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Post by: TyraelVladinhurst
try not to be too harsh, most are well balanced. also i borrowed a few ideas from here and bolter and chainsword as well as fugitives
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Post by: Zalmout
I don't even have time to read all of this, but it looks pretty fething awesome! My only problem is...Roboute Guillemans chapter tactics...not that it's not "neat" but I would give it a little bit of a buff if you have him in the army. Not sure what, but something special would make sense.
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Post by: commisar rhodes
Sir all i have to say is well done for writing all this i,ve read a fair bit and looks pritty sweet.
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Post by: Commisar Von Humps
I just spent 2 and a half hours of my life reading this and i was not disapointed. GW needs to hire you to do an expansion....
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Post by: Greyish
Read likes a more supped up version of Tempus Fugitives codex, except for your Primarch profiles which seem more accurate. Were these based on one of their previous editions? Looks like a lot of hours' work went in to it - requires several minutes to briefly read it alone! It'll be hard to find anyone wanting to play it though. Particularly if I use those Custodian rules for my GKs.
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Post by: lindsay40k
Wow, you're really making me want to go down to Forgeworld and binge on pre-Heresy Marines! Major kudos for the dedication put into this list. Critical feedback:
Remembrancer: Is the whole squad at -1 for pinning tests?
Fireblade: S7 ignoring EW? How many <T4 EWs are there for this to affect?
Siege Berzerkers: Frag grenades and Chainfists? Cool unit, but its wargear doesn't synergy at all.
Freki better at everything than Geri? What about making Geri Rending, so as to go for weak points rather than brute force?
Kharn is great, love the idea of him being carried along by a Land Raider screaming oaths at the terrified crew! "DON'T MAKE ME COME IN THERE TO GET YOU, HERETICS!"
Making Horus effectively 1++ when in TA... maybe make it 1+/3++ instead?>
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Post by: forruner_mercy
That is quite...um...hefty.
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Post by: Valkyrie
Sorry, but am I missing something here or did you actually make the Emperor S3 and T3?
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Post by: lindsay40k
lindsay40k wrote:Fireblade: S7 ignoring EW? How many <T4 EWs are there for this to affect?
Valkyrie wrote:Sorry, but am I missing something here or did you actually make the Emperor S3 and T3?
Ah.
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Post by: TyraelVladinhurst
Valkyrie wrote:Sorry, but am I missing something here or did you actually make the Emperor S3 and T3?
i did yes. he is only a mere human after all. just psychically active is all.
@ lindsay40k: the siege berzerkers also have the neat rule where their chain fists strike in initiative order when striking into cover or moving in or out of bulidings. the rememberancer does make the whole squad at -1 for pinning tests. and Horus in Terminator armor being at 0+ is due to the emperor being at 0+ so balance between the two WHEN the show down happens
@ Zalmout: the reason for Gullimans chapter tactics is because he wrote codex space marines, that and he has a storm sheild
EDIT: mechanicus is next up
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Post by: mayfist
the emperor made the primarchs in his image, and i don't think Horus was a S3 T3 wuss
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Post by: TyraelVladinhurst
mayfist wrote:the emperor made the primarchs in his image, and i don't think Horus was a S3 T3 wuss
true, but the emperor still was a human hence the low strength and toughness. how ever his lightning claw makes up for it. still the Knights of Caliban, (of which tempusfugitives borrowed my idea for their Knights of the Order) are also Glass Shields as well
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Post by: lindsay40k
Generally that might be an interesting way of doing it, but do bear in mind what Emperor = T3 W7 EW and Fulgrim = S7 ignore EW will mean if ever the two should duel...
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Post by: TyraelVladinhurst
lindsay40k wrote:Generally that might be an interesting way of doing it, but do bear in mind what Emperor = T3 W7 EW and Fulgrim = S7 ignore EW will mean if ever the two should duel...
that is why he has invulnerable and feel no pain.... plus his 0+ armor save
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Post by: lindsay40k
TyraelVladinhurst wrote:lindsay40k wrote:Generally that might be an interesting way of doing it, but do bear in mind what Emperor = T3 W7 EW and Fulgrim = S7 ignore EW will mean if ever the two should duel...
that is why he has invulnerable and feel no pain.... plus his 0+ armor save
None of which help against Fulgrim's EW-killing S7 Power Weapon attacks that ignores invulnerable saves...
