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Post by: master of asgard
Hi there,
What started out as an attempt at doing a single truescale marine with some bits I had lying around has turned into something much, much bigger! I wanted to do something a little bit different with this marine so I made him a member of the Deathwatch. I love the idea of a whole squad made up of individuals from different places working together for a common goal.
So I made this guy, an Ultramarine:
He still need a bit of work on his eyes and the scope and a few other places, but you get the idea. I thought seeing as it was my first attempt with truescaleing that I'd have a go at OSL as well. Here's how that turned out:
I think the OSL looks pretty good on the hand and the arm, but something went wrong on his leg and I'm not sure what exactly. I'm fairly happy with it for a first go.
This one guy has turned into something quite a lot broader in scope!
So to get the most out of this project, I thought I'd do my first WIP log. Hope you enjoy it!
Edit- can anyone tell me why the photo links aren't working please?
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Post by: Malika2
You might want to change the links between the ![]() things?
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Post by: Rawson
Oh, man. Did I ever have a hard time figuring this out. Don't worry, it's not so hard. I'm not sure what Malika was trying to say, but here's what I would suggest.
It looks like you've figured out the picture uploading process pretty well, so no need to worry about that. Once you've got your pictures uploaded, click on the picture you want to insert in your post. Underneath the picture on the right is a column called "Share This Image". Copy the code in the forums space and paste it straight into the post (no need for additional code, it's given to you exactly how you need it).
Like so:
I hope that helps! Good luck with the Deathwatch!
Cheers,
Rawson
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Post by: master of asgard
Anyway, while I get the photos sorted out, here's a run-down of what the squad is going to look like. The general idea is that I'd like them to be almost like a self-contained army in their own right. I want to make each one an individual and play up to the strengths and character of each chapter represented. This is not for gaming in any way, just as a project to entertain me and look awesome. Here we go-
HQ
1- Dark Angels. Watch Captain. Wrist mounted plasma pistols, (from techmarine plasma cutter) and Relic Blade (the Grey Knights one with the =I=)
2- Exorcists. Librarian. Force Weapon ( GK warding staff)
Specialists
3- Salamanders. Techmarine. Heavy Flamer, Thunder Hammer and Servo Arm (see pics in a minute  )
4- Blood Angels. Apothecary. Not sure what weapons yet.
Close combat
5- Space Wolf. Bolt pistol, master crafted chainsword, an abundance of knives.
6- White Scars. Spear and shield (? not sure about this guy yet)
Mid range/ All rounders
7-Ultramarine. Bolter and Power sword.
8- Black Templar. Bolter and Chainsword.
Weapons specialists
9- Raven guard. Sniper. Sniper rifle.
10- Imperial fists. Anti-Armour. Melta gun, Melta bombs, Chainfist (thinking of replacing the chain blade with a one-shot melta  )
The only thing I know is missing is a heavy weapon. Not sure what to do about that, as otherwise I think they seem pretty balanced. Maybe take one of the HQs out? I think I'll cross that bridge when I come to it  More pics on their way! Automatically Appended Next Post: Rawson wrote:
I hope that helps! Good luck with the Deathwatch!
Cheers,
Rawson
Thanks very much mate, I'm going to give it a go now Automatically Appended Next Post: Thanks to Rawson who Explained the pic linky thing.
Here's a bit of a look at what I've been getting on with so far.
Salamanders techmarine. You have to imagine him with a heavy flamer instead of the assault cannon, and a Deatchwatch shoulder pad, as I'm still waiting for some ebay bits:
Plasticard is my friend!
And Sally next to a regular Marine:
Here's the sniper rifle the Raven Guard will use. I'm trying to get him on one knee- not so easy with Terminator legs :S
And finally for today, a blu-tacked together space wolf, very WIP:
Thanks for looking!
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Post by: The_Stormrider
Great work! I can't wait to see them all.
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Post by: master of asgard
@ Stormrider- Thanks! It's the converting I really love. I like painting but part of the reason for doing this project log was to give me a bit of a poke when it got to that stage. Hopefully though as these models are all so varied it should keep my interest.
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Post by: Imperial Monkey
needs a crimson fist in the saqud. And that OSL actually looks more realistic than most. It's subtle and not over the top. well done.
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Post by: master of asgard
Imperial Monkey wrote:needs a crimson fist in the saqud. And that OSL actually looks more realistic than most. It's subtle and not over the top. well done. Thank you very much A Crimson Fist, eh? It did cross my mind but I already have an Imperial Fist and a Black Templar, and I didn't want to go overboard with the Fist successors. What role do you think he would play? I'm half considering making my Space Wolf a Long Fang and finding another close combat guy, but I'm struggling to think of another (mainstream) chapter who specialise in CC who are not Blood Angels (he's going to be the Apothecary) I've been juggling this lot around for ages- it's driving me nuts!
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Post by: ephrael
Your marines look very good so far. I like the idea of a kneeling sniper. I happen to have a pair of true scale kneeling legs if you have need of them. PM me and I'll send them to you.
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Post by: Young_Logan
These guys are looking really good, an army in it's own right
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Post by: SilverMK2
Extremely nice. Looking forward to seeing an entire army of these guys
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Post by: japehlio
these are looking really cool, Im just happy you have chosen different chapters to myself!
For a heavy weapon guy though, you cant beat a Heavy Bolter for general "badassdomness", this is a WIP shot of mine:
subscribed to this though. Keep up the good work
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Post by: master of asgard
Thanks for all the comments guys, each one is a real motivation!
SilverMK2 wrote:Extremely nice. Looking forward to seeing an entire army of these guys 
Stop it- don't give me ideas! ... Although... I'll get back to you once I've done the first ten
ephrael wrote:Your marines look very good so far. I like the idea of a kneeling sniper. I happen to have a pair of true scale kneeling legs if you have need of them. PM me and I'll send them to you.
Thanks very much, I might take you up on that. I'm having a go at the moment and they're not looking too great. Turns out a kneeling terminator is considerably harder than I thought. I've gone from taking a running kick at a football to something vaguely kneeling, albeit on an ammo box. Maybe it's like he's moving from cover to cover and he's just dropped down on a handy bit of rubble to pop off a shot?
The picture makes it hard to see but it's not pretty, IMO.
On the plus side, I did a bit more this afternoon- now my Space Wolf looks a bit less like a balding Long Fang and a bit more like the kind of Space Wolf who'd actually use a Bolt Pistol and Chainsword (although thankfully not like the kind of Space Wolf who is in a constant mid scream/yawn)
Aaaaand finally, the booty shot
The rough areas will get filed down once it's fully dry, then there will be plasticard spacers on the bottoms of feet (should have done this first but oh well) and the butts will be filed down a bit to look more like regular SM butts with the step in them. But having learned from many mistakes, I'm not doing anything to them until the GS is well and truly cured!
Oh, and japehlio- that looks sick. Might have to get me one of those. Thanks for the sub too!
Ok, one last thing, I'm just throwing this out there... I have a spare Rhino kit- can it be truescaled? :S
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Post by: Rawson
master of asgard wrote:Thanks to Rawson who Explained the pic linky thing.
And finally for today, a blu-tacked together space wolf, very WIP:
Thanks for looking!
My pleasure!
How much time are you spending per marine? These guys are pretty awesome! As a space wolf player myself (along with the rest of the world) I vote that your space wolf marine gets a snarling face (AKA mid scream/yawn face) instead of a calm face, especially since he's a CC specialist.
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Post by: master of asgard
japehlio wrote:these are looking really cool, Im just happy you have chosen different chapters to myself! I'd be interested to hear what chapters you are doing. On a different note, I've just found on ebay chapter-specific shoulder pads from Forge World that look really nice. Uh-oh...
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Post by: Mr.Malevolent
That first Ultramarine is sick! Your doing an amazing job and cannot wait to see more.
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Post by: japehlio
One thing I find odd is that you havnt filed off the armour plates on the thighs, those really scream out "Terminator Armour" almost as much as the 'lines' on the back which we have to cover.
As for the rhino, it sure is. You might want to keep in mind the FW sisters of battle Repressor, it would be an easier way than a complete rebuild...
also, if you want a link to my Deathwatch WIP try this: http://www.astronomican.com/showthread.php?22433-Deathwatch-Kill-Team&p=370116
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Post by: master of asgard
Rawson wrote: How much time are you spending per marine? These guys are pretty awesome! As a space wolf player myself (along with the rest of the world) I vote that your space wolf marine gets a snarling face (AKA mid scream/yawn face) instead of a calm face, especially since he's a CC specialist.  Well since Rawson has been known to give good advice in the past  I'm going to go with it. After all, I think part of the fun of these logs is taking other people's advice and ideas! Here is an impetuous young Blood Claw leading the charge. He was sent to the Deathwatch to hone his skills and gain some maturity. He's still got a lot of wolfing up to be done to him. As for how long each model takes, it's hard to say. I think I spend just as long admiring them, looking at them from different angles and re-positioning them as I do actually working on them. I can get the basic body, legs and GS work down in maybe half an hour or so, but then the rest is a bit more dependent on the model. Mr.Malevolent wrote:That first Ultramarine is sick! Your doing an amazing job and cannot wait to see more. Thanks very much! I like how he's got lots of gear and stuff, still have to force myself to do the final touches on the paint job though. Maybe tomorrow! japehlio wrote:One thing I find odd is that you havnt filed off the armour plates on the thighs, those really scream out "Terminator Armour" almost as much as the 'lines' on the back which we have to cover. As for the rhino, it sure is. You might want to keep in mind the FW sisters of battle Repressor, it would be an easier way than a complete rebuild... also, if you want a link to my Deathwatch WIP try this: http://www.astronomican.com/showthread.php?22433-Deathwatch-Kill-Team&p=370116 Oooh the Repressor is pretty nifty eh? Also, nice work on the Imp Fist! I think your Captain sounds really cool after reading a bit of the Storm Wardens fluff. And yes, I'm glad we didn't choose the same things! I know what you mean about the thigh plates, and I did have a bit of a debate with myself about them. If they were normal marines I probably would have taken them off. However, as Deathwatch veterans I thought it was kind of fitting for them to have a bit of extra armour to make them look a bit bling. Also one of the things I'm hoping to practice in this project is a bit of freehand, so I thought they might be a good place to put some =I= logos and stuff. Tomorrow the SW will get finished, and I'm going to do as much as I can on the others while waiting for my bits order to arrive (probably on Tuesday with the bank holiday) I'm also going to finish painting the Ultramarine!
