45889
Post by: carbonpillow
Make the best footslogger army possible. Can be from any race.
Rules:
You have 3000pts to play with.
No vehicles or monstrous creatures. Infantry only.
Build as if you are playing against a competitive list (with tanks, fast attack and all the other trimmings).
Force organization is in effect.
Submit your list here and be sure to name it!
Have fun!
32772
Post by: Hashbeth
Nilla Marines (just to try it ^ ^) The 'Descent from the sky, hosted by Cato Sicarius' list. NB: Question, is a land raider considered a transport? I assume so. HQ: 1xCato Sicarius: 200 1x1 Libby w/termie armor/SS, Nullzone/Gate of Infinity: 140 Elites: 10x tac termies, 2 CML: 460 10x tac termies, 2AC: 460 10x assault termies, TH/SS: 400 Troops: 2x10 tac marines w/flamer/ML, tele homers: 370 1x10 Tac termies w/melta-gun/MM, tele homer: 195 1x 5 snipers w/camocloaks/ML, tele homers: 115 1x 6 snipers, Telion, Tele homer, ML: 150 Heavy Support: 3x5 devs w/ML/LC: 510 Total: 3000 Pretty simple. I use Cato Sicarius to give a bonus to one of the squads, (i'm thinking infiltrate, actually, on the melta squad, to get it up closer). Snipers hold other positions while troops advance. Termies drop to buy time/help defend held positions, also to threaten the enemy, if need be. Devs are really the only non-mech Long-range anti-tank/anti-infantry, so I have 3 of them with lascannons (that's, at least, 3 BS5 shots of lascannon). The termies are to be some anti-tank and also anti-infantry, to be tactically applied when needed. They can also advance much faster that way (though not too sold on dsing my assault termies). Anyway, that's what I'd do with a nilla marine list.
30724
Post by: MrEconomics
Blood Angels Taskforce Skyfall
HQ: Librarian with Jump Pack 125
HQ: Honor Guard with Jump Packs, 4 Meltaguns, 4 Flamers 225
HQ: Librarian with Jump Pack 125
HQ: Honor Guard with Jump Packs, 4 Meltaguns, 4 Flamers 225
EL: 2 Sanguinary Priests with Jump Packs 150
TR: 10 Assault Marines, 2 Meltaguns, Power Fist 235
TR: 10 Assault Marines, 2 Meltaguns, Power Fist 235
TR: 10 Assault Marines, 2 Meltaguns, Power Fist 235
TR: 10 Assault Marines, 2 Flamers, Lightning Claw, Meltabombs 220
TR: 10 Assault Marines, 2 Flamers, Lightning Claw, Meltabombs 220
FA: 5 Vanguard Veterans, Power Fist, Lightning Claw, Jump Packs 205
FA: 5 Vanguard Veterans, Power Fist, Lightning Claw, Jump Packs 205
FA: 5 Vanguard Veterans, Power Fist, Lightning Claw, Jump Packs 205
HS: 5 Devastators with 4 Missile Launchers 130
HS: 5 Devastators with 4 Missile Launchers 130
HS: 5 Devastators with 4 Missile Launchers 130
Total: 3000
47310
Post by: WanderingFox
Assuming Jump infantry is still infantry...
Just kind of thrown together, I'm sure I could probably optimize it a bit more.
The Red Tide (3000pts)
HQ (470pts)
Astorath the Grim (220pts)
Mephiston, Lord of Death (250pts) (He's tagged as Infantry in the codex  )
Elites (435pts)
Sanguinary Priests /w Jump Pack x3 (225pts)
Terminator Assault Squad 2x TH/ SS, 3x LCs (210pts)
Troops (1410pts)
6x 10man Assault Marines, Meltagun, Meltagun, Sergeant w/ PF (235pts ea)
Fast Attack (250pts)
2x 5man Vanguard Veterans, Sergeant w/ PF (125pts ea)
Heavy Support (435pts)
3x 5man Devestator Squad, Lascannon, 3x Missile Launcher (145pts ea)
Edit:
... I love how the first two lists posted end up almost nearly identical. This is either an omen, or a testament to how many people play BA right now
For the record, MrEconomics, I posted mine before refreshing the thread, so I never saw your list
24102
Post by: unbeliever87
I think Grey Knights have this one:
Inquisitor, Terminator Armour, Psycannon - 80
Inquisitor, Terminator Armour, Psycannon - 80
Psykers (7) - 70
Psykers (7) - 70
Vindicaire Assassin - 145
Purifiers (10), 4 x Psycannons - 280
Purifiers (10), 4 x Psycannons - 280
Purifiers (10), 4 x Psycannons - 280
Purifiers (10), 4 x Psycannons - 280
Purifiers (10), 4 x Psycannons - 280
Purifiers (10), 4 x Psycannons - 280
Interceptors (10), 2 x Psycannon, MC Deamonhammer - 290
Interceptors (10), 2 x Psycannon, MC Deamonhammer - 290
Interceptors (10), 2 x Psycannon, MC Deamonhammer - 290
32772
Post by: Hashbeth
OH, Question to the OP. ARe walkers vehicles for this lists purposes? Like...a dreadnought is technically infantry...in a very cool suit.
The same question applies to tau stealth/crisis suits, wraithlords, etc.
47310
Post by: WanderingFox
Oh that is a good question... If the answer is yes, I might have to revise my list to the 11 dread BA list XD
33318
Post by: Steve Shields
what beats 30 psycannons though is my question haha
47310
Post by: WanderingFox
Touche
45889
Post by: carbonpillow
Hashbeth wrote:OH, Question to the OP. ARe walkers vehicles for this lists purposes? Like...a dreadnought is technically infantry...in a very cool suit.
The same question applies to tau stealth/crisis suits, wraithlords, etc.
For the purposes of this contest, lets say no. Because then the Tau would bring in their crisis suits and thats not fair for anyone.
Of course, Imperial Guard won't like this contest much anyways
33300
Post by: Hargus56
Zagstruk's Green Tide
Big Mek -KFF -Cybork -'Eavy Armor -Burna 120
Big Mek -KFF -Cybork -'Eavy Armor -Burna 120
Lootasx15 225
Lootasx15 225
Lootasx15 225
Ork Boyzx30-Shootas -Nob -PK -BP -Rokkitsx3 250
Ork Boyzx30-Shootas -Nob -PK -BP -Rokkitsx3 250
Ork Boyzx30-Shootas -Nob -PK -BP -Rokkitsx3 250
Ork Boyzx30-Shootas -Nob -PK -BP -Rokkitsx3 250
Ork Boyzx30-Shootas -Nob -PK -BP -Rokkitsx3 250
Ork Boyzx30-Shootas -Nob -PK -BP -Rokkitsx3 250
Stormboyzx20 -Zagstruk 325
Big Gunsx3-Kannons-Ammo Runtsx3-Additional Crewx6 87
Big Gunsx3-Kannons-Ammo Runtsx3-Additional Crewx6 87
Big Gunsx3-Kannons-Ammo Runtsx3-Additional Crewx5 84
19909
Post by: Freddie Gibbs
artilleries counts as vehicles, sad to say.
33300
Post by: Hargus56
They say that are classified as artillery. Ok hmm problem with Orks is they are so damn cheap and flash gitz are so damn weak. Ok if no big guns are allowed then 18 Stormboys nob with PK and BP.
23679
Post by: dimmy52
unbeliever87 wrote:I think Grey Knights have this one:
Inquisitor, Terminator Armour, Psycannon - 80
Inquisitor, Terminator Armour, Psycannon - 80
Psykers (7) - 70
Psykers (7) - 70
Vindicaire Assassin - 145
Purifiers (10), 4 x Psycannons - 280
Purifiers (10), 4 x Psycannons - 280
Purifiers (10), 4 x Psycannons - 280
Purifiers (10), 4 x Psycannons - 280
Purifiers (10), 4 x Psycannons - 280
Purifiers (10), 4 x Psycannons - 280
Interceptors (10), 2 x Psycannon, MC Deamonhammer - 290
Interceptors (10), 2 x Psycannon, MC Deamonhammer - 290
Interceptors (10), 2 x Psycannon, MC Deamonhammer - 290
Illegal list man, where's Crowe? Purifiers are elites without Crowe.
That being said, you're all small fries. IG have this in the bag.
CCS + 4 Plasma - 110
CCS + 4 Plasma - 110
PCS + 4 Melta - 70
Infantry Squad + AC + GL - 65
Infantry Squad + AC + GL - 65
Infantry Squad + AC + GL - 65
Infantry Squad + AC + GL - 65
Infantry Squad + AC + GL - 65
HWS + 3 LC - 105
HWS + 3 LC - 105
HWS + 3 LC - 105
SWS + 3 Melta - 65
SWS + 3 Melta - 65
PCS + 4 Melta - 70
Infantry Squad + AC + GL - 65
Infantry Squad + AC + GL - 65
Infantry Squad + AC + GL - 65
Infantry Squad + AC + GL - 65
Infantry Squad + AC + GL - 65
HWS + 3 LC - 105
HWS + 3 LC - 105
SWS + 3 Melta - 65
PCS + 4 Melta - 70
Infantry Squad + AC + GL - 65
Infantry Squad + AC + GL - 65
Infantry Squad + AC + GL - 65
Infantry Squad + AC + GL - 65
Infantry Squad + AC + GL - 65
HWS + 3 LC - 105
HWS + 3 LC - 105
SWS + 3 Melta - 65
PCS + 4 Melta - 70
Infantry Squad + AC + GL - 65
Infantry Squad + AC + GL - 65
Infantry Squad + AC + GL - 65
Infantry Squad + AC + GL - 65
Infantry Squad + AC - 60
HWS + 3 LC - 105
HWS + 3 LC - 105
3000 points.
254 Guardsmen, 27 Lascannons, 20 Autocannons, 28 Meltaguns and 8 Plasma guns. Yep.
32772
Post by: Hashbeth
Two words: PIE PLATES!
38929
Post by: BronzeJon
Marneus Calgar, TDA - 265
Librarian, TDA, SS, Vortex of doom, GOI - 140
Tac Squad(10), Lascannon, plasmagun, combi-plas - 205
Tac Squad(10), Lascannon, plasmagun, combi-plas - 205
Tac Squad(10), Lascannon, plasmagun, combi-plas - 205
Tac Squad(10), Lascannon, flamer, combi-flamer - 190
Tac Squad(10), Lascannon, flamer, combi-flamer - 190
Tac Squad(10), Lascannon, flamer, combi-flamer - 190
Tac Terminators(10), CMLx2, CFx2 - 470
Tac Terminators(10), ACx2, CFx2 - 470
Tac Terminators(10), CMLx2, CFx2 - 470
Dev Squad(10), Lascannon, MLx3 - 165
Dev Squad(10), Lascannon, MLx3 - 165
Dev Squad(10), Lascannon, MLx3 - 165
90 Power armor bodies, 32 terminator bodies.
32772
Post by: Hashbeth
lc + 3ml is 170 points I believe
23679
Post by: dimmy52
Hashbeth wrote:Two words: PIE PLATES!
Ha! Good luck keeping those pie plate throwers alive long enough to make a dent!
30724
Post by: MrEconomics
carbonpillow wrote:Hashbeth wrote:OH, Question to the OP. ARe walkers vehicles for this lists purposes? Like...a dreadnought is technically infantry...in a very cool suit.
The same question applies to tau stealth/crisis suits, wraithlords, etc.
For the purposes of this contest, lets say no. Because then the Tau would bring in their crisis suits and thats not fair for anyone.
Of course, Imperial Guard won't like this contest much anyways 
To be honest, I'd take either of the posted Blood Angels army against whatever Tau could throw together, including vehicles. Tau are bad enough in general, at 3000 points their utterly horrible Troops are going to horribly hobble them. Same with Necrons, really, you need to be able to use all the FOC slots well to do well at such a high points level.
