This weekend I went to the Railhead Rumble
40k Tournament in Dallas Texas. It was a 7 game tournament hosted by the Heroic 28s (a table top wargaming group in the metroplox). The Heroic 28s blog and podcast is
http://theheroic28s.blogspot.com/ .
There were around 35 players. Day One was four games based on strait win/loss, which put you into a top or lower bracket. Day two was based on victory points and decided your place in the bracket.
This Battle Report will contain all 7 of my games playing as Eldar against Tau, Dark Eldar, Dark Eldar (dasho'pepper), Grey Knights, Necrons, Dark Eldar, Blood Angels. It will contain a small amount of drama, a small amount of suspence, tactical analizations of things I did well and mistakes I made, but overall I hope should be a good read!
If you want to look at the missions as I read them they are posted here
https://sites.google.com/site/therailheadrumble/sample-missions
Before I start any games I say hi to alot of dakkites who attended. Dashofpepper was there with his darklight storm, I got the pleasure to play him turn 3 and I will link his side of the batrep when he posts it. I aslo met hulksmash who went undefeated at the tournament, and is also a really nice guy. Spellbound who posts on dakka was there with his chosen. I walk around and look at all the armies. One tyranids, one tau, one other eldar, One Necron, Mabe 2 Imperial guard, 3 or 4 Grey Knights, a couple dark eldar dash's the only one looking competitive, and then the rest space marines. Alot of space wolves longfang, alot of blood angels. Also there were like 4
CSM armies which is interesting. There was also like 1 demons army. Overall a pretty large group of armies, only armies im worried about playing are spacewolves.
My List-
My army is "Craftworld Avior."
I brought a double autarch mechdar hybrid list. Its tailored for
MEQ armies with dreds and vindicators. I play tested it a couple games and liked the list. I forsee the list being hard'ish to play, as getting shining spears and autarchs to a target without them dieng will be a challenge.
My gallery has more pictures.
Autarch - Jetbike, Fusion Gun, Laser Lance, Banshee Mask
Autarch - Jetbike, Fusion Gun, Laser Lance, Banshee Mask
5 Fire Dragons
Wave Serpent , Scatter Laser
5 Fire Dragons
Wave Serpent , Scatter Laser
5 Fire Dragons
Wave Serpent , Scatter Laser
5 dire avengers(Falcon)
5 dire avengers
Wave serpent, scatter Laser
5 dire avengers
Wave serpent, scatter Laser
3 Guardian Jetbikes
3 Guardian Jetbikes
5 Shining Spears, Exarch with Withdraw
Falcon, Scatter Laser, holo field
Fire Prism
Fire Prism
Game One
Deployment- Dawn of War
Objectives- Kill Points, Kill Opponents Highest Point Unit, Objectives(3). Objective in middle of board explodes on a dice roll depending on the turn. Turn 1 is 6+ ect. Wounds infantry on 4+ and penetrates vehicles 4+.
I play Sarat's Tau Army.
Commander Shasel X 2 , two of the same command units. Plasma rifle, middile pod, multi tracker, hard wired drone controller, 2x shield drones, bonding knife.
4x bodyguard so 2 each.
3 Crisis,
TL missle pods, flamer
3 Squads of 6 Fire Warriors
3 Devilfish's, Missle system, Multi-tracker, targeting array, disruption pod
3 Piranha's. Targeting array, fusion blaster, diruption pod, 2x gun drones
3 Broadsides, Advanced stabilization systems,
TL railguns, Smart missile systems, Leather hard wired drone controller, 2x shield drones, hard-wired taret lock.
Hammerhead, Targeting array, Railgun, 2x burst cannons, Multi tracker, disruption pod.
Skyray missle defence gunship. Target lock 6X seeker missles, 2x Networked markerlights, 2x burst cannons, multi tracker, targeting array, disruption pod.
I havent played Tau in 5th edition, so I honestly didnt know everything about his list and or what it was going to do. I know what broadsides and the hammerhead can do, everything else is pretty up for grabs in my mind. I talk to him and learn that his skyray can lower my cover save, he gets a 4+ cover save if im shooting from farther than 12 or some distance, and that his suites have
str 6 and 7 shots. Cool beans.
I think im going to win this game because he has alot of kill points, and the magority of my army seems to have answers for his units. His most expensive unit is an
HQ unit.
Someone wins the roll off and I go second. There is an objective in the middle that blows up, he places an objective to my left in the open a little past midfield. I put my objective in some brush on the same side mabe 18' away from his objective.
He Deploys, and I elect to go full reserves.
Turn One Tau
He Deploys. Command squad I need to kill on my right behind cover. Command squad other on left. Suites on Left. 2 Piranas left one right. Broadsides middle. Skyray right. Hammerhead middle right. He reserves his 2 devilfish's with one on my left.
Eldar Turn One
lolreserves
Tau Turn Two
He Moves pirhanas behind cover, a devilfish in reserve comes in on the left.
Eldar Turn Two
I roll with my +2 reserve rolls and my entire army comes in besides 11 fire dragon wave serpent. I place my falcon behind cover to the left on the objective to camp and shoot. I place fire prisms to the right behind cover. I turbo boost both fire dragon wave serpents to mid field. I put Davu serpents behind. I turbo boost all jetbikes on the right to hit the broadsides and more especially his unit that gives me an objective behind cover. Next turn I plan to assult bikes into broadsides or command squad, I expect to fire dragon the skyray and hammerhead. My jetbikes negate alot of his shooting thats on my left flank.
Left flank
During shooting I drop
str 9 pie plates on his broadsides with a 4+ invul with drones. I kill a drone. I shoot scatter lasers at the braodsides to no effect. Falcon shoots at something and doesnt do anything substantial.
Tau Turn 3
His last devilfish's come in on the right. Skyray moves left. Hammerhead flies on top of landing platform.Piranas turbo forward. Shooting sees broadsides shooting at my fire prism destroying it. He shoots everything from his command squad and sky ray and devilfish into my autarch on the right killing 3 bikes and putting 1 wound on the autarch. Pretty good turn of shooting for me. My bikes are going to make it to there targets pretty much unscarred. My fire dragons are still mobile and he moved his skyray and hammerhead to get meltad by me next turn. He also brings in 2 devilfish's on the left to shoot at nothing. I also make a few cover saves on the vehicles. He forgets to shoot the pirana that turbo boosted middle(
lol). If I remember my bikes he caused very limited wounds mabe 6 or 7 total, I just remember I failed a high magority of my saves on my jetbikes.
Eldar Turn 3
My fire dragons come in on the leftflank to melta the pirana. I dont want it touching my falcon as that could ruin the game for me.
Autarch joins his craftworld avior brotherens jetbike squad to make it a double autarch squad!. They move forward 12' to try to assult the command squad. Shining spears move up to try to assult the broadsides. Fire dragons move to melta skyray. Fire Dragons move on top of landing pad to melta hammerhead.
My Fire dragons on the left get out and melta the pirana. He made like 4 saves and its unscathed. Fire Dragons on platform shoot at hammerhead. I roll 5 dice, and roll 4

's. I penetrate and and up with a weapon destroyed. Fire Dragons shoot and blow up sky ray. Autarchs and jetbikes shoot at squad they want to kill as the commander is in the front rank and removing him would be a win for me anyways and causes mabe 1 or 2 wounds with fusion guns and catas.
My wave serpents shoot scatter lasers and destroy 1 pirhana and stun the other on my right flank. my prism shoots at the broadsides doing nothing.
My double autarch unit is barely in assult range of the command unit and assults it, whiping it out with 10 Ini10 ws6 str6
PW attacks!
Pretty strong turn for me, I dont really see how he can recover at this point as Ive done alot of damage and his right flank is collapsing, but I dont let up because he obviously can still win
Tau Turn 4
Pirhana moves and shoots at my falcon, getting a penetrating result. He rolls for my holofields getting a 5 and a 3. holofields save my tank although it is immobolized.
A bunch of suites shoot at fire dragons on left side killing them. Other suites shoot at rear armor of wave serpent on top of landing platform and immobolise it, luckily it does have cover.
He disembarks fire warriors from devilfish on my right. He shoots the devilfish , broadsides, fire warriors at my bike squad with no cover save. He kills 3 bikes and kills an autarch leaving an autarch. He also shoots something to kill a shining spear.
Not a bad turn for him, but what I lost was what I was going to loose. Fire dragons right were able to get back into their transport which is pretty big. I still have an autarch and spears on the right. I also have 7/8 tanks able to shoot and 6/8 tanks able to move. Im in no way crippled when he is.
Eldar Turn 4
Shining spears move forward an inch away from the broadsides. Autarch moves forward to assult fire warriors. Fire dragons on top of landing platform move north to get shots on the hammerhead thats moved off the platform. Other Fire dragons embark onto their wave serpent that moves towards the middle on his side of the table. Fire Prism and 2 Dire Avenger wave serpents move left, getting into position to challenge tau on the untouched flank and to take objectives. Falcon shoots at a devilfish blowing one up killing a few inside. Squad falls back. Scatter lasers wound a few suites.