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Post by: japehlio
They ARE terminator chest plates you are using, yeah?
Interesting, there seems to be two schools of thought.
A: Use almost ALL terminator parts, albeit with a power armour torso-back. Termi arms, cut up and mixed with a few power armour sections
B: Use only Termi legs, the rest is power armour bits with spacers and green stuff.
it seems you are school A, whereas I am B. Strange, no?
Another interesting debate I had with some mates was "Would the deathwatch marines remove all non-armour decoration". As in, other than the shoulderpad, they are, fluff-wise, supposed to be all black/identical. We agreed that technically they should, but its much more fun from a hobby perspective to individualize them, isnt it? Plus, a space wolf without fur isnt really a space wolf, is it?
(ps, I could use a vote as to which non-character I do next lol, Im leaning towards the sally or wolf)
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Post by: master of asgard
Yeah I'm using -Terminator legs - Terminator Chest with a normal marine back, spaced out with plasticard and GS'd around the back and shoulder joints. - Terminator arms - Plasticard on the bottom of the feet, and sometimes to make a mk8 neck guard. I find the dome thing above the termie's belt gives me the perfect height for putting the torso on. Bit of green stuff, a plasticard belt, then it's all over but for the ammo pouches and grenades. I use no other power armour except the head and backpack, and sometimes the hands. As for the question of decoration, yeah I guess technically they should remove that kind of thing, but like you I'm definitely not going to! I want them to look cool and individualised. I'm not going crazy over the tip with iconography everywhere, but a little bit here and there adds to it I think. I'm really looking forward to the Black Templar- I've got a special plan for him! As I have currently done both a Salamander and a Space Wolf, I think go for the Sally as they are more subtle and you have more imagery to explore for yourself. Everyone knows what Wolves look like, but Sallies are a bit more rare these days.
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Post by: Rawson
master of asgard wrote:Well since Rawson has been known to give good advice in the past  I'm going to go with it.
Something to add to my resume
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Post by: warboss
I actually did a pretty exhaustive search on truescale stuff a couple months back in prep for a now aborted truescale GK paladin army and so have tons of pics on my hard drive saved from dozens of sources. The general method you're using (a mix of termie and power armor parts) would have been mine also with a few tweaks. Ironically, I've also downscaled my vision to a squad of 5 marines also for use in a Deathwatch RPG. The pic below is one from my files and uses regular marine shoulder pads on terminator arms. I think the scaling is a bit truer there compared with terminator pads. You may have to file down the shoulder to actually fit in the pad though. Using some termie parts bulks up the marine nicely but using all termie parts (except for the back chest obviously to attach the backpack) ends up with a marine that is too bulky IMHO (see second pic)... kind of the opposite of the undersized current marine models with different weird proportions. As for the leg actuators and hip plates, I kind of like the idea of keeping them and using the servos at the elbow terminator arms. They visually scream "POWER" armor to me more than the nicely fitting plates you get on the stock marines. I'd still fill in the calf parts to be nice and smooth but I'd leave the thighs with the actuator rods and hip plates visible. I'm ok with my truescale marines not looking exactly the same as the stock models style wise as long as the changes are believeable and cool looking. My plan is to go with the following: PA Head PA Back Chest and backpack Termie Front Chest Termie Arms Termie Legs (with greenstuff filled calves) Another thing that I see done in the pics but don't recall being mentioned by the OP (sorry if you did and I missed it) is that you're extending the backpack by chopping out the middle and combining two packs into one to make them bigger. I've seen that in a few other projects and it definitely looks cool if done right. I just don't know if I could do it right, lol.
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Post by: master of asgard
Woop update time! I finally finished the Ultramarine. (except the base, they'll all get based at the same time) The pics revealed a couple of things such as the roughness on the belt and chest eagle highlights, and the lack of writing on the sword arm parchment, but those have been fixed. So without further ado, some pics of a Deathwatch Ultramarine!
Some slightly wonky freehand but it looks ok IRL
The thing in the right hand vent is a bit of plastic shavings which has been removed!
And a group shot. This one shows fairly nicely the =I= symbol on his shin and "ULTRA" written on the other shin:
And finally for this post, a sneak preview of the White Scar's weapon
As for the comments about scale and shoulder pads- I see what you mean, but also this is a nice chance for me to practice my conversion skills, making Termie pads into normal SM pads. I totally agree with warboss that the bits at the elbows and knees look cool and make it seem like "power" armour. And yes, I am doing the 2 backpack thing- sometimes they go together really easily and sometimes it's really fiddly with lots of filing and GS work! I'll do a step-by step tutorial on it later today  ( btw, you might also need some GS on the back, as the front and back plates are different sizes)
Enjoy the pics, and any C&C is very welcome. I want to use this to improve and try out new techniques.
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Post by: SilverMK2
I would enjoy a tutorial - looking to make a few TS marines myself
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Post by: master of asgard
Graarrghhhh!!!  I've just realised why Truescale marines don't kneel. You can try this at home. Kneel down on both knees and sit on your heels. Note how your heels will connect with the bones of your buttocks. Clearly, your shin bone and your femur are roughly the same length for this to happen. Terminators do not have this! Their thigh is significantly sorter than their shin. So much for truescale, the problem's worse than we thought! I think I might just have to have my Raven Guard standing up, depending what ephrael's ones look like. Phew, rant over. I'll do that tutorial now
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Post by: warboss
Yeah, the "normal" femur/tib-fib ratio is a bit over one. The problem with the terminators is that their femurs actually decend into the knee joint significantly on top of being short as the shin armor depending on the scuplt just extends up over the front of the virtual knee. I suspect you'd have to cut and model a separate knee pad out of the shin armor to get it to look/work right. Nice work in the thread so far, though! Don't beat yourself too much about it as marines are so off scale compared to normal humans that it surprises most people when they see just how much... even done correctly, they really are steroid superfreaks that are barely human!!
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Post by: master of asgard
@ warboss Thanks for that, it's pretty interesting. Daft, but interesting! So far I have him resting one knee on some rubble as shown in the mock up further up the page. Might just leave it at that and sculpt it to make it look good.
But, as promised, here is a little tutorial. My first one! Sorry the picture quality isn't great on all of these, it's quite overcast here right now.
Truescale backpacks
For this you will need: two SM backpacks, a sharp hobby knife, a modelling saw, plastic/super glue, greenstuff, maybe a file.
This isn't really a double backpack, it's more like a 1 1/2 backpack. It helps if you have two of the same ones as the holes and stuff are a bit different. You can always fill these in with GS at the end if this is the case. I've tried to colour in where you need to cut off in the next picture. This one on the left is the best to use because it hasn't got so much detail you need to cut off, but I didn't have enough so I used some others.
First of all, take off any detail like skulls and vents on the back face. Use a sharp/new blade! You can keep the skull for later if you're careful.
Next you'll need to line up where you're going to cut. Basically it's about 3/4 along, just before the very bottom part of the backpack slopes up into the little vents.
I've used a knife here to try to show it and to make a little mark for my saw. I guess you could use a knife or clippers but the knife is too much hard work and clippers are messy.
Saw saw saw.
Ok, repeat with the other backpack, but make sure you cut this one on the other side (I have made this mistake  ) You'll end up with something like this:
Simple so far, it's about to get a bit more tricky.
With a casual glance at the photo above you might think this looks fine, but look carefully and you'll see that the tops of the two packs are not making a straight line. This is a fairly easy mistake to make and is a result of the cutting process using the saw. You'll see below that when I do line the tops of both packs up, there is a massive gap and in fact one is cut in a different place to the other:
So I strategically cut each one down a little bit with my hobby bade to try to get them a little bit more aligned. I also used markers like the holes on the back to try to ensure that each was the same size. Don't worry that there's still a gap, it's smaller in real life and that's what GS is for!
I glued the two bits with plastic glue (and made the mistake of not letting it set properly before going onto the GS work) and got this:
Pretty good, now is the time to shave off that little rivet on the bottom if you haven't already. Fill in your gaps with GS as shown below. I would suggest filling in any holes that are cut in half or any vents which don't quite look right.
There it is! At this point you're good to go. If you managed to keep the skull from earlier you could stick them back on, hiding some of the seams with the GS in. You can choose to go minimalist with the GS like I have here, or simply put it on a bit thicker to make it a bit more solid. For my Ultramarine I gave him some extra sensors and an eagle on the back because he's in Deathwatch and they're supposed to have lots of fancy gear:
Hope this was clear, if you have any questions or ways to improve this technique I'd love to hear them!
Automatically Appended Next Post: Ok now for some actual stuff. Here's a sneak peek of what I've got planned for my Black Templar:
And, do you think this Dreadnought is big enough to be considered Truescale?
Finally I was wondering if it is frowned upon or against forum rules to scrounge for bits (offering trade) on here or should I go to the swap shop?
Enjoy, C&C always welcome!
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Post by: w0chtulka
Great work! Looking forward for the sniper guy. What about a truescale jumppack guy?
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Post by: SilverMK2
The dread looks pretty cool
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Post by: master of asgard
Thanks guys! I'll post some more pics of the Dread a bit later. Fluff-wise, would there be such a thing as a Deathwatch Dreadnought? I suppose if he really valued his time in the Deathwatch as a marine, when he got interred into the sarcophagus he could request to rejoin them, but then a Dread is such a valuable resource to a chapter I wonder if they'd let him go? At the moment he's got some DA gubbinz on him, which I guess could be replaced or remodelled into =I= symbolism.
