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Entropic Strike vs. RP and FNP @ 2011/11/22 03:36:37


Post by: NecronLord3


Okay so if a unit with Entropic Strike scores unsaved wounds against an opposing Necron player. If the unit successfully rolls for Resurrection Protocols do those models return without armor? And if Entropic Strike scores unsaved wounds against models with Feel No Pain do those models also loss their Armor for the remainder of the game?


Entropic Strike vs. RP and FNP @ 2011/11/22 03:40:04


Post by: Kommissar Kel


RP: returns sans armor.

FNP: the Wound is disregarded; armor is kept(FNP removes the unsaved wound; otherwise FNP would do nothing, and many many things would effect a model that has made their FNP save).



Entropic Strike vs. RP and FNP @ 2011/11/22 04:15:20


Post by: Garukadon


Kommissar Kel wrote:RP: returns sans armor.

FNP: the Wound is disregarded; armor is kept(FNP removes the unsaved wound; otherwise FNP would do nothing, and many many things would effect a model that has made their FNP save).

To me it would make more sense if they lost the armour, as that is what failed to hold back the blow, but the fortitude of the model is what kept it alive. So it would lose its armour save. Thats just the way I would reason it ( without looking at the brb ).


Entropic Strike vs. RP and FNP @ 2011/11/22 04:43:29


Post by: Kommissar Kel


If the model still suffered the unsaved wound when it made the FNP roll; then FNP would do nothing, because a model that suffers an unsaved wound(the same trigger as Entropic strikes armour loss) immediately loses a wound/is destroyed(depending on # of wounds it has on it's profile/left).

Also such a model would cause it's unit to take a pinning test when FNP-ing a Pinning weapon hit; and the FNP-saved wounds would still count toward assault results(meaning if you make all FNP rolls, you could still have a unit Swept when it suffered no casualties).

No, FNP rolls do not allow for the Armour save to be removed.


Entropic Strike vs. RP and FNP @ 2011/11/22 04:46:27


Post by: junk


Oh wow, Hexrifle/FNP argument again? Maybe they'll actually faq it this time.


Entropic Strike vs. RP and FNP @ 2011/11/22 05:31:46


Post by: Kommissar Kel


junk wrote:Oh wow, Hexrifle/FNP argument again? Maybe they'll actually faq it this time.


Nah, this is entirely different; it's about Entropic strike vs FNP!


More to the point the ES is a guaranteed effect, not the possibility of effect as with hexrifle.


Entropic Strike vs. RP and FNP @ 2011/11/22 05:33:18


Post by: Portugal Jones


Except that both FNP and ES are triggered by the exact same rule wording, with neither given priority, so both resolve.


Entropic Strike vs. RP and FNP @ 2011/11/22 05:51:27


Post by: Kommissar Kel


Not the same trigger.

ES must come after FNP.

FNP triggers on every unsaved wound; ES triggers on 1 or more unsaved wounds, meaning you do not apply ES until after all wounds are fully resolved.

Lets say we have a multi-wound model with FNP, said model takes 2 wounds from a model with ES; he fails both save, each unsaved wound is immediately disregarded by FNP rolls, when the wounds are resolved has he suffered any unsaved wounds? No, so he does not immediately lose his Armour save as he has suffered 0 wounds from the attacks.

This is the major difference between FNP vs Hexrifle, and FNP vs ES; Hexrifle has the exact same wording as FNP, ES does not.


Entropic Strike vs. RP and FNP @ 2011/11/22 06:08:38


Post by: Portugal Jones


Kommissar Kel wrote:No, so he does not immediately lose his Armour save as he has suffered 0 wounds from the attacks.

No, he suffered two unsaved wounds, which triggered FNP and ES. You need to pick up the rule book and the necron codex and read both. The wording that triggers both effects is identical.


Entropic Strike vs. RP and FNP @ 2011/11/22 06:24:15


Post by: Kommissar Kel


FNP, BRB, Page 75, second sentence: "If a model with this ability suffers an unsaved wound, roll a dice."

ES, Necron Codex, page 29, second paragraph, first sentence: "any model that suffers one or more unsaved wounds from a weapon or model with this special rule immediately loses its armour save for the remainder of the battle (effectively altering its armour save to '-').

As you can see those 2 are not Identical; FNP is every unsaved wound; ES is 1 or more, meaning you do not apply the effect until all ES attacks are made.

Another example would be a unit of Triarch Praetorians with voidblades Charging a Hive tyrant(FNP is not needed for this example), out of 15 attacks 8 hit, out of those 8 hits 5 of them wound. By your reckoning if 1 of the wounds is a "6", and thus rending ; then the Hive Tyrant has no save for any of the other wounds and is killed.

This is not how ES is worded; the tyrant has been attacked and wounded by 5 ES models in the same I step; he gets to make all of his saves, then after all saves have been attempted, if he has suffered 1 or more unsaved wounds, he loses his armour save.


Entropic Strike vs. RP and FNP @ 2011/11/22 08:02:41


Post by: copper.talos


They are not exactly identical but they both trigger on the first unsaved wound. Further more FNP says that the injury in ignored. So you don't reduce your model's wounds, but any other effect applies.

Same with RP. It's not one or the other. Both apply. If a model is returned to play, it doesn't come back as "new". It's the same model. Otherwise overlords that used their tachyon arrows and make the RP rolll would get new ones. Fun? Sure! Fair? No...


Entropic Strike vs. RP and FNP @ 2011/11/22 11:30:32


Post by: Kommissar Kel


If ES triggered on the First unsaved wound, it would say that.

Since it triggers on "1 or more" it does not trigger until all simultaneous instances of wounds are fully resolved(all shooting attacks with the quality from a single unit, or all ES attacks in the same I-step).

If all other effects apply then we return to my earlier statements: you can FNP save every wound in close combat and still get sweeping advanced of the table(fat lot of good all those 4+ did you, right?); You can FNP save an attack from a pinning weapon and still have to take the test; vulnerable to Blasts/templates is a hell of a "screw you" to FNP, since it doubles the unsaved wound to 2 wounds.

And finally Copper, since you assert that the Injury is ignored and not the wound; then I guess FNP never does anything because there is no rules for Injuries in the game; models suffer wounds.

So, we must assume that "the injury is ignored and the model keeps on fighting" means that "the wound is ignored and the model keeps on fighting"; since otherwise passing a FNP test does nothing at all(while failing has the model "take the wound as normal")


Entropic Strike vs. RP and FNP @ 2011/11/22 12:03:17


Post by: copper.talos


You are trying to bend the "or" word too much. It almost becomes a boolean "and" using your reasoning. Well it's just "or" and the sentence is self explanatory. It triggers when the 1st wound happens and for every wound afterwards.

Furthermore the ES rule has "immediately" in its wording, FNP does not. So RAW ES resolves before FNP.

And finally as FNP rule says it ignores injuries. By definition a huge hole in your armour is not injury. A huge hole in your chest is. If the BRB doesn't describe exactly what "injury" is, don't try to manipulate it in your advantage, and use common sense.


Entropic Strike vs. RP and FNP @ 2011/11/22 15:44:50


Post by: Kommissar Kel


"1 or more" is different from "first".

First would be, well as soon as the first wound is unsaved(like for activating NFWs).

Entropic Strike is 1 or more, meaning after all the wounds are resolved from any set of attacks.

You can see my Hive tyrant example in posts above for what happens when you read 1 or more as first.

What is a part of Wound resolution? Why that would be FNP since it has the possibility of ignoring the wound(injury).

Manipulating Injury to mean wound; is using common sense. There is no rules for injury, there are rules for wounds, if you are ignoring only an injury(undefined term), then you are still suffering the unsaved wound and must remove the wound or the model(if you have only 1 wound/1 wound left), which makes FNP do nothing at all. If you are ignoring the unsaved wound; then you do not record the damage to the model/remove the model and no other "unsaved wound" triggers will come into effect from that wound.



Entropic Strike vs. RP and FNP @ 2011/11/22 16:04:42


Post by: gpfunk


A model only loses its armor save on an unsaved wound. FNP is a roll to save a wound. If FNP goes off, no unsaved wounds have been caused and therefore entropic strike doesn't apply.

If a model fails his armor save AND his FNP roll, then he loses his armor save...that is if he isn't already dead.

No hunting please.


Entropic Strike vs. RP and FNP @ 2011/11/22 16:21:02


Post by: Sir_Prometheus


It is good to remember here, that GW does not write precise, keyword-based systems (such as Magic, the Gathering or Warmachine). They should, but they do not. GW uses synonyms as binding rules effects all the time, and expects some common sense application of their rules.

So every time you start of with something like "well, they didn't technically say "saved", you're setting yourself up to fail.

That said, reanimation is clearly not a save, it's something different at the end of the phase.

However, isn't when a model comes back, isn't not technically the same model? It becomes a counter, which is then replaced with arbitrary similar models. You can't even say for sure which models suffered which wounds.

Not the same model, thus, has it's save.


Entropic Strike vs. RP and FNP @ 2011/11/22 16:27:23


Post by: copper.talos


@gpfunk
can provide the page number of BRB and of any FAQ or errata that says FNP saves the wound? Either you do that or admit you are making things up.

@Kommisar Kel
As I said before manipulating the word "injury" into destroyed armour is too much. If you can't find the proper meaning of the term "injury" I know a few online dictionaries that can help.

And anyway even in the timing issue the ES resolves "immediately", FNP does not. So ES resolves 1st in any case...


Entropic Strike vs. RP and FNP @ 2011/11/22 16:38:43


Post by: Sir_Prometheus


copper.talos wrote:@gpfunk
can provide the page number of BRB and of any FAQ or errata that says FNP saves the wound? Either you do that or admit you are making things up.

@Kommisar Kel
As I said before manipulating the word "injury" into destroyed armour is too much. If you can't find the proper meaning of the term "injury" I know a few online dictionaries that can help.

And anyway even in the timing issue the ES resolves "immediately", FNP does not. So ES resolves 1st in any case...


Once again, I think you are being too technical. GW does not write rules like that.

But much more importantly, a "model" does not come back via reanimation protocols. Rather, the Unit gets a certain number of counters, and then roll dice equal to those counters, and the unit gets back a number of models equal to the 5s and 6s rolled. No different than a ghost ark regenerating it, really.

Point is, not the same model. We could have an argument about the ICs, but it definitely doesn't apply to regular necrons coming back.


Entropic Strike vs. RP and FNP @ 2011/11/22 16:44:25


Post by: Aldarionn


Kommissar Kel wrote:RP: returns sans armor.

This is correct. The slain model is returned to play but has still suffered an unsaved wound.

Kommissar Kel wrote:FNP: the Wound is disregarded; armor is kept(FNP removes the unsaved wound; otherwise FNP would do nothing, and many many things would effect a model that has made their FNP save).

This is 100% backwards. Feel No Pain cannot possibly remove the unsaved wound because if it does, it removes the original trigger for FNP in the first place creating a paradox. We have been over this a billion times and the two camps are pretty well dug in. Nobody is likely to agree until GW release an FAQ for it, but that is unlikely because I believe they think the answer is obvious (which it is obviously NOT).

The way I see it is this. A model with FNP is allocated a wound. That model rolls an armor save and fails. FNP triggers and the model rolls a die. On a 4+ he ignores the negative effect of taking a wound (IE death), but he has still suffered an unsaved wound. If he has not suffered an unsaved wound, then FNP could not possibly have triggered. At the same time, Entropic Strike triggers, and the models armor save is removed. FNP does not remove the original unsaved wound (it just lets the model ignore the negative effects of the wound itself, IE having a wound removed from it's characteristic) and thus Entropic Strike still works just fine and the armor save is from then on reduced to '-'.


Entropic Strike vs. RP and FNP @ 2011/11/22 16:45:24


Post by: copper.talos


@Sir_Prometheus

(Erm I didn't talk about your answer in my post. Why quote it?)
I am not 100% sure about the RP. I really haven't thought about it until today. With EL you would certainly end up with no-save models though. But regarding the FNP issue, I only see people trying to bend meanings, isolate and manipulate words to their convenience.


Entropic Strike vs. RP and FNP @ 2011/11/22 16:56:49


Post by: Aldarionn


Sir_Prometheus wrote:
copper.talos wrote:@gpfunk
can provide the page number of BRB and of any FAQ or errata that says FNP saves the wound? Either you do that or admit you are making things up.

@Kommisar Kel
As I said before manipulating the word "injury" into destroyed armour is too much. If you can't find the proper meaning of the term "injury" I know a few online dictionaries that can help.

And anyway even in the timing issue the ES resolves "immediately", FNP does not. So ES resolves 1st in any case...


Once again, I think you are being too technical. GW does not write rules like that.

But much more importantly, a "model" does not come back via reanimation protocols. Rather, the Unit gets a certain number of counters, and then roll dice equal to those counters, and the unit gets back a number of models equal to the 5s and 6s rolled. No different than a ghost ark regenerating it, really.

Point is, not the same model. We could have an argument about the ICs, but it definitely doesn't apply to regular necrons coming back.

No, it is the same model by the wording of Reanimation Protocol. The exact wording is as follows:

At the end of the phase, after any Morale checks have been taken and fall back moves have been made, roll a D6 for each Reanimation Protocols counter next to the unit. On a 1, 2, 3 or 4 the damage is too severe and no self-repair occurs - nothing happens. On a 5 or 6, a Necron reassembles itself and continues to fight - return one of the slain models to play with a single Wound, placed in coherency with a model from its unit that has not itself returned through Reanimation Protocols this phase. Models returning to play in this fashion must be placed at least 1" from enemy models. If the model's unit is engaged in combat, the model immediately piles in. Models that cannot be placed in this way do not return.

The exact model that was slain is returned to play with 1 wound. Presumably any effects on the model prior to it's removal as a casualty will still be in effect when the model returns, which include anything triggered from having suffered an unsaved wound.


Entropic Strike vs. RP and FNP @ 2011/11/22 17:02:02


Post by: Sir_Prometheus


copper.talos wrote:@Sir_Prometheus

(Erm I didn't talk about your answer in my post. Why quote it?)
I am not 100% sure about the RP. I really haven't thought about it until today. With EL you would certainly end up with no-save models though. But regarding the FNP issue, I only see people trying to bend meanings, isolate and manipulate words to their convenience.


Because I thought you were incorrect. It can be argued, though I by no means think it's settled, that a Feel No Pain Roll constitutes another form of "save", and that a model that made their FNP would not suffer from the Entropic Strike.

I don't think it's in any way settled, GWs wording is unclear. Point is, GW is unclear all the time, they don't use precise language. So you can't use the lack of precise language against someone.


Automatically Appended Next Post:
Aldarionn wrote:
Sir_Prometheus wrote:
copper.talos wrote:@gpfunk
can provide the page number of BRB and of any FAQ or errata that says FNP saves the wound? Either you do that or admit you are making things up.

@Kommisar Kel
As I said before manipulating the word "injury" into destroyed armour is too much. If you can't find the proper meaning of the term "injury" I know a few online dictionaries that can help.

And anyway even in the timing issue the ES resolves "immediately", FNP does not. So ES resolves 1st in any case...


Once again, I think you are being too technical. GW does not write rules like that.

But much more importantly, a "model" does not come back via reanimation protocols. Rather, the Unit gets a certain number of counters, and then roll dice equal to those counters, and the unit gets back a number of models equal to the 5s and 6s rolled. No different than a ghost ark regenerating it, really.

Point is, not the same model. We could have an argument about the ICs, but it definitely doesn't apply to regular necrons coming back.

No, it is the same model by the wording of Reanimation Protocol. The exact wording is as follows:

At the end of the phase, after any Morale checks have been taken and fall back moves have been made, roll a D6 for each Reanimation Protocols counter next to the unit. On a 1, 2, 3 or 4 the damage is too severe and no self-repair occurs - nothing happens. On a 5 or 6, a Necron reassembles itself and continues to fight - return one of the slain models to play with a single Wound, placed in coherency with a model from its unit that has not itself returned through Reanimation Protocols this phase. Models returning to play in this fashion must be placed at least 1" from enemy models. If the model's unit is engaged in combat, the model immediately piles in. Models that cannot be placed in this way do not return.

The exact model that was slain is returned to play with 1 wound. Presumably any effects on the model prior to it's removal as a casualty will still be in effect when the model returns, which include anything triggered from having suffered an unsaved wound.



Hrmmm, you have a point with the quote "return one of the slain models", something that is otherwise largely inconsistent with the order of events.

OK, I'm convinced. I do not know it's clear that a slain model comes back with any previous effects -- I think a FAQ could easily rule that it does not. However, in the absence of that we have to assume it is the same model and it does have all previous effects on it. Reanimation Protocols is clearly not a save in the traditional sense, thus it has no save.


Entropic Strike vs. RP and FNP @ 2011/11/22 17:06:57


Post by: kirsanth


Aldarionn wrote: If he has not suffered an unsaved wound, then FNP could not possibly have triggered.
This is the part that I do not think is correct. I do not see any reason that retcon comes up. Once you roll FNP, there is no reason to go back and figure out AGAIN if that roll was required.

Editing to add:
In fact, that exact line of reasoning is why I disagree with some other similar ideas.

Ghazghull's Whaaagh for a contentious example.


Entropic Strike vs. RP and FNP @ 2011/11/22 17:59:03


Post by: Aldarionn


The reason it matters is because if abilities trigger off of certain wording, but remove the original wording in the process, it creates a paradox which cannot happen. If the original trigger is removed, the ability that triggered from it cannot POSSIBLY have triggered in the first place. You cannot ignore this fact because it is convenient to do so. That's juvenile and doesn't solve anything. The only logical answer is that the original trigger still happened, but the effect is ignored, which incidentally is exactly what FNP tells you to do. You suffer an unsaved wound, you then roll a die and on a 4+ the injury is ignored. It's still there, you are still injored, but you have ignored it for all intents and purposes. This doesn't mean it doesn't exist, and other negative effects of having taken a wound don't trigger, it just means that the wound itself has no effect on you.

For example, you stab me in the arm with a knife that corrodes armor. I ignore the injury because I'm just awesome like that, but the knife still punctured my armor and now it's melting off of me while I beat you into a bloody pulp. Anyone else that attempts to strike me will have an easier time causing injury because my armor is weakened, but since I'm ignoring the wound (again, because I'm a badass) it isn't slowing me down right now. My ability to ignore the wound does NOT turn back time and make it so the wound never happened. That's just silly. I'm a badass, not a Time Lord, so the armor is still punctured and is still corroding.

This is the point that so many people seem to be ignoring. Unless this is correct, then a paradox in the rules exists and the game breaks. Forcing that paradox with incorrect assumptions and then conveniently ignoring it is NOT a solution to a rules problem.


Entropic Strike vs. RP and FNP @ 2011/11/22 18:08:48


Post by: Unit1126PLL


Aldarionn wrote:The reason it matters is because if abilities trigger off of certain wording, but remove the original wording in the process, it creates a paradox which cannot happen. If the original trigger is removed, the ability that triggered from it cannot POSSIBLY have triggered in the first place. You cannot ignore this fact because it is convenient to do so. That's juvenile and doesn't solve anything. The only logical answer is that the original trigger still happened, but the effect is ignored, which incidentally is exactly what FNP tells you to do. You suffer an unsaved wound, you then roll a die and on a 4+ the injury is ignored. It's still there, you are still injored, but you have ignored it for all intents and purposes. This doesn't mean it doesn't exist, and other negative effects of having taken a wound don't trigger, it just means that the wound itself has no effect on you.

This is the point that so many people seem to be ignoring. Unless this is correct, then a paradox in the rules exists and the game breaks. Forcing that paradox with incorrect assumptions and then conveniently ignoring it is NOT a solution to a rules problem.


There is no "game-breaking unresolvable paradox." You passed the save, you do not "go back in history and say it never happened" but rather you ignore the injury - that is to say, 'pretend' it didn't happen (because, you know, it's a pretend toy model game.)

If someone loses their armor save, that certainly isn't 'pretending it didn't happen.'


Entropic Strike vs. RP and FNP @ 2011/11/22 18:17:23


Post by: Happyjew


Unit1126PLL wrote:There is no "game-breaking unresolvable paradox." You passed the save, you do not "go back in history and say it never happened" but rather you ignore the injury - that is to say, 'pretend' it didn't happen (because, you know, it's a pretend toy model game.)

If someone loses their armor save, that certainly isn't 'pretending it didn't happen.'


What page does it say that FNP is a save?


Entropic Strike vs. RP and FNP @ 2011/11/22 18:21:55


Post by: rigeld2


Aldarionn wrote:If the original trigger is removed, the ability that triggered from it cannot POSSIBLY have triggered in the first place.

Why? Is there something in the rules that says this? Can you point out where that's indicated (even implied)?


Entropic Strike vs. RP and FNP @ 2011/11/22 18:24:31


Post by: Happyjew


@rigeld I believe he is saying the following:
10 Bob suffers an unsaved wound.
20 Bob passes FNP.
30 FNP removes unsaved wound.
40 Since Bob no longer has an unsaved wound, FNP does not activate.
50 Since FNP does not activate, Bob cannot use it to remove the unsaved wound, thus receiving an unsaved wound.
60 Goto 10.


Entropic Strike vs. RP and FNP @ 2011/11/22 18:25:26


Post by: rigeld2


Happyjew wrote:@rigeld I believe he is saying the following:
10 Bob suffers an unsaved wound.
20 Bob passes FNP.
30 FNP removes unsaved wound.
40 Since Bob no longer has an unsaved wound, FNP does not activate.
50 Since FNP does not activate, Bob cannot use it to remove the unsaved wound, thus receiving an unsaved wound.
60 Goto 10.

Yes that's what he's saying. Is there a rules basis behind 40?

edit: Because I don't see anything allowing you/telling you to go back and re-evaluate how you got to where you are.


Entropic Strike vs. RP and FNP @ 2011/11/22 18:28:47


Post by: Kommissar Kel


Copper talos et Aldarionn: I am not ignoring the armor shattering; FNP ignores the wound(does not negate it retroactively, but it is then treated as though it did not happen, as in it is not suffered). If no Unsaved wound is suffered(as in the wound is applied to the model), then ES does not trigger.

And talos: injury is synonymous with wound; has the model that passed it's FNP suffered any wounds?

Sir_Prometheus: You keep making this claim that terms are not used and kept fairly specific in 40k; this is an untrue claim. Many abilities and effects trigger when a model "suffers an unsaved wound" That is exactly a specific Terminology usage. So is a "hit", so is "melta", so is "power weapon"; terms are used in 40k stop saying they are not.


Entropic Strike vs. RP and FNP @ 2011/11/22 18:29:15


Post by: kirsanth


rigeld2 wrote:
Happyjew wrote:@rigeld I believe he is saying the following:
10 Bob suffers an unsaved wound.
20 Bob passes FNP.
30 FNP removes unsaved wound.
40 Since Bob no longer has an unsaved wound, FNP does not activate.
50 Since FNP does not activate, Bob cannot use it to remove the unsaved wound, thus receiving an unsaved wound.
60 Goto 10.

Yes that's what he's saying. Is there a rules basis behind 40?

edit: Because I don't see anything allowing you/telling you to go back and re-evaluate how you got to where you are.
Nothing backs 40 any more than 60.


Entropic Strike vs. RP and FNP @ 2011/11/22 18:30:28


Post by: rigeld2


Well yeah - if nothing backs 40, then 50 and 60 go away.


Entropic Strike vs. RP and FNP @ 2011/11/22 18:32:00


Post by: Happyjew


@rigeld, there is no rules basis. FNP says you ignore the injury. However as has been pointed out you do not 'save' against the wound. Therefore anything that triggers off an unsaved wound might trigger as well. This is turning into FNP and Hex Rifle all over again. As it is I feel that FNP could have been worded better.


Entropic Strike vs. RP and FNP @ 2011/11/22 18:34:36


Post by: rigeld2


So the paradox argument is gone.

The only argument left is if FNP and ES trigger at the same time. I don't think they do, but I don't have all the rules at my fingertips to discuss that issue. It will probably rely on an FAQ.


Entropic Strike vs. RP and FNP @ 2011/11/22 18:39:04


Post by: Happyjew


There are a number of things that happen off an unsaved wound. Hex rifle toughness test, FNP, Entropic strike, ID with a bonesword or diresword just to name a few. Unfortunately there is no FAQ/errata on the order of these. I would argue that in this case, you would get FNP (suffered an unsaved wound) and you would suffer the effects of entropic strike (suffered an unsaved wound). Had GW FAQ'd FNP so that it happens immediately and if passed, you were treated as if you did not suffer an unsaved wound, that would be different.


Entropic Strike vs. RP and FNP @ 2011/11/22 18:45:40


Post by: rigeld2


Right - that's my point. That's the only argument available for ES to happen at the same time as a successful FNP roll. I don't think it holds water, but I can understand the argument.


Entropic Strike vs. RP and FNP @ 2011/11/22 18:52:43


Post by: Kommissar Kel


I had also pointed out earlier that thee are a number of more important things that trigger from suffering unsaved wounds that i am sure you all have ignored with Units of FNP in the past:

Combat resolution: you tally up the number of unsaved wounds you have suffered on your side; so you can lose 0 Wounds due to FNP, but still lose the combat: good job!

Pinning: triggered when any model suffers an unsaved wound; So you get hit with a pinning weapon, get wounded, fail the save, FNP, then LD or Go to Ground.

Vulnerable to blasts/templates: Triggers on an unsaved wound from the Blast/template; you get hit, wounded, fail your save, FNP, still take 2 wounds. FNP has done absolutely nothing here.

Would application: triggers on suffers an unsaved wound; you fail your save but make the FNP, well FNP be damned you still suffered an unsaved wound right? apply the wound to the model anyways.

If FNP does not ignore the whole of the unsaved wound it ignores none of it; after all ignoring the injury does not stop the wound application rules at all if the unsaved wound is still suffered.


Entropic Strike vs. RP and FNP @ 2011/11/22 19:00:03


Post by: Aldarionn


Kommissar Kel wrote:Copper talos et Aldarionn: I am not ignoring the armor shattering; FNP ignores the wound(does not negate it retroactively, but it is then treated as though it did not happen, as in it is not suffered). If no Unsaved wound is suffered(as in the wound is applied to the model), then ES does not trigger.


That is EXACTLY what you are arguing. If other triggers of having suffered an unsaved wound are erased when FNP goes off then by definition you have retroactively removed the wound. If you agree that the wound is not retroactively removed then you MUST agree that further abilities that trigger from suffering an unsaved wound also trigger. You CANNOT have it both ways. Either the wound is retroactively removed, preventing other triggers and creating a paradox, or the wound is removed sequentially, which means the model has still suffered an unsaved wound and all abilities that trigger from the original wound still go off in sequence.

Also, how is the paradox argument gone? It still exists. If you remove the wound and all abilities that trigger from it then you have retroactively removed the trigger for the ability that allowed you to ignore it in the first place. This is a paradox, and it exists as long as you insist that multiple triggers from having suffered an unsaved wound do not happen when FNP removes the wound.

