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Post by: bladedragon03
The Monilith has an ability called the Portal of exile. sucks enemy units into the portal killing them. OK My question is it say that it's treated as a shooting attack. But no where does it say target a unit. So could I move up next to a unit in close combat and use the Portal of Exile?
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Post by: Kharrak
Playing against the new necrons, that's how I played it. It sucked one of my kans that was in combat with his overlord., leaving the overlord safe.
Looking at the rules now, it definitely suggests that units in combat are unaffected via the shooting statement, though I'm unsure. I don't mind if we played it wrong, it was a fun game
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Post by: darknightwing
If it is a shooting attack then you cannot target a unit engaged unless it says otherwise.
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Post by: bladedragon03
I doesn't say anything about targeting anyone or anything. It only say enemy models not units within d6 inches of the door.
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Post by: copper.talos
Yes, but the portal of exile doesn't target anything. It just says any enemy model in range gets hoovered.
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Post by: Happyjew
AFAIK there are only two ways to "shoot" a model locked in CC. 1. Eldar Vibro Cannon (which was FAQ'd to include models locked in CC). 2. Blast weapons that scattered into CC. In both of these cases, however, the unit locked in CC was not targeted. In the Vibro cannon's case, you don't need to pick a target.
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Post by: bladedragon03
Yeah that's what we are saying you never TARGET a unit. So you should be allowed to do this. Specially since you can't hit your own units with it.
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Post by: Happyjew
Just to point out, all other "weapons" that don't have a target (i.e. Blood Lance) do not affect units locked in CC. The only reason the Vibro Cannon does is because of the FAQ. It has nothing to do with affecting them because you don't need a target.
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Post by: bladedragon03
Well all it states is every enemy model in range. Would the door be treated as an aura effect?
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Post by: nosferatu1001
It can effect models in close combat, same as Sweep Atttacks
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Post by: DarknessEternal
Happyjew wrote:AFAIK there are only two ways to "shoot" a model locked in CC.
1. Eldar Vibro Cannon (which was FAQ'd to include models locked in CC).
2. Blast weapons that scattered into CC.
In both of these cases, however, the unit locked in CC was not targeted. In the Vibro cannon's case, you don't need to pick a target.
3. Necron Death Ray also targets the ground, not units, so can hit things in CC.
4. Inquisitor Karamazov can target into CC.
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Post by: bladedragon03
ok so it can it things in CC. but it just can't target them for the shot?
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Post by: nosferatu1001
You dont target ANY unit with the Portal, it just affects any enemy unit within range
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Post by: time wizard
nosferatu1001 wrote:You dont target ANY unit with the Portal, it just affects any enemy unit within range
Just to correct, it affects enemy models, not units, and the enemy models must have LOS to the portal.
Which will open the entire can of worms about whether a walker with its back to the portal would have LOS to the portal!
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Post by: The Infinite
DarknessEternal wrote:Happyjew wrote:AFAIK there are only two ways to "shoot" a model locked in CC.
1. Eldar Vibro Cannon (which was FAQ'd to include models locked in CC).
2. Blast weapons that scattered into CC.
In both of these cases, however, the unit locked in CC was not targeted. In the Vibro cannon's case, you don't need to pick a target.
3. Necron Death Ray also targets the ground, not units, so can hit things in CC.
4. Inquisitor Karamazov can target into CC.
5. Tesla Destructor's Arc rule hits units in CC, but can also hit friendlies in the process.
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Post by: nosferatu1001
Time - or any infantry model, as they cannot see behind them....
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Post by: Ghenghis Jon
Are Strength, Initiative, Toughness, ect. Tests taken against unmodified Characteristics only? I know there are some particular abilities that say "take an X test against and unmodified X Characteristic", but what about in general?
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Post by: nosferatu1001
No, see the rules for characterisitc tests on page 8, there is no requirement for unmodified in general
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Post by: time wizard
nosferatu1001 wrote:Time - or any infantry model, as they cannot see behind them....
True, so a good counter tactic is to just face away from the monolith on your own turn.
But of course for walkers this exposes your rear armour to the particle whip and 1 or 2 gauss flux arcs!
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Post by: Ghenghis Jon
nosferatu1001 wrote:Time - or any infantry model, as they cannot see behind them....
So, would there be an "arc" of fire from the facing of the model's eyes? If I assault a Monolith, other than being in Base to Base contact, do I have to turn my models towards the target? I've got a tournament coming up next weekend, and I will probably be seeing a lot o' Necrons. Just want to know what the real rules are before a TO rules differently.
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Post by: phantommaster
"The Portal of Exile is treated as a shooting attack" and is therefore done in the shooting phase. Rulebook p15, 'The Shooting Phase' -Disallowed shooting, "units that are locked in combat with the foe." However it hits ALL models just like the Death Ray hits ALL enemy units. The Tesla Destructor also states it hits unengaged units. The Blood Lance specifically says it misses them. The only problem is the Monolith will hoover up your friendlies as well. On a side note I played this the other day, my Monolith DSed into a 60 man Crimson Fist horde, 13 survived the strength test, an the Particle Whip promptly scattered 11"
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Post by: azazel the cat
It's a shooting attack. The first line of the rule specifically says so. That means models locked in CC are not affected. All enemy models within D6" of the door and can see the door are targeted.
And the rule specifies that the victims must have LOS to the Monolith, as opposed to the Monolith having LOS to the victims. That means, fluff-wise, I think the effect is supposed to be just like the existentialist vacuums from the movie "Skyline". Did anyone see that?
.
.
.
No? Oh.
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Post by: phantommaster
Great movie but a little short. Moving swiftly on I think we should wait till the FAQ. I can see it working fluff wise but its OP in the game if you can hit an entire unit in combat.
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Post by: insaniak
Ghenghis Jon wrote:nosferatu1001 wrote:Time - or any infantry model, as they cannot see behind them....
So, would there be an "arc" of fire from the facing of the model's eyes? If I assault a Monolith, other than being in Base to Base contact, do I have to turn my models towards the target? I've got a tournament coming up next weekend, and I will probably be seeing a lot o' Necrons. Just want to know what the real rules are before a TO rules differently.
That's one of the big grey areas in the current rules. Technically, infantry models would have an arc of sight defined by where their head is pointing, but it's not set as any specific arc in the rules, and it's not particularly easy to tell just how far around to the side a model would be able to see.
In most situations, that doesn't really matter. It only becomes a problem for things like Rage, or the Monolith.
If they ever get around to FAQing it, I would suspect that GW will just say to treat infantry as having a 360 degree arc of sight, since that's pretty much how most people play it anyway. For a tournament, I would strongly recommend asking the TO how they would rule on it before the event, so you're clear going in.
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Post by: Ghenghis Jon
insaniak wrote:treat infantry as having a 360 degree arc of sight
What about bikes?
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Post by: insaniak
All non-vehicle models would be the same, as they all use the same LOS rules.
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Post by: rigeld2
azazel the cat wrote:It's a shooting attack. The first line of the rule specifically says so. That means models locked in CC are not affected. All enemy models within D6" of the door and can see the door are targeted.
Models in CC can absolutely be affected by shooting attacks. Blasts that scatter onto the CC are the easiest example. Units in CC cannot be targeted by a shooting attack, but that's not the same thing as not being affected, and I don't think the Monolith has to declare a target for the door.
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Post by: azazel the cat
rigeld2 wrote:azazel the cat wrote:It's a shooting attack. The first line of the rule specifically says so. That means models locked in CC are not affected. All enemy models within D6" of the door and can see the door are targeted.
Models in CC can absolutely be affected by shooting attacks. Blasts that scatter onto the CC are the easiest example. Units in CC cannot be targeted by a shooting attack, but that's not the same thing as not being affected, and I don't think the Monolith has to declare a target for the door.
An good point. I would then treat it as if it were a 180 degree D6" template with no target. I guess that could suck models out of CC and through the door.
Okay, I'm not fully convinced, but you've swayed me enough that I'd probably vote your way.
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Post by: NecronLord3
phantommaster wrote:"The Portal of Exile is treated as a shooting attack" and is therefore done in the shooting phase. Rulebook p15, 'The Shooting Phase' -Disallowed shooting, "units that are locked in combat with the foe." However it hits ALL models just like the Death Ray hits ALL enemy units. The Tesla Destructor also states it hits unengaged units. The Blood Lance specifically says it misses them. The only problem is the Monolith will hoover up your friendlies as well.
On a side note I played this the other day, my Monolith DSed into a 60 man Crimson Fist horde, 13 survived the strength test, an the Particle Whip promptly scattered 11"
Portal of Exile only effects enemy models. And I hope you weren't deep striking and firing both your Ordnance weapon and the Shooting attack of the Portal of exile. You can't make the shooting attack of the portal when you fire an ordnance weapon.
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Post by: DarknessEternal
phantommaster wrote:
On a side note I played this the other day, my Monolith DSed into a 60 man Crimson Fist horde, 13 survived the strength test, an the Particle Whip promptly scattered 11"
It's not possible for 60 enemy models to be within 1"-6" of the portal.
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Post by: nosferatu1001
Given a 6" radius circle can hold around 144 models, this doesnt seem too unlikely
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Post by: Monster Rain
NecronLord3 wrote:phantommaster wrote:"The Portal of Exile is treated as a shooting attack" and is therefore done in the shooting phase. Rulebook p15, 'The Shooting Phase' -Disallowed shooting, "units that are locked in combat with the foe." However it hits ALL models just like the Death Ray hits ALL enemy units. The Tesla Destructor also states it hits unengaged units. The Blood Lance specifically says it misses them. The only problem is the Monolith will hoover up your friendlies as well.
On a side note I played this the other day, my Monolith DSed into a 60 man Crimson Fist horde, 13 survived the strength test, an the Particle Whip promptly scattered 11"
Portal of Exile only effects enemy models. And I hope you weren't deep striking and firing both your Ordnance weapon and the Shooting attack of the Portal of exile. You can't make the shooting attack of the portal when you fire an ordnance weapon.
I just want to clarify that you can Deep Strike and shoot the Particle Whip.
You're right about not shooting everything else though.
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Post by: rigeld2
nosferatu1001 wrote:Given a 6" radius circle can hold around 144 models, this doesnt seem too unlikely
A lot of that circle is taken up by the Monolith itself, so...
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Post by: nosferatu1001
I know it is; i was just pointing out how many can be contained WITHIN 6", wholly, when as we know you only have to be 0.0......01" inside 6"
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Post by: DarknessEternal
nosferatu1001 wrote:Given a 6" radius circle can hold around 144 models, this doesnt seem too unlikely
They have to be within 1"-6" and LoS of the portal, not the Monolith. (well, 1" unless they had assaulted the Monolith previously).
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Post by: HawaiiMatt
It's larger than a semi-circle, as the effect doesn't have a center point, but rather a 3 dimensional door from which the effect is measured. The does is what? Inch and a quarter, inch and a half?
Is a monolith type Tank? Tank shock to bunch them up, then open door.
-Matt
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Post by: nosferatu1001
Darkness - yes, I know they have to be within 1 - 6", you would be surprised just how may models can fit inside.
Your claim of "impossible" hasnt actually been calculated by you,has it? You just made a bald statement that is not true.
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Post by: bladedragon03
Ok the people saying that they don't have line of site because they are turned around. Really people? That's just dumb. If a dreden. or anything else just because its turned around. Well we should all just run our units backwards so nothing can shoot them. I get what you are saying but really people.
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Post by: rigeld2
Running your models backwards means that *you* can't shoot - not that you can't be shot.
The magic door is the only thing that relies on the target having LoS to the shooter.
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Post by: bladedragon03
I wasn't being serious. It was a joke like saying the dredn. Thing was as stupid as that. A dredn and all models still have a 360 line of site. When you assault a dredn you don't attack the rear armor because it can pivot on the spot. I just think it was a dumb statement so I stated another dumb statement.
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Post by: rigeld2
bladedragon03 wrote:I wasn't being serious. It was a joke like saying the dredn. Thing was as stupid as that. A dredn and all models still have a 360 line of site. When you assault a dredn you don't attack the rear armor because it can pivot on the spot. I just think it was a dumb statement so I stated another dumb statement.
Except that isn't true. Drednaughts explicitly do not have a 360 degree line of sight - they have to swivel to face their shooting target, and site along their guns. Yes, you're correct when you say that you don't hit rear armor automatically in CC - but that has absolutely zero to do with line of sight.
