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Codex:Bears @ 2012/01/29 18:13:49


Post by: Joey


In the grim darkness of the far future, there is only...BEARS.
I was bored so I thought I'd make a bear codex. Here goes.

HQ

Bear Lord
Mighty veterans of countless battles, Bear Lords are fearsome foes indeed, capable of ripping through bone and armour alike in their destructure war-stance.

180pts
WS:7 BS:3 S:6 T:5 W:3 A:4 I:6 Ld:10 Sv 4+

Unit type: Beast
Wargear:
*Bear claws (counts as two twin-linked power weapons)
*Frag and crack grenades
Upgrades:
*May be upgraded with Bear Armour for +35 points
*May take Melta Bombs for +5pts

Panda Ragebearer

Adherants of the the rage-God Feih, these brutal creatures rend flesh and armour alike in a single-minded fury against all things living.
150pts
WS:5 BS:3 S:5 T:5 W:2 A:3 I:5 Ld:10 Sv 4+
Wargear:
*Enchanted Rune-Claws (counts as two twin-linked rending power weapons)
*Frag and Krak Grenades
*May replace one Rune-Claw with twin-linked laspistol for no extra cost

Special Rules:
*The Ragebearer and any unit he joins are subject to Rage and Furious Charge special rule
*Ragebearer may only join bear units

Elites

Badger


Ever since the Great Concordat of M38.54, the Badgers have sent tithes of their mightiest warriors to assist the bears in battle. They are wily, fearsome foes, renowned for their viciousness.

3 Badgers-50 points

Badger-WS:4 BS:2 S3 T:3 W:1 A:2 I:4 Ld:8 Sv: 5+
Cete-Lord-WS:5 BS:3 S:3 T:3 W:1 A:3 I:5 Ld:9 Sv:5+

One Badger may be upgraded to Cete-Lord for 10 points.
Unit type: Beast
Equipment:
*Badger claws (counts as two twin-linked close combat weapons)
*Frag Grenades
Special Rules:
*Furious Charge

Penguins



With the annexation of the Arctic by the Great Bear Lord Yroffson in ~M27, the penguins became subjects of the bears, subject to a yearly tithe of warriors. They have excelled themselves in battle countless times, earning the respect of the Bears. Indeed the saying "Bold as penguins" is a great compliment in Bear society.

10 Penguins-200 points

Penguin Warrior-WS:5 BS:3 S:3 T:3 W:1 A:2: I:5 Ld:8 Sv:4++
Penguin Sargent-WS:6 BS:3 S:3 T:3 W:1 A:3 I:5 Ld:9 Sv:4++

One Penguin Warrior may be upgraded to a Penguin Sargent for +20 points.

Unit Type: Infantry
Wargear:
Power Sword
Mithrel Sheild(grants 4+ invulnerable save)
Frag and Krak Grenades
Penguin Sargent may take melta bombs for +5 points
Any Penguin Warrior and/pr the Penguin Sargent may take-
Lasgun +1 point
Boltun +2 points


Troops

Black Bear



Black bears are ferocious preditory animals, renowned for their tracking skills.

4-10 Black Bears, 10 points per bear
WS:4 BS:3 S:4 T:3 W:1 A:2 I:4 Ld:7 Sv: 6+

Unit type: Beast
Wargear:
*Bear claws (counts as two twin-linked close-combat weapons)
*Frag Grenades
Up to 3 Black Bears may exchange their Bear Claws for Plasma Guns at +15pts/model

Brown Bear

1 Brown Bear 25 points*
WS:5 BS:4 S:5 T:4 W:1 A:3 I:5 Ld:9 Sv:4+
Wargear:
*Bear Claws(counts as two twin-linked close combat weapons)
*Frag and Krak Grenades


*You may take up to 3 brown bears in a single troop choice.
Koala Bears

Koala Bears are docile creatures, only ever taking to battle against people who call them "bears".

10 Koala Bears 100 points

WS:3 BS:3 S:3 T:3 W:1 A:2 I:4 Ld:8 Sv:6+

Unit Type: Infantry
Wargear:
*Laspistol
*Boomerang(one-shot 12" S5 Assault 1 rending)

Fast Attack

Bear Catapult


Whenever a Bear general needs his Bears on the front line in double time, he can rely on the Bear Catapult to propel them there.

1 Bear Catapult(artillery) 3 crew(infantry)-150 pts
Bear Catapult: 12/12/12
Crew: WS:3 BS:3 S:4 T:3 I:3 W:1 A:1 Ld:8 Sv:5+
Unit Type: Artillery
Wargear:
*Frag and Krak Grenades (crew)

Special Rules:
When firing the bear catapult, place a marker anywhere on the board, then roll for scatter (Bear Catapult always scatters even on a hit). If the marker scatters into dangerous or impassable terrain then the bear has met his untimely demise smeared on a rock or other piece of scenery and therefore may not deploy. If the marker is not in dangerous or impassible terrain, place a Brown Bear where it scattered.

Bear Cyclists


Bringing swift death to enemies of the Bears, these ferocious warriors make surgical strikes at the enemy's weakpoints.

