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Dakka Minecraft Server Reset @ 2011/11/02 00:41:58


Post by: darkinnit




This thread is mainly aimed at those who are whitelisted and play Minecraft on the DakkaDakka Minecraft Server.

So the official non-beta release of Minecraft is scheduled for 18th November. We plan to upgrade the DakkaDakka Minecraft server to the official release sometime shortly after that date (but I can’t confirm an exact date just yet).

As part of the upgrade, we will reset the world. Everything gets erased.

Why?
Since Minecraft 1.7, Notch and the other Mojang developers have greatly modified the world generation code, introducing new biomes, rivers, villages and strongholds. While we could continue and just have these new features only appear much further out in the world, a reset allows these new features to be spread everywhere in the world (and gets rid of the huge cliffs between 1.7 land and 1.8 land). Also the official release seems like a good time to start fresh. So everything gets erased.

But DON’T PANIC, because many of you have put in quite a lot of excellent work building many fancy structures, I will take on the daunting task of copying any requested structures across to the new world.

Some of you have already asked for resources instead of copying structures. I’m afraid this is a no. There will be plenty of new land to mine. However, if I were to copy a structure of yours across that happened to have some chests inside of it, I’m not going to go to the trouble of going through them and emptying them out. Make sure any chests you want are inside your structure and not buried underground (or even just underneath your structure - I will not be copying the ground underneath your structure unless there are visible rooms etc).

I will only copy structures, no roads, tunnels, mountains or lakes etc. If you have a large underground base or rooms, halls etc. then I can copy it no problem. Just bear in mind that the more underground stuff I copy, the less "fresh" terrain will be available for mining.

I will not be resetting your inventories, so don’t worry about chucking things into a chest before the reset. However I will be resetting your player locations to the new spawn point, to prevent you logging in in the middle of nowhere or an ocean etc.

Please make your requests below in the following format:

1) Current coordinates of structure
This should be at least the x and z coords of any point within your structure.
Make sure to get the x and z coordinates, not the x and y coordinates (as the y coordinate is just height and is less useful than the z coordinate). If you’re not sure, get the x, y and z coordinates. If you want to be super specific you can get the x, y and z coords of two diagonally opposing corners of your structure, but I should be able to figure it out on my own.
To get the coords, go to your structure on the server and press F3 to display the coords. If your coords are covered by the red graph, PM me or ask another player to help.
2) Preferred new location for structure
This can be anything as vague as “I don’t mind”, to “Somewhere far away”, to “a mountain biome”, to “these x, y, z coords that I tried on 1.0 RC2”
3) The Preferred new location must be further than 500 blocks in any direction from 0,0
If you’re requesting somewhere that is specific coords, we want to start with some fresh land in the center of the map. This means you can request x: -504, z: 143, but not x: 255, z: 255.

Do not simply make a request like “Please copy the Manor”
For all I know there could be more than one structure with that name or I may not even know what you mean. Also don’t post screenshots of your structure, I’m not going to explore the entire world trying to find the one structure that looks like yours. Coordinates or nothing.

All requests are first come first served.
If two people ask for the same spot, whoever asked first gets it. The world is huge, there will be plenty of places to go around.

Do not request to have your structure copied to a Mooshroom Biome, The End, or the Nether.
I’m not putting structures in the nether, unless your structure is already in the Nether. Mooshroom Biomes are new and rare, therefore they should only get new structures. If you request coords that happen to be in a Mooshroom Biome, I will ask you to choose again or you will get a random place selected instead.

If specifying coordinates, try to match the current location.
E.g. don’t ask for a massive building to be placed on the narrow peak of a mountain, or some above ground structure to be placed underwater etc.

If you have a “secret” place you want copied, PM me your request.
I understand you may have a place which you don’t want advertised here. So PM me in those cases. The date and time of the PM will count towards any “first come first served” rules.

If you are not clear with your request, your structure may be copied to a random location or missed entirely.

You can request a structure that does not belong to you be copied
However, the owner gets final say on the new location. If you request a structure that is not yours be copied, this does not mean you get to own it.

Finding a suitable place using your own computer.
While I can’t guarantee that 1.0 RC2 will generate the exact same world as the final release, it’s a good chance it will. Those of you who want to go looking for a nice spot in 1.0 RC2, first backup your current Minecraft folder:
On XP: C:\Documents and Settings\yourUsername\Application Data\.minecraft
On Vista\7: C:\Users\yourUsername\AppData\Roaming\.minecraft
On Mac OS X: /Users/yourUsername/Libraries/Application Support/.minecraft
Note: Application Data, AppData and Libraries are all hidden folders, you may have to either make a shortcut to get to the folder or enable the display of hidden folders on your computer. If you don’t know how to do this, use Google.

Make sure you have a backup so you can return to 1.8 when you’re done.

Then download 1.0 RC2 from here. Copy it into the bin folder in your minecraft folder from above. Create a New World using the seed dakka (all in lowercase). Explore for a place you like.
If you have trouble running 1.0 RC2, do not post your problems here, search the Minecraft forums for it is almost certain other people will have had and solved your problem.

This thread is for structure copying requests only.

As Minecraft is released this Friday 18th Nov, I will probably take the 6:35pm GMT 14 Nov 2011 backup as THE version to copy all structures (and player inventories) from.

You can still request structures to be copied at any time up until the release on Friday, but they will be copied "as they were at 6:35pm 14 Nov 2011".


Dakka Minecraft Server Reset @ 2011/11/02 00:49:39


Post by: Coolyo294


Castle von Coolyo
X: 1175.49
Y: 78.62
Z: -5.05

In a winter biome.


Dakka Minecraft Server Reset @ 2011/11/02 01:35:59


Post by: Melissia


Sent my request via pm.


Dakka Minecraft Server Reset @ 2011/11/02 06:47:41


Post by: SagesStone


My house at
X: 1568
Z: -413

Needs about 5 blocks in front of the main door with about 7-8 blocks down for the door mechanism and so as to not also release the lava from the door trap. It has a hidden underground section which also has a vault hidden in it. I would prefer if I could get the vault transferred as well, but I don't mind rebuilding it and the door mechanism if it becomes too annoying. The entrance room also contains a fair few redstone lines under it. The back section with the bridge going to the dock and auto-farms I don't mind losing so as to make it easier to place the building and so it's not on a cliff again.
I can show you next time we're both on the server if it helps.

For Biomes, forest, snow or grassland are fine for me also sort of in between being away from everyone yet not too far. So as to avoid unwanted visitors but not at the expense of the others.


Dakka Minecraft Server Reset @ 2011/11/02 08:02:10


Post by: shrike


cool logo!
I'll find out the co-ords this evening, but I'd just like to say that could the manor's grounds be copied over too? It'd be a bit annoying if we have to do all that terraforming again, and re-doing all the underground rooms and pistonwork.
new location- could we have it anywhere in a normal biome, relatively close to civilisation (new dakkatown, dakkatown, ect.), so within about 600 blocks of the spawn would be good?

and could my ol' creeper magnet be copied over? It's about 20 blocks from the sanc, and I'll find the exact co-ords this evening. could it be as near as possible to where ever we build the next town/at the spawn point?


