47617
Post by: Leonus Cohol
Final Vengeance.
That is all.
29878
Post by: Chowderhead
Leonus Cohol wrote:Final Vengeance.
That is all.
I play a Devastator and a Assault Marine, so I'm either long gone or to far away to care.
I say Plasma Cannon.
11
Post by: ph34r
Brotip: If you press (A) + a direction, you can roll!
16879
Post by: daedalus-templarius
Must be my lag sometimes, but I'll have jetpacked away as assault and still get killed by it.
21720
Post by: LordofHats
daedalus-templarius wrote:Must be my lag sometimes, but I'll have jetpacked away as assault and still get killed by it.
I've noticed this as well. I think it is lag related but am not sure. The same thing sometimes happens when an Assault is using their melee combo. I'll be killed even if I'm not being hit or in melee range. Really weird sometimes.
But yes. Final Vengence is stupid. I hate Martyrdom, especially since in a firefight you rarely have the luxury of being able to get away and live. I can't tell you how often I see assaults with Killing Blow and Final Vengence. If by some miracle of god you survive the hammer, the FV will kill you unless you roll fast (devastators just die).
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Post by: Slarg232
I would like to say the Lascannon/Plasma Cannon are problems.
Lascannon is a long range gun, akin to a sniper rifle. Yet it just doesn't kill someone in a hit to the head. In a beam.
Plasma Cannon, however, has a blast, kills Feel No Pain and Iron Halo on miss hits (for me, might be lag) and has enough ammo to be a serios problem, especially with certain perks.
Also, add one to Final Vengeance; getting kills for dying is, has been, and always will be, a stupid idea. I could see if it was "Kill Five People to power up a Farewell Gift", but being able to just fly in and die, getting a triple kill in the process, is just stupid.
320
Post by: Platuan4th
Slarg232 wrote:
Also, add one to Final Vengeance; getting kills for dying is, has been, and always will be, a stupid idea. I could see if it was "Kill Five People to power up a Farewell Gift", but being able to just fly in and die, getting a triple kill in the process, is just stupid.
More like stupid AWESOME.
11
Post by: ph34r
Slarg232 wrote:I would like to say the Lascannon/Plasma Cannon are problems.
Lascannon is a long range gun, akin to a sniper rifle. Yet it just doesn't kill someone in a hit to the head. In a beam.
Plasma Cannon, however, has a blast, kills Feel No Pain and Iron Halo on miss hits (for me, might be lag) and has enough ammo to be a serios problem, especially with certain perks.
Also, add one to Final Vengeance; getting kills for dying is, has been, and always will be, a stupid idea. I could see if it was "Kill Five People to power up a Farewell Gift", but being able to just fly in and die, getting a triple kill in the process, is just stupid.
A Lascannon hit to the head kills in one hit, I am fairly certain.
47617
Post by: Leonus Cohol
I don't mind a Lascannon killing on one hit, just as long as yyou can't rapid fire it. The plasma cannon needs to be fixed, and why is the Melta Gun in the game? There are NO tanks in it.
29878
Post by: Chowderhead
Leonus Cohol wrote:I don't mind a Lascannon killing on one hit, just as long as yyou can't rapid fire it. The plasma cannon needs to be fixed, and why is the Melta Gun in the game? There are NO tanks in it.
It's a shotgun that I seem to suck with. I barley manage 15 kills a game with the class that it's on, and that's usually die to the Twin/Storm Bolter and Blind Grenades.
22783
Post by: Soladrin
Final Vengeance, yep, that's about it.
21720
Post by: LordofHats
As I continue to play I have noticed other balance issues. The plasma canon is basically the noob tube and with upgrades will one shot kill even a Devastator with Iron Halo as a perk. The blast radius is too large to effectively escape from. It's pretty much the noob tube of the game. The vengeance launcher I initially believed would be too hard to use and would never see much play but I've seen one guy just run around and constantly spam his R button to detonate the rounds, which kills you in two shots unless you're have Iron Halo.
The game has numerous minor balance issues on certain weapons. I hope relic patches the game to fix some of these problems. Today I've seen several matches devolve into nothing but Hammer Marines and Plasma launching Devs. It's not much fun.
26674
Post by: Slarg232
ph34r wrote:Slarg232 wrote:I would like to say the Lascannon/Plasma Cannon are problems.
Lascannon is a long range gun, akin to a sniper rifle. Yet it just doesn't kill someone in a hit to the head. In a beam.
Plasma Cannon, however, has a blast, kills Feel No Pain and Iron Halo on miss hits (for me, might be lag) and has enough ammo to be a serios problem, especially with certain perks.
Also, add one to Final Vengeance; getting kills for dying is, has been, and always will be, a stupid idea. I could see if it was "Kill Five People to power up a Farewell Gift", but being able to just fly in and die, getting a triple kill in the process, is just stupid.
A Lascannon hit to the head kills in one hit, I am fairly certain.
Hasn't been for me.... Maybe they are using Rule Shenanigans and taking their armor saves.....
Also, GUESS WHAT GUYS! I'm the Black and White Space Marine!
21678
Post by: Karon
Lascannons are pretty stupid.
They shouldn't be able to Rapid-Fire like they can now..I've been hit by two shots within a half second of eachother..its just not fair.
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Post by: bombboy1252
I don't think the hammer is overly imbalanced, I didn't like using it because it was slow to swing, so I went back and used the axe. But yes final vengeance is dumb, they should nerf the damage.
35005
Post by: Juvieus Kaine
Actually I got a better problem: NAT. Can someone PLEASE explain how I overcome this message?
For reference: I have the game on PS3. I keep recieving a message saying the NAT isn't set to Open and could prevent me from connecting to games... and so far I haven't connected to any games successfully.
41432
Post by: asbestos
The only problem I have with this game is the ridiculous matchmaking on PS3.
It takes me around 20-40 minutes to get into a game...
(...)
And yes Final Vengeance is stupid as hell.
40376
Post by: Commisar Von Humps
Not many complaints, i think final vengeance should be toned down just a bit, its just martyrdom. Frags are also incredibly over powered, one at the foot of a POWER ARMORED SUPER HUMAN will kill him.
Also, Exterminautus needs to come out sooner!
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Post by: MrDwhitey
One more for Final Vengeance!
21720
Post by: LordofHats
Juvieus Kaine wrote:Actually I got a better problem: NAT. Can someone PLEASE explain how I overcome this message?
For reference: I have the game on PS3. I keep recieving a message saying the NAT isn't set to Open and could prevent me from connecting to games... and so far I haven't connected to any games successfully.
This is something you need to change in your router. You're NAT is likely set to closed, which can prevent certain kinds of connections and often makes online games laggy or difficult to connect to.
46539
Post by: MrH
It's not a big problem, just roll away. I think I've been killed with it like 3 times max.
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Post by: Slarg232
MrH wrote:It's not a big problem, just roll away. I think I've been killed with it like 3 times max.
Any perk that rewards a player for dying is a big deal.
25484
Post by: Jollydevil
Final vengeance. Thats really all.
It either needs to be seriously power nerfed, decrease range, or best yet just make it happen 1-2 seconds later. Id be fine with it if it gave you time to get away, because as of right now its close to impossible if youre playing a cc class.
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Post by: Chowderhead
MrH wrote:It's not a big problem, just roll away. I think I've been killed with it like 3 times max.
I've been stopped from getting a 7 kill streak because of it with a Heavy Bolter. You can't roll with a Devastator class.
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Post by: Slarg232
Chowderhead wrote:MrH wrote:It's not a big problem, just roll away. I think I've been killed with it like 3 times max.
I've been stopped from getting a 7 kill streak because of it with a Heavy Bolter. You can't roll with a Devastator class.
Not to mention if your meleeing (Which is a somehwat smart thing to do against a class that should be almost dead from your shooting), its impossible to roll away midswing.
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Post by: LordofHats
Chowderhead wrote:MrH wrote:It's not a big problem, just roll away. I think I've been killed with it like 3 times max.
I've been stopped from getting a 7 kill streak because of it with a Heavy Bolter. You can't roll with a Devastator class.
Devastators do some kind of bunny hope or something. Without that perk that blows back enemies when armor gets knocked out, they really have no defense in close combat against someone with a hint of sense. The foot slam works to slowly, and their kung fu kick is not easy to use. The hope and kick also aren't available when a bolter is locked down.
The lascanon and plasma canon might actually be better balanced if they had to lock down as well to be honest.
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Post by: Slarg232
LordofHats wrote:Chowderhead wrote:MrH wrote:It's not a big problem, just roll away. I think I've been killed with it like 3 times max.
I've been stopped from getting a 7 kill streak because of it with a Heavy Bolter. You can't roll with a Devastator class.
Devastators do some kind of bunny hope or something. Without that perk that blows back enemies when armor gets knocked out, they really have no defense in close combat against someone with a hint of sense. The foot slam works to slowly, and their kung fu kick is not easy to use. The hope and kick also aren't available when a bolter is locked down.