Hope the tutorial was useful. As for a jump pack guy... Well I do have a White Scars CC marine in the pipeline, so maybe he'll get a jump pack! That would suit his style of fast attack after all. The sniper will either get some work today or tomorrow, so keep an eye out for him! He's gonna have a beaky helmet and a special lightweight backpack for all the sneaking and stuff he has to do
The Raven Guard might get jump pack envy of the White Scar!
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Post by: warboss
master of asgard wrote:Thanks guys! I'll post some more pics of the Dread a bit later. Fluff-wise, would there be such a thing as a Deathwatch Dreadnought?
I'd say the chances of it are pretty good considering one made the cover of a Deathwatch RPG book.
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Post by: w0chtulka
Hehe good point with the dread.
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Post by: master of asgard
Awesome. Awesome in so many ways.
Looks like he'll be redrafted from my Fallen Angel cabal into the Deathwatch! As long as, that is, he's big enough? I put him together after a hunt through my teenage years Warhammer yielded a metal chaos dread and a metal SM dread, and I bashed the two together! My main motivation was making a dreadnought with thighs, so he looks like he could actually walk instead of waddling. He has washers at the waist, ankles and shoulder joints to make him taller and wider, and plasticard between the front and back to make him a bit deeper. The claw was made out of an old CSM power fist and Abbadon's talons, with a plastic dread shield thing over the top.
Here are some more picks as well as a scale shot with a normal marine. Unfortunately I don't have a normal dread to compare sizes with.
Enjoy!
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Post by: SilverMK2
What is going on with the head? I can't really see what it is.
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Post by: master of asgard
SilverMK2 wrote:What is going on with the head? I can't really see what it is. The top bit is a terminator shoulder pad, and the bottom bit is... I think from an old-style search light. Then the whole thing is encased in Razorback turret armour. I was kind of going for a knightly type of look with the eye slit. I've just given it a quick drybrush of codex grey to try to make it a bit clearer for this photo, what do you think?
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Post by: Rawson
master of asgard wrote:SilverMK2 wrote:What is going on with the head? I can't really see what it is.
The top bit is a terminator shoulder pad, and the bottom bit is... I think from an old-style search light. Then the whole thing is encased in Razorback turret armour. I was kind of going for a knightly type of look with the eye slit.
I've just given it a quick drybrush of codex grey to try to make it a bit clearer for this photo, what do you think?

A Truescale Dread is certainly unique. I at least havn't seen any projects on one ( and that means there certainly haven't been any  ) Kudos for that!
What chapter will he be from? Sticking with the DA theme or something else?
I think it is a little disproportionate at the moment. I think you're knight style head is a good idea, but a bit too bulky in the execution imho. Remember, there is a normal sized marine in there piloting it (at least as normal sized as a marine can get  )
Are you planning any more construction on this bad boy? I think he could use some more leg armor and some deathwatch bling.
Keep up the good work!
Cheers,
Rawson
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Post by: w0chtulka
Will there by some nice colourful eyes for the dread? Also i would maybe make his legs a bit more bulky.. like maybe add additional armor plates.
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Post by: master of asgard
Rawson wrote:
A Truescale Dread is certainly unique. I at least havn't seen any projects on one ( and that means there certainly haven't been any  ) Kudos for that!
What chapter will he be from? Sticking with the DA theme or something else?
I think it is a little disproportionate at the moment. I think you're knight style head is a good idea, but a bit too bulky in the execution imho. Remember, there is a normal sized marine in there piloting it (at least as normal sized as a marine can get  )
Are you planning any more construction on this bad boy? I think he could use some more leg armor and some deathwatch bling.
Keep up the good work!
Cheers,
Rawson
Well there's supposed to be a truescale marine in there!
I did see one project here, on the 2nd and 3rd page. I feel that, although it's amazingly impressive, it's a bit too big. I'm still not totally sure if mine's big enough, not having seen him next to a regular dread.
This Dread has gone through so much tinkering and messing with before this Truescale Deathwatch project was even conceived of, so I am a little bit hesitant to start messing with him again. Then again... why not?
I could beef up the front plates a bit to make his head look more sunken in to the sarcophagus rather than sticking out, which is the main problem right now I think. (Like I said he's solid metal so not much chance of sinking it back further) I can definitely given him some more leg armour, as my confidence with plasticard has improved a lot since I last worked on him. I could also do a similar style head, but with a normal SM shoulder pad instead. I think I will keep the outer cowling around his head because I quite like that.
As for what chapter I will make him, I'm not sure! I already have plans for a DA Watch Captain so I don't want to double up on chapters just yet. Which chapter (except Blood Angels) especially has a thing for Dreads? I'm definitely open to suggestions on this one, and yes, he will be getting some Deathwatch bling!
Thanks very much for the comments and the criticism. As my first project log, it's things like this that make it really fun!
p.s. the White Scar is coming along nicely, with a jump pack in the post, and after that will be the Raven Guard sniper! I know people have been looking forward to him. If I get to writing any fluff I'm going to have a bit of friendly rivalry between these two, as the White Scar has some talon-like claws and a jump-pack, he's basically nicked the Raven Guard's whole thing! So the Raven guard will be keeping a close eye on the Scar from the shadows with his telescopic lense to make sure this valuable equipment gets used properly and doesn't fall into the wrong hands...
Automatically Appended Next Post: w0chtulka wrote:Will there by some nice colourful eyes for the dread? Also i would maybe make his legs a bit more bulky.. like maybe add additional armor plates.
I'm kind of liking the eye-slit thing, but you do have a point. Maybe I'll try some kind of freehand motif on his forehead and around his head to draw the eye to the center of the model. You're right about the armour plating. I'll make the shin guards thicker and bulkier as well as putting some armour on the thighs.
Cheers for the feedback!
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Post by: SilverMK2
master of asgard wrote:I've just given it a quick drybrush of codex grey to try to make it a bit clearer for this photo, what do you think? I just think it is lacking detail. Perhaps use a pin drill to drill some vents or something into the faceplate? Add in some tubes and things? Rawson wrote:A Truescale Dread is certainly unique. I at least havn't seen any projects on one ( and that means there certainly haven't been any  ) Kudos for that! Never seen a TS dread before?
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Post by: master of asgard
SilverMK2 wrote: I just think it is lacking detail. Perhaps use a pin drill to drill some vents or something into the faceplate? Add in some tubes and things? Good idea. I think the basic idea is good but needs a lot more detail to execute it properly. So here are a couple of updates on what I'm working on: the White Scars marine (his jump pack is in the post) I love the spear and the pose, and I also love the lightning claws with the built in bolt pistols, yet I'm not quite sure if they work together. The idea was that if anybody got inside the range of his spear he'd have some close quarter attacking power. However, these combined with a jump pack kind of seem to me like he's just ripping off the Raven Guard way too much, and that they detract from the idea of the spear. I could really do with some other opinions on this. If I take his claws off, that means I will be making another jump pack marine, Raven Guard this time, with the claws, but it also means I'll need another marine to be a sniper, and what other chapter would suit that role? (that I haven't already got one of) In other news, I think the Dread could be an Iron Hand, seeing as they have lots of Dreadnoughts. It's kind of a shame because I was thinking of doing an Iron Hand heavy weapon trooper and experimenting with some bionics in the legs instead of GS. I don't know how how to juggle, but I reckon it's probably easier than this!
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Post by: w0chtulka
Sniper guy.... hmm... maybe a Crimson fist? As they have a lot of scouts and this marine was a great sharpshooter so he was given permission not to have a holy bolter as his rifle and proceeded into ranks of Deathwatch with his old sniper rifle as there was no place for him in regular organisation of tactical/devastator/assault squads in crimson fists because of his exotic armament. Of course death watch doesnt randomly pick up guys that are "outcasts" but this was was such an excellent shooter that they included him. But im not very good at fluffhammer so this is just a thought
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Post by: master of asgard
Imperial Monkey wrote:needs a crimson fist in the saqud.
w0chtulka wrote:Sniper guy.... hmm... maybe a Crimson fist? As they have a lot of scouts and this marine was a great sharpshooter so he was given permission not to have a holy bolter as his rifle and proceeded into ranks of Deathwatch with his old sniper rifle as there was no place for him in regular organisation of tactical/devastator/assault squads in crimson fists because of his exotic armament. Of course death watch doesnt randomly pick up guys that are "outcasts" but this was was such an excellent shooter that they included him. But im not very good at fluffhammer so this is just a thought 
This was suggested earlier and I naysayed it. However after having a look through the Crimson Fists 40k wiki entry I must say that I owe Imperial Monkey an apology! The Crimson Fists are perfect for a sniper! I had gone against it for 2 reasons- too many IF successors, and the fact that the CFs got nearly annihilated so they would probably not spare marines for the Deathwatch.
How wrong I was. Check this out:
40k Wiki wrote: the Crimson Fists became skilled at combating many alien species, most notably the Orks. These skills have been valuable to the Ordo Xenos of the Inquisition, with many members of the Chapter serving terms with the elite Deathwatch...
the Crimson Fists are amoung the most highly regarded Xenos Fighters in the Imperium...
Despite their severe losses the Crimson Fists continue to second battle brothers to the DeathWatch...
after the Rynn's World Incident, the sheer amount of casualties has prevented the Chapter from fighting in the way prescribed by the Codex Astartes. Instead, Kantor has fielded his surviving Marines as infiltrators and guerrilla troops, attacking specific, high-value targets in an attempt to minimise casualties as opposed to engaging enemies in open battle.
http://warhammer40k.wikia.com/wiki/Crimson_Fists
So yes, absolutely perfect in fact!
Cheers all!
So, new overall plan. The two Jump pack marines and the sniper are going to be a separate, hit-and-run/ stealth unit, because jump packs can't fit in a rhino, and what's the point in having a sniper in an APC? The sniper needs to cover the APC. So effectively these 3 will be like the vanguard and the sternguard of the squad, while the rest ride in the rhino and the Dread walks alongside.
