35004
Post by: guiltl3ss
Hey everyone,
I've been playing 40k for less than 2 years,I have a fun group of friends who plays with me, and I love the game. I started with Black Reach before getting Imperial Guard 5th Ed and now I have the new necrons. I started looking around the forums for stuff on necrons and I noticed a lot of hate on Matt Ward. I remember hearing some similar things about my Imperial Guard, and I was wondering why? The rules seem solif enough to me, the fluff is interesting...I don't see many reasons to hate the poor guy. Now I'm not defending him; I am asking out of ignorance on the subject.
Thanks!
45116
Post by: bombboy1252
Haters gonna hate.
For some reason, people love to rip on Ward....mostly because they don't like Draigo.........
And the same people are the ones that whine about how the Grey Knights are super over powered.
but long story short......people love to whine and complain about the dumbest gak........
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Post by: Ascalam
Pretty much.
I'm not a fan of his writing style, or of the way he rewrites good existing fluff to fit his (sometimes not-so-good) ideas. A lot of people dislike him for that reason.
If i actually met the guy i'd not pull out a hammer and beat him to death, as some have intimated they would. I doubt i'd gush all over him fanboi-style either. Probably just nod politely and move on.
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Post by: Lord Rogukiel
Personally, I started 40k 5 years ago and necrons were my first foray into the universe, and I loved them very much the way they were. I just really don't like the new ideas in the codex, some of them are good, others make me want to switch to fantasy.
Continuing on the idea of opinion, Draigo also killed my favourite demon primarch, and I think that's just ridiculous. Apart from that though, I suppose he's ok. But still...
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Post by: Vaktathi
guiltl3ss wrote:Hey everyone,
I've been playing 40k for less than 2 years,I have a fun group of friends who plays with me, and I love the game. I started with Black Reach before getting Imperial Guard 5th Ed and now I have the new necrons. I started looking around the forums for stuff on necrons and I noticed a lot of hate on Matt Ward. I remember hearing some similar things about my Imperial Guard, and I was wondering why? The rules seem solif enough to me, the fluff is interesting...I don't see many reasons to hate the poor guy. Now I'm not defending him; I am asking out of ignorance on the subject.
Thanks!
Primarily because he tends to write fluff in a manner that you'd expect of a middle-school kids bad internet fanfic, often contradictory to previously established fluff. All too often it reads like something written by a fanboy, not a professional games designer. Now, granted, 40k has always had an element of sillyness and "larger than life" to it, but there's a limit before stuff starts to sound silly even for 40k.
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Post by: XCom
The hating ward thing blew up many times. Backed by Chan it got even bigger. I really could care less. I make jokes about the guy but I don't see a problem with his fluff or the new armies. It's like the Chuck Norris joke for 40k.
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Post by: Jon Garrett
I just don't like how he needlessly and pointless changes even minor stuff. Modifying the Grey Knights into a Codex Chapter, for example, with only a 1000 marines compared to the six or so thousand they were...given that Grey Knights essentially cover the whole galaxy while most 1000 strong chapters stay in a smallish area, it makes much more sense for the Knights to be larger.
Then they decide to go and kill the Sisters in a convent and daub there armour with the blood. Because, for some reason, THIS Chaos incursion can corrupt Grey Knights when no other ever has and they need a 'talisman of purity' or some such. Even though it mentions in the intro's big black bold bit says that Grey Knights are incorruptible, and they at least used to have the best anti-daemon defences built directly into there armour (dunno if that's in the current book, or if there armour is simply shinier power and terminator armour). It's not a huge deal, because those sisters were dead anyway, but it just rubs me the wrong way.
And, of course, Draigo...the guy who managed to do, in the warp and in solo combat, what it took 100 Grey Knights to do against Angron on Armageddon. Although Angron did have a Bodyguard of Bloodthirsters. Beating a Daemon Primarch is just nuts. The guy is a poster boy for Marty Sues everywhere - ultimate power with a cruel curse that doesn't actually stop him showing up and kicking ass as he feels.
Grey Knights are my favourite army - I have six squads of Power Armour Grey Knights and three Terminators, a converted Grandmaster, customised Land Raider, Forgeworld Dreadnaughts...and they're sitting in there case because I can't stand the fluff the guy wrote. If it didn't make me gringe to think of damaging two books I'd be honestly tempted to cut out the fluff section from the new one and replace it with the old one.
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Post by: ph34r
Lord Rogukiel wrote:Personally, I started 40k 5 years ago and necrons were my first foray into the universe, and I loved them very much the way they were. I just really don't like the new ideas in the codex, some of them are good, others make me want to switch to fantasy.
Well that's your opinion, but back in my day when the Necron codex came out and retconned the C'tan into being behind everything, there was an internet shitstorm that would steamroller the Draigo fiasco. And back then, Matt Ward did not exist, and people did not rage at every new codex.
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Post by: Zweischneid
Because people are stupid (cue people hating on Draigo, but find it perfectly acceptable that a single Eldar Phoenix Lord defends an entire planet from a Tyranid Fleet planetfall... singlehandedly!!!.. pretty much the definition of hypocricy).
Other than than, probably special-snowflake-syndrome. Ward clearly writes the best and most popular Codexes ever written for the game. Some people feel they can prop up their petty ego by going "against the grain".
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Post by: Durza
bombboy1252 wrote:people love to whine and complain about the dumbest gak........
Indeed, his fluff is the dumbest gak.
I read his fluff, and came to the conclusion that I didn't like it. When I was foolish enough to say this, I found it makes me a 'hater' and 'bandwagoner'.
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Post by: Grimtuff
Jon Garrett wrote:
Then they decide to go and kill the Sisters in a convent and daub there armour with the blood. Because, for some reason, THIS Chaos incursion can corrupt Grey Knights when no other ever has and they need a 'talisman of purity' or some such. Even though it mentions in the intro's big black bold bit says that Grey Knights are incorruptible, and they at least used to have the best anti-daemon defences built directly into there armour (dunno if that's in the current book, or if there armour is simply shinier power and terminator armour). It's not a huge deal, because those sisters were dead anyway, but it just rubs me the wrong way.
Adding to the fact that basic GK's are supposed to be the purest of the pure. But Purifiers are purer than them and Crowe is purer still...
Zweischneid wrote:Because people are stupid (cue people hating on Draigo, but find it perfectly acceptable that a single Eldar Phoenix Lord defends an entire planet from a Tyranid Fleet planetfall... singlehandedly!!!.. pretty much the definition of hypocricy).
It is not WHAT is written. It is the WAY it is written. The Draigo thing could have been played out like the tragedy it is supposed to be (your Grand Master is literally lost in Hell, fighting for survival and thrown a bone occasionally to comeback into realspace but not for long...) but Ward wrote it like some fanboi spouting off poor rhetoric of "and then he did this, and this, and this..." It reads like something I wrote in primary school English.
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Post by: Zweischneid
Grimtuff wrote:
It is not WHAT is written. It is the WAY it is written. The Draigo thing could have been played out like the tragedy it is supposed to be (your Grand Master is literally lost in Hell, fighting for survival and thrown a bone occasionally to comeback into realspace but not for long...) but Ward wrote it like some fanboi spouting off poor rhetoric of "and then he did this, and this, and this..." It reads like something I wrote in primary school English.
Maybe. I am not saying Ward is Hemmingway born-again. But at least he actually does write about his characters doing this and that. Still a gazillion times better than the poor, expositionary drivel produced by Kelly where "Vect is the most intelligent guy around" and "Vect is troubled by his past" and "Dark Eldar are cruel and capricious", etc.., etc, ad infinitum.
I'll take activity, even if written grammatically simple, over the expositionary, entirely substance-devoid, 100% passive decriptives of twits like Kelly any day. Thanks alot.
That, I think is the difference grating most people. Kelly and Cruddace write about implausible stuff as passive descriptives, "fait accompli", without substance, detail or context. Ward writes about implausible stuff in a visual, activity-grounded perspective. It's not that Ward's style is at fault. It's that his style exposes the base narratives of 40K as they've always been, but were often surpressed by aging fans as they've tried to justify their "childish" hobby before themselves with warping the narratives to match their more "mature" expectations.
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Post by: TiB
I just still don't understand why a multi-million dollar company like GW lets it's codices be written by one guy where other, much smaller companies would put an entire design team on there, followed by a good round of R&D.
Matt Ward is, in my opinion, a competent rules designer. But rules writing and fluff writing have nothing in common with each other apart from being comprised of the same alphabet.
If they'd just have a pool of designers to tackle the rules, mr. Ward among them, and have another team, for example Abnett and peers, handle the fluff things would be a lot better.
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Post by: Sephyr
I don't quite dislike Ward. Working with writing, I know you're going to get varying levels of quality in companies and whatnot.
However, I think Ward is a sign of a larger issue, one you can see the effect of leafing through Brian Herbert's latter Dune books, Twilight schlockfests and so on: fanfiction replacing actual writing.
Nothing against fanfiction per se, but its standards (shameles fanboyism, slurping crowd favorites, unrepentant worfing and so on) are becoming the rule. Screw having a decent concept or narrative. All that matters is having your favorite guys winning and looking good while at it.
Now, codices aren't meant to be high literature, but I don't particularly see why they should pander to the most annoying common denominator either.
I hope that helps.
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Post by: Grimtuff
TiB wrote:I just still don't understand why a multi-million dollar company like GW lets it's codices be written by one guy where other, much smaller companies would put an entire design team on there, followed by a good round of R&D.
Matt Ward is, in my opinion, a competent rules designer. But rules writing and fluff writing have nothing in common with each other apart from being comprised of the same alphabet.
If they'd just have a pool of designers to tackle the rules, mr. Ward among them, and have another team, for example Abnett and peers, handle the fluff things would be a lot better.
I believe the whole team does write the books, which is a dead horse trotted out by the Ward apologists all the time. However, even if this is the case, it is his name on the book, his responsibility to do it justice as it is quite self evident that is who the fanbase's wrath and/or praise will be focussed on.
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Post by: da001
Sephyr wrote:
However, I think Ward is a sign of a larger issue, one you can see the effect of leafing through Brian Herbert's latter Dune books, Twilight schlockfests and so on: fanfiction replacing actual writing.
Nothing against fanfiction per se, but its standards (shameles fanboyism, slurping crowd favorites, unrepentant worfing and so on) are becoming the rule. Screw having a decent concept or narrative. All that matters is having your favorite guys winning and looking good while at it.
So true.
However, at least for me is all about retcons.
You like some fluff and all of a sudden it is retconned to oblivion, and you have fanfiction instead. Adding new things (let´s say Draigo) is not bad for me, no matter how badly it is written. I am fine with Codex: Space Marines, Codex: BA and even Codex: GK. But I really started disliking Ward with Codex: Necrons. Which is his best written codex till date, but scratched off a lot of stuff I liked. I do not want Ward to do anything regarding any army I like, since he changes things.
However, opinions are just that.
Also, a lot of people seem to hate everything GW does.
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Post by: Grimtuff
da001 wrote:Sephyr wrote:
However, I think Ward is a sign of a larger issue, one you can see the effect of leafing through Brian Herbert's latter Dune books, Twilight schlockfests and so on: fanfiction replacing actual writing.
Nothing against fanfiction per se, but its standards (shameles fanboyism, slurping crowd favorites, unrepentant worfing and so on) are becoming the rule. Screw having a decent concept or narrative. All that matters is having your favorite guys winning and looking good while at it.
You like some fluff and all of a sudden it is retconned to oblivion, and you have fanfiction instead. Adding new things (let´s say Draigo) is not bad for me, no matter how badly it is written. I am fine with Codex: Space Marines, Codex: BA and even Codex: GK. But I really started disliking Ward with Codex: Necrons. Which is his best written codex till date, but scratched off a lot of stuff I liked. I do not want Ward to do anything regarding any army I like, since he changes things.
Indeed. I'm dreading who is going to write the Tau codex, if it's him all of the mystery will be sucked out of certain elements of the army, namely Farsight. He'll just make him "LOLZ HE'S A KHORNATE TAU DOOD RIGHT COZ HE'S RED AND LIKES HTH". No mystery as to his agenda like there currently is (which is what made Necrons appealing to me. Some things should not have the curtain pulled back on them, which is also why I dislike the HH books, but that's another issue) Ward spells it out for you, no mystery, no subtlety.
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Post by: timetowaste85
I just join the Mat Ward hate-threads for the complimentary drinks. I don't actually hate him-his rules are generally decent, with a couple things that make me swear at the stupidity of them. Warp quake being the #1 proponent of my ire. If you feel you can defend Warp Quake on basic troops that completely nullifies the daemon army, then get ready to be the first person on my 'ignore' list. Other than things like this though, his rules are generally pretty good, and around similar power levels.
Now on to his fluff. What the hell was he smoking when he wrote the Draigo fluff? It's been rehashed plenty of times, so I'm not going to list all his accomplishments, but it's like Ward got hit by Trey Parker's "Orgasmirator" and the result ended up being Draigo's fluff.
With the Necron codex though, I think he did well. Fluff wasn't bad, and the army looks VERY well balanced. This has to be the best thing Ward has ever done-I'm impressed with the 'Crons.
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Post by: Zweischneid
Grimtuff wrote:Indeed. I'm dreading who is going to write the Tau codex, if it's him all of the mystery will be sucked out of certain elements of the army, namely Farsight. He'll just make him "LOLZ HE'S A KHORNATE TAU DOOD RIGHT COZ HE'S RED AND LIKES HTH". No mystery as to his agenda like there currently is (which is what made Necrons appealing to me. Some things should not have the curtain pulled back on them, which is also why I dislike the HH books, but that's another issue) Ward spells it out for you, no mystery, no subtlety.
/shrug
Anything is better than a Tau-Codex by Kelly which would probaly treat us with Tau-Cavalry riding giant Cyber-fish with lasers and a-sexual, genetically engineered and indoctrinated soldiers stealing the local Orca in mid-battle to go womanizing in the next town, as well as the inevitable Ethereal brooding endlessly on a gloomy, skull-coverd seat as he fondles skulls with their long, Mr. Burns-style fingers and awaits the end of the universe because he never really got over his childhood where the other mean Tau-bullies called him names and failed to adequatly worship his superiour intelligence.
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Post by: TutorialBoss
His fluff is bad, and this is generally acknowledged. It's funny how his few remaining defenders on this point say how it's only Draigo that everyone else points to. Actually, nearly all of his fluff is badly influenced by a fanboyish adoration (disclaimer: haven't read necron fluff yet). Draigo is just the epitome of his generally ill-conceived fluff
Defenders of his rules-writing have become more vocal recently, with many claiming that he is good at achieving internal balance. This completely baffles me, both from the armchair and in experience from the tabletop. How often do you seen Space Marine special characters not named Vulkan? Tactical marines outnumbering assault marines in a Blood Angels army? Why does he allow 5 man assault squads to get 35 point discounts on vehicles when they only cost 10 points more than 5 tac marines? Maths fail, that's why. It's as egregious an imbalance as Grey Hunters over Blood Claws. Shall I get into the cost of Psybolt ammo on Grey Knight dreadnaughts? Librarian dreadnaughts that sprout psychic wings?
What I do appreciate about Ward is his attempt to create some flavorful wargear and units. The problem is that some of these end up potentially broken or completely not fun to come up against. E.g. blood-taloned Furiosos, psychotroke grenades, cleansing flame, warp quake. All of these are as bad as Jaws in terms of being broken in certain match-ups. And non-Space Marine players can't help but notice the tendency of these things to screw them in the arse rather more than Space Marine players.
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Post by: Lord Rogukiel
Zweischneid wrote:Grimtuff wrote:Indeed. I'm dreading who is going to write the Tau codex, if it's him all of the mystery will be sucked out of certain elements of the army, namely Farsight. He'll just make him "LOLZ HE'S A KHORNATE TAU DOOD RIGHT COZ HE'S RED AND LIKES HTH". No mystery as to his agenda like there currently is (which is what made Necrons appealing to me. Some things should not have the curtain pulled back on them, which is also why I dislike the HH books, but that's another issue) Ward spells it out for you, no mystery, no subtlety.
/shrug
Anything is better than a Tau-Codex by Kelly which would probaly treat us with Tau-Cavalry riding giant Cyber-fish with lasers and a-sexual, genetically engineered and indoctrinated soldiers stealing the local Orca in mid-battle to go womanizing in the next town, as well as the inevitable Ethereal brooding endlessly on a gloomy, skull-coverd seat as he fondles skulls with their long, Mr. Burns-style fingers and awaits the end of the universe because he never really got over his childhood where the other mean Tau-bullies called him names and failed to adequatly worship his superiour intelligence.
You done bro?
A lot of this is about opinion, but as TutorialBoss so aptly put it, opinions on fluff aside, he also ends up writing a potentially OP rule every time anything is written.
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Post by: Grimtuff
TutorialBoss wrote:It's as egregious an imbalance as Grey Hunters over Blood Claws.
See, I chalk this one up to Kelly using the standard GW tactic of "make a unit that was crap in the last codex good and vice versa". SW players spammed full strength squads of BC as they were (excuse the pun) the Mutt's nuts. A 15 man squad with 3 Power Fists? Yes Please! GH's were overpriced Tacticals with no access to heavy weapons.
Then they swung it too far in the other direction (a rare hiccup from Phil, or simply because the higher ups told him to. Who knows?) and GH were good and BC were just rubbish compared to them.
It's not as consistently bad as some of the stuff in Ward's books but it is a standout example as you said.
36276
Post by: Zweischneid
A rare hickup?
In 4th Edition, invincible Eldar Falcons nearly broke the game. The Ork-Codex turn wound-allocation abuse into a viable strategy and Ghaz is still the most loopsided Character out there, either ignorable or an utter game-killer with no inbetween. Grey Hunters are about the best thing there is in Space Wolves. He actually one-upped wound-allocation abuse with his brilliantly invented He-Man-style Wolf-cavalry, made character-sniping fashinable again with JoTWW, once again displaying utter ignorance of all shooting and wound allocation rules in 40K. Not to mention randomly creepy fluff like Space Wolves attacking SoBs out of the blue for the shitsof it and Mowgli-Marines bonding with Wolves. Oh.. Long Fangs and the utter stupidity of Counter Attack which ultimately turned Space Wolves into the Paragon-Gun-Line chapter. Dark Eldar tops the crap-cake with stupidity like the Decapitator-wielding-Decaptitator, a Mandrake-reinvisioning that seems largly to exist to curry favours with World of Warcraft fans of Daemonhunters and, like Space Wolves, another utter rectal-abuse of an armies style, turning the formerlly lauded finesse-army into the most brainless MSU-spam currently in the 40K catalogue.
I don't think anyone could muck up as much as Kelly if they actually tried.
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Post by: Grimtuff
Zweischneid wrote:
I don't think anyone could muck up as much as Kelly if they actually tried.
You mean Mat Ward has not been trying yet. Oh dear...
36276
Post by: Zweischneid
Grimtuff wrote:Zweischneid wrote:
I don't think anyone could muck up as much as Kelly if they actually tried.
You mean Mat Ward has not been trying yet. Oh dear...
I don't know what he tried to do or not tried to do. I know the results are stellar, in both fluff and his exceedingly diverse and colourfull rules, if held alongside those of Kelly or Cruddace. Not to mention a vast improvement on the sometimes far to up-tight nerd-obation of Daemonhunters and Necrons of decades past. In short. The best thing that ever happend to 40K!
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Post by: Kanluwen
Vaktathi wrote:guiltl3ss wrote:Hey everyone,
I've been playing 40k for less than 2 years,I have a fun group of friends who plays with me, and I love the game. I started with Black Reach before getting Imperial Guard 5th Ed and now I have the new necrons. I started looking around the forums for stuff on necrons and I noticed a lot of hate on Matt Ward. I remember hearing some similar things about my Imperial Guard, and I was wondering why? The rules seem solif enough to me, the fluff is interesting...I don't see many reasons to hate the poor guy. Now I'm not defending him; I am asking out of ignorance on the subject.
Thanks!
Primarily because he tends to write fluff in a manner that you'd expect of a middle-school kids bad internet fanfic, often contradictory to previously established fluff. All too often it reads like something written by a fanboy, not a professional games designer. Now, granted, 40k has always had an element of sillyness and "larger than life" to it, but there's a limit before stuff starts to sound silly even for 40k.
Again we go with the assumption that he is actually the one writing all the fluff in the book. The same issues are present in three other books: Imperial Guard, Space Wolves, and Tyranids. Ward did not helm those projects.
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Post by: Durza
Kanluwen wrote:Vaktathi wrote:guiltl3ss wrote:Hey everyone,
I've been playing 40k for less than 2 years,I have a fun group of friends who plays with me, and I love the game. I started with Black Reach before getting Imperial Guard 5th Ed and now I have the new necrons. I started looking around the forums for stuff on necrons and I noticed a lot of hate on Matt Ward. I remember hearing some similar things about my Imperial Guard, and I was wondering why? The rules seem solif enough to me, the fluff is interesting...I don't see many reasons to hate the poor guy. Now I'm not defending him; I am asking out of ignorance on the subject.
Thanks!
Primarily because he tends to write fluff in a manner that you'd expect of a middle-school kids bad internet fanfic, often contradictory to previously established fluff. All too often it reads like something written by a fanboy, not a professional games designer. Now, granted, 40k has always had an element of sillyness and "larger than life" to it, but there's a limit before stuff starts to sound silly even for 40k.
Again we go with the assumption that he is actually the one writing all the fluff in the book. The same issues are present in three other books: Imperial Guard, Space Wolves, and Tyranids. Ward did not helm those projects.
If he puts his name on the cover of the book and does the interviews for the models, he accepts responsibility for that which is contained within.
27650
Post by: TutorialBoss
Zweischneid wrote:A rare hickup?
I don't think anyone could muck up as much as Kelly if they actually tried.
Are you deliberately trolling? Because everything you just said about Kelly has been mirrored once, if not multiple times, in Ward's books. Wolves vs SoBs -> Grey Knights Vs SoBs. Thunderwolf Cavalry -> Flying Dreadnaughts, Deep-striking Land Raiders, and baby-carrier vehicles which count as monstrous creatures. Space Wolf Razorback + Long Fang gunline -> Blood Angels (fast) Razorback + Predator gunline. Nobz -> Paladins. Ghaz -> Mephiston/Draigo.
Also, wound allocation shenanigans are inherent to the 5th edition ruleset. Orks were simply the first codex to contain elite multi-wound units. Others were bound to follow, and have.
Zweischneid wrote:
I know the results are stellar, in both fluff and (...)
Nevermind, you are trolling.
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Post by: Zweischneid
TutorialBoss wrote:Are you deliberately trolling? Because everything you just said about Kelly has been mirrored once, if not multiple times, in Ward's books.
Am I? Works the inverse too. Everything ever criticised about the work by Ward is found in abundance and far greater severity in the books of the other writers, notably Kelly, and with far greater frequency.
If pointing out flaws in their books without mentioning possible mirror errors found in Ward's work is trolling, than so is critique of Ward without referencing the corresponding screw-ups of the like of Kelly and Cruddace; e.g. pretty much every "anti-Ward-thread" on this board ever.
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Post by: Kanluwen
Durza wrote:
If he puts his name on the cover of the book and does the interviews for the models, he accepts responsibility for that which is contained within.
You can't have it both ways. It can't be a "rare hiccup" if Kelly utterly feths things up, but some kind of overarching element of ridiculous powercreep when Ward does it. It also can't be "just a mistake" when Cruddace does far worse things to the fluff (Valkyrie "Vendetta", several ridiculous "new" Leman Russ variants, bringing back the fething "hotshot" Lasguns) but then when Ward does it "OMFG HE'S RUINING 40k!".
Hypocrisy, thy name is hater.
TutorialBoss wrote:Are you deliberately trolling? Because everything you just said about Kelly has been mirrored once, if not multiple times, in Ward's books. Grey Knights Vs Sisters.
Happened before the Grey Knights book, courtesy of the Siege of Vraks. Ordo Malleus executed Sisters who had been exposed to prolonged Chaos influence.
Partially as a big "F You" to the Ordo Hereticus which had constantly been sabotaging the Ordo Malleus' efforts, partially because it's the right thing to do as even Sisters can fall if subjected to enough.
Flying Dreadnaughts
Correct me if I'm wrong, but aren't the "flying Dreadnoughts" Librarians utilizing a power?
and Deep-striking Land Raiders.
Thunderhawk Transporter. Since we don't actually get told how exactly the Land Raiders are being deep-striked, I'd say it's fairly up in the air (no pun intended) as to whether or not it's ridiculous. The Raven Guard deep strike armoured vehicles utilizing Thunderhawk Transporters.
Razor/Predator spam.
Eh. This has always been doable, since McNeill wrote the SM traits Codex.
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Post by: bombboy1252
Ward writes good fluff, and even better rules.
I can't find a single thing wrong with the Necron codex, and the only fluff that annoys me in the Grey Knight codex, is purifiers........
I understand everyone has their own opinion, but threads like this need to go away forever..............Brings out the worst in dakka.
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Post by: Durza
Kanluwen wrote:Durza wrote:
If he puts his name on the cover of the book and does the interviews for the models, he accepts responsibility for that which is contained within.
You can't have it both ways. It can't be a "rare hiccup" if Kelly utterly feths things up, but some kind of overarching element of ridiculous powercreep when Ward does it. It also can't be "just a mistake" when Cruddace does far worse things to the fluff (Valkyrie "Vendetta", several ridiculous "new" Leman Russ variants, bringing back the fething "hotshot" Lasguns) but then when Ward does it "OMFG HE'S RUINING 40k!".
Hypocrisy, thy name is hater.
I don't actually recall excusing either Kelly or Cruddace for their codices. Perhaps you could point out where I did so I can remedy that. As far as I can see, I didn't even mention Ward in my post at all. It applies to all codex writers.
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Post by: Kanluwen
Durza wrote:Kanluwen wrote:Durza wrote:
If he puts his name on the cover of the book and does the interviews for the models, he accepts responsibility for that which is contained within.
You can't have it both ways. It can't be a "rare hiccup" if Kelly utterly feths things up, but some kind of overarching element of ridiculous powercreep when Ward does it. It also can't be "just a mistake" when Cruddace does far worse things to the fluff (Valkyrie "Vendetta", several ridiculous "new" Leman Russ variants, bringing back the fething "hotshot" Lasguns) but then when Ward does it "OMFG HE'S RUINING 40k!".
Hypocrisy, thy name is hater.
I don't actually recall excusing either Kelly or Cruddace for their codices. Perhaps you could point out where I did so I can remedy that. As far as I can see, I didn't even mention Ward in my post at all. It applies to all codex writers.
I'm not addressing it explicitly to you. That was addressed to everyone who participates in these hypocritical discussions.
You just happen to have made the statement allowing me to address it. Would you like me to edit it to reflect that?
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Post by: TutorialBoss
Zweischneid wrote:TutorialBoss wrote:Are you deliberately trolling? Because everything you just said about Kelly has been mirrored once, if not multiple times, in Ward's books.
Am I? Works the inverse too. Everything ever criticised about the work by Ward is found in abundance and far greater severity in the books of the other writers, notably Kelly, and with far greater frequency.
If pointing out flaws in their books without mentioning possible mirror errors found in Ward's work is trolling, than so is critique of Ward without referencing the corresponding screw-ups of the like of Kelly and Cruddace; e.g. pretty much every "anti-Ward-thread" on this board ever.
I read through far more of these threads about Matt Ward than I ought to. But what that experience has shown me is that they always (d)evolve into a comparative list of Kelly and Cruddace's merits within the page. So you're kind of railing against a straw man there.
Also, I expect if you were to poll regular players to make a comprehensive list of 'screw ups' in terms of mechanics and under-costing/balance, you would find that Matty does it with more frequency than the others. That's really why you get so much whining about Ward in the first place.
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Post by: Durza
Kanluwen wrote:Durza wrote:Kanluwen wrote:Durza wrote:
If he puts his name on the cover of the book and does the interviews for the models, he accepts responsibility for that which is contained within.
You can't have it both ways. It can't be a "rare hiccup" if Kelly utterly feths things up, but some kind of overarching element of ridiculous powercreep when Ward does it. It also can't be "just a mistake" when Cruddace does far worse things to the fluff (Valkyrie "Vendetta", several ridiculous "new" Leman Russ variants, bringing back the fething "hotshot" Lasguns) but then when Ward does it "OMFG HE'S RUINING 40k!".
Hypocrisy, thy name is hater.
I don't actually recall excusing either Kelly or Cruddace for their codices. Perhaps you could point out where I did so I can remedy that. As far as I can see, I didn't even mention Ward in my post at all. It applies to all codex writers.
I'm not addressing it explicitly to you. That was addressed to everyone who participates in these hypocritical discussions.
You just happen to have made the statement allowing me to address it. Would you like me to edit it to reflect that?
Nay, I simply misunderstood. Sorry about that.
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Post by: TutorialBoss
bombboy1252 wrote:Ward writes good fluff, and even better rules.
I can't find a single thing wrong with the Necron codex.
Early reports from Necron players I know indicate significant issues with internal balance, which is more or less a hallmark of Ward's books. Having skimmed the book, I'm inclined to agree. There are many units in there that will never see the light of day in a tournament, and perhaps rarely in even regular games.
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Post by: Zweischneid
TutorialBoss wrote:
I read through far more of these threads about Matt Ward than I ought to. But what that experience has shown me is that they always (d)evolve into a comparative list of Kelly and Cruddace's merits within the page. So you're kind of railing against a straw man there.
Also, I expect if you were to poll regular players to make a comprehensive list of 'screw ups' in terms of mechanics and under-costing/balance, you would find that Matty does it with more frequency than the others. That's really why you get so much whining about Ward in the first place.
Correct. But not because Ward objectively has more screw-up, but because the perception, especially on the net, is biased against him due to hypocrisy. See the above posts. "Ward-critics" even acknowledge the demonstration of "mirror-flaws", but with Kelly or Cruddace it's always a "rare hiccup" or an "exception that proves the rule". The mistakes Ward admittadly also made, are in turn always symptoms of structural flaws, usually not even in their actual wording but in the hyperbolic incarnation the internet-sheep hype them up to be.
If I poll the hate-bubble, I will find proof of the hate-bubble, no new there. But the entire Ward-hate phenomenon is only interesting in the first place, because it has no grounding in the actual comparison of writings of the authors.
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Post by: bombboy1252
TutorialBoss wrote:bombboy1252 wrote:Ward writes good fluff, and even better rules.
I can't find a single thing wrong with the Necron codex.
Early reports from Necron players I know indicate significant issues with internal balance, which is more or less a hallmark of Ward's books.
Than please, tell me what is overpowered......or go back to the Grey Knight threads were you can yell " OP" like it's going out of style.
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Post by: Zweischneid
TutorialBoss wrote:
Early reports from Necron players I know indicate significant issues with internal balance, which is more or less a hallmark of Ward's books.
Again. Long Fang spam, Melta-vet-spam and Venom-spam are widely acknowledged to be the worst offenders and the books brining by far the least variety of lists to the (meta-)game. Internal balance problems (which may or may not be in the Necron Codex) is not the hallmark of Ward. In comparison, his books have consistently produced greater variety than those of the other two. Even if the Necron-Codex happens to have the "new Long fangs" in them, it'd would still be an exception for Ward but a sad familiar with the others.
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Post by: TutorialBoss
bombboy1252 wrote:
Than please, tell me what is overpowered......or go back to the Grey Knight threads were you can yell "OP" like it's going out of style.
It's more a case of what is underpowered/overcosted. But it has one of the same effects as having overpowered choices. I.e. cookie-cutter army lists.
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Post by: bombboy1252
TutorialBoss wrote:bombboy1252 wrote:
Than please, tell me what is overpowered......or go back to the Grey Knight threads were you can yell "OP" like it's going out of style.
It's more a case of what is underpowered/overcosted. But it has one of the same effects as having overpowered choices. I.e. cookie-cutter army lists.
Every codex has a "cookie-cutter" list, not a "Mat Ward staple"
And their is always going to be over/undercosted units, it's impossible to make a codex were everything is balanced......
That's something that people that rip on Ward should remember......
Oh, I almost forgot...... Than what is "underpowered/undercosted" in the Necron codex.....