Abilities A, B and C all trigger from event Y. When event Y happens, abilities A, B and C all go off, but ability A removes the effects of event Y. Thus, abilities A, B and C cannot possibly go off, which means ability A could not have removed the effects of event Y, which means abilities A, B and C all go off, but ability A removes the effects of event Y.......

Do not pretend the paradox does not exist simply because it is convenient to do so. This needs FAQ, badly, because obviously it is not clear or we would not be having this argument.


Entropic Strike vs. RP and FNP @ 2011/11/22 19:03:03


Post by: rigeld2


Aldarionn wrote:Also, how is the paradox argument gone? It still exists. If you remove the wound and all abilities that trigger from it then you have retroactively removed the trigger for the ability that allowed you to ignore it in the first place. This is a paradox, and it exists as long as you insist that multiple triggers from having suffered an unsaved wound do not happen when FNP removes the wound.

Because there is no rules basis for it.

What rule is allowing you to go back and re-evaluate whether FNP is taken?
Also, according to your argument, as Kel said - Pinning, Combat Resolution, Vulnerable to Blasts/Templates... all of those would effectively ignore FNP. Are you saying that they do?


Entropic Strike vs. RP and FNP @ 2011/11/22 19:17:12


Post by: Aldarionn


Kommissar Kel wrote:
Combat resolution: you tally up the number of unsaved wounds you have suffered on your side; so you can lose 0 Wounds due to FNP, but still lose the combat: good job!
Incorrect. FNP addresses this directly, stating that models that succeed on FNP rolls do not count toward combat resolution.

EDIT: Pardon me, this one is actually in the Combat Resolution section. Wounds that are negated by saving throws "or other special rules" are not counted when tallying up combat resolution. Page 39 of the Rulebook, last Paragraph under "Determine Assault Results" heading.

Kommissar Kel wrote:Pinning: triggered when any model suffers an unsaved wound; So you get hit with a pinning weapon, get wounded, fail the save, FNP, then LD or Go to Ground.

Exactly. The weapon still hit you and while you ignore the injury you don't ignore that you are being barraged and need to keep your head down. If FNP removes the wound retroactively then no pinning check would be made which is not the correct way to play it.

Kommissar Kel wrote:Vulnerable to blasts/templates: Triggers on an unsaved wound from the Blast/template; you get hit, wounded, fail your save, FNP, still take 2 wounds. FNP has done absolutely nothing here.

Actually each unsaved wound is doubled to two unsaved wounds, so FNP would be rolled for against both wounds. Additionally, name a single unit with FNP that is also vulnerable to blasts/templates. I cannot think of a single one.

Kommissar Kel wrote:Would application: triggers on suffers an unsaved wound; you fail your save but make the FNP, well FNP be damned you still suffered an unsaved wound right? apply the wound to the model anyways.

I have no idea what you are talking about here. Wound allocation is done prior to any armor saves being rolled, and wounds are applied before rolling for FNP. FNP simply allows you to ignore the wound, but NOT retroactively thus all other abilities that trigger from suffering an unsaved wound trigger, beneficial or detrimental.

Kommissar Kel wrote:If FNP does not ignore the whole of the unsaved wound it ignores none of it; after all ignoring the injury does not stop the wound application rules at all if the unsaved wound is still suffered.
*Sigh* you are still arguing that the wound is removed retroactively, though you claim you are not. If you ignore the wound in its entirety and any abilities that trigger from having suffered the wound, then the model never suffered the wound in the first place. This is the definition of having removed a wound retroactively. If you argue that the wound is removed in this way, then FNP can never have triggered to begin with.

Again it is obvious that you will never agree with me on this, and that I will never agree with you, which means GW needs to fix it. Perhaps they are fixing it for 6th edition which is why they haven't bothered to release an FAQ for 5th edition that explains how it is handled.


Entropic Strike vs. RP and FNP @ 2011/11/22 19:25:59


Post by: rigeld2


Aldarionn wrote:
Kommissar Kel wrote:Vulnerable to blasts/templates: Triggers on an unsaved wound from the Blast/template; you get hit, wounded, fail your save, FNP, still take 2 wounds. FNP has done absolutely nothing here.

Actually each unsaved wound is doubled to two unsaved wounds, so FNP would be rolled for against both wounds. Additionally, name a single unit with FNP that is also vulnerable to blasts/templates. I cannot think of a single one.

Ripper Swarms that are given Catalyst from a Tervigon.

And you seriously take pinning tests for FNP ignored wounds? I have literally never seen that.


Entropic Strike vs. RP and FNP @ 2011/11/22 19:27:03


Post by: DeathReaper


Aldarionn wrote:That is EXACTLY what you are arguing. If other triggers of having suffered an unsaved wound are erased when FNP goes off then by definition you have retroactively removed the wound.


That is because FNP does retroactively remove wounds.

A model with one Wound on its profile, without FNP, suffers a wound and needs to make one save, he fails and takes an unsaved wound and is removed as a casualty.

The same model, but now he has FNP, he suffers a wound and needs to make one save, he fails and takes an unsaved wound. He then rolls for FNP to try and ignore that unsaved wound, makes his FNP roll and ignores the unsaved wound and is not removed as a casualty.

Proof that FNP has retroactively removed the wound.

Either you take an unsaved wound and are removed as a casualty and FNP does nothing. Or you Ignore the wound and pretend the unsaved wound was never in existence and FNP actually works.


Entropic Strike vs. RP and FNP @ 2011/11/22 19:35:53


Post by: Aldarionn


But FNP DOESN'T work if you remove the wound retroactively. We have been over this. If the wound is removed retroactively then the original trigger for FNP never existed, thus a FNP roll wound never be made, so the model suffers an unsaved wound which triggers FNP. He passes his FNP roll which removes the unsaved wound and the original trigger for FNP, so no FNP roll is ever made and the model suffers an unsaved wound, which triggers FNP. He passes his FNP roll which removes the unsaved wound and the original trigger for FNP, so no FNP roll is ever made and the model suffers an unsaved wound, which triggers FNP. He passes his FNP roll which removes the unsaved wound and the original trigger for FNP, so no FNP roll is ever made and the model suffers an unsaved wound, which triggers FNP. He passes his FNP roll which removes the unsaved wound and the original trigger for FNP, so no FNP roll is ever made and the model suffers an unsaved wound, which triggers FNP. He passes his FNP roll which removes the unsaved wound and the original trigger for FNP, so no FNP roll is ever made and the model suffers an unsaved wound, which triggers FNP. He passes his FNP roll which removes the unsaved wound and the original trigger for FNP, so no FNP roll is ever made and the model suffers an unsaved wound, which triggers FNP. He passes his FNP roll which removes the unsaved wound and the original trigger for FNP, so no FNP roll is ever made and the model suffers an unsaved wound, which triggers FNP. He passes his FNP roll which removes the unsaved wound and the original trigger for FNP, so no FNP roll is ever made and the model suffers an unsaved wound, which triggers FNP. He passes his FNP roll which removes the unsaved wound and the original trigger for FNP, so no FNP roll is ever made and the model suffers an unsaved wound, which triggers FNP. He passes his FNP roll.......until he finally fails his FNP roll and is removed as a casualty.

IT CANNOT POSSIBLY REMOVE THE WOUND RETROACTIVELY OR A PARADOX IS CREATED, WHICH MEANS THAT LOGICALLY ALL OTHER EFFECTS MUST TRIGGER! Do you not see the paradox in assuming the wound is removed retroactively? It. Cannot. Work.

Anyway, I'm done with this, and I call for this thread to be locked. It is the same discussion we have had repeatedly in the past and the two sides will not agree and will continue to fight over it until GW tells us how it should be handled.


Entropic Strike vs. RP and FNP @ 2011/11/22 19:39:25


Post by: rigeld2


Aldarionn wrote:IT CANNOT POSSIBLY REMOVE THE WOUND RETROACTIVELY OR A PARADOX IS CREATED, WHICH MEANS THAT LOGICALLY ALL OTHER EFFECTS MUST TRIGGER! Do you not see the paradox in assuming the wound is removed retroactively? It. Cannot. Work.

You're assuming it matters if the wound is removed retroactively. Who cares if a paradox is created? There's no rule basis for saying "Paradoxes are unpossible."


Entropic Strike vs. RP and FNP @ 2011/11/22 19:41:19


Post by: Happyjew


Paradoxes are where Tzeentch divided by 0.


Entropic Strike vs. RP and FNP @ 2011/11/22 20:01:10


Post by: Aldarionn


rigeld2 wrote:
Aldarionn wrote:IT CANNOT POSSIBLY REMOVE THE WOUND RETROACTIVELY OR A PARADOX IS CREATED, WHICH MEANS THAT LOGICALLY ALL OTHER EFFECTS MUST TRIGGER! Do you not see the paradox in assuming the wound is removed retroactively? It. Cannot. Work.

You're assuming it matters if the wound is removed retroactively. Who cares if a paradox is created? There's no rule basis for saying "Paradoxes are unpossible."

Paradoxes ARE impossible. If the wound is retroactively removed, then FNP never triggers which means the wound is then NOT removed. This cyles until eventually FNP is failed and the model dies. This means that FNP has done absolutely nothing but waste time on a chain of dice rolls that will only ever end one way. Paradoxes are impossible because if we allow them the game breaks and rules do not work as intended. You can play that way if you want, but it is clearly not the intent. The intent is for the model to roll a die to negate an unsaved wound, but the semantics of the system means this has to happen sequentially for it to work, which means other effects that trigger from unsaved wounds MUST still take effect even if FNP is passed. To claim otherwise is to ignore logic.

Let me use a real paradox as an example. If I am stabbed to death, but my friend goes back in time and kills my stabber before the stabbing occurs, then I am alive, however my friend now has no reason to have gone back in time to begin with, thus my stabber is alive and I am stabbed to death, so my friend goes back in time and kills my stabber. It's the exact same sequence of events, and it results in an infinite loop.

Claiming that the wound is removed retroactively is the same thing as going back in time and flipping the wound die from a 4 to a 1. At that point FNP never triggers, but you now have no reason to go back in time to flip the die, so the original die roll happens, so you go back in time and change it. The infinite loop occurs over and over and we are all stuck in a paradoxical loop until the universe explodes. In this case its a figurative paradox rather than an actual paradox, but the principle is the same. Retroactive Removal means "go back in time and remove so that it never actually occurred". It cannot possibly happen.


Entropic Strike vs. RP and FNP @ 2011/11/22 20:06:47


Post by: rigeld2


Aldarionn wrote:To claim otherwise is to ignore logic.

False.
To claim otherwise is to obey the rules as set forth in this game.
There is no rule in the book that requires, or even allows, you to go back and re-evaluate if you were able to take a FNP roll.

0: Wound is rolled.
1: Armor save is attempted (if you can).
2: Armor save is failed, FNP is rolled.
3: FNP is successful, wound is ignored, go on with life.

What's that you say? If you ignore the wound you could have never rolled FNP? Ah well - you're ignoring the wound, so who cares? You either ignore the wound, or FNP is useless.


Entropic Strike vs. RP and FNP @ 2011/11/22 20:13:57


Post by: Aldarionn


Yes, you ignore the wound, but you do not ignore the fact that the wound HAPPENED, which means you MUST trigger the other effects that happen when a model suffers an unsaved wound. If you do not do this, then you have RETROACTIVELY ignored the wound, which means you go back in time and remove it such that it never happened, which means FNP never triggered. How is this not sinking in? It cannot be both ways. You cannot retroactively ignore a wound (such that other abilities triggered from suffering an unsaved wound never occur) and then claim that FNP is immune to the retroactive removal of the wound. It MUST be sequential or the whole thing falls apart. The wound is suffered, ALL effects from it trigger including FNP, Entropic Strike, Acid Blood, Pinning, Etc...and if FNP is passed, the model does not remove the wound from its profile. End of story. Everything else happens but the model is still alive.


Entropic Strike vs. RP and FNP @ 2011/11/22 20:20:35


Post by: kirsanth


Aldarionn wrote: you do not ignore the fact that the wound HAPPENED.
Why not?


Entropic Strike vs. RP and FNP @ 2011/11/22 20:23:00


Post by: rigeld2


Aldarionn wrote:Yes, you ignore the wound, but you do not ignore the fact that the wound HAPPENED, which means you MUST trigger the other effects that happen when a model suffers an unsaved wound. If you do not do this, then you have RETROACTIVELY ignored the wound, which means you go back in time and remove it such that it never happened, which means FNP never triggered. How is this not sinking in? It cannot be both ways. You cannot retroactively ignore a wound (such that other abilities triggered from suffering an unsaved wound never occur) and then claim that FNP is immune to the retroactive removal of the wound. It MUST be sequential or the whole thing falls apart. The wound is suffered, ALL effects from it trigger including FNP, Entropic Strike, Acid Blood, Pinning, Etc...and if FNP is passed, the model does not remove the wound from its profile. End of story. Everything else happens but the model is still alive.

Ignoring that the wound happened because you succeeded with FNP does not require you to disallow FNP.

Again, you really roll pinning if you make all your FNP rolls? And you allow Acid Blood to work? Holy crap I must play against you - Acid Blood would actually be worth it.


Entropic Strike vs. RP and FNP @ 2011/11/22 20:24:57


Post by: kirsanth


Editing out a post that was meant for elsewhere.


Entropic Strike vs. RP and FNP @ 2011/11/22 20:47:29


Post by: DeathReaper


Aldarionn wrote: you do not ignore the fact that the wound HAPPENED.

You actually have to ignore that the wound happened, otherwise a model with 1 wound would be removed as a casualty even if FNP was passed.


Entropic Strike vs. RP and FNP @ 2011/11/22 20:55:25


Post by: Sir_Prometheus


Kommissar Kel wrote:Sir_Prometheus: You keep making this claim that terms are not used and kept fairly specific in 40k; this is an untrue claim. Many abilities and effects trigger when a model "suffers an unsaved wound" That is exactly a specific Terminology usage. So is a "hit", so is "melta", so is "power weapon"; terms are used in 40k stop saying they are not.


Yes, I do keep on saying it. GW does use key-words sometimes, but they use them inconsistently and erratically. Truth is, I think they've been feeling the bite of more well-organized systems like warmachine biting at their heels, and they're trying to ape that, but they're bad at it. Many times GW will use a synonym for "unsaved wound", for instance, without actually saying it, and this causes a lot of confusion among those whoe think you can apply their rules in so technical manner.

The (now) classic example is the recent "is a Greater Daemon a Daemon?" argument, of most import to GK. Daemons from the the Chaos Marine codex had no special rule declaring them a "Daemon".

People trying to apply the rules in technical, key-word based manner would point out that the eldar Avatar had a very clear "daemon" rule on it. Since the Daemons in the Chaos book didn't, well obviously they weren't daemons.

Most people would then reply that's stupid, it doesn't have a "daemon" rule because it is so clearly a daemon, and to state such would just be silly.

Now, if this were Magic the Gathering, the technical folks would clearly be right. If you have a "red ork" card, and Type:Ork doesn't appear on it, then well, it's clearly not an ork. Maybe some species that just gets called and ork, commonly, but isn't.

Truth is, GW either figured that labeling Daemons "Daemons" was silly and unnecessary, or maybe they were just being lax and forgot about it.



Anyway, as we all know, the FAQ came out, and literally labeled every unit for which it had even been hinted that they might come from the warp in some way, a daemon. (such as DE mandrakes)


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Aldarionn wrote:Yes, you ignore the wound, but you do not ignore the fact that the wound HAPPENED, which means you MUST trigger the other effects that happen when a model suffers an unsaved wound. If you do not do this, then you have RETROACTIVELY ignored the wound, which means you go back in time and remove it such that it never happened, which means FNP never triggered. How is this not sinking in? It cannot be both ways. You cannot retroactively ignore a wound (such that other abilities triggered from suffering an unsaved wound never occur) and then claim that FNP is immune to the retroactive removal of the wound. It MUST be sequential or the whole thing falls apart. The wound is suffered, ALL effects from it trigger including FNP, Entropic Strike, Acid Blood, Pinning, Etc...and if FNP is passed, the model does not remove the wound from its profile. End of story. Everything else happens but the model is still alive.



Look, Aldrionn, I agreed with you on the reanimation protocols, you had a legit point that it was the same model, and they clearly had no saved the wound.

However, there is a legitimate argument that FNP constitutes a "save". If you make the FNP, it didn't happen.

Your attempts to invoke some timewarp craziness are meaningless, rules are not physics, nor even programming. It is possible that model that makes FNP still has suffered "unsaved wound"...............it's also possible, even likely in my opinion, that it has not.


Entropic Strike vs. RP and FNP @ 2011/11/22 21:05:48


Post by: copper.talos


Well since GW decided to word FNP as ignore the injury and not
1. Negate the wound
2. Avoid the wound
3. Nullify the wound
4. Save the wound
...
n. Cancel the wound

then RAW the wound happened. The injury may get or may not get ignored. That is beside the point. The wound happened and anything that triggers of it applies normally.


Entropic Strike vs. RP and FNP @ 2011/11/22 21:08:33


Post by: kirsanth


copper.talos wrote:Well since GW decided to word FNP as ignore the injury . . .The injury may get or may not get ignored.
/boggle


Entropic Strike vs. RP and FNP @ 2011/11/22 21:20:16


Post by: copper.talos


copper.talos wrote:Well since GW decided to word FNP as ignore the injury and not
1. Negate the wound
2. Avoid the wound
3. Nullify the wound
4. Save the wound
...
n. Cancel the wound

then RAW the wound happened. The injury may get or may not get ignored. That is beside the point. The wound happened and anything that triggers of it applies normally.


You don't look very smart by isolating words...


Entropic Strike vs. RP and FNP @ 2011/11/22 22:20:16


Post by: nosferatu1001


The wound happened but is ignored. If you trigger anything off that ignored wound, you have nt ignored it and have broken a rule.


Entropic Strike vs. RP and FNP @ 2011/11/22 22:43:35


Post by: copper.talos


Good you agree that the wound happened because that is the only check you need to make for activating ES. Ignored injuries is entirely different from saved wounds under any context, or word stretching.


Entropic Strike vs. RP and FNP @ 2011/11/22 22:46:41


Post by: kirsanth


copper.talos wrote:Good you agree
I am starting to understand what the problem is.


Entropic Strike vs. RP and FNP @ 2011/11/22 23:07:16


Post by: copper.talos


You can make all the fun you want of my English, I can even give you some of my old exam sheets. I am sure they'll crack you up. But you can't dispute that RAW an unsaved wound is different from ignored injury.



Entropic Strike vs. RP and FNP @ 2011/11/22 23:08:47


Post by: kirsanth


It was not English I was commenting on.

I was commenting on the fact that you read explicit disagreement with your point as agreement.


Entropic Strike vs. RP and FNP @ 2011/11/22 23:13:07


Post by: nosferatu1001


RAW an ignored injury is equivalent to an ignored wound. Disagree all you wish, but the two are equivalent terms.

Youre now triggering an ability that requires you to acknowledge the wound you are ignoring, breaking a rule.


Entropic Strike vs. RP and FNP @ 2011/11/22 23:14:58


Post by: Happyjew


Like I said earlier, FNP vs Hexrifle all over again. And just like before, I seriously doubt that this will be resolved (even if it goes to 7 or 8 pages, maybe more. I forget how long that thread was).


Entropic Strike vs. RP and FNP @ 2011/11/22 23:54:14


Post by: Sir_Prometheus


copper.talos wrote:But you can't dispute that RAW an unsaved wound is different from ignored injury.


Point of fact, we can. Are, even.


Entropic Strike vs. RP and FNP @ 2011/11/22 23:56:01


Post by: rigeld2


copper.talos wrote:then RAW the wound happened. The injury may get or may not get ignored. That is beside the point. The wound happened and anything that triggers of it applies normally.

So your argument is, RAW, FNP does nothing?

If the wound happened and is not ignored, the wound stat is reduced and, when the stat hits zero, the model is removed. Essentially, your argument is that FNP does literally nothing.
For FNP to work, injury must be synonymous with wound, which means that ES doesn't work, you don't have to take a pinning test, etc.


Entropic Strike vs. RP and FNP @ 2011/11/23 02:52:09


Post by: bladedragon03


Well I would believe that it does take away the armor save because of the wording. ES say when the model suffers an unsaved wound it's ability takes place. FNP is activated when a model suffers a unsaved wound. It's the wording that makes it possible. Blame games workshop for the wording. Like how you have to check the rule book in two different places to get the rule down.


Entropic Strike vs. RP and FNP @ 2011/11/23 03:02:22


Post by: GiantKiller


Rigeld, it sounds like you're arguing that you can go back and "un-trigger" things like Entropic Strike, Hexrifle's effect, etc. which are triggered by an unsaved wound, but you cannot go back and "un-trigger" FNP, which is triggered by the same unsaved wound. Is this a correct summary of your argument? And, if so, is it based on any rule in particular?

-GK


Entropic Strike vs. RP and FNP @ 2011/11/23 03:12:45


Post by: DeathReaper


FNP within itself tells us to ignore the very condition that triggered FNP.

The unsaved wound must be ignored. and we then proceed with the game. (Ignored means to pretend it does not exist)

If you look at the context of FNP you will see that Injury = unsaved wound. since FNP says after a model suffers an unsaved wound roll a die 1-3 wound is taken as normal, 4-6 ignore the injury.

It would read the same if it said 4-6 ignore it.


Entropic Strike vs. RP and FNP @ 2011/11/23 03:49:08


Post by: rigeld2


GiantKiller wrote:Rigeld, it sounds like you're arguing that you can go back and "un-trigger" things like Entropic Strike, Hexrifle's effect, etc. which are triggered by an unsaved wound, but you cannot go back and "un-trigger" FNP, which is triggered by the same unsaved wound. Is this a correct summary of your argument? And, if so, is it based on any rule in particular?

Allowing ES, Hex Rifle, Pinning, etc. means that you are not ignoring the wound as FNP tells you to do. You cannot apply ES, Hex Rifle, Pinning, etc. unless you acknowledge the wound - which FNP explicitly tells you not to (as long as the roll is successful).

I'd love to hear the rules argument for not ignoring the wound.


Entropic Strike vs. RP and FNP @ 2011/11/23 03:51:09


Post by: GiantKiller


"(Ignored means to pretend it does not exist)"

"If you look at the context of FNP you will see that Injury = unsaved wound."
-DeathReaper


I disagree with both of these statements.

If we're going back and pretending the wound never happened to ignore any other effects it might have triggered, then FNP never could have triggered, either. Thus FNP wouldn't work, and I wouldn't advocate for an interpretation which left a rule completely ineffectual. I suppose that puts me in the "just say no to irreconcilable time paradoxes" camp. Either way, by the time we've decided whether the model has passed FNP or not, the Entropic Strike ability has also already triggered and needs to be resolved. As I argued in the FNP vs. Hexrifle debate, once they're both triggered, they're completely separate effects and neither has any impact on the other.

And in this context, I believe "ignore the injury" doesn't mean "ignore the unsaved wound." It means "do not subtract a wound or remove a model as you would when resolving the wound normally."

EDIT:

"You cannot apply ES, Hex Rifle, Pinning, etc. unless you acknowledge the wound - which FNP explicitly tells you not to (as long as the roll is successful). "
-Rigeld


Ok, so according to your argument, triggering an effect means you're "acknowledging the wound" that triggered it. By that logic, then, you also cannot apply FNP unless you "acknowledge the wound", right? They're triggered by the same event, right? An unsaved wound?

Hope this helps!
-GK


Entropic Strike vs. RP and FNP @ 2011/11/23 03:53:44


Post by: DeathReaper


GiantKiller wrote:
"(Ignored means to pretend it does not exist)"

"If you look at the context of FNP you will see that Injury = unsaved wound."
-DeathReaper


I disagree with both of these statements.
If we're going back and pretending the wound never happened to ignore any other effects it might have triggered, then FNP never could have triggered, either. Thus FNP wouldn't work


FNP would work, since we do not check for an unsaved wound after we roll for FNP, we are well beyond that point by that time.

It helps, it shows why your argument is incorrect.

Ignore definitely means to pretend something does not exist, that can not be disputed.

and Injury = Unsaved wound, not sure how you can take injury to mean anything else, given the context of the sentence?


Entropic Strike vs. RP and FNP @ 2011/11/23 03:57:42


Post by: rigeld2


GiantKiller wrote:If we're going back and pretending the wound never happened to ignore any other effects it might have triggered, then FNP never could have triggered, either.

There's no rules basis for this argument. Why are you going back and re-evaluating what has already happened?

And in this context, I believe "ignore the injury" doesn't mean "ignore the unsaved wound." It means "do not subtract a wound or remove a model as you would when resolving the wound normally."

The FNP USR says on a 1, 2 or 3 you take the wound "as normal". On a 4, 5 or 6 you ignore the injury. I don't see how that can be taken as "only ignore for the purposes of the wound stat". On a 1, 2, or 3 everything happens as normal. On a 4, 5, or 6 it does not.


Entropic Strike vs. RP and FNP @ 2011/11/23 04:03:13


Post by: GiantKiller


we do not check for an unsaved wound after we roll for FNP, we are well beyond that point by that time.
-DeathReaper


Why are you going back and re-evaluating what has already happened?
-Rigeld


Exactly my point. We also just so happen to be beyond the point where Hexrifles, Entropic Strike, etc. have already checked for an unsaved wound. If we can't go back and re-check for FNP (which we shouldn't!) we also can't go back and re-check for Entropic Strike. There is no rule creating an order of operations here. FNP doesn't have any language granting it permission to "go first". All of these effects trigger at the same time: when the unsaved wound occurs. They must all be resolved, and none has any effect on the others.

Hope this helps!
-GK


Entropic Strike vs. RP and FNP @ 2011/11/23 04:10:57


Post by: DeathReaper


Right we are past that point, however, when told to Ignore the unsaved wound, we have to do just that.

you can let them trigger, but after we pass FNP they will have no effect since we are ignoring the condition that triggered them.

It is not a matter of FNP "Going first" its just that no matter what order you perform the rolls, once you resolve FNP and ignore the unsaved wound, you may as well stop since you now have to ignore the unsaved wound.


Entropic Strike vs. RP and FNP @ 2011/11/23 04:13:06


Post by: rigeld2


Except FNP establishes an order. Since, if successful, you are required to ignore the wound, you cannot resolve ES, Pinning, Hex Rifle, etc. until after FNP is resolved.


Entropic Strike vs. RP and FNP @ 2011/11/23 04:19:53


Post by: GiantKiller


after we pass FNP they will have no effect since we are ignoring the condition that triggered them.
-DeathReaper


I disagree. There is no rule which allows you to do this. Once an effect is triggered it is triggered. FNP has no power over the effects of other rules once they are triggered. You're trying to make FNP into some magical, all-encompassing, all-powerful, all-denying rule. It isn't. It isn't a time machine. It isn't even a save. It is a chance to not have to subtract a wound or remove a model as part of wound resolution. That's it.

Hope this helps!
-GK


Entropic Strike vs. RP and FNP @ 2011/11/23 04:30:19


Post by: Sir_Prometheus


Are any of you capable of admitting that this is an ambiguous rule, and it's not clear?

Personally, i think FNP de facto saves the wound, but I'm happy to admit there are questions both ways.