The first statement was dumb but accurate. Your statement was dumb and inaccurate.
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Post by: bladedragon03
Good job with that but really it does have a 360 line of sight just not when shooting its weapons. As far as the game rules go yes a walker has a 45 angle of shooting with line of sight. He's not going to miss that big monolith that could suck it up if close enough. Just because his shooting line of sight is limited doesn't mean his normal line of sight isn't. So if I deep strike behind one it shouldn't turn around and attack me because I would never know that I'm there. I'm all about someone should know there rules but that is stretching it a bit far saying it wouldn't have line of sight because its back is turned.
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Post by: rigeld2
No. Line of Sight has a specific connotation in the game. If you deep strike behind someone, they won't be able to see you - but your army (because you're the general) knows they're there.
You're trying to conflate "line of sight" with awareness - not only does the latter not exist in the game, they aren't even the same thing in "real life".
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Post by: bladedragon03
Well I'm talking game not real life. So you can stop there. What if the general is in cc? Plus in real life that thing would have a camera or something eat watching is back. Awareness you need some sight to operate that thing. I stupid for going about this for so long. End of discussion the dredn. would see a monolith that is 6" away from it even if its back is to the monolith.
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Post by: insaniak
bladedragon03 wrote: End of discussion the dredn. would see a monolith that is 6" away from it even if its back is to the monolith.
Except it doesn't, because the rules don't work like that. The only time the rules define what the dreadnought can see is for shooting... and they explicitly define it as only being able to see in a 45 degree arc in the direction its weapons are pointing.
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Post by: azazel the cat
rigeld2 wrote:Running your models backwards means that *you* can't shoot - not that you can't be shot.
The magic door is the only thing that relies on the target having LoS to the shooter.
Perhaps object permanence doesn't exist in the world of 40k?
rigeld2 wrote:bladedragon03 wrote:I wasn't being serious. It was a joke like saying the dredn. Thing was as stupid as that. A dredn and all models still have a 360 line of site. When you assault a dredn you don't attack the rear armor because it can pivot on the spot. I just think it was a dumb statement so I stated another dumb statement.
Except that isn't true. Drednaughts explicitly do not have a 360 degree line of sight - they have to swivel to face their shooting target, and site along their guns. Yes, you're correct when you say that you don't hit rear armor automatically in CC - but that has absolutely zero to do with line of sight.
The first statement was dumb but accurate. Your statement was dumb and inaccurate.
Does any of it really matter? I wasn't aware that a Dreadnought could even fail a strength test.
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Post by: copper.talos
They fail on a 6.
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Post by: rigeld2
bladedragon03 wrote:Well I'm talking game not real life. So you can stop there. What if the general is in cc? Plus in real life that thing would have a camera or something eat watching is back. Awareness you need some sight to operate that thing. I stupid for going about this for so long. End of discussion the dredn. would see a monolith that is 6" away from it even if its back is to the monolith.
So your assertion is that if you can't "see" something, it's not possible to react to it?
I'm not sure how to respond to that. By the way - please try and type legibly - I can read what you're typing, but it takes more effort than it should.
edit: also, if you're not arguing realism then you have no basis for those statements - the rules are pretty clear.
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Post by: bladedragon03
rigeld2 wrote:bladedragon03 wrote:Well I'm talking game not real life. So you can stop there. What if the general is in cc? Plus in real life that thing would have a camera or something eat watching is back. Awareness you need some sight to operate that thing. I stupid for going about this for so long. End of discussion the dredn. would see a monolith that is 6" away from it even if its back is to the monolith.
So your assertion is that if you can't "see" something, it's not possible to react to it?
I'm not sure how to respond to that. By the way - please try and type legibly - I can read what you're typing, but it takes more effort than it should.
edit: also, if you're not arguing realism then you have no basis for those statements - the rules are pretty clear.
Ok when firing a walkers weapons you measure the range and line of sight from the mounting point of the weapon and along its barrel. When measuring range you measure from the walkers base, as you would for an infantry model. If a walker doesn't have one. You would then measure from the hull. Firing the walkers own weapons is an exception to this.
So yes even if a walker is turned around it would still get sucked in by the monolith's door. There's your proof page 72 big red book.
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Post by: thefishstick
DarknessEternal wrote:phantommaster wrote:
On a side note I played this the other day, my Monolith DSed into a 60 man Crimson Fist horde, 13 survived the strength test, an the Particle Whip promptly scattered 11"
It's not possible for 60 enemy models to be within 1"-6" of the portal.
Well not with that attitude
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Post by: rigeld2
So walkers can see behind them? You can't shoot behind you without turning the model, so you don't have LoS behind you. In case you missed it, LoS rules are on page 16.
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Post by: Monster Rain
Have I gone completely out of my mind, or can Walkers pivot in the shooting phase?
I seem to recall that from somewhere.
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Post by: rigeld2
Monster Rain wrote:Have I gone completely out of my mind, or can Walkers pivot in the shooting phase?
I seem to recall that from somewhere.
They can - and must - pivot to face their target.
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Post by: bladedragon03
rigeld2 wrote:So walkers can see behind them? You can't shoot behind you without turning the model, so you don't have LoS behind you. In case you missed it, LoS rules are on page 16.
It states that you treat walkers as infantry unless they are shooting their own guns. Infantry pretty much have a 360 line of sight. It's not written in the big red book, but they do. It's just that 95% of the time you have the models facing the way they are shooting. They just turn their head. Simple.
For example Nemesor can give units abilities that are in his line of sight. He can give units that are behind him these abilities even though he's not facing them. He just turns his head and says hey you got this.
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Post by: rigeld2
bladedragon03 wrote:rigeld2 wrote:So walkers can see behind them? You can't shoot behind you without turning the model, so you don't have LoS behind you. In case you missed it, LoS rules are on page 16.
It states that you treat walkers as infantry unless they are shooting their own guns. Infantry pretty much have a 360 line of sight. It's not written in the big red book, but they do. It's just that 95% of the time you have the models facing the way they are shooting. They just turn their head. Simple.
For example Nemesor can give units abilities that are in his line of sight. He can give units that are behind him these abilities even though he's not facing them. He just turns his head and says hey you got this.
Infantry facing doesn't matter, so they're assumed to be looking at their target. Walker facing matters, so they must face their target. Line of sight is explicitly traced from the models eye's - unless you're asserting models have eye's in the back of their heads, they explicitly do not have LoS behind them. Nem can spin in place, give a power, then spin back - that doesn't mean he has LoS behind him.
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Post by: bladedragon03
Walkers facing does matter I agree with you. But as for line of site when they aren't shooting their own weapons. They are treated as infantry like the book states. So if I go by what you say the model would turn and then turn back around.
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Post by: rigeld2
They are treated as infantry in that you get down and site through their "eyes" for non shooting purposes. I never said you can pivot out of phase (especially not your opponents phase) just to gain line of sight.
Regardless of any of that - there's *nothing* forcing you to look behind you, so models that are facing away explicitly do not have LoS behind them.
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Post by: bladedragon03
Ok so you are saying that Nemesor wouldn't be able to give a unit behind him an ability because he's facing away from them and not have line of site. Well Nemesor's ability is done at the start of the turn not the movement. There's nothing that says he doesn't see behind him unless its for the purpose of shooting his own weapons. Since he is treated as infantry then by your words it would spin or turn its head and then spin or turn its head back.
The reason they put line of site for the enemy is so the monolith couldn't suck people through walls and other impassable terrain.
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Post by: rigeld2
Either I'm failing at getting my point across or I'm talking to a wall. Either way, I'm done.
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Post by: bladedragon03
I get your point. I'm not so sure you get mine. I'm just stating what the book says for the most part. Either way glad to hear we are both done.
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Post by: nosferatu1001
Blade - no, youre not stating what the book states. If you'd read a bit more, you would find:
1) Infantry do NOT have 360 degree line of sight. Proof? The book never says they DO, which means they dont
2) Infantry MUST turn to face what they are shooting at, and THEN you trace LOS, furhter proof that Infantry do not have 360 degree LOS
So this leads us inexorably to:
C1) Walkers not only do NOT have 360 degree LOS, they actually have a 45 degree arc of sight (please, not "site") from each weapon
C2) Walkers facing away from the portal are immune
C3) Nemesor cannot help unit behind him, as he does not have LOS to them
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Post by: Maelstrom808
Worst rule in the dex. It's like a little kid shutting his eyes real tight and covering his head with a blanket so the bogeyman won't get him at night...
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Post by: bladedragon03
nosferatu1001 wrote:Blade - no, youre not stating what the book states. If you'd read a bit more, you would find:
1) Infantry do NOT have 360 degree line of sight. Proof? The book never says they DO, which means they dont
2) Infantry MUST turn to face what they are shooting at, and THEN you trace LOS, furhter proof that Infantry do not have 360 degree LOS
So this leads us inexorably to:
C1) Walkers not only do NOT have 360 degree LOS, they actually have a 45 degree arc of sight (please, not "site") from each weapon
C2) Walkers facing away from the portal are immune
C3) Nemesor cannot help unit behind him, as he does not have LOS to them
Ok if we go by what you are saying then yes that's all true. I just figured infantry had a 360 LoS because it sounds stupid to say you don't have LoS because you aren't facing them when all he has to do is turn his head. Do they really have to write that in the book or can we just use our brains little?
Also walkers have a 180 LoS if we are going by what you say just not when they are shooting.
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Post by: nosferatu1001
It's not what "I'm" saying, its what the rules say.
This game is an abstraction, one of which is that Infantry do not have 360 LOS. So please dont throw insults of "using our brains little" - you're playing an IGOUGO game about space elves and GM xenophobic facist knights. Realism is not exactly high on the list of topics....
Also - where did you get the Walkers have a 180 degree LOS? They have NO LOS, technically, outside of shooting - as that is the only time their LOS is mentioned
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Post by: bladedragon03
I'm done with this bro. I don't care to argue any more. If you want to play to the rules to that level of detail then fine play that way. The game shop I play and and most other game shops I've been to would just laugh and say really. But by wording of the book you are right. It's just dumb in my opinion to say that Nemesor can't give a unit the special ability becuause he's not facing them. When really its just a turn of the head. Just because the book doesn't say they it doesn't mean they don't because it doesn't say they don't either. Like I said before the rule is really there just so people can't suck thing through walls or other impassable terrain. There you go I'm done with fourm. Also from the eyes perspective do you have a 45 angle LoS? Because I don't and I don't think our models would either. Another thing is that you only check LoS when it shoots its shooting. Any other in instance you should go off the head where the guy is operating it from giving him a 180 view like infantry models. They are treated like infantry for other range purposes.
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Post by: Happyjew
@Maelstrom I think a better example would be throwing a towel over your head when confronted by a ravenous bugblatter beast of traal (who then will simply assume that since you do not have LOS to it, it does not have LOS to you).
@Nos, does this mean Wraithguard/lords are also immune to Portal of Exile since they technically cannot draw LOS on anything? (jk)
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Post by: nosferatu1001
blade - fair enough, ragequit if you need to. You appear to not realise that this isnt an actual game, but a forum dedicated to talking about the actual rules of the game.
As for the whole 180 degree LOS thing - no, walkers do not have 180 degree LOS, because you cannot find a rule saying they do The entire game is permission base, and the only LOS permission you have for ANY walker ANYWHERE is in shooting.
Again, you are making up that infantry have a 180 degree LOS. That is a complete and utter fabrication not based anywhere in rules.
Happy - yep, theyre immune to it, but sadly cannot fire as they cannot draw LOS
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Post by: Happyjew
Thats Ok, I don't use Wraithguard, and my Wraithlords are bullet sponges/CC monsters anyway, so I don't need LOS heh heh.
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Post by: bladedragon03
nosferatu1001 wrote:blade - fair enough, ragequit if you need to. You appear to not realise that this isnt an actual game, but a forum dedicated to talking about the actual rules of the game.
As for the whole 180 degree LOS thing - no, walkers do not have 180 degree LOS, because you cannot find a rule saying they do The entire game is permission base, and the only LOS permission you have for ANY walker ANYWHERE is in shooting.
Again, you are making up that infantry have a 180 degree LOS. That is a complete and utter fabrication not based anywhere in rules.
