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Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/26 21:11:21


Post by: Kasrkai


This thread is for the further development and recruitment of Conquest: Nation Domination. The OP of the primary thread is always up to date and will provide all information needed.

Once we begin, this thread will shift towards a planning and current events purpose.

As stated in the Subject, a string of more than three off-topic posts will lead to a ban from play, moderation, and considerable disciplinary action.
The RP forum has been cracked down on, and we need to show we can have fun without going wild.

In other news, I made the port city of Mishagehn. What are your thoughts?


Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/26 21:28:50


Post by: Kasrkai


Alright, everyone's getting a bit confused.

You can have one simple Discovery, such as OIL, YES YOU INEPTUS one Alliance, provided it's mutual, or one Declaration of War, provided it's mutual. We've yet to start, which may happen as early as tomorrow.

I just need us a bit more organized.


Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/26 21:38:10


Post by: ineptus astartes


already I lend to the universe!
this contains a detalied map of mt provinces as well as the main cities for each (they are forts as well)



Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/26 21:41:27


Post by: Kasrkai


I approve of this strongly. I won't make the interior of your nation, as I want this to be user driven. Establishing roads and cities is a good step, Ineptus.


Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/26 22:32:27


Post by: ineptus astartes


WEST HARAD

yellow: path/dangarouse road


black: established road


tan:beaten path

white: nothing at all

blue spots: cities

red spots: towns


Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/27 02:19:13


Post by: Nicholas




Navar's fixed up the old roads of Rome to use as major roads. I don't know how to edit the image to add cities, but we have four major ones the capital is on the green dot under the N, Duraz. Another is where Brundisium used to be it's on the heel of the boot if you don't know where that is, Centi. One is on the far left coast of Sicily, Tacz. The last is built on the foundations of Florence which is in central Italy, Ferans.

Duraz is where the initial council was formed. It is now the central Naval power developing new ships designed for different functions whether it be military, fishing or exploring.

Centi was built as a Naval base to hold off raids from Awecur while Navar was growing. Now since neither country holds hostility it has flourished into a great center of trade and art.

Tacz was the second city built by Navar. It controls the farmlands that cover most of Sicily and Southern Italy.

Ferans is more of a fortress than a city. It is where a majority of the soldiers are trained. They also are second in production of the cannons used by Navar.


Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/27 02:30:25


Post by: ineptus astartes


no firearms, Nick. catapults mainly


Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/27 02:35:12


Post by: The Bringer


Kasrkai, I would like to change my main export to livestock, as I don't need it really. I would like to keep all metalworking goods safe within my tunnels, unless it is horrifically outdated.


Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/27 02:35:50


Post by: ineptus astartes


and I see your map. but do not understand.


Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/27 02:56:30


Post by: Nicholas


ineptus astartes wrote:no firearms, Nick. catapults mainly


I was told I could have crude cannons as it is the basis of my entire army strategy. The map is the main roads in my country the rest is a description of my cities


Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/27 02:59:42


Post by: Nicholas


thekatanakid wrote:
Nicholas wrote:
ineptus astartes wrote:no firearms, Nick. catapults mainly


I was told I could have crude cannons as it is the basis of my entire army strategy. The map is the roads in my country the rest is a description of my cities


why not draw all that on big map like us?


Don't really know how. My computer doesn't have many programs for that stuff, mainly just internet and Word


Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/27 03:18:19


Post by: ineptus astartes


advancement: gunpowder? as in muskets?


failing that...A rifle LIKE weapon that uses the same mechanics as a slingshot and a locking mechanism. a long rod is used to push the ball and the (rubber bandy things fixed to the front) dow to the bottom of the barrel. where pulling the trigger lifts the lock and rockets the lead shot out of the barrel at incredibly high speeds but is a lot quieter and easier to load than a musket. as well as having no discharge to compensate for a slightly decreased range. had that idea in my head for almost a YEAR.


LCK. oil does not give enough power under those circumstances, it is hard to get normal oil to combust. it would launch it maybe three feet at most if you are really lucky.

