48604
Post by: templarsandorks?
Simple question: Do you have a model that continously fails and what does it do/not do?
For me it would have to be my BT plasma gunner. Every game I play (with one exception) he has rolled one to hit,failed his save and killed himself in the gets hot.
But what about you?
47729
Post by: HONAW
This should be a fun thread!
I have not played them yet..... My Eldar Guardians will be under this mantle.
47841
Post by: Marzillius
My Guardians. They are supposed to hold an objective, but they constantly run off the board.
34071
Post by: Warboss ZanZag
My Ork Lootas. I can't seem to make them shoot enough dakka or hit for that sakes. They have so far never killed anyone in a game.
And i still take them with me? Why i don't know...
Damn you dice god!!!
32742
Post by: wib
Though my own units don't really have too many problems (although my KFF Mek has his moments) my friend has a Tau Hammerhead that rolls an inordinate amount of ones for hits or wounds.
This has gotten to the point I've ignored it several times because I know it's not going to hit a damn thing.
47300
Post by: JeneralJoe117
It's not a model, but the one thing that always fails me is the roll on the vehicle damage table. Every time I always easily penetrate a LRBT with my Lascannon predator I roll a 1 for crew shaken. Then the broken tank gets to fish itself out of the bin.
52443
Post by: Shas'o Kias
My tyranid hormagaunts. Last time I played them my 20 strong squad got beaten in close combat then ran down by a 10 man guardsmen squad (I had the charge too). Nice goin guys
45282
Post by: ninja13
Well, It would have to be my leman russ demolisher. The reason why is every game it either get's destroyed firt or second turn when it's outta range. Or it just get shaken and stunned results the whole game so it can't do anything, ever! Even when I finally get one shot off, it scattered back onto itself and exploded and killed 5 guys next to it. It;s fething awful!
49864
Post by: Sparks_Havelock
Ah! This one is easy for me - any unit I 'soup up' and actually spend points on for upgrades will fail miserably at whatever I get it to do.
42179
Post by: ObliviousBlueCaboose
Lascannons hate me.
32868
Post by: Chaos Lord Gir
Anything with reanimation protocol.
44290
Post by: LoneLictor
Chaos Spawn.
Yeaaah.
48239
Post by: Xeriapt
My 2 Daemon princes for my daemons have had a pretty bad run of combats, usually failing to hit with more than 1 attack.
44751
Post by: SBG
Zoanthropes. I have had one game where they successfully killed a tank or two, but in every other game I have fielded them (around 6-8 games...) they have either failed psychic tests, missed entirely, or simply been shot and failed their 3++. There was one time that they killed an entire space marine. That was great.
I now use them only for synapse in very small games, because I know that they can't do anything else.
51486
Post by: Frankenberry
A toss up between my Storm Troopers and HWTs. Doesn't matter what I do with the HWTs, I never kill a thing. The STs always make an awesomely dynamic entry and get butchered by some unit that is like 20pts.
10347
Post by: Fafnir
My Biker Warboss, after he was finally finished being painted, did nothing but fail for a long while.
First game after being painted, he rides over a ravine to get to the enemy army. Fails his dangerous terrain test, takes a wound. Enemy turn, he gets shot by a storm bolter, takes a wound. My turn again, he assaults an enemy rhino (after his deffkopta escort failed to even touch it with their TL rokkits), blows it up, and dies in the explosion.
In another game, he rockets across the map into the enemy Space Marine lines, only to lose combat and die to a 5-man unit of tac marines.
Finally, in a game against the Tau, he makes it into combat with a unit of Firewarriors and their Devilfish. He makes one (autohit) attack against the Devilfish, and the rest against the Firewarriors. He misses the Devilfish, and whiffs all but one hit agains the fire warriors. The single hit fails to wound, and then the fire warriors inflict one wound on him. He fails his leadership test, runs, and then gets SWEPT BY FIREWARRIORS.
Thankfully though, he's been slowly making a bit of a comback, having almost solo'd half of a combined Tyranid/Ork force in a 2000 pts doubles game, and killing over 400 points worth of Death Cult Assassins and Grey Knights in his most recent forray. Hopefully his success is not fleeting.
35785
Post by: Avatar 720
My Railguns. I won't say my Broadsides as a whole, because they seem to be ninjas in combat...