I shoot the hammerhead and take a weapon off and immobolize it. I destroy the last 2 pirhanas with scatter laser and falcon fire. I shoot a fusion gun into the fire warriors killing one. shining spears shoot into the broadsides mabe causing 1 wound.
Autarch assults the fire warriors, whiping the unit.
Shining Spears assult the broadsides. I need 3s to hit and 4s to wound I think. I have 9 Attacks. I cause like 2 wounds on the unit due to bad rolling. He then retaliates and causes 2 wounds. I fail 2 wounds on a 3+ armor save. We tie combat............
Tau Turn 5
Uhh he really doesnt do a whole lot this turn except kill a few fire dragons on the landing platform. I passed alot of cover saves on the wave serpent on the landing platform.
Broadsides win combat with something stupid and whipes my shining spear squad.
Eldar Turn 5
Fire Dragons get out and move to attack devilfish on my right. Wave Serpent then moves to get rear armor on a devilfish in middle. Tanks move left to get shots on the
HQ squad on the left.
Fire dragons on top shoot and destroy the hammerhead. Wave serpent middle shoots at rear armor and whiffs. Fire Dragons blow up the devilfish on my right. Autarch fusion guns broadside and moves to assult.
Fire Prism and 4 Scatter Laser serpents and falcon shoot at command squad whiping everything except the
Hq with 1 wound left.
At this point im ahead on kill points by like 5 or something large. Hes killed my shining spears so we're tied on killing highest unit. Im in a position to contest 2 objectives and hold my falcon objective so it looks like a win for me.
Tau Turn 6
Uhh he shoots and blows up my wave serpent in his backfield. He also gets his fire warriors out and rapid fires my fire dragons killing them.
He moves his crisis suites back......off of the objective. He also has no troops on that objective. Not really sure what he was going for here.
Eldar Turn 6
I check kill points. I think he had 1
HQ left, 1 suite squad left, 1 Devilfish left, and 1 squad of fire warriors left.
Im ahead on killpoints by 5, I also have 1 objective to his 0.
I win and theres no point in me tabling him so I shake his hand and call it a game.
Victory for craftworld avior!
Game One Review-
Respect to Sarat. He was a really cool guy and had me laughing the entire game. He played well, and respect for playing Tau. I felt like I had momentum the magority of the game. My List and gameplan worked pretty well. I overloaded the right flank to negate fire turbo boosting to avoid to much damage before I could neutralize his shooting. My Turn 3 was pretty good destroying alot of his shooting and getting into close combat. Prihanas were easy to kill giving me 3 kill points. I didnt see any glaring mistakes that I made this game. Tau could have more actively avoided my fire dragons. I dont think the hammerhead or the skyrail needed to be that far mid field. I also think his command unit could have avoided close combat pretty easily. I think he should have committed 3 piranas to my falcon, that would have hurt me alot. I also think he needed to have all 3 devilfish's on the right flank, because with combined shooting he could have killed my bikes. I also think killing the fire prism instead of targeting wave
FD wave serpents was a poor choice. I was really unhappy that my shining spears got whiped. I actually forget if they were whiped in 1 round or 2 rounds. I remember I rolled very bad and he rolled decently. Shining spears should be able to whipe broadsides easily, and if that combat would have went as planned the game would have been a table but meh.
Overall it was a really fun game.
Game Two vs. Dark Eldar
Deployment: Spear Head
Objectives: Kill an
HQ , Table Quarters (Points) , Objectives (5). In the middle are 2 control objectives, you must control one of those to control the other objectives. Can only be contested by troops.
I play Chris's Dark Eldar. He has a meck dark eldar army with 3 squads of wyches and a couple trueborn squads, looks to have some composition problems so Im not worried.
Duke Silscus
Baron Sathonyx
Kabalite Trueborn (10), Shard Carbine x 3 , Blaster X4, splinter cannon X2 , Raider Lance Flikerfield
Trueborn (6) , Blaster X 3 , Splinter X 2 , Venom with fliker and splintercannon X2
11 Wyches, Hekatrix, Raider with Dark Lance
11 Whyches, Hekatrix , Raider with dark lance
6 Wyches, hekatrix, Venom with flikerfied and splitercannon X2
10 Hellions
Ravager with 3x Dark Lance
Ravager with 3x Dark Lance
Chris wins the roll with +1 from the baron , and elects to go first. He deploys in his corner.
I elect to full reserve. If he wants to he can move 12 and get a pretty nasty alpha strike on me and box me into the corner, I have no need for that to happen.
We place the 2 control objectives. One on each side of the sand put in the middle of the table. We also place two objectives on my right and one on the left.
Dark Eldar Turn 1
Turbo boosts around.
His troop carries that are tan have wyches inside. Everything red has trueborn. Duke is back right in the new looking raider model.
Eldar Turn 1
loldoubleautarchs
Dark Eldar Turn 2
Eldar Turn 2
I roll for reserves and get everything except for my shining spears, which is an advantage.
I look at Chris's deployment and its perfectly set up to get alpha strikes into it. I picked his jump pack
HQ to be my kill target. His entire helion unit and him jumped onto the board right in front of my deployment zone.....poorly spaced......not in cover. this is a huge opportunity to blow that squad up and get 1 objective. Im pretty sure I can atleast tie table quarters as I dont see myself loosing my tanks. I know the control objectives will be important, so I keep my 3 troops in tanks centrally located safe able to contest the control objectives.
I bring both fire prisms in behind cover to the right, I bring one of them right next to the helions to knock them out with no cover. I bring a fire dragon in right, pop it on the hill (it immobolizes itself
lol). My dragons get in position to melta his ravager which is my fire dragons best target agaisnt dark eldar. I bring another fire dragon in left to melta another ravager. I keep a fire dragon serpent to use later game incase something goes fuzzy. I bring Autarch that chris needs to kill in far left turbo boosting to keep away from enemy fire. I bring my falcon in left to get shots on most of his skimmers. I bring autarch that doesnt matter into the center, ready to melta something, and or shoot and or assult whatever falls out of his venom with 4 blasters in it (the red one with no white gun in the center).
I understand dark eldar have flat out saves. Ive alpha striked dark eldar with cover saves numerious times before and it honestly doesnt make a huge different considering they have flikerfields anyways, so my combat effectiveness is actually lessened by a VERY small percentage. My Fire dragons have 5 shots, around 3-4 hits, and 3-4 penetrates. 1-2 will be saved. Melta and open topped give me a +2 result, so If I roll a 2+ on the damage chart the vehicle is destroyed. 2 goes to a 4 which because he moved flat out will destroy the vehicle. If anything moving flat out as dark eldar actually increases your chances for vehicle destroyed....because a 4 becomes a 5. I have 5 scatter lasers. 3 Will hit. A roll on a 4+ causes a result. Thats alot of results. I then have a falcon with 6 shots. Overall im expecting to cause results on atleast 5 vehicles, as Ive played dark eldar alot and I know mathmatically eldar always win the tank battles.
I think the helions had a pain token or something to give them
fnp, so I had to link my prisms to kill them. I started my linking my prisms right at the center of his blob of helions. I hit, I then wound all 11. He looses all 10 hellions. I then shoot my first scatter laser at his jetpack
HQ Baron thats my kill target. I cause 4 wounds and he fails his shadow save and gets insta gibbed by str6. Overall a great start to my alpha strike, Im currently ahead on an objective.
I then go to my fire dragon meltas as thats what my fire power will be based on next. I shoot 5 Fire dragons at the left ravager. I cause 4 penetrating and he passes all 4 cover saves with the magority being 5 or 6's. Shaking my head, I move on to the right fire dragon squad. I then melta the second ravager, and due to me rolling poorly or him rolling well, I think he again passes 3 cover saves. 10 Melta weapons failed to kill a single ravager.....not good and mathmatically its absolutly atrocious.
I then go to my 4 Scatter Laser wave serpents and my falcon to hopefully kill something. I roll 20 Scatter lasers and 2 pulse lasers and managed to shake a venom, but besides that due to bad rolling, and my opponent rolling 90% of his cover saves for over 15 results, I didnt manage to do a single thing. I absolutly dumbfounded at this point, because mathmatically and based on previous experiences alpha striking dark eldar with my army usually results in terrible losses for the dark eldar. I think my opponent literally passes like 18/20 cover saves or something.
In desperation my autarch shoots at a venom and blows it up. I then assult the trueborn inside and kill them. 4 blasters in my deployment zone are gone which is good.
Overall my turn results in 10 helliouns, the baron, a venom, and 4 trueborn dying. Its not terrible, but its not good.
I expect my opponent to assult my autarch, to shoot at my autarch on my left, and to whipe out the fire dragons with various shooting. I also expect mabe 1 tank to go down.
Dark Eldar Turn 3
Chris responds the way I predicted, going after the fire dragons and my tanks and assulting my jetbikes.
He moves his back raider forward 12'. His wyches get out and fleet and roll a high number. I smile that wyches have a 24' assult range, I think thats a pretty cool aspect of dark eldar as they truly are the fastest army in the game. He assults my fire dragons left.
He moves his right raider next to the center objective 12'. Gets out and gets ready to assult my bikes and my fire prism that moved 7.
