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Nastiest Close Combat army @ 2011/08/07 03:07:34


Post by: snake


Which codex provides the best assault army? The one the best at getting into combat quickly and just ripping things to shreds when there?


Nastiest Close Combat army @ 2011/08/07 03:13:12


Post by: Ascalam


Blood Angels , with the right units, are very very nasty.

Khorne Daemons liekwise. Bloodcrushers and Bloodletters are pretty vicious.


Nastiest Close Combat army @ 2011/08/07 03:14:26


Post by: Luke_Prowler


Orkz! Orkz are made for fightin' and winnin'! Deem 'umies hide in der boxes, da panzzies are weak, and da bugs go splat on our trukks! You want da best, deen ya want da boyz!


Nastiest Close Combat army @ 2011/08/07 03:14:33


Post by: Ascalam


Dark Eldar Wych cult armies also get a mention. They can be vicious.


Nastiest Close Combat army @ 2011/08/07 03:16:22


Post by: Justus


I put my vote for Blood Angels or Tyranids.

Blood Angels have all the deep strike cheese and Assault troops, along with Furious Charge and Feel No Pain on all of their guys. Your Valmanway Dreadnought (for a lulzfest, especially against Orks anf other horde) can catch a ride in a Storm Raven with his Assault Marine posse to back him up. Mephiston when your opponent isn't ready for him.

Tyranids are nasty in close combat. Almost everybody has Fleet and there is much deepstrike and infiltrate to go around. Genestealers. Genestealers. Monstrous Creatures are always fun as well.


Nastiest Close Combat army @ 2011/08/07 04:29:04


Post by: Phantom


Kroot is also good (my friend annoyed me by infiltrating a maxed out kroot squad with shapers).


Nastiest Close Combat army @ 2011/08/07 04:34:45


Post by: SBG


Nids: every time I get someone into CC, terrible things happen to the opposing squad.

Of course, sometimes I get shot on the way over.


Nastiest Close Combat army @ 2011/08/07 04:41:30


Post by: Void__Dragon


Orkz.

Throw Boyz at a squad of Assault Terminators. Watch the Assault Terminators disappear.

Or maybe I just have cheating luck, don't know.


Nastiest Close Combat army @ 2011/08/07 04:52:52


Post by: King Pariah


I'm going with Nids, I've never been in CC against them and had a happy ending. Guy I know a guy who loves to outflank his opponents with Genestealers and carnifex rush them from the front. Not to mention his apparent addiction to always having as HQ a Swarmlord and a Hive Tyrant.


Nastiest Close Combat army @ 2011/08/07 12:30:56


Post by: mal


So lets list the 'classic' cc armies:

Tyranids
Wych cult (Dark Eldar)
Chaos Daemons
Khorne Berserkers (Chaos Space Marines)
Blood angels
Wraith-Wing / Scarab-Wing (Necrons)
Orks
Kroot

The best of which is of course Stealer-spam


Nastiest Close Combat army @ 2011/08/07 13:01:19


Post by: Deadshot


I have said this time and time again.20 genestaelers with a broodlord is unstoppable.No one has the I or attacks to stop all of them,and anyone who can do both this is going to have to compete withn the 40,60on the charge,S4,rending attacks and the broodlord's Hypnotising Gaze before hand,if the broodlords roll+Ld is greater than his opponents roll+LD,that modal(Lelith,Skarbrand,Metiphiston)is going to be not fighting.The n the 'lord can deal out 4,5 charging,S5,rending attacks.With an implant attack,this means that any modal that he rends is going to be ID.Scything talons allow the brood to reroll 1s to hit in combat,and the broodlord's acid blood means that any modla that wounds him must take a I test or suffer a wound,no armour saves.


Beat that unit in combat


Nastiest Close Combat army @ 2011/08/07 13:12:47


Post by: UNCLEBADTOUCH


Paladins standing in cover would destroy that unit, gene stealers biggest downfall is lack of grenades.

Purifiers with cleansing flare would also work out badly for the stealers.


Nastiest Close Combat army @ 2011/08/07 13:16:43


Post by: Deadshot


Only if they charge a I have never had a problem with units in cover.Send in a termagant brood to hold them up and charge with the stealers.


Nastiest Close Combat army @ 2011/08/07 13:43:16


Post by: UNCLEBADTOUCH


And you still strike at initiative one as your assaulting a unit in cover without grenades, plus the effect of psykout grenades thanks to the brood lord and then the grey knight player will direct his attacks against the genestealers and kill them off before returning to slapping the termagaunts around.

I'm sure your next response will be "but I send in a swarm lord too".

I'm talking one unit of paladins or Purifiers of equal cost to your stealer unit that is sat in cover. It wins every time.


Nastiest Close Combat army @ 2011/08/07 13:58:32


Post by: Deadshot


The penalty for Intiatve doesn't apply if the uint were locked in combat already,BRB.
Psykout greandes and Cleansing flame don't work on units that charge THEM.


Automatically Appended Next Post:
And remember that even paladins have only so many attacks.You are fighting 50 guys with a maximum of 10.

weaker ones-30

and faster,stronger ones that hit on 3+ and the leader can negate 1 man before combat kicks off,and inflict instant death on the paladins on a 6,with no armour save.AND,if you wound the 'lord,the wounder must pass an initiative test of suffer a wound,no armour saves.


Also remember that Tyranids can take more monstrous creatures in a single force organization chart than any other

HQ
Swarmlord andHiveTyrant
or
2 Hive tyrant
Elites
3 zoanthropes/3 pyrovores/3 venomthropes with myectic spores
Troops
3 broods of 20 termagants in spores
3 tervigons
Fats Attack
3 harpies
Heavy support
3 broods of 3 carnifexes

That's 23 MCs in a legal army + 0 gants and 3 zoanthropes/venomthropes/pyrovores


Nastiest Close Combat army @ 2011/08/07 14:03:42


Post by: Warboss Gutrip


Tyranids.


Nastiest Close Combat army @ 2011/08/07 14:27:20


Post by: UNCLEBADTOUCH


So ten Purifiers with falchions is 290 pts

20 gene stealers with talons and brood lord with talons, implant and acid blood is 398 pts

Cleansing flare kills on average 7 steelers before combat.

Purifiers in cover strike before the steelers killing 8 more on average.

This leaves a brood lord and four gene stealers to strike back.