3 Bear Cyclists(Cavalry) 60 points
Bear Cyclist WS:4 BS:4 S:5 T:4(5) W:1 A:2 Ld:8 Sv 4+
Cyclist Sargent WS:4 BS:4 S:5 T:4(5) W:1 A:3 Ld:9 Sv 4+

Unit type: Bike
Wargear:
*1 Bear Claw (counts as a single twin-linked close combat weapon)
*1 Bolt Pistol
*Frag and Krak Grenades
*Cyclist Sargent may take Melta Bombs for +5 points
*Cyclist Sargent may replace Bolt Pistol with Plasma Pistol for +15 points

Heavy Support

Armoured Bear

Armoured Bears, or panserbjørne, are the elite warriors of Bear society. Solitary and more pensive than other bears, they clad themselves in mithrel armour the night before battle, swearing to remove it only when their fur is soaked red with the blood of their enemies.

1-3 Armoured Bear(Infantry) 50 points each

WS:5 BS:4 S:5 T:5 W:1 A:3 Ld:10 Sv:2+

Unit type: Beast
Wargear
*2 twin-linked Bear Claws (counts as two twin-linked power weapons)
*Frag and Krag Grenades
*One Armoured Bear may take a back-mounted Plasma Cannon for +20 points

Chainsaw Bear

Only the most fearsome bears are allowed access to the arsenal at Fjørgbørøgsøømjør where the Bears' most advanced and deadly weaponry is stored.

1 Chainsaw Bear(Infantry)40 points each

WS:5 BS:4 S:4 T:4 W:1 A:4 I:6 Ld:10 Sv:4+

Unit type: Beast
Wargear
*2 Blancmange Chainsaws (Counts as two twin-linked power weapons that strike at Strength 8)
*Frag and Krak Grenades

Special Charectors

Mr Biggles and his Amazing Flying Contraption
Mr Biggles is the greatest living flying ace in the Bear Air Force, renowned both for his piloting ability and for his uncontrollable rage. Indeed it is suspected that he remains in the Bear Army because the Bears don't know how to get him to leave them alone.
Butchering friend and foe alike in his Motke blood-rage, Mr Biggles is truely one of the most destructive forces in the universe, a law unto himself. Despite this, he is also known for his distrinctive flying goggles and checkered scarf, a relic of his youth spent killing fighter pilots.
400 points
Mr Biggles:
WS:8 BS:5 S:6 T:6 W:4 A:6 I:7 Ld:10 Sv 4+

Wargear
*2 Power Claws(Counts as two twin-linked power weapons that strike at Strength 10 and roll an extra D6 for armour penetration)
*Frag and Krak Grenades
*Moonshine(Once per game in the assault phase, Mr Biggles may drink his Moonshine, granting him Initiative 10 and 10 attacks. However when the enemy strikes back, they will automatically hit owing to Mr Biggles' drunken stupour. These effects last for the rest of the game.)

Mr Biggles' Amazing Flying Contraption(flier, fast)
AV Front:12 ,Side:12, Back:12
Equipment
*3 Twin-linked psycannons
*3 Twin-linked plasma cannons
*Extra Armour

Special Rules:
*Hurtling descent-Mr Biggles starts the game as a pilot in his magnificent machine, he may disembark from it in one of 2 ways:
1-If his flying contraption is wrecked or destroyed, he will bail out, scattering from the base of the flyer as normal. If he scatters into dangerous or impassable terrain, he instead stops short of it and takes a wound (it takes more than a rock to kill Mr Biggles!)
2-In his movement phase, Mr Biggles may launch his contraption into an enemy squad if it is within movement range. If he does this, the squad suffers 2d6 Strength 8 AP 2 hits from the impact of the plane, place a crater or wreckage under the squad and place Mr Biggles anywhere 1" away from the squad. He may shoot and assault as normal in the assault phase

*Uncontrollable Rage-Mr Biggles' fury is so strong that he is compelled to attack the nearest thing, even if it is fellow Bears. In the shooting phase, Mr Biggles must shoot at the nearest unit, regardless of whether it is friend or foe. In the assault phase, if Mr Biggles has disembarked, he must assault the nearest unit, again regardless of friend or foe.


Codex:Bears @ 2012/01/29 18:18:13


Post by: chrisrawr


I've been waiting to see this, actually. I knew it was coming. Badgers are overpriced for what they do, and make sure to mention that everything is beasts.

Remember that armoured bears can channel lightning, so that should be represented somewhere.


Codex:Bears @ 2012/01/29 18:20:46


Post by: Joey


chrisrawr wrote:I've been waiting to see this, actually. I knew it was coming. Badgers are overpriced for what they do, and make sure to mention that everything is beasts.

Remember that armoured bears can channel lightning, so that should be represented somewhere.

It was my understanding that armoured bears lost the ability to channel lightening after their war with Ingresec, the Lightening God(Thrál)'s estranged sibling?


Codex:Bears @ 2012/01/29 18:21:46


Post by: chrisrawr


Nope, Volibear is a prime example.