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Post by: TyraelVladinhurst
true i suppose
25543
Post by: TyraelVladinhurst
updates made, namely new dreadnought weapons
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Post by: TyraelVladinhurst
one new Dread weapon and two new dreadnoughts added now
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Post by: Lord Magnus
The Emperor has been a human set apart since birth I believe...
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Post by: TyraelVladinhurst
Lord Magnus wrote:The Emperor has been a human set apart since birth I believe...
psychicly yes, in other sinces no. i'm curious as to what people think of the additions though
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Post by: TyraelVladinhurst
updates to the world eaters
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Post by: Durza
Sorry, just read through it and it seems great, but two things kind of stood out. Macharius wasn't around then, so there's no reason why a tank named after him should be either. And neither Typhon nor Saul Tarvitz had Relic Blades. Typhon had a Manreaper and Tarvitz had a normal chainsword.
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Post by: TyraelVladinhurst
yes, but the manreaper is pretty much a relic blade so hence it's rules Automatically Appended Next Post: updates made again
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Post by: TyraelVladinhurst
updated rules another time, namely add ons for tac squads
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Post by: Lord Magnus
I would still increase the emperor's stats, he was above the average human, does he not stand as tall as the other primarchs? He is made from the most powerful psykers put into one person, he is not the average human.
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Post by: TyraelVladinhurst
Lord Magnus wrote:I would still increase the emperor's stats, he was above the average human, does he not stand as tall as the other primarchs? He is made from the most powerful psykers put into one person, he is not the average human.
hence why his other stats are higher then normal, i just think his strength and toughness should only be 3
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Post by: Lord Magnus
He is still tougher and stronger than any other un-augmented human Automatically Appended Next Post: Straken and Yarrick are T4, and they are just regular, tough humans, I would put T4 as the MINIMUM for the God-Emperor of Mankind.
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Post by: Panopticon
The Horus Heresy novels repeatedly describe the Emperor as being in all ways superior to the Primarchs, and as a being of unfathomable psychic and physical might, plus he survived with something like half his body cut off for long enough to be transferred to the Golden Throne, this really isn't the thing something with the toughness of a guardsman can do.
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Post by: TyraelVladinhurst
maybe i should up his strength to 5 and his toughness to 6?
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Post by: TyraelVladinhurst
updates made again. New Imperial Fist Character, new Iron Hands HQ, and Primarch Honor Guard added to the World Eaters
25543
Post by: TyraelVladinhurst
added in a new Night Lords Dreadnought
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Post by: TyraelVladinhurst
new updates made
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Post by: TyraelVladinhurst
new updates added
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Post by: TyraelVladinhurst
Updated the list
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Post by: TyraelVladinhurst
added in a few extra things
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Post by: Sqallum
This is simply stunning! You must have designed over 1000 units! How many did you develop?
Sqallum
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Post by: TyraelVladinhurst
well over half of them, it was a pain figuring out what should go where
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Post by: lindsay40k
30-strong Scout Squads? That's a large unit to engage in covert ops. If you want large swarms of young Marines, the BT model might be more appropriate than a blob of 30 Snipers.
Non-sponsoned Predators having Transport capacity begs the question of why this does not apply to a single Predator in Loyalist or Traitor hands today. This isn't a case of 'they forgot how to build a weapon and the originals have all burned out', this is 'why has this vehicle and this vehicle alone lost a huge amount of internal free space?'
...Bilrae Cyrus? Not sure if  or
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Post by: TyraelVladinhurst
lindsay40k wrote:30-strong Scout Squads? That's a large unit to engage in covert ops. If you want large swarms of young Marines, the BT model might be more appropriate than a blob of 30 Snipers.