Happy - yep, theyre immune to it, but sadly cannot fire as they cannot draw LOS 
Ok let's go Nosferatu. There is nothing in the book that states that any models have a 180 degree LoS. You can't find it because it's not there. Can you find the rule saying that they don't? You won't because its not there either. Ok on to my earlier point. LoS is only measured from the guns of a walker on it's shooting phase. Now if something makes you check for that out of phase like the Monolith could. Then you would have to check from the models head where the operator of the walker is since the walker is not shooting. You treat the walk as you would an infantry model as stated on page 72 unless shooting its own weapons. Since the rules don't tell us what do other we have to treat it like infantry and measure from where ever the head of the operator is. On a Dredn. this would be the head of it. Now when you measure line of sight you view it from the models eyes. Now you mean to tell me when you are looking at from a models viewpoint you would only be able to see right in front of it or 180 degrees of it's front. The models eyes should be able to see everything in front of it and to it's sides. So it's not written but when you view from the model guess what it sees everything within an X range of a 180 radius of it. You can't tell me that a Monolith gets within 1" or an enemy unit. The Monolith is on the east side of the unit and all the models facing North. You are trying to say that the models can't see the monolith which would be directly right of the unit withing 1" because they are facing forward or North as stated?
If so then you have a very very very messed up way of playing this game. I mean come one man they shouldn't have to write every single thing in the book down because some of it is common sense. From the models eyes would be like looking through your own eyes and unless you only have one or no eyes at all then you see everything that in front of you within a 180 radius. That's all things that aren't hidden of course.
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Post by: rigeld2
bladedragon03 wrote:Ok let's go Nosferatu. There is nothing in the book that states that any models have a 180 degree LoS. You can't find it because it's not there. Can you find the rule saying that they don't? You won't because its not there either.
Stop. You've already failed. It's a permissive rules set - if there isn't a rule allowing it, it isn't allowed.
edit: also, use the enter key. It makes things far more readable.
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Post by: bladedragon03
No you failed to read on. Becuase the rule is the eyes of the model. When if you are looking then it is 180 degree radius of the front of the model. Just because it's not written doesn't mean it doesn't exist. Look at the wording and common sense tells you on well from the eye of the model would be anything within a 180 degree of the front of the models facing. At least answer the question. In no part of the rule book does it say that the models LoS can't see to the left or right of their front facing. It doesn't say anything about an angle for LoS either. So according to how you read the BRB how do the models see what would be the angle of LoS?
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Post by: nosferatu1001
Blade - "let's go"? What are you, 12?
The game is permissive. That means unless the rules say you CAN do something, you CANNOT do it.
This means you CANNOT measure LOS for a dreadnought WITHOUT referencing their weapons, as this is the ONLY allowance they have for measuring LOS.
You also still apparently dont understand the point of this forum, or apparently what the return key does
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Post by: bladedragon03
nosferatu1001 wrote:Blade - "let's go"? What are you, 12?
The game is permissive. That means unless the rules say you CAN do something, you CANNOT do it.
This means you CANNOT measure LOS for a dreadnought WITHOUT referencing their weapons, as this is the ONLY allowance they have for measuring LOS.
You also still apparently dont understand the point of this forum, or apparently what the return key does
No I understand it quite well. I just don't care. Yeah I am 12. so what about it? The only reason that rule isn't there is because this is the first time something has ever called for something to have LoS to it out of its own phase. This is way after the rule book was made. So to follow it up you should go back to a earlier rule. This isn't risk the rules change as new codexs come out. Let's just leave the dred out. Infantry is have a 180 vision of LoS.
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Post by: rigeld2
bladedragon03 wrote:Infantry is have a 180 vision of LoS.
Please cite the rule.
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Post by: nosferatu1001
""Infantry is have a 180 vision of LoS. "
Wrong, they do not.
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Post by: Happyjew
While it is possible, that 6th ed will come out and say that infantry have 360 degree LOS (or something), in the meantime they can only see what you see if you put your head down at their level behind their head. And as was pointed out (jokingly) since some models don't have "eyes" they will be unaffected by the Portal, but cannot shoot.
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Post by: bladedragon03
Ok so what I made a typo. I'm writing all this from my phone. Yes they do have a LoS of a 180 degrees. The rule is you look as though you are looking through the models eyes. Well the models eye sight would be 180 degrees like ours unless you are blind or only have one eye. Let's say a monolith were to deep strike next to a unit and try to suck them up through the door. Are you all saying no the models can't see to their left or right?
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Post by: Happyjew
Most people have approximately 180 degrees LOS. Some people actually have approximately 240 degree arc, depending on how good their peripheral vision is. Since LOS is checked by "seeing what your models can see" this means most models will have 180 degree LOS. UNFORTUNATELY this is all based off of real world applications which goes against rule 3 of YMDC (more or less).
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Post by: nosferatu1001
blade- again you are posting "rules" which do not exist, against the tenets of the forum
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Post by: bladedragon03
They said they chose LoS because they wanted it to feel like you were in a movie. To make the game feel more real. They didn't put something so obvious in because they figure everyone has common sense to know.
No one is answering my question. I think this is because the answer to my question proves that they would have 180 LoS.
No I'm not adding rules. I'm just stating what should be obvious to anyone. You guys are just being way to specific and detailed about the rules.
Tell me what page it is on that says that an infantry models LoS is prohibited to. Because the way I read it the models eyes can see a lot more then what most of you are saying they can. Like everything that's not hidden that's in front of them and to their sides.
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Post by: nosferatu1001
So, what youre trying to say is: there arent actually ANY rules supporting my position, so I'm going to continue to whitter on ignoring the tenets of the forum by throwing out "common sense" and "it doesnt say they cant"
When firing an infantry model, the *only time their LOS is defined* you are told to point them directly at the enemy. Not to the side. Not 90 degrees left, but directly at them.
I have shown the page which defines their LOS; you need to find a rule that actually supports your view, or quit posting contrary to the tenets of this forum
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Post by: inquisitorlewis
Seems to me that the following quote clears up troops and LOS.
"Line of Sight literally represents your warriors view of the enemy - they must be able to see their foe through, under or over the tangle of terrain and other fighters on the battlefield"
Use this in conjunction with the models true LOS.
IMO it reads that the model does indeed have a 180 degree los. If the model can't see it, it can't shoot.
If a model is behind a unit they can't see it. Just because you, as the general have a total oversight of the board does not mean that your models have that same advantage.
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Post by: bladedragon03
nosferatu1001 wrote:So, what youre trying to say is: there arent actually ANY rules supporting my position, so I'm going to continue to whitter on ignoring the tenets of the forum by throwing out "common sense" and "it doesnt say they cant"
When firing an infantry model, the *only time their LOS is defined* you are told to point them directly at the enemy. Not to the side. Not 90 degrees left, but directly at them.
I have shown the page which defines their LOS; you need to find a rule that actually supports your view, or quit posting contrary to the tenets of this forum
Page 11. Quote "As you move the models in a unit, they can turn to face in any direction, with out affecting the distance they are able to cover. Infantry models can also be turned to face their targets in the shooting phase, [u]SO DON'T WORRY ABOUT WHICH WAY THEY ARE POINTING AT THE END OF THE MOVEMENT PHASE."
I believe this poves that the models can judge their line of sight from and direction. Which would actually give them a 360 degrees LoS. If you combine this with the fact that the BRB states that walker are treated like infantry except when they are shooting their own weapons in their shooting phase, then the dred. would still be able to get sucked in. Is that proof enough for you all. Thank you have a nice day.
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Post by: nosferatu1001
Learn to use bold, instead of CAPS. One is shouting, the other is emphasis
I also love that you entirely ignored the first bit - "Infantry models can also be turned to face their targets in the shooting phase"
Almost like they need to be turned to face in order to shoot, because thats how their LOS is determined.
You have no rules, you are simply wrong on this. live with it.
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Post by: rigeld2
bladedragon03 wrote:Which would actually give them a 360 degrees LoS.
No. If they had a 360 degree LoS you wouldn't have to turn the models in the direction they're going to shoot.
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Post by: nosferatu1001
As pointed out - the one really clear rule, explaining that you DO turn them to face in the shooting phase, was ignored. Instead the poster took one line about not worrying about where they are facing, in context about SHOOTING, and making up that models have a 360 degree LOS
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Post by: bladedragon03
You are the one ignoring the fact that it says don't worry about which way they are pointing at the end of the movement phase. Can you just not admit that you are wrong. I know when I'm wrong but not about this.
Besides it says you can not have to. Doesn't mean that if you didn't turn then they can't shoot.
Also on Pg.11 ( Although dramatically facing off against their foes is traditional.) Not a have to.
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Post by: rigeld2
bladedragon03 wrote:You are the one ignoring the fact that it says don't worry about which way they are pointing at the end of the movement phase. Can you just not admit that you are wrong. I know when I'm wrong but not about this.
Besides it says you can not have to. Doesn't mean that if you didn't turn then they can't shoot.
It says don't worry about how they're facing at the end of the movement phase because they can turn during the shooting phase. You have to read the entire sentence.
And yes - if they're already pointing at their target they don't have to turn.
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Post by: bladedragon03
It say you can turn them to shoot not have to turn them to shoot. Just like you can reroll some dice but you don't have to reroll them.
So they can be turned in the shooting phase. Well the Monolith does that attack in the shooting phase. So the models that are effected would have to turn and look at the monolith for LoS.
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Post by: nosferatu1001
You are wrong on this, for all the reaosns given already that you purposefully choose to ignore.
You have no rules support for your argument. None at all. See the box out, page 16. Guess what - you have to be able to see from their eyes, otherwise you dont have LOS. If your model is not turned towards them you dont have LOS.
End. Of.
Oh, and before you raise the "can" - you are not forced to shoot, and are not forced to have LOS. Of course, youre not shooting if you dont fulfil both of those, but THAT is why they have "can" in there.
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Post by: rigeld2
bladedragon03 wrote:It say you can turn them to shoot not have to turn them to shoot. Just like you can reroll some dice but you don't have to reroll them.
So models can see through the back of their heads?
Page 16, right column, 2nd paragraph. "Line of sight must be traced from the eyes of the firing model to any part ... target unit."
If you are not facing your target, you can't draw a line from your eyes to the target model.
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Post by: bladedragon03
They must turn to face their target like you have stated. This would give them LoS.
The Monolith is making them have to Check LoS and that makes them target the Monolith and make them turn to face their target.
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Post by: rigeld2
bladedragon03 wrote:They must turn to face their target like you have stated. This would give them LoS.
The Monolith is making them have to Check LoS and that makes them target the Monolith and make them turn to face their target.
... If they want to shoot the Monolith. Since, as you correctly stated, there's nothing forcing the pivot and check - just the requirement to check LoS.
If the don't want to shoot the Monolith, they don't have to. But they also are not required to pivot to gain LoS.
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Post by: helixthief
I agree a Dread with back to the door can be exiled. I also feel Infantry have 360 degree LOS.
For the weapons the dread has a limited "firing arc", but assume a dread had a turret weapon atop his head, he would be able to shoot behind him just like a tank would, right? If you disagree you are saying LOS is determined by weapon loadout, that really does not make sense to me.
As for troops, some have their heads turned ever which way, I even have a necron I assembled poorly who is facing the ground right in front of himself. Would you even suggest I wouldnt be able to shoot during the shooting phase because he is looking down?
Troop facing also states "Dramatically facing off afainst their foes is traditional" (ABR p. 11)...this seem more like fluff and meant to add to flavor than actual hard and fast rules.
The fact is the rules are meant to be read with common sense. Example, "Infantry may move 6''" It doesnt state that "the player" may move they infantry, it only states that they may move. How would you look at me if I told you you cant not assist them in moving since the rule doesnt state "the player" is the one doing the moving we can just sit and wait for them to walk on their own since this is obviously what GW intended. (This is an example, I know there are parts of the book that say you move models, Im just showing how stupid the game is when played without common sense)
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Post by: rigeld2
helixthief wrote:I agree a Dread with back to the door can be exiled. I also feel Infantry have 360 degree LOS.
Too bad the rules disagree.
For the weapons the dread has a limited "firing arc", but assume a dread had a turret weapon atop his head, he would be able to shoot behind him just like a tank would, right? If you disagree you are saying LOS is determined by weapon loadout, that really does not make sense to me.
LoS is absolutely determined by the weapon - because the requirement is to trace LoS along the weapons mount and barrel. If a dread had a turret, you'd spin the turret and then trace LoS along the barrel.