Sweet!
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Post by: risewiththefallen
or you could do either the jump pack or the sniper a mantis warior. Just an idea
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Post by: master of asgard
risewiththefallen wrote:or you could do either the jump pack or the sniper a mantis warior. Just an idea
Dude, you're killing me here! Too... many... options!!!
Seriously though I'm trying to keep the chapters represented as well known as possible, like first or second founding mostly (well except the Exorcists). I have heard of the Mantis Warriors, but they don't spring to mind immediately when you think of Space Marines.
And here's the first update for today, work on the White Scar. I've tried to give him a little Genghis Khan mustache and eyebrows! Still needs a little bit of work so he's less mono-brow, and I'm going to give him a different top-knot that I've found.
I've also tried to do a little bit of sculpting, after all this project is to learn new skills. I'm not totally convinced that it'll look smooth enough but it'll be easier to tell once it's undercoated I guess. Looking closely at the picture, I think it'll need more work once it's cured a bit more.
My bits order arrived today, so now I have some more Deathwatch shoulder pads, so I can start making finished marines! Finished Space Wolf (except maybe one or two purity seals)
His best angle:
And the Salamander with his proper shoulder pad and heavy flamer:
So far the Salamander has been my favourite to make, partly because I like techmarines, but mostly because I had to do so much conversion work on him to make him characterful. for this reason, the Space Wolf has actually been my least favourite to work on because I already had loads of SW bits, and he just looks like pretty much thousands of other SWs out there, just a bit bigger. Don't get me wrong, I think he looks cool, but actually in this case having so many parts available to me made him a little bit... boring, IMO.
That's all for now, let me know what you think, or any tips!
Cheers
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Post by: HF Izanagi
Absolutely gorgeous work- I'm a sucker for SMs, especially True Scale, and I'll definitely be taking a lesson from you when I start up my group's DW squad as well.
My favorite has to be the White Scar DW guy- so much flavor, and the bolter nestled between the claws is genius. I say keep the claws. It just seems "right" for a Scar's raiment. That, or a Raven Guard... but either way, I think it suits him.
In close second is the Salamander techmarine. I like his entire look, my only gripe is that the claw looks a tad bit too short/small, but it's a minor detail that I have no ideas on how to improve (unless buying the Chapterhouse biggerized tech claw...)
Consider me subscribed!
-Remi
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Post by: master of asgard
HF Izanagi wrote:Absolutely gorgeous work- I'm a sucker for SMs, especially True Scale, and I'll definitely be taking a lesson from you when I start up my group's DW squad as well.
My favorite has to be the White Scar DW guy- so much flavor, and the bolter nestled between the claws is genius. I say keep the claws. It just seems "right" for a Scar's raiment. That, or a Raven Guard... but either way, I think it suits him.
In close second is the Salamander techmarine. I like his entire look, my only gripe is that the claw looks a tad bit too short/small, but it's a minor detail that I have no ideas on how to improve (unless buying the Chapterhouse biggerized tech claw...)
Consider me subscribed!
-Remi
Thanks for the amazing comments! I'm really enjoying working on the White Scar, and it's been a bit of a dilemma whether to keep the claws or not. I have a feeling they make him seem a bit too busy. At the moment he doesn't have them and he looks like this:
They can always be reattached at a later date if I feel like it, but at the moment I'm thinking of putting them on a Raven Guard character- I like them too much to pass up the idea!
I know what you mean about the claw arm, it does almost look a bit dainty, but I think that fits in nicely with the truescale vibe. I could have used the massive claw that comes with the techmarine, but it was just way too overwhelming. It's tricky trying to get the aesthetic just right to look badass, elegant, and also dangerous and serviceable at the same time, which is why I'm doing this log!
Thanks a lot for your comment and the subscription!
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Post by: warboss
master of asgard wrote:Thanks for the amazing comments! I'm really enjoying working on the White Scar, and it's been a bit of a dilemma whether to keep the claws or not. I have a feeling they make him seem a bit too busy. At the moment he doesn't have them and he looks like this:
I think he looks better without the claws personally. With the spear and the claws, he runs into the Shrike quandry... where shrike has a bolt pistol but also no way to fire it with two lightning claws! I'd keept the spear for the White Scar and use the claws for a Raven Guard marine instead. If you've got blades attached to both your forearms, you're probably unlikely to use another close combat weapon at the same time. Either way, I think your most recent space wolf is definitely my favorite. That chainsword puts Gabriel Seth's to shame!
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Post by: HF Izanagi
master of asgard wrote:
Thanks for the amazing comments! I'm really enjoying working on the White Scar, and it's been a bit of a dilemma whether to keep the claws or not. I have a feeling they make him seem a bit too busy. At the moment he doesn't have them and he looks like this:
They can always be reattached at a later date if I feel like it, but at the moment I'm thinking of putting them on a Raven Guard character- I like them too much to pass up the idea!
I know what you mean about the claw arm, it does almost look a bit dainty, but I think that fits in nicely with the truescale vibe. I could have used the massive claw that comes with the techmarine, but it was just way too overwhelming. It's tricky trying to get the aesthetic just right to look badass, elegant, and also dangerous and serviceable at the same time, which is why I'm doing this log!
Thanks a lot for your comment and the subscription!
Hmm... He looks alright without them, but the model read to me that if he lost his spear (and he hacks/stabs with it, not so much of the Chinese Wuxia movie flourishes) he'd have the claws. Plus, the bolter in between them? Stab and fire, baby!! Stab and fire!!
Either way, I can tell they're gonna be great- plus your painting is definitely solid. (great OSL on your first guy)
Er... do you mind if I ask you how you made the bolter/claw combo? Parts and such?
-Remi
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Post by: The Good Green
The squad is looking great. I've been collecting bits for a deathwatch scout squad. I'm not doing it true scale at this point though.
I love the deathwatch. It's so fun to model, and you are doing a fantastic job of it.
One thing, though... that dread is looking a little chaotic to me.
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Post by: shakey787
epicness incarnate = subbed
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Post by: Farty Wiffmas
Fantastic work! You've inspired me to create my own squad of Deathwatch to accompany my Inquisitor. Keep up the good work!
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Post by: master of asgard
I think I've solved the problem of what do do with this guy. Double auxiliary grenade launchers anyone? Or just one? Or none? If he has none then there's still the problem of what gun he'd have and where to put it. warboss wrote: I think he looks better without the claws personally. With the spear and the claws, he runs into the Shrike quandry... where shrike has a bolt pistol but also no way to fire it with two lightning claws! I'd keept the spear for the White Scar and use the claws for a Raven Guard marine instead. If you've got blades attached to both your forearms, you're probably unlikely to use another close combat weapon at the same time. Either way, I think your most recent space wolf is definitely my favorite. That chainsword puts Gabriel Seth's to shame!  Thanks, I'm glad you like the Wolf! I agree that he looks better without the claws, but what do you think of the pics above? HF Izanagi wrote: Hmm... He looks alright without them, but the model read to me that if he lost his spear (and he hacks/stabs with it, not so much of the Chinese Wuxia movie flourishes) he'd have the claws. Plus, the bolter in between them? Stab and fire, baby!! Stab and fire!! Either way, I can tell they're gonna be great- plus your painting is definitely solid. (great OSL on your first guy) Er... do you mind if I ask you how you made the bolter/claw combo? Parts and such? -Remi Thanks, it was my first serious attempt with this OSL technique and I'm looking forward to using it to various degrees throughout the whole squad. I know what you mean about losing the primary weapon, but I'm going to give him one of those curved sheathed swords from the berzerker sprue. And well... you can see what else above! As for parts, each one had: -Two blades from the ends of the old-style Dark Eldar splinter rifles/cannon (?) I used a lot of these on my old Harlequins so some were requisitioned from them. -A chaos bolt pistol, the one with the little face on it. Although you could just use an Imperial one because I ended up using the clips off Imperial bolt pistols anyway. The BP had the sight, the gubbinz around the barrel and the handle trimmed off, as well as the very back bit of the gun, so the cut was in line with the armour plating. I also cut down where the ammo clip goes in. Here's a comparison shot with the gun I used, hope it helps! The Good Green wrote:The squad is looking great. I've been collecting bits for a deathwatch scout squad. I'm not doing it true scale at this point though. I love the deathwatch. It's so fun to model, and you are doing a fantastic job of it. One thing, though... that dread is looking a little chaotic to me. Thanks! They're great fun aren't they- each one has so much scope for individuality and customisation. I mean, each chapter has it's own personality, but it's hard to convey that and contrast it when all your guys are one colour! Interesting idea for the scout squad, I didn't know DW had scouts, but it's certainly a cool and fitting idea for them. Put them up when you do them? Late last night my fevered imagination had the idea of turning this into a whole Inquisitorial party- Inquisitor and retinue, sentinels to escort the dread, Inquisitorial storm troopers... I don't know if I can do this because it would probably lose the fun for me and get too expensive, but I can dream! And yes, the dread does look a bit Chaotic because once apon a time he was! He was also originally intended for a Fallen Angels army so I made him to look a little ambiguous. shakey787 wrote:epicness incarnate = subbed This is music to my ears. Best comment ever. Farty Wiffmas wrote:Fantastic work! You've inspired me to create my own squad of Deathwatch to accompany my Inquisitor. Keep up the good work!  Cheers! I hope this thread gives you some ideas. It's emptying my wallet but it's great fun! Thanks to everyone for their input and comments. What do you make of the grenade launchers? They're just tacked on right now, but too bulky or just right? I think he looks quite sleek without them, but I'm not sure which way to go. I just want to complete the picture of this guy for people- he's also going to have a jump pack merging the BA sanguinary guard packs with a normal JP, so one big engine in the middle and two smaller ones on the side. I saw this on another forum somewhere and think it looks wicked. Automatically Appended Next Post: Rawson wrote:How much time are you spending per marine? master of asgard wrote:As for how long each model takes, it's hard to say. I think I spend just as long admiring them, looking at them from different angles and re-positioning them as I do actually working on them. I can get the basic body, legs and GS work down in maybe half an hour or so, but then the rest is a bit more dependent on the model. I must admit Rawson, that this was a wild underestimate on my part. Maybe gluing the two halves of the body together with the plasticard spacers cut to size, and GSing the legs takes about half an hour. All told, each one probably would take about 2 hours to get the basic GS work (legs and torso) and the backpack completed. This would give you a basic marine with arms at his sides. Then there's messing around with shoulder pads. Anything extra like the figures I'm making with added detail and stuff takes a good few hours each, longer with all the reposing and reconverting.