37325
Post by: Adam LongWalker
My rune priest. Usually perils himself to death in two turns. Trying to exorcise the model now.
29878
Post by: Chowderhead
Probably my Wolf Guard Squad.
I kit them out with PWs, PFs, WCs, and THs. And all they do is take wounds for Arjac Rockfist. They have never made it out of a combat, and their Land Raider has never survived a game.
49474
Post by: Spanish Birdman
So far, I have played 6 games with my Shokk Attack Gun. In 4 of them, he has blown himself and his squad up in 3 turns or less, in 1 of them he shot himself into CC with pink horrors on turn 2, and in 1 he did what he was gakking supposed to.
36323
Post by: Justus
Definitely my Defiler. This bad ass machine looks scary but he consistently dies very early and can't seem to kill worth a damn.
40392
Post by: thenoobbomb
My Ork Trukk gets blown up every damn 3rd turn.
15115
Post by: Brother SRM
thenoobbomb wrote:My Ork Trukk gets blown up every damn 3rd turn.
I'm surprised it lasts that long! They're pretty easy to wreck.
My consistently under performing units would have to be my three Vindicators in my Iron Warriors army. Turn 1 sees one get wrecked, turn 2 sees one get immobilized, and by turn 3 they've either all been wrecked, all lost their guns, or all immobilized facing the wrong direction or something. When they actually fire, they almost always miss, fail to wound, or in some cases land on my own guys. Anything that hits their armor rolls straight sixes with startling regularity, and even against armies with limited long range firepower, every shot hits and penetrates on these things. They're like a magnet for bad luck.
34120
Post by: ruminator
SBG wrote:Zoanthropes. I have had one game where they successfully killed a tank or two, but in every other game I have fielded them (around 6-8 games...) they have either failed psychic tests, missed entirely, or simply been shot and failed their 3++. There was one time that they killed an entire space marine. That was great.
I now use them only for synapse in very small games, because I know that they can't do anything else.
Same for me. If they weren't the only unit I had with a 3++ save then I wouldn't bother with them. Last game, threw 2 11s for psychic tests, and a couple of 1s on the pen role for the lance attack. In 4 turns they lived 3 of them immobilised one predator - for 180 points. I get more use out of the mycetic spore.
47547
Post by: CthuluIsSpy
Zzap guns. When they hit it is always a crappy S, and when they are a decent S they usually miss.
These are the artillary varients I'm talking about, Btw.
46535
Post by: Brother-Captain Scotti
Well my brother can't hit with lances, his BL's never hit
And my problem model is always my combat monster or deathstar, hitting is also a problem here.....
20079
Post by: Gorechild
Abaddon always seems to hit himself in the face much more often than he should for me.
My mate has a dreadnought with TL-Lascannons that has become so infamous for missing shots or failing to wound that he has earnt the name Juan, thanks to the epic number of 1's he roll's
49604
Post by: Skits
A specific one of my Aspiring Sorcerers for my Thousand Sons used to fail so regularly that he earned the nickname "Kenny". He'd either blow his own head off with Perils of the Warp, fail to hit or wound anything, or explode into a Greater Daemon which would then completely fail to do anything as well.
He's been getting better lately though! I suspect he's been earning experience and levelling up behind my back or something.
51870
Post by: Ezki
My eldar guardians. They seem to run off the board every time when shot at, even with that embolden warlock over there...
39309
Post by: Jidmah
My bigmek. Yesterday he killed his first model ever. Except for my original AOBR orks, he is the oldest model I own.
7637
Post by: Sasori
The Hivemind seems to have blessed me with some genetically inferior Tervigons, as they like to go Sterile in the first or second turn, nearly every game.
Not 40k, but My wizards continued this trend with miscasting nearly every time I cast a spell with more than 4 dice in WHFB.
32900
Post by: whrextheimpaler
Probably my favorite Chaos dread in my entire army, however i cant say he doesn't hit or wound anything cause thats not the case every time i field him he seems to hate my Chaos army more then my opponents and its gotten to a point (one landraider 3 rhinos W/ PC 20 nilla chaos 2 termies and two plague marines later) that my friends actually count on my dread to kill more of my guys then they do... and unfortunately it works well.... o and my defiler always scatters on my own troops yay me. :( o well at least my BA dreads don't hate me LOL
44823
Post by: Tiarna Fuilteach
templarsandorks? wrote:Simple question: Do you have a model that continously fails and what does it do/not do?
quote]
I have an army of daemons that continuosly fail if that counts?
