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Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/13 05:37:09


Post by: Smitty0305


This weekend I went to the Railhead Rumble 40k Tournament in Dallas Texas. It was a 7 game tournament hosted by the Heroic 28s (a table top wargaming group in the metroplox). The Heroic 28s blog and podcast is http://theheroic28s.blogspot.com/ .

There were around 35 players. Day One was four games based on strait win/loss, which put you into a top or lower bracket. Day two was based on victory points and decided your place in the bracket.

This Battle Report will contain all 7 of my games playing as Eldar against Tau, Dark Eldar, Dark Eldar (dasho'pepper), Grey Knights, Necrons, Dark Eldar, Blood Angels. It will contain a small amount of drama, a small amount of suspence, tactical analizations of things I did well and mistakes I made, but overall I hope should be a good read!

If you want to look at the missions as I read them they are posted here https://sites.google.com/site/therailheadrumble/sample-missions

Before I start any games I say hi to alot of dakkites who attended. Dashofpepper was there with his darklight storm, I got the pleasure to play him turn 3 and I will link his side of the batrep when he posts it. I aslo met hulksmash who went undefeated at the tournament, and is also a really nice guy. Spellbound who posts on dakka was there with his chosen. I walk around and look at all the armies. One tyranids, one tau, one other eldar, One Necron, Mabe 2 Imperial guard, 3 or 4 Grey Knights, a couple dark eldar dash's the only one looking competitive, and then the rest space marines. Alot of space wolves longfang, alot of blood angels. Also there were like 4 CSM armies which is interesting. There was also like 1 demons army. Overall a pretty large group of armies, only armies im worried about playing are spacewolves.

My List-

My army is "Craftworld Avior."

I brought a double autarch mechdar hybrid list. Its tailored for MEQ armies with dreds and vindicators. I play tested it a couple games and liked the list. I forsee the list being hard'ish to play, as getting shining spears and autarchs to a target without them dieng will be a challenge.

My gallery has more pictures.

Autarch - Jetbike, Fusion Gun, Laser Lance, Banshee Mask
Autarch - Jetbike, Fusion Gun, Laser Lance, Banshee Mask

5 Fire Dragons
Wave Serpent , Scatter Laser
5 Fire Dragons
Wave Serpent , Scatter Laser
5 Fire Dragons
Wave Serpent , Scatter Laser

5 dire avengers(Falcon)
5 dire avengers
Wave serpent, scatter Laser
5 dire avengers
Wave serpent, scatter Laser
3 Guardian Jetbikes
3 Guardian Jetbikes

5 Shining Spears, Exarch with Withdraw

Falcon, Scatter Laser, holo field
Fire Prism
Fire Prism



Game One

Deployment- Dawn of War
Objectives- Kill Points, Kill Opponents Highest Point Unit, Objectives(3). Objective in middle of board explodes on a dice roll depending on the turn. Turn 1 is 6+ ect. Wounds infantry on 4+ and penetrates vehicles 4+.

I play Sarat's Tau Army.

Commander Shasel X 2 , two of the same command units. Plasma rifle, middile pod, multi tracker, hard wired drone controller, 2x shield drones, bonding knife.
4x bodyguard so 2 each.

3 Crisis, TL missle pods, flamer

3 Squads of 6 Fire Warriors
3 Devilfish's, Missle system, Multi-tracker, targeting array, disruption pod

3 Piranha's. Targeting array, fusion blaster, diruption pod, 2x gun drones

3 Broadsides, Advanced stabilization systems, TL railguns, Smart missile systems, Leather hard wired drone controller, 2x shield drones, hard-wired taret lock.
Hammerhead, Targeting array, Railgun, 2x burst cannons, Multi tracker, disruption pod.
Skyray missle defence gunship. Target lock 6X seeker missles, 2x Networked markerlights, 2x burst cannons, multi tracker, targeting array, disruption pod.


I havent played Tau in 5th edition, so I honestly didnt know everything about his list and or what it was going to do. I know what broadsides and the hammerhead can do, everything else is pretty up for grabs in my mind. I talk to him and learn that his skyray can lower my cover save, he gets a 4+ cover save if im shooting from farther than 12 or some distance, and that his suites have str 6 and 7 shots. Cool beans.

I think im going to win this game because he has alot of kill points, and the magority of my army seems to have answers for his units. His most expensive unit is an HQ unit.

Someone wins the roll off and I go second. There is an objective in the middle that blows up, he places an objective to my left in the open a little past midfield. I put my objective in some brush on the same side mabe 18' away from his objective.

He Deploys, and I elect to go full reserves.

Turn One Tau

He Deploys. Command squad I need to kill on my right behind cover. Command squad other on left. Suites on Left. 2 Piranas left one right. Broadsides middle. Skyray right. Hammerhead middle right. He reserves his 2 devilfish's with one on my left.




Eldar Turn One

lolreserves

Tau Turn Two

He Moves pirhanas behind cover, a devilfish in reserve comes in on the left.



Eldar Turn Two

I roll with my +2 reserve rolls and my entire army comes in besides 11 fire dragon wave serpent. I place my falcon behind cover to the left on the objective to camp and shoot. I place fire prisms to the right behind cover. I turbo boost both fire dragon wave serpents to mid field. I put Davu serpents behind. I turbo boost all jetbikes on the right to hit the broadsides and more especially his unit that gives me an objective behind cover. Next turn I plan to assult bikes into broadsides or command squad, I expect to fire dragon the skyray and hammerhead. My jetbikes negate alot of his shooting thats on my left flank.



Left flank


During shooting I drop str 9 pie plates on his broadsides with a 4+ invul with drones. I kill a drone. I shoot scatter lasers at the braodsides to no effect. Falcon shoots at something and doesnt do anything substantial.

Tau Turn 3

His last devilfish's come in on the right. Skyray moves left. Hammerhead flies on top of landing platform.Piranas turbo forward. Shooting sees broadsides shooting at my fire prism destroying it. He shoots everything from his command squad and sky ray and devilfish into my autarch on the right killing 3 bikes and putting 1 wound on the autarch. Pretty good turn of shooting for me. My bikes are going to make it to there targets pretty much unscarred. My fire dragons are still mobile and he moved his skyray and hammerhead to get meltad by me next turn. He also brings in 2 devilfish's on the left to shoot at nothing. I also make a few cover saves on the vehicles. He forgets to shoot the pirana that turbo boosted middle(lol). If I remember my bikes he caused very limited wounds mabe 6 or 7 total, I just remember I failed a high magority of my saves on my jetbikes.



Eldar Turn 3

My fire dragons come in on the leftflank to melta the pirana. I dont want it touching my falcon as that could ruin the game for me.

Autarch joins his craftworld avior brotherens jetbike squad to make it a double autarch squad!. They move forward 12' to try to assult the command squad. Shining spears move up to try to assult the broadsides. Fire dragons move to melta skyray. Fire Dragons move on top of landing pad to melta hammerhead.




My Fire dragons on the left get out and melta the pirana. He made like 4 saves and its unscathed. Fire Dragons on platform shoot at hammerhead. I roll 5 dice, and roll 4 's. I penetrate and and up with a weapon destroyed. Fire Dragons shoot and blow up sky ray. Autarchs and jetbikes shoot at squad they want to kill as the commander is in the front rank and removing him would be a win for me anyways and causes mabe 1 or 2 wounds with fusion guns and catas.





My wave serpents shoot scatter lasers and destroy 1 pirhana and stun the other on my right flank. my prism shoots at the broadsides doing nothing.

My double autarch unit is barely in assult range of the command unit and assults it, whiping it out with 10 Ini10 ws6 str6 PW attacks!



Pretty strong turn for me, I dont really see how he can recover at this point as Ive done alot of damage and his right flank is collapsing, but I dont let up because he obviously can still win

Tau Turn 4

Pirhana moves and shoots at my falcon, getting a penetrating result. He rolls for my holofields getting a 5 and a 3. holofields save my tank although it is immobolized.

A bunch of suites shoot at fire dragons on left side killing them. Other suites shoot at rear armor of wave serpent on top of landing platform and immobolise it, luckily it does have cover.

He disembarks fire warriors from devilfish on my right. He shoots the devilfish , broadsides, fire warriors at my bike squad with no cover save. He kills 3 bikes and kills an autarch leaving an autarch. He also shoots something to kill a shining spear.



Not a bad turn for him, but what I lost was what I was going to loose. Fire dragons right were able to get back into their transport which is pretty big. I still have an autarch and spears on the right. I also have 7/8 tanks able to shoot and 6/8 tanks able to move. Im in no way crippled when he is.

Eldar Turn 4

Shining spears move forward an inch away from the broadsides. Autarch moves forward to assult fire warriors. Fire dragons on top of landing platform move north to get shots on the hammerhead thats moved off the platform. Other Fire dragons embark onto their wave serpent that moves towards the middle on his side of the table. Fire Prism and 2 Dire Avenger wave serpents move left, getting into position to challenge tau on the untouched flank and to take objectives. Falcon shoots at a devilfish blowing one up killing a few inside. Squad falls back. Scatter lasers wound a few suites.

I shoot the hammerhead and take a weapon off and immobolize it. I destroy the last 2 pirhanas with scatter laser and falcon fire. I shoot a fusion gun into the fire warriors killing one. shining spears shoot into the broadsides mabe causing 1 wound.



Autarch assults the fire warriors, whiping the unit.
Shining Spears assult the broadsides. I need 3s to hit and 4s to wound I think. I have 9 Attacks. I cause like 2 wounds on the unit due to bad rolling. He then retaliates and causes 2 wounds. I fail 2 wounds on a 3+ armor save. We tie combat............

Tau Turn 5

Uhh he really doesnt do a whole lot this turn except kill a few fire dragons on the landing platform. I passed alot of cover saves on the wave serpent on the landing platform.



Broadsides win combat with something stupid and whipes my shining spear squad.

Eldar Turn 5

Fire Dragons get out and move to attack devilfish on my right. Wave Serpent then moves to get rear armor on a devilfish in middle. Tanks move left to get shots on the HQ squad on the left.

Fire dragons on top shoot and destroy the hammerhead. Wave serpent middle shoots at rear armor and whiffs. Fire Dragons blow up the devilfish on my right. Autarch fusion guns broadside and moves to assult.

Fire Prism and 4 Scatter Laser serpents and falcon shoot at command squad whiping everything except the Hq with 1 wound left.

At this point im ahead on kill points by like 5 or something large. Hes killed my shining spears so we're tied on killing highest unit. Im in a position to contest 2 objectives and hold my falcon objective so it looks like a win for me.

Tau Turn 6



Uhh he shoots and blows up my wave serpent in his backfield. He also gets his fire warriors out and rapid fires my fire dragons killing them.

He moves his crisis suites back......off of the objective. He also has no troops on that objective. Not really sure what he was going for here.

Eldar Turn 6

I check kill points. I think he had 1 HQ left, 1 suite squad left, 1 Devilfish left, and 1 squad of fire warriors left.

Im ahead on killpoints by 5, I also have 1 objective to his 0.

I win and theres no point in me tabling him so I shake his hand and call it a game.



Victory for craftworld avior!

Game One Review-

Respect to Sarat. He was a really cool guy and had me laughing the entire game. He played well, and respect for playing Tau. I felt like I had momentum the magority of the game. My List and gameplan worked pretty well. I overloaded the right flank to negate fire turbo boosting to avoid to much damage before I could neutralize his shooting. My Turn 3 was pretty good destroying alot of his shooting and getting into close combat. Prihanas were easy to kill giving me 3 kill points. I didnt see any glaring mistakes that I made this game. Tau could have more actively avoided my fire dragons. I dont think the hammerhead or the skyrail needed to be that far mid field. I also think his command unit could have avoided close combat pretty easily. I think he should have committed 3 piranas to my falcon, that would have hurt me alot. I also think he needed to have all 3 devilfish's on the right flank, because with combined shooting he could have killed my bikes. I also think killing the fire prism instead of targeting wave FD wave serpents was a poor choice. I was really unhappy that my shining spears got whiped. I actually forget if they were whiped in 1 round or 2 rounds. I remember I rolled very bad and he rolled decently. Shining spears should be able to whipe broadsides easily, and if that combat would have went as planned the game would have been a table but meh.

Overall it was a really fun game.

Game Two vs. Dark Eldar

Deployment: Spear Head
Objectives: Kill an HQ , Table Quarters (Points) , Objectives (5). In the middle are 2 control objectives, you must control one of those to control the other objectives. Can only be contested by troops.

I play Chris's Dark Eldar. He has a meck dark eldar army with 3 squads of wyches and a couple trueborn squads, looks to have some composition problems so Im not worried.

Duke Silscus
Baron Sathonyx
Kabalite Trueborn (10), Shard Carbine x 3 , Blaster X4, splinter cannon X2 , Raider Lance Flikerfield
Trueborn (6) , Blaster X 3 , Splinter X 2 , Venom with fliker and splintercannon X2
11 Wyches, Hekatrix, Raider with Dark Lance
11 Whyches, Hekatrix , Raider with dark lance
6 Wyches, hekatrix, Venom with flikerfied and splitercannon X2
10 Hellions
Ravager with 3x Dark Lance
Ravager with 3x Dark Lance

Chris wins the roll with +1 from the baron , and elects to go first. He deploys in his corner.

I elect to full reserve. If he wants to he can move 12 and get a pretty nasty alpha strike on me and box me into the corner, I have no need for that to happen.

We place the 2 control objectives. One on each side of the sand put in the middle of the table. We also place two objectives on my right and one on the left.

Dark Eldar Turn 1

Turbo boosts around.

His troop carries that are tan have wyches inside. Everything red has trueborn. Duke is back right in the new looking raider model.



Eldar Turn 1

loldoubleautarchs

Dark Eldar Turn 2



Eldar Turn 2

I roll for reserves and get everything except for my shining spears, which is an advantage.

I look at Chris's deployment and its perfectly set up to get alpha strikes into it. I picked his jump pack HQ to be my kill target. His entire helion unit and him jumped onto the board right in front of my deployment zone.....poorly spaced......not in cover. this is a huge opportunity to blow that squad up and get 1 objective. Im pretty sure I can atleast tie table quarters as I dont see myself loosing my tanks. I know the control objectives will be important, so I keep my 3 troops in tanks centrally located safe able to contest the control objectives.

I bring both fire prisms in behind cover to the right, I bring one of them right next to the helions to knock them out with no cover. I bring a fire dragon in right, pop it on the hill (it immobolizes itself lol). My dragons get in position to melta his ravager which is my fire dragons best target agaisnt dark eldar. I bring another fire dragon in left to melta another ravager. I keep a fire dragon serpent to use later game incase something goes fuzzy. I bring Autarch that chris needs to kill in far left turbo boosting to keep away from enemy fire. I bring my falcon in left to get shots on most of his skimmers. I bring autarch that doesnt matter into the center, ready to melta something, and or shoot and or assult whatever falls out of his venom with 4 blasters in it (the red one with no white gun in the center).

I understand dark eldar have flat out saves. Ive alpha striked dark eldar with cover saves numerious times before and it honestly doesnt make a huge different considering they have flikerfields anyways, so my combat effectiveness is actually lessened by a VERY small percentage. My Fire dragons have 5 shots, around 3-4 hits, and 3-4 penetrates. 1-2 will be saved. Melta and open topped give me a +2 result, so If I roll a 2+ on the damage chart the vehicle is destroyed. 2 goes to a 4 which because he moved flat out will destroy the vehicle. If anything moving flat out as dark eldar actually increases your chances for vehicle destroyed....because a 4 becomes a 5. I have 5 scatter lasers. 3 Will hit. A roll on a 4+ causes a result. Thats alot of results. I then have a falcon with 6 shots. Overall im expecting to cause results on atleast 5 vehicles, as Ive played dark eldar alot and I know mathmatically eldar always win the tank battles.





I think the helions had a pain token or something to give them fnp, so I had to link my prisms to kill them. I started my linking my prisms right at the center of his blob of helions. I hit, I then wound all 11. He looses all 10 hellions. I then shoot my first scatter laser at his jetpack HQ Baron thats my kill target. I cause 4 wounds and he fails his shadow save and gets insta gibbed by str6. Overall a great start to my alpha strike, Im currently ahead on an objective.

I then go to my fire dragon meltas as thats what my fire power will be based on next. I shoot 5 Fire dragons at the left ravager. I cause 4 penetrating and he passes all 4 cover saves with the magority being 5 or 6's. Shaking my head, I move on to the right fire dragon squad. I then melta the second ravager, and due to me rolling poorly or him rolling well, I think he again passes 3 cover saves. 10 Melta weapons failed to kill a single ravager.....not good and mathmatically its absolutly atrocious.

I then go to my 4 Scatter Laser wave serpents and my falcon to hopefully kill something. I roll 20 Scatter lasers and 2 pulse lasers and managed to shake a venom, but besides that due to bad rolling, and my opponent rolling 90% of his cover saves for over 15 results, I didnt manage to do a single thing. I absolutly dumbfounded at this point, because mathmatically and based on previous experiences alpha striking dark eldar with my army usually results in terrible losses for the dark eldar. I think my opponent literally passes like 18/20 cover saves or something.

In desperation my autarch shoots at a venom and blows it up. I then assult the trueborn inside and kill them. 4 blasters in my deployment zone are gone which is good.

Overall my turn results in 10 helliouns, the baron, a venom, and 4 trueborn dying. Its not terrible, but its not good.

I expect my opponent to assult my autarch, to shoot at my autarch on my left, and to whipe out the fire dragons with various shooting. I also expect mabe 1 tank to go down.