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Post by: master of asgard
Here's a little preview of the Raven Guard with claws in his blu- tac phase. He will also have a jump-pack. Enjoy!
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Post by: Begel Dverl
Nice!
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Post by: HF Izanagi
I like the Ravenguard guy! Consider your bolter-idea borrowed- with my thanks! For our own campaign, I was considering being a different chapter... but now that I think about it... a RG with claws and jetpack (if allowed)... it's almost too tempting to pass up. Plus, the pose can be much more dynamic in nature.
Either way, glad to see the claws have not left, as those are definitely artificer-quality!  How many more guys to make, and I'm not sure if I missed it, but you use Terminator kit components for these guys?
-Remi
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Post by: master of asgard
Begel Dverl wrote:Nice! Cheers! HF Izanagi wrote:I like the Ravenguard guy! Consider your bolter-idea borrowed- with my thanks! For our own campaign, I was considering being a different chapter... but now that I think about it... a RG with claws and jetpack (if allowed)... it's almost too tempting to pass up. Plus, the pose can be much more dynamic in nature. Either way, glad to see the claws have not left, as those are definitely artificer-quality!  How many more guys to make, and I'm not sure if I missed it, but you use Terminator kit components for these guys? -Remi Borrow away! Glad you like him- no way was I going to miss a chance to use the claws! What is this campaign, is it Deathwatch RPG? Well I have parts for 3 more guys after the Scar and the Raven are made, which will be the (now) Crimson Fist Sniper, an Imperial Fist melta specialist and one other to be decided, probably the Black Templar. After that, I'm going to get the 8 that I have painted, get the Dread modified, as well as getting some plasicard to have a bash at truescaling this Rhino. That should give me enough time to earn some more money to buy the next box of terminators to fill out the 10 man squad. So all in all this Ordo Xenos task force will be a 10-man squad including Captain, Librarian, Techmarine and Apothecary, a 3-man support force of sniper and Jump pack troopers, a Rhino and a Dreadnought. Quite a formidable force I reckon! Bit of a problem though is that there are no more of the =I= shoulder pads on ebay, so if anyone has any they aren't using I need 5 in total and I will be very happy to trade for other bits, which I have lots of. Same applies for the little telescopic sights, I think i need one or two of those. Thanks for looking, more updates to come soon
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Post by: Rawson
master of asgard wrote:What do you make of the grenade launchers? They're just tacked on right now, but too bulky or just right? I think he looks quite sleek without them, but I'm not sure which way to go.
Not a fan of the grenade launchers at all. Don't overthink it too much. He is great the way he is.
I don't think you need to try to squeeze a full sized bolter in there, or even the sword if it's a hassle. Most assault marines only have a CCW and a bolt pistol anyway.
master of asgard wrote:Here's a little preview of the Raven Guard with claws in his blu- tac phase. He will also have a jump-pack. Enjoy!

Totally digging this guy! IMHO, if you rotate the hands some, you'll get a more dynamic model. The foreward hand looks like he's shooting something, and more so because the hand is open (maybe that's the look you were going for). I think if you give him a closed fist, and make the hand almost palm up, it would look like he's in mid-stab. He already has a great stance for a pose like that(good work on that, btw). Also, if you gave the other hand a fist and made it palm out, it would look like shank #2 about to be unleashed. What do you think?
Cheers,
Rawson
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Post by: megabambam
I simply just love these models and i love(d) the thought of a raven guard sniper... But if you're looking for some i do think that the Mantis Warriors use Snipers..
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Post by: w0chtulka
Yaay my favourite ostrich helmet
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Post by: master of asgard
Rawson wrote:Not a fan of the grenade launchers at all. Don't overthink it too much. He is great the way he is.
I don't think you need to try to squeeze a full sized bolter in there, or even the sword if it's a hassle. Most assault marines only have a CCW and a bolt pistol anyway.
Once again Rawson strikes with the good advice! You're right, I'm keeping him as he is with the spear. I may attacha bolt pistol to his leg in the same way as the Ultra, and I'll see if a sword fits on, but if it doesn't I won't stress it!
Rawson wrote:Totally digging this guy! IMHO, if you rotate the hands some, you'll get a more dynamic model. The foreward hand looks like he's shooting something, and more so because the hand is open (maybe that's the look you were going for). I think if you give him a closed fist, and make the hand almost palm up, it would look like he's in mid-stab. He already has a great stance for a pose like that(good work on that, btw). Also, if you gave the other hand a fist and made it palm out, it would look like shank #2 about to be unleashed. What do you think?
Cheers,
Rawson
I can see what you mean but there are a couple of things which held me back from this. Firstly I didn't want to just cut the gun butt off a normal hand and leave it at that because it looks wrong- like they're still holding something in their hand. Secondly, I was totally stumped for finding hands that didn't look like they should be holding anything, for both sides. In the end I made both hands out of the left hand of the SM rocket launcher guy, just moving the thumb over for the right hand. They're going to get some GS to make them look more realistic.
I did make it as though he was shooting, rather than slashing. And I thought as the Raven Guard are quite fast the open hands would make him look more aerodynamic, like he was running and taking a shot mid-stride.
megabambam wrote:I simply just love these models and i love(d) the thought of a raven guard sniper... But if you're looking for some i do think that the Mantis Warriors use Snipers..
Thanks! I know what you mean about the appeal of the Raven Guard sniper. Hopefully you'll still like the Crimson Fist sniper- I'll try to make him look characterful!
w0chtulka wrote:Yaay my favourite ostrich helmet 
Well how could I have a Raven Guard without the classic beakie helmet?
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Post by: Maniac_nmt
Enjoying your work so far. It's fun to see where people go with 'true scale' marines.
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Post by: megabambam
master of asgard wrote:
Thanks! I know what you mean about the appeal of the Raven Guard sniper. Hopefully you'll still like the Crimson Fist sniper- I'll try to make him look characterful!
I hope so, and i'm by the way looking forward to seeing the Raven Guard finished! C:
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Post by: Imperial Monkey
Well it does hurt to be right all the time....  couldn't keep a straight face. I just suggested it cos I love the fists...but yeah. Lets just call me a genius and move on
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Post by: master of asgard
Haha well in that case moving on... For those waiting to see the Raven Guard finished, he was looking a bit samey, a bit static, so I decided to change things up a bit. Hacking, slashing, shooting and screaming are so last year. So this guy's just sprinting really really fast. Straight. At. You. (spoiler added for dramatic effect) I really like the beaky helmet on this guy. It makes him look cold, calculating and expressionless, which in my mind when he's running flat out towards you is much more terrifying than any berzerker. I really hope my bits orders come through soon so I can get the Scar and the Raven finished with their jump packs. I also really hope that the Raven can still have such a dramatic pose with his back arm when the JP is attached! Enjoy, more to come later Automatically Appended Next Post: They arrived! Boo yah! I'm pretty happy with how the first jump pack turned out. I can't take credit for the idea as I saw it in another thread a while ago, but for true-scale jump packs, I reckon this is the way forward! And here's the *finally* finished version of the Salamander with his Forgeworld shoulder pad: This resin is so easy to work with. I had to cut the scaly bit down a bit to fit over the arm and it was so easy. I also wanted to bend the longer bit in the left of the photo so it hung with gravity. I heated it up a bit and bent it into shape. This is how easy it was to manipulate: I heated it up by huffing on it Automatically Appended Next Post: Maniac_nmt wrote:Enjoying your work so far. It's fun to see where people go with 'true scale' marines. Thanks mate. They're a lot of fun for me to do! I'm thinking of how to truescale a rhino with the bits I have And here's a group shot of everyone so far. Still got the bits for the Black Templar, the Imperial Fist siege specialist and the Crimson Fist sniper.
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Post by: Farty Wiffmas
Now that is one epic squad! The Raven Guard is  !
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Post by: master of asgard
Farty Wiffmas wrote:Now that is one epic squad! The Raven Guard is  !
Thanks very much, glad you like him! (and them  )
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Post by: kaiservonhugal
Skrumpcious!! For the jump pack dude - maybe using the center piece x2 would give you the size needed to run just two vents rather than three like you have?
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Post by: Campbell1004
It is amazing stuff like this that keep me coming back again and again to this hobby. Well done, sir.
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Post by: Savnock
I can't find that jetpack thread anywhere- might you be so kind as to link it here?
Great work, btw! You've got TS marines that are not only proportionate but also dynamic. That's a serious feat.
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Post by: Rawson
I definately like that Ravenguard pose over the first one. Can we get a side view as well?
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Post by: master of asgard
kaiservonhugal wrote:Skrumpcious!! For the jump pack dude - maybe using the center piece x2 would give you the size needed to run just two vents rather than three like you have?
 I dunno I kinda like it like this. We had a little talk about this earlier in the thread- about whether or not TS marines should conform strictly to normal ones in terms of leg plates, shoulder pads etc, and (at my end anyway) we came to the conclusion that as long as it looks cool, it doesn't have to be exactly the same. I did just see Lamenter's thread on Warseer where he does jump packs like this, which yes look utterly badass. In fact his whole thread is of a quality I can only dream of. But basically what I'm trying to say is I like these ones too!
Campbell1004 wrote:It is amazing stuff like this that keep me coming back again and again to this hobby. Well done, sir.
Wow thanks man, glad you're enjoying it!
Savnock wrote:I can't find that jetpack thread anywhere- might you be so kind as to link it here?