Steamers kill on average 3 Purifiers and the brood lord 2 more.

The purifiers have won by 10, if in synapse the remaining unit dies to fearless armour saves and if not they flee from combat.

As for paladins 400pts gets me five paladins with feel no pain, all with Falchions and war gear to "stripe" the unit.

The paladins striking first as in cover kill on average 6 stealers.

Stealers kill 0 paladins inflicting 3 wounds.

Brood lord kills 0 paladins inflicting 0 wounds.

Gene stealers lose by 3 and break or lose 2 stealers to fearless.

Second round 11 stealers left and 1 brood lord, now fighting first due to higher initiative.

Gene stealers inflict 2 wounds killing 1 paladin

Brood lord kills 0 paladins inflicting 0 wounds

Paladins kill 4 gene stealers

Paladins win by 2 gene stealers hold or lose 1 to fearless

Third round there are 6 gene stealers and 1 brood lord

Gene stealers inflicting 0 wounds killing 0 paladins

Brood lord kills 0 paladins inflicting 0 wounds

Paladins kill 4 gene stealers

Gene stealers lose by 4 and break or lose both remaining gene stealers and wound the brood lord due to fearless.

Fourth round 1 wounded brood lord vs 4 wounded paladins

Brood lord inflicts 0 wounds

Paladins kill brood lord

So paladins win in the end having suffered six wounds and one casualty, all gene stealers are dead.

Charging into cover ruins gene stealer units, if these combats happened in the open it would be a different story, paladins should definately lose, however if the Purifiers had Halberds instead of Falchions, (making them cheaper) then they stand a fighting chance.

Purifiers in open with Halberds vs that unit of gene stealers

Cleansing flare kills 7 stealers.

Stealers and Purifiers fight simultaneously, brood lord init 1 due to psykout

Stealers kill 8 Purifiers

Purifiers kill 5 stealers

Brood lord kills 1 purifier

Purifiers win by three, 50/50 stealers break or lose 2 stealers to fearless.

Round two 5 stealers 1 brood lord vs 1 purifier

Stealers lose 2 to cleansing flame

Stealers kill last purifier

Purifier kills 0 stealers

Stealers win but there are only 3 stealers and a brood lord left after fighting a unit that is 150 points cheaper.

Point for point stealer unit vs equivalent pts of Purifiers ( which is 16 of them) Purifiers in the open win every time.


Nastiest Close Combat army @ 2011/08/07 14:40:15


Post by: Ravenous D


Deadshot wrote:I have said this time and time again.20 genestaelers with a broodlord is unstoppable.No one has the I or attacks to stop all of them,and anyone who can do both this is going to have to compete withn the 40,60on the charge,S4,rending attacks and the broodlord's Hypnotising Gaze before hand,if the broodlords roll+Ld is greater than his opponents roll+LD,that modal(Lelith,Skarbrand,Metiphiston)is going to be not fighting.The n the 'lord can deal out 4,5 charging,S5,rending attacks.With an implant attack,this means that any modal that he rends is going to be ID.Scything talons allow the brood to reroll 1s to hit in combat,and the broodlord's acid blood means that any modla that wounds him must take a I test or suffer a wound,no armour saves.


Beat that unit in combat


Paladins.

Cover or quicksilver, sanctuary, rad, blind, psychotokes, and hammerhand = you lose.


Nastiest Close Combat army @ 2011/08/07 14:42:03


Post by: UNCLEBADTOUCH


Missed the bit on psykout grenades but cleansing flame is every combat phase, even your opponents.

It's all well and good adding extra units in but point for point the Purifiers always win against horde units due to cleansing flare vs stealers and against monstrous creatures they just force weapon them down.

And for the points shown there a grey knight player can run

Hq Crowe

6 x ten paladins with four psycannons, Halberds, psybolts with passbacks

3 x riflemen with psybolts

3 x venerable riflemen with psybolts

3 x storm ravens with hvy bolter, assault cannon, hurricane bolters and Psybolt

Plus I'll still probably have points to spare

That's 24 x str 8 twin linked shots, 48 x str 8 rending, 36 x str 7 twin linked rending, 9 x str 6 twin linked, 6(12) x str 5 twin linked (rapid fire), 72 x str 5 shots per turn.

Thats backed up by cleansing flame all over the place and force weapons.

Tyrannids stack up awful against grey knights, it's odd that Grey knights are better against 'bids than demons.

Who would have thunk it?

Doing it as cheap as possible with no upgrades that nid list is approx 4000 pts the list i suggested is 3,555


Nastiest Close Combat army @ 2011/08/07 14:45:26


Post by: DrDuckman


Sir, I disagree with your assertion that the nastiest CC army has to be quick!

A pure ork green tide is probably the silliest most terrifying CC army one can face....

Ofcourse, the terror kinda smothers out 3 hours in while you are still waiting for the orks to deploy...


Nastiest Close Combat army @ 2011/08/07 14:49:17


Post by: black templar


Orks and nids will be the best.


Nastiest Close Combat army @ 2011/08/07 14:50:32


Post by: UNCLEBADTOUCH


Pt for pt green tide probably has the best damage output due to mob sizes, low cost and multiple attacks.

Plus due to cheapness you can flood a board to prevent outmanoeuvre and hidden power fists swing combat your way every turn.

That and striped fully kitted out nob bikers get ridiculous


Nastiest Close Combat army @ 2011/08/07 14:56:24


Post by: FuryTheBerserker


Multiply me and charge forward!


Nastiest Close Combat army @ 2011/08/07 15:12:14


Post by: Deadshot


Those examples assume that the GKs are in cover,and you have sanctuary,rad blind,psyotroke greandes and that you pass your test for hammerhand.Psykout grenades have no effect if the unit is charged,and cover has no penalty if the unit isd locked in combat.

The MC example depends on whether or not you can wound.


Nastiest Close Combat army @ 2011/08/07 15:23:22


Post by: Shadelkan


Termagants with Tervigon support. 4+ to wound, +1 Str/Ini (to make them initiative 5) on the charge. Not only that, they're dirt cheap, and are spawned by the dozens often.


Nastiest Close Combat army @ 2011/08/07 15:38:28


Post by: UNCLEBADTOUCH


Can termagaunts lock a 10 man unit of Purifiers in combat? Let's work it out!

