47122
Post by: Remadyz
Hey guys I'm not sure if I'm in the place, or if this has been covered yet, but what would be the best HQ choice for under 200pts?? My local gaming store is running an arena type game pitting any HQ choice with any extra's all at the same time. So like a free for all. Only rules are that they have to be under 200pts, must be from a 40k army an must only pick the war gear they can choose from the codex.
I'm lookin for a mainly melee HQ and am thinkin of the chaos daemon prince??
25911
Post by: Norsehawk
Castellan Crowe. In most cases, unless against a Psyker with a hood, he will be assured of at least a tie.
Rapier strike, get a few wounds off before the opponent, rending on a 4+ rerolling misses (with ws8) has an iron halo, and if he does die, you still have your psychic power that if he dies, he makes a psychic test and hits his opponent (with his ws8) they both die
15115
Post by: Brother SRM
200 points? Lysander all the way. Strength 10 Thunderhammer, 2+/3++, and eternal warrior. He's a wrecking ball.
33891
Post by: Grakmar
I'd actually go with Baharroth. Sure, he's really terrible. But, in a free-for-all like this, you can use Skyleap to pull him back and keep him off the board.
Let the other HQs all kill each other, then use your grenade pack to hopefully finish off the last one.
43437
Post by: Slaanesh Guitarist
GK Grandmaster with psychotroke grenades can do a lot, i think.
29110
Post by: AustonT
HQ..."choice?"
Would an IG command platoon(squad, WTF ever) work?
28292
Post by: Catyrpelius
Saint Celestine.... I'm not quite dead.
19909
Post by: Freddie Gibbs
what about a great unclean one? just throwing out idears.
9422
Post by: Comrade
IG command squad
Commander w/PF and Plasma pistol
2x Bodyguards
3x plasma gunners
1 Regular guardsmen
and a MoO
All with carapace
1 S9 ordnance blast a turn
7 S7 ap2 shots a turn
12 regular CC attacks and 3 S6 attacks base
19 s3 and 4 s6 on the charge
No ICs.
200pts.
46286
Post by: daveNYC
I'd be worried about some other Marine Chapter Master dropping an Orbital Bombardment on that command squad.
37044
Post by: Ridealgh
Maugan Ra.
Accurate, S6 5 Shots, Rending, and a S6 power weapon with 4 attacks(5 on the charge) ansd I7.
Win
47122
Post by: Remadyz
its not just a HQ its any char 200pts or less, an has to be one character not a unit/squad etc. So no body guards etc
47327
Post by: whigwam
big mek crazygit wrote:what about a great unclean one? just throwing out idears.
I like this idea. T6, W5, 4++, EW, FNP--- GUO is a hard nut to crack. You can give him CoF (grenades) for 5 points, then, I don't know, Breath? (Or can GUO take Gift of Chaos..? No codex on-hand.)
29934
Post by: Durza
Chaos Lord with wings or Terniator armour, daemon weapon and if you're feeling really lucky, Mark of Khorne. Or Nurgle if you aren't. Or Slaanesh if your opponent doesn't have Eternal Warrior. Strangely, everyone except the immortal champions of the Chaos gods seems to have that these days...
33160
Post by: Iur_tae_mont
I say either Skulltaker on a Chariot or a Herald of Khorne on a Chariot with Blessing of the Blood God, Unholy Might, and Fury of Khorne.
Both are mini Monstrous creatures.
47122
Post by: Remadyz
Are they both 200pts or less??
47327
Post by: whigwam
Skulltaker and Chariot are 160, a kitted-out HoK and Chariot is 120. They'll be pretty killy, but with relatively low initiative in a character battle (5, 6 if charging) and (again) relatively weak armor (3+/5++), I think they would also die pretty quick.
Edit: It's also hard to say how often you'd get to use Skulltaker's prize ability as you'll likely be encountering a lot of EW.
42370
Post by: Rampage
It's a shame that this can't be stretched to 210pts for the express purpose of Eldrad.
I'm also pretty sure that Baharroth is something like 205pts, but sorry if I'm wrong.
You could go along the same lines as the Celestine suggestion and go for Yarrick, still not quite dead, Power Klaw (admittedly it's only S6), and a couple of nifty other rules. Only 165pts as well ( IIRC).
47122
Post by: Remadyz
whigwam wrote:
Edit: It's also hard to say how often you'd get to use Skulltaker's prize ability as you'll likely be encountering a lot of EW.
totally agree, i think most people are gonna run a EW cos there could be so many force weps or S10 weps.
this brings me bk to the daemon prince, with wings, warptime an either mark of tzeench or nurgle. but then against a GK they may have a tough time!