His wyches get out of their venom in the middle and also assult my bikes.
He shoots his raider at the rear armor of my wave serpent and gets an immobolized and stunned result.
In assult he misses my fire prism and causes no damage. He kills a bike or two and I kill a few wyches and we tie combat. I really dont care that he assulted my bikes. He needs 4's to hit and 5's to wound. Its not a good situation for either of us. The only difference is that his troop choices matter, and mine dont because I have 4 left.
Eldar Turn 3
My Shining spears come in. I dont see a really handy place for them to go. Theres nothing I can assult, contest, or really shoot thats of any significance to me besides the wyches. I place them to assult the wyches, hoping that I can get lucky and break the wyches, if not I can just withdraw from combat and shoot them.
My Autarch zooms up to melta his ravager and misses with a 1. I then assult it with 5 attacks and dont roll a 6.
I shoot at the wych squad in the open on the hill killing 6 or more. I shoot at vehicles causing a stunned result on his right wych raider, and a stunned result on his back ravager, and a stunned result on the farthest right raider. Still I am unable to destroy and dark eldar vehicles, Im rolling terribly and chris is making alot of flikerfields.
My shining spears assult into his wyches. We tie combat with me loosing a spear. I then withdraw out of combat to the board edge.
Dark Eldar Turn 4
He takes his trueborn out of the Duke's raider to the right which is stunned and shoots at my fire prism stunning it. He shoots spliter cannons at my autarch left squad killing 2 of his retunue. He shoots at a dire avenger wave serpent immobolising it.
We tie combat on the jetbikes again, like 5 of his models cant attack because they are out of combat due to my withdraw. Im not sure if we did this right, I know units can consolidate but I wasnt sure if they could if they were still in combat. I offer to look it up and he says it doesnt really matter to him.
Eldar Turn 4
My Autarch zooms to the back left board edge. I shoot at his fleet of paper airplanes again with everything I have. I cause more stuns on a couple raiders, and take a weapon off the back ravager.
I Shoot and finish off the wych squad on the hill.
We tie combat again. I hope that he will break me next turn. If he doesnt I will assult with my shining spears to keep him in combat so he cant contest the control objective.
Dark Eldar turn 5
He shoots and immobolizes and stuns my fire prism. My fire prism doesnt matter in this game and I really dont know why he keeps shooting at it with his trueborn as it serves me no tactical purpose. He shoots and probably caused some results on other vehicles.
On my left flank he shoots at my autarch that has turbo boosted trying to get behind BLOS terrain at the top left of the board. He causes 2 wounds with dark lances and I fail one of my cover saves. Im now tied on that objective, but my autarch succesfully took alot of anti-tank fire that could have gone elsewhere. I think he took 4-6 dark lances so its not a 100% loss.
His assult finishes off my autarch and he consolidates.
Eldar Turn 5
I shoot everything into his last 2 wych squads, realizing that If I kill his troops he cant win. I shoot fire dragons, shinign spear catapults, and a couple wave serpents until the squad is down to 1 last wych. I then shoot whatever I have left into eldar vehicles with anti tank weapons and stun mabe 2. Again I cant kill any paper airplanes, and the game is getting old and I want to get off the table.
Dark Eldar Turn 6
At this point chris realizes that if I move any of my 2 mobile troop choices onto the objective he looses. He shoots mostly everything he can at my falcon and my wave serpent. He does a

result on my falcon so it cant shoot. He shoots at my wave serpent and does nothing. He then assults my wave serpent with his last wych away from the objective.....and rolls a 6 penetrating, and 5 destroyed. I roll my eyes at how stupid this game has become. It doesnt matter because my falcon can move and he looses.
Eldar Turn 6
At this point we are tied on table quarters, we are tied on kill target. All I need to do is move my falcon to the control obecjtive and I win the game.
I move my falcon to the control objective and win the game, absolutly discusted by the fact I see 8 dark eldar skimmers still flying around the board.
Game 2 Review
Luckily due to my survivability I won the game, but this is probably one of the worst games ive ever had. My dice were not with me, in any aspect. Chris's dice were with him. For anyone who thinks this has anything to do with my strategy, and not actually my dice, I played chris on day 2 in the tournament and the result is interesting, I would suggesting reading game 6 of this battle report.
I dont see any real mistakes I made this game. I could have been more defensive with my kill target autarch, but unfortunantly I didnt see any BLOS terrain, and with 36' range on all his weapons I really couldnt avoid the damage although I tried.
Reserving was defantly the right call here. I avoided an alpha strike and got alot of shots on him the first turn. Whiping out his helions unit was very important to my win, and that was the high point of this game.
One thing I did re-learn was how jetbikes work in an eldar vs. Dark eldar matchup. Against dark eldar my jetbikes are only good for their instant kill shuriken catapults, and from now on I need to emphasize avoiding assults and shooting instead. Unfortunantly that can sometimes be hard with a 26' assult range on wyches.
thanks for the game chris!
Game 3 vs. Dash'O Peppers Dark Eldar
This game is also posted on Hulk's Blog, Ill link it so you can read his side of the battle:
http://hulksmash-homeplace.blogspot.com/2011/06/dashofpepper-at-railhead-rumble-gt-game_16.html
Game 3 I played dashofpepper. He brought his darklight storm list, and was 2-0. I braced myself for a tough game. I met dash at the alamo
GT, and Ive read his blog and alot of his articles. Im a fan and a friend. I think my list has the ability to do well against his list, because I have alot of mobility and and alot of things that negate his splintercannons, I hope that my army composition will pose somewhat of a roadblock for his army. Ive read his battle reports, I saw his army play at alamo, and I somewhat know what to prioritize target wise. Overall my goal for the game is to have fun, I have no need to rule lawer dash or get into any arguements. I know he will probably win and or come close to winning the tournament, so I sit back and go along for the ride.
Mission: Objectives (3) , Table Quarters, most enemy units in your enemies deployment zone.
Deployment: Pitched Battle
Special Rule: During your movement, one infantry beast or cavalry can use deepstrike. This may be done if they are in combat.
Dash's Darklight Storm List
The Baron
Haemonculi w/Shattershard and Crucible
3x3 Trueborn w/3 Blasters in Dual Splinter Cannon Venom
5x5 Warriors w/Blaster in Dual Splinter Cannon Venom
1x9 Wyches w/Haywire Grenades in Raider
3xBeastmasters
4xRazorwings
5xKymera
3xRavager
Dash Wins the roll to go first, chooses to go first , and deploys in a box behind a building in the center.
I think for around 5 minutes when dash is deploying. I know he has like 10 dark lances, and the magority of his army is splinter cannons with alot of blasters. I know that if I deploy and put all my vehicles sideways on my board edge , I can negate most of his heatlance fire and take the dark lance hits like a man. I know if I do this dash could either move foward, or backward doing the same thing to me. I thought about it, and I chose to full reserve. I full reserve ALOT as eldar over the years, and Its a comfortable play style, and in the end I do what Is comfort.
Dash Turn 1
He Turbos towards my board edge, and teleports his razorswarm mob right in the middle of my side of the board.
Eldar Turn 1
derpderp
Dash Turn 2
He Turbo Boosts and makes a nice little wall on my board edge.
Eldar Turn 2
Ugh. Well I look at the wall of Dash's army at my board edge. Hes won the Recon objective which I didnt consider in my deployment. I see a space off to the right, a space to the left, and of course I can turbo boost on. I decide to bring my army in heavy right in hopes that I can swing around and capture the objective to the top right and contest middle. I also think that I can pull off a draw on table quarters.
I bring a fire dragon serpent on and drop my load off next to a ravager on the right. I bring both autarch squads and there jetbikes on next to the 2 white venoms with trueborn blasters. I know my jetbikes are going to die, there the only thing for splinter cannons to fire at, and I cant avoid the 36' range. My jetbikes are going to die, theres nothing I can do about it. Sad face.
I then bring in my falcon right so it only moves 6' and can shoot all weapons. I bring 2 more wave serpents in that move 12. I bring in both prisms turbo boosting as there shots dont matter a huge amount. I then bring in 2 more serpents turboing, although I probably should have brought them in on the left flank but w/e.
My Goal here is simple. Im going to take out as many anti-tanks as I possibly can, ignore the splinter cannons and fly around his razorwing flock.
My Fire Dragons shoot at his ravager, blowing it up. My Falcon shoots 6 shots at the cloest white venom to it, and whiffs or dash rolls cover. I shoot my 2 wave serpents at the venom needing 4+ to effect it. They both whiff. My Fire dragon shoots at it, and whiffs as well. A Venom just absorbed 16 str6 , and 2 str8 hits.
My Autarchs both shoot at the venoms in front of them with 4 blasters inside. Both my autarchs hit and penetrate and dash rolls his cover saves.
I then assult dash with my Autarchs with str6 power weapons. I roll one six and penetrate it, If I blow up the venom the squad inside cant disembark and will die. He passes his flikerfield.
2 melta's. 10 str6 Close combat attacks. 4 Tanks and alot of shots, and literally nothing has happened besides a dead ravager. I had the ability to destroy 7 Vehicles, and destroyed one.