Dark Eldar Turn 3

Chris responds the way I predicted, going after the fire dragons and my tanks and assulting my jetbikes.

He moves his back raider forward 12'. His wyches get out and fleet and roll a high number. I smile that wyches have a 24' assult range, I think thats a pretty cool aspect of dark eldar as they truly are the fastest army in the game. He assults my fire dragons left.

He moves his right raider next to the center objective 12'. Gets out and gets ready to assult my bikes and my fire prism that moved 7.

His wyches get out of their venom in the middle and also assult my bikes.

He shoots his raider at the rear armor of my wave serpent and gets an immobolized and stunned result.




In assult he misses my fire prism and causes no damage. He kills a bike or two and I kill a few wyches and we tie combat. I really dont care that he assulted my bikes. He needs 4's to hit and 5's to wound. Its not a good situation for either of us. The only difference is that his troop choices matter, and mine dont because I have 4 left.

Eldar Turn 3



My Shining spears come in. I dont see a really handy place for them to go. Theres nothing I can assult, contest, or really shoot thats of any significance to me besides the wyches. I place them to assult the wyches, hoping that I can get lucky and break the wyches, if not I can just withdraw from combat and shoot them.

My Autarch zooms up to melta his ravager and misses with a 1. I then assult it with 5 attacks and dont roll a 6.

I shoot at the wych squad in the open on the hill killing 6 or more. I shoot at vehicles causing a stunned result on his right wych raider, and a stunned result on his back ravager, and a stunned result on the farthest right raider. Still I am unable to destroy and dark eldar vehicles, Im rolling terribly and chris is making alot of flikerfields.

My shining spears assult into his wyches. We tie combat with me loosing a spear. I then withdraw out of combat to the board edge.

Dark Eldar Turn 4

He takes his trueborn out of the Duke's raider to the right which is stunned and shoots at my fire prism stunning it. He shoots spliter cannons at my autarch left squad killing 2 of his retunue. He shoots at a dire avenger wave serpent immobolising it.

We tie combat on the jetbikes again, like 5 of his models cant attack because they are out of combat due to my withdraw. Im not sure if we did this right, I know units can consolidate but I wasnt sure if they could if they were still in combat. I offer to look it up and he says it doesnt really matter to him.

Eldar Turn 4

My Autarch zooms to the back left board edge. I shoot at his fleet of paper airplanes again with everything I have. I cause more stuns on a couple raiders, and take a weapon off the back ravager.

I Shoot and finish off the wych squad on the hill.

We tie combat again. I hope that he will break me next turn. If he doesnt I will assult with my shining spears to keep him in combat so he cant contest the control objective.

Dark Eldar turn 5

He shoots and immobolizes and stuns my fire prism. My fire prism doesnt matter in this game and I really dont know why he keeps shooting at it with his trueborn as it serves me no tactical purpose. He shoots and probably caused some results on other vehicles.

On my left flank he shoots at my autarch that has turbo boosted trying to get behind BLOS terrain at the top left of the board. He causes 2 wounds with dark lances and I fail one of my cover saves. Im now tied on that objective, but my autarch succesfully took alot of anti-tank fire that could have gone elsewhere. I think he took 4-6 dark lances so its not a 100% loss.

His assult finishes off my autarch and he consolidates.





Eldar Turn 5

I shoot everything into his last 2 wych squads, realizing that If I kill his troops he cant win. I shoot fire dragons, shinign spear catapults, and a couple wave serpents until the squad is down to 1 last wych. I then shoot whatever I have left into eldar vehicles with anti tank weapons and stun mabe 2. Again I cant kill any paper airplanes, and the game is getting old and I want to get off the table.




Dark Eldar Turn 6

At this point chris realizes that if I move any of my 2 mobile troop choices onto the objective he looses. He shoots mostly everything he can at my falcon and my wave serpent. He does a result on my falcon so it cant shoot. He shoots at my wave serpent and does nothing. He then assults my wave serpent with his last wych away from the objective.....and rolls a 6 penetrating, and 5 destroyed. I roll my eyes at how stupid this game has become. It doesnt matter because my falcon can move and he looses.

Eldar Turn 6

At this point we are tied on table quarters, we are tied on kill target. All I need to do is move my falcon to the control obecjtive and I win the game.



I move my falcon to the control objective and win the game, absolutly discusted by the fact I see 8 dark eldar skimmers still flying around the board.

Game 2 Review

Luckily due to my survivability I won the game, but this is probably one of the worst games ive ever had. My dice were not with me, in any aspect. Chris's dice were with him. For anyone who thinks this has anything to do with my strategy, and not actually my dice, I played chris on day 2 in the tournament and the result is interesting, I would suggesting reading game 6 of this battle report.

I dont see any real mistakes I made this game. I could have been more defensive with my kill target autarch, but unfortunantly I didnt see any BLOS terrain, and with 36' range on all his weapons I really couldnt avoid the damage although I tried.

Reserving was defantly the right call here. I avoided an alpha strike and got alot of shots on him the first turn. Whiping out his helions unit was very important to my win, and that was the high point of this game.

One thing I did re-learn was how jetbikes work in an eldar vs. Dark eldar matchup. Against dark eldar my jetbikes are only good for their instant kill shuriken catapults, and from now on I need to emphasize avoiding assults and shooting instead. Unfortunantly that can sometimes be hard with a 26' assult range on wyches.

thanks for the game chris!

Game 3 vs. Dash'O Peppers Dark Eldar

This game is also posted on Hulk's Blog, Ill link it so you can read his side of the battle: http://hulksmash-homeplace.blogspot.com/2011/06/dashofpepper-at-railhead-rumble-gt-game_16.html

Game 3 I played dashofpepper. He brought his darklight storm list, and was 2-0. I braced myself for a tough game. I met dash at the alamo GT, and Ive read his blog and alot of his articles. Im a fan and a friend. I think my list has the ability to do well against his list, because I have alot of mobility and and alot of things that negate his splintercannons, I hope that my army composition will pose somewhat of a roadblock for his army. Ive read his battle reports, I saw his army play at alamo, and I somewhat know what to prioritize target wise. Overall my goal for the game is to have fun, I have no need to rule lawer dash or get into any arguements. I know he will probably win and or come close to winning the tournament, so I sit back and go along for the ride.

Mission: Objectives (3) , Table Quarters, most enemy units in your enemies deployment zone.
Deployment: Pitched Battle
Special Rule: During your movement, one infantry beast or cavalry can use deepstrike. This may be done if they are in combat.

Dash's Darklight Storm List
The Baron
Haemonculi w/Shattershard and Crucible
3x3 Trueborn w/3 Blasters in Dual Splinter Cannon Venom
5x5 Warriors w/Blaster in Dual Splinter Cannon Venom
1x9 Wyches w/Haywire Grenades in Raider

3xBeastmasters
4xRazorwings
5xKymera

3xRavager

Dash Wins the roll to go first, chooses to go first , and deploys in a box behind a building in the center.

I think for around 5 minutes when dash is deploying. I know he has like 10 dark lances, and the magority of his army is splinter cannons with alot of blasters. I know that if I deploy and put all my vehicles sideways on my board edge , I can negate most of his heatlance fire and take the dark lance hits like a man. I know if I do this dash could either move foward, or backward doing the same thing to me. I thought about it, and I chose to full reserve. I full reserve ALOT as eldar over the years, and Its a comfortable play style, and in the end I do what Is comfort.

Dash Turn 1

He Turbos towards my board edge, and teleports his razorswarm mob right in the middle of my side of the board.

Eldar Turn 1

derpderp

Dash Turn 2

He Turbo Boosts and makes a nice little wall on my board edge.

Eldar Turn 2

Ugh. Well I look at the wall of Dash's army at my board edge. Hes won the Recon objective which I didnt consider in my deployment. I see a space off to the right, a space to the left, and of course I can turbo boost on. I decide to bring my army in heavy right in hopes that I can swing around and capture the objective to the top right and contest middle. I also think that I can pull off a draw on table quarters.

I bring a fire dragon serpent on and drop my load off next to a ravager on the right. I bring both autarch squads and there jetbikes on next to the 2 white venoms with trueborn blasters. I know my jetbikes are going to die, there the only thing for splinter cannons to fire at, and I cant avoid the 36' range. My jetbikes are going to die, theres nothing I can do about it. Sad face.

I then bring in my falcon right so it only moves 6' and can shoot all weapons. I bring 2 more wave serpents in that move 12. I bring in both prisms turbo boosting as there shots dont matter a huge amount. I then bring in 2 more serpents turboing, although I probably should have brought them in on the left flank but w/e.




My Goal here is simple. Im going to take out as many anti-tanks as I possibly can, ignore the splinter cannons and fly around his razorwing flock.

My Fire Dragons shoot at his ravager, blowing it up. My Falcon shoots 6 shots at the cloest white venom to it, and whiffs or dash rolls cover. I shoot my 2 wave serpents at the venom needing 4+ to effect it. They both whiff. My Fire dragon shoots at it, and whiffs as well. A Venom just absorbed 16 str6 , and 2 str8 hits.

My Autarchs both shoot at the venoms in front of them with 4 blasters inside. Both my autarchs hit and penetrate and dash rolls his cover saves.

I then assult dash with my Autarchs with str6 power weapons. I roll one six and penetrate it, If I blow up the venom the squad inside cant disembark and will die. He passes his flikerfield.

2 melta's. 10 str6 Close combat attacks. 4 Tanks and alot of shots, and literally nothing has happened besides a dead ravager. I had the ability to destroy 7 Vehicles, and destroyed one.

Right now Im pretty sure I let some curse words out in frusteration. My Luck at railhead today has been terrible in 3 games so far. Im loading up shots into things, and its just not happening. I needed a good alpha strike on dash to survive, and I look over the table in horror to see how he's going to retaliate next turn. My Fire dragons will die. My Bikes will die. All my bikes are going to die next turn due to splinter cannons and assults. I also suspect that my vehicles will take a beating, because I only took 3 shots from his arsenal.



DashO'Pepper Turn 3

Dash responds with a pretty strong turn, after this turn im not crippled, but the responce is pretty strong.

He moves both ravagers right. He moves his whych squad to assult my bikes, Hermonculi sets up a shattershard for the standard dashO'Pepper play. Blasters move into position to blaster my falcon. Razorwingflock moves to multi assult bikes and serpent.

He shoots blasters and dark lances into a dragon serpent and blows it up. He shoots and kills the fire dragons, I fail 5/5 saves. He shoots at my bikes and lower them both. He Shoots at shining spears and kill 4. He also might have affected a wave serpent. He shattershards my squad, kills a bike and autarch. He shoots at the fire dragons already in the open. I fail another 5/5 saves.

Morale checks. My Squad of bikes that the wyches want to assult breaks and goes off the board. My squad of bikes that has an autarch and is about to be multi assulted by the razorflock also fails LD10 and falls off the board.

Razor flock assults my wave serpent. Although I moved 12' and he needs 6's to hit, he blows up the wave serpent. Im not really sure the rules on the razor flock, but from our game I absolutly hate that unit.

2 Fire dragon squads dead. 2 jetbike squads and autarchs dead. 2 wave serpents blown up. 4 shining spears dead. dead.





Eldar Turn 3

At this point, with the way eldar and dark eldar armies work, I know from experience that once one army looses its punch it doesnt get back up, despite this im going to play on till the game ends or im tabled.

I move fire prisms 12' to the north objective. I move a fire dragon transport on ruins to melta a venom. I move a shining spear to assult blaster warriors in middle ruins. Falcon moves 6. Wave Serpent with DAVU moves 12' north.



Right now im trying to take the top right objective. I will contest middle. I will teleport units bottom of turn 6 to contest that. I still have a very good chance to tie objectives or win objectives. Dash will get recon. I will try and tie quarters.

5 Fire Dragons shoot at the venom with 4 blasters inside. Dash makes 3 flikerfield saves or I roll bad or something stupid happens. I roll a 1 and its a weapon destroyed. I then shoot my falcon, my 2 remaining wave serpents, and my 2 fire prisms. I think I fired prisms at ravagers and I dont think I did anything due to flikers or missing or rolling 1s for penetrating. I then shoot at the white venom next to the middle ruins and I immobolise it with a 2. I shoot something at the 4 blasters in the ruins middle and I kill them. I assult the venom with a shining spear, and I take a weapon off.

At this point the games absolutly horrid. I cant kill anything of his, and I cant seem to get any momentum. Im sinking shots into venoms and there just bouncing off, while hes shooting shots into my AV12 and punching vehicles down in close combat that have moved fast. Games really going poor.





Dark Eldar Turn 4

Razorwing squad assults wave serpent middle. Fire dragons get assutled by baron. Shining spear dies. Wave serpent gets weapon blown off. Falcon gets stunned.

In assult wave serpent that moves 12' is immobolized and stunned. Fire dragons loose 4 and hold.

Eldar turn 4

Turbo boost wave serpent that has no weapon behind cover. Shoot and make a blaster squad go to ground.




Dark Eldar turn 5



He kills my wave serpent, blows up the other wave serpent.

Eldar Turn 5

Fire prism turbo boosts into the far left corner. Dire Avengers get out to teleport next turn.

Dark Eldar turn 6

Blows up both my fire prisms. Wyches raider moves 12'. They get out and assult my wave serpent that moved 12' onto the objective.



Eldar Turn 6

Teleport Dire Avengers to bottom left. Contest top right with a tank I think.



Game Three Review

Overall pretty hard game to play through. At the end of the game I think I had 1 tank left with 2 dire avengers left. Dash was a nice guy to play, but playing against his army was a bear. I couldnt get a foothold in the game, I couldnt get any momentum going and it overall sucked huge ballsacks.

Game play wise I made a few mistakes. I probably shouldnt of reserved. I should have come on my board edge with my bikes on a flank turbo boosting along the board edge. Should have brought my skimmers on pointing long wise so that dash couldnt of gotten in range. He would have moved 12' and been at board middle. He could have chosen at this point to get out and blast me to living hell and mabe killing half of my army. with twenty billion blasters. 12, move 12, get to 24. Get out thats 2 more inches. 18' range Im pretty sure he would have had range on most of my army, and im pretty sure his splinter cannons would have had range on my jetbikes at this point regardless. He could have also turbo boosted to his board edge and let me come to him. He also could have moved behind cover and dark lanced me and waited to alpha strike? Im not really sure what dash would have done if I hadnt reserved, but lettting him shoot at me first turn didnt really seem like a good risk. I also could have brought in some grav tanks to the far left part of the board. I decided to keep my army together as that seemed logical, but bringing in stuff on the left could have worked as well. His razorflock just took me by surprise. Overall it took out 2 wave serpents and 1 falcon, and I honestly didnt know what to do with it. Dash told me the swarms had 5 wounds each, which made me want to avoid the squad. Thinking about it now I guess I could have dropped some fire prism pie plates on it first turn which would have instant killed the swarms? Im not really sure how to handle that close combat cavalry squad, for 180 points it seems incredibly overpowered and im surprised more dark eldar players dont use it. Also the fact that it could teleprot into my deployment zone im sure made it more effective.

Besides those tactical decisions that I had to make, the game went bad. My army literally could not do anything. I rolled lots of dice, and nothing happened. 5 fire dragons couldnt kill a venom, I failed 15/15 fire dragon saves. My wave serpents got close combat'd to death when they moved 12'. I feel like I had a chance to do alot better.....If I was able to kill 2 venoms, and or kill a handful of tanks turn one I could have hurt alot of his momentum.

Overall dash is a great player and was fun to play. He has alot of experience, so making mistakes and rolling really bad dice cant happen with a player like dash and an army like eldar. If I wanted to stay in the game I needed to have a better game plan, and I needed to have above average dice. I was frusterated I couldnt have a closer game, I wanted to give dash a run for his money which was the complete opposite of what actually happened.

Thanks for the game Dash, Hopefully we get a chance someday for a rematch!

Round 4 vs. Jacobs Paladin Deathstar Grey Knights

Deployment: Dawn of War, No Night fighting turn 1.
Objectives: Assinating HQ , Kill Points , Kill most costly unit
Special: night fighting starts on turn 4 with a roll of 4+ , turn 3 with a 3+, turn 6 has night fighting.

Jacobs List (He didnt let me keep his list so this is from memory)
Draigo
Grand Master

5 Paladins
5 Paladins

Dredknight

10 Teleport Strike guys
10 Teleport Strike guys

I win the roll to go first , and elect to go first.

Pre Game: Its 6pm. Im on 2 hours of sleep. Im exhaused, and im about ready to go home. Im also not very thrilled about playing a grey knight paladin deathstar list for kill points. I think his list takes 0 skill to play, and is about as interesting as carpeting. I dont like people who bring mindless lists, and im overall in a pretty sarcastic mood for the entire game.

Jacob desides to outflank his 2 squads of 10.

Eldar Turn 1

I elect to kill the Grand Marshal, and the Paladins with the grand marshal.

I turbo boost onto the board. I figure that if im going to get into melta range with my fire dragons im going to endure a turn of shooting any way. I elect to go first, because if Im ahead on kill points turn 6 I can turbo boost away leaving him with nothing to shoot at. If I go second, He will have something to shoot at turn 6 and could potentially win the game.

I turbo boost DAVU Serpents and falcon Left. I turbo boost everything else up the right flank.




Grey Knights Turn 1

He Brings both his paladin units onto my right supported by the grey knights. He shoots everything at my shining spears and kills 2. His list is not to my taste and I wouldn't play it the way he did either.
Eldar Turn 2

I move my bikes back as grenades on the grand marshal unit make me aprehensive for assult.

I move my fire dragon transports right in order to get a next turn melta on the squad I need to kill.

