43951
Post by: darkinnit
This thread is mainly aimed at those who are whitelisted and play Minecraft on the DakkaDakka Minecraft Server.
So the official non-beta release of Minecraft is scheduled for 18th November. We plan to upgrade the DakkaDakka Minecraft server to the official release sometime shortly after that date (but I can’t confirm an exact date just yet).
As part of the upgrade, we will reset the world. Everything gets erased.
Why?
Since Minecraft 1.7, Notch and the other Mojang developers have greatly modified the world generation code, introducing new biomes, rivers, villages and strongholds. While we could continue and just have these new features only appear much further out in the world, a reset allows these new features to be spread everywhere in the world (and gets rid of the huge cliffs between 1.7 land and 1.8 land). Also the official release seems like a good time to start fresh. So everything gets erased.
But DON’T PANIC, because many of you have put in quite a lot of excellent work building many fancy structures, I will take on the daunting task of copying any requested structures across to the new world.
Some of you have already asked for resources instead of copying structures. I’m afraid this is a no. There will be plenty of new land to mine. However, if I were to copy a structure of yours across that happened to have some chests inside of it, I’m not going to go to the trouble of going through them and emptying them out. Make sure any chests you want are inside your structure and not buried underground (or even just underneath your structure - I will not be copying the ground underneath your structure unless there are visible rooms etc).
I will only copy structures, no roads, tunnels, mountains or lakes etc. If you have a large underground base or rooms, halls etc. then I can copy it no problem. Just bear in mind that the more underground stuff I copy, the less "fresh" terrain will be available for mining.
I will not be resetting your inventories, so don’t worry about chucking things into a chest before the reset. However I will be resetting your player locations to the new spawn point, to prevent you logging in in the middle of nowhere or an ocean etc.
Please make your requests below in the following format:
1) Current coordinates of structure
This should be at least the x and z coords of any point within your structure.
Make sure to get the x and z coordinates, not the x and y coordinates (as the y coordinate is just height and is less useful than the z coordinate). If you’re not sure, get the x, y and z coordinates. If you want to be super specific you can get the x, y and z coords of two diagonally opposing corners of your structure, but I should be able to figure it out on my own.
To get the coords, go to your structure on the server and press F3 to display the coords. If your coords are covered by the red graph, PM me or ask another player to help.
2) Preferred new location for structure
This can be anything as vague as “I don’t mind”, to “Somewhere far away”, to “a mountain biome”, to “these x, y, z coords that I tried on 1.0 RC2”
3) The Preferred new location must be further than 500 blocks in any direction from 0,0
If you’re requesting somewhere that is specific coords, we want to start with some fresh land in the center of the map. This means you can request x: -504, z: 143, but not x: 255, z: 255.
Do not simply make a request like “Please copy the Manor”
For all I know there could be more than one structure with that name or I may not even know what you mean. Also don’t post screenshots of your structure, I’m not going to explore the entire world trying to find the one structure that looks like yours. Coordinates or nothing.
All requests are first come first served.
If two people ask for the same spot, whoever asked first gets it. The world is huge, there will be plenty of places to go around.
Do not request to have your structure copied to a Mooshroom Biome, The End, or the Nether.
I’m not putting structures in the nether, unless your structure is already in the Nether. Mooshroom Biomes are new and rare, therefore they should only get new structures. If you request coords that happen to be in a Mooshroom Biome, I will ask you to choose again or you will get a random place selected instead.
If specifying coordinates, try to match the current location.
E.g. don’t ask for a massive building to be placed on the narrow peak of a mountain, or some above ground structure to be placed underwater etc.
If you have a “secret” place you want copied, PM me your request.
I understand you may have a place which you don’t want advertised here. So PM me in those cases. The date and time of the PM will count towards any “first come first served” rules.
If you are not clear with your request, your structure may be copied to a random location or missed entirely.
You can request a structure that does not belong to you be copied
However, the owner gets final say on the new location. If you request a structure that is not yours be copied, this does not mean you get to own it.
Finding a suitable place using your own computer.
While I can’t guarantee that 1.0 RC2 will generate the exact same world as the final release, it’s a good chance it will. Those of you who want to go looking for a nice spot in 1.0 RC2, first backup your current Minecraft folder:
On XP: C:\Documents and Settings\yourUsername\Application Data\.minecraft
On Vista\7: C:\Users\yourUsername\AppData\Roaming\.minecraft
On Mac OS X: /Users/yourUsername/Libraries/Application Support/.minecraft
Note: Application Data, AppData and Libraries are all hidden folders, you may have to either make a shortcut to get to the folder or enable the display of hidden folders on your computer. If you don’t know how to do this, use Google.
Make sure you have a backup so you can return to 1.8 when you’re done.
Then download 1.0 RC2 from here. Copy it into the bin folder in your minecraft folder from above. Create a New World using the seed dakka (all in lowercase). Explore for a place you like.
If you have trouble running 1.0 RC2, do not post your problems here, search the Minecraft forums for it is almost certain other people will have had and solved your problem.
This thread is for structure copying requests only.
As Minecraft is released this Friday 18th Nov, I will probably take the 6:35pm GMT 14 Nov 2011 backup as THE version to copy all structures (and player inventories) from.
You can still request structures to be copied at any time up until the release on Friday, but they will be copied "as they were at 6:35pm 14 Nov 2011".
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Post by: Coolyo294
Castle von Coolyo X: 1175.49 Y: 78.62 Z: -5.05 In a winter biome.
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Post by: Melissia
Sent my request via pm.