Great work, btw! You've got TS marines that are not only proportionate but also dynamic. That's a serious feat.
It's over at B&C here. He also has a very cool way of making a TS Rhino out of a Land Raider, which I might have a go at if this current attempt doesn't go how I want it to. Also, thanks very much! It's quite a lot of work but it's fun and the results are a nice change from the standard marines. In fact sometimes I compare the two and it's like wha?  The normal ones look so strange next to them!
This evening I started on a... I hesitate to say "truescale Rhino", so let's just say "biggerised" for now. It's coming together nicely. It doesn't look like much right now, but the detailing will be the main thing to make this thing convincing!:
I may have revealed these slightly prematurely, but I thought if it does turn out looking awesome, it would be good to have some record of how it started out  Just in case anyone's thinking I've lost it, all that sprue is going to be covered up by plasticard cladding.
Thanks for looking!
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Post by: Farty Wiffmas
The rhino looks great and you're right about normal marines looking weird compared to truescaled, I took a pic of mine for size comparison and the normal marine looks squat and unproportionate! Keep up the good work
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Post by: SilverMK2
It makes me feel fuzzy inside to see people make full(er) sized vehicles
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Post by: master of asgard
SilverMK2 wrote:It makes me feel fuzzy inside to see people make full(er) sized vehicles 
I'm glad it's making someone feel fuzzy because the level of fiddliness working with plasticard in this way is driving me crazy! It's like I'm always just one millimeter out
Anyway, rant over  Here's the progress so far. One of the biggest problems I can see coming is that big gap in the side making the wheels unevenly spaced. I'm going to cut the wheels off and stick some airfix tank ones on instead. Luckily I have plenty of spare tracks, but not enough wheels is the problem. Any suggestions of where to get them, what model/ size/ scale etc?
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Post by: SilverMK2
35mm scale tanks should be your goal - airfix makes lots of different kits (and as they are real tanks there are lots of track wheels).
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Post by: master of asgard
SilverMK2 wrote:35mm scale tanks should be your goal - airfix makes lots of different kits (and as they are real tanks there are lots of track wheels).
Wicked  Is that the same as 1/35?
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Post by: Nightfall
these are AWESOME!
somebody HAS to give me a tutorial on how to make Truescales... they are so AWESOME!
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Post by: Farty Wiffmas
Nightfall wrote:these are AWESOME!
somebody HAS to give me a tutorial on how to make Truescales... they are so AWESOME!
You can try Guillaman's thread on warseer ( http://www.warseer.com/forums/showthread.php?t=278139) for classic truescaling or Lamenter's web site ( http://masteroftheforge.com/) hope that helps.
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Post by: FearPeteySodes
This is such an amazing project! I love that each member of the team has a clear personality, it really gets my imagination going. Big time Exalt to this and i can't wait for more!
Really looking forward to seeing more in the vehicle department since i don't think I've seen someone try that.
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Post by: master of asgard
Nightfall wrote:these are AWESOME!
somebody HAS to give me a tutorial on how to make Truescales... they are so AWESOME!
FearPeteySodes wrote:This is such an amazing project! I love that each member of the team has a clear personality, it really gets my imagination going. Big time Exalt to this and i can't wait for more!
Really looking forward to seeing more in the vehicle department since i don't think I've seen someone try that.
Thank you both for the appreciation and thanks Farty for the links.
FearPeteySodes, I'm glad that comes across as that is really what I was going for. As for the Rhino, it's driving me a bit crazy- who would have thought it would be so difficult to cut a straight line? Anyway it is in progress but I'm thinking of getting some Forgeworld bits to make it look extra special and bling.
I'm going to have to leave it alone for a while soon as I'm starting to miss my marines and I want to get my first 8 finished!
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Post by: wizardofgore
Awesome work, can't wait to see the squad all painted up together.
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Post by: master of asgard
wizardofgore wrote:Awesome work, can't wait to see the squad all painted up together.
Thanks! That might be some time, my schedule is slooooow, as is evidenced here. Finally though, I have an update for this log- a True Scale Imperial fists marine:
As an Imperial Fist, I decided to make him a siege/ heavy armour specialist, so he has a few melta bombs, a chain fist and a meltagun
Also, there's been some progress on the Rhino. There are lots of bits that are a bit wonky and need gaps filling, but that will all be done. Got a few Forge World bits on the way to make it look proper =I=
This is basically the height it will be, compared to a normal rhino. There's still a lot to do on it, and I'm making a servitor for the gunner, as none of the hatches I have would possibly accomodate a true-scale marine.
Sorry about the long time between updates, I hope you enjoy this one!
C&C welcome!
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Post by: HF Izanagi
Nice biggerized tank! Just wondering though, is this for the DW RPG game? Or simply for a showcase? Either way, love the newest IF guy. Also, you're using terminator arms, right?
-Remi
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Post by: master of asgard
HF Izanagi wrote:Nice biggerized tank! Just wondering though, is this for the DW RPG game? Or simply for a showcase? Either way, love the newest IF guy. Also, you're using terminator arms, right?
-Remi
Thanks, I like the IF too, he goes nicely with the others. The rhino still has a long way to go though! My aim with the tank is very much "rule of cool" so it's not going to look exactly like a normal-scale rhino, but hey it's an Inquisition rhino so I'm going with it
I'm making them simply for fun and to have a cool looking squad. Eventually I want to make a scenic base incorporating all of them.
And yes, I'm using terminator arms with the cables trimmed off. In some cases I've had to use normal marine hands though. Quite fiddly!
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Post by: FearPeteySodes
Great work on the Rhino so far! I also loooove that breastplate on the new guy. It's like a modified Mk. 8 piece (which is my fave)
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Post by: Farty Wiffmas
Loving the Imperial Fist looks great. The rhino is amazing, keep up the good work!
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Post by: DaemonJellybaby
Looking very nice! keep up the good work.
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Post by: Mr. Oddity
Excellent job on that Rhino!  Eagerly anticipating the finished result!
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Post by: master of asgard
Thanks very much for all the comments and compliments guys! Hopefully those Forgeworld bits will come along soon and I'll be able to get it finished
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Post by: M0rdain
It's dripping in awesome sauce. Very impressed with the rhino, it's quite a tough project, but you have pulled it off great so far.
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Post by: leviathan18
Honestly one of the best conversion projects ive ever seen!
All the models are fantastic, i just think the guy with the lightning claws kinda lets the sqaud down just a touch, im no pro by any means, i have trouble with the most basic modelling stuff, but really awesome, i hope you give updates when you start painting
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Post by: killi
Loving your take on TS marines. Can't wait to see the rhino in all its full completed glory , keep up the good work!
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Post by: master of asgard
M0rdain wrote:It's dripping in awesome sauce. Very impressed with the rhino, it's quite a tough project, but you have pulled it off great so far.
Dripping with awesome sauce! I like that! Thanks very much, the rhino is really difficult. I've been looking at plasticard projects like Blackadder's thunderhawk and I have no idea how he gets everything with such perfect right angles and straight lines. Even with a cutting mat it's tricky. There's a few places that are slightly wonky, but I'm hoping that they won't be too noticeable in the finished product.
leviathan18 wrote:Honestly one of the best conversion projects ive ever seen!
All the models are fantastic, i just think the guy with the lightning claws kinda lets the sqaud down just a touch, im no pro by any means, i have trouble with the most basic modelling stuff, but really awesome, i hope you give updates when you start painting 
Wow cheers! I'm always up for trying to improve these, is it something with the Raven Guard you can put your finger on or just an overall vibe? As for the painting, I did manage to get the Salamander Techmarine undercoated yesterday, but there won't be updates on him until next week I'm afraid.
killi wrote:Loving your take on TS marines. Can't wait to see the rhino in all its full completed glory , keep up the good work!
Thanks very much, it's a long slog but it's fun!
I really love getting these comments guys, it helps motivate me to keep going. Not only that, but I do use any constructive criticism and think about people's suggestions to improve them. I've already thought of a snag with the techmarine- He's got rivets all over. Should I paint them in metallic, and risk him looking too busy, or leave them as black like the rest of the armour and highlight them up a bit?
Cheers!
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Post by: AirborneAnto
Best Deathwatch project ive ever seen!  I love the ravenguard marine and the imperial fist is looking awesome aswell, keep up the good work!
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Post by: KingCracker
Awesome, I love Truscale blogs.
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Post by: Haonn
Wow, just wow. this is some of the best work i have ever seen! what is the space wolfs chainsword from?
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Post by: Farty Wiffmas
For the techmarine I would paint the rivets metallic because it will match with his arm and will look cool! Also the rhino is amazing can't wait to see that finished.
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Post by: master of asgard
Firstly, thanks for all the replies and encouragement!
The Space Wolf's chainsword is from the SW upgrade sprue, with 2 chainswords carefully stuck together to make it longer.
And Farty, thanks for the advice, I think will go with it, but alas, no painting has happened yet! However, I have upgraded the rhino. Work is slow, but thanks to Forgeworld and Scibor, it's starting to shape up a bit. Changed the side door to make it look a bit closer to the original, but I've only done one side so far. Enjoy!
A truescale marine and Bob the Badly Built and Basecoated Blood Angel (relic from my youth) for scale purposes.
A little shot of the FW stuff, as well as the icon that's eventually going to go on the other side door with some more trimming.
The other option for the Storm Bolter. (I realise the storm bolter isn't there, but imagine mechanical arms attached to the sides, and a pintle) I'm not sure about this servitor as I think he just looks too much like a regular space marine. Might just keep it like ^^this^^ like they had in the olden days on the mk1 Rhino.
So there we go! Thanks to all for sticking with me on this, I know it's slow going. It will all get done eventually! Any advice on the Servitor/automated gun dispute is most welcome.
Nearly forgot, don't worry about all the gaps and stuff, I bought some milliput the other day and they will all be filled!
Cheers!
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Post by: Farty Wiffmas
The rhino is looking great, it's one of the better truescale vehicles I've seen. Keep up the great work; you're keeping me inspired!