But what I'm seeing is one group saying "yes it is, without question", and the other saying, "no it's not, without question.

That's just slowed.


Entropic Strike vs. RP and FNP @ 2011/11/23 04:30:28


Post by: rigeld2


GiantKiller wrote:I disagree. There is no rule which allows you to do this. Once an effect is triggered it is triggered.


1) A vehicle is hit.
2) Pen is rolled
3) Cover save is allowed.
4) Cover save is passed.
5) The hit is discarded, which negates the possibility of the cover save being rolled.

Note that this also applies to flickerfield and Bjorn's saves.

By your argument the flickerfield, et al. saves are useless - the Pen was triggered, and must be resolved. We know that isn't the case, so your argument fails on it's face.

Reading the rules I did notice one thing - cover saves will save a vehicle from ES.
"If the save is passed, the hit is discarded" page 62, 3rd paragraph from the bottom on the left, last sentence.


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Sir_Prometheus wrote:Are any of you capable of admitting that this is an ambiguous rule, and it's not clear?

Personally, i think FNP de facto saves the wound, but I'm happy to admit there are questions both ways.

But what I'm seeing is one group saying "yes it is, without question", and the other saying, "no it's not, without question.

That's just slowed.

No, I agree it's ambiguous if you interpret the rules in a way I don't think is correct. Hence the discussion, which we're keeping relatively civil by YMDC standards.


Entropic Strike vs. RP and FNP @ 2011/11/23 04:32:23


Post by: Happyjew


Rigeld, re-read the first sentence of the paragraph you mentioned.


Automatically Appended Next Post:
And we're still getting nowhere...


Entropic Strike vs. RP and FNP @ 2011/11/23 04:34:20


Post by: rigeld2


Right. I see what you're saying - "hit" is referring to the Pen. hit or glancing hit. That makes sense - ignore that.

That still works with step 5 above - the Pen. hit is discarded, which is what allowed the Cover save.

edit: in other words, there is already a "paradox" in the rules. Therefore it is not impossible. So now that the paradox argument is void, FNP ignores the wound completely.


Entropic Strike vs. RP and FNP @ 2011/11/23 04:41:54


Post by: GiantKiller


"By your argument the flickerfield, et al. saves are useless - the Pen was triggered, and must be resolved. We know that isn't the case, so your argument fails on it's face. "
-Rigeld


Congratulations! You have utterly destroyed a straw man. Your argument "fails on its face" because it is a common fallacy.

My argument, in contrast to the argument you have falsely attributed to me, is that we cannot go back in time to "unmake" the triggering event. We can only do what a rule specifically allows us to do. In the case of a flickerfield save, it is clear that a passed save means we do not finish resolving that hit - that's what the rule allows. It doesn't mean that we un-do any other effects triggered by the hit. We just don't roll on the damage table. FNP is similar. We cannot go back and un-do the wound. We cannot un-do or nullify any other effects triggered by the unsaved wound. The language of the FNP rule simply doesn't let us. But it does tell us not to resolve the wound itself, i.e. we do not subtract a wound from multi-wound models or remove a single wound model. That's what FNP allows. That's all FNP allows.

Hope this helps!
-GK



Entropic Strike vs. RP and FNP @ 2011/11/23 04:46:20


Post by: rigeld2


GiantKiller wrote:My argument, in contrast to the argument you have falsely attributed to me, is that we cannot go back in time to "unmake" the triggering event. We can only do what a rule specifically allows us to do. In the case of a flickerfield save, it is clear that a passed save means we do not finish resolving that hit - that's what the rule allows. It doesn't mean that we un-do any other effects triggered by the hit.

The triggering event, with respect to Flickerfield, Bjorn, etc. is the penetrating hit. Passing those saves ignores the penetrating hit. If you ignore the hit, you could not have made the Cover, Flickerfield, etc. saves. Therefore there's a penetrating hit to be resolved. And so on.

Cover saves explicitly allow you to "unmake" the penetrating hit. Therefore there's precedent to allow it. There's no reason to assume FNP works different when it says to ignore the wound.

edit: I apologize for the strawman. I was reading your response, my wife distracted me, and I replied to a half formed understanding.


Entropic Strike vs. RP and FNP @ 2011/11/23 04:52:37


Post by: whembly


Happyjew wrote:Rigeld, re-read the first sentence of the paragraph you mentioned.


Automatically Appended Next Post:
And we're still getting nowhere...



I feel that this is the FNP vs Hexrifle debate again...

*sigh* how many pages will this get before mods lock it? \snark

I'm in the camp that ES still kicks in even after FNP... it's the same trigger when hit by pinning weapon. I still take pinning even after taking successful FNP rolls because that's what the rule tells you.

Interestingly enough, I think the INAT says that you ignore additional effect on successful FNP rolls... wish GW would take that idea, then we wouldn't be in this mess... and it seems they had ample opportunity to FAQ this... and yet they haven't.


Automatically Appended Next Post:
rigeld2 wrote:
GiantKiller wrote:My argument, in contrast to the argument you have falsely attributed to me, is that we cannot go back in time to "unmake" the triggering event. We can only do what a rule specifically allows us to do. In the case of a flickerfield save, it is clear that a passed save means we do not finish resolving that hit - that's what the rule allows. It doesn't mean that we un-do any other effects triggered by the hit.

The triggering event, with respect to Flickerfield, Bjorn, etc. is the penetrating hit. Passing those saves ignores the penetrating hit. If you ignore the hit, you could not have made the Cover, Flickerfield, etc. saves. Therefore there's a penetrating hit to be resolved. And so on.

Cover saves explicitly allow you to "unmake" the penetrating hit. Therefore there's precedent to allow it. There's no reason to assume FNP works different when it says to ignore the wound.

edit: I apologize for the strawman. I was reading your response, my wife distracted me, and I replied to a half formed understanding.

@rigeld2 if FNP were a "save", then you'd have a valid argument. However... FNP is a special rule and is NOT a "save".


Entropic Strike vs. RP and FNP @ 2011/11/23 04:57:16


Post by: Sir_Prometheus


Wow.


Anyway, cover saves for vehicles don't undo the hit just the damage. Case in point the new harp thingie will still trigger entropic strike, even if you make the cover save. Or invo, for that matter.


Entropic Strike vs. RP and FNP @ 2011/11/23 04:59:24


Post by: DeathReaper


GiantKiller wrote:

I disagree. There is no rule which allows you to do this. Once an effect is triggered it is triggered. FNP has no power over the effects of other rules once they are triggered. You're trying to make FNP into some magical, all-encompassing, all-powerful, all-denying rule. It isn't. It isn't a time machine. It isn't even a save. It is a chance to not have to subtract a wound or remove a model as part of wound resolution. That's it.

Hope this helps!
-GK


This is where your argument is incorrect, FNP is not "a chance to not have to subtract a wound or remove a model as part of wound resolution."

It simply Ignores the Unsaved wound. so once an effect is triggered and you roll to ignore the trigger, you can not take any events that happened because of that trigger because to pay attention to effects from that trigger is not ignoring the trigger...


Entropic Strike vs. RP and FNP @ 2011/11/23 04:59:25


Post by: GiantKiller


I apologize for the strawman. I was reading your response, my wife distracted me, and I replied to a half formed understanding.
-rigeld


No apology is necessary, but it's quite gentlemanly of you, and readily accepted.

Cover saves explicitly allow you to "unmake" the penetrating hit. Therefore there's precedent to allow it. There's no reason to assume FNP works different when it says to ignore the wound.
-Rigeld


I disagree with your interpretation of the vehicle cover save rule. You seem to be suggesting that based on the language you quoted:
"if the save is passed, the hit is discarded" that we should pretend the hit never happened if the save is passed. But there's more to that sentence. The full line reads:

"If the save is passed, the hit is discarded and no roll is made on the Vehicle Damage table." BGB p. 62

I believe this language suggests that the result of a passed cover save is we simply stop resolving the hit at that point. This means, just as the rule says, that if the save is made we do not roll on the vehicle damage table and accordingly do not apply any damage results.

Hope this helps!
-GK


Entropic Strike vs. RP and FNP @ 2011/11/23 05:03:10


Post by: rigeld2


whembly wrote:I feel that this is the FNP vs Hexrifle debate again...

Because it's the exact same rule, just a different power. Why would it be different?

I'm in the camp that ES still kicks in even after FNP... it's the same trigger when hit by pinning weapon. I still take pinning even after taking successful FNP rolls because that's what the rule tells you.

Which rule? The one that says to ignore the wound?

@rigeld2 if FNP were a "save", then you'd have a valid argument. However... FNP is a special rule and is NOT a "save".

Only saves are allowed to "unmake" the triggering event?


Entropic Strike vs. RP and FNP @ 2011/11/23 05:04:45


Post by: DeathReaper


GiantKiller wrote:it is clear that a passed save means we do not finish resolving that hit - that's what the rule allows.


It is clear that FNP works in the same way, so once FNP is passed we "do not finish resolving that hit" thus no other effects can trigger.


Entropic Strike vs. RP and FNP @ 2011/11/23 05:07:39


Post by: rigeld2


GiantKiller wrote:I believe this language suggests that the result of a passed cover save is we simply stop resolving the hit at that point. This means, just as the rule says, that if the save is made we do not roll on the vehicle damage table and accordingly do not apply any damage results.

If you discard the hit, as the rule requires, of course you're not going to continue to roll on the chart. But if the hit is discarded, there was nothing to allow a cover save.

discard == ignore == pretend it never happened. I understand that you disagree with that interpretation, and can respect your opinion. We can just drop it until an FAQ.


Entropic Strike vs. RP and FNP @ 2011/11/23 05:28:46


Post by: GiantKiller


"once FNP is passed we "do not finish resolving that hit" thus no other effects can trigger."
-DeathReaper


The other effects already triggered independently, at the same time as FNP triggered, and must be resolved independently.

Hope this helps!
-GK


Entropic Strike vs. RP and FNP @ 2011/11/23 05:35:13


Post by: DeathReaper


It does not help, because to resolve effects off of a wound you are supposed to ignore is breaking the rules.


Entropic Strike vs. RP and FNP @ 2011/11/23 08:47:24


Post by: copper.talos


One more thing. The Entropic Strike resolves IMMEDIATELY after an unsaved wound, the FNP doesn't.


Entropic Strike vs. RP and FNP @ 2011/11/23 10:01:30


Post by: junk


What I love about these arguments is the amount of repetition.


Automatically Appended Next Post:
What I love about these arguments is the amount of repetition.


Entropic Strike vs. RP and FNP @ 2011/11/23 13:21:19


Post by: Happyjew


It all comes down to order of operations. In other words since all effects kick in simultaneously, which do we resolve first? Unfortunately, GW has yet to tell us and it falls on us to determine the order. Since there is no precedent, nor an FAQ/Errata, we must make up some of the rules as we go along. Best course of option, is if you feel this is something that will come up in a friendly game, discuss it with your opponent. If at a tournament, ask the TO what his/her ruling is on the subject.


Entropic Strike vs. RP and FNP @ 2011/11/23 13:37:22


Post by: nosferatu1001


copper.talos wrote:One more thing. The Entropic Strike resolves IMMEDIATELY after an unsaved wound, the FNP doesn't.


Wrong, it kicks in immediately after one or MORE have been scored. Meaning you wait until ALL unsaved wounds have been caused. Which is after FNP.
Making up rules again....


Entropic Strike vs. RP and FNP @ 2011/11/23 13:44:13


Post by: junk


Is this an accurate summation of the dispute?

Ignoring the unsaved wound is a blanket statement that says "Ignore the removal of a wound from the models profile (injury) as well as any conditions triggered by or associated with an unsaved wound (excluding the activation of feel no pain)"

vs.

"Ignoring the Injury" suggests that only the subtraction of a wound from the models profile is negated, and has no bearing on any other events triggered by an unsaved wound.

or - the hexrifle argument

The Unsaved wound triggers all events and conditions, Feel No Pain being one of them, but FNP (does/does not) take linear precedent on the timeline ahead of other triggered events.


Tournament officials, in my experience, tend to rule in favor of FNP; but I think this is exclusively because the defending player is the rabbit, and the shooting player is the hound.


Entropic Strike vs. RP and FNP @ 2011/11/23 13:46:07


Post by: Kommissar Kel


Happyjew wrote:It all comes down to order of operations. In other words since all effects kick in simultaneously, which do we resolve first? Unfortunately, GW has yet to tell us and it falls on us to determine the order. Since there is no precedent, nor an FAQ/Errata, we must make up some of the rules as we go along. Best course of option, is if you feel this is something that will come up in a friendly game, discuss it with your opponent. If at a tournament, ask the TO what his/her ruling is on the subject.


You are correct it all comes down to the order of operations; which is what I have said form the beginning of this thread.

We really do not need GW to tell us via an FAQ in this case; they already have.

ES happens last; after all simultaneous ES attacks have been resolved, as that is the only way that you can resolve "1 or more unsaved wounds".

Per the ES rules each enemy model only loses it's armour once per phase, per model or weapon with ES.

Most models with ES have multiple attacks, so you cannot resolve the 1 ES off of the "or more" portion unless you wait until all attacks from any single Model or weapon with ES is resolved.

Now since all Shots in a shooting phase from a single unit is simultaneous, and all attacks at any given initiative step in the Assault phase are simultaneous; you must fully resolve all of the attacks before you can determine if any given model suffers one of more unsaved wounds, which is the trigger for ES.

Timing is given FNP goes first since it triggers off of every unsaved wound and would have to resolve immediately after the failed or denied save(since wound resolution has you apply the wound immediately after the Save fails or is denied).


Entropic Strike vs. RP and FNP @ 2011/11/23 13:48:17


Post by: Sir_Prometheus


It still tickles me that all of you think you actually have the answers on this. It is "clearly unclear".


Entropic Strike vs. RP and FNP @ 2011/11/23 13:51:50


Post by: Kommissar Kel


Sir_Prometheus wrote:It still tickles me that all of you think you actually have the answers on this. It is "clearly unclear".


we are basically just ignoring you(like the injury).

You can go ahead and play it as FNP never does anything, have fun with that.

The rest of us are going to apply common sense that tells us "the Injury" must be the unsaved wound that gets ignored; and that that in no way retroactively does anything, it is simply that the Wound is ignored, and thus no longer of any consequence.


Entropic Strike vs. RP and FNP @ 2011/11/23 14:08:07


Post by: copper.talos


Stretched and manipulated words, would be common sense for only a few...


Entropic Strike vs. RP and FNP @ 2011/11/23 14:09:42


Post by: nosferatu1001


WOund == injury, due to context. Not stretched or manipulated at all.


Entropic Strike vs. RP and FNP @ 2011/11/23 14:11:33


Post by: Kommissar Kel


copper.talos wrote:Stretched and manipulated words, would be common sense for only a few...


Please, do explain your meaning.

Which words are stretched and manipulated, and in what way?



Entropic Strike vs. RP and FNP @ 2011/11/23 14:14:40


Post by: copper.talos


I have tens of posts already in this thread. Pick a few...


Entropic Strike vs. RP and FNP @ 2011/11/23 14:15:48


Post by: nosferatu1001


Seriously? What does "Injury" mean in 40k terms then, if it does not mean "unsaved wound"?

You do realise you arent currently making an argument, yes? Also those tenets you are supposed to read? You're currently breaking 1, at least


Entropic Strike vs. RP and FNP @ 2011/11/23 14:24:39


Post by: rigeld2


Sir_Prometheus wrote:It still tickles me that all of you think you actually have the answers on this. It is "clearly unclear".

Here, hows this. Every post I've made go ahead and tack on "in my opinion". I don't normally feel the need to write that.
Mocking us for posting and having a decent discussion on the matter isn't very friendly.


copper.talos wrote:Good you agree that the wound happened because that is the only check you need to make for activating ES. Ignored injuries is entirely different from saved wounds under any context, or word stretching.

Okay, so this was your last discussion post in this thread - ignoring the trolling.

Can you define what the ignored injury is? Because one of your other posts:
copper.talos wrote:then RAW the wound happened. The injury may get or may not get ignored. That is beside the point. The wound happened and anything that triggers of it applies normally.

implies that since the wound happened, FNP has no effect - the wound stat is still reduced, which means that a model could still be removed.


Entropic Strike vs. RP and FNP @ 2011/11/23 14:35:39


Post by: Sir_Prometheus


rigeld2 wrote:
Sir_Prometheus wrote:It still tickles me that all of you think you actually have the answers on this. It is "clearly unclear".

Here, hows this. Every post I've made go ahead and tack on "in my opinion". I don't normally feel the need to write that.
Mocking us for posting and having a decent discussion on the matter isn't very friendly.


I'm mocking you folks because everyone is like "it's this, there's no way it can be anything but this!" and there are quite a few people seem unable to admit that there are valid arguments in opposition. That's the funny, and mock-worthy, part.


Entropic Strike vs. RP and FNP @ 2011/11/23 14:45:57


Post by: reds8n


Let's please leave the mockery and the like out of it.

It's not going to do anything other than annoy or infuriate people, which doesn't add anything worthwhile to the debate.

Ta.



Entropic Strike vs. RP and FNP @ 2011/11/23 14:46:24


Post by: Kommissar Kel


copper.talos wrote:I have tens of posts already in this thread. Pick a few...


I would much rather have your exact intent with this statement than filter through the rest of the thread trying to discern which words you infer in this particular instance.

Edit in Mod-o-vision: red I will keep this line of inquiry civil, and I am leading this to relevance to the thread; please either bear with me, or inform me to end it(to which I will immediately acquiesce)


Entropic Strike vs. RP and FNP @ 2011/11/23 15:25:12


Post by: Sir_Prometheus


Kommissar Kel wrote:
Sir_Prometheus wrote:It still tickles me that all of you think you actually have the answers on this. It is "clearly unclear".


we are basically just ignoring you(like the injury).

You can go ahead and play it as FNP never does anything, have fun with that.

The rest of us are going to apply common sense that tells us "the Injury" must be the unsaved wound that gets ignored; and that that in no way retroactively does anything, it is simply that the Wound is ignored, and thus no longer of any consequence.


You're one of the worst offenders.

And btw, I believe we actually agree on how it should be ruled, though all the language about "common sense, blah blah" kinda obfuscates it a bit.


Entropic Strike vs. RP and FNP @ 2011/11/23 16:14:05


Post by: copper.talos


@kommisarkel
Kommissar Kel wrote: FNP triggers on every unsaved wound; ES triggers on 1 or more unsaved wounds, meaning you do not apply ES until after all wounds are fully resolved.

I see that the "one or more wounds" on the entropic strike is making you think that ES comes second to FNP because it has to wait for all the wounds to happen.

Doesn't the BRB clearly specify that wounds in CC in a specific initiative step happen simultaneously? Why would the ES need to wait then? After saves are rolled you are presented with a number of unsaved wounds. It may be 4, 7, 2 or 1. The rules doesn't mention a growing number wounds you need to save sequentially.

Furthermore let me present you with a paradox. What if only 1 wound with ES happened. Then using your logic ES would not need to wait for more wounds, so it would trigger simultaneously with FNP and resolve before it (ES resolves immediately, FNP doesn't). So if a model gets 1 unsaved wound with ES and rolls FNP, it would end up without an armour. But if it gets 2 or more unsaved wounds and rolls FNP on all, then his armour would be intact. That seems logical to you?


Entropic Strike vs. RP and FNP @ 2011/11/23 16:27:24


Post by: DeathReaper


Even if it does resolve immediately, if you pass FNP you have to ignore that it happened because you have to ignore that the unsaved wound happened.

To have effects come from something you are ignoring is to not ignore it. and that is breaking a rule.


Entropic Strike vs. RP and FNP @ 2011/11/23 16:34:09


Post by: copper.talos


Since even you admit that ES resolves before FNP then then armor save is stripped off the model. Then FNP kicks in and says to ignore the injury. Does it also say to restore the armour save?


Entropic Strike vs. RP and FNP @ 2011/11/23 16:37:40


Post by: rigeld2


copper.talos wrote:I was talking about something specific kommisarkel said.
As for what the rule says you to ignore and what you wanted to say to ignore, there is a huge difference...

Now I think there's an English language barrier - I'm not intending to insult, but I have no idea what you just said, or what you're responding to.


Entropic Strike vs. RP and FNP @ 2011/11/23 16:39:07


Post by: nosferatu1001


The rule says to ignore the Injury , which means you must ignore the unsaved wound. Context dictates this, as otherwise the rule is meaningless as the model still is removed as a casualty.

If you are saying otherwise please, for once, provide a rule for what "injury" means. You have yet to do so, and continue to breakt the tenets of this forum.


Entropic Strike vs. RP and FNP @ 2011/11/23 16:39:17


Post by: copper.talos


You are right. It didn't make sense. I've edited the message to something completely different.


Entropic Strike vs. RP and FNP @ 2011/11/23 16:41:09


Post by: nosferatu1001


copper.talos wrote:Since even you admit that ES resolves before FNP then then armor save is stripped off the model. Then FNP kicks in and says to ignore the injury. Does it also say to restore the armour save?[/quote
DR never said that, at all. He said EVEN IF they happen at the same time, applying ES means you have not ignored the wound, meaning you have broken a rule.

Never mind that ES happens after FNP, as KK proved to you


Entropic Strike vs. RP and FNP @ 2011/11/23 16:42:34


Post by: copper.talos


My last message didn't make sense so I editted it to this "Since even you admit that ES resolves before FNP then then armor save is stripped off the model. Then FNP kicks in and says to ignore the injury. Does it also say to restore the armour save? " and was addreesed to deathreaper.

In the previous messages I proved that KK's reason for ES coming second to FNP was against rules and creates a paradox.


Entropic Strike vs. RP and FNP @ 2011/11/23 16:44:31


Post by: rigeld2


copper.talos wrote:My last message didn't make sense so I editted it to this "Since even you admit that ES resolves before FNP then then armor save is stripped off the model. Then FNP kicks in and says to ignore the injury. Does it also say to restore the armour save? " and was addreesed to deathreaper.

Thanks.

If you remove the armor save, are you ignoring the injury that allowed you to remove the armor save?


Entropic Strike vs. RP and FNP @ 2011/11/23 17:29:19


Post by: Aldarionn


I hope and pray with every fiber of my being that they fix this with a different wording in 6th edition. I would agree with you 100% Nos, except that if you completely ignore the unsaved wound, you have ignored the event that allowed you to take your FNP roll in the first place. You either have or have not suffered an unsaved wound, and if you have not, then nothing (including FNP) triggers upon not suffering it, and if you have, then everything (including FNP and ES, etc...) triggers upon suffering it. That is my entire issue with the whole thing, and as long as a tournament judge consistently rules one way or the other I really don't care. For the record, in my circle of friends, we play it such that everything triggers. We take Pinning tests on units that suffer an unsaved wound from a barrage weapon that is ignored due to FNP. We allow Lemartes to gain his buff even if his unsaved wound is ignored due to FNP. We allow Acid Blood to trigger on an unsaved wound ignored by FNP. And we will allow Entropic Strike to strip the armor off of a model that makes it's FNP roll as well. We are consistent and there are no arguments, so it really makes no difference whether or not we do it this way. In a tournament if there is a disagreement we call a judge, and if they rule against us we go with it with no complaints.

This could easily be fixed by re-wording FNP to the following:

Feel No Pain
.....If a model with this ability suffers an unsaved wound, roll a dice. On a 1, 2 or 3 take the wound as normal (removing the model if it loses its final Wound). On a 4, 5 or 6, the unsaved wound and all contingient effects except for Feel No Pain are ignored and the model continues fighting.......


It cleanly removes the paradox by noting Feel No Pain as an exception, specifically states that all other contingent effects for suffering an Unsaved Wound do no trigger, and uses 'Unsaved Wound' consistently as the key wording instead of the synonym 'Injury'. If GW would write their rules with this kind of thing in mind (IE keyword based rules with consistent wording), then we would have about a billion fewer arguments for these kinds of issues.

Anyway, I am finished arguing this point. I have done so at length in multiple threads and I have yet to have my mind changed, or change any minds. It's going nowhere, and I would rather wait for 6th edition to see if they fix it (and be disappointed when they don't, of course). Have fun with your discussion.


Entropic Strike vs. RP and FNP @ 2011/11/23 17:32:13


Post by: copper.talos


pg 6 of the BRB "Heroes and large monsters are often able to withstand several injuries that would slay a lesser creature, and so have a Wounds value of 2,3 or more.

So injuries are directly associated with the wounds value and nothing more. You successfully ignore the injury by not reducing the wounds value. You don't get to negate/cancel/save etc anything else...


Entropic Strike vs. RP and FNP @ 2011/11/23 18:04:48


Post by: Kommissar Kel


That is an anecdote from the Wounds stat Definition; and by your terming/association with it in that context, it would mean that FNP has no effect on single-wound models(Sorry Plague marines, BA, Gunnery Sgt Harker, et al; but Copper.Talos says you don't get to benefit from FNP since you oly have 1W)

If you wanted to use another instance of Injury(or injured) in this case more relevant to this discussion, you could use the instance in "Remove Casualties" on page 24 of the BRB; but then that is also dealing with what happens when a model suffers an unsaved wound(Last paragraph): "Casualties are not necessarily dead - thy may be merely knocked unconscious, too injured to carry on fighting or incapacitated in some other way."

"Multiple-Wound Models" on page 25 of the BRB never uses the word injury in any conjugation(putting yet another whole in your theory that "injury" deals only with the wound stat and then only with Multiple-wound models).


Entropic Strike vs. RP and FNP @ 2011/11/23 18:20:43


Post by: copper.talos


So if a wording in the BRB is inconvenient is characterised as an anecdote? Well you can stretch and streeetch words all you want, but in the end injuries are directly associated with the wounds value ONLY.
As for single wound models *sigh* if multiple wound models need several injuries to die, then even a 6 year old can extrapolate that a single wound model need only a single injury. Which actually is what happens.

What about the "1 or more wounds" paradox you created with you logic? No comments about that?


Entropic Strike vs. RP and FNP @ 2011/11/23 18:35:18


Post by: nosferatu1001


They are also DIRECTLY associated with unsaved wounds. So, youre wrong, again.


Entropic Strike vs. RP and FNP @ 2011/11/23 18:49:15


Post by: Kommissar Kel


No when a wording has little to do with the rules it is an anecdote.

Note how on pages 6 and 7 they discuss the meanings of all the stats trumpeting the abilities of the various types that have higher than average stats?

I will give you a few examples:

On WS: "An average human soldier has a WS3, while a genetically-enhanced Space marine will have a WS4 or even WS5" So does that mean that Space marines only ever have a WS4 or WS5? No, Scouts have a WS3, and Chapter Masters have a WS6; thus this is anecdotal.

On Toughness: "A human is T3, while a Ork is T4." Not all humans are T3, Commisar Yarrick and Col Straken are both T4, does this mean that they are not human? How about Orks, are Warbosses with their T5 not Orks?; What about Nob Bikers do they cease to be Orks when you put them on a Bike?

The definitions of the characteristics on Pages 6&7 tell you what the characteristics mean and what they do, not how they work. And the little anecdotes to characterize them certainly do not dictate how they relate to any other rules.