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Post by: TutorialBoss
Zweischneid wrote:
Again. Long Fang spam, Melta-vet-spam and Venom-spam are widely acknowledged to be the worst offenders and the books brining by far the least variety of lists to the (meta-)game. Internal balance problems (which may or may not be in the Necron Codex) is not the hallmark of Ward. In comparison, his books have consistently produced greater variety than those of the other two. Even if the Necron-Codex happens to have the "new Long fangs" in them, it'd would still be an exception for Ward but a sad familiar with the others.
I'll admit that none of Kelly's or Cruddaces books have perfect internal balance and that there are clearly more and less cost-effective units. But as a test, think about what lists you could create from Kelly and Cruddace's books if you took away the the 'worst offender' choice in each non-troop area of the FoC. Then do the same for Ward's books. Literally, these are the '2nd tier' lists from the respective codices.
I would suggest that the difference in power between the 1st and 2nd tier lists from Kelly and Cruddace's armies is significantly less than that of Ward's armies. That is about the best test of internal balance you can do.
bombboy1252 wrote: Than what is "underpowered/undercosted" in the Necron codex.....
Note I said 'underpowered/OVERcosted'. I don't feel comfortable making absolute judgments about Necrons at this point. As I said, I've only skimmed their book and am yet to play against it. I can hardly remember the names of all the new units. But from my cursory reading I'd hazard that Lychguard, Praetorians are too expensive for what they bring, and that Flayed One's are still kind of pointless. And I remember thinking that most of the new heavy support choices lacked in versatility or durability for their cost.
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Post by: Zweischneid
TutorialBoss wrote:
I'll admit that none of Kelly's or Cruddaces books have perfect internal balance and that there are clearly more and less cost-effective units. But as a test, think about what lists you could create from Kelly and Cruddace's books if you took away the the 'worst offender' choice in each non-troop area of the FoC. Then do the same for Ward's books. Literally, these are the '2nd tier' lists from the respective codices.
Sure. Start with Blood Angels. Possible lists would be, just off the top of my hat:
1. Mechanized Assault ( AV 13 heavy)
2. Mechanized Assault ( AV 11 heavy)
3. Dread-list (Walk of the Ancients)
4. All-Deathcompany!
5. All-Jump Infantry!
6. All reserve DoA/Drop pod list.
7. Scout-heavy list.
8. Terminator/Landraider-Deathstar list
9. All Sang. Guard List!
10. "Librarian"-list with lotsa psychic mayhem
11. Standard Tac-Marine & Devestator Marine foot list.
12. Assault-Marines in Rhino/List
13. "Air-force" list with Stormravens/Speeders.
14. Outflankers lists with Baals, Scouts
15. Gun-line lists with various varieties (including possiby counter-charge unit)
16. Sternguard/Elite-infantry lists
17. Bike-heavy lists (though not to the degree of normal Marines admittedly)
18. Long-range-Landraiders-wall-list
19. Honorary-Guard/Chaplain Elite-army
20. Any given combination of the above.
Compare that too, say, Dark Eldar
1. Assault-oriented infantry (Wyches, Bloodbrides, Incubi) in small (Venom) or large (Raider) in-your-face-planes
2. Shooty-oriented infantry (Warrior, Trueborn, etc..) in small (Venom) or large (Raider) in-your-face-planes
3. "Themed" cabal-finecast army in small (Venom) or large (Raider) in-your-face-planes
4. All-Hellions
5. All-Deepstrike with the proper SC/Scourges
6. Possibly some Beastmaster/Pain-engin MC "bestial"-list
7. .. um .. starting to struggle.. something build on infiltrating Mandrakes and WWP perhaps?
8. Dark Eldar-foot-list?
9. DarkWingDuck airplane-list
10. ??????
And Dark Eldar are said to be Kelly's *cough* "good" *cough* Codex.
And with Blood Angels, I can truthfully say I fought all 20 variants. With Dark Eldar, I've only ever seen the first two (though I'd love to face a Hellion-list someday).
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Post by: Vaktathi
Zweischneid wrote:A rare hickup?
In 4th Edition, invincible Eldar Falcons nearly broke the game.
They weren't any different than the 3E falcons, the difference was that there was stuff worth putting in them.
The Ork-Codex turn wound-allocation abuse into a viable strategy and Ghaz is still the most loopsided Character out there
Wound Allocation abuse didn't exist when the book was released and didn't get picked up on for a couple months after the 5E rules release, it's a phenomenon you saw basically come into being about 9-10 months after the books release. I haven't seen Ghaz on a table in years, for being so lopsided, he sure isn't a super popular must-take unit.
Grey Hunters are about the best thing there is in Space Wolves. He actually one-upped wound-allocation abuse with his brilliantly invented He-Man-style Wolf-cavalry, made character-sniping fashinable again with JoTWW, once again displaying utter ignorance of all shooting and wound allocation rules in 40K. Not to mention randomly creepy fluff like Space Wolves attacking SoBs out of the blue for the shitsof it and Mowgli-Marines bonding with Wolves. Oh.. Long Fangs and the utter stupidity of Counter Attack which ultimately turned Space Wolves into the Paragon-Gun-Line chapter.
Yup, that book is basically Kelly's big giant mistake. And it's a big one. That said, it's hard to see where GK's or BA's are any better, especially in terms of incentivizing armies that play to the armies theme. I don't recall BA's fielding more dreads than anyone else in the universe, or GK's routinely fielding sit back and shoot dreads, or either of them being particularly armor heavy, etc.
Dark Eldar tops the crap-cake with stupidity like the Decapitator-wielding-Decaptitator, a Mandrake-reinvisioning that seems largly to exist to curry favours with World of Warcraft fans of Daemonhunters and, like Space Wolves, another utter rectal-abuse of an armies style, turning the formerlly lauded finesse-army into the most brainless MSU-spam currently in the 40K catalogue. DE were MSU before, 100pt 10man Dark Lance units, recall those? I think you're the only one I've seen complain about how the new army plays.
I don't think anyone could muck up as much as Kelly if they actually tried.
Unlike 40pt TH/ SS terminators (haven't seen a C: SM army without those in...two years?), Vulkan He'stan (literally didn't see a C: SM army *without* him until after the SW release), Fleeting+outflanking Terminators, Blood Angels almost never fielding Tactical marines and heavily favoring MSU armored company lists almost as much as Guard and often with more heavy (AV13+) battle tanks, Librarians with statlines and powers to make Hive Tyrants and Greater Daemons jealous, GK's fielding shooty gunlines almost on par with IG armies and routinely fielding 3+ fire support dreads with no close combat weapons at all and lots of min/max'd MSU mechanized henchmen units, Purifiers that turn just about anything into a joke, etc ad nauseum.
Lets be real, Ward isn't a paragon of rules design, in fact, he's pretty damn sloppy. He certainly no better than any of the other designers. For all the talk from some about how his books are so well internall balanced compared to others, I can't recall the last time I saw Scout Bikers, Legion of the Damned, Dreads with something other than 2x TLAC or basic MM/ DCCW, Tactical Terminators, Vanguard vets, Land Speeders with something other than a Multi Melta or a Cyclone ML, whirlwinds, Devastators with anything but Missile Launchers, Whirlwinds, Chaplains, etc in a C: SM army. When was the last time anyone saw any of the above (barring Chaplains) or scouts or bikes of any kind in a Blood Angels army, especially on any consistent basis in any competitive environment? Have you ever seen a GK dread that wasn't equipped with two autocannons since this years release?
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Post by: Kanluwen
Of course you see the "internet lists" cropping up a lot in general play.
They're simple lists which everyone raves about. If a new player were to come on and ask for an "effective list" for playing Codex: Space Marines, you will inevitably get the "costcruncher special" which is Vulkan and Friends.
You pretty much described the problem though. Players aren't interested in experimenting with new things, they go with what they're told is the best.
I can field a rather effective list using Sicarius or Shrike or even Khan on foot. It just won't be "the best" list.
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Post by: Luke_Prowler
Is it just me or do all these topics always start with a question? I'm wondering if the people who make these are trolls who deflect the responsibillity off them when the gak hits the fan.
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Post by: Experiment 626
As much as a few people rag on Kelly for SW's suppossedly being this unbeatable 'uber force... HE didn't kill an entire freaking game system!!! ("because THEY'RE DAEMONS!!1!11!!1!!!!")
Of course, Ward then went on to utterly kill off Codex: Daemons by introducing that farce of a GK codex... As a Daemon player, it's sad a day when the only game I can get at the local store is against the circle of 9 year olds who run the black reach set.
Honestly, the only people I've met who rave about Ward's books as being this blissful utopia of well-balanced rules are those who play BA's/ GK's/ SM's in some of their most abusive forms... (ironic that - no?!)
Considering it's been 8 months since the grey knight book came out, the fact that it's still so widely hated does imply it's pretty badly balanced externally. SW's have always been hated no matter what edition is being played, and it's cool to hate on Eldar because they're so specialised.
Grey Knights though is easily the closest we've come to the broken'ness of 2nd ed Harlequins! (ie: the *entire* game-meta has shifted to combat 1 specific army!)
The other big reason people hate-on Ward; he never owns up to his (perceived or real) mistakes. He just offers some fanboy'ish excuse about why some books turned out the way they did.
Kelly has at least admitted that SW's aren't his best work and if he could, there's changes he would go back and make.
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Post by: Kanluwen
I play Dark Angels and Imperial Guard.
So you can take that right out of the mix, thanks.
And quite frankly: Daemons have always been countered by Grey Knights. To assume that it would not happen is absurd. And it's also worth noting that Codex: Daemons was supposedly a project helmed by Alessio Cavatore, with Ward's name placed on it.
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Post by: Durza
Kanluwen wrote:And quite frankly: Daemons have always been countered by Grey Knights.
It's one thing to have a few units in an army with a disadvantage against another army. It's quite another to have an entire army with a disadvantage against another. Especially when they don't get any bonuses against, say, Imperial Guardsmen, who are supposed to be at such a risk of corruption that they have to be executed after the battle anyway.
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Post by: Dark Scipio
Experiment 626 wrote:As much as a few people rag on Kelly for SW's suppossedly being this unbeatable 'uber force... HE didn't kill an entire freaking game system!!! ("because THEY'RE DAEMONS!!1!11!!1!!!!")
Of course, Ward then went on to utterly kill off Codex: Daemons by introducing that farce of a GK codex... As a Daemon player, it's sad a day when the only game I can get at the local store is against the circle of 9 year olds who run the black reach set.
Honestly, the only people I've met who rave about Ward's books as being this blissful utopia of well-balanced rules are those who play BA's/ GK's/ SM's in some of their most abusive forms... (ironic that - no?!)
Considering it's been 8 months since the grey knight book came out, the fact that it's still so widely hated does imply it's pretty badly balanced externally. SW's have always been hated no matter what edition is being played, and it's cool to hate on Eldar because they're so specialised.
Grey Knights though is easily the closest we've come to the broken'ness of 2nd ed Harlequins! (ie: the *entire* game-meta has shifted to combat 1 specific army!)
The other big reason people hate-on Ward; he never owns up to his (perceived or real) mistakes. He just offers some fanboy'ish excuse about why some books turned out the way they did.
Kelly has at least admitted that SW's aren't his best work and if he could, there's changes he would go back and make.
The codex Deamons:
- Was always a bad idea. It didnt fit into the fluff well and was only there to generate extra money.
- Was never really good, so Ward hardly runied it.
- Is the very thing you expect rightfully of Codex Grey Knights, that they totally rock against Deamons.
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Post by: Grimtuff
Dark Scipio wrote:Experiment 626 wrote:As much as a few people rag on Kelly for SW's suppossedly being this unbeatable 'uber force... HE didn't kill an entire freaking game system!!! ("because THEY'RE DAEMONS!!1!11!!1!!!!")
Of course, Ward then went on to utterly kill off Codex: Daemons by introducing that farce of a GK codex... As a Daemon player, it's sad a day when the only game I can get at the local store is against the circle of 9 year olds who run the black reach set.
Honestly, the only people I've met who rave about Ward's books as being this blissful utopia of well-balanced rules are those who play BA's/ GK's/ SM's in some of their most abusive forms... (ironic that - no?!)
Considering it's been 8 months since the grey knight book came out, the fact that it's still so widely hated does imply it's pretty badly balanced externally. SW's have always been hated no matter what edition is being played, and it's cool to hate on Eldar because they're so specialised.
Grey Knights though is easily the closest we've come to the broken'ness of 2nd ed Harlequins! (ie: the *entire* game-meta has shifted to combat 1 specific army!)
The other big reason people hate-on Ward; he never owns up to his (perceived or real) mistakes. He just offers some fanboy'ish excuse about why some books turned out the way they did.
Kelly has at least admitted that SW's aren't his best work and if he could, there's changes he would go back and make.
The codex Deamons:
- Was always a bad idea. It didnt fit into the fluff well and was only there to generate extra money.
- Was never really good, so Ward hardly runied it.
- Is the very thing you expect rightfully of Codex Grey Knights, that they totally rock against Deamons.
You both realise Daemons did not break 40k right? Not by a long shot. They went and broke 7th ed. WHFB. 2 completely different books for completely different systems.
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Post by: TutorialBoss
Zweischneid wrote:
Sure. Start with Blood Angels. Possible lists would be, just off the top of my hat:
Err, no. You have basically just said there is a certain list for every non-troops troops choice, and then doubled up a bunch of times as well (scout list and scout + baal list? Mech AV11 list + Assault marines in Rhinos list? Jump infantry list and DoA list? 'Librarian' list (which BA army doesn't have a librarian?)? Various 'deathstar' lists (terminators, death company, honour guard)?
What you ought to be considering is the functional role of lists, but even then the comparison is invalid because Space Marines are meant to be a generalist sort of army while Xenos tend to be more thematically focused, e.g. Orks aren't as good at long-range shooting, Dark Eldar aren't good at foot slogging.
What I mean is take away the best non-troop choices and see what lists you can get.
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Post by: ObliviousBlueCaboose
Just glancing through, why the hate for vendettas and the multiple leman russ varients? I mean the storm reaven is av12 all around, carries a squad and a dred. Can flat out and still shoot a weapon. Is an assualt vechile and immune to melta. And if your gk can ignore shaken/stunned on a ld 10. For only 70 points more.
For the russes there was one for every tactical situation. Sure some are better, but they are all justified in fluff. As for meltaspam well thats 5th ed in general. You dont have to play it that way, but its the meta.
My thing is that while cruddence and kelly sound like professional writters, ward has a very childish and immuture tone. And he writes things like how EVERY space marine wants to be an ultramarine, unless they're rebels against the mighty codex astrades. Or how they are secret vampires. Or the purest knights ever never to fall to choas, in fact immune to choas, but need to kill sister and rub there blood all over to stay pure. And now the necrons are susposed to be the best ranged fighters in the galaxy, which was the taus shitck.
And how his rules go against established rules. See hammerhead and rad nades.
All gw writters have flaws, no one is perfect. Wards seems to be, if its cool, put it in, even if it doesnt fit.
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Post by: Config2
Hate Matt Ward because of the way he is, not the fluff he write, or the bs, "now you must go and buy a new army to be competitive" rules. Watch the interviews he does, listen to him talk. See his personality.
Then, and only then...
Will you see the darkness that is Ward.
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Post by: Kanluwen
ObliviousBlueCaboose wrote:Just glancing through, why the hate for vendettas and the multiple leman russ varients?
Because they are absolutely unnecessary.
The "Vendetta" was a halfarsed attempt at creating a "gunship"...
But guess what?
There's already a gunship. It's called the "Vulture". It's even a variant on the Valkyrie.
The Leman Russ variants are unnecessary as well. The Punisher Cannon one, for example, is ridiculous.
Config2 wrote:Nothing worth quoting
Congrats. You're the ten thousandth person to post that stupid jpeg. Guess what?
The Necron fluff now (and even BEFORE NOW) actually supported such a thing happening.
Get. Over. It.
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Post by: ObliviousBlueCaboose
Well if you took all the unnessarry elements out of the ig codex youd be stuck with like 6 units.
The russes give varients. Which no one but me seem to take, since its not point efficent. And id have liked to see the vulture instead of the vendetta, but the vendetta works just as well. It reminds me of the hind, rather then an apache.
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Post by: Kanluwen
ObliviousBlueCaboose wrote:Well if you took all the unnecessary elements out of the ig codex youd be stuck with like 6 units.
No, you wouldn't.
You'd be out 3 or 4 units, tops.
The russes give varients. Which no one but me seem to take, since its not point efficient.
I won't take the Punisher or Eradicator because they're unnecessary. I also won't take Vendettas for the same reason. The Deathstrike falls under this category as well, because it's pretty much useless.
And id have liked to see the vulture instead of the vendetta, but the vendetta works just as well. It reminds me of the hind, rather then an apache.
The Vendetta doesn't work just as well as a Vulture, at all. It's not a Hind--it's a Huey Hog. It's a transport with guns strapped on haphazardly.
The whole point of a Vulture is that it carries 3 potential "sets" of weapons. A chin mounted Heavy Bolter and two different sets of twin-linked weaponry. In the case of a Punisher equipped Vulture though, they only possess just a single set of TL weaponry and the Heavy Bolter.
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Post by: Void__Dragon
He ruined the goatee.
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Post by: Iur_tae_mont
Kanluwen Config2 wrote:Nothing worth quoting
Congrats. You're the ten thousandth person to post that stupid jpeg. Guess what?
The Necron fluff now (and even BEFORE NOW) actually supported such a thing happening.
Get. Over. It.
To be fair, April 2009 that Jpeg was hilarious and I used it as my computer's Wallpaper. It is just an overused meme attempt now.
I like most of mat Ward's stuff and I play Tau and Daemons. Warp Quake doesn't bother me because It's the Grey Knights that have it (Master of Ordnance however annoys me. His control of a Space Fleet[ or whatever slows down my Reserves] Somehow effects the Warp? Yeah right.) Now if Necrons had Warp Quake, I'd be unhappy, and to the best of my knowledge they don't, so I'm happy with Mat Ward.
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Post by: ObliviousBlueCaboose
I based the six on what i commonly see on the net. Ccs, meltavets, chimera, vendetta, hydra, manticore.
I see your point on the vulture. And while i respect your openion, i feel the vendetta works just as well. The missiles where replaced with lascannons.
Thanks for answering my off topic post.
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Post by: Chowderhead
Config2 wrote:
Read the new Necron Fluff.
Now the "Bro-Fist" story makes sense fluffwise.
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Post by: Kanluwen
ObliviousBlueCaboose wrote:I based the six on what i commonly see on the net. Ccs, meltavets, chimera, vendetta, hydra, manticore.
If we base a Codex on "what we commonly see on the net", there's six units per book. Some have less.
I see your point on the vulture. And while i respect your opinion, i feel the vendetta works just as well. The missiles were replaced with lascannons.
Thanks for answering my off topic post.
Actually, the Vulture commonly had twin-linked Lascannons and a set of Multiple Rocket Pods as what came with it when it was full resin. Now though, it comes with MRPs and Hellstrike Missiles as 'standard' because that's what is in the Valkyrie kit.
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Post by: Void__Dragon
Really, with the way the Blood Angels/Necron "alliance" was written in the Blood Angels codex, it wasn't really outlandish considering the old fluff either.
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Post by: ObliviousBlueCaboose
Kanluwen wrote:ObliviousBlueCaboose wrote:I based the six on what i commonly see on the net. Ccs, meltavets, chimera, vendetta, hydra, manticore.
If we base a Codex on "what we commonly see on the net", there's six units per book. Some have less.
I see your point on the vulture. And while i respect your opinion, i feel the vendetta works just as well. The missiles were replaced with lascannons.
Thanks for answering my off topic post.
Actually, the Vulture commonly had twin-linked Lascannons and a set of Multiple Rocket Pods as what came with it when it was full resin. Now though, it comes with MRPs and Hellstrike Missiles as 'standard' because that's what is in the Valkyrie kit.
If so it makes me wonder why they didnt put a vulture in the codex. Maybe it was to keep from gw from making a plastic vulture kit. I do like the vulture. But i also dont mind the vendetta.
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Post by: Banzaimash
Psybolt Ammo for 20 pts a squad, power armoured marines with stormbolters, force weapons and The Aegis for 4 pts more than an Initiate with a bolter, and the ability to take terminators as troops make playing against GK a thoroughly unpleasant experience. Seeing regular power armoured marines get torn apart at both close quarters and ranged firefights, and the fact that most of my weapons can't scratch GK terminator spam (I appreciate that Codex: BT is relatively outdated and our ability to take power weapons is almost non existent) makes me wonder what's even the point in playing such an army. Mech armies would get ripped up by psybolt AC dreads, and gun line would be annihilated by all the deep strikers. Simply because of my experience fighting GK, along with the occasional BA sanguinary priest immortal list, I harbour a strong dislike for the man responsible for making any non marine (with the exception of BT and DA) armies as weak as a grot against Ward's vampire/ supa-shiny marines. Automatically Appended Next Post: http://ohinternet.com/Matt_Ward
For fellow haters.
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Post by: guiltl3ss
So it sounds like the people who don't like accuse him of writing like a child and the people who do like him think he is very good. Interesting. As an English Major, I don't find his work terrible in the least. Certainly better written than adult-level novels and the like. Granted it's not amazing either. Very interesting to see both sides. Thanks for all the points, everyone. It's given me a great deal to think about.
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Post by: Rented Tritium
I've found his rules to be written with a sledgehammer. There is absolutely no elegance. When he wants to design a new game mechanic, he just does it from scratch and tacks it on rather than piggybacking on an existing mechanic. So you end up with these rules that don't interact whatsoever with other similar rules.
Simplicity and elegance are the PRIMARY GOALS you should have writing rules for games like this and Ward just doesn't have those.
Half of his rules would be improved with "this counts as X for the purposes of Y" tacked on to the end to answer the inevitable rules issue.
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Post by: Castiel
His fluff writing has all the subtlety of a thrown brick, and even the brick has a better grasp of what is acceptable and what is too ott even for 40k.
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Post by: Dark Scipio
I really dont get the Necron/BA truce hate.
I just wont make sense to club eacht other to death while a foe waits to wipe out the victor.
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Post by: Armless Failure
All three of the current codex writers are bad, but Ward's fluff is so hyperbolic and unabashedly fanboyish that he gets the ire. GW is bad at balance, and they are bad at controlling creep, and they have a pants-on-head slowed expectation that a codex written 2 editions ago will work fine with a new ruleset.
There is no reason what so ever why there are only a couple dudes currently writing codecies, or why they don't have playtests, or why they don't upgrade every faction every edition. If I am paying $40 bucks for box containing 3oz. of plastic at most (multiple times no less), I expect a team of competent writers who are divided, with one team of game devs writing mechanics and one team of excellent proven creative writers, and I expect both to have the ability to keep their own fandom in check and a deep respect for existing canon.
WotC can do it (mostly), why can't GW.
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Post by: Mr. S Baldrick
Ward’s bad reputation comes way before Draigo and GK. It goes back as far as Warhammer 7th Ed Orcs and the current SM book. It was generally thought that Ward made Orcs under powered because he did not like them. His rep did not improve when he made daemons the wrecking ball of fantasy 7th. A lot of people left fantasy when daemons came out, because of how over powered they were compared to the rest of the books. It is not just his story writing that a lot of people hate it is the fact that he goes above and beyond to make his books the over powered compared to previous books. When daemons came out he admitted that he did certain things in the rules to be able to beat Gav Thorps recent Dark Elf book. To a lot of people he had a bad influence on fantasy that continues to this day. This feeling continued in the 40k arena as he started to write more books, each one being a little more over the top than the last. It was felt that he added things to the SM that was not necessary, such as stern guard, and making scouts BS 3. It was also the general feeling in the community that it ended up being an Ultra Marine codex and not a Space Marine codex. A lot of people did not like the change in feel that came with the SM codex. Up until that point 40K was becoming more balanced with codex like Eldar, CSM, DA, and Orks. Ward disrupted this balance with SM and it was not well received in some circles. Since the release of SM, with a few exceptions (DE, and tyranids) there is defiantly the feeling that each new codex is trying to overpower the last. Now Ward is not the only culprit of this, Kelly had SW, and that other guy had IG, but Ward’s books have been the extreme of this practice SM, BA, and GK. Now there has always been the tendency for GW to have the “codex creep” as editions go on, however Ward’s books (except 7th Orcs) don’t creep the rocket to the next level strapped to a jet. I have been playing this game for a long time and there have always been gripes when a new codex comes out, however no one else has created so much controversy within the community. Not until Ward had a single author created so much stir with his style and rules. Both Gav Thorp and Allisio Calvator had their moments, but they never spawned pages and pages of debate or so many shouting matches at the local store. It is very evident in his books that Ward likes change, be it to fluff or to rules. There are people that like Ward’s work and some who don’t, but no matter how you look at it his influence on the game has had a changing effect and it has turned some people off, and brought others in. Whether you like the change or not everyone have to admit Matt Ward is the most controversial writer in GW history.
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Post by: AlmightyWalrus
Mr. S Baldrick wrote: Lots'o'text
I'm sure that's all jolly good, but if there's "Codex creep", how come that Imperial Guard and Orks still win many major tournaments? How come that Space Wolves are still considered among the best armies in the game power-wise?
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Post by: Mentlegen324
I have not been completely up to date with W40K since about 2005 (As in haven't brought anything, read any new codexes etc) so i may not have the full picture. But from what i have seen, i don't like the changes he makes.
I have no idea about his rules so i'll just comment on the fluff i have heard mentioned the most. Some of what i have read was pretty poorly written really, and read like a fanfic. A few of the changes seemed pretty bad at first, but they actually make some sense.
For example:
- Everyone wanting to be like the Ultramarines
- Necrons and Blood Angels teaming up
- GK killing Sisters and painting their armour with their blood
Those make some sense really. It's different then what we were used to, but it's not completely out of the question. That doesn't mean it was the right thing to do though.
But then pretty much the rest of what i have seen, particularly the Grey Knights, seems quite bad. I don't hate him as such, but my opinion of him is that he is not the best person to be writting codexes.
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Post by: nosferatu1001
:Everyone wanting to be like the Ultramarines :
Never happened. Everyone looks up to them as an ideal force, because they most closely follow the Codex. You know, the book theyre supposed to adhere to and revere? Try reading the actual fluff, not someones badly misinterpreted garbage
"Necrons and Blood Angels teaming up "
No, they decided to fight a common foe, and if youd read the necron fluff (record, broken...) you would see how this could work.
"GK killing Sisters and painting their armour with their blood "
When GW dont respect and almost revere RT / 2nd ed, people complain. When they include a piece of fluff EXACTLY LIKE the GK original fluff, they get hated on.
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Post by: timetowaste85
Dark Scipio wrote:Experiment 626 wrote:As much as a few people rag on Kelly for SW's suppossedly being this unbeatable 'uber force... HE didn't kill an entire freaking game system!!! ("because THEY'RE DAEMONS!!1!11!!1!!!!")
Of course, Ward then went on to utterly kill off Codex: Daemons by introducing that farce of a GK codex... As a Daemon player, it's sad a day when the only game I can get at the local store is against the circle of 9 year olds who run the black reach set.
Honestly, the only people I've met who rave about Ward's books as being this blissful utopia of well-balanced rules are those who play BA's/ GK's/ SM's in some of their most abusive forms... (ironic that - no?!)
Considering it's been 8 months since the grey knight book came out, the fact that it's still so widely hated does imply it's pretty badly balanced externally. SW's have always been hated no matter what edition is being played, and it's cool to hate on Eldar because they're so specialised.
Grey Knights though is easily the closest we've come to the broken'ness of 2nd ed Harlequins! (ie: the *entire* game-meta has shifted to combat 1 specific army!)
The other big reason people hate-on Ward; he never owns up to his (perceived or real) mistakes. He just offers some fanboy'ish excuse about why some books turned out the way they did.
Kelly has at least admitted that SW's aren't his best work and if he could, there's changes he would go back and make.
The codex Deamons:
- Was always a bad idea. It didnt fit into the fluff well and was only there to generate extra money.
- Was never really good, so Ward hardly runied it.
- Is the very thing you expect rightfully of Codex Grey Knights, that they totally rock against Deamons.
My daemons would like to argue with you, thanks very much. In fact, they ruled the roost in my local tournaments for a while, and wrecked in friendly play. I happen to love having two separate chaos codexes too. But I haven't played my daemons since GKs came out. Warpquake is ridiculous. If daemons got special rules put into the GK codex and warpquake went away, the book would be much better. But don't hate on the daemon codex. It takes skill to use, but it's a damn good one. There is no cookie-cutter list for them, as it should be. Maybe if people thought for themselves and didn't run every list the Internet told them to, the game would improve tenfold. /rant
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Post by: Draigo
For a few reasons I feel bad for the nids. I mean they come out ata time with stuff like DL spam, entire armies armed with force weapons, MC hunters in the SW, long fangs, etc etc. I'd say the only army thats hurt by the circumstances are the nids. That and the fluff is very devastating to the readers poor minds. An art collecting necron? Really? That and they made deals with the blood angels.. Idk the fluff to me is very odd. Guve the Necrons a shiny spoon and theyll be your allies since somehow the Ctan aka Star Gods were defeated.
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Post by: ObliviousBlueCaboose
The thing that angers me about ward is his disregard for past fluff. And his ultramarines fanboyism, and yes i did read csm, and might as well be called codex ultramarines. The grey knights where just over the top and made no sense. There IMMUNE to chaos, but need to use the sisters blood to not be corrupted. A man staying in the warp, alive and uncorrupted. It read like a fanfic written by a 12 year old who thinks marines are just the coolest ever.
I would complain about the crons but i dont.think he wrote it.
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Post by: AlmightyWalrus
timetowaste85 wrote:There is no cookie-cutter list for them, as it should be. Maybe if people thought for themselves and didn't run every list the Internet told them to, the game would improve tenfold. /rant
Fatecrusher?
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Post by: Vampirate of Sartosa
Decent fluff + decent rules + one or two horrible bits of fluff = Matt Ward = entire fandom SCREAM RAGE.
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Post by: Zweischneid
ObliviousBlueCaboose wrote:The thing that angers me about ward is his disregard for past fluff.
Ward disregards past fluff? I guess you failed to notice Cruddace heavy-handed, simple-minded ret-con of the Hive War fluff to shove his Swarmy creation up the rectum of 40K fluff, not to mention Kelly's leaky-soul-emo-travesty he bestowed upon the Dark Eldar or Wolf-riders and womanizing Space Wolves and all that.
If there is one author among the current three that apparently even knows the past fluff, it is Ward. The other two most certainly have proven time and time and time again that they are utterly and perfectly ignorant of everything ever written for 40K before them.
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Post by: Kanluwen
ObliviousBlueCaboose wrote:The grey knights where just over the top and made no sense. They're IMMUNE to chaos, but need to use the sisters blood to not be corrupted.
We've been over this one a few bajillion times. Here goes again though:
They are immune to the temptations of Chaos. That does not mean that they cannot be "corrupted" by Chaos fueled powers. If a Grey Knight is targeted by a Nurgle Daemon, it could feasibly overwhelm his defenses and corrupt him using daemonic plagues.
A man staying in the warp, alive and uncorrupted.
You're aware that the Eye of Terror has people living within it, and it's a spillover of The Warp into the real world?
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Post by: xxmatt85
Haters gonna hate.
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Post by: templarsandorks?
new GK=
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Post by: Luke_Prowler
xxmatt85 wrote:Haters gonna hate.
Fans gonna fanboi.
or is it Fanboys gonna fan?
Seriously, "haters gonna hate" is not a legitimate argument
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Post by: Draigo
I like and have played gk a long time but I think the new fluff is terrible lol. As to the incorruptible etc etc.. read the book Hammer of Daemons.. Alric had all sorts of issues with possession, corruption etc. I prefer the old gk fluff even though it was a bit silly. "You saw a gk! You must be mind scrubbed or die!" Plus I can see why they expanded the vehicle selection BUT it's funny that the knights decded to lower themselves to ride in rhino that arent even speacial like the BA. Same stats as a vanilla.. oh well fluff and table top will never match lol
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Post by: timetowaste85
AlmightyWalrus wrote:timetowaste85 wrote:There is no cookie-cutter list for them, as it should be. Maybe if people thought for themselves and didn't run every list the Internet told them to, the game would improve tenfold. /rant
Fatecrusher?
