wounds, both of which were saved
17063
Post by: Ataraxia
HQ
Tyranid Prime - 85pts
-Rending Claws, Rending Claws
Elites
Pyrovore - 45 pts
Troops
6x Ripper Swarm = 864pts
-AG, Tunnel Swarm
I don't know if you can take rending claws twice, but if you can it's funny.
33300
Post by: Hargus56
G00fySmiley wrote:HQ
Mad Dok Grotsnick 180
troops
30 grechen 3 ruth all w/cybork bodies 1 ruth with grot prod for wound shenanigans 275
30 grechen 3 ruth all w/cybork bodies 1 ruth with grot prod for wound shenanigans 275
29 grechen 2 ruth all w/cybork bodies 1 ruth with grot-prod for wound shenanigans? 267
997 points
will never win a damn thing ... guaranteed
ROFL that's awesome, an upgrade worth more then the actual model. And to the OP whats wrong with a Wierdboy/Warphead?
34925
Post by: Hologram
HQ = Yriel 155
T1 = 10x Wraithguard, Spiritseer, Singing Spear, Conceal 399
T2 = 20x Guardians, ShuriCannon platform 170
T3 = 3x Guardian Jetbikes, ShuriCannon 76
T4 = 10x Guardians, EML 100
T5 = 10x Guardians, EML 100
1000
This is a bit of a "theme" list, and although Eldar have so many worse units I could have taken (Swooping Hawks, etc), I can't see this list winning many games.
22508
Post by: FlingitNow
Aun'va 205
Shas'o - twinlinked flamer, multi-tracker, Sheild generator, Target lock 111
12 Firewarriors - pulse carbines 120
12 Firewarriors - pulse carbines 120
Crisis - Shas'vre, twinlinked flamer, shield generator, target lock, multitracker 71
Crisis - Shas'vre, twinlinked flamer, shield generator, target lock, multitracker 71
Skyray - 145
Vespid - 10 vespid 160
Here we go well it's got Aun'va the worst unit in the entire game by a country mile. He makes my army stubborn so when you assault me I won't run away so you can wipe me out in my turn and then assault me again in your next turn.
The firewarriors have pulsecarbines meaning only 1 BS3 shot each (no marker lights) and they have to be within 18" to fire meaning most likley assault range of their target.
All the crisis suits are lone units with multitrakers an dtargetlocks which are entirely useless to them and have twinlinked flamers which means they get 1 shot before they are dead (if that).
I've got the 145 points of fail known as the Skyray and the epically bad Vespid for support.
The army is slow has almost no firepower and no CC ability.
I don't think it could possibly beat any other army.
24341
Post by: Riddick40k
Chapter Master /Chainsword, Boltgun - 125pts
Scout Squad /Shotguns,Camo Cloaks - 170pts
Scout Squad /Shotguns,Camo Cloaks - 170pts
Drop Pod /Deathwind Launcher - 55pts
Drop Pod /Deathwind Launcher - 55pts
Techmarine /5 Servitors - 120pts
Techmarine /5 Servitors - 120pts
Techmarine /3 Servitors - 100pts
Whirlwind - 85pts
You will never ever ever win a game with this
22508
Post by: FlingitNow
I think that list would happily table my tau list and it isn't legal. You can't buy Drop pod except as DSTs for units and you have no units that can take DTs...
11564
Post by: Brothererekose
FlingitNow wrote:Aun'va 205
Shas'o - twinlinked flamer, multi-tracker, Sheild generator, Target lock 111
12 Firewarriors - pulse carbines 120
12 Firewarriors - pulse carbines 120
Crisis - Shas'vre, twinlinked flamer, shield generator, target lock, multitracker 71
Crisis - Shas'vre, twinlinked flamer, shield generator, target lock, multitracker 71
Skyray - 145
Vespid - 10 vespid 160
And not *one* Gun Drone? Tch, tch, FiN. I know the list can sink lower.
22508
Post by: FlingitNow
And not *one* Gun Drone? Tch, tch, FiN. I know the list can sink lower.
What to drop for them though? Everything I've got is just so terrible already. Perhaps the Skyray for 12 Gune drones? Just to ensure I have literally no AT fire?
Aun'va 205
Shas'o - twinlinked flamer, multi-tracker, Sheild generator, Target lock 111
12 Firewarriors - pulse carbines 120
12 Firewarriors - pulse carbines 120
Crisis - Shas'vre, twinlinked flamer, shield generator, target lock, multitracker 71
Crisis - Shas'vre, twinlinked flamer, shield generator, target lock, multitracker 71
6 Gun drones - 72
6 Gun drones - 72
Vespid - 10 vespid 160
Happy now?
26212
Post by: Snickerdoodle
With all the GK hype:
Corteaz 100
Inquisitor 25
5X 12 Accolytes 720
1n power armor
11 accolytes 154
in power armor
42360
Post by: Kaptin Grigger
G00fySmiley wrote:HQ
Mad Dok Grotsnick 180
troops
30 grechen 3 ruth all w/cybork bodies 1 ruth with grot prod for wound shenanigans 275
30 grechen 3 ruth all w/cybork bodies 1 ruth with grot prod for wound shenanigans 275
29 grechen 2 ruth all w/cybork bodies 1 ruth with grot-prod for wound shenanigans? 267
997 points
will never win a damn thing ... guaranteed
2 things.
1- you need 3 runtherd if feilding 30gretchin (but only two if 29).
2- after editing yourlist so it has enough runthereds and 1500pts of gretchin, i feilded it against my eldar. And it won.
what the
33119
Post by: cowpow16
Astorath the Grim 220
13 dc 260
13 dc 260
13 dc 260
1k
wont get anything done haha
35783
Post by: Scarey Nerd
Necron Lord w/ Disruption Fields = 105
2x10 Warriors = 360
3 Scarabs = 36
3x3 Tomb Spyders = 495
Total = 996
Worst I could think of this early in the morning. Probably should have put some Pariahs in there, but hey ho.
40509
Post by: G00fySmiley
Kaptin Grigger wrote:G00fySmiley wrote:HQ
Mad Dok Grotsnick 180
troops
30 grechen 3 ruth all w/cybork bodies 1 ruth with grot prod for wound shenanigans 275
30 grechen 3 ruth all w/cybork bodies 1 ruth with grot prod for wound shenanigans 275
29 grechen 2 ruth all w/cybork bodies 1 ruth with grot-prod for wound shenanigans? 267
997 points
will never win a damn thing ... guaranteed
2 things.
1- you need 3 runtherd if feilding 30gretchin (but only two if 29).
2- after editing yourlist so it has enough runthereds and 1500pts of gretchin, i feilded it against my eldar. And it won.
what the 
i did the math with 3 ruth per and 1 ruth with grot prod,notice it says "30 grechin 3 ruth then later 1 ruth with grot prod ie only 1 ruth per squad has a ruthprod
i think it'd be funny to model and field all the grechin with cyborks for the wtf factor, 5+ inv saves and the ruths are the only thing that can do any dmg other than mad doc and you have almost no control over that group due to mad doc's special rule one scaple short of a med pack
35865
Post by: Cottonjaw
30 gretchin with cybork would tarpit the efff out of stuff. Insanity.
24267
Post by: akaean
Oh eldar. 2x(95) Autarch-wjg (174) 13 Guardians + warlock- lance, enhance (166) 12 Guardians + warlock- lance, enhance 3x (155) Vyper- lance, holofields, star engines, vectored engines 995 points. The autarchs can make themselves die by warp jumping. bs3 1 shot weapons, and close combat guardian defenders :x
40927
Post by: im2randomghgh
HQ:
Aun'Va - 205pts
Ethereal w/ honour blad- 60pts
Elites: XV8 monat w/ASS, Iridium Armour plates, fusion blaster-67pts
Troops: 11 kroot, 1 krootox-105pts
Fast Attack-
4 stingwings-60pts
4 stingwings-60pts
4 stingwings-60pts
4 stingwings-60pts
4 stingwings-60pts
4 stingwings-60pts
4 stingwings-60pts
4 stingwings-60pts
5 stingwings-76pts
total: 1000 pts of pure awful.
40376
Post by: Commisar Von Humps
Hmmmm...Well, heres one.
HQ: CCS - 50 points
ELITES: 3X3 Orgyns - 260 points
Troops: X2 Penal legion - 160 points
Heavy Support: x3 leman russ punishers - 540 points
TOTAL: 1010 points.
Punishers never do anything, they miss half the time, then everyone makes there saves  .
42554
Post by: DE Elder
HQ
Kheradruakh- 140pts
El
x7 Grotesques- 245pts
x7 Grotesques- 245pts
x7 Grotesques- 245pts
Tr
x7 warriors, shredder- 68pts
x6 warriors- 54pts
total=997
Since the almighty DECAPITATOR is not an IC he cannot join the Grotesques. With the no IC, the Grotesques blow up and kill the warriors, The Head Taker, and other grotesques with them.
The entire army is destroyed without a shot being fired!
I like the LD approach having them automatically dead, but this army is entirely destroyed. The Head Taker would have to make some good saves to save himself from dying.
-DElder
36940
Post by: Anvildude
FlingitNow wrote:And not *one* Gun Drone? Tch, tch, FiN. I know the list can sink lower.
What to drop for them though? Everything I've got is just so terrible already. Perhaps the Skyray for 12 Gune drones? Just to ensure I have literally no AT fire?
Aun'va 205
Shas'o - twinlinked flamer, multi-tracker, Sheild generator, Target lock 111
12 Firewarriors - pulse carbines 120
12 Firewarriors - pulse carbines 120
Crisis - Shas'vre, twinlinked flamer, shield generator, target lock, multitracker 71
Crisis - Shas'vre, twinlinked flamer, shield generator, target lock, multitracker 71
6 Gun drones - 72
6 Gun drones - 72
Vespid - 10 vespid 160
Happy now?
tsk. That's the thing. Gun drones might be terrible shooting units, but they absolutely wreck face in CC. I once had 2 Gun drones completely wipe an entire squad of Khorne Berserkers, and continue on to hassle, harry and murder the rest of the opponent's army. And I'm not the only one.
30356
Post by: Jaon
HQ:
CCS: 4 x laspistols, vox caster - 55 points
Elites:
7 Ratlings - 70pts.
Troops
Veteran Squad: Grenadiers, Forward Sentries, Demolitions, Vox Caster, Powerfist, 180pts
Veteran Squad: Grenadiers, Forward Sentries, Demolitions, Vox Caster, Powerfist, 180pts
Heavy Support:
3 x Leman Russ Vanquisher w/ Camo Netting - 525
1000 points of IG that can get exactly: 25 lasgun shots, 3 vanquisher shots, 8 heavy bolter shots and 7 sniper rifle shots. Lose to that, bitches!
36940
Post by: Anvildude
Here's an Orky one.
2x Big Mek, w/ KMB, choppa, 3x Oil grots, Attack squig, ammo runt, bosspole - each 88pts, together 176 points.