I move my falcon and two DAVU wave serpents left to get open shots on the paladins.

I shoot everything at the paladins, literally my entire army into the deathstar. I end up doing like 1 wound with my scatter lasers the guy didnt roll 1's. I then shot my fire prisms's into the squad and killed 2. 4 left 1 grand marshall and one has 1 wound.




GK Turn 2

He moves his Grey Knight unit forward. HE moves his dredknight forward. He shoots everything he has into my shining spear squad which hes somehow in range of and kills it. F My life he now has the most expensive unit objective. BLAST!

Eldar Turn 3

Because he moved his 3 squads forward, I see my only chance to strike and strike hard. His 2 other units arnt in yet, and will probably get in next turn. I know that I need to strike hard now.

I move both fire dragon transports up 12 and unload my fire dragons. I move my transports on the left around to get shots on the dredknight. I move fire prisms to negate any cover save his paladins would get. I move my autarchs foward to melta and assult the dreadknight as a safety net.

All right. He has 4 Guys in the squad including the grand marshal. I need to cause 4 wounds with my fire dragons as they instant gib paladins. I have 15 Meltas shooting at the paladins, 2 str9 templates, 24 str6 shots, 2 str 8 ap2 shots. I have 2 meltas shooting at the dredknight hitting and wounding on 2's. I then have 10 PW close combat attacks. If I can pull off this strike and can get my autarch away I win the game. 15 Meltas should be able to take out 4 guys easily. My Other shots should then take out the dredknight and then I can go to the other paladin squad.

Ok First fire dragon squad shoots at the paladins. 4 Hits, 4 wounds. Jacon rolls 4 invulnerable saves and makes all 4 invulnerable saves. Next squad. 3 Hits, 3 wounds. Jacob makes 2 more invulnerable saves so hes passed 5/6 invul saves so far. Next squad shoots. 4 wounds. He rolls 2 for the grandmarshal and saves them both. He rolls another for the last paladin and fails one. He has just made like 7/9 invulnerable saves. I then shoot both fire prisms at the squad and with both fire prisms I kill the grandmarshal and the remaining paladin. I then shoot everything else I have at the dredknight. 24 scatter lasers. I cause like 14 wounds and he doesnt roll any 1's. I then shoot both my autarch's fusion guns and cause 2 wounds. I then assult my autarchs into the dreadknight. I need 3's to hit, and 4's to wound. I should cause around 4 wounds, he should fail 3 of them so chances are the dredknight will die. I roll my dice poorly and get 2 wounds. He saves one and the dredknight doesnt die. He swings back and kills an autarch who hes in b2b with.

Overall absolutly awful turn. He passed so many armor saves it isnt funny. 15 Fire Dragons should be able to take out 3 paladins and 1 grandmarshal. They killed 2 paladins. Im really not happy at this point as bad luck is sticking with me through out the entire day. Ive now lost my autarch that he needed to kill. Ive also lost my shining spears. We are tied on objectives 2-2, but I know hes going to win kill points as I set up for a do or die alpha strike.






GK Turn 3

My Opponent gets his 2 strike squads in, they come on to my right.

My Opponent then moves his paladin squad into cover.

(I sit there somewhat puzzled by the moves my opponent makes. I really cant believe it. He could have moved, and multi assulted 2 squads of fire dragons and my wave serpent if not more. But instead of doing that this guy moves his paladin deathstar unit into cover. I hate grey knights they are dumb).

He shoots alot of stuff and kills two of my fire dragon squads.




During combat im pretty sure he killed my other autarch leaving 5 bikes.

Eldar Turn 4

My Fire dragon squad that should have died gets back in their wave serpent.....and moves to the left.

Everything else gets into position to shoot the squads that just came in to my right.

I link the prisms, and although I have a twin linked large blast I dont hit. I kill 3.
I then shoot everything else into the strike squad and kill 4 more, leaving 3 guys left in the squad.




His knight wins combat and my bikes break.

Grey Knights Turn 4



He shoots the bikes and kills them for another kill point.

He teleports his guys 30' behind my wave serpent to get rear shots.

He moves his dredknight to assult my fire dragon wave serpent that moved 12...............



I think he either immobolizes my wave serpent or destroys it, dont remember.
Dredknight doesnt roll a 6 so my wave serpent is fine.

Eldar Turn 5

Well Ive lost the game as he has more than 7 Kill points. I dont really care tho as im going to whipe the rest of his army besides the paladins for fun.

There is night fighting this turn.

I shoot at the strike squad with 3, and I kill 2 leaving 1.
My Fire dragons get out and kill his dredknight rofl.
I shoot a pie plate at the strike squad that didnt space out, and I kill 7.






Grey Knights Turn 5

His squad of 3 shoots at my wave serpent and destroys it.

Eldar Turn 6

I move my tanks close to his 1 remaining guy because of night fighting.

Pie plates kill the last 3 strikes in the middle. My entire army kills the last guy in cover.






Grey Knights Turn 6

His Paladins try to shoot at my disembarked fire dragons....but hes out of his 24' range.

Grey Knights with with 3 objectives to my 2. I have 5 killpoints to his 9 or some number greater than 5 less than 10. Absolutly stupid game to be honest.

Game 4 Review

Uhh this game can kiss my ass. My Opponent made some odd choices , and played a deathstar list in kill points. He jumped on the GK bandwaggon and played a list that requires literally no thought at all. My Opponent played horribly. He outflanked 2 squads of strike's. Why? What purpose did that serve? The answer is it didnt serve any purpose and was a huge tactical blunder. He shouldn't have outflanked, and they should have come in and screened his paladin unit giving them 4+ cover saves against all my shooting, and compleatly negating my fire dragons all together. My Opponent's movement with his dredknight was equally puzzling. I have no idea why he chose to assult my fire dragon wave serpent.....with fire dragons inside. He could have assulted my fire prisms which Im pretty sure hadnt moved the previous turn, and he would have saved his strike squads, but whatever rofl. My Opponent didnt space out his strike squads, even tho he knew I had templates. Im not sure why he did that. On Turn 3 when I moved in with my entire army, My Opponent could have inflicted 2x more damage on me than he actually did. He moved a paladin list with Draigo into cover? Why? He could have assulted so many things if he hadnt. I really cant believe he moved into cover. This allowed my third fire dragon squad to get away unscathed thus killing his dredknight.

Overall I didnt enjoy the game, because my opponent played terribly. I should have won, and if he hadnt passed 30 armor saves on his dredknight, and 90% of his invulnerable saves I would have won. My Luck for the first day at Railhead was absolutly horrid, and it gets annoying. You cant play eldar and have bad dice.

Looking at how I played that game I think that I made some mistakes as well. Overall I looked at the game from a big picture, and I shouldnt have. I needed to kill 1 squad to win the game. His paladin squad with the grandmarshal was the only thing I had to kill the entire game.......and if I sucseeded in that I would have won the game. In Order to kill that squad all I needed to do was focus prism fire, and finish the job with fire dragons. Overall I took a much more aggresive approach, and it almost payed off but it didnt. I should in retrospect have put my autarch that needed to be killed with the shining spears, and I should have turo boosted that unit around the back edge. Unfortunantly I didnt think that was a good idea at the time, as I thought I might need my shining spear and my autarch to kill something. Overall I think I played to aggresively because thats my play stlye as eldar. I feel that I may have rushed into the game and ignored the objectives. I was very close to winning this game. I think my turn 3 strike was brilliant and is a stategic masterpiece, but unfortunantly the combined shooting of literally my entire army could not take down 4 paladins and a dredknight. If I had killed the dredknight, I would have consolidated with my autarch away from the board edge. I would have been up on all 3 obectives and I would have won the game hands down. Unfortunantly it eluded me by 1 wound on a dredknight that in turn cost me 4 kill points and my HQ target. Overall I should have played very defensively and played like a doosh and played keep away, unfortunantly I find that boring and I prefer a more hands on approach.

In conclusion , playing grey knights in general annoys me, and playing a deathstar list in a kill point mission where my opponent is carried by his codex isnt something that I enjoy. For the day I go 2-2 as eldar. I loose a game to dashO'Pepper , and I lost a game to a deathstar Paladin list where I killed 75% of his army. My Luck for the day was absolutly stupid across all 4 games, and I go home to get some sleep in a moderatly annoyed mood.

Start of Day 2

Well its the start of day 2. Im refreshed and ready to go. Instead of strait win loss, the tournament is now based on 3 games with battle points. The tournament is devided into two brackets, a Vanguard and Assult bracket, essentually an upper and lower bracket. Everyone who went 4-0 and 3-1 go to the upper bracket. There are 10 or so people (a rough guestimate) who went 2-2 the first day. Also unfortunantly 4 people from the first day dont show up the second day (Probably because they did poorly). This leads to the bottom 4 players dropping out, which leaves a gap in the lower bracket. Unfortunantly I am deemed to go to the lower bracket. Im not really sure why I was chosen. I know for a fact that a large portion of the upper bracket went 2-2. Im not dissapointed to be in the lower bracket, Im just somewhat confused as to why I was put in the lower bracket as opposed to the upper bracket, because both opponents I lost to had winning records. Dash and the grey knights guy are in the upper bracket. I feel somewhat jipped and somewhat embarassed that im in the bottom half, Im usually a competitive player. Regardless my goal is to now win the lower bracket which has some nice prize support. With my goal insight I set off to my first game.

Game 5 vs. Eric's Necrons

Mission:
Primary- Obective Markers (5). Winning this gives 16 points, Tie 8, Loss 4.
Table Quarters - 4 points
Assinating HQ - 4 points
Deployment: Dawn of War

Eric has a destroyer wing.

Necron Lord- Res orb
3 Units of 10 Warriors
3 Units of 5 Destroyers
2 Units of 3 Heavy Destroyers
2 Tomb Spiders

I havent played necrons in 5th edition. From reading and experiences in 4th edition I remember most aspects of the necron codex, but im not familiar with tomb spiders. I ask some questions and get a pretty firm basis of his army. I know its an objective game, and that his warriors wont be able to reach any objectives on my side of the board. I know that his destroyers and heavy destroyers can contest easily, so I know my skimmers late game will be very important. I know that if I can get my autarchs or shining spears into assult I have a good chance of inflicting alot of damage, but the amount of shots his army has at close range is almost unbearable and something im not enthusiastic about.

We place objectives. There are 3 objectives right , two objectives left. One objective is right, on my side next to the hill. 2 more objectives are towards the right hand side. Two more objectives are towards the left one midfield one a little farther left closer to his side.

Someone wins the roll and I go second due to it being an objective game.




Necrons Turn 1

Eric comes on the board with warriors in reserve. He has both tomb spiders middle, he has his necron lord behind the building. He has his heavy destroyers in the back being covered by the destroyers.



Eldar Turn 1

Ugh. Ugh ugh ugh. My jetbikes are going to die this game, as the amount of shooting his army has is insane. I know I need to keep my skimmers alive for the game, as loosing them will make it incredibly hard for me to contest objectives. His Heavy Destroyers are the only thing im worried about, and I have my eyes set on them.

I turbo boost 3 fire dragon serpents up towards the right aiming for his heavy destroyers and destroyers. I join my autarchs into a 2 autarch 3 jetbike squad. I turbo boost them up the center for a hopeful second turn assult. I think they are BLOS for most of his shooting. I keep my falcon behind cover very close to my back objective. My falcon is going to play objective holder for this game. I keep both fire prisms to the right as well. I think the extra firepower on the right flank will be needed as that is where 3 objectives are. Im at a loss for what I should do with my shining spears, and I end up moving them up the left flank turbo boosting in LOS of a decent amount of his army. I know his necron lord can assult my spears and mabe my autarchs next turn. I dont really care because if he looses his necron lord he will be at a pretty bad disadvantage. If he assults my spears I will withdraw, and my autarchs will disengage to finish him off. I expect him to move his necron lord back and use the res orb to support the warrior squads.

The 3 jetbikes not with the autarchs turbo boost on my back edge. I suspect I might need the troop choices late game for holding objectives, so I keep them back just incase. I bring my 2 last DAVU serpents on the left to contest/control/put pressure on those 2 objectives.




Necrons turn 2

He shuffles around a bit to get shots. He gets 2 troops on. Brings one on my left, one on my right. His Necron Lord moves to assult my shining spears.

Shooting see's 3 results on my wave serpents from his heavy destroyers. I save 1 out of 3 with flat out saves. The middle wave serpent is immobolized, the right wave serpent is stunned and looses a weapon.
His destroyers shoot at my shining spears and kill 3.
His necron Lord assult the remaining 2 and whipe them consolidating towards me.





Meh. Overall its not really a bad turn for me and im somewhat opptomistic of the results. The shining spears died, ok fine. His necron lord is now in range to get melta'd by fire dragons which is something I wasnt planning on. My Autarch's unit is unscathed and is now able to assult into his destroyers. I havent lost the firepower of a single wave serpent. Overall its a pretty good turn for me.

Eldar Turn 2

I move my 2 fire dragon serepents within range to melta heavy destroyers/destroyers. I move my autarch's forward to multi assult into the tombspider and the destroyers which will for sure give me range.
I move things around in my backfield to get clear shots. I get out my fire dragons from the wave serpents that immobolized and I go to melta his lord.






I shoot 5 meltas into the necron lord, he goes down.
I link prism fire and fire into the warrior unit getting a few destroyers. I hit and take down 7 warriors and 1 destroyer.
I melta a squad of heavy destroyers and take down all 3.
I shoot scatter lasers into the other squad of heavy destroyers taking down another 2.
I melta some destroyers and I kill 1 due to him being in AOE cover.

At this point I ask my opponent
"How many wounds does the tombspider and the swarm have".
"The tombspider has 2 at toughness 6 , and the swarm has 3 at toughness 3".

I know that I need to multi assult the tombspider and the destroyer squad. The tombspider is 100% in charge distance, whipe the destroyers im not so sure. Fortunantly I think I can assult the tombspider and then assult into the destroyer squad.

Both my autarchs shoot their melta guns at the tombspider. 2 hits. 2 wounds. I get 2/3 wounds on the unit. The Necron player then removes the tombspider from play. In confusion I tell him that I caused 2 wounds. The swarm takes 1 wound, the tomb spider takes another leaving one wound. My Oppoent then tells me that when he was making swarms his tomb spider took 1 wound due to some rule that I didnt know. He then showed me a blue pebble apparently marking the wound.

I tell him that I clearly asked him before hand how many wounds the model had, and that I needed that model to stay on the table to multi assult his destroyer squad. He doesnt put the model back, and I dont really see a point in causing drama so I let it go. I feel cheated at this point and I let the guy know that im upset but not willing to cause drama.

Overall I had a pretty good turn. I was able to kill a tombspider (lol) , I was able to kill 5/6 heavy destroyers , 7 warriors , and like 5 destroyers?. Overall Im pretty happy with the results and I think its a pretty good turn. I really wish I would have been able to assult his destroyers, but whatever. Mabe my opponent just purposely mislead me to avoid getting assulted? Mabe my opponent made a mistake?

"Note my opponent's destroyer squad is not dead, I just asked my oppoent to put his destroyers on bases because the base gives an extra inch that I might need to get into assult"




I assult move my bikes 6' away from his right tombspider, fearing that if it assults me I will be stuck with it in assult all game.






Necrons Turn 3

He rolls his WBB. Im somewhat confused right now as what negates will be back. I thought that power weapon attacks negated wbb and I thought that because his rez orb was gone he wouldnt be able to WBB. Im not really sure what the rules are while writing this but meh.

He rolls his WBB rolls for his heavy destroyers and 0/5 stand back up.
He rolls his WBB 4+ for his necron lord, and he stays down.
He rolls his WBB for his warriors and 4/7 get back up.
He rolls his WBB for the destroyers and 1 gets back up.

He gets another warrior squad in and it comes in on my right.

He moves his left destroyer squad left to get shots at my wave serpent. He moves his middle destroyer squad left as well. He moves his heavy destroyer to the far right. He moves his warrior squads forward.

He shoots the magority of his army at my 3 bikers and 2 autarchs. He shoots 2 destroyer squads at it and rapid fires with his warriors and kills all 3 bikes. He shoots his last destroyer squad at the unit, and I have 2 str6 wounds on each autarch. If I fail one of the 2 saves I loose the model to instant death.

I roll for the first autarch , and fail an armor save. Autarch dies.
I roll for the second autarch, and fail one more armor save. Autarch dies.

I really wish I could pass armor saves.......I see other players pass 15 3+ saves in a row, and I have a complete inability to make rolls when it matters. Both autarchs die to 4 armor saves.

He then assults my forward right wave serpent with his tomb spider. He rolls a 6 and he gets a shaken result so I cant move or shoot.


Eldar Turn 3

Right now im not very optomistic about the game. Im going to need the magority of my skimmers to pull off a win at this moment. I look at the right flank with 3 objectives, and I see 4 destroyers left with 1 heavy destroyer. If I can kill those my back objective cant be touched.

I shuffle around, move my fire dragons up.

My Fire dragons shoot at the tomb spider in an attempt to keep my stunned skimmer alive through combat. I cause 2 wounds due to cover saves. falcon then shoots at it and kills the tomb spider.

I shoot everything else at the destroyers on my right and 2 go down

I shoot at destroyers on the left flank and mabe 1 go down.



Nectrons turn 4

On the left flank he moves his warriors up and strings across to hold 2 objectives. On the right flank he moves his destroyers and heavy destoyer up. His warriors bring my fire dragons down to 2. His other warriors shoot at my wave serpent needing 6's to glance due to there special rule and causes an immobolized and weapon destroyed result. His heavy destroyer could have shot at it as well.