Common, but hardly the answer to everything. I've won more games without fateweaver than with him. It's even argued that fiends are better. Me? I love flamers-mine have been banned by my friends-fateweaver has yet to be banned. He can die in one shot to a las pistol. I've had it happen twice. And if he dies, the fatecrusher list is in trouble. Resting a full army's survival on one model who can die to one single wound is asinine.
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Post by: Zweischneid
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Post by: timetowaste85
Totally agree with you. But you know what other cheese SW were designed to slaughter? Hint, it's in half their mock images in the book, built the possibility for 4 HQs and is Matt Damon's favorite army.  and yes, they were cheesey before the wolves.
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Post by: Adam LongWalker
TiB wrote:I just still don't understand why a multi-million dollar company like GW lets it's codices be written by one guy where other, much smaller companies would put an entire design team on there, followed by a good round of R&D.
Matt Ward is, in my opinion, a competent rules designer. But rules writing and fluff writing have nothing in common with each other apart from being comprised of the same alphabet.
If they'd just have a pool of designers to tackle the rules, mr. Ward among them, and have another team, for example Abnett and peers, handle the fluff things would be a lot better.
Because GW is Cheap.
As for Ward and his collective works? Just look at all of the crap that gets thrown in at You make the Call around his so called "creative works".
His fluff is bad.
His game mechanics are bad.
Proofreading and grammar checking? Mostly non-existent.
Hypocrisy, thy name is hater.
And Ignorance is Strength! A quote from the book 1984.
guiltl3ss wrote:So it sounds like the people who don't like accuse him of writing like a child and the people who do like him think he is very good. Interesting. As an English Major, I don't find his work terrible in the least. Certainly better written than adult-level novels and the like. Granted it's not amazing either. Very interesting to see both sides. Thanks for all the points, everyone. It's given me a great deal to think about.
I've have IP's. When I choose to create I have a illustration team, a writing team and a professional technical writer with 20 years of experience to go over what the writing team messed up. It does not take that much fricken money to do this!
Okay lets say that Ward is not the AntiChrist of Warhammer. Let us say he is being ordered (by those peanut counters as well as marketing) to design product which includes codex creep designed in order for people to buy the product for the next "super duper monster combo" (sounds like magic the gathering on plastic to me) army until the next codex. And Then tell the designer to proof read his own work?
Then it becomes GW's fault.
However once you put your name on that product as the head designer for that product you will get all of the credit and all of the blame.
Ward has his name on the codex. He will take the heat or the praise of the codex and those people in marketing will simply smile as they know they can do whatever they want to a point.
That is how GW does business.
I have one important question? How many people have Met Matt Ward in person?
I'm now curious to see what they think of him and compare notes.
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Post by: Mentlegen324
nosferatu1001 wrote::Everyone wanting to be like the Ultramarines :
Never happened. Everyone looks up to them as an ideal force, because they most closely follow the Codex. You know, the book theyre supposed to adhere to and revere? Try reading the actual fluff, not someones badly misinterpreted garbage
"Necrons and Blood Angels teaming up "
No, they decided to fight a common foe, and if youd read the necron fluff (record, broken...) you would see how this could work.
"GK killing Sisters and painting their armour with their blood "
When GW dont respect and almost revere RT / 2nd ed, people complain. When they include a piece of fluff EXACTLY LIKE the GK original fluff, they get hated on.
Not sure if you are directing those at me, but i agree with you. Those were just some 'hate' points i've seen, and even without fully reading the fluff i see they aren't as bad as everyone makes it out to be.
How is the killing sisters like the original GK fluff though?
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Post by: Remulus
Ill be brief with my response, people hate Matt Ward because of the crazy fluff he writes... if you want specific examples just google so this doesn't become a flame war.
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Post by: Joey
If you want fluff, buy black library. Codex fluff has always been pretty rubbish.
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Post by: Nagashek
Dark Scipio wrote:I really dont get the Necron/BA truce hate.
I just wont make sense to club eacht other to death while a foe waits to wipe out the victor.
There is a significant difference between, "After slaughtering the tyranids, the Necrons and Blood Angels withdrew warily, each eying the other for some signs of attack as they left, each too depleated to continue the fight with practicality."
and
"Each left, finding it distasteful to attack a recent ally against the tyranids."
One implies not killing the other out of necessity, the other out of respect. Space Marines DO NOT respect xenos! All else is Heresy! There are random blurbs here and there about appreciating certain minor aspects of Xeno races, such as a single mindedness and unwillingness to withdraw in the cas of orks, or the focused military mind and incorporation of technology on the part of the tau, but they're still xeno scum. That sort of respect does not grant a reprieve, it gives you an appreciation of a battle well fought. The second example (and the one Ward wrote into the BA book) is an example of Chivalry. The Space Marines are not Chivalrous. Necrons should not be (but apparantly now are) chivalrous. Chivalry has no place in the grim darkness of the far future. I think the only race that has ever been chivalrous in the fluff has been the Tau, and they have (and bloody well should) paid the Iron Price for that manner of naivete. (That's why I want the Tau to remain good guys. Having high borne notions in a world so dark is amusing and dangerous, and watching them get slapped around for trying it creates compelling story. Like Andromeda.)
His rules seem to work, and I appreciate the power levels of the armies he works on (so long as they stay consistant) but I don't want him touching anymore fluff.
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Post by: beigeknight
I don't understand why some people will say that X codex makes X army look "over the top". I mean, every single codex makes their respective army look like an unstoppable death machine. That's the whole idea. Why would the Tyranid Codex tell stories of getting owned by Space Marines or the Ork Codex have a story about getting pounded by Tau? It's shameless self-promoting because it's THEIR book.
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Post by: Draigo
You can promote without sayin you invented the internet, punched out chuck norris and ate suns with ur taco bell cause the sauce wasn't hot enough.
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Post by: Luke_Prowler
A good book doesn't look need to self promte everything.. Lets look at Codex Orks. Yes, it does talk about powerful orks like Thraka and the sneaky Snikrot, but we also have stories about a warboss who's waagh went through the warp and back in time before his waaagh started and he killed his past self to get two of his favorite gun. A warboss who Waaagh!ed into the eye of the warp to pick a fight with daemon now he and his boys are stuck on a daemon planet in a groundhog day loop to fight and get kille deach day and is having a blast.. A freeboota with armor made out of the kicked out gold teeth of other freebootaz and carrying around a weapon that shoots radioactive bullets and could very well kill him. even Thraka's claim to fame was just having the biggest Waaagh! that evenetually lost and fighting with a human, not some super powered monster , a normal human. A good story does not need the hero to win. There's a reason why Superman is considered a boring hero: there's no challange
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Post by: ObliviousBlueCaboose
Im sorry, but the grey knight codex says the gk are immune to choas. Not resistant, but immune. Big difference there. If you are immune there is no need to kill some sisters for there blood.
And for the Dark eldar, space wolves, and tyrinids ive never read those codexes, so i have no say. I focus on the imperial guard with some straying into space marines. I find the ig codex fluff fitting for the ig.
If matt ward wrote the next ig codex like he does the space marines it would be stories of, creed going to tzeeches maze and solving it in a minute, then marbo, who has been following creed jumps out and kills tzeech. The whole time krell and bastonne where sacrificing sister so there blood would lubercate the leman russes. The pdf tried to stop them but where wipe out to the man.
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Post by: Redbeard
Anyone who thinks that the Grey Knight rules are reasonable needs to reevaluate what should be the marquee matchup from the book.
A competent daemon player with the same number of points as a competent grey knight player is at such a significant disadvantage that playing the game is largely a waste of time. I've played daemons since the book came out, and have won tournaments with them, and yet, I have been unable to get a single win against the new grey knights. It's just ridiculous.
This should be an epic battle. Instead, the grey knights have so many extra advantages against daemons that it's just a slaughter. And while Grey Knights should be able to fight daemons in the fluff, as a game, both players should be on somewhat even footing or it's not worth playing.
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Post by: Luke_Prowler
I'd just like to point, before anyone goes "but grey knights are suppose to beat daemons", that the Daemonhunter book actually had special rules to give chaos/daemon lists extra units to balance out the grey knight's advantage.
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Post by: Bongo_clive
I've considered the WH40K universe a personal friend since 1989, and have enjoyed watching it grow and prosper. It is such a rich, varied place of endless possibilities, and I cannot get enough. I can even pinpoint the day I truly fell in love with it.
Andy Chambers wrote a series of rules for White Dwarf 126 (I think it might have been this work that got him a job in the company) covering Knights and Exodite Knights for the old Adeptus Titanicus system, and they were beautiful. I didn't even play the system, but I remember I read those rules again and again just for the 'fluff'. I heartily recommend people find those rules to see what the possibilities are, because Matt Ward obviously hasn't and doesn't seem to respect a single thing that's gone before.
He seems to take a wilful pleasure in stomping through a universe that has been lovingly created over the last 3 decades, tearing out bits that he doesn't like, and forcing in bits that he thinks should be in there. And it's not even subtle, it's just plain ridiculous.
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Post by: Dark Scipio
ObliviousBlueCaboose wrote:Im sorry, but the grey knight codex says the gk are immune to choas. Not resistant, but immune. Big difference there. If you are immune there is no need to kill some sisters for there blood.
Where does it say they are immune?
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Post by: Kanluwen
ObliviousBlueCaboose wrote:Im sorry, but the grey knight codex says the gk are immune to choas. Not resistant, but immune. Big difference there. If you are immune there is no need to kill some sisters for there blood.
It says they're immune to the temptation of Chaos. They can't be corrupted in the moral sense, as in a Grey Knight "turning Chaos". They can still be corrupted in a physical sense, as in being susceptible to particularly powerful Daemonic powers.
A Daemon which, when it has just awoken, can corrupt an entire planet's worth of Sisters of Battle qualifies under that. The blood of the Sisters was used alongside of various unguents and oils that the Grey Knights and the Ordo Malleus at large use to permanently destroy or banish particularly powerful Daemons to create an extra layer of wards on the Grey Knights so they could operate in that environment.
It's a return to the older days of Grey Knights, where there's a very clear "Needs must when the Devil drives" motivation going on. Most notable was the destruction of pilgrim vessels because of a possible Daemonic possession on one.
And for the Dark eldar, space wolves, and tyranids ive never read those codexes, so i have no say. I focus on the imperial guard with some straying into space marines. I find the ig codex fluff fitting for the ig.
Then I think you're not really qualified to be talking about how "bad Ward's fluff is". There's very little within Dark Eldar which I personally find to be unacceptable, but Space Wolves and Tyranids has some ridiculous stuff right up there with "Blood Talons and Bloodstrike Missiles". From Arjac Rockfist, a "towering Terminator" with a magical hammer which has a miniaturized teleportation field returning it to his hand after he's thrown it, to Canis Wolfborn, a wolf-riding Space Wolf who was raised by wolves, and finally to the Swarmlord, a tactical genius Tyranid who singlehandedly beat down Marneus Calgar in the midst of the Tyrannic Wars which is a pretty damn clear retcon.
If matt ward wrote the next ig codex like he does the space marines it would be stories of, creed going to tzeeches maze and solving it in a minute, then marbo, who has been following creed jumps out and kills tzeech. The whole time krell and bastonne where sacrificing sister so there blood would lubercate the leman russes. The pdf tried to stop them but where wipe out to the man.
I don't think you could have made a post which made less sense if you tried.
Cramming memes into a post does not make it worth reading, and you definitely negated any point you were trying to make by doing so.
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Post by: Zweischneid
Mentlegen324 wrote:
How is the killing sisters like the original GK fluff though?
You mean how is killing sisters like the original Space Wolves fluff (and for reasons far more selfish and ignoble too)?
Hate Ward if you like for killing Sisters. But than you should at least acknowledge that other 5th Edition authors added the very same elements to their book, earlier, more hamfisted and far less justification. If not, we're back to the blatant hypocrisy of selectivity that seems to be the one common feature uniting the Ward-hater-crowd.
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Post by: Kanluwen
To be fair, the Wolves have long been at odds with the Ecclesiarchy.
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Post by: Zweischneid
Kanluwen wrote:To be fair, the Wolves have long been at odds with the Ecclesiarchy.
To be fair, the Grey Knights have long been about "the ends justify just about any and all means".
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Post by: Kanluwen
I'm quite aware of that...as one might tell by the fact that I've been saying that for quite awhile.
Biggest problem with Ward is that he can come up with concepts and themes, but just cannot either explain them well enough to whomever is writing the fluff pieces or write enough to explain them in a way he sees fit.
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Post by: Zweischneid
Kanluwen wrote:Biggest problem with Ward is that he can come up with concepts and themes, but just cannot either explain them well enough to whomever is writing the fluff pieces or write enough to explain them in a way he sees fit.
At least he comes up with concepts and themes. More than can be said about the other authors like Phil Kelly who seem to be flailing about blindly with random snippets that might have been intended to appeal to younger video-game audiences such as newly womanizing Space Wolves' Grand Theft Thunderhawk, Wolf-riders, Loony-toon Dark Elves throwing Black-holes in a box like Bugs Bunny or turning Mandrakes into World-of-Warcraft Daemonhunter-clones, yet always grate in the most painful ways with established 40k fluff as both concept and as themes.
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Post by: KplKeegan
Zweischneid wrote:Kanluwen wrote:Biggest problem with Ward is that he can come up with concepts and themes, but just cannot either explain them well enough to whomever is writing the fluff pieces or write enough to explain them in a way he sees fit.
At least he comes up with concepts and themes. More than can be said about the other authors like Phil Kelly who seem to be flailing about blindly with random snippets that might have been intended to appeal to younger video-game audiences.
Have you looked at Space Marines at all? Have you played the game Space Marine? Last time I checked, THQ didn't publish a 40K game exclusive to Dark Eldar. That aside, Space Marines are the key stone to selling to younger 'video-game' audiences moreso than any other race, just look at the Six Codex' they have.
I'm not a fan of Ward. If that automatically counts me as a 'Ward Hater' fine. But every book he writes it seems he bubble wraps the Imperium from certain future demise. I don't know what's more disappointing; Tigerius fighting the gestalt Hive Mind and living or the Void Dragon 'disappearing' from Mars.
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Post by: Zweischneid
KplKeegan wrote:
Have you looked at Space Marines at all? Have you played the game Space Marine? Last time I checked, THQ didn't publish a 40K game exclusive to Dark Eldar. That aside, Space Marines are the key stone to selling to younger 'video-game' audiences moreso than any other race, just look at the Six Codex' they have.
I'm not a fan of Ward. If that automatically counts me as a 'Ward Hater' fine. But every book he writes it seems he bubble wraps the Imperium from certain future demise. I don't know what's more disappointing; Tigerius fighting the gestalt Hive Mind and living or the Void Dragon 'disappearing' from Mars.
1. I have not played the video-game Space Marine. Was it programmed by Mat Ward? What bearing does it have on this argument?
2. Ultramarines traditionally face off against Tyranids. I see no issue there. Perhaps it is you who wants to "bubble wrap" your Tyranids in infantile fantasies of indominability if you decry any and all infringment of their omnipotence? Tell you what "unbeatable/uncommunicative" Tyranids make for very, very, very, very boring campaign-play.
3. All that crappy "the C'Tan did it" was a travesty of a ret-con with the earlier Necron Codex that most certainly turned 40K up-side down in ways that were unwanted and unneeded. Be glad its gone and that Ward found a way to keep Necrons and C'Tan in the game and in the universe in ways that are not only infinitly more interesting, but, unlike the old Cron Codex, also more compatible and true to the original 40K fluff.
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Post by: Remulus
Dark Scipio wrote:ObliviousBlueCaboose wrote:Im sorry, but the grey knight codex says the gk are immune to choas. Not resistant, but immune. Big difference there. If you are immune there is no need to kill some sisters for there blood.
Where does it say they are immune?
Practically every other page...
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Post by: Zweischneid
Remulus wrote:
Practically every other page...
Than you wouldn't mind quoting an example?
The only reference I found was on the introduction page 5 where it says that Grey Knights " an army of unfaltering and incorruptable warriors" because they are " so pure of purpose as to be utterly beyond temptation".
They aren't "immune" (still cannot find that word in the actual Codex) not because of some magic juice they drink every morning. They have proven "immune" to this day because they have preserved their ultimate rigour of purpose and "ends justify the means", which may include slaughtering Sisters if that's what it takes.
If there are references in the Codex to their "incorruptability", it is the result of their drastic form of dedication of purpose as witnessed by the Sister-episode, not a pre-set condition independent of their actions.
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Post by: ObliviousBlueCaboose
Okay, suppose they did need to annoint their armor with the blood of the sisters. Either, a they painted themselves with it in a way that would please khorne. Or b, they slaughtered the sisters just to dabble the blood on, resulting in senseless, needless slaughter that would please khorne. Either way, instead of sounding do at all means, its more of blood for the blood god.
And kan, the post about memes was written in the style of ward. Completely over the top, and made no sense.
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Post by: KplKeegan
Zweischneid wrote:KplKeegan wrote:
Have you looked at Space Marines at all? Have you played the game Space Marine? Last time I checked, THQ didn't publish a 40K game exclusive to Dark Eldar. That aside, Space Marines are the key stone to selling to younger 'video-game' audiences moreso than any other race, just look at the Six Codex' they have.
I'm not a fan of Ward. If that automatically counts me as a 'Ward Hater' fine. But every book he writes it seems he bubble wraps the Imperium from certain future demise. I don't know what's more disappointing; Tigerius fighting the gestalt Hive Mind and living or the Void Dragon 'disappearing' from Mars.
1. I have not played the video-game Space Marine. Was it programmed by Mat Ward? What bearing does it have on this argument?
2. Ultramarines traditionally face off against Tyranids. I see no issue there. Perhaps it is you who wants to "bubble wrap" your Tyranids in infantile fantasies of indominability if you decry any and all infringment of their omnipotence? Tell you what "unbeatable/uncommunicative" Tyranids make for very, very, very, very boring campaign-play.
3. All that crappy "the C'Tan did it" was a travesty of a ret-con with the earlier Necron Codex that most certainly turned 40K up-side down in ways that were unwanted and unneeded. Be glad its gone and that Ward found a way to keep Necrons and C'Tan in the game and in the universe in ways that are not only infinitly more interesting, but, unlike the old Cron Codex, also more compatible and true to the original 40K fluff.
1. You say Phil Kelly is trying to appeal to younger video-game audiences when ignoring the fact the Matt Ward writes the Codicies for a 40K race that actually has several video games about them, so it's rather moot to try and argue that.
2. I didn't say unbeatable. Leap to conclusions please. Wow. I'm just saying Tigurius survivng the gestalt Hive Mind and living is about as credible and fancifal as Draigo carving a name into a Daemon Primarch.
3. As long as there are no direct threats to Terra or Mars, heaven forbid it, literally.
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Post by: Kanluwen
ObliviousBlueCaboose wrote:Okay, suppose they did need to annoint their armor with the blood of the sisters. Either, a they painted themselves with it in a way that would please khorne. Or b, they slaughtered the sisters just to dabble the blood on, resulting in senseless, needless slaughter that would please khorne. Either way, instead of sounding do at all means, its more of blood for the blood god.
Or C) You're making a ridiculous assumption.
"Anoint" has four meanings, as a verb when used with an object (as it was in this particular text).
1) To rub or sprinkle on; apply an unguent, ointment, or oily liquid to.
2) To smear with any liquid.
3) To consecrate or make sacred in a ceremony that includes the token applying of oil to.
4) To dedicate to the service of God.
Now, here's where I'm using some interpretation.What is specifically noted in the passage is that they use the blood of the Sisters who actually resisted the corrupting effects of the Bloodtide itself. In a lot of heroic mythology, there comes a point where the heroes have to make a sacrifice to proceed in their heroic journeys. In some cases, they use the blood of a virgin or of one pure in heart.
You dig the beat I'm laying down here? This is not anything new, it's a very traditional piece of mythology.
Whether or not Ward(or whoever actually wrote the piece) utilized it well is up for debate.
And kan, the post about memes was written in the style of ward. Completely over the top, and made no sense.
Except even then, Ward's stuff does make sense when you read it and don't pay attention to 4chan buffoonery. It's only when you give the overreactionist brigade any mind that you start seeing that as his "style".
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Post by: ObliviousBlueCaboose
I have read the draigo fluff. It is completely over the top and makes no sense. And i dont frequent 4chan, i talk to other people at my flgs and even the self proclaim ward fanboy says its over the top and makes no sense.
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Post by: Kanluwen
KplKeegan wrote:
1. You say Phil Kelly is trying to appeal to younger video-game audiences when ignoring the fact the Matt Ward writes the Codicies for a 40K race that actually has several video games about them, so it's rather moot to try and argue that.
So he wrote the Tau codex?
I mean, they had Fire Warrior!
The Tyranids and Blood Angels had the Space Hulk game.
Many races have featured in the Dawn of War games, I guess he wrote every single one of those codices right?
2. I didn't say unbeatable. Leap to conclusions please. Wow. I'm just saying Tigurius survivng the gestalt Hive Mind and living is about as credible and fancifal as Draigo carving a name into a Daemon Primarch.
Tigurius "surviving the gestalt Hive Mind" has been in since Graham McNeill wrote the previous C: SM. That's kind of Tigurius' whole deal. He's supposedly a pretty damn big deal in terms of being a Psyker, what with him being the Chief Librarian for the Ultramarines and all.
3. As long as there are no direct threats to Terra or Mars, heaven forbid it, literally.
What does this have to do with anything? Oh, you mean the "retcon" of C'Tan being Shards?
Good freaking riddance. For all the whining about Draigo, he still has nothing on The Deceiver. Automatically Appended Next Post: ObliviousBlueCaboose wrote:I have read the draigo fluff. It is completely over the top and makes no sense.
Makes more sense than a quarter of the old Necron book did.
We hate humans! We're making humans into the next evolutionary step of our race!
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Post by: Draigo
Don't forget Mephiston lol Drop a building on a blood angel and he becomes a monstah!
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Post by: ObliviousBlueCaboose
See the Deceiver is a literal god. It should be able to do crazy stuff. Draigo is a genetically modified human, a mere mortal. He shouldnt be able to do any of the things he does in the warp. I think it makes more sense if you stop looking at draigo as an uncorruptable hero, and more as a deliousional mortal plaything of the dark gods. Then it does make sense how he survives in the warp.
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Post by: Kanluwen
Draigo wrote:Don't forget Mephiston lol Drop a building on a blood angel and he becomes a monstah!
Old fluff, same as Tycho's.
ObliviousBlueCaboose wrote:See the Deceiver is a literal god. It should be able to do crazy stuff.
The Deceiver is a god to us.
So are the Adeptus Astartes. And the Primarchs. What's your point?
Draigo is a genetically modified human, a mere mortal. He shouldn't be able to do any of the things he does in the warp.
Says who? The Warp is a place with no rules.
I think it makes more sense if you stop looking at Draigo as an uncorruptible hero, and more as a delusional mortal plaything of the dark gods. Then it does make sense how he survives in the warp.
The whole reason he's a "plaything" of the Dark Gods is because he's immune to their touch.
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Post by: Draigo
Ok I reread the fluff section and no where does it say theyre immune to chaos. It basically says they are immune to turning to chaos due to their intense indoctrination. Meaning they won't betray mankind but that is no different to guys like suicide bombers or people with intense faith. I mean their minds are rewritten so that isn't that outlandish. Now some of the actions taken by various heroes like Draigo, Mephiston, Tigerious etc are pretty out there.. Kinda reminds me of an anime or DC comic but eh.. Can't get too worked up over "realsm" considering they live in a world with space elves, machine art collectors, mech warrior etc lol
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Post by: Brother Coa
Draigo wrote:Ok I reread the fluff section and no where does it say theyre immune to chaos.
"To this end, each Grey Knight is an accomplished psyker, trained to channel his mental energies into the halo of protedive wards known as the Aegis. And an array of formidable battle-sorceries. A Grey Knight's psychic presence is anathema to creatures of the Warp, utterly unpalatable to a Daemon's dark appetites and thus entirely immune from corruption. Such was the Emperor's gift to the very first Grey Knights; a legacy renewed in each new generation of Battle-Brothers."
"Needing a tal isman of purity to protect against the Bloodt ide's taint,"
There you go, Matt Ward contradicting himself after just 20+ pages. The only reason he invented Bloodtide story was to show us his opinion on Sisters of Battle.
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Post by: Draigo
That is meant mentally not physically.. It's a reference to their blind faith. As far as the blood, did you not read the part where they said at the bottom of pg 9 that they sacrifice millions billions or whatever it took.
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Post by: Luke_Prowler
How are you sure it means only mentally? do you have access to Ward's notes? Was the answer given to you through a dream? Corruption has been used in other codexes to describe the bodily mutations as well as the corruption of soul.
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Post by: Draigo
Because it's similar to the other orignal fluff of incorruptible faith. That's not new. The armor is warded using mystic wards similar to summoning. They use the true names etc which is for the anathema part. I've read all the grey knight stuff and played them for a long time. The new fluff in the beginning is still very similar to the old. Incredibly devoted zealots whos faith is their strongest weapon. Then their deal that makes them different from templars is that they use psy ability to protect thier mind and bt dont use psy. Now I'm not blindly a fan of all the new fluff but as far as the beginning its still hasnt changed dramatically.
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Post by: Ghenghis Jon
As with every new (updated, rewritten, revamped, whatever) codex that comes out, there is some kind of "power creep" to make it an attractive buy to gamers at large. More access to wargear, access to more wargear, cheaper options, different options, powerful combinations within the codex, powerful combinations with the general rules, etc. What I hate about the Matt Ward Gray Knight Codex, is that there was no creep in effectiveness. It was a jump. It was totally uncalled for in its scaling. It rendered mayhap half or more of the existing codices uncompetitive in the tournament circuit. And I could have lived with it knowing that this is a dynamic game, and that Games Workshop might not have known the magnitude of the change in the game that this codex would produce. They would use the FAQ and Errata to curtail this jump. And they didn't. They reinforced it. Jerks.
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Post by: Hornifex
I prefer Mat Wards codexes than Mr Cruds, I miss the old tyranids.
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Post by: Adam LongWalker
Hornifex wrote:I prefer Mat Wards codexes than Mr Cruds, I miss the old tyranids.
I beg to differ as I refer to the broken Daemon codex in fantasy to Tomb Kings by Cruddence.
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Post by: Ascalam
Neither of which were codexes, technically
8th Ed daemons was stooopid overpowered, and invalidated EVERY other armybook. More people i know quit fantasy because of that, or sold their Daemon armies/retooled them for 40K so that people would actually give them a game outside of tournaments.
Power leap.. Sounds familiar..
Cruddace should be digested for what he did to ther Nids.
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Post by: candy.man
Redbeard wrote:Anyone who thinks that the Grey Knight rules are reasonable needs to reevaluate what should be the marquee matchup from the book. A competent daemon player with the same number of points as a competent grey knight player is at such a significant disadvantage that playing the game is largely a waste of time. I've played daemons since the book came out, and have won tournaments with them, and yet, I have been unable to get a single win against the new grey knights. It's just ridiculous. This should be an epic battle. Instead, the grey knights have so many extra advantages against daemons that it's just a slaughter. And while Grey Knights should be able to fight daemons in the fluff, as a game, both players should be on somewhat even footing or it's not worth playing.
This is largely my main issue with the GK book as well. The old Daemonhunters book had inbuilt rules for Daemons to even the score against Daemonhunters (as the writers acknowledged that such a match-up was unfair). Heck the book also had rules for non-Daemons players to use Daemons (to emphasise a reason for GK battling a non Daemons force). There was even a battle report in WD with a Tzeentch Tau army versus a Daemonhunters army. What makes the current GK book “sloppy” IMO in terms of rules design is the fact that the anti-daemon gear seems to have been given a major buff as well as the counterbalances of the older codex removed. Heck the fact that almost every model has access to a force weapon and hammerhand has caused balance issues for non daemon players as well. This core issue IMO is that Matt Ward codices tend to be internally but externally balanced. Even still, he’s not a great codex writer anyway when you also take into account his fluff.
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Post by: Riddick40k
To me it's the simple fact that Ward  !! every ounce of fluff he possibly can. Grey Knights were my favorite back when they had the Daemonhunters Codex, The fluffin that was soo good and fitting. Then came Codex Grey Knights and everything went to crap, they went from being the secret order to everybody knows about them.
I mean for gods sake he made Blood Angels fight along side necrons before necrons got their fluff change!
I thought things were gonna be more fun when the new Dark Eldar came out, and they were till Grey Knights came out and practically made it to where my Flying cardboard boxes become flying paper boxes. In no other army do you see a piece of wargear giving practically every weapon 1+ strength... To me every codex he has his name attached to is Heresy. I will bet money that he'll mess up both the Black Templars and the Dark Angels codexes as well. This game used to be really fun for me, now all it is is who can bring the most cheese to the table and IMHO Ward is to blame...
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Post by: Draigo
Not gonna lie all the gk hate makes me sad.. I was pretty excited they got a new dex but now not much fun to pull out the ol pewter and hear "OMG so much cheese."
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Post by: dbsamurai
guiltl3ss wrote:Hey everyone,
I've been playing 40k for less than 2 years,I have a fun group of friends who plays with me, and I love the game. I started with Black Reach before getting Imperial Guard 5th Ed and now I have the new necrons. I started looking around the forums for stuff on necrons and I noticed a lot of hate on Matt Ward. I remember hearing some similar things about my Imperial Guard, and I was wondering why? The rules seem solif enough to me, the fluff is interesting...I don't see many reasons to hate the poor guy. Now I'm not defending him; I am asking out of ignorance on the subject.
Thanks!
The primary issue I've found with Ward is that he's blatantly open about how much GW loves ultramarines...I have a mild distaste for the fact that space marines are all superior to their xenos counterpart (I'm well aware of how powerful my BA are compared to my tau, my nids, my necrons...). That's a bit of a problem in and of itself since presently most of the xenos codecies have been updated, and they still have difficulty equalling the raw might of something like a draigowing or av11 spam with any sort of power. Hell dark eldar are an army that's useless without vehicles. No SM army has a weakness that glaring.
The other problem I have is his attitude that somehow ultramarines are the best, that everyone wants to be them. That contradicts basically all the fluff since 2nd edition, that space marines look to their own primarchs as the exemplars. He writes (and speaks in interviews) in a manner that seems to suggest all other space marines are weaker than the ultramarines, which is inaccurate in the codex numbers, and is just more indication that GW loves vanilla marines over any army. And that's not a good attitude to have when you're trying to make a balanced game. Basically his fluff reads like he's a mary sue and it gives a sense that the game should only be played by space marines, which makes me wonder why bother buying armies I like if GW's just gonna update vanilla marines every codex while mine languish in back editions. The ward hate is because he's a face of all the things people don't like about GW.
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Post by: Riddick40k
Simple enough... A game designer should never pick favorites!!! EVER!!! Wards problem is the fact that he thinks space marines are the best so they MUST be the best, while all the other armies fail in comparison which means they should be inferior game wise as well...
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Post by: Zweischneid
Riddick40k wrote:Simple enough... A game designer should never pick favorites!!! EVER!!! Wards problem is the fact that he thinks space marines are the best so they MUST be the best, while all the other armies fail in comparison which means they should be inferior game wise as well...
Why than, is the most unbalanced, badly written, unabashedly fanboi-Marine Codex full of oddly overpowered, special snowflake rule (4 HQ anyone?) still Phil Kelly's Space Wolf Codex by a wide, wide margin?
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Post by: nosferatu1001
Brother Coa - the clue is that they talk about their PSYCHIC presence being anathema, so context says the immunity to corruption is mentally.
You can still be physically corrupted, hence anointing. Oh, and bloodtide is sooooo RT / 2nd edition its crazy, yet apparently not retconning == people hating on you.
I also love how the uniinformed "blame" MW for Mephy, etc without realising that that fluff is oooooold.
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Post by: Brother Coa
nosferatu1001 wrote:Brother Coa - the clue is that they talk about their PSYCHIC presence being anathema, so context says the immunity to corruption is mentally.
It does not say "only mentally" it is said "entirely immune". That must be pointed for both mentally and physically.
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Post by: Luke_Prowler
Zweischneid wrote:Riddick40k wrote:Simple enough... A game designer should never pick favorites!!! EVER!!! Wards problem is the fact that he thinks space marines are the best so they MUST be the best, while all the other armies fail in comparison which means they should be inferior game wise as well...