Right now Im pretty sure I let some curse words out in frusteration. My Luck at railhead today has been terrible in 3 games so far. Im loading up shots into things, and its just not happening. I needed a good alpha strike on dash to survive, and I look over the table in horror to see how he's going to retaliate next turn. My Fire dragons will die. My Bikes will die. All my bikes are going to die next turn due to splinter cannons and assults. I also suspect that my vehicles will take a beating, because I only took 3 shots from his arsenal.
DashO'Pepper Turn 3
Dash responds with a pretty strong turn, after this turn im not crippled, but the responce is pretty strong.
He moves both ravagers right. He moves his whych squad to assult my bikes, Hermonculi sets up a shattershard for the standard dashO'Pepper play. Blasters move into position to blaster my falcon. Razorwingflock moves to multi assult bikes and serpent.
He shoots blasters and dark lances into a dragon serpent and blows it up. He shoots and kills the fire dragons, I fail 5/5 saves. He shoots at my bikes and lower them both. He Shoots at shining spears and kill 4. He also might have affected a wave serpent. He shattershards my squad, kills a bike and autarch. He shoots at the fire dragons already in the open. I fail another 5/5 saves.
Morale checks. My Squad of bikes that the wyches want to assult breaks and goes off the board. My squad of bikes that has an autarch and is about to be multi assulted by the razorflock also fails LD10 and falls off the board.
Razor flock assults my wave serpent. Although I moved 12' and he needs 6's to hit, he blows up the wave serpent. Im not really sure the rules on the razor flock, but from our game I absolutly hate that unit.
2 Fire dragon squads dead. 2 jetbike squads and autarchs dead. 2 wave serpents blown up. 4 shining spears dead. dead.
Eldar Turn 3
At this point, with the way eldar and dark eldar armies work, I know from experience that once one army looses its punch it doesnt get back up, despite this im going to play on till the game ends or im tabled.
I move fire prisms 12' to the north objective. I move a fire dragon transport on ruins to melta a venom. I move a shining spear to assult blaster warriors in middle ruins. Falcon moves 6. Wave Serpent with DAVU moves 12' north.
Right now im trying to take the top right objective. I will contest middle. I will teleport units bottom of turn 6 to contest that. I still have a very good chance to tie objectives or win objectives. Dash will get recon. I will try and tie quarters.
5 Fire Dragons shoot at the venom with 4 blasters inside. Dash makes 3 flikerfield saves or I roll bad or something stupid happens. I roll a 1 and its a weapon destroyed. I then shoot my falcon, my 2 remaining wave serpents, and my 2 fire prisms. I think I fired prisms at ravagers and I dont think I did anything due to flikers or missing or rolling 1s for penetrating. I then shoot at the white venom next to the middle ruins and I immobolise it with a 2. I shoot something at the 4 blasters in the ruins middle and I kill them. I assult the venom with a shining spear, and I take a weapon off.
At this point the games absolutly horrid. I cant kill anything of his, and I cant seem to get any momentum. Im sinking shots into venoms and there just bouncing off, while hes shooting shots into my AV12 and punching vehicles down in close combat that have moved fast. Games really going poor.
Dark Eldar Turn 4
Razorwing squad assults wave serpent middle. Fire dragons get assutled by baron. Shining spear dies. Wave serpent gets weapon blown off. Falcon gets stunned.
In assult wave serpent that moves 12' is immobolized and stunned. Fire dragons loose 4 and hold.
Eldar turn 4
Turbo boost wave serpent that has no weapon behind cover. Shoot and make a blaster squad go to ground.
Dark Eldar turn 5
He kills my wave serpent, blows up the other wave serpent.
Eldar Turn 5
Fire prism turbo boosts into the far left corner. Dire Avengers get out to teleport next turn.
Dark Eldar turn 6
Blows up both my fire prisms. Wyches raider moves 12'. They get out and assult my wave serpent that moved 12' onto the objective.
Eldar Turn 6
Teleport Dire Avengers to bottom left. Contest top right with a tank I think.
Game Three Review
Overall pretty hard game to play through. At the end of the game I think I had 1 tank left with 2 dire avengers left. Dash was a nice guy to play, but playing against his army was a bear. I couldnt get a foothold in the game, I couldnt get any momentum going and it overall sucked huge ballsacks.
Game play wise I made a few mistakes. I probably shouldnt of reserved. I should have come on my board edge with my bikes on a flank turbo boosting along the board edge. Should have brought my skimmers on pointing long wise so that dash couldnt of gotten in range. He would have moved 12' and been at board middle. He could have chosen at this point to get out and blast me to living hell and mabe killing half of my army. with twenty billion blasters. 12, move 12, get to 24. Get out thats 2 more inches. 18' range Im pretty sure he would have had range on most of my army, and im pretty sure his splinter cannons would have had range on my jetbikes at this point regardless. He could have also turbo boosted to his board edge and let me come to him. He also could have moved behind cover and dark lanced me and waited to alpha strike? Im not really sure what dash would have done if I hadnt reserved, but lettting him shoot at me first turn didnt really seem like a good risk. I also could have brought in some grav tanks to the far left part of the board. I decided to keep my army together as that seemed logical, but bringing in stuff on the left could have worked as well. His razorflock just took me by surprise. Overall it took out 2 wave serpents and 1 falcon, and I honestly didnt know what to do with it. Dash told me the swarms had 5 wounds each, which made me want to avoid the squad. Thinking about it now I guess I could have dropped some fire prism pie plates on it first turn which would have instant killed the swarms? Im not really sure how to handle that close combat cavalry squad, for 180 points it seems incredibly overpowered and im surprised more dark eldar players dont use it. Also the fact that it could teleprot into my deployment zone im sure made it more effective.
Besides those tactical decisions that I had to make, the game went bad. My army literally could not do anything. I rolled lots of dice, and nothing happened. 5 fire dragons couldnt kill a venom, I failed 15/15 fire dragon saves. My wave serpents got close combat'd to death when they moved 12'. I feel like I had a chance to do alot better.....If I was able to kill 2 venoms, and or kill a handful of tanks turn one I could have hurt alot of his momentum.
Overall dash is a great player and was fun to play. He has alot of experience, so making mistakes and rolling really bad dice cant happen with a player like dash and an army like eldar. If I wanted to stay in the game I needed to have a better game plan, and I needed to have above average dice. I was frusterated I couldnt have a closer game, I wanted to give dash a run for his money which was the complete opposite of what actually happened.
Thanks for the game Dash, Hopefully we get a chance someday for a rematch!
Round 4 vs. Jacobs Paladin Deathstar Grey Knights
Deployment: Dawn of War, No Night fighting turn 1.
Objectives: Assinating
HQ , Kill Points , Kill most costly unit
Special: night fighting starts on turn 4 with a roll of 4+ , turn 3 with a 3+, turn 6 has night fighting.
Jacobs List (He didnt let me keep his list so this is from memory)
Draigo
Grand Master
5 Paladins
5 Paladins
Dredknight
10 Teleport Strike guys
10 Teleport Strike guys
I win the roll to go first , and elect to go first.
Pre Game: Its 6pm. Im on 2 hours of sleep. Im exhaused, and im about ready to go home. Im also not very thrilled about playing a grey knight paladin deathstar list for kill points. I think his list takes 0 skill to play, and is about as interesting as carpeting. I dont like people who bring mindless lists, and im overall in a pretty sarcastic mood for the entire game.
Jacob desides to outflank his 2 squads of 10.
Eldar Turn 1
I elect to kill the Grand Marshal, and the Paladins with the grand marshal.
I turbo boost onto the board. I figure that if im going to get into melta range with my fire dragons im going to endure a turn of shooting any way. I elect to go first, because if Im ahead on kill points turn 6 I can turbo boost away leaving him with nothing to shoot at. If I go second, He will have something to shoot at turn 6 and could potentially win the game.
I turbo boost DAVU Serpents and falcon Left. I turbo boost everything else up the right flank.
Grey Knights Turn 1
He Brings both his paladin units onto my right supported by the grey knights. He shoots everything at my shining spears and kills 2. His list is not to my taste and
I wouldn't play it the way he did either.
Eldar Turn 2
I move my bikes back as grenades on the grand marshal unit make me aprehensive for assult.
I move my fire dragon transports right in order to get a next turn melta on the squad I need to kill.
I move my falcon and two DAVU wave serpents left to get open shots on the paladins.
I shoot everything at the paladins, literally my entire army into the deathstar. I end up doing like 1 wound with my scatter lasers the guy didnt roll 1's. I then shot my fire prisms's into the squad and killed 2. 4 left 1 grand marshall and one has 1 wound.
GK Turn 2
He moves his Grey Knight unit forward. HE moves his dredknight forward. He shoots everything he has into my shining spear squad which hes somehow in range of and kills it. F My life he now has the most expensive unit objective. BLAST!
Eldar Turn 3
Because he moved his 3 squads forward, I see my only chance to strike and strike hard. His 2 other units arnt in yet, and will probably get in next turn. I know that I need to strike hard now.
I move both fire dragon transports up 12 and unload my fire dragons. I move my transports on the left around to get shots on the dredknight. I move fire prisms to negate any cover save his paladins would get. I move my autarchs foward to melta and assult the dreadknight as a safety net.