The lascanon and plasma canon might actually be better balanced if they had to lock down as well to be honest.
I disagree with the Lascannon, but completely agree with the Plasma Cannon.
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Post by: LordofHats
Slarg232 wrote:I disagree with the Lascannon, but completely agree with the Plasma Cannon.
Yeah. More or less I don't think balance is bad. I'm surprised that in a class system they have it working so well, but of course there are things I would change. I think all the Devastator weapons should lock down (but the hope and melee should be available without releasing it. Plasma Cannon's charge damage should be nerfed or its blast radius heavily reduced (I think the damage is a better option). I'd reduce Lascannon rate of fire. I'd also bring up the bolter's power and decrease the storm bolters ranged accuracy just a little. Personally I also think the stalker could use a larger ammo reserve. I'd also just remove final vengeance because its a stupid idea and nerf the thunder hammer/daemon mace damage.
That's just me though. Maybe if Relic actually did it I'd find that it didn't really fix anything
40376
Post by: Commisar Von Humps
Also, i think its annoying as all hell when you kill a player, and then they copy the class, even if they don't have the gear and kill you. For instance, a level 2 used my melta gun class after i killed him, they either need to remove that or make it a perk.
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Post by: Melissia
I've tried to like is multiplayer, so much... But I can't... P2P sucks. It always, ALWAYS picks a gakky host, just like in the modern warfare crapfests. There's no redeeming feature about it. It's settling for less when there could have been so much more. The game itself is excellent and great fun, but the P2P ruins it time after time... Every game I've gotten in after the second day has been gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after gakky host after horrible terrible host.
25484
Post by: Jollydevil
How long did you play to get that many gakky host in a row?!
On a serious note, are you sure its not just your connection? Because i have no problem with hosts.
26674
Post by: Slarg232
Commisar Von Humps wrote:Also, i think its annoying as all hell when you kill a player, and then they copy the class, even if they don't have the gear and kill you. For instance, a level 2 used my melta gun class after i killed him, they either need to remove that or make it a perk.
I actually like that; it allows newer players to compete with the "vets", unlike say CoD where they are stuck without perks and the like.
25484
Post by: Jollydevil
Slarg232 wrote:Commisar Von Humps wrote:Also, i think its annoying as all hell when you kill a player, and then they copy the class, even if they don't have the gear and kill you. For instance, a level 2 used my melta gun class after i killed him, they either need to remove that or make it a perk.
I actually like that; it allows newer players to compete with the "vets", unlike say CoD where they are stuck without perks and the like.
I agree.
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Post by: Karon
I do agree to an extent with Mellisia.
Obviously she is exaggerating, but it is extremely annoying to have to keep joining game after game because of terrible connection.
And I know the difference, I've been in games with zero delay and lag, and games which are just unbearable, as well as games inbetween. Considering games only last like...10-15 minutes max, its pretty tedious.
25484
Post by: Jollydevil
Another thing that that has been seriously pissing me off is that kills should be decided on who did the mlst damage, not who got the last shot in. I counted 9 (yes 9) times last gamewhere i got someone down to a 4th a bar of health left until someone gets a lucky shot in and now ive got a cruddy assist.
9217
Post by: KingCracker
Ok my brother is having an annoying problem with multiplayer. It NEVER sets him up for a game, it just sits there on the screen, saying searching for game, and says something like
games found 20
(something else) and its either 20 or less then 20.
And thats it. Any ideas? He redeemed his code if that matters. Whats the deal here? Hes on PS3, I wil be as well once I get the game, so Im hoping this isnt a problem Im going to run into.
Ideas folks? Id prefer PMs as Ill probably forget I even posted in here
21720
Post by: LordofHats
KingCracker wrote:Ok my brother is having an annoying problem with multiplayer. It NEVER sets him up for a game, it just sits there on the screen, saying searching for game, and says something like
games found 20
(something else) and its either 20 or less then 20.
And thats it. Any ideas? He redeemed his code if that matters. Whats the deal here? Hes on PS3, I wil be as well once I get the game, so Im hoping this isnt a problem Im going to run into.
Ideas folks? Id prefer PMs as Ill probably forget I even posted in here
I've sent you a PM with the most likely cause, but I'm not a networking guy so there could be other things and I wouldn't know how to fix them.
For anyone else having this problem, try checking your router and make your that the NAT is set to open. On the XBox 360 you can check this in a network test from the dashboard. I do not know if the PS3 can also check it from the console.
41298
Post by: Shayden
KingCracker wrote:Ok my brother is having an annoying problem with multiplayer. It NEVER sets him up for a game, it just sits there on the screen, saying searching for game, and says something like
games found 20
(something else) and its either 20 or less then 20.
And thats it. Any ideas? He redeemed his code if that matters. Whats the deal here? Hes on PS3, I wil be as well once I get the game, so Im hoping this isnt a problem Im going to run into.
Ideas folks? Id prefer PMs as Ill probably forget I even posted in here
It's doing the same thing to me. Relic has been having problems with the PS3 servers, probably because there is too much traffic. Be patient, it should be fixed sooner or later!
26674
Post by: Slarg232
Jollydevil wrote:Another thing that that has been seriously pissing me off is that kills should be decided on who did the mlst damage, not who got the last shot in. I counted 9 (yes 9) times last gamewhere i got someone down to a 4th a bar of health left until someone gets a lucky shot in and now ive got a cruddy assist.
But how else would we get Beaky?
37886
Post by: Goddard
I keep getting an audio stuttering. No fix yet on the Space Marine forums.
Other than that, no execution in multiplayer is lame.
7075
Post by: chaos0xomega
LordofHats wrote:
But yes. Final Vengence is stupid. I hate Martyrdom, especially since in a firefight you rarely have the luxury of being able to get away and live. I can't tell you how often I see assaults with Killing Blow and Final Vengence. If by some miracle of god you survive the hammer, the FV will kill you unless you roll fast (devastators just die).
?? Are we playing the same game? I don't know about devestators, but I've never had a problem avoiding the Final Vengeance, and the few times I have been caught in the blast it didn't kill me...
As for problems with the PS3, Relic is aware and working to resolve the issue. They have said that the NAT thing is apparently just a glitch that is displaying even if it shouldn't be. As for connecting itself, I managed to connect once and only once. It took me about 8 minutes of waiting. I have seen other people post that they have waited up to 2 hours to finally connect, the average seems to be approx 10 mins, and its really hit or miss. Every so often you will hear people over voice chat, but that doesn't necessarily equate to a successful connection it seems, and sometimes the game just straight up freezes.
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Post by: Jollydevil
chaos0xomega wrote:LordofHats wrote:
But yes. Final Vengence is stupid. I hate Martyrdom, especially since in a firefight you rarely have the luxury of being able to get away and live. I can't tell you how often I see assaults with Killing Blow and Final Vengence. If by some miracle of god you survive the hammer, the FV will kill you unless you roll fast (devastators just die).
?? Are we playing the same game? I don't know about devestators, but I've never had a problem avoiding the Final Vengeance, and the few times I have been caught in the blast it didn't kill me...
As for problems with the PS3, Relic is aware and working to resolve the issue. They have said that the NAT thing is apparently just a glitch that is displaying even if it shouldn't be. As for connecting itself, I managed to connect once and only once. It took me about 8 minutes of waiting. I have seen other people post that they have waited up to 2 hours to finally connect, the average seems to be approx 10 mins, and its really hit or miss. Every so often you will hear people over voice chat, but that doesn't necessarily equate to a successful connection it seems, and sometimes the game just straight up freezes.
With the devastaters in cc its impossible to avoid, and often times when youre slashing someone with that perk on and do an extra attack, you dont have time to get away. With regular marines its not too much of a problem to roll away.
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Post by: Slarg232
Boys and Girls, we have a legitamite, game breaking problem; Corner Peaking.
The same problem that infected Gears of War is in this game; The bullets come from the gun, which is on the right side of every player model. That means that you can exploit corners so as to fire out of the corner while exposing only a limited amount of your own power armored hide.... but it only works when peaking out of right corners.
Add to the fact that certain chaos spawns have alot more right corners.....
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Post by: bombboy1252
Slarg232 wrote:Jollydevil wrote:Another thing that that has been seriously pissing me off is that kills should be decided on who did the mlst damage, not who got the last shot in. I counted 9 (yes 9) times last gamewhere i got someone down to a 4th a bar of health left until someone gets a lucky shot in and now ive got a cruddy assist.
But how else would we get Beaky?
That's why I TRIED to get assists until I had full beaky armor.
19377
Post by: Grundz
Commisar Von Humps wrote:Also, i think its annoying as all hell when you kill a player, and then they copy the class, even if they don't have the gear and kill you. For instance, a level 2 used my melta gun class after i killed him, they either need to remove that or make it a perk.
You're a wuss, if you need gear superiority to kill people then you should play warcraft
more fun facts!
-kill streaks end at 10 and you get a big bonus
-veng launcher sticks to allies, so you can make nuclear assault marines, its a hard weapon to use but is pretty good once you get the hang of it.