Why than, is the most unbalanced, badly written, unabashedly fanboi-Marine Codex full of oddly overpowered, special snowflake rule (4 HQ anyone?) still Phil Kelly's Space Wolf Codex by a wide, wide margin?
Probably because Space Wolves was writen ON TOP of Codex Space Marines. They'd be no where near as annoying as they are now without razorbacks and ++3 storm shields
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Post by: Marine_With_Heart
When it comes to Matt Ward Im neutral, where does that leave me in all of this?
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Post by: Zweischneid
Luke_Prowler wrote:Probably because Space Wolves was writen ON TOP of Codex Space Marines. They'd be no where near as annoying as they are now without razorbacks and ++3 storm shields
Unlikely. Lead time to develop a Codex is more than a year. So Kelly was working on it before Space Marines was published. Besides, Storm Shields aint 1/10th of the problem compared to JoTWWW-character sniping (still the best proof that Kelly doesn't even know the fething core rules apparently), fanboish idiocy like 4HQ, horrid internal balance (Long Fangs, Grey Hunters vs. Blood Claws), Wound allocation abuse Cavalry (again, guy seems totally ignorant of even the most basic 40K rules) and, worst of all, the fluff travesty that are womanizing Space Marines, Thunderhawk-nappers for the heck of it, Wolf Cavalry, Wolf-raised Mowgli-Marines, Sister-slaugherers (without even trying to give a decent reason) to name just a few.
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Post by: nosferatu1001
"entirely immune" when talking about psychic presence does not mean both physically and mentally immune. Context, you have to learn to love it.
Luke - 3++ SS in a SW tourney army? Since when? They at least pay a sensible price for SS/TH (63) which is why you rarely see them.
SW is all about crap internal balance (so an army which should be all about moving into assault has the cheapest AND most effective dev squad available - why?) and stupid mechanic breaking powers, like Jaws
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Post by: Vaktathi
Zweischneid wrote:Luke_Prowler wrote:Probably because Space Wolves was writen ON TOP of Codex Space Marines. They'd be no where near as annoying as they are now without razorbacks and ++3 storm shields
Unlikely. Lead time to develop a Codex is more than a year. So Kelly was working on it before Space Marines was published. Besides, Storm Shields aint 1/10th of the problem compared to JoTWWW-character sniping (still the best proof that Kelly doesn't even know the fething core rules apparently), fanboish idiocy like 4HQ, horrid internal balance (Long Fangs, Grey Hunters vs. Blood Claws), Wound allocation abuse Cavalry (again, guy seems totally ignorant of even the most basic 40K rules) and, worst of all, the fluff travesty that are womanizing Space Marines, Thunderhawk-nappers for the heck of it, Wolf Cavalry, Wolf-raised Mowgli-Marines, Sister-slaugherers (without even trying to give a decent reason) to name just a few.
I'm not a fan of the SW book by any means, but much of what you're complaining about there existed in previous SW books (more than 1 HQ, fighting sisters, womanizing drunk space marines, etc).
And yeah, kelly was probably working on it before C: SM was published, but considering that C: SM was probably finished summer 2008 in house and C: SW was released in late 2009, and that books generally are about 2 years between start of dev work and release, the C: SM rules were probably mostly codified if not completely finished by the time the SW project really got rolling.
You'll also notice that Ward was not immune from creating his own iterations of many of these things (how often do you see purgation squads instead of psyrifleman? Paladins are far and away more abuseable as a wound-allocation gaming unit than TWC's, etc).
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Post by: Zweischneid
Vaktathi wrote:'m not a fan of the SW book by any means, but much of what you're complaining about there existed in previous SW books (more than 1 HQ, fighting sisters, womanizing drunk space marines, etc).
As do many complaints leveled at Ward (Mephiston) pre-date his work on the book. But some things like Wolf-raised Mowgli-Marines, Thunderhawk-napping for the fun of it (can you imagine what would have happened to 3rd or 4th edition Neophyte-Marines that stole a Thunderhawk to go "cruising"?), He-Man-style Battlecat.. erm Thunderwolf riders, etc.. are all Kelly's own. And Space Marines WERE unable to engage in sexual activity until Space Wolves 5th (Slannesh-mutation excepted perhaps).
Vaktathi wrote:
And yeah, kelly was probably working on it before C:SM was published, but considering that C:SM was probably finished summer 2008 in house and C:SW was released in late 2009, and that books generally are about 2 years between start of dev work and release, the C:SM rules were probably mostly codified if not completely finished by the time the SW project really got rolling.
Sure. But the argument voiced above was that Space Wolves was purposefully written to address popular options that appeared in the meta-game AFTER the publication of Codex Space Marines. If 3++ Thundershields and/or Vulcan among others were undercosted, this wouldn't be obvious to the designers until after the Codex Space Marines was out and the meta-game began to move. The idea that Kelly wrote the Space Wolves Codex purposefully broken to address the grievances of the net-whiner community remains ludicrous.
Vaktathi wrote:
You'll also notice that Ward was not immune from creating his own iterations of many of these things (how often do you see purgation squads instead of psyrifleman? Paladins are far and away more abuseable as a wound-allocation gaming unit than TWC's, etc).
I never said Ward was immune to any of these mistakes. Just that authors like Kelly or Cruddace are equally prone to them, and that singling out Ward for the net-Hate by selective readings that hype up his mistakes but endlessly "excuse" those very same faults in the work of Kelly and Cruddace with far fetched fantasies is simply hypocrisy and/or self-delusion of the highest order.
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Post by: Draigo
Yes and the 3d6 psy tests eldar force, stuff like huskblade, death ray, Joww, or cheap tanks aren't cheese-erific. lol though the 3d6 doesnt bother everyone but *cough gk are HUMPED buy it lol As far as the mephiston fluff I always bring that up even if its old because well.. it's one of the silliest things I have ever heard as far as fluff lol
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Post by: Vaktathi
Zweischneid wrote:
As do many complaints leveled at Ward (Mephiston) pre-date his work on the book. But some things like Wolf-raised Mowgli-Marines, Thunderhawk-napping for the fun of it (can you imagine what would have happened to 3rd or 4th edition Neophyte-Marines that stole a Thunderhawk to go "cruising"?), He-Man-style Battlecat.. erm Thunderwolf riders, etc.. are all Kelly's own. And Space Marines WERE unable to engage in sexual activity until Space Wolves 5th (Slannesh-mutation excepted perhaps).
The womanizing part IIRC (don't have book in front of me) referred to a Space Marine's life before he actually was recruited. And yeah, a lot of the stuff is ridiculous and pants on head slowed. However, it's no worse than much of the stuff Ward has written, giving us silly naming conventions and ridiculous stories as well on a consistent basis as opposed to a single standout.
Sure. But the argument voiced above was that Space Wolves was purposefully written to address popular options that appeared in the meta-game AFTER the publication of Codex Space Marines. If 3++ Thundershields and/or Vulcan among others were undercosted, this wouldn't be obvious to the designers until after the Codex Space Marines was out and the meta-game began to move.
There was plenty of time for that, or Kelly may have just seen what *everyone* else saw the instant they opened up C: SM and saw 2+/3++ sv termi's for 40pts.
The idea that Kelly wrote the Space Wolves Codex purposefully broken to address the grievances of the net-whiner community remains ludicrous.
In some ways yes in some ways no. In regards to the TH/ SS issue, it's possible. It's not hard to see that being something that was foreseen way early in development given how ubiquitous they became in C: SM armies.
Vaktathi wrote:
I never said Ward was immune to any of these mistakes. Just that authors like Kelly or Cruddace are equally prone to them, and that singling out Ward for the net-Hate by selective readings that hype up his mistakes but endlessly "excuse" those very same faults in the work of Kelly and Cruddace with far fetched fantasies is simply hypocrisy and/or self-delusion of the highest order.
In some ways perhaps, but Ward certainly has a habit of doing his very best to match others in those respects.
There's a reason Ward gets so much hate over other authors. It didn't materialize out of nowhere. No other author in GW's history has managed to create the same kind of angst and butthurt nerd rage, and there's a reason for that. More than any other author, he writes like an internet fan-boy, a Michael Bay of codex authors. Others have their issues yes, very definitely so, and Ward has his good moments, but there's a reason he's so divisive and seen in such a poor light in so many circles.
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Post by: Zweischneid
Vaktathi wrote:
There's a reason Ward gets so much hate over other authors. It didn't materialize out of nowhere. No other author in GW's history has managed to create the same kind of angst and butthurt nerd rage, and there's a reason for that. More than any other author, he writes like an internet fan-boy, a Michael Bay of codex authors. Others have their issues yes, very definitely so, and Ward has his good moments, but there's a reason he's so divisive and seen in such a poor light in so many circles.
See. That's where you go wrong, even as the arguments fail you.
There is no objectively verifable reason Ward gets this sort of hate of Ward over other authors. Any claim ever brought forward against him has been found in equal quality, quantity and severity in the other books of current and past Codex authors. Usually their incompetence far, far outstrips even the most remote claims laid at Ward's feet. Kelly's incompetent, bland, expositionary and blatantly fanboi-pandering writing style being the most poignant example in this case.
All the "Ward-hate" is, is a convergence of generic anti-Marine bias of jaded, cynical gronards and arm-chair game designers who failed to move on in time, combined with a self-amplifying dynamic of bitter-jaded internet-bashing which in turn becomes the basis of most people's opinion instead of the actual, objective comparison of the books.
Every single "Mat-Ward-Hater" I have ever met has been a more or less disgruntled, anti- GW whiner from the start who blamed "the company" for the (inevitable) fading of that fragile unencumberedmess of his(mostly his, not her) unspoiled, exhuberant childhood-immersions with exaggerated sci-fi cowboys and indians. Ward-Hate is a conduit for the inability of this overmature segment of the GW-customer base to preserve their rosy-tinted nostalgia of glory days that never were. They find it easier to blame an internet-scape goat rather than face their own stagnation in their hobby-time. If it wasn't for Ward, they would have found another fall guy to pick on in order to prop up their self-deluded, elitist conception of their involvement in the hobby as being somehow superiour to the parts they see as (used derogatory) "catering to the kids".
But the unbiased approach to the 5th Edition books reveals their Ward-hate to be ultimately unbased in any tangible, objective or replicable sense. There is no reason for the "Ward-hate" because the "hate" came first and it's only then that it attached to "Ward".
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Post by: Vaktathi
Zweischneid wrote:
See. That's where you go wrong, even as the arguments fail you.
There is no objectively verifable reason Ward gets this sort of hate of Ward over other authors.
There are many reasons already stated. While other designers make occaisonal mistakes and derpy fluff, Ward consistently writes fluff that irritates people.
Any claim ever brought forward against him has been found in equal quality, quantity and severity in the other books of current and past Codex authors.
Not so. For Phil Kelly, aside from Codex: Space Wolves, how often do you see people complaining about his fluff? Rarely. Likewise Cruddace, aside from a couple things in the Tyranid book, how much complaining about fluff did you see in his works, especially Codex: Imperial Guard? Very little.
Kelly's incompetent, bland, expositionary and blatantly fanboi-pandering writing style being the most poignant example in this case.
See, this is what I don't understand. Aside from C: SW, which ranks up with any of Ward's books as silly and broken, his other works aren't that bad and are rarely complained about aside from 4E Eldar, of which many of the things complained about existed previously (e.g. Holofields+ SMF) but rather were just made more apparent.
Kelly's fluff certainly doesn't consistently generate the same angst that Ward's does. He's got one book where his fluff was derpy, in a book that consistently had had derpy fluff since 2nd edition as a sub-faction where derpy fluff is the rule this edition.
All the "Ward-hate" is, is a convergence of generic anti-Marine bias of jaded, cynical gronards and arm-chair game designers who failed to move on in time, combined with a self-amplifying dynamic of bitter-jaded internet-bashing which in turn becomes the basis of most people's opinion instead of the actual, objective comparison of the books.
And you base this on...?
Lets be real here, if, as you are arguing, other authors are just as guilty of the same issues, why on earth should this sentiment be so focused on one author unless there's something else to it?
Every single "Mat-Ward-Hater" I have ever met has been a more or less disgruntled, anti-GW whiner from the start who blamed "the company" for the (inevitable) fading of that fragile unencumberedmess of his(mostly his, not her) unspoiled, exhuberant childhood-immersions with exaggerated sci-fi cowboys and indians.
Methinks we are projecting some altogether unrelated issues here...
Ward-Hate is a conduit for the inability of this overmature segment of the GW-customer base to preserve their rosy-tinted nostalgia of glory days that never were.
There's a difference between "nostalgia for glory days that never were" and 'this doesn't really resemble anything I've read before'.
It's one thing to find and complain about every single fault in every single thing someone has written and complain how it doesn't match every single thing from 2E/ RT. It's another when it's written like like bad internet fanfic.
To put it in perspective:
A single dude holding off hordes of enemies with a machine gun in desperate battle can make for a cool visual/story. When it gets to the point where he just holds down the trigger and sways back and forth and everything just drops dead immediately, it becomes stupid. That's the kind of thing we run into with Ward's fiction.
They find it easier to blame an internet-scape goat rather than face their own stagnation in their hobby-time. If it wasn't for Ward, they would have found another fall guy to pick on in order to prop up their self-deluded, elitist conception of their involvement in the hobby as being somehow superiour to the parts they see as (used derogatory) "catering to the kids".
Again, methinks there's more than a wee bit of projection here. Using the Occam's Razor approach, it's more likely that he just writes fluff that people don't think is very good.
But the unbiased approach to the 5th Edition books reveals their Ward-hate to be ultimately unbased in any tangible, objective or replicable sense
Unbiased approach?
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Post by: Zakiriel
With all these Matt Ward Hate threads I can't help but ask, Are we all just giving him a load a free press?
It has been said that the only thing worse than being talked about is not being talked about.
Are we feeding the beast?
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Post by: Zweischneid
Vaktathi wrote:
There are many reasons already stated. While other designers make occaisonal mistakes and derpy fluff, Ward consistently writes fluff that irritates people.
As shown above frequently, this divison into "occassionally" (not-Ward) and "consistently (Ward) is not matched by actual readings of the books. If anything, Cruddace and Kelly feth it up with far greater consistency than Ward ever did.
Vaktathi wrote:
Not so. For Phil Kelly, aside from Codex: Space Wolves, how often do you see people complaining about his fluff? Rarely. Likewise Cruddace, aside from a couple things in the Tyranid book, how much complaining about fluff did you see in his works, especially Codex: Imperial Guard? Very little.
The fluff in Dark Eldar is just as bad, if not worse than Space Wolves. Eldar 4th pretty much broke 4th Edition. IG? Do a Forum search on "Leafblower". And "a couple things in the Tyranid book". Seriously, if you don't see how your own pre-bias to corner Ward is playing tricks on you, there is little more to say.
Vaktathi wrote:
Kelly's fluff certainly doesn't consistently generate the same angst that Ward's does. He's got one book where his fluff was derpy, in a book that consistently had had derpy fluff since 2nd edition as a sub-faction where derpy fluff is the rule this edition.
Kelly's fluff is consistently just as bad, if not worse. His writing is simplistic on a literary level below that of Ward with mostly ex-machina, expositionary statements thrown at the reader ("Vect is the most intelligent DE!" "Dark Eldar are a depraved race!" "Vect didn't feel appreciated in his childhood!", etc..) But that is just the point. Kelly doesn't get the same hate despite producing worse fluff with great consistency BECAUSE the Ward hate is not grounded in objective readings of the different authors.
Vaktathi wrote:
And you base this on...?
What do you base your judgements of what is "an occassional, excusable mistake" and a "consistent" mistake on?
Vaktathi wrote:
Lets be real here, if, as you are arguing, other authors are just as guilty of the same issues, why on earth should this sentiment be so focused on one author unless there's something else to it?
Do I need to repeat myself? My arguments are in the post above.
Vaktathi wrote:
There's a difference between "nostalgia for glory days that never were" and 'this doesn't really resemble anything I've read before'.
Like Wolf-cavalry in space?
Vaktathi wrote:
It's one thing to find and complain about every single fault in every single thing someone has written and complain how it doesn't match every single thing from 2E/RT. It's another when it's written like like bad internet fanfic.
To put it in perspective:
A single dude holding off hordes of enemies with a machine gun in desperate battle can make for a cool visual/story. When it gets to the point where he just holds down the trigger and sways back and forth and everything just drops dead immediately, it becomes stupid. That's the kind of thing we run into with Ward's fiction.
Like what? Like Maugan-Ra defending an entire planet from a Tyranid's Hive Fleet skyfall singlehandedly, pole-to-pole, round the equator, mountains, oceans, plains and cities? Come'on, don't tell me non-Ward fluff is more "in perspective".
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Post by: Lord Rogukiel
All stories of single characters or heroes taking on the might of legions are ridiculous. You cite Maugan Ra, but what about Calgar holding an entire pass against an Ork horde for an entire day, Tigerius owning the Hive Mind, the overused Draigo slaying Mortarion... etc?
Every codex has got at least one ridiculous hero or something which just wouldn't work, no matter how hard you try to believe it. Why not just go all the way in this train of thought and say: "the emperor is OP in fluff and should be dead"?
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Post by: AlmightyWalrus
Lord Rogukiel wrote:All stories of single characters or heroes taking on the might of legions are ridiculous. You cite Maugan Ra, but what about Calgar holding an entire pass against an Ork horde for an entire day, Tigerius owning the Hive Mind, the overused Draigo slaying Mortarion... etc?
Every codex has got at least one ridiculous hero or something which just wouldn't work, no matter how hard you try to believe it. Why not just go all the way in this train of thought and say: "the emperor is OP in fluff and should be dead"?
The notion that Tigurius communicating with the Hive Mind and surviving is preposterous assumes that the Hive Mind is concious. We don't know if it is or not. IIRC the Calgar episode was him holding a gate for an entire day, which isn't all that far-fetched as long as he had ammo. And finally, how is it "ridiculous" that Draigo, the greatest of the Grey Knights, whose very being is anathema to daemons, beat Mortarion, a daemon Primarch, after Morty just slaughtered the ex-greatest Grey Knight? Seriously, it took the two best daemon hunters in the Galaxy to merely banish Mortarion. Compare this to Hector Rex, a mere human, who banished An'ggrath the Unbound, the Most Favoured Champion of Khorne and tell me it's "silly".
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Post by: daveNYC
AlmightyWalrus wrote:Lord Rogukiel wrote:All stories of single characters or heroes taking on the might of legions are ridiculous. You cite Maugan Ra, but what about Calgar holding an entire pass against an Ork horde for an entire day, Tigerius owning the Hive Mind, the overused Draigo slaying Mortarion... etc?
Every codex has got at least one ridiculous hero or something which just wouldn't work, no matter how hard you try to believe it. Why not just go all the way in this train of thought and say: "the emperor is OP in fluff and should be dead"?
And finally, how is it "ridiculous" that Draigo, the greatest of the Grey Knights, whose very being is anathema to daemons, beat Mortarion, a daemon Primarch, after Morty just slaughtered the ex-greatest Grey Knight?
Very rediculous. Beating up on daemons, even super-special named daemons, is a staple in the fluff. The Eldar Avatar basically exists to get Worfed in the fluff. Daemon Primarchs, OTOH, are a completely different critter. They're the Emperor's ultimate failures, and the Imperium's ultimate enemies. Using one in the fluff, especially as a punching bag, undermines their place in the 40k setting. Think of the bit in Dead Sky, Black Sun when Ventris looks out towards the city palace where Perturabo resides. Daemon Primarchs should be grade-A Lovecraftian loco sauce, not soft targets for a bad revenge fantasy.
Other fluff sins of Mr Ward:
The use of the word 'blood' as verb, adjective, noun, adverb, and punctionation in the BA codex, and the word 'incorruptible' gets the same treatment in the GK book. Of course this is sadly similar to the use of the word 'wolf' in the SW codex. Dear GW writers, there is a fine line between having a theme and being one dimensional.
The GK are now full blown radicals. Daemon weapons and bound daemonhosts are now perfectly cromulent choices for the army.
All space marines want to be Ultramarines, and love Guilliman.
It's not that he has over the top fluff and all the other writers are Pulitzer winners. It's that each of his codices has something that's so out there that it actually manages to break immersion when reading it.
And what's with all the Kelly hate? DE is generally considered to be damn solid codex. You've got multiple valid themes (kabalite, wych, flesh carnival) and multiple delivery systems (vehicle, webway, foot (OK, foot sucks)). Plus the fluff is fine, there's nothing insane going on, and the DE are generally shown as a 'realisticly' strong threat, but with a minimum of Mary-Sueness.
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Post by: ObliviousBlueCaboose
See, the people who complain that ward isnt "picked" on compared to other writers should look at his track record. 0-3-2 for a well recieved codex. The draws being codex space marine, which aside from the every space marine ever wants to be an ultramarine, isnt half bad. And people dont complain about the crons as much as the others.
But ward has had at least 2 game breaking codexes. Deamons and Grey Knights.
No other writter has screwed up all of his published books like ward has.
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Post by: Adam LongWalker
Marine_With_Heart wrote:When it comes to Matt Ward Im neutral, where does that leave me in all of this?
The Smart one that is avoiding the shrapnel of abject stupidity.
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Post by: Armless Failure
I, as I have stated earlier, dislike all of the current codex writers, but Ward continually strikes me as more glaringly bad than the others, not necessarily worse, just that his terrible is immediately obvious. Kelly and Ward are both fanboy writers, and their work shows it. Cruddace's work is generic and bad. All three of them have a vested interest in invalidating your previous army list, so they can sell you more $50 boxes of plastic, $20 chunks of metal, and now $30 Pieces of resin.
I will stick with Ward as he is the subject of this thread, but note the others are little better.
1) The Ultramarines went from being a chapter that had it's foibles and mistakes to COMPLETE MARY-SUES. Ask anyone who plays a chapter not decended from rowboat girlyman's seed about what they think of this "spiritual liege" bovine fecal matter. And he couldn't even leave it out of the BA codex, he has even the BA worshiping the smurfs following the Codex Astartes. And that bit of fluff doesn't even remotely fit the crunch, since half the codex is assault squads of varying flavors. Any mention of any other chapter is BRUTALLY DISRGUARDED. The basic marine codex covers all of the chapters that do no have specific codecies, where as we instead get CODEX ULTRAMARINES. Every single line of fluff in that codex goes above and beyond the normal "hey here's your army being awesome". It's pedantic wish fulfillment devoid of any merit even as just fluff to fill pages, the book would have been better if every line of fluff was instead blank.
2) Brutal disrespect of the SoB, the grey knights make fingerpaints out of them, and him a Cruddace team up to write a very limited (and fairly bad) codex, just to invalidate C:WH, while not giving the sisters the weakest current codex (maybe slightly better than daemons). And the separation of the WH from their chamber militant (SoB) is so infuriating and does nothing but take away options in a time when every other army is getting new ones.
3) Incredible amounts of WTF in C:GK, they go from that one weird army, that is made for fighting daemons, but give daemons bonuses, and lets everyone else take daemons, to a table eating machine with extra kick-in-the-nuts to the already worst army in the game. And now you can have radical Inquisitor with DAEMONHOSTS lead the GK happily. WHY WOULD ANY GK NOT FLIP OUT AND START MURDERING ANY ONE WHO IS BINDING DAEMONHOSTS???? That's not just a violation of fluff, that is an utter abandonment of logic.
I could go on, but it's honestly infuriating me even more as I write it.
Bottom Line: GW really should fire Ward, Kelly and Cruddace, not a one of them is worth a crap. Can has andy chambers plzkthnx?
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Post by: AlmightyWalrus
ObliviousBlueCaboose wrote:The draws being codex space marine, which aside from the every space marine ever wants to be an ultramarine, isnt half bad.
Especially considering that isn't actually what it says...
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Post by: Armless Failure
AlmightyWalrus wrote:ObliviousBlueCaboose wrote:The draws being codex space marine, which aside from the every space marine ever wants to be an ultramarine, isnt half bad.
Especially considering that isn't actually what it says...
It's so close to what it says that it really doesn't matter.
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Post by: Draigo
I found it a bit off the Ordo Hereticus Inquisitor was in the GK book. Were they also in the sister book/article?
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Post by: timetowaste85
Zweischneid wrote:Vaktathi wrote:
There's a reason Ward gets so much hate over other authors. It didn't materialize out of nowhere. No other author in GW's history has managed to create the same kind of angst and butthurt nerd rage, and there's a reason for that. More than any other author, he writes like an internet fan-boy, a Michael Bay of codex authors. Others have their issues yes, very definitely so, and Ward has his good moments, but there's a reason he's so divisive and seen in such a poor light in so many circles.
See. That's where you go wrong, even as the arguments fail you.
There is no objectively verifable reason Ward gets this sort of hate of Ward over other authors. Any claim ever brought forward against him has been found in equal quality, quantity and severity in the other books of current and past Codex authors. Usually their incompetence far, far outstrips even the most remote claims laid at Ward's feet. Kelly's incompetent, bland, expositionary and blatantly fanboi-pandering writing style being the most poignant example in this case.
All the "Ward-hate" is, is a convergence of generic anti-Marine bias of jaded, cynical gronards and arm-chair game designers who failed to move on in time, combined with a self-amplifying dynamic of bitter-jaded internet-bashing which in turn becomes the basis of most people's opinion instead of the actual, objective comparison of the books.
Every single "Mat-Ward-Hater" I have ever met has been a more or less disgruntled, anti- GW whiner from the start who blamed "the company" for the (inevitable) fading of that fragile unencumberedmess of his(mostly his, not her) unspoiled, exhuberant childhood-immersions with exaggerated sci-fi cowboys and indians. Ward-Hate is a conduit for the inability of this overmature segment of the GW-customer base to preserve their rosy-tinted nostalgia of glory days that never were. They find it easier to blame an internet-scape goat rather than face their own stagnation in their hobby-time. If it wasn't for Ward, they would have found another fall guy to pick on in order to prop up their self-deluded, elitist conception of their involvement in the hobby as being somehow superiour to the parts they see as (used derogatory) "catering to the kids".
But the unbiased approach to the 5th Edition books reveals their Ward-hate to be ultimately unbased in any tangible, objective or replicable sense. There is no reason for the "Ward-hate" because the "hate" came first and it's only then that it attached to "Ward".
I have to vehemently disagree. No other author has made a codex that can 100% shut down another codex before the game starts, like GK do to daemons. This is the biggest reason for my ire. Ward's fluff can suck, but doesn't affect gameplay. Ruining a full codex means he shouldn't have a job. Supporting his actions after this is a serious insult to players who had to shelve their armies. And don't compare this to Cruddace's actions on tyranids. Those can still be played. Ward ruined 40k daemons. That is the biggest thing he should be hated for. His fluff is just a joke-shouldn't cause as much hate as it does.
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Post by: Remulus
Hmm, lets all just stop posting on this thread, the op's question has been answered, and all this is becoming is a flame war.
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Post by: Zakiriel
But the Matt Ward Hate is such a deep subject and warrents being explored in depth at every opportunity.
BTW the Mods are out Christmas shopping post ponies!
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Post by: Luke_Prowler
How does she fire that heavy flamer? (yes, that's the thing that's bugging me)
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Post by: sillyhatface
New user here thought I'd weigh in a little
Zweischneid wrote: As shown above frequently, this divison into "occassionally" (not-Ward) and "consistently (Ward) is not matched by actual readings of the books. If anything, Cruddace and Kelly feth it up with far greater consistency than Ward ever did.
How so? As far as I've read (Not Cruddace as much mind you) Kelly keeps with past Fluff, Dark Eldar were further expanded and in a way that respected their old fluff as well as adding new stuff, and I think this is a big thing, its not so much ether part thats bad its the fact that Ward could have incorporated elements of the past books smoother as well as add his own flair. One example for me is the more recent Necrons. While I actually do like a lot of the new fluff, its the fact that instead of including old fluff (something that could have been done easily) he decided to destroy major elements, namely the C'tan. I'd say the C'tan were the most contributing factor of the old fluff, and there were certainly ways to include them without "killing them" and also giving Necrons personality. Same goes for his other books. Its not so much what he includes but the manor in which he does so.
Zweischneid wrote: The fluff in Dark Eldar is just as bad, if not worse than Space Wolves. Eldar 4th pretty much broke 4th Edition. IG? Do a Forum search on "Leafblower". And "a couple things in the Tyranid book". Seriously, if you don't see how your own pre-bias to corner Ward is playing tricks on you, there is little more to say.
Again what do you mean? Dark Eldar fluff I feel is some of the most undertoned fluff in any of the Codex's theres nothing in there fluff wise exactly crazy. Also as far as rules wise I think its generally agreed Dark Eldar are a mid-tier army. IG? Yea top-tier and this is where I think I'd point out a previous post that mentions each author has had one bad book, and no I'm not pushing it off, its a bad thing and honestly no author should have ANY bad books. However with Ward he has at the very least two EXTREMELY broken army's he's written. This may not affect you but I quite Warhammer Fantasy due to Demons; its top-tier, even now. And gues what army is considered the "best" in 40k? Yes GK. IMO its a telling sign.
Zweischneid wrote: Kelly's fluff is consistently just as bad, if not worse. His writing is simplistic on a literary level below that of Ward with mostly ex-machina, expositionary statements thrown at the reader ("Vect is the most intelligent DE!" "Dark Eldar are a depraved race!" "Vect didn't feel appreciated in his childhood!", etc..) But that is just the point. Kelly doesn't get the same hate despite producing worse fluff with great consistency BECAUSE the Ward hate is not grounded in objective readings of the different authors.
Because Dark Eldar are a depraved race and have been in the past? I like Kelly's writing better personally as it it seems to be written more as if your reading a history book(yea I'm wierd I like reading historical things) then anything else as apposed to some power fantasy but to each their own.
I mean they are, whats the problem with that? Also you mention "Emo" in another post I mean if anything I'd say thats eldar and honestly using that word could be applied to ANY space marines. Well maybe not Space Wolfs.
As far as Vect, really we're going there? I mean of all the things to nitpic thats sorta the most believable thing you could have chosen. I don't find it hard to believe someone would develop sociopath tendency's from something that happens in the actual world, as say apposed to some of Wards more crazy stories.
Zweischneid wrote: What do you base your judgements of what is "an occassional, excusable mistake" and a "consistent" mistake on?
I don't think any mistakes are forgivable, but what matters is how many there are and the consistency, as you say. While I can't say anything on Cruddance's behalf, Kelly I'd say has on average been very moderate on his handling of both Fluff and rules. Eldar are currently not top-tier IMO, Orks can compete but are still not considered great due to the weakness of heavy infantry armys, and Dark Elder also being a mid-tier army, with SW being Kelly's OP army. I compare this to Ward and the codex's I know he's done and read I find more often then not broken army's (not I'm not currently counting Necron's as they are still relatively new and as such have not been generally agreed on where they belong in the meta-game)
While I don't hate Ward, I think all Codex authors should be held accountable for their mistakes so that that better Codex's can be written in the future. So in that regard I do somewhat agree with you, that if anything while its fine to bash Ward for mistakes, we shouldn't forget some of the mistakes some of the other author's make.
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Post by: ObliviousBlueCaboose
Im failing to see how leafblower ig compares to the shenagains in cgk. Leafblower didnt shelf a whole army.
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Post by: Draigo
ObliviousBlueCaboose wrote:Im failing to see how leafblower ig compares to the shenagains in cgk. Leafblower didnt shelf a whole army.
Well Ig is pretty rough on lots of armies lol you ever see foot sloggers, daemons etc vs IG? pretty ugly if theyre on.
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Post by: Veteran Sergeant
Armless Failure wrote:I will stick with Ward as he is the subject of this thread, but note the others are little better.
1) The Ultramarines went from being a chapter that had it's foibles and mistakes to COMPLETE MARY-SUES. Ask anyone who plays a chapter not decended from rowboat girlyman's seed about what they think of this "spiritual liege" bovine fecal matter.
I'm not going to say that Ward's fluff is good, but you haven't actually read it and are just parroting something somebody told you one time after they read it on 1d4chan, lol. He was talking about the Codex chapters. And most of them are descended from the Ultramarines. Around 60% of the Chapters currently in existence are descended from the Ultramarines, which mean they can trace their lineage either directly to the Ultramarines because their original Marines were Ultramarines (The Second Found Ultramarines Successors, all 250 or so of them), or they were created from Ultramarines gene seed. I mean, there are essentially 600 or so Chapters in the Imperium descended from the Ultramarines. Chances are, most of them take pride in this fact, given the fact that the Ultramarines are the "greatest of all Space Marine chapters" (Rick Priestley, creator of 40K) and their primarch wrote the greatest and most comprehensive tome of military wisdom ever, the Codex Astartes. Nobody ever really mentioned it before 5th Edition, but the idea that the bulk of the Codex chapters hold the Ultramarines in high esteem just makes sense.