Eldar Turn 4

I need to kill the destoyers and lone heavy destroyer on the right and I win the game.

I shoot my falcon, 2 fire dragons, prisms, all into the models. He makes above average cover saves and looses 2 destroyers.

Necrons turn 5

He kills my last 2 fire dragons. He stuns the wave serpent far left. He moves destroyers from the left to the middle to contest my objective turn 6. His warriors keep spamm shooting into my wave serpent on the forward right objective and causes a stunned.

Eldar turn 5

I move my falcon 6' and sit on my objective. I move both prisms forward 12' to get ready to contest the right objectives. I move my weapon destroyed serpent to the middle as an insurance policy to capture right or left objectives depending on how the dice rolls. I move a wave serpent forward on left to get close to objectives. I move my 3 jetbikes on the bottom up 12' to intercept the destroyers heading for my objective.

I shoot into the heavy destroyer and last destroyers on the right killing them.
I shoot my jetbikes and everything else I can into the destroyers in the middle. Due to a deadly volley of catapult fire 2 destroyers go down.
My jetbikes then assult into the destroyers and no wounds are caused.




Necrons Turn 6

He shoots at my immobolized weaponless wave serpent on my right flank with both warrior squads take off a weapon and its destroyed.
He then shoots at my tanks on the left flank and causes no damage. Mabe a but it doesnt really matter.
Jetbike Destroyer combat is resolved.

Eldar Turn 6

My Falcon claims the objective. Both Fire Prisms contest. Both DAVU serpents on the left contest. Serpent in the middle would have been able to contest anything not contested.
Eldar win tied on table quarters, with the secondary, and with the primary.
I get full battle points.

"note the wave serpent destroyed on the far right objective, I moved a skimmer 12' on top of it so to avoid hurting my paint job we just called the 2nd wave serpent where the destroyed wave serpent was"







Game 5 Overview

wow. alot to say here.

It makes me mad that I asked how many wounds the tombspider had. I made sure I couldnt instant kill it, I asked him if my melta's would cause instant death and he said no. He knew full well what I was trying to do. I could have EASILY of shot 1 Melta at a time at the tombspider, causing the SAME EFFECT, but I didnt get a multi assult that probably would have made the game compleatly one sided. I dont like missing opportunities, and I dont like feeling mislead. He knew I needed to get a multi assult off. He knew why I was asking how many wounds were on the model. He didnt represent or tell me that his tombspider took a wound making swarms, and that honestly really doesnt bode well with me.

As far as the game itself, I really think A destroyer wing is a decent counter against mechdar. For all of you who are like "LOLURPLAYINGA3RDCODEX". Based on the amount of 3+ armor saves, and based on eldar's inability to effectively contain swarms of MEQ , and with WBB, Trying to destroy a large portion of a necron army is very hard for an eldar player. Im not saying necrons are overpowered, Im not saying eldar is underpowered, all Im saying is that I was surprised how much of a threat a destroyer wing caused my army. It was like I was playing space marines.

One thing I would like to point out, is that I could have tank shocked eric off his objectives and captured 2 more objectives for the Eldar. I had 3 tanks on the left. His warrior unit was spread out in a line. If I had tank shocked the unit, I would have effectively tank shocked him off his objective, claiming another for myself. this is just an interesting thought and a back up plan that I had.

As Far as my gameplan itself I feel like I outplayed my opponent. I put the correct amount of forces in the correct place, and I was able to contest 4 objectives while holding my own. Games as eldar are not always pretty, and alot of eldar wins are very sticky. I feel I played to the stregnths of my army, and I feel I targeted the correct necron units to help me win the game. If my opponent had put his 2 destroyer squads on the right flank, he could have probably have won. The only mistake I think I might have made was the deployment of my shining spears. My Autarch units were behind cover, so they were good to go. My Shining spears were out in the open, and were in assult range by the necron lord. Im not really sure where else I could have put my shining spears. Mabe I could have rushed them along the right flank next to my skimmers supporting a fire dragon attack? Mabe my bikes need to be more aggressive on the flanks and not in the center? The only problem with that, was that if my shining spears werent there I think his necron lord would have assulted my autarch's unit instead which would have been absolutly horrible for me. I was shocked to see my opponent be so aggressive with his necron lord. I assumed he needed his res orb to stay in the game, so I was surprised to see that he rushed upfield to get melta'd by fire dragons. Overall I was pleased to see how my tanks did against his army. They were very resilient with 6's to glance, and I was really glad to see my tanks stand against the magority of his army.

If my jetbikes would have made it into assult I would have whiped out a destroyer unit. If that destroyer unit wasnt there, neither of my autarchs would have died the next turn. With both autarch's alive I would have assulted into his warriors to the left and I would have whiped them out giving myself 2 more objectives. Im not happy that I missed that assult, and overall I think it was a pretty big indicator as to why the game was so "close"

Game 6. Rematch vs. Chris's Dark Eldar from game 2!

Well guys if youve read this far, your close to finishing my 2 day saga!

I get Chris's dark eldar army for a second time. Chris was a fun opponent game 2, but I was very surprised how resilent his paper airplanes were to my mechdar force. Im overall happy to get chris again as he is a nice guy, and his army isnt optomized and I think I have a good chance to beat it. That being said I dont underestimate it at all, but instead take the game very seriously.

Deployment: Spearhead
Objectives: Killpoints (16) , Most Units outside Deployment Zone (4) , Have HQ 12' o the center of the board(2), most expensive unit in the center of the board(2).

Chris wins the roll to go first, but surprisingly elects me to go first. I hate spearhead deployment as it slows the movement of my army, I also dont like the fact that he can seize so I full reserve!

Eldar Turn 1

LolReserves

Dark Eldar Turn 1

He turbo boosts everything, hiding the magority of his force behind a huge warhouse thing in the middle.

Hellions are in the middle magority in or behind cover. Raider left. Raider right. Raider Middle. Darklance Trueborn are in cover on my left. Venoms are mostly right. Hes deployed basically in a blog in the center of his side of the board.



Eldar Turn 2

derp derp. I roll for reserves and get everything but a fire dragon serpent.

Its kill points, so im going to go hard for his paper airplanes and see if I have better luck this game. I have the advantage in a tank vs. tank battle due to armor 12 and # of shots, hes also open topped. Ive played alot of dark eldar vs. eldar match ups, and it would seem my fleet of armor 12 has a large advantage to their dark eldar counterparts. I think Im allowed to say this without causing drama? Who knows rofl.

Fire Prisms and Falcon come in left behind cover.
Jetbikes come in along the table edge turbo boosting to avoid being assulted and shot at. My Goal is that I can shoot wyches trying to assult my tanks when they are in the open.
Wave serpents come in along the board edge to get clear shots at his venoms and such.



Time to shoot.

My Shining Spears and autarchs shoot into the helion unit , Causing 3 dead with cover saves.
My Falcon shoots at the Ravager farthest left. It Blows up killing a trueborn in cover next to it. After shooting trueborn fail leadership and run off the board.
Prisms shoot at the ravager right next to it and cause a stunned result.
Wave Serpents shoot at a blaster venom and blow it up, a few die in the explosion.
I also stun a wych raider.
Shining Spers assult move back 6' towards their board edge.

Overall not a bad turn of shooting, 2 tanks dead, 2 more stunned. 9/12 Dark Lances Disabled. 3 Killpoints ahead.




Dark Eldar Turn 2

He shuffles around.

His ravager shoots at a dire avengers wave serpent and blows it up killing 3 dire avengers.
His raider shoots at a wave serpent stunning it.

Eldar Turn 3

Fire Prism moves forward to get shots.
Wave Serpent moves 7' to block shooting and assults to my dire avengers in an attempt to save a kill point.

Falcon shoots at the second Ravager and blows it up.
Prisms shoot at a whych raider destroying it.
Wave Serpents shoot at a whych venom also destroying it.
Wave Serpents shoot at the 2 remaining trueborn killing them.
I think I might have stunned the trueborns raider.

Pretty groovy shooting phase that basically cripples chris. 4 Killpoints. Im now up on kill points 7-1.




Dark Eldar Turn 3

He moves his last mobile wyches from his venom and assults my wave serpent that moved 7'. His shooting doesnt do anything.

His wyches also dont do anything



Eldar Turn 4

Last Fire Dragon Serpent moves on to my far right targeting the remaining ravager.
Fire Prisms and falcon start moving to get clean shots on the troops behind the huge object in the middle.
I move a fire dragon serpent up to melta a venom.
I move my shining spear squad to shoot at the wych squad. I know his helions might assult me, but atleast they will be in the open and another 2 kill points.

I shoot the wyches off my wave serpent with dire avengers and jetbikes.
I melta the venom and destroy it.
I shoot the trueborn raider and blow it up killing 3 trueborn.
I shoot the remaining venom and stun it.
I shoot the ravager with scatter lasers and whiff.

3 more kill points bringing my lead to 10-1.






Dark Eldar Turn 4

Moves his ravager back to avoid getting meltad.
Moves Wyches forward into the open to assult my wave serpent that has moved 7.
Moves his hellions to assult my squad of shining spears and 2 autarchs.
Moves his trueborn forward to shoot at my wave serpents in the open.

his hellions shoot at my shining spears. Im not sure how many wounds he causes, but I have to allocate a wound to my exarch and he dies with 1 roll rofl. I think another spear may have died as well. Hit and Run is now gone.
His ravager shoots at my far right wave serpent and causes a so it cant shoot.
His Wyches assult my wave serpent that has moved and does nothing.
His trueborn shoot at a wave serpent and destroys it.

Shining Spear combat see's me killing 3, and him killing 1. He fails combat, but I fail to catch him. His unit is below half and cannot regroup.








Im up 11-2 kill points.

Eldar Turn 5

Wave Serpent on Right Rams the Ravager. Moves 21' so 7+2+1 , and causes a strength 10 hit. I blow up the ravager. My Opponent then destroys my wave serpent with a 1-1 trade off. Fire Dragons disembark.
Fire Prisms move to get a clear shot behind the building with his infantry in the open.
Falcon moves to get a shot on the venom.
Autarch squad move to shoot wyches that assulted my wave serpent.
Guardian Jetbike Squad moves to shoot stufff.





I shoot a TL Blast behind the ruins, Whiping over half the wyches and the trueborn killing like 15 models or more.
Shoot fire dragons or falcon and kill the last venom.

Dark Eldar Turn 5

He has 5 wyches left and 2 trueborn. He moves them close to my army.

Eldar Turn 6

Jetbikes shoot kill 5 wyhes.
Autarchs assult and kill the HQ and last trueborn.



Eldar table the Dark Eldar brotheren.

Game 6 Recap

Easier game than I was expecting. I was able to get an actual alpha strike, killing 2 vehicles and stunning a few others. I then destroyed 3-4 vehicles per turn. I was able to win the tank battle loosing 2 tanks. Ive alpha striked dark eldar killing 6 vehicles the first turn with cover saves, so Im still moderatly dissapointed with my performances against dark eldar. Chris had a hard time putting the pressure on, and with combined shooting it would have been hard to move out from behind the big object in the center. I find it interesting how an army I played earlier where I only killed 1 tank, I played later in the tournament and tabled it.

My gameplan worked well. Focus dark eldar vehicles to hurt mobility. Keep Jetbikes back to shoot stuff assulting my tanks. Create a fire bubble that Chris cant cross. Worked pretty well.

For those of you saying im a bad sport for complaining about luck, How can you explain me tabling an army that I couldnt kill earlier, although I played it the exact same? Whats the indepentdent variable between the two games? Dice rolling? Is that the scientific defintion of luck?

Overall it was a pretty fun game, and me and chris had some laughs. Thanks for the game chris.

Game 7 vs. Neil's foot Blood Angels

Game 7 I played Neil's foot blood angel list on the top table in the lower bracket. His lack of anti tank, and lack of melta make me think I have a good chance to beat his army. I think my army is a hard counter for his. Ive also seen his playstyle, and Ive seen him make a couple of mistakes I can capatolize on.

Deployment: Pitched Battle
Objectives: Capture and Control (2objectives) (16) , Reduce all units to half strength (4) , 1 point for each of a declared unit you killed max of 4.

Librarian in power armor ,
10 assult squad, 1 sargeant. 2 infernus pistols and a powerweapon and melta bombs on sergent.
10 assult squad, meltagun, infernus postol, sergeant with melta bombs, plasma pistol, power weapon.
10 Tactical squad, Meltagun, multi-melta. Sergeant with plasma pistol.
10 Tactical squad, Meltagun, Missile launcher. sergeant with combi meltagun.
10 Tactical squad, Plasmagun, missile launcher. Sergeant.
sanguinary Priest in Power armor.
sanguinary Priest in Power armor.
10 Devastator Squad, Missile launcher X4. Sergeant
10 Devastator squad, Lascannon X4. Sergeant
10 Scout Squad.

hmm 80 marines on foot, this is going to be very very annoying.

He puts his objective in the far left corner. I put mine in the far right.

Neil wins the roll and decides to go first. I full reserve.
I full reserve in hopes that a reserve might come in turn 2, and that if he puts it in a bad spot I can kill it.

Blood Angels Turn 1

He deploys with His devastator squads to the left on top of terrain. He puts a tac sqad in front screening them.
He puts 2 more tactical squads on the hill in the middle of the board.
He brings his scouts and infiltrate them in a building overlooking my objective.




Eldar Turn 1

lolderplol


Blood Angels Turn 2

He gets 1 of his assult squads, and puts them behind the building his scouts are in on the right side.



Eldar Turn 2

I roll and get everything except for a squad of fire dragons.

I know that this deployment will probably win or loose me this game. I dont take neil's army very seriously as mechdar is a very hard counter to what he has brought, I still want to win the lower bracket and go 3-0 for the day so I put my serious face on.

I have alot of options for deployment. I decide to put my fire prisms in the middle of the board on the back edge. This way they will have lines of fire to his devastators left, his marines middle and right. I eyeball it and I place the fire prism what I think is 48' away from the devastators, and less than 60'. I then try and think what I should do with my jetbikes. I could bring them in on the right and whipe his assult squads. This would lead to a tie. I could rush the middle and whipe his middle, but that serves no tactical purpose. I could bumrush them on the left side of the board, and get a gurentee'd turn 2 assult. I like this idea and go with it. I then place my falcon and all my tanks on the right to be out of range of his devastators.

Shootin see's 4 wave serpents and 1 falcon shoot into his squad of assult marines. I cause an obscene 20 wounds, Neil pass's 18 3+ armor saves and then passes both feel no pain roles. I roll my eyes at how stupid this game is sometimes.

I then Link my Fire Prisms, creating a str 6 ap3 large blast. I place the template right smack tab in the space marine blob on his objective. I hit, and I have 25 Marines under my template. I ask Neil to roll between squads and he says that hes done and concedes to me the win.

Left Objective Rush

Right Objective Defense


I can go into a very long story as to why Neil conceded the game, but doing so would cause drama and alot of worthless internet flexing that I dont want to deal with.
Here are the Facts from this game.
1) Neil Conceded me the game. I gave my black score card to the TO telling him it was his choice. The TO gave me full battle points.
2) Neil talked to me after the tournament was over. He explained to me some things and we shook hands and agreed that there were no hard feelings.

Neil and I are at peace, and I really wouldnt like to get into any details about this.

Game 7 Review

I was dissapointed that I couldnt play this game out. I think my deployment won the game, and with my unit composition and unit deployment I would have won the game.

Basically if you look at my deployment, there is a very good chance I would have over run his objective. There is also a 0 chance that he would have captured my objective with the units that I had deployed on that objective.

Railhead Rumble Awards

We sit down for awards. Dash got best general going 3-0 but Hulk and a black templar and a space wolves player (will fergason?) were very close.
A Black Templar player won best overall.
A Tyranids player won best overall for the lower bracket.

Then ....... I won best general for the lower bracket. The award came with a plaque and 100$ of prize support.



now for all of you "lolnoob won lower bracket". Alot of people in the upper bracket went 1-2 and 0-3. Alot of people in the upper bracket went 2-2 the first day just like I did.

Overall the tournament was great. good staff, beutiful location with a food court right below us, alot of terrain, good prize support, and alot of nice people.

For anyone who thinks that my win at the tournament was dramatic , it wasnt. I left the tournament in good terms with all 7 People that I played. It may sound like some of the games I played were really heated, but they werent. I dont like Grey Knight's , but that doesnt mean I dont like Jacob, Jacobs a cool guy and I was glad I met him. You may think I was mad at Eric for disalowing my multi-assult. I was mad I couldnt multi assult, that doesnt mean Im mad at Eric. Neil and I left on good terms as well, I had very little to do as to why he conceded the game. Overall I dont let the game influence my personal views of people. I play Warhammer and put my warhammer face on, then when the game's over I go back and shake the persons hand. Any disputes I have in warhammer world , doesnt follow me into Normal World. I dont have problems with people.....over warhammer.

Overall I was really happy with how the tournament worked out for me. Yea I lost to dash, whos a good player. Yea I lost to grey knights in kill points, stuff like that happens. Overall I went 5-2 as Eldar, which Im happy about. Im also pretty happy I won the lower bracket. 4/35 People won prizes...... I was one of those 4 people. If I had been in the upper bracket best case scenario is that I play hulksmash or Dash which I dont think would have resulted in a win. Things ended up working out.