9422
Post by: Comrade
HQ command squad
1 lascannon team
1 Master of ordanance
2x Bodyguards
1x medic
Carapace Armor
HQ command squad
1 lascannon team
1 Master of ordanance
2x Bodyguards
1x medic
Carapace Armor
Elite Stormtroopers
2x Meltaguns
Elite Stormtroopers
2x Meltaguns
Elite Stormtroopers
2x Meltaguns
Troops (Red and Green Platoon)
Platoon Command Squad
4x Plasmaguns
5 Infantry Squads
- 1 commissar w/ powersword
- 5 Sergeants w/ Powersword
- 5 Grenade Launchers
Special Weapon Squad
- 3 melta guns
Special Weapons Squad
- 3 Melta guns
Heavy Weapons Team
-3x Missile Launchers
Heavy Weapons Team
-3x Missile Launchers
Heavy Weapons Team
-3x Lascannon
Heavy Weapons Team
-3x Autocannon
Heavy Weapons Team
-3x Autocannon
Platoon Command Squad
4x Plasmaguns
5 Infantry Squads
- 1 commissar w/ powersword
- 5 Sergeants w/ Powersword
- 5 Grenade Launchers
Special Weapon Squad
- 3 melta guns
Special Weapons Squad
- 3 Melta guns
Heavy Weapons Team
-3x Missile Launchers
Heavy Weapons Team
-3x Missile Launchers
Heavy Weapons Team
-3x Lascannon
Heavy Weapons Team
-3x Autocannon
Heavy Weapons Team
-3x Autocannon
20969
Post by: optimus-prime-time
HQ:
210: Eldrad
155: Avatar
Troops:
390: 10 Wraithguard, Warlock, conceal
143: 16 Guardians, Scatter Laser
143: 16 Guardians, Scatter Laser
143: 16 Guardians, Scatter Laser
143: 16 Guardians, Scatter Laser
143: 16 Guardians, Scatter Laser
Elites:
270: 10 Harlequins, all the trimmings
182: 10 Howling Banshees, mirror swords exarch
177: 10 Fire Dragons, crack shot exarch
Fast Attack:
220: 10 Warp Spiders
Heavy Support:
227: 5 Dark Reapers, Tempest Launcher, Fast Shot
227: 5 Dark Reapers, Tempest Launcher, Fast Shot
227: 5 Dark Reapers, Tempest Launcher, Fast Shot
3000
Good luck! You're gonna need it
24102
Post by: unbeliever87
Haha, I forgot Crowe! Oh well, new list!
Inquisitor, TDA, Psycannon - 80
Inquisitor, Psykers Upgrade (Psychic Communion) - 55
Purifiers (10), 4 x Psycannon - 280
Purifiers (10), 4 x Psycannon - 280
Purifiers (5), 2 x Psycannon - 140
GKSS (10), 2 x Psycannon - 220
GKSS (10), 2 x Psycannon - 220
GKSS (10), 2 x Psycannon - 220
GKSS (10), 2 x Psycannon - 220
GKSS (10), 2 x Psycannon - 220
GKSS (10), 2 x Psycannon - 220
Interceptors (10), 2 x Psycannon - 280
Interceptors (10), 2 x Psycannon - 280
Interceptors (10), 2 x Psycannon - 280
116 Power Armour Bodies and one Terminator.
29 Psycannons.
87 Storm Bolters.
Assuming they can get into range, this will take down 100 GEQ per turn.
33300
Post by: Hargus56
optimus-prime-time wrote:HQ:
210: Eldrad
155: Avatar
Isn't Avatar a Monstrous Creature?
46969
Post by: DreadlordME!
Grey Knights for the win!
TITAN SPAM 3000
Kaldor Draigo 275
Castellan Crowe 150
Ten Purifiers 301
Incinerator
Psycannon
3 force Halberds
2 Daemon Hammers
2 Pairs of Force Falchions
Warding Stave
Ten Purifiers 304
Incinerator
Psycannon
2 force Halberds
2 Daemon Hammers
3 Pairs of Force Falchions
Warding Stave
Draigo’s Wrath 335
Five Paladins
Incinerator
Daemon Hammer (master crafted)
Warding stave
Psycannon (master crafted)
Force Falchions
Draigo’s Wrath 335
Five Paladins
Incinerator
Daemon Hammer (master crafted)
Warding stave
Psycannon (master crafted)
Force Falchions
The Hammer of Judgement 180
Interceptor Squad
2 Daemon Hammers
2 Force Falchions
1 Psycannon
The Sniper 145
Vindicare Assassin
The Hunter 145
Vindicare Assassin
The Spy 145
Callidus Assassin
Fire of Justice 180
Purgation Squad
4 Psycannons
Psychic Might 180
Purgation Squad
4 Psycannons
The Artillery 180
Purgation Squad
4 Psycannons
Automatically Appended Next Post: unbeliever87 wrote:Haha, I forgot Crowe! Oh well, new list!
Inquisitor, TDA, Psycannon - 80
Inquisitor, Psykers Upgrade (Psychic Communion) - 55
Purifiers (10), 4 x Psycannon - 280
Purifiers (10), 4 x Psycannon - 280
Purifiers (5), 2 x Psycannon - 140
GKSS (10), 2 x Psycannon - 220
GKSS (10), 2 x Psycannon - 220
GKSS (10), 2 x Psycannon - 220
GKSS (10), 2 x Psycannon - 220
GKSS (10), 2 x Psycannon - 220
GKSS (10), 2 x Psycannon - 220
Interceptors (10), 2 x Psycannon - 280
Interceptors (10), 2 x Psycannon - 280
Interceptors (10), 2 x Psycannon - 280
116 Power Armour Bodies and one Terminator.
29 Psycannons.
87 Storm Bolters.
Assuming they can get into range, this will take down 100 GEQ per turn.
Purifiers can only have the two heavy weapons (one for every five men)!
Illegal Army! Automatically Appended Next Post: MAXIMUM DEATH TO CHAOS SCUM- Grand master of the grey knights, also known as master angry! Automatically Appended Next Post: MAXIMUM DEATH TO CHAOS SCUM- Grand master of the grey knights, also known as master angry!
24102
Post by: unbeliever87
Purifiers can only have the two heavy weapons (one for every five men)!
Illegal Army! Lol. You're thinking of Strike Squads, Purifiers give you 2/5.
41915
Post by: BlkTom
CCS - 310pts
Creed, Kell, Plasma gun, LC, Camo Cloaks, OotF, Astropath
Commissar Yarrick - 185pts
10x Ogryns - 410pts (With Yarrick)
10x Storm Troopers - 195pts
2x Melta guns, Plasma Pistol, Airborne Assault
Marbro - 65pts
10x Rough Riders - 135pts
2x Melta guns, Power Weapon
10x Rough Riders - 125pts
2x Melta guns
10x Rough Riders - 125pts
2x Melta guns
Vets - 210pts
Harker, HB, 3x Plasma guns, Demolitions
PCS - 65pts
4x Flamers, Plasma Pistol, Melta Bomb
PIS - 120pts (blob 1)
Melta gun, Commissar, 2x Power Weapons, Melta Bombs
PIS - 75pts (blob 1)
Melta gun, Power weapon, Melta Bomb
HWS - 105pts
3x LCs
HWS - 75pts
3x ACs
HWS - 75pts
3x ACs
PCS - 65pts (Outflanking via Creed)
4x Flamers, Plasma Pistol, Melta Bomb
PIS - 120pts (blob 2)
Melta gun, Commissar, 2x Power Weapons, Melta Bombs
PIS - 75pts (blob 2)
Melta gun, Power weapon, Melta Bomb
SWS - 75pts
2x Melta guns, Demo charge
PCS - 120pts
4x Flamers, Al'Rahem
PIS - 120pts (blob 3)
Melta gun, Commissar, 2x Power Weapons, Melta Bombs
PIS - 75pts (blob 3)
Melta gun, Power weapon, Melta Bomb
SWS - 75pts
2x Melta guns, Demo Charge
3,000pts
Might not have the firepower of some IG lists, but I feel two outflanking power blobs with a 3rd lead by 10 Ogryns with Yarrick along with 30 Rough Riders that can really do some damage along with survivibility. Orders making all of the heavy weapons twin linked means 2 heavy vehicles and 2 light transports are dead a turn. THe OotF screws other outflanking armies and my Astropath helps make sure my two power blobs arrive in good order, along with the STs and Rambo. STs have a plasma pistol incase they are attacking something like a Devorstator squad instead of a vehicle. Harker is out there as a forward firebase to pin down or put damage on units. Cover will big in this list. Against a heavy Outflank/DS list, blob 1 and the Ogryns will stay back to protect the HWSs.
46969
Post by: DreadlordME!
unbeliever87 wrote:Purifiers can only have the two heavy weapons (one for every five men)!
Illegal Army! Lol. You're thinking of Strike Squads, Purifiers give you 2/5.
OOPS! Automatically Appended Next Post: optimus-prime-time wrote:HQ:
210: Eldrad
155: Avatar
Troops:
390: 10 Wraithguard, Warlock, conceal
143: 16 Guardians, Scatter Laser
143: 16 Guardians, Scatter Laser
143: 16 Guardians, Scatter Laser
143: 16 Guardians, Scatter Laser
143: 16 Guardians, Scatter Laser
Elites:
270: 10 Harlequins, all the trimmings
182: 10 Howling Banshees, mirror swords exarch
177: 10 Fire Dragons, crack shot exarch
Fast Attack:
220: 10 Warp Spiders
Heavy Support:
227: 5 Dark Reapers, Tempest Launcher, Fast Shot
227: 5 Dark Reapers, Tempest Launcher, Fast Shot
227: 5 Dark Reapers, Tempest Launcher, Fast Shot
3000
No reapers More fire prisms!
More Hawks
More Scorpions
Good luck! You're gonna need it
23372
Post by: Lord Rogukiel
Hargus56 wrote:optimus-prime-time wrote:HQ:
210: Eldrad
155: Avatar
Isn't Avatar a Monstrous Creature?
Yes, but then taking out the avatar makes footdar completely irrelevant.
26212
Post by: Snickerdoodle
2X lash sorcerers 280?
3X 3 Obliterators 675
4X20 Korneberzerker 1880 Skull Champ, powerfist, icon
fill out the rest with terminators. Automatically Appended Next Post: DA, 3000 points of footslogging deathwing would be tough against an army without any restrictions.
35871
Post by: Tekeino
DreadlordME! wrote:Grey Knights for the win!
The Sniper 145
Vindicare Assassin
The Hunter 145
Vindicare Assassin
Derp. All assassins are unique. So no multiples of any of them. So to quote you again, ILLEGAL LIST!
1567
Post by: felixcat
HQ: Kor’Sarro Khan; Moondrakkan 205
HQ: Captain; Bike, Relic Blade, Arificier Armour 180
TR: 2x 10 Scouts; 4 Sniper Rifles, Missile Launcher, Camo Cloaks 390
TR: 5 Scouts; 4 Sniper Rifles, Missile Launcher, Camo Cloaks 100
TR: 10 Scouts; 4 Sniper Rifles, Missile Launcher, Sgt Telion 200
TR: 10 Scouts; Combat Blades, Powerfist/Combi-melta 175
TR: 10 Scouts; Combat Blades, Powerfist/Combi-melta 175
FA: 10 Scout Bikers; 3 Grenade Launchers, Powerfist/meltabomb 270
FA: 10 Scout Bikers; 3 Grenade Launchers, Powerfist/meltabomb 270
FA: 10 Scout Bikers; 3 Grenade Launchers, Powerfist/meltabomb 270
HS: 10 Devastators; 3 Plasma Cannons, 1 Missile Launchers 255
HS: 10 Devastators; 3 Plasma Cannons, 1 Missile Launchers 255
HS: 10 Devastators; 3 Plasma Cannons, 1 Missile Launchers 255
20969
Post by: optimus-prime-time
Any two of these lists would be marvelous to watch on the table, a big change to the mech meta (maybe i should start playing fantasy..)
Yeh I'm gonna keep the Avatar even tho he's monstrous- he's the footdar all-star champion- and an HQ rather than a heavy choice.
Footdar have all the components for a mobile fortress- veil of tears- everything behind 4+ cover save.
Avatar, fearlessness zone (keeping him fortuned as he will be target priority one).
Eldrad- doom will play a big part. No matttttttter what the unit is; if it's doomed- the fire power pouring into it will bring its demise.
Fortune anything important- mind war out all enemy characters granting bonuses since they can't hide in transports.
Wraithguard will bolster the fortress wall, along with firedragons, mincing any marines or termies that try to get close.
Banshees and Harlies with fleet have long strong strike range. I10 Banshees with Doom will destroy any unit.
Warp Spiders will be a fun JSJ distraction. If the opponent is known to be guard, would throw in a few squads of swooping hawks (all the guard on the table will be impossible to miss with grenade packs). Outflanking assault scorpions.
