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Post by: DeadlySquirrel
So how do you guys feel about how EA handled the C&C franchise?
Let's start with the the first one they did, Generals. I feel they jumped on the anti-Islamic-terrorist bandwagon here, and rushed the game. It wasn't in the typical C&C style. Units to build structures rather than a toolbar was a bit too much for me. As was the lack of a defensive force spawning with your Construction Yard.
Next up is C&C3. Squad based infantry, don't start with unit (again  ) and a terrible story line. Although, I loved the fact that they got Joe Kucan back in to play Kane... I found the story was rushed, especially when it got the sudden Scrin invasion. As well as this, in Westwood's version (and cannon) the Scrin were not waiting for a liquid tiberium explosion to "wake them up" and were actively observing the situation on Earth, as seen by the crashed cruiser in Tiberium Sun... Change the cannon of what Tiberium was. Most importantly of all though, the removed the majority of GDIs high-tech walkers and they return to using old technology.... Again, I felt it was rushed and poorly executed. Great concept though.
Red Alert 3 time. Literally. Time travel again? Seriously? It is pretty much the same as C&C3 but infantry are alone again, thankfully. The plot is even the same as C&C3, two age old enemies unite to fight a common foe (Japan). Aswell as this, there is a GIANT plot hole. By killing Einstein, the Premier would prevent Russia's rise to power because WW2 would still of happened (Einstein prevents Hitler from gaining power. So by killing Einstein ,Hitler would still create the Third Reich). The actors they chose were brilliant, as always. Tim Curry (SMASHING  ) and Randy Coture were outstanding. But the game was pretty bad.
Finally, the end of the Tiberium storyline: C&C4. Oh God. Removal of base-building. Game revolving around the control of Strategic Points. Units gain experience and new equipment. It's pretty much Tom Clancy's End War with a few more poisonous green crystals. Kane turning out to the biblical Kane, and wants to get off planet Earth to escape God's punishments. SAY WHAT?  That was the final straw. It was a terrible game.
I've played every single C&C game, completed them all on Hard (even Renegade)... I was deeply saddened at what EA did to the franchise. Your thoughts?
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Post by: Corpsesarefun
I loved both generals and red alert 3, as for the plot hole, Einstein was killed after he had gone back and killed Hitler.
Also, Kane was ALWAYS the biblical Kane.
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Post by: DeadlySquirrel
corpsesarefun wrote:I loved both generals and red alert 3, as for the plot hole, Einstein was killed after he had gone back and killed Hitler.
Also, Kane was ALWAYS the biblical Kane.
Einstein was erased from history, not killed. My bad.
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Post by: Soladrin
Generals was fun, C&C 3 was fun. That's about it.
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Post by: Trondheim
C&C 3 was awesom. I dont think I could say how many hours I have spent on that game, the old ones like Tiberian Sun and Firestorm was just historical good. As for Rd Alert, 1 & 2 was good, but 3 was just horrid. C&C4 sucked balls
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Post by: Doctadeth
CNC dawn and sun were good games, I like Tiberian sun more than CNC tiberian dawn (1). Red alert 1 was more my style than red alert 2 (OTT tanks and all) and red alert 3, Ugh that game reeked of gunk. CNC 3 was average, but 4 just really disappointed the franchise.
Basically, EA's version of the franchise and purchase of the franchise really screwed things up.
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Post by: Melissia
I think most of them were fun. Tiberian Sun (The one after the original CnC) was the least fun though. CnC3 was probably the best of them for me. CnC4 was a great experiment and though they didn't quite succeed, it was still a nice and fresh view on the RTS/RTT genre. Red Alert 1 and 2 were fairly good, as well. RA3 had decent gameplay but some of the camp and tropes it embraced weren't my style-- RA2 was probably the best of that series, but RA3 is possibly superior in terms of gameplay. Generals was fun, too, though I wonder where they're going with that?
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Post by: zman111
other newer ones were ok but still bad
but C&C4, you dont even deserve the tiberian, or the C&C in your name. I mean honestly what kind of rts does not support base building!
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Post by: Melissia
zman111 wrote:I mean honestly what kind of rts does not support base building!
World in Conflict Dawn of War 2 By some definitions, the Total War series. To name a few. Hell, CnC4 had more base building than these games (except for Total War, unless you only include the real-time aspects). CnC4 was at least better than tiberian sun, which was sort of just boring old rote continuation of the same formula without even that much exploration of the formula (the RA series and CnC3 followed the same formula but did it much better, exploring the depths of what they could do with the formula, while CnC4 parted from the formula to explore a different concept).
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Post by: Joey
Dawn of War/Company of Heroes showed us what RTSs should be like, C&C just can't compete.
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Post by: Doctadeth
Sorry, but I totally disagree there. CNC was pretty much the industry standard for anything RTS in the 80's. DOW is only better simply because its been made later.
It's like comparing an early corvette and a volkswagen golf. Two totally different periods and RTS styles.
If you want to complain on the modding front. Lets see, CNC came up with over 2 thousand mods I believe.
Tiberian sun had random events complete with ion storms, the first dynamic lighting in an RTS, true tunneling and an endgame unit that doesn't directly attack (Mutant Hijacker).
If anything, Joe Lucan deserves a Knighthood, and EA to rot in hell for the mistakes it made to the Franchise.
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Post by: Melissia
CnC paled in comparison to Total Annihilation (released two years earlier) in terms of mods. But then again, that's probably unfair, because almost every game ever made pales in comparison to TA in terms of modding.
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Post by: Doctadeth
Well, TA does have it's quick and easy modding interface, where CNC wasn't actually made to mod.
But I digress, having played all of the storylines and missions (including Covert ops, and the Unfinished missions) and finishing all of Dawn of war and company of heroes, I really enjoyed CNC a lot more.
The story actually was half decent and at the start was quite believable. DOW campaign, especially DOW soulstorm and dark mellenium both were just *run and gun* effectively with strongholds and base defenses.
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Post by: King Pariah
I applaud EA on CNC3, I love that game especially the Kane's Wrath Expansion
I am pissed, however, at shooting down the Tiberium FPS and how CNC4 was handled, that was just disgraceful. However, Generals 2... it looks good, but with what happened with CNC4, I'm remaining cautious about it.
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Post by: Melissia
CnC4 could have been done better, I don't disagree, but it's nowhere NEAR as bad as it is said to be. Frankly half the time people bash CnC4 it's just the spastic reactions of fanboys when they realize that oh my god, it's actually different from before! When looked at without such emotions, it's not actually a bad game, they just kinda rushed it it seems which caused it to be more shallow than it should have been. Which is disappointing, but it's by no means a bad game. It's also by no means a great game, which it really should have been, as they had some really interesting ideas for it...
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Post by: DeadlySquirrel
Melissia wrote:CnC4 could have been done better, I don't disagree, but it's nowhere NEAR as bad as it is said to be. Frankly half the time people bash CnC4 it's just the spastic reactions of fanboys when they realize that oh my god, it's actually different from before! When looked at without such emotions, it's not actually a bad game, they just kinda rushed it it seems which caused it to be more shallow than it should have been. Which is disappointing, but it's by no means a bad game. It's also by no means a great game, which it really should have been, as they had some really interesting ideas for it...