Dakka Minecraft Server Reset @ 2011/11/02 11:01:07


Post by: darkinnit


Only make a post when you have the co-ords please.

shrike wrote:could it be as near as possible to where ever we build the next town/at the spawn point?


darkinnit wrote:The Preferred new location must be further than 500 blocks in any direction from 0,0

Also where will "where ever we build the next town" be? I am not psychic. :-P


Dakka Minecraft Server Reset @ 2011/11/02 11:04:02


Post by: Chowderhead


X: 301
Y: 65
Z: -380

I am requesting a spot in a grasslands Biome, and will go to the Dakka Seed and give you co-ords.

I am also asking that you copy over the Grotto under my house.]


Dakka Minecraft Server Reset @ 2011/11/02 16:09:17


Post by: Corpsesarefun


Do you know what seed we will be using?

If we know the seed we can find areas to build in on 1.95.


Dakka Minecraft Server Reset @ 2011/11/02 16:29:11


Post by: darkinnit


corpsesarefun wrote:Do you know what seed we will be using?

If we know the seed we can find areas to build in on 1.95.


darkinnit wrote:Create a New World using the seed DAKKA (all in caps).


Dakka Minecraft Server Reset @ 2011/11/02 16:33:20


Post by: Corpsesarefun


I can't read

The coords of the manor are around x-330 z-330 at the moment, it is that large brick building with an area of 100*100 and a grounds area of 150*150 (flat land) which we would like to be preserved if possible.

The basement starts at sea level (y=64) and fills the space under all of the grounds (so also 150*150) so if there upward could also be included (and placed underground) with the reset it would be greatly appreciated.

I will update this post to include where in 1.95 we would like it if possible.



EDIT: x=-226 z=740 is a plains biome perfect for felsi.


Dakka Minecraft Server Reset @ 2011/11/02 18:28:48


Post by: shrike


darkinnit wrote:Only make a post when you have the co-ords please.

shrike wrote:could it be as near as possible to where ever we build the next town/at the spawn point?


darkinnit wrote:The Preferred new location must be further than 500 blocks in any direction from 0,0

Also where will "where ever we build the next town" be? I am not psychic. :-P

-got it.
-"near as possible" really means as close to 500 blocks away as possible.
-you're not psychic? D:


Dakka Minecraft Server Reset @ 2011/11/02 18:32:04


Post by: Corpsesarefun


Wolf wants his warship at x=2175 z=-2650 moved over but is very busy with uni work atm so I went and checked it for him.


Dakka Minecraft Server Reset @ 2011/11/02 20:38:48


Post by: Anvildude


My Grey Mesa at -500x, -900z (and pretty deep, too.) I'd like that in a snow biome, if possible.

Also, I have a little watchtower at x-624 z-757 that could be placed around in more than one location. It's a basic tower to protect from mobs, with survival supplies inside. Would look nice in a plains biome, or on top of a mountain, or just about anywhere, really. I'd just like for it/them to be used as emergency shelters/waypoints for players traveling on foot.


Dakka Minecraft Server Reset @ 2011/11/03 02:25:31


Post by: biccat


I would like my house copied over. Some coordinates would be:

x= -613
y=-63
z=-82

Ideally, I would like everything from -603, 63, -70 to -626, 87, -94 copied over (those would be two opposite corners of the cube). Particularly, I'd like to make sure to copy the library upstairs, because dang it, that was a lot of work

As for location, I would prefer it to be in an ocean biome, preferably on a small island at least 1000 blocks from the start location (-1288, -262 would be a fine location, assuming there's no problem dropping my house in the middle of an ocean).

My sphere is at -588, 0 and I would like that copied to around -1200, -250, 80 (bottom of sphere at elevation 80)

Thank you dark for taking the time to copy our work over.


Dakka Minecraft Server Reset @ 2011/11/03 11:45:03


Post by: yakface



I suppose I'd like my two houses moved.


My Sky Lair is at:

X: -16
Y: 81
Z: -59



And my island retreat at:

X: 500
Y: 71
Z: -59



It is quite important that you get the gigantic underground pyramid I built under the Island Retreat as well (and the buoys around the island too...I guess basically I'd like the whole island moved).



I'm not too picky about where it gets moved to on the new server, although the sky lair is designed to be over water (as it has water falls falling off it) and the island retreat is designed so the 'back porch' looks out across some sort of coast line...so I'd like the island (assuming you can move the whole island) to be moved somewhere in a big patch of water, but near enough a coast line so that I can see it when looking off my back porch.


Oh, and in a perfect world I'd like them near enough to each other so I can walk between them (walking maybe 5-10 minutes or so) but not so close together that I can see them from each other (for example).




Dakka Minecraft Server Reset @ 2011/11/03 12:05:44


Post by: RiTides


shrike wrote:cool logo!

Very! Almost makes me want to play minecraft...








Almost.


Dakka Minecraft Server Reset @ 2011/11/03 16:04:55


Post by: Tyranid Horde


My little house, I guess I would like it to be moved onto the new map. I would like it to be in a Winter Biome, near an ocean or lake. If you could place it near enough a desert? A bit silly I know but please try.
Co-ords:
x:2621
y:64
z:-2916

EDIT: Could you copy over the farm please? Thanks.


Dakka Minecraft Server Reset @ 2011/11/03 16:42:52


Post by: 4oursword


So the seeds will change completely between 1.8.1 and 1.9.1?


Dakka Minecraft Server Reset @ 2011/11/03 16:45:46


Post by: SagesStone


Same seed as far as I know, just different world generation.


Dakka Minecraft Server Reset @ 2011/11/03 16:47:43


Post by: 4oursword


Darn... I'll explore when the new one appears rather than use pre.


Dakka Minecraft Server Reset @ 2011/11/03 16:55:17


Post by: Da Kommizzar


So I hope you can save my home, despite it is a WIP

X:9.469776974448805
y:7.1.62000000476837
z:-153.47926271385168


Dakka Minecraft Server Reset @ 2011/11/03 20:56:43


Post by: andyroo9000


Please could you copy over my house

x=15.896431162642422

z=-444.62416172653553

Could i have my house near any river or on any the edge of any land near the ocean

Thank you


Dakka Minecraft Server Reset @ 2011/11/03 21:01:10


Post by: Corpsesarefun


Your houses are extremely small if you need to go to that many decimal places.


Dakka Minecraft Server Reset @ 2011/11/03 21:46:49


Post by: shrike


ye olde creeper magnet is at x 48 z 6


Dakka Minecraft Server Reset @ 2011/11/04 12:25:00


Post by: Doctadeth


Doctadeths house at
x= 745.193
y=70.62
z=17.983
f=3

I'd like the floor to be moved as well with it. (due to carpeting and ceiling placement). Preferentially to a floating island or mountainous area. I'd like my castle moved as well, but that's a secondary thing and will also involve some careful movement to within sight of my house.