I patent my idea BTW (it would have a REALY long barrel)


Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/27 03:20:03


Post by: Nicholas


ineptus astartes wrote:advancement: gunpowder? as in muskets?


failing that...A rifle LIKE weapon that uses the same mechanics as a slingshot and a locking mechanism. a long rod is used to push the ball and the (rubber bandy things fixed to the front) dow to the bottom of the barrel. where pulling the trigger lifts the lock and rockets the lead shot out of the barrel at incredibly high speeds but is a lot quieter and easier to load than a musket. as well as having no discharge to compensate for a slightly decreased range. had that idea in my head for almost a YEAR.


So a crossbow that shoots balls


Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/27 03:24:23


Post by: ineptus astartes


no. it looks like a tallarn rifle and uses a rubber-bandy thing to give it enough power to punch through armor.

LCK. oil-guns would not be physically possible. the compression ratio is not even enough to send it three inches


Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/27 03:38:11


Post by: The Bringer


ineptus astartes wrote:no. it looks like a tallarn rifle and uses a rubber-bandy thing to give it enough power to punch through armor.

LCK. oil-guns would not be physically possible. the compression ratio is not even enough to send it three inches


It actually would be I believe - but it is by no means practical.

You could have a large combustion chamber funnel into a thin barrel... but it would take large amounts of oil and be cumbersome.


Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/27 03:40:00


Post by: Nicholas


Okay I have a better picture of it now. Also if Karskai doesn't like everyone getting guns and stuff to compete with the cannons I'll give them up for some kind of cool catapult then advance like everyone else


Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/27 03:46:06


Post by: ineptus astartes


meh. you could call what I use the old-days version of a rail-rifle (also. oil is only used for slow burning. each shot would take enough oil to fill up a lascannon power pack. and only be good for miniballs


Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/27 04:27:20


Post by: ineptus astartes


diamonds? (my continent is FILLED with the!)


Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/27 12:15:52


Post by: Toastedandy


Updated the map of Awecur. The purple represents high levels of radiation.






Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/27 12:32:47


Post by: Toastedandy


Sound man, I added some roads, I'm going to expand on the history of the land, and add in some political shenanigans, rebellions, uprisings etc


Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/27 15:56:32


Post by: The Bringer


If it helps, I could map out the 7 major cities of Drinnshleik, and than give a rough map of major highways.


Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/27 16:19:23


Post by: ineptus astartes


what I mapped are the provinces. and province capitals

but the one after that was a pic of western Harad




Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/27 17:41:50


Post by: The Bringer




This is a map of the capitols and major highways, though there are nigh infinite roads everywhere.


Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/27 19:02:09


Post by: Kasrkai


Rejoice, for I come again.

I'll update the map. SO, what do we have for our ONE advancement?

And Ineptus, a rubber-band gun is silly. You don't have rubber. Yet.


Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/27 19:06:44


Post by: ineptus astartes


(I meant something stretchy like leather)


I call diamonds


also i did some geographical research. there is not only a helluva lot of SAND here but a whole crapload of JUNGLE too...so yeah. desert raiders AND jungle fighters!


Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/27 19:24:47


Post by: Kasrkai


Accepted. Sell diamonds. Acquire currency. Buy weapons and food. Invade Naval.

ECONOMY!


Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/27 19:50:00


Post by: Kasrkai


Le map update: Threw in two NPC nations for flavor, left some room for new players/nation expansion.



On another note, I think everyone's itching to start, so as soon as Mordoskul maps the inside of his nation, we can go ahead and start.


Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/27 19:55:30


Post by: ineptus astartes


so how exactly is this done? I understand the PM system. but what about the other stuff will we be able to post a 'throne-room scene'?


Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/27 20:04:02


Post by: Kasrkai


Absolutely. As long as it doesn't involve another player, you're free to post about whatever is happening in your nation. I'll always have a hand in the affairs of your nation, so keep me somewhat in the loop. And, when an event or action passes, in or out of your nation, feel free to express "in-character" as to what you do or think. PM system is going to be used for nearly everything, but that doesn't mean I'll dictate what happens everywhere. In fact, such posts would be great for keeping in character and give it more depth.


Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/27 20:16:26


Post by: Nicholas


Kasrkai wrote:Accepted. Sell diamonds. Acquire currency. Buy weapons and food. Invade Naval.

ECONOMY!