Non-sponsoned Predators having Transport capacity begs the question of why this does not apply to a single Predator in Loyalist or Traitor hands today. This isn't a case of 'they forgot how to build a weapon and the originals have all burned out', this is 'why has this vehicle and this vehicle alone lost a huge amount of internal free space?'
...Bilrae Cyrus? Not sure if  or 
Imperial Armor Volume 2 actually explained why, simply once they started adding on the sponsons and after the discovered the razorback the predator became a battle tank instead of a transport
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Post by: lindsay40k
Really? Cool. In which case, nice historical reference!
We Xeno scum don't know much about the history of the stuff we loot, or which our food hides in
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Post by: TyraelVladinhurst
it's cool, no worries
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Post by: TyraelVladinhurst
updates made
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Post by: IdentifyZero
mispost
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Post by: ironhandstraken
Think you may have one or two citizen on Armageddon apart from that i think you have got every human there is. Great work and is it ok if I copy a couple of bits and piece here and there for my only work (I will give you full credit).
-ironahndstraken
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Post by: TyraelVladinhurst
ironhandstraken wrote:Think you may have one or two citizen on Armageddon apart from that i think you have got every human there is. Great work and is it ok if I copy a couple of bits and piece here and there for my only work (I will give you full credit).
-ironahndstraken
go for it, i simply wrote this up to give players a chance to field armies at the time of the crusade
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Post by: TyraelVladinhurst
added in dreadnought special characters to a few of the legions
25543
Post by: TyraelVladinhurst
2 new Imperial Fist characters added in
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Post by: TyraelVladinhurst
minor update made
25543
Post by: TyraelVladinhurst
added in a new weapon for tactical, devistator, and sternguard squads. Also added in a new unit for the marines
25543
Post by: TyraelVladinhurst
added in a preheresy version of the soulburner for dreadnoughts under a new name
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Post by: TyraelVladinhurst
new updates, namely to the custodes
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Post by: TyraelVladinhurst
updated the saber tank hunter
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Post by: TyraelVladinhurst
i declare this rule set complete
25543
Post by: TyraelVladinhurst
i retract my last post as i've just updated this again, it's done now until the new chaos legions book is released
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Post by: TyraelVladinhurst
Last update until the new chaos dex is out, the update is a unique super heavy for the Thousand Sons
25543
Post by: TyraelVladinhurst
added in the Oracle of Magnus, Sorcerer captain, and a old.new land raider varient for the legions and imperial army....the Hellfire Land raider
25543
Post by: TyraelVladinhurst
added in two new ultramarines
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Post by: TyraelVladinhurst
added in a few new special things and a new sons of Horus unit
25543
Post by: TyraelVladinhurst
new updates for the ultramarines
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Post by: TyraelVladinhurst
new thousand sons added
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Post by: TyraelVladinhurst
minor update
25543
Post by: TyraelVladinhurst
made a small update to bring rapier laser batteries more in line with the forge world versions
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Post by: TyraelVladinhurst
added in the Stormeagle assault gunship
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Post by: TheRobotLol
My computer lagged like hell and becomes unusable for 5 mins every time I open this. Good though. Very good.
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Post by: TyraelVladinhurst
TheRobotLol wrote:My computer lagged like hell and becomes unusable for 5 mins every time I open this. Good though. Very good.
i aim to please
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Post by: NeoAigaion
TyraelVladinhurst, have you actually play-tested any of these rules? Has anyone else here who has read them?
They're all very creative, and go to show that the pre-heresy Imperium was not to be messed with! :-)
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Post by: TyraelVladinhurst
NeoAigaion wrote:TyraelVladinhurst, have you actually play-tested any of these rules? Has anyone else here who has read them?
They're all very creative, and go to show that the pre-heresy Imperium was not to be messed with! :-)
actually i have play tested most of them, hell my buddy jesse has become obsessed with the world eaters while i tend to lean more towards the thousand sons, night lords and iron warriors
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Post by: TyraelVladinhurst
added in a new unit to all legions and updated the thousand sons
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Post by: NeoAigaion
If you want to, you have my consent to use my houserules for the Emperor.