Third thing, Will resources inside chests be affected by transition to the game?


Dakka Minecraft Server Reset @ 2011/11/04 19:34:20


Post by: Juvieus Kaine


I be interested in the non-inventory wipe. Does that mean we can fill our entire inventory with essentials and go from there?

Also I wodner if the seeds are the same in 1.9.5 and 1.8.1. So far I found a large grassy plain at around x=1100, z=1275 that I would like to urm "reserve" for a castle build.


Dakka Minecraft Server Reset @ 2011/11/04 19:39:17


Post by: Ma55ter_fett


What if we have a huge underground lair.

Like mine?


Dakka Minecraft Server Reset @ 2011/11/04 19:58:52


Post by: darkinnit


Juvieus Kaine wrote:I be interested in the non-inventory wipe. Does that mean we can fill our entire inventory with essentials and go from there?

Yup

Juvieus Kaine wrote:Also I wodner if the seeds are the same in 1.9.5 and 1.8.1. So far I found a large grassy plain at around x=1100, z=1275 that I would like to urm "reserve" for a castle build.

As has already been said, we are going to use the same seed as before - "DAKKA", but the world generation code has been changed a lot with new biomes etc. This is one of the reasons we are resetting the world, to get a world with the new biomes, villages and strongholds spread evenly, rather than our current "tree ring" layout of features from 1.5, 1.6, 1.7 and 1.8 with big cliffs between 1.7 and 1.8 generated land.

Although, if you have no structure to copy across, any land "reservations" you want to make will have to be arranged with other players on the server. But finders keepers is the usual practice. :-)

Ma55ter_fett wrote:What if we have a huge underground lair.

Like mine?

Yep, sorry this wasn't clear in my original post. I will copy underground structures.
What I meant was, if you have a building on the surface with what seems like nothing underground, then don't complain when I miss the secret hidden chest that was buried 2 blocks down.
If you have a large underground system of rooms, halls etc. then I will easily spot it and can copy it no problem. Just bear in mind that the more underground stuff I copy, the less "fresh" terrain will be available for mining.

I'll update the original post with most of these points.


Automatically Appended Next Post:
Doctadeth wrote:Will resources inside chests be affected by transition to the game?

Shouldn't be. Unless they remove items from the game, but that's unlikely (famous last words...) :-)


Dakka Minecraft Server Reset @ 2011/11/04 21:31:05


Post by: Ma55ter_fett


I apologise in advance...

I think the simplest thing would be to copy a large 3d box chunk of land that my complex is built on.

So sides and length (make a box out of the two points)...

One corner of the aread I want copyed
x:290
z:-512


other corner of the area I want copied
x:464
z:-665

Height

y:5.62-max height.

If you have any questions just PM me.



Dakka Minecraft Server Reset @ 2011/11/05 00:48:59


Post by: darkinnit


Ma55ter_fett wrote:I think the simplest thing would be to copy a large 3d box chunk of land that my complex is built on.

That's fine, I've already tested copying very large amounts of land and it works fine.


Dakka Minecraft Server Reset @ 2011/11/05 12:42:21


Post by: biccat


moved to previous post


Dakka Minecraft Server Reset @ 2011/11/05 16:57:30


Post by: Corpsesarefun


Some very strange square based terrain at x=-235 z=297.

Also can wolf have his pyramid moved? the corners of the cube to be copied are x=1279 y=70 z=-853 to x=1220 y=100 z=-913 and the new coords for it to be placed on are x=-909 y=65 z=727 to x=-969 y=95 z=788. This area is a desert with a river running through it.

The floor the pyramid won't be being copied but has 430 obby in it (a quantity obviously impractical to just mine up) that wolf would like to keep if possible so could that be reimbursed somehow?

Lastly wolfs boat near the sanc needs moving (preferably to an area near his warship), it has cube coords x=0 y=60 z=27 to x=-44 y=94 z=43.


Dakka Minecraft Server Reset @ 2011/11/05 18:47:55


Post by: darkinnit


corpsesarefun wrote:The floor the pyramid won't be being copied but has 430 obby in it (a quantity obviously impractical to just mine up) that wolf would like to keep if possible so could that be reimbursed somehow?


If he wants the obsidian, I can copy the floor with the pyramid. If the floor is left behind, so is the obsidian. It's hard to mine for a reason. :-P


Dakka Minecraft Server Reset @ 2011/11/05 19:07:58


Post by: Corpsesarefun


The floor is about 20 blocks below the level to be copied so it is probably not worth it, thanks anyway dark.


Dakka Minecraft Server Reset @ 2011/11/05 19:23:41


Post by: Ma55ter_fett


darkinnit wrote:
Ma55ter_fett wrote:I think the simplest thing would be to copy a large 3d box chunk of land that my complex is built on.

That's fine, I've already tested copying very large amounts of land and it works fine.


Awesome thanks!

If you could put it in a nice green area next to an ocean that would be great.


Dakka Minecraft Server Reset @ 2011/11/05 19:31:27


Post by: Corpsesarefun


Sadly nice green area's are really quite rare in DAKKA 1.9, it is mostly desert, swamp and forest.


Dakka Minecraft Server Reset @ 2011/11/05 20:16:29


Post by: Battle Brother Lucifer


Dark, server crashed so I can't tell you the cords, but are there any winter biomes that have a shore and beach like the biome my castle is in now?

And to save me from having you copy hidden storage rooms, would just filling my invo with all my goodies save them?


Dakka Minecraft Server Reset @ 2011/11/05 20:20:28


Post by: Corpsesarefun


Yes, or just moving them to a chest in the building itself.

I've not seen any winter biomes at all actually, has snow been confirmed as being back?


Dakka Minecraft Server Reset @ 2011/11/06 00:44:31


Post by: Anvildude


Wait, no Winter? But, I NEED the Snow! And what about Snow Golems? (actually, if I could just get some pumpkins, I'd be fine. Just make a couple SGs, and let them cover everything.)


Dakka Minecraft Server Reset @ 2011/11/06 02:01:08


Post by: Inquisitor Lord Bane


corpsesarefun wrote:Yes, or just moving them to a chest in the building itself.

I've not seen any winter biomes at all actually, has snow been confirmed as being back?


As found on the Minecraft Wiki

Minecraft Wiki wrote:Tundra- A relatively flat biome covered in snow. Lakes and rivers are mostly frozen over and trees (only regular types are spawned) are scarce. Sugar canes do spawn in this biome, but are destroyed and dropped when the chunks load because of the ice that spreads over open water sources.