-stalker bolter, lascannon, bolt pistol, and i think bolter do more damage when you shoot for the head
-death from above + chain/powersword or upgraded axe beats thunder hammer almost every time, death from above + backblast or whatever it is called is pretty funny, dive in, jump away, take away everyone's armor
-fully upgraded bolter is awesome
-most of the other weapons's upgrades are crappy though
-P2P is aweful and until I got the hang of jumping around corners early I constantly died being shot through walls.
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Post by: Chowderhead
I don't know, Grundz, my vampiric Power Sword has saved my ass on more than one occasion...
19377
Post by: Grundz
Chowderhead wrote:I don't know, Grundz, my vampiric Power Sword has saved my ass on more than one occasion...
The problem with the vamp sword is there are a ton of weapons that just wreck you if you are unarmored, I prefer death from above for the stun since you can jump and re-dive on people constantly.
I /have/ had it where sword saves me, and when i could keep going enemy to enemy because of the healing, but more often than not death from above would have gotten me a kill where i just took too much damage too quickly for the healing to help.
unbreakable is kind of a given.
29878
Post by: Chowderhead
Grundz wrote:Chowderhead wrote:I don't know, Grundz, my vampiric Power Sword has saved my ass on more than one occasion...
The problem with the vamp sword is there are a ton of weapons that just wreck you if you are unarmored, I prefer death from above for the stun since you can jump and re-dive on people constantly.
I /have/ had it where sword saves me, and when i could keep going enemy to enemy because of the healing, but more often than not death from above would have gotten me a kill where i just took too much damage too quickly for the healing to help.
unbreakable is kind of a given.
That's why you pump them full of plasma first. I run Power Swordsman's Zeal, Impenetrable, PP, and Blind Grenades, and manage between 12-20 kills per game.
19377
Post by: Grundz
Chowderhead wrote:
That's why you pump them full of plasma first. I run Power Swordsman's Zeal, Impenetrable, PP, and Blind Grenades, and manage between 12-20 kills per game.
thanks?
45116
Post by: bombboy1252
Another problem.....I just did all the work on my team, and they changed me to the other team to balance the game......I lost because I was so good
24341
Post by: Riddick40k
My only real concern for the game is the mother fething lag, i can be running with full health across alittle corridor and get shot a few times before safley rolling forward pas the wall, oh wait.... somehow they managed to send 3 or 4 bolt shots through the wall and kill me.... And yes Melissa has a point hosts on the games tend to leave alot or have bad connections atleast on xbox anyways. Not to mention when i have a hammer and the killing blow perk, for some oddreason whenever i hit somebody, they never die to the first swing. Hello the perk says one hit kill anyone but it doesn't. Now to be honest i love this game to death but it needs patches really badly IMO.
45116
Post by: bombboy1252
I think their just going to do one big patch with the dlc next month, but by than I think many people will have moved on because of the current problems.
22783
Post by: Soladrin
Grundz wrote:Commisar Von Humps wrote:Also, i think its annoying as all hell when you kill a player, and then they copy the class, even if they don't have the gear and kill you. For instance, a level 2 used my melta gun class after i killed him, they either need to remove that or make it a perk.
You're a wuss, if you need gear superiority to kill people then you should play warcraft
more fun facts!
-kill streaks end at 10 and you get a big bonus
-veng launcher sticks to allies, so you can make nuclear assault marines, its a hard weapon to use but is pretty good once you get the hang of it.
-stalker bolter, lascannon, bolt pistol, and i think bolter do more damage when you shoot for the head
-death from above + chain/powersword or upgraded axe beats thunder hammer almost every time, death from above + backblast or whatever it is called is pretty funny, dive in, jump away, take away everyone's armor
-fully upgraded bolter is awesome
-most of the other weapons's upgrades are crappy though
-P2P is aweful and until I got the hang of jumping around corners early I constantly died being shot through walls.
All non-explosive weapons do extra headshot, you can even get headshots with the melta (done it).
The harder the perk is to get, the more useless it is btw.
33586
Post by: Cerebrium
Soladrin wrote:
All non-explosive weapons do extra headshot, you can even get headshots with the melta (done it).
The harder the perk is to get, the more useless it is btw. 
That seems to be true actually. Kraken rounds make the standard bolter amazing.
22783
Post by: Soladrin
For instance, second melta perk (pretty hard to get) is just bonus ammo, and as such useless, since you kill up close with the melta and can just grab the ammo your victim leaves.
Heavy bolter coolant, never better then iron halo.
Melee weapon perks... only the thunder hammer one has any use at all. If you need life steal, your already dead anyway.
29408
Post by: Melissia
Yeah.. I wish taht it was something like "Chainsword: improved damage against health." and "Power Sword: Improved damage against armor." and so on.
45116
Post by: bombboy1252
Melissia wrote:Yeah.. I wish taht it was something like "Chainsword: improved damage against health." and "Power Sword: Improved damage against armor." and so on.
yeah, but if you increased the damage of the chainsword than using the power axe would be pointless, unless the power axe got a speed upgrade.
22783
Post by: Soladrin
Give chainsword deadly blow. That should make it about equal to the plasma cannon XD
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Post by: Aldarionn
I don't think Final Vengeance is all that OP to be honest. It will catch people off guard if they don't assume every Assault Marine has it, but if you make that assumption and play accordingly, experienced players should be able to avoid it. It's essentially like dropping a grenade at your feet when you die, and it does about the same damage. Tactical Marines can roll out of the way, assuming you are even that close to the Assault Marine when you kill him, and a single Grenade won't kill a Devastator with FNP or an Iron Halo, let alone both (unless the Assault Marine severely damaged him in combat before death, but considering most use the Thunder Hammer with Killing Blow, any hit will kill. If he survives, he should be at or near full health/armor). Assault Marines can easily hit their jump pack after killing another Assault Marine and dodge the blast. The only way you are going to die from Final Vengeance is if you kill an Assault Marine by button spamming and get locked into a combo that won't let you get out of the way, or you are too slow witted to roll/jump after the kill. Either that or you just don't know it exists (new player).
In fact, Space Marine is not the only game that has this sort of perk. I believe CoD Modern Warfare has a similar perk where you drop a live grenade at your feet upon death. The difference is that CoD is much more oriented on ranged combat, and deaths from the grenade drop are not as common because the killer and the slain are too far apart for it to matter. In Space Marine, the Assault Marine might be right on top of you when he dies, so you consciously have to dodge to avoid getting blown away.
That said, I do believe that Assault Marines have a bit of an edge in this game, but only if you know what you are doing. There is a definite learning curve (one that I am currently still traversing), and new players can't just copy the loadout of a guy with the Thunder Hammer/Killing Blow/Final Vengeance/Frag Grenades, and become a nemesis. The Jump Pack is not easy to master, especially when you are trying to soften opponents from the air with grenades, and the Thunder Hammer is as slow weapon that requires some finesse to use properly. Once you perfect the method though 1:1 should be the lowest kill ratio you have.
Tactical Marines and Devastators do have their power builds too. A Tactical Marine with a Storm Bolter and Meltagun is well equipped to deal with anyone, and has almost the same firepower as a Heavy Bolter without the lack of mobility, not to mention an easy button for dealing with Assault Marines once you get the hang of the Meltagun. Devastators have the Plasma Cannon, which is seriously dangerous once they have Iron Halo and the weapon perks.
As someone who plays Assault, the people who give me the most trouble are Lascannon/Plasma Cannon Devastators. I either get sniped from across the battlefield, or point blank killed by a Plasma Blast on approach. I've given up more Death From Below kills to Plasma Cannoners than I can count simply because once they get good with the aim, a direct hit will kill and they will almost always hit. Fortunately I can mitigate the damage with a couple of well placed grenades and possibly Final Vengeance if I'm lucky.
I would say that the game in general doesn't have THAT many problems, and each class has builds that can dominate the other classes. Assault Marines might have a little bit of an advantage, but only if the player is very good.
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Post by: HandsNFeetFace
The way I see it is a game of rock, paper, scissors. Each class has certain loadouts and perks that'll, most likely, trump others. That is why you need to have a diverse team that'll actually act as a team ( I know that is very hard to do in public multiplayer, but it can happen ).
I, personally, don't like the assault marine play style, but I don't think it is the strongest class like many seem to. Combating them is simple if you know what you need to do. As a Dev I've found that the perk ( forget the name ) which boosts your stomp ability speed gives you ample enough defense against an assault marine that confronts you; once they're stunned you can respond with whichever gun you fancy to their face.
Or, if you play tactical, give yourself the two weapons perk then select storm bolter and plasmagun. When an assault marine drops onto you roll away, land a couple shots of the plasma, then unleash storm bolter fire from the hip. I've found this tactic to work almost every time against the assault class ( barely gotten killed by anyone with an assault loadout ).
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Post by: Soladrin
HandsNFeetFace wrote:The way I see it is a game of rock, paper, scissors. Each class has certain loadouts and perks that'll, most likely, trump others. That is why you need to have a diverse team that'll actually act as a team ( I know that is very hard to do in public multiplayer, but it can happen ).
