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Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/01/05 16:28:50


Post by: thakabalpuphorsefishguy


I think that necrons are quite capable of one of the nastiest death stars in cc imho.
And it starts with zandy and oby.

Zandrek can give a unit furious charge as well as a debuff to an enemy unit.
Now if we throw him in a 400 pt unit of 10 lychguard with warscythes, Vargard Obyron and a necron lord with warscythe, phase shifter, and mindshakle scarabs you are looking at a hard hitting, tough as nails unit of cc destruction. On the charge it will put out 37 strength 8 power weapon attacks at init 2. Which doesnt sound like much when you consider init 3. But when you notice that they are all strength 8 from toughness 5 platforms you can see its quite dangerous.

Now consider a charge on a squad of one of the scariest units in the current meta. 10 paladins (ignoring psychobroke grenades which few people take anyways) who will out init you and swing with average str6 attacks. well your mindshakle scarabs have a good chance of causing atleast one death before blows are struck but lets say it fails to. You have 22 str 6 init 10 attacks (libby in there) half are going to hit so thats 11 hits. Now since they are str 6 you can say about 2/3rd of those will wound. so we are looking at approx 8 wounds thats a wound on your lord which he saves ona 3+ but lets say he fails. you lost a total of 25 attacks. 12 swings equals 6 hits approximately. you then wound on a two plus so statistically you will wound 5 times. Now your opponent will most likely allocate one wound to a staff (2+ invul save in cc) and the rest to swords (4+ invul in cc) so he has a 5/6th chance of saving one and a 1/2 chance of saving the other. so statistically you are looking at 2-3 dead paladins minimum. Now after your lead test on an 8 (statistically easy to pass on 2d6) you have half of your guys stand back up (on average) which is going to bring you back up to a lovely 6 lychguard 1 necron lord, obyron, and zhandrek.

While it doesnt look to impressive, consider the cost of a paldin unit. They average over 650 points if they want to even begin to touch wound allocation effectiveness. When you consider the librarian, that is over 900 points, and as previously stated, one of the scariest units in the game. This necron death star has a decent chance of grinding down the paladins or if the dice favor you straight out slapping them down. Especially if we throw in another necron overlord and necron lord to even the points out . Now if the paladins get the charge your death star is not going to fair as well. But considering the necron codex, forming an assault cushion is quite easy.

SO what do you guys think? Is this a viable unit? Or would you prefer to stick with the "scarab spam, min warriors, max wraiths and spiders" same old same old?


Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/01/05 19:40:49


Post by: Tarkand


That's 885... you have no Ress Orb, no Inv Save (making you vulnerable to shooting) and so forth.

A squad of 10 paladin which charge this with Hammerhand will score 18 hits and 9wounds... meaning you'll have all of 1 lychguard left. I've accounted for the MSS'd paladin not attacking, but a MSS'd pld will not kill anything, merely put some wound on the models.

So not a good move at all,


On the other hand... for 805 points, you get:

Necron Overlord with Warscythe, Ress Orb, Sempiral Weave, Phase Shifter and Mind Shackle Scarab.

Royal Court - 5 Lord, ALL with Warscythe, Weave, Shifter and MSS.

Entire squad is 2+ and 3++ with 4+ Reanimation protocol. Entire squad is power weapon and S7.

And more importantly, weither they assault or get assaulted, you have to deal with 6 MSS scarab - the same squad of paladin that charge them would on average only score 6 wound and only kill 2 Lords (and 1 of them will come back anyway) and they would lose combat resolution (in fact, they lose resolution to the MSS shackle result before the necron even strike!)!

And that's 80 point less while also being vastly more resistant to shooting (3++ save), Horde attack (2+ sv) and making any non-pld elite unit kill itself before it does any real damage.


Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/01/05 19:44:12


Post by: King Pariah


Overlord:
Sempiternal Weave
Phase Shifter
Warscythe
Mindshackle scarabs
ResOrb

Royal Court:

(x) Lords:
Sempiternal Weave
Phase Shifter
Warscythe
Mindshackle scarabs
ResOrb

(x) Crypteks:
Harbringers of Destruction

This way you also have some heavy shots. I gave res orb throughout the lords just in case of facing someone who can single out units can't shut down the 4+++ RP


Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/01/05 21:26:35


Post by: loreweaver


Actually, I'd be tempted to take a Cryptek of Eternity with a Chronometron to re-roll some of those saves.

Maybe a Cryptek of Transmog to reduce charge distance, so it's more likely the group can do the charging.

Or the Lightning Field Guy. mmm

The kicker, you can hop these guys into a Ghost Ark as soon as you kick out the warriors! Huzzah!


Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/01/05 22:09:01


Post by: Dumah12


I actually use the necrons deathstar against my friend who spams th/ss and its very effective at killing everything. unfortunately the fact they foot slaug across the field makes it difficult also 115 points to throw them in a ghost ark is a little to much. Also if you wanna see tyranids run in fear from an assault try it out. But costing half your army does make it hurt when one dies


Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/01/05 23:56:15


Post by: King Pariah


Dumah12 wrote:I actually use the necrons deathstar against my friend who spams th/ss and its very effective at killing everything. unfortunately the fact they foot slaug across the field makes it difficult also 115 points to throw them in a ghost ark is a little to much. Also if you wanna see tyranids run in fear from an assault try it out. But costing half your army does make it hurt when one dies


I agree that it's a tremendous risk as a significant portion of your points are going to be dedicated to this unit which makes me believe that it's perhaps best used in Apoc


Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/01/06 23:06:26


Post by: thakabalpuphorsefishguy


King Pariah wrote:
Dumah12 wrote:I actually use the necrons deathstar against my friend who spams th/ss and its very effective at killing everything. unfortunately the fact they foot slaug across the field makes it difficult also 115 points to throw them in a ghost ark is a little to much. Also if you wanna see tyranids run in fear from an assault try it out. But costing half your army does make it hurt when one dies


I agree that it's a tremendous risk as a significant portion of your points are going to be dedicated to this unit which makes me believe that it's perhaps best used in Apoc


And the main complaint is that its something that costs alot of points. Just so you realize the kind of goof you guys are saying that to, I run an eldar deathstar of 8 locks and 1 farseer in a wave serpent (shockingly effective when your opponent expects dire avengers XD ) A tau Farsight deathstar, and a 10 man Paladin/ Grandmaster/ Librarian death star. SO points values dont scare me. As long as I have my 2 troop choices and some AT, I am a happy boy

And tbh, this Necron Death Star is not something I would take in less than 2000 points either considering the mechanics of the Necron codex. But this unit certainly will hit hard and be able to take a beating aswell.


Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/01/06 23:19:59


Post by: Razorspirit


Wait... furious charge grants +1 to S and I? I thought it was to WS and I. Have I misread?


Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/01/06 23:24:11


Post by: thakabalpuphorsefishguy


Tarkand wrote:That's 885... you have no Ress Orb, no Inv Save (making you vulnerable to shooting) and so forth.

A squad of 10 paladin which charge this with Hammerhand will score 18 hits and 9wounds... meaning you'll have all of 1 lychguard left. I've accounted for the MSS'd paladin not attacking, but a MSS'd pld will not kill anything, merely put some wound on the models.

So not a good move at all,


Im confused how 30 attacks with statistical hits of 1/2 equals 18 let alone the 28 attacks that the squad will get if not less due to two necron models having mss's. But either way, the only way the necron deathstar can legitimately hope to grind down the paladins is with that initial charge at str 8 to instagib some of them. So either way, in this match up who ever gets the charge wins.

On the other hand... for 805 points, you get:

Necron Overlord with Warscythe, Ress Orb, Sempiral Weave, Phase Shifter and Mind Shackle Scarab.

Royal Court - 5 Lord, ALL with Warscythe, Weave, Shifter and MSS.

Entire squad is 2+ and 3++ with 4+ Reanimation protocol. Entire squad is power weapon and S7.

And more importantly, weither they assault or get assaulted, you have to deal with 6 MSS scarab - the same squad of paladin that charge them would on average only score 6 wound and only kill 2 Lords (and 1 of them will come back anyway) and they would lose combat resolution (in fact, they lose resolution to the MSS shackle result before the necron even strike!)!

And that's 80 point less while also being vastly more resistant to shooting (3++ save), Horde attack (2+ sv) and making any non-pld elite unit kill itself before it does any real damage.


That squad is 80 points less than mine and doesnt even have obyron and most importantly zandrehk in it?! I think there in lies the problem for your idea (mind you a very good and intriguing one). I have the ability to actually kill the paladins with my deathstar You have almost as many points tied up in your HQs alone as I do in 3 hq's and a small court aswell as a maxed out elites slot. This means I have the ability to split my stuff off and deal with opponents as they come and am not forced into running over 1/3rd of my army together like you are.


Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/01/06 23:30:25


Post by: King Pariah


Tell you what, how about we all give our death stars a try against MEQ and see how things go then come back and say how they performed?


Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/01/06 23:56:33


Post by: Kodanshi


Sounds interesting and expensive!

I read this elsewhere and it seemed good to me as a Deathstar unit:

  • 10 Lychguard with Sword’n’Board

  • 1 Overlord with Mindshackle Scarabs and Resurrection Orb

  • 1 Veiltek


  • Nonetheless, the original idea does sound excellent, what with Obyron having the superior Veil in the form of Ghostwalk Mantle AND you don’t scatter if Deep Striking within 6” of Zahndrekh.

    I really like that setup, but find it difficult to justify the points sink. Then again, I’ve only just started out with Necrons, so haven’t even collected 1000 points’ worth of them.


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/01/07 00:34:15


    Post by: Iago


    I do think sword nd board lycheguard are awesome, with vanguard. And if you have vanguards buddy counter attack is also a good choice. Shackle;rabs are also a must.


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/01/07 01:37:37


    Post by: Kodanshi


    Pardon my asking, but when you say vanguard do you refer to Vargard Obyron?


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/01/07 01:50:31


    Post by: thakabalpuphorsefishguy


    I find that the survivability and damage output are inversely corrilated in the case of sword and shield LGs vs Scyth LG. The damage output of scythe guard is much higher than the other option while the survivability is only marginally better imho. With only str 5 you wound on 3+ on most meq and cant even ID eldar. Where as with the Str 7 (8 if furious charging bc of zandrek) you have the same number of attacks, but on the charge you are even iding meq. And either way with a res lord you still can stand back up on a 4


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/01/07 01:56:56


    Post by: Cryage


    thakabalpuphorsefishguy wrote:I find that the survivability and damage output are inversely corrilated in the case of sword and shield LGs vs Scyth LG. The damage output of scythe guard is much higher than the other option while the survivability is only marginally better imho. With only str 5 you wound on 3+ on most meq and cant even ID eldar. Where as with the Str 7 (8 if furious charging bc of zandrek) you have the same number of attacks, but on the charge you are even iding meq. And either way with a res lord you still can stand back up on a 4


    Fight grey knights and tell me how well the warscythes and armor only save work out for you

    And yeah, getting reanimation protocols on a 4+ is nice, but you have to keep in mind, for all those guys that fell down, those are less attacks you are making, meaning you can play the "up and down" game all day and only get to swing with a few models vs most most.


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/01/07 01:57:58


    Post by: Red Corsair


    thakabalpuphorsefishguy wrote:
    Tarkand wrote:That's 885... you have no Ress Orb, no Inv Save (making you vulnerable to shooting) and so forth.