It's the scrapping of a time-honoured formula that the fans dislike most... Me included.
Westwood pretty much created the RTS (Dune was also a good game) and EA just tarnished the C&C name.
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Post by: CthuluIsSpy
I found CnC4 to be absolutely boring and drawn out tbh. RA3 was weird...I didn't like the style, and the storyline was kinda dumb imo. I preferred RA2 to that.
The best EA has come up would be CnC3 I think. I actually didn't mind the squads, though it would have been nice to see the walkers.
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Post by: zman111
My worst nitpick is the level system, I MEAN COME ON! a fps style "you cant play with the cool s*it until you have played this to the nth degree for a year" system?! EA- IF YOU ARE READING THIS KEEP THE LEVELING TO THE COD GAMES! AND KEEP THEM AWAY FROM US RTS NUTS!
When I buy a game I expect to be able to open it up (logins) Go to skrmish (ok) then rush up the tech tree for each faction to figure out which one I like the most (oh! im sorry, LOOK YOU GET TIER 0 UNITS UNTIL YOU PLAY OUR GAME FOREVER!) *decends into unintelligable rambling*
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Post by: Melissia
DeadlySquirrel wrote:It's the scrapping of a time-honoured formula
They didn't scrap it. It was still used damned well in RA3 for example. They just used a different route, experimented, tried something new-- which for EA is a pretty big deal, usually big companies like EA don't have the guts to do anything but play it safe (see Blizzard, whom is the utter master of being boring and predictable in making mediocre samey games with no innovation whatsoever).
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Post by: Talarn Blackshard
DeadlySquirrel wrote:Melissia wrote:CnC4 could have been done better, I don't disagree, but it's nowhere NEAR as bad as it is said to be. Frankly half the time people bash CnC4 it's just the spastic reactions of fanboys when they realize that oh my god, it's actually different from before! When looked at without such emotions, it's not actually a bad game, they just kinda rushed it it seems which caused it to be more shallow than it should have been. Which is disappointing, but it's by no means a bad game. It's also by no means a great game, which it really should have been, as they had some really interesting ideas for it...
It's the scrapping of a time-honoured formula that the fans dislike most... Me included.
Westwood pretty much created the RTS (Dune was also a good game) and EA just tarnished the C&C name.
+1
Thats what bothered me the most, I was a big fan of the base building and I have trouble adapting to the walker base styles ...granted I could just be rusty, since starting a job for a hospital network i get less time to game overall and generally pick tabletop over pc/console.
Melissia wrote:They didn't scrap it. It was still used damned well in RA3 for example. They just used a different route, experimented, tried something new-- which for EA is a pretty big deal, usually big companies like EA don't have the guts to do anything but play it safe (see Blizzard, whom is the utter master of being boring and predictable in making mediocre samey games with no innovation whatsoever).
I agree they tried something new and overall I enjoy the game ... just a learning curve ... for me atleast
Edits: sorry i can spellz i promise.
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Post by: nomotog
I like the red alert games. The style always felt better and the two sides really play off each other well. Both 2 & 3 I love them both like a good parent should. AR3 bugged me when the thing stared and just threw out all the story from the first two games, but it made up for it with all of the fluff. I mean just go to the webpage and read it. It's just fun. Makes me wish they would make some other types of games in the RA setting.
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Post by: Duce
The old CNC/RA were the best for me, command and conquer 1 was awesome, I still remember getting it on christmas day when I was a wee still innocent kid and it got me hooked on RTS gaming, the tanks, the men, the base building was just wow.
Come red alert and this only got better, skirmish mode literally got me playnig so much on that game and the improved units and graphics was just another I love this series!
tibersun was only ok for me, but red alert 2 just rocked so much, it was prob the one i spent the most time on.
afer this it kind of slumped fo rme, generals was ok but i got bored quickly, then from there on sadly it was worse, RA3 was ok, got a bit of play but ti didnt capture my excitement. and from ther eon I lost interest.
renegde was a nice change to the name and command and conquer sole survivor was a nice wee touch but got boring quick.
The packs like 'are you ready and alert' were great for adding tons of maps, unts etc to the game.
Was a great series but the swap form the tradition of tknig your base and a few nuits and securing ti to becoming a massive force was just my idea of heaven.
Heck even in the missions in RA1 wher eyou had some small enemy forces fighitng you alongside the main soviets was awesome (the smaller different coloured teams located usualyl in civilian towns in the campaign)
While TA was another good game, I wouldn't personally rate it as addictive or as ground breaking for the RTS market as the CNC series. the mods were fun, the units also had some cool stuff and the huge maps, long range guns etc added great play... but for me it was a different type of RTS.
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Post by: Soladrin
TA was A LOT more groundbreaking, scale alone did that.
The C&C formula was already tried and tested with Dune.
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Post by: Duce
Tried, tested and sucessiful enough to continue maknig games using it. As I said, TA was a good game, but in my opinion it wasn't as big a deal as Red Alert. They had differen tmechanics, TA using a commander to build structures, RA using a construction yard. so basically placed base location comapred to a build at will.
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Post by: scarletsquig
Red Alert 2 and it's expansion, Yuri's revenge..
.. are quite honestly, my #1 favourite computer game I've ever played, of any genre. Westwood at the peak of its abilities, right before EA came along and screwed around with it.
They have just the right amount of wacky vs. grounded realistic military and the cutscenes are fantastic, with great acting (premier romanov especially!) and really high production values.
All the missions are completely different and offer up all sorts of cool easter eggs on the map.
The switch to 3d took a lot of charm out of the rts genre, IMO. The only thing I liked about C&C 4 was the soundtrack and cutscenes (Kane's story played out really well, I love the fact that his end goal was ascension, to make himself immortal.. and it was also cool how they gave an explanation as to how he survived being killed multiple times).
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Post by: Lynata
Personally, I love Generals. Still do. The best C&C ever made, followed closely by the not-yet-so-goofy Red Alert 1.
Gameplay was cool, graphics were cool, music was cool, factions were cool. I'm only sceptical regarding whether they manage to get a sequel to this right, or if this was a one shot with any attempt to create a follow-up becoming ruined by the company reaching too far and introducing "clever" changes that will screw everything up again.
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Post by: Henners91
I haven't played C&C 4 but I thought Kane was an alien *posing* as Caine?
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Post by: DeadlySquirrel
Henners91 wrote:I haven't played C&C 4 but I thought Kane was an alien *posing* as Caine?
Nope. He is the biblical Caine attempting to escape God's curse. When it started to get all Christiany is when I lost interest completely.
What's worse is, EA decided to retcon Kane being behind Stalin's actions in RA 1. Brilliant bit of writing, that. Then POW. EA broke it.
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Post by: Corpsesarefun
Kane was either in the original red alert or red alert two at the end, I remember it very clearly.
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Post by: DeadlySquirrel
corpsesarefun wrote:Kane was either in the original red alert or red alert two at the end, I remember it very clearly.