50834
Post by: Evil_Toast
Any Fire Dragon I touch gets a severe case of the FAILS . Over 5 games in a tournament a few years back , my 6 man Falcon squad accounted for a Rhino and 3 Tac Marines . Only . It wasn't for a lack of trying , but when an Emperors Champ rolls  for the 2 wounds my 5 Dragons dished out , you know their cursed .
My new squad (third time lucky I hope ...) has yet to be tested properly . It did take Eldrad to destroy a LR they tried to shoot at recently . Not feeling the love with them either .
27617
Post by: Thousand Nuns
My chaos dreads always manage to go all nutty, the las/ml dread always charges off on the first turn when i need him to shoot land raiders etc and my double ccw dread always stands and rapid fires his tl bolters at something of mine.
50243
Post by: Castiel
My Defiler always dies by turn 2. I'm hoping painting it properly will make it last longer!
33320
Post by: yeslifegamer
My codex SM predator. At his best moments he can shoot one time before being blown up (mostly not even hitting anything), but mostly he just gets stunned or worse in the first turn.
41864
Post by: Sunoccard
My Heavy destroyers, I seriously can't get a hit with them. I can shoot all 3 at a tank and not manage to HIT for 3 turns... ( and thats when they had a triach relaying for them.
5859
Post by: Ravenous D
Wraithlords, my god these things roll 1s like its going out of fashion. It seems they were cursed at some point during the new codex.
50154
Post by: Guitarquero
possessed haha then again who didn't know that
My KFF never makes its saves ever i dont know why i even take it i guess just too feel safe ahaha
47327
Post by: whigwam
Any new model I'm trying out for the first time. Does even worse if I've had time to paint it beforehand.
42183
Post by: Lunchmonkey
Defiler, Dead turn two and never manages to actually hit anything.
Every Darklance in my DE Army, I swear Vect subcontracted out to the lowest bidder..
52137
Post by: Draigo
My vindicare derps along so I had him replaced with a dread..
51344
Post by: BlapBlapBlap
I would have to say my Death Company Dreadnought. As soon as it obliterates something in close combat it gets rammed or blown apart. It always explodes and I roll a 1 one for the explosion.
48860
Post by: Joey
I can never seem to make blobs work for me.
I feel kind of cheese always using meltavets though.
26790
Post by: Gitsplitta
My loota's have rolled a "1" for number of shots 15 out of the last 17 attempts, and the rolls that weren't ones were twos. I don't even bother fielding them any more.
5859
Post by: Ravenous D
Lunchmonkey wrote:
Every Darklance in my DE Army, I swear Vect subcontracted out to the lowest bidder..
I hear you on that one, when it takes 13 lances to kill a single rhino I seriously question the price hike on dark lances, especially when there is no other viable and spamable anti tank in the list.
52738
Post by: Cladmir
My terminators.
Every game these veterans warriors have a chance to prove their skills to their non-veteran battle-brothers, and every time, without fail, their demonstration of "discipline wave of bolter fire" ends in less than 50% hit and less than 50% wound (especially against orks).
Way to lead by example!
24083
Post by: Cyric
my land raider usually ends in disaster. most often, the guns utterly fail to do anything worth while.. they'll hit... and then do nothing. Then, often it will utterly fail to deliver my deathstar unit (assult termies + priest + librarian). So frustrating...
45429
Post by: Iranna
My Heralds of Slaanesh.
They just refuse to Rend!
Gah.
Iranna.
36094
Post by: DickBandit
My Hammerhead always seems to get blown the feth up by the 2nd turn.
38934
Post by: aosol
LoE Ness Legionaires are as useful as nipples on a man.
32374
Post by: d.fear
My Whirlwind, it always misses in the first turn and then gets weapon destroyed followed by immobilised so it is a nice little box on the table to look pretty (well, it would if it was painted nice  )
51259
Post by: KplKeegan
My poor Kroot Hounds and Krootox. They never like to hit the important units but do fine against grots, guard, gaunts, and scouts.