As for troops, some have their heads turned ever which way, I even have a necron I assembled poorly who is facing the ground right in front of himself. Would you even suggest I wouldnt be able to shoot during the shooting phase because he is looking down?
Strict reading of the rules - you're correct. That model cannot shoot. Just like models without eyes cannot shoot.
Normal reading of the rules - face the target and you're fine.
Troop facing also states "Dramatically facing off afainst their foes is traditional" (ABR p. 11)...this seem more like fluff and meant to add to flavor than actual hard and fast rules.
Correct - the rules on page 11 don't state you must face your target. It's optional in the movement phase.
It's not optional in the shooting phase.
The fact is the rules are meant to be read with common sense. Example, "Infantry may move 6''" It doesnt state that "the player" may move they infantry, it only states that they may move. How would you look at me if I told you you cant not assist them in moving since the rule doesnt state "the player" is the one doing the moving we can just sit and wait for them to walk on their own since this is obviously what GW intended. (This is an example, I know there are parts of the book that say you move models, Im just showing how stupid the game is when played without common sense)
Thanks for assuming I'm reading the rules without common sense. Now how about you do me a favor and quote, using the rules and not "common sense", where infantry are given a 360 line of sight.
Fun fact - common sense isn't. It's neither common, nor is it universal.
Also - how is a physical impossibility (models moving themselves) related to the LoS rules (which spell out that to determine LoS you get to a model's eye view)?
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Post by: bladedragon03
rigeld2 wrote:bladedragon03 wrote:They must turn to face their target like you have stated. This would give them LoS.
The Monolith is making them have to Check LoS and that makes them target the Monolith and make them turn to face their target.
... If they want to shoot the Monolith. Since, as you correctly stated, there's nothing forcing the pivot and check - just the requirement to check LoS.
If the don't want to shoot the Monolith, they don't have to. But they also are not required to pivot to gain LoS.
They turn to check LoS but you are right they don't have to shoot because they aren't being ask to shoot. They are being asked to check LoS. In most cases this would be a simple turn of the head and not actually rotating the base. This would be forcing them to check like you have all stated. They just wouldn't shoot because they aren't being asked to do such a thing.
Also thanks for agreeing with me helixthief and having some common sense.
Automatically Appended Next Post:
If it's not optional in the shooting phase then the models would have to turn and check LoS to the Monolith. You have just proved yourself wrong.
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Post by: helixthief
So Razorback with TL Lascannon 360 degree LOS, after weapon destroyed no 360 LOS?
Im just stating common sense is read with the rules. Another example, it state "Units may choose too (run/shoot/move)" Where does it state you get to choose for them? The units have to choose not you.
Models that are facing down cant fire forward. So models that are facing forward can not see models on a 2nd floor? What about some Nids with eyes on the side of their head? Can they not fire at their intended target because once they change their facing, to face their target, it is out of LOS?
Also if you wanted to get really technical on RAW it says a line must be able to be "traced from the eyes of the firing model to any part of the body of the intended target" it also states "Models can always draw LOS through members of their own unit". If you combine these two rules a line could be drawn backwards through the head of the model (which is a memeber of his own unit, hence does not block line of sight) to the intended target.
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Post by: inquisitorlewis
nosferatu1001 wrote:You are wrong on this, for all the reaosns given already that you purposefully choose to ignore.
You have no rules support for your argument. None at all. See the box out, page 16. Guess what - you have to be able to see from their eyes, otherwise you dont have LOS. If your model is not turned towards them you dont have LOS.
End. Of.
Oh, and before you raise the "can" - you are not forced to shoot, and are not forced to have LOS. Of course, youre not shooting if you dont fulfil both of those, but THAT is why they have "can" in there.
I do agree with this 100%
If the monolith was always assumed to be in their line of sight, no matter if it is in front, behind, of beside, then why is the rule even there? The rule serves no purpose if the unit is assumed to "see" the monolith.
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Post by: helixthief
inquisitorlewis wrote:nosferatu1001 wrote:You are wrong on this, for all the reaosns given already that you purposefully choose to ignore.
You have no rules support for your argument. None at all. See the box out, page 16. Guess what - you have to be able to see from their eyes, otherwise you dont have LOS. If your model is not turned towards them you dont have LOS.
End. Of.
Oh, and before you raise the "can" - you are not forced to shoot, and are not forced to have LOS. Of course, youre not shooting if you dont fulfil both of those, but THAT is why they have "can" in there.
I do agree with this 100%
If the monolith was always assumed to be in their line of sight, no matter if it is in front, behind, of beside, then why is the rule even there? The rule serves no purpose if the unit is assumed to "see" the monolith.
The rule is there to make it impossible to pull someone through a wall.
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Post by: copper.talos
Common sense agrees with helixthief. Units hiding behind LoS blocking terrain will not be affected by the portal. Simply turning your back on the monolith won't help.
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Post by: inquisitorlewis
copper.talos wrote:Common sense agrees with helixthief. Units hiding behind LoS blocking terrain will not be affected by the portal. Simply turning your back on the monolith won't help.
So then a unit locked in combat now has to turn to check line of sight on something they arent shooting at, or engaged in CC with?
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Post by: helixthief
inquisitorlewis wrote:copper.talos wrote:Common sense agrees with helixthief. Units hiding behind LoS blocking terrain will not be affected by the portal. Simply turning your back on the monolith won't help.
So then a unit locked in combat now has to turn to check line of sight on something they arent shooting at, or engaged in CC with?
The unit locked in close combat doesnt have to do anything. LOS is something that "is" regardless of facing for infantry.
On a related note.... LOS isnt the same are Arc of Sight which is used for firing weapons on a vehicle (dreadnaught).
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Post by: nosferatu1001
So, its common sense to play an IGOUGO system with 10 foot GM space knights and 1000 year old space elves flying aroundin ships without lights?
Lol
Blade - so, now youre making up that the users are "targetting" the monolith? Seriously. Thats hilarious.
Try looking back at the last 3 years of discussions on infantry LOS. You are not somehow creating a new interpretation, you have no rules support whatsoever for anything you are claiming, and are now resorting to entirely making up concepts in order to support your position.
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Post by: rigeld2
bladedragon03 wrote:If it's not optional in the shooting phase then the models would have to turn and check LoS to the Monolith. You have just proved yourself wrong.
No. You're misunderstanding.
If you want to shoot, you have to turn. You don't have to turn if you don't want to shoot.
If I don't want to shoot the monolith, I don't have to turn to face it. I'll check LoS and fail.
As far as "They can look through their own head" no, they really can't. Read the rules - you get down to the models level, *behind* the model, to check what he sees. You don't get down in front of the model to look. Automatically Appended Next Post: helixthief wrote:On a related note....LOS isnt the same are Arc of Sight which is used for firing weapons on a vehicle (dreadnaught).
Please - cite the rules that mark them distinct.
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Post by: bladedragon03
I love that Helixthief put up one time that the rule is there to stop things from being pulled from walls or other impassable terrain and everyone understands it. I put it up twice and everything just ignored it. lolololololol
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Post by: nosferatu1001
No, we understood it. What you are failing to understand is that you are making up rules
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Post by: helixthief
As far as "They can look through their own head" no, they really can't. Read the rules - you get down to the models level, *behind* the model, to check what he sees. You don't get down in front of the model to look.
[.
"Behind" means putting the model between you and the intended target. Just an example of why it wouldnt make sense the other way...assume you have a model whose head is turned 90 degrees to the side for effect (like a yelling officer or something). His eyes would be facing one way but behind him would not be behind his eyes. The only way the rules make sense and the game is playable is if the rules are read the way I explained.
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Post by: bladedragon03
nosferatu1001 wrote:No, we understood it. What you are failing to understand is that you are making up rules
I'm not making up rules. You have to turn the models to the target and then look for LoS. You can turn the model a full 360 for that purpose. What's made up about that. It's not written but it is a fact.
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Post by: helixthief
helixthief wrote:On a related note....LOS isnt the same are Arc of Sight which is used for firing weapons on a vehicle (dreadnaught).
Please - cite the rules that mark them distinct.
They dont explicitly say AOS and LOS mean different things, but reading the book the only time AOS is talked about is in regards to mounting of weapons on vehicles.
AOS prevents weapons from firing 360, not LOS.
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Post by: inquisitorlewis
helixthief wrote:inquisitorlewis wrote:copper.talos wrote:Common sense agrees with helixthief. Units hiding behind LoS blocking terrain will not be affected by the portal. Simply turning your back on the monolith won't help.
So then a unit locked in combat now has to turn to check line of sight on something they arent shooting at, or engaged in CC with?
The unit locked in close combat doesnt have to do anything. LOS is something that "is" regardless of facing for infantry.
LOS just "is" 360 degrees? Sounds like circle of sight then.
Read page 16 of the rulebook. Read it a second time. How do you even begin to say they have 360 when it says to get down behind the model to check los? It doesn't say make them look out the eyes in the back of their head.
They have the ability to turn with no penalty to shoot, but that is not stating that they can shoot without turning. Just because most players don't bother turning all their models to shoot something, doesnt make it right.
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Post by: rigeld2
People are acting like this is some massive revelation... when really, 99% of the time it doesn't make a difference to the game, it's absolutely playable, and only silly effects like the Monolith's door suffer.
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Post by: nosferatu1001
bladedragon03 wrote:nosferatu1001 wrote:No, we understood it. What you are failing to understand is that you are making up rules
I'm not making up rules. You have to turn the models to the target and then look for LoS. You can turn the model a full 360 for that purpose. What's made up about that. It's not written but it is a fact.
The monolith is not their target. That is just ONE of the many rules you have made up.
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Post by: bladedragon03
If a unit is within the doors reach and there's nothing like a wall or other impassable ter. in the way of their LoS and they fail their Str. test. Say good bye.
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Post by: rigeld2
bladedragon03 wrote:If a unit is within the doors reach and there's nothing like a wall or other impassable ter. in the way and they fail their Str. test. Say good bye.
If they have LoS - since that's a requirement set by the doors.
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Post by: helixthief
inquisitorlewis wrote:helixthief wrote:inquisitorlewis wrote:copper.talos wrote:Common sense agrees with helixthief. Units hiding behind LoS blocking terrain will not be affected by the portal. Simply turning your back on the monolith won't help.
So then a unit locked in combat now has to turn to check line of sight on something they arent shooting at, or engaged in CC with?
The unit locked in close combat doesnt have to do anything. LOS is something that "is" regardless of facing for infantry.
LOS just "is" 360 degrees? Sounds like circle of sight then.
Read page 16 of the rulebook. Read it a second time. How do you even begin to say they have 360 when it says to get down behind the model to check los? It doesn't say make them look out the eyes in the back of their head.
They have the ability to turn with no penalty to shoot, but that is not stating that they can shoot without turning. Just because most players don't bother turning all their models to shoot something, doesnt make it right.
The "Line" is drawn between models. You cannot draw a line between 3 points if the 3rd isnt behind the 2nd in reference to the 1st. (Come on, really?)
You choose your target, line up behind your model, decide if there is a clear LOS from your model to your oppts model. The reason you get down to check LOS is obvious...because it is more effective than checking it without getting down to a "model's eye view".
BTW do you think people that use laser pointers but dont "get down" behind their model are cheating, or shouldnt be able to shoot? Just curious how far you take this.
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Post by: copper.talos
LoS is defined as a line "traced from the eyes of the firing model to any part...". So when A shoots at B, you trace a line from A to B. But in the case of the portal the line is traced from B to A. And there lies the problem. The whole concept of LoS wasn't made with the portal in mind. That's why I said there is need for some common sense. How can it be possible for a weapon not to work just by turning your back on it?
Anyway this is an argument that's never going to reach the tables 99%. If you wish to expose your rear AV on my monolith (and anything else near by) be my guest. 1/6 chance of being sucked is a lot better than what's going to happen to it from all my str5-6-7-8s weapons.
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Post by: inquisitorlewis
"Behind" really what else needs to be said.
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Post by: helixthief
rigeld2 wrote:bladedragon03 wrote:If a unit is within the doors reach and there's nothing like a wall or other impassable ter. in the way and they fail their Str. test. Say good bye.
If they have LoS - since that's a requirement set by the doors.
Yes but they will have LOS if there is not a wall or other terrain between the two models.
There is no need to turn models, or anything else.