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Post by: SagesStone
My house at
X: 1568
Z: -413
Needs about 5 blocks in front of the main door with about 7-8 blocks down for the door mechanism and so as to not also release the lava from the door trap. It has a hidden underground section which also has a vault hidden in it. I would prefer if I could get the vault transferred as well, but I don't mind rebuilding it and the door mechanism if it becomes too annoying. The entrance room also contains a fair few redstone lines under it. The back section with the bridge going to the dock and auto-farms I don't mind losing so as to make it easier to place the building and so it's not on a cliff again.
I can show you next time we're both on the server if it helps.
For Biomes, forest, snow or grassland are fine for me also sort of in between being away from everyone yet not too far. So as to avoid unwanted visitors but not at the expense of the others.
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Post by: shrike
cool logo! I'll find out the co-ords this evening, but I'd just like to say that could the manor's grounds be copied over too? It'd be a bit annoying if we have to do all that terraforming again, and re-doing all the underground rooms and pistonwork. new location- could we have it anywhere in a normal biome, relatively close to civilisation (new dakkatown, dakkatown, ect.), so within about 600 blocks of the spawn would be good? and could my ol' creeper magnet be copied over? It's about 20 blocks from the sanc, and I'll find the exact co-ords this evening. could it be as near as possible to where ever we build the next town/at the spawn point?
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Post by: darkinnit
Only make a post when you have the co-ords please.
shrike wrote:could it be as near as possible to where ever we build the next town/at the spawn point?
darkinnit wrote:The Preferred new location must be further than 500 blocks in any direction from 0,0
Also where will "where ever we build the next town" be? I am not psychic. :-P
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Post by: Chowderhead
X: 301
Y: 65
Z: -380
I am requesting a spot in a grasslands Biome, and will go to the Dakka Seed and give you co-ords.
I am also asking that you copy over the Grotto under my house.]
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Post by: Corpsesarefun
Do you know what seed we will be using?
If we know the seed we can find areas to build in on 1.95.
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Post by: darkinnit
corpsesarefun wrote:Do you know what seed we will be using?
If we know the seed we can find areas to build in on 1.95.
darkinnit wrote:Create a New World using the seed DAKKA (all in caps).
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Post by: Corpsesarefun
I can't read The coords of the manor are around x-330 z-330 at the moment, it is that large brick building with an area of 100*100 and a grounds area of 150*150 (flat land) which we would like to be preserved if possible. The basement starts at sea level (y=64) and fills the space under all of the grounds (so also 150*150) so if there upward could also be included (and placed underground) with the reset it would be greatly appreciated. I will update this post to include where in 1.95 we would like it if possible. EDIT: x=-226 z=740 is a plains biome perfect for felsi.
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Post by: shrike
darkinnit wrote:Only make a post when you have the co-ords please.
shrike wrote:could it be as near as possible to where ever we build the next town/at the spawn point?
darkinnit wrote:The Preferred new location must be further than 500 blocks in any direction from 0,0
Also where will "where ever we build the next town" be? I am not psychic. :-P
-got it.
-"near as possible" really means as close to 500 blocks away as possible.
-you're not psychic? D:
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Post by: Corpsesarefun
Wolf wants his warship at x=2175 z=-2650 moved over but is very busy with uni work atm so I went and checked it for him.
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Post by: Anvildude
My Grey Mesa at -500x, -900z (and pretty deep, too.) I'd like that in a snow biome, if possible.
Also, I have a little watchtower at x-624 z-757 that could be placed around in more than one location. It's a basic tower to protect from mobs, with survival supplies inside. Would look nice in a plains biome, or on top of a mountain, or just about anywhere, really. I'd just like for it/them to be used as emergency shelters/waypoints for players traveling on foot.
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Post by: biccat
I would like my house copied over. Some coordinates would be: x= -613 y=-63 z=-82 Ideally, I would like everything from -603, 63, -70 to -626, 87, -94 copied over (those would be two opposite corners of the cube). Particularly, I'd like to make sure to copy the library upstairs, because dang it, that was a lot of work As for location, I would prefer it to be in an ocean biome, preferably on a small island at least 1000 blocks from the start location (-1288, -262 would be a fine location, assuming there's no problem dropping my house in the middle of an ocean). My sphere is at -588, 0 and I would like that copied to around -1200, -250, 80 (bottom of sphere at elevation 80) Thank you dark for taking the time to copy our work over.
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Post by: yakface
I suppose I'd like my two houses moved.
My Sky Lair is at:
X: -16
Y: 81
Z: -59
And my island retreat at:
X: 500
Y: 71
Z: -59
It is quite important that you get the gigantic underground pyramid I built under the Island Retreat as well (and the buoys around the island too...I guess basically I'd like the whole island moved).
I'm not too picky about where it gets moved to on the new server, although the sky lair is designed to be over water (as it has water falls falling off it) and the island retreat is designed so the 'back porch' looks out across some sort of coast line...so I'd like the island (assuming you can move the whole island) to be moved somewhere in a big patch of water, but near enough a coast line so that I can see it when looking off my back porch.
Oh, and in a perfect world I'd like them near enough to each other so I can walk between them (walking maybe 5-10 minutes or so) but not so close together that I can see them from each other (for example).
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Post by: RiTides
shrike wrote:cool logo!
Very! Almost makes me want to play minecraft...
Almost.
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Post by: Tyranid Horde
My little house, I guess I would like it to be moved onto the new map. I would like it to be in a Winter Biome, near an ocean or lake. If you could place it near enough a desert? A bit silly I know but please try.
Co-ords:
x:2621
y:64
z:-2916
EDIT: Could you copy over the farm please? Thanks.
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Post by: 4oursword
So the seeds will change completely between 1.8.1 and 1.9.1?
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Post by: SagesStone
Same seed as far as I know, just different world generation.
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Post by: 4oursword
Darn... I'll explore when the new one appears rather than use pre.