Purifiers standing in cover with Falchions, getting assaulted by thirty gants plus the twenty gene stealer unit. That's right 550 pts of nids vs 290pts of GK.

Cleansing flare kills twelve gants and seven genestealers.

Brood lord gets 5 attacks, 4 hits after re-rolls, 3 wounds, 2 dead Purifiers ( that's the optimistic rounding up version).

Gene stealers get 36 attacks, 30 hits after re-rolls, 5 rending, ten wounds killing 3 after saves.

So surprise, surprise twice as many points wins, ain't that strange however the Purifiers still kill 192 points back in the process.

Now we do the same but play around with toy box to even out the points. Let's chuck in a librarian with sanctuary, might of Titan and quicksilver with a stave.

That's got the points about even so let's go again.

Difficult terrain kills 5 gants and 4 genestealers.

Cleansing flare kills 11 gants and 6 stealers.

This leaves 14 gants, 9 stealers and 1 brood lord.

Purifiers strike at init 10, 30 attacks, 15 hits, 9 dead stealers and 1 wound on brood lord.

Lets say librarian failed his test so can't attack.

As before optimistic brood lord can kill two Purifiers.

Gants then get 28 attacks, 14 hits, 5 wounds, optimistically kills two Purifiers.

Both nids lose by 32 both units either break or if in synapse die to fearless.

So in even points GK win handsomely.

So as I said before, point for point GKs are better in combat than nids ;-)


Automatically Appended Next Post:
As far as the termagaunt tervigon combo goes.

Tervigon with adrenal, toxin sacs is 180, the we give it the average 11 gants for free.

GK player gets 6 Purifiers with Falchions @ 174 pts

Cleansing flare kills 5 gants.

Gants fight initiative 5, 12 attacks, 6 hits, with poison and re-rolls 5 wounds (rounding up), kills 2 Purifiers rounding down.

Purifiers get 12 attacks, 8 hits, kill 6 (rounding up).

If I round down the one remaining gant dies to fearless saves.

Next turn Purifiers assault the tervigon.

GK fight first due to init 16 attacks, 10 hits, 1.5 wounds, pass leadership test, kill tervigon.

GK win losing only 2 Purifiers.


Nastiest Close Combat army @ 2011/08/07 16:00:23


Post by: Deadshot


But you are still assuming they are in cover!Purifiers are 1 of 2 things
In a non-crowe list,they are elites and can't afford to be sitting in cover shooting or else they don't make up their points cost
In a Crowe army they are troops.This ahs the same problem as above,but it also means they be sitting because they need to move to capture objectives.


Nastiest Close Combat army @ 2011/08/07 16:02:46


Post by: Monster Rain


Bah. I'd still take my chances with Orks over GKs.

Drop those rhinos with lootas and hit the purifiers with Killa Kans. Boom goes the dynamite.


Nastiest Close Combat army @ 2011/08/07 16:21:43


Post by: UNCLEBADTOUCH


@dead shot both the termagaunt and gene stealer vs purifier and the gant and stealer vs purifier and librarian examples are in the open.

@monster rain 30 ork boys with klaw nob charging 7 Purifiers with Falchions (equal cost) beat the Purifiers regardless of cover. As far as the green fellows go might does indeed equal right!


Nastiest Close Combat army @ 2011/08/07 16:31:34


Post by: Lycaeus Wrex


Deadshot wrote:But you are still assuming they are in cover!Purifiers are 1 of 2 things
In a non-crowe list,they are elites and can't afford to be sitting in cover shooting or else they don't make up their points cost
In a Crowe army they are troops.This ahs the same problem as above,but it also means they be sitting because they need to move to capture objectives.


Errr? Purifiers can take two special weapons per 5 models. More often than not these are psycannons. Sitting in terrain shooting is *exactly* what they want to be doing, whilst simultaneously daring units w/out grenades to charge at them. Your 'Nids get stomped by Purifiers, plain and simple.

L. Wrex

EDIT: And for what it's worth, Inquisitorial Henchmen can be the most points-efficient deathstar in the game. Xenos Inq w/ rad and psychotroke grenades plus psyker lvl 1 (hammerhand) in a unit of 7 Death Cult Assassins and 4 Crusaders is 250pts. That's (on the charge) 28 WS5, I6 power weapon attacks with you at T3 and me at S5 (should HH go off) plus 5 force weapon attacks + 8 more power weapon attacks that also have 3++ saves in case anything is left alive after the DCA's get done. That's also not taking account psychotroke effects.


Nastiest Close Combat army @ 2011/08/07 16:32:41


Post by: Deadshot


And what's more is your assuming that the roll would be thet average rolls.It's likely that a wraithlord will do damage on a rhino,but it is entirely likely to roll all 1s on the damage chart,then have the tank turn and run it over with a failed Death or Glory.


Nastiest Close Combat army @ 2011/08/07 16:37:25


Post by: Platuan4th


Deadshot wrote:And what's more is your assuming that the roll would be thet average rolls.It's likely that a wraithlord will do damage on a rhino,but it is entirely likely to roll all 1s on the damage chart,then have the tank turn and run it over with a failed Death or Glory.


So, in other words, your argument is Dice, not stats. Pretty weak argument when it comes down to a purely random cube not following likely outcomes.

When using Theoryhammer, all you have to go on is statistics.


Nastiest Close Combat army @ 2011/08/07 16:38:41


Post by: Tzeentchling9


Grey Knights currently can provide the best CC army with Purifier Spam.

You've got high armor? Cool, we have forceweapons, will get +1S and, if we pay for it, we're going first.
You're a Horde? Good thing we have a "F*%& your horde" Psychic power.
Monstrous Creature/multi-wounds? Forceweapons HO!

Not to mention that 4 units can have "Screw your army" grenades and an additional +1S Psychic Power(Take a Xenos Inq and 3 Techmarines with Rad and Suckotrok grenades).
Not to mention the Purifier squads shooting you to pieces before you even get close to them.
Not to mention fire support from underpriced and unshakable/unstunable Psyfilemens and S6 Razorbacks.

Sure a couple tailored army lists might be a hard counter to Purifiers, but that's not enough.


Nastiest Close Combat army @ 2011/08/07 16:45:02


Post by: Deadshot


All very costly.Nids have very cheap units and lots of deepstrikers to get close quick and charge.Also don't forget that when facing tyranids with GK that there will be synapse creatures close by,so all the psychic test will be on 3D6,with either no perils of the warp(no double 1 or 6),1 (a double 1 or 6 and another numbe)r,or 3(treble 1 or 6)!