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Post by: inquisitorlewis
helixthief wrote:rigeld2 wrote:bladedragon03 wrote:If a unit is within the doors reach and there's nothing like a wall or other impassable ter. in the way and they fail their Str. test. Say good bye.
If they have LoS - since that's a requirement set by the doors.
Yes but they will have LOS if there is not a wall or other terrain between the two models.
There is no need to turn models, or anything else.
According to what rule?
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Post by: helixthief
inquisitorlewis wrote:"Behind" really what else needs to be said.
What are you refering to?
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Post by: nosferatu1001
...which is making up rules, 100%
Trace FROM the eyes TO the target. If there is something in the way...like the back of their own head, for example....then you dont have LOS
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Post by: inquisitorlewis
This means getting down behind your models to see what they can see. Laser pointers arent an issue if they are using them from behind the models.
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Post by: helixthief
inquisitorlewis wrote:helixthief wrote:rigeld2 wrote:bladedragon03 wrote:If a unit is within the doors reach and there's nothing like a wall or other impassable ter. in the way and they fail their Str. test. Say good bye.
If they have LoS - since that's a requirement set by the doors.
Yes but they will have LOS if there is not a wall or other terrain between the two models.
There is no need to turn models, or anything else.
According to what rule?
LOS rule. page 16 Assult on Black Reach book
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Post by: bladedragon03
nosferatu1001 wrote:bladedragon03 wrote:nosferatu1001 wrote:No, we understood it. What you are failing to understand is that you are making up rules
I'm not making up rules. You have to turn the models to the target and then look for LoS. You can turn the model a full 360 for that purpose. What's made up about that. It's not written but it is a fact.
The monolith is not their target. That is just ONE of the many rules you have made up.
I didn't make anything up. You have to draw LoS from the model to the Target. The target being the door.
Nothing made up there yet another fact you just misread or misunderstood.
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Post by: inquisitorlewis
Looking for the quote that says they have 360?
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Post by: nosferatu1001
Ah, the one that says to trace from their eyes? The one youre ignoring by claiming you can see through the back of your own head?
Stop. Making. Up. Rules
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Post by: rigeld2
helixthief wrote:rigeld2 wrote:bladedragon03 wrote:If a unit is within the doors reach and there's nothing like a wall or other impassable ter. in the way and they fail their Str. test. Say good bye.
If they have LoS - since that's a requirement set by the doors.
Yes but they will have LOS if there is not a wall or other terrain between the two models.
There is no need to turn models, or anything else.
So... you're going back to square one?
With no rules to back you up?
Find the rule giving infantry 360 degree LoS and I'll concede the debate to you.
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Post by: helixthief
nosferatu1001 wrote:...which is making up rules, 100%
Trace FROM the eyes TO the target. If there is something in the way...like the back of their own head, for example....then you dont have LOS
Why would their own head get in their way?
Do you think a model isnt a member of his own unit?
You can trace from the eyes to the target through your own unit.
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Post by: inquisitorlewis
I love when people who manipulate rules get mad that somebody else would manipulate a rule(like turning a dreadnought).
Suddenly I remember why I stopped playing.
With that,I am done with this thread.Only an official FAQ will clear this up, and no good will come out of this thread.
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Post by: nosferatu1001
helixthief wrote:nosferatu1001 wrote:...which is making up rules, 100%
Trace FROM the eyes TO the target. If there is something in the way...like the back of their own head, for example....then you dont have LOS
Why would their own head get in their way?
Do you think a model isnt a member of his own unit?
You can trace from the eyes to the target through your own unit.
Other members of the unit, not yourself. Again, stop making up rules and breaking the tenets of this forum.
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Post by: helixthief
rigeld2 wrote:helixthief wrote:rigeld2 wrote:bladedragon03 wrote:If a unit is within the doors reach and there's nothing like a wall or other impassable ter. in the way and they fail their Str. test. Say good bye.
If they have LoS - since that's a requirement set by the doors.
Yes but they will have LOS if there is not a wall or other terrain between the two models.
There is no need to turn models, or anything else.
So... you're going back to square one?
With no rules to back you up?
Find the rule giving infantry 360 degree LoS and I'll concede the debate to you.
The rules are the only thing backing me up.
Show me the rule that says they do not and Ill do the same.
BTW you never answered about Nids...some have eyes on the sides, do you think they can only fire broadside? LOL Because when they face their target their eyes are looking left and right so the target is out of LOS right.
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Post by: nosferatu1001
What rules? So far you have given none, and I have given the *ACTUAL* rules
OTHER members of your unit do not block LOS. Now, unless you claim your own head is another member of the unit, you are still making gak up
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Post by: helixthief
nosferatu1001 wrote:helixthief wrote:nosferatu1001 wrote:...which is making up rules, 100%
Trace FROM the eyes TO the target. If there is something in the way...like the back of their own head, for example....then you dont have LOS
Why would their own head get in their way?
Do you think a model isnt a member of his own unit?
You can trace from the eyes to the target through your own unit.
Other members of the unit, not yourself. Again, stop making up rules and breaking the tenets of this forum.
Well, you cant understand. You are not allowed to just make up rules as you go. Sorry, I tried to teach and explain to you but you think you can just make up any old rule and there is no need to refer to the rules. You also must stop breaking the tenets of this forum, cause I just about had my fill of that.
If you are unsure of the forum rules refer to them.
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Post by: bladedragon03
I've already stated that's it's not in the rule book. But that fact they the models can turn when drawing LoS basically gives them a 360 LoS.
How about I say they have a LoS to whatever is in front of them but because they can turn when drawing LoS this this gives you a 360 rotation untill you line up to your target.
I never made up rules. Just stated unwritten facts.
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Post by: helixthief
nosferatu1001 wrote:What rules? So far you have given none, and I have given the *ACTUAL* rules
OTHER members of your unit do not block LOS. Now, unless you claim your own head is another member of the unit, you are still making gak up
So, can nids (with eyes on the side) fire forward? Automatically Appended Next Post: bladedragon03 wrote:I've already stated that's it's not in the rule book. But that fact they the models can turn when drawing LoS basically gives them a 360 LoS.
How about I say they have a LoS to whatever is in front of them but because they can turn when drawing LoS this this gives you a 360 rotation untill you line up to your target.
I never made up rules. Just stated unwritten facts.
I dont understand why you think you have to turn the model?
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Post by: nosferatu1001
Sigh. The "eyes" debate has already been covered - you know, in the first few pages of this thread.
If youve had your fill, try the mod alert button.
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Post by: helixthief
nosferatu1001 wrote:Sigh. The "eyes" debate has already been covered - you know, in the first few pages of this thread.
If youve had your fill, try the mod alert button.
If you are not interesting in learning, why are you on this thread?
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Post by: bladedragon03
helixthief wrote:nosferatu1001 wrote:What rules? So far you have given none, and I have given the *ACTUAL* rules
OTHER members of your unit do not block LOS. Now, unless you claim your own head is another member of the unit, you are still making gak up
So, can nids (with eyes on the side) fire forward?
Automatically Appended Next Post:
bladedragon03 wrote:I've already stated that's it's not in the rule book. But that fact they the models can turn when drawing LoS basically gives them a 360 LoS.
How about I say they have a LoS to whatever is in front of them but because they can turn when drawing LoS this this gives you a 360 rotation untill you line up to your target.
I never made up rules. Just stated unwritten facts.
I dont understand why you think you have to turn the model?
I'm just stating this rule because the book says to to draw LoS to make sense to these people that are so hell bent on the rules word for word.
To answer your question. In there words No it couldn't fire straight. But In my words I don't see why not. It can absolutely.
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Post by: helixthief
bladedragon03 wrote:helixthief wrote:nosferatu1001 wrote:What rules? So far you have given none, and I have given the *ACTUAL* rules
OTHER members of your unit do not block LOS. Now, unless you claim your own head is another member of the unit, you are still making gak up
So, can nids (with eyes on the side) fire forward?
Automatically Appended Next Post:
bladedragon03 wrote:I've already stated that's it's not in the rule book. But that fact they the models can turn when drawing LoS basically gives them a 360 LoS.
How about I say they have a LoS to whatever is in front of them but because they can turn when drawing LoS this this gives you a 360 rotation untill you line up to your target.
I never made up rules. Just stated unwritten facts.
I dont understand why you think you have to turn the model?
I'm just stating this rule because the book says to to draw LoS to make sense to these people that are so hell bent on the rules word for word.
No that is the problem....they are looking at the rules some where between word for word...and as intented.
That is the problem, if you do both how do you decide where to make the transition.
As intended...Models LOS is 360.
Word for word....Models LOS is 360.
If word for word for part of it, and as intended for the other part. Models can not shoot. ( BTW why do they have a shooting phase?)
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Post by: nosferatu1001
Helix - because you're spouting incorrect rules, so I'm here to educate you and dissuade others from thinking you are in any way correct.
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Post by: TheGreatAvatar
[quote BRB, page 16]
Line of sight must be traced from the eyes of the firing model to any part of the body of at least one of the models in the target unit...."
Now, in general, when we play we don't turn the models necessarily to face the targeted unit, we just make the assumption the models turn and fire and what not. And, in the past, this really had little to no affect on the game play. However, the Necron codex uses LOS in a different scenario such the outcome is affected by how the model sees LOS.
The rule quoted above states the LOS is through the model's eyes to the target. If the model isn't in position to see the target then it doesn't have LOS.
So the question then is it a dick move to limit the number of shots due to models not facing the target? When can a model be turned to face its target? Before the unit selects a target? After selecting a target but before rolling dice? After rolling for hits after being corrected by opponent that some of the models are not facing the target?
I would dare say, the hugely vast number of players have played that facing the target isn't necessary when playing w40k since the model can be turned in the Shooting phase to face the target. Further, there is no fire arc restriction for non-vehicles detailed in the rules.
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Post by: helixthief
nosferatu1001 wrote:Helix - because you're spouting incorrect rules, so I'm here to educate you and dissuade others from thinking you are in any way correct.
So do you think nids with eyes on the side can fire forward?
There is only two answers...
No, and you sound like a fool.
Yes and you disprove your own arguement.
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Post by: nosferatu1001
And, again, if youd bothered to check the thread you would have had your asinine question answered. Shocking I know
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Post by: helixthief
TheGreatAvatar wrote:[quote BRB, page 16]
Line of sight must be traced from the eyes of the firing model to any part of the body of at least one of the models in the target unit...."
Now, in general, when we play we don't turn the models necessarily to face the targeted unit, we just make the assumption the models turn and fire and what not. And, in the past, this really had little to no affect on the game play. However, the Necron codex uses LOS in a different scenario such the outcome is affected by how the model sees LOS.
The rule quoted above states the LOS is through the model's eyes to the target. If the model isn't in position to see the target then it doesn't have LOS.
So the question then is it a dick move to limit the number of shots due to models not facing the target? When can a model be turned to face its target? Before the unit selects a target? After selecting a target but before rolling dice? After rolling for hits after being corrected by opponent that some of the models are not facing the target?
I would dare say, the hugely vast number of players have played that facing the target isn't necessary when playing w40k since the model can be turned in the Shooting phase to face the target. Further, there is no fire arc restriction for non-vehicles detailed in the rules.
Just off on a tangent here...I wonder if the dex writers used line of sight for the model to be sucked in, instead of the monolith, since you cant really get a models eye view from behind the monolith. It is easy to check LOS from the enemy Model but more difficult for the Necron player.
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Post by: bladedragon03
It just states that models can turn to face there target in the shooting phase. It doesn't say when so that means anytime in the shooting phase.
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Post by: nosferatu1001
No, it means when they shoot.
You still have no rule that makes you turn them to face the monolith. Shocking that youre lacking rules, truly shocking.
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Post by: helixthief
nosferatu1001 wrote:And, again, if youd bothered to check the thread you would have had your asinine question answered. Shocking I know
Or you could answer it, instead of avoiding it.
You are happy to run your mouth about every other thing on this thread, so dont be shy now.
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Post by: nosferatu1001
What, you mean correcting you on your made up rules?
Im quite good at that.
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Post by: helixthief
nosferatu1001 wrote:No, it means when they shoot.
quote]
Prove it. Automatically Appended Next Post: nosferatu1001 wrote:What, you mean correcting you on your made up rules?
Im quite good at that.
Right...didnt think so.