He was at the end of the first one, in the Soviet campaign he is Stalin's advisor. At the end, he kills Stalin and tells the commander about the NOD and how the Soviet victory has aided their efforts and now all they have to do is wait for tiberium to arrive... But EA decided to separate the universes, despite them being intricately linked...
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Post by: King Pariah
DeadlySquirrel wrote:corpsesarefun wrote:Kane was either in the original red alert or red alert two at the end, I remember it very clearly.
He was at the end of the first one, in the Soviet campaign he is Stalin's advisor. At the end, he kills Stalin and tells the commander about the NOD and how the Soviet victory has aided their efforts and now all they have to do is wait for tiberium to arrive... But EA decided to separate the universes, despite them being intricately linked...
No, Red Alert one is still considered part of the C&C storyline, RA2 and so forth are in different universes.
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Post by: nomotog
Ya they made that change when EA took root. RA2 was published by EA.
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Post by: Doctadeth
RA2 was NOT published by EA. RA2 was a westwood production, as stated in the credits.
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Post by: CthuluIsSpy
Doctadeth wrote:RA2 was NOT published by EA. RA2 was a westwood production, as stated in the credits.
What happened to the members of westwood when it got liquidated? Did EA incorporate them, or did they lose their jobs.
I find it really irritating that EA stuck their logo in the First Decade games. Fairly dickish if you ask me.
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Post by: Melissia
Duce wrote:While TA was another good game, I wouldn't personally rate it as addictive or as ground breaking for the RTS market as the CNC series
Of course it wasn't ,it was far, FAR more groundbreaking. It was the first, for example, to have 3d graphics rather than 2d or 2.5d. It had by far the most involved physics engine of its time, and by far the best modding of its time, possibly of all time. And its sound track was and still is top notch. TA was actually far more popular than CnC at the time of both of their releases (indeed, even more than Starcraft), but Cavedog died down because of financial fiascos so the series wasn't continued or continued to be supported-- only having a spiritual successor in supreme commander a decade or so later. The Streaming / Flow economy is still the best RTS economy out there.
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Post by: CthuluIsSpy
How do you play The old C&C games on windows 7? I managed to get Tiberium Sun to work (love the cutscenes in that, btw), but C&C1 and RA1 doesn't start. Any suggestions?
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Post by: Doctadeth
Most of the westwood employees got laid off, as their views on the CNC franchise were not compatible with EA.
Oh, and Melissa, please don't turn this into a TA fanthread, thats both off-topic and incredibly rude to the OP, borderline flaming if you ask me.
ABandonia.com has the install guide for the original CD roms of CNC if you want to play CNC and RA1 on 7 and vista.
Last update. I have heard that there's an independant company seeking the IP from EA to recreate Command and Conquer TD and Red Alert 1 both graphically and compatibly with modern computers.
My favourite cutscene has to be in command and conquer, when seth gets shot. That and the GDI infilteration of the temple of NOD showing the tiberian vats....
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Post by: CthuluIsSpy
Do the ex employees still get royalties at least? It is their franchise and IP.
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Post by: Soladrin
CthuluIsSpy wrote:Do the ex employees still get royalties at least? It is their franchise and IP.
Obviously not, employees never own an IP, the company does, and the company sold the IP to EA.
Most of the westwood guys got together and formed Petroglyph studios. Who are now making End of Nations, an MMO RTS.
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Post by: Melissia
I should go look at End of Nations then... Doctadeth wrote:borderline flaming
If you think this is borderline flaming, I don't really care what you think.
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Post by: Soladrin
BETA sign up for end of nations is open btw.
It'll feature 50 player matches and a global campaign
And an NPC faction with huge ass bosses.
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Post by: Henners91
Kane being a biblical figure doesn't bother me at all, it just adds more intrigue.
And it was, in fact, a decision made by Westwood Studios. Wikipedia has some long history about the development of Kane as a character, but the 'penultimate' piece of evidence for speculating on him as the biblical Cain was a sarcophagus found in Command & Conquer Renegade (funnily enough, a Westwood game). Apparently it was labelled as containing the remains of Abel and has Hebrew scribbled all over it... I wouldn't know since I didn't finish the game
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Post by: Soladrin
So, now he's a vampire?
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Post by: CthuluIsSpy
Henners91 wrote:Kane being a biblical figure doesn't bother me at all, it just adds more intrigue.
And it was, in fact, a decision made by Westwood Studios. Wikipedia has some long history about the development of Kane as a character, but the 'penultimate' piece of evidence for speculating on him as the biblical Cain was a sarcophagus found in Command & Conquer Renegade (funnily enough, a Westwood game). Apparently it was labelled as containing the remains of Abel and has Hebrew scribbled all over it... I wouldn't know since I didn't finish the game 
Really? I didn't see a sarcophagus in renegade. But then again, the graphics are so crap everything looks like everything anyway.
The EA's version of the Scrin bothers me more than Kane anyway. They should not have been big, organic/robot bugs. It just didn't fit that well with the other games IMO.
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Post by: Henners91
a GDI commando who had managed to infiltrate the Temple grounds, and who discovered a sarcophagus bearing the name of Abel along with the parable of Cain and Abel carved in ancient Hebrew deep within the foundations of the structure, which according to Kane marked the site of Nod's original temple. Additionally, the Brotherhood of Nod is consistently portrayed in the Command & Conquer games as having strong sway in nearly all nations with an historical background in Abrahamic traditions.
http://en.wikipedia.org/wiki/Kane_(Command_%26_Conquer)
"The Brotherhood of Nod" was an invention of original C&C designer Eydie Laramore. She and I spent hours discussing biblical metaphor and imagined backstory.
Further illustration by the dude that played Kane that they'd intended it from day one, it seems... wasn't he the producer of C&C?
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Post by: CthuluIsSpy
Well, I looked at the manual from abandonia, and I don't see anything about about installing C&C1 and RA1 on win7.
Does it matter that I am using The First Decade pack?
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Post by: Lone Cat
It seems EA had ceased this project entirely. Jon Van Caneghem, a man who got a fame from "Might and Magic" series (until 3DO went bankrupt, and NWC dies with it) and later joined EA .. he came too late to save the franchise.
or
i've heard that someone say that the tiberian storyline will continues. while Kane promised not to return. there's another cluffhangers
- Scrin did not return to Earth at all!
- What happened to the wasteland mutant "Forgotten"? they did appear in the failed C&C4 but plays almost no roles AT ALL.
- What is the future of GDI? The 100 years of war had transformed this organization from U.N. 'blue helmets' into an only government body on earth. they openly claimed that earth belongs to theirs. and by the end of the C&C4. Kane had left the earth through the 'portal', player character dies and the nemesis faction 'Brotherhood of Nod' is no more. the story assumed that all of the loyalist Nod left the earth through that portal.
at the beginning of the franchise, GDI was created to specially fights the Nod. but as the story progresses in C&C4. it is clear that someone doesn't want the war to stop and he's not Kane ! it turned out that GDI was plagued with a corruption and conspiracy within.
in C&C4. if player chose GDI, he will witness the conspiracy that both his commander (Jones) and an obscure agent plots against Rios's rule. there's a mission that he must stage a Coup d'Etat. the player almost won if not being unlucky to be captured and thrown into a stockade far far away from the Capitol City. later an agent bailed him out to help his leader to kill Kane....