All right. He has 4 Guys in the squad including the grand marshal. I need to cause 4 wounds with my fire dragons as they instant gib paladins. I have 15 Meltas shooting at the paladins, 2 str9 templates, 24 str6 shots, 2
str 8 ap2 shots. I have 2 meltas shooting at the dredknight hitting and wounding on 2's. I then have 10
PW close combat attacks. If I can pull off this strike and can get my autarch away I win the game. 15 Meltas should be able to take out 4 guys easily. My Other shots should then take out the dredknight and then I can go to the other paladin squad.
Ok First fire dragon squad shoots at the paladins. 4 Hits, 4 wounds. Jacon rolls 4 invulnerable saves and makes all 4 invulnerable saves. Next squad. 3 Hits, 3 wounds. Jacob makes 2 more invulnerable saves so hes passed 5/6 invul saves so far. Next squad shoots. 4 wounds. He rolls 2 for the grandmarshal and saves them both. He rolls another for the last paladin and fails one. He has just made like 7/9 invulnerable saves. I then shoot both fire prisms at the squad and with both fire prisms I kill the grandmarshal and the remaining paladin. I then shoot everything else I have at the dredknight. 24 scatter lasers. I cause like 14 wounds and he doesnt roll any 1's. I then shoot both my autarch's fusion guns and cause 2 wounds. I then assult my autarchs into the dreadknight. I need 3's to hit, and 4's to wound. I should cause around 4 wounds, he should fail 3 of them so chances are the dredknight will die. I roll my dice poorly and get 2 wounds. He saves one and the dredknight doesnt die. He swings back and kills an autarch who hes in b2b with.
Overall absolutly awful turn. He passed so many armor saves it isnt funny. 15 Fire Dragons should be able to take out 3 paladins and 1 grandmarshal. They killed 2 paladins. Im really not happy at this point as bad luck is sticking with me through out the entire day. Ive now lost my autarch that he needed to kill. Ive also lost my shining spears. We are tied on objectives 2-2, but I know hes going to win kill points as I set up for a do or die alpha strike.
GK Turn 3
My Opponent gets his 2 strike squads in, they come on to my right.
My Opponent then moves his paladin squad into cover.
(I sit there somewhat puzzled by the moves my opponent makes. I really cant believe it. He could have moved, and multi assulted 2 squads of fire dragons and my wave serpent if not more. But instead of doing that this guy moves his paladin deathstar unit into cover. I hate grey knights they are dumb).
He shoots alot of stuff and kills two of my fire dragon squads.
During combat im pretty sure he killed my other autarch leaving 5 bikes.
Eldar Turn 4
My Fire dragon squad that should have died gets back in their wave serpent.....and moves to the left.
Everything else gets into position to shoot the squads that just came in to my right.
I link the prisms, and although I have a twin linked large blast I dont hit. I kill 3.
I then shoot everything else into the strike squad and kill 4 more, leaving 3 guys left in the squad.
His knight wins combat and my bikes break.
Grey Knights Turn 4
He shoots the bikes and kills them for another kill point.
He teleports his guys 30' behind my wave serpent to get rear shots.
He moves his dredknight to assult my fire dragon wave serpent that moved 12...............
I think he either immobolizes my wave serpent or destroys it, dont remember.
Dredknight doesnt roll a 6 so my wave serpent is fine.
Eldar Turn 5
Well Ive lost the game as he has more than 7 Kill points. I dont really care tho as im going to whipe the rest of his army besides the paladins for fun.
There is night fighting this turn.
I shoot at the strike squad with 3, and I kill 2 leaving 1.
My Fire dragons get out and kill his dredknight rofl.
I shoot a pie plate at the strike squad that didnt space out, and I kill 7.
Grey Knights Turn 5
His squad of 3 shoots at my wave serpent and destroys it.
Eldar Turn 6
I move my tanks close to his 1 remaining guy because of night fighting.
Pie plates kill the last 3 strikes in the middle. My entire army kills the last guy in cover.
Grey Knights Turn 6
His Paladins try to shoot at my disembarked fire dragons....but hes out of his 24' range.
Grey Knights with with 3 objectives to my 2. I have 5 killpoints to his 9 or some number greater than 5 less than 10. Absolutly stupid game to be honest.
Game 4 Review
Uhh this game can kiss my ass. My Opponent made some odd choices , and played a deathstar list in kill points. He jumped on the
GK bandwaggon and played a list that requires literally no thought at all. My Opponent played horribly. He outflanked 2 squads of strike's. Why? What purpose did that serve? The answer is it didnt serve any purpose and was a huge tactical blunder. He shouldn't have outflanked, and they should have come in and screened his paladin unit giving them 4+ cover saves against all my shooting, and compleatly negating my fire dragons all together. My Opponent's movement with his dredknight was equally puzzling. I have no idea why he chose to assult my fire dragon wave serpent.....with fire dragons inside. He could have assulted my fire prisms which Im pretty sure hadnt moved the previous turn, and he would have saved his strike squads, but whatever rofl. My Opponent didnt space out his strike squads, even tho he knew I had templates. Im not sure why he did that. On Turn 3 when I moved in with my entire army, My Opponent could have inflicted 2x more damage on me than he actually did. He moved a paladin list with Draigo into cover? Why? He could have assulted so many things if he hadnt. I really cant believe he moved into cover. This allowed my third fire dragon squad to get away unscathed thus killing his dredknight.
Overall I didnt enjoy the game, because my opponent played terribly. I should have won, and if he hadnt passed 30 armor saves on his dredknight, and 90% of his invulnerable saves I would have won. My Luck for the first day at Railhead was absolutly horrid, and it gets annoying. You cant play eldar and have bad dice.
Looking at how I played that game I think that I made some mistakes as well. Overall I looked at the game from a big picture, and I shouldnt have. I needed to kill 1 squad to win the game. His paladin squad with the grandmarshal was the only thing I had to kill the entire game.......and if I sucseeded in that I would have won the game. In Order to kill that squad all I needed to do was focus prism fire, and finish the job with fire dragons. Overall I took a much more aggresive approach, and it almost payed off but it didnt. I should in retrospect have put my autarch that needed to be killed with the shining spears, and I should have turo boosted that unit around the back edge. Unfortunantly I didnt think that was a good idea at the time, as I thought I might need my shining spear and my autarch to kill something. Overall I think I played to aggresively because thats my play stlye as eldar. I feel that I may have rushed into the game and ignored the objectives. I was very close to winning this game. I think my turn 3 strike was brilliant and is a stategic masterpiece, but unfortunantly the combined shooting of literally my entire army could not take down 4 paladins and a dredknight. If I had killed the dredknight, I would have consolidated with my autarch away from the board edge. I would have been up on all 3 obectives and I would have won the game hands down. Unfortunantly it eluded me by 1 wound on a dredknight that in turn cost me 4 kill points and my
HQ target. Overall I should have played very defensively and played like a doosh and played keep away, unfortunantly I find that boring and I prefer a more hands on approach.
In conclusion , playing grey knights in general annoys me, and playing a deathstar list in a kill point mission where my opponent is carried by his codex isnt something that I enjoy. For the day I go 2-2 as eldar. I loose a game to dashO'Pepper , and I lost a game to a deathstar Paladin list where I killed 75% of his army. My Luck for the day was absolutly stupid across all 4 games, and I go home to get some sleep in a moderatly annoyed mood.
Start of Day 2
Well its the start of day 2. Im refreshed and ready to go. Instead of strait win loss, the tournament is now based on 3 games with battle points. The tournament is devided into two brackets, a Vanguard and Assult bracket, essentually an upper and lower bracket. Everyone who went 4-0 and 3-1 go to the upper bracket. There are 10 or so people (a rough guestimate) who went 2-2 the first day. Also unfortunantly 4 people from the first day dont show up the second day (Probably because they did poorly). This leads to the bottom 4 players dropping out, which leaves a gap in the lower bracket. Unfortunantly I am deemed to go to the lower bracket. Im not really sure why I was chosen. I know for a fact that a large portion of the upper bracket went 2-2. Im not dissapointed to be in the lower bracket, Im just somewhat confused as to why I was put in the lower bracket as opposed to the upper bracket, because both opponents I lost to had winning records. Dash and the grey knights guy are in the upper bracket. I feel somewhat jipped and somewhat embarassed that im in the bottom half, Im usually a competitive player. Regardless my goal is to now win the lower bracket which has some nice prize support. With my goal insight I set off to my first game.
Game 5 vs. Eric's Necrons
Mission:
Primary- Obective Markers (5). Winning this gives 16 points, Tie 8, Loss 4.
Table Quarters - 4 points
Assinating
HQ - 4 points
Deployment: Dawn of War
Eric has a destroyer wing.