As far as my eldar army in general. Double Autarch Shining Spears was interesting. It was alot harder to play than I thought. My Bikes were less survivable then I inititially guessed, and people targeted them more than I initially thought. Although my army was tailored for mech lists with few foot troops, I never played meq Guard, or any Meq Space Marines. I ended up playing an array of random armies, but never the armies that I was anticipating and was ironically the vast magority of players. My Autarch's never were able to go up and pop a lone rhino or a dred. I never played an opponent with imperium vehicles, which was weird. My Shining Spears never got into assult with Marines, because I didnt play marines. Overall I thought I played decent. I was not absent of mistakes, but my mistakes were generally few (unless people point them out to me, which would change this thought). I also thought I had terrible luck. You dont think I had bad luck? Ok Cool, yea I did. Does that account for 100% of my losses? No It doesnt, but I had really bad luck through out the entire tournament. Overall Im happy how I did with eldar, and Im excited to start a couple new eldar lists to see how those do.

Well this concludes my Battle Report of the railhead rumble. It took me around 7+ hours to write, and currently has 1500 views which is ALOT more than I imagined. I gave detailed explanations of my tactics. Detailed explanations of my mistakes, and my opponents mistakes. I also gave alot of honesty to how I was feeling in the tournament. I would guess that some people dont like this honesty, or this view into my inner thoughts. Thats fine, someimes I dont like how I feel rofl. Im not sure how this battle report will affect anything, as Im not sure if going this into detail with my play style will help future opponents beat me. In the future I will probably still write battle reports , but Im not sure if they will be this in depth.

If anyone has any eldar questions / Thoeries they want to discuss Im game. I wrote this battle report to give some insight into how an Eldar player can do in a tourment. Im not sure if Eldar players like this playstyle or not, im also not sure if this battlereport will help any eldar players, Hopefully it will, and hopefully they do.

Thanks for reading this battle report. I hope yall enjoyed it, and I look forward to my future games and wish everyone luck with theirs
Peace.




































































Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/13 15:43:19


Post by: Theduke07


Its tailored for MEQ armies with dreds and vindicators.

Tailored lists. The greatest mark of dishonor and cowardice.


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/13 16:11:09


Post by: jacetms87


Theduke07 wrote:
Its tailored for MEQ armies with dreds and vindicators.

Tailored lists. The greatest mark of dishonor and cowardice.


Is it? Or is it simply making a meta call and bringing a counter? It is a tournament after all.


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/13 16:41:17


Post by: augustus5


Theduke07 wrote:
Its tailored for MEQ armies with dreds and vindicators.

Tailored lists. The greatest mark of dishonor and cowardice.


Dishonor and cowardice? Aren't you taking your blanket statement a little far Dukey? Try slowly breathing and counting to ten...


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/13 16:56:25


Post by: Theduke07


jacetms87 wrote:
Theduke07 wrote:
Its tailored for MEQ armies with dreds and vindicators.

Tailored lists. The greatest mark of dishonor and cowardice.


Is it? Or is it simply making a meta call and bringing a counter? It is a tournament after all.

Meta-call? lol people sure like putting the word meta in everything an calling it a reason. Though I find it amusing how few MEQ he fought overall.


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/13 17:35:35


Post by: Zid


Theduke07 wrote:
jacetms87 wrote:
Theduke07 wrote:
Its tailored for MEQ armies with dreds and vindicators.

Tailored lists. The greatest mark of dishonor and cowardice.


Is it? Or is it simply making a meta call and bringing a counter? It is a tournament after all.

Meta-call? lol people sure like putting the word meta in everything an calling it a reason. Though I find it amusing how few MEQ he fought overall.


Sounds like someone got face punched by this list... lol.

Nice to see eldar actually winning something through means other than driving around turbo boosting til turn 5


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/13 17:46:33


Post by: jacetms87


Theduke07 wrote:
jacetms87 wrote:
Theduke07 wrote:
Its tailored for MEQ armies with dreds and vindicators.

Tailored lists. The greatest mark of dishonor and cowardice.


Is it? Or is it simply making a meta call and bringing a counter? It is a tournament after all.

Meta-call? lol people sure like putting the word meta in everything an calling it a reason. Though I find it amusing how few MEQ he fought overall.


Metacall is a widely used term in which there is any known "meta". It it simply making a guess at what people will bring. I strongly believed that everyone would play foot sloggin orks. I would bring as many flamers as I could I would tailor my list to win. As it is a tournament and you are going there for that purpose. This is not a superior way or an inferior way to play it is simply different. As you bring up this has a weakness if you do not play against the match up you are prepared for. A high risk, high reward situation.


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/13 18:39:07


Post by: Griever


Gorgeous army, and I really like the list. The Shining-Star (thusly I have dubbed your Shining Spears + Autarch unit) seems like a good remedy to Mechdar's otherwise complete inability to bring the hammer into MEQ units.

Being able to reserve and come on 2nd turn with a 2+ is beast mode.


Automatically Appended Next Post:
Theduke07 wrote:
Its tailored for MEQ armies with dreds and vindicators.

Tailored lists. The greatest mark of dishonor and cowardice.


It's a pretend toy soldiers game dude.


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/13 20:51:31


Post by: Smitty0305


Theduke07 wrote:
Its tailored for MEQ armies with dreds and vindicators.

Tailored lists. The greatest mark of dishonor and cowardice.


Because eldar str8 Weapon platforms are far and inbetween, and are so expensive, I really have problems taking out vehicles like GK dreds and vindicators and ect ect ect. This list is an all comers list dont get me wrong, But with 2 autarchs and shining spears and 3 squads of 5 fire dragons it has alot of tricks to counter space marine armys MEQ lists. As an eldar player in a tournament with large magority of imperium players......this is what I need to do to win games lol.

Ur obviously entitled to ur opinion.


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/13 21:09:38


Post by: PxDnNinja


Why are none of the vehicles on their flying bases?

I only ask because I see that complained about on here a lot, and curious what makes it ok in this scenario?


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/13 21:31:20


Post by: Cottonjaw


Theduke07 wrote:
Its tailored for MEQ armies with dreds and vindicators.

Tailored lists. The greatest mark of dishonor and cowardice.


Oh. Hrmm. How should I put this nicely...

When 60-80% of any given tournaments entrants are playing some kind of 3+ armor army... and, like at a recent RTT I attended, literally 50% of the armies are Blood Angels (who apparently rock a variety of colors... Blue blood angels with little ultra symbols... who knew!?)

You.. *clears throat* tend to.. you know.. leave the flamers at home.

Not the Flamers of Tzeench, after all, they are fantastic at killing silly little marine-y-poos.


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/13 21:41:30


Post by: pretre


PxDnNinja wrote:Why are none of the vehicles on their flying bases?

I only ask because I see that complained about on here a lot, and curious what makes it ok in this scenario?


Pretty sure they are on their bases. Check those pics again.


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/13 22:36:00


Post by: neiltj1


nope I have played smitty twice... no bases. Otherwise a goodlooking army, but definitely needs bases.


Automatically Appended Next Post:
do want to see how the games vs. dark eldar go.


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/13 22:39:50


Post by: Hulksmash


Smitty had the bases and was willing to put them on the bases for his opponents. But they break so easy that he didn't want to just leave them on them.


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/13 22:52:05


Post by: BlueDagger


Grats on a beautiful army though defiantly need bases. You can get them easily off ebay. They effect LoS too much to keep them off.

On the tailored lists comment, lol. Tailored list going into a known opponent, meh ok kinda arsehatish. Tailored list going into a unknown opponent? er yeah... hardly an issue


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/13 22:57:30


Post by: Sarigar


Great report so far. Looks like the 2 Autarch concept played out well. However, the Shining Spears seemed very fragile in assault without an attached Autarch (or 2).

Also, the army looks absolutely ace.

Looking forward to the rest of the reports.


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/13 23:11:52


Post by: SonsofVulkan


Nice batrep, cant wait to see the ones against your evil cousins DEs.

And dont worry about the duke guy, he is either joking around or a failed troll...



Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/13 23:22:33


Post by: Dashofpepper


Smitty had bases (I think) - but yeah; he said that wave serpents don't balance well on them so he leaves them on the ground. Its not a problem during a game - if you need to determine LOS or cover, just hold them up an inch and a half. I'm pretty meticulous about the rules, and it didn't come up in our game as an issue when I was shooting at his vehicles or vice versus, so I wouldn't expect it to with other folks.


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/14 01:11:05


Post by: Smitty0305


I have 8 flying bases in my case and ask my opponents if they want flying bases or not.

No opponent asked for flying bases so I didnt put them on.

It doesnt matter and did not affect any game or outcome. If it ever did matter I am more than happy to take them out and look at the actual LOS. No opponent asked for my bases to be put on, because honestly it didnt matter, and if It had mattered the bases would have been on in a second. theres really no issue here, except for keeping it convientient for me.


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/14 01:39:20


Post by: BlueDagger


Magnetizing the bases goes a long way.

Just drill into the bottom, pop in a mag with some greenstuff

Lop the top of the plastic post from the base a bit for more surface, glue the mag to the post, let dry, wrap the mag in greenstuff.


Never have to worry about breakage or wobbliness again


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/14 03:35:24


Post by: Dashofpepper


You played Dark Eldar Game Two *and* three? o.O


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/14 05:21:07


Post by: Inquisitor_Syphonious


B-e-a-utiful looking eldar you have there.

Great battle report, can't wait for more!


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/14 05:33:13


Post by: Avariel


@Smitty0305
Like your battle reports so far really detailed and nice pictures.

Nice Eldar army. Good to see people still doing well with Eldar. I have not touched my Eldar in awhile maybe I should.

Interesting list you have.

See you running Shining spears and they did quite well for you. Shining Spears I find really fragile but the attached autarchs seem to help with that. Unfortunate with the bad rolling and losing to broadsides.

Looking forward to the rest of your battle reports.

BlueDagger has the right idea with magnetizing the flying bases. I did that with mine and it makes them much more stable.


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/14 05:33:55


Post by: Smitty0305


BlueDagger wrote:Magnetizing the bases goes a long way.

Just drill into the bottom, pop in a mag with some greenstuff

Lop the top of the plastic post from the base a bit for more surface, glue the mag to the post, let dry, wrap the mag in greenstuff.


Never have to worry about breakage or wobbliness again


I actually have magnetic bases, they just annoy me because when I move my display board the tanks fall over. So re-adding bases whenever I move tables gets to be a real waste of time especially when theres a time crunch. It also gets annoying when I fly on top of terrain.


Automatically Appended Next Post:
Dashofpepper wrote:You played Dark Eldar Game Two *and* three? o.O


two, three, and six lol.


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/14 16:11:55


Post by: Macok


Write faster dude!
Very nice reports. Always good to read about and see Eldar in action.


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/15 01:04:35


Post by: Dashofpepper


Sorry that our game went so badly for you. :(

I do hope we get a rematch - perhaps at Wargamescon?


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/15 01:14:23


Post by: Smitty0305


Dashofpepper wrote:Sorry that our game went so badly for you. :(

I do hope we get a rematch - perhaps at Wargamescon?


Im actually leaving in a few days to be a camp counselor in new york so im missing it :(

Im going to go to astromnicon in november so mabe there, or any other tournaments around the southern US I dont know about.



Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/15 11:38:16


Post by: reds8n


Some very nice reports and pics there.

I have edited some of the reports slightly, I can understand you might not like certain lists, battles or people, but if we could not make offensive and inflammatory comments about them, especially when they're not here to offer any form of rebuttal or explanation, it would be much appreciated.



Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/15 12:04:56


Post by: Theduke07


So much for tailoring to beat MEQ armies. Pretty amusing having an Eldar player complaining about someone else's army being annoying.


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/15 13:03:07


Post by: vonjankmon


Good reports and an interesting read, looking forward to seeing the second day games.

I'm like you with the bad dice, I have no problems losing at all but when the dice just screw me it gets frustrating.

Theduke07, if you don't have something constructive to add could you just keep it to yourself. I think we all know how you feel on tailoring.


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/15 13:09:18


Post by: Theduke07


I don't the issue with pointing out how amusing it is to have someone 'tailor' towards MEQ only to get bowled over by a substandard list. Than complain that it's a rock and I rolled below average.


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/15 13:26:58


Post by: reds8n


Perhaps it's more the way that you've made the point is the issue.

Anyway, you've made your point, best we move on from there now please. Ta.


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/15 17:30:59


Post by: Stormcallers


Great batreps, very entertaining!

Sorry for your bad luck, I always hate it when my dice are against me. Sucks charging 5 assault marines into 6 FW and losing combat by 1

I also agree that playing against GK is frustrating, they are so hard to kill! However, eldar is almost equally frustrating as they constantly doom and fortune everything. (at least in my circles).

keep em coming!


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/15 18:48:31


Post by: Zid


Yeah, really sucks against that GK list... Dash is always a rough play from what I understand; wish I could play em one day!


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/16 03:22:33


Post by: Hückleberry


Great reports looking forward to the rest!


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/16 04:37:30


Post by: Brothererekose


Smitty:
Great batrep; pix and commentary. Did you take notes during games to remember all that? Or just pull from memory? Well done!

Still, sometimes the teacher/school marm/spelling nazi is hard to put down:
Tau crisis "suits". Suites are like a big room at a hotel, just after you got married, a honeymoon suite (pronounced 'sweet').
filckerfield. Flicker.
disgusted (you wrote, "discusted with my dice" or such)
dreadknight

I thought I'd point out a couple since they are 40k specific .... Sorry.



Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/16 05:58:09


Post by: Reecius


I like your Eldar list, but why the SS? I personally would have gone with another choice, but that's just me. Do you have good luck with them, typically?

@TheDuke07
Perhaps you didn't mean to sound offensive, but it seems like you came in hurling insults. Not the best way to make an entrance if you want people to listen to what you have to say.


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/16 06:20:03


Post by: Smitty0305


Brothererekose wrote:Smitty:
Great batrep; pix and commentary. Did you take notes during games to remember all that? Or just pull from memory? Well done!

Still, sometimes the teacher/school marm/spelling nazi is hard to put down:
Tau crisis "suits". Suites are like a big room at a hotel, just after you got married, a honeymoon suite (pronounced 'sweet').
filckerfield. Flicker.
disgusted (you wrote, "discusted with my dice" or such)
dreadknight

I thought I'd point out a couple since they are 40k specific .... Sorry.



Thanks.
Yes its from memory. Alot of my memory is based on the pictures.

uhh as far as the spelling , I appreciate you read my battle reports that closely! Im not a very good speller, im also writing these battlereports pretty late at night so im tired. Ill go through and fix some of the mistakes.


Automatically Appended Next Post:
Reecius wrote:I like your Eldar list, but why the SS? I personally would have gone with another choice, but that's just me. Do you have good luck with them, typically?

@TheDuke07
Perhaps you didn't mean to sound offensive, but it seems like you came in hurling insults. Not the best way to make an entrance if you want people to listen to what you have to say.


Good question.

I play Mechdar. The stregth of Mechdar is mobility to contest objectives and to survive, and the str 6 spam that is good against Rhino's , Chimeras , and general infantry.

The weakness of Mechdar is killing AV12+ , and killing MEQ Infantry.

This is a hybrid mechdar list that "tries" to combat both of those problems.

With my Autarch's I have a HUGE threat. Im able to take 2 melta guns on BS6, with a Range of 24' with movement. My Autarch's allow me to take down drednoughts which have been giving me alot of trouble. Not Only do they have that, but they also have 5 str6 close combat power weapon attacks at inititive 10. In theory I could go up to a rhino, blow it up, and then assult the squad inside whiping it. I did it during test games, and I really like the mobility and kill power the autarch's give me. Not only do they do all that, but they give a +2 reserve roll to allow my army a GURENTEED alpha strike. This is why I bring autarch's.

Because Im running a double autarch list, described above, what units do I bring to give synergy to my autarchs? The Elite slots are filled. The HQ slots are filled. The heavy slots are filled. I could bring another dire avenger wave serpent? What would that do? Give me another tank and another squad. Yea thats a decent option, but unfortunantly then my Autarch's are the obvious kill target.

I bring shining spears for target priority. People can either target my shining spears, my autarchs, or my fire dragons. This triple threat was my idea for this army.


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/16 08:10:37


Post by: bobby pedeglorio


just remember it is the effect of dice roll....cheers buddy....


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/16 08:28:48


Post by: Smitty0305


bobby pedeglorio wrote:just remember it is the effect of dice roll....cheers buddy....


?


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/16 13:51:33


Post by: Alfndrate


I'm loving the battle reports man, great painted armies, your eldar are top notch, my only quibble is with your 5th game opponent, regarding his Tomb Spyder.

I don't think your opponent was cheating (granted I don't know his tournament background, his online presence, etc...)... It just seems to be a blanketed statement that you accused him of cheating when he did just what his codex told him to do, he rolled his d6 while spawning his scarab swarms (looking at your Necron turn 1 picture, you clearly see 0 scarab swarms, but on Eldar Turn 1 you can see the spyders with their swarms), and he must have rolled a 1 on one of the rolls because one spyder has a marker and the other doesn't.

I'm not sure about you, but if I saw my opponent placing markers on his models I would ask what the heck is going on, alleviating any future stress and misinformation, but this is probably because I'm still a noob in most cases (only been playing since November). I'm only thinking that you didn't think anything of it at the time was because you only put up a single picture of his turn up, meaning you probably only took a few. Whereas your turn you used more pictures, even though you did basically the same thing (moved, no shooting, etc...)

Keep up the battle reports man, those eldar are too stunning to not see picture of.


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/16 16:56:41


Post by: Smitty0305


I was frusterated because my opponent didnt announce what he was rolling for and didnt announce when the tomb spider took a wound.

I also asked him how many wounds the model had right before I shot and he lied. I asked if 2 meltas would insta kill the model and he said no.