There is no 1 or more wounds paradox; you do not check to see if your model has received 1 or more unsaved wounds until after all the wounds are fully resolved, you then immediately remove the armour save if the model has suffered 1 or more unsaved wounds.

It is simple and it is clear; if all the unsaved wounds are ignored, then the model has not suffered from any unsaved wounds. You do not "Suffer" from nothing at all.


Entropic Strike vs. RP and FNP @ 2011/11/23 19:25:34


Post by: rigeld2


Aldarionn wrote:I would agree with you 100% Nos, except that if you completely ignore the unsaved wound, you have ignored the event that allowed you to take your FNP roll in the first place.

You still haven't explained why this is a problem.

There is nothing that allows you to re-evaluate if you were allowed to take FNP.
There is precedent in the rules for vehicle cover saves - which tell you to discard the hit that allowed you to take the cover save.


Automatically Appended Next Post:
copper.talos wrote:You successfully ignore the injury by not reducing the wounds value. You don't get to negate/cancel/save etc anything else...

If I did not suffer a wound (because I did not reduce my wound stat), why is an effect that requires me suffering a wound allowed to work?


Entropic Strike vs. RP and FNP @ 2011/11/23 21:35:31


Post by: copper.talos


By not reducing your wound stat you have successfully resolved FNP. That's what FNP is all about. Anything else is wishful thinking.


Entropic Strike vs. RP and FNP @ 2011/11/23 22:03:52


Post by: Kommissar Kel


You only ever reduce your current wounds when you have suffered an unsaved wound.

FNP causes you to ignore the Unsaved wound; therefore you ignore any other effects associated with the unsaved wound.


Entropic Strike vs. RP and FNP @ 2011/11/23 22:06:19


Post by: kirsanth


If you are told to ignore an email because it was sent in error, do you look at the attachment and send a reply complaining it is wrong?


Entropic Strike vs. RP and FNP @ 2011/11/23 22:12:10


Post by: Kommissar Kel


kirsanth wrote:If you are told to ignore an email because it was sent in error, do you look at the attachment and send a reply complaining it is wrong?


I've got a better one; if you are told a weapon ignores your armor save; do you still take your armor save?



Or even better:

If you are told a weapon Ignores cover, do you still benefit from Stealth and going to ground against it?


Entropic Strike vs. RP and FNP @ 2011/11/23 22:29:36


Post by: copper.talos


kirsanth wrote:If you are told to ignore an email because it was sent in error, do you look at the attachment and send a reply complaining it is wrong?


If you are told to ignore an email because it was sent in error, and you do, have you or have you not received that email?


Entropic Strike vs. RP and FNP @ 2011/11/23 22:31:45


Post by: rigeld2


copper.talos wrote:
kirsanth wrote:If you are told to ignore an email because it was sent in error, do you look at the attachment and send a reply complaining it is wrong?


If you are told to ignore an email because it was sent in error, and you do, have you or have you not received that email?

It doesn't matter if you did - you ignore it.


Entropic Strike vs. RP and FNP @ 2011/11/23 22:37:41


Post by: copper.talos


The question is if you have received it. Well did you or did you not?


Entropic Strike vs. RP and FNP @ 2011/11/23 22:40:14


Post by: rigeld2


I don't know. I was told to ignore it. I can't go check because that would mean I wasn't ignoring it.


Entropic Strike vs. RP and FNP @ 2011/11/23 22:40:50


Post by: kirsanth


No, the question was "do you look at the attachment and send a reply complaining it is wrong?"

Then Kommisar Kel asked a few more relevant ones, then you asked something else entirely.


Editing to add:
However, just to . . . well anyway.
I would not have a way to check - my Ignored messages are not there.

I can assume it was received, and that is why it was ignored. But as it WAS ignored, it is no longer at all relevant to my mail or any discussion involving it.


Entropic Strike vs. RP and FNP @ 2011/11/23 22:46:34


Post by: copper.talos


So you won't ever check your inbox again? Then how are you going to know if a new email arrives... ever...


Entropic Strike vs. RP and FNP @ 2011/11/23 22:47:59


Post by: kirsanth


Ignored emails are not in my inbox. They are ignored.


Automatically Appended Next Post:
If this is confusing, click the ignore button in the dakkadakka interface for a user.


Entropic Strike vs. RP and FNP @ 2011/11/23 22:54:53


Post by: DeathReaper


Exactly what Kir said, My Ignored E-Mail do not go to my inbox either, I am not sure what happens to them, but that is because they are set up to be ignored so I am never bothered with them.

If you are told to ignore something, then you have to ignore every product of that thing. To do otherwise is to not ignore the thing you are told to ignore.


Entropic Strike vs. RP and FNP @ 2011/11/23 23:11:04


Post by: Kommissar Kel


Here is an idea; lets Ignore the real world example of an erroneous email, and how about you address my real-game examples?


Entropic Strike vs. RP and FNP @ 2011/11/23 23:12:34


Post by: kirsanth


Maybe he clicked ignore.

hehe




Entropic Strike vs. RP and FNP @ 2011/11/23 23:35:13


Post by: Zenxzen


The e-mail still happened even if you try to ignored it.
The sales guy is still knocking at your door even if you ignore it.

All this is still based on when you roll dice.

4 SM equipped the same and 2 Scarabs attacking

The Attacker
1. Roll to Hit - 10 attacks 4+to hit rolls 8 six's and 2 one's = 8 hits

2. Roll to wound - 8 hits 5+ to wound rolls 4 six's and 4 one's = 4 wounds

The Defender
3. You now have 4 wounds to try to save against your 3+Sv and "you roll all 4 die at the same time not roll one then try FNP then roll one" rolling 4 one's failing your save - ES happens here Immediately

4. Since you have FNP and having failing a save you can now roll your FNP save rolling 4 six's and get your Wound/Life/Injury back and you are now standing on the battlefield Butt Naked "ES" happened" with your ammo belt and your weapons.

Unless you roll dice different than that, I would like to know the order in which you roll the dice for the same event.

PS: You will never be able to take a FNP save again unless it against anything other than you Sv as you no longer have a Sv save to fail that lets you take FNP as you must fail a save to take it and the auto save does not happen here as the example in the BRB when the guy was shot with a AP3 he had a Sv to fail even if was an auto due to the AP3.

This is my bet as to how the FAQ will go.
Not flaming anyone here just my take on the question.


Entropic Strike vs. RP and FNP @ 2011/11/23 23:39:35


Post by: rigeld2


Zenxzen wrote:PS: You will never be able to take a FNP save again unless it against anything other than you Sv as you no longer have a Sv save to fail that lets you take FNP as you must fail a save to take it and the auto save does not happen here as the example in the BRB when the guy was shot with a AP3 he had a Sv to fail even if was an auto due to the AP3.

That was one horrible sentence.

And that's wrong - having no save means that you will take an unsaved wound, which is the trigger for FNP. The trigger is not failing a save.


Entropic Strike vs. RP and FNP @ 2011/11/23 23:41:15


Post by: Zenxzen


Your right that was badly done.


Entropic Strike vs. RP and FNP @ 2011/11/23 23:45:22


Post by: rigeld2



It's like the person who wrote that post didn't come into the thread and say essentially the exact same thing.

Oh wait - he did.

And the argument hinges on the idea that FNP ignoring the wound completely would create a paradox, and paradoxes are unacceptable. If that were the case, vehicles would not be able to take cover saves, as the cover save discards the penetrating/glancing hit and a vehicle is only allowed a cover save if it suffers a penetrating/glancing hit. There's also no rules allowing you to go back in time and re-examine if FNP is able to be taken after FNP is successful.

Feel free to provide rules that say paradox's are unacceptable.


Entropic Strike vs. RP and FNP @ 2011/11/24 00:08:50


Post by: Thanatos_elNyx


I understand why there is confusion but for me, both effects are triggered and get to resolve.

FNP lets you ignore the injury but I don't see how it untriggers Entropic Strike as both are resolved simultaneously and their effects don't clash, so for all intents and purposes they can pretend the other effect doesn't exist while they go about their business.

Even if we pretend the unsaved wound that triggered Entropic Strike never existed because it is "ignored"; Entropic Strike doesn't care, it is already happening.


Entropic Strike vs. RP and FNP @ 2011/11/24 00:13:00


Post by: Kommissar Kel


Zenxzen wrote:The e-mail still happened even if you try to ignored it.
The sales guy is still knocking at your door even if you ignore it.


So a Chaos vehicle with Daemonic possession is still stunned(and thus cannot move or shoot), even though Daemonc possession ignores it?

And the unsaved wound still gets removed/the model is removed as a casualty; even though FNP ignores it?

Brilliant, yet another proponent of FNP never does anything.


Zenxzen wrote:The Defender
3. You now have 4 wounds to try to save against your 3+Sv and "you roll all 4 die at the same time not roll one then try FNP then roll one" rolling 4 one's failing your save - ES happens here Immediately

4. Since you have FNP and having failing a save you can now roll your FNP save rolling 4 six's and get your Wound/Life/Injury back and you are now standing on the battlefield Butt Naked "ES" happened" with your ammo belt and your weapons.

Unless you roll dice different than that, I would like to know the order in which you roll the dice for the same event.


The Attacker part was all correct, so I ignored it(this is getting fun); this part however...

First off; the syntax is all out of sorts on #3, I seriously am havin a heck of a time making out what you are trying to say, but I will repeat what I think you were trying to say:

"3. You now have 4 wounds to try to save against your 3+Sv. You roll your 4 dice(you do not have to roll them all at the same time, and if the unit were not Identical and you have all identical dice; you cannot) to save, failing all of them. You then roll for FNP with 4 dice, failing all of them. ES happens(not that it matters because the models in this example are SMs which are 1W models as standard; and as such are all dead)."

This is correct and in the correct order.

#4 is all wrong, mainly because you have already taken your FNP rolls; so thee is no #4 unless the models in question had multiple wounds.

Now, let me explain why FNP does go off before anything else:

Remove Casualties, BRB Page 24, first paragraph third sentence: "Most models have a single Wound on their profile, in which case for each unsaved wound one model is immediately removed from the table as a casualty."

This is where the "but Rule X says for each unsaved wound Immediately do Y; and FNP lacks the 'Immediately'" falls short; True enough FNP lack the word Immediately, but that is fine, it would still have to go off before anything else that the unsaved wound might cause because if it waited for all other "immediately's to go first, then the model wound already be removed as a casualty. The only way for FNP to work is for it to come into effect before Remove casualties, ad the only way for it to coe into effect before remove casualties is if it happens before all other "Immediately" effects.

Zenxzen wrote:PS: You will never be able to take a FNP save again unless it against anything other than you Sv as you no longer have a Sv save to fail that lets you take FNP as you must fail a save to take it and the auto save does not happen here as the example in the BRB when the guy was shot with a AP3 he had a Sv to fail even if was an auto due to the AP3.

This is my bet as to how the FAQ will go.
Not flaming anyone here just my take on the question.


First Flaw: as rigeld2 already pointed out; the trigger is an unsaved wound not a failed save.
Second flaw: a Sv value of "-" is a Save value, and is denied by any AP of 6 or better.
Third Flaw: An AP with a lower numeric value than your save does not automatically fail your save anyways, it outright denies the ability of a save("the target gets no armour save at all." BRB page 20, Armour piercing weapons, first bullet point, end of first sentence).


Entropic Strike vs. RP and FNP @ 2011/11/24 01:21:26


Post by: Corollax


Conveniently, we have two terms to reflect this scenario.

Failed Save: The model has been hit, wounded, and either did not roll sufficiently high on its save or was not allowed one in the first place.
Unsaved Wound: The model has taken a wound and (if its total wounds exceed the Wound value on its profile) is removed from play as a casualty.

Astonishingly, FNP prevents the first from becoming the second. Entropic Strike, Hexrifles, and the like all trigger on unsaved wounds, and so are ignored on a successful FNP roll.


Entropic Strike vs. RP and FNP @ 2011/11/24 01:29:16


Post by: Zenxzen


Ok, I will agree to the fact that you are a better writer, but I will do my best.

First you can not have an unsaved wound unless you had tried to rolled a save. Pg.75 FNP

Page 7 BRB under Zero-Level Characteristics states that a "-" has no save at all.

Page 20 states that like models take their rolls in one go not one at a time.
Bullet Point says if you have a save it is ignored in this case you have no save to ignore.

Page 24 BRB under Removing Casualties "For every model that fails its save, the unit takes an "unsaved wound"

You equate FNP as goes back in time and wound never happened.

I equate FNP as someone hits me knocking me down adrenalin kicks in and I jump back up and keep fighting ignoring my fat lip and broken teeth more RAI I think.


Entropic Strike vs. RP and FNP @ 2011/11/24 01:34:29


Post by: rigeld2


Zenxzen wrote:You equate FNP as goes back in time and wound never happened.

I equate FNP as someone hits me knocking me down adrenalin kicks in and I jump back up and keep fighting ignoring my fat lip and broken teeth more RAI I think.

Its a good thing that RAI and fluff have little bearing in YMDC.


Entropic Strike vs. RP and FNP @ 2011/11/24 01:36:09


Post by: Zenxzen


I like that.


Entropic Strike vs. RP and FNP @ 2011/11/24 02:29:22


Post by: fotta


Well FNP ignores the wound. It doesn't say anything about additional effects of the attack, so unfortunately I think it's valid to be interpreted either way. Hopefully the FAQ comes out soon.

Also, the email example is hilarious.


Entropic Strike vs. RP and FNP @ 2011/11/24 03:08:25


Post by: Happyjew


Well, since FNP only ignores the injury (not the wound), then I can have a 'uge mob of ork boyz with a Wound characteristic of 0, and thus cannot be killed! HAHA! Zombie Orks!!


Entropic Strike vs. RP and FNP @ 2011/11/24 04:28:41


Post by: Zenxzen


Happyjew wrote:Well, since FNP only ignores the injury (not the wound), then I can have a 'uge mob of ork boyz with a Wound characteristic of 0, and thus cannot be killed! HAHA! Zombie Orks!!


LoL, not really as Injury/Wound/Life have the same meaning and passing a FNP gives you back your life/wound/injury and sets it back from 0 to 1.


Entropic Strike vs. RP and FNP @ 2011/11/24 04:38:40


Post by: Norsehawk


I can certainly see both sides of the argument here, but I come down on the side of any effect that triggers on 'an unsaved wound' as triggering simultaneously unless stated otherwise, (and in the case of an unsaved wound vs 1 or more unsaved wounds, I don't find that to be a valid difference, except to be more clear, thus if you take 10 unsaved wounds with pinning weapons, you don't need to then pass 10 leadership tests not to be pinned)

You only get to attempt to save a wound once. (see page 24) "the model only ever gets to make one saving throw, but it has the advantage of always using the best available save" Which is why when a model is being shot at, he does not take his cover save, then his armor save, and then his invulnerable save. The model gets one, and only one attempt to save the wound. If this attempt to save the wound is failed, then the model will take a wound and have it subtracted from its wounds total potentially causing it to die. Again on page 24 "for every model that fails its save, the unit suffers an unsaved wound."

Feel no pain, gives a model under certain circumstances a method of potentially not being removed from the table from losing his last wound, however it was still hit and wounded, it just was not enough to cripple/kill the figure. I.e. a flesh wound. It does not however go back in time and let you take another bite at the apple and break the only 1 save can be attempted per wound rule.

Passing your feel no pain does not mean that you were never hit in the first place, and as such, you are still liable to suffer any effects that come with failing your save, from having to pass a pinning check, having to pass a statistic test, or even having your armor removed. (or all three potentially in the future)

*edit* fixed typo


Entropic Strike vs. RP and FNP @ 2011/11/24 05:09:19


Post by: rigeld2


Norsehawk wrote:Feel no pain, gives a model under certain circumstances a method of potentially not being removed from the table from losing his last wound, however it was still hit and wounded, it just was not enough to cripple/kill the figure. I.e. a flesh wound. It does not however go back in time and let you take another bite at the apple and break the only 1 save can be attempted per wound rule.

No one is arguing that it does. The one allowed save was failed, which is (essentially) what kicks in FNP. And FNP works for more than just the last wound - you could have a 3W model making every FNP test and never dip below 3W.

Passing your feel no pain does not mean that you were never hit in the first place, and as such, you are still liable to suffer any effects that come with failing your save, from having to pass a pinning check, having to pass a statistic test, or even having your armor removed. (or all three potentially in the future)

You're right - FNP does not ignore the hit. It ignores the unsaved wound. If you apply any of the "after affects" you're not ignoring the unsaved wound.


Entropic Strike vs. RP and FNP @ 2011/11/24 05:31:59


Post by: GiantKiller


"It's like the person who wrote that post didn't come into the thread and say essentially the exact same thing. Oh wait - he did."
-Rigeld


...and he sounds awfully handsome, too.



"And the argument hinges on the idea that FNP ignoring the wound completely would create a paradox, and paradoxes are unacceptable. If that were the case, vehicles would not be able to take cover saves, as the cover save discards the penetrating/glancing hit and a vehicle is only allowed a cover save if it suffers a penetrating/glancing hit. There's also no rules allowing you to go back in time and re-examine if FNP is able to be taken after FNP is successful. Feel free to provide rules that say paradox's are unacceptable."
-Rigeld


Actually the argument hinges on the premise that both effects are triggered by the same event, and neither has the power to affect the other once they are triggered, so they must both be resolved. The argument regarding the paradox is simply to rule out the possibility of going back and un-triggering the effects. Do you really need a rule to tell you that the creation of an irreconcilable time paradox is unacceptable? Really?

Anyhow, I was probably more eloquent in the article, so I agree with copper.talos (an unpaid endorser, I assure you!) that you should take a look at the article itself for a fuller, clearer picture of my argument. And if (when?) this thread gets locked, feel free to come and argue with me some more over there if you'd care to.

Hope this helps!
-GK


Entropic Strike vs. RP and FNP @ 2011/11/24 06:11:23


Post by: fotta


See, I've never understood the whole "creates a paradox" argument. If feel no pain makes it so that you never took the wound, why would you go back in time to try to take it?

If you have problems with that, shouldn't you have problems with twin-linked? A twin linked weapon may reroll a failed roll to hit. But if you reroll and successfully hit, then by the paradox argument you never actually missed, since the twin link retconned that. So then you shouldn't have gotten a reroll. Which means you would have missed, thereby saying you do get a reroll again....

This is not complex new rules, or wonky interactions between two rulebooks written without cross checking. It's all from the same rule in the BGB. If you think that everything that lets you negate something happening should check the past again after it's already taken back, you would never finish a game of 40k.


Entropic Strike vs. RP and FNP @ 2011/11/24 10:57:01


Post by: Dr. Delorean


I can definitely see strong arguments for both sides, and it is (for some time) been an issue with Feel No Pain and how other effects that trigger on an "unsaved wound" are affected or not affected by it. I find it odd that GW haven't yet FAQ'd this, seeing as FNP and things that trigger on unsaved wounds aren't exactly a rarity, and are quite likely to come up in the average game. Nor is the answer immediately obvious, as can be seen by the arguments back and forth, both compelling.

I find myself leaning towards the train of thought that Feel No Pain allows you to ignore the wound, but no other effects. This is because, as others have said before, Feel No Pain is not, and cannot be, a "Save", therefore if indeed you are forced to roll a FNP check you have suffered an "Unsaved Wound" already.

FNP does allow you to retroactively ignore a wound, it does not allow you to retroactively ignore the fact that a wound did in fact occur. These two things may seem identical, but there is an important distinction between them.
Basically, Feel No Pain = ignoring a wound's direct negative affect on the model's wound characteristic, not: ignoring a wound and all the attendant effects that said unsaved wound may or may not entail.



Entropic Strike vs. RP and FNP @ 2011/11/24 11:25:51


Post by: Norsehawk


Dr. Delorean wrote:
I find myself leaning towards the train of thought that Feel No Pain allows you to ignore the wound, but no other effects. This is because, as others have said before, Feel No Pain is not, and cannot be, a "Save", therefore if indeed you are forced to roll a FNP check you have suffered an "Unsaved Wound" already.

FNP does allow you to retroactively ignore a wound, it does not allow you to retroactively ignore the fact that a wound did in fact occur. These two things may seem identical, but there is an important distinction between them.
Basically, Feel No Pain = ignoring a wound's direct negative affect on the model's wound characteristic, not: ignoring a wound and all the attendant effects that said unsaved wound may or may not entail.



That's my view as well. Since you only get one chance to save a wound, cover save, armor save, or invulnerable save, you only get one. Thus, Feel no Pain is not a save since you would not be allowed by the rules to use it if you rolled one of the other saves. You only get one chance to save the wound, then if that save is failed, it is an unsaved wound. Feel no pain, pinning, entropic strike and other abilities activate on an unsaved wound. Thus if a model takes an unsaved wound by failing one of the saves, all the effects that are applicable are applied to the model. It cannot go back in time and change an unsaved wound into a saved wound since that is taking a second chance at saving a wound, which is not allowed in the rules. All it protects you from is the actual subtraction of the wound from the profile of the model. The model still suffered an unsaved wound, but it wasn't enough to kill/cripple their fighting ability, so any effects that rely on an unsaved wound would trigger.

So yes, you get shot with a pinning weapon, wounded, your armor does not protected and you shrug off the fire, you still need to take a pinning test.
You get munched on by a scarab, it goes through your armor but you are not killed, you still don't have armor anymore.
You get shot with a hex rifle, you get your feel no pain roll, but you must also take a toughness test.

And if you get wounded by a pinning hexrifle with entropic strike, you get your feel no pain, lose your armor save, take a pinning check, and take a toughness test in whatever order you wish to do with your opponent, but all the tests must be done.


Entropic Strike vs. RP and FNP @ 2011/11/24 13:42:25


Post by: Kommissar Kel


Norsehawk wrote:
Dr. Delorean wrote:
I find myself leaning towards the train of thought that Feel No Pain allows you to ignore the wound, but no other effects. This is because, as others have said before, Feel No Pain is not, and cannot be, a "Save", therefore if indeed you are forced to roll a FNP check you have suffered an "Unsaved Wound" already.

FNP does allow you to retroactively ignore a wound, it does not allow you to retroactively ignore the fact that a wound did in fact occur. These two things may seem identical, but there is an important distinction between them.
Basically, Feel No Pain = ignoring a wound's direct negative affect on the model's wound characteristic, not: ignoring a wound and all the attendant effects that said unsaved wound may or may not entail.



That's my view as well. Since you only get one chance to save a wound, cover save, armor save, or invulnerable save, you only get one. Thus, Feel no Pain is not a save since you would not be allowed by the rules to use it if you rolled one of the other saves. You only get one chance to save the wound, then if that save is failed, it is an unsaved wound. Feel no pain, pinning, entropic strike and other abilities activate on an unsaved wound. Thus if a model takes an unsaved wound by failing one of the saves, all the effects that are applicable are applied to the model. It cannot go back in time and change an unsaved wound into a saved wound since that is taking a second chance at saving a wound, which is not allowed in the rules. All it protects you from is the actual subtraction of the wound from the profile of the model. The model still suffered an unsaved wound, but it wasn't enough to kill/cripple their fighting ability, so any effects that rely on an unsaved wound would trigger.

So yes, you get shot with a pinning weapon, wounded, your armor does not protected and you shrug off the fire, you still need to take a pinning test.
You get munched on by a scarab, it goes through your armor but you are not killed, you still don't have armor anymore.
You get shot with a hex rifle, you get your feel no pain roll, but you must also take a toughness test.

And if you get wounded by a pinning hexrifle with entropic strike, you get your feel no pain, lose your armor save, take a pinning check, and take a toughness test in whatever order you wish to do with your opponent, but all the tests must be done.


As I said a few pages back:

Pinning.

Assault Results.

Vulnerable to Blast/templates.

Remove casualties.

All of these things(and a great many others) are triggered via "Suffers an unsaved wound". If FNP does not ignore the Unsaved wound in total(which would be how you ignore something, like Cover saves or armour saves get totally ignored no matter what other benefits or penalties could be applied to them); then all of these still take place, including the removal of your model as a casualty(because FNP ignores the injury from the unsaved wound, which must be the wound itself; and if that is not the whole of the unsaved wound, then the model still dies because the remove casualties is based on the unsaved wound).

FNP Ignores the unsaved wound; that does not "retroactively remove" the unsaved wound, it creates no temporal paradox, it occurs before the Immediate removal of the model as a casualty, and if successful the unsaved wound is ignored(or discarded) in total.

Now the Reason I have said nothing on the Hexrifle discussion is that the Hexrifle cold possibly be a weapon that causes ID, thus negating FNP; but that does not get determined until after the wound has been unsaved.


Entropic Strike vs. RP and FNP @ 2011/11/24 19:10:45


Post by: GiantKiller


"Pinning. Assault Results. Vulnerable to Blast/templates. Remove casualties. All of these things(and a great many others) are triggered via "Suffers an unsaved wound". If FNP does not ignore the Unsaved wound in total(which would be how you ignore something, like Cover saves or armour saves get totally ignored no matter what other benefits or penalties could be applied to them); then all of these still take place, including the removal of your model as a casualty(because FNP ignores the injury from the unsaved wound, which must be the wound itself; and if that is not the whole of the unsaved wound, then the model still dies because the remove casualties is based on the unsaved wound). "
-Komissar Kel


I disagree. Not all of these things occur despite a successful FNP roll.

Yes, you still have to take the pinning test if you pass FNP. See BGB p. 31 Like hexrifles, entropic strikes, etc. both effects are triggered by the unsaved wound, and neither has any impact on the other.
No, wounds ignored by FNP are not counted toward assault results. The assault result rules tell us that "wounds that have been negated by saving throws or other special rules that have similar effects do not count" (BGB p. 39). FNP would certainly qualify as a special rule with a similar effect to a saving throw. So FNP'ed wounds don't count.
Yes, vulnerable to blast/templates would cause two wounds, but nothing would prevent you from getting a FNP roll against both of 'em. See BGB p. 76
No, you would not remove a casualty (or subtract a wound) if you pass FNP, because by using context clues, you can see that's exactly what the FNP rule is telling you not to do when it says "ignore the injury". See BGB p. 75


FNP Ignores the unsaved wound; that does not "retroactively remove" the unsaved wound, it creates no temporal paradox, it occurs before the Immediate removal of the model as a casualty, and if successful the unsaved wound is ignored(or discarded) in total.
-Komissar Kel


I completely agree, but ignoring the wound means 'ignore it from this point on in the wound resolution process'. It does not mean going back and un-triggering or un-doing other completely separate effects which have also been triggered. As has been argued by many, including me, we absolutely cannot go back in time and un-trigger effects which have already been triggered. Nothing in the rules allows for that.

Now the Reason I have said nothing on the Hexrifle discussion is that the Hexrifle cold possibly be a weapon that causes ID, thus negating FNP; but that does not get determined until after the wound has been unsaved.
-Komissar Kel


I addressed that issue in my article on hexrifles vs. fnp. Since this isn't a hexrifle thread, I won't go into the details here.