Reaper launchers (with doom) would slay these GK lists- simply don't have the range to touch them- and indeed, no way past the fortress. Massed shuriken is also brutal.
Who will challenge footdar?? Any of you?
And no, the fall of the Avatar is not the demise of the list
35074
Post by: Brother Taurinus
unbeliever87 wrote:
29 Psycannons.
87 Storm Bolters.
Assuming they can get into range, this will take down 100 GEQ per turn.
Assuming they are ALL in range and at full strength, that's only 46.7 Orks under cover of a KFF.
I am going to assume that JUMP Infantry should not be allowed, because this is a footslogger competition, not an infantry competition. It's not a non-vehicle competition. Jump Infantry only foot slog for the assault, so I don't think they count. There go my Stormboyz.
Artillery: The guns themselves are treated as AV 10, so I think they're out.
Pie Plates tend to mess up ALL Infantry lists.
Orks:
Okay, I really REALLY wanted Ghaz for that 6" charge, but the boyz need their protection:
Da Choppiest!!!!
HQ
120 - Big Mek, KFF, PK, Cybork Body
120 - Big Mek, KFF, PK, Cybork Body
Elites
440 - 10 Nobz, all with Cybork Bodies(250), equipment:
(30) Painboy
(45) PK, Waaagh! Banner, BP
(30) PK, Shoota/Skorcha
(30) PK, Shoota/Rokkit Laucha
(25) PK
(10) BC, Shoota/Skorcha
(10) BC, Shoota/Rokkit Laucha
(5) BC
(5) Shoota/Skorcha
(0) Stock(regular)
440 - 10 Nobz, same as above
440 - 10 Nobz, same as above
Troops
340 - 30 'Ard Boyz, Nob upgrade w/ PK, BP
220 - 30 Boyz, Nob upgrade w/ PK, BP
220 - 30 Boyz, Nob upgrade w/ PK, BP
220 - 30 Boyz, Nob upgrade w/ PK, BP
220 - 30 Boyz, Nob upgrade w/ PK, BP
220 - 30 Boyz, Nob upgrade w/ PK, BP
Yeah, I had some points to spare so I loaded the Big Meks up, and added another PK(originally 3) to each Nobz unit and made one group of Boyz into 'Ard Boyz. It was that or 8 Flash Gitz, More Dakka, Painboy upgrade, but Flash Gitz aren't choppy, they're shooty!
6 mobs of 30 boyz, and 3 Nob mobs.....all PK'ed up. Not an inventive army, but very very choppy!
Automatically Appended Next Post: felixcat wrote:HQ: Kor’Sarro Khan; Moondrakkan 205
HQ: Captain; Bike, Relic Blade, Arificier Armour 180
TR: 2x 10 Scouts; 4 Sniper Rifles, Missile Launcher, Camo Cloaks 390
TR: 5 Scouts; 4 Sniper Rifles, Missile Launcher, Camo Cloaks 100
TR: 10 Scouts; 4 Sniper Rifles, Missile Launcher, Sgt Telion 200
TR: 10 Scouts; Combat Blades, Powerfist/Combi-melta 175
TR: 10 Scouts; Combat Blades, Powerfist/Combi-melta 175
FA: 10 Scout Bikers; 3 Grenade Launchers, Powerfist/meltabomb 270
FA: 10 Scout Bikers; 3 Grenade Launchers, Powerfist/meltabomb 270
FA: 10 Scout Bikers; 3 Grenade Launchers, Powerfist/meltabomb 270
HS: 10 Devastators; 3 Plasma Cannons, 1 Missile Launchers 255
HS: 10 Devastators; 3 Plasma Cannons, 1 Missile Launchers 255
HS: 10 Devastators; 3 Plasma Cannons, 1 Missile Launchers 255
Umm, bikes aren't footslogging. :(
19719
Post by: Loricatus Aurora
Vanilla marines list Bronzejon posted, albeit w correct devestator points. Brutal base list though.
36160
Post by: Mythos
Some neat lists here.
Is this the best? Hardly. But it is orks:
HQ
Grotsnik
KFF Mek w/armor, cybork
Troops
30 'ard boyz w/Nob, PK, bosspole, all w/cybork
30 ork boyz w/Nob, PK, bosspole, all w/cybork
30 ork boyz w/Nob, PK, bosspole, all w/cybork
30 ork boyz w/Nob, PK, bosspole, all w/cybork
30 ork boyz w/Nob, PK, bosspole, all w/cybork
30 ork boyz w/Nob, PK, bosspole, all w/cybork
Heavy
3 Killa Kans w/grotzookas
3 Killa Kans w/grotzookas
3 Killa Kans w/grotzookas
3000 points
22634
Post by: zilegil
So, are walkers infantry, for purposes of this thread?
180 boys and nine kans look rather threatening.
40780
Post by: Varl Sigmund
ok I will throw my hand in...
HQ:
Logan
Rune Priest w/ TDA, Chooser, LL & Wrath
Rune Priest w/ Runic Armour, boltgun, Chooser, LL & Hurricane
Rune Priest w/ Runic Armour, Boltpistol, Chooser, LL & Jotww
Elites:
2 x 5 Wolf Scouts w/ meltagun & WG w/ PF & combimelta
Troops:
6 x 10 GH w/ 2 x Plasmagun, standard, motw & WG w/ SS & PF
Heavy:
2 x 5 LF w/ 5 x ML & WG w/ TDA & CML
1 x 5 LF w/ lascannons (TDA RP & Logan go here)
3000pts
only 103 bodies on the ground... but with logan giving 5 lascannons either relentless or tank hunter as well 15 ML & 3 LL a turn transports and tanks are not going to be a problem... as well as the scouts...
and then:
48 bolters
12 plasmaguns
followed by each GH pack delivering between 32 to 39 attacks when recieving a charge (2of them PF and between 3 and 8 rending) rerolling all 1's...
I will take on anyone...
29898
Post by: disty
At work so I don't have the codex infront of me but off the top of my head:
HQ:
Parasite 160
Elite:
10x Ymgarl stealers 230
10x Ymgarl stealers 230
10x Ymgarl stealers 230
Troops:
12x Stealers (TS, Broodlord) 250
12x Stealers (TS, Broodlord) 250
12x Stealers (TS, Broodlord) 250
12x Stealers (TS, Broodlord) 250
12x Stealers (TS, Broodlord) 250
12x Stealers (TS, Broodlord) 250
Fast attack:
25x Gargoyles (TS, AG) 200
25x Gargoyles (TS, AG) 200
5x Shrike (LW&BS) 250
Should be 3000 on the nose; most likely not the most competitive list (particularly against mech) but it'd be hilarious to play.
42808
Post by: Marthike
DEATHWING - Death from Above
HQ
Belial w/ TH&SS
(upgrade a termi with chapter banner)
Troops
6x Deathwing Unit (4) + Sgt w/ CF + CML
Elites
3x Deathwing Unit (4) + Sgt w/ CF + CML
Fast Attack
Bikes (6), 2x melta gun, serg + plasma pistol, PF, Meltabomb + Attack bike (1)
Bikes (6), 2x melta gun, serg + PF, Meltabomb + Attack bike (1)
6 teleport homer, 4 melta gun on bikes, 2 MM on bikes 18 missile on 9 targets.
Army wide 2+/3++ and turbo 3+ cover.
1567
Post by: felixcat
Umm, bikes aren't footslogging. :(
They sure are not vehicles. They are troops.
35160
Post by: punkow
Grotsnik KFF Mek w/armor, cybork Troops 30 'ard boyz w/Nob, PK, bosspole, all w/cybork 30 ork boyz w/Nob, PK, bosspole, all w/cybork 30 ork boyz w/Nob, PK, bosspole, all w/cybork 30 ork boyz w/Nob, PK, bosspole, all w/cybork 30 ork boyz w/Nob, PK, bosspole, all w/cybork 30 ork boyz w/Nob, PK, bosspole, all w/cybork Heavy 3 Killa Kans w/grotzookas 3 Killa Kans w/grotzookas 3 Killa Kans w/grotzookas 3000 points yes.. it's brutal... It's a Kan Wall... footslogging yes... but I think that the point of this thread is to try to make a decent and original list outside of the current mech meta... A kan wall surely isn't that original nor lacks mech... And even as a Kan wall this list is sub-par... the KFF is pointless if you give all the boyz a 5++ and kans should have rokkits for AT
21399
Post by: tedurur
felixcat wrote:Umm, bikes aren't footslogging. :(
They sure are not vehicles. They are troops.
That doesnt make them infantry...
Anyway:
Belial = 130
Ezekiel = 170
Troops:
DW ( CML, CF, 4xTH& SS) = 295
5xDW ( CML, CF, 3xTH& SS, 2xSBs) = 1200
Elites:
2xDW ( CML, 2xCF, 5xSBs) = 490
DW ( CML, CF, 5xSBs) = 240
Heavy:
Devastators (4xML) = 170
Devastators (4xLasCannon, 5 extra marines) = 305
3k
25654
Post by: Field_Mouse
Kharn the Betrayer 165
3 Terminators (3 Combi-Meltas, Power Fist) 115
3 Terminators (3 Combi-Meltas, Power Fist) 115
3 Terminators (3 Combi-Meltas, Power Fist) 115
20 Khorne Berzerkers (Champion, Power Fist) 250
20 Khorne Berzerkers (Champion, Power Fist) 250
20 Khorne Berzerkers (Champion, Power Fist) 250
20 Khorne Berzerkers (Champion, Power Fist) 250
20 Khorne Berzerkers (Champion, Power Fist) 250
20 Khorne Berzerkers (Champion, Power Fist) 250
6 Havocs (4 ML) 170
6 Havocs (4 ML) 170
6 Havocs (4 ML) 170
3 Chaos Spawn 120
3 Chaos Spawn 120
3 Chaos Spawn 120
3 Chaos Spawn 120
3,000 on the nose
46751
Post by: Akroma06
Ok I'll assume Jump Infantry are Infantry
Black Templars
HQ
Emperor's Champion with Accept Any Challenge @ 140pts
Marshal w/ Jump Pack, Thunder Hammer, SS, Artificer Armor, A. Mantle, Termi Honors, Holy Orb @ 225pts
Marshal w/Terminator Armor, TH, SS @ 150pts
Elite
10 Assault Terminators w/ 7LC, 3TH/SS, and FC @130 pts
10 Assault Terminators w/ 7LC, 3TH/SS, and FC @130 pts
5 Terminators w/ 2 CML and Tank Hunters @ 265 pts
FA
10 Assault Marines w/ 1 PF/SS, 2 Plasma Pistols @ 260 pts
10 Assault Marines w/ 1 PF/SS, 2 Plasma Pistols @ 260 pts
Troops
10 Initiates, 5 Neophytes all with BP/CCW, 1 PF/BP @ 225pts
10 Initiates, 6 Neophytes all with BP/CCW, 1 PF/BP @ 235 pts
5 Initiates w/ Lascannon @ 95pts
5 Initiates w/ Lascannon @ 95pts
5 Initiates w/ Lascannon @ 95pts
5 Initiates w/ Lascannon @ 95pts
Total 3000pts
4 Lascannons, 9 Power Fists, 4 Plasma Pistols, 8 Thunder Hamers, 4 Missile Launcher shots, 22 Terminator Armor models, 61 Power Armor Models, Preferred Enemy and Ld 10 all across the army. The assault guys can get across the board even faster with the ability to consolidate after taking 1 casualty, 20 Furious Charge guys, and 5 Tank Hunters for the tanks in competitve games.
24102
Post by: unbeliever87
This is it.
