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Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/07 14:38:37


Post by: Dashofpepper


Alright here's a review of the game.


Overall: 6/10

Let me preface that overall rating with the note that I am a Warhammer 40,000 player, an avid fan of black library novels, own and dominate with a pink ork army, and that if none of these were true, that rating might have been an 8 or a 9.

The combat elements of the game are suitably impressive. Ample gore, 300-style stop-motion and slow-motion stuns and finishing moves, an entire host of weaponry to choose from in both your close and long range arsenal - the gameplay is smooth and fun.

Story: The story itself is believable. Orks invading a forge world, Astartes (albeit only three of them somehow) are tasked to stem the Xenos tide and safeguard a Warhound Titan. Where the game leaves it's first distinctly unpleasant taste in your mouth is unfortunately at the beginning of the game. Your avatar, Captain Titus of the Ultramarines, is accompanied by a grizzled and scarred veteran sergeant, as well as a regular Astartes trooper. As Captain Titus orders his two companions to prepare to jump-pack out of their descending (Thunderhawk?) the Astartes soldier with him whines in a high pitched British voice that such a maneuver isn't in accordance with the codex.

WHAT?!?!?!?!?

1. F***ING SPACE MARINES ARE NOT SUPPOSED TO HAVE HIGH PITCHED NASALLY BRITISH VOICES. That's half the reason the "not-even-B" movie was so bad.
2. When a Space Marine prepares to charge into battle, it is accompanied by "KNOWLEDGE IS POWER!" or "DEATH BEFORE DISHONOR!" or "PURGE THE UNCLEAN!" or "DEATH TO THE XENOS!" Not a quibbly "Uh...Captain, I don't think the codex says we can do this."
3. It gets worse throughout the game. Imperial Guardsmen showing improper respect for an Astartes Warrior, backtalking, talking under their breath...
4. And your two companions have AWFUL AI and capabilities. While you yourself might cleave through dozens of gretchin with a single swipe, or spray arterial blood around the entire screen with a chainsword....your companions will mostly stand around, sometimes shooting or swinging ineffectually at the Orks around them. Completely un-Astartes-like behavior.

And what *really* offended me....was the take on Orks. Orks fight in undisciplined, unruly mobs. They don't station individual "ork snipers" on the high ground who snipe from behind cover once or twice and then stay hidden. Ork snipers on the high ground are supposed to blaze fire as fast as they can at the Astartes below them while screaming insults. And they're not supposed to be snipers, just the only ones who can fit in the window from the whole mob.

An Ork Nob fights with his unit, leads his boyz...and in Space Marine, a Nob will drop down as a "Boss Fight" - alone and unaccompanied after all the other boyz in an area are cleared out. Again: What?!?

Campaign Length: Too short for $65 + Tax.

I give it a 6/10 as a Warhammer 40k game. As I said above, if my views weren't tainted by an abundance of other fluff, backstory, novels, and actual 40k gaming...I would rate it higher.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/07 15:08:40


Post by: chaos0xomega


Bravo, while I disagree with certain individual points of your assessments, I do agree that the game is somewhat lackluster and really in general not all that good, and I'm steadily becoming annoyed at all the people out there making it out to be God's gift to mankind because they can't take off the fanboy goggles that are welded to their faces.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/07 15:31:48


Post by: daedalus-templarius


Did you miss all of the IG standing up from being exhausted and wounded to salute you all of the time?

Also, I really think your complaints about the fluffiness of ork tactics are a bit unfounded... nobs are regularly accompanied by their mob of boyz later in the game, are you sure you've finished the game?

Eh, I think Leandros sounds fine, he sounds like a young neophyte recently promoted to full battle-brother.

Devs have said your allies are basically there to provide fluffy flavor, not really be killing machines; that's you.

The devs took some liberties with the fluff to make a better game, too bad you don't like it. I guess since we are making reviews, I may have to write one after I finish the campaign.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/07 15:42:21


Post by: Soladrin


Already commented on this in the DCM section...

Copy paste magic!

I know this all oppinion but:

1. Warhammer has always been a british thing, and the British accent fits it MUCH better then for instance American would. And that's high pitched..?
2. They didn't charge into battle at that point, they were just planning to get down there.
3. Back talk? When? And improper respect? Every time they go "my lord this my lord that"
4. AI companions are never there to do your work for you, welcome to the world of gaming

As for the Orks. Fair enough, though IMO Orks have enough intelligence, or rather, battle instinct to know that a gun on high ground is better then a gun below.

And the nob, how many nobs did you face apart from the first one, that actually came all alone? They were almost always somewhere in a mob, if not half hidden in a giant mob.

I don't know the truth of it, but it sounds like you only played the first few levels and wrote this. Nothing on MP or chaos forces part either.

Not so much a review as a rant....

Btw, this isn't meant to antagonize you, just sharing my views (and no, I don't think this game is perfect, but that's more related to actual content issues)


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/07 16:22:15


Post by: nectarprime


Why would space marines NOT have british accents?


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/07 16:31:16


Post by: bombboy1252


My only huge complaint is how da boyz sound, not nearly "orky" enough IMO


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/07 16:57:18


Post by: Dashofpepper


Soladrin wrote:Already commented on this in the DCM section...

Copy paste magic!

I know this all oppinion but:

1. Warhammer has always been a british thing, and the British accent fits it MUCH better then for instance American would. And that's high pitched..?
2. They didn't charge into battle at that point, they were just planning to get down there.
3. Back talk? When? And improper respect? Every time they go "my lord this my lord that"
4. AI companions are never there to do your work for you, welcome to the world of gaming

As for the Orks. Fair enough, though IMO Orks have enough intelligence, or rather, battle instinct to know that a gun on high ground is better then a gun below.

And the nob, how many nobs did you face apart from the first one, that actually came all alone? They were almost always somewhere in a mob, if not half hidden in a giant mob.

I don't know the truth of it, but it sounds like you only played the first few levels and wrote this. Nothing on MP or chaos forces part either.

Not so much a review as a rant....

Btw, this isn't meant to antagonize you, just sharing my views (and no, I don't think this game is perfect, but that's more related to actual content issues)


Copy and paste return magic!

I expect Space Marines to have british voices. British accent != prissy voice. The Chapter Master from Dawn of War had a British voice, but it was deep and inspiring. Space Marines should have bass voices, not tenor voices. In the military, a leader uses a "command voice" as opposed to a conversational voice. Space Marines are bold, inspiring, and zealous in the emperor's will, not uncertain lesser beings with quaking fear showing through their voice in second-guessing a Brother-Captain.

The "improper respect" I'm speaking of is in the chatter taking place in the locale, not in direct communication with the Space Marines.

Yes - I would expect Orks to have enough intelligence to take the high ground. 5-15 Lootas! Not 2-3.

You are correct in that I haven't finished the game yet. My review isn't focused on the levels - gameplay is the same throughout, and the gameplay is excellent. My critique is about the presentation of the forces in the game, compared to canon.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/07 17:03:01


Post by: daedalus-templarius


Don't complain about orks and nobs not attacking in giant groups if you haven't finished the game then, because they do. 2 nobs + tons of boyz is hard as balls.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/07 17:05:03


Post by: nectarprime


Not to be rude OP, I do appreciate your review, but writing a review for a game you haven't finished is like writing a review for a book or a movie that you only got through part of.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/07 17:10:51


Post by: The Dreadnote


It seems a little odd to call it a game review when the bulk of it is about how fluffy it is.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/07 17:11:05


Post by: LordofHats


I too found the codex thing odd, but only really because these are Ultramarines who apparenlty think the Codex Astartes is the Bible or something like that...

The only problem I had with SP is the rushed campaign and poor pacing. The story... Well I've seen worse in a shooter. The ending is kind of meh but the campaign isn't horrible so I disagree with you there. I didn't mind the voices much except on the orks who don't always sound very orky.