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Post by: Da Kommizzar
So I hope you can save my home, despite it is a WIP
X:9.469776974448805
y:7.1.62000000476837
z:-153.47926271385168
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Post by: andyroo9000
Please could you copy over my house
x=15.896431162642422
z=-444.62416172653553
Could i have my house near any river or on any the edge of any land near the ocean
Thank you
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Post by: Corpsesarefun
Your houses are extremely small if you need to go to that many decimal places.
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Post by: shrike
ye olde creeper magnet is at x 48 z 6
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Post by: Doctadeth
Doctadeths house at
x= 745.193
y=70.62
z=17.983
f=3
I'd like the floor to be moved as well with it. (due to carpeting and ceiling placement). Preferentially to a floating island or mountainous area. I'd like my castle moved as well, but that's a secondary thing and will also involve some careful movement to within sight of my house.
Third thing, Will resources inside chests be affected by transition to the game?
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Post by: Juvieus Kaine
I be interested in the non-inventory wipe. Does that mean we can fill our entire inventory with essentials and go from there?
Also I wodner if the seeds are the same in 1.9.5 and 1.8.1. So far I found a large grassy plain at around x=1100, z=1275 that I would like to urm "reserve" for a castle build.
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Post by: Ma55ter_fett
What if we have a huge underground lair.
Like mine?
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Post by: darkinnit
Juvieus Kaine wrote:I be interested in the non-inventory wipe. Does that mean we can fill our entire inventory with essentials and go from there?
Yup
Juvieus Kaine wrote:Also I wodner if the seeds are the same in 1.9.5 and 1.8.1. So far I found a large grassy plain at around x=1100, z=1275 that I would like to urm "reserve" for a castle build.
As has already been said, we are going to use the same seed as before - "DAKKA", but the world generation code has been changed a lot with new biomes etc. This is one of the reasons we are resetting the world, to get a world with the new biomes, villages and strongholds spread evenly, rather than our current "tree ring" layout of features from 1.5, 1.6, 1.7 and 1.8 with big cliffs between 1.7 and 1.8 generated land.
Although, if you have no structure to copy across, any land "reservations" you want to make will have to be arranged with other players on the server. But finders keepers is the usual practice. :-)
Ma55ter_fett wrote:What if we have a huge underground lair.
Like mine?
Yep, sorry this wasn't clear in my original post. I will copy underground structures.
What I meant was, if you have a building on the surface with what seems like nothing underground, then don't complain when I miss the secret hidden chest that was buried 2 blocks down.
If you have a large underground system of rooms, halls etc. then I will easily spot it and can copy it no problem. Just bear in mind that the more underground stuff I copy, the less "fresh" terrain will be available for mining.
I'll update the original post with most of these points. Automatically Appended Next Post: Doctadeth wrote:Will resources inside chests be affected by transition to the game?
Shouldn't be. Unless they remove items from the game, but that's unlikely (famous last words...) :-)
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Post by: Ma55ter_fett
I apologise in advance...
I think the simplest thing would be to copy a large 3d box chunk of land that my complex is built on.
So sides and length (make a box out of the two points)...
One corner of the aread I want copyed
x:290
z:-512
other corner of the area I want copied
x:464
z:-665
Height
y:5.62-max height.
If you have any questions just PM me.
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Post by: darkinnit
Ma55ter_fett wrote:I think the simplest thing would be to copy a large 3d box chunk of land that my complex is built on.
That's fine, I've already tested copying very large amounts of land and it works fine.
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Post by: biccat
moved to previous post
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Post by: Corpsesarefun
Some very strange square based terrain at x=-235 z=297.
Also can wolf have his pyramid moved? the corners of the cube to be copied are x=1279 y=70 z=-853 to x=1220 y=100 z=-913 and the new coords for it to be placed on are x=-909 y=65 z=727 to x=-969 y=95 z=788. This area is a desert with a river running through it.
The floor the pyramid won't be being copied but has 430 obby in it (a quantity obviously impractical to just mine up) that wolf would like to keep if possible so could that be reimbursed somehow?
Lastly wolfs boat near the sanc needs moving (preferably to an area near his warship), it has cube coords x=0 y=60 z=27 to x=-44 y=94 z=43.
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Post by: darkinnit
corpsesarefun wrote:The floor the pyramid won't be being copied but has 430 obby in it (a quantity obviously impractical to just mine up) that wolf would like to keep if possible so could that be reimbursed somehow?
If he wants the obsidian, I can copy the floor with the pyramid. If the floor is left behind, so is the obsidian. It's hard to mine for a reason. :-P
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Post by: Corpsesarefun
The floor is about 20 blocks below the level to be copied so it is probably not worth it, thanks anyway dark.
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Post by: Ma55ter_fett
darkinnit wrote:Ma55ter_fett wrote:I think the simplest thing would be to copy a large 3d box chunk of land that my complex is built on.
That's fine, I've already tested copying very large amounts of land and it works fine.
Awesome thanks!
If you could put it in a nice green area next to an ocean that would be great.
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Post by: Corpsesarefun
Sadly nice green area's are really quite rare in DAKKA 1.9, it is mostly desert, swamp and forest.
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Post by: Battle Brother Lucifer
Dark, server crashed so I can't tell you the cords, but are there any winter biomes that have a shore and beach like the biome my castle is in now?
And to save me from having you copy hidden storage rooms, would just filling my invo with all my goodies save them?
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Post by: Corpsesarefun
Yes, or just moving them to a chest in the building itself.
I've not seen any winter biomes at all actually, has snow been confirmed as being back?
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Post by: Anvildude
Wait, no Winter? But, I NEED the Snow! And what about Snow Golems? (actually, if I could just get some pumpkins, I'd be fine. Just make a couple SGs, and let them cover everything.)
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Post by: Inquisitor Lord Bane
corpsesarefun wrote:Yes, or just moving them to a chest in the building itself.