And he couldn't even leave it out of the BA codex, he has even the BA worshiping the smurfs following the Codex Astartes. And that bit of fluff doesn't even remotely fit the crunch, since half the codex is assault squads of varying flavors. Any mention of any other chapter is BRUTALLY DISRGUARDED. The basic marine codex covers all of the chapters that do no have specific codecies, where as we instead get CODEX ULTRAMARINES. Every single line of fluff in that codex goes above and beyond the normal "hey here's your army being awesome". It's pedantic wish fulfillment devoid of any merit even as just fluff to fill pages, the book would have been better if every line of fluff was instead blank.
And most of the battles described in the 5th Edition codex predate that Codex. Ward didn't create them. Besides, the C: SM has always been Codex: Ultramarines. They just gave it the generic name so it wouldn't confuse people looking for what codex to buy for their standard Marine army. Look at 3E or 4E C: SM. Still dominated by Ultramarines fluff, illustrations and models. Go back to 2nd Edition when the first codexes were released? There wasn't even a Codex: Space Marines. It was just flat out called Codex: Ultramarines.
And the Blood Angels have always been described as a chapter that follows the Codex, but disregards some of its organizational tenets (hence extra assaulty) partly due to their defective gene seed (Death Company). The Codex Astartes is thousands upon thousands of pages long. It's possible for a chapter to follow some parts and not others.
"Many more chapters are organized largely according to Codex guidelines, but with slight variations. Both the Blood Angels and Dark Angels fall into this category." P. 7 Codex: Angels of Death. 1996 (that pesky 40K creator guy Rick Priestley again) In 3rd Edition the Blood Angels Codex wasn't even a stand alone product (had to also own C: SM). "Although the Blood Angels and their successor chapters vary from a 'Codex' Space Marine Army there are more similarities than differences." (C: BA 3E p.3)
You don't really know much about 40K fluff and product history at all do you?
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Post by: H.B.M.C.
I've never seen any writer bring out as much bile and hatred as Ward. That alone tells me that something is up, as GW writers have done daft things in the past but have never galvanised the fanbase in quite the same way as Ward does. Hell after the GK Codex came out the subject of Ward was even banned on 4Chan, and it takes a lot to have an entire topic banned at a place like that.
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Post by: Bongo_clive
Just out of interest, has anyone actually written to GW giving their opinion of Ward?
Imagine if all the people who dislike his work wrote to GW instead of writing on forums! Job done!
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Post by: Son_Of _Deddog
I think it's worth remembering that Matt's stuff is approved by GW. In other words, they are happy for him to take armies in new directions, happy with the rules, and happy with the fluff he writes. Perhaps this is the shape of things to come later...
: /
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Post by: Sasori
ObliviousBlueCaboose wrote:Im failing to see how leafblower ig compares to the shenagains in cgk. Leafblower didnt shelf a whole army.
Leafblower shelved every army, in it's prime.
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Post by: Frankenberry
This has actually been quite informative...given all the references to previous rules and such. So I'd like to thank you old-heads for that.
While Ward might do interesting things with fluff or rules, the game still sells itself. Regardless if he makes marines 50pts each and can only use combat knives, there will still be people that find a way to make that army workable.
The Ward-thread is fun, but I think it's time the big-boy pants were put on and everyone went back to painting their miniatures.
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Post by: AlmightyWalrus
sillyhatface wrote:And gues what army is considered the "best" in 40k? Yes GK. IMO its a telling sign.
You'd have a point if it wasn't for the fact that there's no universally accepted "best" army. Space Wolves and the Imperial Guard are every bit as powerful as the Grey Knights, but that doesn't fit in in your theory, so let's just ignore it, shall we? While we're at it, let's ignore the fact that the "daemon-invaliditating army" requires a list with at least 20 Interceptors to actually work decently, which leaves the Grey Knight list pretty behind against other armies. It's list tailoring, hardly anything new.
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Post by: TutorialBoss
While I'm not sure we can say that GKs are unequivocally the best army out there (I think they're on a level with the Wolves and IG), I think what rightfully irks a number of non-GK players is the fact that common features and builds tend to create more rock-paper-scissors situations than any other army out there.
Purifiers Vs Hordes, Paladins Vs armies with limited access to S8/AP2 shooting/combat, Strike squads Vs deep-striking armies, GKs of any sort Vs Multi-wound low-invul save armies.
Whether or not intentional, it seems that Ward designed the GKs by looking at other armies and thinking, 'how can I make it so GKs totally own these guys', rather than, 'how can make it so GKs are balanced against these guys'.
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Post by: Armless Failure
Bongo_clive wrote:Just out of interest, has anyone actually written to GW giving their opinion of Ward?
Imagine if all the people who dislike his work wrote to GW instead of writing on forums! Job done!
Don't know about anyone else, but there are multiple petitions floating around demanding his firing, and I have send multiple letter and emails to GW regarding this issue. I kept them clean and to the point, and followed up with a statement of my refusal to purchase any product from GW for as long a Mr. Ward is writing. And I have stuck to it, any product I have purchased has been second hand, or from another company. The letter was also critical of the failcast models (Resin is cheaper than metal, and they refuse to pass the saving on).
If other people want to pursue this course of action, I recommend a combined approach of physical letters, email, petitions, and boycott. The last part is truly important if you want to be taken seriously. Threaten a companies bottom line and they react. It takes some dedication and discipline, but that is how to do it.
36276
Post by: Zweischneid
Well. I spent a small fortune on Space Marines, Blood Angels and now Necrons (an army that never before interested me but has now grabbed my full attention). I will also purchase a few Dreadknights, if only for Apoc problably.
After many years of abscence and indifference to the hobby due to the poor and uninspired writers that dominated 3rd and 4th Edition, Ward's outstanding, innovative and bold work has truly rekindled my fire for 40K. And not only mine, but at the very least those of my entire old "gaming group" that hadn't touched a mini by and large since Necromunda was all the rage.
Thank you Mr. Ward for bringing imagination, fun and life back to 40K.
Thank you GW for the fantastic revival you've made possible by brining Mr. Ward on board.
As long as Ward remains a truly integral part of the 40K line, be assured that you will continue to receive many hundreds of euro from me, month after month, year after year, and hereby pledge to not touch or buy the minis of any other game company.
Yours, Z.
[edit]
P.S.
Keep Kelly away doing piraty-things. It's the best place for him. It really is.
51495
Post by: Armless Failure
Zweischneid wrote:Well. I spent a small fortune on Space Marines, Blood Angels and now Necrons (an army that never before interested me but has now grabbed my full attention). I will also purchase a few Dreadknights, if only for Apoc problably.
After many years of abscence and indifference to the hobby due to the poor and uninspired writers that dominated 3rd and 4th Edition, Ward's outstanding, innovative and bold work has truly rekindled my fire for 40K. And not only mine, but at the very least those of my entire old "gaming group" that hadn't touched a mini by and large since Necromunda was all the rage.
Thank you Mr. Ward for bringing imagination, fun and life back to 40K.
Thank you GW for the fantastic revival you've made possible by brining Mr. Ward on board.
As long as Ward remains a truly integral part of the 40K line, be assured that you will continue to receive many hundreds of euro from me, month after month, year after year, and hereby pledge to not touch or buy the minis of any other game company.
Yours, Z.
[edit]
P.S.
Keep Kelly away doing piraty-things. It's the best place for him. It really is.
Obvious Troll is Obvious
36276
Post by: Zweischneid
Armless Failure wrote:Obvious Troll is Obvious
So showing support for the hobby you love and acknowledging the great fun you had and have with 40K is trolling these days? And attempts to rally net-sheep into blackmailing GW is laudable activity to be pursued on these boards?
Poor Dakka... how hast thou fallen from the heavens, O shining one, son of the dawn!
2066
Post by: Dark Scipio
Armless Failure wrote:Zweischneid wrote:Well. I spent a small fortune on Space Marines, Blood Angels and now Necrons (an army that never before interested me but has now grabbed my full attention). I will also purchase a few Dreadknights, if only for Apoc problably.
After many years of abscence and indifference to the hobby due to the poor and uninspired writers that dominated 3rd and 4th Edition, Ward's outstanding, innovative and bold work has truly rekindled my fire for 40K. And not only mine, but at the very least those of my entire old "gaming group" that hadn't touched a mini by and large since Necromunda was all the rage.
Thank you Mr. Ward for bringing imagination, fun and life back to 40K.
Thank you GW for the fantastic revival you've made possible by brining Mr. Ward on board.
As long as Ward remains a truly integral part of the 40K line, be assured that you will continue to receive many hundreds of euro from me, month after month, year after year, and hereby pledge to not touch or buy the minis of any other game company.
Yours, Z.
[edit]
P.S.
Keep Kelly away doing piraty-things. It's the best place for him. It really is.
Obvious Troll is Obvious
Obvious Troll is Obvious, yourself.
Self reflection: 0 ?
20901
Post by: Luke_Prowler
Zweischneid, I'm going to tell you this in the nicest way I can, because honestly the way I want to say it would be be ungentlemanly and get me banned from the site. For as long as I have been reading this topic you have spent it venting rage like a tantruming child, argueing with complaints about vague concepts with few examples and ad hominem attacks. People have given plenty of examples and counter arguments against your position and you continue to ignore them to regurgitate the same points by the next page. You have called everyone who has disagreed with you a fanboy and yet you sound much more like a fanboy than anyone else here. I politely ask that, since you refuse to take this as an actual debate rather than your personal Kelly-hate vent, that you simply stop posting here, both for your own sake and for everyone else on topic. Don't bother responding to this. I have ignored you weeks ago and even if I haven't I doubt it would be anything dignified.
29842
Post by: Pen≥Sword
AlmightyWalrus wrote:sillyhatface wrote:And gues what army is considered the "best" in 40k? Yes GK. IMO its a telling sign.
You'd have a point if it wasn't for the fact that there's no universally accepted "best" army. Space Wolves and the Imperial Guard are every bit as powerful as the Grey Knights, but that doesn't fit in in your theory, so let's just ignore it, shall we? While we're at it, let's ignore the fact that the "daemon-invaliditating army" requires a list with at least 20 Interceptors to actually work decently, which leaves the Grey Knight list pretty behind against other armies. It's list tailoring, hardly anything new.
Except regular PAGK get warpquake too. So there's that.
51495
Post by: Armless Failure
Zweischneid wrote:Armless Failure wrote:Obvious Troll is Obvious
So showing support for the hobby you love and acknowledging the great fun you had and have with 40K is trolling these days? And attempts to rally net-sheep into blackmailing GW is laudable activity to be pursued on these boards?
Poor Dakka... how hast thou fallen from the heavens, O shining one, son of the dawn!
I was just calling out what sounds like Matt Ward writing his own rebuttal. Seriously, your praise was more hyperbolic than our condemnation.
And a boycott is not blackmail, it's capitalism.
46286
Post by: daveNYC
Dark Scipio wrote:Armless Failure wrote:Zweischneid wrote:Well. I spent a small fortune on Space Marines, Blood Angels and now Necrons (an army that never before interested me but has now grabbed my full attention). I will also purchase a few Dreadknights, if only for Apoc problably.
After many years of abscence and indifference to the hobby due to the poor and uninspired writers that dominated 3rd and 4th Edition, Ward's outstanding, innovative and bold work has truly rekindled my fire for 40K. And not only mine, but at the very least those of my entire old "gaming group" that hadn't touched a mini by and large since Necromunda was all the rage.
Thank you Mr. Ward for bringing imagination, fun and life back to 40K.
Thank you GW for the fantastic revival you've made possible by brining Mr. Ward on board.
As long as Ward remains a truly integral part of the 40K line, be assured that you will continue to receive many hundreds of euro from me, month after month, year after year, and hereby pledge to not touch or buy the minis of any other game company.
Yours, Z.
[edit]
P.S.
Keep Kelly away doing piraty-things. It's the best place for him. It really is.
Obvious Troll is Obvious
Obvious Troll is Obvious, yourself.
Self reflection: 0 ?
Naw, his 15:37:58 post was waaaay too over the top. This bit...
As long as Ward remains a truly integral part of the 40K line, be assured that you will continue to receive many hundreds of euro from me, month after month, year after year, and hereby pledge to not touch or buy the minis of any other game company.
...was really the killer. Though I must say that soaking Mr. Ward in salt water wouldn't be a bad idea, even if it was the result of a typo.
Plus, anytime some buys a dreadknight model, God kills a puppy. Really.
42179
Post by: ObliviousBlueCaboose
I recently read csw and i can say, people who complian that people pick on ward and not kelly, need to reread the fluff. There is no stealing thunderhawks to pick up chicks. They do it to race them. And there was one off hand line aboiut picking up chicks, and it was a set up for a horror story.
There is no hypocraicy, (we hate deamons but its cool to use deamon blades and fight longside deamon hosts)
There is no name carving into deamon hearts, or one man killing a deamon, where in the past it took over 100 gks to kill a weaker deamon.
EDIT: This is in reference to the fluff, when it comes to rules they both made some feth uped rules.
2066
Post by: Dark Scipio
Luke_Prowler wrote:Zweischneid, I'm going to tell you this in the nicest way I can, because honestly the way I want to say it would be be ungentlemanly and get me banned from the site.
For as long as I have been reading this topic you have spent it venting rage like a tantruming child, argueing with complaints about vague concepts with few examples and ad hominem attacks. People have given plenty of examples and counter arguments against your position and you continue to ignore them to regurgitate the same points by the next page. You have called everyone who has disagreed with you a fanboy and yet you sound much more like a fanboy than anyone else here. I politely ask that, since you refuse to take this as an actual debate rather than your personal Kelly-hate vent, that you simply stop posting here, both for your own sake and for everyone else on topic.
Don't bother responding to this. I have ignored you weeks ago and even if I haven't I doubt it would be anything dignified.
For me Zweischneid sounded like the voice of reason here.
Despite most people that give ,,plenty of examples" that were none, but only one of many interpretations, he was basing his opinion on facts and not assumptions.
To ask somebody to stop posting, because you dont like his opinion fits the low standard of your other posts.
52137
Post by: Draigo
It's safe to say this "that no one will agree and they each have who they like and dislie." So really this will be a flame war regardless. There is no universal reason or "hard fact" that everyone can get behind. This thread was kinda doomed from the start being called why we hate ward. All hate threads cause problems. Just because you dislike something doesnt mean its really worth debating in an open forum. There are armies I dislike but really its to each their own as long as you are in the hobby. Saying you hate something and continuing to play means you are doing it to yourself. No one is forcing anyone into this. It's like repeatidly slamming your hand in the door and being mad at the door. If you honetly waste enough time hating something in a game it might be time you found a new hobby.
51383
Post by: Experiment 626
timetowaste85 wrote:Zweischneid wrote:Vaktathi wrote:
There's a reason Ward gets so much hate over other authors. It didn't materialize out of nowhere. No other author in GW's history has managed to create the same kind of angst and butthurt nerd rage, and there's a reason for that. More than any other author, he writes like an internet fan-boy, a Michael Bay of codex authors. Others have their issues yes, very definitely so, and Ward has his good moments, but there's a reason he's so divisive and seen in such a poor light in so many circles.
See. That's where you go wrong, even as the arguments fail you.
There is no objectively verifable reason Ward gets this sort of hate of Ward over other authors. Any claim ever brought forward against him has been found in equal quality, quantity and severity in the other books of current and past Codex authors. Usually their incompetence far, far outstrips even the most remote claims laid at Ward's feet. Kelly's incompetent, bland, expositionary and blatantly fanboi-pandering writing style being the most poignant example in this case.
All the "Ward-hate" is, is a convergence of generic anti-Marine bias of jaded, cynical gronards and arm-chair game designers who failed to move on in time, combined with a self-amplifying dynamic of bitter-jaded internet-bashing which in turn becomes the basis of most people's opinion instead of the actual, objective comparison of the books.
Every single "Mat-Ward-Hater" I have ever met has been a more or less disgruntled, anti- GW whiner from the start who blamed "the company" for the (inevitable) fading of that fragile unencumberedmess of his(mostly his, not her) unspoiled, exhuberant childhood-immersions with exaggerated sci-fi cowboys and indians. Ward-Hate is a conduit for the inability of this overmature segment of the GW-customer base to preserve their rosy-tinted nostalgia of glory days that never were. They find it easier to blame an internet-scape goat rather than face their own stagnation in their hobby-time. If it wasn't for Ward, they would have found another fall guy to pick on in order to prop up their self-deluded, elitist conception of their involvement in the hobby as being somehow superiour to the parts they see as (used derogatory) "catering to the kids".
But the unbiased approach to the 5th Edition books reveals their Ward-hate to be ultimately unbased in any tangible, objective or replicable sense. There is no reason for the "Ward-hate" because the "hate" came first and it's only then that it attached to "Ward".
I have to vehemently disagree. No other author has made a codex that can 100% shut down another codex before the game starts, like GK do to daemons. This is the biggest reason for my ire. Ward's fluff can suck, but doesn't affect gameplay. Ruining a full codex means he shouldn't have a job. Supporting his actions after this is a serious insult to players who had to shelve their armies. And don't compare this to Cruddace's actions on tyranids. Those can still be played. Ward ruined 40k daemons. That is the biggest thing he should be hated for. His fluff is just a joke-shouldn't cause as much hate as it does.
*raises hand* Yep, those were my daemons who've been quake-shunted turn 1 more times than I care to remember... Why? Because list tailoring is obnoxiously rampent outside of tournament play... (and don't say, 'well don't play those people', because everyone list tailors to some extent at the local store by having multiple lists at hand!)
Anyone who wants to defend Ward as being the best codex author GW has, has obviously never;
a) been a 40k Daemon player... (*looks at shelf full of 3k daemon army that's now useless*)
b) played an army other than Daemons in 7th ed fantasy. (dark elves stood a chance, but the rest of us lowly mortals were left to rot)
Kelly admits that SW's wasn't his best work and if he could he'd go back and change a few things, which to me, shows that he at least has solid character and is willing to learn from his goofs. Ward is patronisingly obnoxious. Considering his (in)famous, "well they're Daemons!" as being a valid excuse when he destroyed 7th ed fantasy.
20774
Post by: pretre
Experiment 626 wrote: everyone list tailors to some extent at the local store by having multiple lists at hand!)
Seriously? I have not experienced that before. That's a pretty lame local store if everyone tailors.
I have multiple lists for different point levels and trying out different combos, but that's about it and they are all take all comers.
Your problem would probably be the same no matter what army you played if people are going to tailor. :(
52137
Post by: Draigo
pretre wrote:Experiment 626 wrote: everyone list tailors to some extent at the local store by having multiple lists at hand!)
Seriously? I have not experienced that before. That's a pretty lame local store if everyone tailors.
I have multiple lists for different point levels and trying out different combos, but that's about it and they are all take all comers.
Your problem would probably be the same no matter what army you played if people are going to tailor. :(
Agreed
46286
Post by: daveNYC
pretre wrote:Experiment 626 wrote: everyone list tailors to some extent at the local store by having multiple lists at hand!)
Seriously? I have not experienced that before. That's a pretty lame local store if everyone tailors.
I have multiple lists for different point levels and trying out different combos, but that's about it and they are all take all comers.
Your problem would probably be the same no matter what army you played if people are going to tailor. :(
I'm assuming he meant that everyone has 'tweaked' lists on hand, as opposed to an 'all-comers' or a pile of specificly designed anti-X lists. So if you're DE, you might have a basic list, but have a variant that removes Scourges with Haywire when going up against Tyranids. And tweaking a GK list to stomp and romp on daemons would be pretty easy.
20774
Post by: pretre
daveNYC wrote:I'm assuming he meant that everyone has 'tweaked' lists on hand, as opposed to an 'all-comers' or a pile of specificly designed anti-X lists. So if you're DE, you might have a basic list, but have a variant that removes Scourges with Haywire when going up against Tyranids. And tweaking a GK list to stomp and romp on daemons would be pretty easy.
Yeah, that's still not cool. I don't have 'tweaked' lists.
That seems to be a pretty big difference in store culture for him and that sucks. :(
46286
Post by: daveNYC
I can see how it would suck some of the fun out of life, but it's something I can't get too worked up over (depending on the amount of 'tweaking'). There's some units that just become a waste against certain armies. And there are some swaps that are easy zero point swaps (Dark Lance/Disruptors).
YMMV, of course.
20774
Post by: pretre
daveNYC wrote: There's some units that just become a waste against certain armies.
That's the whole point of TAC... Making your list so that even with dedicated X unit, you are still successful no matter who you are up against.
Oh well, difference of style, I guess.
256
Post by: Oaka
We're playing a campaign right now. I won't attack the GK player unless I have 2:1 points advantage. If he attacks me and the points are equal, I retreat. Nuff said.
I do like the Necron codex, though. But the fluff in the White Dwarf with the Necron vs. Marine/Eldar battle report is awful. Trazyn and Imotekh are like cunty high school girls that hate each other.
37036
Post by: Sir Pseudonymous
Vaktathi wrote:guiltl3ss wrote:Hey everyone,
I've been playing 40k for less than 2 years,I have a fun group of friends who plays with me, and I love the game. I started with Black Reach before getting Imperial Guard 5th Ed and now I have the new necrons. I started looking around the forums for stuff on necrons and I noticed a lot of hate on Matt Ward. I remember hearing some similar things about my Imperial Guard, and I was wondering why? The rules seem solif enough to me, the fluff is interesting...I don't see many reasons to hate the poor guy. Now I'm not defending him; I am asking out of ignorance on the subject.
Thanks!
Primarily because he tends to write fluff in a manner that you'd expect of a middle-school kids bad internet fanfic, often contradictory to previously established fluff. All too often it reads like something written by a fanboy, not a professional games designer. Now, granted, 40k has always had an element of sillyness and "larger than life" to it, but there's a limit before stuff starts to sound silly even for 40k.
This, pretty much. He's a terrible writer. I read through the Necron codex, and the only thing I could think of was that it was like reading something an unusually literate child wrote. He has little to no regard for established fluff (not necessarily a bad thing, unless it's a fundamental alteration of the setting history as a whole) , no grasp of continuity ("billlions of years ago, the Necrons went to sleep for sixty million years, and so are waking up now!"  ), reason ("Necron Lords act solely out of a desire for increased personal power, so their motives are impossible to figure out!"  ), or scale (the number of necrons and tombworlds implied to exist radically shifting throughout the codex), and frequently uses words incorrectly or in extremely awkward ways.
20774
Post by: pretre
Sir Pseudonymous wrote:He has little to no regard for established fluff (not necessarily a bad thing, unless it's a fundamental alteration of the setting history as a whole) ,
You know Damnos and the 5th Ed Rulebook both started the path to this codex before Ward got to it, right? This whole change was well telegraphed.
no grasp of continuity ("billlions of years ago, the Necrons went to sleep for sixty million years, and so are waking up now!"  ),
Umm. Citation needed. I see a lot of 'Aeons ago' but no Billions / millions errors. Oh I get it, you're going by the strict meaning of Aeon, apparently used in Astronomy. I think he's using it in the literary sense.
1. an immeasurably long period of time; age
2. (Astronomy) a period of one thousand million years
reason ("Necron Lords act solely out of a desire for increased personal power, so their motives are impossible to figure out!"  ), or scale (the number of necrons and tombworlds implied to exist radically shifting throughout the codex), and frequently uses words incorrectly or in extremely awkward ways.
Not sure what you're getting at here. Examples?
In these circumstances, folks are always making claims but rarely produce textual proof. It makes it awkward to discuss.
256
Post by: Oaka
Sir Pseudonymous wrote:
or scale (the number of necrons and tombworlds implied to exist radically shifting throughout the codex), and frequently uses words incorrectly or in extremely awkward ways.
I have to admit that was a very noticable detraction in the Necron codex. Everything was 'out of millions' or 'billions of', whether it was Tomb Worlds, Immortals, or original planets occupied by the Necrontyr. Every major event or large battle- "for each Necron that survived, millions were wiped out". I have absolutely no idea what the size of the race actually is in the galaxy.
20774
Post by: pretre
I think that is the point. They ruled the entire galaxy before the War in Heaven. Keep in mind that Billions isn't really that many either, since Earth (which would be considered a backwater in 40k at present levels) has billions of inhabitants.
There were probably millions of tomb worlds. Each one has a lot of folks on it.
Heck, the Imperium loses Millions of Guardsmen every day.
256
Post by: Oaka
But it detracts from a sense of numbers in the galaxy. Each Space Marine chapter has 1000 bodies. Billions upon Billions of Necrons doesn't give much hope to humanity. Hence, Matt Ward broke the fluff.
20774
Post by: pretre
Oaka wrote:But it detracts from a sense of numbers in the galaxy. Each Space Marine chapter has 1000 bodies. Billions upon Billions of Necrons doesn't give much hope to humanity.
Umm. Oaka, I'd like you to meet my friend Warhammer 40k. He's pretty bleak and obsessed with war, but don't let that get you down.
That's the whole point. Humanity is beset on all sides by enemies that can (and probably will) wipe them out. You have to conceive of how big space is and then imagine something bigger than that. That's how big we're talking here.
Billions of planets. On most of them are orks or tyranids or necrons or something that hates us. Each one of those billions of planets has millions to billions of those things that hate us. (Not even counting chaos here.)
The imperium has millions of planets. Each one has billions of people on it.
The fact is that we are out-numbered. This is part of what makes the universe dark and gritty. The hopelessness of our cause.
25208
Post by: AlmightyWalrus
Pen≥Sword wrote:AlmightyWalrus wrote:sillyhatface wrote:And gues what army is considered the "best" in 40k? Yes GK. IMO its a telling sign.
You'd have a point if it wasn't for the fact that there's no universally accepted "best" army. Space Wolves and the Imperial Guard are every bit as powerful as the Grey Knights, but that doesn't fit in in your theory, so let's just ignore it, shall we? While we're at it, let's ignore the fact that the "daemon-invaliditating army" requires a list with at least 20 Interceptors to actually work decently, which leaves the Grey Knight list pretty behind against other armies. It's list tailoring, hardly anything new.
Except regular PAGK get warpquake too. So there's that.
Fair enough. How many top-tier Grey Knights lists do you see that include Strike Squads and Interceptors?
20774
Post by: pretre
Oaka wrote: Hence, Matt Ward broke the fluff.
Stealth edit.
Tyranids did it before Necrons and Orks before that. Orks are the most numerous species in the galaxy. I'll have to find a citation for that, but it has been said before and will be said again.
Humanity is outnumbered and that is nothing new. Matt ward didn't do that. 40k did that. Automatically Appended Next Post: Yeah, seriously, go read Page 5 of Codex: Tyranids.
"The Tyranids' numbers are beyond imagining, a swam so vast that it blocks out the very stars."
Not to mention"The imperium of man stands alone on a galactic stage choked with enemies, assailed on all sides..."
50336
Post by: azazel the cat
My dislike for Ward is due to the fact that he is an exceptionally sloppy writer when it comes to rules. Let's look at the Newcron codex:
1. How many models are hit by the Death Ray?
2. Can Mindshackle Scarabs use the ID effect of Force Weapons?
3. How many Crypteks can join each squad if you have two Royal Courts?
4. Does the Empathic Obliterator work from the sweep attacks in a Catacomb Command Barge?
5. Can you use a Chronometron to re-roll Imotekh's Lord of the Storm ability?
6. What is the order of operations for Reanimation Protocols and Ever-Living?
7. Can I use Symbiotic Repair on a Catacomb Command Barge when a 4 is rolled naturally?
8. Do Wraiths get an additional close combat attack if they bring pistols?
As to the fluff, I normally have my give-a-  set to zero. However, in the Newcron codex pg. 59 in the bottom-right corner is the best piece of writing I have ever seen from GW. That one gem goes a long way towards redemption in my eyes.
20774
Post by: pretre
"Orks are the most warlike aliens in the 41st Mill and their number is beyond counting"
At least we can count Necrons in the billions.
52137
Post by: Draigo
Every person whos written a novel or codex breaks fluff..
256
Post by: Oaka
I guess I just don't like the fact that an entire civilization arises that is as populated as Humanity, but they all have stats equivalent to a Space Marine?
20774
Post by: pretre
azazel the cat wrote:My dislike for Ward is due to the fact that he is an exceptionally sloppy writer when it comes to rules. Let's look at the Newcron codex:
.
Oh, good call, because no other codex (including the last Cron one) has ever had an extensive number of FAQ questions and answers because their book was unclear.
52137
Post by: Draigo
Oaka wrote:I guess I just don't like the fact that an entire civilization arises that is as populated as Humanity, but they all have stats equivalent to a Space Marine?
Huh? Your mad they are as strong as the Imperium's super soldiers? really?
256
Post by: Oaka
pretre wrote:azazel the cat wrote:My dislike for Ward is due to the fact that he is an exceptionally sloppy writer when it comes to rules. Let's look at the Newcron codex:
.
Oh, good call, because no other codex (including the last Cron one) has ever had an extensive number of FAQ questions and answers because their book was unclear.
There is quite a large inventory of debatable questions from this codex where even the winning side admits it needs to be FAQed.
20774
Post by: pretre
Oaka wrote:I guess I just don't like the fact that an entire civilization arises that is as populated as Humanity, but they all have stats equivalent to a Space Marine?
Except for armor save and initiative, sure.
256
Post by: Oaka
Draigo wrote:Oaka wrote:I guess I just don't like the fact that an entire civilization arises that is as populated as Humanity, but they all have stats equivalent to a Space Marine?
Huh? Your mad they are as strong as the Imperium's super soldiers? really?
The regular Necrontyr citizen, who took your fast food order and got your sand burger wrong even though you asked for no pickles three times? Yeah, I'm mad.
20774
Post by: pretre
Oaka wrote:There is quite a large inventory of debatable questions from this codex where even the winning side admits it needs to be FAQed.
You know that the last Necron codex has a 4 page FAQ, right?
You know that there are pages of questions for books that Ward didn't write, right?
Automatically Appended Next Post: Oaka wrote:The regular Necrontyr citizen, who took your fast food order and got your sand burger wrong even though you asked for no pickles three times? Yeah, I'm mad.
Who was put into a robot body by a star god? Yeah...
And the robot body makes you slow, dumb and takes away all your individuality. Hmm...
52137
Post by: Draigo
Oaka wrote:Draigo wrote:Oaka wrote:I guess I just don't like the fact that an entire civilization arises that is as populated as Humanity, but they all have stats equivalent to a Space Marine?
Huh? Your mad they are as strong as the Imperium's super soldiers? really?
The regular Necrontyr citizen, who took your fast food order and got your sand burger wrong even though you asked for no pickles three times? Yeah, I'm mad.
But they aren't fast food order anymore they were put into machine bodies and remade. Their real army is now immortals. Plus toughness guns etc have nothing to do with how smart they used to be. lol Theyre all t 100s now.
37036
Post by: Sir Pseudonymous
pretre wrote:Sir Pseudonymous wrote:He has little to no regard for established fluff (not necessarily a bad thing, unless it's a fundamental alteration of the setting history as a whole) ,
You know Damnos and the 5th Ed Rulebook both started the path to this codex before Ward got to it, right? This whole change was well telegraphed.
I'm not sure what you're referring to here. The Void Dragon not being the Omnissiah? That didn't make sense in the timeline anyways.
no grasp of continuity ("billlions of years ago, the Necrons went to sleep for sixty million years, and so are waking up now!"  ),
Umm. Citation needed. I see a lot of 'Aeons ago' but no Billions / millions errors. Oh I get it, you're going by the strict meaning of Aeon, apparently used in Astronomy. I think he's using it in the literary sense.
1. an immeasurably long period of time; age
2. (Astronomy) a period of one thousand million years
In the intro paragraph on page six it sets the history at "billions of years before Man", and in the second paragraph of "THE GREAT SLEEP" on page seven "The Silent King's final command to his people was that they must sleep for sixty million years...".
reason ("Necron Lords act solely out of a desire for increased personal power, so their motives are impossible to figure out!"  ), or scale (the number of necrons and tombworlds implied to exist radically shifting throughout the codex), and frequently uses words incorrectly or in extremely awkward ways.