Coteaz - 100
Purifiers (10), 4 x Psycannon - 280
Purifiers (10), 4 x Psycannon - 280
Purifiers (10), 4 x Psycannon - 280
Warrior Acolytes (12), 12 x Storm Bolters - 84
Warrior Acolytes (12), 12 x Storm Bolters - 84
Warrior Acolytes (12), 12 x Storm Bolters - 84
Warrior Acolytes (12), 12 x Storm Bolters - 84
Warrior Acolytes (12), 12 x Storm Bolters - 84
Warrior Acolytes (11), 11 x Storm Bolters - 77
Interceptors (10), 2 x Psycannon - 280
Interceptors (10), 2 x Psycannon - 280
Interceptors (10), 2 x Psycannon - 280
Purgation Squad (10), 2 x Psycannon - 240
Purgation Squad (10), 2 x Psycannon - 240
Purgation Squad (10), 2 x Psycannon - 240
24 Psycannons and 137 Storm Bolters.
32362
Post by: Tear OF The Angel
Astroth's rookies' and vetreans'
Hq-
Astroth 220 pts
Librarian w/ Shield and unleash rage powers, jump pack 125 pts
Honor Guard w/ jump packs and 4 plasma guns 225 pts
Honor Guard w/ jump packs and 4 plasma guns 225 pts
Elites-
2 Priest w/ power weapons and jump packs 180 pts
Trps-
10 scouts ccw/ bolt pistol, cloaks, serg w/ fist and combi melta 205 pts
10 scouts ccw/ bolt pistol, cloaks, serg w/ fist and combi melta 205 pts
10 scouts ccw/ bolt pistol, cloaks, serg w/ fist and combi melta 205 pts
10 scouts ccw/ bolt pistol, cloaks, serg w/ fist and combi melta 205 pts
10 Assault marines w/ 2 melta guns , and 1 fist 235 pts
10 Assault marines w/ 2 melta guns , and 1 fist 235 pts
Fst-
7 Vanguard vets w/ 1 pair of lighting claws and 1 fist, jump packs 265 pts
6 Vanguard vets w/ 1 pair of lighting claws and 1 fist, jump packs 235 pts
6 Vanguard vets w/ 1 pair of lighting claws and 1 fist, jump packs 235 pts
Total- 3000 pts
8 plasma guns, 8 meltas, 9 fist, 53 jump power armour guys, 4 feel no pain bubbles, 40 scouts, red thirst on 3 or less and psychic defense.
3729
Post by: Tarval
Ig for the win hands down.
We have MoO x2
50 man platoon with 5x auto cannons commissar and vox 340 points.
6 of these unit with
50 men throw away unit with send in the next way. Congo line it to break your fir control
add in 3x unit of rr for a 24" charge rand and your dead...
If i had to go power armour it would be ultra marine for 2nd...
Commander
psycher
stern guard
60 base marines las plas
30 jump packs
30 dev with all heavy bolters
28332
Post by: Tazz Azrael
Imperial Guard Total Points 2984 and 195 bodies you have to choke on
CCS [240]
Creed
Vox
x4 Grenade Launchers
Lord Commissar [90]
Power Weapon
Carapace Armour
Ogryns [370]
+6 Ogryns
PCS Echo[165]
Al'Rahem
Commissar
Power Weapon
x4 Flamer
x5 infantry squad Echo[650 for all 5 squads combined]
x5 Commissars
x5 plasma guns
x5 krak grenades
x10 power weapons
PCS Comrade[145]
Chenkov
Commissar
Power Weapon
x4 sniper riffles
Conscripts [275]
+30 conscripts
Send in the Next Wave
x5 heavy weapon squads [300]
x5 mortars
PCS Hombre [149]
Commisar
x2 power weapons
x2 Boltguns
Medi Pack
x3 Meltas
x5 infantry squad Hombre[600 for all 5 combined squads]
x5 Commissars
x5 Flamers
x5 krak grenades
x10 power weapons
39797
Post by: papathrax
Cadian 777th Infantry (Lucky 7's)
HQ
CCS - Captain Winters (Creed), Colour Sgt Sharpe (Kell), 2x bodyguards,3 PG, MoO, OoTF, 'pace
Lord Commissar Jesus - 'pace, PF, PP, MB
4 Ministorum Priests w/ Shotguns and Eviscerators
Elites
Marbo
Troops
1st Platoon (Robbo's Rangers)
PCS - Lt. Roberts (PF, MB), 4 MG
4x Guard squads, Sgt w/MB and PW, Commissar w/PW
4x ML HWT squads.
2nd Platoon (Thomo's Tough Guys)
PCS- Lt. Thomas (Chenkov), 4 MG
4x Guard squads, Sgt w/MB and PW, Commissar w/PW
4x LC HWT squads.
50 Conscripts, Send In The Next Wave
It seems Guard armies are pretty much the same.
35074
Post by: Brother Taurinus
felixcat wrote:Umm, bikes aren't footslogging. :(
They sure are not vehicles. They are troops.
Not arguing that at all. The Subject was "Best Footslogger Army".
I don't really think of bikes as footsloggers. Or Jump Infantry.
Another poster commented on the Kan Wall, pointing out his belief that the OP was trying to get away from the original Mech Meta.
27149
Post by: Viper217
Field_Mouse wrote:Kharn the Betrayer 165
3 Terminators (3 Combi-Meltas, Power Fist) 115
3 Terminators (3 Combi-Meltas, Power Fist) 115
3 Terminators (3 Combi-Meltas, Power Fist) 115
20 Khorne Berzerkers (Champion, Power Fist) 250
20 Khorne Berzerkers (Champion, Power Fist) 250
20 Khorne Berzerkers (Champion, Power Fist) 250
20 Khorne Berzerkers (Champion, Power Fist) 250
20 Khorne Berzerkers (Champion, Power Fist) 250
20 Khorne Berzerkers (Champion, Power Fist) 250
6 Havocs (4 ML) 170
6 Havocs (4 ML) 170
6 Havocs (4 ML) 170
3 Chaos Spawn 120
3 Chaos Spawn 120
3 Chaos Spawn 120
3 Chaos Spawn 120
3,000 on the nose
Think your math is a bit off there... 20 zerkers w/ PF champ is 460 points, not 250... kharn + those 6 squads is 2925, so you can throw out the rest of the stuff...
That said, a full 3k of ork green tide against the IG inf spam would be awesome, over 250 models per side going to town on each other,
35074
Post by: Brother Taurinus
Viper217 wrote:
That said, a full 3k of ork green tide against the IG inf spam would be awesome, over 250 models per side going to town on each other,
Totally with you there!
46969
Post by: DreadlordME!
Oops about the assassins, anyway
2999 TITAN SPAM
Kaldor Draigo 275
Castellan Crowe 150
Ten Purifiers 301
Incinerator
Psycannon
3 force Halberds
2 Daemon Hammers
2 Pairs of Force Falchions
Warding Stave
Ten Purifiers 299
Incinerator
Psycannon
2 force Halberds
2 Daemon Hammers
2 Pairs of Force Falchions
Warding Stave
Draigo’s cHAMPIONS 335
Five Paladins
Incinerator
Daemon Hammer (master crafted)
Warding stave
Psycannon (master crafted)
Force Falchions
Apocatherapy
Draigo’s Wrath 335
Five Paladins
Incinerator
Daemon Hammer (master crafted)
Warding stave
Psycannon (master crafted)
Force Falchions
Apocatherapy
The Hammer of Judgement 180
Interceptor Squad
2 Daemon Hammers
2 Force Falchions
1 Psycannon
The Hunter 145
Vindicare Assassin
The Spy 145
Callidus Assassin
Fire of Justice 180
Purgation Squad
4 Psycannons
Psychic Might 180
Purgation Squad
4 Psycannons
The Artillery 180
Purgation Squad
4 Psycannons
39797
Post by: papathrax
Simply because it hasn't been done yet... Let me know if somethings wrong. I've never made a 'cron list before.
Necrons.
HQ
Lord w/ Warscythe, Chronometron, Gaze of Flame, Phylactery, Res Orb, Solar Pulse
Lord w/ Warscythe, Lightning Field, Phylactery, Res Orb, Solar Pulse
Elites
3x 10 Immortals w/ Disruption Fields
Troops
6x 10 Warrior squads w/ Disruption Fields
Fat Attack
3x 10 Scarab Swarms w/Disruption Fields
19909
Post by: Freddie Gibbs
ork horde :3 :
ork warboss
PK, Bosspole, Eavy armor, Cybork body, twin-linked shoota and attack squig
big mek
KFF, attack squig, eavy armor, cybork body
15 kommandos
Snitskrot and 2 burnas. warboss goes in here
90 slugga boys
nobs with pks and bosspoles. stikkbombs
90 shoota boys
nobs with PK and bosspole with 3 big shootas in each mob. stikkbombs
10 nobs
painboy, all eavy armor, 2 Pks, 8 Big choppas, all cybork bodies and stikkbombs
30 lootas
3000 points
3729
Post by: Tarval
Ig list that i posted would be bring about 430 plus models to the table...
19909
Post by: Freddie Gibbs
with my orks, it would be around 237 models on the table.
26212
Post by: Snickerdoodle
2 X Xenos inquisitors 179
, Psychotropic, Hammerhand
3 servo skulls
2X 12 Henchmen squads 360
6 Crusaiders
6 DCA
3X 10 purifiers 780
psybolts
6X 10 GKSS 1320
Psybolts
3X 6 Purgation Squads 360
4 incinerators
2999 total
GK option 2
Librarian w/ Stuff 175
Coteaz 100
6X 7Jakero/4croflagellants/1Accolyte plasma gun 1914
3X 10 Purifiers 10 Halberds 810
2999
42 lascannons, Shrouded, with counter attacking purifiers.
35160
Post by: punkow
THE BLACK TIDE!!! With 2+/4++ teleported goodness + 60 footsloggin' guys
HQ:
Kharn: 165 points.
ELITE:
10 terminators, MoTzeentch, 2 reaper autocannons, 1 chainfist, 1 powerfist, 3 combi-melta 425points
10 terminators, MoTzeentch, 2 reaper autocannons, 1 chainfist, 1 powerfist, 3 combi-melta 425points
10 terminators, MoTzeentch, 2 reaper autocannons, 1 chainfist, 1 powerfist, 3 combi-melta 425points
TROOPS
20 Chaos Marines, champion with Powerfist and combi-melta, 2 Meltaguns, MoKhorne 400 points
20 Chaos Marines, champion with Power weapon and combi-flamer, 2 Flamers , MoKhorne 380 points
20 Chaos Marines, champion with Power weapon and combi-flamer, 2 Flamers , MoKhorne 380 points
Heavy support
3 Obliterators 225 points
6 Havocs , 4 Missile Launchers 170 points
6 Havocs , 4 Missile Launchers 170 points
29373
Post by: Mr. Self Destruct
Haemonculus, Liquifier, Scissorhand
Haemonculus, Liquifier, Scissorhand
Haemonculus, Liquifier, Scissorhand
Haemonculus, Liquifier, Scissorhand
Haemonculus, Liquifier, Scissorhand
Haemonculus, Liquifier, Scissorhand
10 Grotesques, Liquifier, Aberration w/Scissorhand
10 Grotesques, Liquifier, Aberration w/Scissorhand
10 Wracks, 2x Liquifier, Acothyst w/Agonizer
10 Wracks, 2x Liquifier, Acothyst w/Agonizer
10 Wracks, 2x Liquifier, Acothyst w/Agonizer
10 Wracks, 2x Liquifier, Acothyst w/Agonizer
10 Wracks, 2x Liquifier, Acothyst w/Agonizer
10 Wracks, 2x Liquifier, Acothyst w/Agonizer
5 Beastmasters, 10 Khymerae, 6 Razorwing Flocks, Agonizer
5 Beastmasters, 10 Khymerae, 6 Razorwing Flocks, Agonizer
5 Beastmasters, 10 Khymerae, 6 Razorwing Flocks, Agonizer
COME AT ME BRO
33924
Post by: teknistmajjan
Hehe i couldnt help myself.
This is a version of a fantastic list that a guy here on dakkadakka posted. I just remade it somewhat and upped it to 3k. Now this is it.
Urien
3 x Haemonculus: 3 x webway portals, 3 x liquifier guns
5 Grotesques: + str, liquifier, aberration (haemo)
5 Grotesques: + str, liquifier, aberration (haemo)
5 Grotesques: + str, liquifier, aberration (haemo)
15 Wyches: 3 shardnets, haywires, hekatrix with agoniser. (urien goes here)
15 Wyches: 3 hydra gauntlets, haywires, hekatrix with agoniser
10 Wracks: acothyst, 2 x liquifiers
10 Wracks: acothyst, 2 x liquifiers
10 Warriors: dark lance, blaster, sybarite with blast pistol
10 Warriors: dark lance, blaster, sybarite with blast pistol
3 Beastmasters: 5 khymereas, 4 razorwing flocks
5 Scourges: 2 blasters
5 Scourges: 2 blasters
Talos: chain-flails, add CCW, heat lance
Talos: chain-flails, heat lance
Talos: chain flails, heat lance
3k
How great wouldnt this be
32750
Post by: Jabbdo
Crowe 150
Librarian, Shrouding, Sanctuary, Quicksilver, Might of Titan, Dark Excommunion, Warp Rift 180
(10) Paladins, 4x MC Psycannon, Brohood banner, Apothecary, Warding stave, MC Sword, MC hammer 780
Techmarine, Rad grenades, Blind grenades 105
Techmarine, Rad grenades, Blind grenades 105
(10) Purifiers, 4x Psycannon 280
(10) Purifiers, 4x Psycannon 280
(10) Purifiers, 4x Psycannon 280
(10) Purifiers, 4x Psycannon 280
(10) Purifiers, 4x Psycannon 280
(10) Purifiers, 4x Psycannon 280
= 3000
28 Psycannons, 60 PA, 10 2w Terminators? Yes please.
With a nice ruin, all those guys have a 2++. btw  Otherwise only a 3++ :(
35074
Post by: Brother Taurinus
6 Haemonculi? Apparently I need to look at the DE Codex. Automatically Appended Next Post: Err, I should say 3 and a unique!