Dakka Minecraft Server Reset @ 2011/11/06 08:46:15


Post by: shrike


ran around and got a bunch, but on my way to the last one I got trapped by a skeleton with half a heart and am currently hiding in a hole.

the sanc (even if no-one else wants it, I'd love to have one for the memories somewhere- could be a nice museum exhibition)- where ever the museum's going, or if not about 100 blocks from the manor
24
18

-17
-18
up to sky level but only down about 10 blocks, please.

my ship outside new dakkatown- wherever wolf's boat's going
-2167
-2479

brandywine (alternate corners)- in a grassy hilly/mountainous region
736
-31

863
153
as deep and high as possible to cover all the buildings and the mine, please.

the arena- far out- about 1000 blocks from spawn
45
236

12
202



Dakka Minecraft Server Reset @ 2011/11/06 09:06:16


Post by: RaptorsTalon


shrike wrote:ran around and got a bunch, but on my way to the last one I got trapped by a skeleton with half a heart and am currently hiding in a hole.

the sanc (even if no-one else wants it, I'd love to have one for the memories somewhere- could be a nice museum exhibition)- where ever the museum's going, or if not about 100 blocks from the manor


Prehaps put the museum in the middle of an ocean, submerged, with ouside areas and iconic structures (i.e. The Sanc) either above the surface or submerged with a glass roof.


Dakka Minecraft Server Reset @ 2011/11/06 09:11:33


Post by: shrike


RaptorsTallon wrote:
shrike wrote:ran around and got a bunch, but on my way to the last one I got trapped by a skeleton with half a heart and am currently hiding in a hole.

the sanc (even if no-one else wants it, I'd love to have one for the memories somewhere- could be a nice museum exhibition)- where ever the museum's going, or if not about 100 blocks from the manor


Prehaps put the museum in the middle of an ocean, submerged, with ouside areas and iconic structures (i.e. The Sanc) either above the surface or submerged with a glass roof.

maybe if we ask Iustis if he's not gonna copy over arcadia...


Dakka Minecraft Server Reset @ 2011/11/06 09:18:36


Post by: RaptorsTalon


shrike wrote:
RaptorsTallon wrote:
shrike wrote:ran around and got a bunch, but on my way to the last one I got trapped by a skeleton with half a heart and am currently hiding in a hole.

the sanc (even if no-one else wants it, I'd love to have one for the memories somewhere- could be a nice museum exhibition)- where ever the museum's going, or if not about 100 blocks from the manor


Prehaps put the museum in the middle of an ocean, submerged, with ouside areas and iconic structures (i.e. The Sanc) either above the surface or submerged with a glass roof.

maybe if we ask Iustis if he's not gonna copy over arcadia...



That is a good idea....

I was thinking about working on a water based structure in 1.9. I could build off of the museum and arcadia if Iustis doesn't want it.

Also, Minetruck never finished the redstone room in the Museum, if anyone is good with redstone, that needs completing.


Dakka Minecraft Server Reset @ 2011/11/06 14:45:07


Post by: darkinnit


Battle Brother Lucifer wrote:Dark, server crashed so I can't tell you the cords

Get them next time you are on, I'd just need the coords for any point within your castle.


Automatically Appended Next Post:
corpsesarefun wrote:I've not seen any winter biomes at all actually, has snow been confirmed as being back?

I thought I read somewhere that one of the Tiaga/Tundra biomes was back with snow and snow does fall, but the other tiaga/tundra just had the Pine trees and no snow. I can't find where I read this now, so this is unconfirmed.

When I tried 1.9Pre 2 or 3 I eventually found a biome where it was snowing, but it didn't seem to be settling. I'll see if I can load up 1.9pre 5 today and take a look.


Automatically Appended Next Post:
RaptorsTallon wrote:Prehaps put the museum in the middle of an ocean, submerged, with ouside areas and iconic structures (i.e. The Sanc) either above the surface or submerged with a glass roof.


darkinnit wrote:don’t ask for a massive building to be placed on the narrow peak of a mountain, or some above ground structure to be placed underwater etc.


As the museum is already submerged, I will move it to a similar depth underwater, but not to the bottom of an ocean. I won't place the sanc underwater.


Automatically Appended Next Post:
As Arcadia was built from underwater rather than from the surface I will be willing to place Arcadia on the bottom of an ocean if requested.


Dakka Minecraft Server Reset @ 2011/11/06 15:34:11


Post by: Corpsesarefun


If arcadia could be placed at the bottom of the new propperly deep oceans that would be pretty sweet.

As for the redstone room, I'll do it if you PM me what needs doing.


Dakka Minecraft Server Reset @ 2011/11/06 15:40:32


Post by: SagesStone


Beats blowing it up.

Just needs some community loving when it's moved so it can expand a fair bit. Was probably why it stalled so long, kind of a hassle to make the domes when most of the time the current will just suck you straight down until you drown.


Dakka Minecraft Server Reset @ 2011/11/06 16:39:40


Post by: darkinnit


Anvildude wrote:Wait, no Winter?

I found snow at x: -2962 z: 316. I'm sure there's more elsewhere.


Automatically Appended Next Post:
corpsesarefun wrote:Some very strange square based terrain at x=-235 z=297.

I don't see anything unusual there. It's in the swamp biome near the spawn area. Do you have the correct coords?


Dakka Minecraft Server Reset @ 2011/11/06 20:01:24


Post by: RaptorsTalon


darkinnit wrote:
As the museum is already submerged, I will move it to a similar depth underwater, but not to the bottom of an ocean. I won't place the sanc underwater.
As Arcadia was built from underwater rather than from the surface I will be willing to place Arcadia on the bottom of an ocean if requested.


The idea was to have a complex, with the museum at the center.
So the sanc, and any other iconic buildings people don't want, will be above water.



Also, has Gooda been around recently?
I would be interested in saving his hall for this complex if he doesn't want it.


Dakka Minecraft Server Reset @ 2011/11/06 20:08:08


Post by: Inquisitor Lord Bane


I haven't seen him at all since we rebuilt the hall. But I'd PM him anyway.

I'm building a small vault to hold all my stuff (don't care to take my warehouse with me), do you think you could put it down somewhere in a forest biome, somewhat far away from everyone else. Don't really care where as long as I can rebuild. I'll grab the co-ords in a minute, sever crash.


Dakka Minecraft Server Reset @ 2011/11/06 20:21:43


Post by: RiTides


For some reason I find myself following this even though I don't play minecraft . Have any of you chaps made a video or the like showing off the world you've made together on the server, or the like?



Dakka Minecraft Server Reset @ 2011/11/06 20:28:04


Post by: The Dreadnote


Well there's that one video of us blowing up a giant stone penis with vast amounts of TNT, but that's not really much of a world demo.


Dakka Minecraft Server Reset @ 2011/11/06 20:43:33


Post by: shrike


we were gonna make a dakkacraft brochure/leaflet thingy, but work never really happened on it. Maybe we could get it up on the 19th april (the server's birthday)?


Dakka Minecraft Server Reset @ 2011/11/06 21:12:51


Post by: 4oursword


0.4, 146.1

My squat stone hut which extends a short way underground.
I have no preference for a new locale.


Dakka Minecraft Server Reset @ 2011/11/06 21:24:38


Post by: Corpsesarefun


Automatically Appended Next Post:
corpsesarefun wrote:Some very strange square based terrain at x=-235 z=297.

I don't see anything unusual there. It's in the swamp biome near the spawn area. Do you have the correct coords?


Yeah I'm sure the coords are right, the biome is swampy and it has some strange flat cliffs.