Nastiest Close Combat army @ 2011/08/07 16:54:07


Post by: UNCLEBADTOUCH


@lwrex that's when it gets ugly if you factor shooting in, the Purifiers if loaded out for gaming would normally have four psycannons, Halberds and psybolts.

They would get at least one round of shooting with means

Stormbolters get 12 shots, 8 hits, kill 5.5ish
Psycannons get 8 shots, 5.5 hits, kills 4.5ish

So ten gene stealers dead before assault

Cleansing flame kills 4

We assume one halberd marine fails LD vs Brood so doesnt fight.

So five Purifiers with Halberds, 10 attacks, 5 hits, 3 kills

Then four Purifiers with Psycannons, 8 attacks, 4 hit, 2 wounds, 1 kill

This leaves 1 gene stealer and 1 brood lord

Stealer 3 attacks, 2 hits, 1 wound, no kills

Brood lord, 5 attacks, 4 hits, 1 rend, 1 kill

So stealers lose by seven and break or unit takes three wounds due to fearless and goes on to lose.

In the open 10 dead stealers from shooting

4 from flare

Brood lord kills 1 purifier allocated to Psycannon.

Purifiers with Halberds and stealers simultaneous

5 stealers, 15 attacks, 13 hits, 2 rends, 3 wounds, 3 kills allocated to Halberds.

Halberds (one not fighting due to brood) kill three stealers as before

Psycannons 6 attacks, 3 hits, 2 wounds, 1 kill

Purifiers win by 4 stealers break or lose two wounds due to fearless leaving a wounded brood lord to fight vs 3 x Halberds and 3 x Psycannon purifiers. Brood lord dies.


Nastiest Close Combat army @ 2011/08/07 16:55:46


Post by: Abstract Catalyst


Dark Eldar with Duke Sliscus , Reavers, Hellions and mounted Incubi, Wyches and Hekatrix Blood Brides. Deep striking the entire army with their fire support and the ability to move up in their transport and assault on the same turn if they scatter.

Haemonculi webway coven with Wracks and Grotesques and Incubi can also hurt.


Nastiest Close Combat army @ 2011/08/07 17:00:46


Post by: UNCLEBADTOUCH


Though a good grey knight player will always use it's underpriced support fire to kill any synapse in range of affecting the crucial psychic in the assault phase.

It's Orks that do bad things to grey knights when they unleash five battlewagons with death rollers full of evil intent.

Spamming armor value 14 that's perma obscured is not fun for the grey knight player. Always fun to run over passbacks and psyfledreads.


Automatically Appended Next Post:
In terms of raw nuisance and durability 10 x thunder hammer terminators, with their buddy vulkan and a Libby terminator with storm shield and gate of infinity are less than friendly too.


Nastiest Close Combat army @ 2011/08/07 17:05:22


Post by: Your Friend Doctor Robert


Dark Eldar. Those things are madness.


Nastiest Close Combat army @ 2011/08/07 17:11:03


Post by: ZacktheChaosChild


Most codices in 5th ed. have very good CC options. However, my vote would have to go to DE Wych armies.


Nastiest Close Combat army @ 2011/08/07 17:12:11


Post by: UNCLEBADTOUCH


Incubi nice and cheap for there output but do lack grenades though luckily you can buy an archon with a grenade pack to buddy up, lots of points but does help overcome that one problem.

Wyches make great tar pits more than anything.


Nastiest Close Combat army @ 2011/08/07 17:15:28


Post by: Blood Devil


I think Blood Angels as a well timed strike from Vanguard Veterns and sanguinary Guard in the right palce is very often crippling.


Nastiest Close Combat army @ 2011/08/07 17:27:43


Post by: Monster Rain


I've been seriously underwhelmed by Wyches.

Maybe it's because they don't have much in the way of Power Weapons, and I usually have Null Zone in my lists, but my Sternguard have beaten them in CC more often than not.


Nastiest Close Combat army @ 2011/08/07 17:27:53


Post by: Lycaeus Wrex


Deadshot wrote:And what's more is your assuming that the roll would be thet average rolls.It's likely that a wraithlord will do damage on a rhino,but it is entirely likely to roll all 1s on the damage chart,then have the tank turn and run it over with a failed Death or Glory.


Of course we're assuming average rolls. What possible other method have we got to measure the chances of something happening? When you start saying things like 'but the dice might not roll that way' then your arguement is getting weaker by the second.

Deadshot wrote:All very costly.Nids have very cheap units and lots of deepstrikers to get close quick and charge.Also don't forget that when facing tyranids with GK that there will be synapse creatures close by,so all the psychic test will be on 3D6,with either no perils of the warp(no double 1 or 6),1 (a double 1 or 6 and another numbe)r,or 3(treble 1 or 6)!


UNCLEBADTOUCH has already informed you about points values. The Purifiers come out cheaper than the Genestealers, even with over-the-top upgrades like Falchions.

L. Wrex

EDIT: Wyches need at *least* one FnP token to actually be able to stand up in CC, and an additional one (plus the charge) if they ever hope to do any damage. Bloodbrides, however, are an entirely different kettle of fish....


Nastiest Close Combat army @ 2011/08/07 17:30:37


Post by: Deadshot


I still thimk as an Army,nids are the best.They don't train for it,they are made for it,designed for it,born for the very purpose!


Nastiest Close Combat army @ 2011/08/07 17:31:39


Post by: Monster Rain


I'm going to assume that I roll nothing but sixes, and posit that Necron Warriors with a Disruption Field are the nastiest Close Combat Unit.


Nastiest Close Combat army @ 2011/08/07 17:54:06


Post by: Lycaeus Wrex


Deadshot wrote:I still thimk as an Army,nids are the best.They don't train for it,they are made for it,designed for it,born for the very purpose!


This conversation is now pointless.

L. Wrex


Nastiest Close Combat army @ 2011/08/07 18:21:07


Post by: Deadshot


How.The question was what is ther nastiest close combat army.I answered.I'm entitled to my opinion.


Nastiest Close Combat army @ 2011/08/07 18:59:04


Post by: Mannahnin


If you change the basis for discussion to one where no objective comparison is possible; that is, opinions about the fluff, it becomes kind of pointless.