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Post by: TyraelVladinhurst
NeoAigaion wrote:If you want to, you have my consent to use my houserules for the Emperor.
not to be rude or anything, mine are better
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Post by: TyraelVladinhurst
updated the Space Wolves a bit
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Post by: NeoAigaion
You should totally release this as a PDF!
Only if/when you have the time to, of course. :-D
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Post by: TyraelVladinhurst
NeoAigaion wrote:You should totally release this as a PDF!
Only if/when you have the time to, of course. :-D
i would, but it's not done yet. i'm about to update it right now..... updates made to all marine legions and the Night Lords
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Post by: TyraelVladinhurst
new updates to the Dark Angels legion and Iron Warriors Legion. also added in the second legion as a nod the the PRIMARCH's series over on warseer
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Post by: NeoAigaion
Any plans to add the Castigator Titan? It featured in one of the GK novels, and was (allegedly) far taller than even an Imperator!! :-D
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Post by: TyraelVladinhurst
NeoAigaion wrote:Any plans to add the Castigator Titan? It featured in one of the GK novels, and was (allegedly) far taller than even an Imperator!! :-D
true, but it wasn't in use. Horus planed on using it but never did. the only reason i added in dreadknights was to represent things that came before dreadnoughts
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Post by: NeoAigaion
TyraelVladinhurst wrote:NeoAigaion wrote:Any plans to add the Castigator Titan? It featured in one of the GK novels, and was (allegedly) far taller than even an Imperator!! :-D
true, but it wasn't in use. Horus planed on using it but never did. the only reason i added in dreadknights was to represent things that came before dreadnoughts
Reminds me of Vegnagun from FFX-2. It too was planned on being used, but it never was, because it would indiscriminately slaughter all before it.
Moving on, you've inspired me to do two things:
1) Write up my own fandex, which will be titled "Codex Imperialis" (an alternate telling that mixes pre-heresy, post-heresy, and maybe a bit of DAoT too).
2) Look into reviving my project that is tied to Point #1.
I won't be plagurising any of your ideas though mate (although if something in particular is intriguing, I'll ask politely). :-)
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Post by: TyraelVladinhurst
NeoAigaion wrote:TyraelVladinhurst wrote:NeoAigaion wrote:Any plans to add the Castigator Titan? It featured in one of the GK novels, and was (allegedly) far taller than even an Imperator!! :-D
true, but it wasn't in use. Horus planed on using it but never did. the only reason i added in dreadknights was to represent things that came before dreadnoughts
Reminds me of Vegnagun from FFX-2. It too was planned on being used, but it never was, because it would indiscriminately slaughter all before it.
Moving on, you've inspired me to do two things:
1) Write up my own fandex, which will be titled "Codex Imperialis" (an alternate telling that mixes pre-heresy, post-heresy, and maybe a bit of DAoT too).
2) Look into reviving my project that is tied to Point #1.
I won't be plagurising any of your ideas though mate (although if something in particular is intriguing, I'll ask politely). :-)
cool, you're free to use what ever you'd like well at least till i update it again....which'll be soonish
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Post by: NeoAigaion
Writing it all up on paper/online is one thing. :-)
Buying, assembling, and painting all of those models is something else! :-(
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Post by: TyraelVladinhurst
NeoAigaion wrote:Writing it all up on paper/online is one thing. :-)
Buying, assembling, and painting all of those models is something else! :-(
*shrugs* not really, kinda yes for me
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Post by: TyraelVladinhurst
PDF version is up here, it will be updated when necessary:
http://pdfcast.org/pdf/great-crusade-imperial-rule-set
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Post by: TyraelVladinhurst
updated the list here with a new death dealing titan, PDF version will be updated in a few months
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Post by: TyraelVladinhurst
updates made
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Post by: NeoAigaion
Question about the Emperor: why did you give him W7 and I8?