Why's everyone picking on me I feel like the Tau Just kidding. Are we keeping cannons and crude firearms or starting more primitive because if the latter than I will need to design some cool kind of catapult or trebuchet


Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/27 20:35:47


Post by: Kasrkai


Nicholas wrote:
Kasrkai wrote:Accepted. Sell diamonds. Acquire currency. Buy weapons and food. Invade Navar.

ECONOMY!


Why's everyone picking on me I feel like the Tau Just kidding. Are we keeping cannons and crude firearms or starting more primitive because if the latter than I will need to design some cool kind of catapult or trebuchet



We pick on you because we love you. And you will be easy pickings.

You get to have CRUDE CANNONS due to your defensive design, while Taros gets CRUDE FIREARMS, due to the mobile nature of his army and desire for advanced tech, so you both have blackpowder. Those are you guys' advancements. Everyone else (Besides Ineptus, who discovered oil.) has yet to pick an advancement, however Bringer wants a jump start on the engine, which may take a while.

Also, did I get the map right? I had a hard time translating the key.


Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/27 20:36:41


Post by: Kasrkai


ineptus astartes wrote:I vote pre-gunpowder


To over-used.

Have some oil.


Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/27 20:52:02


Post by: The Bringer


Kasrkai, would it be possible for there to be a mix of dwarves and trolls in my nation? Now that I think of it, I think dwarves would make so much more sense... or possibly a half-breed of dwarf-trolls?


Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/27 20:53:53


Post by: ineptus astartes


I dont think half-breeds are possible. but you can say dwarfs instead right?


Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/27 20:59:23


Post by: Kasrkai


Drinnshleik: DnD comes to life.

I rather enjoyed the troll thing, it seemed so interesting. It's your nation, and you can have what you like. Dwarves are small and do less work than a troll I imagine.


Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/27 21:03:46


Post by: The Bringer


Lol, I'll keep the trolls... though when I'm digging deep I may find some dwarves somewhere...

I'm actually considering drawing the map of Iceland in a vertical plane as well as a horizontal one, so you can see the depth of each city...


Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/27 21:41:22


Post by: Kasrkai


Updated OP. If you want to take all the information and update your nation for me, now is the time.


Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/27 23:23:15


Post by: The Bringer


Yep, I'd like to update my information to:

People: Cave trolls and drow

Government: Similar to feudal system, the seven heads of the country are dark elves.

Ruler: 7 Lords or Ladies, first child of the current ruler becomes the next.

Economy: Livestock are abundant on the surface, and are a major export. The trolls are either miners or blacksmiths.

Tech: Underground specialization, Troll basic metal weapons, Drow fine weapons and luxuries.

Military: Massive Draft, +7 Invincibles

History:
Aren, Aszmyn, Veryn, Tatlon, Sabryn, Jhaunae, and Raebeya were seven elf siblings. Their mother was Dranuen, and their father the god Alilrae Tilntarr. They were born in Kasrkaos, and lived in the northwestern region.

They lived in peace and isolation, till one day rumor spread among superstitious wives of their existence, and it was believed that they were demons, destined to destroy Kasrkaos. Rumors multiplied and grew, until one day a bold group of warriors crossed into their home and slaughtered their mother.

The children of Alilrae fled to the west. They found a ship and started a journey to cross the ocean. They sailed and sailed, and finally landed on the island of Drinnshliek, inhabited completely by barbaric trolls - who lived in caves and tunnels that penetrated the entirety of the island.

The children were forced to become masters of the blade to survive in the barbaric land. Their greatest weapons were stealth and cunning. They saw that their father had favored them, and so they built a shrine honoring him, and then swore an oath to each other, that they would for eternity protect each-other and conquer this foul land, making it their own.

That night they each took up their weapons and started a bloodbath, killing every troll warlords and leader they could find. Within a year, they had killed every troll who assumed authority over others - and hell was breaking loose. Trolls were turning on trolls, and every fight was one for survival.

They carved out the island into seven provinces, named after them. They forced the trolls into submission, slaughtering all who disobeyed their orders - however the trolls soon came to respect their dark-elf masters. Though the trolls were stronger than them, the drow had infinitely superior cunning, finesse, and beauty.

Alilrae blessed the brothers and sisters with long life, and gave them each a husband and wife from amongst his other children.