If you have nothing more to add, you will not be needed on this thread any longer. You may go.
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Post by: Happyjew
helixthief, have you ever played against writhguards/wraithlords? They don't even have eyes.So are you going to tell me they can never shoot?
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Post by: bladedragon03
nosferatu1001 wrote:No, it means when they shoot.
You still have no rule that makes you turn them to face the monolith. Shocking that youre lacking rules, truly shocking.
No your wrong. It doesn't say when they are shooting. It states " Infantry models can also be turned to face their targets in the shooting phase.
It doesn't say when you are shooting at a unit. You just turn to face your target. You monolith makes you target it for the purposes of LoS. This makes them turn.
Who's lacking on their rules now Nosferatu1001?
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Post by: helixthief
Happyjew wrote:helixthief, have you ever played against writhguards/wraithlords? They don't even have eyes.So are you going to tell me they can never shoot?
Read the thread.
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Post by: bladedragon03
Happyjew wrote:helixthief, have you ever played against writhguards/wraithlords? They don't even have eyes.So are you going to tell me they can never shoot?
they do have eyes under their helmets.
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Post by: rigeld2
bladedragon03 wrote:nosferatu1001 wrote:No, it means when they shoot.
You still have no rule that makes you turn them to face the monolith. Shocking that youre lacking rules, truly shocking.
No your wrong. It doesn't say when they are shooting. It states " Infantry models can also be turned to face their targets in the shooting phase.
It doesn't say when you are shooting at a unit. You just turn to face your target. You monolith makes you target it for the purposes of LoS. This makes them turn.
Who's lacking on their rules now Nosferatu1001?
Wait - seriously?
Cite the rule that says the Monolith makes itself your target.
And as far as blind models - yes, RAW they are not allowed to fire. That's one thing that everyone agrees and "house rules".
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Post by: helixthief
bladedragon03 wrote:nosferatu1001 wrote:No, it means when they shoot.
You still have no rule that makes you turn them to face the monolith. Shocking that youre lacking rules, truly shocking.
No your wrong. It doesn't say when they are shooting. It states " Infantry models can also be turned to face their targets in the shooting phase.
It doesn't say when you are shooting at a unit. You just turn to face your target. You monolith makes you target it for the purposes of LoS. This makes them turn.
Who's lacking on their rules now Nosferatu1001?
The monolith doesnt make a unit target it. That will just make this debate more confusing.
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Post by: copper.talos
LoS as defined on BRB is from the model firing to the target model. That means it takes into account that the model will move,turn etc in order to see its target. If you want to be too strict about LoS then treat the model tracing LoS as a firing model and have it turn towards the target.
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Post by: bladedragon03
rigeld2 wrote:bladedragon03 wrote:nosferatu1001 wrote:No, it means when they shoot.
You still have no rule that makes you turn them to face the monolith. Shocking that youre lacking rules, truly shocking.
No your wrong. It doesn't say when they are shooting. It states " Infantry models can also be turned to face their targets in the shooting phase.
It doesn't say when you are shooting at a unit. You just turn to face your target. You monolith makes you target it for the purposes of LoS. This makes them turn.
Who's lacking on their rules now Nosferatu1001?
Wait - seriously?
Cite the rule that says the Monolith makes itself your target.
And as far as blind models - yes, RAW they are not allowed to fire. That's one thing that everyone agrees and "house rules".
You draw LoS from one model to another model. The fact is it can still rotate to see the monolith if it's back is turned because in the shooting phase a model can turn to face whatever it's drawing LoS to.
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Post by: helixthief
copper.talos wrote:LoS as defined on BRB is from the model firing to the target model. That means it takes into account that the model will move,turn etc in order to see its target. If you want to be too strict about LoS then treat the model tracing LoS as a firing model and have it turn towards the target.
Yes everyone except one person in the world understands this.
And I feel he my be beyond reach.
There is no shame in admitting you had a rule wrong, it is a bigger shame to stand by that rule, when proven wrong, and look like a fool.
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Post by: DarknessEternal
Happyjew wrote:helixthief, have you ever played against writhguards/wraithlords? They don't even have eyes.So are you going to tell me they can never shoot?
helixthief is opposing that viewpoint in this thread.
nosferatu1001 is championing it.
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Post by: rigeld2
You can turn - IE you have the option. I opt not to face the Monolith. What's forcing me to do so?
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Post by: nosferatu1001
Blade - "You monolith makes you target it for the purposes of LoS"
NO IT DOES NOT
There are no rules anywhere that state this, you are simply making it up.
Helix - please, find some actual rules to back up your entirely rules lacking argument. Actual quotes would do, just anything, You have been entirley lacking so far.
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Post by: helixthief
rigeld2 wrote:You can turn - IE you have the option. I opt not to face the Monolith. What's forcing me to do so?
Well that is kinda the point.
Im claiming you do not need to face it to have LOS (for it to be effective)
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Post by: rigeld2
helixthief wrote:rigeld2 wrote:You can turn - IE you have the option. I opt not to face the Monolith. What's forcing me to do so?
Well that is kinda the point.
Im claiming you do not need to face it to have LOS (for it to be effective)
So can you cite where infantry get a 360 LoS?
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Post by: helixthief
nosferatu1001 wrote:Blade - "You monolith makes you target it for the purposes of LoS"
NO IT DOES NOT
There are no rules anywhere that state this, you are simply making it up.
Helix - please, find some actual rules to back up your entirely rules lacking argument. Actual quotes would do, just anything, You have been entirley lacking so far.
OK, which part did you not understand.
Im not being funny, but do you own the rulebook?
Also, if you answer my nid question it will help me see where the flaw in your logic is and make presenting the facts more easier...this is only to help you.
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Post by: bladedragon03
nosferatu1001 wrote:Blade - "You monolith makes you target it for the purposes of LoS"
NO IT DOES NOT
There are no rules anywhere that state this, you are simply making it up.
Helix - please, find some actual rules to back up your entirely rules lacking argument. Actual quotes would do, just anything, You have been entirley lacking so far.
Yes it doesn't make you target it. I was wrong. Target or not LoS model to model you aren't missing that within 6" unless there's a wall or other impassable ter.
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Post by: helixthief
rigeld2 wrote:helixthief wrote:rigeld2 wrote:You can turn - IE you have the option. I opt not to face the Monolith. What's forcing me to do so?
Well that is kinda the point.
Im claiming you do not need to face it to have LOS (for it to be effective)
So can you cite where infantry get a 360 LoS?
Well you can draw a straight line from the model to a target, with you behind the model in any of 360. That "line" can be broken by terrain which is break your line of sight.
So it is not something to be proven as much as that is just how 3D space works. A straight line can be drawn through 3 points only if they line up.
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Post by: bladedragon03
How about you guys cite us where the rules are for drawing LoS for your models on another players turn. Because you guys can only say that LoS is only drawn when you are shooting at something or targeting something or your turn.
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Post by: nosferatu1001
Helixthief - no, you're being a troll. Have a look at my posting history in YMDC. I have an intimate knowledge of the rules, and I have given page and paragraph showing where you are wrong.
You are free to continue posting made up rules if you wish, I will continue to call you on them.
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Post by: helixthief
nosferatu1001 wrote:Helixthief - no, you're being a troll. Have a look at my posting history in YMDC. I have an intimate knowledge of the rules, and I have given page and paragraph showing where you are wrong.
You are free to continue posting made up rules if you wish, I will continue to call you on them.
Well name calling is usually that last resort on threads. So I am going to take this as an unspoken conssession.
I offered to explain my viewpoint if you explained what part you didnt understand.
I offered to hear you viewpoint if you could back it up with actual rules (either as intended or as written but not both)
but you are hiding from either of these two prospects and in your frustration hurl insults. Just admit you are wrong dude, there is no shame, I wont rub it in or be a jerk. We can go about our lives, Id even buy you a pint if you were closer.
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Post by: bladedragon03
Well spoken helixthief. Everything is always better over a pint.
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Post by: rigeld2
bladedragon03 wrote:How about you guys cite us where the rules are for drawing LoS for your models on another players turn. Because you guys can only say that LoS is only drawn when you are shooting at something or targeting something or your turn.
That rule doesn't exist - which is kind of the point. The Monolith door doesn't work well/at all with the RAW. It needs an FAQ to explain some of the questionable things about.
Well you can draw a straight line from the model to a target, with you behind the model in any of 360. That "line" can be broken by terrain which is break your line of sight.
So it is not something to be proven as much as that is just how 3D space works. A straight line can be drawn through 3 points only if they line up.
If you are standing facing a model, and the model is facing you, are you behind the model?
As for the Tyranid example you tried to use - some creatures with eyes on the side of their heads can see forwards. Even if you are trying to say Termagants can't, they can look broadside and still shoot just fine. I'm not sure I see the relevance of this line of debate.
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Post by: DarknessEternal
rigeld2 wrote:I'm not sure I see the relevance of this line of debate.
Because some people find it entertaining to be draconian about a rules system that is written casually.
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Post by: rigeld2
DarknessEternal wrote:rigeld2 wrote:I'm not sure I see the relevance of this line of debate.
Because some people find it entertaining to be draconian about a rules system that is written casually.
I was specifically referring to the Tyranid eye issue that was brought up, but thanks for denigrating something I find fun.
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Post by: nosferatu1001
Helix - not name calling. You are acting exactly like a troll.
I have given you rules and paragraphs which show you are wrong, repeatedly.
You ignore them.
Your view point is 100% proven wrong. Models do NOT have 360 LOS.
You can keep repeating made up rules, but you will be ignored.
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Post by: DarknessEternal
nosferatu1001 wrote:but you will be ignored.
Exactly in the same manner than anyone claiming a model facing away from a Monolith is unaffected by Portal of Exile during an actual game would be.
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Post by: nosferatu1001
Sorry, is this an actual game?
Or is this a forum to discuss rules?
I refer you to the Rage discussion, its quite an old one, where you can pull this exact same "trick"
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Post by: helixthief
nosferatu1001 wrote:Helix - not name calling. You are acting exactly like a troll. I have given you rules and paragraphs which show you are wrong, repeatedly. You ignore them. Your view point is 100% proven wrong. Models do NOT have 360 LOS. You can keep repeating made up rules, but you will be ignored. Well I have been here a year and barely a dozen comments. You have been here 3 and average 15 a day without fail...all of which seem to become arguments and name calling... I come here look at rules, look at models, look at lists...the only reason I commmented on this is because it is so obvious that you are wrong. I come here for 40k, you come here because you have no life and get jollies out of forum arguements....who is the troll now? Automatically Appended Next Post: rigeld2 wrote:bladedragon03 wrote:How about you guys cite us where the rules are for drawing LoS for your models on another players turn. Because you guys can only say that LoS is only drawn when you are shooting at something or targeting something or your turn.
That rule doesn't exist - which is kind of the point. The Monolith door doesn't work well/at all with the RAW. It needs an FAQ to explain some of the questionable things about. Well you can draw a straight line from the model to a target, with you behind the model in any of 360. That "line" can be broken by terrain which is break your line of sight. So it is not something to be proven as much as that is just how 3D space works. A straight line can be drawn through 3 points only if they line up.
If you are standing facing a model, and the model is facing you, are you behind the model? As for the Tyranid example you tried to use - some creatures with eyes on the side of their heads can see forwards. Even if you are trying to say Termagants can't, they can look broadside and still shoot just fine. I'm not sure I see the relevance of this line of debate. Yes you can be behind a model and face to face with it. Behind is in relation to the target in my arugement. (much like you can be beside a car and using it for cover from gunfire...you are hiding behind the car, but not at its rear) I brought up the tyranid because earlier in the Thread Nos said of my necron whose head is glued poorly and is facing the ground 5' in front of himself. That model would be unable to fire during the shooting phase since when you looked through the models eyes you would not see the target. I tried to debate; sometimes units can be looking away from a target for effect, but still can shoot the target. Of course I think Gants can shot their target, I just wanted to see how Nos answered this questions since it seems to contradict his rule for eyes.
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Post by: rigeld2
helixthief wrote:Yes you can be behind a model and face to face with it. Behind is in relation to the target in my arugement. (much like you can be beside a car and using it for cover from gunfire...you are hiding behind the car, but not at its rear)
I brought up the tyranid because earlier in the Thread Nos said of my necron whose head is glued poorly and is facing the ground 5' in front of himself. That model would be unable to fire during the shooting phase since when you looked through the models eyes you would not see the target. I tried to debate; sometimes units can be looking away from a target for effect, but still can shoot the target. Of course I think Gants can shot their target, I just wanted to see how Nos answered this questions since it seems to contradict his rule for eyes.