I, personally, don't like the assault marine play style, but I don't think it is the strongest class like many seem to. Combating them is simple if you know what you need to do. As a Dev I've found that the perk ( forget the name ) which boosts your stomp ability speed gives you ample enough defense against an assault marine that confronts you; once they're stunned you can respond with whichever gun you fancy to their face.
Or, if you play tactical, give yourself the two weapons perk then select storm bolter and plasmagun. When an assault marine drops onto you roll away, land a couple shots of the plasma, then unleash storm bolter fire from the hip. I've found this tactic to work almost every time against the assault class ( barely gotten killed by anyone with an assault loadout ).
Or just take a melta and 1 shot any of the bastards that lands to close
With dev, regular stomp + fast deploy HB perk, just fill m with lead.
But anyway, blind grenades trump pretty much everyone anyway, regardless of your weapon
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Post by: MrDwhitey
As mainly assault I personally find other assault marines my favourite prey.
Meltaguns being my arch-nemesis, though I hardly ever see any of them for some reason.
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Post by: Aldarionn
Actually I have found that the Meltagun is not THAT great against Assault Marines that know what they are doing, especially if they do not have access to Killing Blow yet. The Meltagun will not kill an Assault Marine in 1 shot if they have Impenetrable since they take reduced damage from ranged attacks, and the recharge is so long on it that the Assault Marine, if he is good, will have killed the Tactical Marine before he gets another shot or has the wherewithal to pull out another weapon. Of course some people can combat this with perks and quick reflexes, but by and large it holds true. The Storm Bolter doesn't do quite as much damage quite as quickly, but it will shred an Assault Marine with continuous fire, so if you have good aim and a good eye, a Tactical Marine can stand a fighting chance. Blind Grenades DO give the Assault Marine a bit of an advantage but you have to be VERY careful with them to avoid blinding yourself.
Devastators on the other hand can, as someone else mentioned, use Quick Storm and Rapid Deploy to stun an Assault Marine and blast him with even the Heavy Bolter. With a Plasma Cannon you can do it even easier. Devastators tend to be my worst matchup as an Assault Marine, with other Assault Marines being my best matchup, and Tactical Marines being an even chance depending on skill and perks. Proper areal grenade usage can even these odds a bit if you know what you are doing.
For the record, I play Assault with the Thunder Hammer/Plasma Pistol, Krak Grenades, and Final Vengeance/Impenetrable as my perks, at least until I get Killing Blow.
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Post by: shingouki
Only managed a couple of multiplayer games due to the inability to join games.I have had no luck using the redeem codes in the back of the manual,has anyone else had this problem or is it just me?
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Post by: Melissia
Aldarionn wrote:I don't think Final Vengeance is all that OP to be honest. It will catch people off guard if they don't assume every Assault Marine has it, but if you make that assumption and play accordingly, experienced players should be able to avoid it.
You can avoid being KILLED by it, but if you're in melee it'd be rather hard to avoid getting HURT by it. Often hurt critically to the point where you're easily killed off by the guy's friends.
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Post by: daedalus-templarius
Right now on my assault class I am rolling with Air-Cooled and Death from Above... works pretty well most of the time.
Stimms + impenetrable might be a good combo though, you'd take massively reduced ranged damage most likely.
Although right now, I am really trying to get the Bolter Targeter, that is ALOT of kill streaks to get!
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Post by: Aldarionn
Melissia wrote:Aldarionn wrote:I don't think Final Vengeance is all that OP to be honest. It will catch people off guard if they don't assume every Assault Marine has it, but if you make that assumption and play accordingly, experienced players should be able to avoid it.
You can avoid being KILLED by it, but if you're in melee it'd be rather hard to avoid getting HURT by it. Often hurt critically to the point where you're easily killed off by the guy's friends.
A good roll will put you out of the blast radius assuming, as I said, you weren't locked into a melee combo after the guy's death due to button mashing. Devastators can just eat the blast with the right perks so that barely matters.
Obviously it works or people wouldn't use it. I'm not saying it's entirely useless, or that you will be able to get away easily with no effort, but I am saying that the kills I get with it are usually on obviously new players (probably 1/4 of my kills are from Final Vengeance, and 2/3 of those are new players), or people who I severely injured with grenades before death. Most people that kill me without taking much damage get away, and I occasionally get an assist which tells me I hurt them, and a teammate killed them before they regenerated.
It adds to my total, but it's not the lions share, and not just any newb can grab my spec and get an awesome multi-kill with it because it takes practice to play an Assault Marine. I'm nowhere near the top of the game, but I'm a lot better than when I started. It also helps that I've played old style rocket fight in Halo Reach with the Jet Pack. Most of my kills are from grenades and occasionally getting the drop on someone.
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Post by: Jollydevil
Soladrin wrote:For instance, second melta perk (pretty hard to get) is just bonus ammo, and as such useless, since you kill up close with the melta and can just grab the ammo your victim leaves.
Heavy bolter coolant, never better then iron halo.
Melee weapon perks... only the thunder hammer one has any use at all. If you need life steal, your already dead anyway.
I have found that swordsmans zeal is actually great when your starting off, especially usefull when youre hitting a heavy bolter while hes shotting at you.
As for perks, its a pretty even balance as to when you get the good ones. The bolter and stalker bolter, as well as twin bolter all have pretty good second unlock perks. The rest i cant say because i havent unlocked/faced them.
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Post by: LordofHats
It takes practice but avoiding FV as a tactical marine is doable. It's only really a problem when you're lagging, where you can be killed while being a mile away on screen.
As a devastator its a problem because you're likely to get hit a few times before you bring the assault down. Its worse if the assault is smart and chucks grenades to soften you up.
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Post by: Soladrin
Plasma cannon still beats assault though, since theres no suicide penalty.
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Post by: daedalus-templarius
So guys, Capture the Chapter Standard/Chaos Icon?
Would be awesome?
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Post by: LordofHats
daedalus-templarius wrote:So guys, Capture the Chapter Standard/Chaos Icon?
Would be awesome?
They'd have the balance it right but yes it could be cool. Assaults shouldn't be able to jump away while holding the flag, it would be too easy to score points I think.
I think a game mode for assault would be cool as well, like seize control but with only one point that a team defends while another attacks. The class system is perfect for it, but none of the maps are built for it.
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Post by: KingCracker
shingouki wrote:Only managed a couple of multiplayer games due to the inability to join games.I have had no luck using the redeem codes in the back of the manual,has anyone else had this problem or is it just me?
What system you playing on? I showed my brother how to redeem his on the PS3 rather easily.
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Post by: shingouki
on the ps3 mate.i went on playstation store to the redeem code section and then inputted the code.It said no good check entry.
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Post by: Aldarionn
LordofHats wrote:daedalus-templarius wrote:So guys, Capture the Chapter Standard/Chaos Icon?
Would be awesome?
They'd have the balance it right but yes it could be cool. Assaults shouldn't be able to jump away while holding the flag, it would be too easy to score points I think.
I think a game mode for assault would be cool as well, like seize control but with only one point that a team defends while another attacks. The class system is perfect for it, but none of the maps are built for it.
I like both of those ideas. They could even implement game modes that use only some of the classes. Capture the Flag for instance could use only Tactical Marines and Devastators. That way Devs can defend your base, and Tacs can assault the enemy base/intercept incoming attacks. Also a defense mission would be pretty awesome. Team A is defending and can choose Tactical or Devastator, team B is attacking and can choose Tactical and Assault, or something like that. They could really do quite a number of scenarios that would use the class system well and provide some interesting game play later on down the line.
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Post by: daedalus-templarius
I think you could do CTF with assaults still, just can't jetpack with the flag. They wouldn't make the best flag carriers though with their minimal defenses, heh.
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Post by: Melissia
So you'd just make a dev get it because they're more durable while moving at the same speed. Essentially the entire class would be useless for it. Heck even tacticals would be usless for it because why get a tactical when you can have a dev with iron halo and artificer armor?
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Post by: Aldarionn
Melissia wrote:So you'd just make a dev get it because they're more durable while moving at the same speed.
Essentially the entire class would be useless for it. Heck even tacticals would be usless for it because why get a tactical when you can have a dev with iron halo and artificer armor?
They would be useless as a flag carrier, but not everyone wants to carry the flag. You would want a Dev with an Iron Halo and a Plasma Cannon as your FC, then a smattering of Assault Marines and Tactical marines with Teleport Homers to disrupt the enemy and get your guys back in the fight quickly. Assault Marines would be adept at killing the FC and returning the flag too, while Tactical Marines are just good all around firepower. All of the classes would be fine for different roles. Not everyone can be a jack of all trades.
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Post by: Melissia
No, but my general dislike of CTF modes as they've been done in the past five years (haven't played a good CTF-based game since Quake 4 and MAYBE Unreal Tournament 3) is too strong for me to concede the point.