    A squad of 10 paladin which charge this with Hammerhand will score 18 hits and 9wounds... meaning you'll have all of 1 lychguard left. I've accounted for the MSS'd paladin not attacking, but a MSS'd pld will not kill anything, merely put some wound on the models.

    So not a good move at all,


    Im confused how 30 attacks with statistical hits of 1/2 equals 18 let alone the 28 attacks that the squad will get if not less due to two necron models having mss's. But either way, the only way the necron deathstar can legitimately hope to grind down the paladins is with that initial charge at str 8 to instagib some of them. So either way, in this match up who ever gets the charge wins.




    Paladins are WS 5, so your math is way off. They hit 2/3 the time not half. And Draigo is more essential then the Libby and he will wreck house as well, BUT if you can MSS him he strikes at st 10 against his battle brothers do to his Titan sword special rules. So he ID's his buds


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/01/07 02:50:02


    Post by: Iago


    Yes vanguard obyron. Him and Nemesor are a great way to beef the army as a whole.


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/01/07 03:18:41


    Post by: Archibald_ Buggerfingers


    Crons do not do deathstars, at all.

    The closest you'll get to a workable 'deathstar' is a squad of 6 Wraiths (with wound allocation from coils/casters) and a destroyer lord with M. scarabs.


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/01/07 04:45:03


    Post by: King Pariah


    Archibald_ Buggerfingers wrote:Crons do not do deathstars, at all.

    The closest you'll get to a workable 'deathstar' is a squad of 6 Wraiths (with wound allocation from coils/casters) and a destroyer lord with M. scarabs.


    I don't know, considering they can build a unit equivalent pretty much to an SS terminator unit with S7 power weapons, MSS, 4+++ on top of a 2+ and 3++, and even a couple Tesseract Labyrinthes which are pretty nice as well. And them hide amongst them a couple crypteks for other unit enhancers/decent shots.


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/01/07 05:05:43


    Post by: azazel the cat


    5x Lords w/ Warscythe, MSS, Sempiternal Weave, Phase Shifter & Rez Orb

    750 points, and you get a unit with 2+/3++/4+++, ten Warscythe attacks and five Mindshackle Scarabs every combat.


    EDIT: Math!


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/01/07 05:07:54


    Post by: Sasori


    azazel the cat wrote:2x Lord w/ Warscythe, Sempiternal Weave, Rez Ob, MSS & Phase Shifter
    2x Harbinger of Eternity w/ Chronometron
    5x Lychguard w/ Hyperphase Swords & Dispersion Shields

    I believe this unit is only 575 points... very reasonable for a Death Star unit. The unit gets a 3+/4++/4+ RP, two Mindshackle Scarabs and 7 of the 9 have power weapons, and very phase you get two re-rolls. They can even take a Night Scythe if you want.


    EDIT: Math!


    How are you sticking 4 court members with the Lychguard?


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/01/07 05:12:21


    Post by: AgeOfEgos


    Yep, I agree--I mused about this before and thought this was the deadliest CC Deathstar. On top of all that, you can throw it in a Ghost Ark for an open top assault...

    Not point efficient and would shudder against some armies--but when it worked, ho ho ho--good times.

    Tarkand wrote:That's 885... you have no Ress Orb, no Inv Save (making you vulnerable to shooting) and so forth.

    A squad of 10 paladin which charge this with Hammerhand will score 18 hits and 9wounds... meaning you'll have all of 1 lychguard left. I've accounted for the MSS'd paladin not attacking, but a MSS'd pld will not kill anything, merely put some wound on the models.

    So not a good move at all,


    On the other hand... for 805 points, you get:

    Necron Overlord with Warscythe, Ress Orb, Sempiral Weave, Phase Shifter and Mind Shackle Scarab.

    Royal Court - 5 Lord, ALL with Warscythe, Weave, Shifter and MSS.

    Entire squad is 2+ and 3++ with 4+ Reanimation protocol. Entire squad is power weapon and S7.

    And more importantly, weither they assault or get assaulted, you have to deal with 6 MSS scarab - the same squad of paladin that charge them would on average only score 6 wound and only kill 2 Lords (and 1 of them will come back anyway) and they would lose combat resolution (in fact, they lose resolution to the MSS shackle result before the necron even strike!)!

    And that's 80 point less while also being vastly more resistant to shooting (3++ save), Horde attack (2+ sv) and making any non-pld elite unit kill itself before it does any real damage.


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/01/07 05:14:56


    Post by: azazel the cat


    Sasori wrote:
    azazel the cat wrote:2x Lord w/ Warscythe, Sempiternal Weave, Rez Ob, MSS & Phase Shifter
    2x Harbinger of Eternity w/ Chronometron
    5x Lychguard w/ Hyperphase Swords & Dispersion Shields

    I believe this unit is only 575 points... very reasonable for a Death Star unit. The unit gets a 3+/4++/4+ RP, two Mindshackle Scarabs and 7 of the 9 have power weapons, and very phase you get two re-rolls. They can even take a Night Scythe if you want.


    EDIT: Math!


    How are you sticking 4 court members with the Lychguard?


    Brain stopped working. Fixed now. Better anyways.


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/01/07 06:58:21


    Post by: Red Corsair


    The shame about this death star is it still gets raped by weaken resolve or jaws or the doom of ma'lantai or............ putting so many delicious eggs in one basket is so risky..... but those eggs are wonderful delicious Faberge' eggs lol.


    Automatically Appended Next Post:
    It must be tested!!!!


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/01/07 07:04:49


    Post by: King Pariah


    Red Corsair wrote:The shame about this death star is it still gets raped by weaken resolve or jaws or the doom of ma'lantai or............ putting so many delicious eggs in one basket is so risky..... but those eggs are wonderful delicious Faberge' eggs lol.


    Automatically Appended Next Post:
    It must be tested!!!!


    Will do in my next battle which I think will be Vanilla Marines


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/01/07 08:17:52


    Post by: kaiservonhugal


    Adding a Nightsythe does provide some protection to all of those - JAWS, Weaken Resolve and Doom.


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/01/07 13:06:26


    Post by: Archibald_ Buggerfingers


    Adding a Nightsythe does provide some protection to all of those - JAWS, Weaken Resolve and Doom.


    Thing is, that's yet more points gone into the unit. Also if it dies, and they have to come from reserves they won't be doing much that game.


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/01/07 13:32:33


    Post by: Unit1126PLL


    Here's my Necron Deathstar that works alright.

    HQ: Zhandrek, Obyran

    HQ: Overlord with Warscythe, Phylactery, Res. Orb, Tachyon Arrow (sometimes), Phase Shifter, Semperiternal Weave, Tesseract Labyrinth

    HQ Royal Court:
    5x Necron Lords with Warscythe, Phase Shifter, Semperiternal Weave, Mindshackle Scarabs.

    1x Cryptek who is a Harbinger of Eternity with Chronometron, Timesplinter Cloak.


    The best part is they they can take a warrior's Ghost Ark and assault out of it.


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/01/13 13:23:39


    Post by: Jaon


    Too bad my paladins are going to kite and spray them with 16 Psycannons and how ever many storm bolter shots.

    Thats if I was ever insane enough to take a 10 man Paladin Deathstar.


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/01/13 17:01:07


    Post by: ShadarLogoth


    Jaon wrote:Too bad my paladins are going to kite and spray them with 16 Psycannons and how ever many storm bolter shots.

    Thats if I was ever insane enough to take a 10 man Paladin Deathstar.





    16 Pyscannon shots will kill 0.74 2+/4+++ a turn. Good luck with that.


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/01/14 17:22:14


    Post by: Unit1126PLL


    don't forget in my deathstar the cryptek re-roll on one of the saves / reanimation protocols rolls.

    EDIT: Also, good luck kiting them - they have the same assault range as a unit in a Land Raider.

    EDIT2: Also, warscythes with Furious Charge on Str 5 models = very very dead paladins.


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/01/21 01:51:44


    Post by: thakabalpuphorsefishguy


    Razorspirit wrote:Wait... furious charge grants +1 to S and I? I thought it was to WS and I. Have I misread?


    Yes you did!


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/01/21 04:54:28


    Post by: Rephistorch


    Unit1126PLL wrote:don't forget in my deathstar the cryptek re-roll on one of the saves / reanimation protocols rolls.

    EDIT: Also, good luck kiting them - they have the same assault range as a unit in a Land Raider.

    EDIT2: Also, warscythes with Furious Charge on Str 5 models = very very dead paladins.


    1. Psycannons eat your transport (roughly 2 pens a turn, and after the first pen, 3.5 pens and ~2 glances)
    2. You get kited (not so negligible if you include both the psycannons and the storm bolters)
    3. You strike second in CC
    4. We will have blind/psychotroke + brotherhood banner
    5. Necrons die

    Paladins are super-awesome at CC, and necrons should probably stick to shooting and eating vehicles with scarabs.


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/01/21 05:34:21


    Post by: King Pariah


    Yeah yeah yeah, and then we have mindshackle scarabs... have fun with that sucka


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/01/21 06:01:08


    Post by: Amaya


    There are no viable Deathstars in the game outside of Draigo, a Librarian, and 4 Paladins in a LR/Stormraven.


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/01/21 07:48:43


    Post by: Unit1126PLL


    Amaya wrote:There are no viable Deathstars in the game outside of Draigo, a Librarian, and 4 Paladins in a LR/Stormraven.


    Deathstar - I don't think it means what you think it means.

    Either that or you're wrong, I run a Black Templars deathstar that has beaten that "deathstar" on more than one occasion.


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/01/21 08:04:08


    Post by: tiekwando


    Inconceivable!


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/01/21 08:52:24


    Post by: Enigma Crisis


    I don't think you know what that word means.


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/01/21 16:02:43


    Post by: Amaya


    Unit1126PLL wrote:
    Amaya wrote:There are no viable Deathstars in the game outside of Draigo, a Librarian, and 4 Paladins in a LR/Stormraven.


    Deathstar - I don't think it means what you think it means.

    Either that or you're wrong, I run a Black Templars deathstar that has beaten that "deathstar" on more than one occasion.


    10 Terminators /w FC, mix of LC and TH/SS, led by a Chaplain? It's probably the best melee counter in the game to any variation of a Draigostar, but it's not viable build for winning tournaments.


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/01/21 18:43:43


    Post by: Unit1126PLL


    Nope. Command squad, Marshal with storm shield and lightning claw, terminator honors, etc. Master of Sanctity with Crozius and terminator honors. Three techmarines with stormshields, thunder hammers, terminator honors, and servo-harnesses. Command squad has powerfists where possible (four of them), as well as the kit such as apothecary, standard bearer with chapter banner, and company champion.

    The techmarines by themselves put out 18 instant-death, armor-save ignoring attacks with preferred enemy if they get to swing on the charge, and draigo plus librarian plus four paladins is 13? attacks hitting on 3s and wounding on 2s - so if they exclusively attack the techmarines, they do ~7 wounds, of which all but ~2 are saved. EDIT3: Also the IC rules for CQB might mean those two saves are both failed on the same model, depending on how the Pallies allocate their attacks.