I do however agree in giving the game a 6/10 but for different reasons, namely a lack of content.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/07 17:30:43


Post by: daedalus-templarius


Awesome single player game, awesome multiplayer, upcoming horde mode; lack of content?

Don't understand you guys.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/07 17:48:49


Post by: LordofHats


daedalus-templarius wrote:Awesome single player game


6-7 hour campaign. Not much there. Just because the game feels and controls wonderfully (masterfully even) doesn't mean that there's enough stuff to do to keep one occupied.

awesome multiplayer,


5 maps and 2 game modes. That's Even less content that Transformer War for Cybertron had. That game at least had its horde mode at launch Compare it to Call of Duty, Halo, or Battlefield BC2 all of which had at least twice that many maps and at least four game modes. Two of those games have half a dozen or more.

upcoming horde mode


Upcoming. So we don't have it now. It's a month away. That's quite the wait for a game that has so little else to do. Even after we have it, depending on how they implement it it might not help much. I'm hopinh it's like Gears 2 Horde and uses the multiplayer maps (maybe if we're lucky it will come with new ones) rather than the Nazi Zombie method that uses specialized maps.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/07 18:22:37


Post by: chaos0xomega


nectarprime wrote:Not to be rude OP, I do appreciate your review, but writing a review for a game you haven't finished is like writing a review for a book or a movie that you only got through part of.


Most "pro" reviews are written before the reviewer has completed the game... just sayin'...

daedalus-templarius wrote:Awesome single player game, awesome multiplayer, upcoming horde mode; lack of content?

Don't understand you guys.


Take off the fanboy goggles and look at it objectively. Not as a game set in the WH40k setting, but just as a video game in general. Compare to some of the other bigger titles from the past year or two. Be dissapointed.

Keep in mind, I am not a video game snob by any means, I LIKED the new Medal of Honor game, both SP and MP. I still play it just for the fun of it. Space Marine thus far has been a superlinear button mashing snorefest that requires very little skill. When I say its Dynasty Warriors meets Gears of War, I really do mean it. Maybe if they had implemented the more nonlinear open world gameplay elements of Space Marine it would have been more entertaining (and thus the repetitive gameplay forgiveable). In fact, I'm imagining what it would be like if you were playing an actual Dynasty Warriors game set in WH40k, with your character as a lone Space Marine surrounded by tons of IG, just making a general mess of things and coming to the rescue at the critical moment when your sides lines are faltering... and I'm sad, because that would have been a much better game.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/07 18:28:40


Post by: purplefood


Dashofpepper wrote:The "improper respect" I'm speaking of is in the chatter taking place in the locale, not in direct communication with the Space Marines.

This is the only real thing i disagree with...


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/07 18:38:10


Post by: Morathi's Darkest Sin


chaos0xomega wrote:In fact, I'm imagining what it would be like if you were playing an actual Dynasty Warriors game set in WH40k, with your character as a lone Space Marine surrounded by tons of IG, just making a general mess of things and coming to the rescue at the critical moment when your sides lines are faltering... and I'm sad, because that would have been a much better game.


Same for me. Seriously.

I loved every edition of DW apart from 6, which failed due to the lack of work done to the weapon types, making too many of the characters play the same. People keep saying Space Marine plays like DW, it does but only at a really base level, Dynasty Warriors is so much more fun to play than this one, and people score DW 54% in mags due to its repetetion, I bet this gets high eighties.

If you took out Multiplayer, this game would be worse than Firewarrior for me, and I absolutely mean that.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/07 18:45:07


Post by: SilverMK2


Have to agree with Chaos0xomega and MDS - take away the 40K enthusiasm and this is a sub par button bash.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/07 19:06:38


Post by: Necroshea


+ Combat is fun, and surprisingly doesn't get repetitive
+ Decent choice of weapons
+ Story isn't too hard to follow
+ Multiplayer doesn't suck
+ Vox Logs provide something for the completionists out there to spend some time on.
+ Ends on a very interesting note

- Might be me but the environments were boring. It's a forgeworld, I know, but still. Rubble, then desert, then labs, then a really cool spire at the end of the game that you need the jump pack to get around. Still, 80% of the game is rubble.
- A lot of the game felt undeveloped. The introduction of the chaos space marines left something to be desired, as well as various other parts of the story that nobody in game ever makes a comment on.
- Bosses were underwhelming. The first one glitched on me. Blasted him with 30 lascannon shots in the face before I died, then when I come back he's at a higher location that allows him to die. The second boss fight was basically a QTE. Mouse 2, Mouse 2, Mouse 2, SPACE, Mouse 2, Mouse 2, Mouse 2, SPACE, Mouse 2, Mouse 2, Mouse 2, SPACE, etc. does not make a good boss fight.
- Melee weapons. Less than halfway through the game you get the Axe, which just seems to outperform the chainsword in every way. Towards late game it was either use the axe and weapons, or use the hammer and one handed weapons.
- Game forces you to swap certain weapons for other certain weapons. You can never trade out your boltgun for anything.
- Multiplayer needs more maps and game modes.
? Why are their space marine upgrade pods lying around in plain view on a forgeworld?
? How many times am I going to hear about how the planet was going to get blown in half? I recall three times in three different conversations.

From a Warhammer 40k fan standpoint...
- Wish the whiny space marine that follows you would have turned to chaos so I could have blasted him. I hated him the moment I first heard him voice his concerns.
- I wasn't too happy with what they did to the lascannon, melta gun, and all plasma guns.
- Nothing felt like it was as devastating as it was supposed to be. Plasma pistol having the power of a small sun? Not in this game.
- Plasma doesn't "get's hot!"
- I love IG, but I hate those IG. Space marine fan club, the whole lot of them.
- Guardsmen lasguns suck, but traitor lasguns? Lot less suck. How's that work?

Take note, the last part is more or less pissing and moaning and should largely not be taken seriously.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/08 01:00:32


Post by: daedalus-templarius


Sub par button bash, I guess you guys must like playing on easy.

Maybe you should try that in multiplayer too, see how far it gets you.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/08 01:11:21


Post by: chaos0xomega


daedalus-templarius wrote:Sub par button bash, I guess you guys must like playing on easy.

Maybe you should try that in multiplayer too, see how far it gets you.


Tried it on hard, wasn't that much more difficult IMO... oh, might I add that I was playing bolt pistol and chainsword only to artificially increase the level of difficulty? It really isn't that hard a game overall (except those damned bomb squigs). Haven't had a chance to play online, but I don't imagine it being anything other than more of the same, maybe with a bit more dodge rolling since thats the only way to really increase your survivability vs. roughly identical opponents...


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/08 01:34:06


Post by: Karon


chaos0xomega wrote:
daedalus-templarius wrote:Sub par button bash, I guess you guys must like playing on easy.

Maybe you should try that in multiplayer too, see how far it gets you.


Tried it on hard, wasn't that much more difficult IMO... oh, might I add that I was playing bolt pistol and chainsword only to artificially increase the level of difficulty? It really isn't that hard a game overall (except those damned bomb squigs). Haven't had a chance to play online, but I don't imagine it being anything other than more of the same, maybe with a bit more dodge rolling since thats the only way to really increase your survivability vs. roughly identical opponents...


I just hear a bunch of whining and theorycrafting without any substance.

Yeah, playing against hordes of orks and such is the same as playing against Human opponents with an entirely different array of weaponry, objectives, and mindset.

Do you guys even read what you type?


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/08 01:44:07


Post by: daedalus-templarius


Karon wrote:

Do you guys even read what you type?


Yea, I want him to try and derp roll out of the way of a heavy bolter dev.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/08 01:49:26


Post by: LordofHats


daedalus-templarius wrote:
Karon wrote:

Do you guys even read what you type?


Yea, I want him to try and derp roll out of the way of a heavy bolter dev.