Hope this helps!
-GK


Entropic Strike vs. RP and FNP @ 2011/11/25 02:09:05


Post by: Kommissar Kel


GiantKiller wrote:

FNP Ignores the unsaved wound; that does not "retroactively remove" the unsaved wound, it creates no temporal paradox, it occurs before the Immediate removal of the model as a casualty, and if successful the unsaved wound is ignored(or discarded) in total.
-Komissar Kel


I completely agree, but ignoring the wound means 'ignore it from this point on in the wound resolution process'. It does not mean going back and un-triggering or un-doing other completely separate effects which have also been triggered. As has been argued by many, including me, we absolutely cannot go back in time and un-trigger effects which have already been triggered. Nothing in the rules allows for that.


Couldn't agree more; and when does FNP stop the wound from being applied?

Just prior to the Immediate application of the wound, which would be at the same time as all other "Immediately" effects.

Also you do not determine if a model has suffered "1 or more unsaved wounds" until after all wounds have been fully applied, so again the FNP ignores the unsaved wounds before ES ever gets a chance to kick in.


Entropic Strike vs. RP and FNP @ 2011/11/25 12:41:20


Post by: Thanatos_elNyx


Kommissar Kel wrote:Couldn't agree more; and when does FNP stop the wound from being applied?

Just prior to the Immediate application of the wound, which would be at the same time as all other "Immediately" effects.

Also you do not determine if a model has suffered "1 or more unsaved wounds" until after all wounds have been fully applied, so again the FNP ignores the unsaved wounds before ES ever gets a chance to kick in.


I don't understand this logic.

If a swarm of Scarabs attacks a unit and causes 10 Wounds, and say the defender rolls 6 Saves, there are now 4 Unsaved Wounds.
All these Unsaved Wounds occur simultaneously, and they all trigger ES and FNP at the same time.

The "1 or more unsaved wounds" is to let you know that Entropic Strike only triggers once per model regardless of whether they suffer 1 or a million unsaved wounds (and giving a million chances to lose their armour).


Entropic Strike vs. RP and FNP @ 2011/11/25 12:44:20


Post by: nosferatu1001


No, there are no longer 4 unsaved wounds once you pass FNP - if there were then the unit would be down 4 models. As has been explained.

Are you ignoring the unsaved wound if you continue to pay attention to it? (ES) then you ahve broken a rule that explicitly tells you to IGNORE The unsaved wound


Entropic Strike vs. RP and FNP @ 2011/11/25 12:56:24


Post by: copper.talos


Even if magically the FNP transforms an unsaved wound to a saved wound, by the time FNP resolves ES has already stripped the model of its armour (ES resolves immediately, FNP doesn't). So at that time you need to cancel the effect itself not it's cause. And I don't see anywhere that says FNP restores armour saves.


Entropic Strike vs. RP and FNP @ 2011/11/25 12:57:42


Post by: Steelmage99


The wording for FNP is "...the injury is ignored..".

One could equal Injury to Effect equally well as Injury to Unsaved Wound.

just looking for clarity, really.


Entropic Strike vs. RP and FNP @ 2011/11/25 13:02:37


Post by: nosferatu1001


copper.talos wrote:Even if magically the FNP transforms an unsaved wound to a saved wound, by the time FNP resolves ES has already stripped the model of its armour (ES resolves immediately, FNP doesn't). So at that time you need to cancel the effect itself not it's cause. And I don't see anywhere that says FNP restores armour saves.

Utter lack of rules again, joy.

You're also changing others arguments in order to create a strawman. Yet another logical fallacy.


Entropic Strike vs. RP and FNP @ 2011/11/25 13:04:27


Post by: copper.talos


And yet you fail again to explain why FNP resolves before ES...


Entropic Strike vs. RP and FNP @ 2011/11/25 13:05:57


Post by: nosferatu1001


And yet again you ignore your lack of rules.

"1 or more unsaved wound" is why. Its been explained to you a number of times by KK and others, and you keep ignoring it, fingers in ears style.

Read the tenets. Start using actual rules to back up your position, as you have failed to do so thus far.


Entropic Strike vs. RP and FNP @ 2011/11/25 13:16:09


Post by: Steelmage99


"1 or more unsaved wounds" does not have to imply any kind of order, but rather a condition that explains the effect of ES.


Entropic Strike vs. RP and FNP @ 2011/11/25 13:17:44


Post by: copper.talos


That illlogical paradox?

First of all you "forget" that all wounds at a certain initative step happen simultaneously? It is in BRB you know. Now if you have a quote out of BRB or a FAQ that say wounds in a certain initiative step happen sequentially I'll give up. Since all wounds happen simultaneously why would ES delay it activation? No basis for ES delayed activation whatsoever then.

And now time for the paradox. What if you only get 1 unsaved wound. Then what? Using your "logic", ES will not need to wait for more wounds. So even if you roll successfully FNP your armour gets stripped. But if you get 2 or more unsaved wounds then your armour will be safe?! One would think more is better...

Do you see your logical fallacy now?

edit: @steelmage99 I totally agree with you. This has been pointed out before, but got ignored as it is "inconvenient" for some people...


Entropic Strike vs. RP and FNP @ 2011/11/25 13:23:14


Post by: nosferatu1001


Apparnetly you dont understand either logic or paradox. It is neither. Try again.

Sto putting words in my mouth. Stop constructing 2 different strawman arguments (the same logical fallacy twice in as many posts, a record?) and stop ignoring the arguments.

You are using words you dont know the meaning of. An incorrect argument (which KKels isnt, btw, just helping you out here) is not de facto a logical fallacy. Your arguments, however, are ENTIRELY based on logical fallacies.

So, you know that unsaved wound you are supposed to be ignoring, because you passed FNP? Guess what youre NOT doing - ignoring it.

Find a rule that addresses how you are allowed to pay attention to, and ignore something, at the same time. At the very least stop creating strawman arguments


Entropic Strike vs. RP and FNP @ 2011/11/25 13:26:26


Post by: copper.talos


I guess by your last post you admit that ES resolves before FNP then...


Entropic Strike vs. RP and FNP @ 2011/11/25 13:31:38


Post by: nosferatu1001


What part of "putting words in others mouths" are you struggling with?


Entropic Strike vs. RP and FNP @ 2011/11/25 13:40:46


Post by: copper.talos


copper.talos wrote:And yet you fail again to explain why FNP resolves before ES...


nosferatu1001 wrote:And yet again you ignore your lack of rules.

"1 or more unsaved wound" is why. Its been explained to you a number of times by KK and others, and you keep ignoring it, fingers in ears style.

Read the tenets. Start using actual rules to back up your position, as you have failed to do so thus far.


copper.talos wrote:That illlogical paradox?

First of all you "forget" that all wounds at a certain initative step happen simultaneously? It is in BRB you know. Now if you have a quote out of BRB or a FAQ that say wounds in a certain initiative step happen sequentially I'll give up. Since all wounds happen simultaneously why would ES delay it activation? No basis for ES delayed activation whatsoever then.

And now time for the paradox. What if you only get 1 unsaved wound. Then what? Using your "logic", ES will not need to wait for more wounds. So even if you roll successfully FNP your armour gets stripped. But if you get 2 or more unsaved wounds then your armour will be safe?! One would think more is better...

Do you see your logical fallacy now?

edit: @steelmage99 I totally agree with you. This has been pointed out before, but got ignored as it is "inconvenient" for some people...


Steelmage99 wrote:"1 or more unsaved wounds" does not have to imply any kind of order, but rather a condition that explains the effect of ES.


copper.talos wrote:And yet you fail again to explain why FNP resolves before ES...


nosferatu1001 wrote:Apparnetly you dont understand either logic or paradox. It is neither. Try again.

Sto putting words in my mouth. Stop constructing 2 different strawman arguments (the same logical fallacy twice in as many posts, a record?) and stop ignoring the arguments.

You are using words you dont know the meaning of. An incorrect argument (which KKels isnt, btw, just helping you out here) is not de facto a logical fallacy. Your arguments, however, are ENTIRELY based on logical fallacies.

So, you know that unsaved wound you are supposed to be ignoring, because you passed FNP? Guess what youre NOT doing - ignoring it.

Find a rule that addresses how you are allowed to pay attention to, and ignore something, at the same time. At the very least stop creating strawman arguments


The discussion at that point started with me saying ES resolves before FNP, you said that is not valid because of the "1 or more wounds" thing. I have proven that "logic" is against the rules and it creates a paradox (logic and paradox are greek words by the way, so don't think you know their meaning better than me).

So is there anything else to suggest that ES resolves after FNP?


Entropic Strike vs. RP and FNP @ 2011/11/25 13:55:22


Post by: Kommissar Kel


copper.talos wrote:And yet you fail again to explain why FNP resolves before ES...


I have already explained it twice.

Lets see if you can understand explanation #3:

Go to remove Casualties, page 24 of the BRB; you will see there in the very first paragraph that you Immediately Apply the Unsaved wound(which means removal of the model or application of the wound to multiple-Wound models). This puts the Application of the unsaved wound at the Same timing as any other "Immediately" effects that trigger on an unsaved wound.

Now FNP would absolutely have to go off before the "Immediately" of the Wound application, because to go off any time later would be too late, the wound would already be applied.

Once FNP resolved the Unsaved wound is ignored(it is not technically changed into a Saved Wound, it is simply ignored altogether) from that point on; and remember FNP is resolved before "Immediately" effects.

That is the Basics on why FNP goes before anything else that is triggered on an unsaved wound.



Now for the part that I have explained 6 or 7 times in this thread:

ES does not resolve until all simultaneous attacks(All shooting from 1 unit, all CC attacks from 1 Initiative step) are fully resolved; this definitely means that even without the above, FNP resolves first because you do not determine if a model has suffered "1 or more unsaved wounds" until every simultaneous attack is resolved.

edit: On your "logic and Paradox" fallacy, and the Simultaneous nature of the attacks; You have your argument backwards, you are arguing from an illogical standpoint. this is purely for education.

Since all attacks(from a single unit shooting or single initiative step in close combat) are simultaneous and not sequential(which is 100% accurate, btw); then all of those simultaneous attacks must be fully resolved before you can determine if 1 or more unsaved wounds have been suffered, it also would certainly not resolve against any of those attacks.

I will illustrate this with a pair of examples using Triarchs against a Hive Tyrant:

5 Triarchs with voidblades assault a Hive Tyrant; they manage to not lose any models to the tyrants attacks. The Triarchs make their 15 attacks, hitting 8 times and wounding 5. One of those wounds was rending. The Tyrant would take 1 wound from the unsaveable rending wound, and then roll 4 3+ Armor saves. As you see he takes a wound, but all the simultaneous wounds would resolve at the same time before the ES kicks in, thus getting their Armour saves. After all of this the Hive tyrant will have lost its 3+ Armour save as it has taken 1 or more unsaved wounds.

5 Triarchs with voidblades assault a Hive Tyrant that somehow has FNP; they manage to not lose any models to the tyrants attacks. The Triarchs make their 15 attacks, hitting 8 times and wounding 5. The Tyrant would then roll 5 3+ Armor saves, failing 2 of them but then making his FNP. Since we are still resolving all of those Simultaneous wounds ES wold not Kick in unitl they are all fully resolved, and since FNP is an interupt on the Wound application, t is part of the Attack resolution process. In the End the Hive tyrant keeps its 3+ Armour save, because after the Simultaneous attacks have been resolved the HT hasn't suffered any unsaved wounds(the 2 that were FNP'd are ignored).


Entropic Strike vs. RP and FNP @ 2011/11/25 14:09:41


Post by: copper.talos


The rules disagree with you. You have 2 different abilities that trigger on the same cause, in this case an unsaved wound. So which of the 2 abilities takes priority is only depended upon the wording of these two abilities. And reading both rules, the word "immediately" gives priority to ES.

Kommissar Kel wrote:ES does not resolve until all simultaneous attacks(All shooting from 1 unit, all CC attacks from 1 Initiative step) are fully resolved; this definitely means that even without the above, FNP resolves first because you do not determine if a model has suffered "1 or more unsaved wounds" until every simultaneous attack is resolved.

I think you have a different concept of "simultaneous" than the rest of the world. To help you, if 15 unsaved wounds from 6 models happen simultaneously, then there is no time gap between them, it's from rolling saves to 15 unsaved wounds with nothing in between. So no delays whatsoever.


Entropic Strike vs. RP and FNP @ 2011/11/25 14:31:11


Post by: rigeld2


copper.talos wrote:I think you have a different concept of "simultaneous" than the rest of the world. To help you, if 15 unsaved wounds from 6 models happen simultaneously, then there is no time gap between them, it's from rolling saves to 15 unsaved wounds with nothing in between. So no delays whatsoever.

That's not what simultaneous means. It means that they all happen at the same time. So all 15 wounds happen at the same time. In this context, "happen" means "resolved". So you roll 15 FNPs and figure out unsaved wounds from there. You are not allowed to roll 12 FNPs, see what happens, then roll the other 3.


Entropic Strike vs. RP and FNP @ 2011/11/25 14:37:25


Post by: Kommissar Kel


Wow, just Wow.

The word Immediately shows up in remove casualties; so you are trying to say that FNP happens after remove casualties right?


So again FNP does nothing according to you; your model is already Gone or has lost a wound well before FNP can resolve.


FNP resolves before wound application, therefore it resolves before all the "Immediately" effects, that is the only possible way that FNP can work and any of this nonsense about FNP lacking the Word "immediately" means it resolves after effects that do have the word "Immediately" means that it does not resolve until the odel in question loses the wound/is destroyed.



I think you have a different concept of what my quote says than the rest of the world. To help you all simultaneous attacks resolving before Es kicks in, maintains all simultaneous attacks as being... well Simultaneous.

I had never said there was any delays in any of the attacks, I said they were simultaneous, you go from all the attacks, to the attacks that hit rolling to wound, to the attacks that wound attempting to save to the failed saves attempting to FNP, to the application of any remaining unsaved wounds. After this point, if the model is still on the table, you can go straight into the check: Did the model suffer 1 or more unsaved wounds?


Entropic Strike vs. RP and FNP @ 2011/11/25 14:37:42


Post by: copper.talos


@rigeld 2 Timeline is hits->wounds->saves->unsaved wounds. On these unsaved wounds both ES and FNP trigger.
And I do say that all the simultaneous unsaved wounds happen at the same time. I don't get why you think I am telling otherwise.


@ΚΚ To get things straight. FNP doesn't have in its wording anything that would even hint of it having a priority. But yes it has a priority over the "immediately remove casualties", but that is the same for all effects that trigger on unsaved wounds. For example pinning weapons that cause 1 unsaved wound and kill 1 model, do cause a pinning check. And nowhere in the pinning weapon rules is any hint of a priority either. So effects that trigger on unsaved wounds, all have inherently a priority over "immediately remove casualties". So when it comes down to comparing ES and FNP, ES gets priority because of the "immediately" in its wording.


Entropic Strike vs. RP and FNP @ 2011/11/25 14:38:59


Post by: Happyjew


Just out of curiosity, did we ever get a consensus as to whether Necrons who pass RP/EL lose their armor?


Entropic Strike vs. RP and FNP @ 2011/11/25 14:39:52


Post by: Kommissar Kel


copper.talos wrote:On these unsaved wounds both ES and FNP trigger.


No they do not.

I have proven this time and time again.

At this point you are simply trolling.

Happyjew wrote:Just out of curiosity, did we ever get a consensus as to whether Necrons who pass RP/EL lose their armor?


Yes they do, as they are the same models and most certainly have suffered 1 or more unsaved wounds; they lose their armor save.


Entropic Strike vs. RP and FNP @ 2011/11/25 14:50:31


Post by: Thanatos_elNyx


nosferatu1001 wrote:Are you ignoring the unsaved wound if you continue to pay attention to it? (ES) then you ahve broken a rule that explicitly tells you to IGNORE The unsaved wound


You are ignoring the Injury by not applying the wound and removing the model (if it has no more wounds left).
No where does FNP say to ignore ES (how could it) or other triggered effects.


Entropic Strike vs. RP and FNP @ 2011/11/25 15:24:50


Post by: Kommissar Kel


ignoring the injury can only mean ignoring the unsaved wound, anything else applies the wound to the model since it is applying unsaved wounds that applies the wound to the model and/or removes the model as a casualty.

If you are ignoring the wound you are completely ignoring it(since FNP tel you to ignore the wound and does not tell you to apply any effects other than the wound application)


Entropic Strike vs. RP and FNP @ 2011/11/25 15:54:53


Post by: nosferatu1001


Thanatos - so, you agree that you are not Ignoring the wound?

Ignoring the wound means ignore the wound. Not "ignore the wound for X, Y reasons, but not Z, A' and B" because the rules do not say anything close to what you are claiming

Kel - given copper has entirely ignored your explanations, creasted strawmen and continues to muddy their "argument" responding further to the poster seems like it will have little positive result.


Entropic Strike vs. RP and FNP @ 2011/11/25 16:27:42


Post by: Thanatos_elNyx


I would say that you ARE ignoring the wound (e.g. You don't remove the model, etc);
you are not, however, ignoring the things that triggered off of the unsaved wound.

FNP doesn't say to ignore those other things.
They are already "on the stack" to use a MTG term.
When ES resolves, FNP hasn't ignored the injury yet.
(Note I don't advocate that ES resolves before FNP, I believe they resolve simultaneously)

ASIDE
I know fluff and RAI arguments aren't used here in YMDC;
I don't know why as GW seems to use fluff in their rules all the time (See FAQ about Daemons, etc.)
So if you will indulge me for a moment,
If I hit you, and your armour fails.
Your armour will suffer the effects of Entropic Strike.
The fact that adrenaline, or magic or whatever, allows you to ignore any injury you suffer from the strike, doesn't help you with your armour.


Entropic Strike vs. RP and FNP @ 2011/11/25 16:34:12


Post by: nosferatu1001


Which means you have not ignored the unsaved wound.
ALso, FNP happens before ES. It HAS to, because ES happens at the same time as Remove Casualties - if you;d read KKels argument this would have been clear.

Fluff works very badly in this game, a you roll to Armour Save after ive already wounded you. Entirely the wrong order of operations whenyou think about it.


Entropic Strike vs. RP and FNP @ 2011/11/25 16:50:22


Post by: copper.talos


nosferatu1001 wrote:... because ES happens at the same time as Remove Casualties...
you are either making things up or you can provide with a quote on this. So what will it be?


Entropic Strike vs. RP and FNP @ 2011/11/25 16:52:45


Post by: Thanatos_elNyx


I've read Kels argument and I am unconvinced that ES and FNP don't occur at the same time given the exact same trigger (they both shove themselves infront of the Remove Casualties step).
I know you say the "1 or more" should push it to later but I don't agree with that either.
For me that line is only there to stop you getting multiple ES against a single model.



And yes I agree that the order of wounding should probably follow the order of the bullet/sword:
Hit -> Save -> Wound -> FNP.

It would at least mean that this argument would be moot, as ES would be resolved before the Wound roll.


Entropic Strike vs. RP and FNP @ 2011/11/25 17:12:38


Post by: rigeld2


Thanatos_elNyx wrote:I know you say the "1 or more" should push it to later but I don't agree with that either.
For me that line is only there to stop you getting multiple ES against a single model.

Multiple ES wounds against a single model don't do anything more than one ES wound against a single model. The armor save is removed. Why have a rule there stop something that explicitly doesn't matter?


Entropic Strike vs. RP and FNP @ 2011/11/25 18:12:15


Post by: Kommissar Kel


Thanatos_elNyx wrote:I've read Kels argument and I am unconvinced that ES and FNP don't occur at the same time given the exact same trigger (they both shove themselves infront of the Remove Casualties step).
I know you say the "1 or more" should push it to later but I don't agree with that either.
For me that line is only there to stop you getting multiple ES against a single model.



And yes I agree that the order of wounding should probably follow the order of the bullet/sword:
Hit -> Save -> Wound -> FNP.

It would at least mean that this argument would be moot, as ES would be resolved before the Wound roll.


How does something that happens at the same time as casualty removal shove itself in front of casualty removal/wound application?

Let alone the fact that you do not even check for ES until after all the wounds are resolved(since it is attacks causing 1 or more unsaved wounds, not for each unsaved wound), so ES does not even happen simultaneously with casualty removal/wound application


Automatically Appended Next Post:
copper.talos wrote:
nosferatu1001 wrote:... because ES happens at the same time as Remove Casualties...
you are either making things up or you can provide with a quote on this. So what will it be?


You are correct; ES does not happen until after the wounds are all applied.

But for the Casualty removal happening Immediately:

I provided the quote on this several times; hell i told you where to look in the last post I made directed towards you.

or are you just Ignoring everything I type?


Entropic Strike vs. RP and FNP @ 2011/11/25 18:37:24


Post by: Fexor


Wow, talk about getting hot under the collar. Reading through this thread has definitely ruffled some feathers.

I see how both sides are arguing their points. Which makes it easier to put in my 2 cents, wanted or not.

(Do not give me any lines about "find the paragraph bull****" as this is a demonstration in logic not reading skills or word hunting. So you English majors (as I'm sure there are actually very few in here) can keep those comments silent that'd be great, thanks.)

1. Their really isn't a "stacking" order for triggered effects in this game like there are in Magic: The Gathering. That alone would probably solve most of these issues, tbh.

2. The Hit > Save > Wound > USR(roll) does make more sense and would be the logical way to do it.

However, in regards to this topic, lets assume for ease of explanation that Hit > Save > Wound etc WAS how it was rolled for and not the other way around.

Necron ES hits LotD.
LotD fails his Save.
LotD takes an unsaved wound.
LotD's Armor Save is set to "-".
LotD rolls for FNP and succeeds.
LotD does not suffer a injury/wound and is not removed from play.

This is a logical way to look at this problem/equation. Hold off on the "injury isn't a wound". Yes I understand this, I am not an idiot. But to think of this in a logical manner and not resort to name calling or chiding is best. Leave your emotions at the door and this debate isn't as convoluted as it appears.

In this example, everything works. ES is applied because the unsaved wound happened. If there was no Unsaved Wound, FNP would not have needed to be rolled for and thusly, ES wouldn't have triggered either.

Now let us apply this to the rules as they currently are.

Hit > Wound > Save > USR(roll)

Necron ES hits LotD.
Necron ES Wounds LotD.
LotD rolls his Save and fails.
LotD's Save is set to '-'.
LotD rolls for FNP and succeeds.
LotD doesn't suffer an injury/wound and is not removed from play.

Now, with the switch of the priority in rolls. It becomes confusing. It's also confusing because of the way FNP is worded in connection with the dice roll scheme. FNP doesn't negate the event happening, it negates the killing blow or wound removal on multi-wound models. However, the unsaved wound still occurs therefor making ES (and other on unsaved wound effects) trigger. Now, whether you want to roll them one before the other is irrelevant.

FNP is not meant to erase the hit or wound or save. It simply allows you to stop the removal of the unsaved wound. That is all. Now yes, this IS NOT written in the rules verbatim. I know this, you know this.

But if this were not the intent for the rule, can we all not concede that it would make FNP grossly over-powered? I mean, you're not dying but you have a negative status effect?! Is that not enough for you? You need your little plastic men to be Gods to everyone else's army? Can they can not have an ability that your little men can be subjected to?

Also, one last note, lets think of the name for this USR. Feel No Pain, it's not Feel No Wound, or Wound Didn't Happen.

Again for the record. I know this is not stated in the BRB, I know this isn't worded word for word the way I've described it. But simply put, in a logical thought process, does this not make sense?

Another major problem with this issue, is I think/believe people are getting to attached to the word "Wound". What I mean is if you're ignoring the effects of wound removal, it doesn't mean the wound never happened. It just means you're ignoring the effect of the wound, not the wound itself actually occurring. Once again not in RAW I know, but logical thought has to prevail when things are unclear.

Not to mention, shouldn't games be fun and fair? What is fair about your men being completely unaffected by half the games effects with one simple USR? Do any of the other USR's carry that much power in them? As far as I can tell, no they don't.

And whats the most important rule of the BRB? (This is RAW.)
Pg.2 First Boxed in Text. Para. 3:
"The most important rule then is that the rules aren't all that important! So long as both players agree, you can treat them as sacrosanct or mere guidelines - the choise is entirely yours."

Cheers~


Entropic Strike vs. RP and FNP @ 2011/11/25 18:47:47


Post by: Kommissar Kel


Your second section is still not how the order of operations function.

it is : hit>wound>save>USR>Application of Wound/effects.

Without the USR it is simply: hit>wound>save>Application of Wound/effects.

In both cases ES does not resolve until all simultaneous attacks are fully resolved with the above(as, again you cannot check if 1 or more unsaved wound has been suffered at each attack); and the immediately portion of ES's save loss is after the Check, not after each unsaved wound.

So you would have:
Necron ES hits LotD.
Necron ES Wounds LotD.
LotD rolls his Save and fails.
LotD rolls for FNP and succeeds.
LotD doesn't suffer an injury/wound and is not removed from play.

Without FNP you would have:
Necron ES hits CM.
Necron ES Wounds CM.
CM rolls his Save and fails.
CM suffers an injury/wound.
CM's Save is set to '-'.



Entropic Strike vs. RP and FNP @ 2011/11/25 19:00:27


Post by: DeathReaper


Fexor wrote:And whats the most important rule of the BRB? (This is RAW.)
Pg.2 First Boxed in Text. Para. 3:
"The most important rule then is that the rules aren't all that important! So long as both players agree, you can treat them as sacrosanct or mere guidelines - the choise is entirely yours."
Cheers~

First off:
#7. Do not bring The Most Important Rule (TMIR) into these rules discussions. While it is something you should most certainly abide by while playing (if you're not having fun, why ARE you playing?), it does not apply to rules debates.
found Here
Fexor wrote:In this example, everything works. ES is applied because the unsaved wound happened. If there was no Unsaved Wound, FNP would not have needed to be rolled for and thusly, ES wouldn't have triggered either.

Actually if you are ignoring the unsaved wound because you passed FNP we do not know if the unsaved wound happened or not because we are ignoring it. so no effects can trigger from an unsaved wound that we are ignoring.
Fexor wrote:Now, with the switch of the priority in rolls. It becomes confusing. It's also confusing because of the way FNP is worded in connection with the dice roll scheme. FNP doesn't negate the event happening, it negates the killing blow or wound removal on multi-wound models. However, the unsaved wound still occurs therefor making ES (and other on unsaved wound effects) trigger. Now, whether you want to roll them one before the other is irrelevant.

Yes it is a bit confusing, but FNP goes off first as Kel has shown.
Fexor wrote:FNP is not meant to erase the hit or wound or save. It simply allows you to stop the removal of the unsaved wound. That is all. Now yes, this IS NOT written in the rules verbatim. I know this, you know this.
Also, one last note, lets think of the name for this USR. Feel No Pain, it's not Feel No Wound, or Wound Didn't Happen.

Its meant to ignore the unsaved wound, because that is now the rule is written.

Right it is Feel No Pain, thus the part about it Ignoring the Unsaved wound. We are pretending it does not exist, to have effects to trigger off of something we are told to ignore is breaking the rules.
Fexor wrote:Again for the record. I know this is not stated in the BRB, I know this isn't worded word for word the way I've described it. But simply put, in a logical thought process, does this not make sense?