33160
Post by: Iur_tae_mont
What they lack in armor, they would make up for with decent toughness and high amount of Wounds (5 and 4 respectively). And they would both be rocking a 2+ invuln against Force weapons and Psychic powers.
33891
Post by: Grakmar
Rampage wrote:It's a shame that this can't be stretched to 210pts for the express purpose of Eldrad.
I'm also pretty sure that Baharroth is something like 205pts, but sorry if I'm wrong.
You could go along the same lines as the Celestine suggestion and go for Yarrick, still not quite dead, Power Klaw (admittedly it's only S6), and a couple of nifty other rules. Only 165pts as well ( IIRC).
Baharroth is 200 on the dot.
Also, are people not reading what this battle is? It's a massive free-for-all between a ton of HQ characters. Offense isn't the key, defense is. And, anything without EW won't have a chance.
47122
Post by: Remadyz
Grakmar wrote:
Also, are people not reading what this battle is? It's a massive free-for-all between a ton of HQ characters. Offense isn't the key, defense is. And, anything without EW won't have a chance.
exacty what he said, you want a decent offence but a gd defence, theres gonna be at least 5+ chars in there an they could all attack the same person so getting around/away from people then jumpin in for a charge is important aswell.
also shooting is allowed, but im guessing most people will be in an assult
47322
Post by: AchillesFTW
The best HQ for for a Mosh Pit 200pts battle is EASILY a GUO. That thing can outlive everything else, and being an MC with 2+ to wound and with str6 high chance of re-rolls to wound.
Yeah and add Gift of Chaos if he can have it. Watch them roll a 6 on their big ole' porky . . . HQ thingy and cry.
33160
Post by: Iur_tae_mont
GUO cannot have Gift of Chaos.
BUT Aura of Decay is 20 points. Why does that matter you ask?
If this is going to be a giant HQ mosh Pit, alot of folks with be within 6 inches of the GUO. S2 AP- may not sound like much, but the more saves they have to make, the more saves they can fail.
If you are to run a GUO, you should give him cloud of Flies and look into Aura of Decay. he would be 185 points in total with both.
49264
Post by: rob-or-ross
Lord Commissar with plasma pistol and power weapon.
Carapace armour.
Melta bombs.
In a Chimera with extra armour, HK missile, multi laser, heavy bolter and pintle storm bolter.
195 points
A single S6 AP4 missile
and
3 S6 AP6 shots
+
3 S5 AP4 shots
+
2 S4 AP4 shots
(all at BS3)
+
1 S7 AP2 shot at BS5
Per turn.
If your shop won't let you play that (which is the only single character in the IG codex that you can take) then they are unfairly shutting IG players out of the game.
And yes, for the purposes of this game I do consider a Chimera to be "wargear"
46864
Post by: Deadshot
I suggest Captain Sicarius.
Ws 6
BS 5 Plasma Pitol
Str and T 4
3 Wounds
Int 5
3 Attacks, +1 for 2 CCW
Ld 10
Sv 2+/4++/FNP
Has a power weapon that can inflict a ID attack at Str 6. Pretty decent?
Or a Librarian with Termy armour and SS, and Vortex of Doom and Null Zone-190
Or, a CC monster in my expieriance.
Hive Tyrant with Bonsword/Laswhip, ST and Regeneration-200
Reduces opponent to Int 1, can use Paraxysm, can regen through that upgrade or Leech Essence, WS 8, Int 5, with rerolls of 1 to hit. Automatically Appended Next Post: Either that or a Tervigon with Regeneration and Toxin Sacs-200
Make Termagnt babies backup!
9804
Post by: Ultrafool
Gabriel Seth, 4 wounds, 5 strengh 8 rending chainsword that strikes at I6. You can insta-kill anything T4 before they strike, and he punches back when your enemy rolls 1's
Or a Warboss with power claw, cybork, and attack squig. Tough as nails and dead killy.
49767
Post by: obimarleykenobi
Dark eldar sucubbus w/ agoniser 85 points
-6 attacks on the charge, combat drugs, power from pain, high initiative, fleet, 4+ invun in combat, 4+ to wound everything no armour saves, assault grenades
OR
as it is ' HQ choice' 1v1
3 haemonculus with 2 flesh gauntlets and 1 mindphase gauntlet 200 points
-all 3 are 1 HQ choice, flesh gauntlets are poisoned attacks (4+) and unsaved wounds are instant death, mindphase gauntlet a defense mechanism for chance to stop opponent from attacking in CC, starts with FNP.