What does it means?
It means that the story will shift to politics inside GDI. the 'Conservative' (Jones renegades) factions (whom openly oppose Idris Corp. and the cooperation with Kane) did NOT completely suppressed. Jones final fate was dead in the hands of Kane. but it seems that the agents still live at large.
who can ensure that there won't be another Coup d'Etat? who can ensure that GDI politics will not envolve into an open war?
there might be C&C5. this time Jon van Caneghem seats as a leader of the project. but if the project exists, he will have an entirely new team.... and a headache researches.
let's hope that his mistakes in the 2000s Might and Magic series will be fixed here.
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Post by: CthuluIsSpy
Let's hope they go back to the original formula. C&C4 was a mess, and an insult to the franchise. It's not as if EA were strangers to it, they had westwood in their pockets for, what, 4 years? And they did make C&C3 which was pretty faithful.
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Post by: Lone Cat
i've discussed this with a Thai modmaker (he's working on RA2YR modding project, Reign of Steel, by now i think). he claimed that the C&C3, along with C&C:Generals. had been developed by Westwood for YEARS before EA 'restructured' Westwood into EALA. the story however, was altered when EA became more and more active when C&C3 project progressed.
RA3 and C&C4 were all entirely handled by EA.
too bad it's a shame that no RA2 modding topics become active for 6 months! (or maybe i'm following the wrong website?)
http://www.ppmsite.com/forum/index.php
i'm no member there. but i've been looking on this site for years.
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Post by: Polvilhovoador
I remember reading somewhere (petroglyph forums?) that RA2 would be linked to c&c at some point if they continued the story.
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Post by: CthuluIsSpy
Lone Cat wrote:i've discussed this with a Thai modmaker (he's working on RA2YR modding project, Reign of Steel, by now i think). he claimed that the C&C3, along with C&C:Generals. had been developed by Westwood for YEARS before EA 'restructured' Westwood into EALA. the story however, was altered when EA became more and more active when C&C3 project progressed.
RA3 and C&C4 were all entirely handled by EA.
too bad it's a shame that no RA2 modding topics become active for 6 months! (or maybe i'm following the wrong website?)
http://www.ppmsite.com/forum/index.php
i'm no member there. but i've been looking on this site for years.
Oh really? So that's why RA3 and CC4 were such bastardizations.
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Post by: Melissia
Funny, RA3 was probably the best of the RA line in terms of gameplay. CnC4 was certainly the most imaginative of the CnC line.
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Post by: King Pariah
Melissia wrote:Funny, RA3 was probably the best of the RA line in terms of gameplay. CnC4 was certainly the most imaginative of the CnC line.
Most of us would beg to differ strongly (especially with RA3) but hey, everyone's entitled to their own opinion.
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Post by: Melissia
Yes I'm sure, Iv'e heard more than enough "it's different so it sucks".... editL: whoops, wrong thread for the second part.
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Post by: nomotog
Gameplay wise, RA3 was a little too micro for me. I like more macro type RTS.
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Post by: Doctadeth
Cthulhu, there are 2 patches for TFD that help out with TD and RA1.
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Post by: Henners91
I agree with Melissia. RA3 had everything RA2 had in terms of gameplay and expanded on it.
What let it down, imo, was that 'loss of spark' (corny I know, but it all felt so forced), that stupid 'babe' advertising (and God, Gemma Atkinson can't act) and the soundtrack; barring the Main Menu theme and Hell March 3 it was God-awful!
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Post by: CthuluIsSpy
Doctadeth wrote:Cthulhu, there are 2 patches for TFD that help out with TD and RA1.
Well, I installed that, but when I run those 2 in win95 compatibility mode, they instantly crash. Automatically Appended Next Post: Henners91 wrote:I agree with Melissia. RA3 had everything RA2 had in terms of gameplay and expanded on it.
What let it down, imo, was that 'loss of spark' (corny I know, but it all felt so forced), that stupid 'babe' advertising (and God, Gemma Atkinson can't act) and the soundtrack; barring the Main Menu theme and Hell March 3 it was God-awful!
Yeah, that's why I didn't like RA3. It was just so gaudy that it was unbearable. I preferred the dark tones of RA2, and TS. Hell, C&C3 was even done right.
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Post by: Henners91
Well I think they thought to themselves 'Hey! RA2 was *whacky*, it had giant squids! And Dolphins! And doggies! And silly zeppelins with angry faces! Let's make a game that's *whacky*!' I guess it's unavoidable that when different minds try to interpret the humour of another, they're not going to arrive at the same interpretations. So we got a different end-product.
Which it was, to be fair. I enjoyed it. I even played a little multiplayer and found it a laugh. But I do miss ol' isometric games.
At least we got the good ol' 'SPAYSSS' line.
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Post by: CthuluIsSpy
Henners91 wrote:Well I think they thought to themselves 'Hey! RA2 was *whacky*, it had giant squids! And Dolphins! And doggies! And silly zeppelins with angry faces! Let's make a game that's *whacky*!' I guess it's unavoidable that when different minds try to interpret the humour of another, they're not going to arrive at the same interpretations. So we got a different end-product.
At least we got the good ol' 'SPAYSSS' line.
Which it was, to be fair. I enjoyed it. I even played a little multiplayer and found it a laugh. But I do miss ol' isometric games.
Well, yeah, there was some crazy stuff in RA2, but the reason why it worked is because it was played straight and subtly. This of course was lost on EA (because they are, well, EA), and they produced a gaudy mess of a game.
I have to say though, the Empire was pretty cool.
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Post by: Henners91
Never thought about that; you're quite right, I hadn't noticed that RA2 was always 'straight-faced'.
Whereas in RA3 we get Ackerson going on about 'apple pie'
I despised the Empire... but I get far too 'into' games, so it was for the fact they were an arrogant nationalistic invading faction  Their gameplay was fine, not my cup of tea... but hey, I've always played Soviets.
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Post by: Melissia
They were okay until I saw yuriko omega. Then they weren't so okay anymore. I dunno, everything else fit in to the army's theme quite well I felt. She.... didn't. It was like jumping from a sort of sci-fi shogun army to a full on stupid anime army. The rocket angels were also close to being this, but at least they had full body armor on and the armor was themed properly all things considered.
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Post by: CthuluIsSpy
Yeah, the schoolgirl outfit was pretty silly. And a psy operative didn't really fit the theme of the empire. Why would a high tech society that uses nano-tech have psy powers that are nowhere present in the rest of their arsenal? It doesn't really fit for me imo.
It made sense in RA2 with the soviets, cause that was going off conspiracy theories of secret Soviet paranormal labs and such, but with the empire? Nah, doesn't work for me.
EDIT: Also, in Yuri's Revenge the the Soviets stop using psy powers, and there is an entire army that has that as its theme instead, so that solves that.