A lot of things in this rule set ignore logic, so trying to apply logic to the rules will utterly break the game and make it unplayable.


Entropic Strike vs. RP and FNP @ 2011/11/25 19:01:17


Post by: nosferatu1001


copper.talos wrote:
nosferatu1001 wrote:... because ES happens at the same time as Remove Casualties...
you are either making things up or you can provide with a quote on this. So what will it be?


Apparently you ENTIRELY ignore absolutely every single thing KKel says.

He has given you the rules quote, 3 times now. He has demonstrated impeccable logic showing why FNP occurs before ES, and you have yet to address a single damn part of it.

You continually duck the point, dont. Or dont post. The latter would be easier.


Entropic Strike vs. RP and FNP @ 2011/11/25 19:04:00


Post by: Fexor


@Kommissar:

I'm sorry but I think you are completely missing the point and arguing just to argue.

In order for FNP to be triggered the model MUST take an unsaved wound. Yes? I think we can all agree on that.

Because, if you saved against it, there's no reason to roll FNP. Correct? Again, I think we can all agree on this.

The part that (to me) is going over your head is FNP states that "the injury is ignored". And this what is tripping you up. Injury is the key word that GW is using to describe the wound removal. Not that the wound never happened or was saved.

Which, when using logic, would dictate that you did suffer an unsaved wound, but your FNP allows you to keep fighting and ignore the wound removal not the wound ever happening. Which, would also mean that ES and similar effects would still take effect on a successful FNP roll. Your dudes still alive! But there's a cost for living. ie. Pinning, or ES, etc.

FNP ignores wound removal, not the unsaved wound. That is why they say 'injury' not 'wound' is ignored and this is the part your not understanding. I'm trying to break this down as politely as possible.

FNP is not a saving throw, your wound is still unsaved, the wound removal is ignored. Wound Removal = Injury.

This is pretty simple, but because there's no "word legend" all you're going to come back at me with is "show me where that's stated." And I can't because there is no word legend in the book, it's something that is easily inferred by them not using the word 'wound' but 'injury' instead.

Is this a GW confusing goof, definitely. Is it something that I think we as players can't get around, absolutely not. FNP is not meant to be a godlike power, it's just meant to keep your model on the table, not to ignore every subsequent rule in the book due to poor explanation and lack of a word glossary.


Entropic Strike vs. RP and FNP @ 2011/11/25 19:06:52


Post by: nosferatu1001


"FNP ignores wound removal, not the unsaved wound"
This is the incorrect part. Injury and unsaved wound are equivalent terms, as defined in the rule that has been quoted a number of times now.

You are paying attention to the unsaved wound, therefore you have broken a rule. Dont break rules.


Entropic Strike vs. RP and FNP @ 2011/11/25 19:08:18


Post by: rigeld2


Fexor wrote:And whats the most important rule of the BRB? (This is RAW.)
Pg.2 First Boxed in Text. Para. 3:
"The most important rule then is that the rules aren't all that important! So long as both players agree, you can treat them as sacrosanct or mere guidelines - the choise is entirely yours."

So the only actual rule you quoted is one the tenents of this forum tell you isn't valid?

Awesome. Remember, YMDC is about rules as written. Not as intended, not as logically thought out if you analyze a completely wrong way of playing, not as house rules, not as exaggerating strawmen make things seem...
But if this were not the intent for the rule, can we all not concede that it would make FNP grossly over-powered?

Remember, intent is irrelevant. And no, it doesn't make it overpowered - like I said, I've *never* seen it played that way in person.
What is fair about your men being completely unaffected by half the games effects with one simple USR? Do any of the other USR's carry that much power in them?

Half the games effects? The only ones that come to mind are Hex Rifle, Pinning, and ES. Regardless of how many more you can name, I seriously doubt it's anywhere near half. And you don't completely ignore them unless you make the FNP roll.

Another major problem with this issue, is I think/believe people are getting to attached to the word "Wound". What I mean is if you're ignoring the effects of wound removal, it doesn't mean the wound never happened. It just means you're ignoring the effect of the wound, not the wound itself actually occurring.

If the wound happens (which is what you're advocating) then FNP does nothing. There is no "effect" of the wound - suffering a wound means you subtract one from your wound stat. FNP doesn't ignore that - it ignores the wound completely. Saying that it just ignores the effect of the would means that the wound is still applied - so you have models walking around at 0 wounds (because the wound was applied and the "effect" of removing the model is ignored) or you have the wound still applied, and since the model is at 0 wounds it's removed - FNP or not.

FNP has to ignore the existence of the wound. Which means ES, et al. do not trigger.


Entropic Strike vs. RP and FNP @ 2011/11/25 19:11:36


Post by: Fexor


DeathReaper wrote:
Fexor wrote:And whats the most important rule of the BRB? (This is RAW.)
Pg.2 First Boxed in Text. Para. 3:
"The most important rule then is that the rules aren't all that important! So long as both players agree, you can treat them as sacrosanct or mere guidelines - the choise is entirely yours."
Cheers~

First off:
#7. Do not bring The Most Important Rule (TMIR) into these rules discussions. While it is something you should most certainly abide by while playing (if you're not having fun, why ARE you playing?), it does not apply to rules debates.
found Here
Fexor wrote:In this example, everything works. ES is applied because the unsaved wound happened. If there was no Unsaved Wound, FNP would not have needed to be rolled for and thusly, ES wouldn't have triggered either.

Actually if you are ignoring the unsaved wound because you passed FNP we do not know if the unsaved wound happened or not because we are ignoring it. so no effects can trigger from an unsaved wound that we are ignoring.
Fexor wrote:Now, with the switch of the priority in rolls. It becomes confusing. It's also confusing because of the way FNP is worded in connection with the dice roll scheme. FNP doesn't negate the event happening, it negates the killing blow or wound removal on multi-wound models. However, the unsaved wound still occurs therefor making ES (and other on unsaved wound effects) trigger. Now, whether you want to roll them one before the other is irrelevant.

Yes it is a bit confusing, but FNP goes off first as Kel has shown.
Fexor wrote:FNP is not meant to erase the hit or wound or save. It simply allows you to stop the removal of the unsaved wound. That is all. Now yes, this IS NOT written in the rules verbatim. I know this, you know this.
Also, one last note, lets think of the name for this USR. Feel No Pain, it's not Feel No Wound, or Wound Didn't Happen.

Its meant to ignore the unsaved wound, because that is now the rule is written.

Right it is Feel No Pain, thus the part about it Ignoring the Unsaved wound. We are pretending it does not exist, to have effects to trigger off of something we are told to ignore is breaking the rules.
Fexor wrote:Again for the record. I know this is not stated in the BRB, I know this isn't worded word for word the way I've described it. But simply put, in a logical thought process, does this not make sense?

A lot of things in this rule set ignore logic, so trying to apply logic to the rules will utterly break the game and make it unplayable.


Alright, well your first point I can atest to. My bad.

However, FNP does not say "ignore the wound" you are interjecting that into your own interpretation, period.

The rule states it ignored the "injury". Injury in this case is referring to 'Wound Removal', not ignoring the unsaved wound. Therefor, Unsaved Wound effects would apply, saving FNP before or after ES doesn't matter. Again, no word bank, just logical thinking. Otherwise, I'm sure they would've said "unsaved wound is ignored".

Also, without logic how can you ever stand a chance in a debate? If you have no common ground, you have no leg to stand on. So yes, logic does play a part. And please keep the debate on topic, trying to slide in a jabbing comment about it being a "game" isn't helpful and proves nothing about the topic at hand. Thanks.


Automatically Appended Next Post:
nosferatu1001 wrote:"FNP ignores wound removal, not the unsaved wound"
This is the incorrect part. Injury and unsaved wound are equivalent terms, as defined in the rule that has been quoted a number of times now.

You are paying attention to the unsaved wound, therefore you have broken a rule. Dont break rules.


Really? Should I print the entire rule for you? From the page? No where in FNP's rule description does it say 'Injury' and 'Unsaved Wound' are synonymous. Like I said, there is no word bank or definition. You're simply implying they're the same, which is your intended ruling.


Entropic Strike vs. RP and FNP @ 2011/11/25 19:20:02


Post by: rigeld2


Fexor wrote:And please keep the debate on topic, trying to slide in a jabbing comment about it being a "game" isn't helpful and proves nothing about the topic at hand. Thanks.

Fexor wrote:FNP is not meant to be a godlike power, it's just meant to keep your model on the table, not to ignore every subsequent rule in the book due to poor explanation and lack of a word glossary.

Fexor wrote:But if this were not the intent for the rule, can we all not concede that it would make FNP grossly over-powered? I mean, you're not dying but you have a negative status effect?! Is that not enough for you? You need your little plastic men to be Gods to everyone else's army? Can they can not have an ability that your little men can be subjected to?


Yeah, good idea. Lets leave snide remarks about it being a game out of it and keep with a rules debate, okay?

Fexor wrote:The rule states it ignored the "injury". Injury in this case is referring to 'Wound Removal', not ignoring the unsaved wound. Therefor, Unsaved Wound effects would apply, saving FNP before or after ES doesn't matter. Again, no word bank, just logical thinking. Otherwise, I'm sure they would've said "unsaved wound is ignored".

The rule says that on a 1, 2, or 3 you take the wound as normal. On a 4, 5, or 6 the injury is ignored. Context tells me that the injury being ignored means that I do not take the wound as normal. Since there are no rules surrounding what that means, it can only mean that I do not take the wound, which means ES can not be triggered.


Entropic Strike vs. RP and FNP @ 2011/11/25 19:20:24


Post by: nosferatu1001


Go back, reread the thread. Note how 1 -3 you take the Unsaved Wound as normal, 4 - 6 you ignore the Injury.

A simple understanding of context tells you the rest. Well, it should do.

Your argument fails at this point.


Entropic Strike vs. RP and FNP @ 2011/11/25 19:20:42


Post by: Fexor


rigeld2 wrote:
Fexor wrote:And whats the most important rule of the BRB? (This is RAW.)
Pg.2 First Boxed in Text. Para. 3:
"The most important rule then is that the rules aren't all that important! So long as both players agree, you can treat them as sacrosanct or mere guidelines - the choise is entirely yours."

So the only actual rule you quoted is one the tenents of this forum tell you isn't valid?

Awesome. Remember, YMDC is about rules as written. Not as intended, not as logically thought out if you analyze a completely wrong way of playing, not as house rules, not as exaggerating strawmen make things seem...
But if this were not the intent for the rule, can we all not concede that it would make FNP grossly over-powered?

Remember, intent is irrelevant. And no, it doesn't make it overpowered - like I said, I've *never* seen it played that way in person.
What is fair about your men being completely unaffected by half the games effects with one simple USR? Do any of the other USR's carry that much power in them?

Half the games effects? The only ones that come to mind are Hex Rifle, Pinning, and ES. Regardless of how many more you can name, I seriously doubt it's anywhere near half. And you don't completely ignore them unless you make the FNP roll.

Another major problem with this issue, is I think/believe people are getting to attached to the word "Wound". What I mean is if you're ignoring the effects of wound removal, it doesn't mean the wound never happened. It just means you're ignoring the effect of the wound, not the wound itself actually occurring.

If the wound happens (which is what you're advocating) then FNP does nothing. There is no "effect" of the wound - suffering a wound means you subtract one from your wound stat. FNP doesn't ignore that - it ignores the wound completely. Saying that it just ignores the effect of the would means that the wound is still applied - so you have models walking around at 0 wounds (because the wound was applied and the "effect" of removing the model is ignored) or you have the wound still applied, and since the model is at 0 wounds it's removed - FNP or not.

FNP has to ignore the existence of the wound. Which means ES, et al. do not trigger.


Yeah I know, already apologized for it. Want to say it a 3rd time?

FNP does not have to ignore the existence of the wound, otherwise you wouldn't roll for it. The Unsaved Wound has to happen for FNP to trigger, period, that's the rule AS WRITTEN.

FNP's effect doesn't say "ignore the wound" it says "ignore the injury", doesn't say "ignore effects on Unsaved Wounds with Successful FNP rolls" either. The order of the FNP rule doesn't matter either. The triggering effect is an "UNSAVED WOUND". Without that you have no ES, you have no FNP, period.


Entropic Strike vs. RP and FNP @ 2011/11/25 19:23:57


Post by: rigeld2


Fexor wrote:Yeah I know, already apologized for it. Want to say it a 3rd time?

I was typing that post at the same time as others were. I'm not going to apologize for calling you out on it, but I don't require you to apologize again since I was ninjaed.

FNP does not have to ignore the existence of the wound, otherwise you wouldn't roll for it. The Unsaved Wound has to happen for FNP to trigger, period, that's the rule AS WRITTEN.

That means that for vehicles, the penetrating/glancing hit has to happen, even though a successful cover save says to discard that hit. Man, sucks for vehicles.

FNP's effect doesn't say "ignore the wound" it says "ignore the injury", doesn't say "ignore effects on Unsaved Wounds with Successful FNP rolls" either. The order of the FNP rule doesn't matter either. The triggering effect is an "UNSAVED WOUND". Without that you have no ES, you have no FNP, period.

So you're claiming that our method would cause a paradox, and paradoxes are bad?


Entropic Strike vs. RP and FNP @ 2011/11/25 19:25:30


Post by: Fexor


Wow, I see. So your rulings are the only right ones when you can't back them up. Gotcha.

As you've said "intent" doesn't matter. Your supposed "context" is your intent. You've proven nothing except that you have no argument back, because neither side knows GW's intent for the rule.

As for what you're calling "snide remarks" they weren't directed at anyone and nor were they snide, they were merely observations, however yours was directed completely at me.


Automatically Appended Next Post:
rigeld2 wrote:
Fexor wrote:Yeah I know, already apologized for it. Want to say it a 3rd time?

I was typing that post at the same time as others were. I'm not going to apologize for calling you out on it, but I don't require you to apologize again since I was ninjaed.

FNP does not have to ignore the existence of the wound, otherwise you wouldn't roll for it. The Unsaved Wound has to happen for FNP to trigger, period, that's the rule AS WRITTEN.

That means that for vehicles, the penetrating/glancing hit has to happen, even though a successful cover save says to discard that hit. Man, sucks for vehicles.

FNP's effect doesn't say "ignore the wound" it says "ignore the injury", doesn't say "ignore effects on Unsaved Wounds with Successful FNP rolls" either. The order of the FNP rule doesn't matter either. The triggering effect is an "UNSAVED WOUND". Without that you have no ES, you have no FNP, period.

So you're claiming that our method would cause a paradox, and paradoxes are bad?


When did vehicles get FNP? Awesome way to sway the topic to your side with irrelevant material.


Entropic Strike vs. RP and FNP @ 2011/11/25 19:31:44


Post by: Kommissar Kel


Fexor: as I have stated a number of times over several pages(as has Nos and many other posters); if "injury" in FNP is not synonymous with Unsaved wound, then the Wound is still applied/model is still removed as a casualty, as that is based on the model suffering an unsaved wound.

Furthermore as I have shown time and again FNP must trigger before the application of the unsaved wound because you immediately remove a model suffering an unsaved wound as a casualty per the remove casualties rules.


Entropic Strike vs. RP and FNP @ 2011/11/25 19:33:53


Post by: rigeld2


Fexor wrote:As you've said "intent" doesn't matter. Your supposed "context" is your intent. You've proven nothing except that you have no argument back, because neither side knows GW's intent for the rule.

No, context is 100% relevant. Without it, there is no definition for injury, so the FNP USR does nothing.

As for what you're calling "snide remarks" they weren't directed at anyone and nor were they snide, they were merely observations, however yours was directed completely at me.

Yes. I was trying to point out that you should leave the game related remarks out and focus on rules.

hen did vehicles get FNP? Awesome way to sway the topic to your side with irrelevant material.

It's completely relevant, and I never claimed vehicles got FNP.

Roll to wound is successful.
Armor save is failed.
FNP is rolled, ignoring wound.

Some claim that the 3rd step creates a paradox, and since paradoxes are bad, it cannot be allowed. I've countered with:

Weapon hits vehicle.
Penetrating hit is rolled.
Cover save discards Penetrating hit.

That explicitly discards the Penetrating hit, meaning that the cover save could not be taken, which reinstates the Penetrating hit, which allows a cover save... it's a paradox, but the rules allow it.


Entropic Strike vs. RP and FNP @ 2011/11/25 19:41:58


Post by: DeathReaper


FNP says on a 1-3 take the wound as normal, 4-6 ignore the injury. the only thing injury can refer to is the wound.


Entropic Strike vs. RP and FNP @ 2011/11/25 19:45:30


Post by: blaktoof


If you make a FnP roll on a 1 wound model did the model ever not have 1 wound?

if the answer is no, then the model never suffered a wound.

If a model with FnP is hit by an attack that gives another model wounds back and it passes its FnP roll the model in question never loses a wound and the other model does not regain wounds.

If a model with FnP is hit by an attack that requires loss of a wound or suffering an unsaved wound, and it never loses a wound due to passing FnP then it never lost a wound, and it never suffered an unsaved wound. if it had suffered an unsaved wound its wounds would be 0 not 1.


Entropic Strike vs. RP and FNP @ 2011/11/25 21:55:15


Post by: Thanatos_elNyx


Kommissar Kel wrote:How does something that happens at the same time as casualty removal shove itself in front of casualty removal/wound application?

Let alone the fact that you do not even check for ES until after all the wounds are resolved(since it is attacks causing 1 or more unsaved wounds, not for each unsaved wound), so ES does not even happen simultaneously with casualty removal/wound application


You say as early as the first page that ES doesn't occur until all the ES wounds have resolved.
I don't know what that means.
All the attacks, of say the scarabs, hit at the same time, wound at the same time and fail their saves at the same time.
There is no waiting period for wounds to resolve.

I keep reading your "1 or more" argument and I really don't understand how this translates to occurring after FNP.
I am genuinely trying to understand it, but it doesn't make sense to me.

a) The very first line of Remove Casualties is "For every model that fails its save, the unit suffers an unsaved wound."
b) The very first line of FNP (after fluff) is "If a model [with FNP] suffers an unsaved wound."
c) The very first line of Entropic Strike is "Any model that suffers one or more unsaved wounds [from ES] immediately loses its armour save...."

For me both b and c are triggered at time a, no sooner and no later.


Entropic Strike vs. RP and FNP @ 2011/11/25 23:17:40


Post by: Kommissar Kel


Ok, I can help with that.

You have a process for how attacks are resolved correct?(we do have that process a few posts ago).

Now if ES was applied anytime before the full series of simultaneous attacks, then you would be attempting that application for each unsaved wound correct?(We also have rules that use each unsaved wound either as a trigger or that factors into that rules resolution)

But ES specifies that it triggers on 1 or more unsaved wounds, so it can only trigger once correct?

Now since we know ES can only trigger once, and the rule does not specify that it triggers on the first unsaved wound(such as the case with NFWs), then it must not trigger until all unsaved wounds are applied from the Model/weapon's attacks.

Since we cannot check that 1 or more unsaved wounds have been caused from a source until all attacks from that source(which are simultaneous) have been resolved, then we do not check for ES's trigger until after the application of all unsaved wounds which itself does not occur until after FNP has triggered and been rolled.

now for remove casualties, you have to read beyond the very first line(see how there is quite a bit more paragraph there, and 2 more after it; those are all still part of the rule); the third line tells us of the timing of wound application:

"Most models have a single Wound on their profile, in which case for each unsaved wound one model is Immediately removed from the table as a casualty.

So the problems with your understanding of your A, B, and C; is that you did not read far enough into the rule to see what the first line means(as it actually has little to do with the actual remove casualties other than to define "suffers an unsaved wound"), and then you were trying to apply "1 or more unsaved wounds" to every wound; which would lead to multiple applications of a rule that is to be applied once.

Now using your set, with the correct line in casualty removal we have:
a) Snippet of remove casualties: "for each unsaved wound one model is immediately removed from the table as a casualty."
b) The very first line of FNP (after fluff) is "If a model [with FNP] suffers an unsaved wound."
c) The very first line of Entropic Strike is "Any model that suffers one or more unsaved wounds [from ES] immediately loses its armour save...."

We find that the failed save causes the suffering of an unsaved wound, which should be the cause for immediate removal, In order for FNP to do anything in the game it must kick in before all "for each unsaved wound one/the model is immediately"-type effects. Then in order for ES to follow it's rules for only 1 application per Source, it must wait until all attacks have been completely resolved, so it would go last in any event(not even just FNP)


Entropic Strike vs. RP and FNP @ 2011/11/25 23:34:34


Post by: copper.talos


So what happens if there is only 1 attack that causes 1 unsaved wound then? Why would in this case FNP take priority over ES?

(Don't get your hopes up though. I still strongly disagree that this "1 or more" is a valid argument since all wounds happen simultaneously).



Entropic Strike vs. RP and FNP @ 2011/11/25 23:38:33


Post by: Kommissar Kel


Because as I have shown time and time and time again FNP comes before Wound application.

Yes All wounds happen simultaneously, that has no effect whatsoever on ES having to wait until all those simultaneous wounds are resolved, aside of course for reinforcing it.



Entropic Strike vs. RP and FNP @ 2011/11/25 23:42:52


Post by: copper.talos


Kommissar Kel wrote:
Now if ES was applied anytime before the full series of simultaneous attacks, then you would be attempting that application for each unsaved wound correct?(We also have rules that use each unsaved wound either as a trigger or that factors into that rules resolution)

But ES specifies that it triggers on 1 or more unsaved wounds, so it can only trigger once correct?

Now since we know ES can only trigger once, and the rule does not specify that it triggers on the first unsaved wound(such as the case with NFWs), then it must not trigger until all unsaved wounds are applied from the Model/weapon's attacks.

Since we cannot check that 1 or more unsaved wounds have been caused from a source until all attacks from that source(which are simultaneous) have been resolved, then we do not check for ES's trigger until after the application of all unsaved wounds which itself does not occur until after FNP has triggered and been rolled.


This assumes that you have more than 1 attacks with more than 1 unsaved wounds. But you can have 1 attack with 1 unsaved wound. So how could all this apply to this case?


Entropic Strike vs. RP and FNP @ 2011/11/25 23:44:44


Post by: fotta


Feel no pain ignores the injury. Wouldn't entropic strike be a type of injury? Seems like it would hurt to me. Therefore ignored by the FNP roll.


Entropic Strike vs. RP and FNP @ 2011/11/25 23:47:01


Post by: nosferatu1001


Copper - it seems like you still havent read the argument.

ES happens AFTER FNP, as it must do so - as it applies at the same time as remove casualties.

You have not addressed this, and cannot, as otherwise you will be claiming that FNP does nothing.


Entropic Strike vs. RP and FNP @ 2011/11/25 23:47:56


Post by: copper.talos


Big hole in your chest == injury
Big hole in your breastplate =/=imjury.
Plain english

But let's hear what KK has to say...

@nosferatu0001 I can't accept something just because. What you are saying has no basis in any written passage in BRB or codex. But again let's hear what KK has to say...


Entropic Strike vs. RP and FNP @ 2011/11/25 23:59:32


Post by: nosferatu1001


OK, as apparently quoting the BRB at you doesnt work - try this simple quesiton.
Answer with yes or no: is Injury equivalent to Unsaved Wound. If yes, no need to explain (as that is what the rule says, to say otherwise requires you to ignore what context means, and to have to come up with what Injury means without reference to any rule within 40k) If no, then please give rules page and quotes as to why.
Doing it step by step, as apparently Kel giving out an entire argument in one go isnt working.


Entropic Strike vs. RP and FNP @ 2011/11/26 00:05:26


Post by: copper.talos


I have addressed that in earlier messages. I am too bored now to repeat my self again. You can look it up yourself if you wish.
I just want to hear KKs response. Where is KK anyway?


Entropic Strike vs. RP and FNP @ 2011/11/26 00:08:02


Post by: Kommissar Kel


nosferatu1001 wrote:Copper - it seems like you still havent read the argument.

ES happens AFTER FNP, as it must do so - as it applies at the same time as remove casualties.

You have not addressed this, and cannot, as otherwise you will be claiming that FNP does nothing.


ES does not happen at the same time as remove casualties either; since the remove casualties is the wound application step for models with more than 1 wound, and ES does not trigger until after you have resolved all attacks(after the model has already taken the wound).

Copper: You are correct, giant whole in your breastplate does not = injury, but it also does not occur until after you have taken an injury.

You have not suffered any unsaved wounds; so you have not triggered ES on the check.

Nos isn't asking you to accept it "just because", nos just has no reason to retype everything I have already typed, citing page and passage in the BRB.

The rules have been laid out before you several times with proper citations, I have tried to re-organize and simplify the explanations in a few different ways; your final rebuttal has returned to the strawman argument that has no basis on any rules and ignores the fact that the injury(the unsaved wound) has already been ignored before it could ever be applied.

I have shown you that application of the unsaved wound to the model happens immediately(a word you are clinging to for the application of ES, even though that is in error), and therefore even if you were correct that the unsaved wound immediately applies the loss of armor save; FNP would still resolve before it(as all the "immediately" effects would trigger simultaneously, and therefore the wound would be applied before FNP ever gets a chance to kick in).

In short; you cannot check to see if 1 or more(or any) unsaved wounds are caused until all of the Simultaneous attacks are fully resolved(this would not change for 1 attack either), and the attacks are not fully resolved until after the wound has been applied, the wound is not applied until after FNP has been attempted.

I had to take the Puppy out and bring the 2 older dogs inside.


Entropic Strike vs. RP and FNP @ 2011/11/26 00:08:18


Post by: nosferatu1001


Ah, so you dont believe they are equivalent, and are thus making up rules OR claiming FNP doesnt work at all.

Only reason you wouldnt answer such a simple question. Kel has also explained, VERY patiently, exactly wy you are wrong on a number of occasions now.


Entropic Strike vs. RP and FNP @ 2011/11/26 00:10:37


Post by: Kommissar Kel


nosferatu1001 wrote:Ah, so you dont believe they are equivalent, and are thus making up rules OR claiming FNP doesnt work at all.

Only reason you wouldnt answer such a simple question. Kel has also explained, VERY patiently, exactly wy you are wrong on a number of occasions now.


I have no choice, until I have hard evidence of trolling, I am compelled to answer direct questions.


Entropic Strike vs. RP and FNP @ 2011/11/26 00:14:01


Post by: copper.talos


KK please explain how this:

"Kommissar Kel wrote:
Now if ES was applied anytime before the full series of simultaneous attacks, then you would be attempting that application for each unsaved wound correct?(We also have rules that use each unsaved wound either as a trigger or that factors into that rules resolution)

But ES specifies that it triggers on 1 or more unsaved wounds, so it can only trigger once correct?

Now since we know ES can only trigger once, and the rule does not specify that it triggers on the first unsaved wound(such as the case with NFWs), then it must not trigger until all unsaved wounds are applied from the Model/weapon's attacks.