39797
Post by: papathrax
you can have 6. 2 hq choices, 3 per choice.
talos is a MC though, so no dice there - no MC in this comp.
35074
Post by: Brother Taurinus
Ok, like BA's Sanguinary Priests(but those are elites).
Gotcha. I have to admit, I barely browsed the DE Codex and it's the one I know the least.
41915
Post by: BlkTom
I have noticed alot of lists where they talk about the number of guys and weapons... and I will point out they will all run like little girls on the first morale check.
Those are not effective lists IMO.
32750
Post by: Jabbdo
Of course, because an army of Fearless PA marines packing Psycannons will DEFINITELY fail a morale check..
Oh wait, sorry, there's a unit of 10 two wound terminators as well who've only got ld10.. my bad.
22497
Post by: bob501
try this IG list out for size
CCS, master of the fleet, 4 melta guns 120
CCS, 4 melta guns 90
Troop 1:
PCS, commisar, 4 melta guns, 105
Infantry squad, melta, commisar, 2 power weapons 115
Infantry squad, melta, commisar, 2 power weapon 115
Infantry squad, melta 60
Infantry squad, melta 60
Infantry squad, melta 60
Heavy weapons Team, 3 Autocannons 75
Heavy weapons Team, 3 mortars 60
Heavy weapons Team, 3 Autocannons 75
Special Weapons Squad, 3 sniper rifles 50
Special Weapons Squad, 3 sniper rifles 50
Troop 2:
PCS, commisar, 4 melta guns, 105
Infantry squad, melta, commisar, 2 power weapons 115
Infantry squad, melta, commisar, 2 power weapon 115
Infantry squad, melta 60
Infantry squad, melta 60
Infantry squad, melta 60
Heavy weapons Team, 3 Autocannons 75
Heavy weapons Team, 3 Mortars 60
Heavy weapons Team, 3 Autocannons 75
Special Weapons Squad, 3 sniper rifles 50
Special Weapons Squad, 3 sniper rifles 50
Troop 3:
PCS, commisar, 4 melta guns, Chenkov 155
Infantry squad, melta, commisar, 2 power weapons 115
Infantry squad, melta, commisar, power weapon 105
Infantry squad, melta 60
Infantry squad, melta 60
Infantry squad, melta 60
Heavy weapons Team, 3 Autocannons 75
Heavy weapons Team, 3 Mortars 60
Heavy weapons Team, 3 Autocannons 75
Special Weapons Squad, 3 sniper rifles 50
Special Weapons Squad, 3 sniper rifles 50
50 Conscripts, Send in the next wave 275
its 2995 pts
298 models on the table
18 autocannons
9 mortars
35 melta guns
18 sniper rifles
and a conscript wave with chenkov just for fun
Automatically Appended Next Post: 4 squads of 50 models running forward while being supported by a gun line with a 48" range
16833
Post by: doubled
Sorry as soon as you up the points past 2k guard win most contests with stupid amounts of spamability in their heavy weapons and troops because of the nature of platoons.
15084
Post by: LegendJRG
I think this list would slaughter any foot guard very very badly and do well vs just about anything.
Total Roster Cost: 2998
Chaplain Cassius (135 pts)
Shadow Captain Kayvaan Shrike (195 pts)
Terminator Assault Squad x10 (400 pts) TH/SS x8, LCx2
Terminator Assault Squad x10 (400 pts) TH/SS x8, LCx2
Terminator Assault Squad x10 (400 pts) TH/SS x8, LCx2
Scout Squad x5 (100 pts) Sniper x4, ML, CC
Scout Squad x5 (100 pts) Sniper x4, ML, CC
Scout Squad x5 (100 pts) Sniper x4, ML, CC
Scout Squad x5 (85 pts) Sniper x4, ML
Scout Squad (147 pts) Telion, Sniper x3, ML, CC
Scout Squad x5 (100 pts) Sniper x4, ML, CC
Vanguard Veteran Squad x 10 (530 pts) 2x LC - 3, LC/SS x5, PF/SS x2
Assault Squad x6 (158 pts) LC x2, Flamer
Assault Squad x6 (158 pts) LC x2, Flamer
16833
Post by: doubled
I think you are out assaulted and out shot by guard. I ran the same numbers with blood angels and the sanginor for the extra attacks with straight lightning claw termie squads, you assault the conscript bubble wrap, they are removed with the send in the next wave rule and then your termies are torrent of fire off the board. And my scouts barely pin anything when I run them.
15084
Post by: LegendJRG
With FoF you have one, or two if you're first and a bad run roll, turn of shooting before I'm in your face. As for assaults most of your models in a blob won't be swinging all you have to do is stagger the termies, or any squad for that matter, in a 343 formation and come in on an edge to prevent half or more of a blob, works great vs orks too, from swinging dick move but it's war.
3729
Post by: Tarval
LegendJRG
FoF you have one, or two if you're first and a bad run roll, turn of shooting before I'm in your face. As for assaults most of your models in a blob won't be swinging all you have to do is stagger the termies, or any squad for that matter, in a 343 formation and come in on an edge to prevent half or more of a blob, works great vs orks too, from swinging dick move but it's war.
I just want you to know that you have not played a good guard player then. I tell you the truth that if you did assault my blob, they would all be attacking you. You place the big bases up front tne the core of troops behind it packed tight. What you have to understand is that the big base allows you to pack a lot of the little guys around them. Thus you have a horde amount of attacks coming your way. On top of that your not even counting the pie plates from the master of ord, plus the 60 auto cannon shoots a turn. Oh did I mention the orders of the guard. I would really like to see termies walk into my lines, that would be great with first rank fire....... here is a 105 shoots, plus auto cannon rounds. Thats just from one squad......
Jabbdo
I have noticed alot of lists where they talk about the number of guys and weapons... and I will point out they will all run like little girls on the first morale check.
I put commissar in each of the blobs, reroll ld 9 on top of the ground your going to have to cover just to get to my lines...
I still say guard hands down...
11
Post by: ph34r
Why would this "contest" be to 3000p?
And how could any army but IG win?
43081
Post by: OneMeanDuck
ph34r wrote:Why would this "contest" be to 3000p?
And how could any army but IG win?
Easily.. I dont care what IG can bring to the table, Jumppack spam BA will walk over them... EASILY
39797
Post by: papathrax
if you read the first page, you'll see where someone decides that jump infantry, whilst infantry, are not footsloggers for the purposes of this competition.
And I think flamerspam or purifiers would be better at taking out all these IG armies. A unit of 10 paladins with 4 incinerators, 5 falchions, and an apothecary would be better at taking on the guard blobs than anything BA could bring.
36940
Post by: Anvildude
WAAAAGH!!!
We'z gotz ta show dem 'umiez 'ow itz done wiv a proppa 'orde!
Dis iz 'ow you'ze Gitz do Shooty!
Big Mek w/ Shokk Attakk Gunn, Ammo Runt, Cybork Body, 'eavy Armour- 113
Big Mek w/ Shokk Attakk Gunn, Ammo Runt, Cybork Body, 'eavy Armour- 113
30 Shoota Boyz w/ 3 Big Shootas- 195
30 Shoota Boyz w/ 3 Big Shootas- 195
30 Shoota Boyz w/ 3 Big Shootas- 195
30 Shoota Boyz w/ 3 Big Shootas- 195
30 Shoota Boyz w/ 3 Big Shootas- 195
30 Shoota Boyz w/ 3 Big Shootas- 195
15 Tankbustas or Lootas (depending on taste)- 225
15 Tankbustas or Lootas (depending on taste)- 225
15 Tankbustas or Lootas (depending on taste)- 225
10 Flash Gitz w/ All da Gubbin'z on dere Gunz- 400
10 Flash Gitz w/ All da Gubbin'z on dere Gunz- 400
Kaptin' Badrukk an' 'iz Gitz, 9 Gitz wiff da Gubbinz an' 3 Ammo Grotz- 510
Dat'z 'ow ya do Dakka.
11
Post by: ph34r
OneMeanDuck wrote:ph34r wrote:Why would this "contest" be to 3000p?
And how could any army but IG win?
Easily.. I dont care what IG can bring to the table, Jumppack spam BA will walk over them... EASILY
Hahahahaha are you new to 40k?
You have heard of the term "blob" right?
You know that you can't take FNP against power weapons or missiles, right?
48148
Post by: Olenos
Why is there no tyranids? javascript:emoticon('  '); except for the stealer list, but i didn't really like that one.
anyway
HQ
Tervigon regen catalyst 205
The Swarmlord with 3 tyrant guard 280 +180=460
Elites
10x Ymgarl genestealers 230
3x Hive Guard- 150
2x Venomthrope- 110
Troops
Tervigon AD TS catalyst 195
Tervigon AD TS catalyst 195
Tervigon AD TS catalyst 195
Termagants 30-150
Termagants 30-150
Termagants 30-150
Fast Attack
9x Raveners Rending claws- 315
9x Raveners Spinefists- 315
4x Shrikes dual Bonesword and scything talons- 180
3k, with the regen on the HQ tervigon, i was just trying to fill up points, and with 6 wounds, it can be a very potent ability, with the swarmlord, i have always wanted to get him into an army that is built around him and a ton of gaunts, i sense a one turn will be in most peoples minds, anyway, hope you like, and hope the shrikes are not considered illegal, a lot of people have used jump infantry, and I didn't want to put in another 5 raveners
504
Post by: kaiservonhugal
Big Mek w/ KFF, Burna, cybork body and BP
Big Mek w/ KFF, Burna, cybork body and BP
30 Shoota Boyz w/ 3 Big Shootas, Nob with PK and BP
30 Shoota Boyz w/ 3 Big Shootas, Nob with PK and BP
30 Shoota Boyz w/ 3 Big Shootas, Nob with PK and BP
30 Choppa Boyz w/ 3 Big Shootas, Nob with PK and BP
30 Choppa Boyz w/ 3 Big Shootas, Nob with PK and BP
30 Choppa Boyz w/ 3 Big Shootas, Nob with PK and BP
15 Kommando's, 2 Burnas, Snikrot
15 Lootas
15 Lootas
20 Storm Boyz and Zagstruk
3 Lobba's, extra Crew, 3 ammo grunts and Grot Herder
3 Lobba's, extra Crew, 3 ammo grunts and Grot Herder
3 Lobba's, extra Crew, 3 ammo grunts and Grot Herder
If Lobbas dont count (I know the gun does have an armor value), then swap for 300ish points of DeffKoptas with TL Bigshootas and Bombs since these have a 'T' value. I figured Big Guns would be ok, I think of them like IG weapon teams. If Koptas dont count either then a small unit of Flashgitz would have to suffice. These would get "pointman" duty, screening for the boyz.
Im assuming this list will go against another horde list. Snikrot and Zagstruk units go after gun teams. The KFF's reduce incoming fire by 33%. Lootas and Lobbas target gun teams as well. Shootas and big shootas go up front and thin the herde. Choppas, PK's and Burnas are behind and clean up.
42808
Post by: Marthike
Tarval wrote:LegendJRG
FoF you have one, or two if you're first and a bad run roll, turn of shooting before I'm in your face. As for assaults most of your models in a blob won't be swinging all you have to do is stagger the termies, or any squad for that matter, in a 343 formation and come in on an edge to prevent half or more of a blob, works great vs orks too, from swinging dick move but it's war.