Not sure what you're getting at here. Examples?
In these circumstances, folks are always making claims but rarely produce textual proof. It makes it awkward to discuss.
Any time a number is given for something related to Necrons, it's a vague statement of effectively random size. The awkward phrasing and apparent inept use of a thesaurus that no doubt helped it along is too subtle a thing to really draw out solid examples, being an overall characteristic. Like I said, it's like something an unusually literate (literacy in this case referring to a basic grasp of grammar and spelling) child would write. It reminds me of the page or two of one of Goto's books I read once, both stylistically and in the fact that it's physically painful to read. I'm not even sure how that's possible, only that's it's truly an accomplishment in terrible writing.
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Post by: Armless Failure
A) Necrons were cooler as implacable horde of mindless automatons bent on removing all life from the cosmos for their ancient stargods.
B) Every C:SM is getting more and more of a ultramarines propaganda book. There is nary a mention of the Salamanders Imperial Fists, Crimson Fists, Whitescars, ect. I realize that the Ultramarines are the go to guys, but can we expand out a little? There is no reason why every thing in the darn book has to be smurfs.
C) The Current UM have no weakness, vice, or inhibiting factor of any sort. These are the things that make factions relatable. I realize I said I liked that I liked the necrons as robots, that is significantly different, they never were relatable, they were a monstrous faction, as opposed to the merely horrible imperium.
D) There is a limit to how much OTT even 40k can be without becoming narm, GK grossly exeeds this limit. They used to balance out their daemon hate by giving daemons some cool extra abilities, now they just donkey stomp the already pathetic daemons. Daemons vs. GK should be an epic battle, instead they just keep Daemons from ever hitting play, and when they do, they just casual wipe them off the table like a shiny psychic broom. And even against non-daemons they ride in their unshakable boxes, or deep strike everything.
E) They rework 2 codexes, Rip out everything but the sisters out of WH, give the SoB a codex so aweful they couldn't justify printing it on it's own. They put all the inquisition into one book and then minimize it. They disregard that 2/3s of the Inquisition doesn't deal at all with the GK nor daemons, they take away the Inquisitorial stormtroopers and force people who want to run a pure inquisition force to play 1 specific character that is DH, who are already the ones most likely to call on the GK, there is no darn way to make a Ordo Hereticus army, and there never has been one for Ordo Xenos, they ignore the inquistions ties to the echlesiarchy and the fact that the Ordo Xenos has their own chamber militant in the Deathwatch, who are the only chamber militant who were actually founded specifically as such.
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Post by: Sir Pseudonymous
Oaka wrote:But it detracts from a sense of numbers in the galaxy. Each Space Marine chapter has 1000 bodies. Billions upon Billions of Necrons doesn't give much hope to humanity. Hence, Matt Ward broke the fluff.
Space Marines number less that one million in all, making them the single smallest and least militarily relevant faction in the entire fluff save for the Traitor Marines. Even the Tau have a stronger military, numbering in the hundreds of millions, while each Craftworld boasts a trillion or so residents, Commoragh has an estimated volume equal to a two kilometer disk with a radius of Pluto's average orbit* and would have around ten trillion residents if its population density was so much as one percent of Alaska's, and the Guard numbers in the tens of trillions of infantry, not to mention the billions upon billions of tanks. To say nothing of the Adeptus Mechanicus, which fields the equivalent of non-power armored Space Marines in the tens of thousands in any given theater, alongside war engines that pack more firepower than an entire chapter, or the Imperial Navy, which boasts millions of warships that pack enough firepower to level continents with sustained bombardment, and countless smaller vessels. Billions of Necrons makes them much less of a threat than they previously seemed, if anything.
*Hilarious extrapolation of the "compares to the largest of Imperial hives as a mountain does to a mound of termites" phrase, done by comparing a termite mound to mount everest, then multiplying a rough figure for the volume of the hive on Terra by the result.
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Post by: ObliviousBlueCaboose
Sir Pseudonymous wrote:Oaka wrote:But it detracts from a sense of numbers in the galaxy. Each Space Marine chapter has 1000 bodies. Billions upon Billions of Necrons doesn't give much hope to humanity. Hence, Matt Ward broke the fluff.
Space Marines number less that one million in all, making them the single smallest and least militarily relevant faction in the entire fluff save for the Traitor Marines. Even the Tau have a stronger military, numbering in the hundreds of millions, while each Craftworld boasts a trillion or so residents, Commoragh has an estimated volume equal to a two kilometer disk with a radius of Pluto's average orbit* and would have around ten trillion residents if its population density was so much as one percent of Alaska's, and the Guard numbers in the tens of trillions of infantry, not to mention the billions upon billions of tanks. To say nothing of the Adeptus Mechanicus, which fields the equivalent of non-power armored Space Marines in the tens of thousands in any given theater, alongside war engines that pack more firepower than an entire chapter, or the Imperial Navy, which boasts millions of warships that pack enough firepower to level continents with sustained bombardment, and countless smaller vessels. Billions of Necrons makes them much less of a threat than they previously seemed, if anything.
*Hilarious extrapolation of the "compares to the largest of Imperial hives as a mountain does to a mound of termites" phrase, done by comparing a termite mound to mount everest, then multiplying a rough figure for the volume of the hive on Terra by the result.
I agree in the scope of things the space marines dont matter. Honestly i doubt that the space marines contribute more then .01% of the iom fighting forces. There is a reason its the Imperium of MAN, because man does the fighting to sustain it.
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Post by: Draigo
As far as the daemons go I have always ben suprised at the lack luster showing considering you read the books killing a daemon prince is almost so grand an event even 20 gk crumble. Just their prescence alone made ig guys go crazy and they just tore marines etc apart. As far as necrons.. Im just weirded out by the art collector mostly..
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Post by: SoloFalcon1138
People hate Matt Ward because he has written a codex with some odd fluff writing and the Blood Angels actually required a couple of new units and some imagination behind its builds. Instead, most people find it easier to fixate on the fluff issues and build crappy, cheesy spam army lists for the exact same reason: it's easy.
Ignore the people who fixate on this guy. While they are wasting time writing their own fandexes to make their army in the image they want it in, you can actually sit down and enjoy an evening of fun with your friends...
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Post by: Eiluj The Farseer
I myself am not a fan of Matt Ward and I hope that he does not write the Eldar's book when it comes out. I have been playing 40k since it was Rogue Trader back in the late '80's. I do care about the fluff and making super armies. When 40k came out everything was pretty equal. I would just like to see all armies have the same chance at winning. I agree that each race or army may have its strengths and weaknesses, but overall I would like to see them all a little more equal. I do not think Matt Ward made the new Necrons unbeatable, I do not like that he changed the fluff so much. I do think that he made the Grey Knights a super army, not much in there is crap, except for the Jakero's. Which I am glad to see an actual model for something that has been in the fluff since Rogue Trader. I do think the unit is pretty worthless. I think he also took the Gk more away from being demon hunters and more xenos or psychic killers. I know this is my opinion, but I think we are all entitled to our opinions. I for one do not appreciate Matt Ward.
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Post by: Veteran Sergeant
daveNYC wrote:pretre wrote:Experiment 626 wrote: everyone list tailors to some extent at the local store by having multiple lists at hand!)
Seriously? I have not experienced that before. That's a pretty lame local store if everyone tailors.
I have multiple lists for different point levels and trying out different combos, but that's about it and they are all take all comers.
Your problem would probably be the same no matter what army you played if people are going to tailor. :(
I'm assuming he meant that everyone has 'tweaked' lists on hand, as opposed to an 'all-comers' or a pile of specificly designed anti-X lists. So if you're DE, you might have a basic list, but have a variant that removes Scourges with Haywire when going up against Tyranids. And tweaking a GK list to stomp and romp on daemons would be pretty easy.
What's wrong with tweaked lists? I mean, perish the thought of a strategy and tactics game where you use real strategies and tactics...
I mean, the weaponry you'd use against Marines is going to be different than that which you use against a horde of Tyranids.
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Post by: Experiment 626
Veteran Sergeant wrote:daveNYC wrote:pretre wrote:Experiment 626 wrote: everyone list tailors to some extent at the local store by having multiple lists at hand!)
Seriously? I have not experienced that before. That's a pretty lame local store if everyone tailors.
I have multiple lists for different point levels and trying out different combos, but that's about it and they are all take all comers.
Your problem would probably be the same no matter what army you played if people are going to tailor. :(
I'm assuming he meant that everyone has 'tweaked' lists on hand, as opposed to an 'all-comers' or a pile of specificly designed anti-X lists. So if you're DE, you might have a basic list, but have a variant that removes Scourges with Haywire when going up against Tyranids. And tweaking a GK list to stomp and romp on daemons would be pretty easy.
What's wrong with tweaked lists? I mean, perish the thought of a strategy and tactics game where you use real strategies and tactics...
I mean, the weaponry you'd use against Marines is going to be different than that which you use against a horde of Tyranids.
This...
I only have 1 local store that runs 40k gaming. Everyone over 14 brings lists that basically go like;
a) your average net-list which requires little to no thought process to use (this being dubed the 'all comers' list)
b) anti-mech list
c) anti-horde list
d) anti- meq list
The GK players also keep an 'anti-daemon special' to hand as well.
Most of the newer books also make it pretty damn easy to swap around a unit or two as well since the pts all tend to revolve around 10's or 5's.
Hence why I've simply started ignoring the idiots and instead help mentor the younger kids and teach them about respect for yourself AND your opponent as well when gaming!
Pulling out a tailored list or spam list teaches you nothing about tactical skill, and it's no fun for opponents because the game gets boring very fast when you're dealing with 6x 'unit Y' + 2 of the same HQ's...
Ward books overall I find tend to favour spamy builds that devolve the game down into a point-and-click exercise, because there's always a blaitently obvious 'no-brainer' build that jumps off the page and slaps you repeatidly in the face screaming, "I'Z IS DUH MOST AWSUME!!1!!!!11!" (mech purifyers anyone?!)
Sure it exists in all books, but the Ward versions are still typically a wee bit better than the rest...
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Post by: Veteran Sergeant
Armless Failure wrote:B) Every C:SM is getting more and more of a ultramarines propaganda book. There is nary a mention of the Salamanders Imperial Fists, Crimson Fists, Whitescars, ect. I realize that the Ultramarines are the go to guys, but can we expand out a little? There is no reason why every thing in the darn book has to be smurfs.
C) The Current UM have no weakness, vice, or inhibiting factor of any sort
This is nerd rage parroting. There are still plenty of accounts of Ultramarines defeats in various books. If you're complaining that they have no faults like a dark past (Dark Angels), crazy rage (Blood Angels), screwed up gene seed and a lack of discipline(Space Wolves), etc, explain what faults the Salamanders (even explained to be extra nice and down to earth), or Raven Guard, or White Scars have... I mean, what kind of flaws do you want the Ultramarines to have? They are Space Marines. Yeah, they've won a lot of battles. But that's because they are the "greatest of all Space Marine Chapters" (1995, Rick Priestley, creator of 40K). For years the raging neck beards clamored about how GW never explained why the Ultramarines were the greatest, and when they did, complained that the Ultramarines were the greatest.
Talk about unfocused nerd-rage, lol. Just be honest about it. In the early 1990s, Games Workshop had 12-15 Chapters to choose from. They chose a Big Four. Blood Angels, Dark Angels, Space Wolves, and the Ultramarines. They could have chosen any of them, but they chose those four. They were all given a role to play in the fluff, and their own army style. Blood Angels were angry close combatty Space Marines. Dark Angels were brooding Emo-rines with bathrobes and extra fast land speeders. The Space Wolves were the rebellious, furry guys that looked like Space Vikings. And the Ultramarines were chosen to be the representative Chapter for all "standard' Space Marines. They could have chosen any of the existing "undefined" Chapters (Crimson Fists, Imperial Fists, Salamanders, etc) but they didn't. They chose the Ultramarines, and the Ultramarines became the "paragon" and "flagship" chapter for Games Workshop. And why? Because the Ultramarines are easy to explain. People know what Marines are, and then they just have to imagine a Marine 40,000 years in the future and the Ultramarines look like that. No need to explain bathrobes, or vampires, or ponytails, all things that seem kind of silly to someone who isn't indoctrinated into the game universe already.
Codex: Space Marines has always been Codex: Ultramarines. In 2nd Edition, that was actually its name, but GW decided that confused novice players who couldn't figure out what the "basic" Space Marine codex was. Changing its name to Codex: Space Marine was a product marketing decision, not a change in philosophy. The Ultramarines are still the focus in both the 3E and 4E C: SMs. The iconography, bulk of special characters, painting examples... Ultramarines. The content of the 5th Edition Codex is little different than the previous ones. Pick up your C:SM4E and tell me what icon is on the shoulder pad of every Marine in the army list. Look at your 3E codex and check out where it tells you "How to paint an Ultramarine" and which Chapter's full force listing is on the last few pages.
Your argument is like complaining that Codex: Blood Angels doesn't have enough units, fluff, or special characters for the Blood Drinkers (who were one of the original 12 Rogue Trader chapters, no less) or Angels Encarmine.
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Post by: azazel the cat
pretre wrote:azazel the cat wrote:My dislike for Ward is due to the fact that he is an exceptionally sloppy writer when it comes to rules. Let's look at the Newcron codex:
.
Oh, good call, because no other codex (including the last Cron one) has ever had an extensive number of FAQ questions and answers because their book was unclear.
Yeah, most of those FAQs were due to the old Necron codex having been created with 3rd Ed. rules, and needing to be updated through the years. I doubt that massive FAQ was needed on day one. The rest was due to WBB.
And to whoever hates "anti- MEQ" lists: MEQ makes up about 75% of the game. I'd say an anti- MEQ list is a TAC list.
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Post by: Zweischneid
azazel the cat wrote:My dislike for Ward is due to the fact that he is an exceptionally sloppy writer when it comes to rules. Let's look at the Newcron codex:
.
That one is an easy one to measure looking at the errata & FAQ (excluding 4th Edition or older books, as their errata tends to be longer to bring it in-line with 5th)
Cruddace 5th:
Imperial Guard - 8 points of errata, slightly under 2 pages FAQ.
Tyrandis - 5 points of errata, 3 pages FAQ
Cruddace 5th average: 6,5 points of errata and about 2 pages of FAQ per Codex
Mat Ward 5th:
Space Marines - 11 points of errata, 2 pages FAQ
Blood Angels´- 6 points of errata, 2 pages FAQ
Grey Knights - 4 points of errata, 4 pages FAQ (more like 3 1/2 but hey)
Necrons - tbd.
Mat Ward 5th average: 7 points of errata and 2,6 pages of FAQ per Codex
Phil Kelly 5th:
Space Wolves - 9 points of errata, 5 pages of FAQ.
Dark Eldar - 11 points of erratta, 2 pages of FAQ.
Phil Kelly 5th average: 10 points of errata and 3,5 pages of FAQ per Codex
So regarding these writer's quality of avoiding "sloppy writing" for rules, the ranking would be:
1. Cruddace
2. Mat Ward
3. Phil Kelly
Codex Dark Eldar and Space Marines share the red light for the most errata needed with 11 each. The least errata was needed for Ward's Codex Grey Knights.
Codex Space Wolves is the worst to date as far as needing the most FAQ to clarify things. The least FAQ was needed for Cruddace's Codex Imperial Guard.
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Post by: pretre
Sir Pseudonymous wrote:I'm not sure what you're referring to here. The Void Dragon not being the Omnissiah? That didn't make sense in the timeline anyways.
No, the intelligent, scheming necron lord stuff. Read Fall of Damnos.
In the intro paragraph on page six it sets the history at "billions of years before Man", and in the second paragraph of "THE GREAT SLEEP" on page seven "The Silent King's final command to his people was that they must sleep for sixty million years...".
Right, that's when Necron civilization started, billions of years ago. Then the Silent King put them to sleep Sixty Million years ago. Meaning they ruled the universe for quite a long time before they slept.
Any time a number is given for something related to Necrons, it's a vague statement of effectively random size. The awkward phrasing and apparent inept use of a thesaurus that no doubt helped it along is too subtle a thing to really draw out solid examples, being an overall characteristic. Like I said, it's like something an unusually literate (literacy in this case referring to a basic grasp of grammar and spelling) child would write. It reminds me of the page or two of one of Goto's books I read once, both stylistically and in the fact that it's physically painful to read. I'm not even sure how that's possible, only that's it's truly an accomplishment in terrible writing.
Example?
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Post by: Armless Failure
1)Anti-MEQ is TAC, let's be honest. Non-MEQs are half the field on the worst day for MEQs.
2)Ultramarines may be the "default" marines, but there is no reason why some variance could not appear in the codex as far as chapters represented. Sure leave BA, SW, BT, DA, and their successors out of it, they have their own books, but those chapters that aren't so lucky as to have their own books deserve a little more, especially the other first founding chapters. BT isn't even a FF chapter and they have a seperate book, meaning they have it better than their progenitors (Imperial Fists). Codecies are getting longer, their is enough room to pull focus, and that also goes for the codex having variant marines. Some extra fluff and maybe a character for the lamenters would be awesome, maybe dive into the DA's Successor's actions and how they are connected to their pregenitor chapter. Have a surviving group of wolf brothers show up, having somewhat stabilized their geneseed. The creators have created the ability to make your marines your own, show us how some other chapters work, I doubt that even those that strictly following the Codex Astartes are all UM carbon copies.
3)The codex fluff hasn't ever been the best, but given that it is the most distributed, IT NEEDS TO BE!
4)Andy Chamber > any one currently writing codecies
5)Gav Thorpe on a good day > any one of the current codex authors on their best days.
6)GW's play testing is criminally atrocious. There could be a real competitive scene for the game if GW would get their act together.
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Post by: daveNYC
pretre wrote:Oaka wrote:The regular Necrontyr citizen, who took your fast food order and got your sand burger wrong even though you asked for no pickles three times? Yeah, I'm mad.
Who was put into a robot body by a star god? Yeah...
Exactly this. Necrons are to Necrontyr as the Space Marines are to Humanity.
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Post by: Battle Brother Ambrosius
I have thought about some of the biggest fails Ward has made this far. I also thought about some pros about him.
Fails
Well, his fluff is just terrible with a big T. He writes as if he was on drugs or something here are a few examples.
Ridiculous concepts
-Flying Librarian Dreadnoughts
-Deepstriking Land Raiders
-Necrons allying with Blood Angels against Tyranids (Newer fluff explains this but still...)
-Epic heroes who can solo entire armies. This includes:
*Mephiston, who was miraculously resurrected three days after a building fell on him(Yeah, i know about Grimaldus, but his case was more realistic) He fought bare handed and tore the Ork Warboss's heart out with his hands. Also defended a temple alone for hours unarmed.
*Kaldor Draigo, who basically went alone inside the warp and soloed entire Daemon worlds. According to the lauding and praising of Ward, he could have killed the Dark Gods themselves by dickslapping them.
*The Sanguinor, the ultimate Mary Sue who always miraculously appears to destroy the enemy when the Blood Angles are about to lose. Wins every single time no matter what it faces.
-Praising the Ultramarines to the point where Tigurus is as powerful if not even more powerful as the Emperor himself, Marneus Calgar can outsmart even Tzeench and where all other Space Marine Chapters with the exception of Raven Guard, Black Templars and Space Wolves think that the Ultramarines are the best of the best and revere them to the point of saccharine.
-Grey Knight Dreadknights have caused much negative feedback from players due to their rather silly appearance and overpowered rules.
-Sisters of Battle always die in his fluff. ALWAYS. Either they are killed by Grey Knights for no reason or by a single Daemon.
Failures with rules
-In Warhammer Fantasy Battle the rulebook for 6th edition Chaos Daemons was so broken that it almost destroyed the game. No player could hope to win them and their fluff was also altered severely.
-Grey Knights are so over powered that new players will find it extremely hard if not impossible to defeat them. They are a big challenge even to more experienced players, with their mass teleporting armies, +2 armors, Psycannon spam and special character. Armies using a lot of psykers or Daemons like the Eldar or Chaos Daemons will be in serious trouble with this army. Also destroyed their fluff.
Failures with fluff
-Over ten years of Grey Kinght fluff was thrown in the garbage bin as Ward got to work on them. He made it so they could turn to chaos, he made Kaldor Draigo a 10 foot-tall Jesus and made them kill innocent Sisters of Battle.
-Codex: Space Marines turned out to be a Codex: Ultramarines as Ward wrote it almost entirely from their perspective. According to him, all other marine chapters worship Roboute Guilliman as their "Spiritual Liege" and revere the Ultramarines more than anything else, seeking to be like them. He thinks that Ultramarines are perfect in every way. Basically it is like bad fanfic. He made the non-codex chapters like the Raven Guard and Space Wolves look bad and deranged and went to racist mode with the Salamanders. He insists that their skin is dark because of a genetic flaw instead of an intentional adaption in order to survive on the surface of Nocturne. He can't stand any other armies besides his own. All other SM books he writes are praising the Ultramarines even more.
-He almost retconned the Sisters of Battle out of the fluff in the main rulebook. He also had an effect on the huge orientation of armored units we have today.
Pros
-Lotr SBG was considered a good rulebook. It was one of his first works.
-Has more skill with writing rules than with writing fluff. For example, in C:BA he has created almost all units to be at least usable, unlike Robin Cruddace with his LRBT variants, for example.
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Post by: pretre
Battle Brother Ambrosius wrote:I have thought about some of the biggest fails Ward has made this far. I also thought about some pros about him.
So much fail, I don't even know where to start.
Oh well. Great compilation, BBA!
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Post by: Battle Brother Ambrosius
pretre wrote:Battle Brother Ambrosius wrote:I have thought about some of the biggest fails Ward has made this far. I also thought about some pros about him.
So much fail, I don't even know where to start.
Oh well. Great compilation, BBA!
If you are trying to insult me at least point out the parts where you disagree with me. Otherwise move on.
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Post by: pretre
Battle Brother Ambrosius wrote:pretre wrote:So much fail, I don't even know where to start.
If you are trying to insult me at least point out the parts where you disagree with me. Otherwise move on.
I'll go ahead and skip it. Your 'points' have been rebutted a thousand times on these boards by actual textual quotes. It just isn't worth it.
Theoden wrote:What can men do against such reckless hate?
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Post by: Sasori
The only thing I will agree with, is 7th Edition Chaos Daemons, and the Draigo fluff.
Everything else in that list, just silly.
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Post by: Battle Brother Ambrosius
Sasori wrote:The only thing I will agree with, is 7th Edition Chaos Daemons, and the Draigo fluff.
Everything else in that list, just silly.
How is the Ultramarine fanboyism or changing the fluff entirely "just silly"?
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Post by: Sasori
Battle Brother Ambrosius wrote:Sasori wrote:The only thing I will agree with, is 7th Edition Chaos Daemons, and the Draigo fluff.
Everything else in that list, just silly.
How is the Ultramarine fanboyism or changing the fluff entirely "just silly"?
Because some of us Like the new fluff? I love the new Necron fluff. For me, it's much better.
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Post by: pretre
And because, you know, it is factually incorrect.
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Post by: Draigo
"Reginald get the silver spoons.. that metal man is here again and wants to make a deal." lol Whenever the new fluff is said I can't but help laugh at the collector guy. I think hes the one who can claim objectives cause hes that darn greedy. Otherwise I'm pretty indifferent to the fluff. lol
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Post by: Battle Brother Ambrosius
Sasori wrote:Battle Brother Ambrosius wrote:Sasori wrote:The only thing I will agree with, is 7th Edition Chaos Daemons, and the Draigo fluff.
Everything else in that list, just silly.
How is the Ultramarine fanboyism or changing the fluff entirely "just silly"?
Because some of us Like the new fluff? I love the new Necron fluff. For me, it's much better.
I guess these things are entirely based on opinion. I know three hardcore Necron players who hate the new fluff, since the race has lost a portion of it's grimdark spirit with the addition of sentient characters. I for one, do not like it entirely either.
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Post by: pretre
Goto Page 178 of the main rulebook and read about the necrons. At the start of 5th edition, they had already changed to the new fluff. Note not a single reference to C'Tan in the description of the race over 4 pages.
Also, see Fall of Damnos.
Matt Ward didn't change the Necron fluff. The main rulebook did.
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Post by: Battle Brother Ambrosius
pretre wrote:And because, you know, it is factually incorrect.
I checked my writing and could not figure out how it is wrong. I have all of the Codices which I mentioned, including those of Necrons, Space Marines, Blood Angels and Grey Knights. WHFB Army book for CD I do not have, but I know how terrible it was since I have friends playing that game.
Automatically Appended Next Post:
pretre wrote:Goto Page 178 of the main rulebook and read about the necrons. At the start of 5th edition, they had already changed to the new fluff. Note not a single reference to C'Tan in the description of the race over 4 pages.
Also, see Fall of Damnos.
Matt Ward didn't change the Necron fluff. The main rulebook did.
I checked, and you are right. I will correct my list. However, he was also involved writing the main rulebook. But since it is too vague evidence whether he changed their fluff or not, it is better left aside.
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Post by: pretre
So, my point above about Necrons. Ward did not change their fluff.
Also, see the original Index Astartes for GK saying that no GK had fallen to chaos 'yet', indicating they could. That was years ago. Ward did not change their fluff.
And the whole 'almost retconned sob out of the book'. Where did you get that? SOB got more information in the Main rulebook than GK.
When you say clearly demonstrably false things, it is hard to take your arguments seriously.
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Post by: Battle Brother Ambrosius
pretre wrote:So, my point above about Necrons. Ward did not change their fluff.
Also, see the original Index Astartes for GK saying that no GK had fallen to chaos 'yet', indicating they could. That was years ago. Ward did not change their fluff.
And the whole 'almost retconned sob out of the book'. Where did you get that? SOB got more information in the Main rulebook than GK.
When you say clearly demonstrably false things, it is hard to take your arguments seriously.
I see. However it can also depend on how you decipher the word "yet". I always understood it as a clear sign they could never fall to Chaos, since they had fought for millenia already. I always thought it as a "The world can end" type of thing.
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Post by: pretre
Also, speaking of Index Astartes...
Codex Astartes - (Rick Priestly and Andy Chambers) echoes the IMPERIUMs preference for Ultramarine based descendents and how most chapters venerate Gulliman as their founding father and patron.
Warriors of Ultramar - (Graham McNeil) this continues the theme of Perfection with Ultramarines. Saying that they have the most perfect geneseed and the most secondary foundings, making them the most revered chapter.
Purge the Unclean - (Graham McNeil) Mentions that the GK go through great lengths to prevent corruption by daemons and 'thus far have proven to be effective'. Opening the door to GK falling from grace. Also in the same article, GK each carry blasphemous knowledge and have the greatest repository of blasphemous tomes in the Imperium. In fact, the information they use is so hazardous that they have killswitches on the servitors that maintain it so as to prevent daemonic possession.
Index Astartes was compiled in 2002, btw.
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Post by: Draigo
Battle Brother Ambrosius wrote:pretre wrote:So, my point above about Necrons. Ward did not change their fluff.
Also, see the original Index Astartes for GK saying that no GK had fallen to chaos 'yet', indicating they could. That was years ago. Ward did not change their fluff.
And the whole 'almost retconned sob out of the book'. Where did you get that? SOB got more information in the Main rulebook than GK.
When you say clearly demonstrably false things, it is hard to take your arguments seriously.
I see. However it can also depend on how you decipher the word "yet". I always understood it as a clear sign they could never fall to Chaos, since they had fought for millenia already. I always thought it as a "The world can end" type of thing.
They have dabbled into it a few times. One glaring example was Counter's story Hammer of Daemons. In that he showed a lot of flaws in the gk and how chaos could corrupt a gk.
20774
Post by: pretre
Really, the problem with Ward hate is that the haters do not have a solid grasp of the history of fluff, so attribute everything they don't like about the fluff to him. This is especially problematic when those elements predate his work.
47498
Post by: Battle Brother Ambrosius
pretre wrote:Also, speaking of Index Astartes...
Codex Astartes - (Rick Priestly and Andy Chambers) echoes the IMPERIUMs preference for Ultramarine based descendents and how most chapters venerate Gulliman as their founding father and patron.
Warriors of Ultramar - (Graham McNeil) this continues the theme of Perfection with Ultramarines. Saying that they have the most perfect geneseed and the most secondary foundings, making them the most revered chapter.
Purge the Unclean - (Graham McNeil) Mentions that the GK go through great lengths to prevent corruption by daemons and 'thus far have proven to be effective'. Opening the door to GK falling from grace. Also in the same article, GK each carry blasphemous knowledge and have the greatest repository of blasphemous tomes in the Imperium. In fact, the information they use is so hazardous that they have killswitches on the servitors that maintain it so as to prevent daemonic possession.
Index Astartes was compiled in 2002, btw.
I understand and know that they were said to be the most noble and pure chapter there is. However, that is no excusion of making 70% of C: SM venerate them as it does. 4th ed Codex mentioned them and told of their greatness, but not in the way 5th edition one does. They have a perfect geneseed? Good. But there is no reason to push them down from everyone's throats like Ward does. He mentions them in about every Codex he writes.
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Post by: Draigo
Well I think that has to do with the lack of exposure of some groups. I mean aside from cameos the gk as far as I know only have that 3 book series about them. As we know the codex fluff makes the armies seem invincible so a majority only know the codexes. So to this point the majority of the mass have recieved the "propoganda." I'm not 100 for sure on this but it could be an explanation. I know at first some ofthe new fluff kinda was jarring to me so I can't be too critical.
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Post by: Experiment 626
Eldar ironically have it pretty good against the GK mess... Their runes of warding can pretty much negate every single psychic power. Doom & fortune still work well enough and the warlock powers are unblockable throug hany means. (other than killing the warlock!)
No, the books that got utterly fethed by GK's are;
- Daemons. Litterly no point in playing the game unless you're running a fateweaver build. Even then, outside of tournaments the GK players can very easily decide to quake-shunt the entire table and auto-win the game...
All the big problems daemons suffer from are simply exploited by the new GK's as they have the game's best mech, best anti-horde, best wound allocation shinanigans AND all their special anti-daemon rules to top things off!
- Tyranids. On par with daemons ironically... Pointy-death-sticks everywhere means the multi-wound beasties are even more crap, grenades that specifically counter the 'nids main strength (stupid psychos!) army-wide S5 shooting, easy to spam rending, clensing flame BS.
- Orks. Don't have it as bad as the other two, but clensing flame on it's own can win the game for the shiny marines, especialy against foot hordes! Psyfleman dreads can also take-out whole squads of killa kans in a single phase on a good day.
Three freaking armies that are litterly b-slapped by a single codex! Okay, it's not quite as bad as the fantasy daemons feth-up, but still, pretty sad when you're looking at your collection of hundreds of dollars knowing you can't take them to tournament anymore because the scene is flooded by 'shiny special marines'
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Post by: pretre
Battle Brother Ambrosius wrote:I understand and know that they were said to be the most noble and pure chapter there is. However, that is no excusion of making 70% of C: SM venerate them as it does. 4th ed Codex mentioned them and told of their greatness, but not in the way 5th edition one does. They have a perfect geneseed? Good. But there is no reason to push them down from everyone's throats like Ward does. He mentions them in about every Codex he writes.
You do realize that Ultras and successors make up >50% of foundings, right? This is all well-established before Ward even started working at GW. Heck, Codex: Space Marines in 2nd Edition was called ... wait for it... Codex: Ultramarines.
Also, where's that reference to Ultras in C: BA?
Sure he references them in C: SM and C:Newcrons. Heck, the biggest re-intro for Newcrons was a book about them fighting Ultras. Are we calling Cruddace a Ultra fanboy because he mentions Macraage in C: Tyranids?
Get past the blind hate and think critically.
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Post by: Draigo
Experiment 626 wrote:Eldar ironically have it pretty good against the GK mess... Their runes of warding can pretty much negate every single psychic power. Doom & fortune still work well enough and the warlock powers are unblockable throug hany means. (other than killing the warlock!)
No, the books that got utterly fethed by GK's are;
- Daemons. Litterly no point in playing the game unless you're running a fateweaver build. Even then, outside of tournaments the GK players can very easily decide to quake-shunt the entire table and auto-win the game...
All the big problems daemons suffer from are simply exploited by the new GK's as they have the game's best mech, best anti-horde, best wound allocation shinanigans AND all their special anti-daemon rules to top things off!