It can work... if there's like a rock or something

Devastators really aren't my problem. I get snipped by a lascannon here or there but plasma and heavy bolters I find easy enough to deal with with some grenades and a storm bolter fire. My nemesis are the dreaded Assault marines and those painful blunt pointy things they carry.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/08 02:30:00


Post by: Jollydevil


LordofHats wrote:
daedalus-templarius wrote:Awesome single player game


6-7 hour campaign. Not much there. Just because the game feels and controls wonderfully (masterfully even) doesn't mean that there's enough stuff to do to keep one occupied.

awesome multiplayer,


5 maps and 2 game modes. That's Even less content that Transformer War for Cybertron had. That game at least had its horde mode at launch Compare it to Call of Duty, Halo, or Battlefield BC2 all of which had at least twice that many maps and at least four game modes. Two of those games have half a dozen or more.

upcoming horde mode


Upcoming. So we don't have it now. It's a month away. That's quite the wait for a game that has so little else to do. Even after we have it, depending on how they implement it it might not help much. I'm hopinh it's like Gears 2 Horde and uses the multiplayer maps (maybe if we're lucky it will come with new ones) rather than the Nazi Zombie method that uses specialized maps.
Little to do? An extremely fun single player and tons of levels of mp should be able to hold you off for a month, if not 3 or 4.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/08 03:02:02


Post by: LordofHats


Jollydevil wrote:An extremely fun single player


And it only took one play through to do everything there was to do. Fun is all well and good, but I kind of need a reason to do one fun something over doing another fun something else.

tons of levels of mp.


Not sure if serious. 5 != 'tons'


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/08 03:09:23


Post by: Mr. Self Destruct


The only complaint I have so far is that the Orks don't sound nearly mentally disabled enough.
I literally had no idea when the Space Marines were talking and when the Orks were.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/08 03:25:07


Post by: Deadshane1


You guys bought Space Marine.

I bought Dead Island.

I win.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/08 03:39:10


Post by: chaos0xomega


Deadshane1 wrote:You guys bought Space Marine.

I bought Dead Island.

I win.


I agree. Space Marine was not worth 60 bucks...


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/08 03:52:26


Post by: porkchop806


@ deadshane 1. I got both does that make it a draw for me?

but on a serious note. I think it did great. compared to firewarrior it rocks. Yeah there are some probs with it, but just think if this takes off who knows what eles GW and THQ might kick down the pipe for us 40k nuts later down the road.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/08 04:01:48


Post by: LordofHats


chaos0xomega wrote:
Deadshane1 wrote:You guys bought Space Marine.

I bought Dead Island.

I win.


I agree. Space Marine was not worth 60 bucks...


It's $49.99 on PC


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/08 04:09:00


Post by: Slarg232


daedalus-templarius wrote:
Karon wrote:

Do you guys even read what you type?


Yea, I want him to try and derp roll out of the way of a heavy bolter dev.


To be fair, I have found that alot of my Gears of War skills are transfering into this game (Namely rolling and Meltagunning around corners).

Also, I was able to move up on a player, as a Tactical Marine while he was a Devastator, simply by strafing left and right while moving forward.

YMMV.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/08 04:11:13


Post by: nectarprime


Deadshane1 wrote:You guys bought Space Marine.

I bought Dead Island.

I win.


Yay, another zombie game!


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/08 04:12:35


Post by: Chowderhead


Slarg232 wrote:
daedalus-templarius wrote:
Karon wrote:

Do you guys even read what you type?


Yea, I want him to try and derp roll out of the way of a heavy bolter dev.


To be fair, I have found that alot of my Gears of War skills are transfering into this game (Namely rolling and Meltagunning around corners).

Also, I was able to move up on a player, as a Tactical Marine while he was a Devastator, simply by strafing left and right while moving forward.

YMMV.

I still crushed you with my Devastator Marine. And my Tac Marine. And my Assault Marine.

I just crushed you.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/08 04:15:54


Post by: Slarg232


Chowderhead wrote:
Slarg232 wrote:
daedalus-templarius wrote:
Karon wrote:

Do you guys even read what you type?


Yea, I want him to try and derp roll out of the way of a heavy bolter dev.


To be fair, I have found that alot of my Gears of War skills are transfering into this game (Namely rolling and Meltagunning around corners).

Also, I was able to move up on a player, as a Tactical Marine while he was a Devastator, simply by strafing left and right while moving forward.

YMMV.

I still crushed you with my Devastator Marine. And my Tac Marine. And my Assault Marine.

I just crushed you.


"Hey Slarg, lets play a game you've never played before one on one, to get you used to the controls!"

"Yeah Chowder, that's a good idea, thanks."

*Chowder rolls up with his Level 19 Perked, Pimped characters against someone who just got the game and had only a lowly bolter*

*Chowder slays Slarg* *Slarg copies Chowders loadout, Slarg slays Chowder* *Chowder Slays Slarg* *Slarg copies Chowders loadout, Slarg slays Chowder*


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/08 04:17:25


Post by: Chowderhead


Hey! I was level 16!


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/08 04:18:51


Post by: Slarg232


Chowderhead wrote:Hey! I was level 16!


And I was level 1. And you took advantage of me.

You monster.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/08 04:24:12


Post by: Chowderhead


90 percent of rape victims know their rapist.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/08 04:43:37


Post by: Campbell1004


Beat campaign on Hard. Easy, but challenging enough in some sections to actually be enjoyable once I figured out how to beat a fight.

MP is fun as hell and I will continue to play it. So many strategies!

9/10

Would have been cooler with more content, that's it.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/08 04:54:52


Post by: daedalus-templarius


Haha, zombie games.

Back to multiplayer in a bit.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/08 04:58:38


Post by: LordofHats


The zombies just want some love... and brains.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/08 05:03:47


Post by: Stormrider


nectarprime wrote:
Deadshane1 wrote:You guys bought Space Marine.

I bought Dead Island.

I win.


Yay, another zombie game!


That's what I thought.

There's a genre with such a deficit of titles to choose from.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/08 05:06:43


Post by: bombboy1252


I plan on getting dead island tomorrow. I already got me some sphess mareeeen im on part 5/5 the game glitched on me and wouldnt let me go further :( I was sad


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/08 06:06:02


Post by: Zathras


Space Marine...tried the demo...meh, I'll pass.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/08 12:13:45


Post by: Karon


Zathras wrote:Space Marine...tried the demo...meh, I'll pass.


And nothing was added to this thread with this post.

Seriously, if you haven't played MP and unlocked ALL of what it has to offer, you can't say the game wasn't worth it, or that it needs more content. You haven't even done everything there is to do.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/08 12:18:00


Post by: Avatar 720


Karon wrote:
Zathras wrote:Space Marine...tried the demo...meh, I'll pass.


And nothing was added to this thread with this post.

Seriously, if you haven't played MP and unlocked ALL of what it has to offer, you can't say the game wasn't worth it, or that it needs more content. You haven't even done everything there is to do.


To be fair, your post saying his post didn't add anything wasn't really adding anything either, just restating stuff that doesn't exactly need to be restated.

And before we start a line of "This doesn't add anything....", I acknowledge that my post isn't adding anything either.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/08 12:58:55


Post by: biccat


From reading this thread I get the impression that it's another game that has a lousy singleplayer and it's only value is by adding other players to the mix in multiplayer.

Does the game have a better (more competitive, balanced, or participants) multiplayer experience than other FPS-like games? Basically, is there any reason to prefer Space Marine over (for example) Halo?


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/08 13:01:11


Post by: Melissia


The game has an excellent single player. It just feels like it was a bit too short in areas where you used non-standard fighting methods.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/08 14:00:47


Post by: nectarprime


Stormrider wrote:
nectarprime wrote:
Deadshane1 wrote:You guys bought Space Marine.

I bought Dead Island.

I win.


Yay, another zombie game!


That's what I thought.

There's a genre with such a deficit of titles to choose from.


When I saw the first previews of Dead Rising I let out a big yawn. And seeing what a shitstorm the launch was, I'm pretty happy I stayed away from it.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/08 14:04:26


Post by: daedalus-templarius


biccat wrote:From reading this thread I get the impression that it's another game that has a lousy singleplayer and it's only value is by adding other players to the mix in multiplayer.