Dakka Minecraft Server Reset @ 2011/11/06 22:18:52


Post by: darkinnit


Woah, no idea what's going on there, but mine doesn't look like that. On mine it's completely flat. Maybe you have some corrupt chunks? Try deleting the world and generate it again?


Automatically Appended Next Post:
RiTides wrote:For some reason I find myself following this even though I don't play minecraft . Have any of you chaps made a video or the like showing off the world you've made together on the server, or the like?

I might give it a go, as I'm gonna have to go around all the places anyway to grab copies of them. :-)


Dakka Minecraft Server Reset @ 2011/11/06 22:29:57


Post by: Battle Brother Lucifer


Dark, the Castle Coords are:

x: -96
y: 71
z: -1273

For placement, I want it semi far from the spawn, but not too far. At least 1k/1.5k
If you can, I'd like it in a non desert biome with a beach, and/or a cool forest.

You'd be my best friend if you could put it somewhere where it is reasonably flat around the sides so I can actually have a castle rather than the front of a castle jutting out of a mountain

Should I move all my chests inside the castle rather than outside and all around?


Dakka Minecraft Server Reset @ 2011/11/06 22:30:54


Post by: Corpsesarefun


It's possible that my constant flicking between 1.8 and 1.9 to get coords for wolf caused some corruption, I'll delete it and reforge the world.

Are wolfs pyramid transfer details ok in general?


Dakka Minecraft Server Reset @ 2011/11/06 22:40:50


Post by: darkinnit


Battle Brother Lucifer wrote:Should I move all my chests inside the castle rather than outside and all around?

Darkinnit wrote:Make sure any chests you want are inside your structure



Automatically Appended Next Post:
corpsesarefun wrote:Are wolfs pyramid transfer details ok in general?

Yup, looks just like you described.


Dakka Minecraft Server Reset @ 2011/11/07 01:38:26


Post by: RiTides


darkinnit wrote:
RiTides wrote:For some reason I find myself following this even though I don't play minecraft . Have any of you chaps made a video or the like showing off the world you've made together on the server, or the like?

I might give it a go, as I'm gonna have to go around all the places anyway to grab copies of them. :-)

That'd be awesome!


Dakka Minecraft Server Reset @ 2011/11/07 13:46:47


Post by: darkinnit


RaptorsTallon wrote:Prehaps put the museum


RaptorsTallon wrote:Also, has Gooda been around recently?
I would be interested in saving his hall for this complex if he doesn't want it.


Just realised. Raptors, if you want these, please provide the coords. (Yes I know where they are, but it makes my job easier when the time comes). Plus it confirms you want them, not just considering them.


Dakka Minecraft Server Reset @ 2011/11/07 13:59:58


Post by: SagesStone


If they wanted the museum underwater would it be possible if it were combined with Arcadia?

There's sort of a WIP dome on one side of the garden that can be used as the connection point if possible. The other side has the "vault", but it can also be changed into a connection point if it's a better side for it. It's not much of an underwater city anyway.


Dakka Minecraft Server Reset @ 2011/11/07 16:10:58


Post by: RaptorsTalon


n0t_u wrote:If they wanted the museum underwater would it be possible if it were combined with Arcadia?

There's sort of a WIP dome on one side of the garden that can be used as the connection point if possible. The other side has the "vault", but it can also be changed into a connection point if it's a better side for it. It's not much of an underwater city anyway.


Sounds good.
My idea was to have a large underwater complex, built around the museum, so adding Arcadia would be a great idea.


Dakka Minecraft Server Reset @ 2011/11/07 20:46:49


Post by: shrike


More co-ords:
scratch the one for my ol' creeper magnet, I've got new ones, now covering giant honeydew:
alternate corners
39x
35z

65x
0z

and because vinnie's not been on lately, I doubt he knows what's happening, so I'll throw in his villa and chateau:
villa
1122x
-666z

985x
-551z

chateau
819x
-337z

754x
-307z


Dakka Minecraft Server Reset @ 2011/11/08 03:19:22


Post by: Deathklaat


i would like my WIP city to make it to the new server, these are the coords for the opposing corners.

-181, 1071
-67, 957

starting at elevation 70

i would idealy like to have it moved to a flat plains area if possible.


Dakka Minecraft Server Reset @ 2011/11/08 03:37:51


Post by: SagesStone


RaptorsTallon wrote:
n0t_u wrote:If they wanted the museum underwater would it be possible if it were combined with Arcadia?

There's sort of a WIP dome on one side of the garden that can be used as the connection point if possible. The other side has the "vault", but it can also be changed into a connection point if it's a better side for it. It's not much of an underwater city anyway.


Sounds good.
My idea was to have a large underwater complex, built around the museum, so adding Arcadia would be a great idea.


For clarification I meant if it makes it possible to place the museum deeper underwater rather than having it restricted to somewhat shallow water due to its design if it were connected to Arcadia.


Dakka Minecraft Server Reset @ 2011/11/08 15:37:12


Post by: Inquisitor Lord Bane


Righty ho, I got the co-ords for my red brick vault.

x1934
z-2396


If you could plop it down in a or plains at least 2000 squares away from the spawn that would be great.


Dakka Minecraft Server Reset @ 2011/11/08 15:44:01


Post by: darkinnit


n0t_u wrote:For clarification I meant if it makes it possible to place the museum deeper underwater rather than having it restricted to somewhat shallow water due to its design if it were connected to Arcadia.

Sorry no. It takes effort to build structures deep underwater, and the museum was not built deep underwater. I should know, I helped with most of the roof.

The museum will retain its same elevation.

That is if it gets copied at all, no-one has provided co-ords for it yet. Still 11 days to go though.


Dakka Minecraft Server Reset @ 2011/11/08 17:24:36


Post by: 4oursword


I know that the Temple Of Khorne was griefed, but what's going to happen to it now? Nothing seems to have happened since, and I wouldn't mind having that in the new world (albeit with a new altar). If I'd ever seen the creator, I'd ask, but... I'd maintain it if it were bought in.


Dakka Minecraft Server Reset @ 2011/11/08 17:44:13


Post by: Corpsesarefun


I'm considering building a bigger and better temple of khorne (and indeed one for each of the gods) in the new server after the manor so unless forbes wants it to be moved it is probably not needed.


Dakka Minecraft Server Reset @ 2011/11/08 18:28:39


Post by: 4oursword


But could I request it anyway? And if not, can I have the contents of the various chests?


Dakka Minecraft Server Reset @ 2011/11/08 18:34:02


Post by: Corpsesarefun


You could request it sure, however whatever is in the chests does not belong to you.


Dakka Minecraft Server Reset @ 2011/11/08 18:40:31


Post by: 4oursword


I had assumed that to be the case. Thanks


Automatically Appended Next Post:
Got the Museum Co-ords:
1810
-744


Dakka Minecraft Server Reset @ 2011/11/08 19:41:17


Post by: shrike


More precise museum co-ords (alternate corners)
1822x
-726z

1777x
-791z


Dakka Minecraft Server Reset @ 2011/11/08 20:00:08


Post by: Absolutionis


I wish to preserve my Citadel.
Including the portal-room immediately underneath:

x: 1943
z: -2590



Dakka Minecraft Server Reset @ 2011/11/08 20:32:49


Post by: RaptorsTalon


Thanks Shrike.