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Post by: Lynata
Eh, never really had an issue with Yuriko. She fits in with the army specifically because of the high-tech theme. In fact, she's clearly a product of it: http://cnc.wikia.com/wiki/Omega_Program
Some might regard the schoolgirl outfit as silly - but let's be real here, so were the mechas. And whilst the designers giving her this skimpy dress is obviously serving a cliché, it actually remains more plausible than, say, the uniform of Dasha Fedorovich. After all, Yuriko is a student (of sorts), a lot of Japanese girls do run around in this sort of clothing IRL (which does count as a uniform, too, even if your cultural hemisphere is not used to it), the harmless-looking civilian attire might lead an enemy to underestimate her until she unleashes her powers, and national propaganda might even try to stylize her into some sort of idol for the people.
Interestingly, her sister was apparently supposed to wear some sort of armoured carapace instead of Yuriko's civilian outfit, though.
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Post by: Melissia
Lynata wrote:Eh, never really had an issue with Yuriko. She fits in with the army specifically because of the high-tech theme.
That's exactly why she doesn't fit in. There's nothing hi-tech about her.
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Post by: CthuluIsSpy
Consider this. Imagine the Tau. Look at their highly scientific, hi-tech gear and their battlesuits, that are all practical, material and mechanical. Now imagine if there was suddenly a Tau psyker running around in a loincloth. Do you see my problem now?
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Post by: Lynata
Melissia wrote:That's exactly why she doesn't fit in. There's nothing hi-tech about her.
I guess it's a matter of expectations, then. For me, being the result of a scientific program (which also yielded a psionic superweapon) qualifies as being a symbol of said science.
CthuluIsSpy wrote:Now imagine if there was suddenly a Tau psyker running around in a loincloth.
A loincloth would appear anachronistic. Yuriko's uniform isn't.
I also don't think that an Ethereal possessing psychic powers would really appear that weird even when compared to armoured Fire Warriors.
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Post by: nomotog
Kind of the point of the empire was that they where at conflict with themselves. Both advanced and primitive at the same time. Yuriko didn't fit because she was all advanced. (Same deal with the rocket women.)
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Post by: Lynata
nomotog wrote:Yuriko didn't fit because she was all advanced.
Except for - ironically, given that this is something she is being criticized for - her school uniform. Japan has introduced them in the 19th century already, and as such they remain a vestige of pre-WW2 Imperial Japanese culture. Much unlike in many European and US countries where they have been abolished in favour of unregulated freedom of choice.
It's also clear to me that whilst Empire vehicles are all about mecha, Yuriko is pretty much a female Akira.
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Post by: nomotog
Lynata wrote:nomotog wrote:Yuriko didn't fit because she was all advanced.
Except for - ironically, given that this is something she is being criticized for - her school uniform. Japan has introduced them in the 19th century already, and as such they remain a vestige of pre-WW2 Imperial Japanese culture. Much unlike in many European and US countries where they have been abolished in favour of unregulated freedom of choice.
It's also clear to me that whilst Empire vehicles are all about mecha, Yuriko is pretty much a female Akira.
1921 and they where modeled after British navy uniforms. Explains why it would look out of place next to armor styled after 12th century samurai armor. Yuriko dose look in place next to the imperial engineer though because they both come from the same place. The big mega comps.
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Post by: Lynata
Heh, indeed, I didn't even recall that.
http://cnc.wikia.com/wiki/Imperial_engineer
Fits perfectly to Yuriko's outfit.
And yeah, if you look at it that way both the Engineer as well as Yuriko are all about "advanced" - just like the Rocket Angels, it seems. The conflict mentioned earlier is even hinted at in the engineer's article as well as the one of the Women Warfare Academy.
All in all, the Empire reminds me a little of Battletech/Mechwarrior. Been reading a lot about House Kurita / the DCMS lately.
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Post by: Soladrin
It reminds me a lot more of gundam shenanigens.
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Post by: nomotog
Ya the conflict between the new and the old and how they union the two. That is one of the reasons why I liked the empire.
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Post by: Melissia
Lynata wrote:Melissia wrote:That's exactly why she doesn't fit in. There's nothing hi-tech about her.
I guess it's a matter of expectations, then. For me, being the result of a scientific program (which also yielded a psionic superweapon) qualifies as being a symbol of said science.
CthuluIsSpy wrote:Now imagine if there was suddenly a Tau psyker running around in a loincloth.
A loincloth would appear anachronistic. Yuriko's uniform isn't..
It's more anachronistic than psychic peace-loving dolphin-gods whom rule the universe would be to 40k.
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Post by: Doctadeth
RA3 didn't fit in with the franchise. RA1 and RA2 were about parodying the various types of cold war/terrorism and so forth. RA3 just ended up being anime and *future weapons* with conspiracy theories thrown in the mix. If I wanted anime, I'd play final fantasy, or the 200 games with anime robots in them.
CNC3 was a disappointment to me, because EA didn't continue the tiberium evolution, where was the flora and fauna evident in CNC tiberium sun? Vein hole monsters, viceroids and so forth were really flourishing, and required tactics. where was the mutations of the civilians, and the people dying cause of tiberian.
And CNC4, less said about that the better. That was an embarassment to the CNC franchise. EA turned it into a cross between Halo Wars and Warlords 2. It was too different from the rest of the CNC franchise. EA said that GDI and NOD scrapped walker technology after Tiberium sun (intel in CNC3), and the levelling system just reeked of staleness.
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Post by: CthuluIsSpy
Doctadeth wrote:RA3 didn't fit in with the franchise. RA1 and RA2 were about parodying the various types of cold war/terrorism and so forth. RA3 just ended up being anime and *future weapons* with conspiracy theories thrown in the mix. If I wanted anime, I'd play final fantasy, or the 200 games with anime robots in them.
CNC3 was a disappointment to me, because EA didn't continue the tiberium evolution, where was the flora and fauna evident in CNC tiberium sun? Vein hole monsters, viceroids and so forth were really flourishing, and required tactics. where was the mutations of the civilians, and the people dying cause of tiberian.
And CNC4, less said about that the better. That was an embarassment to the CNC franchise. EA turned it into a cross between Halo Wars and Warlords 2. It was too different from the rest of the CNC franchise. EA said that GDI and NOD scrapped walker technology after Tiberium sun (intel in CNC3), and the levelling system just reeked of staleness.
I agree with the points on RA3 and CnC4. I think the absence of veinholes in CnC3 were explained though, and I am sure that infantry can still turn into viceroids. But yeah, it does suck that there's no tiberium flora/fauna. However, CnC3 is still much better (and faithful to its franchise) than RA3 and CnC4.
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Post by: Lynata
Doctadeth wrote:RA3 didn't fit in with the franchise. RA1 and RA2 were about parodying the various types of cold war/terrorism and so forth.
Eh, whilst I agree about RA1, RA3 only continued what RA2 has started. You couldn't really take that one serious either. Basically, RA3 was more "over the top" than RA2, but that doesn't mean the latter wasn't so already.
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Post by: Henners91
For me, the biggest detractions I'll throw at RA3 concern the marketing...
Oh and the ridiculous uniforms for the 'babes'. Automatically Appended Next Post: Good ol' Lieutenant Sofia wasn't flashing her boobs or legs at you and still established plenty of tension
Oh my, just typing that makes me feel like a sad, lonely little man...
