It’s good news for 40K fans. That giant of the digital realm, THQ, has secured a multi-year license to product more games featuring their stunning version of the 40K universe.
Brian Farrell, the President and SEO of THQ has said…
The complex, futuristic war-torn universe created by Games Workshop equipped THQ’s award-winning development teams with the material to create one of the most loved PC franchises – Warhammer 40,000: Dawn of War.
While word from Games Workshop’s CEO, Mark Wells is…
The impressive translation of the Warhammer 40,000 universe from the tabletop to the video game space by THQ certainly highlights the potential of our most successful intellectual property in the right hands.
This all bodes well for the current 40K franchises and indeed for the potential that an expansion to the current range may be in the works.
Hopefully, this means that the Space Marine game could be pretty good and we could be in for some more decent 40k themed games
Great.
Now, they just need to get up off their control-freak tendencies and get a good live-action movie & Saturday morning cartoon (which I'd watch) in the works.
Not surprising, especially after how well the Dawn of War games have done. Space Marine looks like it's shaping up well, and if Relic is setting the standard then this can only be a good thing.
I'd certainly like to see a WFB rpg similar to Dragon Age, Drakensang, Neverwinter Nights, etc. Or even an open ended one like TES, but I think the more linear ones would work better.
Necros wrote:Hopefully a BFG space combat sim kinda game...
A 4x game using Homeworld as a basis for combat?
That would be cool, but I'd almost rather see a sim something along the lines of Freespace/Freespace 2. Much more immersive, and it translates the scale of the ships much better.
Necros wrote:Hopefully a BFG space combat sim kinda game...
Someone was working on a mod for Sins of a Solar Empire that had the Imperial Navy as a race. I don't know if it is done but if THQ made a space RTS from 40k like Sins I would get it.
How 'bout a Battlefield: 40k? Using a number of the squad features from Battlefield 2142 along with design elements and ideas from the newer Bad Company and Call of Duty games, then throw in some Aliens vs Predator for the Tyranids...you'd have the basis for an insanely good FPS
Melissia wrote:Oh, Homeworld translates the scale of ships pretty well. Besides, that's mostly a matter of models, inertia, and speed/turning speed.
My first thought was Sins of a Solar Empire, but it would be cool to see integrated ground combat similar to Star Wars: Empire at War. Just with worthwhile ground combat.
Melissia wrote:Oh, Homeworld translates the scale of ships pretty well. Besides, that's mostly a matter of models, inertia, and speed/turning speed.
My first thought was Sins of a Solar Empire, but it would be cool to see integrated ground combat similar to Star Wars: Empire at War. Just with worthwhile ground combat.
AMEN! I always just filled on on troops and hit "auto resolve", those battles were so utterly boring. Luckily I did like the space combat
Melissia wrote:Oh, Homeworld translates the scale of ships pretty well. Besides, that's mostly a matter of models, inertia, and speed/turning speed.
My first thought was Sins of a Solar Empire, but it would be cool to see integrated ground combat similar to Star Wars: Empire at War. Just with worthwhile ground combat.
AMEN! I always just filled on on troops and hit "auto resolve", those battles were so utterly boring. Luckily I did like the space combat
Ya. The space combat was beautiful. But, could you imagine if the ground combat was like DoW I or II? Load up your drop pods and actually do a 'planet strike'? That would be a blast.
More like DoW2 I would think. Possibly with more base building (mostly just walls, garrisonable buildings, turrets, reinforcement buildings, etc).
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undivided wrote:I'd like to see an Inquisitor RPG, something akin or at least on par with the stuff Bioware has; Mass Effect, Dead Space, Dragon Age etc.
I think Dark Heresy would probably work better. You start from a lower position, so you have to grow into your power.
Melissia wrote:Oh, Homeworld translates the scale of ships pretty well. Besides, that's mostly a matter of models, inertia, and speed/turning speed.