I just want you to know that you have not played a good guard player then. I tell you the truth that if you did assault my blob, they would all be attacking you. You place the big bases up front tne the core of troops behind it packed tight. What you have to understand is that the big base allows you to pack a lot of the little guys around them. Thus you have a horde amount of attacks coming your way. On top of that your not even counting the pie plates from the master of ord, plus the 60 auto cannon shoots a turn. Oh did I mention the orders of the guard. I would really like to see termies walk into my lines, that would be great with first rank fire....... here is a 105 shoots, plus auto cannon rounds. Thats just from one squad......
Jabbdo
I have noticed alot of lists where they talk about the number of guys and weapons... and I will point out they will all run like little girls on the first morale check.
I put commissar in each of the blobs, reroll ld 9 on top of the ground your going to have to cover just to get to my lines...
I still say guard hands down...
Even if 3 or 4 termis hit your line your 50 man blob will lose combat and with your reroll LD you still gonna fail rolling a 3 or 4. then you run away and I will follow you off the board.
also GK paladins do a better job and since its 3000 that can be my purifers and paladin army put together so paladins walk a head provide cover and even if 1 purifer hit you line thats about 20/50 dead guard before combat. If more than 5 hit your line then you will lose combat and get sweeping advanced.
ALso how do you deal with outflanking marines? 10 tac marine outflanks you and charges you? = dead.
46513
Post by: dreadknightl
Draigo Wing 'Demise'
HQ:
Kaldor Draigo - 275
Inquistor with powerfist - 40
Elite:
Vindicare Assassin - 145
Troops:
10 man paladin Squad with 4 psycannons, brotherhood banner, apothecary, 1x warding stave, 5x halberd, 1x Daemon Hammer, 3x mastercrafted Falchions - 780
10 man paladin Squad with 4 psycannons, brotherhood banner, apothecary, 1x warding stave, 5x halberd, 1x Daemon Hammer, 3x mastercrafted Falchions - 780
10 man paladin Squad with 4 psycannons, brotherhood banner, apothecary, 1x warding stave, 5x halberd, 1x Daemon Hammer, 3x mastercrafted Falchions - 780
fast Attack:
10 man interceptor squad with 2 incinerators - 300
41915
Post by: BlkTom
Even if 3 or 4 termis hit your line your 50 man blob will lose combat and with your reroll LD you still gonna fail rolling a 3 or 4. then you run away and I will follow you off the board.
also GK paladins do a better job and since its 3000 that can be my purifers and paladin army put together so paladins walk a head provide cover and even if 1 purifer hit you line thats about 20/50 dead guard before combat. If more than 5 hit your line then you will lose combat and get sweeping advanced.
ALso how do you deal with outflanking marines? 10 tac marine outflanks you and charges you? = dead.
Commissars give the unit Stubborn... it doesn't matter if you kill 49 out of 50, they still roll LD 9. Meanwhile that 50 man blob has 6 Power swords, 12 attacks, doing a generious 6 wounds a turn (50% wounds of Str 3 vs T 4). That marine squad will not survive 2 player rounds in the blob, unless the IG player rolls less that 50% on attacks and wounds. If they do fail a morale check, Commissar executes a sergeant and they re-roll.
Your GK will be taking a hail of AC and Lascannon shots before they get in range to use flamers... sure, you roll 2+ armor save against the ACs, but you will lose a guy 1 in 6 rolls... that is the IG game, not yours. anyways, you can't shoot flamers in close combat, you have 1 shot with flamers to kill a couple of guys per flamer. They will do their damage, but IG can allocate those wounds to anyone in the unit, like not to the power weapon guys. And because they are not ICs, you can't target them in CC. You have to kill every single guy to get them.
IG deal with outflanking marines the same as they deal with everything else. You appear at the edge of the board 1-2 rounds later than you expected due to the Master of the Fleet giving your reserve rolls +1. Your then shot buy a ton of heavy weapons.
You have obviously never played against IG, or very poor IG players.
And yeah, every IG build and Chaos build that don't use Commissars or Marks of Chaos Glory (or Fearless troops) will certainly run off the board when you kill 3-4 of them, why I said those were poor lists. As for the second Nid list, are those MCs in that list? Sure looks like a mess of MCs to me, but I don't have a Nid Codex and I don't normally play against Nids.
7818
Post by: Kreedos
Ok, I'll bite.
How's 170 models on the board sound, most of them 3+/6+? 2 units with FNP and 6 20 man squads. 3 Dominion squads outflank.
HQ
Cannoness - 75
Power Sword, Bolt Pistol
Command Squad x 5 - 160
FNP, Laud Hailer
Banner (reroll morale within 12)
Multi Melta x 3
Jacobs - 90
Henchmen - 150
DCA x 6, Crusader x 4
Elite
Sisters Repentia x 10 - 175
Troops
Sister of Battle x 20 - 285
Melta Gun x 2, Combi Plasma, Power Sword
Sister of Battle x 20 - 285
Melta Gun x 2, Combi Plasma, Power Sword
Sister of Battle x 20 - 285
Melta Gun x 2, Combi Plasma, Power Sword
Sister of Battle x 20 - 285
Melta Gun x 2, Combi Plasma, Power Sword
Sister of Battle x 20 - 285
Melta Gun x 2, Combi Plasma, Power Sword
Sister of Battle x 20 - 285
Melta Gun x 2, Combi Plasma, Power Sword
Fast Attack
Dominion Squad x 5 - 110
Melta Gun x 2, Combi Melta
Dominion Squad x 5 - 110
Melta Gun x 2, Combi Melta
Dominion Squad x 5 - 110
Melta Gun x 2, Combi Melta
Heavy
Retributor Squad x 6 - 97
Retributor Squad x 6 - 97
Retributor Squad x 6 - 97
2996
36940
Post by: Anvildude
Deffwing?
Mad Dok Grotsnik and Ghazkhull Thrakka- 385 points
Troops:
30 Grots, 3 Runtherders- 120
10 MANz, 3 Kombi-Rokkits, 3 Kombi-Skorchas, all Cybork- 480 points
Elite:
10 MANz, 3 Kombi-Rokkits, 3 Kombi-Skorchas, all Cybork- 480 points
10 MANz, 3 Kombi-Rokkits, 3 Kombi-Skorchas, all Cybork- 480 points
10 MANz, 3 Kombi-Rokkits, 3 Kombi-Skorchas, all Cybork- 480 points
Heavy Support:
5 Flash Gitz, Shootier, More Dakka, Blastas, Cybork, with Painboy ~287
5 Flash Gitz, Shootier, More Dakka, Blastas, Cybork, with Painboy ~287
Every unit (except the Grots, of course) have a 5++ save, 41 of them have a 2+ armour save, 11 of them have 4+ and Feel No Pain (plus whatever unit you put the Dok in), and all but the Gretch have more than one wound.
35074
Post by: Brother Taurinus
There are a lot of good ideas, and fun ideas here. Remember, these lists are created to go against balanced armies that will include vehicles and heavy support.
They are not necessarily pitted against each other.
37613
Post by: Dice_Junkie
sorry to say, but other than orks ans POSSIBLY nids, Ig will decimate any other army's all infantry list. simple numbers, weight of firepower, and base ability to rumble with a leafblower list make the Ig the obvious choice.
Ig FTW.
29898
Post by: disty
Olenos wrote:Why is there no tyranids? javascript:emoticon('  '); except for the stealer list, but i didn't really like that one.
anyway
HQ
Tervigon regen catalyst 205
The Swarmlord with 3 tyrant guard 280 +180=460
Elites
10x Ymgarl genestealers 230
3x Hive Guard- 150
2x Venomthrope- 110
Troops
Tervigon AD TS catalyst 195
Tervigon AD TS catalyst 195
Tervigon AD TS catalyst 195
Termagants 30-150
Termagants 30-150
Termagants 30-150
Fast Attack
9x Raveners Rending claws- 315
9x Raveners Spinefists- 315
4x Shrikes dual Bonesword and scything talons- 180
3k, with the regen on the HQ tervigon, i was just trying to fill up points, and with 6 wounds, it can be a very potent ability, with the swarmlord, i have always wanted to get him into an army that is built around him and a ton of gaunts, i sense a one turn will be in most peoples minds, anyway, hope you like, and hope the shrikes are not considered illegal, a lot of people have used jump infantry, and I didn't want to put in another 5 raveners
What!!! The stealer list is awesome!
The problem with nid lists in this scenario is the OP stated no mech or MC's, of which you have five. 'Tis a shame otherwise spamming Tervigons would be the way to go for sheer number of bodies. Against any well rounded army Nid's without MC's will have a tough time dealing with armour, especially any AV14.
42808
Post by: Marthike
BlkTom wrote:Even if 3 or 4 termis hit your line your 50 man blob will lose combat and with your reroll LD you still gonna fail rolling a 3 or 4. then you run away and I will follow you off the board.
also GK paladins do a better job and since its 3000 that can be my purifers and paladin army put together so paladins walk a head provide cover and even if 1 purifer hit you line thats about 20/50 dead guard before combat. If more than 5 hit your line then you will lose combat and get sweeping advanced.
ALso how do you deal with outflanking marines? 10 tac marine outflanks you and charges you? = dead.
Commissars give the unit Stubborn... it doesn't matter if you kill 49 out of 50, they still roll LD 9. Meanwhile that 50 man blob has 6 Power swords, 12 attacks, doing a generious 6 wounds a turn (50% wounds of Str 3 vs T 4). That marine squad will not survive 2 player rounds in the blob, unless the IG player rolls less that 50% on attacks and wounds. If they do fail a morale check, Commissar executes a sergeant and they re-roll.
Your GK will be taking a hail of AC and Lascannon shots before they get in range to use flamers... sure, you roll 2+ armor save against the ACs, but you will lose a guy 1 in 6 rolls... that is the IG game, not yours. anyways, you can't shoot flamers in close combat, you have 1 shot with flamers to kill a couple of guys per flamer. They will do their damage, but IG can allocate those wounds to anyone in the unit, like not to the power weapon guys. And because they are not ICs, you can't target them in CC. You have to kill every single guy to get them.
IG deal with outflanking marines the same as they deal with everything else. You appear at the edge of the board 1-2 rounds later than you expected due to the Master of the Fleet giving your reserve rolls +1. Your then shot buy a ton of heavy weapons.
You have obviously never played against IG, or very poor IG players.
And yeah, every IG build and Chaos build that don't use Commissars or Marks of Chaos Glory (or Fearless troops) will certainly run off the board when you kill 3-4 of them, why I said those were poor lists. As for the second Nid list, are those MCs in that list? Sure looks like a mess of MCs to me, but I don't have a Nid Codex and I don't normally play against Nids.
What I am saying is I am happy for you to kill 20 of my paladins before I reach your line because 30 purifers will slaughter a 50 man blob. It will probably die to your attacks after it has done its clensing fire and I6 force weapon attacks but you only have 3 blobs and I have 6 units of about 6-7 man per squad. I need just one to kill 1/3 of your 50 man blob. Also a dreadknight can lock you in combat for the entire game because your PF is only S6 which means nothing. If the commisar is an IC I can pick him out.
If I play it right and hit your line with some of my forces your firepower will mean nothing.
Also My alternative army is orks.
180 orks (nob PK)
2x bigmek KFF
37 lootas
45 burna boys
40 stormboys
Everyone hides behind the 180 boys.
Lootas take care of your autocannon people. burna will burn the hell of everyone 15 flame template? even 50 man blob can't survive. 40 stormboys will jump out behind the 180 boys and hit you line and try to kill as much as possiable. I do not believe you have enough shooting to kill that many orks with cover saves. 20 sotrm boys 80 attacks on that charge will kill atleast half of your 50 man blob and then you got the remainnging surviving boys and burnas to deal with.
On average thats 60 S7 ap4 (autocannon shots) 5+ cover.
47315
Post by: Tagboard Wizard
Kreedos wrote:
Fast Attack
Dominion Squad x 5 - 110
Melta Gun x 2, Combi Melta
Dominion Squad x 5 - 110
Melta Gun x 2, Combi Melta
Dominion Squad x 5 - 110
Melta Gun x 2, Combi Melta
Don't Dominions have to be in a dedicated transport? I know they did before...