- Tyranids. On par with daemons ironically... Pointy-death-sticks everywhere means the multi-wound beasties are even more crap, grenades that specifically counter the 'nids main strength (stupid psychos!) army-wide S5 shooting, easy to spam rending, clensing flame BS.
- Orks. Don't have it as bad as the other two, but clensing flame on it's own can win the game for the shiny marines, especialy against foot hordes! Psyfleman dreads can also take-out whole squads of killa kans in a single phase on a good day.
Three freaking armies that are litterly b-slapped by a single codex! Okay, it's not quite as bad as the fantasy daemons feth-up, but still, pretty sad when you're looking at your collection of hundreds of dollars knowing you can't take them to tournament anymore because the scene is flooded by 'shiny special marines'
Most tourney lists for GK don't quake.. Most common are purifier or coteaz neither have quake. Most outside of the dreads dont use psy bolt since its too expensive.
Everything kills nids. Did you forget mechvets, dl de spam, joww, and such? Many sw rules specically target mc.
Again did you forget splinter racks, mechvet, long fangs, ig tank spam?
Seems to me a bandwagoner on the hate. You forget a squad of lootas can destroy purifiers with one round of shooting or one defrolla squish.. most are only 5 models strong. Try again
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Post by: Battle Brother Ambrosius
pretre wrote:Battle Brother Ambrosius wrote:I understand and know that they were said to be the most noble and pure chapter there is. However, that is no excusion of making 70% of C: SM venerate them as it does. 4th ed Codex mentioned them and told of their greatness, but not in the way 5th edition one does. They have a perfect geneseed? Good. But there is no reason to push them down from everyone's throats like Ward does. He mentions them in about every Codex he writes.
You do realize that Ultras and successors make up >50% of foundings, right? This is all well-established before Ward even started working at GW. Heck, Codex: Space Marines in 2nd Edition was called ... wait for it... Codex: Ultramarines.
Also, where's that reference to Ultras in C: BA?
Sure he references them in C: SM and C:Newcrons. Heck, the biggest re-intro for Newcrons was a book about them fighting Ultras. Are we calling Cruddace a Ultra fanboy because he mentions Macraage in C: Tyranids?
Get past the blind hate and think critically.
In Codex BA, he praises his Ultramarines on page 10, titled The Ordering of the Host. He tells about Guilliman's excellent book and about how the BA were the first chapter to adopt it's teachings.
I also know they were the first Chapter GW made, but those days are far behind. There are tons of other chapters which could be described in more detail in C: SM. Back in 4th ed, they were present, but so were other chapters. It was a very versatile Codex. Ward just gues on about the Ultramarines, and barely tells about other chapters. Ward's history section is basically just how Ultramarines founded the Imperium and how they fought with Imperial Fists. And he has many different Ultramarine heroes and just a couple of guys from other chapters.
I would understand if he mentioned them in some books with less accurracy. For example, Cruddace does not always laud how good Imperial Guard or Tyranids are. Ward plunges Ultramarines into every book, not just as a chapter appearing them, but he always tells about them in detail and gives the image on how perfect they are.
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Post by: Experiment 626
Draigo wrote:Well I think that has to do with the lack of exposure of some groups. I mean aside from cameos the gk as far as I know only have that 3 book series about them. As we know the codex fluff makes the armies seem invincible so a majority only know the codexes. So to this point the majority of the mass have recieved the "propoganda." I'm not 100 for sure on this but it could be an explanation. I know at first some ofthe new fluff kinda was jarring to me so I can't be too critical.
GK's feature heavily in the Ultramarines novel 'The Killing Ground'. Leodegarius was pure epic-win - especially when he kicked the crap out of Uriel & Pasanius!
And sure, every single army has brutal builds, but the GK ones tend to be more obnoxious than the rest because they're so heavily slanted in what they do well;
- GK mech is tops because they can all but ignore stun/lock counters that every other mech suffers from, or else has to pay through the nose to defend against. (ie: all marines pay 7.5 skaven slaves to downgrade stunned to shaken, GK's for only a 3rd of the cost get to ignore it outright by simply passing a Ld10 test!)
- Clensing flame = borderline game-breaking. Against meq's it's annoying at best, against geq's & hordes it's outragously godly! I've scene many times a squad of 6 purifyers wipe the floor with a full squad of 30 orks for maybe the loss of 1 or 2 whole marines... (and that's with the orks charging!)
Hitting every single model is the problem, if it just worked against those in BtB it wouldn't be nearly so harsh against armies that already are behind the curve.
- Psychos = outright broken. They shouldn't exist. Sure they're random and all, but there's too many results that just leave such a foul taste in your mouth...
- Psyflemen are needed as anti-tank sure, but the things are so damn under-costed it's not even funny. If they were 35pts more few people would complain and they'd still be good.
- Warp Quake shouldn't be on 2 units. Okay, it won't likely happen in a tournament unless the GK player is an idiot or knows that every other army in attendance will be relying on deep strike, but the fact that GK's can do it reeks of bad rules design.
- Psybolts I agree aren't worth it on most squads, but full strike squads like them alot, as do regular full man termie squads. Again, likely won't see it as a build gracing the tourny scene, but not every game is a tournament game either...
Sure all the other books have their godly lists and problem children, but they also tend to be a bit easier to counter... Long fangs for example have no ablaitive wounds on their squads so while they're cheap for what you get, any shooting is dangerous to them!
Dark eldar lance spam is nasty for mech lists sure, but hordes laugh at it and it's not like DE vehicles are hard to kill! (okay, a run of 5+ saves IS annoying when it happens!) The poisoned weapons are a blessing and a curse at the same time, and anyways, MC's have sucked all through 5th ed, so it's not like DE or SW 'killed them'
Parking lot IG are only a real problem if you insist that every single game must be played on the Emperor's most finely sculpted football pitches! (seriously, does no one play with terrain anymore?!!)
GK's though with their abusive builds can lead to alot of very boring and insanely one-sided games, because some of their best lists require out-right tailoring to counter! (ie: draigowing which requires you to min/max your S8+ ap1/2 weapons, which some armies utterly lack ot begin with due to the wound allocation shinanigans!)
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Post by: pretre
Battle Brother Ambrosius wrote:In Codex BA, he praises his Ultramarines on page 10, titled The Ordering of the Host. He tells about Guilliman's excellent book and about how the BA were the first chapter to adopt it's teachings.
No, he talks about the Codex Astartes. You know, the defining book (written by Roboute Gulliman) that 95% of chapters follow. Of course he talks about it. Heck, the SW codex talks about it. It is the defining book for every chapter. Either they use it or they don't. You can't write a SM book without talking about the Codex. In fact, the UM aren't even mentioned. The entire thing is just ' RG's Codex Astartes' at the top of the page, that's it. Give me a break.
I also know they were the first Chapter GW made, but those days are far behind. There are tons of other chapters which could be described in more detail in C: SM. Back in 4th ed, they were present, but so were other chapters. It was a very versatile Codex. Ward just gues on about the Ultramarines, and barely tells about other chapters. Ward's history section is basically just how Ultramarines founded the Imperium and how they fought with Imperial Fists. And he has many different Ultramarine heroes and just a couple of guys from other chapters.
But the point is that those days aren't. They are >50% of all chapters in the fluff and I would gamble that they are a pretty large chunk of actual playing forces. I don't happen to have my 2nd, 3rd and 4th ed SM codexes in front of me, but I would be willing to bet that page count Ultras vs other chapters and character count Ultras vs other chapters are the same or even more in previous versions. You are just wrong here. Go grab your old codex and do the count.
I would understand if he mentioned them in some books with less accurracy. For example, Cruddace does not always laud how good Imperial Guard or Tyranids are. Ward plunges Ultramarines into every book, not just as a chapter appearing them, but he always tells about them in detail and gives the image on how perfect they are.
Ultramarines are defeated or whipped horribly many times in the actual codex: Battle of Macraage. Fall of Damnos. Hive Fleet Kraken. Examples from other codexes about Ward's 'detail and how perfect they are' please. Automatically Appended Next Post: In fact, where are they even mentioned in C: GK or C: BA? Automatically Appended Next Post: 3rd Edition C: SM had 2 Ultra characters (Calgar and Tigurius), a CF, Emperor's Champ, Xavier and Lysander. So 2 to 4.
2nd Edition C:Ultras only had Ultra characters + LOTD and was made for all Codex chapters (i.e. not Angels of Death or Space Wolves). Chief Librarian Tigurius , Marneus Calgar, Ultramarines Chaplain Cassius, Ancient Helveticus, Captain Invictus, Legion of the Damned. So 5 to 1 (if you count LOTD)
4th Edition C: SM had Kayvaan Shrike , Captain Lysander of , Chaplain Cassius , Tigurius, Tyrannic War Veterans , Ultramarines Honour Guard, Marneus Calgar. So 5 Ultra to 2 Non.
So one codex wasn't majority Ultras and that was 3rd ed. Automatically Appended Next Post: Amusingly enough, Lexicanum has this to say about the 4th ed Codex:
"This was only the 2nd generic Space Marine codex, although it focused much more strongly on the Ultramarines Chapter than its predecessor."
Written by Pete Haines and Graham McNeill
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Post by: Draigo
Experiment 626 wrote:Draigo wrote:Well I think that has to do with the lack of exposure of some groups. I mean aside from cameos the gk as far as I know only have that 3 book series about them. As we know the codex fluff makes the armies seem invincible so a majority only know the codexes. So to this point the majority of the mass have recieved the "propoganda." I'm not 100 for sure on this but it could be an explanation. I know at first some ofthe new fluff kinda was jarring to me so I can't be too critical.
GK's feature heavily in the Ultramarines novel 'The Killing Ground'. Leodegarius was pure epic-win - especially when he kicked the crap out of Uriel & Pasanius!
And sure, every single army has brutal builds, but the GK ones tend to be more obnoxious than the rest because they're so heavily slanted in what they do well;
- GK mech is tops because they can all but ignore stun/lock counters that every other mech suffers from, or else has to pay through the nose to defend against. (ie: all marines pay 7.5 skaven slaves to downgrade stunned to shaken, GK's for only a 3rd of the cost get to ignore it outright by simply passing a Ld10 test!)
- Clensing flame = borderline game-breaking. Against meq's it's annoying at best, against geq's & hordes it's outragously godly! I've scene many times a squad of 6 purifyers wipe the floor with a full squad of 30 orks for maybe the loss of 1 or 2 whole marines... (and that's with the orks charging!)
Hitting every single model is the problem, if it just worked against those in BtB it wouldn't be nearly so harsh against armies that already are behind the curve.
- Psychos = outright broken. They shouldn't exist. Sure they're random and all, but there's too many results that just leave such a foul taste in your mouth...
- Psyflemen are needed as anti-tank sure, but the things are so damn under-costed it's not even funny. If they were 35pts more few people would complain and they'd still be good.
- Warp Quake shouldn't be on 2 units. Okay, it won't likely happen in a tournament unless the GK player is an idiot or knows that every other army in attendance will be relying on deep strike, but the fact that GK's can do it reeks of bad rules design.
- Psybolts I agree aren't worth it on most squads, but full strike squads like them alot, as do regular full man termie squads. Again, likely won't see it as a build gracing the tourny scene, but not every game is a tournament game either...
Sure all the other books have their godly lists and problem children, but they also tend to be a bit easier to counter... Long fangs for example have no ablaitive wounds on their squads so while they're cheap for what you get, any shooting is dangerous to them!
Dark eldar lance spam is nasty for mech lists sure, but hordes laugh at it and it's not like DE vehicles are hard to kill! (okay, a run of 5+ saves IS annoying when it happens!) The poisoned weapons are a blessing and a curse at the same time, and anyways, MC's have sucked all through 5th ed, so it's not like DE or SW 'killed them'
Parking lot IG are only a real problem if you insist that every single game must be played on the Emperor's most finely sculpted football pitches! (seriously, does no one play with terrain anymore?!!)
GK's though with their abusive builds can lead to alot of very boring and insanely one-sided games, because some of their best lists require out-right tailoring to counter! (ie: draigowing which requires you to min/max your S8+ ap1/2 weapons, which some armies utterly lack ot begin with due to the wound allocation shinanigans!)
I would certainly agree in a best case scenario cleansing flame can be very effective and psyfleman are pretty darn cheap point wise but so are ig suads who can field 5 lc, ravagers, etc. But why not mention if the squad of boyz gettin to shoot and charge the purifiers instead of just the best case scenarios? People never use worst case scenarios or mention that for a purifier squad your paying around 300 pt and a boyz squad is half that. Can you really be suprised? If you could pay 150 pts for a squad that is equal to my 300 I'd be just as annoyed. If you took purifier spam vs dl spam.. Assuming the purifers had 3 to 4 dreads and rhinos while the de had 3 ravagers, a few venoms and 3-4 raiders all armed with dl.. how are the de at a disadvantage? 20-30 dl shots to the dreads 12.. Then once destroyed the purifiers can be insta killed by those same lances. As far as the paladins, yes they are studly but squads of 5 you can kill with just causing them to have to make a lot of amor saves. Mathammer can say what they want but dice dont always care what the calculations say.
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Post by: AlmightyWalrus
Battle Brother Ambrosius wrote:I have thought about some of the biggest fails Ward has made this far. I also thought about some pros about him.
Fails
Well, his fluff is just terrible with a big T. He writes as if he was on drugs or something here are a few examples.
Ridiculous concepts
-Flying Librarian Dreadnoughts - Why is it silly? It's an army of angels that specialize in airborn assaults.
-Epic heroes who can solo entire armies. This includes:
*Mephiston, who was miraculously resurrected three days after a building fell on him(Yeah, i know about Grimaldus, but his case was more realistic) He fought bare handed and tore the Ork Warboss's heart out with his hands. Also defended a temple alone for hours unarmed. - Not Ward's fluff, he's been around since 2nd edition...
*Kaldor Draigo, who basically went alone inside the warp and soloed entire Daemon worlds. According to the lauding and praising of Ward, he could have killed the Dark Gods themselves by dickslapping them. - We've just had a 20+ page discussion that turned rather heated towards the end. Let's just agree to disagree.
-Praising the Ultramarines to the point where Tigurus is as powerful if not even more powerful as the Emperor himself, Marneus Calgar can outsmart even Tzeench and where all other Space Marine Chapters with the exception of Raven Guard, Black Templars and Space Wolves think that the Ultramarines are the best of the best and revere them to the point of saccharine. Tigurius has always been one of the most powerful psykers in the Imperium. Hyperbole on who looks up to the Ultramarines is not going to aid your cause
-Grey Knight Dreadknights have caused much negative feedback from players due to their rather silly appearance and overpowered rules. Now you're just trolling. I can agree with the model being questionable at best, but OP? Please.
-Sisters of Battle always die in his fluff. ALWAYS. Either they are killed by Grey Knights for no reason or by a single Daemon. A daemonic plague that could kill the Grey Knights is no reason? Physical and spiritual corruption is different, the Grey Knights can still be killed by daemonic powers.
Failures with rules
-In Warhammer Fantasy Battle the rulebook for 6th edition Chaos Daemons was so broken that it almost destroyed the game. No player could hope to win them and their fluff was also altered severely. Again, hyperbole. Dark Elves and Vampire Counts could still fight them. Agree on it destroying the game though, but you really need to get your facts straight.
-Grey Knights are so over powered that new players will find it extremely hard if not impossible to defeat them. They are a big challenge even to more experienced players, with their mass teleporting armies, +2 armors, Psycannon spam and special character. Armies using a lot of psykers or Daemons like the Eldar or Chaos Daemons will be in serious trouble with this army. Also destroyed their fluff. There's this thing called the Runes of Warding that totally shuts down the Grey Knight's ability to cast psychic powers. Furthermore, you're not gonna have a mass teleporting, 2+, psycannon spam army that wins against good players consistently, it just doesn't happen. Finally, going back to their old fluff of killing people because they have to and committing atrocities in the name of the Emperor is bad? People complain that there's too much new fluff, so GW gets some of the old fluff back. People complain. What a suprise...
Failures with fluff
-Over ten years of Grey Kinght fluff was thrown in the garbage bin as Ward got to work on them. He made it so they could turn to chaos, he made Kaldor Draigo a 10 foot-tall Jesus and made them kill innocent Sisters of Battle. See above on why you're wrong on every account.
-Codex: Space Marines turned out to be a Codex: Ultramarines as Ward wrote it almost entirely from their perspective. According to him, all other marine chapters worship Roboute Guilliman as their "Spiritual Liege" and revere the Ultramarines more than anything else, seeking to be like them. He thinks that Ultramarines are perfect in every way. Basically it is like bad fanfic. He made the non-codex chapters like the Raven Guard and Space Wolves look bad and deranged and went to racist mode with the Salamanders. He insists that their skin is dark because of a genetic flaw instead of an intentional adaption in order to survive on the surface of Nocturne. He can't stand any other armies besides his own. All other SM books he writes are praising the Ultramarines even more. It's always been Codex: Ultramarines. Sure, it's a bit over the top now, but it's not suprising really. Furthermore, the Grey Knight Codex doesn't exactly glorify the Smurfs, so your last argument is outright false.
-He almost retconned the Sisters of Battle out of the fluff in the main rulebook. He also had an effect on the huge orientation of armored units we have today.
Yes, he's totally the one and only person who's responsible for the 5th edition damage tables and the fact that SW and IG spam armour like it's nobody's business.
Disclaimer: I made a nicer version, but Dakka erased everything when I was done, so all you're gonna get is this sloppy answer instead.
You raise a lot of valid points, but they drown in the complete rubbish you also spout, which is really a shame. You'd be taken a lot more seriously if you didn't complain about non-issues and stuff that isn't even Ward's doing in the first place. Feel free to disagree with me, but you'd better have some arguments to back your opinion up.
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Post by: 1hadhq
pretre wrote:
..but I would be willing to bet that page count Ultras vs other chapters and character count Ultras vs other chapters are the same or even more in previous versions. You are just wrong here. Go grab your old codex and do the count.
3rd Edition C:SM had 2 Ultra characters (Calgar and Tigurius), a CF, Emperor's Champ, Xavier and Lysander. So 2 to 4.
4th Edition C:SM had Kayvaan Shrike , Captain Lysander of , Chaplain Cassius , Tigurius, Tyrannic War Veterans , Ultramarines Honour Guard, Marneus Calgar. So 5 Ultra to 2 Non.
So one codex wasn't majority Ultras and that was 3rd ed.
3rd ed fluff was also mostly non-ultramarines, but the 3rd ed book had to play host for the mini-codices. So even less ultramarinish ..
Crimson fists at the cover for example.
Seems your idea to bet wasn't that good. Page count and character count point at a rise of the UM.
4th ed had traits to diversify the non-UM tough. In 5th you need SC to do that and thats where the high headcount of UM-characters ties the options to UM so you have to copy a UM instead of a range of characters of various chapters.
Still funny you disproved yourself.
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Post by: pretre
1hadhq wrote:Still funny you disproved yourself.
How so?
2nd was all Ultra Chars.
3rd was 2 Ultra to 4 non.
4th was 5 to 2.
5th was 5 to 5.
5th had more non-ultra characters than any other codex. Automatically Appended Next Post: Page counts will have to come from someone else, as I don't have the codexes for 2nd, 3rd and 4th with me.
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Post by: Sephyr
I personally dislike Ward's fluff, for reasons already outlined in this thread, but not so much his rules. Draigo is a powerhouse, but his cost reflects his abilities and like Abaddon, he places a logistical burden on his army (though he also helps his army far more than Abaddon.)
My main issues are when he gives new armies abilities better than comparable powers of other armies for a reduced cost (such as Fortitude compared to Extra Armor/Daemonic Possession), or powerful abilities with dodgy, situational counters, like Cleansing Flame.
On an -average- Roll, it will reduce guard, tyranid hordes, kroot and ork boys in CC by half, and MeQ by 1/5th. I doubt there is anything like that in the game, when you figure it works no matter who charges and on both player turns.
What can be done against it? You can avoid CC, but many armies (Nids, Orks, Daemons, even CSM to some extent) Have precious few shooting options and focusing on them would make them chumps to every other army out there while not really offering much advantage against GK. You can load up on anti-psyker defense, but again, less than half the armies have that.
And it's a power that comes 'free' on a very affordable unit (again compared to other MeQ armies), counts towards combat resolution...it's literally all gravy.
If it wounded on a 5+ and didn't count toward resolution, I'd chance that it was balanced. People would still take it, because facing 20 ork boyz instead of 30 before the blades start swinging is still quite an advantage. As it is, I can see why people would get frustrated and whiny.
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Post by: pretre
Sephyr wrote:On an -average- Roll, it will reduce guard, tyranid hordes, kroot and ork boys in CC by half, and MeQ by 1/5th. I doubt there is anything like that in the game, when you figure it works no matter who charges and on both player turns.
Math, how does it work?
Kroot = 4+. So 1/2/
Orks/Gaunts = 4+ then 6+ . So 5/12.
Guard = 4+ then 5+. So... 1/3.
MEQ = 4+ then 3+. So... 1/6.
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Post by: azazel the cat
Battle Brother Ambrosius wrote:I have thought about some of the biggest fails Ward has made this far. I also thought about some pros about him.
Fails
Well, his fluff is just terrible with a big T. He writes as if he was on drugs or something here are a few examples.
Ridiculous concepts
-Flying Librarian Dreadnoughts
Because a giant mech suit has never been adapted to fly in any other kind of media. Except for every cartoon that Japan has ever produced, ever. This doesn't seem like such a stretch to me. Even Iron Man can fly via thrusters. What's so wrong with Dreadnoughts doing the same?
Battle Brother Ambrosius wrote:-Deepstriking Land Raiders
The US tried to drop tanks from airplanes durring WWII. I don't think it's unreasonable to attempt to drop a huge tank in the same fashion as a drop pod 38,000 years later.
Battle Brother Ambrosius wrote:-Necrons allying with Blood Angels against Tyranids (Newer fluff explains this but still...)
I don't mind some of the Newcrons being written as a Machiavellian race, although i did prefer them to be borderline-Lovecraftian horrors from beyond the stars.
Battle Brother Ambrosius wrote:-Epic heroes who can solo entire armies. This includes:
*Mephiston, who was miraculously resurrected three days after a building fell on him(Yeah, i know about Grimaldus, but his case was more realistic) He fought bare handed and tore the Ork Warboss's heart out with his hands. Also defended a temple alone for hours unarmed.
*Kaldor Draigo, who basically went alone inside the warp and soloed entire Daemon worlds. According to the lauding and praising of Ward, he could have killed the Dark Gods themselves by dickslapping them.
From a fluff perspective, this really doesn't seem any different than sci-fi versions of Audie Murphy. From a game perspective, Mephiston should cost about 600 points, or else be an Apoc-only model.
Battle Brother Ambrosius wrote:*The Sanguinor, the ultimate Mary Sue who always miraculously appears to destroy the enemy when the Blood Angles are about to lose. Wins every single time no matter what it faces.
I don't know much about the BA fluff, but isn't he called The Sanguinor, Exemplar of the Host? If so, you can't consider him a Mary Sue by definition. If the entire army's ideals are the ability to wreck a Xenos' day, then he, as their paragon, ought to be expected to do it in a truly epic fashion. A Mary Sue character would be if Cadet Ricky found a way to outsmart Imotekh. The Sanguinor, as I understand him, is no more a Mary Sue than Achilles or Hector.
Battle Brother Ambrosius wrote:-Grey Knight Dreadknights have caused much negative feedback from players due to their rather silly appearance and overpowered rules.
I don't know how much responsibility Matt Ward can take for the sculpt of the model.
Battle Brother Ambrosius wrote:-Sisters of Battle always die in his fluff. ALWAYS. Either they are killed by Grey Knights for no reason or by a single Daemon.
This is no more Ward's fault than every other writer in popular media. Strong, tough female characters are never allowed to survive. Just try to think of the last time you say Michelle Rodriguez survive to the end of a movie. Women in sci-fi/fantasy/action media are never allowed to live unless they are ultra-feminine, and are able to use their waif-fu to defeat the enemy. the Sisters of Battle certainly exemplify this. While I do agree that Ward is guilty of this, I don't believe that it is fair to single him out from the rest.
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Post by: daveNYC
There is the valid point that in 4, you could use the traits to get that funky non-Ultramarine flavor. In 5, you're looking to drop 150ish points instead. Traits had problems, but if you wanted to run with apothacaries in every squad and being led by a techmarine, you could. The current C:SM doesn't even give you options for fielding a seriously non-codex force.
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Post by: Draigo
Sephyr wrote:
I personally dislike Ward's fluff, for reasons already outlined in this thread, but not so much his rules. Draigo is a powerhouse, but his cost reflects his abilities and like Abaddon, he places a logistical burden on his army (though he also helps his army far more than Abaddon.)
My main issues are when he gives new armies abilities better than comparable powers of other armies for a reduced cost (such as Fortitude compared to Extra Armor/Daemonic Possession), or powerful abilities with dodgy, situational counters, like Cleansing Flame.
On an -average- Roll, it will reduce guard, tyranid hordes, kroot and ork boys in CC by half, and MeQ by 1/5th. I doubt there is anything like that in the game, when you figure it works no matter who charges and on both player turns.
What can be done against it? You can avoid CC, but many armies (Nids, Orks, Daemons, even CSM to some extent) Have precious few shooting options and focusing on them would make them chumps to every other army out there while not really offering much advantage against GK. You can load up on anti-psyker defense, but again, less than half the armies have that.
And it's a power that comes 'free' on a very affordable unit (again compared to other MeQ armies), counts towards combat resolution...it's literally all gravy.
If it wounded on a 5+ and didn't count toward resolution, I'd chance that it was balanced. People would still take it, because facing 20 ork boyz instead of 30 before the blades start swinging is still quite an advantage. As it is, I can see why people would get frustrated and whiny.
So it doesn't bother you every sw gets counter-attack for free, runes of warding shut down psykers completely, Ig spam tanks for hardly anything, Necrons get back up or are rebuilt, and just that every army has stuff thats pretty amazing? Purifers are very afordable? is that why at most theres like 30 in a 2k or less? Yes very econimical for a 300 plus pt unit thats 5-7 man deep in power armor.. You could buy 2 squads of 10 kabalites or 60 boyz for the cost of purifiers lol I dont know if you have played as gk but I can tell you saving 50 saves on 7 guys isn't exactly my idea of me laughing off their attacks/shots. I see fortitude mentioned a lot too. Do you have the same dislike for living metal?
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Post by: Battle Brother Ambrosius
azazel the cat wrote:Battle Brother Ambrosius wrote:I have thought about some of the biggest fails Ward has made this far. I also thought about some pros about him.
Fails
Well, his fluff is just terrible with a big T. He writes as if he was on drugs or something here are a few examples.
Ridiculous concepts
-Flying Librarian Dreadnoughts
Because a giant mech suit has never been adapted to fly in any other kind of media. Except for every cartoon that Japan has ever produced, ever. This doesn't seem like such a stretch to me. Even Iron Man can fly via thrusters. What's so wrong with Dreadnoughts doing the same?
Battle Brother Ambrosius wrote:-Deepstriking Land Raiders
The US tried to drop tanks from airplanes durring WWII. I don't think it's unreasonable to attempt to drop a huge tank in the same fashion as a drop pod 38,000 years later.
Battle Brother Ambrosius wrote:-Necrons allying with Blood Angels against Tyranids (Newer fluff explains this but still...)
I don't mind some of the Newcrons being written as a Machiavellian race, although i did prefer them to be borderline-Lovecraftian horrors from beyond the stars.
Battle Brother Ambrosius wrote:-Epic heroes who can solo entire armies. This includes:
*Mephiston, who was miraculously resurrected three days after a building fell on him(Yeah, i know about Grimaldus, but his case was more realistic) He fought bare handed and tore the Ork Warboss's heart out with his hands. Also defended a temple alone for hours unarmed.
*Kaldor Draigo, who basically went alone inside the warp and soloed entire Daemon worlds. According to the lauding and praising of Ward, he could have killed the Dark Gods themselves by dickslapping them.
From a fluff perspective, this really doesn't seem any different than sci-fi versions of Audie Murphy. From a game perspective, Mephiston should cost about 600 points, or else be an Apoc-only model.
Battle Brother Ambrosius wrote:*The Sanguinor, the ultimate Mary Sue who always miraculously appears to destroy the enemy when the Blood Angles are about to lose. Wins every single time no matter what it faces.
I don't know much about the BA fluff, but isn't he called The Sanguinor, Exemplar of the Host? If so, you can't consider him a Mary Sue by definition. If the entire army's ideals are the ability to wreck a Xenos' day, then he, as their paragon, ought to be expected to do it in a truly epic fashion. A Mary Sue character would be if Cadet Ricky found a way to outsmart Imotekh. The Sanguinor, as I understand him, is no more a Mary Sue than Achilles or Hector.
Battle Brother Ambrosius wrote:-Grey Knight Dreadknights have caused much negative feedback from players due to their rather silly appearance and overpowered rules.
I don't know how much responsibility Matt Ward can take for the sculpt of the model.
Battle Brother Ambrosius wrote:-Sisters of Battle always die in his fluff. ALWAYS. Either they are killed by Grey Knights for no reason or by a single Daemon.
This is no more Ward's fault than every other writer in popular media. Strong, tough female characters are never allowed to survive. Just try to think of the last time you say Michelle Rodriguez survive to the end of a movie. Women in sci-fi/fantasy/action media are never allowed to live unless they are ultra-feminine, and are able to use their waif-fu to defeat the enemy. the Sisters of Battle certainly exemplify this. While I do agree that Ward is guilty of this, I don't believe that it is fair to single him out from the rest.
Thank you for your polite and mature answer.
I agree with most you have said, and as I have been pretty much bashed to the ground here, I appreciate your kindness.
I wonder if I should just delete the original message...
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Post by: pretre
Battle Brother Ambrosius wrote:
I agree with most you have said, and as I have been pretty much bashed to the ground here, I appreciate your kindness.
aww. It's okay; we still like you.
:hug:
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Post by: Veteran Sergeant
azazel the cat wrote:Because a giant mech suit has never been adapted to fly in any other kind of media. Except for every cartoon that Japan has ever produced, ever. This doesn't seem like such a stretch to me. Even Iron Man can fly via thrusters. What's so wrong with Dreadnoughts doing the same?
There's nothing else like it in the Imperium of Man. What they do in other settings conforms to the conventions and precedents set there. No such precedent exists in 40K.
The US tried to drop tanks from airplanes durring WWII. I don't think it's unreasonable to attempt to drop a huge tank in the same fashion as a drop pod 38,000 years later.
Again, no precedent. And it's somewhat sketchy in terms of game balance.
Battle Brother Ambrosius wrote:-Sisters of Battle always die in his fluff. ALWAYS. Either they are killed by Grey Knights for no reason or by a single Daemon.
This is no more Ward's fault than every other writer in popular media. Strong, tough female characters are never allowed to survive.
Um. Ellen Ripley in the Alien films. Yes, she dies in the 3rd one, but it's a self sacrifice (and if you watch the Assembly Cut of the film and not the shoddy theatrical cut, it actually makes sense). In the second film, she's very strong and doesn't use waif-fu. Heck, female protagonists abound in modern media. Milla Jovovich from Resident Evil, Lara Croft, etc. It's to the point where the female protagonist is now overused, cliche and unbelievable most of the time.
I don't know why the Sisters get slaughtered in 40K fluff. Probably because it's a bit more evocative than just killing another hundred thousand Guardsmen. Space Marines and Imperial Guardsmen have died in droves throughout time and nobody ever says "Why's 40K pick on the Imperial Guard?". I think people just notice the Sisters more because they're girls and they had been more or less absent from the fluff until more recently. And their slow evolution from inexplicably incorruptible saints to regular humans heavily brainwashed by the Ecclesiarchy has changed the way they are depicted. Plus, hey, they're just normal humans in the end. They're a half step up from a Guardsman, just more expensive to deploy.
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Post by: daveNYC
azazel the cat wrote:Battle Brother Ambrosius wrote:-Sisters of Battle always die in his fluff. ALWAYS. Either they are killed by Grey Knights for no reason or by a single Daemon.