Does the game have a better (more competitive, balanced, or participants) multiplayer experience than other FPS-like games? Basically, is there any reason to prefer Space Marine over (for example) Halo?


It is different than halo, since it has classes and several different weapons than massive DMR usage, its nice to be able to use a different gun

I still love Halo, but I like 40k more, and I think the multiplayer is pretty excellent, hit level 25 last night.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/08 14:17:00


Post by: Melissia


Indeed, aside from the rate of fire of the lascannon, for the most part the game is fairly balanced.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/08 14:20:39


Post by: daedalus-templarius


I love the tactical with stalker bolter, regular bolter with kraken rounds, and frag grenades; for my tactical loadout.

For assault I'm using true grit, death from above, chainsword/powersword and frag grenades, with the aformentioned bolter instead of bolt pistol.

Dev its all plasma all the way

I love the weapon variety, considering 85% of my kills in Reach are with the DMR.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/08 14:39:49


Post by: biccat


Melissia wrote:The game has an excellent single player. It just feels like it was a bit too short in areas where you used non-standard fighting methods.

The complaint of "too short" seems all too common. I'm not interested in spending $50-60 for 8-10 hours of singleplayer action.

daedalus-templarius wrote:It is different than halo, since it has classes and several different weapons than massive DMR usage, its nice to be able to use a different gun

Maybe Halo was a bad example. Other online games have different classes and weapon loadout possibilities, so the question is: would you pick Space Marine over one of these other games for multiplayer action?

I'm getting the impression that the answer to this question is "no."


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/08 14:46:46


Post by: Morathi's Darkest Sin


Karon wrote:
Zathras wrote:Space Marine...tried the demo...meh, I'll pass.


And nothing was added to this thread with this post.

Seriously, if you haven't played MP and unlocked ALL of what it has to offer, you can't say the game wasn't worth it, or that it needs more content. You haven't even done everything there is to do.



Actually thats what Demo's are for, to see if you like a game before putting serious money on it. If you love the single player game, thats cool for you, but you don't need to get defensive because others here think its poor.



On a side note, I still think Multiplayer will make this game worth shelling out for, however, I am now getting this for Christmas, so to allow other DLC content to arrive, and hopefully have more options, or knowledge that more maps, modes etc are hopefully incoming.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/08 14:48:55


Post by: daedalus-templarius


biccat wrote:
Maybe Halo was a bad example. Other online games have different classes and weapon loadout possibilities, so the question is: would you pick Space Marine over one of these other games for multiplayer action?

I'm getting the impression that the answer to this question is "no."


Uh, what games?

And personally, yes, I would pick Space Marine over "those" games; because I really think the multiplayer is excellent.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/08 14:49:57


Post by: LordofHats


Morathi's Darkest Sin wrote:On a side note, I still think Multiplayer will make this game worth shelling out for, however, I am now getting this for Christmas, so to allow other DLC content to arrive, and hopefully have more options, or knowledge that more maps, modes etc are hopefully incoming.


Just as a fair warning, based on similar trends from other games (named War for Cybertron) the community may be dead by then and you might not have many people to play with. I could be wrong idk. Just think its worth mentioning.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/08 14:52:46


Post by: Morathi's Darkest Sin


Yeah, I'm watching the popularity as well, if in two months everyone is saying, yeah, this is done now and jumping ship, I may still skip it.

However I suspect a hardcore of 40K fans will keep it alive.

Of course it may prove insanely popular and still going strong, it all depends on what chunk the popular shooters take out of it as they are released over the coming months.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/08 14:56:01


Post by: nectarprime


biccat wrote:
Melissia wrote:The game has an excellent single player. It just feels like it was a bit too short in areas where you used non-standard fighting methods.

The complaint of "too short" seems all too common. I'm not interested in spending $50-60 for 8-10 hours of singleplayer action.

daedalus-templarius wrote:It is different than halo, since it has classes and several different weapons than massive DMR usage, its nice to be able to use a different gun

Maybe Halo was a bad example. Other online games have different classes and weapon loadout possibilities, so the question is: would you pick Space Marine over one of these other games for multiplayer action?

I'm getting the impression that the answer to this question is "no."


Over Team Fortress 2? HELL YES.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/08 16:10:02


Post by: SilverMK2


daedalus-templarius wrote:Sub par button bash, I guess you guys must like playing on easy.


Just because you like the game, please don't insult people who don't.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/08 16:29:07


Post by: daedalus-templarius


SilverMK2 wrote:
daedalus-templarius wrote:Sub par button bash, I guess you guys must like playing on easy.


Just because you like the game, please don't insult people who don't.


It wasn't an insult, but saying it is a sub-par button bash on any reasonable difficulty is being disingenuous. If you button bash, you will die.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/08 16:36:00


Post by: SilverMK2


daedalus-templarius wrote:It wasn't an insult, but saying it is a sub-par button bash on any reasonable difficulty is being disingenuous. If you button bash, you will die.


As I said to you in the other thread, I played through on the "hardest" difficulty and had no trouble at all more or less just mashing the attack buttons. I don't really feel like engaging you any further - your position and views on the game are more than clear and apparently you are not willing to consider that other people don't see things as you do.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/08 16:37:15


Post by: nectarprime


SilverMK2 wrote:
daedalus-templarius wrote:It wasn't an insult, but saying it is a sub-par button bash on any reasonable difficulty is being disingenuous. If you button bash, you will die.


As I said to you in the other thread, I played through on the "hardest" difficulty and had no trouble at all more or less just mashing the attack buttons. I don't really feel like engaging you any further - your position and views on the game are more than clear and apparently you are not willing to consider that other people don't see things as you do.


And the same can be said for you.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/08 16:40:02


Post by: Melissia


biccat wrote:
Melissia wrote:The game has an excellent single player. It just feels like it was a bit too short in areas where you used non-standard fighting methods.

The complaint of "too short" seems all too common. I'm not interested in spending $50-60 for 8-10 hours of singleplayer action.
It's common amongst the entire FPS/3PS genre, really.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/08 17:43:15


Post by: biccat


Melissia wrote:
biccat wrote:
Melissia wrote:The game has an excellent single player. It just feels like it was a bit too short in areas where you used non-standard fighting methods.

The complaint of "too short" seems all too common. I'm not interested in spending $50-60 for 8-10 hours of singleplayer action.
It's common amongst the entire FPS/3PS genre, really.

Common doesn't mean I have to put up with it.

Halo had a great story despite being a FPS/3PS. Fallout 3/NV is essentially an RPG set in a FPS. There are plenty of non-shooter games (I'm looking at you Demon Souls) that are in a third person view and have an engaging gameplay. And despite having a fairly short amount of new game content, Demon Souls has a great replayability mechanic.

From the posts here, it doesn't look like Space Marine has done much to appeal to those outside the BUY EVERY GAME or 40k fan demographics.

And that's unfortunate.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/08 17:46:12


Post by: SilverMK2


nectarprime wrote:And the same can be said for you.


Since I've not played the multiplayer, I'm more than willing to listen to people's views on it. And I don't recall insulting anyone for their point of view or endlessly contradicting people who disagree with me despite having stated my viewpoint already (several times).


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/08 18:39:28


Post by: daedalus-templarius


Well apparently you are much better at 'mashing buttons' than myself or several of the other people I've spoken to that have played it on hard.

That doesn't really work in multiplayer though, mashing buttons is just going to get you killed.

I'd say I got about the same enjoyment out of Space Marine's campaign as I have from the Halos in the past; I always enjoy the campaign and story, but that isn't what keeps me coming back.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/08 19:25:44


Post by: chaos0xomega


LordofHats wrote:
chaos0xomega wrote:
Deadshane1 wrote:You guys bought Space Marine.

I bought Dead Island.

I win.