I realise I might have interpreted the 1v1 as 1 HQ choice vs 1 HQ choice but only because others used retinues and transports and such........
Also these are CC choices, a heavy bolter could win a shooting contest
35621
Post by: Humbaba
Aun'Va for the win there is no way he could lose...
33160
Post by: Iur_tae_mont
Humbaba wrote:Aun'Va for the win there is no way he could lose...
He is 205.
48860
Post by: Joey
Remadyz wrote:its not just a HQ its any char 200pts or less, an has to be one character not a unit/squad etc. So no body guards etc
So, no IG at all?
UMADBRO
16175
Post by: Stormfather
Joey wrote:Remadyz wrote:its not just a HQ its any char 200pts or less, an has to be one character not a unit/squad etc. So no body guards etc
So, no IG at all?
UMADBRO
As I interpret it, they can still take a Lord Commissar, a Primaris Psyker, or Yarrick.
48860
Post by: Joey
Primaris Psyker's ability to go toe-to-toe with SM commanders is, of course, legendary.
35621
Post by: Humbaba
yarrick would actually do okay I would not count him out.
I however like the idea of baharroth and just flying away
how about the avatar he is pretty monster in cc.
Also the character you bring is not the only important thing, tactics in game could make a huge difference
try to make as many alliances as possible and try not to get into any fights
25911
Post by: Norsehawk
Humbaba wrote:yarrick would actually do okay I would not count him out.
I however like the idea of baharroth and just flying away
how about the avatar he is pretty monster in cc.
Also the character you bring is not the only important thing, tactics in game could make a huge difference
try to make as many alliances as possible and try not to get into any fights
The very title of the thread states that this is a 1 vs 1 fight. So yes, while some things would work great in a big melee, that is not what the OP is asking for. Things like alliances are out, since it's hard to form an alliance with the other IC that is trying to eat your face.
I initially suggested Crowe since while you may not win all of the combats, you are also unlikely to lose them due to the last stab ability.
Another suggestion would be a GK Grand Master with Halberd, ( init 7) psychotroke grenade and either an incinerator or psybolt ammo depending on how far apart the 2 characters start. 200 on the dot, and the grenade will help a good deal as long as you roll 2-5 on the d6 roll when using it. Init 7 should put him going before most big uglies, wounding high toughness things might be a challenge, but the force weapon might come in good there as well.
42379
Post by: Amanax
lol, what about ole zogwort? I don't remember his cost, but if he qualifies, it'd be funny to see how many characters you could squig before things were done.
47469
Post by: Deathsadvocate
Amanax wrote:lol, what about ole zogwort? I don't remember his cost, but if he qualifies, it'd be funny to see how many characters you could squig before things were done.
Yeah he is only 145 pts so he could work plus it would be awesome to see how many people he could turn into squigs.
I would also consider throwing Wazdakka out there also. He has a powerklaw, kustom mega blasta, T6 from the bike, his bike has a st8 ap4 assault 4 attack and can fire everything after turbo boosting. You could just zip around all day and shoot the crap out of everyone.
22051
Post by: Barksdale
Guard wins hands down.
CCS, plasma pistol, 4 plasma guns, carapace, chimera, ml/hf
195 points.
47469
Post by: Deathsadvocate
Barksdale wrote:Guard wins hands down.
CCS, plasma pistol, 4 plasma guns, carapace, chimera, ml/hf
195 points.
nope, like the OP said it is a single model. No squads, no bodyguards, no transports, just one dude going one on one to prove who is more badass.
WAZDAKKA!!!!!!!
38548
Post by: CappyBen
Could take an epistolary librarian with termy armour and SS. Take nullzone and gate or vortes. Sit at 24" and watch everyone in the melee reroll their invuls against each other then get in there last minute. Only disadvantage is fast moving characters and other psykers to nullify the powers. If gate was taken then you could just ninja around and watch everyone kill each other haha. I think that should be 180pts.
47289
Post by: BTNeophyte
IMHO Grimauldus without the servitors (assume he killed them) would do great, especially since he has a 3/4 chance of not dying every time he dies from losing his last wound. Celestine would have to survive. As to the Crowe logic of drawing instead of losing, I feel that these words from RvB will suffice.
"...but for a few, sweet moments Red Team will be victorious."
Paraphrased from Sarge Automatically Appended Next Post: My sentence about Celestine should have read she would have to hope the game would not end before she could roll for resurrection.