The drow siblings died after a few centuries. Their children took the same oath they did, swearing to protect eachother even if it led them to their own death. Down through the ages they perfected the art of swordsmanship and manipulation. They could make a man kill himself if it was their will, and they could strike down small armies by themselves. - and their troll underlings grew less and less warlike.

The drow and trolls live in caves, tunnels, anywhere where darkness was greater than sunlight. They let predators and herds roam the surface, coming up and slaughtering them for food whenever they need them.



Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/28 01:42:54


Post by: Nicholas


What does massive draft mean


Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/28 07:17:58


Post by: ineptus astartes


means he has a large army of very poor soldiers


Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/28 10:57:16


Post by: Toastedandy


If this is set after WW3, then would their be huge deserted cities and such?
Or is this like so far into the future....its the past!!!!!!!!

As to the tech, would it advance in the same way as humans? Or differently...like anything we like but evolves over time.

Like:

Stick - Stick with poop - Really long stick with poop - Throwing stick with poop


Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/28 13:48:36


Post by: Kasrkai


It's set about 900,000 years AFTER WWIII. Meaning new races have evolved, and all cities and towns have been eroded away and destroyed. However I have a few scattered vaults of preserved artifacts, which may or may not jump a nation's tech. As I said before, this is an EXTREMELY delicate scenario, and could change the tide of every battle and every alliance.

More or less similar to human advancement, but big nations appearing so fast will lead to a demand in advancement beyond what we had needed back then, so we will advance a tad quicker.


On another note, the system I was to use for battle is starting to sound boring. It was more or less turn based with a random, tech, size, and morale modifier for every action.

Is that okay with everyone, or should I just use a "This guy would probably win" system?

EDIT: In other news, A NEW CHALLENGER HAS APPEARED. With Shoud010 here, we should be plenty full for a good game. That is, when Mordo gets stuff done!


Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/28 14:58:23


Post by: t1o5m


so is it ok if i join or do you have to many player


Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/28 15:02:53


Post by: ineptus astartes


first. please write non-atrociously (damn you darko! you rub off on me!) second. if you did join, british isles are the only really available places left. otherwise your country would be very small


Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/28 15:04:05


Post by: Kasrkai


We're a bit full already. Sorry bro.

EDIT: The British Isles belong to Shroud010, Nytheria. I believe I put it in the OP of the other thread.


Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/28 16:34:39


Post by: Kasrkai


More or less. We need Shroud and Mordo to map the nation.

People who have sent opening actions: Ineptus (Harad Beachfront), Bringer (Private action), Nicholas (Bucker down), and Toastedandy (Mobilizing)


Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/28 17:34:06


Post by: Kasrkai


Map update. Still need Tarvo and Nytheria.


Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/28 17:46:13


Post by: ineptus astartes


did not understand 'Military = L, M, and S. with all the little signs.


Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/28 17:48:10


Post by: Kasrkai


Large, medium, and small with respect to the corresponding symbol.


Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/28 17:52:52


Post by: ineptus astartes


so did you make the beachhead one? I cant tell the difference, they are both small.


Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/28 17:55:33


Post by: Kasrkai


I designated it a town, you can see it right?


Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/28 17:57:58


Post by: ineptus astartes


yeah.

now about sealanes? will we TELL you them and you map it or do we map them ourselves?


Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/28 18:00:59


Post by: Kasrkai


I had those mapped, but I accidentally saved it as 255 color bit, which made it look terrible, so I'm redoing it now. Pretty much every sea-town is connected, but it's up to the nation whether they are open or not.


Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/28 18:04:01


Post by: ineptus astartes


thanks I will be writing up a bit on each city in a bit.


for ow. I read. webcomics (i think PM'd you mine BTW what do you think? note I only used photoshop and a mouse with no straighteners, so take it with a grain of salt.)


Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/28 18:11:59


Post by: Kasrkai


ineptus astartes wrote:thanks I will be writing up a bit on each city in a bit.


for ow. I read. webcomics (i think PM'd you mine BTW what do you think? note I only used photoshop and a mouse with no straighteners, so take it with a grain of salt.)


I thought photoshop had a straight tool? The bolters seemed straight enough.

Also, MAP UPDATE.



Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/28 18:17:54


Post by: Kasrkai


Scratch that, wrong thread.


Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/28 19:03:07


Post by: ineptus astartes


GEBRA
the three walled city of Gebra is the second most well defended city in the entire country of Harad. its walls are a staggering 20 feet thick and wave rails mounted on them for the movement of the ballistae and catapults on top. the second wall is only 15 feet thick. but mounts massive trebuchets on it. adding long-range firepower to the list.
the third is a 20 foot thick highway, in which the city proper is enclosed. soldiers man the outward sidewalks as pedestrian traffic uses it to move around the city.off from it are four roads going in a cross shape. dividing the city into four parts. at the center is the keep, wherein lives the governor. the docks are accessed via a small road leading to the smaller town of Lanyard. only some 200 meters from the outer walls


map of the city going up soon.


Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/28 20:04:29


Post by: Mordoskul


What are you waiting for me to do?

The Founding of the Empire of Tarvo

Seven hundred years ago, the land of Callaka (modern day Tarvo) was populated by dozens of warring barbarian tribes that cared little for the trappings of civilization. Numerous disparate city-states lay scattered about Callaka, content to war with one another over small glories. There was one man, however, of the Tarvii who possessed visions of an empire. That man was Abelard, and he possessed the manpower and cunning to bring his dreams to fruition. Leading his warriors into battle against the Ostrogi, the Talii, the Vesterlans, and dozens of other Callakan tribes, Abelard assembled the Grand Host, which he took to the plains of Ukr and beyond, leaving cities smashed and villages emptied. The Ukr Wars lasted for eight years, and saw a unified Tarvo emerge from the ruins of dozens of city-states. Abelard understood that if his Empire was to survive, he needed to keep the numerous slave states in line. Thus was the Consul created to ensure that each such state was overseen by a loyal Tarvii warlord. Five more years passed, and Abelard grew restless, feeling the call to war once again. Raising the Grand Host to war, he marched to the end of the sea, subjugating the various peoples that dwelt there. His conquest at an end, Abelard was purported to have wept, for the world was his, nothing could challenge him. He then bade his shield bearer to kill him, for he saw no point in living without the thrill of conquest. As the warrior raised his sword, an arrow pierced his heart, launched from heathen bow. Warriors from modern day Nytheria had landed their vessels on the shore, and had begun to pepper the Grand Host with arrows. Abelard was both overjoyed and enraged, there were still those that opposed him, his empire had not united all as he had thought. The next decade was marked by brutal fighting as the Tarvo invaded Lehmania (modern day Nytheria in an event known as the Battle of the Red Sea, as the ocean itself ran red with the blood of attacker and defender alike. Abelard himself burned down the sacred groves of the Lehmanians, an act that enraged the natives, who retaliated brutally in the Battle of the Mohrn, and nearly dislodged the Tarvo from their island home. The Tarvo pushed back with alarming speed and cruelty, dragging Lehmanian prisoners behind their chariots by their entrails. When Abelard captured the capitol of Avernod, he ordered every Lehmanian prisoner to be tied to a stout wooden pole. Abelard then rode past the great line, decapitating every prisoner with a stroke of his sword. Lehmania now under Tarvo control, Abelard made to return to Callaka, but died from a fever on the return trip. Decades later, the Tarvo began to lose control of their slave-states in Lehmania and those on the coast, and a bloody civil war raged as the Consul slaughtered the rebels. Tarvo won the conflict, but lost a great deal of land as a result, a loss they have not recovered from to this day. Today, however, King Kassius IV has assembled the Grand Host once again, and means to restore the Empire of Tarvo to its former splendor.


Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/28 20:12:07


Post by: Kasrkai


Map the inside of Tarvo, and give your entry action.


Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/28 20:13:40


Post by: ineptus astartes


gee. that king was a right bastard.


I think Kasr wants you to make a map of Tarvo





Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/28 20:15:40


Post by: Kasrkai


ineptus astartes wrote:gee. that king was a right bastard.


I think Kasr wants you to make a map of Tarvo





I think I do.


Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/28 20:21:40


Post by: Mordoskul


I'm not sure if this will work, I'm using Illustator, which tends to be petulant at times.


Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/28 20:24:32


Post by: ineptus astartes


well what I do is simply add the image that kasr made to my photo, then edit it in photoshop.


Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/28 21:10:43


Post by: Kasrkai


I could just do it. I just replicate the roads and towns into the map anyway.