Homeworld was cool, and I have no problems with an BFGRTS along those lines...but I loved flying my strike fighters along captial ships kilometers long, targeting subsystems and weapons batteries, and having to stay out of the way of the giant beams that the capital ships were firing at each other (which would insta-vaporize your fighter), knocking down incoming enemy strike craft and torpedos, and getting the hell out of the way of capital ships when they did a sub-space jump
they need to make a stealth based tactical shooter with the tanith, I mean, who wouldn't like do play as Oan "Raped a Chaos Dreadnought with some grenades and a lasgun" Mkoll.
p.s. put 'em on Gereon. that story needs to be filled in.
Good common sense deal. I like the suggestion of a 40k movie. Man, that could be truly awesome!!!!!!! So many storylines to follow/make. Might need a thread of it's own, if no one has done it already!!!
MagickalMemories wrote:Great.
Now, they just need to get up off their control-freak tendencies and get a good live-action movie & Saturday morning cartoon (which I'd watch) in the works.
Eric
Sadly, the tradition of Saturday morning cartoons is mostly dead from my experience babysitting my little cousins. That four hour block of cartoony goodness is mostly gone and replaced with live action educational stuff. I guess you could TIVO it and just get up early to watch it saturdays...
I always think how nice a "Diablo clone" with eldar could look...
Think about it: each one of the aspects beying a playable class with specific skill trees. A historyline involving the protection of a craftworld. Multi-player game, focused in team work.
Even town portal is there, in the form of webgates...
Imagine you as a exarch, on lvl 90, killing hordes of Nids, Orkz or Mon'keys...
Melissia wrote:I'd like to see a Mass Effect style Rogue Trader game
Where you could have a rogue Spess Mehreen join your party. I imagine him being somewhat like Canderous Ordo. Relishing battle and relenting about the IoM's stagnation.
Melissia wrote:I'd certainly like to see a WFB rpg similar to Dragon Age, Drakensang, Neverwinter Nights, etc. Or even an open ended one like TES, but I think the more linear ones would work better.
elpawlo wrote:Good common sense deal. I like the suggestion of a 40k movie. Man, that could be truly awesome!!!!!!! So many storylines to follow/make. Might need a thread of it's own, if no one has done it already!!!
You mean, of course, a 40K movie in addition to the one that was just released last year. Yes?
Sorry. Just checking. Your post sounds almost as if you weren't aware.
H.B.M.C. wrote:I know this'll never happen, but a X-Com-ish turn-based strategy game for Necromunda would be awesome.
Necromunda was a thing of beauty. Of all the 40k specialist games, Necromunda had the most exciting flavor. It's remarkable that nobody has tried to bring it to the video game front.
SickSix wrote:HOORAY! This is good news for 40k! I hope to see Tau in DoW II soon!!
You won't. They're already working on DoW III as we speak (http://www.gamespot.com/news/6273902.html), and if I had to hazard a guess, I'd say that's gonna release it with SMs and something equally boring and overdone. Just a guess.
H.B.M.C. wrote:I know this'll never happen, but a X-Com-ish turn-based strategy game for Necromunda would be awesome.
Necromunda was a thing of beauty. Of all the 40k specialist games, Necromunda had the most exciting flavor. It's remarkable that nobody has tried to bring it to the video game front.
SickSix wrote:HOORAY! This is good news for 40k! I hope to see Tau in DoW II soon!!
You won't. They're already working on DoW III as we speak (http://www.gamespot.com/news/6273902.html), and if I had to hazard a guess, I'd say that's gonna release it with SMs and something equally boring and overdone. Just a guess.
Just because they are working on DoW III doesn't mean that they can't produce another expansion, or DLC for DoW II. The Article seems to indicate that they are working full time on DoW III, but I woulden't be suprised if we get a new Race DLC.
THQ took the lid off of Warhammer 40,000: Dawn of War II - Retribution, the second full expansion to Relic's well-regarded sci-fi real-time strategy series. It now appears as if it will also be the last...
And they've already said the there will be no more new races in DoW II... I wish there were. Tau would have been a lot of fun in small scale tactical form.
I'm pretty sure we won't see any new races in Dawn of War II, but I think there's a high chance that we're going to see more variant armies added via skins and the like, as we recently saw with the Dark Angels DLC. That DLC seems to have been highly effective-- at least if the number of Dark Angel armies I've been seeing in DoW II matchmaking is the case!