2x Deff Dredds as troops, w/ 2xKMB each, Grot Riggers, Armour Plates - each 120, together 240 points.
14 Tankbustas, one upgraded to a Nob with 'eavy armour, 1 bomb squig- 130
10 fully upgraded Flash Gitz - 360 points
Looted wagon with 'ard case, rpj, riggers, stikkbomb chukka, armour, boarding plank, wreckin' ball, reinforced ram, and grabbin' klaw (no guns, see) - 95 points.
1001 points total. And absolutely impossible to win 2/3rds of the game types with, apart from tabling, which will not happen.
40927
Post by: im2randomghgh
Anvildude wrote:FlingitNow wrote:And not *one* Gun Drone? Tch, tch, FiN. I know the list can sink lower.
What to drop for them though? Everything I've got is just so terrible already. Perhaps the Skyray for 12 Gune drones? Just to ensure I have literally no AT fire?
Aun'va 205
Shas'o - twinlinked flamer, multi-tracker, Sheild generator, Target lock 111
12 Firewarriors - pulse carbines 120
12 Firewarriors - pulse carbines 120
Crisis - Shas'vre, twinlinked flamer, shield generator, target lock, multitracker 71
Crisis - Shas'vre, twinlinked flamer, shield generator, target lock, multitracker 71
6 Gun drones - 72
6 Gun drones - 72
Vespid - 10 vespid 160
Happy now?
tsk. That's the thing. Gun drones might be terrible shooting units, but they absolutely wreck face in CC. I once had 2 Gun drones completely wipe an entire squad of Khorne Berserkers, and continue on to hassle, harry and murder the rest of the opponent's army. And I'm not the only one.
Those crisis suits aren't legal. They have 5 systems, they can only have 3.
Gun drones suck in CC, not sure what you're talking about.
34680
Post by: yeenoghu
After a couple of drafts, I decided that although they can suck, NO C:SM army is entirely useless. It's just not possible since (as is usually the problem when making 'competative' builds) everything is only 'kind of bad' or 'kind of good'. But this one, my 3rd draft beat out the super-ridiculous-deathstar-command-squad-of-mediocrity one...
Brother Sergeant Chronus and his Very-Nice-Off-Road-Racing-Rhino (plus pro-race-quality pit crew):
100: Master of the Forge
100: Master of the Forge
75: Scout squad(5)
155: Tactical squad(5), rhino, extra armor, dozer blade, extra storm bolter
50: Techmarine
50: Techmarine
50: Techmarine
70: Brother-Sergeant Chronus in the very nice rhino
70: 5 servitors
70: 5 servitors
70: 5 servitors
70: 5 servitors
70: 5 servitors
I know the extra storm bolter is pretty dangerous but it's there for just one extra weapon destroyed result capable of being soaked by the unstoppable rhino.
40927
Post by: im2randomghgh
o.0 Idea!
HQ: Aun'va-205
Ethereal-50
Ethereal-50
Ethereal-50
Ethereal-50
Ethereal-50
Ethereal-50
Ethereal-50
Ethereal-50
Ethereal-50
Ethereal-50
Ethereal-50
Ethereal-50
Ethereal-50
Ethereal-50
Troops: 13x Kroot-91
Total: 996pts of pure suck
35783
Post by: Scarey Nerd
im2randomghgh wrote:o.0 Idea! HQ: Aun'va-205 Ethereal-50 Ethereal-50 Ethereal-50 Ethereal-50 Ethereal-50 Ethereal-50 Ethereal-50 Ethereal-50 Ethereal-50 Ethereal-50 Ethereal-50 Ethereal-50 Ethereal-50 Ethereal-50 Troops: 13x Kroot-91 Total: 996pts of pure suck How can you have that amount of Ethereals? Also, can't you only use Aun'Va in 1500+ point games? Or were you being facetious?
40509
Post by: G00fySmiley
Anvildude wrote:Here's an Orky one.
2x Big Mek, w/ KMB, choppa, 3x Oil grots, Attack squig, ammo runt, bosspole - each 88pts, together 176 points.
2x Deff Dredds as troops, w/ 2xKMB each, Grot Riggers, Armour Plates - each 120, together 240 points.
14 Tankbustas, one upgraded to a Nob with 'eavy armour, 1 bomb squig- 130
10 fully upgraded Flash Gitz - 360 points
Looted wagon with 'ard case, rpj, riggers, stikkbomb chukka, armour, boarding plank, wreckin' ball, reinforced ram, and grabbin' klaw (no guns, see) - 95 points.
1001 points total. And absolutely impossible to win 2/3rds of the game types with, apart from tabling, which will not happen.
looks like a fun fluff list ie they are the big mek's and this is thier crew and somebody attacks thier shop... and the flash gitz are there getting uprades from the big mek so they help out... would be fun but yea no troops so you'd have to table, still i actually liek this fluff list
41864
Post by: Sunoccard
Nercon lord Gaze of flame 115
10x warriors 180
3x monoliths 705
total -1000
PHASE OUT IN EFFECT!
24190
Post by: rodgers37
Sunoccard wrote:Nercon lord Gaze of flame 115
10x warriors 180
3x monoliths 705
total -1000
PHASE OUT IN EFFECT!
Illegal list, need two squads of Warriors.
22508
Post by: FlingitNow
im2randomghgh wrote:HQ:
Aun'Va - 205pts
Ethereal w/ honour blad- 60pts
Elites: XV8 monat w/ASS, Iridium Armour plates, fusion blaster-67pts
Troops: 11 kroot, 1 krootox-105pts
Fast Attack-
4 stingwings-60pts
4 stingwings-60pts
4 stingwings-60pts
4 stingwings-60pts
4 stingwings-60pts
4 stingwings-60pts
4 stingwings-60pts
4 stingwings-60pts
5 stingwings-76pts
total: 1000 pts of pure awful.
This army is not legal for many reasons. Firstly you've got only 1 troops choice. Secondly you haven't go tthe +1 Fire warrior squads and thirdly you haven't got the 1+ CRisis Commander... Automatically Appended Next Post:
Those crisis suits aren't legal. They have 5 systems, they can only have 3.
They're Sahs'vre so can take Hardwired systems, thus the lock and the tracker are both hardwired so they are legal.
unlike every list you've posted so far...
37480
Post by: matphat
You guys, this is the best thread I have ever seen.
Wouldn't it be fun to go to a con and field these and see who could squeeze out a win?
40509
Post by: G00fySmiley
i doubt mine could win... but they'd stick any non vehicle in combat for a good while >_< with good inv save rolls maybe contest thier way to a tie ?
29035
Post by: bforber
Oh, let's see what I could come up with for GKs
Coteaz 100
Techmarine 90
Techmarine 90
Mystic x12 120
Mystic x12 120
Mystic x12 120
Mystic x12 120
Mystic x12 120
Mystic x12 120
1k on the dot I believe. Nothin' but bolt pistols and laspistols, absolutely no anti-tank, except coteaz's hammer. I guess the only "saving grace" of this list is bolster defenses.
But yea, the summoned lesser demon CSM army is the worst army list I've ever seen.
10752
Post by: Caboose
Canoness - BP CCW - Jump Pack 19 Sisters Repentia 1 Whippy chick 1 Priest with Plasmagun - Bionics 5 Arco-flagellents Culexus Assassin 5 Inquisitoral Storm Troopers 5 Inquisitoral Storm Troopers 1 Penitent Engine Bam. Grots would beat this. Edit: @bforber... wow... thats bad...
40927
Post by: im2randomghgh
Scarey Nerd wrote:im2randomghgh wrote:o.0 Idea!
HQ: Aun'va-205
Ethereal-50
Ethereal-50
Ethereal-50
Ethereal-50
Ethereal-50
Ethereal-50
Ethereal-50
Ethereal-50
Ethereal-50
Ethereal-50
Ethereal-50
Ethereal-50
Ethereal-50
Ethereal-50
Troops: 13x Kroot-91
Total: 996pts of pure suck
How can you have that amount of Ethereals? Also, can't you only use Aun'Va in 1500+ point games? Or were you being facetious? 
I just really didn't want to add another 10 ethereals...
31561
Post by: ElCheezus
IG:
CCS: 50
PCS: 30
Platoon Infantry Squad: 50
Platoon Infantry Squad: 50
Platoon Infantry Squad: 50
Platoon Infantry Squad: 50
Platoon Infantry Squad: 50
Conscripts x47: 188
PCS: 30
Platoon Infantry Squad: 50
Platoon Infantry Squad: 50
Platoon Infantry Squad: 50
Platoon Infantry Squad: 50
Platoon Infantry Squad: 50
Conscripts x50: 200
Str 3 T 3 is as good as it gets. No commissars, no special weapons, I 3. If something wants to kill this list, they say "boo" Yes, even the Mystics might have a chance. The techmarines alone could probably assault the conscripts and win.
40927
Post by: im2randomghgh
ElCheezus wrote:IG:
CCS: 50
PCS: 30
Platoon Infantry Squad: 50
Platoon Infantry Squad: 50
Platoon Infantry Squad: 50
Platoon Infantry Squad: 50
Platoon Infantry Squad: 50
Conscripts x47: 188
PCS: 30
Platoon Infantry Squad: 50
Platoon Infantry Squad: 50
Platoon Infantry Squad: 50
Platoon Infantry Squad: 50
Platoon Infantry Squad: 50
Conscripts x50: 200
Str 3 T 3 is as good as it gets. No commissars, no special weapons, I 3. If something wants to kill this list, they say "boo" Yes, even the Mystics might have a chance. The techmarines alone could probably assault the conscripts and win.
except that you'd have ~200 models, that's a good awful list. IG with no mech or arty? can you say "awful"? Automatically Appended Next Post: HQ:
Crisis commander Shas'O w/ SG,A.S.S,C&C node-115
Troops:
FWx6-60
FWx6-60
Krootx20, hounds x12, shaper, Krootox Riderx3-338
Fast Attack:
4 stingwings-60pts
4 stingwings-60pts
4 stingwings-60pts
4 stingwings-60pts
4 stingwings-60pts
4 stingwings-60pts
4 stingwings-60pts
Total: 993pts
31561
Post by: ElCheezus
This thread brought to mind:
HQ:
Lord Commissar, MB, Power Fist, Power Fist, Carapace Armor: 115
Lord Commissar, MB, Power Fist, Power Fist, Carapace Armor: 115
Minisortium Priest, Eviscerator: 60
Minisortium Priest, Eviscerator: 60
Minisortium Priest, Eviscerator: 60
Minisortium Priest, Eviscerator: 60
Minisortium Priest, Eviscerator: 60
Techpriest Enginseer, 5x Servitors: 120
Techpriest Enginseer, 5x Servitors: 120
Troops:
Veterans, Forward Sentries, Genadiers: 130
Veterans, Forward Sentries: 100
But I'm afraid it might be too good. . .