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Post by: TyraelVladinhurst
NeoAigaion wrote:Question about the Emperor: why did you give him W7 and I8?
he is suppost to be better then primarchs in that reguard, but you know Horus going all daemon primarch made him on par with the emperor in most reguards
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Post by: NeoAigaion
TyraelVladinhurst wrote:NeoAigaion wrote:Question about the Emperor: why did you give him W7 and I8?
he is suppost to be better then primarchs in that reguard, but you know Horus going all daemon primarch made him on par with the emperor in most reguards
No worries. It just seemed those stats were more along the lines of a high-tier Tyranid/Slaanesh daemon, than the greatest human ever to live.
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Post by: TyraelVladinhurst
NeoAigaion wrote:TyraelVladinhurst wrote:NeoAigaion wrote:Question about the Emperor: why did you give him W7 and I8?
he is suppost to be better then primarchs in that reguard, but you know Horus going all daemon primarch made him on par with the emperor in most reguards
No worries. It just seemed those stats were more along the lines of a high-tier Tyranid/Slaanesh daemon, than the greatest human ever to live.
it's cool, no worries. problem now is i have to wait to update the PDF version until the new chaos codex comes out
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Post by: TyraelVladinhurst
version 1.9 now up
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Post by: NeoAigaion
Do you have any plans to change it to be comptaible with 6th edition? No hurry of course.
25543
Post by: TyraelVladinhurst
no real plans to, simply because i do like most everything about 6th except hull points
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Post by: TyraelVladinhurst
version 3 now released, version 4 forthcoming when FW releases their heresy book
http://pdfcast.org/pdf/great-crusade-imperial-rule-set-version-3
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Post by: TyraelVladinhurst
version 3.5 now up, and before mods try and close this due to "thredromancy" it's my thread and i did just update it
http://pdfcast.org/pdf/great-crusade-imerial-rule-set-3-5
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Post by: Freytag93
Holy  ing
What in the world possessed you to make this?! It is... so incredible and insane!
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Post by: TyraelVladinhurst
Freytag93 wrote:Holy  ing
What in the world possessed you to make this?! It is... so incredible and insane!
bordom, plus i wanted a great crusade rule set
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Post by: Lord Magnus
Look at all his armies, he needed something cool to play with all of them
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Post by: Freytag93
Oh... Wow. I can't believe I didn't notice that before...
Tyrael, I was actually looking at starting a pre-heresy Raven Guard. Any chance you could start a thread and post pics or give tips?
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Post by: TyraelVladinhurst
Freytag93 wrote:Oh... Wow. I can't believe I didn't notice that before...
Tyrael, I was actually looking at starting a pre-heresy Raven Guard. Any chance you could start a thread and post pics or give tips? 
could if my camera worked
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Post by: AnomanderRake
It amuses me to no end that these actually look kind of similar to the Forge World rules in their new Horus Heresy book, at least in terms of general balance...
Well done, that must have been quite a lot of work. It could be better-organized and better-formatted, though, at the moment it's pretty hard to read.
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Post by: Freytag93
AnomanderRake wrote:It amuses me to no end that these actually look kind of similar to the Forge World rules in their new Horus Heresy book, at least in terms of general balance...
Well done, that must have been quite a lot of work. It could be better-organized and better-formatted, though, at the moment it's pretty hard to read.
QFT
Well done sir. The only problem I have with it is the formatting. But your work is amazing. I can't wait to use this for my gaming group during my winter break.
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Post by: TyraelVladinhurst
Freytag93 wrote: AnomanderRake wrote:It amuses me to no end that these actually look kind of similar to the Forge World rules in their new Horus Heresy book, at least in terms of general balance...
Well done, that must have been quite a lot of work. It could be better-organized and better-formatted, though, at the moment it's pretty hard to read.