I really hope that dawn of war 3 is more like DoW 1, but with better graphics. DoW 2 was really disappointing to me, especially in the campaign mode, where you would walk around with your little 4 man squads, and Nobs and Exarchs were 'bosses'. I want the squad sizes to be the same or variables of the actual game, and I don't want to have a bunch of predetermined characters in each squad, let me name them all and adjust their stats myself (i realize you could do that to some extent in DoW2, I just don't want them to be specific characters). I'd love to see more cameos from special characters from the game too. Let Vulkan help me with a mission to uncover a salamander relic. Let my chaos marines assist Ahirmon in summoning the Fateweaver. Have one of my carnifexes (de)evolve spontaneously into Ol' One Eye. that would be pretty awesome stuff, and I think it would tie back into the tabletop game well for GW. People would say, "Whoa! Maugan RA just WASTED all those guys! there's actually a miniature for him? I'm getting it, he's totally bad ass!!!" (true statement)
I've also thought it would be cool to have a splintercell/ Metal gear-esque stealth game involving imperial assassins. you could switch between the 4 different types and they would all have different attributes and playstyles.
A homeworld based BFG would be awesome too, I just don't know how many people would play it. If you could some how get it to combine with dawn of war so you had to fight it out in space, then get onto the ground and set up your troops RTS style. Then break into their base and it would become all 'space marine' hack and slash. That's something you could probably only do on the PC, and I think companies should utilize that more, as it it a unique quality that the PC possesses over console systems.
Lastly. I don't know who have the F'ing Warhammer fantasy licence? EA did the MMO, and Namco did a RTS a few years back, but get the damn license and have Relic do a proper game for them. It's a cool background and deserves more than a mediocre RTS and an MMO (which I liked, but just didn't have the time to play, if it was a regular RPG like Dragon Age/ FF, I'd have probably enjoyed it more).
Brother SRM wrote:Not surprising, especially after how well the Dawn of War games have done.
1.) I'm glad they got the license extended, and would love to see more genres. BFG that is visually similar to Sins of a Solar Empire would be sweet.
2.) I'm sure you're referring to saleswise. That being said, I think they've been on kind of a slide for Dawn of War. DOW1 was excellent, and nearly every expansion raised the bar, with, um, one notable exception. Dawn of War 2 was a very different game, but was also good, if not as good. The expansions, however, have been lacking. Chaos Rising was not bad, but was kind of limited. Retribution was just plain bad, in my opinion. Visually it was great, but my experience was riddled with poor voice acting, a cookie cutter single campaign that was copypasted 6 times or whatever, buggy as hell... and atop that, the new DLC is moneygrubbing at it's worst. 25% of the cost of the expansion for a single skin set? C'mon.
I'm disinclined to buy any further Dawn of War 2 expansions.
Would asking for a Mech Warrior / Heavy Gear style game based on Titan Legions be too much??? Damn I want some good Mech shoot em up games, they don't exist anymore.
question, hasn't THQ always had the licence to warhammer 40k?
i remember reading something a while ago, as far back as durin the DoW Winter assault production phase.
What I'd like to see is a warhammer equivalent of Battlefield, where basically you'd have maps and spawning points, but instead of being individuals running round you'd have blocks of troops. Units would have a morale factor and when that broke they'd flee and automatically either flee off the map or rejoin the nearest friendly unit.
You'd then be one of the few characters capable of moving around independently or standing in a unit to fight with them.
Coupled with artillery, flying monsters and magic it would be awesome. If there is any game out there remotely like this I'd love to know.
Whirling Blade Exarch wrote:they need to make a stealth based tactical shooter with the tanith, I mean, who wouldn't like do play as Oan "Raped a Chaos Dreadnought with some grenades and a lasgun" Mkoll.
p.s. put 'em on Gereon. that story needs to be filled in.
Take my money.
bluedestiny wrote:Would asking for a Mech Warrior / Heavy Gear style game based on Titan Legions be too much??? Damn I want some good Mech shoot em up games, they don't exist anymore.