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Post by: LordofHats
Melissia wrote:Heck even tacticals would be usless for it because why get a tactical when you can have a dev with iron halo and artificer armor?
Heh, that's a good point. Not entirely sure it would play out that way, cause an iron halo doesn't make devs immortal, but that's certainly a balance issue. I was focusing more on the jump packs and an assaults ability to rapidly cross a map in about five to six seconds. Hmmm.
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Post by: Platuan4th
LordofHats wrote: I was focusing more on the jump packs and an assaults ability to rapidly cross a map in about five to six seconds. Hmmm.
So make the CTF maps with low ceilings. The forward jumps don't get you as far as the high jumps do.
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Post by: Melissia
The solution to that is to design CTF maps to make carrying the flag via assault dangerous, but highly rewarding if you succeed. TF2's CTF mode is probably its worst mode, but in 2fort, the Scout can easily get back from capturing the flag into the friendly fort to cap it rather quickly-- if they take the risky route of jumping onto the sniper deck, the atop the roof of the bridge in full view of the battle, and then onto their own sniper deck where the snipers have their weapons trained ready to kill the other team's snipers. Or they can try to take the longer ,safer route and go at mid level or down below, but that still takes a while as they would have to go through water and etc. And of course, make the actual area where the flags are low ceilinged so it's a defensible bottleneck.
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Post by: LordofHats
I hadn't considered making new maps, though that really should have been an obvious solution to some of the problems
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Post by: Soladrin
New conclusion, bolt pistol is now my fav weapon.
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Post by: bombboy1252
Soladrin wrote:New conclusion, bolt pistol is now my fav weapon.
Really? I found the bolt pistol pretty useless as assault, seemed like plama pistol was just a good upgrade, what class do you use it on?
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Post by: Soladrin
Just went assault with inpenetrable, extended mags (bolt pistol) and blind grenades.
Using my axe only when some jumped me. 23-6, f yeah.
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Post by: Platuan4th
bombboy1252 wrote:Soladrin wrote:New conclusion, bolt pistol is now my fav weapon.
Really? I found the bolt pistol pretty useless as assault, seemed like plama pistol was just a good upgrade, what class do you use it on?
The Bolt Pistol is disproportionately powerful if you're actually aiming with it. It's just that few people really use it, considering it only as a potshot weapon for if you're out of jump charge.
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Post by: Soladrin
bombboy1252 wrote:Soladrin wrote:New conclusion, bolt pistol is now my fav weapon.
Really? I found the bolt pistol pretty useless as assault, seemed like plama pistol was just a good upgrade, what class do you use it on?
Every class actually, it's great for tacs while you use melta/stormbolter.
And great to pop out with devastator if your lugging that heavy bolter around and need to pop something quick, also makes you run gak loads faster.
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Post by: Aldarionn
A headshot with the bolt pistol will kill anyone in one shot if they have no armor. One of the better assault tactics is to launch yourself over someone and drop grenades on them to strip armor, then turn and face them when you land for a headshot. Works relatively well as long as the host isn't lagging bigtime, but it takes a lot of practice to do properly.
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Post by: Slarg232
LordofHats wrote:Melissia wrote:Heck even tacticals would be usless for it because why get a tactical when you can have a dev with iron halo and artificer armor?
Heh, that's a good point. Not entirely sure it would play out that way, cause an iron halo doesn't make devs immortal, but that's certainly a balance issue. I was focusing more on the jump packs and an assaults ability to rapidly cross a map in about five to six seconds. Hmmm.
Just use the Demo-ma....er.... Vengeance Launcher.
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Post by: Aldarionn
So lately I have seen several Tactical Marines running around with Vengeance Launchers and using them to surprisingly devastating effect. I saw one guy go 33/6 with 6 caps on Capture and Control last night using exclusively the Vengeance Launcher, Favor of the Armory, and Master Crafted Wargear. It was brutal. Nobody could get anywhere near him without getting stuck with Vengeance Rounds and blown up, or peppered with grenades and....well.....blown up. Since then a friend of mine has been playing with the same build, and most of his games are over a 1.5 KDR. I didn't realize it could be so good for how lackluster it seems in the campaign.
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Post by: Jollydevil
Lackluster in the campaign? Vengeance launcher is friggin awesomew with ork mobz.
Also, ive always been terrible with vengeance launcher, so i geuss its personal preference.
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Post by: Tazz Azrael
I'm guessing i'm one of the few people that actually like final vengeance.... my complaint is the storm/ twin bolter seems to be a crapfest of a gun that does absolutely no damage whatsoever!
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Post by: Jollydevil
Tazz Azrael wrote:I'm guessing i'm one of the few people that actually like final vengeance.... my complaint is the storm/ twin bolter seems to be a crapfest of a gun that does absolutely no damage whatsoever!
I agree with the bolter comment. It needs either serious accuracy or range reduction or serious damage reduction.
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Post by: Aldarionn
I have no problem with Final Vengeance. Again, I don't think it's particularly unbalancing nor do I think it's unavoidable as long as you assume every Assault Marine has it. Killing Blow is a far more dangerous perk, but I haven't seen it mentioned much yet.
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Post by: bombboy1252
Killing blow isn't helpful at all....I used it, smashed some kid in the back of the skull, no one shot kill.....
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Post by: Melissia
Here's their explanation:
Killing Blow - Thunderhammer & Maul
Many users have been talking about the "Killing Blow" and how it is not always a one shot kill. Well it won't always be... Why you ask? Space Marine takes in consideration of glancing hits, so you might think your hit was perfect, but if you're not straight on with the enemy it will calculate as a glancing blow and do secondary damage.
http://www.spacemarine.com/forums/topic/5993
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Post by: Aldarionn
bombboy1252 wrote:Killing blow isn't helpful at all....I used it, smashed some kid in the back of the skull, no one shot kill.....
Killing Blow is not useless. It's actually incredibly useful, especially against Devastators that have Iron Halo and Artificer Armor. Land a direct swing and you kill them outright. As the above poster mentioned, you probably scored a glancing hit, not a direct hit. If it looked like a direct hit on your screen it was probably due to lag issues with the host, which is my only real complaint with the game. This is one of the reasons that the primary tactic with the Thunder Hammer + Killing Blow + Final Vengeance build is to jump in, swing, then jump out regardless of the result. If you kill a guy, then bravo. If not, then you may get an assist. Also, if you fail to kill you probably stripped his armor at the very least, which means if you drop a grenade when you jump out, you will likely score the kill. Just remember. Jump, swing, jump. Never deviate from that pattern, or get locked into a combo with the Thunder Hammer or you will be a corpse before you finish.
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Post by: bombboy1252
Melissia wrote:Here's their explanation:
Killing Blow - Thunderhammer & Maul
Many users have been talking about the "Killing Blow" and how it is not always a one shot kill. Well it won't always be... Why you ask? Space Marine takes in consideration of glancing hits, so you might think your hit was perfect, but if you're not straight on with the enemy it will calculate as a glancing blow and do secondary damage.
http://www.spacemarine.com/forums/topic/5993
Yes I already read that, they either need to make the perk where instead of being an insta-kill ONLY on direct hit, it at least does extra damage for 'glancing.
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Post by: MrDwhitey
I wonder what AV value marines are...
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Post by: Soladrin
bombboy1252 wrote:Melissia wrote:Here's their explanation:
Killing Blow - Thunderhammer & Maul
Many users have been talking about the "Killing Blow" and how it is not always a one shot kill. Well it won't always be... Why you ask? Space Marine takes in consideration of glancing hits, so you might think your hit was perfect, but if you're not straight on with the enemy it will calculate as a glancing blow and do secondary damage.
http://www.spacemarine.com/forums/topic/5993
Yes I already read that, they either need to make the perk where instead of being an insta-kill ONLY on direct hit, it at least does extra damage for 'glancing.
Because the thunder hammer doesn't do enough damage on a glance? It strips iron halo's with a single blow... You just seem to want an always kill weapon:\
Anyway, I'd like to say, nerf the plasma cannon, but the problem is, it wouldn't be a plasma cannon anymore... I'd say, bigger overheat issues on the thing, or maybe even make it deploy for charge only.
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Post by: Aldarionn
Actually I've found the Plasma Cannon to be a relatively balanced weapon. At range it does what a Plasma Cannon should do. Massive damage on a direct hit and decent splash damage on an indirect hit. Up close though, it's difficult to use because the splash damage can hit the Devastator and do significant damage. Even with Iron Halo and Artificer Armor I was still killing myself along with the Assault Marines that were charging me, so it definitely takes some getting used to. Once you know how to position yourself and dodge backward before pulling the trigger though, it can be a devastating weapon. Like anything else in this game, it rewards practice and careful use.
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Post by: Soladrin
You do know that you can overcharge it right? And like kill 3 people in one shot. Regardless of upgrades.