    Unless the squad saves a power for activating their force weapons instead of Hammerhand, then it's wounding on 3s so they only do ~5 wounds of which all but ~2 are saved, meaning at least one techmarine gets to swing. Mastery level of the librarian probably means they can save the power without this penalty.

    The odds change dramatically if Draigo + friends put any wounds on the command squad - if I am tactical with my Techmarines, draigo and the librarian can't attack them.

    EDIT: provided one techmarine lives to swing at Pallie squad:

    Six swings with preferred enemy hitting on fours is 4.5 hits. Wounding on 2s is ~4 wounds. With swords, that's 2 dead paladins (so if the enemy killed two techmarines, combat is tied). With halberds, it's closer to 3 dead paladins.

    Don't forget also that the command squad has powerfists and lightning claws, just to bend the combat result in its favor.

    EDIT2: They all ride in a Godhammer Land Raider, or they steal one of the initiate squads' Crusaders if really necessary.


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/01/22 20:55:54


    Post by: Rephistorch


    King Pariah wrote:Yeah yeah yeah, and then we have mindshackle scarabs... have fun with that sucka

    Yeah, and I've fought against those. Rolling under 10 on 3d6 is definitely not impossible.
    Unit1126PLL wrote:Nope. Command squad, Marshal with storm shield and lightning claw, terminator honors, etc. Master of Sanctity with Crozius and terminator honors. Three techmarines with stormshields, thunder hammers, terminator honors, and servo-harnesses. Command squad has powerfists where possible (four of them), as well as the kit such as apothecary, standard bearer with chapter banner, and company champion.

    The techmarines by themselves put out 18 instant-death, armor-save ignoring attacks with preferred enemy if they get to swing on the charge, and draigo plus librarian plus four paladins is 13? attacks hitting on 3s and wounding on 2s - so if they exclusively attack the techmarines, they do ~7 wounds, of which all but ~2 are saved. EDIT3: Also the IC rules for CQB might mean those two saves are both failed on the same model, depending on how the Pallies allocate their attacks.

    Unless the squad saves a power for activating their force weapons instead of Hammerhand, then it's wounding on 3s so they only do ~5 wounds of which all but ~2 are saved, meaning at least one techmarine gets to swing. Mastery level of the librarian probably means they can save the power without this penalty.

    The odds change dramatically if Draigo + friends put any wounds on the command squad - if I am tactical with my Techmarines, draigo and the librarian can't attack them.

    EDIT: provided one techmarine lives to swing at Pallie squad:

    Six swings with preferred enemy hitting on fours is 4.5 hits. Wounding on 2s is ~4 wounds. With swords, that's 2 dead paladins (so if the enemy killed two techmarines, combat is tied). With halberds, it's closer to 3 dead paladins.

    Don't forget also that the command squad has powerfists and lightning claws, just to bend the combat result in its favor.

    EDIT2: They all ride in a Godhammer Land Raider, or they steal one of the initiate squads' Crusaders if really necessary.


    How much does this squad cost? Also, it's not a good idea to run with less than 5 paladins, and you always take a brotherhood banner. The paladins in the squad can lay down at least 3 attacks a piece, assuming that YOU charge. Force weapons ensure that you get insta-jacked (not that it matters in this case), and it would only take about 2-3 attacks per techmarine to make sure that they go down without a problem.


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/01/23 00:26:00


    Post by: Unit1126PLL


    Rephistorch wrote:How much does this squad cost? Also, it's not a good idea to run with less than 5 paladins, and you always take a brotherhood banner. The paladins in the squad can lay down at least 3 attacks a piece, assuming that YOU charge. Force weapons ensure that you get insta-jacked (not that it matters in this case), and it would only take about 2-3 attacks per techmarine to make sure that they go down without a problem.


    More than Draigo's squad, which is why it's better.

    Fair enough, the poster above specified four paladins.

    Paladins are 2 attacks base, so no they don't get 3 attacks unless you're silly enough to buy them falchions.

    Force weapons do ensure that, and it does matter because BT techmarines have two wounds.

    And it would take more attacks than that - 3 attacks = two hits, two wounds, and probably two saves thanks to the storm shields.

    Storm shields triple the number of wounds you must inflict to kill me.


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/01/23 01:09:38


    Post by: Dr. Temujin


    Well, here's a suggestion, haven't tried it out obviously, just some TheoryHammer.
    To solve the problem of footslogging, you could stick a Veiltek onto the deathstar for mobility's sake, as Kodanshi suggested. The only problem is that they won't be able to assault in the turn they DS, unless 6th edition changes that. Til then, my suggestion would be to take an Overlord (with Res Orb and MSS and maybe a Warscythe) along with a Cryptek only court. HoDespair for the Veil and Abyssal Staff, two Lances with one Gaze of Flame, Stormtek with Lightning Field and a Tremortek. All in all, comes to about 340 points for a relatively cheap, but effective(?) unit.
    As an additional investment, perhaps throw in a few Lords with Warscythes and scarabs to combat anyone charging the unit.
    Btw, has anyone actually tested their Deathstar ideas on the battlefield yet?


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/01/23 02:04:18


    Post by: Rephistorch


    Unit1126PLL wrote:
    Rephistorch wrote:How much does this squad cost? Also, it's not a good idea to run with less than 5 paladins, and you always take a brotherhood banner. The paladins in the squad can lay down at least 3 attacks a piece, assuming that YOU charge. Force weapons ensure that you get insta-jacked (not that it matters in this case), and it would only take about 2-3 attacks per techmarine to make sure that they go down without a problem.


    More than Draigo's squad, which is why it's better.

    Fair enough, the poster above specified four paladins.

    Paladins are 2 attacks base, so no they don't get 3 attacks unless you're silly enough to buy them falchions.

    Force weapons do ensure that, and it does matter because BT techmarines have two wounds.

    And it would take more attacks than that - 3 attacks = two hits, two wounds, and probably two saves thanks to the storm shields.

    Storm shields triple the number of wounds you must inflict to kill me.

    Didn't know they had storm shields available, sorry.

    Again, how much does all of that cost? I honestly don't know. Also, yes, Paladins do have 3 attacks a piece, because any commander worth his salt is brining a brotherhood banner with each squad. This wargear grants +1 attack to every member of the unit, and the psychic test to activate force swords is passed automatically.


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/01/23 02:25:41


    Post by: Unit1126PLL


    Rephistorch wrote:
    Unit1126PLL wrote:
    Rephistorch wrote:How much does this squad cost? Also, it's not a good idea to run with less than 5 paladins, and you always take a brotherhood banner. The paladins in the squad can lay down at least 3 attacks a piece, assuming that YOU charge. Force weapons ensure that you get insta-jacked (not that it matters in this case), and it would only take about 2-3 attacks per techmarine to make sure that they go down without a problem.


    More than Draigo's squad, which is why it's better.

    Fair enough, the poster above specified four paladins.

    Paladins are 2 attacks base, so no they don't get 3 attacks unless you're silly enough to buy them falchions.

    Force weapons do ensure that, and it does matter because BT techmarines have two wounds.

    And it would take more attacks than that - 3 attacks = two hits, two wounds, and probably two saves thanks to the storm shields.

    Storm shields triple the number of wounds you must inflict to kill me.

    Didn't know they had storm shields available, sorry.

    Again, how much does all of that cost? I honestly don't know. Also, yes, Paladins do have 3 attacks a piece, because any commander worth his salt is brining a brotherhood banner with each squad. This wargear grants +1 attack to every member of the unit, and the psychic test to activate force swords is passed automatically.


    I thought the BHB was once-only? My bad.

    And it costs roughly 940 points. Like I said above, no one said that Paladins were the best deathstar with equal points - just the best deathstar.


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/01/23 02:46:27


    Post by: omerakk


    I love it when people star comparing deathstars. It's like watching two people argue over which turd smells worse


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/01/23 03:54:00


    Post by: Rephistorch


    Unit1126PLL wrote:
    Rephistorch wrote:
    Unit1126PLL wrote:
    Rephistorch wrote:How much does this squad cost? Also, it's not a good idea to run with less than 5 paladins, and you always take a brotherhood banner. The paladins in the squad can lay down at least 3 attacks a piece, assuming that YOU charge. Force weapons ensure that you get insta-jacked (not that it matters in this case), and it would only take about 2-3 attacks per techmarine to make sure that they go down without a problem.


    More than Draigo's squad, which is why it's better.

    Fair enough, the poster above specified four paladins.

    Paladins are 2 attacks base, so no they don't get 3 attacks unless you're silly enough to buy them falchions.

    Force weapons do ensure that, and it does matter because BT techmarines have two wounds.

    And it would take more attacks than that - 3 attacks = two hits, two wounds, and probably two saves thanks to the storm shields.

    Storm shields triple the number of wounds you must inflict to kill me.

    Didn't know they had storm shields available, sorry.

    Again, how much does all of that cost? I honestly don't know. Also, yes, Paladins do have 3 attacks a piece, because any commander worth his salt is brining a brotherhood banner with each squad. This wargear grants +1 attack to every member of the unit, and the psychic test to activate force swords is passed automatically.


    I thought the BHB was once-only? My bad.

    And it costs roughly 940 points. Like I said above, no one said that Paladins were the best deathstar with equal points - just the best deathstar.


    Well, Hell, if points aren't an issue, try this one out:

    Lord Kaldor Draigo
    Librarian - Mastery Level 3 w/ hammerhand, might of titan, and quicksilver + warding stave
    3x Techmarine - All with Blind Grenades, Rad Grenades, Psychotroke grenades, and each with a different nemesis weapon: halberd, sword, and stave
    10x Paladins - Psybolt ammo, 4x PsyCannons, 2x Halberds, 2x Force Swords, 2x Daemon Hammers, 2x Falchions, 1x Warding Stave, 1x Brotherhood Banner + an Apothecary just because
    Of course, all of these Paladins are equipped in such a way as to be unique.

    After casting hammerhand 6 times, I won't even need my force weapons to ID most things, and if a monstrous creature wanders into my maw, it shall be consumed in a torrent of hellfire.

    Quick facts:
    You will NEVER get bonus attacks for assaulting.
    You will FREQUENTLY be forced to attack yourself, be leadership 2, get only 1 attack per model, be reduced to initiative 1, or I will get rerolls to hit against your unit
    I will FREQUENTLY have 10 S, 10 I, and if I really feel like it, cause instant death to anything not already qualifying for such.
    If you count closing in on each other before the close combat, I will get 4 Psycannon shots, and a bunch of S5 stormbolter shots each turn
    You will be -1 T
    I will get 62 Attacks on the charge, or 47 in response to your charge
    I have feel no pain
    Cost: 1700 Points Even
    I was nice and didn't mastercraft EVERYTHING

    Can anyone hope to survive such an onslaught?

    Any takers?


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/01/23 04:05:02


    Post by: Unit1126PLL


    Rephistorch wrote:
    Unit1126PLL wrote:
    Rephistorch wrote:
    Unit1126PLL wrote:
    Rephistorch wrote:How much does this squad cost? Also, it's not a good idea to run with less than 5 paladins, and you always take a brotherhood banner. The paladins in the squad can lay down at least 3 attacks a piece, assuming that YOU charge. Force weapons ensure that you get insta-jacked (not that it matters in this case), and it would only take about 2-3 attacks per techmarine to make sure that they go down without a problem.


    More than Draigo's squad, which is why it's better.

    Fair enough, the poster above specified four paladins.