Ouze wrote: I'm sure you're referring to saleswise. That being said, I think they've been on kind of a slide for Dawn of War. DOW1 was excellent, and nearly every expansion raised the bar, with, um, one notable exception. Dawn of War 2 was a very different game, but was also good, if not as good.
I think an important point to add to this... DOW2 was actually a unique game; DOW1, while fun, it wasn't a new game... it was a generic RTS plus 40k. Even when DOW1 came out there were countless RTS with the same mechanics, that wasn't the case with DOW2. I just hate to think that standard conventions should keep games from branching out or tweeking genres.
For better or worse, their stated goal with DOW2 was to get people to care a bit more about their marine squads and reduce the amount of suicidal game play depicting more marines than a chapter have dying in battle. In that regard I think the succeeded.
As far as commercial success, from what information I can find DOW1 has sold about 4 million copies, including expansions where DOW2 by itself had sold about 2 million copies, without any figures for expansions.
I'd like to see a third person game set in the 40K universe with Bioware's style. Well written, with loads of dialog and morality options... and a healthy balance of action, shooter, and RPG.
I think the morality choices would mostly work best with Space Marines or Eldar, since they both have good guy/bad guy variants, but whatever race the starting scenario would probably be something along the lines of a lone warrior in unfamiliar territory such as having crashed on an enemy world.
Party members would most likely come from other survivors or captives of your own race or possibly in the form of an uneasy alliance such as Eldar and Space Marine working together to survive even though most of the time they wouldn't play nice together.
Just a couple of ideas that I had after reading this thread...
I think a game like Mass Effect 2 could really be done with 40k, you play an Inquisitor and you go around and recruit people to help you uncover some dark secret or other.
There could be tons of stuff to do, genestealer hybrids to uncover, heresy in top ranked official, xeno incursions.
It could use a system similar to the good bad one in Mass Effect, basically Puritan vs Radical. Puritan would be human centric while Radical could be using Daemonhosts, xeno technology and allies in helping you.
MadCowCrazy wrote:I think a game like Mass Effect 2 could really be done with 40k, you play an Inquisitor and you go around and recruit people to help you uncover some dark secret or other.
There could be tons of stuff to do, genestealer hybrids to uncover, heresy in top ranked official, xeno incursions.
It could use a system similar to the good bad one in Mass Effect, basically Puritan vs Radical. Puritan would be human centric while Radical could be using Daemonhosts, xeno technology and allies in helping you.
Be cool if Bioware and THQ teamed up to make a 40krpg.
What I would love is sort of what CoD was like back in the early ones (before the modern crap came along).
Have a scenario on a planet where the player plays as a Guardsmen in the thick of it really epic stuffs. Then later as a SM reinforcment drop podding in behind enemy lines. Then having the charactors link up torwards the end of the story.
skullking wrote:I really hope that dawn of war 3 is more like DoW 1
I hope not, DoW1 was incredibly underwhelming in hindsight. Sure it was good to get a warhammer game and all, its sequel was just such an insanely vast improvement on the original that there is no way I could ever go back to that crappy starcrap style RTS. DoW2, and all of its expansions, are better than any of the DoW1 games ever could hope to be...
Also looooooooooool at ouze complaining about DoW2 having a cookie cutter campaign.
Please, DoW1's campaigns were so much cookie cutter that there wasn't even any cookie to bake after it was done.
I'd like to see Dawn of War III a lot more like Company of Heroes in mechanic and scale. Being based on the same engine and all, I found CoH to be the much better game.
I'd like to see an updated version of the original Space Hulk video game - i.e. having you play as one of the guys back in the command ship monitoring your squad or squads of terminators instead of being up on the front lines.
Hopefully, this means that the Space Marine game could be pretty good and we could be in for some more decent 40k themed games
I just want to say, THQ did the Firewarrior game.....and i was not impressed....so I do not have high expectations.
THQ = publisher
they have nothing to do with the development of the game.