Necron Lord- Res orb
3 Units of 10 Warriors
3 Units of 5 Destroyers
2 Units of 3 Heavy Destroyers
2 Tomb Spiders
I havent played necrons in 5th edition. From reading and experiences in 4th edition I remember most aspects of the necron codex, but im not familiar with tomb spiders. I ask some questions and get a pretty firm basis of his army. I know its an objective game, and that his warriors wont be able to reach any objectives on my side of the board. I know that his destroyers and heavy destroyers can contest easily, so I know my skimmers late game will be very important. I know that if I can get my autarchs or shining spears into assult I have a good chance of inflicting alot of damage, but the amount of shots his army has at close range is almost unbearable and something im not enthusiastic about.
We place objectives. There are 3 objectives right , two objectives left. One objective is right, on my side next to the hill. 2 more objectives are towards the right hand side. Two more objectives are towards the left one midfield one a little farther left closer to his side.
Someone wins the roll and I go second due to it being an objective game.
Necrons Turn 1
Eric comes on the board with warriors in reserve. He has both tomb spiders middle, he has his necron lord behind the building. He has his heavy destroyers in the back being covered by the destroyers.
Eldar Turn 1
Ugh. Ugh ugh ugh. My jetbikes are going to die this game, as the amount of shooting his army has is insane. I know I need to keep my skimmers alive for the game, as loosing them will make it incredibly hard for me to contest objectives. His Heavy Destroyers are the only thing im worried about, and I have my eyes set on them.
I turbo boost 3 fire dragon serpents up towards the right aiming for his heavy destroyers and destroyers. I join my autarchs into a 2 autarch 3 jetbike squad. I turbo boost them up the center for a hopeful second turn assult. I think they are BLOS for most of his shooting. I keep my falcon behind cover very close to my back objective. My falcon is going to play objective holder for this game. I keep both fire prisms to the right as well. I think the extra firepower on the right flank will be needed as that is where 3 objectives are. Im at a loss for what I should do with my shining spears, and I end up moving them up the left flank turbo boosting in
LOS of a decent amount of his army. I know his necron lord can assult my spears and mabe my autarchs next turn. I dont really care because if he looses his necron lord he will be at a pretty bad disadvantage. If he assults my spears I will withdraw, and my autarchs will disengage to finish him off. I expect him to move his necron lord back and use the res orb to support the warrior squads.
The 3 jetbikes not with the autarchs turbo boost on my back edge. I suspect I might need the troop choices late game for holding objectives, so I keep them back just incase. I bring my 2 last DAVU serpents on the left to contest/control/put pressure on those 2 objectives.
Necrons turn 2
He shuffles around a bit to get shots. He gets 2 troops on. Brings one on my left, one on my right. His Necron Lord moves to assult my shining spears.
Shooting see's 3 results on my wave serpents from his heavy destroyers. I save 1 out of 3 with flat out saves. The middle wave serpent is immobolized, the right wave serpent is stunned and looses a weapon.
His destroyers shoot at my shining spears and kill 3.
His necron Lord assult the remaining 2 and whipe them consolidating towards me.
Meh. Overall its not really a bad turn for me and im somewhat opptomistic of the results. The shining spears died, ok fine. His necron lord is now in range to get melta'd by fire dragons which is something I wasnt planning on. My Autarch's unit is unscathed and is now able to assult into his destroyers. I havent lost the firepower of a single wave serpent. Overall its a pretty good turn for me.
Eldar Turn 2
I move my 2 fire dragon serepents within range to melta heavy destroyers/destroyers. I move my autarch's forward to multi assult into the tombspider and the destroyers which will for sure give me range.
I move things around in my backfield to get clear shots. I get out my fire dragons from the wave serpents that immobolized and I go to melta his lord.
I shoot 5 meltas into the necron lord, he goes down.
I link prism fire and fire into the warrior unit getting a few destroyers. I hit and take down 7 warriors and 1 destroyer.
I melta a squad of heavy destroyers and take down all 3.
I shoot scatter lasers into the other squad of heavy destroyers taking down another 2.
I melta some destroyers and I kill 1 due to him being in AOE cover.
At this point I ask my opponent
"How many wounds does the tombspider and the swarm have".
"The tombspider has 2 at toughness 6 , and the swarm has 3 at toughness 3".
I know that I need to multi assult the tombspider and the destroyer squad. The tombspider is 100% in charge distance, whipe the destroyers im not so sure. Fortunantly I think I can assult the tombspider and then assult into the destroyer squad.
Both my autarchs shoot their melta guns at the tombspider. 2 hits. 2 wounds. I get 2/3 wounds on the unit. The Necron player then removes the tombspider from play. In confusion I tell him that I caused 2 wounds. The swarm takes 1 wound, the tomb spider takes another leaving one wound. My Oppoent then tells me that when he was making swarms his tomb spider took 1 wound due to some rule that I didnt know. He then showed me a blue pebble apparently marking the wound.
I tell him that I clearly asked him before hand how many wounds the model had, and that I needed that model to stay on the table to multi assult his destroyer squad. He doesnt put the model back, and I dont really see a point in causing drama so I let it go. I feel cheated at this point and I let the guy know that im upset but not willing to cause drama.
Overall I had a pretty good turn. I was able to kill a tombspider (
lol) , I was able to kill 5/6 heavy destroyers , 7 warriors , and like 5 destroyers?. Overall Im pretty happy with the results and I think its a pretty good turn. I really wish I would have been able to assult his destroyers, but whatever. Mabe my opponent just purposely mislead me to avoid getting assulted? Mabe my opponent made a mistake?
"Note my opponent's destroyer squad is not dead, I just asked my oppoent to put his destroyers on bases because the base gives an extra inch that I might need to get into assult"
I assult move my bikes 6' away from his right tombspider, fearing that if it assults me I will be stuck with it in assult all game.
Necrons Turn 3
He rolls his
WBB. Im somewhat confused right now as what negates will be back. I thought that power weapon attacks negated
wbb and I thought that because his rez orb was gone he wouldnt be able to
WBB. Im not really sure what the rules are while writing this but meh.
He rolls his
WBB rolls for his heavy destroyers and 0/5 stand back up.
He rolls his
WBB 4+ for his necron lord, and he stays down.
He rolls his
WBB for his warriors and 4/7 get back up.
He rolls his
WBB for the destroyers and 1 gets back up.
He gets another warrior squad in and it comes in on my right.
He moves his left destroyer squad left to get shots at my wave serpent. He moves his middle destroyer squad left as well. He moves his heavy destroyer to the far right. He moves his warrior squads forward.
He shoots the magority of his army at my 3 bikers and 2 autarchs. He shoots 2 destroyer squads at it and rapid fires with his warriors and kills all 3 bikes. He shoots his last destroyer squad at the unit, and I have 2 str6 wounds on each autarch. If I fail one of the 2 saves I loose the model to instant death.
I roll for the first autarch , and fail an armor save. Autarch dies.
I roll for the second autarch, and fail one more armor save. Autarch dies.
I really wish I could pass armor saves.......I see other players pass 15 3+ saves in a row, and I have a complete inability to make rolls when it matters. Both autarchs die to 4 armor saves.
He then assults my forward right wave serpent with his tomb spider. He rolls a 6 and he gets a shaken result so I cant move or shoot.
Eldar Turn 3
Right now im not very optomistic about the game. Im going to need the magority of my skimmers to pull off a win at this moment. I look at the right flank with 3 objectives, and I see 4 destroyers left with 1 heavy destroyer. If I can kill those my back objective cant be touched.
I shuffle around, move my fire dragons up.
My Fire dragons shoot at the tomb spider in an attempt to keep my stunned skimmer alive through combat. I cause 2 wounds due to cover saves. falcon then shoots at it and kills the tomb spider.
I shoot everything else at the destroyers on my right and 2 go down
I shoot at destroyers on the left flank and mabe 1 go down.
Nectrons turn 4
On the left flank he moves his warriors up and strings across to hold 2 objectives. On the right flank he moves his destroyers and heavy destoyer up. His warriors bring my fire dragons down to 2. His other warriors shoot at my wave serpent needing 6's to glance due to there special rule and causes an immobolized and weapon destroyed result. His heavy destroyer could have shot at it as well.
Eldar Turn 4
I need to kill the destoyers and lone heavy destroyer on the right and I win the game.
I shoot my falcon, 2 fire dragons, prisms, all into the models. He makes above average cover saves and looses 2 destroyers.
Necrons turn 5
He kills my last 2 fire dragons. He stuns the wave serpent far left. He moves destroyers from the left to the middle to contest my objective turn 6. His warriors keep spamm shooting into my wave serpent on the forward right objective and causes a stunned.
Eldar turn 5
I move my falcon 6' and sit on my objective. I move both prisms forward 12' to get ready to contest the right objectives. I move my weapon destroyed serpent to the middle as an insurance policy to capture right or left objectives depending on how the dice rolls. I move a wave serpent forward on left to get close to objectives. I move my 3 jetbikes on the bottom up 12' to intercept the destroyers heading for my objective.
I shoot into the heavy destroyer and last destroyers on the right killing them.
I shoot my jetbikes and everything else I can into the destroyers in the middle. Due to a deadly volley of catapult fire 2 destroyers go down.
My jetbikes then assult into the destroyers and no wounds are caused.
Necrons Turn 6
He shoots at my immobolized weaponless wave serpent on my right flank with both warrior squads take off a weapon and its destroyed.