    Paladins are 2 attacks base, so no they don't get 3 attacks unless you're silly enough to buy them falchions.

    Force weapons do ensure that, and it does matter because BT techmarines have two wounds.

    And it would take more attacks than that - 3 attacks = two hits, two wounds, and probably two saves thanks to the storm shields.

    Storm shields triple the number of wounds you must inflict to kill me.

    Didn't know they had storm shields available, sorry.

    Again, how much does all of that cost? I honestly don't know. Also, yes, Paladins do have 3 attacks a piece, because any commander worth his salt is brining a brotherhood banner with each squad. This wargear grants +1 attack to every member of the unit, and the psychic test to activate force swords is passed automatically.


    I thought the BHB was once-only? My bad.

    And it costs roughly 940 points. Like I said above, no one said that Paladins were the best deathstar with equal points - just the best deathstar.


    Well, Hell, if points aren't an issue, try this one out:

    Lord Kaldor Draigo
    Librarian - Mastery Level 3 w/ hammerhand, might of titan, and quicksilver + warding stave
    3x Techmarine - All with Blind Grenades, Rad Grenades, Psychotroke grenades, and each with a different nemesis weapon: halberd, sword, and stave
    10x Paladins - Psybolt ammo, 4x PsyCannons, 2x Halberds, 2x Force Swords, 2x Daemon Hammers, 2x Falchions, 1x Warding Stave, 1x Brotherhood Banner + an Apothecary just because
    Of course, all of these Paladins are equipped in such a way as to be unique.

    After casting hammerhand 6 times, I won't even need my force weapons to ID most things, and if a monstrous creature wanders into my maw, it shall be consumed in a torrent of hellfire.

    Quick facts:
    You will NEVER get bonus attacks for assaulting.
    You will FREQUENTLY be forced to attack yourself, be leadership 2, get only 1 attack per model, be reduced to initiative 1, or I will get rerolls to hit against your unit
    I will FREQUENTLY have 10 S, 10 I, and if I really feel like it, cause instant death to anything not already qualifying for such.
    If you count closing in on each other before the close combat, I will get 4 Psycannon shots, and a bunch of S5 stormbolter shots each turn
    You will be -1 T
    I will get 62 Attacks on the charge, or 47 in response to your charge
    I have feel no pain
    Cost: 1700 Points Even
    I was nice and didn't mastercraft EVERYTHING

    Can anyone hope to survive such an onslaught?

    Any takers?


    THERE YOU GO! Now just add a troop and run it!


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/01/23 04:11:43


    Post by: Rephistorch


    Unit1126PLL wrote:

    THERE YOU GO! Now just add a troop and run it!


    Indeed. I may just run this list soon... Perhaps slightly modified so as to fit in 1 or 2 land raiders. Will probably suck against most lists, but will absolutely disintegrate any squads unfortunate enough to get too close.


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/01/23 04:34:42


    Post by: bucheonman


    Throw out the theoryhammer and mathhammer. Play the list and see what it does.

    A guy played a 10 man lychguard squad with sowrds and shields against me, with a lord w/ warscythe and mindshackle. Not the full deathstar but supposedly a nasty squad.

    My squad of 2 carnifexes (no talons) and 2 tyranid primes w/ lash whips and boneswords ate the squad up in 2 rounds of combat. 1 fex took 2 wounds and one prime died.


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/01/23 04:39:13


    Post by: Unit1126PLL


    Rephistorch wrote:
    Unit1126PLL wrote:

    THERE YOU GO! Now just add a troop and run it!


    Indeed. I may just run this list soon... Perhaps slightly modified so as to fit in 1 or 2 land raiders. Will probably suck against most lists, but will absolutely disintegrate any squads unfortunate enough to get too close.


    Drop some grenades, add a solodin, and buy a land raider.


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/01/23 04:55:27


    Post by: Lucre


    I was very excited when I heard that Ghost arks carrying 8 warriors and 2 warscythe'd lords with their brain bugs were having some success.
    Not exactly a deathstar, but a reliable, tricksy and versatile scoring unit. Not to mention a way to make use of all those really juicy fluffy bits the necrons have that are hard to put together in a useful way most days.


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/01/23 16:17:30


    Post by: ShadarLogoth


    Rephistorch wrote:
    Unit1126PLL wrote:
    Rephistorch wrote:
    Unit1126PLL wrote:
    Rephistorch wrote:How much does this squad cost? Also, it's not a good idea to run with less than 5 paladins, and you always take a brotherhood banner. The paladins in the squad can lay down at least 3 attacks a piece, assuming that YOU charge. Force weapons ensure that you get insta-jacked (not that it matters in this case), and it would only take about 2-3 attacks per techmarine to make sure that they go down without a problem.


    More than Draigo's squad, which is why it's better.

    Fair enough, the poster above specified four paladins.

    Paladins are 2 attacks base, so no they don't get 3 attacks unless you're silly enough to buy them falchions.

    Force weapons do ensure that, and it does matter because BT techmarines have two wounds.

    And it would take more attacks than that - 3 attacks = two hits, two wounds, and probably two saves thanks to the storm shields.

    Storm shields triple the number of wounds you must inflict to kill me.

    Didn't know they had storm shields available, sorry.

    Again, how much does all of that cost? I honestly don't know. Also, yes, Paladins do have 3 attacks a piece, because any commander worth his salt is brining a brotherhood banner with each squad. This wargear grants +1 attack to every member of the unit, and the psychic test to activate force swords is passed automatically.


    I thought the BHB was once-only? My bad.

    And it costs roughly 940 points. Like I said above, no one said that Paladins were the best deathstar with equal points - just the best deathstar.


    Well, Hell, if points aren't an issue, try this one out:

    Lord Kaldor Draigo
    Librarian - Mastery Level 3 w/ hammerhand, might of titan, and quicksilver + warding stave
    3x Techmarine - All with Blind Grenades, Rad Grenades, Psychotroke grenades, and each with a different nemesis weapon: halberd, sword, and stave
    10x Paladins - Psybolt ammo, 4x PsyCannons, 2x Halberds, 2x Force Swords, 2x Daemon Hammers, 2x Falchions, 1x Warding Stave, 1x Brotherhood Banner + an Apothecary just because
    Of course, all of these Paladins are equipped in such a way as to be unique.

    After casting hammerhand 6 times, I won't even need my force weapons to ID most things, and if a monstrous creature wanders into my maw, it shall be consumed in a torrent of hellfire.

    Quick facts:
    You will NEVER get bonus attacks for assaulting.
    You will FREQUENTLY be forced to attack yourself, be leadership 2, get only 1 attack per model, be reduced to initiative 1, or I will get rerolls to hit against your unit
    I will FREQUENTLY have 10 S, 10 I, and if I really feel like it, cause instant death to anything not already qualifying for such.
    If you count closing in on each other before the close combat, I will get 4 Psycannon shots, and a bunch of S5 stormbolter shots each turn
    You will be -1 T
    I will get 62 Attacks on the charge, or 47 in response to your charge
    I have feel no pain
    Cost: 1700 Points Even
    I was nice and didn't mastercraft EVERYTHING

    Can anyone hope to survive such an onslaught?

    Any takers?


    Just for funsies, a fully geeked Royal Court with two fully geeked Overlords would probably bitch pwn that unit.

    An entire unit of 2+/3++/RP 4+ with 7 MSS and 7 T-Labs should kill anything in the game, assuming we all magically show up in CC. 3 to 4 of the Paladins attacking their own units and another 2 to 3 of them getting sucked in by the T-Labs will certainly work to the Cronies favour.


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/01/23 17:53:59


    Post by: Rephistorch


    ShadarLogoth wrote:
    Rephistorch wrote:
    Well, Hell, if points aren't an issue, try this one out:

    Lord Kaldor Draigo
    Librarian - Mastery Level 3 w/ hammerhand, might of titan, and quicksilver + warding stave
    3x Techmarine - All with Blind Grenades, Rad Grenades, Psychotroke grenades, and each with a different nemesis weapon: halberd, sword, and stave
    10x Paladins - Psybolt ammo, 4x PsyCannons, 2x Halberds, 2x Force Swords, 2x Daemon Hammers, 2x Falchions, 1x Warding Stave, 1x Brotherhood Banner + an Apothecary just because
    Of course, all of these Paladins are equipped in such a way as to be unique.

    After casting hammerhand 6 times, I won't even need my force weapons to ID most things, and if a monstrous creature wanders into my maw, it shall be consumed in a torrent of hellfire.

    Quick facts:
    You will NEVER get bonus attacks for assaulting.
    You will FREQUENTLY be forced to attack yourself, be leadership 2, get only 1 attack per model, be reduced to initiative 1, or I will get rerolls to hit against your unit
    I will FREQUENTLY have 10 S, 10 I, and if I really feel like it, cause instant death to anything not already qualifying for such.
    If you count closing in on each other before the close combat, I will get 4 Psycannon shots, and a bunch of S5 stormbolter shots each turn
    You will be -1 T
    I will get 62 Attacks on the charge, or 47 in response to your charge
    I have feel no pain
    Cost: 1700 Points Even
    I was nice and didn't mastercraft EVERYTHING

    Can anyone hope to survive such an onslaught?

    Any takers?


    Just for funsies, a fully geeked Royal Court with two fully geeked Overlords would probably bitch pwn that unit.

    An entire unit of 2+/3++/RP 4+ with 7 MSS and 7 T-Labs should kill anything in the game, assuming we all magically show up in CC. 3 to 4 of the Paladins attacking their own units and another 2 to 3 of them getting sucked in by the T-Labs will certainly work to the Cronies favour.


    Dammit, I think I just got nerd-sniped.

    We'll assume I'm charging, and then you're charging separately.

    Since I'm fighting against a squad of units who can cause my own troops to hit each other, I only have to boost my strength to 8, and I do not choose to strike at initiative 10.
    Well, with some careful positioning, and the random nature of the MSS, you could theoretically get away with much less, but let's just say 3 for this argument. 3 guys get d3 attacks against their own mates, avg of 6. The likelihood of having a halberd or draigo selected for mindshackling is relatively low at ~ 11.7% each, but this also relies on some positioning, so we'll give you 1 halberd.

    I 6:
    1 halberd strikes with 2 attacks against my own troops, 4's to hit, 2's to wound. Probably 1 wound, allocated to any one of my warding staves (2+ invul), which is saved.

    GK Charging:
    I 6:
    2 halberds strike against you with 4 attacks each, 3 to hit, 2 to wound, roughly 4+4/9 ID causing wounds (double toughness [Strength 8 vs Toughness 3 and 4 {rad grenades}])
    My guess is that you'll remove 4 crypteks (assuming you took them), just to get rid of them.
    I 5:
    Draigo strikes with 6 attacks 3 to hit, 2 to wound, 3+1/3 ID wounds
    probably Another cryptek (none left), plus 3, 3+ saves on lords, one lord dies.
    I 4:
    2 normal-ish guys strike with 2d3 attacks on my own guys, 4 on average, 4 to hit, 2 to wound, probably 2 wounds, both allocated separately on two different warding staves (2++) (probably saved)
    2 normal-ish guys strike with 4 attacks each, 4+4/9 ID wounds (see above)
    1.5 lords die
    2 falchions strike with 5 attacks each, 3 to hit, 2 to wound 3.5 lords take a wound, 2 overlords
    1 additional lord dies, 1 overlord probably dies, but we'll calculate at 1+1/3 overlords remaining, for full mathhammer.
    2 techmarines strike with 3 attacks each, 3 to hit, 2 to wound, 3+1/3 wounds, 2 more wounds on overlords, 1+1/3 on your lords
    another half lord dies, and you are left with a 66% chance of having 1 overlord, but we'll assume he made his save.