Since we cannot check that 1 or more unsaved wounds have been caused from a source until all attacks from that source(which are simultaneous) have been resolved,
then we do not check for ES's trigger until after the application of all unsaved wounds which itself does not occur until after FNP has triggered and been rolled. "

you written earlier can be used in the case of 1 attack with 1 unsaved wound. It should cover all cases, shouldn't it? So I don't get why you avoid this simple explanation...


Entropic Strike vs. RP and FNP @ 2011/11/26 00:17:35


Post by: fotta


copper.talos wrote:Big hole in your chest == injury
Big hole in your breastplate =/=imjury.
Plain english


For the record,

in·ju·ry
   [in-juh-ree] Show IPA
noun, plural -ju·ries.
1. harm or damage that is done or sustained: to escape without injury.
2. a particular form or instance of harm: an injury to one's shoulder; an injury to one's pride.
3. wrong or injustice done or suffered.

I would say a bunch of robot bugs chewing giant holes in your suit of armor while trying to eat your flesh counts as an injury by "Plain english"



Entropic Strike vs. RP and FNP @ 2011/11/26 00:25:26


Post by: copper.talos


Have you ever heard the expression "Damn, my breastplate is injured"?

Anyway don't you feel the suspense? Waiting how KK's theory applies to 1 attack that causes 1 unsaved wound is short of a thriller! It takes him a lot of time so it must be something big...


Entropic Strike vs. RP and FNP @ 2011/11/26 00:27:41


Post by: Kommissar Kel


copper.talos wrote:KK please explain how this:
you written earlier can be used in the case of 1 attack with 1 unsaved wound. It should cover all cases, shouldn't it? So I don't get why you avoid this simple explanation...


I didn't avoid it, I addressed that in my last post.

I will do so again; since the last address wasn't as detailed.

Just because there is only 1 attack, does not change the check. In fact it reinforces the check even more so. you do not check until the attack is fully resolved, mainly because until the wound is applied(which is after FNP as I have shown), the model has not suffered any unsaved wounds.

You have to have suffered 1 unsaved wound in order for ES to trigger, failing the save would normally apply the wound and immediately move to the check, then applying ES.

But in this case we have a model with FNP, since FNP interrupts the application of the wound; the check would still not come until after the wound is applied and the wound is not applied until after the FNP roll is failed.


Automatically Appended Next Post:
copper.talos wrote:Have you ever heard the expression "Damn, my breastplate is injured"?

Anyway don't you feel the suspense? Waiting how KK's theory applies to 1 attack that causes 1 unsaved wound is short of a thriller! It takes him a lot of time so it must be something big...


Nah, I just multi-task the hell out of my time; also half the time I am double-checking verbiage/BRB+Codices, and in this case I am posting on other questions as well.


Entropic Strike vs. RP and FNP @ 2011/11/26 00:36:02


Post by: fotta


I haven't heard that expression. But we also don't have scarabs irl. Now if we did have such things, I imagine the situation would be like Cprl. Hicks in Aliens when the acid is eating through his breastplate. He seems rather unhappy and kind of damaged. Injured, one might even say.


Entropic Strike vs. RP and FNP @ 2011/11/26 00:38:19


Post by: Thanatos_elNyx


Kommissar Kel wrote:...snip...

Right I see what you are saying.

So for example:
There are 3 Failed Saves (for say a 3 wound FNP model called Jim).

Due to Line 1 of Remove Casualties "For every model that fails its save, the unit suffers an unsaved wound."
Step 1: The 3 failed saves become 3 Unsaved Wounds.

Line 2 is irrelevant, so we go to Line 3 of Remove Casualties "...for each unsaved wound one model is immediately removed from the table as a casualty."
Step 2: The 3 Unsaved Wounds become 3 removed Models (or wounds in the case of Jim and that means he is removed from the table).

FNP has to occur before this or it would be a useless rule, so it occurs at Step 1.5 (i.e. After the failed saves become unsaved wounds and before the models are removed from table).
Step 1.5: The model has 3 Unsaved Wounds -> trigger FNP.

I hope we agree thus far.

Then the question becomes when does ES occur. It has to occur after the failed saves become unsaved wounds we can agree.
When there is no FNP, ES can happen as Step 2 as we don't need a Step 1.5 (we could but it wouldn't be necessary as ES works at Step 2 just fine)
If Jim isn't removed from the table he loses his armour.

However, when we go to the trouble of creating Step 1.5 for FNP, we find that all the conditions for ES are met at this time as well,
we aren't locked into occurring at Step 2 which means ES could trigger at our new Step 1.5 just as easily.


Entropic Strike vs. RP and FNP @ 2011/11/26 00:41:52


Post by: nosferatu1001


Except it has exactly the same trigger time (immediately...) as Remove casualties. So you are now creating 2 effects which BOTH happen "immediately" but stating one "immeidately" (ES) happens BEFORE the other (Remove Casualties)

There is NO SUPPORT in any rule or language anywhere for you to decide that one "immediately" happens before the other.

Your argument is 100% refuted


Entropic Strike vs. RP and FNP @ 2011/11/26 00:42:35


Post by: copper.talos


Reinforce what check? I hope you are not meaning this one:
"Since we cannot check that 1 or more unsaved wounds have been caused from a source until all attacks from that source(which are simultaneous) have been resolved, then we do not check for ES's trigger until after the application of all unsaved wounds which itself does not occur until after FNP has triggered and been rolled. "

This check is completely invalid from the beggining. "Since we cannot check that 1 or more unsaved wounds have been caused from a source until all attacks from that source". It's 1 attack -> 1 unsaved wound. No need to check for any more attacks and any more wounds. Your whole argument crumbles from there on...


And again this "one or more wounds" isn't ever going to convince any one who is impartial.



Entropic Strike vs. RP and FNP @ 2011/11/26 00:48:05


Post by: nosferatu1001


Yet again you apparently miss the argument.

ES happens after FNP. If you pass FNP, there is no Unsaved Wound you can pay attention to any longer. This is true for k and k + 1 wounds, thus is true for any number of wounds.


Entropic Strike vs. RP and FNP @ 2011/11/26 00:49:20


Post by: Kommissar Kel


copper.talos wrote:Reinforce what check? I hope you are not meaning this one:
"Since we cannot check that 1 or more unsaved wounds have been caused from a source until all attacks from that source(which are simultaneous) have been resolved, then we do not check for ES's trigger until after the application of all unsaved wounds which itself does not occur until after FNP has triggered and been rolled. "

This check is completely invalid from the beggining. "Since we cannot check that 1 or more unsaved wounds have been caused from a source until all attacks from that source". It's 1 attack -> 1 unsaved wound. No need to check for any more attacks and any more wounds. Your whole argument crumbles from there on...


And again this "one or more wounds" isn't ever going to convince any one who is impartial.



Did you read the rest of my post, it explains both how and why it reinforces the same check.


Entropic Strike vs. RP and FNP @ 2011/11/26 00:52:48


Post by: Thanatos_elNyx


nosferatu1001 wrote:Except it has exactly the same trigger time (immediately...) as Remove casualties. So you are now creating 2 effects which BOTH happen "immediately" but stating one "immeidately" (ES) happens BEFORE the other (Remove Casualties)

There is NO SUPPORT in any rule or language anywhere for you to decide that one "immediately" happens before the other.

Hmmm, I think that works, but I'll have to look at it again when I've slept to be sure.

Thanks KK and Nos.

ASIDE:
Though of course it required us to rewrite the book to get FNP to work Silly GWs.
And also it wouldn't surprise me if GW FAQ it the other way.


Entropic Strike vs. RP and FNP @ 2011/11/26 01:02:12


Post by: Pob82


Thought I would add a little comment. Criticism will so be ignored

Imo - feel no pain is in its self an answer. To use the FNP rule the bearer of such qualities must be able to feel pain or the test could never be failed. Since armour has no ability to feel anything this would imply the the entity encased within the armour is the bearer of this rule. To trigger the FNP rule the armour must some how be circumvented to allow the bearer to use the rule. Therefor the ES rule should affect the armour while the FNP protects the entity inside leave the victim without armour but still pumped up enough to fight on.

As for RP and ES what kind of self repair would not go as far as fixing the metal skeleton the necron is encased in seriously....

It's a game have fun xxx






Entropic Strike vs. RP and FNP @ 2011/11/26 01:15:51


Post by: copper.talos


Your argument as to why FNP resolves before ES started with this, the "process for how attacks are resolved"

Kommissar Kel wrote:Ok, I can help with that.

You have a process for how attacks are resolved correct?(we do have that process a few posts ago).

Now if ES was applied anytime before the full series of simultaneous attacks, then you would be attempting that application for each unsaved wound correct?(We also have rules that use each unsaved wound either as a trigger or that factors into that rules resolution)

But ES specifies that it triggers on 1 or more unsaved wounds, so it can only trigger once correct?

Now since we know ES can only trigger once, and the rule does not specify that it triggers on the first unsaved wound(such as the case with NFWs), then it must not trigger until all unsaved wounds are applied from the Model/weapon's attacks.

Since we cannot check that 1 or more unsaved wounds have been caused from a source until all attacks from that source(which are simultaneous) have been resolved, then we do not check for ES's trigger until after the application of all unsaved wounds which itself does not occur until after FNP has triggered and been rolled.



When prompted what happens when 1 attack and 1 unsaved wound happens you replied

Kommissar Kel wrote: But in this case we have a model with FNP, since FNP interrupts the application of the wound; the check would still not come until after the wound is applied and the wound is not applied until after the FNP roll is failed.


Why would you write all the stuff before since at the end, you take that FNP has priority over ES as a given? You are supposed to prove that, not take it for granted in order to prove that whole "1 or more wounds" thing is valid! You confused your own self.

Your whole "process for how attacks are resolved", this concept that "ES needs to check all attacks & all wounds, so until that happens FNP takes priority", is a mess, that crumbles on one simple case: 1 attack -> 1 unsaved wound. It can't cover all cases, so it is invalid.

And after all why would you take that FNP takes priority over ES a given? Is there something that tells so in its wording? No. Is there a hint? No. Something anything? I know, I know... That "immediately remove casualties" thing. What about it? You have even a hint in FNP wording that takes priority over that? No. Does it happen? Of course. Now let's look at another ability that triggers on unsaved wounds: pinning weapons. Do pinning weapons have a written priority, or even a hint at least, over "immediately remove casualties"? No. Does it happen? Of course. Hexrifles: Do they have a written priority, or even a hint at least, over "immediately remove casualties"? No. Does it happen? Of course. You see a pattern here? Every ability that triggers on unsaved wounds has inherently priority over "immediately remove casualties" without needed even a hint in its wording. ES is no different. There is nothing that suggests otherwise. Both ES, FNP, pinning weapons, hexrifles etc have priority over "immediately remove casualties" so they trigger together. ES interestingly has "immediately" in its wording. Which means that it resolves before any other effects.


Entropic Strike vs. RP and FNP @ 2011/11/26 01:33:48


Post by: Clay Williams


I am going to throw my ball into the court of "you lose your armor" you took an unsaved wound triggering FnP and Triggering ES at the same time.


Entropic Strike vs. RP and FNP @ 2011/11/26 01:43:05


Post by: Kommissar Kel


Clay Williams wrote:I am going to throw my ball into the court of "you lose your armor" you took an unsaved wound triggering FnP and Triggering ES at the same time.


As shown on page 1, and every page after that; if this were the truth, FNP does nothing at all since suffering an unsaved wound is the cause for Wound application(including the removal of your model as a casualty).

Further shown on the last few pages ES does not trigger on every, nor each unsaved wounds, so it does not trigger until well after FNP.

TL;DR-type posts are not helpful in this discussion.


Entropic Strike vs. RP and FNP @ 2011/11/26 01:49:45


Post by: Clay Williams


Well Kommissar I do not think it is helpful to argue your point 500 different ways while all saying the same thing over and over again.

I have my point of view ... you have yours. From reading how often you respond in this thread and the nature of your words you are too passionate about a point of view to see another's logic. Have fun with that.


Entropic Strike vs. RP and FNP @ 2011/11/26 01:52:03


Post by: rigeld2


copper.talos wrote:Your whole "process for how attacks are resolved", this concept that "ES needs to check all attacks & all wounds, so until that happens FNP takes priority", is a mess, that crumbles on one simple case: 1 attack -> 1 unsaved wound. It can't cover all cases, so it is invalid.

How does it crumble/not work for a single attack/wound? Could you help me understand?


Automatically Appended Next Post:
Clay Williams wrote:Well Kommissar I do not think it is helpful to argue your point 500 different ways while all saying the same thing over and over again.

I have my point of view ... you have yours. From reading how often you respond in this thread and the nature of your words you are too passionate about a point of view to see another's logic. Have fun with that.

It works better in an argument to actually present your logic, and not just your point of view. Just saying "cookies are better than cake" means nothing without proof or reasons to support your statement.


Entropic Strike vs. RP and FNP @ 2011/11/26 02:04:07


Post by: Kommissar Kel


If you are going to use a random number to denote "A great many" might I suggest the old Hebrew number of "40"?

So yes, I have posted 40 times in this thread and re-arranged the same general statements 40 different ways; the reason for that is because I am stating and restating over and over again exactly what the rules say, I am not basing anything off of opinion; merely attempting to explain their meaning.

Now you have entered into a thread on it's eighth page and presented a point that was invalidated multiple times in the first 3 or 4 pages, you then declare that I am too passionate about the argument(it may seem that way to you but I just really enjoy a debate and the challenge to answer variations on the same question, because if there is a variation that pokes a whole in my point; I need to re-assess my point) when I point out to you that your point of view has already been shown as invalid(again multiple times, sometimes even by your side of the argument).



Entropic Strike vs. RP and FNP @ 2011/11/26 02:10:37


Post by: copper.talos


@rigeld2
First of all, between simultaneous wounds there can be no priority over checks. It all happens at the same time. This whole "1 or more thing" is mostly for my own amusement.

But if you didn't read my, I must admit, boring post, it came down to this. There is KK's "process" that proves FNP takes priority over ES. FNP triggers on the 1st wound. ES need to make a check. Then this happens "Since we cannot check that 1 or more unsaved wounds have been caused from a source until all attacks from that source(which are simultaneous) have been resolved, then we do not check for ES's trigger until after the application of all unsaved wounds which itself does not occur until after FNP has triggered and been rolled." Very confusing actually. If we simplify the situation using the case of 1 attack -> 1 unsaved wound, ES triggers on the same wound that FNP triggers. So this "process" makes ES and FNP trigger together when the case is 1 attack -> 1 unsaved wound, and gives priority to FNP in all other cases. Different results with the same rules, makes this process invalid. And in response to that he basically said FNP takes priority over ES because FNP takes priority over ES...


Entropic Strike vs. RP and FNP @ 2011/11/26 02:14:44


Post by: Clay Williams


Rigeld - My argument is simple. Fnp triggers from unsaved wounds, Entropic triggers from unsaved wounds. You cannot have one without the other.


Entropic Strike vs. RP and FNP @ 2011/11/26 02:18:51


Post by: Pob82


Oh and to back up my opinion that to use the FNP rule you must have suffered a wound first (I'm using the verb wound, not the noun used by GW to describe the characteristic in the models profile)

(I'm paraphrasing) but I think the words "ignore the injury" are used and to ignore something it has to of happened, the phrase implies you have been injured/wounded but are 2 tough/high/angry (take ur pick) to notice.

Imo you stop trying to twist badly written rules into something illogical...


Entropic Strike vs. RP and FNP @ 2011/11/26 02:22:44


Post by: rigeld2


Clay Williams wrote:Rigeld - My argument is simple. Fnp triggers from unsaved wounds, Entropic triggers from unsaved wounds. You cannot have one without the other.

Awesome! Something to discuss!

FNP triggers on unsaved wounds, and if successful you ignore the unsaved wound.
ES triggers on unsaved wounds, but - wait for it - if you allow ES you're not ignoring the unsaved wound.


Automatically Appended Next Post:
Pob82 wrote:Oh and to back up my opinion that to use the FNP rule you must have suffered a wound first (I'm using the verb wound, not the noun used by GW to describe the characteristic in the models profile)

Correct - FNP is triggered on an unsaved wound. Unless you're arguing that you have to suffer the effects of the wound - that would be incorrect. Well, sorry - it could be correct, but FNP would literally do nothing.

(I'm paraphrasing) but I think the words "ignore the injury" are used and to ignore something it has to of happened, the phrase implies you have been injured/wounded but are 2 tough/high/angry (take he pick) to notice.

Arguments based on fluff are meaningless here, but yes - FNP creates a sort of paradox, similar to vehicle cover saves - you ignore that the unsaved wound happened.

Imo you stop trying to twist badly written rules into something illogical...

I don't see how it's illogical at all.


Automatically Appended Next Post:
copper.talos wrote:@rigeld2
First of all, between simultaneous wounds there can be no priority over checks. It all happens at the same time.

Oh... kay? Yes, the wounds all happen at the same time. I'm not sure why that matters. You resolve all the wounds at the same time. That does not mean that everything *during the process of processing the wound* happens simultaneously. In fact, that's not possible.

This whole "1 or more thing" is mostly for my own amusement.

Oh, so you're trolling? Okay.

If we simplify the situation using the case of 1 attack -> 1 unsaved wound, ES triggers on the same wound that FNP triggers. So this "process" makes ES and FNP trigger together when the case is 1 attack -> 1 unsaved wound, and gives priority to FNP in all other cases. Different results with the same rules, makes this process invalid. And in response to that he basically said FNP takes priority over ES because FNP takes priority over ES...

Kel already replied to this.


Entropic Strike vs. RP and FNP @ 2011/11/26 02:44:18


Post by: Kommissar Kel


Not sure if Copper saw this in my edit, so I figured I would delete it and repost in its own post.

Copper: it is not just that I am taking FNP as having priority over ES as a given, it is that I am taking FNP as having priority over wound application as a given.

I think there is a communication breakdown based on this Quote snippet:
copper.talos wrote:this concept that "ES needs to check all attacks & all wounds


That is not at all what I was saying(it is actually the opposite)

I will grant that your English skills are quite good; Assuming by your Flag, English is not your first language.

Now what I have been saying is that ES is not checked until after all attacks have been fully resolved and the wounds applied; 1 attack, or 1,000 attacks would not matter in this case.

The snippet I quoted would be the case for an "every unsaved wound" or an "each unsaved wound"; which would still fall behind FNP for reasons I have stated earlier(FNP has to resolve before the Immediate effect of Wound application, which would in turn occur simultanously with any and all other Immediate effects triggered via "each" or "every" unsaved wound).

That last paragraph touches on another of yours; there is nothing in the rules that tell you 1 "immediately" effect occurs before any other "Immediately" effects, they all happen "Immediately" off of a particular trigger therefore they all happen simultaneously.

Now the above here is broad-sweeping and based on the exact same trigger; again the Check for 1 or more does not occur with each and every, it must come at the end; after the immediately effects for the each and every have already resolved, which is in turn after FNP has resolved, you would then check for 1 or more effects, and first resolve Immediately effects, then unstated effects(effects that simply happen without any stated priority).


Entropic Strike vs. RP and FNP @ 2011/11/26 02:45:02


Post by: Pob82


To me its the word "wound" that is being twisted.

Ignore the effect of the wound could mean:

Your wound count is not effected (noun)
The wound never happened (verb)

The latter version doesn't fit the statement feel no pain, I would call it impervious to harm if that was the case....

Also I'd like to state that I don't think anyon way is wrong but I like to read my rulebook with a little reality thrown in makes the game more fun for me....


Entropic Strike vs. RP and FNP @ 2011/11/26 02:52:08


Post by: Kommissar Kel


Pob82 wrote:To me its the word "wound" that is being twisted.

Ignore the effect of the wound could mean:

Your wound count is not effected (noun)
The wound never happened (verb)

The latter version doesn't fit the statement feel no pain, I would call it impervious to harm if that was the case....


The word wound in this case is replacing the word injury(as injury has no rules and context dictates injury refers to wound), injury, and the use of Wound in this case is a noun.

Also the Injury being ignored in this case is the unsaved wound, also dictated by context.

And again back to the beginning of this thread ay reading of FNP ignoring the injury to mean that it does not ignore the unsaved wound means the Wound is still applied(so 1W models with FNP will still be removed from the table, and multiple wound models would still lose a wound).


Entropic Strike vs. RP and FNP @ 2011/11/26 02:55:08


Post by: Clay Williams


Rigeld - I understand what you are saying, but I disagree. It is a simple argument and can be taken either way.

You think FNP ignores ES because the wound is ignored.

I think it does not because an unsaved wound applies an effect.


Entropic Strike vs. RP and FNP @ 2011/11/26 02:57:22


Post by: rigeld2


Clay Williams wrote:Rigeld - I understand what you are saying, but I disagree. It is a simple argument and can be taken either way.

You think FNP ignores ES because the wound is ignored.

I think it does not because an unsaved wound applies an effect.

So by ignoring the wound you apply effects that require the wound to not be ignored? That doesn't make a lot of sense.


Entropic Strike vs. RP and FNP @ 2011/11/26 02:59:15


Post by: Happyjew


Just wanna say congratulations guys. This thread is (currently) 3x as long as Hexrifle vs FNP.


Entropic Strike vs. RP and FNP @ 2011/11/26 03:02:05


Post by: Clay Williams


rigeld2 wrote:
Clay Williams wrote:Rigeld - I understand what you are saying, but I disagree. It is a simple argument and can be taken either way.

You think FNP ignores ES because the wound is ignored.

I think it does not because an unsaved wound applies an effect.

So by ignoring the wound you apply effects that require the wound to not be ignored? That doesn't make a lot of sense.


Yes, good to know you can see my point of view as well.


Entropic Strike vs. RP and FNP @ 2011/11/26 03:06:01


Post by: Pob82


I interpret the FNP rule to mean; The wound and all effects should be applied first, then if the FNP roll is successful the wound characteristic that dictates whether the model is removed from play is not effected ( wound ignored.) Im not trying to convince anyone I am right but trying to give my view on the rule.

My last thought on the matter is for the statement to feel no pain to be true an action that causes the feeling of pain must be applied and once this effect has applied it cannot be undone only ignored.


Entropic Strike vs. RP and FNP @ 2011/11/26 08:57:46


Post by: copper.talos


Kommissar Kel wrote:
That last paragraph touches on another of yours; there is nothing in the rules that tell you 1 "immediately" effect occurs before any other "Immediately" effects, they all happen "Immediately" off of a particular trigger therefore they all happen simultaneously.

Now the above here is broad-sweeping and based on the exact same trigger; again the Check for 1 or more does not occur with each and every, it must come at the end; after the immediately effects for the each and every have already resolved, which is in turn after FNP has resolved, you would then check for 1 or more effects, and first resolve Immediately effects, then unstated effects(effects that simply happen without any stated priority).


You started by saying that FNP gets priority over ES because of the "1 or more wounds" thing, then you said that it was because of the "immediately remove casualties" thing and now you are back to the "1 or more wounds"?

Firstly I'll have to repeat my self:
And after all why would you take that FNP takes priority over ES a given? Is there something that tells so in its wording? No. Is there a hint? No. Something anything? I know, I know... That "immediately remove casualties" thing. What about it? You have even a hint in FNP wording that takes priority over that? No. Does it happen? Of course. Now let's look at another ability that triggers on unsaved wounds: pinning weapons. Do pinning weapons have a written priority, or even a hint at least, over "immediately remove casualties"? No. Does it happen? Of course. Hexrifles: Do they have a written priority, or even a hint at least, over "immediately remove casualties"? No. Does it happen? Of course. You see a pattern here? Every ability that triggers on unsaved wounds has inherently priority over "immediately remove casualties" without needed even a hint in its wording. ES is no different. There is nothing that suggests otherwise. ES, FNP, pinning weapons, hexrifles etc have priority over "immediately remove casualties" so they trigger together. ES interestingly has "immediately" in its wording. Which means that it resolves before any other effects.

This "immediately remove casualties" isn't valid for the above reasons. You have two abilities that get the same priority over "immediately remove casualties", so the difference in timing (if any) should be checked in the wording of the rules. ES at that wins hands down...


And this "1 or more thing", I can't see this timing issue between FNP and ES at all.

If you look at them as part of a wound resolution program, the FNP would have an input of an integer, while the ES would have an input of a boolean variable.

BRB says in each initiative step anything that happens is simultaneous. So all hits are resolved simultaneous to wounds [nothing can come between resolving wound A and wound C], all saves are rolled simultaneously [nothing can come between resolving save A and save C], so at that point you end up with a number of unsaved wounds that happen simultaneously [nothing can come between suffering unsaved wound A and unsaved wound C]. At this step both FNP and ES would get their input at the same time, one would get a number the other would get a yes/no.

And again, even using this flawed "fully resolved" logic on 1 attack -> 1 unsaved wound, you can't argue convincingly that FNP triggers first, because the "fully" resolved wound for ES is exactly the same that activated FNP.

Anyway, I don't know if I can stress this enough. When things happens simultaneously, nothing can happen in between. Not FNP, ES, anything. There is no "fully resolved" as there can never be a "partially resolved". You get a result after rolling all saves. A number to see how many times FNP is activated and a yes/no to see if ES gets activated. Nothing says that FNP should get its result before ES, because there isn't even a hint for that. The trigger is simultaneous, ES resolves first because it is in its wording.


PS thanks for the comment on my English.


Entropic Strike vs. RP and FNP @ 2011/11/26 10:36:34


Post by: blaktoof


According to the BRB passing a fnp roll means there was never an unsaved wound. Otherwise you would have to include wounds saved by fnp in assault results, which you do not....


Entropic Strike vs. RP and FNP @ 2011/11/26 12:04:55


Post by: Dr. Delorean


No you wouldn't, since in the assault results section it specifically mentions not counting wounds that have been discounted by special rules, the passage in it's entirety reads:

"To decide who has won the combat, total up the number of unsaved wounds inflicted by each side on their opponents. The side that caused the most is the winner...Note that wounds that have been negated by saving throws or other special rules that have similar effects do not count..."
(pg. 39 of the small rulebook)

So yeah, unsaved wounds negated by FNP do not count towards the Assault Result.

According to the BRB passing a fnp roll means there was never an unsaved wound


No it does not, all FNP allows the player to do is negate the direct negative effect that unsaved wound inflicts on the model's wound characteristic. There has to have been an unsaved wound, otherwise you would not need to roll for FNP in the first place.


Entropic Strike vs. RP and FNP @ 2011/11/26 14:38:13


Post by: Kommissar Kel


Copper it is, and can be, both.

I have laid this out again and again;

FNP must resolve before the immediate application of the wound(remove casualties).

ES strike does not check until the attack(s) is/are fully resolved(1 or more wounds are applied).

Process goes:

1)Hit
2)wound
3)save
3a)FNP
4) apply the wound and any other Immediate effects based on Suffers an unsaved wound
5) Apply any effects based on suffering 1 or more unsaved wounds.

With passing FNP you stop having an unsaved wound before Step 4; no effects from that point on matter as they are ignored.


Entropic Strike vs. RP and FNP @ 2011/11/26 14:46:20


Post by: copper.talos


You don't answer any of my arguments. You are just reciting yours again and again.