48029
Post by: Bloodfist
Definitely my WGs combi meltas. I disembark/ move up close to get in that double d6 to pen range and POW!!! roll a 1 or 2 to hit. every game with all 3 Wg lol the guys in my regular gaming group seriously don't even worry about them anymore its like a joke.
on the flip side, my GHs with MoW are WAY above statistical average for the number of attack rolls  i average a roll of 5 (yes i keep track)
15115
Post by: Brother SRM
I too can't hit jack all with melta weapons. I have a few combi-meltas in a sternguard squad that flat out refuse to hit any target I aim them at. Multimeltas on dreadnoughts also never hit anything either, and I've played 7 turn games where my dreadnought never hit anything with a multimelta. It seems universal in my gaming group though; multimeltas just don't hit anything.
102
Post by: Jayden63
The biggest standouts for me are my Grey Hunters with Meltaguns. Between all the squads I'll shoot the meltaguns probably 12-16 times per game. They will on average kill 3 things in total all game long.
The other stand-out is my Chaos Liutenant on bike. Even with a 2+ armor save and skilled rider he blows himself up with his own plasma or constantly splats himself dead into trees/rocks/etc.
47845
Post by: vossyvo
My 5 Assault on Black Reach Terminators !!!
They never kill anything and I don't think they have ever made combat !!!
The Plus side? They seem to be a target priority for the people I play, they take up loads of shooting despite the 20 or so Assault Marines I have closing in on them which get generally ignored.
43714
Post by: Begel Dverl
Space Marine Captain. He is attached to my Sternguards. Throughout five games, he has killed nothing. NOTHING.
Neither have the Sternguards. They have only killed a Fire Warrior. A SINGLE FIRE WARRIOR.
28848
Post by: KamikazeCanuck
My Vindicare can't hit the broadside of a barn. Thank god they added in the reroll in 5th edition for high BS so I can fail the "to hit" roll twice.
11618
Post by: Boneblade
Obliterators. Obliterators. Obliterators.
5 armor saves? Kay fail three.
Land raider inside multimelta range? Nope miss.
Lascann - . . . nope no pens.
HEY LOOK, FLAMERS.. oh gak I'm in CC.
*Sigh*
43947
Post by: lord_bobbington
Well I wouldn't say the whole model because he actually serves me very well. But whenever my swarmlord casts leech essence to try and gain wounds back, he nearly always causes a perils, twice he has actually killed himself because of it (the irony of doing this in order to try and prolong his existence is palpable).
Or I will always have one of my trygons roll a 1 when the fleet roll is what would get him into combat.
But other than that, I wouldn't say I have any models that consistently do badly for me.
48017
Post by: Banzaimash
Big mek with Kustom Mega Blasta; always overheats and fails to fix stuff :(
37768
Post by: acekevin8412
I'm on the boat for the melta-hate as well. My meltavets can never kill anything with their guns. I think they have more kills in cc than in shooting.
And on the topic of CC....
My Tau do fairly well in shooting, but they have done much better in CC. Once a squad of 6 Fire Warriors w/ Shas'Ui whittled away a Assault Marine Combat Squad until all that was left was the Sergeant w/ Power Fist. I plan on playing Farsight Enclaves when the update rolls along.
38175
Post by: Wardragoon
LRBT......They literaly cannot hit, or penetrate the broadside of a barn in my hands
52745
Post by: The_Omega_Gamer
Usually my master of ordnance never really hits much. Except against horde armies which of course gets kills and is followed by a "may I see your codex?"
46037
Post by: moom241
My sentinel squad were my designated tank hunters, with las-cannons. They have one armor kill, and that was a drop pod with weapons destroyed already. In all but 2 of my games they died by the end of turn 2.
40565
Post by: Shredder
Deffkoptas. They never hit anything with their twin linked Rockets and die very early.
Or my def dead. It look so damn scary, that it always dies first. It has 4 close combat weapons so if I do get it into combat, its very killy, but that hardly ever happens.
51859
Post by: Squidmanlolz
I can't hit gak with ANY one shot only weapons other than a deathstrike, the deathstrike consistantly scatters over my friend's monolith and easily kills it.
44702
Post by: Trondheim
That would be my Penal legionares, I normaly run a few squads in my army. And it never fails, bu turn two or max three they are all either shot to pices or eaten by the local fauna. They have only once preformed well in combat, and that was against rippers
43229
Post by: Ovion
In some ways my Razorwing. Specifically its Monoscythe missiles.