42379
Post by: Amanax
BTNeophyte wrote:IMHO Grimauldus without the servitors (assume he killed them) would do great, especially since he has a 3/4 chance of not dying every time he dies from losing his last wound. Celestine would have to survive. As to the Crowe logic of drawing instead of losing, I feel that these words from RvB will suffice.
"...but for a few, sweet moments Red Team will be victorious."
Paraphrased from Sarge
Automatically Appended Next Post:
My sentence about Celestine should have read she would have to hope the game would not end before she could roll for resurrection.
Grimaldus only gets back up once though. Once that additional wound is gone, he's dead. So I doubt he'll do much more than die like any other Chaplain...
47122
Post by: Remadyz
Yeh sorry guys I need to change the title, its not a 1v1 as such as there will be multiple chats in there with u. So its more of a free for all. An Yeh only single models so nothin in a tank, or not 3 counting as one etc etc.
42002
Post by: Kharrak
SAG Big Mek
Personally, I've used Archons in these types of games quite nicely, with a soul trap load out that comes out to exactly 150 points, or an Agoniser load out that comes to 155 points.
42379
Post by: Amanax
Especially if it's a brawl, take Old Zogwort for the giggles. Squig all their would be champions
that and his profile isn't that bad. I just looked him up, he could be a threat so long as you didn't just barrel into combat with some of the super characters. Just sit back and do your psychic jig lol
46625
Post by: RandomSauce19
Vulkan He'stan...
49062
Post by: JohnnoM
What about Wazdakka Gutsmek?
50433
Post by: Hornifex
You can get a decent hive tyrant for 200 points. Regeneration makes them really tough to kill.
35160
Post by: punkow
Lysander can do pretty well... 2+/3++ master-crafted S10 hammer...
47462
Post by: rigeld2
Hornifex wrote:You can get a decent hive tyrant for 200 points. Regeneration makes them really tough to kill.
Sorry, a 1/6 chance per turn per wound is not "really tough to kill". It's cool, but there's a lot that can do 4 wounds in a turn... or just ID him.
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Post by: Deadshot
Tervigons wopuld be awesome, because they can create babies. Give them Regen to recover those 6 wounds, and Toxin Sacs to aid the Gants.
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Post by: akaean
You could make a very solid harassment character Farseer.
(180) Farseer- Bike, Warding, Witnessing, Spirit Stones, Fortune, Mindwar
Leaves you 20 points for either another power or whatever.
Basically you cruise about and jsj with Mindwar. Fortune gives you re rolls on your 3+ and 4++, and Runes of Warding lashes out and puts wounds on every enemy psycher on the table. You've also got that 24 inch turbo boost to gtfo if something big and bad comes close to you. The only thing you really need to be afraid of are lots of ranged s6+ fire. Because if something gets through your fortune saves- you pop...
18 inch range on Mindwar + 6 inch Assault Phase jump, means that only a character who can assault 24 inches should be able to get to you (be careful of wolf lords who roll a 6 on their fleet roll...)
33891
Post by: Grakmar
akaean wrote:You could make a very solid harassment character Farseer.
(180) Farseer- Bike, Warding, Witnessing, Spirit Stones, Fortune, Mindwar
Leaves you 20 points for either another power or whatever.
Basically you cruise about and jsj with Mindwar. Fortune gives you re rolls on your 3+ and 4++, and Runes of Warding lashes out and puts wounds on every enemy psycher on the table. You've also got that 24 inch turbo boost to gtfo if something big and bad comes close to you. The only thing you really need to be afraid of are lots of ranged s6+ fire. Because if something gets through your fortune saves- you pop...
18 inch range on Mindwar + 6 inch Assault Phase jump, means that only a character who can assault 24 inches should be able to get to you (be careful of wolf lords who roll a 6 on their fleet roll...)
No way. With the number of hoods that would be on the board, you're not going to ever be getting off a psychic power.
49693
Post by: Godless-Mimicry
Arena of Death 200pts? Celestine or Lysander seem like safe bets.
256
Post by: Oaka
Arjac Rockfist
Our local gaming group did a Special Character Smackdown Bracket tournament and Kurgath, Deceiver, Nightbringer, and Arjac were in the final four. He's the only model less than 200 points.
http://www.mi40k.com/?p=3564
He killed Tycho, Old One Eye, Ghazghkull, and Urien Rakarth on his way to the Final Four.
46864
Post by: Deadshot
But he is an upgrade to Wolf Guard, or something. Its HQ only, apparently.