I agree. Space Marine was not worth 60 bucks...


It's $49.99 on PC


I wish I had a PC that could run the damn thing, but some of us never have any money because we keep buying 60 dollar games that aren't worth the sticker price, leaves a very sour taste in my mouth...

As for zombie games, I never really got into the genre to begin with (aside from Dead Space 1 (which I loved), a brief sojourn into Extermination (too scary, I was like 10 or 11 when it came out), and maybe playing 15 minutes of a Resident Evil game long ago...), so its pretty new to me.

I will say Spesh Mareen MP is far more enjoyable than Halo was (IMO).



Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/08 21:38:04


Post by: Melissia


biccat wrote:From the posts here, it doesn't look like Space Marine has done much to appeal to those outside the BUY EVERY GAME or 40k fan demographics.
Err, what? Yeaaah... uhm... it does? While I am a 40k fan, this game would have been rather interesting regardless due to the jump pack elements, which almost invariably get mention as great fun. It just needed more OF said elements, like a glass of iced tea with just a touch of sugar but not enough of it for your tastes.

The multiplayer at least allows one to experience more of each of the special aspects.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/08 21:44:09


Post by: Iur_tae_mont


Melissia wrote:
biccat wrote:From the posts here, it doesn't look like Space Marine has done much to appeal to those outside the BUY EVERY GAME or 40k fan demographics.
Err, what? Yeaaah... uhm... it does? While I am a 40k fan, this game would have been rather interesting regardless due to the jump pack elements, which almost invariably get mention as great fun. It just needed more OF said elements, like a glass of iced tea with just a touch of sugar but not enough of it for your tastes.

The multiplayer at least allows one to experience more of each of the special aspects.



I agree. Nothing beat when you were climbing the tower flying on the jetpack and smashing skulls with a Thunderhammer.



Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/08 21:52:03


Post by: Jollydevil


LordofHats wrote:
Jollydevil wrote:An extremely fun single player


And it only took one play through to do everything there was to do. Fun is all well and good, but I kind of need a reason to do one fun something over doing another fun something else.

tons of levels of mp.


Not sure if serious. 5 != 'tons'
You can get 2 play throughs really, one on normal and one on hard. Also, theres 41 levels to go through...


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/08 21:55:59


Post by: nectarprime


Melissia wrote:
biccat wrote:From the posts here, it doesn't look like Space Marine has done much to appeal to those outside the BUY EVERY GAME or 40k fan demographics.
Err, what? Yeaaah... uhm... it does? While I am a 40k fan, this game would have been rather interesting regardless due to the jump pack elements, which almost invariably get mention as great fun. It just needed more OF said elements, like a glass of iced tea with just a touch of sugar but not enough of it for your tastes.

The multiplayer at least allows one to experience more of each of the special aspects.


Don't feed the troll.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/08 22:01:52


Post by: biccat


nectarprime wrote:
Melissia wrote:
biccat wrote:From the posts here, it doesn't look like Space Marine has done much to appeal to those outside the BUY EVERY GAME or 40k fan demographics.
Err, what? Yeaaah... uhm... it does? While I am a 40k fan, this game would have been rather interesting regardless due to the jump pack elements, which almost invariably get mention as great fun. It just needed more OF said elements, like a glass of iced tea with just a touch of sugar but not enough of it for your tastes.

The multiplayer at least allows one to experience more of each of the special aspects.


Don't feed the troll.


Why are you accusing me of trolling? I asked for an honest assessment of the game and I think posters have given me a good basis on which to judge it. Based on this information, I've formed the opinion that this game really doesn't have a lot to offer to casual gamers who are interested in a good gaming experience.

Short single player + limited multiplayer = meh.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/08 22:03:52


Post by: Chowderhead


biccat wrote:
nectarprime wrote:
Melissia wrote:
biccat wrote:From the posts here, it doesn't look like Space Marine has done much to appeal to those outside the BUY EVERY GAME or 40k fan demographics.
Err, what? Yeaaah... uhm... it does? While I am a 40k fan, this game would have been rather interesting regardless due to the jump pack elements, which almost invariably get mention as great fun. It just needed more OF said elements, like a glass of iced tea with just a touch of sugar but not enough of it for your tastes.

The multiplayer at least allows one to experience more of each of the special aspects.


Don't feed the troll.


Why are you accusing me of trolling? I asked for an honest assessment of the game and I think posters have given me a good basis on which to judge it. Based on this information, I've formed the opinion that this game really doesn't have a lot to offer to casual gamers who are interested in a good gaming experience.

Short single player + limited multiplayer = meh.

Based on some information I got online, I realized that Obama was a socialist who worshiped Allah and wants to do nothing but destroy America.

Just because someone said it, it doesn't mean it's true.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/08 22:05:24


Post by: Manchu


I have the game and I can vouch for the accuracy of biccat's internet-derived knowledge.

Having an abivalent-to-negative opinion of a game is not trolling. Casually calling someone a troll, however, is.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/08 22:08:14


Post by: Chowderhead


Manchu, I have to disagree. The Singleplayer can be fun, if you play some levels again. Others, not so much. Also, the Multiplayer doesn't feel limited. Sure there are two modes, but they are fun as hell, and the free DLC is on it's way in early October, and that should breathe new life into the game.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/08 22:16:47


Post by: Manchu


But he said it was short not that it was not fun. And I think, in 2011, we can pretty well agree that multiplayer with only two modes is pretty limited. I'm not sad that I purchased the game but I know biccat is absolutely correct in my case: I only bought this because it's 40k. If it was a short, limited Gears of War it would have stayed at the store. (/unintentional slant rhyme)


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/08 22:17:17


Post by: nectarprime


But how can he come to a conclusion if he hasn't even played the game?


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/08 22:18:21


Post by: Manchu


The same way you can conlcude you don't want cancer without ever having cancer: people whose knowledge he considers accurate have offered information on which he can make a judgment.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/08 22:19:39


Post by: LordofHats


Jollydevil wrote:You can get 2 play throughs really, one on normal and one on hard. Also, theres 41 levels to go through...


Oh you meant levels levels. KK. 41 is a lot but you progress pretty fast through them. About 18 hours in seize ground, maybe 25-30 in Annihilation. It's a pretty fast progression, and 41 isn't that many.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/08 22:30:40


Post by: KamikazeCanuck


Anyways, back to DashofPepper's criticisms: I also don't like the voices. I've only played the demo mind you but I still find Dawn of War has the best interpretation of the voices. Deep, Vader like ones for Space Marines, gutteral, cockney ones for Orks and other-worldly alien ones for Eldar etc.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/08 22:32:18


Post by: Manchu


Yeah, DoP has a fine point there. How can John Hurt's voice come out of a neck as thick as a fat woman's thigh? I guess it's possible but mere possibility is hardly the mother of verisimilitude.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/08 22:37:22


Post by: LordofHats


nectarprime wrote:But how can he come to a conclusion if he hasn't even played the game?


That's what reviews are fore I suppose.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/08 23:28:19


Post by: Melissia


Manchu wrote:But he said it was short not that it was not fun. And I think, in 2011, we can pretty well agree that multiplayer with only two modes is pretty limited.
Nnnnot really? Most game modes suck anyway...

Now, the lack of co-op at launch is a reasonable objection, I agree.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/08 23:34:43


Post by: Manchu


Wait, you disagreed with me then disagreed with yourself, ultimately agreeing with me. Unless you mean co-op is somehow not a type of multiplayer.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/09 00:13:02


Post by: Phototoxin


I played the demo, several times. I've enjoyed it. I would get spacemarine except that my PSU has decided to asplode meaning I'm stuck on my mac.. *sigh*


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/09 00:25:18


Post by: H.B.M.C.


6-7 hour campaign? Ok, this game goes on the 'avoid' list, especially as I don't give two gaks about multiplayer. I'll borrow it from a friend.