When we're talking about game stats and point values we can actually work out, using math, which units are more effective.


Nastiest Close Combat army @ 2011/08/07 19:02:02


Post by: Ascalam


Deadshot wrote:I still thimk as an Army,nids are the best.They don't train for it,they are made for it,designed for it,born for the very purpose!



Orks are bred for it too, and don't exactly train. They were made and designed for it.

Marines are made/designed for it, reborn for the very purpose also, post genetic tinkering. They do train as well, because training makes even a badass badder..

Daemons also fit your description..



*shrug*


Your opinion is your own, and i agree that Nids can be a beast, but the qualifier also fits other armies as well.



Nastiest Close Combat army @ 2011/08/07 19:11:37


Post by: Azure


I'm gonna toss down that Necrons are also built for fighting, but I wouldn't ever bet on them in a CC fight '>..>

And now to contribute!

I would place my votes with a Khorne central army. Skarbrand mounted on whatever it is that he can take alongside hoards of Bloodletters. They are not going to fair well to shooting, true, but when they hit CC they are making everything run on an invul. which Always helps their odds amazingly


Nastiest Close Combat army @ 2011/08/07 22:16:02


Post by: Spartan 117


Definitely Nids are the best CC army


Nastiest Close Combat army @ 2011/08/07 22:59:25


Post by: Tzeentchling9


Monster Rain wrote:I'm going to assume that I roll nothing but sixes, and posit that Necron Warriors with a Disruption Field are the nastiest Close Combat Unit.

Against tanks maybe.

Spoiler:
Disruption field makes necrons have "Gauss" CC attacks against vehicles.


Nastiest Close Combat army @ 2011/08/07 23:02:01


Post by: Monster Rain


No, against everything. Since we aren't going off of average rolls I'm assuming that everything that I fight against will only be rolling ones.


Nastiest Close Combat army @ 2011/08/07 23:13:17


Post by: Nightwalker


GK, they are mean with there nemisis force weapons


Nastiest Close Combat army @ 2011/08/08 00:57:37


Post by: Nuclear_Bomb


So I take it Space Wolves are out of the question?


Nastiest Close Combat army @ 2011/08/08 01:03:34


Post by: Soaponrope37


Not saying they are the nastiest but what about Templar with the re-roll to hit vow? lol


Nastiest Close Combat army @ 2011/08/08 02:14:40


Post by: juraigamer


Best CC army? If you are just thinking about the units, blood angels.


Nastiest Close Combat army @ 2011/08/08 04:29:39


Post by: Hargus56


Deadshot wrote:I still thimk as an Army,nids are the best.They don't train for it,they are made for it,designed for it,born for the very purpose!


Through evolution, they still maybe billions of years from perfecting. Orks were created by the brain boyz, perfected for war and ultra-violence so much so we fight each other just to fight.


Nastiest Close Combat army @ 2011/08/08 07:58:04


Post by: Snickerdoodle


DCA for the points are about as nasty as it gets.


Nastiest Close Combat army @ 2011/08/08 08:01:43


Post by: thenoobbomb


snake wrote:Which codex provides the best assault army? The one the best at getting into combat quickly and just ripping things to shreds when there?


Blood Angels and Orks.


Nastiest Close Combat army @ 2011/08/08 08:04:36


Post by: guyperson5


Orks and Tyranids (obviously) but DE have some pretty darn good close combat units coming in the form of Incubi and Talos


Nastiest Close Combat army @ 2011/08/08 10:21:05


Post by: Simo429


Deadshot wrote:I have said this time and time again.20 genestaelers with a broodlord is unstoppable.No one has the I or attacks to stop all of them,and anyone who can do both this is going to have to compete withn the 40,60on the charge,S4,rending attacks and the broodlord's Hypnotising Gaze before hand,if the broodlords roll+Ld is greater than his opponents roll+LD,that modal(Lelith,Skarbrand,Metiphiston)is going to be not fighting.The n the 'lord can deal out 4,5 charging,S5,rending attacks.With an implant attack,this means that any modal that he rends is going to be ID.Scything talons allow the brood to reroll 1s to hit in combat,and the broodlord's acid blood means that any modla that wounds him must take a I test or suffer a wound,no armour saves.


Beat that unit in combat


Unit of purifiers with cleansing flame with a xenos inquisitor with rad and psychotroke grenades.


Nastiest Close Combat army @ 2011/08/08 16:45:28


Post by: Deadshot


Hargus56 wrote:
Deadshot wrote:I still thimk as an Army,nids are the best.They don't train for it,they are made for it,designed for it,born for the very purpose!


Through evolution, they still maybe billions of years from perfecting. Orks were created by the brain boyz, perfected for war and ultra-violence so much so we fight each other just to fight.



Ther whole point of nids is they can evolve in days,through the Norn Queen.They spawn and evolve to tackle the prey in question.


Nastiest Close Combat army @ 2011/08/08 16:56:37


Post by: UNCLEBADTOUCH


Yes and in the fluff chuck Norris can punch through time killing the norn queen in the far flung future.

Fluff is very different from in game performance.

After all if we go off the fluff marneus big hands can fart balls of fire and shoot lightning from his nostrils.


Nastiest Close Combat army @ 2011/08/08 17:27:42


Post by: thenoobbomb


Chuck Norris can do the same in reality.


Nastiest Close Combat army @ 2011/08/08 17:41:38


Post by: UNCLEBADTOUCH


Sshh he doesn't like people knowing that! Your gonna be getting a beard fist any minute.


Nastiest Close Combat army @ 2011/08/08 17:47:25


Post by: Anidem


Dark eldar

"But Wait, Anidem, arent the dark eldar know for their units falling over to a stiff breeze?"

Yes, thats because Dark Eldar Are Too Fething Good at Killing.

Take for instance, Incubi:
we have an elite unit that has all power-weapons standard, and can get Furious Charge. Its pretty standard as far as elites go.
However this unit also gets a base increase to 4 STR (makes it really easy to wound MEQ, and more of a danger to TEQ) They get an ability that gives them an extra swing for ANY/ALL of their 2-3 (3-4 on a charge) attacks for any attack that rolls a natural 6 to hit after re-rolls. for a 10 man squad, thats a potential of 21 (klavex gets +1 atk) to 42 power-weapon attacks at a potential of STR 5 INT 6.