They pretty much always hit directly, they then proceed to score all of about 2-3 wounds (out of about 5-10 hits) which tend to all get saved.
I've fired those Str6 missiles about 30-40 times and they've killed about 3 models with em.
52205
Post by: PrinceOfMadness
Harbinger of Destruction Crypteks.
I run them in two pairs with Warrior squads, so you'd think 4 S8 AP2 shots would hurt something, or at least, you know, hit.
Oh, and the Monolith. Big scary AV 14 flying tank with Living Metal, pretty durable, right? Last three games the first thing to touch it has penetrated, then rolled a 6 on Vehicle Damage. Last two games I didn't even get to shoot with the blasted thing.
24443
Post by: Blitza da warboy
the lascannons of my havoc squad, its bad enough that each model costs 50 points, but to have to get a snake eyes every single turn is just sad.... Also my chaos dread who likes to miss all the time, until he has to hurt his friends. (the bully...) EDIT+OT: oooh im having an argentinian flag atm...cool!
52839
Post by: Akirakill
My Doom of Malantai shoots himself every time! With warp blast! ... And dies
47467
Post by: The Mad Tanker
My Leman Russ Demolisher. Always got blown up before it could move or before it could get within range. The one time it did get a shot off, it failed to penetrate a RHINO and promptly got blown up afterwards by the meltagun inside. It has since been modified into a standard LRMBT and has been doing much, MUCH better.
41429
Post by: Caminoman
Surprisingly enough, my Emperor's Champion has either performed beautifully at what he does or has failed miserably. One game he held up a squad of GK terminators for a game and another he died to gaunt fire......
47449
Post by: Blobpie
It's not so much they can't do anything... it's just that they never get the chance too:
Death company: It's either everything is dead by the time they get there, or their transport get shot down, and they decide to attack the god damn dreadnought....
33133
Post by: Maenus_Rajhana
I have learned a crucial rule as far as lascannons are concerned - if you only fire one, it will almost never hit. And if it does hit, it will not wound or pen. Never, ever, fire a lascannon by itself.
45238
Post by: Grimnarsmate
Drahzar master of blades, I've played about 6 games with him and he's always been killed, even if my wyches (200 points, cheaper than drahzar) are walking around killing Calgar and his honour guard while drahzar is in his death bed via AOBR terminators
29914
Post by: martin74
Yes, I have an armoured Sentinel with missile launcher. I played three times tonight, did not have one glance or penetrating hit. A failure in that department. However, it did tar pit a unit of Eldar guardians twice. So, it does not do what I need it to, however, I still find a use.
14070
Post by: SagesStone
Have never had a model fail to do anything as much as the AoBR Dread. Couldn't hit anything either ranged or in melee, but could take quite a few hits back before being wrecked.
These days it has been ripped apart and used for terrain and bits for conversions.
37729
Post by: AresX8
My Librarian can never make a Psychic Hood roll. He did so only once out of maybe 10 games, and it wasn't even on a game-breaking power.
37870
Post by: ZeFelix42
When I first started I made myself a fancy Chaos Termie Lord with a khorne daemon weapon and a combi-melta. He never made a save with 2+ or 5+ in about 10 games. And rarely if ever got any attacks because of 1s with his weapon rolls.
I put on the shelf for 3ish months before picking him up and making a desperate attempt to use him. He took on like 30 assault marines with powerfists and killed all but 3 before dying off. Only time his luck ever turned around. Now I use him as a Termie champ only to be sacrificed to my greater daemon.
35704
Post by: DPBellathrom
celestine with her "get back up rolls", that girl enjoys her beauty sleep faaaar too much
50945
Post by: DK
My Tau army, Hammerhead is an awesome tank killer, always hits, always rolls a 1 to armor pen.
48060
Post by: darkhorse19
I have 2 Models that constantly fail. Abaddon he is supposed to take out all the decent characters on the board as he has an amazing statline. but always rolls a 1 (facepalm).
oh and land raider its supposed to destroy a medium armour vehicle but cannot hit even with re-rolls. I think i may take off Daemonic Possession.
46037
Post by: moom241
I have now remodeled one of those sentinels into a piece of terrain. That's what you get.