I'll go take the money I would have spent on this game and spend half of it on Arkham City and the other half on the new God of War collection.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/09 00:27:53


Post by: bombboy1252


I don't consider multiplayer and coop the same thing. I MUCH prefer coop


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/09 00:33:58


Post by: LordofHats


bombboy1252 wrote:I don't consider multiplayer and coop the same thing. I MUCH prefer coop


Gonna agree with this. It's probably a silly distinction to make but meh. Thems the breaks.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/09 01:03:05


Post by: Jollydevil


LordofHats wrote:
Jollydevil wrote:You can get 2 play throughs really, one on normal and one on hard. Also, theres 41 levels to go through...


Oh you meant levels levels. KK. 41 is a lot but you progress pretty fast through them. About 18 hours in seize ground, maybe 25-30 in Annihilation. It's a pretty fast progression, and 41 isn't that many.
Hopefull well get a prestige option sometime in the future


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/09 01:06:06


Post by: biccat


Manchu wrote:I only bought this because it's 40k. If it was a short, limited Gears of War it would have stayed at the store. (/unintentional slant rhyme)

I might pick it up in a few weeks when the price drops significantly simply because it's 40k.

But for the price, it doesn't appear to be a good use of my monies.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/09 01:06:15


Post by: LordofHats


Jollydevil wrote:
LordofHats wrote:
Jollydevil wrote:You can get 2 play throughs really, one on normal and one on hard. Also, theres 41 levels to go through...


Oh you meant levels levels. KK. 41 is a lot but you progress pretty fast through them. About 18 hours in seize ground, maybe 25-30 in Annihilation. It's a pretty fast progression, and 41 isn't that many.
Hopefull well get a prestige option sometime in the future


Why on earth would anyone want to throw their stuff away and start all over? I've never understood that XD. I even tried in BLOPS and got to prestige 5 I think. I honestly have never understood the appeal


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/09 02:23:11


Post by: ph34r


I'm going to go out on a limb here and say that every single person whining about the "combat is too repetitive" "nobs only appear on their own as boss fights" "all you do is xyz all campaign long" did NOT play the campaign on hard.

Hard more was closer to 10 hour than 7, and fighting was not faceroll, it was very tactical.


Everyone crying about the campaign gameplay needs to have played it on Hard.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/09 03:50:11


Post by: Stormfather


I found the game to be a solid entry. It's not going to be game of the year (Skyrim, anyone?), but at the same point it's fun, fast paced, and brutally violent- exactly what I was expecting when I shelled over my money.

The diversity of weapons was good to see. The trusty Boltgun was a solid performer throughout; I was afraid it would be eclipsed but I found myself using it on and off throughout the whole game. The Plasma weapons were fun to turn on the Traitor Guard but felt a bit ineffective against the Orks and Chaos Marines, and while the implemented Gets Hot, the consequences of overheating in game were much less severe than on the tabletop. The Stalker Boltgun was a cool addition, especially since I've got a few Umbra Ferrox Boltguns scattered throughout my Imperial Fists. The absence of the Flamer and Missile Launcher was a bit disappointing, I didn't know they'd been cut and kept expecting to find a flamer or missile launcher in every supply cache I found. A combi-weapon would have been a cool addition, as well. The Lascannon disappointed me, it felt more like a super-sniper rifle than an anti-tank weapon. It took 2-3 hits to kill anything worth killing, and I could run, roll, duck, weave, and fight while carrying it (in comparison to the Heavy Bolter, which slowed me down the way a Heavy weapon should). The Heavy Bolter was awesome, and that lone Autocannon left out in the last chapter absolutely made my day. The meltagun was not what I expected, and I didn't find myself using it too often- if something got that close, it was chainsword time!

I enjoyed the story; it was nothing spectacular but it had a degree of complexity over what I expected. Singleplayer Spoilers Inbound!
Spoiler:

I expected 'Power-hungry Inquisitor turns to CHAOS!' I got 'Well-meaning but over-confident Inquisitor gets killed/possessed by CHAOS!'
I expected Stock Superweapon #1,269b! I got... well, the thing misfired and opened a warp rift. I don't know if it still qualifies as a superweapon, but it didn't turn out to be a generic superlaser/psi-pulse emitter/shockwave cannon/deathstar etc...


The armor/health system added an unexpected layer of complexity to the game. Low on health? Isolate a badguy from the pack and murder him with extreme prejudice! It was tricky in some fights, and I'm thankful that FURY gave us another means of restoring our health for those times that you're stuck in a brawl while simultaneously being pounded by enemy Lootas/Devastators.

I didn't find the Guardsmen disrespectful at all. Weary and wounded, they got up to salute me, and always called me M'lord. I'd say the complete opposite, actually, and say that I found it almost touching.

I've played a bit of Multiplayer, and I think the customizer is a great addition. I'll probably come back to the game in an on and off fashion until I've unlocked most of the armor. The three classes all have their uses, and over the course of a single game of Seize Ground I'll usually play all three, depending on the circumstances and where the thickest fighting is happening.

Number three complaint is Final Vengeance. It rewards a player for dying, and punishes a player for killing the Assault/Raptor marine. Tacticals can reliably escape it, for Assaults and Devs its more of a coin toss.

My number two complaint is the fact that there is no Codex. Kill Team had a codex that briefly explained the basics of the setting: it's 40k and war is for breakfast. Space Marines are genetically altered superhumans who fight to defend a dying Imperium. Orks are crazy green space barbarians that kill, loot, and kill some more. Chaos is really bad. The Warp is a shadow dimension, full of unquiet souls, untapped power, and demonic spirits. A lot of this stuff was self explanatory, but I think some things will leave people scratching their heads. Who are the red guys? Why does Nemeroth look like a Space Marine? Why are the gray space marines bad? Orks and Chaos are both bad; why are they fighting each other and not the Space Marines? Etc. Again, not a problem for me, but I think a codex would have been an easy addition to the game that would have helped answer some questions that non-40kers are sure to want to ask.

My number one complaint is the fact that there are only 5 maps, and they are all practically symmetrical. Balanced does not have to be symmetrical; look at any of the other shooters that have been produced in the last few years! Five maps is about five too few, in my opinion, especially considering the enormous amount of work invested into the single player campaign. Would it have killed them to grab a few of those tilesets and make us some more MP maps? Even if they were symmetrical? How about some rubble choked city streets, using the tileset from Chapter II? How about a desert canyon, with a crashed Thunderhawk in the middle and some abandoned Guard outposts, using tilesets and resources originally seen in Chapters I and II? Or the Titan's bay? Hell, how about a map on, under, around, and in Invictus?

Oh, and one more thing. Jump pack? Amazingly fun. This weekend, I'm going to make my first 40k purchase in a while- the Imperial Fists are getting some Assault Marines!


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/09 04:30:48


Post by: Locclo


I agree with Stormfather. It was a solid game, not a perfect one, but a pretty good one. And really, the campaign was too short? It felt to me like it dragged on a bit - I found the voice acting (other than the Warboss) fairly humdrum and emotionless. The story was good, but fairly standard fare (the Orks show up, but they aren't the real threat; the creepy Inquisitor was a bad guy all along, even if unwillingly; and in the end, the hero of the story is arrested for having potentially fallen to Chaos). The last one is pretty much exactly what happened in the Blood Ravens' finale in Dark Crusade - though they won the war, the Inquisition saw that they killed loyalist Guardsmen and believed them to be infested with Chaos.

The multiplayer is where this game really shines. I love the customization aspect, and I think it's fantastic that they gave players the option(s) for making whatever marines they want. I especially like that they have the pre-made warbands and chapters, so players don't need to fiddle with the existing colors and try to make their soldiers into the right chapter. And I really like how they've got the weapons (mostly) balanced - any weapon can take down any other weapon depending on the user's skill. It adds a whole new level of choice and preference to the game, and less "try to counter their weapons".