At least the only ranged weapons are pistols for the Techpriests, Lasguns for the Minisortium Priests, and Lasguns on the Veterans. But if a unit of Servitors made it to CC with all the ICs attached. . . it might actually be scary.
33560
Post by: Whirling Blade Exarch
I'm not even sure the eldar could a list that is just pure suckage. every unit in the army is good at SOMETHING. the closest thing you could do is make an army that can only fight one type of army. but if they did fight that type of army, said opposing army would be more screwed than a virgin at a slaaneshi cult "meeting".
40927
Post by: im2randomghgh
Whirling Blade Exarch wrote:I'm not even sure the eldar could a list that is just pure suckage. every unit in the army is good at SOMETHING. the closest thing you could do is make an army that can only fight one type of army. but if they did fight that type of army, said opposing army would be more screwed than a virgin at a slaaneshi cult "meeting".
Yes you could, just throw an enormous amount of upgrades on already weak units, or spam one type of unit to make them UBER limited.
24853
Post by: alspal8me
Dear lord, Eldar not being able to suck at 1k?
Here we go..
Autarch- Mandi Blasters, Avenger Catapult
10 Pathfinders
10 Wraith Guard, Warlock , Spiritseer, Embolden, Singing Spear
7 Swooping Hawks- Exarch, Power Weapon
3 Support wep platforms- 3 Shadow weavers, Warlock Embolden
1 Flamer and 1 Power Fist in the opposing army and this list goes down in flames
34680
Post by: yeenoghu
I'm pretty sure they would still stomp on sgt. kronus and his super rhino and servitor buddies though.
37698
Post by: The Crusader Of 42
Ok here we go.
HQ
Hunter of heads
140
Elites
(3) 10 mandrakes
450
Troops
(2) 15 wyches
300
11 wyches
100
1000 points, on the button.
No anti tank, only one pain token and will reach the enemy in 6 turns, if you are lucky.
35865
Post by: Cottonjaw
Shas'O /w twinlinked flamers and every single piece of wargear
Ethereal
3 Firewarrior Squads /w 11 fire warriors + shas'ui with every piece of wargear he can take. Every fire warrior has a carbine, not rifle.
1 Firewarrior Squad /w 5 fire warriors + shas'ui with everything.
Comes out to 997 points
The entire army has an 18" range or shorter. The commander is a MASSIVE points soak and totally ineffective. The ethereal is a ticking time bomb for the entire army to run off the board.
Oh, and it has literally no way to deal with AV12 or higher.
Also, I think 10 plain regular tac marines could wade through it in assault.
11564
Post by: Brothererekose
FlingitNow wrote:im2randomghgh wrote:Those crisis suits aren't legal. They have 5 systems, they can only have 3.
They're Sahs'vre so can take Hardwired systems, thus the lock and the tracker are both hardwired so they are legal.
unlike every list you've posted so far...
im2randomghgh, shouldn't your name be "imanOOb" ? It's been a scant two weeks since you posted that first list, and you really ought to wait a bit, experience the codex, play a lot more, etc, before continuing to post like you know so much.
Nicely, I advise.
FiN? Yes, I'm happier without a Skyray!
40927
Post by: im2randomghgh
Brothererekose wrote:FlingitNow wrote:im2randomghgh wrote:Those crisis suits aren't legal. They have 5 systems, they can only have 3.
They're Sahs'vre so can take Hardwired systems, thus the lock and the tracker are both hardwired so they are legal.
unlike every list you've posted so far...
im2randomghgh, shouldn't your name be "imanOOb" ? It's been a scant two weeks since you posted that first list, and you really ought to wait a bit, experience the codex, play a lot more, etc, before continuing to post like you know so much.
Nicely, I advise.
FiN? Yes, I'm happier without a Skyray!

with the first list, I was trying to make my first small Tau list, until it, I had been playing apoc only.
Also, he didn't mention they were hard-wired.
20086
Post by: Andilus Greatsword
Ok I'm up to a challenge - make a bad Space Wolves list... let's do this:
Bjorn Fell-handed w Twin-Linked Lascannon - 270pts
Ulrik the Slayer - 180pts
Iron Priest + 3 Servitors - 80pts
Iron Priest + 2 Servitors - 70pts
Blood Claws x5 - 75pts
Blood Claws x5 - 75pts
Swiftclaw Biker Pack x10 - 250pts
TOTAL - 1000pts
Here we've got Bjorn who's too expensive and could possibly cost the Wolves the game if he dies, Ulrik is worse than a normal Wolf Priest and 80pts more, Iron Priests speak for themselves (I would consider replacing them with really expensively tooled-up Lone Wolves though), Blood Claws are far too small to be effective, have no transport and are just plain inferior to Grey Hunters, and Swiftclaws are expensive versions of Blood Claws. With only 10 scoring models and next to no anti-tank (the only real anti-tank options are close-range) in the whole army this list would have a hard time winning.
With that out of the way, here's a simpler one for my other army, Nids:
Tyranid Prime w 2x Rending Claws - 85pts
Pyrovore x3 - 135pts
Lictor x2 - 130pts
Lictor x2 - 130pts
Ripper Swarm x9 - 90pts
Ripper Swarm x9 - 90pts
Ripper Swarm x8 - 80pts
Old One Eye - 260pts
TOTAL - 1000pts
Here, we've got the Tyranid Prime. While it isn't a bad HQ, it's the weakest of the available HQs and it's been outfitted bafflingly with 2x rending claws. After that, the much-maligned Pyrovore forming a large unit of suck - however, if they get into range, those flamer templates could wreak havoc. For this reason, the other 2 elite slots are fitted with Lictors. 1/4 of the army is sitting in reserve until about turn 3-4, and even then they can't charge until the turn after they arrive. With only 2 in each unit, they should be cut down before they can do, well, anything. Next, we've got Ripper Swarms, which are utter crap. Considering there's only 1 synapse creature in the army, I expect these to die off by Turn 2 unless they stick near the Prime. Finally, Old One Eye who is WAAAAAAAAAAAAY too expensive for what you get.
37480
Post by: matphat
Bwahahah.
Epic Thread.
42942
Post by: Paraelix
Wolf Lord-
Saga of Wolfkin, 2x Power Weapons, 2x Fenrisian Wolves, Thunderwolf Mount, Mark of the Wulfen -225
15 Fenrisian Wolves- cyberwolf -128
15 Fenrisian Wolves- cyberwolf -128
15 Fenrisian Wolves- cyberwolf -128
15 Fenrisian Wolves- cyberwolf -128
15 Fenrisian Wolves- cyberwolf -128
15 Fenrisian Wolves- cyberwolf -128
993 pts. No ranged weapons. Lord can't use his power weapons. Nothing in this list can score OR CLIMB BUILDINGS. So sit on the first floor up off the ground and hose away...
11151
Post by: Dashofpepper
Scarey Nerd wrote:Necron Lord w/ Disruption Fields = 105
2x10 Warriors = 360
3 Scarabs = 36
3x3 Tomb Spyders = 495
Total = 996
Worst I could think of this early in the morning. Probably should have put some Pariahs in there, but hey ho.
That's my ACTUAL Necron Army list you turd. +27 scarabs. Stop hatin'!
40927
Post by: im2randomghgh
Dashofpepper wrote:Scarey Nerd wrote:Necron Lord w/ Disruption Fields = 105
2x10 Warriors = 360
3 Scarabs = 36
3x3 Tomb Spyders = 495
Total = 996
Worst I could think of this early in the morning. Probably should have put some Pariahs in there, but hey ho.
That's my ACTUAL Necron Army list you turd. +27 scarabs. Stop hatin'!
How awkward is that?
31929
Post by: TheMicah25
bahahaha gold.
35706
Post by: Lonecoon
Dashofpepper wrote:Scarey Nerd wrote:
Worst I could think of this early in the morning. Probably should have put some Pariahs in there, but hey ho.
That's my ACTUAL Necron Army list you turd. +27 scarabs. Stop hatin'!
Awesome
How about:
1 Necron lord
2 x 10 Warriors
3 x 5 Pariahs
God help you, you're going to get nowhere fast with this list.
For IG:
CCS w 2/ Body guards and regimental Standard
2 Techpriest Engiseers w/5 servitors
2 x Veterans w/ Scouts doctorine
3 x Death Strike Missiles
35179
Post by: necronsftw
For the good old nids:
Now this list is just wrong,
Tyranid Prime 80pts
x1 Pyrovore 45pts
x1 Pyrovore 45pts
x1 Pyrovore 45pts
x10 Ripper Swarms 100pts
x10 Ripper Swarms 100pts
x10 Ripper Swarms 100pts
x10 Sky Slasher swarms 150pts
x10 Sky Slasher swarms 150pts
x10 Sky Slasher swarms 150pts
40927
Post by: im2randomghgh
1x Aun'va-205
1x XV8 commander-TL flamer, C&C node-66
10x vespids, strain leader-182pts
10x vespids, strain leader-182pts
10x vespids, strain leader-182pts
20x carnivores, 1x shaper, 12 kroot hounds, 1x krootox-268
~1000 pts. Awfulness...
22508
Post by: FlingitNow
For the good old nids:
Now this list is just wrong,
Tyranid Prime 80pts
x1 Pyrovore 45pts
x1 Pyrovore 45pts
x1 Pyrovore 45pts
x10 Ripper Swarms 100pts
x10 Ripper Swarms 100pts
x10 Ripper Swarms 100pts
x10 Sky Slasher swarms 150pts
x10 Sky Slasher swarms 150pts
x10 Sky Slasher swarms 150pts
This list at 1k has 190 wounds and stealth almost entirely across the board. A decent player could win with this list against a non-mechanised list. Not saying its a good list but its not that bad. Granted you have to table your opponent to win but it could conceivably do that.
35179
Post by: necronsftw
FlingitNow wrote:For the good old nids:
Now this list is just wrong,
Tyranid Prime 80pts
x1 Pyrovore 45pts
x1 Pyrovore 45pts
x1 Pyrovore 45pts
x10 Ripper Swarms 100pts
x10 Ripper Swarms 100pts
x10 Ripper Swarms 100pts
x10 Sky Slasher swarms 150pts
x10 Sky Slasher swarms 150pts
x10 Sky Slasher swarms 150pts
This list at 1k has 190 wounds and stealth almost entirely across the board. A decent player could win with this list against a non-mechanised list. Not saying its a good list but its not that bad. Granted you have to table your opponent to win but it could conceivably do that.
 good call!! I'll make a different one
32303
Post by: Snarky
Here we go.
Chaos Space Marines
Greater Daemon 160pts
Lesser Daemons x20 300
Lesser Daemons x20 300
Lesser Daemons x9 135
I automatically lose because I have no chaos icons.
33910
Post by: Ajroo
Snarky wrote:Here we go.
Chaos Space Marines
Greater Daemon 160pts
Lesser Daemons x20 300
Lesser Daemons x20 300
Lesser Daemons x9 135
I automatically lose because I have no chaos icons.