I believe, but don't have my rulebook available, that the rule says to stand behind your model and then look at the target - not stand behind your model in reference to the target. See the difference?
You're correct - by the RAW the model staring at the ground would be unable to shoot similar to how blind models are unable to shoot. As I said earlier, that's something that is essentially always "house-ruled".
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Post by: nosferatu1001
Helix - so personal insults now? Yawn.
Also - I never commented on your nid who is pointed at the ground. Ever. I just went back and checked every one of your comments, and this is the first time you have mentoned a nid who is looking at the ground directly infront.
The rules tell you to get behind your model. If you are in front of your model you are not behind it.
Oh look, you're still making up rules.
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Post by: helixthief
nosferatu1001 wrote:Helix - so personal insults now? Yawn.
Also - I never commented on your nid who is pointed at the ground. Ever. I just went back and checked every one of your comments, and this is the first time you have mentoned a nid who is looking at the ground directly infront.
The rules tell you to get behind your model. If you are in front of your model you are not behind it.
Oh look, you're still making up rules.
I will just reply with LOL for now on...Im sure you are on here just to get a rise out of people and I dont care, I thought you were debating rules, but you are just looking for attention.
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Post by: nosferatu1001
Fair enough, I've fed you enough for the day apparently
Apparently you believe that being in front of the model is being behind the model. LOL
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Post by: helixthief
rigeld2 wrote:helixthief wrote:Yes you can be behind a model and face to face with it. Behind is in relation to the target in my arugement. (much like you can be beside a car and using it for cover from gunfire...you are hiding behind the car, but not at its rear)
I brought up the tyranid because earlier in the Thread Nos said of my necron whose head is glued poorly and is facing the ground 5' in front of himself. That model would be unable to fire during the shooting phase since when you looked through the models eyes you would not see the target. I tried to debate; sometimes units can be looking away from a target for effect, but still can shoot the target. Of course I think Gants can shot their target, I just wanted to see how Nos answered this questions since it seems to contradict his rule for eyes.
I believe, but don't have my rulebook available, that the rule says to stand behind your model and then look at the target - not stand behind your model in reference to the target. See the difference?
You're correct - by the RAW the model staring at the ground would be unable to shoot similar to how blind models are unable to shoot. As I said earlier, that's something that is essentially always "house-ruled".
I am happy to debate this with you.
It only references getting behind models (plural). "getting down to the level of your warriors, taking in the veiw from behind the firing models to 'see what they can see'" There is really no behind a unit if you men are facing different directions. But I can see where this is open to interpretation.
See I dont think that is the case. for LOS a "Line mst be traced from the tyes of the firing model to any part of the body" also "Firing models can always draw LOS through memebers of their own unit" Since is model is a member of his own unit, he can not obstruct his own LOS. In essense the eyes have a full range of directions they can look. None of which can be obstrstructed by the model itself (Example can a models own flag he is holding obstruct him from seeing a target?)
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Post by: rigeld2
helixthief wrote:It only references getting behind models (plural). "getting down to the level of your warriors, taking in the veiw from behind the firing models to 'see what they can see'" There is really no behind a unit if you men are facing different directions. But I can see where this is open to interpretation.
See I dont think that is the case. for LOS a "Line mst be traced from the tyes of the firing model to any part of the body" also "Firing models can always draw LOS through memebers of their own unit" Since is model is a member of his own unit, he can not obstruct his own LOS. In essense the eyes have a full range of directions they can look. None of which can be obstrstructed by the model itself (Example can a models own flag he is holding obstruct him from seeing a target?)
So essentially, the answer to the first issue is the answer to the latter. And I doubt we'll ever agree on the former, so...
I don't see anywhere in the rules that allows you to draw LoS behind you - indeed the rules imply that you can't (stating that the infantry can turn, vehicle LoS traces along the barrel, etc.).
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Post by: helixthief
rigeld2 wrote:helixthief wrote:It only references getting behind models (plural). "getting down to the level of your warriors, taking in the veiw from behind the firing models to 'see what they can see'" There is really no behind a unit if you men are facing different directions. But I can see where this is open to interpretation.
See I dont think that is the case. for LOS a "Line mst be traced from the tyes of the firing model to any part of the body" also "Firing models can always draw LOS through memebers of their own unit" Since is model is a member of his own unit, he can not obstruct his own LOS. In essense the eyes have a full range of directions they can look. None of which can be obstrstructed by the model itself (Example can a models own flag he is holding obstruct him from seeing a target?)
So essentially, the answer to the first issue is the answer to the latter. And I doubt we'll ever agree on the former, so...
I don't see anywhere in the rules that allows you to draw LoS behind you - indeed the rules imply that you can't (stating that the infantry can turn, vehicle LoS traces along the barrel, etc.).
It mentions along with turning models in the same sentence in fact (although dramatically facing off against their foes is traditional) That makes the facing part seem more like fluff to enhance the feel and atmosphere.
Vehicle's gun barrels use Arc of Sight. My understanding would be LOS is from the hull to the target, it can be fired upon only if also in Arc of Sight. It doesnt state that specifically in the rules. But I dont see anything that contradicts it either.
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Post by: nosferatu1001
Actually they dont, they use LOS, as it tells you to trace LOS down the barrel.
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Post by: rigeld2
helixthief wrote:It mentions along with turning models in the same sentence in fact (although dramatically facing off against their foes is traditional) That makes the facing part seem more like fluff to enhance the feel and atmosphere.
That's during the movement phase that it's not required. The shooting phase, specifically LoS, doesn't say anything about not turning to face.
Vehicle's gun barrels use Arc of Sight. My understanding would be LOS is from the hull to the target, it can be fired upon only if also in Arc of Sight. It doesnt state that specifically in the rules. But I dont see anything that contradicts it either.
Can you tell me the page Arc of Sight is defined on? (hint, I know it's not in the rules).
Saying that nothing contradicts it isn't a valid argument in 40k. Since it's a permissive rules set, you must be permitted to do something, rather than be denied the opportunity.
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Post by: helixthief
rigeld2 wrote:helixthief wrote:It mentions along with turning models in the same sentence in fact (although dramatically facing off against their foes is traditional) That makes the facing part seem more like fluff to enhance the feel and atmosphere.
That's during the movement phase that it's not required. The shooting phase, specifically LoS, doesn't say anything about not turning to face.
Vehicle's gun barrels use Arc of Sight. My understanding would be LOS is from the hull to the target, it can be fired upon only if also in Arc of Sight. It doesnt state that specifically in the rules. But I dont see anything that contradicts it either.
Can you tell me the page Arc of Sight is defined on? (hint, I know it's not in the rules).
Saying that nothing contradicts it isn't a valid argument in 40k. Since it's a permissive rules set, you must be permitted to do something, rather than be denied the opportunity.
1) But it doesnt say you must face where you are shooting. The only time facing it talking about it is optional (and even then references fluff)
2) p 59
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Post by: rigeld2
helixthief wrote:1) But it doesnt say you must face where you are shooting. The only time facing it talking about it is optional (and even then references fluff)
2) p 59
1) True. So really it depends on your interpretation on that point.
2) Apologies - I'd always read those images as Line of Sight.
The Arcs being described are firing arcs more than an "Arc of Sight". Ie where the guns are physically able to fire - you still have to trace LoS along the gun barrel to shoot something.
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Post by: helixthief
rigeld2 wrote:helixthief wrote:1) But it doesnt say you must face where you are shooting. The only time facing it talking about it is optional (and even then references fluff)
2) p 59
1) True. So really it depends on your interpretation on that point.
2) Apologies - I'd always read those images as Line of Sight.
The Arcs being described are firing arcs more than an "Arc of Sight". Ie where the guns are physically able to fire - you still have to trace LoS along the gun barrel to shoot something.
Yes you use LOS from the barrell since the model doesnt have eyes (my apologies this time, its not fromthe hull)
Im reading it as LOS is for terrain perposes and AOS is for firing arc...Infentry have no AOS referenced so I would think it was 360.
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Post by: rigeld2
helixthief wrote:rigeld2 wrote:helixthief wrote:1) But it doesnt say you must face where you are shooting. The only time facing it talking about it is optional (and even then references fluff)
2) p 59
1) True. So really it depends on your interpretation on that point.
2) Apologies - I'd always read those images as Line of Sight.
The Arcs being described are firing arcs more than an "Arc of Sight". Ie where the guns are physically able to fire - you still have to trace LoS along the gun barrel to shoot something.
Yes you use LOS from the barrell since the model doesnt have eyes (my apologies this time, its not fromthe hull)
Im reading it as LOS is for terrain perposes and AOS is for firing arc...Infentry have no AOS referenced so I would think it was 360.
And what does the Monolith door reference? (hint it's not AoS)
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Post by: helixthief
rigeld2 wrote:helixthief wrote:rigeld2 wrote:helixthief wrote:1) But it doesnt say you must face where you are shooting. The only time facing it talking about it is optional (and even then references fluff)
2) p 59
1) True. So really it depends on your interpretation on that point.
2) Apologies - I'd always read those images as Line of Sight.
The Arcs being described are firing arcs more than an "Arc of Sight". Ie where the guns are physically able to fire - you still have to trace LoS along the gun barrel to shoot something.
Yes you use LOS from the barrell since the model doesnt have eyes (my apologies this time, its not fromthe hull)
Im reading it as LOS is for terrain perposes and AOS is for firing arc...Infentry have no AOS referenced so I would think it was 360.
And what does the Monolith door reference? (hint it's not AoS)
Right, because it is blocked by terrain. LOS is blocked by terrain. (it doesnt say the same for AOS)
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Post by: rigeld2
But a model still has to have LoS. Even if I stipulate infantry have a 360 degree AoS (which I don't) they don't have a 360 degree LoS.
edit: If it was just no-terrain, they could have left the sentence out - as its a shooting attack which requires the Monolith to be able to see its target.
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Post by: helixthief
rigeld2 wrote:But a model still has to have LoS. Even if I stipulate infantry have a 360 degree AoS (which I don't) they don't have a 360 degree LoS.
edit: If it was just no-terrain, they could have left the sentence out - as its a shooting attack which requires the Monolith to be able to see its target.
I feel they have 360 degree both as I interpret the rules....you seem reasonable, Id liek to go through this step by step and see where we agree and disagree.
Right now, I just got home from MNF so..a few too many to debate...
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Post by: mrspadge
random point, perhaps nothing to do with the op but the last few points about infantry not having 360 line of sight got me thinking....
am i REQUIRED to position every single ork in my 190 model army facing the correct direction to move, shoot and/or assault.... that seems crazy.
plus if we are arguing "what the model can see", how does say, a marine with a scope on his lascannon ever fire (or a scout holding the binoculars ;-) )- i challenge you to look through the sight to aquire your target.
to answer the OP, not all-together useful but i seem to remember reading that units have no line of sight at all in combat (thus cant shoot etc) but i'll have to look it up
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Post by: Happyjew
@mrspadge, they "see" better than a model that doesn't even have eyes.
Better question, since wraithguards don't have a nose, how do they smell?
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Post by: nosferatu1001
mrspadge - only for shooting, in theory. In practice noone bothers. Nothing requires you to move the direction the model is facing.
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Post by: rigeld2
helixthief wrote:rigeld2 wrote:But a model still has to have LoS. Even if I stipulate infantry have a 360 degree AoS (which I don't) they don't have a 360 degree LoS.
edit: If it was just no-terrain, they could have left the sentence out - as its a shooting attack which requires the Monolith to be able to see its target.
I feel they have 360 degree both as I interpret the rules....you seem reasonable, Id liek to go through this step by step and see where we agree and disagree.
Right now, I just got home from MNF so..a few too many to debate...
The model must have LoS to the monolith's door.
LoS is blocked both by scenery and being unable to trace a line to the "target".
The rules state "to stoop over the table for a ‘model’s eye view’. This means getting down to the level of your warriors, taking in the view from behind the firing models to ‘see what they can see’."
So you get behind the model, then see if they can see the target - IE you don't get to use the reference of the target to say you're "behind" the model when it's facing you.