Relic != whatever studio made that piece of crap that was firewarrior
I hope that MMO isn't awful, but I would also much rather have a good single player game than an MMO. Getting pretty worn out on MMOs, I don't have a ton of time to just burn any more like I did when I was in college.
skullking wrote:I really hope that dawn of war 3 is more like DoW 1
I hope not, DoW1 was incredibly underwhelming in hindsight. Sure it was good to get a warhammer game and all, its sequel was just such an insanely vast improvement on the original that there is no way I could ever go back to that crappy starcrap style RTS. DoW2, and all of its expansions, are better than any of the DoW1 games ever could hope to be...
Also looooooooooool at ouze complaining about DoW2 having a cookie cutter campaign.
Please, DoW1's campaigns were so much cookie cutter that there wasn't even any cookie to bake after it was done.
Sorry, Dawn of War 2 sucks. It's not an RTS, its like Rainbow Six in 40k. Battles with 10 space marines and a single tank isn't what I want from my 40kRTS experience. Calling that game an RTS is a disgrace to RTS, it's a squad-based third person tactical game. I have have no use for those.
Hopefully, this means that the Space Marine game could be pretty good and we could be in for some more decent 40k themed games
I just want to say, THQ did the Firewarrior game.....and i was not impressed....so I do not have high expectations.
THQ = publisher
they have nothing to do with the development of the game.
Relic != whatever studio made that piece of crap that was firewarrior
I hope that MMO isn't awful, but I would also much rather have a good single player game than an MMO. Getting pretty worn out on MMOs, I don't have a ton of time to just burn any more like I did when I was in college.
THX also develops games.
But in this case you are right, Fire Warrior was developed by Kuju Entertainment (wich isn't owned by THQ) And god it must have been one of the worst shooters ever xD
Sorry, Dawn of War 2 sucks. It's not an RTS, its like Rainbow Six in 40k. Battles with 10 space marines and a single tank isn't what I want from my 40kRTS experience. Calling that game an RTS is a disgrace to RTS, it's a squad-based third person tactical game. I have have no use for those.
... But it's a strategy game that is played in real-time... Frankly it was much more strategic than the first one. Initially I had my doubts about the scale of DoWII, but in retrospect, DoW was a much more simple-minded game, despite (and possibly because of) the scale.
What you wanted was DoW with better graphics, like what Blizzard did with SCII. And, as SCII proved, the appeal wouldn't have held for long if they'd done that. Better graphics don't really change RTS games.
For me, DoW II redefined RTS in that it was the first pure and genuine strategy game. They cut out all the superfluous crap which had nothing to do with strategy... I guess that was the stuff you liked?
Griever wrote:
Sorry, Dawn of War 2 sucks. It's not an RTS, its like Rainbow Six in 40k. Battles with 10 space marines and a single tank isn't what I want from my 40kRTS experience. Calling that game an RTS is a disgrace to RTS, it's a squad-based third person tactical game. I have have no use for those.
Is the game in real time? Yes. Does it require strategy from an above-ground camera angle? Yes. It's by definition a real time strategy game.
Also "This doesn't fit my preconceived notion for XYZ therefore it sucks" is my favorite ignorant argument.
Melissia wrote:Also looooooooooool at ouze complaining about DoW2 having a cookie cutter campaign.
Um. I'm not even sure how to respond to this, since it's essentially saying "the world is obviously flat and that's clear to all".
Starting with Winter Assault, you could play distinctly different campaigns, all with their own unique cut scenes, missions, and voice work. If you played as Tau, you'd have a completely different game then if you played as Orks.
Specifically regarding Retribution, you literally have the exact same campaign copied and pasted 6 or whatever times, with tiny differences; greater then 90% of the content of the expansion is unchanged no matter who you play as. If you beat the game with one race, there is very little reason to bother doing it with any other, since nearly all of the content will be identical.
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Brother SRM wrote:Is the game in real time? Yes. Does it require strategy from an above-ground camera angle? Yes. It's by definition a real time strategy game.
I respectfully disagree. I also do not consider DOW2 to be a RTS. I'd consider it a Real time tactical, which is similar, but not the same, any more then a cupcake is actually a muffin. Similar, not the same.