You wouldnt even be playing with that illegal army list anyway!
42718
Post by: goblet270
I can't be bothered to go and get my codex, but the worst army to field against orks would be something like this: ccs with laspistols 2 veteran squads without any upgrades 3 squads of stormtroopers without any upgrades loads of scout sentinels without any upgrades if there are any points left, whichever one is the worst from the ordnance battery. tactics: everything to be charged forward at full speed. This would fail, because the hot shot lasguns would be such a waste of points against such an army. It has nothing anti-tank. Though I'm not very familiar with them due to the lack of their use in my armys, I'm pretty sure that multi lasers are rubbish. The vets would probably get a few hits, but they're only las guns, so that's OK. The sentinels would get destroyed easily, because they are open-topped. IF the medusa or whatever else advanced, it wouldn't get a chance to shoot and woul crumple like rice paper against any army worth it's name. I just thought of another rubbish idea, a techpriest enginseer in an army without any vehicles
32303
Post by: Snarky
Ajroo wrote:Snarky wrote:Here we go.
Chaos Space Marines
Greater Daemon 160pts
Lesser Daemons x20 300
Lesser Daemons x20 300
Lesser Daemons x9 135
I automatically lose because I have no chaos icons.
You wouldnt even be playing with that illegal army list anyway!
How is it illegal?
HQ: Greater Daemon
Troops: Lesser Daemons.
What am I missing? I have fulfilled the 1HQ 2Troops requirement. There is nothing in the codex which states I can't take nothing but daemons.
35179
Post by: necronsftw
Snarky wrote:Ajroo wrote:Snarky wrote:Here we go.
Chaos Space Marines
Greater Daemon 160pts
Lesser Daemons x20 300
Lesser Daemons x20 300
Lesser Daemons x9 135
I automatically lose because I have no chaos icons.
You wouldnt even be playing with that illegal army list anyway!
You realize you are around100pts off
How is it illegal?
HQ: Greater Daemon
Troops: Lesser Daemons.
What am I missing? I have fulfilled the 1HQ 2Troops requirement. There is nothing in the codex which states I can't take nothing but daemons.
32303
Post by: Snarky
Ok then easy
HQ: Greater Daemon 160
Lesser Daemon x20 300
Lesser Daemon x20 300
Lesser Daemon x15 240
1000 points exactly.
Fulfills 1HQ and 2Troops, worst list you could possibly ever take. Regardless of points either, since Lesser Daemons and Greater Daemons don't take up FOC slots.
33910
Post by: Ajroo
Snarky wrote:Ajroo wrote:Snarky wrote:Here we go.
Chaos Space Marines
Greater Daemon 160pts
Lesser Daemons x20 300
Lesser Daemons x20 300
Lesser Daemons x9 135
I automatically lose because I have no chaos icons.
You wouldnt even be playing with that illegal army list anyway!
How is it illegal?
HQ: Greater Daemon
Troops: Lesser Daemons.
What am I missing? I have fulfilled the 1HQ 2Troops requirement. There is nothing in the codex which states I can't take nothing but daemons.
They Don't Count, they are chosen in addition to the minimums and maximums on the force organisation chart.
See P89. in Codex CSM
32303
Post by: Snarky
Wow, I am very wrong in this case, I always assume it's the same "using this list" page was the same for all the codices! Serves me right for not reading my codex!
Ok! Amendment time!
Chaos Lord 90
Chaos Marines x5 75
Chaos Marines x5 75
Lesser Daemons x20 300
Lesser Daemons x20 300
Lesser Daemons x10 150
990 pts with only 11 playable models who only have boltguns.
35785
Post by: Avatar 720
Ninja'd
32750
Post by: Jabbdo
Scarey Nerd wrote:Necron Lord w/ Disruption Fields = 105
2x10 Warriors = 360
3 Scarabs = 36
3x3 Tomb Spyders = 495
Total = 996
Worst I could think of this early in the morning. Probably should have put some Pariahs in there, but hey ho.
What?
So 9 MC's that poop ablative wounds @1000pts is bad HOW?
42942
Post by: Paraelix
Jabbdo wrote:Scarey Nerd wrote:Necron Lord w/ Disruption Fields = 105
2x10 Warriors = 360
3 Scarabs = 36
3x3 Tomb Spyders = 495
Total = 996
Worst I could think of this early in the morning. Probably should have put some Pariahs in there, but hey ho.
What?
So 9 MC's that poop ablative wounds @1000pts is bad HOW?
You only need to knock over a handful of warriors to phase them out.
40927
Post by: im2randomghgh
Paraelix wrote:Jabbdo wrote:Scarey Nerd wrote:Necron Lord w/ Disruption Fields = 105
2x10 Warriors = 360
3 Scarabs = 36
3x3 Tomb Spyders = 495
Total = 996
Worst I could think of this early in the morning. Probably should have put some Pariahs in there, but hey ho.
What?
So 9 MC's that poop ablative wounds @1000pts is bad HOW?
You only need to knock over a handful of warriors to phase them out.
Yeah, you need to take Phase Out into account, especially since without necrons would witch punt all other armies and sexually torment their families.
42762
Post by: ServantofChaos
I got this.
HQ -
Chaos Sorcerer
W/ Gift of Chaos
Elietes -
Possessed Marines (10)
Possessed Marines (10)
Troops -
Chaos Space Marines (5)
Chaos Space Marines (5)
Fast Attack -
Spwan (3)
and two spwan in reserves.
Without rhinos, possessed wont get far. only the troops can actually do any sort of shooting. The only way it could fail is if someone ran their whole list into close combat with these things, but even then, not really any chance.
Booyah!
24341
Post by: Riddick40k
A Chaos List i thought of
Fabius Bile - 160pts
Chaos Lord - 130pts
Pair of Lightning Claws
10^Possessed Squad - 260pts
10^Possessed Squad -260pts
5^Chaos Marine Squad - 100pts
Flamer, Mark of Slaanesh
5^Chaos Marine Squad -100pts
Flamer, Mark of Slaanesh
1000pts of HEY!!! OVER HERE!!! SHOOT ME!!!
32750
Post by: Jabbdo
Paraelix wrote:Jabbdo wrote:Scarey Nerd wrote:Necron Lord w/ Disruption Fields = 105
2x10 Warriors = 360
3 Scarabs = 36
3x3 Tomb Spyders = 495
Total = 996
Worst I could think of this early in the morning. Probably should have put some Pariahs in there, but hey ho.
What?
So 9 MC's that poop ablative wounds @1000pts is bad HOW?
You only need to knock over a handful of warriors to phase them out.
You still need to kill 16 warriors to make them phase out. Thats really not too easy at range, @ 1000pts.
41915
Post by: BlkTom
Khornny Khaos
Lord - MoK, Plasma Pistol, Daemon Weapon, melta bombs, personal icon - 165pts
Chaos Marines x5, Champion, Melta Bombs, MoS - 115pts
Chaos Marines x5, Champion, MoS - 110pts
Chaos Dreadnought, TL HB, ML - 105pts
Chaos Dreadnought, TL HB, ML - 105pts
Possessed Chaos Marines x5, Champion, MoS - 140pts
Chaos Spawn x4, 160pts
Greater Daemon - 100pts
1000pts
Lord is sac-ed for the GD if he doesn't stun himself first in CC or burn himself with the plasma. Possessed and Spawn in the middle, flanked by the CSM, then the Dreads. Dreads go crazy and gun down my own troops till they meet in the begining, killing my own army and leaving possiblly one crippled Dread if the Khaos Gods smile on your dice.
Army is built off of Chaos random rolls, letting you destroy yourself while still being able to field everything with as many poor choices as I could think of and cram into the list.
Tweaked Khornny Khaos
Lord, MoT, Daemon Weapon, Plasma Pistol, Personal Icon, Melta Bombs, Daemonic Steed - 200pts
Greater Deamon - 100pts
Chaos Space Marines x5, Champion, Melta Bombs, MoS - 115pts
Chaos Space Marines x5, Champion, Melta Bombs, MoS - 115pts
Chaos Space Marines x5, Champion, MoS - 110pts
Chaos Dreadnaught, TL HB, ML, Extra Armor - 120pts
Chaos Dreadnaught, TL HB, ML, Extra Armor - 120pts
Chaos Dreadnaught, TL HB, ML, Extra Armor - 120pts
1000pts
Put the Marines, Spawn, and GD surrounded by the Dreads. Enjoy gunning down your own troops and sac-ing your Lord for the GD!
11060
Post by: Phototoxin
Necrons
Lord 100pts
50 warriors
That is all.
22051
Post by: Barksdale
Primaris Psyker
Ogryns, 10
Vets, plasma pistol, power fist, vox, 2 plasma, hvy flamer, lascannon, grenadiers, forward sentries, demolitions x 2
1000 pts of ... something terrible
8044
Post by: Arctik_Firangi
The Black Templars FAQ establishes the precedent that units that don't take up FOC slots still count towards the minimum requirement. It is quite arguable that the CSM 'daemons only' list is the worst army you'll never field.
41915
Post by: BlkTom
Primaris Psyker
Ogryns, 10
Vets, plasma pistol, power fist, vox, 2 plasma, hvy flamer, lascannon, grenadiers, forward sentries, demolitions x 2
1000 pts of ... something terrible
Ogryns are awesome and your list looks illeagal.
Automatically Appended Next Post:
Arctik_Firangi wrote:The Black Templars FAQ establishes the precedent that units that don't take up FOC slots still count towards the minimum requirement. It is quite arguable that the CSM 'daemons only' list is the worst army you'll never field.
CSM Codex clearly states otherwise and would make that an illeagal list.
22051
Post by: Barksdale
BlkTom wrote:
Primaris Psyker
Ogryns, 10
Vets, plasma pistol, power fist, vox, 2 plasma, hvy flamer, lascannon, grenadiers, forward sentries, demolitions x 2
1000 pts of ... something terrible
Ogryns are awesome and your list looks illeagal.
I assume you meant illegal? Check out your rulebook bud.
41915
Post by: BlkTom
Maybe if you properly wrote out your list, it might eliminate some confusion. Even if my spelling is off, at least you can understand what I wrote.
22508
Post by: FlingitNow
Astorath 225
5 Deathcompany - 10 thunderhammers 400
5 Deathcompany - 9 thunderhammers 370
Maybe not as bad as some of the lists but 11 walking Deathcompany that you have no control over would be pretty bad. The great thing about this list is you deploy. Go get a coffee and roll dice as after deployment you have basically no decisions to make  .
34445
Post by: AreTwo
How about some Space Wolves, but with no shooting whatsoever?
HQ:
Canis
-185
Wolf Lord
TM, 2x WC
-165
ELITES:
Lone Wolf, TDA, TH/SS
-85
Lone Wolf, TDA, TH/SS
-85
Lone Wolf, TDA, TH/SS
-85
TROOPS:
Arjac
-188
5x Fenrisian Wolves
Wolf Guard
TDA
TH/SS
-103
5x Fenrisian Wolves
Wolf Guard
TDA
TH/SS
-103
-999
No ranged weaponry (unless you count Arjac's hammer throw), and single footslogging units spread throughout.