I've not seen any winter biomes at all actually, has snow been confirmed as being back?
As found on the Minecraft Wiki
Minecraft Wiki wrote:Tundra- A relatively flat biome covered in snow. Lakes and rivers are mostly frozen over and trees (only regular types are spawned) are scarce. Sugar canes do spawn in this biome, but are destroyed and dropped when the chunks load because of the ice that spreads over open water sources.
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Post by: shrike
ran around and got a bunch, but on my way to the last one I got trapped by a skeleton with half a heart and am currently hiding in a hole. the sanc (even if no-one else wants it, I'd love to have one for the memories somewhere- could be a nice museum exhibition)- where ever the museum's going, or if not about 100 blocks from the manor 24 18 -17 -18 up to sky level but only down about 10 blocks, please. my ship outside new dakkatown- wherever wolf's boat's going -2167 -2479 brandywine (alternate corners)- in a grassy hilly/mountainous region 736 -31 863 153 as deep and high as possible to cover all the buildings and the mine, please. the arena- far out- about 1000 blocks from spawn 45 236 12 202
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Post by: RaptorsTalon
shrike wrote:ran around and got a bunch, but on my way to the last one I got trapped by a skeleton with half a heart and am currently hiding in a hole.
the sanc (even if no-one else wants it, I'd love to have one for the memories somewhere- could be a nice museum exhibition)- where ever the museum's going, or if not about 100 blocks from the manor
Prehaps put the museum in the middle of an ocean, submerged, with ouside areas and iconic structures (i.e. The Sanc) either above the surface or submerged with a glass roof.
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Post by: shrike
RaptorsTallon wrote:shrike wrote:ran around and got a bunch, but on my way to the last one I got trapped by a skeleton with half a heart and am currently hiding in a hole.
the sanc (even if no-one else wants it, I'd love to have one for the memories somewhere- could be a nice museum exhibition)- where ever the museum's going, or if not about 100 blocks from the manor
Prehaps put the museum in the middle of an ocean, submerged, with ouside areas and iconic structures (i.e. The Sanc) either above the surface or submerged with a glass roof.
maybe if we ask Iustis if he's not gonna copy over arcadia...
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Post by: RaptorsTalon
shrike wrote:RaptorsTallon wrote:shrike wrote:ran around and got a bunch, but on my way to the last one I got trapped by a skeleton with half a heart and am currently hiding in a hole.
the sanc (even if no-one else wants it, I'd love to have one for the memories somewhere- could be a nice museum exhibition)- where ever the museum's going, or if not about 100 blocks from the manor
Prehaps put the museum in the middle of an ocean, submerged, with ouside areas and iconic structures (i.e. The Sanc) either above the surface or submerged with a glass roof.
maybe if we ask Iustis if he's not gonna copy over arcadia...
That is a good idea....
I was thinking about working on a water based structure in 1.9. I could build off of the museum and arcadia if Iustis doesn't want it.
Also, Minetruck never finished the redstone room in the Museum, if anyone is good with redstone, that needs completing.
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Post by: darkinnit
Battle Brother Lucifer wrote:Dark, server crashed so I can't tell you the cords
Get them next time you are on, I'd just need the coords for any point within your castle. Automatically Appended Next Post: corpsesarefun wrote:I've not seen any winter biomes at all actually, has snow been confirmed as being back?
I thought I read somewhere that one of the Tiaga/Tundra biomes was back with snow and snow does fall, but the other tiaga/tundra just had the Pine trees and no snow. I can't find where I read this now, so this is unconfirmed.
When I tried 1.9Pre 2 or 3 I eventually found a biome where it was snowing, but it didn't seem to be settling. I'll see if I can load up 1.9pre 5 today and take a look. Automatically Appended Next Post: RaptorsTallon wrote:Prehaps put the museum in the middle of an ocean, submerged, with ouside areas and iconic structures (i.e. The Sanc) either above the surface or submerged with a glass roof.
darkinnit wrote:don’t ask for a massive building to be placed on the narrow peak of a mountain, or some above ground structure to be placed underwater etc.
As the museum is already submerged, I will move it to a similar depth underwater, but not to the bottom of an ocean. I won't place the sanc underwater. Automatically Appended Next Post: As Arcadia was built from underwater rather than from the surface I will be willing to place Arcadia on the bottom of an ocean if requested.
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Post by: Corpsesarefun
If arcadia could be placed at the bottom of the new propperly deep oceans that would be pretty sweet.
As for the redstone room, I'll do it if you PM me what needs doing.
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Post by: SagesStone
Beats blowing it up.
Just needs some community loving when it's moved so it can expand a fair bit. Was probably why it stalled so long, kind of a hassle to make the domes when most of the time the current will just suck you straight down until you drown.
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Post by: darkinnit
Anvildude wrote:Wait, no Winter?
I found snow at x: -2962 z: 316. I'm sure there's more elsewhere. Automatically Appended Next Post: corpsesarefun wrote:Some very strange square based terrain at x=-235 z=297.
I don't see anything unusual there. It's in the swamp biome near the spawn area. Do you have the correct coords?
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Post by: RaptorsTalon
darkinnit wrote:
As the museum is already submerged, I will move it to a similar depth underwater, but not to the bottom of an ocean. I won't place the sanc underwater.
As Arcadia was built from underwater rather than from the surface I will be willing to place Arcadia on the bottom of an ocean if requested.
The idea was to have a complex, with the museum at the center.
So the sanc, and any other iconic buildings people don't want, will be above water.
Also, has Gooda been around recently?
I would be interested in saving his hall for this complex if he doesn't want it.
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Post by: Inquisitor Lord Bane
I haven't seen him at all since we rebuilt the hall. But I'd PM him anyway.