Sorry, Dawn of War 2 sucks. It's not an RTS, its like Rainbow Six in 40k. Battles with 10 space marines and a single tank isn't what I want from my 40kRTS experience. Calling that game an RTS is a disgrace to RTS, it's a squad-based third person tactical game. I have have no use for those.
Its an RTS, just because you don't really like its presentation doesn't make it something different. Its a skirmish 40k game, and really, by the end of the game, you can have quite a few units on the field and have very large battles, especially on 3v3.
Melissia wrote:I'd certainly like to see a WFB rpg similar to Dragon Age, Drakensang, Neverwinter Nights, etc. Or even an open ended one like TES, but I think the more linear ones would work better.
This would be delicious if it was like NWN/Dragon Age.
Shas'o Nom Nom wrote:Man, I don't know about you all but I'm hoping for something along the lines of Fire Warrior!
Naaaaht.
I have Fire Warrior for the PS2 (go EBgames value bin ) and it sucked badly. I would love to see it remade, you know after Space Marine.
Kuju made Fire Warrior.
See I had no issues with Fire Warrior, okay is was no Half Life or Halo, but it was fun, same way as Doom was and still is fun. Regardless it made me think it was 40k enough to the point I was able to enjoy it, regardless of difficulty issues and other odd calls, I felt like I was playing a Tau, and it was great shooting those Guard and Marines.
I'd (almost) kill for a team with Bungies ability, to make a proper story based 40K shooter, it would be totally awesome.
How 'bout a Battlefield: 40k? Using a number of the squad features from Battlefield 2142 along with design elements and ideas from the newer Bad Company and Call of Duty games, then throw in some Aliens vs Predator for the Tyranids...you'd have the basis for an insanely good FPS
Yes. YES! DO IT! DO IT! Those Battlefield games were awesome, I'd love one 40k-based.
Also, that Homeworld video looked pretty awesome. Haven't played a space shooter since Colony Wars back on the PS1. 40k should be able to pull out some awesome stunts using all of the different races.
You could have kind of like an Ender's Game style simulator, where you could pilot either the small fighters or the capital ships, or have certain people pilot the Capital ships and give tactical info to other players in the fighters/cruisers, maybe even be able to join the battle inside of a ship through boarding pods/torpedoes(it's boarding "something" I just can't think of it, might be torpedoes).
And the larger ships have more access to larger weapons and intelligence gathering like scanners/distance/damage sensors/communication jamming/psychic powers/shields/armor etc.
Seriously, why hasn't somebody made an Ender's Game simulator like that, or is it out there and I just haven't seen it yet?
On the one paw its good that a good developer is kept like that.
But on the other paw...the exclusivity of it; and the kinda unfairness that DoW takes race-wise; means I'll never really see a proper Inquisition game (or inclusion in a game)...Bleh.
Melissia wrote:lol, no. DoW2 is so much better than DoW1 that it takes DoW1's lunch money and then sleeps with its wife, leading DoW1 to develop a complex.
Well, that's your opinion, and everyone's entitled to their own, no matter how laughably wrong it is.
Melissia wrote:lol, no. DoW2 is so much better than DoW1 that it takes DoW1's lunch money and then sleeps with its wife, leading DoW1 to develop a complex.
Well, that's your opinion, and everyone's entitled to their own, no matter how laughably wrong it is.
Don't be so hard on yourself Ouze.
The second half of DoW1 was entirely cookie cutter. It was DEFINED by it. DC and SS were so cookie cutter it wasn't even a real single player campaign, it was just a bunch of skirmish battles punctuated by a few harder fortress battles. The first half, vanilla and WA, had a few epic quotes but was otherwise par for the course for an RTS game. Relic's story telling abilities have improved since then, and DoW2, especially Dark Crusade and Retribution, are far better as far as pacing and story goes.
The gameplay of DoW1 and its expansions was basically starcraft with capture points and squads, which was an improvement over typical RTS tripe to be sure (capture points are better than resource harvesting for a fast paced RTS game, and squads are better than lots of single units for making infantry useful) but it's still inferior to DoW2's gameplay in basically every way. The squad AI of the first series was hilariously bad, utterly laughable to watch, and its balance was hardly any better. Its only saving grace were mods, but none fo them fixed the core issues with the game.