40927
Post by: im2randomghgh
Aun'va
XV8 commander Shas'El: Shield generator, drone controller, 2x markerlight drones, C&C Node.
6xFW, Carbines
6x FW, Carbines
4xVespid
4X Vespid
IonHead
33327
Post by: sarpedons-right-hand
Ok, ill try this.....
Daemons 1000pts.
HQ
Herald Of Tzeentch 50pts
Herald Of Tzeentch, Icon Of Tzeentch 75pts
ELITES
8 Flamers Of Tzeentch 280pts
8 Flamers Of Tzeentch 280pts
TROOPS
5 Pink Horrors 85pts
5 Pink Horrors 85pts
HEAVY SUPPORT
Daemon Prince, 80pts, Iron Hide 30pts, Daemonic Gaze 20pts
So, 980pts....This is actually quite hard ya know!
All HQ's have got SOMETHING going for them.....and as this is a Legal list (I took the Icon Of Tzeentch ya see), its really difficult to make an army list suck ass on purpose.
I suppose it depends on who you are playing against.....
40927
Post by: im2randomghgh
sarpedons-right-hand wrote:Ok, ill try this.....
Daemons 1000pts.
HQ
Herald Of Tzeentch 50pts
Herald Of Tzeentch, Icon Of Tzeentch 75pts
ELITES
8 Flamers Of Tzeentch 280pts
8 Flamers Of Tzeentch 280pts
TROOPS
5 Pink Horrors 85pts
5 Pink Horrors 85pts
HEAVY SUPPORT
Daemon Prince, 80pts, Iron Hide 30pts, Daemonic Gaze 20pts
So, 980pts....This is actually quite hard ya know!
All HQ's have got SOMETHING going for them.....and as this is a Legal list (I took the Icon Of Tzeentch ya see), its really difficult to make an army list suck ass on purpose.
I suppose it depends on who you are playing against.....
Not really, Aun'va is so awful that I would spend MAX 100pts on him, but he is 205.
To make an army awful, all you need to do is play it wrong.
"Fire Warriors, CHARGE!!!!!"
22508
Post by: FlingitNow
Not really, Aun'va is so awful that I would spend MAX 100pts on him, but he is 205.
Aun'va is so bad I wouldn't take him if he was MINUS 150 points! He makes your army worse whilst alive, kills nothing and then makes half your army run away when he dies.
28172
Post by: loner
Either fun or horrible:
CCS: 70
meltabombs, medic
PCS: 35
meltabombs
IS: 55
meltabombs
IS: 55
meltabombs
Conscripts: 200
50 conscripts
PCS: 35
meltabombs
IS: 55
meltabombs
IS: 55
meltabombs
IS: 55
meltabombs
IS: 55
meltabombs
IS: 50
Conscripts: 80
20 conscripts
PCS: 35
meltabombs
IS: 55
meltabombs
IS: 55
meltabombs
IS: 55
meltabombs
A total of 1000 points.
40927
Post by: im2randomghgh
FlingitNow wrote:Not really, Aun'va is so awful that I would spend MAX 100pts on him, but he is 205.
Aun'va is so bad I wouldn't take him if he was MINUS 150 points! He makes your army worse whilst alive, kills nothing and then makes half your army run away when he dies.
The only reason to take him at all is that his guards can beat assault termies in combat, and that, after his forced morale check when he dies, Tau can hold their own in mêlée. Still not worth ANYTHING like 205pts though. Maybe 205 if he could take a dozen guards...
31079
Post by: warspawned
It's not as easy as it may seem...even the worst choices in a Dex will usually be better if taken in great numbers or the worst units will have to be taken in a stronger dex in low numbers with no extras, meaning you'll still have to spend the rest on other 'better' units elsewhere
If you choose the bare minimum on Troops that means you'll have to spend the points elsewhere - and no unit in the game is so bad it cannot do some form of damage in some way. A list can be built badly against competitive armies, but I don't know what army list can ever be deemed 'worst'
Any HQ/ELITE/ FA/ HS choices in a dex usually hasve something good going for them. Lots of Troops means the army will need to get beaten quickly. Of course any list can be really bad if you simply do nothing in each of your turns. If you don't move/shoot/assault and take units without Rage - then you'll lose. Any list can be deemed 'bad' if you play it like a complete spoon...
The obvious thing is Orks w/Gretchin...yet that's still 180 Gretchin to kill/cause to flee...
Big Mek - 35
Big Mek - 35
Warbuggy - 30
Warguggy - 30
Warbuggy - 30
30 Gretchin w/3 Runtherds, 3 Grot Prods - 135
30 Gretchin w/3 Runtherds - 120
30 Gretchin w/3 Runtherds - 120
30 Gretchin w/3 Runtherds - 120
30 Gretchin w/3 Runtherds - 120
30 Gretchin w/3 Runtherds - 120
Looted Wagon - 35
Looted Wagon - 35
Looted Wagon - 35
OR
Chaos Lord - 90
5 Chaos Marines - 75
5 Chaos Marines - 75
19 Chaos Spawn - 760
You see? Even though Spawn are recognised by many, though not by me personally, to be a woeful unit, 6 units of 3 T5 W3 creatures having to, move, run & charge a possible 24'' & putting out a potential 21 S5 attacks on the charge is not bad by any means.
An army list can only truly be bad depending on what other army it is facing. The above lists will not do well against a SM army with 3 Land Raider Redeemers, but against the majority of balanced lists they'll still do some form of damage & cause somekind of problem...
It's shocking the amount of incorrect lists in this thread so far, but I love it! It's a challenge, to be sure
33327
Post by: sarpedons-right-hand
warspawned wrote:It's not as easy as it may seem...even the worst choices in a Dex will usually be better if taken in great numbers or the worst units will have to be taken in a stronger dex in low numbers with no extras, meaning you'll still have to spend the rest on other 'better' units elsewhere
If you choose the bare minimum on Troops that means you'll have to spend the points elsewhere - and no unit in the game is so bad it cannot do some form of damage in some way. A list can be built badly against competitive armies, but I don't know what army list can ever be deemed 'worst'
Any HQ/ELITE/ FA/ HS choices in a dex usually hasve something good going for them. Lots of Troops means the army will need to get beaten quickly. Of course any list can be really bad if you simply do nothing in each of your turns. If you don't move/shoot/assault and take units without Rage - then you'll lose. Any list can be deemed 'bad' if you play it like a complete spoon...
The obvious thing is Orks w/Gretchin...yet that's still 180 Gretchin to kill/cause to flee...
Big Mek - 35
Big Mek - 35
Warbuggy - 30
Warguggy - 30
Warbuggy - 30
30 Gretchin w/3 Runtherds, 3 Grot Prods - 135
30 Gretchin w/3 Runtherds - 120
30 Gretchin w/3 Runtherds - 120
30 Gretchin w/3 Runtherds - 120
30 Gretchin w/3 Runtherds - 120
30 Gretchin w/3 Runtherds - 120
Looted Wagon - 35
Looted Wagon - 35
Looted Wagon - 35
OR
Chaos Lord - 90
5 Chaos Marines - 75
5 Chaos Marines - 75
19 Chaos Spawn - 760
You see? Even though Spawn are recognised by many, though not by me personally, to be a woeful unit, 6 units of 3 T5 W3 creatures having to, move, run & charge a possible 24'' & putting out a potential 21 S5 attacks on the charge is not bad by any means.
An army list can only truly be bad depending on what other army it is facing. The above lists will not do well against a SM army with 3 Land Raider Redeemers, but against the majority of balanced lists they'll still do some form of damage & cause somekind of problem...
It's shocking the amount of incorrect lists in this thread so far, but I love it! It's a challenge, to be sure 
^^^^^^^^^
Agree completely with the above comment by the way....I have never seen so many dodgy list's.
Back on topic thou, yes its very hard to write a list that will lose evrytime. Unless you play it blindfold. The dicegod's cannot hate you every game, and eventually you will pull off one mean mutha of victory...
Should be good to witness thou. Tell ya what, if I see a list that is truly woeful, I will buy, paint, and play it untill I get a win.
Should be interesting at least.......
Great thread by the way, lovin it!
Quick Adendum: Ill blog it as well, from start to finish!
22054
Post by: Bloodhorror
Herald Of Nurgle with Chaos icon x2
6x9 Units of Nurglings
2x5 Furies of Chaos Automatically Appended Next Post: admittedly 1002 points... but take of a nurgling lmao
35706
Post by: Lonecoon
I think one of the things to do when coming up with a woeful list is to not spam the same unit repeatedly. Everything counts in large amounts, as they say.
So to make a truly awful list, you have to take things that are not simply bad, but also work poorly with the other things you've chosen.
So for instance: Sentinels. Not a great unit, but suddenly there's 9 of them and they're outflanking? that's 27 S6 shots, which is enough to make anyone's day miserable. So instead, Fill that slot up with an armored sentinel, a Devil dog, and a 5 man rough rider squad with Mogul what's his name.
Keep at it, and you too can make a truly awful list.
22054
Post by: Bloodhorror
ah but Nurglings, are nurglings, at T3 and a 5+ Save and take double wounds from Blasts...
There gonna suffer sooner or later and having to Deepstrike in....
33327
Post by: sarpedons-right-hand
Ummmmm, forgive me if im wrong. But if you have 6x9 Nurgling's, does that not equal 162 wound's!
In a 1k pt game, that will surely take some beating!
BTW, I may be very wrong. My math's sucks.....
22054
Post by: Bloodhorror
it equals alot of wounds...
Just shoot 'em all lmao!!!
Templates and what not will work wonders, and you get a free turn of shooting
33327
Post by: sarpedons-right-hand
Good point, but still. I would be fething terrified if my opponent pull's out mini's with a total of 162 wounds!
How bout this one.
1000pt 'Nilla Marines
HQ
Chaplain 100pts
TROOPS
5xScout Squad 75pts
5xScout Squad 75pts
5xScout Squad 75pts
5xScout Squad 75pts
5xScout Squad 75pts
5xScout Squad 75pts
FAST ATTACK
3xScout Bikes 70pts
3xScout Bikes 70pts
1xAttack Bike w/Multimelta
HEAVY SUPPORT
3xWhirlwind 255pts
The Attack Bike is in there because im a little bit anal, and wanted to get as close to 1k pts as possible, whilst still retaining the essential 'Scoutness' of the army....My reasoning being that Scouts are the worst Troop option available to 'nilla Marines.
The Whirlwinds speak for themselves, the worst tank in the 'Dex by a loooong way.
The Attack Bike is probably the only thing capable of doing any real damage.
BTW, all the mini's in the list are as they come. NO upgrades.
Enjoy.......