Have we heared from Gooda about if I can have his hall or not yet?


Dakka Minecraft Server Reset @ 2011/11/08 20:39:32


Post by: shrike


PM him if you haven't already


Dakka Minecraft Server Reset @ 2011/11/08 21:24:32


Post by: RaptorsTalon


Ok, I would like to save:

The Museum:
1822x
-726z

1777x
-791z


Arcadia:
1188x
-497y


Gooda's Hall: (PM Permission From Gooda Pending)
-497x
-290y


As for terrain, I would like a mountain range (Big enough for gooda's) next to an ocean.
Arcadia will be at the bottom, the museum above it sunk to the maximum depth you will allow.
Thanks!


Dakka Minecraft Server Reset @ 2011/11/08 21:40:47


Post by: andyroo9000


Jedends house

x/63.6880

z/-332.4093


Dakka Minecraft Server Reset @ 2011/11/09 23:38:43


Post by: Ma55ter_fett


Are you moving stuff over yet?


If so, and you have not yet moved mine.

Can I request that it be placed super far away from the spawn?

If you have already moved it then nevermind.


Dakka Minecraft Server Reset @ 2011/11/10 03:34:55


Post by: Absolutionis


I don't think the move will even begin until Minecraft1.0 comes out. The Beta1.9 Seed may not be the same as the actual Minecraft1.0 seed, so until the actual game comes out, the world is still not certain.


Dakka Minecraft Server Reset @ 2011/11/10 10:54:08


Post by: Corpsesarefun


Things aren't moved unless requested and the move shan't be happening until at least the 20th of nov.


Dakka Minecraft Server Reset @ 2011/11/10 11:06:57


Post by: darkinnit


Absolutionis wrote:I don't think the move will even begin until Minecraft1.0 comes out. The Beta1.9 Seed may not be the same as the actual Minecraft1.0 seed, so until the actual game comes out, the world is still not certain.

Correct

Also:
http://twitter.com/#!/notch/status/134577260450676737
notch wrote:I think we should to a release candidate for Minecraft 1.0 soon. Like tomorrow, or possibly monday. Does @jeb_ agree?


If they do release a 1.0 release candidate, any coords from 1.9pre5 should be double-checked to see if things have changed or not. However, they have had a "feature freeze" and I don't think there have been any biome bugfixes, so the world generation should still be quite similar if not exactly the same. But it can't hurt to be thorough.


Dakka Minecraft Server Reset @ 2011/11/10 15:48:35


Post by: The Dreadnote


If I'm right in thinking that the Manor and Brandywine will both be moved, I'm not worried about having anything else copied over. I'm moving what stuff I have left elsewhere to those places.


Dakka Minecraft Server Reset @ 2011/11/10 18:41:22


Post by: Corpsesarefun


A location for the manor is still relatively problematic, have you seen any large plains dark?


Dakka Minecraft Server Reset @ 2011/11/10 19:58:19


Post by: darkinnit


I haven't explored the 1.9 world much since I went looking for a snow biome and to check the coords you gave me. However, I'm sure there will be one somewhere. It seems it's not just the ocean biomes that can get really large, the snow biome I found was massive.

However, even if there isn't a plains biome in a suitable place for you, bear in mind that copying the manor's grounds will effectively create plenty of flat terrain. So it could go in anything from a hilly biome (not mountains) to a pine forest, to a swamp. Personally I would recommend a pine forest, as once you fell the trees, it will be mostly flat.


Dakka Minecraft Server Reset @ 2011/11/10 20:00:13


Post by: shrike


and then we'd have loads of wood too (which we need)


Dakka Minecraft Server Reset @ 2011/11/10 20:23:48


Post by: Corpsesarefun


The grass would be wrong though.

I would be fine with a forest biome but I would strongly prefer plains.


Dakka Minecraft Server Reset @ 2011/11/10 20:26:33


Post by: shrike


can't be having a beautiful garden without the right grass!


Dakka Minecraft Server Reset @ 2011/11/10 20:47:39


Post by: Corpsesarefun


Precisely!

A medium-wood forest would be a decent colour too.


Dakka Minecraft Server Reset @ 2011/11/11 07:16:44


Post by: SagesStone


Wouldn't the grass change colour to reflect the biome?


Dakka Minecraft Server Reset @ 2011/11/11 13:45:42


Post by: Corpsesarefun


Yep, thats why we need the a medium-wood forest or a plains biome to get the right grass colour.


Dakka Minecraft Server Reset @ 2011/11/11 17:36:54


Post by: darkinnit


1.9 Pre 6 is out. I've updated the original post with links to it etc. Please use that for finding any new world coords.


Dakka Minecraft Server Reset @ 2011/11/12 12:17:20


Post by: Corpsesarefun


Is the 1.96 world gen different?


Dakka Minecraft Server Reset @ 2011/11/12 13:36:20


Post by: darkinnit


Don't know yet, will try to test it this weekend. Hope not. Most of the bugs I have heard fixed are not biome or world generation bugs so I don't think anything's been changed, but the latest version is always the best version to use when getting coords for Minecraft 1.0

Apparently they're releasing another Pre tomorrow to fix some minor bugs with doors not working without redstone and obsidian mining very fast.


Automatically Appended Next Post:
corpsesarefun wrote:A location for the manor is still relatively problematic, have you seen any large plains dark?

There's a (slightly hilly) plains biome at x -1000, z 1000

Nice easy to remember coords and once the Manor is plonked down, the hills would be gone. If it's not big enough, the nearby regular forest could also help take some of the space.


Automatically Appended Next Post:
Also another at x -50 z -1000


Dakka Minecraft Server Reset @ 2011/11/12 20:27:34


Post by: Corpsesarefun


If you could plonk it down near there, preferably on the opposite side to the desert I would be very grateful.


Dakka Minecraft Server Reset @ 2011/11/12 23:21:01


Post by: purplefood


x: 399
z: -180
Preferably onto a fairly flat plain.


Dakka Minecraft Server Reset @ 2011/11/13 17:12:28


Post by: darkinnit


1.0 RC2 is out. I have updated the original post with the download link etc.


Dakka Minecraft Server Reset @ 2011/11/13 17:16:31


Post by: Corpsesarefun


rc2?


Dakka Minecraft Server Reset @ 2011/11/13 17:24:38


Post by: darkinnit


Release Candidate 2 (they made a mistake with RC1)

notch wrote:If any game reviewers want to review MInecraft before the release on Friday, feel free to review the RC2. There might be VERY minor tweaks



Automatically Appended Next Post:
Wait, Friday? I just lost two days! (I thought it was coming out on Sunday). Better get prepared I guess.


Dakka Minecraft Server Reset @ 2011/11/13 17:27:35


Post by: Corpsesarefun


You lost two days? Well where did you have them last?