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Post by: Mr. Oddity
I think that the storm bolter would look even better with a targeter on the side, or maybe a servo skull. Just my $0.02.
That Rhino looks great so far, though!
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Post by: master of asgard
Farty Wiffmas wrote:The rhino is looking great, it's one of the better truescale vehicles I've seen. Keep up the great work; you're keeping me inspired! 
Cheers mate, glad you're enjoying it! I really appreciate the feedback and ideas you've been putting in too.
Odd One Out wrote:I think that the storm bolter would look even better with a targeter on the side, or maybe a servo skull. Just my $0.02.
That Rhino looks great so far, though! 
Ah, good idea, I'll have a dig around the bitz box and sort that out pronto. Cheers for the feedback! I was also thinking that it can't really pivot up and down at the moment and wondering how to get around that without looking silly.
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Post by: Mr. Oddity
How about putting it in a frame? Have the targeter on the top, and then do some kind of supports on the side. Kind of like the carriage a cannon rests on, sans wheels.
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Post by: Mr.Malevolent
Man you have been busy haven't you?
LOVE the White Scar. Just oozes so much character its ridiculous. Oh also the Dread is looking really good. I like your take on the sarcophagus.
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Post by: master of asgard
Odd One Out wrote:How about putting it in a frame? Have the targeter on the top, and then do some kind of supports on the side. Kind of like the carriage a cannon rests on, sans wheels.
So... Something like this then?
I also wasn't happy with the sides of the rhino, they looked too bitty, so they've got a major overhaul. Baneblade exhaust pipes are in the post
Mr.Malevolent wrote:Man you have been busy haven't you?
LOVE the White Scar. Just oozes so much character its ridiculous. Oh also the Dread is looking really good. I like your take on the sarcophagus.
Haha yes I have been busy! I like the Scar too, but I'm wondering if I should give him a gun or not? Glad you like the dread. He's looking a bit of a mess now as I tried to change the head around and haven't got to a point where he looks reasonable. Probably should have just left him as he was :(
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Post by: Mr. Oddity
YES! EXACTLY! Looks like it can actually pivot now!
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Post by: master of asgard
Hello, it's been a while since I updated this log, but i have not been idle! My Rhino has been coming along nicely (pics on the way) and I've made a couple of new models. An Inquisitor, using a scout (which would be a suitable technique for truescaling scouts) and a WIP techpriest
Here we go:
Unfortunately my battery died before I could take pics of the rhino, the back of the tech priest or a comparison shot between a normal scout and the Inquisitor.
I'll do a step-by-step on the True-scale scout method when I make my Rogue Trader
Enjoy, and Feedback is welcome!
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Post by: warboss
master of asgard wrote:Hello, it's been a while since I updated this log, but i have not been idle! My Rhino has been coming along nicely (pics on the way) and I've made a couple of new models. An Inquisitor, using a scout (which would be a suitable technique for truescaling scouts) and a WIP techpriest Here we go: Unfortunately my battery died before I could take pics of the rhino, the back of the tech priest or a comparison shot between a normal scout and the Inquisitor. I'll do a step-by-step on the True-scale scout method when I make my Rogue Trader Enjoy, and Feedback is welcome! Definitely looks cool with the added height and I await your step by step tutorial. The only thing that seems to inexplicably draw my decidedly heterosexual eyes is the scout-inquisitor's "package" as it seems a bit prominent with the changes you've made. Perhaps we could have the inquisitor think about baseball or his grandmother instead of getting excited about all those xenos he'll be purging... (or just file down that nub a bit!) On a related note, I've actually finished assembling my squad of Wolfguard Deathwatch veterans for my RPG group. They're all Space Wolves as I recently traded for a large army of them and had a bunch of extra bits which works out for me personally in the RPG too (Space Wolves seemed to be mechanically the most dependable and survivable chapter for players). I don't do any green stuff work outside of filling gaps and my poses are pretty much straight out of the bits box (no reposing like your cool running pose). If you don't mind me posting a pic or two in your thread, you can see the damage to my bits box (as well as left thumb in an unavoidable cut-towards-yourself-only-due-to-bits detail accident) that you've wrought!
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Post by: master of asgard
warboss wrote:
Definitely looks cool with the added height and I await your step by step tutorial. The only thing that seems to inexplicably draw my decidedly heterosexual eyes is the scout-inquisitor's "package" as it seems a bit prominent with the changes you've made. Perhaps we could have the inquisitor think about baseball or his grandmother instead of getting excited about all those xenos he'll be purging... (or just file down that nub a bit!)
On a related note, I've actually finished assembling my squad of Wolfguard Deathwatch veterans for my RPG group. They're all Space Wolves as I recently traded for a large army of them and had a bunch of extra bits which works out for me personally in the RPG too (Space Wolves seemed to be mechanically the most dependable and survivable chapter for players). I don't do any green stuff work outside of filling gaps and my poses are pretty much straight out of the bits box (no reposing like your cool running pose). If you don't mind me posting a pic or two in your thread, you can see the damage to my bits box (as well as left thumb in an unavoidable cut-towards-yourself-only-due-to-bits detail accident) that you've wrought! 
Wow I didn't notice that at all! I guess it's pretty prominent in the picture. It has been filed and made to look a little bit less... superhuman. As for the Space Wolves- cool, post away, I'm glad you've been inspired!
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Post by: Farty Wiffmas
That scout looks epic, (just like everything else you make!) however he does look extremely excited!
"In the grim darkness of the far future, there are only codpieces!"
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Post by: master of asgard
Farty Wiffmas wrote:That scout looks epic, (just like everything else you make!) however he does look extremely excited!
"In the grim darkness of the far future, there are only codpieces!" 
Cheers mate! Those codpieces get everywhere, I tell you
Some more updates on the Tech priest (archmagos?) Both of his arms are done now and I'm just looking for extra gubbinz to flesh him out, but I might end up keeping him looking quite plain. I wanted a servo arm for him but couldn't get it to fit on. Guess I'll just have to make another one!
Also a couple of pics of the Rhino sides. The doors and exhausts are just tacked on at the moment, I'm debating whether to add more detail underneath before I glue them on, like a mounting for the exhausts. Leaning towards not doing it though.
Enjoy! C&C welcome
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Post by: sluggaslugga
Next thing to do is somw Truescale Terminators and a Truescale Landraider/Drop Pod.
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Post by: Rawson
sluggaslugga wrote:Next thing to do is somw Truescale Terminators and a Truescale Landraider/Drop Pod.
That has my vote!
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Post by: master of asgard
Rawson wrote:sluggaslugga wrote:Next thing to do is somw Truescale Terminators and a Truescale Landraider/Drop Pod.
That has my vote! 
Seriously guys you are a bad influence!
Terminators I might be able to do though...
See what I mean!
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Post by: ironhandstraken
EXALTED!
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Post by: master of asgard
ironhandstraken wrote:EXALTED!
Thank you kindly, Sir. From your signature, I can see why you like this
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Post by: warboss
master of asgard wrote:
Wow I didn't notice that at all! I guess it's pretty prominent in the picture. It has been filed and made to look a little bit less... superhuman. As for the Space Wolves- cool, post away, I'm glad you've been inspired!
Cool, thanks. The wolves are drying from their primer bath as I type.
edit: and they're done...
master of asgard wrote:
Also a couple of pics of the Rhino sides. The doors and exhausts are just tacked on at the moment, I'm debating whether to add more detail underneath before I glue them on, like a mounting for the exhausts. Leaning towards not doing it though.
Enjoy! C&C welcome 
If someone has to flip your converted rhino upside down to notice the detail, I'd skip it and maintain your sanity. The only thing I may suggest is maybe breaking up the flat surfaces of the plasticard with some "grooves" indicating joined armor plates instead of just one solid plate with added detail. I've read blogs where people just carve in the lines with a steady hand and a slightly dull hobby knife (to get a thicker groove). I've never tried it myself though.
master of asgard wrote:Rawson wrote:sluggaslugga wrote:Next thing to do is somw Truescale Terminators and a Truescale Landraider/Drop Pod.
That has my vote! 
Seriously guys you are a bad influence!
Terminators I might be able to do though...
See what I mean! 
The drop pod is relatively easy to convert to "truescale" if you use the original FW model as a basis for the design. Originally, it was a 5 man pod with one guy in the area now occupied by two. I just turned an extra pod that I was using as a dreadnought one (so nothing on the interior) into that type of design by just using the plastic harnesses attached to the center pylon/orb-station (see the pic above). A five man drop pod fits a Deathwatch killteam's normal size perfectly too. While I'm sure a much better design can be done if assembling the drop pod from scratch, I only had the left over bits from a large trade and wanted the conversion to be modular (in case I still need to drop a dreadnought onto the table for regular 40k).
As for the terminators and Landraider, the guy whose pics I posted of the Space Wolf truescale army back on page one has terminators and a baneblade-converted-to-landraider, which might be good to take a look at before starting. The terminators really need to get bulked up though compared to the power armor guys that use termie parts. The only other suggestion I may have is a WAAAAAY old 3rd edition pic I have of one guy's conversion of a more dreadnought looking terminator. Back in 3rd edition, the standard marine models were the same but the terminators were about a third smaller by volume (and didn't use the 40mm base either) so the guy made a model that better captured the tactical dreadnought mini-me look. Its definitely not for everyone but I guess it depends how much you want to stick to the current terminator aesthetic.
2
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Post by: Icarium
Top notch true scaling. Awesome project and almost makes me wish I had tried it for my marines they look so much better than the standard models. The Raven Guard is a personal favourite the pose is very dynamic and the claws look badass. Keep it coming.
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Post by: master of asgard
warboss wrote:
Cool, thanks. The wolves are drying from their primer bath as I type.