40927
Post by: im2randomghgh
On the topic of "no unit is terrible"
Aun'va
WS 1
BS 3
Str 2
T 3(5)
W 4
I 1
A 1
Ld 10
Sv 4+
When he dies, all Tau take a morale test.
205pts.
33327
Post by: sarpedons-right-hand
LOL!!!! That is really shocking mate.....why did GW bother?? LMFAO......
22508
Post by: FlingitNow
The only reason to take him at all is that his guards can beat assault termies in combat, and that, after his forced morale check when he dies, Tau can hold their own in mêlée. Still not worth ANYTHING like 205pts though. Maybe 205 if he could take a dozen guards... FC doesn't really mean they can hold their own in CC as you're still better off shooting than charging and getting killed before you get to strike... The Attack Bike is in there because im a little bit anal, and wanted to get as close to 1k pts as possible, whilst still retaining the essential 'Scoutness' of the army....My reasoning being that Scouts are the worst Troop option available to 'nilla Marines. Actually they are the 2nd worst, Tac squads are far worse than scout squads and since those are the only 2 troops choices that makes scouts the best. Just Scouts with Bolters are fail on many many levels so your list still sucks, but Scouts are a great troops choice. On the topic of "no unit is terrible" Aun'va WS 1 BS 3 Str 2 T 3(5) W 4 I 1 A 1 Ld 10 Sv 4+ When he dies, all Tau take a morale test. Also whilst he's alive your whole army is stubborn which is pretty terrible for Tau. What that means is when your squad gets assaulted it'll get mauled (but not quite wiped out) and due to stubborn will stay in combat get wiped out in your turn allowing the enemy to consolidate movve and then assault you again and you've now lost your chance to shoot the enemy. So basically not only is he 205 points of fail that makes half your army run away when he dies. Whilst he's alive he makes you auto-lose the game the minute 1 enemy unit makes assault with you as you'll never get a chance to shoot at that unit again as it wipes your army out in CC. Given that most armies will be assaulting you on turn 1 if they go first that basically means you auto-lose and pay 205 points for the privalege. Hence why I wouldn't even take him if he was -150 points (i.e. by taking him you get an extra 150 points to spend on your army). He is super mega fail in so many many ways.
40927
Post by: im2randomghgh
FlingitNow wrote:The only reason to take him at all is that his guards can beat assault termies in combat, and that, after his forced morale check when he dies, Tau can hold their own in mêlée. Still not worth ANYTHING like 205pts though. Maybe 205 if he could take a dozen guards...
FC doesn't really mean they can hold their own in CC as you're still better off shooting than charging and getting killed before you get to strike...
FC coupled with PE means hey come up on-par or slightly better than standard guardsmen, meaning they're slightly-less-than-useless in CC
Also whilst he's alive your whole army is stubborn which is pretty terrible for Tau. What that means is when your squad gets assaulted it'll get mauled (but not quite wiped out) and due to stubborn will stay in combat get wiped out in your turn allowing the enemy to consolidate movve and then assault you again and you've now lost your chance to shoot the enemy. So basically not only is he 205 points of fail that makes half your army run away when he dies. Whilst he's alive he makes you auto-lose the game the minute 1 enemy unit makes assault with you as you'll never get a chance to shoot at that unit again as it wipes your army out in CC. Given that most armies will be assaulting you on turn 1 if they go first that basically means you auto-lose and pay 205 points for the privalege.
Hence why I wouldn't even take him if he was -150 points (i.e. by taking him you get an extra 150 points to spend on your army).
He is super mega fail in so many many ways.
The stubborn thing IS awful, but I have to say, if it were able to apply to kroot, they could tarpit a unit pretty much indefinitely.
Back to the point, it is only Tau in LoS, and with 5ed cover and abundance of obstacles, it's not AS big a problem anymore.
I would take him if he were -150 points, since with -150 pts, if i got rid of 2 fire warriors, I could have O'Shaserra, who is a very useful deep-stiking tank-popper.
33327
Post by: sarpedons-right-hand
Actually they are the 2nd worst, Tac squads are far worse than scout squads and since those are the only 2 troops choices that makes scouts the best. Just Scouts with Bolters are fail on many many levels so your list still sucks, but Scouts are a great troops choice.
Yup, but that just highlights what warspawned said earlier, its actually quite difficult to write a sucky list on purpose.
15256
Post by: Ragnar4
2 units 5 scouts
1 chaplain as your HQ with a jump-pack
1 unit of 600 points of vanguarded marines. Give them dual thunderhammers and jump packs!!! weeeee. 100 points per model? Check. 6 wounds at t4 and with a 3+armor save.
Every army listed so far would pimp this one.
7398
Post by: adam_gipson
Bloodhorror wrote:Herald Of Nurgle with Chaos icon x2
6x9 Units of Nurglings
2x5 Furies of Chaos
Automatically Appended Next Post:
admittedly 1002 points... but take of a nurgling lmao
You should make that 4 x Heralds of Nurgle with all the useless "gifts" you can buy and spend the rest on nurglings.
24267
Post by: akaean
Ok. I decided that my Eldar list posted previously was way too good. So I've decided to take a slightly different approach! (95) Autarch- Warp Jump Generator (95) Autarch- Warp Jump Generator (102)5 Dire Avengers- Exarch, PW + Shimmer Shield + Defend (102)5 Dire Avengers- Exarch, PW + Shimmer Shield + Defend (102) 5 Dire Avengers- Exarch, PW + Shimmer Shield + Defend (102) 6 Dire Avengers- Exarch, PW + Shimmer Shield + Defend (122) 5 Swooping Hawks- Exarch, Intercept (122) 5 Swooping Hawks- Exarch, Intercept (143) 5 Swooping Hawks- Exarch, Intercept So time for the checklists! 2 autarchs with the ability to instant kill themselves by rolling doubles on a warp jump, with a regular cc weapon, and a single shuri pistol. 4 Extremely expensive Dire Avenger exarchs on small short ranged fragile squads. 3 squads of flying las guns.
40639
Post by: Athaleon
Let's try this for Imperial Guard:
HQ:
Company Command Squad
w/ Medi-pack, Vox-Caster, Carapace Armor, Camo-Cloaks, Astropath, Master of Ordnance, Officer of the Fleet, 2x Bodyguards
Troops:
2x Penal Legion Squad
Elites:
Rough Riders
Heavy Support:
Leman Russ Punisher x3 (in one Squadron)
Total: 1000
11731
Post by: The Bringer
I'm surprised that no Tau player has yet posted the truly absolute worst Tau list: Shas'o Shield Generator Positional Relay Targeting Array w/ Max Wargear 220 Pts. Bodyguard (2) Shield Generator A.S.S. Targeting Array w/ Max Wargear 348 Shas'o Shield Generator Positional Relay Targeting Array w/ Max Wargear 220 Pts. Crisis Battlesuit Team (1) 2 Marker Drones Blacksun Filter Multi Tracker 93 Pts. Fire Warriors (6) Fire Warriors (6) 120 Pts. 1001 Pts. The only killing power in this list is fire warriors. Your crisis suits will have fun doing nothing in assault
40927
Post by: im2randomghgh
The Bringer wrote:I'm surprised that no Tau player has yet posted the truly absolute worst Tau list:
Shas'o
Shield Generator
Positional Relay
Targeting Array
w/ Max Wargear
220 Pts.
Bodyguard (2)
Shield Generator
A.S.S.
Targeting Array
w/ Max Wargear
348
Shas'o
Shield Generator
Positional Relay
Targeting Array
w/ Max Wargear
220 Pts.
Crisis Battlesuit Team (1)
2 Marker Drones
Blacksun Filter
Multi Tracker
93 Pts.
Fire Warriors (6)
Fire Warriors (6)
120 Pts.
1001 Pts.
The only killing power in this list is fire warriors. Your crisis suits will have fun doing nothing in assault 
That isn't the truly absolute worst list because there isn't Aun'va...
11731
Post by: The Bringer
That's because Aun'va would add to the offensive capability of this list, honor guard and all
Really though, which is worse:
A) Chance that about 1/4 your units will run away
or
B) Absolutely no ability to kill nada
I'd go with B
41945
Post by: InquisitorVaron
Jabbdo wrote:Paraelix wrote:Jabbdo wrote:Scarey Nerd wrote:Necron Lord w/ Disruption Fields = 105
2x10 Warriors = 360
3 Scarabs = 36
3x3 Tomb Spyders = 495
Total = 996
Worst I could think of this early in the morning. Probably should have put some Pariahs in there, but hey ho.
What?
So 9 MC's that poop ablative wounds @1000pts is bad HOW?
You only need to knock over a handful of warriors to phase them out.
You still need to kill 16 warriors to make them phase out. Thats really not too easy at range, @ 1000pts.
Thats quite easy but if you just sit them back on OBJ the spyders will go to town. That or you put them with the Spyders wont it make well be back really good?
40927
Post by: im2randomghgh
The Bringer wrote:That's because Aun'va would add to the offensive capability of this list, honor guard and all
Really though, which is worse:
A) Chance that about 1/4 your units will run away
or
B) Absolutely no ability to kill nada
I'd go with B
Almost definitely more than 1/4 considering the relatively low leadership of the Tau.
Plus, the Honour Guards are fairly fragile, having only 2 wounds...
Plus, you could always take both... Automatically Appended Next Post: im2randomghgh wrote:The Bringer wrote:That's because Aun'va would add to the offensive capability of this list, honor guard and all
Really though, which is worse:
A) Chance that about 1/4 your units will run away
or
B) Absolutely no ability to kill nada
I'd go with B
Almost definitely more than 1/4 considering the relatively low leadership of the Tau.
Plus, the Honour Guards are fairly fragile, having only 2 wounds...
Plus, you could always take both...
22508
Post by: FlingitNow
That's because Aun'va would add to the offensive capability of this list, honor guard and all
Really though, which is worse:
A) Chance that about 1/4 your units will run away
or
B) Absolutely no ability to kill nada
I'd go with B
Its a 3rd at least of your army, plus he makes your army stubborn and can only kill some things in CC.
So its:
A) Small CC ability, but makes all your other units into nice fluffy pillows for your opponent to hug and makes a 3rd of your army run away when he dies.
B) Smaller CC ability, no other down side.
But yeah your suit configs are pretty ace. Though you forgot to take pulse carbines on the Fire warriors.
18131
Post by: Papaskittels
anything necron >=P
37480
Post by: matphat
Contrary to what has been said, Necrons are not that bad. I've seen Necrons own the battle field on a number of occasions.
43207
Post by: dnptan
Ok here's my eldar list, called flamermeat
HQ:
Autarch: reaper launcher, Warp Generator (120)
Troops:
Pathfinders [10] 240
Pathfinders [10] 240
Pathfinders [10] 240
Storm Guardians [20] 160
Total: 1000
They will literally lose to 1 Land Raider.