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Post by: nomotog
I find it hard to tell the what the difference between RA2 and RA3 is. I mean I can see the physical changes and I know there is a change in style and feel, but it's rather hard for me to pin down what feels different.
You know every time someone mentions it I reinstall it. I am playing through RA2 now. I'm also playing C&C renegade. Lovely game that I would never buy not in a million years.
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Post by: Lone Cat
Confirmed. EA has resumed its interest in C&C Brand.
the Caneghem's C&C series will kick off in 2013.
and yes it's C&C: Generals 2.
http://cnc.wikia.com/wiki/Command_%26_Conquer:_Generals_2
Factions
EU = replaces the USA (returning of the Isolationism?)
Eastern Asian Union (?) = Further evolved China. now including other members as well
GLA = The only faction that remains the same. and EA still wants them to be villain (personally i'd prefer them to be reconfigured as Freedom Fighters like libyan rebels who overthrew the dreaded Kingpin Gaddhafi)
another footage seems to reveal that the construction methodology will be of the classic C&C. look at a 'fort' that has concrete barrier. a very thick one! hopefully it should be.
http://cnc.wikia.com/wiki/Command_%26_Conquer:_Tiberium_Alliances
Another project. C&C: Tiberium Alliances.
well basically it is 'Tiberian Evony' / 'Tivony'. dunno if EA hired chinese crew to do this project? (as Evony, and Napwar. are chinese-based browser game)... the setting is to 'bridge' the gap of the forgotten warlord era that lies between Tiberian Sun (after FIRESTORM) and the C&C3. it is clearly that player is a warlord belonged to one of the three factions available in game (GDI, nod, and the Forgotten) but it's not clear whether will the alliance can only formed out of the same faction or ones with different factions (Ex. an alliance led by a corrupt GDI commander, crewed by several Nod Princedoms and the Forgotten Warlords, and even more lesser GDI gangsters) but the engagement will be free for all (Rogue GDI commanders fighting other corrupted GDI mobsters very frequent)
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Post by: CthuluIsSpy
Lone Cat wrote:
http://cnc.wikia.com/wiki/Command_%26_Conquer:_Tiberium_Alliances
Another project. C&C: Tiberium Alliances.
well basically it is 'Tiberian Evony' / 'Tivony'. dunno if EA hired chinese crew to do this project? (as Evony, and Napwar. are chinese-based browser game)... the setting is to 'bridge' the gap of the forgotten warlord era that lies between Tiberian Sun (after FIRESTORM) and the C&C3. it is clearly that player is a warlord belonged to one of the three factions available in game (GDI, nod, and the Forgotten) but it's not clear whether will the alliance can only formed out of the same faction or ones with different factions (Ex. an alliance led by a corrupt GDI commander, crewed by several Nod Princedoms and the Forgotten Warlords, and even more lesser GDI gangsters) but the engagement will be free for all (Rogue GDI commanders fighting other corrupted GDI mobsters very frequent)
That sounds...terrible. I want a proper C&C game, not some browser crap.
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Post by: Henners91
Frostbite 2 for Generals 2?
Oh, yes..
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Post by: Lone Cat
CthuluIsSpy wrote:Lone Cat wrote:
http://cnc.wikia.com/wiki/Command_%26_Conquer:_Tiberium_Alliances
Another project. C&C: Tiberium Alliances.
well basically it is 'Tiberian Evony' / 'Tivony'. dunno if EA hired chinese crew to do this project? (as Evony, and Napwar. are chinese-based browser game)... the setting is to 'bridge' the gap of the forgotten warlord era that lies between Tiberian Sun (after FIRESTORM) and the C&C3. it is clearly that player is a warlord belonged to one of the three factions available in game (GDI, nod, and the Forgotten) but it's not clear whether will the alliance can only formed out of the same faction or ones with different factions (Ex. an alliance led by a corrupt GDI commander, crewed by several Nod Princedoms and the Forgotten Warlords, and even more lesser GDI gangsters) but the engagement will be free for all (Rogue GDI commanders fighting other corrupted GDI mobsters very frequent)
That sounds...terrible. I want a proper C&C game, not some browser crap.
edit: the FORGOTTEN will be NEUTRAL faction and you must fight 'em no matter who you are.
the footage also confirmed that GDI corrupted commanders will fight each other. pretty much the same way Nod princes fight for their turfs
almost EVERYTHING comes from C&C3. only a handful of buildings are from Tiberian Sun
=^.^=
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Post by: Soladrin
Henners91 wrote:Frostbite 2 for Generals 2?
Oh, yes..
Yep, just read that in my magazine as well. Sounds shiny doesn't it?
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Post by: King Pariah
I'm on mobile right now so I can't post the link for it but the 30 second teaser for Generals 2 got my hopes way up.
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Post by: Lynata
Lone Cat wrote:Eastern Asian Union (?) = Further evolved China. now including other members as well
Oh come on. Why not just "China"?
Trailer looked amazing, though. But I'm not too fond of the futuretech in there. "Generals" was supposed to be modern warfare a la +5 years from now, not C&C1 without Tiberium.
Yes I am missing the old helicopters.
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Post by: Melissia
Lynata wrote:Lone Cat wrote:Eastern Asian Union (?) = Further evolved China. now including other members as well
Oh come on. Why not just "China"?
Why not just call the European Union "Germany"?
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Post by: Joey
Melissia wrote:Lynata wrote:Lone Cat wrote:Eastern Asian Union (?) = Further evolved China. now including other members as well
Oh come on. Why not just "China"?
Why not just call the European Union "Germany"?
Because Germany's ratio of population/GDP to the rest of Europe is small compared to China's dominance of South East Asia. Germany has about 15% of the population of the EU and about 20% of its GDP, China has, what, 95% of the population/GDP of East Asia(excluding Japan).
On topic though, I'm waiting the game that lets us play as Tanya. Blowing up battleships and wasting dozens of Soviets, then gaking your pants whenever you see a tesla coil.
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Post by: Lynata
Melissia wrote:Lynata wrote:Lone Cat wrote:Eastern Asian Union (?) = Further evolved China. now including other members as well
Oh come on. Why not just "China"?
Why not just call the European Union "Germany"? lol
... and have the UK missing?
In all seriousness, I do hope they at least keep the Chinese faction's music style. Loved every piece of it in the first C&C Generals. And maybe the red star, too?
Joey wrote:Because Germany's ratio of population/GDP to the rest of Europe is small compared to China's dominance of South East Asia.
I'm assuming it was meant as a political joke regarding Germany's current influence in EU politics, at least as perceived by the media.
Joey wrote:On topic though, I'm waiting the game that lets us play as Tanya. Blowing up battleships and wasting dozens of Soviets, then gaking your pants whenever you see a tesla coil.
Hmm, didn't they try that with Renegade? Okay, it wasn't Tanya, but pretty much the same principle.
That being said, the way you describe it, such a game does sound pretty awesome. Like a wild mix of Tomb Raider, Duke Nukem and Half Life.