More often than not, Dark Eldar players take Incubi in squads of 4 and run them with an IC so they dont outright slaughter whatever unit they charge, and get gunned down in the next shooting phase.


Moving away from Incubi, we move to Heamy Covens, and Heamy Bosted Wyches.

In both cases, or can have 3-6 CC orientated units with FNP starting off, and a charge range of ~24 inches (cruise, open topped, fleet, charge).

3 Wych squads assaulting out of raiders with pain tokens, you are already dealing with Poisoned powerweapons (Agonisers), Instant Pens (Haywire Grenades), Increased number of attacks, Less enemy swings back, all striking at INT 6. However, given that all are striking at STR 3, and only one has a poisoned power weapon you are only looking at a threat to GEQ and MEQ. However if these same wyches got a 6 on combat drugs (w00t two pain tokens!), you are now looking at 3 FNP, FC MEQ Slaughterers in a charge on turn one!

Now we turn to pure Heamy Covens,

Wracks become troops with a Heamy HQ (either one) and come with a 4+ poison cc attack, but only at INT4. 4 T with FNP right off the bat, (and furious charge too if they take the haemy's pain token) and they have access to wargear that can ID Any Model, or Neutralize IC in CC.

I have never personally used Grotesques, Hellions, or either Pain Engine, so i cant offer any argument for them.


Nastiest Close Combat army @ 2011/08/08 19:29:25


Post by: Iggyrocksall


Im going to have to say tau, with the space pope even more!

lol jk ORKS ALL THE WAY!


Nastiest Close Combat army @ 2011/08/08 19:30:20


Post by: Hineswardrocks


Iggyrocksall wrote:Im going to have to say tau

I agree


Nastiest Close Combat army @ 2011/08/16 09:24:21


Post by: Marthike


LET ME EXPLAIN WITH REAL LIFE EXPERINCE.

Me 5 purifiers (halberts) vs broodlord and 30 termagonts or homo......

cleansing fire kills 10 halberts kill 4 more. rest kills 3 purifers. he lose and 10 more die from fearless.

5 purifers vs 20 genestealers.

cleansing fire kills 7 genestealers. Then kills 3 in combat. stealers kills all purifers.

This is if the stealers don't get shot at first and somehow my rhino is wrecked. So in real combat the stealers would have taken some death from shooting.

And my crowe is designed for taking on 30 genestealers. cleansing fire kills 10 and then with reroll armour saves, try to keep alive.


ALSO ORKS ORKS ORKS. a mob of 30 orks can take on anything.


Nastiest Close Combat army @ 2011/08/16 12:31:33


Post by: Jimsolo


Gotta throw my money on Tyranids.


Nastiest Close Combat army @ 2011/08/16 12:33:53


Post by: namelesswalnt


Orks are the best for assult.


Nastiest Close Combat army @ 2011/08/16 17:58:08


Post by: Deadshot


I would argue that.Orks kind of have to settle on combat ,as they can't shoot their own backside.


Nastiest Close Combat army @ 2011/08/16 18:10:46


Post by: Vaktathi


snake wrote:Which codex provides the best assault army? The one the best at getting into combat quickly and just ripping things to shreds when there?
There is no single "best" army at this. Just about every army can do that to some extent except for small minority. Most can often get turn 1 charges if going 2nd, turn 2 charges if going 1st. In terms of killyness, there's a wide array of killynes, some things are very good against certain targets and awful at others (e.g. dropping Banshees into an Ork Mob is a bad idea, throwing an Ork Mob against a Furioso Dread with Blood Talons is likewise a bad idea).

TL;DR, just about any army but Imperial Guard, Necrons or Tau will get you what you want.


Nastiest Close Combat army @ 2011/08/16 19:03:16


Post by: Dark Apostle 666


A Khorne Bezerker filled CSM list with 2 khorne lords, A tonne of Khorne terminators, a few cc dreads or defilers, and let the blood flow.

30 orks are nothing to a fully-equipped, fully-manned Bezerker squad led by A Khorne lord with Daemon weapon. I speak with multiple cases of experience behind me on that one. Seriously.


Nastiest Close Combat army @ 2011/08/16 19:09:23


Post by: nidsrule


My nids are just amazing in CC, and i've yet to see anything better.


Nastiest Close Combat army @ 2011/08/16 19:12:26


Post by: geordie09


Berserkers all the way...


Nastiest Close Combat army @ 2011/08/16 20:05:53


Post by: Fairfeldia


beserker spam or stealer spam


Nastiest Close Combat army @ 2011/08/16 21:09:21


Post by: Void__Dragon


Dark Apostle 666 wrote:A Khorne Bezerker filled CSM list with 2 khorne lords, A tonne of Khorne terminators, a few cc dreads or defilers, and let the blood flow.

30 orks are nothing to a fully-equipped, fully-manned Bezerker squad led by A Khorne lord with Daemon weapon. I speak with multiple cases of experience behind me on that one. Seriously.
Then send 60 Orks.

Which are actually a little less expensive than your Berserker squad if I recall the points cost right right.


Nastiest Close Combat army @ 2011/08/16 21:56:39


Post by: G00fySmiley


Void__Dragon wrote:
Dark Apostle 666 wrote:A Khorne Bezerker filled CSM list with 2 khorne lords, A tonne of Khorne terminators, a few cc dreads or defilers, and let the blood flow.

30 orks are nothing to a fully-equipped, fully-manned Bezerker squad led by A Khorne lord with Daemon weapon. I speak with multiple cases of experience behind me on that one. Seriously.
Then said 60 Orks.

Which are actually a little less expensive than your Berserker squad if I recall the points cost right right.


yea... for the points its hard to beat a nob and his 30 wound / only doing dmg on the charge group... still 30 orks/ nob/pk on the charge is pretty hard to beat for the points unless it is comethign liek a furioso dred... but that's what lootas / deffrollas are for .. D6 str 10 hits ... oh you want to DoG av 14 sure... D6 mroe str 10 hits... and with lootas eno-ugh str 7 shots is gonna eventually take it out


Nastiest Close Combat army @ 2011/08/16 22:18:19


Post by: Belexar


IMHO, Orkz and Nids are the best armies if we're talking pure CC. Both have the advantage of Hording. Orkz have Dreads and nida have their Tyranids. Both armies have HQs that are beasts in CC. However, Orkz are my favorite

Now I've heard a lot of good things about Khorne armies, but I haven't seen one in action. Still, Kharn sounds like a real monster in CC.