If someone has to flip your converted rhino upside down to notice the detail, I'd skip it and maintain your sanity. The only thing I may suggest is maybe breaking up the flat surfaces of the plasticard with some "grooves" indicating joined armor plates instead of just one solid plate with added detail. I've read blogs where people just carve in the lines with a steady hand and a slightly dull hobby knife (to get a thicker groove). I've never tried it myself though.
Nice Wolves! I haven't tried a heavy weapon yet, so good to see the Plasma Cannon for a bit of inspiration. I'm thinking to do an Iron Hands marine with a Heavy Bolter. Gonna experiment with adding some bionics to him
With regards to the Rhino, that's the kind of thing I meant, like extra panels beneath the engine exhausts. You've convinced me- I'm going to have to add some panels in so it's not all one slab of armour. I think I'm going to pass on the Land Raider and the Drop pod, I'm getting more into the Inquisitor and Ad Mech side of things at the moment. (partly because they're less expensive than splashing out on Baneblades!) I might make one TS Terminator just as a special project, but not sure how yet. Both of those examples you gave looked really good! I like the Dread CCW as a power fist, and the other ones look a bit closer to normal Terms. I'm not too worried about making exact but bigger replicas of the original models, Rule of Cool you know!
Icarium wrote:Top notch true scaling. Awesome project and almost makes me wish I had tried it for my marines they look so much better than the standard models. The Raven Guard is a personal favourite the pose is very dynamic and the claws look badass. Keep it coming.
Thanks very much mate! They are quite the project. I'm quite fond of the Raven Guard too, seeing as running dynamism isn't what you associate with Terminator bits usually  At the moment the final goal is to have a squad of 10 Deathwatch, as well as the 3 special ops marines, the Rhino, an Inquisitor with a squad of storm troopers, and an Ad Mech detachment of 2 tech priests and a praetorian (maybe an arco-flaggelant too). I reckon this will be a nice, well rounded Ordo Xenos force with some Ad Mech advisors!
On that note, here's the first finished tech priest, and comparison shots, as well as a WIP shot of the next tech priest.
Enjoy!
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Post by: IPS
I realy realy like those tech priests!
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Post by: master of asgard
IPS wrote:I realy realy like those tech priests!
Thanks! Wait till you see what I've got in mind for their bodyguard
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Post by: Farty Wiffmas
The latest tech priest looks really cool, what are the robes made of? Also can't wait to see your take on storm troopers!
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Post by: neil101
nice work on the ts squad , very dynamic poses.
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Post by: master of asgard
Farty Wiffmas wrote:The latest tech priest looks really cool, what are the robes made of? Also can't wait to see your take on storm troopers!
 Thanks Farty. Nice to see you keep coming back and commenting. I'm thinking of just leaving the storm troopers straight out of the box so as to highlight the Truescale work tbh. The robes are made of Milliput, which is a sculpting material I recently have been getting into using. It's a 2 part epoxy just like green stuff but behaves quite differently. It mixes with water to make it smoother and blends together with other materials (or itself) better than Green Stuff does. When it dries it's very hard so you can trim it to have very sharp lines or sand/file it really well (unlike GS). I think GS is better for some fine details, but for big stuff like this and angular things like armour, Milliput all the way!
neil101 wrote:nice work on the ts squad , very dynamic poses.
Cheers mate, glad you like them. There will be more to come, I know I'm taking my sweet time with them but eventually there will be 13 of them. Promise!
In the works is a tutorial tor TS scouts. Watch this space!
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Post by: Young_Logan
Brilliant! I love these models, especially the salamanders tech priest, SW and IF
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Post by: master of asgard
Young_Logan wrote:Brilliant! I love these models, especially the salamanders tech priest, SW and IF
Thanks dude! Glad you like them. Although I've been moving away from the marines lately, I've found time to get a mock-up done of the Black Templar. Here he is! (pretty rushed photo, sorry)
Also, the finished tech-priest and the Ad-Mech muscle department, a Praetorian. (he's still a bit WIP, I got a bit carried away and sprayed him before he was finished :()
And finally, a very WIP Rogue Trader. He will be the subject of the TS scouts tutorial, but I'll put that up in the week as I still need to put it all together.
Any ways to improve these are always welcome! Thanks for looking!
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Post by: Farty Wiffmas
Really nice job on the black templar. Also the praetorian is suitably epic (I love the nurgle lord: great model recently done a conversion of him myself). Truly inspiring work!
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Post by: warboss
I can't say I'm a fan of the head you're choosing for the templar. Are they generally bearded in the fluff or at least commonly? He's definitely got an Appalachian mountain man look to him (that's a nice way of saying hillbilly for all you brits who may not get the reference) with that head. Are you thinking about putting on a talbard for him too out of curiosity?
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Post by: master of asgard
Farty Wiffmas wrote:Really nice job on the black templar. Also the praetorian is suitably epic (I love the nurgle lord: great model recently done a conversion of him myself). Truly inspiring work!
Cheers Farty! Yes, I've also seen some great conversions of that guy, he's a brilliant model to work with. Best one I've seen so far was converting him into a cherub with tiny wings and a Sang Guard head. Would love to see yours too.
warboss wrote:I can't say I'm a fan of the head you're choosing for the templar. Are they generally bearded in the fluff or at least commonly? He's definitely got an Appalachian mountain man look to him (that's a nice way of saying hillbilly for all you brits who may not get the reference) with that head. Are you thinking about putting on a talbard for him too out of curiosity?
Hiya Warboss, thanks for the feedback. I get what you're saying, I was just trying it out because I had it around and thought I'd give it a go. The idea was that as a crusading templar he may not have time to shave  and I thought it might reinforce the medieval vibe of the knightly orders. I'll swap it out with some different helmets, take some pictures and put it to the vote! I honestly hadn't considered a tabard, but it's a good idea I might try to work it in! He's also going to have his bolter chained to his armour
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Post by: warboss
master of asgard wrote:
warboss wrote:I can't say I'm a fan of the head you're choosing for the templar. Are they generally bearded in the fluff or at least commonly? He's definitely got an Appalachian mountain man look to him (that's a nice way of saying hillbilly for all you brits who may not get the reference) with that head. Are you thinking about putting on a tabard for him too out of curiosity?
Hiya Warboss, thanks for the feedback. I get what you're saying, I was just trying it out because I had it around and thought I'd give it a go. The idea was that as a crusading templar he may not have time to shave  and I thought it might reinforce the medieval vibe of the knightly orders. I'll swap it out with some different helmets, take some pictures and put it to the vote! I honestly hadn't considered a tabard, but it's a good idea I might try to work it in! He's also going to have his bolter chained to his armour
ooooo... I like the idea of the chained bolter. Even if you can't do the full tabard, you could always just hang a bit of cloth from his belt from their upgrade kit. As for a knightly order head, I'd say that the new line of grey knight heads with skullcaps probably fits the medieval aesthetic a bit more (or at least resemble the old creepy rapist soldier from braveheart!) than a bearded guy. Not really a knight per se but definitely medieval.
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Post by: master of asgard
Cheers for the ideas Warboss. The head is always the last thing to go on so I've got a bit of time to mull it over. I'll probably sculpt a loincloth thing out of GS for him. He's also going to have a liberal sprinkling of purity seals, parchments and other Black Templar-y stuff
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Post by: ironhandstraken
Great job as always
Have you had a tutorial for the true-scale marines? if so I must have miss it.
keep it up
ironhandstraken
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Post by: master of asgard
ironhandstraken wrote:Great job as always
Have you had a tutorial for the true-scale marines? if so I must have miss it.
keep it up
ironhandstraken
Cheers mate. I haven't done a tutorial although there is a bit of discussion earlier about how they're made. Pretty similar to other TS projects dotted around, but I think every one is different! But, in a nutshell:
It's Terminator breastplate, arms and legs. SM head, weapons, back plate and 2 backpacks (tutorial for those earlier in thread). Plasticard and Green Stuff.
The hollow parts of the legs are filled in with GS and a bit of plasticard added to the feet.
The arch on top of the Term chest plate is cut off and tidied. Front and back of the torso are glued together with a plasticard spacer, then stuck onto the "mound thing" at the top of the terminator legs.
The waist and belly is filled in with GS and the back plate is bulked up with GS along with a bit where the arms will join on.
Some guitar wire is added to the belly for the wire things. A plasticard strip is added round the waist for the belt, with a suitable buckle.
The wires on the arms are removed, and the bit under the shoulder pad is trimmed and filed down so the pad fits properly.
The shoulder pads are adjusted as needed to make them look less like terminator pads.
(see previous tutorial on back packs.) A bit of plasticard is also put between the backpack on the body as needed.
Weapons are chosen, swapping hands as needed.
A blob of GS is put in the neck and the head is squished down on top of that.
That's basically it! If you like you can also make the neck guard out of plasticard.
If you make any be sure to let me see!
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Post by: Farty Wiffmas
master of asgard, I've got pics in my plog (check my sig), The grey knight head would look amazing on a black templar, and the tabard would just complete it!
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Post by: Nightfall
I so want too try out Art-scale.. but not brave enough to give it a shot.
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Post by: master of asgard
Farty Wiffmas wrote:master of asgard, I've got pics in my plog (check my sig), The grey knight head would look amazing on a black templar, and the tabard would just complete it!
Dude I just had another flick through your thread. I'll leave some comments there rather than here, but thanks for mentioning my work here  Looks like that's settled on the Grey Knight head and tabard then! Who can I give the hillbilly head to though?!?
Nightfall wrote:I so want too try out Art-scale.. but not brave enough to give it a shot.
Mate, I thought the same thing with the first Ultramarine, but I was surprised how nicely it all went together. I'd experimented a little bit before that with making regular marines a little bit bigger, like adding plasticard to the bottoms of the feet and that sort of thing, and it just grew from there. Maybe see if you can get the bits for one guy and have a go? That way it's not a huge investment lost if you don't get on with it.
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Post by: Lord Kaesar II
I like the new Black Templar, especially the the raggedy head (really does just scream Crusader to me), though I would be inclined to see that iron cross turned into a Templar cross, if you're willing to pull it off...
Kaesar II
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