Dakka Minecraft Server Reset @ 2011/11/13 17:41:42


Post by: Absolutionis


I wish to preserve my Citadel.

x: 1943
z: -2590

Including the obvious above-ground structures. Also including the below-ground portal room and miscellany.


Dakka Minecraft Server Reset @ 2011/11/13 17:54:49


Post by: darkinnit


It's ok, I saw your post the first time ;-)


Dakka Minecraft Server Reset @ 2011/11/13 19:41:03


Post by: 4oursword


I've dug around my house a little to make your life easier Dark: it's not too clear where house ends and ground begins. I understand that this will make it easier just to copy a prism extending form the ground, rather than go into specifics.


Dakka Minecraft Server Reset @ 2011/11/13 20:34:47


Post by: johnscott10


Tbh I dont need anything copied over.

Im more than happy to start fresh. Ill just need a bed to begin with haha.


Dakka Minecraft Server Reset @ 2011/11/14 10:41:08


Post by: darkinnit


As Minecraft is released this Friday, I will probably take this evening's 6:35pm GMT backup as THE version to copy all structures (and player inventories) from.

You can still request structures to be copied at any time up until the release on Friday, but they will be copied "as they were at 6:35pm this evening".


Dakka Minecraft Server Reset @ 2011/11/14 13:14:56


Post by: yakface


Y'know, there are two more things I spent a LOT of time on that I guess I'd be sad to see go (one *way* more than the other).

The first would be the 'valley of death' (aka the canyon with a lava river in it).

Unfortunately, I don't know how you'd transfer the whole thing as it kind of requires mountains and such to create the whole canyon effect.

But I guess if you're taking the awesome castle next to it (assuming you are) you could probably just try to pull the whole mountain/canyon in along with it?

Anyway, the canyon is here:

x: 200
y: 63
z: -255



The second one is much less painful if it can't be done then the canyon (although I did probably spend about as much time on it).

Basically, below my 'sky lair' is a stairway that leads down to bedrock. Down there, my idea was to create an uber-cavern that was basically a giant lake underground at bedrock as well as making a ton of controlled pools of lava as far as the eye could see. I was also going to make giant 'Mines of Moria' style pillars to look like they were holding up this big cavern.

I did do a lot of work clearing out that area at bedrock, so if there's some way to save that cavern, I guess I'd like to do so. Of course, lots of other people were digging smaller tunnels all around it, which was kind of cool because if I wanted to expand it, I wasn't going to have nearly as much work clearing it out.

So, I don't know exactly where you can choose to pull it from, but I guess as long as you get the big cavern at bedrock (including the lava pools) then I'd be happy.

It can be found right here:

x: -35
y: 6
z: -150


I don't really care where the canyon ends up in the new map, but I'd like the mine to still be roughly near/below wherever you put my sky lair.



Thanks again! And anything that's too big of a pain, just don't worry about it.




Dakka Minecraft Server Reset @ 2011/11/14 14:11:34


Post by: darkinnit


Yeah, I think there is sufficient modification to that valley (the lava, bridges and houses etc) to warrant copying it over. (I just didn't want to be copying unmodified naturally generated mountains "because they look cool", when the generator will make plenty more mountains anyway).

Same goes for your underground cavern.


Dakka Minecraft Server Reset @ 2011/11/14 16:36:20


Post by: Anvildude


You know, Yak, Id be rather willing to help with that cavern. I have some small experience with making giant caverns.


Dakka Minecraft Server Reset @ 2011/11/14 16:40:51


Post by: darkinnit


Anvildude wrote:I have some small experience with making giant caverns.

Heh, indeed you do. Impressive work on that by the way.


Dakka Minecraft Server Reset @ 2011/11/17 03:42:57


Post by: Absolutionis


Absolutionis wrote:I wish to preserve my Citadel.
Including the portal-room immediately underneath:

x: 1943
z: -2590


Nobody else has been posting requested coordinates, but I just got MC1.0 RC2 and scouted around for a nice, flat piece of land.

May I request the following new location for my Citadel posted above:
x: 50
z: -1000

Somewhat of an image of the general area:
Spoiler:

It's similar to my current location; it's far enough from the spawn, it's near the coast, and it has an open-air ravine nearby suitable for mining.
Plus, it looks nice.


Dakka Minecraft Server Reset @ 2011/11/17 03:59:51


Post by: Anvildude


Thanks, Dark! Oddly, people seem to avoid that portion of the map, despite it being so close. Maybe I'll make a nice overland path there as well, on the new map. I think I've figured out my new project once I'm 'finished' with the Mesa (I'm never finished.)


Dakka Minecraft Server Reset @ 2011/11/17 19:57:23


Post by: shrike


Castle defence area:
2710x
-1040z

3078x
-1295z

on a hilly grass biome please.


Dakka Minecraft Server Reset @ 2011/11/18 01:51:06


Post by: Absolutionis


Minecraft 1.0 is officially released and public tomorrow, I'm curious when the new non-apocalyptic map will be up and running.

Also, when will all the stuff be transferred over?

No rush, just curious (and excited).


Dakka Minecraft Server Reset @ 2011/11/18 09:36:10


Post by: darkinnit


Unfortunately when I was working on the new world last night I encountered a problem (or bug) that the spawn area kept moving to the bottom of an ocean 1600 blocks away. I would fix it and then it would move back.

I think the new world I created has gotten corrupted somehow and I have to delete it and start again (luckily I hadn't started putting peoples structures into the world when I spotted the spawn area problem).

This will cause a delay and I definitely won't have the world ready by Friday evening. Further to that, I will be away all day Saturday. So it will probably be late Sunday at the very earliest, assuming everything goes smoothly.

I will still accept requests for stuff to be copied right up until I decide the new world is ready to go. I'll make a post here when I'm ready to declare this thread closed.


Dakka Minecraft Server Reset @ 2011/11/18 09:44:46


Post by: Ma55ter_fett


Pift, take as long as you need.... I have Skyrim


Dakka Minecraft Server Reset @ 2011/11/18 12:25:50


Post by: Chowderhead


Ma55ter_fett wrote:Pift, take as long as you need.... I have Skyrim

Agreed.


Dakka Minecraft Server Reset @ 2011/11/19 23:57:08


Post by: Corpsesarefun


Also can wolf have his pyramid moved? the corners of the cube to be copied are x=1279 y=70 z=-853 to x=1220 y=100 z=-913 and on dakka there is a huge desert around x=-660 z=880 so can wolfs pyramid be moved to around there? preferably near the sea.


Dakka Minecraft Server Reset @ 2011/11/20 00:05:11


Post by: Absolutionis


Absolutionis wrote:I wish to preserve my Citadel.
Including the portal-room immediately underneath:

x: 1943
z: -2590


If you're doing the new lowercase "dakka" seed, may I request the following location for my building?

x: -200
z: -575

Images of the general area:
Spoiler:


I hope it's not inappropriate that I enjoy the spot due to the village nearby...