I stand firmly by it. Relic is making the DoW series better by moving away from starcrap style gameplay to its own style.
Melissia wrote:I stand firmly by it. Relic is making the DoW series better by moving away from starcrap style gameplay to its own style.
A perhaps less biased way of saying it might be they went from being a real-time strategy game to being a real-time tactical game. Certainly, thats a fair choice, and one which clearly has it's adherents, and I'll RTT if I like the source material, but I tend to prefer RTS. I would agree, though, that RTT allows for a more faithful interpretation of tabletop 40k as a video game.
Putting that aside, my real concern is less with the genre shift from RTS to RTT, and the increasingly downward slide in quality as DoW2 has progressed into it's expansions.
What downward shift? Maybe it's just my relief at not having to use GFWL and me not giving two gaks about being able to play chaos marines, but I find Retribution to be far higher quality than any of the DoW expansions, for both games.
Melissia wrote:The squad AI of the first series was hilariously bad, utterly laughable to watch
O Rly? I guess you played a different version of Retribution then I did. In the version I played, my close combat specialists, no matter which faction - Warboss with PK, Commander with PF, Chaos Lord with Lightning Claws; all seem to follow the exact same script as far as melee combat goes: Within less then an inch, do a melee attack, from 1 inch to 2 inches, stand there doing absolutely nothing, and from 2 inches to max shooting range, fire ineffectually with a pistol. I played Co-Op with a friend a few times, and he remarked several times how frequently his squad would chose to do either nothing, or something other then what he had them do. No tweaking of the settings in the bottom right seemed to adjust this. Give a guy a slow weapon, like a lascannon; and he'd occasionally fire it, and occasionally decide he'd rather stay off into space.
Saying something is "cookie cutter" and definining that as in which you do a string of missions linked together; that definition means every game every released, ever, is cookie cutter. The missions you did in the previous games generally had different goals, or objectives, or whatever. In Retribution, it was the exact same campaign slightly tweaked for each faction. Same lazy voicework, same mission: slog slog slog through the map, get to the end, kill a boss. How innovative. The only 2 different missions were the one with the teleporting Eldar council (which was more "annoying" then "fun", and of course, the one with the countdown. Specifically, the exterminatus mission....
On each walkthrough, where you need to escape the exterminatus? I played with SM, Chaos, and Orks. Not once did I escape the exterminatus despite getting there with 30 seconds on the clock on the first attempt. Just walked around like crazy around the evac point while the clock counted down, then did it again. Took 2 tries for Chaos and SM (where I did nothing different to succeed) and 3 times for Orks, before I realized I have lots of other, less broken games I could be playing. Or, god help me, actually painting my mountain of grey plastic.
While this isn't new to Retribution, and not the biggest problem I had, the voicework was bad, at best. The absolute worst was the mission, an early one, on Space Marines, where the baneblade was chasing you? And your captain kept saying the same damn thing, over and over again, in the same stupid slow voice? It's the baaaaaaaannnnneeeblllladddeeee!! Yes, I get it, thanks. Shut up.
Ouze wrote:O Rly? I guess you played a different version of Retribution then I did. In the version I played, my close combat specialists, no matter which faction - Warboss with PK, Commander with PF, Chaos Lord with Lightning Claws; all seen to follow the exact same script as far as melee combat goes: Within less then an inch, do a melee attack, from 1 inch to 2 inches, stand there doing absolutely nothing, and from 2 inches to max shooting range, fire ineffectually with a pistol.
Try issuing attack move orders more often if you want them in melee.
If you think that's bad, though, you apparently played a different version of... EVERY DoW1 game than I played. Frequently ranged weapon users in a squad would have the front weapon in range and then the rest of them sit out of range picking their nose in their little perfect squares. It was nonsensical to watch.
I have experienced none of the bugs you described in my gameplay-- the ONLY bug I experienced was in receiving upgrades after using one of the unit upgrade wargears (IE, get the next sentinel upgrade, etc), which mostly happened on the Eldar campaign... and they fixed that as it didn't happen in my recent playthrough.