This is no more Ward's fault than every other writer in popular media. Strong, tough female characters are never allowed to survive. Just try to think of the last time you say Michelle Rodriguez survive to the end of a movie. Women in sci-fi/fantasy/action media are never allowed to live unless they are ultra-feminine, and are able to use their waif-fu to defeat the enemy. the Sisters of Battle certainly exemplify this. While I do agree that Ward is guilty of this, I don't believe that it is fair to single him out from the rest.
Ripley and her pulse rifle would like to have a chat with you. But then James Cameron has always been a bit of an outlier when it comes to sticking strong women in his films.
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Post by: pretre
Veteran Sergeant wrote:azazel the cat wrote:Because a giant mech suit has never been adapted to fly in any other kind of media. Except for every cartoon that Japan has ever produced, ever. This doesn't seem like such a stretch to me. Even Iron Man can fly via thrusters. What's so wrong with Dreadnoughts doing the same?
There's nothing else like it in the Imperium of Man. What they do in other settings conforms to the conventions and precedents set there. No such precedent exists in 40K.
I believe Knights Titans can move very fast and jump long distances (I may be misremembering Mechanicum) making them effectively jump infantry.
The US tried to drop tanks from airplanes durring WWII. I don't think it's unreasonable to attempt to drop a huge tank in the same fashion as a drop pod 38,000 years later.
Again, no precedent. And it's somewhat sketchy in terms of game balance.
Thunderhawks have always done low altitude insertions, including with vehicles.
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Post by: Veteran Sergeant
A Land Raider is a pretty huge vehicle. I acknowledge they obviously have to get to the planet somehow, but the idea that they can be dropped effectively and safely in the scope of a single 40K turn seems a bit dubious.
And Titans aren't on the same scale as a dreadnought. What they have, and have not been able to miniaturize in the universe is what the precedent is. They have jump packs for Marines, and they are gigantic. Though it's important to note that the Blood Angels dreadnought flies due to a psychic power, not mechanicals. However, there's no precedent for that either. It just seems a little silly.
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Post by: daveNYC
pretre wrote:Veteran Sergeant wrote:azazel the cat wrote:Because a giant mech suit has never been adapted to fly in any other kind of media. Except for every cartoon that Japan has ever produced, ever. This doesn't seem like such a stretch to me. Even Iron Man can fly via thrusters. What's so wrong with Dreadnoughts doing the same?
There's nothing else like it in the Imperium of Man. What they do in other settings conforms to the conventions and precedents set there. No such precedent exists in 40K.
I believe Knights Titans can move very fast and jump long distances (I may be misremembering Mechanicum) making them effectively jump infantry.
Don't remember them jumping. They were relatively fast and nimble though. Dodging incoming fire was an option for them. Flying dreads don't really fit with the overall style of Imperial hardware, which is big and slow (and heavy on armor and firepower). Flying mecha would fit more with the DE or regular Eldar.
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Post by: pretre
Veteran Sergeant wrote:A Land Raider is a pretty huge vehicle. I acknowledge they obviously have to get to the planet somehow, but the idea that they can be dropped effectively and safely in the scope of a single 40K turn seems a bit dubious.
Deep Strike is an abstraction. Drop pods do not drop effectively and safely in the scope of one turn. That's why you roll for reserves.
And Titans aren't on the same scale as a dreadnought. What they have, and have not been able to miniaturize in the universe is what the precedent is. They have jump packs for Marines, and they are gigantic. Though it's important to note that the Blood Angels dreadnought flies due to a psychic power, not mechanicals. However, there's no precedent for that either. It just seems a little silly.
Knights are very different than titans. Also, it is a psychic power. Psychic powers do crazy things. Automatically Appended Next Post: daveNYC wrote: Flying dreads don't really fit with the overall style of Imperial hardware, which is big and slow (and heavy on armor and firepower).
Valks, vendettas, sentinels are all pretty speedy and not heavy on armor. Not to mention Arvus Lighters, gun cutters, etc.
But again, it is a psychic power and not technology.
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Post by: Draigo
As far as flying dreads not fitting Imperial hardware.. Why exactly is an armies unique thing supposed to be for everyone? I don't see ultramarines with the sanguinary guards jump packs or Tigerious with a nfw. I mean id love for my inquisitor to have joww or murderous hurricane.
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Post by: Big Mek Wurrzog
Experiment 626 wrote:Eldar ironically have it pretty good against the GK mess... Their runes of warding can pretty much negate every single psychic power. Doom & fortune still work well enough and the warlock powers are unblockable throug hany means. (other than killing the warlock!)
No, the books that got utterly fethed by GK's are;
- Daemons. Litterly no point in playing the game unless you're running a fateweaver build. Even then, outside of tournaments the GK players can very easily decide to quake-shunt the entire table and auto-win the game...
All the big problems daemons suffer from are simply exploited by the new GK's as they have the game's best mech, best anti-horde, best wound allocation shinanigans AND all their special anti-daemon rules to top things off!
- Tyranids. On par with daemons ironically... Pointy-death-sticks everywhere means the multi-wound beasties are even more crap, grenades that specifically counter the 'nids main strength (stupid psychos!) army-wide S5 shooting, easy to spam rending, clensing flame BS.
- Orks. Don't have it as bad as the other two, but clensing flame on it's own can win the game for the shiny marines, especialy against foot hordes! Psyfleman dreads can also take-out whole squads of killa kans in a single phase on a good day.
Three freaking armies that are litterly b-slapped by a single codex! Okay, it's not quite as bad as the fantasy daemons feth-up, but still, pretty sad when you're looking at your collection of hundreds of dollars knowing you can't take them to tournament anymore because the scene is flooded by 'shiny special marines'
I've never had an issue with Grey Knights, I fight them all the time. I always expect a good fight when i face GK because i know they are going to be the best quality points can buy in 40k. I expect nothing less when I face GK and infact have one multiple times against the flamer horde. I don't think you should complain about an entire army... maybe a prospect like "I wish my army had force weapons" Hey my orks with they had melta guns or Monsterous creatures like squigs but we don't.
As far as Matt Ward, i don't know enough about the army fluff of grey knights to know or care really what he did but i did hear some disturbing rumors in the necron codex, like ork slaves, Letters which the Emperor himself wrote ect ect ect. So it's made me leery yeah.
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Post by: AlmightyWalrus
Veteran Sergeant wrote:Again, no precedent. And it's somewhat sketchy in terms of game balance.
Somewhat sketchy in terms of game balance?
Really? Why would anyone EVER deepstrike a Land Raider?
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Post by: pretre
Big Mek Wurrzog wrote: i did hear some disturbing rumors in the necron codex, like ork slaves, Letters which the Emperor himself wrote ect ect ect.
This is why we can't have nice things. Automatically Appended Next Post: AlmightyWalrus wrote:Really? Why would anyone EVER deepstrike a Land Raider?
Because it is Hilarious!
I want an all land-raider BA army that only deepstrikes. Legen... wait for it... dary.
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Post by: daveNYC
I guess 'overall style' is a confusing concept or something. Look at what the Imperium fields for vehicles. Nearly everything is a slab sided brick. Even their fliers tend to be freaking bricks. Yeah, the IG has two fliers and a fast walker, while the Marines get the land speeders, but overall you're talking about bricks on legs, bricks on wheels, bricks on tracks, and even some bricks with wings.
In that context, giving the brick with legs the ability to fly is really awkward.
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Post by: Veteran Sergeant
pretre wrote:Veteran Sergeant wrote:A Land Raider is a pretty huge vehicle. I acknowledge they obviously have to get to the planet somehow, but the idea that they can be dropped effectively and safely in the scope of a single 40K turn seems a bit dubious.
Deep Strike is an abstraction. Drop pods do not drop effectively and safely in the scope of one turn. That's why you roll for reserves.
I think you're confusing what is being abstracted with the Reserve rolls. They don't drop all th way from space in one turn, but they do arrive and the Marines disembark in one turn. And it fits within the fluff and meshes with the rules at the same time. Pod hits the ground, doors open, Marines charge out. But they can't assault, acknowledging the time spent doing all of the above.
A Land Raider arriving via the Reserve roll is representing a Thunderhawk Transporter maneuvering over the battlefield, with a huge tank slung underneath it, and dropping it in a manner that doesn't damage this huge and heavy tank or mire it in soft ground or other landing zone hazards. This isn't the same as a bunch of individual Marines jumping out of the doors of one as it comes in low.
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Post by: pretre
Why is my abstraction bad and your abstraction good?
For all you know, the Thunderhawk has been circling for an hour and found the perfect spot just this turn.
It's the same thing.
Heck, in old fluff, they dropped Land Raiders straight into oceans and did undersea missions in them.
It is not unprecedented.
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Post by: Hornifex
beigeknight wrote:I don't understand why some people will say that X codex makes X army look "over the top". I mean, every single codex makes their respective army look like an unstoppable death machine. That's the whole idea. Why would the Tyranid Codex tell stories of getting owned by Space Marines or the Ork Codex have a story about getting pounded by Tau? It's shameless self-promoting because it's THEIR book.
The Tyranid codex tells of the many times the tyranids have been defeated by the tau, SM and IG
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Post by: Oaka
The currently written fluff particularly angers me because I don't understand why every Space Marine chapter doesn't get together annually for a weekend convention and set up booths showcasing neat things their chapter has learned. The convention booths could be titled as such:
"How to point and shoot at two different things as a Devastator Marine Sergeant" - Space Wolf Long Fang
"Dropping Land Raiders from orbit, a technical overview" - Blood Angels
"Being charged by the enemy, why not charge back?" - Space Wolves
"Our librarians should talk, we know a few things you could find useful" - Grey Knights
"How these neat grenades I found can cause your enemy to punch themselves in the face" - Grey Knight Techmarine
Ultramarines would probably boycott the convention, however, and not all the booths would be popular, such as:
"It's cool to be initiative 3" - Salamanders
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Post by: pretre
Hornifex wrote:The Tyranid codex tells of the many times the tyranids have been defeated by the tau, SM and IG
I think this is a really valid point, but has to be put into perspective. Tyranids cannot tell their own stories. All that we know of Tyranids and all the stories that are told are of those that fight them. There are many victories against the Tyranids, but most of them are at a horrible cost and every single one of them says something like 'And there's still about 50 kajillion nids left that are still making a beeline for X planet'.
Nids are horrifying because no matter how many times you 'win'; you are going to lose in the long run. The excessive heroics of other races in the Nid book just drive that home. It takes a complete badarse to stop them and even when you do, it doesn't matter.
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Post by: Oaka
Hornifex wrote:
The Tyranid codex tells of the many times the tyranids have been defeated by the tau, SM and IG
It's not as bad as most of the current Tau boxed set art, which shows what a model from the unit you are about to purchase would like like if it was exploding and on fire.
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Post by: Draigo
Oaka wrote:The currently written fluff particularly angers me because I don't understand why every Space Marine chapter doesn't get together annually for a weekend convention and set up booths showcasing neat things their chapter has learned. The convention booths could be titled as such:
"How to point and shoot at two different things as a Devastator Marine Sergeant" - Space Wolf Long Fang
"Dropping Land Raiders from orbit, a technical overview" - Blood Angels
"Being charged by the enemy, why not charge back?" - Space Wolves
"Our librarians should talk, we know a few things you could find useful" - Grey Knights
"How these neat grenades I found can cause your enemy to punch themselves in the face" - Grey Knight Techmarine
Ultramarines would probably boycott the convention, however, and not all the booths would be popular, such as:
"It's cool to be initiative 3" - Salamanders
Cause that would make marines absolutely silly and the worst piece of over top nancy crap this game has ever seen and defeat the purpose of each having it's own book. lol
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Post by: pretre
Oaka wrote:The currently written fluff particularly angers me because I don't understand why every Space Marine chapter doesn't get together annually for a weekend convention and set up booths showcasing neat things their chapter has learned. The convention booths could be titled as such:
Tongue in cheek, I know, but your post highlights the problem that my group of friends call collectively 'The Cell Phone Problem'. Many problems in Sci-Fi and Fantasy could be solved almost instantly by good communications between people, i.e. Cell Phones.
- The first 10 books of the Wheel of Time books are completely Cell Phone problems. Heck even when they get good communication, they don't use it.
- The Imperium would be 100 times better if they had instantaneous communication and better travel. Stupid Magnus.
- Harry Potter? If he had actually talked to Dumbledore or really anyone through half of the books, they would have been in a much better place.
- Song of Ice and Fire? Geeze, those folks needed cell phones.
Of course, you could say the same about the real world too. If people who should be allies trusted each other and just talked, things would be a lot better. Too bad that never works out.
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Post by: daveNYC
Oaka wrote:The currently written fluff particularly angers me because I don't understand why every Space Marine chapter doesn't get together annually for a weekend convention and set up booths showcasing neat things their chapter has learned. The convention booths could be titled as such:
"How to point and shoot at two different things as a Devastator Marine Sergeant" - Space Wolf Long Fang
"Dropping Land Raiders from orbit, a technical overview" - Blood Angels
"Being charged by the enemy, why not charge back?" - Space Wolves
"Our librarians should talk, we know a few things you could find useful" - Grey Knights
"How these neat grenades I found can cause your enemy to punch themselves in the face" - Grey Knight Techmarine
Ultramarines would probably boycott the convention, however, and not all the booths would be popular, such as:
"It's cool to be initiative 3" - Salamanders
"Fast is good. How to turbocharge everything except Landraiders." - Blood Angels
"How to out-mojo their mojo with your mojo. Practical rune use and you." - Space Wolves
"Forget flying cars, How about flying tanks. The M41.998 Stormbird." - Grey Knights and/or Blood Angels
"Burn the witch? Burn everything! Flamethrowers for every vehicle." - Blood Angels (a Black Templar favorite)
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Post by: Oaka
pretre wrote:[
- Song of Ice and Fire? Geeze, those folks needed cell phones.
Hilarious. Half the conflicts would be avoided with a quick call to father or mother to let them know you were still alive.
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Post by: Hornifex
I don't see anything wring with wards codices, they have solid rules and I (personally) like the fluff he writes. I like the change for the newcrons and like all the GK fluff. I'll shut up now in case I start to here cries of cheese!
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Post by: 1hadhq
pretre wrote:1hadhq wrote:Still funny you disproved yourself.
How so? 2nd was all Ultra Chars. 3rd was 2 Ultra to 4 non. 4th was 5 to 2. 5th was 5 to 5. 5th had more non-ultra characters than any other codex. Automatically Appended Next Post: Page counts will have to come from someone else, as I don't have the codexes for 2nd, 3rd and 4th with me. Sorry for the late reply, but counting kept me busy.. 2nd ( started later so IDK ) 3rd was a main codex plus additional small pamphlets if you care to play one of the big 4. Let me start with the 3rd ed: Codex Space Marines ( and it was meant SPACE marines, not ultra marines & friends..) UM - pic of chapter assembled = 1 page - organization of the chapter = 1 page - Marneus Calgar = 2 pages - Varro Tigurius = 2/3 page - fluff : landing scene = 1/2 page - painted units = 10 of 27. - how to = generally UM. > 7,16 + x pages generic - cut scene: SM vs orks = 3/4 page - fluff : daily rituals = 1 page - astartes space vessels = 1 page - examples of color schemes = 2 pages - fluff : inquisitional report = 2/3 page ( 12 chapters ) > 5,41 pages non UM - inquisitional report : White panthers 2/3 page - quote : silver skulls = 1/3 page - illustration : BT = 1page - examples of marine forces: 1 DIY and 1 WS = 1 page - Cortez / CF = 2/3 page - EC / BT = 2/3 page - Xavier / Sa = 2/3 page - Lysander / IF = 2/3 page - creation of a space marine : silver skulls = 1 page - cover : CF > 6,64 pages the UM get the how to stuff and 35% of the pages counted here. The non UM get 33,2 %, the generic SM stuff is 27,05 %. Therefore UM get 1/3 dedicated and 2/3 is handed to the rest and/or shared. And here comes the reason why UM faced more non-UM chars in 3rd: Main codex + mini-codex = BA, DA, SW, armageddon. So 2 UM in main vs 4 non UM chars : - codex BA = 6 - codex DA = 5 - codex SW = 3 - codex armageddon = 1 > 2 vs ( 4 + 3 = 7 ) or ( 4 + 5 = 9 ) or ( 4 + 6 = 10 ). Anyone who had to own both publications for a legal army got far more non UM as s/he will ever get with the SC - focused structure we have now. Page count of the mini codices: BA: - pics = 6 pages - fluff = 2 pages - Dante = 1 page - corbulo = 1/2 page - Lemartes = 1/2 page - Mephiston = 2/3 page - Tycho = 2/3 page - Moriar = 2/3 page > 12.98 pages. ( 20 + 13 = 33. BA = 39,33 %. vs UM = 21,69% coverage ) DA: - pics = 5 pages - fluff = 2 pages - Azrael = 1 page - MotR = 1/2 page - Namaan =1/2 page - Asmodai = 1 + 1/3 page - Ezekiel = 2/3 page - org = 1 page > 12 pages. ( 20 + 12 = 32. DA = 37,5% vs 22,37% UM coverage ) SW: - pics = 2 pages - Fluff = 4,5 pages - Grimnar = 2 pages - Ragnar = 1 page - Ulrik = 1 page - org = 2 pages > 12,5 pages. ( 20 + 12,5 = 32,5. SW = 38,46% vs 22 % UM coverage ) Thus UM got 30% if playing generic marines, down to ~ 20% if playing a minidex. The BA , DA , SW got ~ 40% in this combo. Off to count 4th ed marines in space.
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Post by: pretre
Wow. Thanks for the page counting. Just FYI, I'm not disputing that UM have been getting more press since 3rd edition. I'm disputing that this is Ward's fault. I'm fairly certain 4th and 2nd prove me right, but 5th may put a nail in the coffin.
Automatically Appended Next Post:
1hadhq wrote:And then comes the reason why UM faced more non-UM chars in 3rd:
Anyone who had to own both publications for a legal army got far more non UM as s/he will ever get with the SC - focused structure we have now.
Well, that's multiple additional codexes though. BA, DA, BT(Armageddon) and SW don't count since they exist as separate non C: SM codexes now. The only one that really coutns there is Armageddon since Salamanders lost their own codex and they have the same number of characters that they did then. In fact, we now have the same # of characters since there are 4 non (not counting the one that was in C: Arma and is still in C: SM, Vulkan) in 5th and 4 non in 3rd.
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Post by: daveNYC
The photo spreads in a lot of the new codeci have been crap. GK at least had the excuse that they're a single chapter, but look at DE or Necrons. DE had maybe two or three troop schemes, and I think only two different vehicle paint jobs. Necrons were about the same. One page with some variations, and then the rest were all silver. Though silver with accents what with the new models.
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Post by: pretre
daveNYC wrote:The photo spreads in a lot of the new codeci have been crap. GK at least had the excuse that they're a single chapter, but look at DE or Necrons. DE had maybe two or three troop schemes, and I think only two different vehicle paint jobs. Necrons were about the same. One page with some variations, and then the rest were all silver. Though silver with accents what with the new models.
Did you look at the Necron codex? There's like 8 different dynasties with different color schemes over a ton of pages. I'll give you the two different types of vehicle paint jobs for them though.
I don't have the DE codex, so I'll have to take your word for it.
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Post by: daveNYC
I'll have to recheck the figure models, thought that they had squished them onto a single page. One interesting thing, the dark green/light green vehicle paint scheme is virtually identical to the DE vehicle paint jobs.
20774
Post by: pretre
P68, Warriors from Mephrit, Nephrekh, Agdagath, Thokt. War, Imm and LG from Charnovokh.
P69, Warr, Imm, LG from Novokh. Nihilakh dynasty vehicles and group shot.
P70, Imms from Nakthyst, Nephrekh, 'Standard', Sautekh, Thokt, Unidentified
P71, LG from Standard, Ogdobekh, Charnovokh.
P74, 5 unidentified types of Triarch Prets
P75, Atun, 3 unidentified, Sekemtar Deathmarks
etc so on.
Conservatively (not counting unidentfied), 13 different color schemes on 6 pages: Mephrit, Nephrekh, Agdagath, Thokt, Charnovokh, Novokh, Nihilakh, Nakthyst, Standard, Sautekh, Ogdobekh, Sekemtar, Atun.
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Post by: azazel the cat
daveNYC wrote:azazel the cat wrote:Battle Brother Ambrosius wrote:-Sisters of Battle always die in his fluff. ALWAYS. Either they are killed by Grey Knights for no reason or by a single Daemon.
This is no more Ward's fault than every other writer in popular media. Strong, tough female characters are never allowed to survive. Just try to think of the last time you say Michelle Rodriguez survive to the end of a movie. Women in sci-fi/fantasy/action media are never allowed to live unless they are ultra-feminine, and are able to use their waif-fu to defeat the enemy. the Sisters of Battle certainly exemplify this. While I do agree that Ward is guilty of this, I don't believe that it is fair to single him out from the rest.
Ripley and her pulse rifle would like to have a chat with you. But then James Cameron has always been a bit of an outlier when it comes to sticking strong women in his films.
Ripley spends the first two movies running away and hiding. She only takes the offensive in the 3rd movie, and I don't seem to recall it ending well for her. The exception is at the end of the 2nd film ("Get away from her, you  ") and even then, it is only when her maternal instincts kick in, which has always been the exception to the rule (T2's Sarah Connor, but not T1). And don't even try to bring the 4th Alien movie or Joss Whedon into it, as although he writes female characters with super-strength, they're never emotionally strong, and always played by whispy little hyper-feminine girls (Summer Glau).
And James Cameron is no different. Sarah Connor only kicks ass in T2 due to the maternal instinct exception; Sigourney Weaver dies in Avatar, and I don't remember Pvt. Vasquez doing so well in Aliens.
Anyway, I'm gonna stop now before I send this even farther off-topic.
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Post by: Kanluwen
Vasquez did freaking pimp for the majority of the movie. It wasn't till Drake was killed that she kinda lost her composure.
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Post by: 1hadhq
pretre wrote:Wow. Thanks for the page counting. Just FYI, I'm not disputing that UM have been getting more press since 3rd edition. I'm disputing that this is Ward's fault. I'm fairly certain 4th and 2nd prove me right, but 5th may put a nail in the coffin.
. In fact, we now have the same # of characters since there are 4 non (not counting the one that was in C: Arma and is still in C:SM, Vulkan) in 5th and 4 non in 3rd.
So 4th it is.
Codex Space marines ( a lot of blue but traits to diversify ):
UM
- fluff : Ventris = 1/3 page
- Pic = 1 page
- UM history = 2 pages
- Cassius = 1 page
- Tigurius = 1 page + 30% space !
- tyr vet = 1 page
- honor G. = 1 page
- Calgar = 2 pages
- painted units: 23 , in UM colors => 23 = 16 pages. 100% blue!
- pic UM = 2 pages
> 27,33 pages. = 57,47 %
generic
- history etc = 8 pages
- color schemes: 14 examples = 2 pages
- traits = 4 pages
> 14 pages = 29,57 %
non-UM
- Shrike = 1 page
- Lysander = 1 page
- pic of IF = 2 pages
- pic of RG = 2 pages
> 6 pages. = 12,67%
Total of : 47,33 pages.
[i]UM nearly got to 60%. Generic entires of ~ 30%. The non-UM reduced to ~ 12%.
Compared to 3rd: UM raised from 35% to 58%, generic slightly raised from 27,05% to 30%, the non UM fall from 33,2% to 12%.
BT and DA left the combined codex structure and went on their own dex. Thus EC no more in a vanilla marine dex.
You get 3 UM chars and 2 non-UM char. BT got 2 chars, DA kept 4, lost 2 gained 1. The 2 codices granted a bit more space and page-count,
but the trend in the common space marine codex moved towards UM too.
Lost chars from 3rd to 4th : Xavier, Cortez, Namaan, Asmodai. No ultramarine was lost.....
And off to 5th ed.
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Post by: Sephyr
Draigo wrote:
So it doesn't bother you every sw gets counter-attack for free, runes of warding shut down psykers completely, Ig spam tanks for hardly anything, Necrons get back up or are rebuilt, and just that every army has stuff thats pretty amazing? Purifers are very afordable? is that why at most theres like 30 in a 2k or less? Yes very econimical for a 300 plus pt unit thats 5-7 man deep in power armor.. You could buy 2 squads of 10 kabalites or 60 boyz for the cost of purifiers lol I dont know if you have played as gk but I can tell you saving 50 saves on 7 guys isn't exactly my idea of me laughing off their attacks/shots. I see fortitude mentioned a lot too. Do you have the same dislike for living metal?
Let's not equivocate here. Purifiers are, as i said, affordable -compared- to other high-end MeQ infantry such as Thousand sons, Possessed, Noise Marines, regular Devastators and the like. Cleansing flame is but one of the many abilities they possess, while pretty much all of the other units you mention get their one highlight skill (counter-attack for SW, splitting fire for Long Fangs, and so on).
There's been threads about this. The regular GK unit gets a bit of psyker defense, force weapons, storm bolters, blanket Favored enemy and other variable perks before their FOC 'hat' (Cleansing flame, shunting, etc). You can either assume that GKs are supposed to be better for a similar cost because they just are or not.
I find Living metal balanced. Necron vehicles are still quite expensive and it's nowhere near the high-end vehicular insurance it used to be. Besides, it's a 4+ roll to avoid a stun, far less reliable than the 10-below on 2d6 you get for 5 points on the GK Razorspam.
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Post by: 1hadhq
5th ed:
UM
- history = 4 pages
- orga = 3 pages
- battles = 9 pages
- banner = 1 page
- pics = 5 pages
- fluff = 2 pages
- Calgar = 1 page
- Sicarius = 1 page
- Tigurius = 1 page
- Cassius = 1 page
- Telion = 1 page
- chronus = 1 page
> 31 pages. 50,81%. 6 chars.
generic
- fluff = 16 pages
> 26,22%
non-UM
- fluff = 6 pages
- pics = 3 pages
- Kantor = 1 page
- Lysander = 1 page
- Shrike = 1 page
- He'stan = 1 page
- Kor'sarro = 1 page
> 14 pages. 22,95%. 5 chars.
BA and SW got outsourced this time.
Compared to 3-4-5 ed:
UM : 35 - 58 - 50 % . generic : 27 - 30 - 26 %. non-UM 33 - 12 - 22 %. coverage.
UM : 2 - 3 - 6 chars. non UM: 4 - 2 - 5 chars. Without the BA , DA , SW.
In general: UM 6 , BA 8, DA 4, SW 7 , BT 2 , GK 8. Latest codices on the course of 7-8 char per codex.
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Post by: Draigo
Sephyr wrote:Draigo wrote:
So it doesn't bother you every sw gets counter-attack for free, runes of warding shut down psykers completely, Ig spam tanks for hardly anything, Necrons get back up or are rebuilt, and just that every army has stuff thats pretty amazing? Purifers are very afordable? is that why at most theres like 30 in a 2k or less? Yes very econimical for a 300 plus pt unit thats 5-7 man deep in power armor.. You could buy 2 squads of 10 kabalites or 60 boyz for the cost of purifiers lol I dont know if you have played as gk but I can tell you saving 50 saves on 7 guys isn't exactly my idea of me laughing off their attacks/shots. I see fortitude mentioned a lot too. Do you have the same dislike for living metal?
Let's not equivocate here. Purifiers are, as i said, affordable -compared- to other high-end MeQ infantry such as Thousand sons, Possessed, Noise Marines, regular Devastators and the like. Cleansing flame is but one of the many abilities they possess, while pretty much all of the other units you mention get their one highlight skill (counter-attack for SW, splitting fire for Long Fangs, and so on).
There's been threads about this. The regular GK unit gets a bit of psyker defense, force weapons, storm bolters, blanket Favored enemy and other variable perks before their FOC 'hat' (Cleansing flame, shunting, etc). You can either assume that GKs are supposed to be better for a similar cost because they just are or not.
I find Living metal balanced. Necron vehicles are still quite expensive and it's nowhere near the high-end vehicular insurance it used to be. Besides, it's a 4+ roll to avoid a stun, far less reliable than the 10-below on 2d6 you get for 5 points on the GK Razorspam.
There has been a lot of best case scenario description and not comparing to other elites made troops like wolf guard. They get compared to the cheap stuff like boyz or in this case a known outdated codex. Not all that compelling. There's lots of troos better then 1k sons that arent even elite or have to pay for an almost useless hq. Most the named stuff like 1k, noise marines etc are way over priced and weaker then ork boyz, grey hunters, and almost any troop choice you could take from any 5th edition codex.  Blanket favored enemy daemon? The're daemon hunters. Force weapons? We always had those. Storm bolters? Had those too. Have yet to see a horde player say flamers are cheesy cause last I saw most get those free. IG has flamer spam that cheaper and way more damaging vs hordes then 5 power armor marines could dream. Plus psycannon spam doesnt give you a 100 percent answer to AV 13 or 14. A truck with a def rolla full or boys could erase a purifier squad without even disembarking. A vindicator could as well for half the cost. So complaining about stuff they had before really seems lack luster arguement.
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Post by: pretre
So Ward had LESS Ultra material than 4th and 2nd in his 5th Ed codex? Myth busted.
46286
Post by: daveNYC
pretre wrote:P68, Warriors from Mephrit, Nephrekh, Agdagath, Thokt. War, Imm and LG from Charnovokh.
P69, Warr, Imm, LG from Novokh. Nihilakh dynasty vehicles and group shot.
P70, Imms from Nakthyst, Nephrekh, 'Standard', Sautekh, Thokt, Unidentified
P71, LG from Standard, Ogdobekh, Charnovokh.
P74, 5 unidentified types of Triarch Prets
P75, Atun, 3 unidentified, Sekemtar Deathmarks
etc so on.
Conservatively (not counting unidentfied), 13 different color schemes on 6 pages: Mephrit, Nephrekh, Agdagath, Thokt, Charnovokh, Novokh, Nihilakh, Nakthyst, Standard, Sautekh, Ogdobekh, Sekemtar, Atun.
Looked at it last night and you are absolutely correct, though in my defense I'd like to mention that the differences between many of the color schemes is a tad subtle.
26672
Post by: Sephyr
Draigo wrote:
There's lots of troos better then 1k sons that arent even elite or have to pay for an almost useless hq. Most the named stuff like 1k, noise marines etc are way over priced and weaker then ork boyz, grey hunters, and almost any troop choice you could take from any 5th edition codex.
Blanket favored enemy daemon? The're daemon hunters. Should all Devastators and Havocs have Tank Hunters of Favored Enemy: Monstrous Creatures? It's what they do.
Force weapons? We always had those. Storm bolters? Had those too. For the current price? No you did not. And you're again leaving each unit's extra thingy (Warp Quake, Cleansing flame, shunting, etc) suspiciously unmentioned.
Have yet to see a horde player say flamers are cheesy cause last I saw most get those free. IG has flamer spam that cheaper and way more damaging vs hordes then 5 power armor marines could dream
Flamers are quite short-range, and only a few units get -one- flamer for free. Just spreading your troops a bit can reduce flamer efficacy by over 50%. No amount of spreading will help you against Cleansing flame.
Plus psycannon spam doesnt give you a 100 percent answer to AV 13 or 14. I actually didn't bring up psycannon spam, but I'm glad you did. It's revealing when someone's argument is "This cheap, ultra-killy combo is not 100% effective against the game's most expensive vehicles! Truly our suffering is boundless!"
A truck with a def rolla full or boys could erase a purifier squad without even disembarking. A vindicator could as well for half the cost. Wow. Really. A pair of Killa Kans is able to murder/counter a full Obliterator Cult for 1/3rd of the cost in cc, but if I let it get all the way over there, I deserve it. It has NOTHING to do with unit functionality or costing. If you think a trukk, Vindicator or even a Battlewagon is making it all the way close to an army with rending psycannons, Vindicare snipers and psyriflemen without enough luck to make strategy moot, I don't know what to tell you. They don't even need to go for side-armor shots much.
So complaining about stuff they had before really seems lack luster arguement. Actually I was complaining about the addition of Cleansing Flame, which I believe they did -not- have before, in addition to the neat package they had, now at a reduced price. It may be a lackluster argument, but there you go.
I'm not even that peeved about much of the stuff above, but the sheer refusal of some people to even see the point is a bit annoying.
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Post by: ObliviousBlueCaboose
pretre wrote:So Ward had LESS Ultra material than 4th and 2nd in his 5th Ed codex? Myth busted.
Look at the page numbers. Ultra materials have increased per codex. Myth Confirmed.
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