I'm building a small vault to hold all my stuff (don't care to take my warehouse with me), do you think you could put it down somewhere in a forest biome, somewhat far away from everyone else. Don't really care where as long as I can rebuild. I'll grab the co-ords in a minute, sever crash.
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Post by: RiTides
For some reason I find myself following this even though I don't play minecraft  . Have any of you chaps made a video or the like showing off the world you've made together on the server, or the like?
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Post by: The Dreadnote
Well there's that one video of us blowing up a giant stone penis with vast amounts of TNT, but that's not really much of a world demo.
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Post by: shrike
we were gonna make a dakkacraft brochure/leaflet thingy, but work never really happened on it. Maybe we could get it up on the 19th april (the server's birthday)?
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Post by: 4oursword
0.4, 146.1 My squat stone hut which extends a short way underground. I have no preference for a new locale.
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Post by: Corpsesarefun
Automatically Appended Next Post:
corpsesarefun wrote:Some very strange square based terrain at x=-235 z=297.
I don't see anything unusual there. It's in the swamp biome near the spawn area. Do you have the correct coords?
Yeah I'm sure the coords are right, the biome is swampy and it has some strange flat cliffs.
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Post by: darkinnit
Woah, no idea what's going on there, but mine doesn't look like that. On mine it's completely flat. Maybe you have some corrupt chunks? Try deleting the world and generate it again? Automatically Appended Next Post: RiTides wrote:For some reason I find myself following this even though I don't play minecraft  . Have any of you chaps made a video or the like showing off the world you've made together on the server, or the like?
I might give it a go, as I'm gonna have to go around all the places anyway to grab copies of them. :-)
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Post by: Battle Brother Lucifer
Dark, the Castle Coords are:
x: -96
y: 71
z: -1273
For placement, I want it semi far from the spawn, but not too far. At least 1k/1.5k
If you can, I'd like it in a non desert biome with a beach, and/or a cool forest.
You'd be my best friend if you could put it somewhere where it is reasonably flat around the sides so I can actually have a castle rather than the front of a castle jutting out of a mountain
Should I move all my chests inside the castle rather than outside and all around?
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Post by: Corpsesarefun
It's possible that my constant flicking between 1.8 and 1.9 to get coords for wolf caused some corruption, I'll delete it and reforge the world.
Are wolfs pyramid transfer details ok in general?
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Post by: darkinnit
Battle Brother Lucifer wrote:Should I move all my chests inside the castle rather than outside and all around?
Darkinnit wrote:Make sure any chests you want are inside your structure Automatically Appended Next Post: corpsesarefun wrote:Are wolfs pyramid transfer details ok in general?
Yup, looks just like you described.
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Post by: RiTides
darkinnit wrote:RiTides wrote:For some reason I find myself following this even though I don't play minecraft  . Have any of you chaps made a video or the like showing off the world you've made together on the server, or the like?
I might give it a go, as I'm gonna have to go around all the places anyway to grab copies of them. :-)
That'd be awesome!
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Post by: darkinnit
RaptorsTallon wrote:Prehaps put the museum
RaptorsTallon wrote:Also, has Gooda been around recently?
I would be interested in saving his hall for this complex if he doesn't want it.
Just realised. Raptors, if you want these, please provide the coords. (Yes I know where they are, but it makes my job easier when the time comes). Plus it confirms you want them, not just considering them.
14070
Post by: SagesStone
If they wanted the museum underwater would it be possible if it were combined with Arcadia? There's sort of a WIP dome on one side of the garden that can be used as the connection point if possible. The other side has the "vault", but it can also be changed into a connection point if it's a better side for it. It's not much of an underwater city anyway.
32785
Post by: RaptorsTalon
n0t_u wrote:If they wanted the museum underwater would it be possible if it were combined with Arcadia?
There's sort of a WIP dome on one side of the garden that can be used as the connection point if possible. The other side has the "vault", but it can also be changed into a connection point if it's a better side for it. It's not much of an underwater city anyway.
Sounds good.
My idea was to have a large underwater complex, built around the museum, so adding Arcadia would be a great idea.
10470
Post by: shrike
More co-ords:
scratch the one for my ol' creeper magnet, I've got new ones, now covering giant honeydew:
alternate corners
39x
35z
65x
0z
and because vinnie's not been on lately, I doubt he knows what's happening, so I'll throw in his villa and chateau:
villa
1122x
-666z
985x
-551z
chateau
819x
-337z
754x
-307z
9699
Post by: Deathklaat
i would like my WIP city to make it to the new server, these are the coords for the opposing corners.
-181, 1071
-67, 957
starting at elevation 70
i would idealy like to have it moved to a flat plains area if possible.
14070
Post by: SagesStone
RaptorsTallon wrote:n0t_u wrote:If they wanted the museum underwater would it be possible if it were combined with Arcadia?
There's sort of a WIP dome on one side of the garden that can be used as the connection point if possible. The other side has the "vault", but it can also be changed into a connection point if it's a better side for it. It's not much of an underwater city anyway.
Sounds good.
My idea was to have a large underwater complex, built around the museum, so adding Arcadia would be a great idea.
For clarification I meant if it makes it possible to place the museum deeper underwater rather than having it restricted to somewhat shallow water due to its design if it were connected to Arcadia.
20373
Post by: Inquisitor Lord Bane
Righty ho, I got the co-ords for my red brick vault.
x1934
z-2396
If you could plop it down in a or plains at least 2000 squares away from the spawn that would be great.
43951
Post by: darkinnit
n0t_u wrote:For clarification I meant if it makes it possible to place the museum deeper underwater rather than having it restricted to somewhat shallow water due to its design if it were connected to Arcadia.