27872
Post by: Samus_aran115
Plasma Cannon Chaos Dreadnought, Chaos Sorcerer with power weapon and bolt pistol, Defiler On the opposite side of the spectrum, my favorite Melta Marine has never died, and my Daemon Prince is always a winner. My chaos Terminator champion with a chainfist and Heavy flamer has also never died, surprisingly.
45687
Post by: Kodeack
MY ORGYNS.... they fight like women with all open hand slaps... and then fail their break test and get ran down EVERYGAME! No matter if I put 3 in or 10 in the list :(
46059
Post by: rockerbikie
My Whirlwind, it's terrible.
15115
Post by: Brother SRM
Kodeack wrote:MY ORGYNS.... they fight like women with all open hand slaps... and then fail their break test and get ran down EVERYGAME! No matter if I put 3 in or 10 in the list :(
Attach a Lord Commissar with a power fist. Pricey, but it will make them better and harder to run down.
34618
Post by: Cryage
When I played 'nids, zoanthropes. EVERY TIME.
I think with the 20+ games I played with them, they never worked once.
Either the spore would deep strike too far away to be useful, or they'd fail their psychic test, or they wouldn't hit, or they wouldn't pen.
Fething annoying...
With the crons I havent had much bad luck. Imotekh WITHOUT a res orb lord came back 3 times in one game
49075
Post by: The Son Of Russ
my damned multi melta on my LRC. That guy doesnt know how to shoot at all...
4139
Post by: wuestenfux
Well, its the Tactical Marine in my 10 Tactical Marine squad that carries the single melta. He never seem to hit.
45676
Post by: xantalis
Dire Avengers, in any squad size or wargear they have just never perform any task.
34291
Post by: smudgethekat
Anything resembling a Predator. Never kill ANYTHING, and there have been a few games where my friend's stealthsuits have arrived from reserves right next to it, and simply stunned it with their burst cannons for the ENTIRE FETHING GAME.
34420
Post by: PraetorDave
My Autocannon/Lascannon predator, specifically the 2 lascannons. They rarely hit, and when they do hit they rarely wound. The autocannon on the other hand is great. Always does damage. Too bad it doesn't ID T4 models
33172
Post by: ChiliPowderKeg
I had a Broadside snuff every twin-linked shot for one 500 pt game. And that is another factor why I love Hammerheads more at that point level
43778
Post by: Pouncey
For me, it's pretty much anything with a single dice being rolled at a time.
So meltaguns, multi-meltas, lascannons, plasma pistols, and krak missiles.
I will admit that they do MUCH better if they're firing with their squad, assuming they have one. But if they're firing alone, they're gonna miss, and if they don't miss by some miracle, they're not gonna wound.
It's gotten to the point where with my Sisters of Battle, when I'm firing the squad's meltagun at a tank or building or what have you, I'll roll the squad's bolters too even if I know they can't do anything at all.
My first game with my Exorcist, it had a good opening volley, it got off six missiles on turn one and blew up a Vindicator - which is really dangerous, because my Sisters mostly footslog. After that, it was basically 1s every turn, with maybe a 2 or two. In its second game, which has yet to be completed, it's gotten a 6, then a 5 thus far, so it's doing better.
Which reminds me, I haven't used any Faith Points yet in my current game... I forgot all about it. My faith points and Act of Faith rolls suffer from the issue of the single-dice failure as badly as my meltaguns and weapons do.
33262
Post by: Dave-c
I usually run squads of marines with dual melta guns, IIRC my hit percentage is a little under 50% with BS 4 marines...not to mention how often i roll the old snake eyes for pen against a rhino with melta guns...
10345
Post by: LunaHound
Hmm.... I say... anything Twin Linked.
Its always 1 and 2s, followed by more 1 and 2s.
ALWAYS
46881
Post by: AllYourBase
For me its Zagstruk, when I first started playing Ork I was thinking this dude is going to be awesome!!! Deepstrike and attack from the back!!!!
For me all he has done is deepstrike himself and 15 stormboyz off the table. Even if I try to deepstrike him into safety he always gets a 10+ and scatters to his death..
DAMN YOU ZAGSTRUK
21596
Post by: DarthSpader
reaver jetbikes. they always tend to do nothing, then get shot to pieces and die, or run off the table. as such i dont use them anymore unless im trying to "dumb down" a list for play aginst a newer player.