And he isn't that special. I wiped him with a Scout Squad. Just stod sniping away with a Heavy Bolter firing Hellfire all game. Only threw the Hammer once, and I ent to ground and passed my 2+ cover. He charges, and Scout Sgt with Chainsword and bolt pistol kill him before he moves a muscle.
49554
Post by: Teln
So the Space Wolf player was rolling bad. One anecdote does not a bad character make.
46864
Post by: Deadshot
After chewing his way through Calgar, a Land Raider, a vindicator andan Ironclad. Just saying that he is nothing special, other than the hammer throw.
49554
Post by: Teln
Aside from the Terminator armor, the S10 thunder hammer, the storm shield that gives him a bonus attack, Eternal Warrior and Stubborn? Not somebody you want to bump into in a dark alley.
47327
Post by: whigwam
I'm still standing by GUO. Has anything sturdier been suggested?
256
Post by: Oaka
I'd say the only reason a GUO would be a bad choice would be that he's probably one of the largest models on the board, and has no ranged attack. He looks scary, so if this is a 10-player, HQ fest, all the anger will go towards him. It's the same reason Tyranids don't do well in these type of games, they look scary, so kill them first!
47327
Post by: whigwam
I'd just wonder why anyone would want to go after a T6, W5, 4++, FNP monster right away. It's obvious you won't get out of combat quickly and GUO gains almost no advantage from charging. I guess the "big and scary" factor could come into play, but I'd think it'd just as soon keep people away.
41886
Post by: Preston
Necron lord with warscythe and other goodies? Get some use out of the old boy while you still can.
46864
Post by: Deadshot
Teln wrote:Aside from the Terminator armor, the S10 thunder hammer, the storm shield that gives him a bonus attack, Eternal Warrior and Stubborn? Not somebody you want to bump into in a dark alley.
Sounds like a slightly toned down version of Lysander.
12821
Post by: RustyKnight
A (Fireknife) Shas'o would dominate this, assuming you have enough room to run around. A Herald of Tzeentch on Chariot with Bolt of Tzeentch and Gaze would do well, as would a Sorcerer/DP with wings and Bolt of Change. An archon with a blaster might not do too poorly, same with an autarch with a bike and missile lawnchair. A master of the forge with a conversion beamer and a bike could just snipe all day.
44751
Post by: SBG
I'd have to say Maugan Ra.
40627
Post by: spyguyyoda
While we are on Greater Daemons, I think the KoS would also be a good choice...still T6...WS10 with a lot of attacks.
Not sure if it tops a GUO, but it's still quite durable, and even better in CC.
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Post by: whigwam
spyguyyoda wrote:While we are on Greater Daemons, I think the KoS would also be a good choice...still T6...WS10 with a lot of attacks.
Not sure if it tops a GUO, but it's still quite durable, and even better in CC.
I think you meant I10 as KoS is WS8. Which is great of course, there's definitely a case for the KoS.
46864
Post by: Deadshot
WS 10, Int 10, T6? Perfect unlessplaying GK.
40627
Post by: spyguyyoda
Lol...oops, right...that's what I get for being too lazy to check my codex...either way, he is indeed a great choice. As far as GK go, I'm not too worried, because psykouts only work when they charge, and the KoS has fleet, so he's a bit faster. Also, in a big melee, it shouldn't be too hard to avoid the one guy the KoS should be afraid of... EDIT: If only I could fit a Bloodthirster in there...that twould be fun
37044
Post by: Ridealgh
Maugan Ra.
He rends your ass with a S6 36" range gun with 5 shot(using fast shot) And at BS 7
ALso if you do get to combat and you charge him you still have to face 4 S6 power weapon attacks at WS7 and I7
Win
40627
Post by: spyguyyoda
@Ridealgh: Unless you can weather his attacks and hit back, ignoring his 2+ and no invul and T4...Phoenix lords are currently outclassed by too much, IMO. A DE Archon with a Shadowfield and an Agoniser will rock his world, because he's got a lot more attacks that ignore the 2+ armor.
33891
Post by: Grakmar
Ridealgh wrote:Maugan Ra.
He rends your ass with a S6 36" range gun with 5 shot(using fast shot) And at BS 7
ALso if you do get to combat and you charge him you still have to face 4 S6 power weapon attacks at WS7 and I7
Win
He's got no invul save, so most things would eat him pretty easily. Automatically Appended Next Post: spyguyyoda wrote:Phoenix lords are currently outclassed by too much, IMO.
With the exception of Baharroth, who can just hide the entire game.