48148
Post by: Olenos
('  '); I can't believe i messed up that badly, I completely forgot about MC's, alrite, try 2: Warrior Spam
Tyranid Prime dual bonesword, scything talons Adrenal glands 100
Tyranid Prime Lash whip Bonesword Scything talons Adrenal glands 105
Elites
Venomthrope x3 165
Zoanthrope Brood x3 180
Zoanthrope brood x3 180
Troops
Warriors x9 all with scything talon and rending claws + adrenal glands- 360
Warriors x9 scything talons, devourers + venom cannon-285
Termangants 28- 1140
Genestealers 20 adrenal glands, brood lord with scything talons- 371
Hormagaunts 30 adrenal glands- 210
Fast Attack
Raveners x9 Rending Claws 315
Raveners x9 Spinefists - 315
Heavy support
Biovores x3 135
Biovores x3 135
2996
strategy is to have the warriors, brood lord, raveners and Primes get screened by hormagaunts and termagants, while they steadily moved up, have the venomthropes cover anything that won't get cover, and if the zoies get decimated by las fire and such and they dont have time to work their magic, the warriors, raveners, broodlord, and primes can charge, and with the sheer amount of attacks going into the tanks, there should be a rending pen even on armor 14, i.e. land raiders. This armor is very vulnerable to ID, so i doubt it would fare to well against all those heavy weapons from a LRBT or whatever, but it can dish out an enormous amount of damage at close range.
43553
Post by: Sharkvictim
Necrons
Lord - 150
Warscythe
Resurrection Orb
Lord - 150
Warscythe
Resurrection Orb
15 Warriors - 300
Disruption Field
15 Warriors - 300
Disruption Field
15 Warriors - 300
Disruption Field
15 Warriors - 300
Disruption Field
15 Warriors - 300
Disruption Field
15 Warriors - 300
Disruption Field
10 Immortals - 300
Disruption Field
10 Immortals - 300
Disruption Field
10 Immortals - 300
Disruption Field
3000 pts
Haters gon' hate...
Edit: for some reason I got it in my head the pt cap was 2500. List corrected.
21942
Post by: StarHunter25
My turn! MY TURN!!
Kroot Spam!! (this will end well  ) [2999/3000]
Ethereal - Bonding Knife, Honour Blade [224]
-12 man honour guard squad w/ pulse rifles, Shas'ui w/ bonding knife
Fire warriors x12 (pulse rifles) [195]
-Shas'ui w/ HW multi-tracker, HW-Target Lock, HW-Drone controller (2x markerlight drone), markerlight
Kroot Carnivore Squad <;- This x5 [338/group]
-20x Kroot
-12x Kroot Hound
-3x Krootox
-Shaper
Broadside team <- This x2 [286/group]
-Shas'ui w/ SMS, Blacksun filter
-Shas'ui w/ SMS, Target Lock
-Team Leader w/ SMS, Drone Controller (2xShield drone), HW-Target Lock, HW-drone controller (2x Shield Drone)
Broadside Team [318]
-Shas'ui w/ TL-PR, Blacksun filter
-Shas'ui w/ TL-PR, Target Lock
-Team Leader w/ TL-PR, Drone Controller (2xShield drone), HW-Target Lock, HW-drone controller (2x Shield Drone)
*Edit, forgot points..
43553
Post by: Sharkvictim
This a legit attempt at a foot slogger list for CSM.
3000 Pts - Chaos Marines Roster
1 Kharn the Betrayer, 165 pts
1 Chaos Terminator Sorcerer, 150 pts
Personal Icon; Mark of Slaanesh; Combi-melta; Lash of Submission
1 Chaos Terminators, 185 pts
Icon of Slaanesh
3 Terminator TLC
1 Terminator Champion TLC
17 Thousand Sons, 486 pts
1 Aspiring Sorcerer; Wind of Chaos
17 Thousand Sons, 486 pts
1 Aspiring Sorcerer; Wind of Chaos
9 Khorne Berzerkers, 295 pts
Plasma Pistol x2
1 Skull Champion; Power Fist; Plasma Pistol
9 Khorne Berzerkers, 295 pts
Plasma Pistol x2
1 Skull Champion; Power Fist; Plasma Pistol
9 Khorne Berzerkers, 295 pts
Plasma Pistol x2
1 Skull Champion; Power Fist; Plasma Pistol
2 Obliterators, 150 pts
2 Obliterators, 150 pts
13 Summoned Lesser Daemon, 169 pts
13 Summoned Lesser Daemon, 169 pts
Total Roster Cost: 2995
The theory is run a wall of thousand sons with the lash sorcerer playing quarterback with his personal retinue of TLC termies.
Deep strike the oblits where needed.
Run berserkers around both sides and up the middle around the thousand sons.
Bring in the summons for further harassment. There is a metric ton of plasma pistols in this list, a combi-melta, and Gorechild aka the can-opener. Hopefully anything assaulting the sons will get mopped by the termies or zerkers, and a massive sons anti meq line is sweet. It looks garbage on paper, but plant 17 of them on an objective and see what happens...
34390
Post by: whembly
Anvildude wrote:WAAAAGH!!!
We'z gotz ta show dem 'umiez 'ow itz done wiv a proppa 'orde!
Dis iz 'ow you'ze Gitz do Shooty!
Big Mek w/ Shokk Attakk Gunn, Ammo Runt, Cybork Body, 'eavy Armour- 113
Big Mek w/ Shokk Attakk Gunn, Ammo Runt, Cybork Body, 'eavy Armour- 113
30 Shoota Boyz w/ 3 Big Shootas- 195
30 Shoota Boyz w/ 3 Big Shootas- 195
30 Shoota Boyz w/ 3 Big Shootas- 195
30 Shoota Boyz w/ 3 Big Shootas- 195
30 Shoota Boyz w/ 3 Big Shootas- 195
30 Shoota Boyz w/ 3 Big Shootas- 195
15 Tankbustas or Lootas (depending on taste)- 225
15 Tankbustas or Lootas (depending on taste)- 225
15 Tankbustas or Lootas (depending on taste)- 225
10 Flash Gitz w/ All da Gubbin'z on dere Gunz- 400
10 Flash Gitz w/ All da Gubbin'z on dere Gunz- 400
Kaptin' Badrukk an' 'iz Gitz, 9 Gitz wiff da Gubbinz an' 3 Ammo Grotz- 510
Dat'z 'ow ya do Dakka.
FTW!!!
Dis is 'ow you run Flash Gitz!
41915
Post by: BlkTom
Marthike, if your not going to actually read my post, don't bother replying.... it is almost insulting.
I am confidant my list I posted on page one will do just fine against any GK list, including yours.
35074
Post by: Brother Taurinus
Steve Shields wrote:what beats 30 psycannons though is my question haha
AV14
32750
Post by: Jabbdo
Brother Taurinus wrote:Steve Shields wrote:what beats 30 psycannons though is my question haha
AV14
Yeah... on average 27 psycannon shots will inflict 2 penetrating hits and one glancing on av14.
That's 7 Psycannons that haven't moved, or 14 that have.
35074
Post by: Brother Taurinus
Bah, that's right....rending. I hate GK, lol.
30204
Post by: madman12367
my turn!
HQ
MOTF w/ convetion beamer - 120
cassius - 125
Troops
Tac squad w/ las cannon, plasma gun, melta bombs, power weapon - 210
Tac squad w/ PC, PG, power fist, melta bombs - 210
Tac squad w/ melta, multi melta, melta bombs - 180
Tac squad w/ flamer, multi melta, melta bombs - 175
scout squad w/ 1 rocket launcher, 9 snipers, telion, camo cloaks - 230
scout squad w/ 4 ccw, power weapon, melta bombs - 95
Elites
Assault terminator squad w/ 8 TH/SS , 3 LC - 400
Assault terminator squad w/ 6 TH/SS, 4 LC - 400
Assault terminator squad w/ 7 TH/SS, 3 LC - 400
Heavy support
Iornclad dreadnought w/ power fist, seismic hammer, heavy flamer - 145
Venrable dread w/ TL AC, assault cannon - 185
dread w/ missile launcher, plasma cannon - 125
____
3000
19909
Post by: Freddie Gibbs
madman12367 wrote:
Heavy support
Iornclad dreadnought w/ power fist, seismic hammer, heavy flamer - 145
Venrable dread w/ TL AC, assault cannon - 185
dread w/ missile launcher, plasma cannon - 125
ahem. walkers aren't footsloggers.
30204
Post by: madman12367
why?
54
Post by: Cilithan
Do Daemons count? 110 Herald of Tzeentch, Bolt, MoS, Legion 110 Herald of Tzeentch, Bolt, MoS, Legion 110 Herald of Tzeentch, Bolt, MoS, Legion 100 Herald of Tzeentch, Bolt, MoS 360 8 Bloodcrushers of Khorne, everything 190 6 Fiends of Slaanesh, Might 190 6 Fiends of Slaanesh, Might 281 16 Bloodletters, Icon 281 16 Bloodletters, Icon 128 8 Bloodletters 128 8 Bloodletters 128 8 Bloodletters 128 8 Bloodletters 275 15 Hounds of Khorne, Karanak 240 16 Hounds of Khorne 240 16 Hounds of Khorne 2999 points Fast, deadly and fairly durable. I'd fear Disty's Tyranids and Anvildude's Orks though... Cilithan Edit: Ah no, this is illegal as per the rules, Ive got jetbikes and beast... Don't really see Daemons being able to come up with a decent list then... 3x8 Bloodcrushers come to mind, but thats way too slow to take on all types of opponents and you'd lack AT.
19909
Post by: Freddie Gibbs
madman12367 wrote:why?
it says no vehicles. walkers are vehicles.
19377
Post by: Grundz
HQ:
CCS: Creed, 4 sniper rifles: 150
Lord Commisar, Camo cloak: 80 (HWS babysitter)
Elite:
Psyker Battle squad: 6 psykers: 80
Psyker Battle squad: 6 psykers: 80
Psyker Battle squad: 6 psykers: 80
Troops:
Platoon A: Outflanking Al'Harim
PCS: Al'harim 3 melta, vox: 135
Squad1: Melta, Power Weapon, Comissar, Vox: 110
Squad2: Melta, power weapon: 70
Squad3: Melta, power weapon: 70
Squad4: Melta, power weapon, Commisar, Vox: 110
Squad5: Melta, power weapon: 70
SWS: 3 melta , 65
SWS: 3 melta , 65
Platoon B: Fire Support
PCS: 3 melta, vox - 75
Squad1: Melta, lascannon, Comissar, Vox: 120
Squad2: Melta, lascannon, 80
Squad1: Melta, lascannon, Comissar, Vox: 120
Squad2: Melta, lascannon, 80
HWS: 3 autocannons -75
HWS: 3 autocannons -75
HWS: 3 autocannons -75
HWS: 3 lascannon -105
HWS: 3 lascannon -105
Platoon C: Choke them with your dead
PCS: 3 melta, vox - 75
Squad1: Melta, Power Weapon, Comissar, Vox: 110
Squad2: Melta, power weapon: 70
Squad3: Melta, power weapon: 70
Squad4: Melta, power weapon, Commisar, Vox: 110
Squad5: Melta, power weapon: 70
50 conscripts
A little under 3k
approx 268 bodies
26 meltaguns, ~10 TL lascannons, 9 autocannons, Every squad besides the fire support is at least 20 bodies with 3-4 power weapons.
Should probably spread out the platoons a bit more for more PCS's for orders but i really wasnt tuning it.
around 400 lasgun shots a turn should be able to turn up some casualties against anything, creed forcing the conscripts to cover should take care of GK bolter spam with their 2+ or 3+ cover giving the rest of the army a 4+
35074
Post by: Brother Taurinus
big mek crazygit wrote:madman12367 wrote:why?
it says no vehicles. walkers are vehicles.
No vehicles, no bikes(including jetbikes). Personally, I'm going with no Jump Infantry, as they aren't footsloggers.
The way I see these lists is: Think of Russia. Lots of manpower.......less resources. This particular army includes no armor support, no real speed.
I just try and use only infantry units.
24102
Post by: unbeliever87
If Jump Infantry/Jet Packs aren't allowed, then Tau cannot field a legal army.
35074
Post by: Brother Taurinus
unbeliever87 wrote:If Jump Infantry/Jet Packs aren't allowed, then Tau cannot field a legal army.
Make an HQ exception for them then, I would. Just saying, the title is footslogger, and jump infantry aren't.
@StarHunter25: I like the idea of a Krootwall!
46094
Post by: KingmanHighborn
Well I'll be a little humble here and say maybe it's not the best, but it's my best attempt using Chaos Space Marines, and since I normally play Red Corsairs I can't get the idea of this as boarding party from hell. But meh, not going to brag.