My biggest gripe with the weapons is how weak the special/heavy weapons seem to be. Now, I know that balance is important, but in tabletop terms, a lascannon will take out damn near anything in one shot - no armor saves, and the 9 strength lets you wound almost automatically (5/6 times, theoretically). Yet in game, it requires 3 body shots to kill any other marine. Same goes for the plasma weaponry. It just seemed so much weaker than it should have been, killing things almost instantly. But it takes around 4-6 shots to take out another marine.

I like the game fine, but I do think it has its flaws. Even so, it's a cut above the rest of the games out there, and (I think) well worth the $50 price tag.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/09 04:34:38


Post by: Melissia


Try firing the guns on maximal setting (charged shots) and see how that kills people. The plasma cannon easily one-shots enemies that way.

Heck, in the lore, plasma weapons don't often overheat unless they're fired on maximal setting anyway.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/09 05:34:54


Post by: mk2


I have not even loaded campaign yet , multi player is fairly awesome


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/09 05:36:00


Post by: Zathras


Karon wrote:
Zathras wrote:Space Marine...tried the demo...meh, I'll pass.


And nothing was added to this thread with this post.

Seriously, if you haven't played MP and unlocked ALL of what it has to offer, you can't say the game wasn't worth it, or that it needs more content. You haven't even done everything there is to do.


Guess what...I couldn't give a damn about multi-player. For me, multi-player is a waste of time in most games. I tried the game and didn't like it...that's what demos are for. I'm sure there are games out there that you tried the demo for and felt the same way.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/09 06:29:31


Post by: SilverMK2


ph34r wrote:Everyone crying about the campaign gameplay needs to have played it on Hard.


Everyone crying about people not liking the game should stop making baseless accusations about the people who don't like the game. I played the demo through on hard several times and found it a boring "Thin out the crowds with the bolter, then X, X, X [etc]" until low on health, then "Y, B" rinse and repeat with little in the way of interesting gameplay or tactics. The only interesting part was the jump pack, but again they made that so repetitive it got boring fast; I don't think I even bothered to use a weapon on the jump pack sections - just "jump, slam into a group of boys, repeat".

Can you honestly tell me that you would have given any thought to this game at all if it were some generic non-40K game?


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/09 08:26:32


Post by: ph34r


SilverMK2 wrote:
ph34r wrote:Everyone crying about the campaign gameplay needs to have played it on Hard.


Everyone crying about people not liking the game should stop making baseless accusations about the people who don't like the game. I played the demo through on hard several times and found it a boring "Thin out the crowds with the bolter, then X, X, X [etc]" until low on health, then "Y, B" rinse and repeat with little in the way of interesting gameplay or tactics. The only interesting part was the jump pack, but again they made that so repetitive it got boring fast; I don't think I even bothered to use a weapon on the jump pack sections - just "jump, slam into a group of boys, repeat".

Can you honestly tell me that you would have given any thought to this game at all if it were some generic non-40K game?
Oh, you played through the demo, clearly you understand what it's like to fight 'ard boyz, berzerkers, lootas, loota nobs, daemons, chaos marines of every type imaginable, renegades...




Yup, you just thin the crowds and then melee


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/09 10:15:16


Post by: Jollydevil


SilverMK2 wrote:
ph34r wrote:Everyone crying about the campaign gameplay needs to have played it on Hard.


Everyone crying about people not liking the game should stop making baseless accusations about the people who don't like the game. I played the demo through on hard several times and found it a boring "Thin out the crowds with the bolter, then X, X, X [etc]" until low on health, then "Y, B" rinse and repeat with little in the way of interesting gameplay or tactics. The only interesting part was the jump pack, but again they made that so repetitive it got boring fast; I don't think I even bothered to use a weapon on the jump pack sections - just "jump, slam into a group of boys, repeat".

Can you honestly tell me that you would have given any thought to this game at all if it were some generic non-40K game?
Two things, that method doesnt work at all later in the game, and yes i would have totally payed attention to the game had it not been 40K. The multiplayer as well as gameplay brings a whole new style of 3rd person shooters to play. What other game do you know that actually encourages camping with almost a 4th of the guns?


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/09 10:37:22


Post by: Soladrin


ph34r wrote:I'm going to go out on a limb here and say that every single person whining about the "combat is too repetitive" "nobs only appear on their own as boss fights" "all you do is xyz all campaign long" did NOT play the campaign on hard.

Hard more was closer to 10 hour than 7, and fighting was not faceroll, it was very tactical.


Everyone crying about the campaign gameplay needs to have played it on Hard.


Sorry, but I finished hard in under 7 hours, if you don't believe, me, I got the game on 5 sept, got home at 18.00, finished at 00.30 ish.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/09 13:56:59


Post by: daedalus-templarius


Ah, played through the DEMO on hard.

This all makes sense now.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/09 15:22:47


Post by: Toastedandy


I played the game in a mates, it was ok. I'm afraid to say I don't like it incase I get pounced on for being a 'hater'.

I like most shooter games, mostly for multiplayer. Customization in the game is cool, but with a short campaign, and shockingly few maps, I'm going to pass. I'd give it a 6.5/10, it would of been an 8/10, if they put some effort into multiplayer.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/09 15:29:54


Post by: daedalus-templarius


I find the multiplayer amazing, but some more maps would be nice. I'm sure hope they will be releasing them in short order, maybe after horde.

Also, thanks for the numeric score, that adds weight to your argument. Obviously people wouldn't have understood without a number out of ten.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/09 15:33:45


Post by: Toastedandy


Dude, not everyone has to like this game. I'm not forking out €50 now, then whatever they charge for the horde mode, then whatever they charge for extra maps for a game, any game for that matter.

Thanks for the reply though, and the display of fanboyisim at its best.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/09 15:43:21


Post by: daedalus-templarius


Horde will be free.

I don't think coming down on your need to score it is fanboyism at all, I just find scores annoying at best; your statement would have been fine without the numbers.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/09 15:59:15


Post by: Dogface 76


Devastators really aren't my problem. I get snipped by a lascannon here or there but plasma and heavy bolters I find easy enough to deal with with some grenades and a storm bolter fire. My nemesis are the dreaded Assault marines and those painful blunt pointy things they carry.


+1 to you sir. The Campaign on Hard is decent....repetitive but getting picked up and stomped by a Armored Nob is funny and horrifying at same time.

The Multiplayer is a whole different beast......my only complaint is that the Jump Marine/Raptors are dominant in any of the more open maps....(Shooting a jumper out of the air is a great feeling though)


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/09 16:05:46


Post by: Grundz


I've had decent success against even thunder hammer marines with the storm bolter/meltagun

when they land I roll in a random direction (usually towards them) the first swing misses, i back up and continue unloading, either he jumps again or dies.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/09 16:27:34


Post by: SilverMK2


Jollydevil wrote:Two things, that method doesnt work at all later in the game, and yes i would have totally payed attention to the game had it not been 40K. The multiplayer as well as gameplay brings a whole new style of 3rd person shooters to play. What other game do you know that actually encourages camping with almost a 4th of the guns?


I'm going to point you towards Soladrin's post - we've played together a few times on Live and I'd say that we have a more or less equal level of gaming competence when all is said and done. I can point you to a number of games I have blasted through on hard in 5-9 hours without too much difficulty. Judging by the absolute ease I found in completing the sections available in the demo (on hard), and the fact that Soladrin completed the game in the time he did leads me to believe that later sections will not be too much harder.

Regards you paying attention to the game - fair enough. I know I most certainly would not have.

daedalus-templarius wrote:Ah, played through the DEMO on hard.


Yes, amazingly enough a demo is supposedly a demonstration of the capabilities of something - a representation of how it works.