After that, Shroud just needs to do his thing and everyone can post their starts.

I went against the intro post idea. It sort of detracted the "player's nation" thing.


Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/28 21:14:18


Post by: Mordoskul


Kasrkai wrote:I could just do it. I just replicate the roads and towns into the map anyway.

After that, Shroud just needs to do his thing and everyone can post their starts.

I went against the intro post idea. It sort of detracted the "player's nation" thing.


Much appreciated, my map is rather crude and basic. I'll do an intro post of sorts that describes Tarvo's attitude towards the rest of the nations.


Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/28 21:34:40


Post by: Mordoskul


Abelard must weep. He took an army to from Callaka and marched to the ends of the earth, until there was nothing left to conquer. Tarvo once enveloped the entire world in its majesty, but now, now we are nothing compared to the glorious days of old. But we have not been deaf to the rumblings of war that echo from the south. We are not blind to the unwashed hordes that throw themselves at our gates. The Grand Host must ride again. The filthy tribesmen of Awecur seek to drive us into the sea, let them try, we will drown them in their own blood, our legions will erase their name from history. The Haradrim, the desert people with their strange gods and customs. They too will kneel to Tarvo, in time. One way or another. The Raindomtopians, rainbow-worshipping barbarians, they may prove useful in the battles to come, viable mercenaries and scouts. Navar, the nation of mystics and dreamers, they posses an item of interest that must be ours. Nytheria, the once home of the Lehmanians, now under the rule of a trusted ally. All will bow to the rightful rule of the Tarvo, whether by the sword or by the quill.


Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/28 21:36:54


Post by: Kasrkai


I think I get each nation's basic attitude.

Naval: Friendly/sheltered

Awecur: Cold/aggressive

Drinnshleik: Underhanded/patient

Harad: Calm, ethical

Raindomtopia: Slaanesh. 'Nuff said.

Tarvos: White Russians.

Also Mordo, list your cities, and location if it needs to be specific.


Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/28 21:41:40


Post by: ineptus astartes


white russians and slannesh had me chuckling.

I can do an intro post too.

coming up.


Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/28 21:43:11


Post by: Mordoskul


Belk, Nor, Havii, Maidar, Kib, Urist, Mayhe, Eb, Neftes, Taluuj, Bekost, Haera, Famuuja, Cararaka, Darmuud, Pesh, Tagohst, Dakean, Scapea, Karea, Sihe, Kili, Poleus, Fearaeii, Laera, Talarius (capitol)


Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/28 21:50:10


Post by: Nicholas


Mordoskul wrote:Belk, Nor, Havii, Maidar, Kib, Urist, Mayhe, Eb, Neftes, Taluuj, Bekost, Haera, Famuuja, Cararaka, Darmuud, Pesh, Tagohst, Dakean, Scapea, Karea, Sihe, Kili, Poleus, Fearaeii, Laera, Talarius (capitol)


That's a lot of cities to start out with and where are they placed.


Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/28 21:50:23


Post by: Kasrkai


Mordoskul wrote:Belk, Nor, Havii, Maidar, Kib, Urist, Mayhe, Eb, Neftes, Taluuj, Bekost, Haera, Famuuja, Cararaka, Darmuud, Pesh, Tagohst, Dakean, Scapea, Karea, Sihe, Kili, Poleus, Fearaeii, Laera, Talarius (capitol)


I don't know if my font gets that small.


Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/28 21:52:28


Post by: ineptus astartes


maybe just list some as 'minor' cities. if you notice in my map of west Harad, there are around 7 cities there. while the world map only shows the province capital?


Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/28 21:53:12


Post by: The Bringer


Kasrkai wrote:
Mordoskul wrote:Belk, Nor, Havii, Maidar, Kib, Urist, Mayhe, Eb, Neftes, Taluuj, Bekost, Haera, Famuuja, Cararaka, Darmuud, Pesh, Tagohst, Dakean, Scapea, Karea, Sihe, Kili, Poleus, Fearaeii, Laera, Talarius (capitol)


I don't know if my font gets that small.


But do your maps get that big?


Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/28 21:57:27


Post by: Kasrkai


The Bringer wrote:
Kasrkai wrote:
Mordoskul wrote:Belk, Nor, Havii, Maidar, Kib, Urist, Mayhe, Eb, Neftes, Taluuj, Bekost, Haera, Famuuja, Cararaka, Darmuud, Pesh, Tagohst, Dakean, Scapea, Karea, Sihe, Kili, Poleus, Fearaeii, Laera, Talarius (capitol)


I don't know if my font gets that small.


But do your maps get that big?


Well played.

But no. I would need to get a bigger map of Europe and do it over, and we don't have the time for two days of mapping.


Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/28 21:57:32


Post by: Mordoskul


Kasrkai wrote:
Mordoskul wrote:Belk, Nor, Havii, Maidar, Kib, Urist, Mayhe, Eb, Neftes, Taluuj, Bekost, Haera, Famuuja, Cararaka, Darmuud, Pesh, Tagohst, Dakean, Scapea, Karea, Sihe, Kili, Poleus, Fearaeii, Laera, Talarius (capitol)


I don't know if my font gets that small.


You don't have to place all of them, maybe just four or five and the capitol.


Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/28 22:13:51


Post by: ineptus astartes


“Our armies on the far coast report mild problems with the barbarians, my lord, but those are easily amended,” Said the kneeling messenger from the floor of the throne room. Kadram maintained a neutral expression. “How so?” He asked. The messenger stood from the dusty floor and unfurled a scroll. “General Ishmael reports this, in his written report. ‘Five tribes opposed us in our landing, but the archers and Mahud* saw them of. They came own the next morning upon seeing our Orc warriors bulding their huts. And swore allegiance to us. They seemed to think we were able to bind daemons to our wills, it is my theory that they have not encountered the Hardy Greenskins before.’ That is all” finished the messenger, rolling up the scroll, Kadram allowed himself a prideful smile. “Commend the general, also have one Captain Vrashku be promoted to major for the successful pacifying of the L’onmar peoples of the Western jungles.”
As the messenger and royal guards left, Kadram walked over to the northern balcony. And looked out over Al-Kalhi, city of 1000000 people. And past, where just in the distance from the top of his ‘Spire of Gods’ he could see the sparkling gulf of Sindabar. The peoples beyond these waters were strange. The Docile people of Drinnshliek, the noble knights of Navar, the raucous Pirates of Awcur, the brutal tyrants of Tarvo, the pagans of Raindomtopia, and the as of yet, unknowen denizens of Kasrkos and Nytheria. The world, new advancements, new species, so much potential. But nothing can happen without armies clad in the trappings of battle, and of all people, the Haradrim knew this the best…




*Mahud: elephant riders (in reality only about four soldiers can fit on an elephants 'castle') it is a real word in fact.



Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/28 22:19:52


Post by: Nicholas


The council of Navar met once again in Duraz. Their neighbors were getting more aggressive especially Tarvo to the North. Some members led by an ork representative wanted to answer the aggressions with the cannons of their ships, but Head Councilman Nicholas quieted them with a reminder of the values that had founded there nation. The peace of their freedom would only be possible if trade flowed, without trade Navar could not prosper. Until it was absolutely necessary to do otherwise, they would continue to be open to the world. Yet any injustice to it's people or allies would be met with the with the might of their armies. And when justice is dealt and the enemy left broken only then will they be allowed once again to be worthy of their own freedom.


Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/28 22:50:38


Post by: Kasrkai


1. Map to be updated in a moment.

2. We all know how it works, right? Post public actions and fluff, PM private actions and fluff, and I'll take care of conflicts and events?

Not to say urdoinitwrong, 'cause that's about exact.


Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/28 23:10:15


Post by: Kasrkai


FETH IT! WE BEGIN! DEEP-STRIKE TO THE OTHER THREAD! GO GO GO GO GO!


Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/29 02:27:04


Post by: shroud010


I have an idea.
War heros like random soldiers in battle they are more of a morale booster then like as super soldier. You make one up but they can get killed ether by assasin or complete destruction of the army.


Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/29 02:37:11


Post by: shroud010


kinda more like, Think captain america would you feel safer and more cofident if he was in your unit, would you think you're going to wn?


Conquest: ND, Recruitment and Discussion Thread [Excess off-topic will be dealt with mercilessly.] @ 2011/07/29 03:01:06


Post by: Kasrkai


Maybe. I'll put it under the random factor.