HQ:
Abaddon: 275
Typhus: 225
Elites:
7 Chaos Terminators: 290
MoT
1 HF
Champion /w PoLC
3 CB/Meltas 1 CB/Flamer
7 Chaos Terminators: 315
MoN
Champion /w PF
1 RA
4 CB/Flamers
10 Chosen: 265
MoS
AC /w PW
4 Meltas
Troops:
10 CSMs: 195
IoCG
PG
LC
10 CSMs: 195
IoCG
PG
LC
10 Plague Marines: 305
Champion /w PF & PP
2 Meltas
10 Plague Marines: 300
Champion /w PF
2 PGs
Heavy Support:
5 Havocs: 185
2 LCs
2 MLs
3 Oblits: 225
3 Oblits: 225
total: 3000 on the money.
Since the OP said the list should be take on all comers I think if anything it's balanced as there is nothing more versatile the Oblits out there, Potential for 10 LC shots a turn, Plague Marines make great anchors and I figure against horde armies and the what not I can deep strike ol' Abby and Typhus with thier respective Termies behind my enemy and trap em'. Plus there is alot of T5s and other tough to remove stuff here. Oh and Inflitrating Chosen that can pop tanks and with I5 should be pretty good once they get attacked in response.
3729
Post by: Tarval
IG
What you have to understand is the first two congo lines ranks will be the throw away squads for the guard. Adding in one of the characters allows me to remove the units if its low and bring it back on the board the next turn. This will allow me to soak up your fire power turn after turn with two or three of these units moving up and taking the front rank. On top of that your looking at the master of ord putting out a pie plate at str 9 ap 3 a turn. On top of that there are two of them and if you do have a cover save. With orders I will make you reroll the cover save. Next you have to look at the 60 auto cannons a turn coming at you. Then you have to stop and think that your looking at 430 plus bodies on the other side of the board. So once you do get close that when the first rank fire starts.
Let the bodies hit the floor... ahhhh
35074
Post by: Brother Taurinus
Tarval wrote:IG
What you have to understand is the first two congo lines ranks will be the throw away squads for the guard. Adding in one of the characters allows me to remove the units if its low and bring it back on the board the next turn. This will allow me to soak up your fire power turn after turn with two or three of these units moving up and taking the front rank. On top of that your looking at the master of ord putting out a pie plate at str 9 ap 3 a turn. On top of that there are two of them and if you do have a cover save. With orders I will make you reroll the cover save. Next you have to look at the 60 auto cannons a turn coming at you. Then you have to stop and think that your looking at 430 plus bodies on the other side of the board. So once you do get close that when the first rank fire starts.
Let the bodies hit the floor... ahhhh

Orkses win against that. If we get to chop summat, we win. If we die, we die fightin' so it don't count!
I'm happy fighting IG infantry with orks no matter to outcome. Either way, it's massive carnage and both parties are normally very happy!
44890
Post by: Helvost
Eldrad 210 Farseer 140 fortune, SS, RoWit, guide 2x10 & 2x9 Wraithguard w/ warlock 1514 warlocks w/ conceal and spiritseer 2 x 10 bashees 374 exarch executioner and acrobatic 2 x 10 dire avengers 304 exarch dual pults and bladestorm 3 x Fire Prism 450 holofields total: 2998 can you kill the T6 with fortune?
46094
Post by: KingmanHighborn
Keep in mind Tarval that I play on small boards that generally have a decent amount of terrain so if I had to chew through your units, one by one by one, then yeah but here is the great part, the plague marines and terminators, heck even the oblits hit your line in multiple places 430 becomes 400 or even less, I lose maybe 5 because no matter what mathhammer says the of luck of the dice favors marine armies. (my personal experience is if you give them a save, they'll make it. plasma gun to the face...not so much, Str 10 weapons even, if thier AP is 4 or higher...they'll save...) I hit your lines from the the front, with plague marines, that don't run, I hit you from the sides, and then with my terminators deep strikeing behind you and assaulting your conga line from behind, and suddenly 400 becomes smaller and smaller, and S 3 keeps failing against T5 and sv +3 & +2, so basically I may be out numbered but I can box you in, and chip away.
3729
Post by: Tarval
Um, when you put 430 plus guys in deployment, you can tell me where your termies will ds. On top of that the congo lines dies and thats its job. Once its dead, that when first rank fire starts. On top of all that, I have 30 RR that when they charge are I5 and S5 so thats like um 63 attacks or something? Plus I can bring the congo line back if I remove them, that is if you dont kill the 50 guys first. They are just a speed bum and to give cover saves for the platoons in behind.
I am just plugging you thought, I do enjoy a good soap box fight every now and then. Btw, the RR have a 24" possible charge range...
Real issue I see is the GK with flame attack. I would have to work that over before they found my lines. Should not be an issue because of the volume of fire from the this army.
41915
Post by: BlkTom
Helvost wrote:Eldrad 210
Farseer 140
fortune, SS, RoWit, guide
2x10 & 2x9 Wraithguard w/ warlock 1514
warlocks w/ conceal and spiritseer
2 x 10 bashees 374
exarch executioner and acrobatic
2 x 10 dire avengers 304
exarch dual pults and bladestorm
3 x Fire Prism 450
holofields
total: 2998
can you kill the T6 with fortune?
You have Fire Prisms, so your list is illegal. No MCs, No Vehicles, Still needs to be an all-commer's list.
34120
Post by: ruminator
Tyranids seemed obvious, then I saw the no MC rule ...
HQ Parasite of Mortrex 160
HQ Prime, lashwhip and bonesword, regen 105
EL 3 hiveguard 150
EL 3 hiveguard 150
EL 3 zoanthrope in spore 220
TR 20 genestealers with toxin sacs 340
TR same again 340
TR same again 340
TR 6 warriors with deathspitters and rending in spore 280
TR 20 termagants with devourers in spore 240
FA 20 gargoyles 120
FA 6 raveners, rending 210
FA 5 shrikes, rending 200
HS 3 biovores 135.
Parasite to join with gargoyles and provide screen to shrikes as they make an aggressive sweep in.
Hive guard to sit in synapse bubble of prime and march across board giving raveners cover until they get within about 20" and then charge. Stealers will cause trouble in front and hopefully allow the raveners to get there intact.
Spores to drop in on objectives late game with high volume shooting attack. Concerned about lack of +1 on reserve roll but not taking lictors. Could just run the zoeys and warriors on foot to get synapse on the ground.
Rending claws everywhere.
39995
Post by: Maniac_nmt
carbonpillow wrote:Hashbeth wrote:OH, Question to the OP. ARe walkers vehicles for this lists purposes? Like...a dreadnought is technically infantry...in a very cool suit.
The same question applies to tau stealth/crisis suits, wraithlords, etc.
For the purposes of this contest, lets say no. Because then the Tau would bring in their crisis suits and thats not fair for anyone.
Of course, Imperial Guard won't like this contest much anyways 
This means the Tau cannot build a list for your concept. A Crisis suit is mandatory for all Tau lists (Crisis Commanders are 1+), and the Tau have no anti tank equipment that isn't suit or vehicle mounted.
46094
Post by: KingmanHighborn
Tarval wrote:Um, when you put 430 plus guys in deployment, you can tell me where your termies will ds.
Yeah you got a point there, then again can 430 models even fit in the deployment zone of a 4x4 table?
Tarval wrote: On top of that the congo lines dies and thats its job. Once its dead, that when first rank fire starts. On top of all that, I have 30 RR that when they charge are I5 and S5 so thats like um 63 attacks or something? Plus I can bring the congo line back if I remove them, that is if you dont kill the 50 guys first. They are just a speed bum and to give cover saves for the platoons in behind.
yeah but that's why you try to get ahold of as many squads as possible in one go. If I'm forced to take you apart squad by squad then it's a long day coming. It's almost imperitive I find ways to midigate first rank fire. As far a RRs go they are cavalry and not infantry. and IIRC I still get my saves from lances. That also said I'm looking at the OP saying make the list able to take on anything, i.e. balance so...yeah...
Tarval wrote:I am just plugging you thought, I do enjoy a good soap box fight every now and then. Btw, the RR have a 24" possible charge range...
Yeah same here, I try not to devolve into flame wars, but I'm too much of a poly sci college grad for my own good sometimes.
Tarval wrote:Real issue I see is the GK with flame attack. I would have to work that over before they found my lines. Should not be an issue because of the volume of fire from the this army.
GK in general IMHO. TBH I haven't got ahold of thier new 'dex but from what I've been hearing it's insanely brutal to go up against.
11615
Post by: Eldar Vampire Hunter
@No Tau Antitank: Broadsides are still infantry, so you can happily go with nine of them. That's not really enough for a truly competetive list, but it's kinda all you can do.
Anyway, my take on Daemons:
HQ
Herald of Tzeentch, Bolt of Tzeentch, Master of Sorcery, We Are Legion - 95
Herald of Tzeentch, Bolt of Tzeentch, Master of Sorcery, We Are Legion - 95
Herald of Tzeentch, Bolt of Tzeentch, Master of Sorcery, We Are Legion - 95
Herald of Tzeentch, Bolt of Tzeentch, Master of Sorcery, We Are Legion - 95
Elites
8 Bloodcrushers, Fury of Khorne - 330
8 Bloodcrushers, Fury of Khorne - 330
8 Bloodcrushers, Fury of Khorne - 330
Troops
18 Horrors, Bolt - 316
18 Horrors, Bolt - 316
18 Horrors, Bolt - 316
18 Horrors, Bolt - 316
11 Horrors, Bolt - 197
9 Horrors, Bolt, Changeling - 168
Total 2999
TBH even with the Horrors 10 Bolts is not great anti-tank, but the Bloodcrushers can bust lighter tanks if they're lucky. Versus Paladins, they eat 10 Bolts a Turn, each one nicely IDing provided I get past the invun. Torrent of fire should take a few more down to the popint where 8 Bloodcrushers is sufficient to overwhelm. With 24 Crushers on 60mm bases, I can herd the enemy army. It's impossible to outrun everything on a 6x4 board, so long as I get some good DS's. Versus numbers, 258 Warpfire shots should punch a hole in most anything. We also have 12 Daemonic Gaze shots to plough through tougher targets. It's not going to be beating razorspam, but most of these footlists are challenged. Ork hordes don't like losing ~42 Models a turn factoring in KFF. With the changeling, I have a decent chance, when well positioned, of forcing the IG superplatoons to shoot each other. That would be fun to watch. I haven't done calculations, but suffice to say they are also losing a LOT of models to massed Warpfire. This is without factoring in out T5 2W crushers!
1567
Post by: felixcat
Wellsince my bikes are out ... meh ... I invite those Nids, Orks and Daemons to come get some:
Plasma Death
Master of the Forge @ 205 Pts
Conversion Beamer;
2 Servitor Unit - Plasma Cannon (x2)
Master of the Forge @ 205 Pts
Conversion Beamer;
2 Servitor Unit - Plasma Cannon (x2)
Techmarine @ 135 Pts
2 Servitor Unit - Plasma Cannon (x2)
Techmarine @ 135 Pts
2 Servitor Unit - Plasma Cannon (x2)
Techmarine @ 135 Pts
2 Servitor Unit - Plasma Cannon (x2)
9 Tactical Squad @ 195 Pts
Plasmagun; Plasma Cannon;
Sergeant; Melta Bombs; Combi-Meltagun
9 Tactical Squad @ 195 Pts
Plasmagun; Plasma Cannon;
Sergeant; Melta Bombs; Combi-Meltagun
9 Tactical Squad @ 195 Pts
Plasmagun; Plasma Cannon;
Sergeant; Melta Bombs; Combi-Meltagun
9 Tactical Squad @ 195 Pts
Plasmagun; Plasma Cannon;
Sergeant; Melta Bombs; Combi-Meltagun
9 Tactical Squad @ 195 Pts
Plasmagun; Plasma Cannon;
Sergeant; Melta Bombs; Combi-Meltagun
9 Tactical Squad @ 195 Pts
Plasmagun; Plasma Cannon;
Sergeant; Melta Bombs; Combi-Meltagun
10 Devastator Squad @ 330
Lascannon (4)
10 Devastator Squad @ 330
Lascannon (4)
10 Devastator Squad @ 330
Lascannon (4)
Total Roster Cost: 2980
22 Plasma Weapons
12 Lascannons
12 Melta weapons
2 Conversion beamers
Have fun ...
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