Battleships and Soviets > some desert wasteland and HazMat-suit zombies.
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Post by: King Pariah
If it were to be just China, there would be a gak ton of civil unrest within China which would not be pleasant at all for China. Asian countries tend not to like each other and hold deep seated grudges, hence why one can see hate between nations like Japan and Korea, China and Vietnam, etc. It's safer to call it an Asian Union rather than China. Asian Union is barely tolerable and can make sense as to why it would exist. But call it China? There would be guerilla actions all over the place.
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Post by: Lynata
Well, it worked in C&C:G. Though I do see where you're coming from and I believe this actually was their intention. Removing "real world politics" out of the game lest somebody might feel butthurt.
On the other hand, it just strikes me as silly to remove real world stuff out of a game that is set in the real world. It's these typical "neither nor" cases that can't decide whether they want to be entirely fictional or boast with their realism which ultimately end up making a setting feel somewhat weaker, at least for me.
China actually came away pretty cool in the first Generals, even better than the US by basically "ursurping" their role as world police - so I can't see why China may have a problem with its portrayal there.
On the other hand, an "Eastern Alliance" just hints at a bloc which, given the very relationships you've mentioned as well as China's role in the world today, could only come about by means of military and/or economical conquest, so by introducing a faction like this the developers are basically saying "y'all got occupied by China", which I'm sure would suck even more than their various nations not being playable at all (in which case they could still at least play US and fight against China).
Just doesn't strike me as if whoever came up with that idea thought it to the end.
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Post by: Soladrin
Why, because fictional games have to represent real world politics?
It's a game...
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Post by: Toastedandy
Soladrin wrote:Why, because fictional games have to represent real world politics?
It's a game...
+1
People reflect too much on games inspiration in the real world. A game can be anything and everything, the hardest game to make is a realistic one.
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Post by: Lone Cat
King Pariah wrote:If it were to be just China, there would be a gak ton of civil unrest within China which would not be pleasant at all for China. Asian countries tend not to like each other and hold deep seated grudges, hence why one can see hate between nations like Japan and Korea, China and Vietnam, etc. It's safer to call it an Asian Union rather than China. Asian Union is barely tolerable and can make sense as to why it would exist. But call it China? There would be guerilla actions all over the place.
exactly what i'm about to answer the questions why this faction is no longer called China.?
1. If China don't band the lesser asian nations together. Either the USA / Europeans or GLA (Through the region that used to be Srivijaya) will gain a foothold and hit China first.
2. China can't simply invade nor rig the governments of the lesser asian nations (e.g. ones in Mekhong subcontinent) anymore.
3. Historically China never enters an actual war since the disastrous campaigns in Vietnam (by then China and Soviets are no longer allies)
4. It is not quite confirmed whether will Russia joins the EU factions or aligns with China. but in C&C:Gen1. Russian military seems to be non-existed. or russians may form the GLA ???
Wishlist
1. IF Russia doesn't join up with China. then this faction did a battle in Pattaya. against farang gangsters (Russian gangs are represented by GLA, EU Mercenaries should be presented)
2. This faction fights against Coup d'Etat cabals in Bangkok. there might be a coup attempts rigged by either GLA or USA or EU and the commander must save Bangkok parliament and either Kill or Capture the 'traitors' commander
3. Three provinces bloodbath. This faction VS GLA
4. War against Somalian corsair
5. Another Triple Threat match in Venezuela, This faction VS GLA VS EU (dunno about where does Chavez loyalty lies?)
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Post by: Henners91
Lynata wrote:Well, it worked in C&C:G. Though I do see where you're coming from and I believe this actually was their intention. Removing "real world politics" out of the game lest somebody might feel butthurt.
On the other hand, it just strikes me as silly to remove real world stuff out of a game that is set in the real world.
A little OT but that's what I loved about Battlefield 2: We had America invading China and the Middle East unifying as a coalition. Yet, due to its nature as an mp game, the only info on the setting came from descriptions on the loading screens  Nobody really batted an eyelid at America's depiction as a clear imperialistic power invading the Chinese mainland, or the idea of the Middle East unifying into a superpower...
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Post by: KamikazeCanuck
At least the Aliens finally invaded. I enjoy me a good Alienkill.
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Post by: DeadlySquirrel
Hmm. Generals 2 looks too futuristic, and the graphics look too good to run on my laptop. *Sigh*
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Post by: Emerett
Generals has always been my favorite, so I'm super super excited about 2.
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Post by: Galdos
Wow C&C, so much to say
I loved C&C:. My biggest regret is never finishing the Nod campaign past like lvl 7 because my disc become corrupted. Loved the GDI campaign.
Red Alert: just completely awsome. I loved that every level had you pick a location, see how the war was progressing, briefing, mini-cutscene, a victory and losing cutscene and a great story and levels.
Red Alert 2: my favorite. The army designs, the story, many of the levels, characters. I only wish they didnt cut out the stuff they had from the previous games.
IC&C Tiberum Sun: I actually did not care too much for it. It was okay but the new designs of the army (lack of GDI tanks etc.) was kind of off putting. It wasnt bad though and I enjoyed the game
Generals: Yet again Im annoyed they cut out so much stuff (live actors, political map, cutscenes, limited campaigns) however I did enjoy the army designs (Refuse to acknowledge any but the USA campaign in Zero Hour, loved the mini factions, great idea) Overall I loved it and with a nice mini skin mod that changes the games infantry to look acceptable, it is a fun play.
Red Alert 3:. I have a major love/hate relationship here. In some ways I hate it for ruining my favorite of the 3 series with the story and the weird army designs. However I love the characters in it, especially the Soviet Conscript, Lt. Eva, and the President (why did he have to go bad?) Im thinking of buying it next time I see it for the 360
C&C 3: I was pleasently surprised with this one. I enjoyed the design of the game, the story, the actors, damn near everything. My only complaint is still missing the end level cutscenes (but I gave up on those a while ago) and it was impossible to reinforce squad with casulties (what the hell? Why would you make squads but unable to reinforce casulties?)
C&C 4: I was actually OKAY with this one. Not really my type of game but whatever. I dont mind they took a new direction, did I think it failed, ya I did but Im not mad about it. However the story... what the hell? Even the most basic part, the uniforms... How the hell did you go from the nice looking and professional uniforms of C&C3 to ... this? It looks like a group of kids who are making a student movie with no knowledge about the military. Not to mention the faction decisions were horrible. There is no good faction. Nod has a horrible history and siding with them just feels ... weird if you like to play a good guy and the "GDI" were traitors and terrorist who were simply in the wrong. When the Col gave me that choice before the Coup I WANTED SO BAD to arrest her for treason. She had no idea what she was talking about and was jumping to conclusions. I hated that person so much and everyone of her men deserved whatever they got but its hard to side with Kane when he is blatantly attacking GDI forces he is suppose to be working with.
Its a shame about that one because it could have been a great finally
Overall I love the series and still play all the games constantly
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Post by: Duce
Galdos wrote:Wow C&C, so much to say
I loved C&C:. My biggest regret is never finishing the Nod campaign past like lvl 7 because my disc become corrupted. Loved the GDI campaign.