38810
Post by: Serder
HQ - warboss (PK, BP, 'eavy' TL shoota, cybork) --110 TROOPS - Gretchins x 30 (runtherd x 3) - 120 - Ork boyz X 30 ('ardboyz, Nob w/ PK n' BP n' 'eavy) - 345 FAST ATTACKS - 5 DeffKopta (TL Rokkits) -- 225 ELITES - Nobz x 10 --200 TOTAL : 1000 pts A couple of templates, or a hail of fire and this army will be ded b4 it gets in CC The deff kopta will run after 2 loses. 'ard boyz might be somewhat good but they will get wittled down and eb forced to take a leadership test quite fast
36940
Post by: Anvildude
Problem with that Ork list is that the individual units are still quite hard. Better one (or rather, worse):
Warboss: Big Choppa, 'eavy armour, bosspole, ammo runt, kombi-weapon - 83
Big Mek: Kustom Mega-blasta, Ammor runt, bosspole, attack squig, 3 grot oilers-88
3 Nobs, all with Big Choppa, 'eavy armour, bosspole, Waaagh! banner, ammo runt, stikkbombz - 162
3 Nobs, all with Big Choppa, 'eavy armour, bosspole, Waaagh! banner, ammo runt, stikkbombz - 162
3 Nobs, all with Big Choppa, 'eavy armour, bosspole, Waaagh! banner, ammo runt, stikkbombz - 162
30 'ard Boyz with Stikkbombs, 1 Big Shoota - 335 points.
Total: 994 points. min-sized non-differentiated nobz, overly expensive boyz, and Warboss and Big Mek with the worst wargear options they can have, aside from going vanilla.
38810
Post by: Serder
Anvildude wrote:Problem with that Ork list is that the individual units are still quite hard. Better one (or rather, worse): man you are right, pk nob and pk warboss has become an habbit when I use them, didnt even think about it, lol Here is even worst: THE RUNNING WAAAAAAAAGH (towards, or away from the ennemy, you decide) HQ - Warboss Warboss: Big CHoppa, 'eavy armor, attack squid -- 85 (if I remember correctly, attacks squid si 15 points right?) - Big Mek: Kustom Mega-blasta, 'eavy armor - 75 TROOPS - 11 boyz -- 66 points - 11 boyz -- 66 points - 11 boyz -- 66 points - 11 boyz -- 66 points - 11 boyz -- 66 points - 10 boyz -- 60 points ELITES -3 Nob --60 -3 Nob --60 -3 Bob --60 FASTATTACKS - 3 Deffkopta ( TL Rokkit) -- 135 - 3 Deff Kopta ( Tl Rokkit) -- 135 so basically, all the units will run if they take a casualty(not run but take a LD Test, which pretty much equals running. Any vehicles will tore that army to pieces (ok there are deffkoptas, BUT, if they take 1 casualty, they run, should not be so hard to do , lol)
42808
Post by: Marthike
1x GK champion 100
2x techmarine 330
orbital bombardment
conversion beam
psybolt ammo
5x GK 165
1x incinerator
psybolt
warding stave
5x GK 165
1x incinerator
psybolt
warding stave
1x dreadknight 240
personal teleporter
heavy psilencer
Total 1000
Now thats one bad Gk army LOL however, if it gets the first turn it might actully do some damage LOL
40927
Post by: im2randomghgh
FlingitNow wrote:That's because Aun'va would add to the offensive capability of this list, honor guard and all
Really though, which is worse:
A) Chance that about 1/4 your units will run away
or
B) Absolutely no ability to kill nada
I'd go with B
Its a 3rd at least of your army, plus he makes your army stubborn and can only kill some things in CC.
So its:
A) Small CC ability, but makes all your other units into nice fluffy pillows for your opponent to hug and makes a 3rd of your army run away when he dies.
B) Smaller CC ability, no other down side.
But yeah your suit configs are pretty ace. Though you forgot to take pulse carbines on the Fire warriors.
The rifle is better. Much, much better.
31561
Post by: ElCheezus
Ooh, GK list. Good idea. Coteaz - 100 12x Banisher - 180 12x Banisher - 180 12x Banisher - 180 12x Banisher - 180 12x Banisher - 180 All laspistols (+ CYBER EAGLE!). 15 point guardsmen that have two attacks. Even their hate for daemons probably won't save them. (Yes yes, there's talk about them not counting toward minimum. Just run with it and don't start a rules argument)
36940
Post by: Anvildude
Serder wrote:Anvildude wrote:Problem with that Ork list is that the individual units are still quite hard. Better one (or rather, worse):
man you are right, pk nob and pk warboss has become an habbit when I use them, didnt even think about it, lol
Here is even worst:
THE RUNNING WAAAAAAAAGH (towards, or away from the ennemy, you decide)
HQ
- Warboss Warboss: Big CHoppa, 'eavy armor, attack squid -- 85 (if I remember correctly, attacks squid si 15 points right?)
- Big Mek: Kustom Mega-blasta, 'eavy armor - 75
TROOPS
- 11 boyz -- 66 points
- 11 boyz -- 66 points
- 11 boyz -- 66 points
- 11 boyz -- 66 points
- 11 boyz -- 66 points
- 10 boyz -- 60 points
ELITES
-3 Nob --60
-3 Nob --60
-3 Bob --60
FASTATTACKS
- 3 Deffkopta ( TL Rokkit) -- 135
- 3 Deff Kopta ( Tl Rokkit) -- 135
so basically, all the units will run if they take a casualty(not run but take a LD Test, which pretty much equals running. Any vehicles will tore that army to pieces (ok there are deffkoptas, BUT, if they take 1 casualty, they run, should not be so hard to do , lol)
Could put Stikkbombs on the boyz and nobs, for, what, 3 points per nob squad, and 11 more points per boyz squad? Then you'd be able to take off that 10 strong mob! And if you're going to take Deffkoptas, take them with KMBs. Cheaper, yes (maybe enough for one more kopta?) but it only gets a single shot, and has a chance of wounding the Kopta as well.
33586
Post by: Cerebrium
[HQ]
Haemonculus (totally unupgraded)
[ELITES]
Mandrakes x10
Mandrakes x10
Mandrakes x6
[Troops]
Wyches x5
Wyches x5
Wyches x5
Wyches x5
Wyches x5
Wyches x5
[FAST ATTACK]
Hellions x5
Hellions x5
Hellions x5
7818
Post by: Kreedos
HQ
Nightbringer - 360 pts
Troops
Warrior x 10 - 180 pts
Warrior x 10 - 180 pts
Elite
Pariah x 8 - 280 pts
Even 1000 points.
This list has no long range except for 24 inch pariah shots and the nightbringer's las cannon, nightbringer will die to plasma, las and Paraiahs get no WBB, and Warriors have no orb.
43247
Post by: Impostor
Let's do it like this:
HQ
Grotsnik 160
Troops
10 Gretchin + Runtherd 40
10 Gretchin + Runtherd 40
Fast Attack
5 Deffkoptas w Mega Blastas 200
Heavy Support
3xKilla Kans, each with big shoota 120
Flash Gitz x10
Blastas 300
Elites
Mega Nob 40
Mega Nob 40
Mega Nob 40
Total of 990, could take cybork body for runthers.
To me this army is a bunch of units that don't work together at all. Deffkoptas will not hit anything with their blastas and will probably run away before they would do anything. Killa kans will be immobilised to death. Flash gitz will burn themselves without doing any real damage. Mega Nobz will stay behind with their Slow and Purposeful until everything else is gone.
24341
Post by: Riddick40k
HQ
Parasite of Mortex - 160pts
Elites
Deathleaper - 140pts
Troops
10^Termagants - 60pts
All with spike rifles
10^Termagants - 60pts
All with spike rifles
10^Termagants - 60pts
All with spike rifles
Fast Attack
6^Spore Mine Cluster - 60pts
6^Spore Mine Cluster - 60pts
6^Spore Mine Cluster - 60pts
Heavy Support
3^Biovore Brood - 135pts
3^Biovore Brood - 135pts
Elite Choice
Lictor - 65pts
995pts of complete failure
H
43255
Post by: Drachenhohle
Ok try this.
Hq
Cortez - 100
Troops
9 x 10 servitors - 900
The key is to resist taking the free upgrades on the servitors. That leaves you with one laspistol for ranged weapons and the servitors s3 servo arm slap for cc. Mind lock will also take half the servitors each turn.
40936
Post by: Viridian
994 pts of 'Bite Your Toes'
1 Tyrant Guard 60
x6
9 Ripper Swarm 864
Toxic Sacs
Tunneling Swarm
Gargoyle Brood
Toxic Sacs
__________________________________
1000 pts of 'Why...'
Asdrubael Vect 240
Drazhar 230
x2
19 Kabalite Warriors 530
2x Splinter Cannons
1 Sybarite
Phantasm Grenade Launcher
Blast Pistol
Agonizer
-Sincerely Viri
40927
Post by: im2randomghgh
1 Custodian. Best. Army. Ever.
36940
Post by: Anvildude
Impostor wrote:Let's do it like this:
HQ
Grotsnik 160
Troops
10 Gretchin + Runtherd 40
10 Gretchin + Runtherd 40
Fast Attack
5 Deffkoptas w Mega Blastas 200
Heavy Support
3xKilla Kans, each with big shoota 120
Flash Gitz x10
Blastas 300
Elites
Mega Nob 40
Mega Nob 40
Mega Nob 40
Total of 990, could take cybork body for runthers.
To me this army is a bunch of units that don't work together at all. Deffkoptas will not hit anything with their blastas and will probably run away before they would do anything. Killa kans will be immobilised to death. Flash gitz will burn themselves without doing any real damage. Mega Nobz will stay behind with their Slow and Purposeful until everything else is gone.
Give the Kanz Skorchas instead, and they won't even be able to reach the enemy with their shots- plus, you're wasting that BS3.
7818
Post by: Kreedos
Inquisitor Lord - 45 pts
Troops
Sister of Battle x 10 - 110
Sister of Battle x 10 - 110
Elite
Sisters Repentia x 20 - 410
Mistress
Heavy
Penitent Engine Squadron x 3 - 255
Sisters Repentia die in the field, strike at INT 1 and have to go towards whatever the nearest unit most of the time. Each one costs as much as half a terminator and only gets str 6 1 attack and a 4+ save.
Penitent Enngines in a squadron die on a +2 to melta weapons. They're open topped, and in a squadron, immoble means wrecked. So on a 2, open topped makes it a 3, melta ap 1 makes it a 4 immobilzed, 4 means wrecked.
Can't think of a worse list.
38186
Post by: The Zoat
Oooooof! That REALLY is bad.
7818
Post by: Kreedos
Drachenhohle wrote:Ok try this.
Hq
Cortez - 100
Troops
9 x 10 servitors - 900
The key is to resist taking the free upgrades on the servitors. That leaves you with one laspistol for ranged weapons and the servitors s3 servo arm slap for cc. Mind lock will also take half the servitors each turn.
Servo arms are power fists, str 8 int 1, still a pretty bad list.