    I 2:
    1 lord and 1 overlord are left. We'll assume that each is in base with a independent character (the only thing that they can use the labyrinths against anyway!)
    Draigo passes on a 4-, and he is likely safe, but possibly dead.
    Techmarine dies.

    I 1:
    2 remaining techmarines get 2 S8 servo attacks a piece, resulting in 2+2/9 ID wounds
    2 daemon hammer guys get 4 attacks a piece, resulting in 4+4/9 ID wounds
    a total of 6+2/3 attacks, 3+1/3 on each remaining model resulting in both of your remaining models to die

    At this point, I forgot to roll for the librarian's attacks earlier, but it is irrelevant, as your unit has already been utterly decimated, and you've killed 1 Techmarine, with a possibility of killing Draigo. We're also ignoring Psychotroke grenades which could either have you attacking yourself, striking simultaneously with my Init 1 guys, you getting 1 attack per model, me getting rerolls against your squad, or you being leadership 2.

    Yes, half of the necrons will get back up, but way more than half were killed before their initiative step, so they would no longer be a viable fighting force.

    I really don't feel like doing the math for you charging, but assuming 1 less attack per model of mine, I'm pretty sure the necrons would still die, horribly. It would probably at least take 2 combat phases though, so they've got that going for them.

    Actually, just picture 15 less strikes, since all of my attacks hit/wound the same and cause ID. You would probably have about 2-3 lords & overlords left over at the end of the round of combat, dealing perhaps a wound against the paladins. This result would still probably kill you, as you now have to pass an effective ld 3-4 moral check or be killed in a sweeping advance.

    Also, with a decent consolidation roll of at least 3, I could completely block any chances of resurrection.


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/01/23 18:52:13


    Post by: ShadarLogoth


    Rephistorch wrote:
    ShadarLogoth wrote:
    Rephistorch wrote:
    Well, Hell, if points aren't an issue, try this one out:

    Lord Kaldor Draigo
    Librarian - Mastery Level 3 w/ hammerhand, might of titan, and quicksilver + warding stave
    3x Techmarine - All with Blind Grenades, Rad Grenades, Psychotroke grenades, and each with a different nemesis weapon: halberd, sword, and stave
    10x Paladins - Psybolt ammo, 4x PsyCannons, 2x Halberds, 2x Force Swords, 2x Daemon Hammers, 2x Falchions, 1x Warding Stave, 1x Brotherhood Banner + an Apothecary just because
    Of course, all of these Paladins are equipped in such a way as to be unique.

    After casting hammerhand 6 times, I won't even need my force weapons to ID most things, and if a monstrous creature wanders into my maw, it shall be consumed in a torrent of hellfire.

    Quick facts:
    You will NEVER get bonus attacks for assaulting.
    You will FREQUENTLY be forced to attack yourself, be leadership 2, get only 1 attack per model, be reduced to initiative 1, or I will get rerolls to hit against your unit
    I will FREQUENTLY have 10 S, 10 I, and if I really feel like it, cause instant death to anything not already qualifying for such.
    If you count closing in on each other before the close combat, I will get 4 Psycannon shots, and a bunch of S5 stormbolter shots each turn
    You will be -1 T
    I will get 62 Attacks on the charge, or 47 in response to your charge
    I have feel no pain
    Cost: 1700 Points Even
    I was nice and didn't mastercraft EVERYTHING

    Can anyone hope to survive such an onslaught?

    Any takers?


    Just for funsies, a fully geeked Royal Court with two fully geeked Overlords would probably bitch pwn that unit.

    An entire unit of 2+/3++/RP 4+ with 7 MSS and 7 T-Labs should kill anything in the game, assuming we all magically show up in CC. 3 to 4 of the Paladins attacking their own units and another 2 to 3 of them getting sucked in by the T-Labs will certainly work to the Cronies favour.


    Dammit, I think I just got nerd-sniped.

    We'll assume I'm charging, and then you're charging separately.

    Since I'm fighting against a squad of units who can cause my own troops to hit each other, I only have to boost my strength to 8, and I do not choose to strike at initiative 10.
    Well, with some careful positioning, and the random nature of the MSS, you could theoretically get away with much less, but let's just say 3 for this argument. 3 guys get d3 attacks against their own mates, avg of 6. The likelihood of having a halberd or draigo selected for mindshackling is relatively low at ~ 11.7% each, but this also relies on some positioning, so we'll give you 1 halberd.

    I 6:
    1 halberd strikes with 2 attacks against my own troops, 4's to hit, 2's to wound. Probably 1 wound, allocated to any one of my warding staves (2+ invul), which is saved.

    GK Charging:
    I 6:
    2 halberds strike against you with 4 attacks each, 3 to hit, 2 to wound, roughly 4+4/9 ID causing wounds (double toughness [Strength 8 vs Toughness 3 and 4 {rad grenades}])
    My guess is that you'll remove 4 crypteks (assuming you took them), just to get rid of them.
    I 5:
    Draigo strikes with 6 attacks 3 to hit, 2 to wound, 3+1/3 ID wounds
    probably Another cryptek (none left), plus 3, 3+ saves on lords, one lord dies.
    I 4:
    2 normal-ish guys strike with 2d3 attacks on my own guys, 4 on average, 4 to hit, 2 to wound, probably 2 wounds, both allocated separately on two different warding staves (2++) (probably saved)
    2 normal-ish guys strike with 4 attacks each, 4+4/9 ID wounds (see above)
    1.5 lords die
    2 falchions strike with 5 attacks each, 3 to hit, 2 to wound 3.5 lords take a wound, 2 overlords
    1 additional lord dies, 1 overlord probably dies, but we'll calculate at 1+1/3 overlords remaining, for full mathhammer.
    2 techmarines strike with 3 attacks each, 3 to hit, 2 to wound, 3+1/3 wounds, 2 more wounds on overlords, 1+1/3 on your lords
    another half lord dies, and you are left with a 66% chance of having 1 overlord, but we'll assume he made his save.

    I 2:
    1 lord and 1 overlord are left. We'll assume that each is in base with a independent character (the only thing that they can use the labyrinths against anyway!)
    Draigo passes on a 4-, and he is likely safe, but possibly dead.
    Techmarine dies.

    I 1:
    2 remaining techmarines get 2 S8 servo attacks a piece, resulting in 2+2/9 ID wounds
    2 daemon hammer guys get 4 attacks a piece, resulting in 4+4/9 ID wounds
    a total of 6+2/3 attacks, 3+1/3 on each remaining model resulting in both of your remaining models to die

    At this point, I forgot to roll for the librarian's attacks earlier, but it is irrelevant, as your unit has already been utterly decimated, and you've killed 1 Techmarine, with a possibility of killing Draigo. We're also ignoring Psychotroke grenades which could either have you attacking yourself, striking simultaneously with my Init 1 guys, you getting 1 attack per model, me getting rerolls against your squad, or you being leadership 2.

    Yes, half of the necrons will get back up, but way more than half were killed before their initiative step, so they would no longer be a viable fighting force.

    I really don't feel like doing the math for you charging, but assuming 1 less attack per model of mine, I'm pretty sure the necrons would still die, horribly. It would probably at least take 2 combat phases though, so they've got that going for them.

    Actually, just picture 15 less strikes, since all of my attacks hit/wound the same and cause ID. You would probably have about 2-3 lords & overlords left over at the end of the round of combat, dealing perhaps a wound against the paladins. This result would still probably kill you, as you now have to pass an effective ld 3-4 moral check or be killed in a sweeping advance.

    Also, with a decent consolidation roll of at least 3, I could completely block any chances of resurrection.


    Good post, I guess with a 1700 point unit such performance should be expected, I had originally looks at the number versus the more popular 800 to 900 Paladin builds.

    The charge would favour the crons a bit more then your showing as it would allow optimal placement for MSS on Draigo and the like, although I was also thinking that the T-Labs struck first for some reason and forgot they only worked against IC.

    Perhaps rebuilding the cron star with Nemesor and Obyron to take advantage of furious charge so at least the WS is IDing? Also maybe if you could focus the MSS on units that strike at the same initiative+ Draigo to keep the unit from sticking every scattered wound to the 2++?


    Yeah you got me, that Pally unit is ridiculous in CC.


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/01/23 19:02:36


    Post by: Rephistorch


    ShadarLogoth wrote:

    Good post, I guess with a 1700 point unit such performance should be expected, I had originally looks at the number versus the more popular 800 to 900 Paladin builds.

    The charge would favour the crons a bit more then your showing as it would allow optimal placement for MSS on Draigo and the like, although I was also thinking that the T-Labs struck first for some reason and forgot they only worked against IC.

    Perhaps rebuilding the cron star with Nemesor and Obyron to take advantage of furious charge so at least the WS is IDing? Also maybe if you could focus the MSS on units that strike at the same initiative+ Draigo to keep the unit from sticking every scattered wound to the 2++?


    Yeah you got me, that Pally unit is ridiculous in CC.


    Thanks, it took awhile to write.

    The crons have fewer models, so I can at the minimum, position my 3 extra models to make sure that the selection for Draigo or the paladins is random between the good models and the lower Initiative models, but yes, you get a slight bit higher chance of affecting higher Initiative models. Also, there are 3 different 2++ staves, one in the paladins, one in the techmarines, and one on the libby, so I could still probably distribute them.

    I would actually like to see a competing (non-GK Paladin) unit in this game. This is an open invitation to nerd snipe me. Can anyone else suggest a unit that would have a chance against the proposed GK squad?


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/01/23 19:08:26


    Post by: Kodanshi


    bucheonman wrote:Throw out the theoryhammer and mathhammer. Play the list and see what it does.

    A guy played a 10 man lychguard squad with sowrds and shields against me, with a lord w/ warscythe and mindshackle. Not the full deathstar but supposedly a nasty squad.

    My squad of 2 carnifexes (no talons) and 2 tyranid primes w/ lash whips and boneswords ate the squad up in 2 rounds of combat. 1 fex took 2 wounds and one prime died.
    Yeah, that’s what Initiative 2 does to you…


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/01/23 19:37:04


    Post by: Ruarinator2


    Not too sure the unit you first mentioned is an "awesomesauce" cc unit, but as others have mentioned, a royal court may be better with 3+ invulnerable sv's and 2+ armour sv's and a res orb in their somewhere is not just cheaper but has more durability too. Add in an electro cryptek and you have a very decent "awesomesauce" unit.


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/01/23 19:47:09


    Post by: Rephistorch


    But that unit sucks at shooting, and isn't actually THAT much more durable. I have a 2+, 3++ on Draigo, and 2+, 5++ saves on all the paladins + feel no pain. In close combat, there are 3 warding staves (2++), a few normal swords (4++), and most models are at least 2 wounds a piece.