If the Monolith's door simply meant "as long as no terrain is in the way" (as your interpretation asserts) then there would be no requirement for the target models to have LoS to the Monolith - since the door has to see the target to even attempt to "suck it in" and walls/terrain block that.
What it comes down to is - the rules for the door are poorly written and poorly thought out. I agree that the intent is probably to suck in anything not blocked by a wall or terrain, but that is not how the rules currently work.
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Post by: Happyjew
GAH! I don't know why I bother with my horrible jokes. Really? No one?
Wraithguard have no nose, how do they smell?
Awful! Ha ha ha.
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Post by: TheGreatAvatar
nosferatu1001 wrote:mrspadge - only for shooting, in theory. In practice noone bothers. Nothing requires you to move the direction the model is facing.
Wait?!! Why does no one bother to move the direction the model is facing? Because, it's assumed non-vehicle models have 360 degree LOS......
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Post by: nosferatu1001
No, its because LOS isnt important for moving, oddly enough.
If it is some rules would be good.
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Post by: TheGreatAvatar
So, my question to you then is would you make a large (20+ model) unit turn and face a Monolith if it was targeting the Monolith?
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Post by: rigeld2
TheGreatAvatar wrote:So, my question to you then is would you make a large (20+ model) unit turn and face a Monolith if it was targeting the Monolith?
Since it matters for the door, yes, I would. Replace that Monolith with, say, a Land Raider then no, I wouldn't bother - because there is zero reason to enforce that rule.
edit: In reality - for games versus my brother I understand the intent behind the rule and just let models get sucked in if I screw up and leave them close enough. But that's house ruling it - because the RAW is pretty straightforward imo.
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Post by: nosferatu1001
TheGreatAvatar wrote:So, my question to you then is would you make a large (20+ model) unit turn and face a Monolith if it was targeting the Monolith?
Yes, if they were shooting the monolith, because it has a purpose to it.
Taking shortcuts that dont affect the game - fine. Not otherwise
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Post by: Ogard
Hello everyone.
I have been reading this thread all day with great interest.
Im not going to meddle to much in what is what, I just want to ask a question to you all.
Is there seriously anyone of you who is going to play ageinst necrons and turn your models with your back towards the monolith and say that the glowing door can not remove them?
Or is this just a discussion for what is RAW and RAI and how it works as it is now written?
Hope that was clear enough
regards ogard
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Post by: Happyjew
Honestly, for me, this is more of a RAW vs RAI debate. My friends and we generally don' bother to t turn our models to face what they are shooting at (with the exception of walkers and tank weapons).
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Post by: Yad
Happyjew wrote:Honestly, for me, this is more of a RAW vs RAI debate. My friends and we generally don' bother to t turn our models to face what they are shooting at (with the exception of walkers and tank weapons).
Agreed. I have yet to participate in a tournament where either myself or my opponent did this, or for that matter encountered anyone that advocated this. It's an amusing debate to have, but I can easily picture the silent stares and raised eyebrows you'd get if you tried to pull this against a 'Cron player.
-Yad
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Post by: rigeld2
Yes - it's mostly RAW vs RAI... and since YMDC is all about debating RAW there's nothing wrong with this thread.
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Post by: Yad
rigeld2 wrote:Yes - it's mostly RAW vs RAI... and since YMDC is all about debating RAW there's nothing wrong with this thread.
Agreed
-Yad
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Post by: Ogard
rigeld2 wrote:Yes - it's mostly RAW vs RAI... and since YMDC is all about debating RAW there's nothing wrong with this thread.
Not saying there is anything wrong with this thread.
It was just a question.
Ogard
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Post by: bladedragon03
So I asked GW about the rule and yes it could still suck the Dredn. through even if it was not facing it because coming from GW the Dredn. has a 360 LOS.
hahahahaha. really late but still funny to me.
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Post by: rigeld2
bladedragon03 wrote:So I asked GW about the rule and yes it could still suck the Dredn. through even if it was not facing it because coming from GW the Dredn. has a 360 LOS.
hahahahaha. really late but still funny to me.
a) Dreadnaughts don't have a 360 LoS.
b) Please stop making things up and posting them
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Post by: Happyjew
Yeah, besides asking GW about as rule is worth nothing in this forum.
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Post by: Monster Rain
rigeld2 wrote:a) Dreadnaughts don't have a 360 LoS.
A bit pedantic, since they effectively have it considering they can pivot to shoot at whatever they want.
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Post by: rigeld2
Monster Rain wrote:rigeld2 wrote:a) Dreadnaughts don't have a 360 LoS.
A bit pedantic, since they effectively have it considering they can pivot to shoot at whatever they want.
True, not that's not the same thing.
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Post by: Happyjew
Right, unlike non-walker vehicles they have permission to pivot in the shooting phase. You then draw LOS for shooting just like any other vehicle.
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Post by: nosferatu1001
Monster Rain wrote:rigeld2 wrote:a) Dreadnaughts don't have a 360 LoS.
A bit pedantic, since they effectively have it considering they can pivot to shoot at whatever they want.
Except they dont, as they still have to pivot - they have a 45degree arc form each weapon.
Very important for chaos dreadnoughts...
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Post by: Nemesor Dave
nosferatu1001 wrote:Monster Rain wrote:rigeld2 wrote:a) Dreadnaughts don't have a 360 LoS.
A bit pedantic, since they effectively have it considering they can pivot to shoot at whatever they want.
Except they dont, as they still have to pivot - they have a 45degree arc form each weapon.
Very important for chaos dreadnoughts...
As pedantic as this thread is, I'm going to have to say I agree with Nos for the first time ever. Dreadnought is the easy one, as a dreadnoughts LOS is clearly defined and important to it's shooting. Game wise, this one is going to come up in a 1 in a million situation.
1. You're not going to want to keep your dreadnoughts back army facing my army
2. If you're that close the monolith you either just assaulted it and are facing the portal, or about to, and again, do you really want to leave your rear armor exposed for a turn of shooting?
Where this really gets crazy, is when you take into account the thread on Rage and LOS. What is the arc of LOS of an infantry model? IF an infantry model has it's back to the monolith, can it draw LOS?
Fluff wise though not important I find it quite amusing - "Sarge, don't go towards the light!! Nooo!"
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Post by: Happyjew
Nemesor Dave wrote:2. If you're that close the monolith you either just assaulted it and are facing the portal, or about to, and again, do you really want to leave your rear armor exposed for a turn of shooting?
Or the Monolith just arrived at the back of your (non-necron) army.
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Post by: BeRzErKeR
Yeah, Dreads facing away from a Monolith certainly cannot be pulled in. They follow vehicle LOS rules, with adjustments for being Walkers, and vehicles very specifically do not have 360 degree LOS.
Infantry I won't comment on here, since that argument is going on in the Rage thread currently.
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Post by: bladedragon03
When a walker is shooting it's weapons in the shooting phase it draws it's LOS from it's guns. But walkers are treated as infantry for measuring all ranges and distances unless it's shooting it's own weapons. So as the walker is not shooting it's own weapons you wouldn't have to draw LOS from it's guns as it is not shooting. You would draw it from the base just like infantry.
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Post by: nosferatu1001
Except infantry draw LOS from their eyes, not their base.
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Post by: bladedragon03
ok well a fully functioning head that can move just like Infantry. If the pivot is added here then we would have a dredn. that could get sucked though the Monolith.
Also with infantry they don't have to be facing the target to be able to see them as shown on page 23 of the rule book.
Because it doesn't say that the space marines can't shoot at unit A because they can't see them. It just says they wouldn't have cover if they were to shoot at unit A. If I go by what you all are saying they shouldn't even be able to shoot at unit A. It should say can't be targeted because can't draw LOS. But it just states they wouldn't have cove from the space marines.
This pic shows that infantry have a 360 LOS without putting it in writing because other wise unit A and B would not even be able to be a target because the space marines wouldn't have LOS. But they do and can shoot at those units because they can draw LOS to them. Now you just combine this with the Dredn. since it is not shooting any of it's weapons it won't have to draw LOS from them. It will just drawing LOS just like infantry and would be able to see the monolith and get sucked in if it failed it's roll. Just like infantry.
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Post by: nosferatu1001
Find me the "eyes" on a dreadnought. It doesnt have any. Its only way to determine LOS is through the guns. It does not have LOS as Infantry, it moves as Infantry, and shoots as infantry in terms of moving and facing, and fights like a combination of both, but your initial contention is that it is infantry for anything that isnt shooting is simply wrong.
Infantry dont have 360 LOS, which is why you have to turn them to face when shooting. Now, people dont do this, and assume this means infantry have 360 LOS (or construct dodgy RAW arguments to "prove" it) but that isnt important here
A dreadnought explicitly only has 45degree from each gun LOS. Thats it.
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Post by: foolishmortal
bladedragon03 wrote:ok well a fully functioning head that can move just like Infantry. If the pivot is added here then we would have a dredn. that could get sucked though the Monolith.
I do not understand this statement.
bladedragon03 wrote:Because it doesn't say that the space marines can't shoot at unit A because they can't see them. It just says they wouldn't have cover if they were to shoot at unit A. If I go by what you all are saying they shouldn't even be able to shoot at unit A. It should say can't be targeted because can't draw LOS. But it just states they wouldn't have cove from the space marines.
This pic shows that infantry have a 360 LOS without putting it in writing because other wise unit A and B would not even be able to be a target because the space marines wouldn't have LOS. But they do and can shoot at those units because they can draw LOS to them. Now you just combine this with the Dredn. since it is not shooting any of it's weapons just drawing LOS it would be able to see the monolith and get sucked in. Just like infantry.
Good catch on the implications of the diagram, but I don't think it's as solid of proof as you hope it might be. Read 'Turning and facing' on p11 BRB .
Personally, I would continue to attack along the lines of seeing through the back of their own heads. If you are being blocked by a strict but silly RAW argument, try to come up with an equally strict but silly RAW counter.
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Post by: Happyjew
bladedragon, did you stop to think, that maybe, just maybe, they would pivot the models to face what they are shooting at, and decided that instead of printing 5 pictures, they would save space and print 1?
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Post by: bladedragon03
nosferatu1001 wrote:Find me the "eyes" on a dreadnought. It doesnt have any. Its only way to determine LOS is through the guns. It does not have LOS as Infantry, it moves as Infantry, and shoots as infantry in terms of moving and facing, and fights like a combination of both, but your initial contention is that it is infantry for anything that isnt shooting is simply wrong.
You only measure from the guns if it is shooting it's guns. As it is not you would measure from it's head where the guy is driving the dreadn.
Yeah I forgot about the rule on page 11. Ok a walker pivots so that it's guns are aimed at the target. Well doing this would give him the LOS he would need. The pivoting does not count as moving. This would give them more then the 45 degree that would be needed. What's wrong with this?
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Post by: rigeld2
The only way you have permission to draw Los from a dreadnaught is using its guns. So no, you don't use it's head.
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Post by: BeRzErKeR
rigeld2 wrote:The only way you have permission to draw Los from a dreadnaught is using its guns. So no, you don't use it's head.
QFT.
Leave the Infantry LOS rules aside entirely. They don't matter. Walkers do not follow those rules; they follow their own rules. The only time ANYONE explicitly has permission to draw LOS is when they're shooting; in order for the game to work at all, you have to assume that anything which requires you to draw LOS has given you permission to do so, even though you aren't shooting. But that doesn't change which rules you use.
Dreadnoughts check LOS from their guns, with a 45-degree arc. They don't draw LOS from their head, their base, or anything else, and they cannot see in any other direction.
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Post by: bladedragon03
The monolith gives it permission to draw LOS and thus it would pivot and draw LOS from it's guns. giving it what it needs.
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Post by: nosferatu1001
bladedragon03 wrote:The monolith gives it permission to draw LOS and thus it would pivot and draw LOS from it's guns. giving it what it needs.
NO.
The monolith asks if you are in LOS of the monolith. This is not "are you shooting at the monolith, and would thus pivot to face it?" this is "are you in LOS of the monolth: - which you do by tracing a LOS along the gun barrels with a 45 degree total arc. You do not pivot because you are not shooting the monolith. You are tracing LOS. One is not the same as the other.
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Post by: BeRzErKeR
bladedragon03 wrote:The monolith gives it permission to draw LOS and thus it would pivot and draw LOS from it's guns. giving it what it needs.
You have no permission to pivot in your opponent's turn, which is when the Portal of Exile will be used.
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