Seriously people, the best answer to a giant FFA battle is to pick something that can hide off the board for the entire fight. Baharroth for the win.
35621
Post by: Humbaba
I like baharroth plus if a massive melee ends up in the middle just drop ur grenade pack right on top of it
36295
Post by: Hückleberry
Runepriest tooled out with jaws and murderous hurricane in the very corner of the board.
47122
Post by: Remadyz
whigwam wrote:I'd just wonder why anyone would want to go after a T6, W5, 4++, FNP monster right away. It's obvious you won't get out of combat quickly and GUO gains almost no advantage from charging. I guess the "big and scary" factor could come into play, but I'd think it'd just as soon keep people away.
gotta remember everyone is gonna have power weps, so FNP is wasted anyways
8620
Post by: DAaddict
Sorry for the ignorance but how do the Demon Lords price out? If so a keeper of secrets will own most things. Otherwise I would kit out a hive tyrant and take the psychic ability where you can drop his WS to mush.
46864
Post by: Deadshot
JoTWW will own. Just wait untill everyone is fighting in the middle then suck them into the world's core.
25911
Post by: Norsehawk
Deadshot wrote:JoTWW will own. Just wait untill everyone is fighting in the middle then suck them into the world's core.
It's as if 100 psychic hoods cried out at once and said 'Denied'. Also, most ICs tend to have somewhat high init.
46864
Post by: Deadshot
Still, there is that one time they are on a high rolling streak. Not so smug now are you Mister Keeper of Int 10 Secrets?
There is a small glimmer of smugness when a Keeper of Secrest fails an Int test, like Slaanesh him/herself did a  .
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Post by: Dashofpepper
OP:
I've played in FFA arena battles often enough. The ones I've played in have never allowed named characters, I don't know if yours is different. I have always brought a Shas'o Commander with Plasma/Fusion and shield drones.
Board positioning is key, and despite it being a FFA, sides will be picked. Make sure that you collaborate with your nearest friends/enemies to save each other for the end. With the ability to jump/shoot/jump, and be able to move 12" per turn in addition to wrecking face with AP1 and AP2 firepower, as the ring empties out, you'll be uncatchable.
I've never lost a FFA. =D
8620
Post by: DAaddict
If you like playing for a little luck. Dark Eldar Archon -
Shadow field
Soul trap
Husk Blade.
Drug Dispenser.
Your strength is going to go up with each IC or MC kill. A 2++ Invulnerable should do you fine. Add to that getting some pain tokens and voila! you should be the meanest elf at the party.
Just one thing, roll that 1 on a save and you go splat.
10842
Post by: djphranq
How about a tricked out SM captain on a bike? Give him a relic blade, artificer armor, digital weapons, hellfire rounds, auxilary grenade launcher, and meltabombs... actually I'm not sure how much that would cost.... it might be 10 or 15 over.
29027
Post by: Heffling
In a 1v1 match, I'd take Wazzdakka all the way. The ability to move 24" and shoot afterwards means I could kite my opponent to death.
Lack of EW and an invulnerable are only issues if you get hit, after all.
Zogwort is more of a luck shot, with you getting one or two attempts at a 1/3 chance to squig before you get caught in CC and slaughtered.
Do SW have a <200 pt hq that can bring Jaws?
49554
Post by: Teln
Heffling wrote:Do SW have a <200 pt hq that can bring Jaws? A Rune Priest costs 100 points before wargear (the force weapon is included in the base cost, you do not need to pay extra), and gets two psychic powers for free. Bringing Jaws is quite doable--along with TDA and a saga. If it's HQ-only, a Rune Priest is almost a no-brainer for Space Wolves.
23113
Post by: jy2
Can you go with multiple HQ's? I'd go with 2 Tzeentch heralds on chariots at 100pts per. While everyone is bringing their uber tough but uber slow guys, I'd be running circles around them while casting bolt and gaze.
46864
Post by: Deadshot
Well, a Herald IS 1/2 an HQ slot, so why not? the Mask and Skulltaker. Pull them in close for his decapitating attacks, then push the GK away untill he gets stuck against Lysander.
8620
Post by: DAaddict
Taking away named characters is going to mean EW is almost an impossibility. Probably one of the few options would be a SW Lord hopefully in terminator armor with saga of the bear. Give him a Stormshield and your favorite weapon (TH, wolf claw, frost blade) and have at it. Automatically Appended Next Post: I still like the hive tyrant.
2 x bone swords for the 3 d 6 Ld test or die.
Then you can give him the preferred enemy ability and
add to that the psker power to nerf your opponent's WS.