He then shoots at my tanks on the left flank and causes no damage. Mabe a

but it doesnt really matter.
Jetbike Destroyer combat is resolved.
Eldar Turn 6
My Falcon claims the objective. Both Fire Prisms contest. Both DAVU serpents on the left contest. Serpent in the middle would have been able to contest anything not contested.
Eldar win tied on table quarters, with the secondary, and with the primary.
I get full battle points.
"note the wave serpent destroyed on the far right objective, I moved a skimmer 12' on top of it so to avoid hurting my paint job we just called the 2nd wave serpent where the destroyed wave serpent was"
Game 5 Overview
wow. alot to say here.
It makes me mad that I asked how many wounds the tombspider had. I made sure I couldnt instant kill it, I asked him if my melta's would cause instant death and he said no. He knew full well what I was trying to do. I could have
EASILY of shot 1 Melta at a time at the tombspider, causing the SAME EFFECT, but I didnt get a multi assult that probably would have made the game compleatly one sided. I dont like missing opportunities, and I dont like feeling mislead. He knew I needed to get a multi assult off. He knew why I was asking how many wounds were on the model. He didnt represent or tell me that his tombspider took a wound making swarms, and that honestly really doesnt bode well with me.
As far as the game itself, I really think A destroyer wing is a decent counter against mechdar. For all of you who are like "LOLURPLAYINGA3RDCODEX". Based on the amount of 3+ armor saves, and based on eldar's inability to effectively contain swarms of
MEQ , and with
WBB, Trying to destroy a large portion of a necron army is very hard for an eldar player. Im not saying necrons are overpowered, Im not saying eldar is underpowered, all Im saying is that I was surprised how much of a threat a destroyer wing caused my army. It was like I was playing space marines.
One thing I would like to point out, is that I could have tank shocked eric off his objectives and captured 2 more objectives for the Eldar. I had 3 tanks on the left. His warrior unit was spread out in a line. If I had tank shocked the unit, I would have effectively tank shocked him off his objective, claiming another for myself. this is just an interesting thought and a back up plan that I had.
As Far as my gameplan itself I feel like I outplayed my opponent. I put the correct amount of forces in the correct place, and I was able to contest 4 objectives while holding my own. Games as eldar are not always pretty, and alot of eldar wins are very sticky. I feel I played to the stregnths of my army, and I feel I targeted the correct necron units to help me win the game. If my opponent had put his 2 destroyer squads on the right flank, he could have probably have won. The only mistake I think I might have made was the deployment of my shining spears. My Autarch units were behind cover, so they were good to go. My Shining spears were out in the open, and were in assult range by the necron lord. Im not really sure where else I could have put my shining spears. Mabe I could have rushed them along the right flank next to my skimmers supporting a fire dragon attack? Mabe my bikes need to be more aggressive on the flanks and not in the center? The only problem with that, was that if my shining spears werent there I think his necron lord would have assulted my autarch's unit instead which would have been absolutly horrible for me. I was shocked to see my opponent be so aggressive with his necron lord. I assumed he needed his res orb to stay in the game, so I was surprised to see that he rushed upfield to get melta'd by fire dragons. Overall I was pleased to see how my tanks did against his army. They were very resilient with 6's to glance, and I was really glad to see my tanks stand against the magority of his army.
If my jetbikes would have made it into assult I would have whiped out a destroyer unit. If that destroyer unit wasnt there, neither of my autarchs would have died the next turn. With both autarch's alive I would have assulted into his warriors to the left and I would have whiped them out giving myself 2 more objectives. Im not happy that I missed that assult, and overall I think it was a pretty big indicator as to why the game was so "close"
Game 6. Rematch vs. Chris's Dark Eldar from game 2!
Well guys if youve read this far, your close to finishing my 2 day saga!
I get Chris's dark eldar army for a second time. Chris was a fun opponent game 2, but I was very surprised how resilent his paper airplanes were to my mechdar force. Im overall happy to get chris again as he is a nice guy, and his army isnt optomized and I think I have a good chance to beat it. That being said I dont underestimate it at all, but instead take the game very seriously.
Deployment: Spearhead
Objectives: Killpoints (16) , Most Units outside Deployment Zone (4) , Have
HQ 12' o the center of the board(2), most expensive unit in the center of the board(2).
Chris wins the roll to go first, but surprisingly elects me to go first. I hate spearhead deployment as it slows the movement of my army, I also dont like the fact that he can seize so I full reserve!
Eldar Turn 1
LolReserves
Dark Eldar Turn 1
He turbo boosts everything, hiding the magority of his force behind a huge warhouse thing in the middle.
Hellions are in the middle magority in or behind cover. Raider left. Raider right. Raider Middle. Darklance Trueborn are in cover on my left. Venoms are mostly right. Hes deployed basically in a blog in the center of his side of the board.
Eldar Turn 2
derp derp. I roll for reserves and get everything but a fire dragon serpent.
Its kill points, so im going to go hard for his paper airplanes and see if I have better luck this game. I have the advantage in a tank vs. tank battle due to armor 12 and # of shots, hes also open topped. Ive played alot of dark eldar vs. eldar match ups, and it would seem my fleet of armor 12 has a large advantage to their dark eldar counterparts. I think Im allowed to say this without causing drama? Who knows rofl.
Fire Prisms and Falcon come in left behind cover.
Jetbikes come in along the table edge turbo boosting to avoid being assulted and shot at. My Goal is that I can shoot wyches trying to assult my tanks when they are in the open.
Wave serpents come in along the board edge to get clear shots at his venoms and such.
Time to shoot.
My Shining Spears and autarchs shoot into the helion unit , Causing 3 dead with cover saves.
My Falcon shoots at the Ravager farthest left. It Blows up killing a trueborn in cover next to it. After shooting trueborn fail leadership and run off the board.
Prisms shoot at the ravager right next to it and cause a stunned result.
Wave Serpents shoot at a blaster venom and blow it up, a few die in the explosion.
I also stun a wych raider.
Shining Spers assult move back 6' towards their board edge.
Overall not a bad turn of shooting, 2 tanks dead, 2 more stunned. 9/12 Dark Lances Disabled. 3 Killpoints ahead.
Dark Eldar Turn 2
He shuffles around.
His ravager shoots at a dire avengers wave serpent and blows it up killing 3 dire avengers.
His raider shoots at a wave serpent stunning it.
Eldar Turn 3
Fire Prism moves forward to get shots.
Wave Serpent moves 7' to block shooting and assults to my dire avengers in an attempt to save a kill point.
Falcon shoots at the second Ravager and blows it up.
Prisms shoot at a whych raider destroying it.
Wave Serpents shoot at a whych venom also destroying it.
Wave Serpents shoot at the 2 remaining trueborn killing them.
I think I might have stunned the trueborns raider.
Pretty groovy shooting phase that basically cripples chris. 4 Killpoints. Im now up on kill points 7-1.
Dark Eldar Turn 3
He moves his last mobile wyches from his venom and assults my wave serpent that moved 7'. His shooting doesnt do anything.
His wyches also dont do anything
Eldar Turn 4
Last Fire Dragon Serpent moves on to my far right targeting the remaining ravager.
Fire Prisms and falcon start moving to get clean shots on the troops behind the huge object in the middle.
I move a fire dragon serpent up to melta a venom.
I move my shining spear squad to shoot at the wych squad. I know his helions might assult me, but atleast they will be in the open and another 2 kill points.
I shoot the wyches off my wave serpent with dire avengers and jetbikes.
I melta the venom and destroy it.
I shoot the trueborn raider and blow it up killing 3 trueborn.
I shoot the remaining venom and stun it.
I shoot the ravager with scatter lasers and whiff.
3 more kill points bringing my lead to 10-1.
Dark Eldar Turn 4
Moves his ravager back to avoid getting meltad.
Moves Wyches forward into the open to assult my wave serpent that has moved 7.
Moves his hellions to assult my squad of shining spears and 2 autarchs.
Moves his trueborn forward to shoot at my wave serpents in the open.
his hellions shoot at my shining spears. Im not sure how many wounds he causes, but I have to allocate a wound to my exarch and he dies with 1 roll rofl. I think another spear may have died as well. Hit and Run is now gone.
His ravager shoots at my far right wave serpent and causes a

so it cant shoot.
His Wyches assult my wave serpent that has moved and does nothing.
His trueborn shoot at a wave serpent and destroys it.
Shining Spear combat see's me killing 3, and him killing 1. He fails combat, but I fail to catch him. His unit is below half and cannot regroup.
Im up 11-2 kill points.
Eldar Turn 5
Wave Serpent on Right Rams the Ravager. Moves 21' so 7+2+1 , and causes a strength 10 hit. I blow up the ravager. My Opponent then destroys my wave serpent with a 1-1 trade off. Fire Dragons disembark.
Fire Prisms move to get a clear shot behind the building with his infantry in the open.
Falcon moves to get a shot on the venom.
Autarch squad move to shoot wyches that assulted my wave serpent.
Guardian Jetbike Squad moves to shoot stufff.
I shoot a
TL Blast behind the ruins, Whiping over half the wyches and the trueborn killing like 15 models or more.