9044
Post by: Fists of the emperor
Wow that servitors list is amazingly bad, marching across the table with power fists, asking to be shot to pieces.
43247
Post by: Impostor
Librarian
Epistolary
Terminator armor and storm shield
Gate of Infinity psychic power
Quickening psychic power 190
Librarian
Epistolary
Terminator armor and storm shield
Gate of Infinity psychic power
Quickening psychic power 190
10 scouts
Shotguns
Teleport Homer
Melta Bomb
Camo Cloaks 190
10 scouts
Shotguns
Teleport Homer
Melta Bomb
Camo Cloaks 190
Rhino
Hunter Killer
Dozer Blade
Extra Armor 70
Rhino
Hunter Killer
Dozer Blade
Extra Armor 70
Techmarine 50
Techmarine 50
1000 points
It's hard to make very bad lists for SM. I wonder if shotguns are indeed the worst possible weapons for scouts?
7818
Post by: Kreedos
Giving them sniper rifles in a Rhino that's always moving is worse than shotguns.
40927
Post by: im2randomghgh
Either way you can also choose not to shoot, run instead, just away from the enemy
43247
Post by: Impostor
Yea, i think those lists should be bad even if you try using them best you can. So 20 sniper rifles could do damage to reckon with, connected with their camo cloaks.
31561
Post by: ElCheezus
Here's how I measure these: you and your opponent make the worst list you can. Then you play your opponent's list. Whoever beats their own list with their opponent's crappy list obviously made a worse list. That way you've got crappy lists actually trying to win.
Basically, any list can suck if piloted by someone trying to lose. This way the lists have to actually *try* to win, despite how bad they are.
So yes, 20 sniper rifles might actually do some damage. I doubt that my GK all banisher list would be able to do anything to it.
24102
Post by: unbeliever87
This is actually quite tough. Almost any unit I can think of is able to be useful, even in some small way.
Here's my addition.
Inquisitor Coteaz
5 Banishers, 5 Eviscerators
5 Banishers, 5 Eviscerators
5 Banishers, 5 Eviscerators
5 Banishers, 5 Eviscerators
5 Banishers, 5 Eviscerators
5 Banishers, 5 Eviscerators
This list solves the problem of having too many bodies on the field. 30 GEQ.
Minimum sized squads to force as many leadership checks as possible.
Even if they somehow get in CC, most of them should die before they even get a chance to swing.
43247
Post by: Impostor
I got enlightened overnight. Here comes the ultimate Ork crap list!
Brace yourselves.
HQ
Warboss 60
Warboss 60
Troops
3 Nobz 60
3 Nobz 60
Battlewagon dedicated transport 90
Battlewagon dedicated transport 90
Heavy Support
Battlewagon 90
Battlewagon 90
Battlewagon 90
Elites
3 Nobz
3 Nobz
Battlewagon dedicated transport 90
Battlewagon dedicated transport 90
Total of 990 points.
Each warboss allows one nob squad to be taken as troops choice.
Each nob squad can take battlewagon as dedicated transport.
So, the point is, battlewagons need to be upgraded to have any weapons. ANY weapons. This army would be just riding around, waving their choppas and popping their sluggas around, doing pretty much no damage to anyone. At most few tanks shocks would occur.
Of course, i could have made this even worse by buying lots of useless upgrades and cutting down a battlewagon or two like that, but i left it like this, just for the sheer lulz of 7 harmless behemoths bouncing all around the table.
41915
Post by: BlkTom
I think that is an illegal army, as taking a unit as a troop choice doesn't count as troops for a force chart organization. For example, those nobs could not capture an objective as they are really not troops. You can take one unit as a troop allows you to now field 5 nob squads (with two warbosses) instead of the normal 3, not take elites as nothing but troops.
24102
Post by: unbeliever87
BlkTom wrote:I think that is an illegal army, as taking a unit as a troop choice doesn't count as troops for a force chart organization. For example, those nobs could not capture an objective as they are really not troops. You can take one unit as a troop allows you to now field 5 nob squads (with two warbosses) instead of the normal 3, not take elites as nothing but troops.
Of course they are, and of course you can. That's how Nob Biker lists work.
And Space Marines bike lists.
And Dark Eldar Hellion lists.
And Ravenwing/Deathwing.
41915
Post by: BlkTom
unbeliever87 wrote:BlkTom wrote:I think that is an illegal army, as taking a unit as a troop choice doesn't count as troops for a force chart organization. For example, those nobs could not capture an objective as they are really not troops. You can take one unit as a troop allows you to now field 5 nob squads (with two warbosses) instead of the normal 3, not take elites as nothing but troops.
Of course they are, and of course you can. That's how Nob Biker lists work.
And Space Marines bike lists.
And Dark Eldar Hellion lists.
And Ravenwing/Deathwing.
You are correct, I take back my statement. It was explained to me as such so I did not look into it very closily till now. Thank you for the correction.
7818
Post by: Kreedos
BlkTom wrote:I think that is an illegal army, as taking a unit as a troop choice doesn't count as troops for a force chart organization. For example, those nobs could not capture an objective as they are really not troops. You can take one unit as a troop allows you to now field 5 nob squads (with two warbosses) instead of the normal 3, not take elites as nothing but troops.
"Lord of Formosa
Inquisitorial Henchmen warbands are Troops choices in an
army that includes Inquisitor Torquemada Coteaz, and are
not limited by the number of Inquisitors in your army."
27510
Post by: Vrakk
DE
Decapitator - 140
10 grotesques - 350
10 grotesques - 350
6 warriors - 54
5 warriors - 45
4 mandrakes - 60
Total of 999
The HQ has to come in from reserve and cannot attach to any of the squads. The grotesques, while being big and strong have crappy leadership and every turn if they roll 1 - they go beserk and hit everything nearby - and then are gone. So before they even get to assault anything there is a good chance that at least one of the squads will be off the table, possible damaging other squads on the way out.
40927
Post by: im2randomghgh
Aun'va
anything else. It really doesn't matter, because it is already ruined. Aun'va. Andy Hoare how dare you!
22508
Post by: FlingitNow
HQ
Warboss 60
Warboss 60
Troops
3 Nobz 60
3 Nobz 60
Battlewagon dedicated transport 90
Battlewagon dedicated transport 90
Heavy Support
Battlewagon 90
Battlewagon 90
Battlewagon 90
Elites
3 Nobz
3 Nobz
Battlewagon dedicated transport 90
Battlewagon dedicated transport 90
Total of 990 points.
I actually think this list would be pretty brutal in Seize ground or capture and control.
8 AV14 Tanks to deal with at 1k would cause most of the rubbish armies so far posted some serious problems. Heck even decent armies could struggle. Sure you'd have to play eldar style (reserve everything and avoid a fight until turn 5 and tankshock all the objectives to win), but played well this army could do quite well 2 out of 3 games.
4139
Post by: wuestenfux
Doomseer - 80
6 Warlocks w/ embolden, enhance - 170
Avatar - 155
5 Pathfinders - 120
5 Pathfinders - 120
Fire Prism 115
Fire Prism 115
Nightspinner 115
total: 1000 pts
22508
Post by: FlingitNow
Wuestenfux - again I feel that list could be played well. Why have you got enhance on the Seer Council? Take it off its actually quite useful. Granted Doom's not a huge benefit to the army that will largely be wounding on 2+ and your troops are paper thin if the enemy gets close to them. But if they do then you've got a serious counter punch in the Avatar and Seer Council. Likewise 2 Fire Prisms are actually pretty good.
Plus how can you have a deliberately bad Eldar army without Shining Spears?
4139
Post by: wuestenfux
FlingitNow wrote:Wuestenfux - again I feel that list could be played well. Why have you got enhance on the Seer Council? Take it off its actually quite useful. Granted Doom's not a huge benefit to the army that will largely be wounding on 2+ and your troops are paper thin if the enemy gets close to them. But if they do then you've got a serious counter punch in the Avatar and Seer Council. Likewise 2 Fire Prisms are actually pretty good.
Plus how can you have a deliberately bad Eldar army without Shining Spears?
Well, its actually a playable Eldar army which eventually performs below average.
41161
Post by: Kravox
Baneblade x 2 - 1000pts
43081
Post by: OneMeanDuck
Sorceror Lord wit
2x 5 man marine squads with icon....
Greater Deamon,
MASSIVE AMOUNTS OF Lessr DAEMONS!
you kill 11 marines first two turns and instant loss!
beat that
35704
Post by: DPBellathrom
pretty sure I made an all khorne list in the past
For my worst army:
Hameonculus 50
95 wychs lol
22508
Post by: FlingitNow
Sorceror Lord wit
2x 5 man marine squads with icon....
Greater Deamon,
MASSIVE AMOUNTS OF Lessr DAEMONS!
you kill 11 marines first two turns and instant loss!
beat that
Don't take the icons and the list is even worse!
41915
Post by: BlkTom
FlingitNow wrote:Sorceror Lord wit
2x 5 man marine squads with icon....
Greater Deamon,
MASSIVE AMOUNTS OF Lessr DAEMONS!
you kill 11 marines first two turns and instant loss!
beat that
Don't take the icons and the list is even worse!
*shrugs* It is also unplayable without a icon, and it has already been listed. Kinda to easy, like a Madboy and all Grot army. You see the 'worse unit of the army' hoard list on every page (so it feels). Then you see stuff like this...
Primaris Psyker
Ogryns, 10
Vets, plasma pistol, power fist, vox, 2 plasma, hvy flamer, lascannon, grenadiers, forward sentries, demolitions x 2
The only wasted points are the Voxs. In a 1k game that list, if played by a skilled player, could give /good/ lists serious trouble. As someone pointed out eariler, having a bad list and playing it bad are two differnt beasts. Any army can lose if you refuse to shoot. Making a list that can field 1000pts but has a hard time winning despite the player's best efforts... those are the truily worst army lists.
33910
Post by: Ajroo
How about a tournament?
Entrants bring a 1000 point army, thats legal and not ridiculous (all daemons no icons ect.)
All entrants randomly exchange armies (cannot end up with your own).
All entrants play to best of abilities with opponents random army, person who own the last placed army is the winner!!
Its the only way to find out!
41915
Post by: BlkTom
Heh... that is true, probably is the only way to find out. ;-)
30079
Post by: Jatyu
A GK Henchman list
Coteaz - 100 pts
6x Warrior Acolytes - 414 pts
- 2x Power Fists
- Power Armour
- Melta Bombs
7x Warrior Acolytes - 483 pts
- 2x Power Fists
- Power Armour
- Melta Bombs
997 pts
69 points per warrior of suck
Can you kill 13 footslogging marines?
37480
Post by: matphat
I think it would be compelling to have a "worst of" list compilation for each army, voted on by Dakka members, and then hold a tournament where you'd bring your models, build one of the worst of lists posted when you enter, and TRY AND WIN.
This would truly be a testament to ones generalship.
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