Dakka Minecraft Server Reset @ 2011/11/20 00:26:45


Post by: darkinnit


Heh, you guys are fast :-)


Dakka Minecraft Server Reset @ 2011/11/20 00:28:46


Post by: Corpsesarefun


I hear that a lot











Dakka Minecraft Server Reset @ 2011/11/20 00:39:10


Post by: biccat


New location for my house should be a small island around -17, 636.

Sphere should go west of there (towards sunset), or around -150, 600


Dakka Minecraft Server Reset @ 2011/11/20 01:00:32


Post by: Melissia


I cannot find a snow ormushroom biome for the life of me...


Dakka Minecraft Server Reset @ 2011/11/20 01:10:08


Post by: darkinnit


Melissia wrote:I cannot find a snow ormushroom biome for the life of me...

Mooshroom biomes are very rare intentionally (I think they also only spawn as islands in oceans?)

As for snow, that's what I'm also looking for before I settle on choosing this world. In the "DAKKA" seed, first snow was at x: -2962 z: 316, quite far out. It could be similarly distant on the "dakka" seed.


Dakka Minecraft Server Reset @ 2011/11/20 01:15:27


Post by: Melissia


Heck, I went 10k out in both directions from 0,0, and didn't run across ANY winter biomes for the dakka seed. Or mushroom biomes.

Dunno about the DAKKA seed.


Dakka Minecraft Server Reset @ 2011/11/20 01:26:14


Post by: Absolutionis


The 'dakka' seed has a snow biome at -1000,2000. It's rather large, too.
Haven't come across any mushroom biomes, but they're vile and unclean anyways.

Image:
Spoiler:


Amusingly enough, the seed 'dakkadakka' results in an absurdly large snow biome within eyesight of the spawn.


Dakka Minecraft Server Reset @ 2011/11/20 01:36:15


Post by: Chowderhead


X: 233
Y: 64
Z: -514

It's in a desert, and it's a large, flat area. I think it would fit the Grotto theme better than putting a forest in a forest.


Automatically Appended Next Post:
For the dakka Seed, I choose:

-505, 65, 1356

Where X is -505, Y is 65, and Z is 1365


Dakka Minecraft Server Reset @ 2011/11/20 09:36:01


Post by: darkinnit


Absolutionis wrote:The 'dakka' seed has a snow biome at -1000,2000. It's rather large, too.


Excellent, thank you for finding it. The snow biome in the "DAKKA" seed was huge too. I'm beginning to wonder if snow biomes are now rarer, but very large when they are generated.

Anyway, I'll double check it's there and then I can start populating the map.


Dakka Minecraft Server Reset @ 2011/11/20 18:36:59


Post by: Melissia


Most non-swamp, non-mushroom biomes seem to be fairly large. Even swamp biomes can be large though.


Dakka Minecraft Server Reset @ 2011/11/20 18:38:20


Post by: Corpsesarefun


I've seen some huge swamp biomes, mooshroom biomes and flat plains (ironic as they were the most common biome in the early game) are the only rare ones really.


Dakka Minecraft Server Reset @ 2011/11/20 18:40:32


Post by: Melissia


That's why I wanted that single block of mycelium. I can go in the middle of an ocean and create my own mushroom biome, and it'll even be mostly safe as only mooshrooms will spawn on it, no enemies. Though I'll need to make it fairly large to make sure the mooshrooms do spawn (or more likely elongated with my house on one end) and the initial mycelium spawn placed in the middle to spread to both ends).


Dakka Minecraft Server Reset @ 2011/11/20 18:44:25


Post by: purplefood


What's the address of the server?
I'm having a bit of trouble connecting and such...


Dakka Minecraft Server Reset @ 2011/11/20 18:45:13


Post by: Corpsesarefun


web2.dakkadakka.com


Dakka Minecraft Server Reset @ 2011/11/20 18:49:20


Post by: purplefood


Well that explains a lot...


Dakka Minecraft Server Reset @ 2011/11/20 18:57:36


Post by: Absolutionis


The Server isn't in Minecraft 1.0 yet; it's still Minecraft Beta 1.8. It should be up and running 1.0 later today maybe.


Dakka Minecraft Server Reset @ 2011/11/20 19:13:39


Post by: darkinnit


Current progress is 25/50 structures copied.


Dakka Minecraft Server Reset @ 2011/11/20 19:26:48


Post by: purplefood


Absolutionis wrote:The Server isn't in Minecraft 1.0 yet; it's still Minecraft Beta 1.8. It should be up and running 1.0 later today maybe.

I figured as much...


Dakka Minecraft Server Reset @ 2011/11/20 22:10:34


Post by: darkinnit


Current progress is 45/50 structures copied.

Almost there!


Dakka Minecraft Server Reset @ 2011/11/20 22:11:10


Post by: Corpsesarefun


Come on dark! you can do it within the two hours left of the day!


Dakka Minecraft Server Reset @ 2011/11/20 22:11:33


Post by: Chowderhead


Is this on the DAKKA or the dakka seed, Mr. Darkinnit?


Dakka Minecraft Server Reset @ 2011/11/20 22:12:58


Post by: Corpsesarefun


The dakka seed.


Dakka Minecraft Server Reset @ 2011/11/20 22:55:02


Post by: darkinnit


What he said.

Also, ALL STRUCTURES COPIED! I'm not taking any more requests.

However, I still have to set everyone's login spot to be the spawn point (so you don't login in an ocean). Shouldn't take too long (famous last words).

After that I'll have to do some testing on the live server (you'll get the "You are not whitelisted" messages).

THEN if all goes well, I can make it live!


Dakka Minecraft Server Reset @ 2011/11/20 23:02:45


Post by: Juvieus Kaine


Which seed have you used dark?


Dakka Minecraft Server Reset @ 2011/11/20 23:06:22


Post by: Chowderhead


Juvieus Kaine wrote:Which seed have you used dark?

dakka. I asked the same questing about 20 minutes ago.


Dakka Minecraft Server Reset @ 2011/11/20 23:19:20


Post by: Juvieus Kaine


Chowderhead wrote:
Juvieus Kaine wrote:Which seed have you used dark?

dakka. I asked the same questing about 20 minutes ago.

... It would help if I could read sometimes


Dakka Minecraft Server Reset @ 2011/11/21 00:31:24


Post by: darkinnit


Login points set. Time for uploading and then testing...


Automatically Appended Next Post:
Server is now 1.0 and open to all whitelisted players!

NOTE that there is a very annoying bug in Minecraft 1.0, when you try to join a server you often get:
"The server responded with an invalid key"
http://www.google.co.uk/search?gcx=w&sourceid=chrome&ie=UTF-8&q=server+responded+with+an+invalid+key

I have found the best solution to this is to just keep trying the "Direct Connect" option with the IP address (not web2.dakkadakka.com) - 178.63.68.200

This seems to avoid the "End of Stream" error you get if you try to use the server list.


Dakka Minecraft Server Reset @ 2011/11/24 20:36:26


Post by: Ian Sturrock


Dammit, spotted this too late -- that's what I get for not looking at Dakka for a few weeks. :(