47037
Post by: jac_boj
My big mek with SAG. Oh my days is he useless. I know the SAG is designed to be wacky and fail on the ocassion so it is to be expected... but he always manages to do the most ridiculous things.
Try this: Rhino filled to the brim with zerkers. I know blow up the rhino. Oh dear you teleported yourself infront of the rhino. Hello mr bezerker, please be gentle. splat.
Or on a later battle: Stupid jac thinks, ill stick him next to a unit of lootas and have a fun old dakka-fest up on a hill away from the action. Oooh lets shoots some humies over there. Oh poo you have malfunctioned your weapon and poned half the lootas and yourself , never mind.
To be fair my Big Mek's failings are often due to my own tactical failings but hes still a bit of comic relief in the army. And i spent so long painting him il be damned if i wont field him!
48860
Post by: Joey
KamikazeCanuck wrote:Thank god they added in the reroll in 5th edition for high BS so I can fail the "to hit" roll twice.
Hmm?
47215
Post by: Sattamassagana
IG Lascannon teams, up to 6 of them, shots hitting every piece of scenery, sky and floor that isn't occupied by enemy.
24892
Post by: Byte
20 Devilguants in a spore = fail.
IG PBS in Chimera = fail.
15115
Post by: Brother SRM
Joey wrote:KamikazeCanuck wrote:Thank god they added in the reroll in 5th edition for high BS so I can fail the "to hit" roll twice.
Hmm?
If your BS is really high, you often get a second roll. For instance, if you're BS6 you hit on 2's, but if you miss you roll again and can hit on 6's. If you're BS8 that second roll would be hitting on 4's. At least that's the rule I'm assuming he's talking about.
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Post by: Joey
Brother SRM wrote:Joey wrote:KamikazeCanuck wrote:Thank god they added in the reroll in 5th edition for high BS so I can fail the "to hit" roll twice.
Hmm?
If your BS is really high, you often get a second roll. For instance, if you're BS6 you hit on 2's, but if you miss you roll again and can hit on 6's. If you're BS8 that second roll would be hitting on 4's. At least that's the rule I'm assuming he's talking about.
Yeah but I'm pretty sure Vindicators aren't BS8. I hope not, anyway.
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Post by: IXBEHEMOTHXI
My monolith, either deep strike mishaps or scatter back onto itself and immobilize itself with the particle whip, or when the 15 warriors fail 15 out of 20 bladestorm shots.
and every finecast that has arrived as a miscast model that is quite literally, a sheet of resin...
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Post by: Pouncey
I'd like to retract my previous statement about models that always fail.
My Exorcist was stellar in my last game. Always rolled 5s or 6s for missiles. It obliterated most of a Command Squad that had just butchered two units of Battle Sisters, blew up a dreadnought - the resulting explosion killed a couple of Marines as well - killed off most of a Sternguard unit, and wrecked a building some pesky Scouts were hiding in, all while sitting in place thanks to being immobilized from that Dreadnought's assault cannon. Its song was finally extinguished when a Captain got in its rear armor with a plasma pistol and got off a good shot on the fifth turn.
Also, I always rolled a 3 or higher for faith points, which I barely even used, except for my Retributors, though I believe I also used one for my Repentia when they charged a tactical squad at one point. Heh, my first two turns, I completely forgot about faith points.
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Post by: DreadlordME!
Castellan Crowe
EVERY DAMN TIME HE MISSES WITH HIS SACRIFICE!!
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Post by: AzureDeath
Mandrakes- enough said.
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Post by: Brother SRM
Joey wrote:
Yeah but I'm pretty sure Vindicators aren't BS8. I hope not, anyway.
I'm assuming you mean Vindicare assassin, not Vindicator siege tanks? I think the assassins are, the tanks are BS3 or 4 depending on if they're a Chaos one with possession or not.
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Post by: im2randomghgh
My Centurion Shas' el.
He has yet to make his Ionization roll for his CIB
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Post by: Necroshea
Lascannons.
They.never.hit.evar.
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Post by: im2randomghgh
Necroshea wrote:Lascannons.
They.never.hit.evar.
+1 for TL on broadsides
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Post by: dreadfury101
my marbo tends to always whiff his demo charge, then get sshot to death by 10 tac marines
i wish my lasguns would hit/wound more often, firing 200+ each turn then getting 2 wounds and both of them saved just seems like a slap in the face
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