QFT
Well done sir. The only problem I have with it is the formatting. But your work is amazing. I can't wait to use this for my gaming group during my winter break.
well if it works it works, but how if formatting an issue? base rules are on top followed by the respective army lists, then followed by each legion
fyi there are other rule sets up for playing during the great crusade as well
orks:
http://pdfcast.org/pdf/great-crusade-ork-rule-set
mechanicus:
http://pdfcast.org/pdf/great-crusade-adeptus-mechanicus-rule-set-v2
chaos:
http://pdfcast.org/pdf/great-crusade-chaos-rule-set
eldar:
http://pdfcast.org/pdf/great-crusade-eldar-rule-set
others:
http://pdfcast.org/pdf/great-crusade-others-rule-set
necron:
http://pdfcast.org/pdf/great-crusade-necron-rule-set
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Post by: AnomanderRake
The text is too dense and too uniform, and you've given unit upgrades on one line instead of bullet-point lists. Most good fan rulesets I've seen will do one or maybe two units to a page, with a larger-sized header, bullet points for upgrades, and a table for the statline.
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Post by: TyraelVladinhurst
useful to know, however bullet points are kinda hard for me as i'm using microsoft works to make the original version then transferring it to a PDF creator
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Post by: AnomanderRake
It's just text, isn't it? Can't you copy-paste into Word for formatting, then save as PDF?
That's how I'm doing my Mordheim-based 40k skirmish game, at least...
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Post by: TyraelVladinhurst
version 4.7, and thanks to useful insight i added in bullet points
http://pdfcast.org/pdf/great-crusade-imperial-rule-set-4-7
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Post by: TyraelVladinhurst
just finished version 4.8, it's nearly 6am here so if there are any errors please let me know
http://pdfcast.org/pdf/great-crusade-imperial-rule-set-version-4-8
25543
Post by: TyraelVladinhurst
version 5.2 now up, some new stuff added other things rearranged
http://pdfcast.org/pdf/great-crusade-imperial-rule-set-5-2
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Post by: wargey
Sallies have a immunity to fire.
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Post by: washout77
You realize they meant that in a metaphorical sense, right?
But I really like these rules haha, will have to try them out with a group of friends...
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Post by: wargey
No they don't sallies are unharmed by fire i dont think valkun should have the no objective rule.
but the rules are reasonably good
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Post by: quack98
0+ armour on emperor?
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Post by: TyraelVladinhurst
roll of 1 is still a failure, the 0+ armor save is just to prevent him from being killed by melta weapons. also version 5.4 moved to this site:
http://www.pdf-archive.com/2013/01/23/great-crusade-imperial-rule-set-5-4/
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Post by: Valkyrie
wargey wrote:No they don't sallies are unharmed by fire i dont think valkun should have the no objective rule.
but the rules are reasonably good
 Let's not go into this again. Salamanders are not immune to fire. It's a metaphorical immunity.
25543
Post by: TyraelVladinhurst
updates in about a month or so, with some..hmmm...old/new wargear added in.....assuming anyone is still following this
25543
Post by: TyraelVladinhurst
5.9 now live, i pretty much took the adeptus mechanicus rule set and added it in
http://www.pdf-archive.com/2013/05/11/great-crusade-imperial-rule-set-5-9/
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Post by: TyraelVladinhurst
any opinions? anyone?
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Post by: Rurouni Benshin
Trying to download the pdf, but I'm having some issues with the site you're putting it on. Am I supposed to download a program first before downloading the pdf?
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Post by: TyraelVladinhurst
Rurouni Benshin wrote:Trying to download the pdf, but I'm having some issues with the site you're putting it on. Am I supposed to download a program first before downloading the pdf?
no, just click on the download original PDF file button
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Post by: Rurouni Benshin
Awesome, thanks!
Just skimmed through the first page, and it's amazing! I'm already looking for cost effective ways of printing and binding it.
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Post by: TyraelVladinhurst
Rurouni Benshin wrote:Awesome, thanks!
Just skimmed through the first page, and it's amazing! I'm already looking for cost effective ways of printing and binding it. 
awesome, but it's still incomplete. as it sits i'm working on the next update as i type this
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Post by: TyraelVladinhurst
next update will be around either the 24th of november or the 26th of december....depending on i choose to wait or not
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