Nastiest Close Combat army @ 2011/08/16 23:29:13


Post by: Anidem


G00fySmiley wrote:..a nob and his 30 wound ...


i will never see ork boyz the same. . . in fact i will never see them again

ill just see 3 Pklaw Nobs with 30 wounds


Nastiest Close Combat army @ 2011/08/16 23:37:36


Post by: Ineed2bucks


Blood angels, DC seem to tear apart most everything for me, even orks


Nastiest Close Combat army @ 2011/08/16 23:45:02


Post by: DarthDiggler


I say Tyranids. I don't care about all this math in a vacuum. If the Purifiers are in cover, then so are the bugs. Why is the only objective both sides need to get in cover the purifiers are already in? The bugs can sit on an objective in cover and go to ground every turn with a 3+ save.

With infiltrating Genestealers and pop out of nowhere Ymgarls, the Bugs are probably at the objective first in most cases.

Poisoned hormagants and Genestealers are nasty. Tyrants can make the Genestealers initiative 7 on the charge. If you've got Psychotrope grenades, then the bugs have Paroxym. If you have cleansing flame then the Bugs have Shadow in the Warp.

The Grey Knights can put together a really expensive unit that can kill deathstars on the charge. The Bugs, all they do is assault and it doesn't take many of them to inflict catastophic casualties on a 35 model GK army.

Here is the biggest problem for Grey Knights. To be effective virtually every trick they have has to work on the first turn of assault or they lose. For the bugs they can throw away units and wait for that one time all the GK tricks don't work.

That's why Bugs are the overall best in Close Combat.


Nastiest Close Combat army @ 2011/08/17 00:18:48


Post by: Cain


Ok kinda sad only 1 person said it other then me, but Black Templars are by far on par with being one of the best close combat armies in the game. Of course you have to build the army right and know how to play it but it is very nasty when executed correctly.


Nastiest Close Combat army @ 2011/08/17 09:36:49


Post by: Marthike


Lets get this sorted.

Tyranids and orks are by far the best.

30 orks vs 30 tyranids (close combaty ones).

Who ever gets the charge will kill one another however, tyranids wound orks on 5 and 6. which is worse than what orks can do.

tyranids win on initialtive of 5. but orks win on WS of 4 and T of 4 and more attacks.

If no one gets the charge, no nob, no rending claw nothing, to make this fair because both are 6 points each.

60 attacks from Tyranids.
30 hit.
10 wound.
9 dead orks.

so 21 orks left, 3 attacks each.

63 attacks.
42 hit.
21 wound.
18 death hormagaunt

fearless roll, kills 8 more hormagaunt.

SO now its 21 orks vs 4 hormagaunt. ORK WIN

hormagaunt get charge and make the boys shoota boys.

90 attacks
45 hit
15 wound
13 dead ork

17 orks
34 attacks
23 hit
12 wound
10 dead hormagaunt

fearless roll, 3 more dead ork.

OK, if hormagaunt get charge and ork boys are shoota boys then they might win. but since they are shoota boys, they probably killed most of the hormagaunt before they charged.

And we shall not do orks on the charge because there is no point doing the math because they win.


Nastiest Close Combat army @ 2011/08/17 23:28:46


Post by: Deadshot


Are you taking into acount the rerolls to hit of 1,that the hormagants get?


Nastiest Close Combat army @ 2011/08/17 23:39:26


Post by: Movac


Henchmen squads with DCA/Crusaders are pretty damn nasty.


Nastiest Close Combat army @ 2011/08/18 01:11:43


Post by: Brotherjulian


Deadshot wrote:I have said this time and time again.20 genestaelers with a broodlord is unstoppable.No one has the I or attacks to stop all of them,and anyone who can do both this is going to have to compete withn the 40,60on the charge,S4,rending attacks and the broodlord's Hypnotising Gaze before hand,if the broodlords roll+Ld is greater than his opponents roll+LD,that modal(Lelith,Skarbrand,Metiphiston)is going to be not fighting.The n the 'lord can deal out 4,5 charging,S5,rending attacks.With an implant attack,this means that any modal that he rends is going to be ID.Scything talons allow the brood to reroll 1s to hit in combat,and the broodlord's acid blood means that any modla that wounds him must take a I test or suffer a wound,no armour saves.


Beat that unit in combat


Pretty sure I did beat that unit in an Ard Boys game. Of course I didn't fight them, I gunned them down with bladestorming Dire Avengers before they got there. Maybe that seems unfair? This is how Eldar deal with lightly armored hordes


Nastiest Close Combat army @ 2011/08/18 01:32:54


Post by: ChiliPowderKeg


>People implying Kroot are nasty in combat




In all seriousness though Various flavors of marines, Orkz, Nids, and DE are very deadly in combat


Nastiest Close Combat army @ 2011/08/18 01:56:24


Post by: thehod


Tzeentchling9 wrote:Grey Knights currently can provide the best CC army with Purifier Spam.

You've got high armor? Cool, we have forceweapons, will get +1S and, if we pay for it, we're going first.
You're a Horde? Good thing we have a "F*%& your horde" Psychic power.
Monstrous Creature/multi-wounds? Forceweapons HO!

Not to mention that 4 units can have "Screw your army" grenades and an additional +1S Psychic Power(Take a Xenos Inq and 3 Techmarines with Rad and Suckotrok grenades).
Not to mention the Purifier squads shooting you to pieces before you even get close to them.
Not to mention fire support from underpriced and unshakable/unstunable Psyfilemens and S6 Razorbacks.

Sure a couple tailored army lists might be a hard counter to Purifiers, but that's not enough.


I agree with this. Between rads and psyotrok, most HtH units are mauled by the right result. I had a friend at wargamescon lose his Bloodcrusher deathstar due to those grenades. My GK terminators wiped out a Nob biker squad, then ghazkull, then a snikrot squad (with a warboss on bike) due to rads and psyotrokes. It was not even paladins just reg GK terminators.

I would say the HtH killing power of GK is optimized between DCA, Crusaders, Libby, and a techmarine with grenades.



Nastiest Close Combat army @ 2011/08/18 01:59:02


Post by: Diesel Stradin


I believe every army has their own right in close-combat and every army has their own nasty combat units within their Codex. The only exception with this maybe Tau who doesn't have any dedicated close-combat units, save for Kroots. And Kroots honestly aren't premium units in terms of close-combat.