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/01/23 19:49:25


    Post by: ShadarLogoth


    Ruarinator2 wrote:Not too sure the unit you first mentioned is an "awesomesauce" cc unit, but as others have mentioned, a royal court may be better with 3+ invulnerable sv's and 2+ armour sv's and a res orb in their somewhere is not just cheaper but has more durability too. Add in an electro cryptek and you have a very decent "awesomesauce" unit.


    Oh hey Rephistorch, he just reminded me that the cron star would be removing the +1 attack on the charge, and granting some lighting strikes, and possibly keep them from charging in the first place, etc etc. A handful of gear from teks would help out a bit, although I don't think it will be enough.


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/01/23 20:03:26


    Post by: Major Malfunction


    Rephistorch wrote:[Well, with some careful positioning, and the random nature of the MSS, you could theoretically get away with much less, but let's just say 3 for this argument. 3 guys get d3 attacks against their own mates, avg of 6.


    Point of order... the Mindshackle Scarabs cause D3 HITS, not D3 ATTACKS. There will be no rolls to hit, just D3 wounds on a 2+.


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/01/23 20:14:57


    Post by: Rephistorch


    ShadarLogoth wrote:
    Ruarinator2 wrote:Not too sure the unit you first mentioned is an "awesomesauce" cc unit, but as others have mentioned, a royal court may be better with 3+ invulnerable sv's and 2+ armour sv's and a res orb in their somewhere is not just cheaper but has more durability too. Add in an electro cryptek and you have a very decent "awesomesauce" unit.


    Oh hey Rephistorch, he just reminded me that the cron star would be removing the +1 attack on the charge, and granting some lighting strikes, and possibly keep them from charging in the first place, etc etc. A handful of gear from teks would help out a bit, although I don't think it will be enough.


    Indeed, in such a case, I already have most of the math above included. You would definitely have to take my alternative 2-3 lords&overlords left after the assault, whether I assault or you assault (we both have defensive grenades).

    As for the lightning, at the highest roll of 6, you would have a 5 in 12 chance of killing a single paladin.

    Don't forget that I am ignoring the psychotroke grenades. If you must attack yourself, or if I get to re-roll wounds, this fight becomes more one-sided than it already is.


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/01/23 22:20:45


    Post by: Iranna


    As I'm sure others have stated before me, Necrons and CC are just not a good combination.

    A fully decked-out Paladin squad will generally strike at S7 and at a higher I to your Necrons.

    20 Paladin attacks, 10 hits, ~ 9 wounds.

    4 Draigo attacks, 4 hits (1 re-roll from MC), 4 wounds

    2 Librarian attacks, 1 hit, 1 wound.

    That equals 15 wounds and without a resurrection orb, demolishes your deathstar. God help you if they get the charge.

    Iranna.



    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/01/23 22:45:30


    Post by: ShadarLogoth


    Iranna wrote:As I'm sure others have stated before me, Necrons and CC are just not a good combination.

    A fully decked-out Paladin squad will generally strike at S7 and at a higher I to your Necrons.

    20 Paladin attacks, 10 hits, ~ 9 wounds.

    4 Draigo attacks, 4 hits (1 re-roll from MC), 4 wounds

    2 Librarian attacks, 1 hit, 1 wound.

    That equals 15 wounds and without a resurrection orb, demolishes your deathstar. God help you if they get the charge.

    Iranna.



    Huh? What happened to the Necron's Saves? And why no Res Orb.

    Also the "Necrons and CC are just not a good combination" notion has been summarily disproven by battle reports all over the Internet. Now I'm now saying you can make them world beaters in CC like you can a super Pally death star, but you can certainly make them competitive in CC.


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/01/23 22:56:02


    Post by: Rephistorch


    ShadarLogoth wrote:
    Iranna wrote:As I'm sure others have stated before me, Necrons and CC are just not a good combination.

    A fully decked-out Paladin squad will generally strike at S7 and at a higher I to your Necrons.

    20 Paladin attacks, 10 hits, ~ 9 wounds.

    4 Draigo attacks, 4 hits (1 re-roll from MC), 4 wounds

    2 Librarian attacks, 1 hit, 1 wound.

    That equals 15 wounds and without a resurrection orb, demolishes your deathstar. God help you if they get the charge.

    Iranna.



    Huh? What happened to the Necron's Saves? And why no Res Orb.

    Also the "Necrons and CC are just not a good combination" notion has been summarily disproven by battle reports all over the Internet. Now I'm now saying you can make them world beaters in CC like you can a super Pally death star, but you can certainly make them competitive in CC.


    I agree. The "kitted" paladins also seem to have lost many of the perks that made them so good in my example. Also, necron units are much better in CC than they used to be, and they can hold their own against most normal units, but any dedicated CC units will probably be able to do the job more efficiently than any necron unit.


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/01/23 23:03:47


    Post by: Iranna


    ShadarLogoth wrote:

    Huh? What happened to the Necron's Saves? And why no Res Orb.

    Also the "Necrons and CC are just not a good combination" notion has been summarily disproven by battle reports all over the Internet. Now I'm now saying you can make them world beaters in CC like you can a super Pally death star, but you can certainly make them competitive in CC.


    I was replying to the OP's original post. If you want dispersion shields, then you are only S5 as opposed to S7. They get no armour saves as all Paladins have force weapons and they have no Res orb because the OP did not put that in his first post.

    It has not been disproved that they are bad in Close Combat, it has been proven that they are resilient in CC. I really don't think that anything with I2 base can be a viable CC deathstar, even with T5 and S7 they just cannot go toe-to-toe with the top CC units. Sure, they can tarpit and whittle at them, but they have very little chance in actually breaking them.

    Iranna.


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/01/24 00:48:57


    Post by: Unit1126PLL


    Iranna wrote:
    ShadarLogoth wrote:

    Huh? What happened to the Necron's Saves? And why no Res Orb.

    Also the "Necrons and CC are just not a good combination" notion has been summarily disproven by battle reports all over the Internet. Now I'm now saying you can make them world beaters in CC like you can a super Pally death star, but you can certainly make them competitive in CC.


    I was replying to the OP's original post. If you want dispersion shields, then you are only S5 as opposed to S7. They get no armour saves as all Paladins have force weapons and they have no Res orb because the OP did not put that in his first post.

    It has not been disproved that they are bad in Close Combat, it has been proven that they are resilient in CC. I really don't think that anything with I2 base can be a viable CC deathstar, even with T5 and S7 they just cannot go toe-to-toe with the top CC units. Sure, they can tarpit and whittle at them, but they have very little chance in actually breaking them.

    Iranna.


    I find this stance curious, as the original 5th edition Deathstar was I 1 - THSS terminators.


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/01/24 02:54:05


    Post by: Rephistorch


    Unit1126PLL wrote:
    Iranna wrote:
    ShadarLogoth wrote:

    Huh? What happened to the Necron's Saves? And why no Res Orb.

    Also the "Necrons and CC are just not a good combination" notion has been summarily disproven by battle reports all over the Internet. Now I'm now saying you can make them world beaters in CC like you can a super Pally death star, but you can certainly make them competitive in CC.


    I was replying to the OP's original post. If you want dispersion shields, then you are only S5 as opposed to S7. They get no armour saves as all Paladins have force weapons and they have no Res orb because the OP did not put that in his first post.

    It has not been disproved that they are bad in Close Combat, it has been proven that they are resilient in CC. I really don't think that anything with I2 base can be a viable CC deathstar, even with T5 and S7 they just cannot go toe-to-toe with the top CC units. Sure, they can tarpit and whittle at them, but they have very little chance in actually breaking them.

    Iranna.


    I find this stance curious, as the original 5th edition Deathstar was I 1 - THSS terminators.


    I tend to agree slighlty with his stance (referring to the OP and lychgaurd). Necrons are crippled in CC because most of them will be on the floor before you get a chance to swing. THSS terminators are good because they're survivable. They have 2+, 3++ AND a S8 weapon that ignores armor saves. Unfortunately for necrons, they have to pick between survivability (3++), and decent attack power (S7). The problem with only being S7 is that it doesn't cause instant death against MEQ.


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/01/24 04:19:05


    Post by: -666-


    The Necron Lord deathstar has a 3++ save and swings first versus TH/SS assault terminators. Expensive yes but better equipped in my opinion for this particular matchup.


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/01/24 07:46:18


    Post by: King Pariah


    Necron Lord court can have 2+/3++/4+++ with a S7 power weapon along with delightfully cruel gear such as MSS and tesseract labyrinths. I have yet to test it against some decent/good CC but I have survived a ridiculous amount of rail gun shots from broadsides and hammerheads. However, I have faith that they can hold their own in CC. (Also would like to point out that a C'tan Shard with Time's Arrow alongside Wraiths with whip coils = a very bad day for your independent characters)


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/03/03 12:35:51


    Post by: thakabalpuphorsefishguy


    Iranna wrote:
    ShadarLogoth wrote:

    Huh? What happened to the Necron's Saves? And why no Res Orb.

    Also the "Necrons and CC are just not a good combination" notion has been summarily disproven by battle reports all over the Internet. Now I'm now saying you can make them world beaters in CC like you can a super Pally death star, but you can certainly make them competitive in CC.


    I was replying to the OP's original post. If you want dispersion shields, then you are only S5 as opposed to S7. They get no armour saves as all Paladins have force weapons and they have no Res orb because the OP did not put that in his first post.

    It has not been disproved that they are bad in Close Combat, it has been proven that they are resilient in CC. I really don't think that anything with I2 base can be a viable CC deathstar, even with T5 and S7 they just cannot go toe-to-toe with the top CC units. Sure, they can tarpit and whittle at them, but they have very little chance in actually breaking them.

    Iranna.


    If draigo was in the unit you described, I would ensure my MSS where in BTB with him, almost ensuring that his unit took D3 Str 10 power weapon hits
    If the first MSS gets him, then I would use the second on another guy meaning even more hurt on the paladin squad, and even less coming back at your Str 8 (if charging w zandreks FC buff) 3 attack each necron death star


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/03/04 21:24:00


    Post by: The Shrike


    I know this is the "My Deathstar's longer than yours...." thread. But it completely gets away from the strength of the Necron codex. To take the predominant theme of Draigowing vs Crons, would it not be better to go with conventional wisdom and just use tarpits like wraiths to hold up the Palastar for a round or two.....and then do it again with another unit of wraiths after the Pallies polish them off? You have mobility to guarantee the charge; you have survivability and wound allocation shenanigans, and you cost 255 points to their say 900-1000! Yes, the Paladins are going to win. However, while their entire army is pretty much stuck in the muck of the wraith conveyor belt; the Necrons are running around with 5 man warrior units (in Ghost Arks, or not) holding all the objectives, and the other 1490 points not tied up in the Necrons two Wraith tarpits is enough to deal with whatever non-Draigostar units the GK player managed to squeeze in (smaller unit of Pallies, terminators, riflemen...etc)

    I know we all want to have the best Deathstar; but sometimes you have to cede the argument to the army that IS basically a deathstar and just play to your strengths. In this case, an MSU Necron list wins 2/3's of missions I should think pretty easily; just by having the ability to be in more than one place at a time....something the Draigostar can't say.

    Please, o please, correct me if I'm wrong. But I don't think I am.