I could have shot 1 melta at a time and multi assulted.


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/17 01:47:50


Post by: calypso2ts


I can understand if you said how many wounds and he said three, it does have three. Occasionally you need to be more specific with that kind of thing and say 'how many wounds remaining' or 'how many wounds left'


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/17 02:05:47


Post by: puma713


I have a few things to add here, but since reds8n has already moderated this thread a bit, I think I'd better keep quiet. It does not warrant a warning or suspension.

Let me just say simply: I think your attitude needed/needs. . . adjustment.


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/17 02:42:24


Post by: Smitty0305


puma713 wrote:I have a few things to add here, but since reds8n has already moderated this thread a bit, I think I'd better keep quiet. It does not warrant a warning or suspension.

Let me just say simply: I think your attitude needed/needs. . . adjustment.


not very specific.

My batreps display what I honestly am thinking during the game. Not only do I show you what happened, I tell you what im thinking as the game unfolds. If you dont like honesty dont read my battle reports.


Automatically Appended Next Post:
calypso2ts wrote:I can understand if you said how many wounds and he said three, it does have three. Occasionally you need to be more specific with that kind of thing and say 'how many wounds remaining' or 'how many wounds left'


my opponent rolled something wothout my knowledge, and marked it with sonething I wasnt familiar with. I honestly have no idea if it actually took a wound, or of he just made it up when I wasnt looking to avoid my assult.

My opponent knew the intent of my questions and mislead me. I could have easily rolled both melta guns separately. I asked how many wounds the models had and he said 3. I asked of melta guns could instant kill the model and he said no.

He mislead me to achiev a 400+ point advantage. I personally dont mislead people and I dont like it when people mislead me.

Let me assure you my questions were direct. I told him I was going to multi assult and didnt want to insta kill the model. He gave me answers to mislead me.


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/17 03:26:29


Post by: puma713


Smitty0305 wrote:
puma713 wrote:I have a few things to add here, but since reds8n has already moderated this thread a bit, I think I'd better keep quiet. It does not warrant a warning or suspension.

Let me just say simply: I think your attitude needed/needs. . . adjustment.


not very specific.



Instead of asking to see your opponent's codex when a rule confuses you, instead of asking to see your opponent's codex when you don't know the profile of something, instead of paying attention to your opponent's rolls when making swarms and then asking about the rule that you didn't know about, instead of "causing drama" you 'let it go' and go into an internet forum to call him a cheater and cause drama there - somewhere he cannot defend himself. Somewhere we only get one side of the story. It is amazing that he was psychic enough to know exactly what you were going to do before you did it, down to which model he needed to remove. Oh, that's right, you told him your entire battleplan. While you were doing that, you didn't happen to notice him sneak a wound counter onto a model. Because that's what people do - they give wounds to models before you've even rolled to hit in hopes that you'll roll to hit and roll to wound so he can foil your dastardly plan. That's what I do, I go ahead and remove entire models before they've been shot to try to foil my opponent. Really?

If someone is doing something that deserves to net them a 0 for Sportsmanship, it better be something that I couldn't have prevented. Maybe you should pay more attention to your game. Also, it's funny to me that Spellbound didn't mention having any trouble with Eric and you commented that he was a cool guy in that thread, while simultaneously raking him over the coals in this one.

Oh, and your disdain for Grey Knights and the people that choose to play them. I don't think it takes much skill to play Leafblower IG, but I give my opponent the respect that his army deserves and the respect that he deserves as a fellow gamer for choosing the army he did. Maybe he chose Grey Knights because he likes the thought of small units of elite warriors? Maybe he did it to be the FotM player. Either way, you shouldn't lump people that you don't know into this category because of army choices that they make.

Also your attitude when things start going south for you. Among other things. . .

As for reading your batreps, you're right, I don't have to. This was the first set of yours I ever read. The first two were okay, but once you started losing, your attitude seemed to get worse and worse. Maybe Sportsmanship lumped you into the bottom bracket? I don't know how many times I heard you blame luck and dice. It's like Poker - you think the same people do really well in the 40K tournament circuit because they are the luckiest people alive? Maybe it's because they have special dice? Or maybe not. . .






Sorry reds8n, he goaded me.


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/17 04:11:14


Post by: Smitty0305


puma713 wrote:
Smitty0305 wrote:
puma713 wrote:I have a few things to add here, but since reds8n has already moderated this thread a bit, I think I'd better keep quiet. It does not warrant a warning or suspension.

Let me just say simply: I think your attitude needed/needs. . . adjustment.


not very specific.



Instead of asking to see your opponent's codex when a rule confuses you, instead of asking to see your opponent's codex when you don't know the profile of something, instead of paying attention to your opponent's rolls when making swarms and then asking about the rule that you didn't know about, instead of "causing drama" you 'let it go' and go into an internet forum to call him a cheater and cause drama there - somewhere he cannot defend himself. Somewhere we only get one side of the story. It is amazing that he was psychic enough to know exactly what you were going to do before you did it, down to which model he needed to remove. Oh, that's right, you told him your entire battleplan. While you were doing that, you didn't happen to notice him sneak a wound counter onto a model. Because that's what people do - they give wounds to models before you've even rolled to hit in hopes that you'll roll to hit and roll to wound so he can foil your dastardly plan. That's what I do, I go ahead and remove entire models before they've been shot to try to foil my opponent. Really?

If someone is doing something that deserves to net them a 0 for Sportsmanship, it better be something that I couldn't have prevented. Maybe you should pay more attention to your game. Also, it's funny to me that Spellbound didn't mention having any trouble with Eric and you commented that he was a cool guy in that thread, while simultaneously raking him over the coals in this one.

Oh, and your disdain for Grey Knights and the people that choose to play them. I don't think it takes much skill to play Leafblower IG, but I give my opponent the respect that his army deserves and the respect that he deserves as a fellow gamer for choosing the army he did. Maybe he chose Grey Knights because he likes the thought of small units of elite warriors? Maybe he did it to be the FotM player. Either way, you shouldn't lump people that you don't know into this category because of army choices that they make.

Also your attitude when things start going south for you. Among other things. . .

As for reading your batreps, you're right, I don't have to. This was the first set of yours I ever read. The first two were okay, but once you started losing, your attitude seemed to get worse and worse. Maybe Sportsmanship lumped you into the bottom bracket? I don't know how many times I heard you blame luck and dice. It's like Poker - you think the same people do really well in the 40K tournament circuit because they are the luckiest people alive? Maybe it's because they have special dice? Or maybe not. . .






Sorry reds8n, he goaded me.


Your entitled to your opinion. I gave an honest reconlection of my battles over a weekend, and if you dont like it thats fine. Are my emotions justified? Im not really sure. I wrote how I felt, and if you dont like it then I dont really think you like my stlye of battlereports.

When I have an 80% chance to do something, and I put my army in a chance to acomplish a task by 80% , I expect it to happen. When I fail repeated 80% attempts, and I mean like 10+ , it gets frusterating. Fire dragons failing to destroy a venom, and 2 ravagers. Shining spears getting whiped out by broadsides in close combat. Goot Matchups that have an 80% chance of success fail, it gets frusterating. During the tournament I felt frusterated due to a complete lack of things happening during the magority of my games. Mabe your the kind of person who isnt competitive? Mabe your the kind of person who doesnt let back dice get you down? Personally when I fail attempts all day when I have the favor, its frusterating, and in my battle reports I express how I feel when a result goes unexpected.

As far as grey knights in general I feel that they are an overpowered codex that counters eldar. My Wave serpent, a heavy grav tank that costs 115 points has 4 strength 6 shots. A Grey Knight single infantry models can bring a Heavy 4 Str 7 Shot that is rending. Im not really sure how other people feel about grey knights, but my personal opinion is that their shooting is overpowered. When a player brings a deathstar list, and has units that literally have no dis-advantage, I dont really find the game entertaining as it doesnt matter what my opponent does, his actions dont matter. My Grey Knight opponent is carried by his codex, and with the amount of tactical blunders he made I dont really feel that he deserved the win. I personally dont enjoy kill point games vs. Deathstar Grey Knights. I voiced my opinion in my battle report, and If you disagree I understand.

As far as the Necron game goes, I dont think I made myself very clear.
Me "Eric I want to multi assult into your tombspider and your destroyers, so I dont want to kill the tombspider"
Me "Eric how many wounds does the model have with the swarm"
Eric "The tombspider has 2 wounds and the swarm has one"
Me "So Two melta's cant auto kill the squad"
Eric "No its toughness 6"
Me "Ok 2 wounds on the squad"
Eric "Removes the models from the table"
Me "Eric you just told me the squad had 3 wounds, how did 2 wounds remove the squad"
Eric "In a pervious phase I rolled and caused a wound when I was making swarms"
Me "Eric did you declare this to me, I had no idea the model had taken a wound, now I cant multi assult your warriors"
Eric "Gives me a blank stare".

When it comes down to it, Eric mislead me and I wasnt happy about it. I planned a multi assult into his destroyers, and I made perfectly clear what my motives were, and I made it perfectly clear what I was asking. He chose to mislead me, and he withheld information from me in order to gain a benefit. I think thats the definition of cheating. If you disagree with me thats fine, I dont really care lol. I felt cheated, you arnt me, so Im not sure why you are arguieng with me. I felt cheated, I said how I felt cheated. Are my emotions something that are wrong?

I dont hold anything vs. Eric. Mabe it was a misunderstanding? I talked to him alot through the day and I dont hold anything to him. I felt like he cheated me at warhammer, but Im not going to hold that against him lol.

Im not really sure what you want from me to be honest. I expressed how actions made me feel, and you post negatively for me being honest. Obviously you dont like my personality as it quircks you. If you dont find this explanation efficient than I would suggest you just dont read my battle reports anymore, as I have no need to change what I feel and still do feel about my games.


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/17 04:41:27


Post by: puma713


Fair enough.


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/17 06:26:53


Post by: Smitty0305


All 7 Battle Reports are finished. wow that took a while rofl.


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/17 07:23:58


Post by: LordofMuck


Hi Smitty. Just want to say thanks A LOT for posting these excellent battle reports!
I like your army list and play style alot, as well as your way of writing the batreps! Thumbs up!

I also wanna thank you - i have been inspired by this and by your earlier army lists as well. I can tell we have a very similar play style (you are just a better general than me, but i can learn...), though I use a jet council instead of guardian jetbikes + jet-autarchs + spears. I actually use it in a similar general role (meaning i dont too often, but sometimes, stuff it it down my opponents throat, but use it to create as no-mands land ahead of my tank fleet, to countercharge etc. IN general to intercept what gets close to my tanks).

Earlier on i tried playing a bit with double autarch builds, and i think i wanna go back an try that. I might try out your exact list!

I think you played well, and used the reserves VERY optimally! Thats one thing that very inspirational for me! Thx.

So congrats on your prize!, and you can be very happy abut going 5-2 with that amount of, i agree, unluck at critical times.

Keep up the good gaming, will look forward on your next batrepts, and i for one hope for similar level of detail!


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/17 08:03:20


Post by: Blackmoor


#1. I am no Mech Eldar expert, but I thought your list could be improved by a farseer.
#2. It seems like you have 312 points tied up in troops that don't do anything other than being scoring units.
#3. I am surprised that you did not go into desperation mode with Dash. That means ramming and tank shocking. One of the biggest weaknesses of Dark Eldar is their leadership and the Beastmasters having only Leadership 8 you have a chance to make them run.
#4. You seem to have bad luck, (And Dash always has great luck). The first thing is that odds of razorwings killing a wave serpent that moves 12" are very long. (24 attacks with 6 to hit and 6s to rend, and then roll a 3+ to penetrate).
#5. You had bad luck again. You had the right tools to deal with the Grey Knight army in round #4. but if he is going to make 7/9 5+ Invulnerable saves there is nothing that you can do.
#6. I do not know why you hate Grey Knights so much. The meta game has moved so far into MSU armies (like yours) that when a Deathstar army shows up in a KP mission, everyone freaks out. The Deathstar armies feel the same way about you army in an objective mission.


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/17 08:36:51


Post by: Smitty0305


Blackmoor wrote:#1. I am no Mech Eldar expert, but I thought your list could be improved by a farseer.
#2. It seems like you have 312 points tied up in troops that don't do anything other than being scoring units.
#3. I am surprised that you did not go into desperation mode with Dash. That means ramming and tank shocking. One of the biggest weaknesses of Dark Eldar is their leadership and the Beastmasters having only Leadership 8 you have a chance to make them run.
#4. You seem to have bad luck, (And Dash always has great luck). The first thing is that odds of razorwings killing a wave serpent that moves 12" are very long. (24 attacks with 6 to hit and 6s to rend, and then roll a 3+ to penetrate).
#5. You had bad luck again. You had the right tools to deal with the Grey Knight army in round #4. but if he is going to make 7/9 5+ Invulnerable saves there is nothing that you can do.
#6. I do not know why you hate Grey Knights so much. The meta game has moved so far into MSU armies (like yours) that when a Deathstar army shows up in a KP mission, everyone freaks out. The Deathstar armies feel the same way about you army in an objective mission.


A farseer is a great unit I agree. I mainly didnt bring a farseer because I wanted to say I ran a double autarch in a tournament(lol). A Farseer with doom wouldnt help me, the magority of my army wounds on 2's. Guide wouldnt help me, the only real guide target is the falcon. Farseer on a jetbike with fortune perhaps? Yea I might as well run a farseer council. I basically wanted the triple threat of 2 autarchs with meltaguns and a shining squad, farseer's have their place but I wanted my +2 reserve rolls!

Yes this is true. Scoring units are important and because I had five I won game #1, #2, #5. . Its also how I unlock my wave serpents. If I bring squads of 10 dire avengers (which is a cool unit) I need to bring doom, and a farseer. I also needed Jetbikes for my Autarchs to absorb wounds. jetbikes might have won the game for me in game 5 when they assulted the destroyers. Besides that yea they didnt do a whole lot and thats a downside for this army. Any suggestions you were thinking? Even when I bring squads of 10 storm guardians and squads of 10 dire avengers, they usually end up not doing a whole lot, so I try to minimize it. But yea my troops dont do a whole lot.

Didnt dash's beastmasters have the baron with them so they would be LD10? As far as tank shocking and ramming yea thats a valid point. I think my reasoning for not doing that was the magority of dash's anti tank is 18' blasters, so I was trying to kite the blaster range although he was able to keep me in it with stuns. I also had a scoring unit in a weaponless wave serpent that I was going to use to capture the top objective. Interesting point tho. I rammed a DE skimmer game 6, against dash my main goal was to get out of blaster range.

His flock killed 2 wave serpents that moved 12' , then he killed a stunned falcon. that squad ate me rofl.

His Invul saves were insanity. I really should have kited my shining spears and autarch around the back board edge and used my 3 fire dragons as suicide. Im not really sure why I was so aggressive with those units.

I dont hate grey knight players, I just really have some problems with the GK army. Whenever I play grey knights, I get shot up by psycannons and auto cannon dreds. Even if I have cover or turbo boost an obscene number of shots make it through.I have a terrible record against grey knights. They out shoot me, out assult me, and are faster than I am (with stormravens). My main problem with GK armies is that I dont feel that they outplay me , I just feel like they rush over me like a wave and theres nothing I can do about it. A Grey Knight player can put any unit he wants into the open and it doesnt matter, whenever any of my units take any shots they just fall apart. I also really dont like shrouded stormravens, I think its broken. I also dont like Str8 Autocannons, you have a mathmaical 3.6 Str8 Hits per Dred per turn, Im not sure how that isnt broken. I also dont like psycannons, A squad of troops having 8 str7 rending is just to much coupled with dreds. I dont really feel like theres anything I can do to gain momentum against grey knights.

As far as a deathstar army doing well in kill points, and a mechdar army doing well in objectives, I agree that its a fair tradeoff. Although.......it doesnt mean when I get a deathstar in killpoints im not going to complain, and when you get mechdar in objectives you wont complain.

I know you play GK and a deathstar army. I dont have anything against you, I just dont find playing a paladin army tactically stimulating because theres not a whole lot I can do.

Thanks for the insight, Ill think about eldar troop choices but unfortunantly I kinda feel like thats the weakness with the eldar codex in general.


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/17 08:55:02


Post by: TobinRoss89


Hey I was wondering what your total battle points were for day 2?


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/17 08:56:12


Post by: Powerguy


Clearly this list could be improved by adding a Farseer, but then you lose the second Autarch, which means your reserves game goes from being almost guaranteed to passable at best and your assault punch also drops from being pretty good to 'kill a combat squad then die'. My biggest issue has always been the removal of psychic defence rather than the re-roll you get from Guide/Doom.

No Eldar troop unit does much more than be a scoring unit tbh, Bladestorming Avengers and Tri Flamer Guardians are the best we have and they aren't great by any means. Most of the killing power comes from the Serpents, which is decent but still pretty expensive and generally sub par in a 5th edition environment. The Jetbikes are a liability most of the time as Smitty found out, but they are still the cheapest way to get another mobile scoring unit into a list.

@ Smitty. Most of the issues you had are ones which can generally be avoided if you know the rules inside out. For most people knowing how almost every unit in every codex works is a bit much to ask, but if you are aiming for the top tables knowing all the rules for the stuff you are facing is pretty important. A large part of this is experience though, if for example you don't play Necrons much/at all or come up against some other army or combination of units you haven't seen before then the first time through you need to be very methodical to make sure you don't miss stuff. Not saying it was your fault by any means (particularly if the exchange above is accurate), mostly trying to point out that issues like that tend to disappear the more games you play.