Also you have Shadow of the Warp to nerf any close up psyker abilities that an opponent wants to use on you.
Only downside is you are going to look the part of the big nasty. That is why I think I would take the DE archon 2++ save and instant kill off the husk blade. You just need to get it off once and we go from S3 to S7 at that point you should be mr. nasty on the board.
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Post by: Deadshot
hive Tyrants can not take 2 Boneswords. They start with a BS/LW and ST, and can swap BS/LW for anotherr pari of ST. They can rep[lace any set of talons for a gun. But not 2 BS.
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Post by: jy2
Deadshot wrote:Well, a Herald IS 1/2 an HQ slot, so why not? the Mask and Skulltaker. Pull them in close for his decapitating attacks, then push the GK away untill he gets stuck against Lysander.
Unfortunately, the Masque and Skulltaker would exceed the 200pts max in the free-for-all.
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Post by: spyguyyoda
Quick point: I have seen some good suggestions for shooty, but unless they change the rules for the FFA, you're shooting will be gimped due to everyone else wanting to be in CC.
OT, I have been thinking about this, and my recommendations (leaving out named characters) for the armies I actually play are:
Daemons: Keeper of Secrets because it's the fastest Greater Daemon you can take for 200. (it has fleet)
SW: Wolf Lord, Runic Armor, SS, Saga of the Bear, and Power Weapon (I can't remember if this equals 195 or 200...if it's 195, take a WTT).
DE: Archon, Shadowfield, Agoniser, PGL, combat drugs.
GK: Well...ok, I'm not sure what would be best...Mordrak would be awesome, but he's a named character...I guess a Brother Captain with Grenades and maybe an incinerator or something...
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Post by: Leon
GK Grandmaster with Psychotroke, Incinerator - 195
5 points left for random upgrades, depending on your mood
By the way, what army do you play?
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Post by: JohnnoM
Ghazy would be awesome, but hes like 210pts...
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Post by: Deadshot
Masque and Khorne Herald with similar stuff?
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Post by: Norsehawk
Leon wrote:GK Grandmaster with Psychotroke, Incinerator - 195
5 points left for random upgrades, depending on your mood
By the way, what army do you play?
I said that earlier, back on page 2 and still think it's a good choice, only difference was I added a Halberd to put him up to Init 7. 200 on the dot.
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Post by: PraetorDave
Shas'o, 2 plasma rifles, shield generator, drone controller, 2 shield drones, bonding knife. 160.
Most characters don't have much shooting power, so being able to stay at 18" and pump 2 Str6 AP2 TL BS5 shots into them every turn is going to hurt. Everyone has an invuln save, and the bonding knife allows you to still regroup if you happen to fail leadership. Just keep JSJing and no one will touch you.
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Post by: BeefCakeSoup
Tau Shas'O
His drones are wargear and he can take a shield gen. He could allocate two wounds to invulns that don't count towards wounding him while he fires plasma and missile pods.
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Post by: DAaddict
The Dark Eldar archon.
The SW Lord.
Keeper of Secrets.
Hive Tyrant.
All have good reasons to take.
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Post by: loota boy
JohnnoM wrote:Ghazy would be awesome, but hes like 210pts...
225 to be exact.
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Post by: Acardia
I agree with the Shas'o shield drones, generator, might as well take impant injector as well might as well even take the ejector system. Weapons are the choice.
Plasma is going to be one no doubt. second one is of choice.
Fusion- if no named characters this one is key allowing a lot of ID shots.
Missle- maybe the better option regardless. Range is key. if everyone ends up in a swirling melee of doom, then a good idea is to just hang back and wait.
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Post by: G00fySmiley
Avatar at 155 is pretty hard to beat
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Post by: Remadyz
Ok so we played this tonight and a DE archon won. I'll get details on what war gear he had soon.
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Post by: sfshilo
Drop marbo in cover, everyone laughs, snipe off 2-3 HQ, people stop laughing.
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Post by: delkwon
Don't know if these question's have been asked & answered.
what is the size of gaming surface used for this "free for all" ?
is it clear of terrain or a small amount of terrain ?
everyone going @ the same time as far as movement,shooting & assault's ?
i'm gonna see if the guys in my gaming group would be up for a game or 2 of free for all.
seems like this would be a lot of fun !