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/03/05 15:48:21


    Post by: The Strange Dude


    Ok just for poops and giggles I'm gonna try out my mini deathstar unit in a game tomorrow I have 2 versions I intend to try;

    Obyron
    2 Lords w/sycthe and Mind shackle (1 w/orb if Trazyn used)
    Trazyn the infinite/Overlord (Orb,phase shifter, sycthe, mind shackle) - This is the alteration to use Trazyn or not.
    5 Lychguard with sword and board.

    also worth noting I have Zandrek in my army to give the unit abilities as required.

    Do I think it's competetive - Hell No!, Do I think it will be funny - oh Yes!


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/03/08 04:22:56


    Post by: thakabalpuphorsefishguy


    The Shrike wrote:I know this is the "My Deathstar's longer than yours...." thread. But it completely gets away from the strength of the Necron codex. To take the predominant theme of Draigowing vs Crons, would it not be better to go with conventional wisdom and just use tarpits like wraiths to hold up the Palastar for a round or two.....and then do it again with another unit of wraiths after the Pallies polish them off? You have mobility to guarantee the charge; you have survivability and wound allocation shenanigans, and you cost 255 points to their say 900-1000! Yes, the Paladins are going to win. However, while their entire army is pretty much stuck in the muck of the wraith conveyor belt; the Necrons are running around with 5 man warrior units (in Ghost Arks, or not) holding all the objectives, and the other 1490 points not tied up in the Necrons two Wraith tarpits is enough to deal with whatever non-Draigostar units the GK player managed to squeeze in (smaller unit of Pallies, terminators, riflemen...etc)

    I know we all want to have the best Deathstar; but sometimes you have to cede the argument to the army that IS basically a deathstar and just play to your strengths. In this case, an MSU Necron list wins 2/3's of missions I should think pretty easily; just by having the ability to be in more than one place at a time....something the Draigostar can't say.

    Please, o please, correct me if I'm wrong. But I don't think I am.


    Not to correct you, but some users here dont want netlist msu spam in their games. It takes NO effort or personal investment in your army to say "Oh what do the internetz say iz goode in mah book? 5 manz warriors and TONS o wraiths nd scarebz? COOL I PLAY JUST DAT!!!"

    Its fun to try and figure out for yourself what you can do with a codex, and do the unconventional to win games in an entertaining way. Hence the point of this thread o mine, which was to discuss the hidden possibility of a deathstar in the necron codex that will Trounce all but the best of the best of death stars.


    Automatically Appended Next Post:
    The Strange Dude wrote:Ok just for poops and giggles I'm gonna try out my mini deathstar unit in a game tomorrow I have 2 versions I intend to try;

    Obyron
    2 Lords w/sycthe and Mind shackle (1 w/orb if Trazyn used)
    Trazyn the infinite/Overlord (Orb,phase shifter, sycthe, mind shackle) - This is the alteration to use Trazyn or not.
    5 Lychguard with sword and board.

    also worth noting I have Zandrek in my army to give the unit abilities as required.

    Do I think it's competetive - Hell No!, Do I think it will be funny - oh Yes!


    Please tell us how it went.!!


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/03/08 22:46:24


    Post by: IHateNids


    Although this is based around CC and I may start a thread hijack, the pallie squad will get ultra instagibbed if a Doomsday Ark hits home. S9 (ID) AP2 (most of the decent invuns are CC only). Having two Arks is better.

    Or throw a Gaze of Death C'Tan at them. If they kill him, he explodes at AP1, if he survives he gazes them and regenerates wounds.


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/03/09 08:30:18


    Post by: McNinja


    MSS would be the Paladins greatest enemy. Well, that and Tesseract Labs.

    Sure, 'crons have a deathstar, but I think their strength lies in being able to field that deathstar while also fielding plenty of troops and even other elite units. If I were a gambling man, I'd throw a single unit of wraiths at a palladin deathstar and wait for them to die while my doomsday ark sits back and waits. Chances are the wraiths will take a pally out, and the arks shot will wreck face. Probably.

    Or, as stated eariler, a RC full of harbingers of eternity, one with a timesplinter cloak, and Lords with Phase Shifters, ws's, and mss. I think that'd be the only way to ensure survivability. Aeonstaves make things hit at I1, standard HoE's provide wound allocation shenanigans, MSS do their "stop hitting yourself" thing, lab's suck people in, and S7 power weapons finish the job, probably leaving only the warding stave pally alive. The ts HoE could also have a Chronometron allowing one failed d6 roll to be re-rolled, so if a Lord fails a save, it could be re-rolled. Oh, and did I mention you could have two of this same unit on the field at once, neither of which take up any FoC slots, leaving plenty of room for pretty much everything else, especially troops?

    Also, a monolith could DS right in front of the pallies and portal of exile them into oblivion, or a unit of wraiths could lab them into the same oblivion, but not as well.


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/03/09 14:05:26


    Post by: ShadarLogoth


    McNinja wrote:MSS would be the Paladins greatest enemy. Well, that and Tesseract Labs.

    Sure, 'crons have a deathstar, but I think their strength lies in being able to field that deathstar while also fielding plenty of troops and even other elite units. If I were a gambling man, I'd throw a single unit of wraiths at a palladin deathstar and wait for them to die while my doomsday ark sits back and waits. Chances are the wraiths will take a pally out, and the arks shot will wreck face. Probably.

    Or, as stated eariler, a RC full of harbingers of eternity, one with a timesplinter cloak, and Lords with Phase Shifters, ws's, and mss. I think that'd be the only way to ensure survivability. Aeonstaves make things hit at I1, standard HoE's provide wound allocation shenanigans, MSS do their "stop hitting yourself" thing, lab's suck people in, and S7 power weapons finish the job, probably leaving only the warding stave pally alive. The ts HoE could also have a Chronometron allowing one failed d6 roll to be re-rolled, so if a Lord fails a save, it could be re-rolled. Oh, and did I mention you could have two of this same unit on the field at once, neither of which take up any FoC slots, leaving plenty of room for pretty much everything else, especially troops?

    Also, a monolith could DS right in front of the pallies and portal of exile them into oblivion, or a unit of wraiths could lab them into the same oblivion, but not as well.


    The big problem I have with TLabs is only MCs and ICs. Also, if I was going death star RC, I would have one eternity for sure, but the other slots would be filled by at least one destruction for SP/Gaze, and so on. I would want all the toys, so no one even wants to dance with it, and Nemesor to make sure I'm throwing some extra love on them every turn.


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/03/09 14:50:23


    Post by: wowsmash


    Ahhh to much math, to early in the morning, where's my coffee. Thanks for the headache, lol.

    Seriously though, you guys should just build all these list and throw them on the table all at once for a free for all death star moshpit. Don't forget to utube the batte rep


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/03/09 14:55:05


    Post by: Nemesor Dave


    That 1700 point draigo deathstar is still not a viable army. If you want to see which book can cram the most CC death into a single unit, that's probably it though.

    The whole point of this is to have a viable death star for CC from necrons. If it is too inefficient you might as well go back to shooting and counter charge units.

    Any kind of viable deathstar has to serve it's role to charge or counter-charge enemy CC units without giving up too much firepower from the rest of my army.

    Right now I'm considering a warscythe lord in each of 3 units of warriors in ghost arks. Not really a deathstar per say, but all together they can move and assault 24" to dogpile on something. Thats 27 warriors and 3 (not IC) hidden warscythes with ghost arks possibly regenerating 3D3 warriors each turn.


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/03/09 15:11:00


    Post by: ShadarLogoth


    Nemesor Dave wrote:That 1700 point draigo deathstar is still not a viable army. If you want to see which book can cram the most CC death into a single unit, that's probably it though.

    The whole point of this is to have a viable death star for CC from necrons. If it is too inefficient you might as well go back to shooting and counter charge units.

    Any kind of viable deathstar has to serve it's role to charge or counter-charge enemy CC units without giving up too much firepower from the rest of my army.

    Right now I'm considering a warscythe lord in each of 3 units of warriors in ghost arks. Not really a deathstar per say, but all together they can move and assault 24" to dogpile on something. Thats 27 warriors and 3 (not IC) hidden warscythes with ghost arks possibly regenerating 3D3 warriors each turn.


    I've played around with something like this but with two overlords, in seperte squads each with a WS/MSS.RO lord plus some cryptek or just a secon WS/MSS lord. Make the OLords tankilords with all the fixins, and then you could have two very resilient and relatively strong CC units, each with 6 ablative warrior wounds with 4+ RO and GA repairs, and 2 ablative OLord wounds with 2+/3++.


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/03/09 20:56:55


    Post by: McNinja


    ShadarLogoth wrote:
    McNinja wrote:MSS would be the Paladins greatest enemy. Well, that and Tesseract Labs.

    Sure, 'crons have a deathstar, but I think their strength lies in being able to field that deathstar while also fielding plenty of troops and even other elite units. If I were a gambling man, I'd throw a single unit of wraiths at a palladin deathstar and wait for them to die while my doomsday ark sits back and waits. Chances are the wraiths will take a pally out, and the arks shot will wreck face. Probably.

    Or, as stated eariler, a RC full of harbingers of eternity, one with a timesplinter cloak, and Lords with Phase Shifters, ws's, and mss. I think that'd be the only way to ensure survivability. Aeonstaves make things hit at I1, standard HoE's provide wound allocation shenanigans, MSS do their "stop hitting yourself" thing, lab's suck people in, and S7 power weapons finish the job, probably leaving only the warding stave pally alive. The ts HoE could also have a Chronometron allowing one failed d6 roll to be re-rolled, so if a Lord fails a save, it could be re-rolled. Oh, and did I mention you could have two of this same unit on the field at once, neither of which take up any FoC slots, leaving plenty of room for pretty much everything else, especially troops?

    Also, a monolith could DS right in front of the pallies and portal of exile them into oblivion, or a unit of wraiths could lab them into the same oblivion, but not as well.


    The big problem I have with TLabs is only MCs and ICs. Also, if I was going death star RC, I would have one eternity for sure, but the other slots would be filled by at least one destruction for SP/Gaze, and so on. I would want all the toys, so no one even wants to dance with it, and Nemesor to make sure I'm throwing some extra love on them every turn.


    Let's see:

    Ultimate Necron Deathstar-995
    Nemesor Zahndrekh
    RC:
    5 Necron Lords w/ Warscythe, SW, and PS, plus 1 Tes.Lab. and 2 MSS
    1 Harbinger of Eternity w/ Chrono and Timesplinter Cloak
    1 Harbinger of Destruction w/ Solar Pulse and Gaze of Flame
    1 Harbinger of Transmogrification w/ Seismic Crucible
    1 Harbinger of Despair with Veil of Darkness

    in a 2k point list, you could then add three Annihilation Barges, three full units of Immortals, then give two of those Immortals units Night Scythes. And you know what? That's awesome. I'd like to see a Draigo Palstar live through a barrage of Tesla fire, then attempt to charge the Nemesor's unit, then be unable to because of the Crucible. Then the Nemesor gives his RC Furious charge, making all of the Lords his at I3 with S8 power weapons while he uses his MSS. If a Lord happens to be in base contact with Draigo, they can either MSS that guy or suck him into a tesseract labyrinth.

    All while 3 units of Immortals are holding objectives and their Transports are flying around at mach 80 shooting things.

    A proper GK deathstar with gimp the army severely. A proper Necron deathstar will not handicap the Necron army in the same way.