You can be as dismissive of what I have to say as you want, it doesn't change the fact that people who have completed the full game are saying exactly the same thing as I am. I would also appreciate it if you would stop making snide comments. We're all supposedly mature wargamers here.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/09 17:14:04


Post by: LordofHats


The demo is a fairly accurate representation of the game, which is an oddity to be honest. Often a demo is like a Will Ferrel movie commercial. It has all the good parts from the game and the rest is just suck

While I do not agree with the game-play being sub-par, you can get by just mashing the melee button. If you really didn't like the demo or it didn't interest you you probably won't enjoy Space Marine too much. You're not missing anything in this case. It's not like Space Marine is the greatest game this side of Superman 64 (the Greatest game eva )


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/09 17:48:44


Post by: daedalus-templarius


I'm pretty sure if you try to just mash melee on hard difficulty, through the whole campaign, you will fail. There is just no way you can be successful doing that on hard.

Don't even try and say 'oh I did it on the first 2 levels, so obviously I can through the whole game'. Anyone who says you can just mash melee and get through the whole game is being completely disingenuous. You can't even do it on normal. I'm not saying this makes the game 'better', but it just isn't true that you can mash and win on a proper difficulty. Yes, you could probably do it for the whole game on easy, but what would you expect?


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/09 18:40:07


Post by: Melissia


LordofHats wrote:you can get by just mashing the melee button.
Yeah, if you're willing to die a lot.

And by a lot I mean die repeatedly until you get lucky with your button mashing, because button mashing will just get you killed in many situations, especially if there's bomb squigs around.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/09 18:43:54


Post by: LordofHats


In the game no. In the demo you can. There's only a few situations in the demo that will need shooting. Just pop in and out of cover and you can get away with.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/09 18:46:09


Post by: Locclo


Melissia wrote:
LordofHats wrote:you can get by just mashing the melee button.
Yeah, if you're willing to die a lot.

And by a lot I mean die repeatedly until you get lucky with your button mashing, because button mashing will just get you killed in many situations, especially if there's bomb squigs around.


That, and the latter half of the game involves lots of enemies that shoot you from locations you cannot physically get to. Swinging your sword aimlessly is going to do precisely dick when you can't reach your enemy.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/10 02:35:48


Post by: Soladrin


Yeah button mashing just doesn't work, not in singleplayer, not in multiplayer (taking out a mashing raptor/assault marine is piss easy with any class).


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/10 03:05:59


Post by: Slarg232


In an attempt to stop the argument, what is everyone's favorite multiplayer weapon?

Mine would have to be the Holy Bolter; You put both perks on that gun...... I'm not that great at the game, but I'm scoring a 8x Kill Streak, dying, and then scoring another 7x Kill Streak.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/10 04:19:30


Post by: Jollydevil


Havent gotten the second bolter perk, still fairly far from it, but right now im liking the bolter chainsword and jump pack combo. Second comes the bolter w/ kraken bolts.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/10 05:11:13


Post by: chaos0xomega


ph34r wrote:
SilverMK2 wrote:
ph34r wrote:Everyone crying about the campaign gameplay needs to have played it on Hard.


Everyone crying about people not liking the game should stop making baseless accusations about the people who don't like the game. I played the demo through on hard several times and found it a boring "Thin out the crowds with the bolter, then X, X, X [etc]" until low on health, then "Y, B" rinse and repeat with little in the way of interesting gameplay or tactics. The only interesting part was the jump pack, but again they made that so repetitive it got boring fast; I don't think I even bothered to use a weapon on the jump pack sections - just "jump, slam into a group of boys, repeat".

Can you honestly tell me that you would have given any thought to this game at all if it were some generic non-40K game?
Oh, you played through the demo, clearly you understand what it's like to fight 'ard boyz, berzerkers, lootas, loota nobs, daemons, chaos marines of every type imaginable, renegades...




Yup, you just thin the crowds and then melee


I have played the ACTUAL game on hard. Its really not that difficult. Made it through the entire 1st and 2nd chapter on hard without dying once, using only the bolt pistol and chainsword...2/5 of the game down with the most basic weapons in the game, without losing my life. It got a little more difficult from there, and I had to actually start using my bolter and other weapons, and I died a couple times, but its hardly difficult, especially considering its suposed to be HARD mode. Maybe I'm just a superior video game player (I very much doubt it given the fact that I get destroyed in multiplayer), but it seems like anyone with half a brain and two thumbs and 8 other fingers could handle it without much trouble.

The only truly redeeming feature (aside from finally seeing a dynamic representation of my favorite sci fi setting - even if I dont think it was done correctly) of the game is the customizer, its just friggin cool to mess with (and forces me to play through multiplayer to collect parts).

In regards to melee spamming, I doubt you would make it through whole game that way myself, but the fact that you have to do something OTHER than melee does not make the game difficult or requiring in any real level of skill.



Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/10 07:25:39


Post by: Necroshea


I'm undecided until I get the hammer what my favorite weapon is regarding Power Sword or hammer (I seem to get less kills with the axe), but one thing is very clear in multiplayer.

Fear the bolt pistol.

I cant remember the map name but I was capturing a point with some allied chaos, and on the other side of the map across a bridge a tactical space marine was fighting someone else. I zoomed in with my pistol just as his shields got blown and fired a random shot that ended up being a headshot, killing him instantly. Got the longshot bonus and damn it that felt good.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/10 07:58:46


Post by: LordofHats


I have also noticed that. The Bolt pistol is surprisingly lethal.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/11 03:48:49


Post by: Jollydevil


Slarg232 wrote:In an attempt to stop the argument, what is everyone's favorite multiplayer weapon?

Mine would have to be the Holy Bolter; You put both perks on that gun...... I'm not that great at the game, but I'm scoring a 8x Kill Streak, dying, and then scoring another 7x Kill Streak.
How do you get possessed/relic weapons?


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/11 04:58:15


Post by: Kanluwen


The Relic(and its mirror) weapons were preorder bonuses.

They have no impact upon gameplay outside of looking different.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/11 07:16:40


Post by: Necroshea


This may be wrong, but after looking over some sources before I bought the game, I believe everything can be obtained in the game except for the power sword. Maybe reaching lvl 41? Not sure.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/11 07:23:58


Post by: mattyrm


Dashofpepper wrote:
1. F***ING SPACE MARINES ARE NOT SUPPOSED TO HAVE HIGH PITCHED NASALLY BRITISH VOICES. T


A nasally British voice sounds way tougher than a nasally American voice though.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/11 08:29:03


Post by: bombboy1252


My favorite weapon has to be the either the plasma pistol/TH
or the bolter with both perks, feels damn good practically sniping people with my starting weapon


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/11 10:50:55


Post by: Asuron


I'm liking the game heaps. You'd think killing waves of enemies over and over would get repetitive but it really doesn't and the weapons are all useful, so you can always mix and match whenever you want and still be successful.

Also it does get difficult towards the middle, the Renegade Guardsman have such a huge volume of fire, I found myself ignoring the CSM half the time and focusing on taking them out, because the volume of fire was insane, it was worse than the Orks with Rokkit launchers easily.

The multiplayer lags for me alot and the mic issue is not helping , but underneath that I can see a really fun time, although I doubt it will live long, most multiplayer modes for shooters dont last long these days. It would have to take real dedication from Relic to keep it alive and I dont think THQ will want to let them try.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/11 15:22:25


Post by: Jollydevil


Necroshea wrote:This may be wrong, but after looking over some sources before I bought the game, I believe everything can be obtained in the game except for the power sword. Maybe reaching lvl 41? Not sure.
No, it just looks like it. For instance, it looks like you get the space wolves preorder armor, but you dont, its only colored that way. The real space wolves pre order armor has special armor plates, fur pelts, etc.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/11 15:26:13


Post by: Soladrin


Melta, Heavy Bolter, Thunder Hammer.


Xbox 360 - Space Marine: Dashofpepper's Game Review @ 2011/09/11 18:10:03


Post by: Wolfstan


Liked the storyboard game, not enjoying the online version. Can't deal with CC and gamers perspective. You go piling in and then find it hard to find the bugger to hit um. Would prefer my view to be first person, but I suppose you then wouldn't get to see you nice shiney customer set up. Game is going to be traded in to offset my purchase of GoW 3.