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Post by: Jollydevil
Aldarionn wrote:Actually I've found the Plasma Cannon to be a relatively balanced weapon. At range it does what a Plasma Cannon should do. Massive damage on a direct hit and decent splash damage on an indirect hit. Up close though, it's difficult to use because the splash damage can hit the Devastator and do significant damage. Even with Iron Halo and Artificer Armor I was still killing myself along with the Assault Marines that were charging me, so it definitely takes some getting used to. Once you know how to position yourself and dodge backward before pulling the trigger though, it can be a devastating weapon. Like anything else in this game, it rewards practice and careful use.
My only problem with plasma cannons is that theyre almost in a way like the noob tubes of this game. Sometimes people just launcher it at a capture flag or spawn point and itll kill everyone regaurdless of armor because of its massive splash damage.
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Post by: MrH
It's a very effective tool for defending and taking flags, like the Pro Pipe was in CoD, that's why people hate on it, anything that stops them "owning" pisses them off. Whenever I play Waste Management I usually kill 3 - 5 people within the first minute of the game.
The most annoying thing about it is when your stupid team mates run in front of you just as you launch it and it kills you LOL.
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Post by: Jollydevil
Well so was the noob tube; doesnt mean its fair.
Personally i hate using the plasma cannon; its just not my style, and apart from that i suck with it.
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Post by: LordofHats
I hate anything that kills in one shot. The only exception is sniper rifles, cause that usually takes some skill at aiming.
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Post by: Melissia
Soladrin wrote:You do know that you can overcharge it right? And like kill 3 people in one shot. Regardless of upgrades.
However, the overcharged shot is also far slower and "heavier" than the normal shot, and is far more of a risk of you hurting yourself to boot. It also takes 40 ammunition to shoot a charged shot and doesn't shoot when partially charged, meaning if you have to quickly react there's a (very short, but it still matters) delay before you can shoot again.. Automatically Appended Next Post: LordofHats wrote:I hate anything that kills in one shot. The only exception is sniper rifles, cause that usually takes some skill at aiming.
Point and click.
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Post by: Aldarionn
Yeah on PC Sniper Rifles are easily used for insta-kills for the reasons Melissia points out. Point at head, click to shoot, target dies. On a console it's much more difficult as the camera stick doesn't translate quite as easily as the mouse.
As for the Plasma Cannon, I knew it could be overcharged but I didn't realize it did THAT much damage. I also rarely get the chance to use the overcharge ability because I seem to get targeted by everyone just for holding a Plasma Cannon. I have to fire fast and move around a lot, which doesn't lend itself well to charging up a shot. Now that I know it does much more damage that way though I'll give it a try and see how it works out.
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Post by: Melissia
You'll also find that the plascan's maximal mode (IE charged shot) has FAR more complicated ballistics.
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Post by: Ferrumkit
Problem with the PC is during the overcharge, you can move full speed, and the people that are good with it, just need a hint of where you are because the splash of it you can be a few meters from a blast and be severely damaged [coming from a standard dev] FV isn't too bad to me, I've always avoided with ample time, though when I'm in lockdown they can catch me a few times. Las cannon just needs a RoF debuff and PC just needs a mobility debuff [lockdown or 'walk' speed' for charging] Assault seem fine to me, and Tacticals I've yet to run into any combo that utterly dominated, most players that rocked a high score were flankers/ambushers and they do so well, and for me? my quick response build is pretty nasty, Storm bolter + melta with the rapid deplyment perk is pretty nasty when you want to make a good final defense attempt ... also makes you a flak cannon to assault marines
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Post by: bombboy1252
Ferrumkit wrote:Problem with the PC is during the overcharge, you can move full speed, and the people that are good with it, just need a hint of where you are because the splash of it you can be a few meters from a blast and be severely damaged [coming from a standard dev] FV isn't too bad to me, I've always avoided with ample time, though when I'm in lockdown they can catch me a few times. Las cannon just needs a RoF debuff and PC just needs a mobility debuff [lockdown or 'walk' speed' for charging] Assault seem fine to me, and Tacticals I've yet to run into any combo that utterly dominated, most players that rocked a high score were flankers/ambushers and they do so well, and for me? my quick response build is pretty nasty, Storm bolter + melta with the rapid deplyment perk is pretty nasty when you want to make a good final defense attempt ... also makes you a flak cannon to assault marines
I agree that the las' need a slower RoF, they can shoot me both times before I even have a chance to really react. and storm bolter and melta......well that's just rude to us assault marines
and welcome to dakka
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Post by: Ferrumkit
Thanks for the welcome, and yeah, only able to escape beamy death as a Tactical otherwise I usually flop over dead. I also thought of a couple good implements that coulda been added, , namely something like 1 terminator 'leader' for both sides, but the catch is, if they get killed they can't respawn as the terminator. figure a good way to allow all to equally get a chance is a randomizer to pick a person for each team. Or allow scouts/heretics with infiltration[stealth] and access to their reasonable armaments, bolter sniper rifle shotguns, I think they could be valid  . Or for some realfun, take a note from TF2. A saxton hale mode, in which case it would be everyone's favorite loyalist, Emperor's Champion [Ala Black Templars] ... I know these are horrid ideas but could add some fun
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Post by: Jollydevil
Ferrumkit wrote:Thanks for the welcome, and yeah, only able to escape beamy death as a Tactical otherwise I usually flop over dead. I also thought of a couple good implements that coulda been added, , namely something like 1 terminator 'leader' for both sides, but the catch is, if they get killed they can't respawn as the terminator. figure a good way to allow all to equally get a chance is a randomizer to pick a person for each team. Or allow scouts/heretics with infiltration[stealth] and access to their reasonable armaments, bolter sniper rifle shotguns, I think they could be valid  . Or for some realfun, take a note from TF2. A saxton hale mode, in which case it would be everyone's favorite loyalist, Emperor's Champion [Ala Black Templars] ... I know these are horrid ideas but could add some fun
Have you ever played Bioshock 2?
What they do is spawn the big daddy armor somewhere random out of three or four remote spots in the game. If you get to it then you get to play as the big daddy.
This, only with terminater armor could be a good game mode.
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Post by: Slarg232
Jollydevil wrote:Ferrumkit wrote:Thanks for the welcome, and yeah, only able to escape beamy death as a Tactical otherwise I usually flop over dead. I also thought of a couple good implements that coulda been added, , namely something like 1 terminator 'leader' for both sides, but the catch is, if they get killed they can't respawn as the terminator. figure a good way to allow all to equally get a chance is a randomizer to pick a person for each team. Or allow scouts/heretics with infiltration[stealth] and access to their reasonable armaments, bolter sniper rifle shotguns, I think they could be valid  . Or for some realfun, take a note from TF2. A saxton hale mode, in which case it would be everyone's favorite loyalist, Emperor's Champion [Ala Black Templars] ... I know these are horrid ideas but could add some fun
Have you ever played Bioshock 2?
What they do is spawn the big daddy armor somewhere random out of three or four remote spots in the game. If you get to it then you get to play as the big daddy.
This, only with terminater armor could be a good game mode.
Humbug, Big Daddies were worthless, and died in two seconds. I doubt the Terminators would fit in this.
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Post by: Jollydevil
Slarg232 wrote:Jollydevil wrote:Ferrumkit wrote:Thanks for the welcome, and yeah, only able to escape beamy death as a Tactical otherwise I usually flop over dead. I also thought of a couple good implements that coulda been added, , namely something like 1 terminator 'leader' for both sides, but the catch is, if they get killed they can't respawn as the terminator. figure a good way to allow all to equally get a chance is a randomizer to pick a person for each team. Or allow scouts/heretics with infiltration[stealth] and access to their reasonable armaments, bolter sniper rifle shotguns, I think they could be valid  . Or for some realfun, take a note from TF2. A saxton hale mode, in which case it would be everyone's favorite loyalist, Emperor's Champion [Ala Black Templars] ... I know these are horrid ideas but could add some fun
Have you ever played Bioshock 2?
What they do is spawn the big daddy armor somewhere random out of three or four remote spots in the game. If you get to it then you get to play as the big daddy.
This, only with terminater armor could be a good game mode.
Humbug, Big Daddies were worthless, and died in two seconds. I doubt the Terminators would fit in this.
So long as youre good with em you can make them last. Theyre not supposed to be invincible, just like terminaters should be. Just a step up with better armor and weapons.
To fit the scenario, halfway through the game a drop pod comes into the middle of the map, and whichever team gets there first gets the advantage of having a coulple suits of terminater armor.
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Post by: Slarg232
Jollydevil wrote:Slarg232 wrote:Jollydevil wrote:Ferrumkit wrote:Thanks for the welcome, and yeah, only able to escape beamy death as a Tactical otherwise I usually flop over dead. I also thought of a couple good implements that coulda been added, , namely something like 1 terminator 'leader' for both sides, but the catch is, if they get killed they can't respawn as the terminator. figure a good way to allow all to equally get a chance is a randomizer to pick a person for each team. Or allow scouts/heretics with infiltration[stealth] and access to their reasonable armaments, bolter sniper rifle shotguns, I think they could be valid  . Or for some realfun, take a note from TF2. A saxton hale mode, in which case it would be everyone's favorite loyalist, Emperor's Champion [Ala Black Templars] ... I know these are horrid ideas but could add some fun
Have you ever played Bioshock 2?