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/03/09 21:59:59


    Post by: Exergy


    Nemesor Dave wrote:That 1700 point draigo deathstar is still not a viable army. If you want to see which book can cram the most CC death into a single unit, that's probably it though.

    Right now I'm considering a warscythe lord in each of 3 units of warriors in ghost arks. Not really a deathstar per say, but all together they can move and assault 24" to dogpile on something. Thats 27 warriors and 3 (not IC) hidden warscythes with ghost arks possibly regenerating 3D3 warriors each turn.


    I find draigo star unviable. There are just too many armies that totally own it and enough that have a very good chance if played well to make it viable.

    How do warriors in a ghost ark have 24" charge range. move12"+assault6" + what?


    Automatically Appended Next Post:
    McNinja wrote:

    Let's see:

    Ultimate Necron Deathstar-995
    Nemesor Zahndrekh
    RC:
    5 Necron Lords w/ Warscythe, SW, and PS, plus 1 Tes.Lab. and 2 MSS
    1 Harbinger of Eternity w/ Chrono and Timesplinter Cloak
    1 Harbinger of Destruction w/ Solar Pulse and Gaze of Flame
    1 Harbinger of Transmogrification w/ Seismic Crucible
    1 Harbinger of Despair with Veil of Darkness


    I would drop SW and PS from a few Lords to save points and make more diverse for wound allocation. Then take more MSS. Also add another Orb for good measure.


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/03/09 22:26:48


    Post by: ShadarLogoth



    Let's see:

    Ultimate Necron Deathstar-995
    Nemesor Zahndrekh
    RC:
    5 Necron Lords w/ Warscythe, SW, and PS, plus 1 Tes.Lab. and 2 MSS
    1 Harbinger of Eternity w/ Chrono and Timesplinter Cloak
    1 Harbinger of Destruction w/ Solar Pulse and Gaze of Flame
    1 Harbinger of Transmogrification w/ Seismic Crucible
    1 Harbinger of Despair with Veil of Darkness



    I would drop SW and PS from a few Lords to save points and make more diverse for wound allocation. Then take more MSS. Also add another Orb for good measure.


    I'm inclined to agree. In theory I've always though it would be optimal to have SW/PS and just Phase Swords on a couple and use them to soak wounds, then have maybe just SW (because it really is a pretty cheap 2+) and WS/MSS on the other couple. That way your top priority savers aren't your top priority DPSers. Also, if you wanna get real crazy, throw in a tankilord (overlord with all the resiliency trimmings) and Obyron into the group, and give them a NS to speed around in . Sure it will run you 1300 to 1400 or so, but it could be hella fun to create and field.


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/03/09 23:56:14


    Post by: Randall Turner


    This may be a dumb question, but isn't this all moot given the silly GK grenades? My understanding is that the psychotrope grenades in particular pretty much make it impossible to compete with a GK CC unit.

    (ami doin it wrong?)


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/03/10 00:11:52


    Post by: IHateNids


    Randall Turner wrote:This may be a dumb question, but isn't this all moot given the silly GK grenades? My understanding is that the psychotrope grenades in particular pretty much make it impossible to compete with a GK CC unit.

    (ami doin it wrong?)

    No your not 'doin it wrong', but MSS can possibly do it better on say all of the halberds, while a T-Lab gets rid of Draigo. everything else is then just a Mopup


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/03/10 01:49:07


    Post by: Sasori


    Randall Turner wrote:This may be a dumb question, but isn't this all moot given the silly GK grenades? My understanding is that the psychotrope grenades in particular pretty much make it impossible to compete with a GK CC unit.

    (ami doin it wrong?)


    Psychotroke, and Rad grenades are fairly rare, at least in most lists I encounter. I believe it's only Inquisitors that you have to worry about those being on. Psyk-out grenades have no effect on Necrons.


    I think if you have enough MSS tests go off, you can pretty much take on any deathstar. It is a gamble though. I think a Chronometron is a must on any Deathstar, being able to reroll that one critical roll can turn the tide.


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/03/10 02:49:36


    Post by: Randall Turner


    Related question: (on MSS and model positioning)

    I have a friend who moves his models into contact in such a way as to limit # of bases in contact, ie, intentionally leaving "gaps" between bases that are just a bit too small for another model to fit. ie, (picture time)

    OOOOOO <-- us
    X...X...X...X <--him
    XXXXXXXX <-- rest of him

    Note that after the front row moves, the back row really can't get into base contact.

    Is this fudging the rules? He insists he's meeting the letter of the rules in moving each of his lead guys into contact, and subsequent guys move as close as they can - but his first moves have limited the space available (artificially, to my way of thinking).

    Edit: a bit off topic here, sorry.


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/03/10 03:03:01


    Post by: Draigo


    A paladin deathstar is viable. You know why? Because people waste so much time shooting at them. They're foot slogging termies without cml or any sort of range but dang they can absorb shots. lol In every game I have fielded the deathstar I have never had all 10 die.

    Lists played.
    1. Wraithwing
    2. IG leafblower
    3. BA razorspam
    4. Nid swarmlord/doom and all sorts of odd stuff
    5. Tau farsightbomb
    6. Lash csm
    etc

    Point is most people waste so much shooting at the paladins they forget the mission because the net has inspired the fear of God in people. lol

    Thats what deathstars do they scare people just like scarabs and other items the net has scared people with.


    Automatically Appended Next Post:
    I have had opponents at the end say wow I shouldn't have shot at them so much. I got beat by half your army cause the star ate so many shots..


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/03/10 04:52:42


    Post by: schadenfreude


    Draigo wrote:A paladin deathstar is viable. You know why? Because people waste so much time shooting at them. They're foot slogging termies without cml or any sort of range but dang they can absorb shots. lol In every game I have fielded the deathstar I have never had all 10 die.

    Lists played.
    1. Wraithwing
    2. IG leafblower
    3. BA razorspam
    4. Nid swarmlord/doom and all sorts of odd stuff
    5. Tau farsightbomb
    6. Lash csm
    etc

    Point is most people waste so much shooting at the paladins they forget the mission because the net has inspired the fear of God in people. lol

    Thats what deathstars do they scare people just like scarabs and other items the net has scared people with.


    Automatically Appended Next Post:
    I have had opponents at the end say wow I shouldn't have shot at them so much. I got beat by half your army cause the star ate so many shots..


    That's what I was thinking.

    The Necron royal court deathstar can stomp draigo and 10 pallies in cc. The problem is the cost is in the same ball park, and the crons are single wound models that are far more vulnerable to shooting.


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/03/10 05:04:18


    Post by: Exergy


    Draigo wrote:A paladin deathstar is viable. You know why? Because people waste so much time shooting at them. They're foot slogging termies without cml or any sort of range but dang they can absorb shots. lol In every game I have fielded the deathstar I have never had all 10 die.

    Lists played.
    1. Wraithwing
    2. IG leafblower
    3. BA razorspam
    4. Nid swarmlord/doom and all sorts of odd stuff
    5. Tau farsightbomb
    6. Lash csm
    etc

    Point is most people waste so much shooting at the paladins they forget the mission because the net has inspired the fear of God in people. lol

    Thats what deathstars do they scare people just like scarabs and other items the net has scared people with.


    Automatically Appended Next Post:
    I have had opponents at the end say wow I shouldn't have shot at them so much. I got beat by half your army cause the star ate so many shots..


    DE lance spam kills Paladins with shrouding just as fast as THSS termites. IE fast enough.


    Automatically Appended Next Post:
    but yes, we all get caught up on killing stuff sometiems to forget the missiojn


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/03/10 05:15:34


    Post by: Draigo


    @Exergy

    I know it does but so do twin linked las, executioners, etc but have yet to lose all 10. Closest I got was against sisters who were loaded up with melta and exorcists rolling 4-6 hits each! lol Game ended turn 5 with 2 and the libby remaining.


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/03/10 11:31:35


    Post by: The Strange Dude


    thakabalpuphorsefishguy wrote:
    The Strange Dude wrote:Ok just for poops and giggles I'm gonna try out my mini deathstar unit in a game tomorrow I have 2 versions I intend to try;

    Obyron
    2 Lords w/sycthe and Mind shackle (1 w/orb if Trazyn used)
    Trazyn the infinite/Overlord (Orb,phase shifter, sycthe, mind shackle) - This is the alteration to use Trazyn or not.
    5 Lychguard with sword and board.

    also worth noting I have Zandrek in my army to give the unit abilities as required.

    Do I think it's competetive - Hell No!, Do I think it will be funny - oh Yes!


    Please tell us how it went.!!


    Well as it happened I didn't play the list my opponent didn't show and the guy I ended up playing was playing a competetive ork army, discretion being the better part of valour I used a slightly more balanced list. Should get a chance to try it in a couple of weeks and will report back then.


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/03/14 13:47:52


    Post by: thakabalpuphorsefishguy


    Randall Turner wrote:Related question: (on MSS and model positioning)

    I have a friend who moves his models into contact in such a way as to limit # of bases in contact, ie, intentionally leaving "gaps" between bases that are just a bit too small for another model to fit. ie, (picture time)

    OOOOOO <-- us
    X...X...X...X <--him
    XXXXXXXX <-- rest of him

    Note that after the front row moves, the back row really can't get into base contact.

    Is this fudging the rules? He insists he's meeting the letter of the rules in moving each of his lead guys into contact, and subsequent guys move as close as they can - but his first moves have limited the space available (artificially, to my way of thinking).

    Edit: a bit off topic here, sorry.


    Well if HE is charging, he may be doing it right if EVERY model has moved the maximum 6 inches to get MAXIMUM base to base contact. Then before blows are swung, you have to move up to 6 inches to get every model you have in maximal base to base with his, then you guys throw dice. So either way, he shouldnt be protected from base to base or MSS.

    Also its incredibly important to note, if he has ICs, they MUST move first, and try to base another IC if possible, or atleast the unit, again if possible


    Necron CC deathstar. Untenable or pure awesomesauce? @ 2012/03/14 16:59:28


    Post by: Randall Turner


    thakabalpuphorsefishguy wrote:
    Randall Turner wrote:Related question: (on MSS and model positioning)

    I have a friend who moves his models into contact in such a way as to limit # of bases in contact, ie, intentionally leaving "gaps" between bases that are just a bit too small for another model to fit. ie, (picture time)

    OOOOOO <-- us
    X...X...X...X <--him
    XXXXXXXX <-- rest of him

    Note that after the front row moves, the back row really can't get into base contact.

    Is this fudging the rules? He insists he's meeting the letter of the rules in moving each of his lead guys into contact, and subsequent guys move as close as they can - but his first moves have limited the space available (artificially, to my way of thinking).

    Edit: a bit off topic here, sorry.


    Well if HE is charging, he may be doing it right if EVERY model has moved the maximum 6 inches to get MAXIMUM base to base contact. Then before blows are swung, you have to move up to 6 inches to get every model you have in maximal base to base with his, then you guys throw dice. So either way, he shouldnt be protected from base to base or MSS.

    Also its incredibly important to note, if he has ICs, they MUST move first, and try to base another IC if possible, or atleast the unit, again if possible


    Thanks, dude. And though there weren't IC's involved, he was exploiting the "can't move through own units" to artificially block the maximum number of units from engaging btb. (Man, this is tough to enforce, though. Requires us to get involved with our opponent's thinking process, ie, "well, I tried".)