The ES "fully resolving" thing is full of holes because it has no basis whatsoever. As I said there is no full resolving and no partial resolving between simultaneous wounds. It's from nothing to a result for ES and FNP both, with absolutely nothing in between.
And there is no evidence for your arbitrary decision that ES resolves at the time of casualties. As any other ability that triggers on unsaved it has the same priority to act in the step between getting an unsaved wound and removing the casualty. You have absolutely no proof why ES should be different than any other ability that trigger of unsaved wounds. Give proof and we will talk about it again.


Entropic Strike vs. RP and FNP @ 2011/11/26 15:16:58


Post by: Pob82


Dr D has that reading of the rule spot on all other interpretations are wrong.


Entropic Strike vs. RP and FNP @ 2011/11/26 16:11:52


Post by: nosferatu1001


Copper - he has given proof over and over again, you just choose to ignore it.

Remove casualties and ES both occur at the exact same time. Exactly the same (immediately...). For FNP to work AT ALL it must occur before this step - meaning it must occur before ES.


Entropic Strike vs. RP and FNP @ 2011/11/26 16:20:49


Post by: copper.talos


I ignored nothing. Read this from a previous post and answer again:

And after all why would you take that FNP takes priority over ES a given? Is there something that tells so in its wording? No. Is there a hint? No. Something anything? I know, I know... That "immediately remove casualties" thing. What about it? You have even a hint in FNP wording that takes priority over that? No. Does it happen? Of course. Now let's look at another ability that triggers on unsaved wounds: pinning weapons. Do pinning weapons have a written priority, or even a hint at least, over "immediately remove casualties"? No. Does it happen? Of course. Hexrifles: Do they have a written priority, or even a hint at least, over "immediately remove casualties"? No. Does it happen? Of course. You see a pattern here? Every ability that triggers on unsaved wounds has inherently priority over "immediately remove casualties" without needing even a hint in its wording. ES is no different. There is nothing that suggests otherwise. ES, FNP, pinning weapons, hexrifles etc have priority over "immediately remove casualties" so they trigger together. ES interestingly has "immediately" in its wording. Which means that it resolves before any other effects.

This "immediately remove casualties" isn't valid for the above reasons. You have two abilities that get the same priority over "immediately remove casualties", so the difference in timing (if any) should be checked in the wording of the rules. ES at that wins hands down...


Entropic Strike vs. RP and FNP @ 2011/11/26 16:25:31


Post by: nosferatu1001


Apparently you cant read the wording for ES either. ES happens immeiately on unsaved wounds, which is the EXACT SAME TIME as Remove casualties - as KKel has posted a number of times now.

Your wall of text shows nothing, has no rules, and just waffles on to a conclusion made up from nothing.

FNP happens before remove casualties, and ES happens at the same time as remove casualties. ES happens after FNP, QED


Entropic Strike vs. RP and FNP @ 2011/11/26 16:35:12


Post by: copper.talos


nosferatu1001 wrote:ES happens immeiately on unsaved wounds, which is the EXACT SAME TIME as Remove casualties


This is the most arbitrary conclusion I have ever seen. There is NO WAY this proves what you are saying. It makes no sense really. ES is no different than any other ability that is activated on unsaved wounds. All these abilities RESOLVE before the removal of casualties because that would make these abilities utterly useless eg FNP, pinning weapons. It falls on you to prove ES is different than all the these abilities and guess what... There is absolutely no proof whatsoever about it. You can think it works like that, you can believe it works like that, but until you give a quote out of BRB, a codex or a FAQ you can't prove it.


Entropic Strike vs. RP and FNP @ 2011/11/26 16:50:21


Post by: rigeld2


Dr. Delorean wrote:There has to have been an unsaved wound, otherwise you would not need to roll for FNP in the first place.

Why is that not possible?


Entropic Strike vs. RP and FNP @ 2011/11/26 16:51:05


Post by: nosferatu1001


Sorry, rule-less posting from you again.

It has been proven, using wording from the BRB and ES, that they are resolved at the exact same time. FNP occurs before Remove Casualties, and both ES and RC occur at the same time.

FNP occurs before ES AND RC, proven many many many many many times, withonly your inability to provide rules going against it. Falls on you to prove your bizarre scenario that some how ES and RC, which have the exact same wording as regards timing, occur at different times. Good luck with that.


Entropic Strike vs. RP and FNP @ 2011/11/26 16:56:06


Post by: copper.talos


I actually only see you going in circles on and on basing your arbitrary conclusions on more arbitrary conclusions.

Where is this famous proof using wording from BRB and ES you keep mentioning all the time?

This "ES happens immeiately on unsaved wounds, which is the EXACT SAME TIME as Remove casualties" is unacceptable since it has no basis anywhere. It just proves what I said in the beginning: This FNP priority over ES is based on arbitrary conclusion which are based on more arbitrary conclusions. Nothing more...


Entropic Strike vs. RP and FNP @ 2011/11/26 17:18:54


Post by: rigeld2


copper.talos wrote:I actually only see you going in circles on and on basing your arbitrary conclusions on more arbitrary conclusions.

Where is this famous proof using wording from BRB and ES you keep mentioning all the time?

This "ES happens immeiately on unsaved wounds, which is the EXACT SAME TIME as Remove casualties" is unacceptable since it has no basis anywhere. It just proves what I said in the beginning: This FNP priority over ES is based on arbitrary conclusion which are based on more arbitrary conclusions. Nothing more...

How is it arbitrary? The wording for ES and Remove Casualties is exactly the same. FNP must come before RC, which means it must come before ES as well.


Entropic Strike vs. RP and FNP @ 2011/11/26 17:32:05


Post by: copper.talos


Check all the abilities that trigger on unsaved wounds, I mean ALL, FNP, pinning weapons etc
ALL these abilities resolve BEFORE removing casualties, otherwise we would have this situation
-I killed 2 guys with sniper rifles. Roll a pinning check
-No, because they were killed before the pinning rule could apply.
-Erm... what?

Checking the wording on all these abilities, including FNP and ES, there is no written permission whatsoever that they resolve before the "immediately remove casualties". Yet since we know that this is how they work, that means that all abilities that trigger on unsaved wounds resolve before removing casualties without needing any specific permission. It is inherent to their purpose.
So saying that 2 abilities with the same trigger work differently must be based on their wording. ES doen't even hint this sort of "delay".


Entropic Strike vs. RP and FNP @ 2011/11/26 17:42:42


Post by: rigeld2


No, because with Pinning (your example) it happens if the *unit* takes unsaved wounds - page 31. So 2 guys died to unsaved wounds, you roll the pinning check.

ES And Hexrifle don't happen before RC because if you remove the casualty there's no reason to apply the special ability. You do not resolve the Hexrifle before removing a single wound model.


Entropic Strike vs. RP and FNP @ 2011/11/26 17:49:26


Post by: Norsehawk


nosferatu1001 wrote:Yet again you apparently miss the argument.

ES happens after FNP. If you pass FNP, there is no Unsaved Wound you can pay attention to any longer. This is true for k and k + 1 wounds, thus is true for any number of wounds.


The people advocating this are breaking rules in doing so. You are effectively trying to unring the bell of suffering an unsaved wound. To say that the rule "Feel no Pain" somehow changes an unsaved wound into a saved wound breaks the rule on page 24 under the rules heading "Models with more than one save" where it states that "A model only ever gets to make one saving throw, but it has the advantage of always using the best available save" Thus, if Feel no Pain is some sort of saving throw to prevent unsaved wounds, you, by the rules as written would only either get your armor save, your cover save, your invulnerable save, or your feel no pain save. You would get one single saving throw, BUT, that is not how Feel No Pain works, it is not a saving roll, so it cannot save a wound. What it does instead is, you simply do not reduce the wounds of the model by 1 per feel no pain roll that is passed. Thus, unless the model as suffered any other wounds that were unsaved and got through feel no pain, that model would not be removed as a casualty as the removal of the wound is ignored. The model was still wounded, but it wasn't enough to kill them.

Feel no Pain, Entropic Strike, Hexrifles, Pinning all have the exact same trigger "when a model suffers (an) (one or more) unsaved wound(s)" There is no implied order stated here, these triggers are based off of failing the saving roll. Thus if a model with feel no pain is wounded and fails his saving roll against a Hexrifle with pinning and entropic strike, there need to be three additional rolls to determine what happens and one automatic effect applied if the model is still alive.


Entropic Strike vs. RP and FNP @ 2011/11/26 17:53:11


Post by: rigeld2


FNP is not a save and does not prevent unsaved wounds, it just ignores the unsaved wound.


Entropic Strike vs. RP and FNP @ 2011/11/26 18:01:14


Post by: copper.talos


@rigeld2
You are right. Pinning has unit in its wording so it is out of a strict comparison. Let's look at hexrifles and FNP wording.
Hex rifles: A model that suffers an unsaved wound...
FNP: If a models with this ability suffers an unsaved wound...

What is it in their wording that makes you think hex rifles work after FNP?

The way things work by default is this hits>wounds>saves>unsaved wounds>abilities that trigger on unsaved wounds>remove casualties.


Entropic Strike vs. RP and FNP @ 2011/11/26 18:03:19


Post by: Norsehawk


rigeld2 wrote:FNP is not a save and does not prevent unsaved wounds, it just ignores the unsaved wound.


So thank you for agreeing that the model still suffered the unsaved wound, which would trigger Hexrifles, pinning, and Entropic Strike.

Unless you mean that Feel no pain doesn't prevent unsaved wounds because it makes unsaved wounds saved somehow.


Entropic Strike vs. RP and FNP @ 2011/11/26 18:07:53


Post by: rigeld2


Norsehawk wrote:
rigeld2 wrote:FNP is not a save and does not prevent unsaved wounds, it just ignores the unsaved wound.


So thank you for agreeing that the model still suffered the unsaved wound, which would trigger Hexrifles, pinning, and Entropic Strike.

Unless you mean that Feel no pain doesn't prevent unsaved wounds because it makes unsaved wounds saved somehow.

No - you don't suffer an unsaved wound. Doing so would mean the model is removed, and make FNP useless. You ignore the unsaved wound. Applying ES/Hexrfile means you are explicitly not ignoring the wound.


Entropic Strike vs. RP and FNP @ 2011/11/26 18:31:08


Post by: Steelmage99


rigeld2 wrote:FNP is not a save and does not prevent unsaved wounds, it just ignores the unsaved wound.


No, it ignores the injury.


Entropic Strike vs. RP and FNP @ 2011/11/26 21:37:16


Post by: rigeld2


There are two potential definitions of "injury". One is the dictionary definition, which rarely has any real meaning as far as rules go - and certainly doesn't make sense here, and the other, context based, definition is the unsaved wound. The latter is more relevant.


Entropic Strike vs. RP and FNP @ 2011/11/26 23:47:52


Post by: nosferatu1001


Steelmage99 wrote:
rigeld2 wrote:FNP is not a save and does not prevent unsaved wounds, it just ignores the unsaved wound.


No, it ignores the injury.


which is == unsaved wound, as context tells us. Otherwise FNP literally does nothing.
So is your position that FNP does nothing?

Copper - you are deciding that two items which happen imediately happen at different times. Hilarious argument.

The rules have been given time and time again, unlike you.


Entropic Strike vs. RP and FNP @ 2011/11/27 00:35:33


Post by: copper.talos


No, I am saying they get triggered together because they both activate on unsaved wounds. What is hillarious about that?
But I think it was you that backed up this whole "1 or more wounds" mess, that made FNP look like it triggered before ES. Now that was hillarious indeed...


Entropic Strike vs. RP and FNP @ 2011/11/27 00:38:54


Post by: nosferatu1001


No, you are saying that ES occurs before RC, when it happens at the EXACT same time.

ANd FNP occurs before RC, so as ES and RC occur at the EXACT same time, FNP HAS to occur before both.

You have absolutely no argument, NONE whatsoever, that disproves this.


Entropic Strike vs. RP and FNP @ 2011/11/27 00:39:47


Post by: rigeld2


copper.talos wrote:No, I am saying they get triggered together because they both activate on unsaved wounds. What is hillarious about that?

Yes, ES and RC happen at the same time and are triggered together.
FNP happens before both.


Entropic Strike vs. RP and FNP @ 2011/11/27 00:45:15


Post by: copper.talos


Arbitrary conclusions... Not a single word in the BRB, codex or FAQ can back this up.
Show the wording that makes clear that ES is different to any other abilities that trigger on unsaved wounds, so it gets "delayed activation". What? You can't find none? I thought so too..


Entropic Strike vs. RP and FNP @ 2011/11/27 00:45:31


Post by: DeathReaper


what is funny about that is that you have two things that happen Immediately. those being remove casualties, and Entropic Strike.

These two thing have to happen simultaneously, because they are worded the same.

ES, Necron Codex, page 29, second paragraph, first sentence: "any model that suffers one or more unsaved wounds from a weapon or model with this special rule immediately loses its armour save"

Remove casualties BRB P.24: "for every model that fails its save, the unit suffers an unsaved wound... for each unsaved wound one model is immediately removed from the table as a casualty."

and finally FNP, BRB, Page 75, second sentence: "If a model with this ability suffers an unsaved wound, roll a dice."

So ES and Remove casualties have to happen simultaneously, since they both happen upon failing an armor save thereby creating an unsaved wound.

FNP HAS to go before this otherwise you would be removed from the table as a casualty before you get to roll for FNP.



Entropic Strike vs. RP and FNP @ 2011/11/27 00:49:58


Post by: rigeld2


copper.talos wrote:Arbitrary conclusions... Not a single word in the BRB, codex or FAQ can back this up.
Show the wording that makes clear that ES is different to any other abilities that trigger on unsaved wounds, so it gets "delayed activation". What? You can't find none? I thought so too..

I don't have the codexes (most of mine were stolen recently) so I can only go off of what has been posted. What was posted is that ES and RC share wording. FNP *must* occur before RC. Since RC and ES happen at the same time, and FNP must happen before RC, FNP must happen before ES.


Entropic Strike vs. RP and FNP @ 2011/11/27 00:50:21


Post by: copper.talos


Hits->Wounds->Saves->Unsaved Wounds all steps happen simultanously. At this point FNP and ES got their trigger event.

"If a model with this ability suffers an unsaved wound, roll a dice." and "any model that suffers one or more unsaved wounds from a weapon or model with this special rule immediately loses its armour save" do not even HINT at a timing difference between their activation...


Entropic Strike vs. RP and FNP @ 2011/11/27 00:52:45


Post by: rigeld2


copper.talos wrote:Hits->Wounds->Saves->Unsaved Wounds all steps happen simultanously. At this point FNP and ES got their trigger event.

All steps happen sequentially, all wounds are resolved simultaneously.

"If a model with this ability suffers an unsaved wound, roll a dice." and "any model that suffers one or more unsaved wounds from a weapon or model with this special rule immediately loses its armour save" do not even HINT at a timing difference between their activation...

Really? The word "immediately" doesn't mean there's a difference?


Entropic Strike vs. RP and FNP @ 2011/11/27 00:56:21


Post by: copper.talos


Yes to how the ES RESOLVES. Not activate.

And last time I checked if the A says do X, and B says do Z immediately, then since both A and B start together, it's Z that happens first and X that happens second.


Entropic Strike vs. RP and FNP @ 2011/11/27 01:05:23


Post by: DeathReaper


That is the point, you can not resolve something if you are ignoring the trigger event.

To ignore the Unsaved wound means you can not resolve anything that happened because of that unsaved wound.

To do so is to not ignore the unsaved wound and that is breaking the rules.


Entropic Strike vs. RP and FNP @ 2011/11/27 01:07:32


Post by: copper.talos


So after all this are, we clear that FNP and ES activate together?

As I said before ES having in its wording the "immediately" resolves before FNP. Actually it isn't even necessary, but let's move on. So at the time FNP resolves the effect of the ES has already taken place. At this point, ignoring the wound won't do anything. The effect has happened and the only way to reverse that would be through a "restore its armour save" or similar wording, which ofcourse the FNP doesn't have, because all it was meant to do is keep the model alive. There you have it.



Entropic Strike vs. RP and FNP @ 2011/11/27 01:07:39


Post by: rigeld2


The trigger for RC is suffering an unsaved wound. Are you implying that everything triggering off of an unsaved wound must be resolved?


Automatically Appended Next Post:
copper.talos wrote:So after all this are, we clear that FNP and ES activate together?

No. That would also mean that RC triggers at the same time - which is 100% false.


Entropic Strike vs. RP and FNP @ 2011/11/27 01:15:47


Post by: copper.talos


Arbitrary conclusion again...
RC will happen after all abilities that trigger on unsaved wounds resolve...


Entropic Strike vs. RP and FNP @ 2011/11/27 01:19:52


Post by: rigeld2


That's pretty arbitrary. RC triggers on unsaved wounds, just like everything else. Why are you relegating it to the end?


Entropic Strike vs. RP and FNP @ 2011/11/27 01:29:35


Post by: copper.talos


From wound to casualties there is a series of events,
hits->wound->saves->unsaved wounds->casualties.

ANY ability that triggers of these events resolves before going to the next. That is not arbitrary, that is a fact. eg rending it activates on the "wound" rolls and resolves before "saves" rolls. Same with everything else. ES, FNP etc are no different...


Entropic Strike vs. RP and FNP @ 2011/11/27 01:42:27


Post by: nosferatu1001


copper.talos wrote:Arbitrary conclusion again...
RC will happen after all abilities that trigger on unsaved wounds resolve...


Oh for...

No, it does not. It happens IMMEDIATELY. Do you know what else happens immediately? Entropic Strike.

So, we have TWO things that BOTH happen immediately. THus they happen at the same time. IF you do not agree, then frankly you are now just a plain old troll as there is absolutely no way to read that two events which BOTH happen immediately upon an Unsaved Wound occuring as somehow happening at different points in time.

Now, once you agree with the above, then you MSUT agree that FNP has to occur before RC - if it doesnt, then it doesnt function.

So, FNP occurs before RC and, because RC happens at the same time as ES FNP occurs before ES.

QED

Now, you can dispute this, but to do so you must show a rule that proves RC happening after other abilities, which requires you making up rules as frankly they dont exist. Or, you coudl finally admit youre wrong.


Entropic Strike vs. RP and FNP @ 2011/11/27 01:55:09


Post by: copper.talos


Hmm I guess you missed the "both FNP and ES activate together, because there is absolutely not any difference in the activation trigger between them" part. The "immediately" thing you are repeating over and over is NOT part of ES activation, it is how it RESOLVES.

edit: here are the triggers "If a model with this ability suffers an unsaved wound,..." and "any model that suffers one or more unsaved wounds from a weapon or model with this special rule...". Timing difference? none...


Entropic Strike vs. RP and FNP @ 2011/11/27 02:22:18


Post by: nosferatu1001


Absolutely no point arguing with you, as you are unable to actually read rules in any way that actually makes sense.

Timing difference, absolutely. Done.

FNP occurs before ES and RC, as both ES and RC occur at exactly the same time. Kel proved this over and over and over and over, you seem unable to understand this.


Entropic Strike vs. RP and FNP @ 2011/11/27 02:27:06


Post by: Dr. Delorean


Well, I find myself somewhat confused by your arguments, whether by my own lack of intelligence or your wording remains to be seen, and English is my first language, so kudos to copper.talos for following the argument seemingly better than I have, when English is (presumably) not their first language, your English is commendable sir/madam.

Your argument (Komissar Kel, et al), for the sake of clarity, appears to me to be:

Step 1: Attacks are made
Step 2: Wounds are caused
Step 3: Saves are taken
Step 4: Feel No Pain checks are made
Step 5: All other attendant rules which apply through "unsaved wounds" trigger
Step 6: Remove casualties

Now, your argument (once again, as it appears to me) hinges on the fact that FNP slips in front of other "unsaved wound" triggers, due to the fact that the Remove Casualties step occurs simultaneously with other attendant rules which apply through the unsaved wounds trigger, thus essentially melding steps 5 and 6. Furthermore, Feel No Pain -must- trigger before these steps, since, as you rightly say, having to remove casualties and roll to see whether they are in fact casualties at the same time wouldn't make any sense.

However, I argue that for the same reasons that Feel No Pain triggers before Remove Casualties, all other "Unsaved Wound" events also -must- occur before Remove Casualties as well. Why? Because by stating that FNP occurs beforehand, you are creating a step between unsaved wounds and remove casualties, a step that can then be filled by all manner of other special rules and abilities which also trigger off the same input.

Now, in this way, it does not matter whether FNP or ES takes priority, since:

Step 1: Model takes a wound from a Scarab Swarm, fails its armour save
Step 2: Player rolls a FNP check to see whether they can ignore the wound, and passes.
Step 3: Entropic Strike triggers, as the wound has not been saved, only ignored.

Once again I must say that ignoring a wound does not mean you ignore the fact that events leading up to you needing to roll that FNP check never happened. Some of you have stated that by applying rules which trigger on a wound that -must- be ignored by the successful application of FNP, you are not in fact ignoring the wound at all. And to this I say, yes, you aren't ignoring the fact that an unsaved wound occurred, since in fact it did, all you are ignoring is the fact that usually a model who suffers an unsaved wound takes 1 off of their Wounds Characteristic.

An important distinction must be made with the FNP wording, as it is worded thus:

"On a 4, 5, or 6 the injury is ignored...."
-Not-:
"On a 4,5, or 6 the unsaved wound is discarded"

Since the wording never tells us to ignore or discard an -unsaved wound-, it must be then interpreted that an unsaved wound has still occurred. The counterargument as I see it is that "injury" is synonymous with "unsaved wound", but there does not seem to be any precedent for this interpretation. In fact, there is a slight precedent towards the opposite, in that the only other USR in that section which deals with wounds and so forth (Vulnerable to Blasts and Templates) uses the wording "...each unsaved wound is doubled to two wounds". Strongly implying, to me at least, that the use of the word "injury" is deliberate, to indicate that we still assume for the purposes of other special rules triggers, that an unsaved wound still occurred.

Basically, ignoring a wound =/= saving a wound, and thus, via the wording of Entropic Strike (and other similar special rules) these rules must still be applied.


Entropic Strike vs. RP and FNP @ 2011/11/27 03:55:30


Post by: rigeld2


The problem with saying that injury != unsaved wound is that now you have an unsaved wound to apply. Injury must mean unsaved wound for FNP to do anything. So a successful FNP ignores the unsaved wound.

edit: That, and context says it means the unsaved wound. 1,2,3 you take the wound as normal (here wound == unsaved wound). 4,5,6 you ignore the injury. Injury == the previously mentioned wound == unsaved wound


Entropic Strike vs. RP and FNP @ 2011/11/27 04:43:01


Post by: Aldarionn


nosferatu1001 wrote:
copper.talos wrote:Arbitrary conclusion again...
RC will happen after all abilities that trigger on unsaved wounds resolve...


Oh for...

No, it does not. It happens IMMEDIATELY. Do you know what else happens immediately? Entropic Strike.

So, we have TWO things that BOTH happen immediately. THus they happen at the same time. IF you do not agree, then frankly you are now just a plain old troll as there is absolutely no way to read that two events which BOTH happen immediately upon an Unsaved Wound occuring as somehow happening at different points in time.

Now, once you agree with the above, then you MSUT agree that FNP has to occur before RC - if it doesnt, then it doesnt function.

So, FNP occurs before RC and, because RC happens at the same time as ES FNP occurs before ES.

QED

Now, you can dispute this, but to do so you must show a rule that proves RC happening after other abilities, which requires you making up rules as frankly they dont exist. Or, you coudl finally admit youre wrong.

Actually Nos, I cannot find any difference in the wording between Removing Casualties, Entropic Strike, and Feel No Pain. The first two say they happen immediately upon suffering an unsaved wound, the third says it happens upon suffering an unsaved wound. Context would tell me that if anything, those with "Immediately" happen before anything else, which means FNP literally does nothing as written unless they all happen at the exact same time, and even then it's impossible for the ability to function correctly.

It is my understanding that with regards to Feel No Pain, your position is that if you perform any action caused by suffering an unsaved wound, then you have not ignored the wound/injury (as Feel No Pain tells you to do if successful) and have broken a rule. Please correct me if I have mis-stated your argument.

My position is that by rolling for Feel No Pain, you have performed an action caused by suffering an unsaved wound and thus have not ignored the wound/injury (as Feel No Pain tells you to do if successful) and have broken a rule.

I have no problem playing it such that nothing triggers if FNP is passed, or playing it such that everything triggers if FNP is passed, but in either circumstance there must be an FAQ or a house rule or some form of a rewrite specifically exempting either Feel No Pain (if nothing triggers) or Remove Casualties (if everything triggers) because neither circumstance actually functions properly if you follow all of the rules 100%.


Entropic Strike vs. RP and FNP @ 2011/11/27 08:35:22


Post by: copper.talos


@nosferatu1001
KK said 2 arguments why FNP should trigger first.
The 1st was the "1 or more wounds" mess. This has been proved time and time again that it holds no grounds, is against the rules and it fails on the case on 1 unsaved attack->1 unsaved wound. This should help your memory:
"BRB says in each initiative step anything that happens is simultaneous. So all hits are resolved simultaneously to wounds [nothing can come between resolving wound A and wound C], all saves are rolled simultaneously [nothing can come between resolving save A and save C], so at that point you end up with a number of unsaved wounds that happen simultaneously [nothing can come between suffering unsaved wound A and unsaved wound C]. At this step both FNP and ES would get their trigger at the same time, one would get a number the other would get a yes/no. "

The 2nd argument was that ES wording make it trigger after FNP. The wording of the triggers: "If a model with this ability suffers an unsaved wound,..." and "any model that suffers one or more unsaved wounds from a weapon or model with this special rule..." do not give even a hint of a timing deference.

So if what KK said was your last argument to prove that FNP happens before ES, then actually you have no argument...


Entropic Strike vs. RP and FNP @ 2011/11/27 11:24:53


Post by: nosferatu1001


Actually you proved nothing; Kel explained the base case of 1 wound, you just chose to ignore it.

Stop cutting short quotes that prove ES and RC happen at the exact same time, as it simply shows the holes in your argument.


Entropic Strike vs. RP and FNP @ 2011/11/27 11:47:08


Post by: copper.talos


Why are you hiding behind KK all the time? Can't you spell out your own arguments?

Anyway, it's you who refuses to accept that the notion of KK's "process" means that you apply FNP after each save roll is lost, which is against the rules since all unsaved wounds happen simultaneously.

And what about the answer of 1 attack -> 1 unsaved wound? It got refuted when it was made. Repeat it again so it'll get refuted again if you wish...


Entropic Strike vs. RP and FNP @ 2011/11/27 13:23:41


Post by: Dr. Delorean


The problem with saying that injury != unsaved wound is that now you have an unsaved wound to apply. Injury must mean unsaved wound for FNP to do anything. So a successful FNP ignores the unsaved wound.


I guess the simplest way I can explain where I stand on this issue is to explain it like this: An unsaved wound -becomes- an injury, if you will, and Feel No Pain stops that process of Unsaved Wound -> Injury. So an unsaved wound is suffered, but the model is not injured by it. So yeah, you apply the unsaved wound but then ignore the fact it's supposed to reduce your Wounds, because Feel No Pain says that you should.