What they do is spawn the big daddy armor somewhere random out of three or four remote spots in the game. If you get to it then you get to play as the big daddy.
This, only with terminater armor could be a good game mode.
Humbug, Big Daddies were worthless, and died in two seconds. I doubt the Terminators would fit in this.
So long as youre good with em you can make them last. Theyre not supposed to be invincible, just like terminaters should be. Just a step up with better armor and weapons.
To fit the scenario, halfway through the game a drop pod comes into the middle of the map, and whichever team gets there first gets the advantage of having a coulple suits of terminater armor.
Nay, I say. Daddies were absolutely worthless, and I know two builds that could drop them in seconds or less. Insta kill, if both my brother and I found him at the same time, no counter could stop us.
As for Terminator armor, I don't see it happeneing; if each person on a team got a suit of Terminator armor, then the balancing factor would be they would only add slight boosts, which wouldn't be terminator like.
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Post by: Jollydevil
Slarg232 wrote:Jollydevil wrote:Slarg232 wrote:Jollydevil wrote:Ferrumkit wrote:Thanks for the welcome, and yeah, only able to escape beamy death as a Tactical otherwise I usually flop over dead. I also thought of a couple good implements that coulda been added, , namely something like 1 terminator 'leader' for both sides, but the catch is, if they get killed they can't respawn as the terminator. figure a good way to allow all to equally get a chance is a randomizer to pick a person for each team. Or allow scouts/heretics with infiltration[stealth] and access to their reasonable armaments, bolter sniper rifle shotguns, I think they could be valid  . Or for some realfun, take a note from TF2. A saxton hale mode, in which case it would be everyone's favorite loyalist, Emperor's Champion [Ala Black Templars] ... I know these are horrid ideas but could add some fun
Have you ever played Bioshock 2?
What they do is spawn the big daddy armor somewhere random out of three or four remote spots in the game. If you get to it then you get to play as the big daddy.
This, only with terminater armor could be a good game mode.
Humbug, Big Daddies were worthless, and died in two seconds. I doubt the Terminators would fit in this.
So long as youre good with em you can make them last. Theyre not supposed to be invincible, just like terminaters should be. Just a step up with better armor and weapons.
To fit the scenario, halfway through the game a drop pod comes into the middle of the map, and whichever team gets there first gets the advantage of having a coulple suits of terminater armor.
Nay, I say. Daddies were absolutely worthless, and I know two builds that could drop them in seconds or less. Insta kill, if both my brother and I found him at the same time, no counter could stop us.
As for Terminator armor, I don't see it happeneing; if each person on a team got a suit of Terminator armor, then the balancing factor would be they would only add slight boosts, which wouldn't be terminator like.
Termi armor gives an extra shield and one of like 3 or 4 weapon classes like a heavy bolter, lascannon or power sword and stormbolter.
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Post by: Soladrin
Heavy flamer... Assault cannon...
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Post by: Jollydevil
I just said those three because theyre already in the game. By all means, if the devs wanted to add those guns, itd be awesome.
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Post by: Sckitzo
Slarg232 wrote:ph34r wrote:Slarg232 wrote:I would like to say the Lascannon/Plasma Cannon are problems.
Lascannon is a long range gun, akin to a sniper rifle. Yet it just doesn't kill someone in a hit to the head. In a beam.
Plasma Cannon, however, has a blast, kills Feel No Pain and Iron Halo on miss hits (for me, might be lag) and has enough ammo to be a serios problem, especially with certain perks.
Also, add one to Final Vengeance; getting kills for dying is, has been, and always will be, a stupid idea. I could see if it was "Kill Five People to power up a Farewell Gift", but being able to just fly in and die, getting a triple kill in the process, is just stupid.
A Lascannon hit to the head kills in one hit, I am fairly certain.
Hasn't been for me.... Maybe they are using Rule Shenanigans and taking their armor saves.....
Also, GUESS WHAT GUYS! I'm the Black and White Space Marine!
TK 421?
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Post by: Slarg232
Hmmm.... What if it just allowed you to take a third perk?
As in, each loadout slot has a "Terminator Honor" slot, where you put in a third perk which is only available when your a Termy?
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Post by: KingCracker
Soladrin wrote:Heavy flamer... Assault cannon... Now those would be fun to use But Ive been dealing with 2 problems mainly. I seem to be shot through walls/terrain by anything really. I know the lascannon is supposed to be able to do that in some thigns, but Ive found being killed through a wall more by stormbolters and the like. Thats a bit annoying to me. And there was a few times, Ive hit someone 3 times with a lascannon and it still didnt kill them. Is there something Im missing? As I just started playing yesterday, but Ive been KO'ed super quick by lascannon shots so something obviously isnt translating here lol
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Post by: Ferrumkit
The problem is likely Latancy on account of P2P, which makes the game horrendous some times. and yes, those would be fun toys :3
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Post by: Jollydevil
KingCracker wrote:Soladrin wrote:Heavy flamer... Assault cannon...
Now those would be fun to use
But Ive been dealing with 2 problems mainly. I seem to be shot through walls/terrain by anything really. I know the lascannon is supposed to be able to do that in some thigns, but Ive found being killed through a wall more by stormbolters and the like. Thats a bit annoying to me.
And there was a few times, Ive hit someone 3 times with a lascannon and it still didnt kill them. Is there something Im missing? As I just started playing yesterday, but Ive been KO'ed super quick by lascannon shots so something obviously isnt translating here lol
Getting shot through walls is most likely lag/ hit detection.
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Post by: Soladrin
Yeah, getting shot through walls is lag. And for the lascannon, 3 shots in the chest with a feel no pain/iron halo dev might not put him down. A headshot will.
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Post by: Lord Rogukiel
ok, so I started playing space marine today, but I can't get any online games. First a box opens saying that my NAT isn't open, so I may not be able to access certain games.
Then the game goes on to find something like 19 matches and 19 possible matches.
The possible matches count goes down to around 5 and then everything freezes.
I found this on the internet: http://www.ps3trophies.com/forums/warhammer-40-000-space-marine/68183-warhammer-40k-space-marine-multiplayer-problems.html
Has anybody else experienced this problem? (I couldn't find anything through the five SM threads on here)
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Post by: Jollydevil
If youre PS3, theyre having some problems with servers or something. Itll be fixed soon.
Im starting to actually get annoyed at plasma cannon spam and everyone using thunderhammers.
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Post by: Lord Rogukiel
Jollydevil wrote:If youre PS3, theyre having some problems with servers or something. Itll be fixed soon.
Im starting to actually get annoyed at plasma cannon spam and everyone using thunderhammers.
Ok yeah, thanks. I am on PS3, and I'm just glad its not a problem coming from me. How long does it usually take to get in a game when it works?
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Post by: Jollydevil
Lord Rogukiel wrote:Jollydevil wrote:If youre PS3, theyre having some problems with servers or something. Itll be fixed soon.
Im starting to actually get annoyed at plasma cannon spam and everyone using thunderhammers.
Ok yeah, thanks. I am on PS3, and I'm just glad its not a problem coming from me. How long does it usually take to get in a game when it works? Tbh im not sure, since im on xbox. You should maybe shoot someone on ps3 here a pm about it or something, hopefully thatll answer your questions.
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Post by: Brother Heinrich
Thunder hammers are no problem, slow as crap, just gotta be nimble.
If there's anything I could dislike, the OP nature of the plasma cannon and the crappy lag/p2p issues, other than that its a damn win
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Post by: Jollydevil
Brother Heinrich wrote:Thunder hammers are no problem, slow as crap, just gotta be nimble.
If there's anything I could dislike, the OP nature of the plasma cannon and the crappy lag/p2p issues, other than that its a damn win 
At the time i was raging when i said that. I still hate plasma cannons though.
And power swords. God i hate those things.
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Post by: bombboy1252
Jollydevil wrote:Brother Heinrich wrote:Thunder hammers are no problem, slow as crap, just gotta be nimble.
If there's anything I could dislike, the OP nature of the plasma cannon and the crappy lag/p2p issues, other than that its a damn win 
At the time i was raging when i said that. I still hate plasma cannons though.
And power swords. God i hate those things.
I love power swords, same stats as chainsword, but I think it has more range....not sure though.
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Post by: Leonus Cohol
bombboy1252 wrote:Jollydevil wrote:Brother Heinrich wrote:Thunder hammers are no problem, slow as crap, just gotta be nimble. If there's anything I could dislike, the OP nature of the plasma cannon and the crappy lag/p2p issues, other than that its a damn win 
At the time i was raging when i said that. I still hate plasma cannons though. And power swords. God i hate those things. I love power swords, same stats as chainsword, but I think it has more range....not sure though.