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Post by: LeTigre85
Ok a little update for everyone who contributed to the thread, it was "any single model without an armour value, upto 200pts". I played in this gore-fest and the line up was as follows: Astral Claws Chapter Master Pedro Kantor Lysander Generic dual lightning claw Captain in termie armour A Dreadknight Lelith Hesperax (I chose Lelith) Archon (Huskblade, Blaster, Soultrap, PGL, Drugs, Shadowfield, Ghostplate armour) Daemon Prince (Tzeench w/wings, warptime, bolt) Arjac Rockfist Tau something suit... Ork somebody w/ ammo grots Rune priest on bike w/jaws Setup was to draw numbers out of a hat.. free for all, first with 2 rounds of 6 characters. 1st round included Pedro, DP, Lelith, DK, Astral Claw CM, Lysander. Lelith won. 2nd round was everyone else, Archon won. One shotting the rune priest and ended the round at S10 and 4 pain tokens. MONSTER. The top three from these rounds went into a final. . Lelith died to Tau shooting her to death first turn without even moving.. failed all 4+ saves.. Was close battle coming down to Dreadknight vs Archon both with 1 wound each. Archon won. Was a fun tourny to be fair, the winner got a free blister of his choice and chose a box of hellions. In terms of the mechanics of how gameplay worked, the gaming surface was a 3' x 3' square arena with a large LOS blocking building in the middle. Deployment was equidistant between characters, with the exception of giving units with the ability to deepstrike to deepstrike if they wished. Nobody chose this. According to the number that you drew out the hat, that was the order of play. So if you chose 1 out of the hat, you got to go first and either try and get into assault range (I think only fleet-ers / jump infantry could get into assault range T1). Then in your turn you did your three phases, then it went to the next player in line and so on. Lots of variables and was quite fun.
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Post by: Remadyz
Theres gonna be a new free for all coming up in two weeks, its gonna be a 1v1 unit Vs unit, max 1k points, with any ALLOWED attachments, I.E.- dedicated transport/indepentant chars etc
The Link for the new Battle is here- http://www.dakkadakka.com/dakkaforum/posts/list/406863.page
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Post by: whigwam
Thanks for letting us know how it went. Archon can be beastly if no one gets through that Shadowfield.
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Post by: kavyaanshrike
Archon with huskblade and shadow field would work also Bjorn the fell handed would work quite nicely.
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Post by: timetowaste85
Have to be honest, I love the keeper of secrets, but he's useless without upgrades. Specifically soporific musk. Hit and run is needed, as is removing an enemy's attack. Better option would be a winged DP of tzeentch with GoC, usable twice, creating attack spawns out of your opponents characters. Has an armor save, invulnerable save, EW and is a CC monster too. Depending on points left, maybe add BoC? Sounds great to me. And I'm a Slaanesh fan, not tzeentch.
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Post by: Remadyz
If you take a prince you HAVE to take warp time, all you attacks are comin from close combat, an GoC aint worth the points.
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Post by: DAaddict
Just had an evil thought. Take the Doom of Malantai and pray you are near an orc or some other dubious short on Leadership model. I mean that is your base ability meanwhile you hit them with a S10 AP1 lance shot every turn...
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Post by: kitch102
Archon all the way, though I'm just going on stat line & not special abilities.
Got mine hooked up with blaster, husk blade... pretty much every upgrade option he has tbh Automatically Appended Next Post: Ah, I'll read to the end before posting next time
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Post by: Deadshot
Just drop Marbo on the table. When people say he isn't an HQ, just say
"Marbo is like Chuck Norris for 40K. He is whatever he wants to be, and everyone else is what he wants too, and he wants your models dead.
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Post by: firemind
Iur_tae_mont wrote:Humbaba wrote:Aun'Va for the win there is no way he could lose...
He is 205. 
lawlz
How about a Tervigon? With AG, TS, and Catalyst, he comes out to 195, and you can just keep pooping out gants to tie up the HQs you don't want to deal with (assuming you don't roll doubles).
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Post by: nurglerulesslaneshdrools
Kharn the betrayer hands down hit on 2+ with a power weapon 3+ save 5+ invun and also immune to physic powers counting force weapons as power weapons so suck on that grey Knights also he has a plasma pistol only for 165 points
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Post by: Skal098
A standard Succubus with a standard court of the archon in a raider. Still goes as one HQ choice and its exactly 200pts.
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Post by: kitch102
Skal098 wrote:A standard Succubus with a standard court of the archon in a raider. Still goes as one HQ choice and its exactly 200pts.
I think the rule was single model only, no transport, and the archons court can be taken if you have an archon
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Post by: EnormousName
Khorne lord with daemon weapon and jumppack?
If he gets lucky he wins, though probably not but he's fun.
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