Sorry no. It takes effort to build structures deep underwater, and the museum was not built deep underwater. I should know, I helped with most of the roof. The museum will retain its same elevation. That is if it gets copied at all, no-one has provided co-ords for it yet. Still 11 days to go though.
34419
Post by: 4oursword
I know that the Temple Of Khorne was griefed, but what's going to happen to it now? Nothing seems to have happened since, and I wouldn't mind having that in the new world (albeit with a new altar). If I'd ever seen the creator, I'd ask, but... I'd maintain it if it were bought in.
7653
Post by: Corpsesarefun
I'm considering building a bigger and better temple of khorne (and indeed one for each of the gods) in the new server after the manor so unless forbes wants it to be moved it is probably not needed.
34419
Post by: 4oursword
But could I request it anyway? And if not, can I have the contents of the various chests?
7653
Post by: Corpsesarefun
You could request it sure, however whatever is in the chests does not belong to you.
34419
Post by: 4oursword
I had assumed that to be the case. Thanks Automatically Appended Next Post: Got the Museum Co-ords:
1810
-744
10470
Post by: shrike
More precise museum co-ords (alternate corners)
1822x
-726z
1777x
-791z
25300
Post by: Absolutionis
I wish to preserve my Citadel.
Including the portal-room immediately underneath:
x: 1943
z: -2590
32785
Post by: RaptorsTalon
Thanks Shrike.
Have we heared from Gooda about if I can have his hall or not yet?
10470
Post by: shrike
PM him if you haven't already
32785
Post by: RaptorsTalon
Ok, I would like to save:
The Museum:
1822x
-726z
1777x
-791z
Arcadia:
1188x
-497y
Gooda's Hall: (PM Permission From Gooda Pending)
-497x
-290y
As for terrain, I would like a mountain range (Big enough for gooda's) next to an ocean.
Arcadia will be at the bottom, the museum above it sunk to the maximum depth you will allow.
Thanks!
34963
Post by: andyroo9000
Jedends house
x/63.6880
z/-332.4093
23400
Post by: Ma55ter_fett
Are you moving stuff over yet?
If so, and you have not yet moved mine.
Can I request that it be placed super far away from the spawn?
If you have already moved it then nevermind.
25300
Post by: Absolutionis
I don't think the move will even begin until Minecraft1.0 comes out. The Beta1.9 Seed may not be the same as the actual Minecraft1.0 seed, so until the actual game comes out, the world is still not certain.
7653
Post by: Corpsesarefun
Things aren't moved unless requested and the move shan't be happening until at least the 20th of nov.
43951
Post by: darkinnit
Absolutionis wrote:I don't think the move will even begin until Minecraft1.0 comes out. The Beta1.9 Seed may not be the same as the actual Minecraft1.0 seed, so until the actual game comes out, the world is still not certain.
Correct
Also:
http://twitter.com/#!/notch/status/134577260450676737
notch wrote:I think we should to a release candidate for Minecraft 1.0 soon. Like tomorrow, or possibly monday. Does @jeb_ agree?
If they do release a 1.0 release candidate, any coords from 1.9pre5 should be double-checked to see if things have changed or not. However, they have had a "feature freeze" and I don't think there have been any biome bugfixes, so the world generation should still be quite similar if not exactly the same. But it can't hurt to be thorough.
7899
Post by: The Dreadnote
If I'm right in thinking that the Manor and Brandywine will both be moved, I'm not worried about having anything else copied over. I'm moving what stuff I have left elsewhere to those places.
7653
Post by: Corpsesarefun
A location for the manor is still relatively problematic, have you seen any large plains dark?
43951
Post by: darkinnit
I haven't explored the 1.9 world much since I went looking for a snow biome and to check the coords you gave me. However, I'm sure there will be one somewhere. It seems it's not just the ocean biomes that can get really large, the snow biome I found was massive. However, even if there isn't a plains biome in a suitable place for you, bear in mind that copying the manor's grounds will effectively create plenty of flat terrain. So it could go in anything from a hilly biome (not mountains) to a pine forest, to a swamp. Personally I would recommend a pine forest, as once you fell the trees, it will be mostly flat.
10470
Post by: shrike
and then we'd have loads of wood too (which we need)
7653
Post by: Corpsesarefun
The grass would be wrong though.
I would be fine with a forest biome but I would strongly prefer plains.
10470
Post by: shrike
can't be having a beautiful garden without the right grass!
7653
Post by: Corpsesarefun
Precisely!
A medium-wood forest would be a decent colour too.
14070
Post by: SagesStone
Wouldn't the grass change colour to reflect the biome?
7653
Post by: Corpsesarefun
Yep, thats why we need the a medium-wood forest or a plains biome to get the right grass colour.
43951
Post by: darkinnit
1.9 Pre 6 is out. I've updated the original post with links to it etc. Please use that for finding any new world coords.
7653
Post by: Corpsesarefun
Is the 1.96 world gen different?
43951
Post by: darkinnit
Don't know yet, will try to test it this weekend. Hope not. Most of the bugs I have heard fixed are not biome or world generation bugs so I don't think anything's been changed, but the latest version is always the best version to use when getting coords for Minecraft 1.0
Apparently they're releasing another Pre tomorrow to fix some minor bugs with doors not working without redstone and obsidian mining very fast. Automatically Appended Next Post: corpsesarefun wrote:A location for the manor is still relatively problematic, have you seen any large plains dark?
There's a (slightly hilly) plains biome at x -1000, z 1000
Nice easy to remember coords and once the Manor is plonked down, the hills would be gone. If it's not big enough, the nearby regular forest could also help take some of the space. Automatically Appended Next Post: Also another at x -50 z -1000
7653
Post by: Corpsesarefun
If you could plonk it down near there, preferably on the opposite side to the desert I would be very grateful.
27391
Post by: purplefood
x: 399
z: -180
Preferably onto a fairly flat plain.