Nastiest Close Combat army @ 2011/08/18 02:04:28


Post by: ChiliPowderKeg


Diesel Stradin wrote:Kroots honestly aren't premium units in terms of close-combat.
Good we see eye-to-eye for that matter.


Nastiest Close Combat army @ 2011/08/18 02:52:30


Post by: Orblivion


Deadshot wrote:I have said this time and time again.20 genestaelers with a broodlord is unstoppable.No one has the I or attacks to stop all of them,and anyone who can do both this is going to have to compete withn the 40,60on the charge,S4,rending attacks and the broodlord's Hypnotising Gaze before hand,if the broodlords roll+Ld is greater than his opponents roll+LD,that modal(Lelith,Skarbrand,Metiphiston)is going to be not fighting.The n the 'lord can deal out 4,5 charging,S5,rending attacks.With an implant attack,this means that any modal that he rends is going to be ID.Scything talons allow the brood to reroll 1s to hit in combat,and the broodlord's acid blood means that any modla that wounds him must take a I test or suffer a wound,no armour saves.


Beat that unit in combat


Furioso dreadnought with blood talons. I'll grant you that it will take a while but:

-FA13. Your genestealers won't be doing anything except on rending rolls and even on the additional D3 it's only a 1/3 chance of a glancing hit.
-Blood Talons are designed for use against hordes, every unsaved wound immediately grants an additional attack.
-No leadership value, therefore the psychic attack does nothing.
-Heavy Flamer during shooting phase will definitely hurt.
-I can get away with 2 of them for a good deal less than your brood.


Nastiest Close Combat army @ 2011/08/18 03:10:11


Post by: Mr. Self Destruct


Deadshot wrote:I have said this time and time again.20 genestaelers with a broodlord is unstoppable.No one has the I or attacks to stop all of them,and anyone who can do both this is going to have to compete withn the 40,60on the charge,S4,rending attacks and the broodlord's Hypnotising Gaze before hand,if the broodlords roll+Ld is greater than his opponents roll+LD,that modal(Lelith,Skarbrand,Metiphiston)is going to be not fighting.The n the 'lord can deal out 4,5 charging,S5,rending attacks.With an implant attack,this means that any modal that he rends is going to be ID.Scything talons allow the brood to reroll 1s to hit in combat,and the broodlord's acid blood means that any modla that wounds him must take a I test or suffer a wound,no armour saves.


Beat that unit in combat


I don't have to beat it in combat. I'll see your 300+ point unit and raise you 30 Kaballite Warriors. AP5 says hello.
Or even 30 Wyches. Heh.


Nastiest Close Combat army @ 2011/08/18 03:15:43


Post by: Movac


Deathcompany blow, they beat up on things they vastly overcost.


Nastiest Close Combat army @ 2011/08/18 03:54:52


Post by: -Loki-


The problem with talking about nasty close combat units in a vacuum is not considering the battlefield.

Those 30 genestealers have a Broodlord, so will likely be outflanking. A smart player isn'g going to deploy them near a Blood Talon dreadnought, nor is he going to deploy them where Kabalite warriors can shoot them to pieces.

That said, 30 genestealers is dumb, because most of those won't be partidicating in combat and make the squad footprint so big cover will be practically impossible to get. However, 15-20 genestealers with a broodlord will absolutely maul any infantry unit they touch. The key is getting them to touch the right unit.


Nastiest Close Combat army @ 2011/08/18 04:05:55


Post by: Orblivion


-Loki- wrote:The problem with talking about nasty close combat units in a vacuum is not considering the battlefield.

Those 30 genestealers have a Broodlord, so will likely be outflanking. A smart player isn'g going to deploy them near a Blood Talon dreadnought, nor is he going to deploy them where Kabalite warriors can shoot them to pieces.

That said, 30 genestealers is dumb, because most of those won't be partidicating in combat and make the squad footprint so big cover will be practically impossible to get. However, 15-20 genestealers with a broodlord will absolutely maul any infantry unit they touch. The key is getting them to touch the right unit.


Granted, but he was referring to that unit in a vacuum, specifically in regards to CC, so I simply responded in kind.


Nastiest Close Combat army @ 2011/08/19 18:09:25


Post by: Deadshot


Brotherjulian wrote:
Deadshot wrote:I have said this time and time again.20 genestaelers with a broodlord is unstoppable.No one has the I or attacks to stop all of them,and anyone who can do both this is going to have to compete withn the 40,60on the charge,S4,rending attacks and the broodlord's Hypnotising Gaze before hand,if the broodlords roll+Ld is greater than his opponents roll+LD,that modal(Lelith,Skarbrand,Metiphiston)is going to be not fighting.The n the 'lord can deal out 4,5 charging,S5,rending attacks.With an implant attack,this means that any modal that he rends is going to be ID.Scything talons allow the brood to reroll 1s to hit in combat,and the broodlord's acid blood means that any modla that wounds him must take a I test or suffer a wound,no armour saves.


Beat that unit in combat


Pretty sure I did beat that unit in an Ard Boys game. Of course I didn't fight them, I gunned them down with bladestorming Dire Avengers before they got there. Maybe that seems unfair? This is how Eldar deal with lightly armored hordes



Yes this is unfair.I mean to say in CC.


Nastiest Close Combat army @ 2011/08/19 18:35:31


Post by: Monster Rain


Movac wrote:Deathcompany blow, they beat up on things they vastly overcost.


Yes, but when they beat up on 4 units that they vastly over cost the scale starts to tip in their favor.


Nastiest Close Combat army @ 2011/08/19 18:40:14


Post by: Deadshot


They can use up a troops slot for a few modals.Perfect if you want lots of HS/Elites/FA.Astorath and 2 squads of 3 are great for annihilation.Put in lots of stuff designed to kill the opponent.


Nastiest Close Combat army @ 2011/08/19 19:32:47


Post by: Lobokai


Blackmaned Grey Hunters (up to 3 packs) = very tough to deal with... especially if you have mark of wulfen and a PF +Wolf Guard Frost blade in each pack

On average that's 30 I5, S5 attacks, plus 4 I5 S7 PW hits, + 3 I1 S9 attacks per pack in one turn and for one pack every charge (all wrapped in PowerArmour to boot)! Not to mention the stupid steam roller Ragnar can become against a horde army