Regarding the Grey Knights, I definitely think you are missing the point of that Deathstar list. It definitely doesn't have no disadvantages, in fact I would rate it as a pretty terrible competitive list because it has almost no killing power and very limited mobility. Its not a great matchup for a KP mission, but because he completely wasted two of his units by outflanking them you had a great opportunity to be very aggressive and crush what he had before they arrived. For the most part you executed this fine (you probably could have protected the Dragons against assault from the unit you weren't shooting at but minor point) its just your dice totally failed you. Its rough losing to lists like that, but you will get games where the dice just refuse to co-operate. I've faced 4 Land Raider lists at 1850pts with a list with 3 Fire Dragons and lost 4 skimmers in the first turn (yes to Lascannons), sometimes you just can't do anything but laugh at how badly things are going.
In any case I would far rather face that list you faced than a list with 6 Riflemen Dreads (which are statistically about the same as a unit of Long Fangs or Devastators). They are the only things I really fear in GK lists, not the 24" range Psycannons which I can outrange/force to keep moving and all the assault uberness that is wasted against my vehicles and 5 man Dragon/Avenger units.


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/17 08:56:58


Post by: The Grog


The trick to the Beast unit for DE is that the Flocks are only T3. So if you can put enough wounds to get past the Khymeras and whatever else, S6 will instant kill them and they have only a 6+.

Eh, when somebody is considering targeting my multi-wound model and asks 'how many wounds' I tell them how many it has left. How many wounds it had to start with isn't a useful piece of information.

As for the last game, I can only assume he didn't know what Fire Prisms did? Who in their right mind bunches up like that against any army with any template weapons at all?

EDIT: Why didn't you just charge those Destroyers anyway? All bikes have relentless, so they can shoot something (spyder) and charge something else (destroyers) unless you couldn't reach. In which case nothing you could do would get to those destroyers.


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/17 08:57:32


Post by: LordofMuck


I agree that our troops choices with the current codex + meta CAN'T do a whole lot. Well except for scoring,, which IS their most important job. And thats why in general the most competetive mech eldar builds just almost only min sixe avengers squads, that can "just" score.

Well at least, in short, i think we mostly see around 3 minsize avenger squads in most mech eldar builds, because we dont have meaningful competetive troop choices. At leasst not in this complete mech-heavy meta. If every one used footslogging armies... bladestorm avenger squads (+ guide & doom seer) would be rocking.

Now IF our codex gave special weapons options for avengers - 2-3 per squad, like IG vets, DE warriors, CSM etc - (AND a fire point from our grav tanks, im just wishing...), THEN wel would se the troop choices doing something again, would also cut down on our fire dragons reliance/spam. Then we would see 4-5 avenger squads with meltas/plasma (or whatever name they would hav) in most armies.

Well or if (storm) guardians were BS4 and could get 3 specials...(that alone would bring the guardians back enmasse i think)
Wil will have to wait for a new codex for that though.


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/17 09:08:20


Post by: Smitty0305


TobinRoss89 wrote:Hey I was wondering what your total battle points were for day 2?


Max minus 4 for the table objectives I tied game 5

@Powerguy, read post and agree


Automatically Appended Next Post:
The Grog wrote:Eh, when somebody is considering targeting my multi-wound model and asks 'how many wounds' I tell them how many it has left. How many wounds it had to start with isn't a useful piece of information.

As for the last game, I can only assume he didn't know what Fire Prisms did? Who in their right mind bunches up like that against any army with any template weapons at all?

EDIT: Why didn't you just charge those Destroyers anyway? All bikes have relentless, so they can shoot something (spyder) and charge something else (destroyers) unless you couldn't reach. In which case nothing you could do would get to those destroyers.


I dont think this is true, I thought relentless allowed you to move and shoot heavy weapons, and allows you to assult after shooting heavy weapons Im pretty sure I cant shoot at one thing then assult another......(goes to consult rulebook to make sure)

@lordofmuck , Hurray for an older codex!


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/17 09:14:09


Post by: The Grog


Am I remembering a 4th ed rule?

EDIT: Yup, remembering a 4th ed rule. Too many editions in my brain, and not enough games in 5th. I remember most of the rules, but tend to spit out ones from random editions.


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/17 09:55:22


Post by: TobinRoss89


Smitty0305 wrote:
TobinRoss89 wrote:Hey I was wondering what your total battle points were for day 2?


Max minus 4 for the table objectives I tied game 5


That is weird I had the same score , I wonder how they broke up the tie...



Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/17 10:42:58


Post by: Darkness


I almost never post in Bat Reps. However, I feel I must. Even if it is to go over points already discussed.

I will say some nice things first though Like the look of the army, and the list. I myself enjoy the dual autarch action of Mech Eldar. I also very much appreciate the time you took to take all those photos and post them. Bat Reps without photos are painful. And congrats on the award and loot.

Now to the criticism:

Your reports for games 5-7 are just plain bad.

Game 5 and your hatred for GK is just laughable. You hate Death Stars, so what. No reason to make a stink. Most people hate mech eldar in Objective missions. Your reaction to GKs was annoying to read for lack of a better word.

Game 6, and your "cheating" opponent. Can;t say if he was cheating, and neither can you. By saying he cheated you and him not here to defend himself is weak sauce. Especially considering 2 things you said in your report. First you said he immobilized a Wave Serpent that failed its flat out save. Thats a destroyed Wave Serpent. Second, you suggested you could roll your meltas one at a time to achieve the effect you wanted for the Tomb Spider. A bit ambiguous in your intent, but unless you meant each squad would only take one shot, not legal. So from reading your report, you claims of him cheating are misplaced as you seemed to have made mistakes in the rules as well.

Game 7, you didn;t want to discuss the results due to ensuing drama that may happen. Understood. However, in light of your previous reports, I believe a few of the readers of this thread will likely think your sportsmanship was ias much in error as your opponents by your blanket statement

If you could elaborate on any of these to clear the air and prove me in error that would be great.


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/17 11:10:02


Post by: vonjankmon


Good battle reports, I enjoyed reading them all.

For what it's worth (very little) I agree with you on the game 6 "issue" and I applaud you for keeping the drama from your last game private. Honestly that is how it should be, the Internet masses don't need to know the details. All it does is feed the troll machine, you left on good terms with all of your opponents and that is all that matters, end of story as far as I am concerned.

When/if you hit up tournaments in the future I'd like to see more battle reports.


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/17 12:07:51


Post by: Clauss


Nice batreps man. Was a nice read and you documented them well. Thanks for spending the time writing them.
I also second vinjankmons praise on not saying what caused your last game to end prematurely.


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/17 13:16:57


Post by: FeindusMaximus


Thx for the Batrep and all thge tim eyou put into writing it.


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/17 13:28:27


Post by: calypso2ts


I have no idea what the 'issue' was overall, I assume it had to do with the Fire Prisms somehow. A high level description would be nice so that people can avoid this situation in the future, but if you do not want to share that is okay.

His deployment is pretty crazy, also maxed Dev squads seems to be a losing proposition to me.


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/17 14:02:52


Post by: Stormcallers


Good bat reps! I really enjoyed reading them, they kept me from doing any work for hours haha.

I'm extremely confused on your last opponent, who bunches up like that? I would be crying if 25 of my marines were under a template...honestly crying....


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/17 14:34:13


Post by: Smitty0305


TobinRoss89 wrote:
Smitty0305 wrote:
TobinRoss89 wrote:Hey I was wondering what your total battle points were for day 2?


Max minus 4 for the table objectives I tied game 5


That is weird I had the same score , I wonder how they broke up the tie...



you had 68 battle points? If your the sweet tyranid army you cant win overall and best general.

If you had 64 battle points I would assume the tie was broken on strength of schedule.

Were you the blood angels player who was right next to our table?


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/17 15:29:41


Post by: Spellbound


For what it's worth you cheated "too" - that wave serpent that got immobilized in game 6 should have been wrecked, because you turbo-boosted in your turn.

I don't think he was cheating you though. Couple reasons:

"How many wounds does it have" is a general question we hear all the time - it's referring to how many are on the profile. And whether he SNUCK in the wound or not, you say yourself you saw him remove a little blue counter - that's what he uses for wounds man, he's got a whole stack of them. If there was a blue stone there, it got wounded ahead of time. But wait, there's more.

A single melta shot would have also wiped the entire unit. When the tomb spyder goes, the swarms it made go with it. If he really wanted you not to assault, he could have put your single wound on it, killed it, and taken the swarm with him. This would have been another rule you were unaware of, that you couldn't get too upset about him not telling you [because it's not usually crucial. Like really, it's hardly ever important at all], but would have equally screwed your assault.

You did right though, it's always best to let things slide. I don't like the forum attacks, but during the game, smile-and-nod is the best policy. I had to do something similar against my witchhunter opponent and his....interesting interpretations on how vehicles move. I also thought he fired a couple one-shot weapons more than once, I think I switched in my head which units had eviscerators [my fault, didn't keep track] and he re-tried failed acts of faith, which you can't do, and I knew you couldn't do, but I didn't want to raise a stink and make him dig out his codex so I suffered for it. Though the squad they were shooting at was diminished and probably would have died WITHOUT the help of divine guidance so meh.


My biggest question is: How do you find time to take all those pictures and still finish the game?


Automatically Appended Next Post:
I needed to reload to see the last couple reports. Another couple comments.

Never ram with a transport filled with dudes. You went 21". If you got immobilized, you'd be dead. But either way, your fire dragons should have been dead. If you turbo-boost and get blown up on your opponent's turn, that's fine. But if you turbo-boost into terrain or ram someone and get blown up, the unit cannot disembark and dies. Be careful with that.

I'm not sure why he conceded the game. 25 marines, separate squads so that's at least 3 squads. Assuming, say, 8-man devastator squads or the like? Sure, it hurts and he loses like 13 marines since everything in the tournament was area terrain and they all get 4+ cover - but he had options. He could have gone to ground to get a 3+ cover. Or he can take it like a man and then keep firing. Oh well.


As far as your army goes......

Warwalkers warwalkers warwalkers!!!

S6 shots will insta-kill those razorwing swarms, but if you shoot 3-4 shots at a time, he'll put them on the T5 chimeras. If you did like FOURTEEN wounds, like warwalkers would do, the razorwings would all crumble to dust. You'd also get a wound on the beastmaster and a wound a turn on that baron, who might roll a 1!

They also love flickerfields. Fire prism does one hit. Passed a cover save? Nuts. Whole thing wasted. 6 penetrating and 4 glancing hits from warwalkers? Have fun with that bud....

Only time in your battles I'd rather have the fire prisms was vs. those paladins, and honestly once the rest of his army is dead, dropping 15 fire dragons on one squad [out of assault range and in cover with relation to the other squad] would probably clean it out well - finish off with S6 shots. The odds aren't good but they're not abysmal. 1 in 6 wounds rolls a 1. Half of those get saved by feel no pain, meaning basically 1 in 12 wounds gets through. That's a lot of wave serpents firing.

....or one unit of warwalkers


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/17 16:12:20


Post by: pretre


Stormcallers wrote:Good bat reps! I really enjoyed reading them, they kept me from doing any work for hours haha.

I'm extremely confused on your last opponent, who bunches up like that? I would be crying if 25 of my marines were under a template...honestly crying....


He must not have understood what Fire Prisms did. As soon as I saw that deployment, I said 'Wow, those guys are dead.' He still would have gotten FNP if it was only S6 AP3, but still, why make it that easy for your opponent. Even with FNP, that's 12.5 dead guys. Yikes.


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/17 16:48:43


Post by: Macok


I loved your reports.

First of all I really needed to see something like this. Usually when I come to places like dakka and read about Eldar, everything I can see is how bad they are. Transports are pricey, troops suck, FA sucks, everything sucks..
I don't play almost any tournaments. I prefer local gaming with friends over beer. But still. Having IG and SW as major opponents it's rough for Eldar player. Coupled with constant opinions how everything sucks in my army started to get a bit into my head. I was kinda loosing any zeal to play. Even though having much more wins than losses. It's really "refreshing" to see those reports. Going to play tomorrow with all kinds of crap like Warp Spiders and Dark Reapers. I have no idea why but I really want to play after reading this.

Second thing about opinions.
This was the thing I personally enjoyed. Maybe not everything but the personal approach to game play made it very enjoyable. I really hope more people would write like that.

People, you really should put yourself in his shoes. He HAD a very bad luck with dice all day. Don't try to deny this. This can be very, very frustrating. Coupled with playing against hated army can be irritating.
Maybe I received it kinda differently but what's wrong with hating an army? "Hate the game, not the playa". That's what I got from this batrep. Some words were too strong, but again - bad day and personal approach were very good. I think we all felt and will fill about some armies, situations and battles that way. Tone it somewhat down and it's perfect.

Not too frequent to see Eldar without warding. You were a bit lucky not facing one opponent with any psyhic abilities. Maybe that was the other side of a luck coin? Last time I entered tournament w/o psyhic protection I was wtfpwned because of that


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/17 16:57:13


Post by: whitedragon


pretre wrote:
Stormcallers wrote:Good bat reps! I really enjoyed reading them, they kept me from doing any work for hours haha.

I'm extremely confused on your last opponent, who bunches up like that? I would be crying if 25 of my marines were under a template...honestly crying....


He must not have understood what Fire Prisms did. As soon as I saw that deployment, I said 'Wow, those guys are dead.' He still would have gotten FNP if it was only S6 AP3, but still, why make it that easy for your opponent. Even with FNP, that's 12.5 dead guys. Yikes.


It's less than that. He gets a 4+ cover for the marines behind the first unit, and then his 4+ FNP.


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/17 16:57:46


Post by: BSent


Well I enjoyed reading all of your battle reports. I don't know about everyone else, but I would always start laughing whenever you would reserve and you would write herpderpreserveslol

Good job on getting a prize and stuff.


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/17 17:10:37


Post by: pretre


whitedragon wrote:
pretre wrote:
He must not have understood what Fire Prisms did. As soon as I saw that deployment, I said 'Wow, those guys are dead.' He still would have gotten FNP if it was only S6 AP3, but still, why make it that easy for your opponent. Even with FNP, that's 12.5 dead guys. Yikes.


It's less than that. He gets a 4+ cover for the marines behind the first unit, and then his 4+ FNP.


Hard to tell from the pics, but it looks like the second squad is entirely above the first squad, so no cover save. I'd have to lower my head and check on the actual table to make the call, but that's my gut. If no part of the models above are obscured by the models below, no cover save (gap rule doesnt' appear to apply either).


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/17 17:54:32


Post by: whitedragon


pretre wrote:
whitedragon wrote:
pretre wrote:
He must not have understood what Fire Prisms did. As soon as I saw that deployment, I said 'Wow, those guys are dead.' He still would have gotten FNP if it was only S6 AP3, but still, why make it that easy for your opponent. Even with FNP, that's 12.5 dead guys. Yikes.


It's less than that. He gets a 4+ cover for the marines behind the first unit, and then his 4+ FNP.


Hard to tell from the pics, but it looks like the second squad is entirely above the first squad, so no cover save. I'd have to lower my head and check on the actual table to make the call, but that's my gut. If no part of the models above are obscured by the models below, no cover save (gap rule doesnt' appear to apply either).


The tourney rules stated that all area terrain was a 4+ cover save. So maybe I should have been more specific, since the front unit was already behind a wall, the unit behind them were on the area terrain raised pad which should have been a 4+ save as well.

EDIT:
Unless they agreed before the game it was not area terrain I suppose.


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/17 17:57:58


Post by: TobinRoss89


Smitty0305 wrote:
TobinRoss89 wrote:
Smitty0305 wrote:
TobinRoss89 wrote:Hey I was wondering what your total battle points were for day 2?


Max minus 4 for the table objectives I tied game 5


That is weird I had the same score , I wonder how they broke up the tie...



you had 68 battle points? If your the sweet tyranid army you cant win overall and best general.

If you had 64 battle points I would assume the tie was broken on strength of schedule.

Were you the blood angels player who was right next to our table?


I was the Angels player next you guys. I guess they must of done strength of schedule's (though I did play the overall winner round 3), or lol maybe the heroic 28s guys just don't like me. But overall the tournament was great and I can't complain, its a shame we didn't get to play. Maybe at Bols con we can throw down good sir


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/17 18:14:00


Post by: Spellbound


Yeah all terrain was area terrain. All those marines would have gotten 4+ cover. And I didn't even consider FNP. 4+ 4+, I don't see why the guy was so upset. Geez.

now, 20 marines with 4 meltaguns being unable to kill 2 wave serpents over 3 turns of shooting phases and being able to assault with 20 grenades, that's something to be upset about, right Brad?


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/17 18:34:43


Post by: pretre


Ahh, didn't know about that ruling. Definitely don't see why he would quite then. But I guess that is the mystery.


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/17 19:10:31


Post by: Alfndrate


Macok wrote:People, you really should put yourself in his shoes. He HAD a very bad luck with dice all day. Don't try to deny this. This can be very, very frustrating. Coupled with playing against hated army can be irritating.
Maybe I received it kinda differently but what's wrong with hating an army?


I have bad luck with the dice EVERY day, I understand what its like to get unlucky rolls, and while its frustrating, Smitty seems to be a good enough player to work around it, but I like reading battle reports with more objectivity/tactical perspective. And based upon who I play, I should hate almost every army out there but space marines and necrons, because all I play are the various competitive forms of Orks, IG, Wolves, Dark Eldar, and Grey Knights (though one of the guys that plays also has an Eldar army, but he doesn't play it often), but I don't hate the armies, there are ways to counter it, and there are uphill battles... some steeper than others. The grey knights have lots of things that make them tough to kill, but if you faced a grey knights player that stacked all of his marines up like the BA player, would you say you hated grey knights, or would you say the guy made a very move by doing that? I'm guessing the latter... Your disdain for Grey Knights only came out because he was just luckier than you... being carried by a codex seems to just be saying "if this was a fair fight, I would have roflstomped him..." but we all know 40k isn't fair and balanced


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/17 19:20:03


Post by: Blackmoor


Eldar can compete, but when they get to the top tables is when they start to stumble.