43951
Post by: darkinnit
1.0 RC2 is out. I have updated the original post with the download link etc.
7653
Post by: Corpsesarefun
rc2?
43951
Post by: darkinnit
Release Candidate 2 (they made a mistake with RC1)
notch wrote:If any game reviewers want to review MInecraft before the release on Friday, feel free to review the RC2. There might be VERY minor tweaks Automatically Appended Next Post: Wait, Friday? I just lost two days! (I thought it was coming out on Sunday). Better get prepared I guess.
7653
Post by: Corpsesarefun
You lost two days? Well where did you have them last?
25300
Post by: Absolutionis
I wish to preserve my Citadel.
x: 1943
z: -2590
Including the obvious above-ground structures. Also including the below-ground portal room and miscellany.
43951
Post by: darkinnit
It's ok, I saw your post the first time ;-)
34419
Post by: 4oursword
I've dug around my house a little to make your life easier Dark: it's not too clear where house ends and ground begins. I understand that this will make it easier just to copy a prism extending form the ground, rather than go into specifics.
32867
Post by: johnscott10
Tbh I dont need anything copied over.
Im more than happy to start fresh. Ill just need a bed to begin with haha.
43951
Post by: darkinnit
As Minecraft is released this Friday, I will probably take this evening's 6:35pm GMT backup as THE version to copy all structures (and player inventories) from.
You can still request structures to be copied at any time up until the release on Friday, but they will be copied "as they were at 6:35pm this evening".
60
Post by: yakface
Y'know, there are two more things I spent a LOT of time on that I guess I'd be sad to see go (one *way* more than the other).
The first would be the 'valley of death' (aka the canyon with a lava river in it).
Unfortunately, I don't know how you'd transfer the whole thing as it kind of requires mountains and such to create the whole canyon effect.
But I guess if you're taking the awesome castle next to it (assuming you are) you could probably just try to pull the whole mountain/canyon in along with it?
Anyway, the canyon is here:
x: 200
y: 63
z: -255
The second one is much less painful if it can't be done then the canyon (although I did probably spend about as much time on it).
Basically, below my 'sky lair' is a stairway that leads down to bedrock. Down there, my idea was to create an uber-cavern that was basically a giant lake underground at bedrock as well as making a ton of controlled pools of lava as far as the eye could see. I was also going to make giant 'Mines of Moria' style pillars to look like they were holding up this big cavern.
I did do a lot of work clearing out that area at bedrock, so if there's some way to save that cavern, I guess I'd like to do so. Of course, lots of other people were digging smaller tunnels all around it, which was kind of cool because if I wanted to expand it, I wasn't going to have nearly as much work clearing it out.
So, I don't know exactly where you can choose to pull it from, but I guess as long as you get the big cavern at bedrock (including the lava pools) then I'd be happy.
It can be found right here:
x: -35
y: 6
z: -150
I don't really care where the canyon ends up in the new map, but I'd like the mine to still be roughly near/below wherever you put my sky lair.
Thanks again! And anything that's too big of a pain, just don't worry about it.
43951
Post by: darkinnit
Yeah, I think there is sufficient modification to that valley (the lava, bridges and houses etc) to warrant copying it over. (I just didn't want to be copying unmodified naturally generated mountains "because they look cool", when the generator will make plenty more mountains anyway).
Same goes for your underground cavern.
36940
Post by: Anvildude
You know, Yak, Id be rather willing to help with that cavern. I have some small experience with making giant caverns.
43951
Post by: darkinnit
Anvildude wrote:I have some small experience with making giant caverns.
Heh, indeed you do. Impressive work on that by the way.
25300
Post by: Absolutionis
Absolutionis wrote:I wish to preserve my Citadel.
Including the portal-room immediately underneath:
x: 1943
z: -2590
Nobody else has been posting requested coordinates, but I just got MC1.0 RC2 and scouted around for a nice, flat piece of land.
May I request the following new location for my Citadel posted above:
x: 50
z: -1000
Somewhat of an image of the general area:
It's similar to my current location; it's far enough from the spawn, it's near the coast, and it has an open-air ravine nearby suitable for mining.
Plus, it looks nice.
36940
Post by: Anvildude
Thanks, Dark! Oddly, people seem to avoid that portion of the map, despite it being so close. Maybe I'll make a nice overland path there as well, on the new map. I think I've figured out my new project once I'm 'finished' with the Mesa (I'm never finished.)
10470
Post by: shrike
Castle defence area:
2710x
-1040z
3078x
-1295z
on a hilly grass biome please.
25300
Post by: Absolutionis
Minecraft 1.0 is officially released and public tomorrow, I'm curious when the new non-apocalyptic map will be up and running.
Also, when will all the stuff be transferred over?
No rush, just curious (and excited).
43951
Post by: darkinnit
Unfortunately when I was working on the new world last night I encountered a problem (or bug) that the spawn area kept moving to the bottom of an ocean 1600 blocks away. I would fix it and then it would move back.
I think the new world I created has gotten corrupted somehow and I have to delete it and start again (luckily I hadn't started putting peoples structures into the world when I spotted the spawn area problem).
This will cause a delay and I definitely won't have the world ready by Friday evening. Further to that, I will be away all day Saturday. So it will probably be late Sunday at the very earliest, assuming everything goes smoothly.
I will still accept requests for stuff to be copied right up until I decide the new world is ready to go. I'll make a post here when I'm ready to declare this thread closed.
23400
Post by: Ma55ter_fett
Pift, take as long as you need.... I have Skyrim
29878
Post by: Chowderhead
Ma55ter_fett wrote:Pift, take as long as you need.... I have Skyrim
Agreed.