Red Alert: just completely awsome. I loved that every level had you pick a location, see how the war was progressing, briefing, mini-cutscene, a victory and losing cutscene and a great story and levels.
Red Alert 2: my favorite. The army designs, the story, many of the levels, characters. I only wish they didnt cut out the stuff they had from the previous games.
IC&C Tiberum Sun: I actually did not care too much for it. It was okay but the new designs of the army (lack of GDI tanks etc.) was kind of off putting. It wasnt bad though and I enjoyed the game
Generals: Yet again Im annoyed they cut out so much stuff (live actors, political map, cutscenes, limited campaigns) however I did enjoy the army designs (Refuse to acknowledge any but the USA campaign in Zero Hour, loved the mini factions, great idea) Overall I loved it and with a nice mini skin mod that changes the games infantry to look acceptable, it is a fun play.
Red Alert 3:. I have a major love/hate relationship here. In some ways I hate it for ruining my favorite of the 3 series with the story and the weird army designs. However I love the characters in it, especially the Soviet Conscript, Lt. Eva, and the President (why did he have to go bad?) Im thinking of buying it next time I see it for the 360
C&C 3: I was pleasently surprised with this one. I enjoyed the design of the game, the story, the actors, damn near everything. My only complaint is still missing the end level cutscenes (but I gave up on those a while ago) and it was impossible to reinforce squad with casulties (what the hell? Why would you make squads but unable to reinforce casulties?)
C&C 4: I was actually OKAY with this one. Not really my type of game but whatever. I dont mind they took a new direction, did I think it failed, ya I did but Im not mad about it. However the story... what the hell? Even the most basic part, the uniforms... How the hell did you go from the nice looking and professional uniforms of C&C3 to ... this? It looks like a group of kids who are making a student movie with no knowledge about the military. Not to mention the faction decisions were horrible. There is no good faction. Nod has a horrible history and siding with them just feels ... weird if you like to play a good guy and the "GDI" were traitors and terrorist who were simply in the wrong. When the Col gave me that choice before the Coup I WANTED SO BAD to arrest her for treason. She had no idea what she was talking about and was jumping to conclusions. I hated that person so much and everyone of her men deserved whatever they got but its hard to side with Kane when he is blatantly attacking GDI forces he is suppose to be working with.
Its a shame about that one because it could have been a great finally
Overall I love the series and still play all the games constantly
Pretty much what my opinions on the games are. Ah RA2 had so much awesomeness I just wanted more addons.
Remember in RA1 the smaller ''Civilian defence forces''? the ones which were the same enemy type (allies or soviets) but had a tiny base to harass you with while building.
Or the old school ant missions
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Post by: AlmightyWalrus
I played quite a bit of Kane's Wrath. Raged out shortly after they released the last patch, as Traveller auto-lost against Reaper due to their flippin' Shard Walkers.
Still remember getting Attack Bike-swamped by a Nod guy. He drove his 50+ Attack Bikes through the Tib field on Tournament Tower and parked them to gather up. I smiled and clicked Catalyst Missile.
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Post by: Montykarl
I played the original C&C since it came out. After over a decade, I still can't figure out why the Mammoth tanks had anti-infantry missiles...
Been having a strong hankering for Generals recently, but I lost the disks. Anyone know if its for download somewhere? I'd do torrent, but I'd rather just pay like $5 and get a legit copy.
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Post by: CthuluIsSpy
Montykarl wrote:I played the original C&C since it came out. After over a decade, I still can't figure out why the Mammoth tanks had anti-infantry missiles...
Been having a strong hankering for Generals recently, but I lost the disks. Anyone know if its for download somewhere? I'd do torrent, but I'd rather just pay like $5 and get a legit copy.
You mean in the 1st C&C? I would say those missiles are intended to be fired at vehicles, but the programming was only limited to either attacking ground units (vehicles and infantry) or air targets. Which is why targetting an infantry unit will case the tank to fire AT weapons. Just my theory, anyway.
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Post by: Henners91
I thought it was just supposed to be a tank for killing everything? And in C&C tank cannons don't work that well against infantry.
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Post by: Montykarl
It was an amazing weapon, it just seemed silly to use missiles over a machine gun or something. Could have been a glitch, i know my game was very buggy. But they made me laugh everytime they fired. I think that and the obelisks were my favorite things to play by far.
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Post by: Henners91
The first time I saw an Obelisk kill someone in C&C Renegade I could only squeee.
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Post by: King Pariah
I miss TS disruptors.... those were so much win, make 5, enter Nod base, where did Nod go?
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Post by: CthuluIsSpy
King Pariah wrote:I miss TS disruptors.... those were so much win, make 5, enter Nod base, where did Nod go?
TS disruptors?
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Post by: Supreme Kai
Im pretty excited about the Generals II, i just hope they dont set it up like C&C 4.
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Post by: King Pariah
CthuluIsSpy wrote:King Pariah wrote:I miss TS disruptors.... those were so much win, make 5, enter Nod base, where did Nod go?
TS disruptors?
these bad boys
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Post by: CxOrillion
King Pariah wrote:CthuluIsSpy wrote:King Pariah wrote:I miss TS disruptors.... those were so much win, make 5, enter Nod base, where did Nod go?
TS disruptors?
these bad boys

God I hated you people
One of the few times I played TS online, I was just minding my own business when an ORCA carrier ferries a bunch of Disruptors into my base. I plug-pulled.
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Post by: Lone Cat
looks like i've found something.
the so called 'Renegade 2' was originally purposed to bridge the RA series with Tiberian timelines. the organizaton that will become the Brotherhood of Nod was called in game as 'Scavengers' and the developers was originally proppsed that they're actually based on real-life russian underworld gangs. except that they aren't so subversive.... imagine what will Pattaya be if Apocaypse superheavies are rolling over the avenues.
personally i'd want to see that becomes an in-game mission, where in 1992 'Black May' massacre, a player being an RTA soldier (who actually works for the Allied powers) must find out where those russian gangs hide those armours and destroy every heavy russian tanks before they move out of the map. once done. the player must board the gang's Kirov and destroy it while airborne... BEFORE it reaches the Royal Palace and ruins the negotiations between the RTA Junta and the opposing political leader.
also another mission is to kidnap another anti-junta student union leader who was by then negotiating with russian gang before the deal was complete. then the player must deliver this VIP to 'american agent' so the student union leader will not only joins the peace talk, but also expose the dreadful Pattaya underworld to the allies.
http://cnc.wikia.com/wiki/Scavengers
just my thoughs meow.
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Post by: vodo40k
I actually very much enjoyed Generals, although the "story" was almost non existent some of the missions were extremely fun (and there were allot of them), love the sound track and has some of the best mods for it.
Tiberium Wars was also fun, story was OK (actors made it enjoyable) but the missions weren't very fun and there weren't enough of them. Graphics were brilliant. Story and enjoyability dosent compare with westwoods creations.
Red Alert 3 I never played but from what I saw it essentially looked like you were playing an extremely stylised comic book, which is a good thing.
Tiberian Twilight: FAIL (in every possible way...)
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