I personally liked Warhammer: Battle March as I was able to see(underline that) my skaven actually talk, see how they run, just everything about it. Unfortunately I couldn't see the vampire counts, tomb kings, lizardmen or ogres, but still.
(skinny)
It is just magical to see them as living and moving beings than static miniatures.
bluedestiny wrote:Would asking for a Mech Warrior / Heavy Gear style game based on Titan Legions be too much??? Damn I want some good Mech shoot em up games, they don't exist anymore.
I reaaaaaaaally want armored core five to have a release date. Should be coming out in English this year.
But it wouldn't work for 40k. Titans are too slow and un-customizable and would get very boring after an hour or two.
I love Dawn of War 1, but it's very dated now. It was new at the time, as most RTS games were still straight up Command and Conquer/Warcraft clones. To eliminate resource gathering, have units with both shooting AND melee, squads instead of single models and morale was a big thing. I think DoW2 is as innovative now as DoW1 was innovative when it came out close to 7 years ago.
Almarine wrote:I'd be happy if they just fixed that thing about bolters being sub-machineguns.
Those guys obviously never played chaos gate.
The old footage of Space Marine; back when it was pretty much just a leaked pitch video got out, was full on submachinegunning. It was embarrassing. Dawn of War II is the only game that's really gotten bolters right in my opinion. It's not that fast-firing in Space Marine though.
Diablo clone with Eldar Exarchs. Skill trees, equipments, each aspect as a class, one big story about self-sacrifice and the survival of a craftworld. Epic style...
Baldurs Gate/Ice Wind Dale/Tample of Elemental Evil clone with Inquisition. You create your Inquisitor (with allegiance beying like "class", and affecting the style of your game).
Henchman would be found around the game, as in Baldurs Gate, each one with some influence in the history. Henchmans could include IG Veterans, Necromunda Gangers, Psykers, Servitors, even a Space Marine, or Xenos. Non Linear History, with a lot of possible ends, depending on almost everything, from your Inquistor alegiance, your henchmans or your choses trough the game. That would be AWESOME and, if done well, would bring LOTS of money (KOTOR in 40k, sw eet)
Automatically Appended Next Post: Oh, what about a Gorka Morka racing game? I mean: earn theeths racing, upgrade your trukk, hire boyz with weapons to shoot whyle you race, buy better weapons for them...
Something like Destruction Derby Meets Need for Speed who meets Road Racing (that bike game from early playstation 1)...
For the DoW debate, I favored the first game somewhat. The second was a bit too small-scale for me. Additionally, cover in that game drove me nuts. It seemed to be far too fragile, and no matter how I tried to avoid it one of the models in my squad always seemed to end up on the wrong side (ex - four man squad, drag the cursor over the cover you want them to deploy in, and one green dot always ends up on the opposite side of the cover from the other three green dots...). Hopefully DoW3 can pick up the best parts from both games.
An RPG could be good, if done well. Dark Heresy seems the most obvious starting point, imo, though of course there are alternatives. I've already indicated that I'd like to see new game based along the same lines as the original Space Hulk computer game (the one with the Deathwing). BFG maybe, though I'm not so sure. Epic, on the other hand, would be an instant sell for me. Phantoms striding across a virtual battlefield escorted by centauroid exodite knights? SIGN ME UP!!!!
dancingcricket wrote:Just so long as it doesn't use Steam or some other method of having to play online to prove that I own a copy, I'll give whatever they make a try.
I also loathed steam at first as my internet connection is spotty.
but Steam is kinda nice. if you buy a game and download it you actually save money over buying a hard copy and you can usually get Beta versions freee with advance order. DoW2 Retribution was like that.
I don't understand how people can hate what has basically kept PC gaming relevant and affordable. This is coming from a PC Gaming Master Race sorta guy here.
Brother SRM wrote:I don't understand how people can hate what has basically kept PC gaming relevant and affordable. This is coming from a PC Gaming Master Race sorta guy here.
What are we referring to here... the ongoing slapfight between Nvidia and AMD/ATI, or what?