Shoot fire dragons or falcon and kill the last venom.
Dark Eldar Turn 5
He has 5 wyches left and 2 trueborn. He moves them close to my army.
Eldar Turn 6
Jetbikes shoot kill 5 wyhes.
Autarchs assult and kill the
HQ and last trueborn.
Eldar table the Dark Eldar brotheren.
Game 6 Recap
Easier game than I was expecting. I was able to get an actual alpha strike, killing 2 vehicles and stunning a few others. I then destroyed 3-4 vehicles per turn. I was able to win the tank battle loosing 2 tanks. Ive alpha striked dark eldar killing 6 vehicles the first turn with cover saves, so Im still moderatly dissapointed with my performances against dark eldar. Chris had a hard time putting the pressure on, and with combined shooting it would have been hard to move out from behind the big object in the center. I find it interesting how an army I played earlier where I only killed 1 tank, I played later in the tournament and tabled it.
My gameplan worked well. Focus dark eldar vehicles to hurt mobility. Keep Jetbikes back to shoot stuff assulting my tanks. Create a fire bubble that Chris cant cross. Worked pretty well.
For those of you saying im a bad sport for complaining about luck, How can you explain me tabling an army that I couldnt kill earlier, although I played it the exact same? Whats the indepentdent variable between the two games? Dice rolling? Is that the scientific defintion of luck?
Overall it was a pretty fun game, and me and chris had some laughs. Thanks for the game chris.
Game 7 vs. Neil's foot Blood Angels
Game 7 I played Neil's foot blood angel list on the top table in the lower bracket. His lack of anti tank, and lack of melta make me think I have a good chance to beat his army. I think my army is a hard counter for his. Ive also seen his playstyle, and Ive seen him make a couple of mistakes I can capatolize on.
Deployment: Pitched Battle
Objectives: Capture and Control (2objectives) (16) , Reduce all units to half strength (4) , 1 point for each of a declared unit you killed max of 4.
Librarian in power armor ,
10 assult squad, 1 sargeant. 2 infernus pistols and a powerweapon and melta bombs on sergent.
10 assult squad, meltagun, infernus postol, sergeant with melta bombs, plasma pistol, power weapon.
10 Tactical squad, Meltagun, multi-melta. Sergeant with plasma pistol.
10 Tactical squad, Meltagun, Missile launcher. sergeant with combi meltagun.
10 Tactical squad, Plasmagun, missile launcher. Sergeant.
sanguinary Priest in Power armor.
sanguinary Priest in Power armor.
10 Devastator Squad, Missile launcher X4. Sergeant
10 Devastator squad, Lascannon X4. Sergeant
10 Scout Squad.
hmm 80 marines on foot, this is going to be very very annoying.
He puts his objective in the far left corner. I put mine in the far right.
Neil wins the roll and decides to go first. I full reserve.
I full reserve in hopes that a reserve might come in turn 2, and that if he puts it in a bad spot I can kill it.
Blood Angels Turn 1
He deploys with His devastator squads to the left on top of terrain. He puts a
tac sqad in front screening them.
He puts 2 more tactical squads on the hill in the middle of the board.
He brings his scouts and infiltrate them in a building overlooking my objective.
Eldar Turn 1
lolderplol
Blood Angels Turn 2
He gets 1 of his assult squads, and puts them behind the building his scouts are in on the right side.
Eldar Turn 2
I roll and get everything except for a squad of fire dragons.
I know that this deployment will probably win or loose me this game. I dont take neil's army very seriously as mechdar is a very hard counter to what he has brought, I still want to win the lower bracket and go 3-0 for the day so I put my serious face on.
I have alot of options for deployment. I decide to put my fire prisms in the middle of the board on the back edge. This way they will have lines of fire to his devastators left, his marines middle and right. I eyeball it and I place the fire prism what I think is 48' away from the devastators, and less than 60'. I then try and think what I should do with my jetbikes. I could bring them in on the right and whipe his assult squads. This would lead to a tie. I could rush the middle and whipe his middle, but that serves no tactical purpose. I could bumrush them on the left side of the board, and get a gurentee'd turn 2 assult. I like this idea and go with it. I then place my falcon and all my tanks on the right to be out of range of his devastators.
Shootin see's 4 wave serpents and 1 falcon shoot into his squad of assult marines. I cause an obscene 20 wounds, Neil pass's 18 3+ armor saves and then passes both feel no pain roles. I roll my eyes at how stupid this game is sometimes.
I then Link my Fire Prisms, creating a
str 6 ap3 large blast. I place the template right smack tab in the space marine blob on his objective. I hit, and I have 25 Marines under my template. I ask Neil to roll between squads and he says that hes done and concedes to me the win.
Left Objective Rush
Right Objective Defense
I can go into a very long story as to why Neil conceded the game, but doing so would cause drama and alot of worthless internet flexing that I dont want to deal with.
Here are the Facts from this game.
1) Neil Conceded me the game. I gave my black score card to the
TO telling him it was his choice. The
TO gave me full battle points.
2) Neil talked to me after the tournament was over. He explained to me some things and we shook hands and agreed that there were no hard feelings.
Neil and I are at peace, and I really wouldnt like to get into any details about this.
Game 7 Review
I was dissapointed that I couldnt play this game out. I think my deployment won the game, and with my unit composition and unit deployment I would have won the game.
Basically if you look at my deployment, there is a very good chance I would have over run his objective. There is also a 0 chance that he would have captured my objective with the units that I had deployed on that objective.
Railhead Rumble Awards
We sit down for awards. Dash got best general going 3-0 but Hulk and a black templar and a space wolves player (will fergason?) were very close.
A Black Templar player won best overall.
A Tyranids player won best overall for the lower bracket.
Then ....... I won best general for the lower bracket. The award came with a plaque and 100$ of prize support.
now for all of you "lolnoob won lower bracket". Alot of people in the upper bracket went 1-2 and 0-3. Alot of people in the upper bracket went 2-2 the first day just like I did.
Overall the tournament was great. good staff, beutiful location with a food court right below us, alot of terrain, good prize support, and alot of nice people.
For anyone who thinks that my win at the tournament was dramatic , it wasnt. I left the tournament in good terms with all 7 People that I played. It may sound like some of the games I played were really heated, but they werent. I dont like Grey Knight's , but that doesnt mean I dont like Jacob, Jacobs a cool guy and I was glad I met him. You may think I was mad at Eric for disalowing my multi-assult. I was mad I couldnt multi assult, that doesnt mean Im mad at Eric. Neil and I left on good terms as well, I had very little to do as to why he conceded the game. Overall I dont let the game influence my personal views of people. I play Warhammer and put my warhammer face on, then when the game's over I go back and shake the persons hand. Any disputes I have in warhammer world , doesnt follow me into Normal World. I dont have problems with people.....over warhammer.
Overall I was really happy with how the tournament worked out for me. Yea I lost to dash, whos a good player. Yea I lost to grey knights in kill points, stuff like that happens. Overall I went 5-2 as Eldar, which Im happy about. Im also pretty happy I won the lower bracket. 4/35 People won prizes...... I was one of those 4 people. If I had been in the upper bracket best case scenario is that I play hulksmash or Dash which I dont think would have resulted in a win. Things ended up working out.
As far as my eldar army in general. Double Autarch Shining Spears was interesting. It was alot harder to play than I thought. My Bikes were less survivable then I inititially guessed, and people targeted them more than I initially thought. Although my army was tailored for mech lists with few foot troops, I never played
meq Guard, or any
Meq Space Marines. I ended up playing an array of random armies, but never the armies that I was anticipating and was ironically the vast magority of players. My Autarch's never were able to go up and pop a lone rhino or a dred. I never played an opponent with imperium vehicles, which was weird. My Shining Spears never got into assult with Marines, because I didnt play marines. Overall I thought I played decent. I was not absent of mistakes, but my mistakes were generally few (unless people point them out to me, which would change this thought). I also thought I had terrible luck. You dont think I had bad luck? Ok Cool, yea I did. Does that account for 100% of my losses? No It doesnt, but I had really bad luck through out the entire tournament. Overall Im happy how I did with eldar, and Im excited to start a couple new eldar lists to see how those do.
Well this concludes my Battle Report of the railhead rumble. It took me around 7+ hours to write, and currently has 1500 views which is ALOT more than I imagined. I gave detailed explanations of my tactics. Detailed explanations of my mistakes, and my opponents mistakes. I also gave alot of honesty to how I was feeling in the tournament. I would guess that some people dont like this honesty, or this view into my inner thoughts. Thats fine, someimes I dont like how I feel rofl. Im not sure how this battle report will affect anything, as Im not sure if going this into detail with my play style will help future opponents beat me. In the future I will probably still write battle reports , but Im not sure if they will be this in depth.
If anyone has any eldar questions / Thoeries they want to discuss Im game. I wrote this battle report to give some insight into how an Eldar player can do in a tourment. Im not sure if Eldar players like this playstyle or not, im also not sure if this battlereport will help any eldar players, Hopefully it will, and hopefully they do.
Thanks for reading this battle report. I hope yall enjoyed it, and I look forward to my future games and wish everyone luck with theirs
Peace.