7653
Post by: Corpsesarefun
Also can wolf have his pyramid moved? the corners of the cube to be copied are x=1279 y=70 z=-853 to x=1220 y=100 z=-913 and on dakka there is a huge desert around x=-660 z=880 so can wolfs pyramid be moved to around there? preferably near the sea.
25300
Post by: Absolutionis
Absolutionis wrote:I wish to preserve my Citadel.
Including the portal-room immediately underneath:
x: 1943
z: -2590
If you're doing the new lowercase "dakka" seed, may I request the following location for my building?
x: -200
z: -575
Images of the general area:
I hope it's not inappropriate that I enjoy the spot due to the village nearby...
43951
Post by: darkinnit
Heh, you guys are fast :-)
7653
Post by: Corpsesarefun
I hear that a lot
39004
Post by: biccat
New location for my house should be a small island around -17, 636.
Sphere should go west of there (towards sunset), or around -150, 600
29408
Post by: Melissia
I cannot find a snow ormushroom biome for the life of me...
43951
Post by: darkinnit
Melissia wrote:I cannot find a snow ormushroom biome for the life of me...
Mooshroom biomes are very rare intentionally (I think they also only spawn as islands in oceans?)
As for snow, that's what I'm also looking for before I settle on choosing this world. In the "DAKKA" seed, first snow was at x: -2962 z: 316, quite far out. It could be similarly distant on the "dakka" seed.
29408
Post by: Melissia
Heck, I went 10k out in both directions from 0,0, and didn't run across ANY winter biomes for the dakka seed. Or mushroom biomes. Dunno about the DAKKA seed.
25300
Post by: Absolutionis
The 'dakka' seed has a snow biome at -1000,2000. It's rather large, too.
Haven't come across any mushroom biomes, but they're vile and unclean anyways.
Image:
Amusingly enough, the seed 'dakkadakka' results in an absurdly large snow biome within eyesight of the spawn.
29878
Post by: Chowderhead
X: 233
Y: 64
Z: -514
It's in a desert, and it's a large, flat area. I think it would fit the Grotto theme better than putting a forest in a forest. Automatically Appended Next Post: For the dakka Seed, I choose:
-505, 65, 1356
Where X is -505, Y is 65, and Z is 1365
43951
Post by: darkinnit
Absolutionis wrote:The 'dakka' seed has a snow biome at -1000,2000. It's rather large, too.
Excellent, thank you for finding it. The snow biome in the "DAKKA" seed was huge too. I'm beginning to wonder if snow biomes are now rarer, but very large when they are generated.
Anyway, I'll double check it's there and then I can start populating the map.
29408
Post by: Melissia
Most non-swamp, non-mushroom biomes seem to be fairly large. Even swamp biomes can be large though.
7653
Post by: Corpsesarefun
I've seen some huge swamp biomes, mooshroom biomes and flat plains (ironic as they were the most common biome in the early game) are the only rare ones really.
29408
Post by: Melissia
That's why I wanted that single block of mycelium. I can go in the middle of an ocean and create my own mushroom biome, and it'll even be mostly safe as only mooshrooms will spawn on it, no enemies. Though I'll need to make it fairly large to make sure the mooshrooms do spawn (or more likely elongated with my house on one end) and the initial mycelium spawn placed in the middle to spread to both ends).
27391
Post by: purplefood
What's the address of the server?
I'm having a bit of trouble connecting and such...
7653
Post by: Corpsesarefun
web2.dakkadakka.com
27391
Post by: purplefood
Well that explains a lot...
25300
Post by: Absolutionis
The Server isn't in Minecraft 1.0 yet; it's still Minecraft Beta 1.8. It should be up and running 1.0 later today maybe.
43951
Post by: darkinnit
Current progress is 25/50 structures copied.
27391
Post by: purplefood
Absolutionis wrote:The Server isn't in Minecraft 1.0 yet; it's still Minecraft Beta 1.8. It should be up and running 1.0 later today maybe.
I figured as much...
43951
Post by: darkinnit
Current progress is 45/50 structures copied.
Almost there!
7653
Post by: Corpsesarefun
Come on dark! you can do it within the two hours left of the day!
29878
Post by: Chowderhead
Is this on the DAKKA or the dakka seed, Mr. Darkinnit?
7653
Post by: Corpsesarefun
The dakka seed.
43951
Post by: darkinnit
What he said.
Also, ALL STRUCTURES COPIED! I'm not taking any more requests.
However, I still have to set everyone's login spot to be the spawn point (so you don't login in an ocean). Shouldn't take too long (famous last words).
After that I'll have to do some testing on the live server (you'll get the "You are not whitelisted" messages).
THEN if all goes well, I can make it live!
35005
Post by: Juvieus Kaine
Which seed have you used dark?
29878
Post by: Chowderhead
Juvieus Kaine wrote:Which seed have you used dark?
dakka. I asked the same questing about 20 minutes ago.
35005
Post by: Juvieus Kaine
Chowderhead wrote:Juvieus Kaine wrote:Which seed have you used dark?
dakka. I asked the same questing about 20 minutes ago.
... It would help if I could read sometimes
43951
Post by: darkinnit
Login points set. Time for uploading and then testing... Automatically Appended Next Post: Server is now 1.0 and open to all whitelisted players!
NOTE that there is a very annoying bug in Minecraft 1.0, when you try to join a server you often get:
"The server responded with an invalid key"
http://www.google.co.uk/search?gcx=w&sourceid=chrome&ie=UTF-8&q=server+responded+with+an+invalid+key
I have found the best solution to this is to just keep trying the "Direct Connect" option with the IP address (not web2.dakkadakka.com) - 178.63.68.200
This seems to avoid the "End of Stream" error you get if you try to use the server list.
13192
Post by: Ian Sturrock
Dammit, spotted this too late -- that's what I get for not looking at Dakka for a few weeks. :(
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