Grey Knights with their Psyfleman Dreads are just one more thing that makes Mech Eldar that much harder to win with. It started with the IG codex when they gave them the hydra flak tanks and then continued with Long Fangs, and now the GK Dreads.

As far as Eldar troops goes, I love them! Of course I am a foot Eldar player so I have a different perspective on these things. Sure some of the troops do not go with Mech Eldar, but I hate to waste 300 points to unlock extra Wave Serpents. and to get scoring units. That means that you are playing a 1700 point army against 2000 point armies especially in KP missions.

One of the things I would have done to beef up your troops is to add one of my favorite units:
3 Jetbikes w/Shuriken Cannon
Warlock w/Singing Spear and Destructor

This unit is good against just about anything. Anti-tank, anti-horde, you name it, and it comes in at only 134 points!

Edit:
In reviewing your list you sure did give up quality for quantity. All of your units are bare-bones and not just the troops.
No Star Lance or Shuriken Cannon on the Shining Spears Exarch
No Holo-Fields on the Fire Prisms
No Spirit Stones on the Falcons




Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/17 19:22:56


Post by: Spellbound


Never will be, unless Matt Ward writes the next codex too.

"MMk, I keep failing armor saves - let's give everyone feel no pain"

"Damn, I keep losing! Ok, Now I need an army that ignores feel no pain..."

"Damn, I keep losing! Ok, now I need an army that prevents rending and reduces enemy initiative..."


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/17 20:44:48


Post by: Smitty0305


Spellbound wrote:For what it's worth you cheated "too" - that wave serpent that got immobilized in game 6 should have been wrecked, because you turbo-boosted in your turn.

I don't think he was cheating you though. Couple reasons:

"How many wounds does it have" is a general question we hear all the time - it's referring to how many are on the profile. And whether he SNUCK in the wound or not, you say yourself you saw him remove a little blue counter - that's what he uses for wounds man, he's got a whole stack of them. If there was a blue stone there, it got wounded ahead of time. But wait, there's more.

A single melta shot would have also wiped the entire unit. When the tomb spyder goes, the swarms it made go with it. If he really wanted you not to assault, he could have put your single wound on it, killed it, and taken the swarm with him. This would have been another rule you were unaware of, that you couldn't get too upset about him not telling you [because it's not usually crucial. Like really, it's hardly ever important at all], but would have equally screwed your assault.

You did right though, it's always best to let things slide. I don't like the forum attacks, but during the game, smile-and-nod is the best policy. I had to do something similar against my witchhunter opponent and his....interesting interpretations on how vehicles move. I also thought he fired a couple one-shot weapons more than once, I think I switched in my head which units had eviscerators [my fault, didn't keep track] and he re-tried failed acts of faith, which you can't do, and I knew you couldn't do, but I didn't want to raise a stink and make him dig out his codex so I suffered for it. Though the squad they were shooting at was diminished and probably would have died WITHOUT the help of divine guidance so meh.


My biggest question is: How do you find time to take all those pictures and still finish the game?


Automatically Appended Next Post:
I needed to reload to see the last couple reports. Another couple comments.

Never ram with a transport filled with dudes. You went 21". If you got immobilized, you'd be dead. But either way, your fire dragons should have been dead. If you turbo-boost and get blown up on your opponent's turn, that's fine. But if you turbo-boost into terrain or ram someone and get blown up, the unit cannot disembark and dies. Be careful with that.

I'm not sure why he conceded the game. 25 marines, separate squads so that's at least 3 squads. Assuming, say, 8-man devastator squads or the like? Sure, it hurts and he loses like 13 marines since everything in the tournament was area terrain and they all get 4+ cover - but he had options. He could have gone to ground to get a 3+ cover. Or he can take it like a man and then keep firing. Oh well.


As far as your army goes......

Warwalkers warwalkers warwalkers!!!

S6 shots will insta-kill those razorwing swarms, but if you shoot 3-4 shots at a time, he'll put them on the T5 chimeras. If you did like FOURTEEN wounds, like warwalkers would do, the razorwings would all crumble to dust. You'd also get a wound on the beastmaster and a wound a turn on that baron, who might roll a 1!

They also love flickerfields. Fire prism does one hit. Passed a cover save? Nuts. Whole thing wasted. 6 penetrating and 4 glancing hits from warwalkers? Have fun with that bud....

Only time in your battles I'd rather have the fire prisms was vs. those paladins, and honestly once the rest of his army is dead, dropping 15 fire dragons on one squad [out of assault range and in cover with relation to the other squad] would probably clean it out well - finish off with S6 shots. The odds aren't good but they're not abysmal. 1 in 6 wounds rolls a 1. Half of those get saved by feel no pain, meaning basically 1 in 12 wounds gets through. That's a lot of wave serpents firing.

....or one unit of warwalkers


yea my wave serpent game 5 should have been destroyed. I dont think it impacted the game, but honestly the thought didnt enter my mind I just compleatly forgot. Woops.
The Fire dragons in the wave serpent turn 6 didnt do anything else.....so it didnt make a difference.

As far as the tombspider issue, Im not sure if eric purposely cheated me or not, Ill go edit the report to say that. I felt cheated. Im not sure if I actually was cheated. I made it very clear what my intent was, so when he removed the model I was very surprised.

As far as the last game you can get Neil's side of the story. I just dont think its worth bringing it up as neil and I talked and resolved the issue entirely.

As far as war walkers. I have 9 war walkers. If you wana play me sometime with 9 war walkers Im game. The only reason I dont like war walkers , is they are slow , and are basically target practice. I can go into a three paragraph synopsis of why I dont bring war walkers, but basically it comes down to the fact that they are slow, they die easily, they force me to engage where my opponent wants instead of where I want.

And yea I take pictures really quick, hense why they are so blurry lol.




Automatically Appended Next Post:
pretre wrote:
Stormcallers wrote:Good bat reps! I really enjoyed reading them, they kept me from doing any work for hours haha.

I'm extremely confused on your last opponent, who bunches up like that? I would be crying if 25 of my marines were under a template...honestly crying....


He must not have understood what Fire Prisms did. As soon as I saw that deployment, I said 'Wow, those guys are dead.' He still would have gotten FNP if it was only S6 AP3, but still, why make it that easy for your opponent. Even with FNP, that's 12.5 dead guys. Yikes.


his fnp libbies were actually with his assult squads, but he had a 4+ cover.


Automatically Appended Next Post:
Blackmoor wrote:Eldar can compete, but when they get to the top tables is when they start to stumble.

Grey Knights with their Psyfleman Dreads are just one more thing that makes Mech Eldar that much harder to win with. It started with the IG codex when they gave them the hydra flak tanks and then continued with Long Fangs, and now the GK Dreads.

As far as Eldar troops goes, I love them! Of course I am a foot Eldar player so I have a different perspective on these things. Sure some of the troops do not go with Mech Eldar, but I hate to waste 300 points to unlock extra Wave Serpents. and to get scoring units. That means that you are playing a 1700 point army against 2000 point armies especially in KP missions.

One of the things I would have done to beef up your troops is to add one of my favorite units:
3 Jetbikes w/Shuriken Cannon
Warlock w/Singing Spear and Destructor

This unit is good against just about anything. Anti-tank, anti-horde, you name it, and it comes in at only 134 points!

Edit:
In reviewing your list you sure did give up quality for quantity. All of your units are bare-bones and not just the troops.
No Star Lance or Shuriken Cannon on the Shining Spears Exarch
No Holo-Fields on the Fire Prisms
No Spirit Stones on the Falcons


Embolden Lock with Shuriken cannon is interesting.

Star Lances are situational and a cannon on the exarch is pretty meh as well in my opinion.

I dont do holo fields on prisms. My Prisms arnt generally targeted. Holo fields also makes it mathmatically higher to loose the prism cannon. I like them on falcons, but not prisms, just a personal preference of mine.
Spirit stones on falcon, meh.

And yea my list is pretty "bare-bones" , I think it has some effective choices tho.


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/17 21:55:26


Post by: DarknessEternal


Blackmoor wrote:
One of the things I would have done to beef up your troops is to add one of my favorite units:
3 Jetbikes w/Shuriken Cannon
Warlock w/Singing Spear and Destructor

This unit is good against just about anything. Anti-tank, anti-horde, you name it, and it comes in at only 134 points!

That unit would have trouble killing a half-squad of marines. It's got one gun that can hurt a tank, but only from a foot away. That unit isn't good at anything except late game objective grabbing if it were somehow still alive. It can do that without a warlock.


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/18 00:45:03


Post by: Blackmoor


DarknessEternal wrote:
Blackmoor wrote:
One of the things I would have done to beef up your troops is to add one of my favorite units:
3 Jetbikes w/Shuriken Cannon
Warlock w/Singing Spear and Destructor

This unit is good against just about anything. Anti-tank, anti-horde, you name it, and it comes in at only 134 points!

That unit would have trouble killing a half-squad of marines. It's got one gun that can hurt a tank, but only from a foot away. That unit isn't good at anything except late game objective grabbing if it were somehow still alive. It can do that without a warlock.


Do you see a lot of tac squads running around these days?

Do you need me to post links to my batreps where they are frying squads of genestealers to killing land raiders?

Most units are MSU and are 5 men strong, but marines on foot are the one thing that struggle against, but they are good at killing the other things that you will see with Marines like their vehicles.

And the Cannon can also hurt vehicles. You forget about the speed of the unit and getting side shots.


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/18 13:22:58


Post by: RiTides


Your army is beautiful! Congrats on winning best general for the lower bracket...

There is a lot of negativity in your post, though... I know you address that, and say that you don't like the army / not the person / etc. But it's not much fun to play someone who is upset about their dice (or the opponent's army composition in the case of the grey knights) the whole game...

But man is your army ever a killer to look at



Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/18 20:06:40


Post by: The Grog


I'd ditch the Spears. What did they do for your that whole tourney? I read the list, saw the Spears, went 'eww, that's rare', read the reports, and now I can't remember a single game where they did something important.


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/18 21:57:08


Post by: Smitty0305


The Grog wrote:I'd ditch the Spears. What did they do for your that whole tourney? I read the list, saw the Spears, went 'eww, that's rare', read the reports, and now I can't remember a single game where they did something important.


They are a situational unit that with my autarchs cause a triple threat. I didnt fight any meq armies so a situation never arrived for them to excel.

They also cause my opponent to react and put shots on them changing the game dynamic.

It also causes a counter charge for my skimmers.


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/18 22:37:35


Post by: calypso2ts


I am confused, would you change anything at all about your list or are you just about married to it? Everytime someone makes a suggestion it seems to be straight up shot down.


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/18 23:12:44


Post by: Smitty0305


calypso2ts wrote:I am confused, would you change anything at all about your list or are you just about married to it? Everytime someone makes a suggestion it seems to be straight up shot down.


I bring a different variation eldar list to each tournament I go to.

I read what people type, playtest it, then bring the idea optimized to a tourney.

If you want to discuss eldar builds friend me and look for my many posts in the lists forum. Id rather this thread talk about implementation of the build instead of the actual build itself.


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/19 15:57:32


Post by: calypso2ts


That provides a bit more perspective to your responses, although I think it is natural for people to evaluate a list's performance and try to 'solve' the issues that emerge. In many ways the actual play of the list and list tweaking are discussion naturally married to one another.

I actually really like your use of shining spears in the list, from a tactical perspective though I am surprised you did not reserve your army every game. Coming in on a 2+ means you could always perfectly respond to your enemies (unless your luck is atrocious). I know they are expensive, but it seems like Star Engines might be a natural fit to this kind of build as well, letting you really close and concentrate your forces rapidly.


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/19 18:23:58


Post by: Spellbound


I'm just confused by the "warwalkers are slow" comment. It's not like they're trying to get into hand to hand, and at the center of the field 36" covers the entire map. Multiple units of said warwalkers gives even greater coverage. Sure, long fangs could kill the warwalkers - if the long fangs survive the warwalkers' fire at all. And if you put them in cover with fortune, then that's not something one needs to worry about. They'd be great against grey knights too, as they can perpetually stay at 36" gunning them down. Try a Doom on a dreadknight and they could do a number on him, too.

But I understand the attraction of AP2 weaponry. So many times I've thought "I've got a million S5 attacks" or "god that's so many bolter shots I'll mow them down!" only to have my opponent laugh as he makes 30+ armor saves in a row. "REALLY?!"


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/19 18:32:49


Post by: DarknessEternal


Blackmoor wrote:
DarknessEternal wrote:
Blackmoor wrote:
One of the things I would have done to beef up your troops is to add one of my favorite units:
3 Jetbikes w/Shuriken Cannon
Warlock w/Singing Spear and Destructor

This unit is good against just about anything. Anti-tank, anti-horde, you name it, and it comes in at only 134 points!

That unit would have trouble killing a half-squad of marines. It's got one gun that can hurt a tank, but only from a foot away. That unit isn't good at anything except late game objective grabbing if it were somehow still alive. It can do that without a warlock.


Do you need me to post links to my batreps where they are frying squads of genestealers to killing land raiders?

Yes.


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/19 21:12:15


Post by: The Grog


Anything with a heavy flamer frys people not in power armor. As for killing a Raider, that's requires some luck and preferably a stationary Raider.

As for shooting, they get 1 Heavy Flamer, 3 S4 hits and 1.5 S 6 hits. 1 casualty on Marines + whatever the Flamer hits. So no, they probably can't kill a 5 man Marine squad unless they charge them and that's iffy. You could be tied up for quite a while that way.


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/19 21:47:20


Post by: Painnen


excellent batreps. enjoyed the flow of the games and your interpretation of the action.

alittle emo about die rolls etc but i can admit that even i have fallen victom to random acts of douchery when a few rolls too many go the wrong way not 1,2,or 3 games in a row but the entire day. it's always painful to witness the odds crashing down on a player and it's equally harsh to have to batrep it into a game.


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/20 00:44:44


Post by: Blackmoor


DarknessEternal wrote:
Blackmoor wrote:
DarknessEternal wrote:
Blackmoor wrote:
One of the things I would have done to beef up your troops is to add one of my favorite units:
3 Jetbikes w/Shuriken Cannon
Warlock w/Singing Spear and Destructor

This unit is good against just about anything. Anti-tank, anti-horde, you name it, and it comes in at only 134 points!

That unit would have trouble killing a half-squad of marines. It's got one gun that can hurt a tank, but only from a foot away. That unit isn't good at anything except late game objective grabbing if it were somehow still alive. It can do that without a warlock.


Do you need me to post links to my batreps where they are frying squads of genestealers to killing land raiders?

Yes.


Here I am playing against Hulksmash:

Note the Land raider to the upper right.

Note the crater to the upper right courtesy of my Jetlock with a singing spear.

You can read the full batrep here:
http://www.dakkadakka.com/dakkaforum/posts/list/262581.page



I lost the other batrep where I killed a Land Raider with a Singing Spear. :( My hard disk died with the pictures right before I could write up the batreps. It was at the So Cal Smackdown last Sept.
http://blackmoors40k.blogspot.com/2010/09/my-so-cal-smackdown-eldar-list.html




Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/20 09:20:33


Post by: Spellbound


Failed his cover save, looks like. Nice shot.


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/20 09:53:12


Post by: Sarigar


Deleted. Didn't look at the photo carefully.


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/21 17:00:53


Post by: Runna


Man, I apreciate the honesty of these reports and it's nice to see a good batrep of tournament armies go at it. If I failed to destroy that many Dark Eldar vehicles in a turn of shooting as significant as yours was, (Against Dash I think...) I would have completely changed my game plan under the fact lady luck is not shinning on me even a little. That was just harsh rolling. Cool painted army, and no, I have no idea what tactics I would have changed to.
But I will say I hate charging vehicles after they turbo boost, almost never works out for me. Still, sometimes you just have to. Love the tactic of not fielding first turn, cool way to play man, you did pretty damn well and would of liked to see what would of happened if you got a rematch against Dash as it were. GK...man...where was his army???
Anyways cool report thanks for posting it.
How is that said again...? Always prepare for bad luck so when good luck comes you'll be the more happier.


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/21 21:35:57


Post by: Smitty0305





Automatically Appended Next Post:
Runna wrote:Man, I apreciate the honesty of these reports and it's nice to see a good batrep of tournament armies go at it. If I failed to destroy that many Dark Eldar vehicles in a turn of shooting as significant as yours was, (Against Dash I think...) I would have completely changed my game plan under the fact lady luck is not shinning on me even a little. That was just harsh rolling. Cool painted army, and no, I have no idea what tactics I would have changed to.
But I will say I hate charging vehicles after they turbo boost, almost never works out for me. Still, sometimes you just have to. Love the tactic of not fielding first turn, cool way to play man, you did pretty damn well and would of liked to see what would of happened if you got a rematch against Dash as it were. GK...man...where was his army???
Anyways cool report thanks for posting it.
How is that said again...? Always prepare for bad luck so when good luck comes you'll be the more happier.


prepare for the worst, but hope for the best.


Railhead Rumble - 7/7 Games (Eldar) 2000 Point Tourney, cool ending @ 2011/06/22 11:29:14


Post by: Runna


that was it