Power Swords stats should have the power of the power axe and speed of the chainsword. Feth Plasma Cannons. The Lascannon is justified because it is a tank-hunting weapon, so people are no problem. Lag is a huge issue in a game where swordplay is involved. The Stalker Bolter is a little silly. The Blind Grenades are really silly. The Melta-Gun is supposed to be silly. Terminator Armour would be silly. A flamer would be cool but silly. Scouts would be really cool, but really squishy. and silly. I summed up most of the questions I have seen about Space Marine. EDIT: Spellchecks
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Post by: Jollydevil
bombboy1252 wrote:Jollydevil wrote:Brother Heinrich wrote:Thunder hammers are no problem, slow as crap, just gotta be nimble.
If there's anything I could dislike, the OP nature of the plasma cannon and the crappy lag/p2p issues, other than that its a damn win 
At the time i was raging when i said that. I still hate plasma cannons though.
And power swords. God i hate those things.
I love power swords, same stats as chainsword, but I think it has more range....not sure though.
Power sword kills in 2 hits AND has the speed of a chainsword. I can deal with THQ trying to give bonuses to those who bought killteam, but seriously, giving them the best cc weapon in the game, able to beat anything really, especially with its added range (which ive noticed too) is rediculous.
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Post by: MrH
Jollydevil wrote:bombboy1252 wrote:Jollydevil wrote:Brother Heinrich wrote:Thunder hammers are no problem, slow as crap, just gotta be nimble.
If there's anything I could dislike, the OP nature of the plasma cannon and the crappy lag/p2p issues, other than that its a damn win 
At the time i was raging when i said that. I still hate plasma cannons though.
And power swords. God i hate those things.
I love power swords, same stats as chainsword, but I think it has more range....not sure though.
Power sword kills in 2 hits AND has the speed of a chainsword. I can deal with THQ trying to give bonuses to those who bought killteam, but seriously, giving them the best cc weapon in the game, able to beat anything really, especially with its added range (which ive noticed too) is rediculous.
I was under the impression both the Chainsword and Power Sword were exactly the same, apart from the skin.
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Post by: Jollydevil
MrH wrote:Jollydevil wrote:bombboy1252 wrote:Jollydevil wrote:Brother Heinrich wrote:Thunder hammers are no problem, slow as crap, just gotta be nimble.
If there's anything I could dislike, the OP nature of the plasma cannon and the crappy lag/p2p issues, other than that its a damn win 
At the time i was raging when i said that. I still hate plasma cannons though.
And power swords. God i hate those things.
I love power swords, same stats as chainsword, but I think it has more range....not sure though.
Power sword kills in 2 hits AND has the speed of a chainsword. I can deal with THQ trying to give bonuses to those who bought killteam, but seriously, giving them the best cc weapon in the game, able to beat anything really, especially with its added range (which ive noticed too) is rediculous.
I was under the impression both the Chainsword and Power Sword were exactly the same, apart from the skin.
Nope, power sword has the speed of a chainsword and 1 less power than the thunder hammer. Maybe 2 less.
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Post by: bombboy1252
So, it says they have the same stats, but they LIE! I tend to do better with powersword than the chainsword so it makes sense I suppose.
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Post by: KingCracker
Lord Rogukiel wrote:Jollydevil wrote:If youre PS3, theyre having some problems with servers or something. Itll be fixed soon.
Im starting to actually get annoyed at plasma cannon spam and everyone using thunderhammers.
Ok yeah, thanks. I am on PS3, and I'm just glad its not a problem coming from me. How long does it usually take to get in a game when it works?
Ive been getting games regularly and my NAT is closed, but it tells me the same thing about NAT everytime. Also I wait about 5 minutes, sometimes less, once in a great while, longer. But if you turn it on and just go on the net to look at emails or something, itll come on.
And agreed, the hammers are stong, but they are like swinging a tree. I actually got away from an assault marine last night as a devastator, and he was wielding one,I just kept dodging when I knew he was coming down, and Id run  , after about 10 seconds of this cat and mouse, team member shot him down
Plasma cannons OTOH, annoy me. It seems like everyone jjust charges it and I get splashed to death no matter how inaccurate they are
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Post by: Moltar
PS3 Users:
Yesterday there was a software update for your PS3. Get it. Install it. Then start SM and get the new patch. Install that. All of the lobby and join-game issues are fixed. Got into several games within 30 seconds or less. HUZZAAH!
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Post by: Kazerkinelite
Anyone who thinks vinal vengeance is a problem must really suck. It makes a distinct beeping and gives you like 5 seconds to easily rolll/fly out of range.
My beef is with plasma cannons, takes no fething skill almost one shot kills you without even a direct hit.
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Post by: KingCracker
Moltar wrote:PS3 Users:
Yesterday there was a software update for your PS3. Get it. Install it. Then start SM and get the new patch. Install that. All of the lobby and join-game issues are fixed. Got into several games within 30 seconds or less. HUZZAAH!
Agreed! I crapped my pants at how fast it logged. Totally took me by surprise. Explains the problems I had yesterday right before the patch was released. I tried playing a game, and trough many attempts I wasted about 40 minutes trying to log on. Patch totally made up for that Automatically Appended Next Post: Kazerkinelite wrote:Anyone who thinks vinal vengeance is a problem must really suck. It makes a distinct beeping and gives you like 5 seconds to easily rolll/fly out of range.
My beef is with plasma cannons, takes no fething skill almost one shot kills you without even a direct hit.
Ugh I agree completely on both points. If I die from a final vengeance its my fault
Plasma cannons OTOH, seriously piss me off, for the very reason you mention. It takes ZERO skill to charge it up, and splash damage an area to death. The part that pisses me off the most, is those guys will go towards an objective that 3 of your team is taking, 1 shot the charge into kindda the area, and ALL 3 ARE DEAD! I hate how that weapon is currently. Its the only weapon I think needs a serious nerf and fast. I havnt even used mine yet because I just cant bring myself to do that to others.
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Post by: Moltar
KingCracker wrote:
Ugh I agree completely on both points. If I die from a final vengeance its my fault
Plasma cannons OTOH, seriously piss me off, for the very reason you mention. It takes ZERO skill to charge it up, and splash damage an area to death. The part that pisses me off the most, is those guys will go towards an objective that 3 of your team is taking, 1 shot the charge into kindda the area, and ALL 3 ARE DEAD! I hate how that weapon is currently. Its the only weapon I think needs a serious nerf and fast. I havnt even used mine yet because I just cant bring myself to do that to others.
Plasma Cannons crack me up. Skill Needed - None; Comedic Gold that ensues - Tons!
A guy with a plasma cannon is an easy target for most. Yes, he can wreck all with one charged blast, but if he keeps that up he'll be running around with his tiny bolt pistol looking for ammo in no time. It doesn't have a lot of ammo.... at all. Is it a little over powered? Probably. But only a little. Up close, it's not that useful or will kill the dude wielding it. I also don't feel like you see too many of them running around in the games. Usually I'm the guy laughing 'til I cry carrying it around dying more often than killing. KingCracker, you need to bust the Plasma Cannon out just for laughs.
I do agree with Final Vengeance, though. I don't think it's that unfair, by any means. If you kill an assault/raptor immediately roll/jump away. Make it a habbit and you'll never get killed by it. Is it cheap? Yeah. But, don't let that discourage you. If you're good enough at avoiding it (which isn't THAT hard) you'll start to look at it how I do. Its a waste of a perk.
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Post by: KingCracker
I have actually pulled the plasma cannon out. In a match I finally said ok fine, the other team was spamming assault marines like CRAZY! They were swarming our spawn point, so I thought "Well....THAT has a big ol FU shot on it" and so I charged it and off I went. When I poked out, there were 5 of them killing some poor lvl 4 dude, so I blasted the shot, the ones facing me saw me coming and 2 took off right away, 1 took alot of splash but didnt die (I could tell it hurt because he was hoofing it as fast as possible AWAY from me lol) the 2 that didnt see me, were toast. So then I charged the other shot up, just in time for the assault marines to come down on me, so what did I do? Shot my feet  It felt great blwing them all to bits, but I still hate the weapon.
ON TOPIC THOUGH
I saw something the other day that stumped me, and Im pretty sure it was a cheat. I was going up against a fella with a storm bolter, and we shot it out, he didnt seem THAT good as he kept missing me and wasnt trying to roll or anything but he still killed me, even though I got the first couple shots in and was bang on target with my stormbolter. When I die, I have a habit of looking at what the person used to kill me with, and oddly enough, he had FNP AND kraken bolts for his storm bolter........ anyone have something similar happen before? I almost killed him that time, and during the game, killed him many times afterwards, I just found his loadout to be incredibly....not possible.
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Post by: Soladrin
Wait what? Tac's don't even get FNP, not to mention kraken bolts on stormbolter..
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Post by: KingCracker
Exactly my point. Like I said, I always look to see what someone used to kill me, and I found it odd that even though I came up from behind, and hosed him down with lead first, he still turned, and opened up on me and killed me. So curious, I looked at what he used, and saw both those perks....and thought "but he was a tactical, and used a stormbolter"
*shrugs* glitch?
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