Codex:Bears @ 2012/01/29 18:22:27


Post by: Joey


Oh wait you're talking about an actual thing.
I was just making this gak up.


Codex:Bears @ 2012/01/29 18:30:51


Post by: Andilus Greatsword


Badgers aren't bears! And of course...





Codex:Bears @ 2012/01/29 18:32:42


Post by: Joey


No but they are allies of the bears, as I explained above.
DEFINITELY using the bears on horseback picture (cropped) for bear cavalry.


Codex:Bears @ 2012/01/29 18:37:34


Post by: ElectricPaladin


Get more high! I want to read the rest of this army list!


Codex:Bears @ 2012/01/29 18:40:33


Post by: liquidjoshi


Hell, no more stupid than Codex: Dakkadakka (Which I am working on with others, before I get shot down.)


Codex:Bears @ 2012/01/29 19:06:04


Post by: Ancestral Hamster


Defend your right to arm bears!

Don't forget pandas. They are bears, if timid vegan bears. Every codex has at least one unit type that no one takes. Perhaps you could give them Infiltrate like Scouts. Not because they are sneaky, but they sleep so much the enemy could walk right over them and set up camp on top of them. When the pandas wake up, everyone is surprised!

Polar Bears should be Elites. A full grown male is the largest of all bear species at 1000 lbs. They have incredible endurance (there's a news article about a female polar bear who had to swim for two weeks straight because of the melting ice. Her cub didn't make it though.) So a polar bear unit would have lots of wounds, high toughness, and ignore severe terrain.



Codex:Bears @ 2012/01/29 19:08:21


Post by: Joey


Pandas will probably be HQ pskers with crazy special rules.
I was going to have polar bears armoured, as in the panzerbyorn of the His Dark Materials trilogy...only with some kind of cannon.
Rest assured they will make Terminators look like pussies.


Codex:Bears @ 2012/01/29 19:56:40


Post by: Ancestral Hamster


Joey wrote:I was going to have polar bears armoured, as in the panzerbyorn of the His Dark Materials trilogy ...only with some kind of cannon.
Rest assured they will make Terminators look like pussies.
Haven't read His Dark Materials, but your last sentence explains it all. That's fine. Polar bears are the planet's supreme land predator, so they should be bada$$.

Trying to think of other bear species that might lend themselves to having unusual unit abilities ... I'll post if they come to mind. Good luck with the project!

Maybe Sun bears ( http://en.wikipedia.org/wiki/Sun_bear ) as psykers? The orange-colored patch is just for show now, but perhaps they could actually cause a blinding flash in 40, 000 years.


Codex:Bears @ 2012/01/29 20:01:53


Post by: BeRzErKeR


You have to have grizzlies in here, of course.


Codex:Bears @ 2012/01/29 23:13:14


Post by: Joey


Added Penguins and brown/black bears.


Codex:Bears @ 2012/01/29 23:34:46


Post by: blood reaper


This is truley awesome, Bears have needed a Codex for years.


Codex:Bears @ 2012/01/29 23:58:32


Post by: tamo71


Cant wait for GW to print this codex. I also think that a cow or bull should be Dedicated Transports!!!


Codex:Bears @ 2012/01/30 00:01:06


Post by: megabambam


I aprove of this Codex, i've always thought that the 40K-verse wasn't Grizzly enough *nod nod*
(Bad pun indeed)



Codex:Bears @ 2012/01/30 00:16:48


Post by: BeRzErKeR


Penguins? Penguins?! In a BEAR Codex?!

Now that's just silly.


Codex:Bears @ 2012/01/30 00:16:51


Post by: Nungunz


What the hell does a twin-linked power weapon do.....or a Twin-Linked CC weapon?

How many wounds do these have? The Bearlord really needs an Invuln save.


Codex:Bears @ 2012/01/30 01:32:44


Post by: ph34r


With threads like this.. you'll go far, kid.


Codex:Bears @ 2012/01/30 02:00:20


Post by: Ovion


With a bit of work this could become something amazing.

If it reaches the point I think worthy, I will create a 1500 point force from this codex, all wysiwyg. :p


Codex:Bears @ 2012/01/30 02:19:50


Post by: Lord Poison


I wish GW made more then 2/3 bear models


Codex:Bears @ 2012/01/30 03:03:16


Post by: Fire_for_effect


I remember a friend playing a game of Stronghold 3 (medieval castle game thingy) and a couple a bears just tore through his place and murdered everybody. Since then, we officially recognized bears as bad mothertruckers.

I fear for the day that my guardsmen will have to face bears with nothing but Lasguns, Air support and a couple of Leman Russ tanks. May the emperor have mercy upon their souls.


Codex:Bears @ 2012/01/30 05:23:40


Post by: chrisrawr


If anyone's played "Impossible Creatures", you'll remember that the Bearantula was scary as balls.


Codex:Bears @ 2012/01/30 10:37:55


Post by: Fire_for_effect


chrisrawr wrote:If anyone's played "Impossible Creatures", you'll remember that the Bearantula was scary as balls.


That game was insanely awesome O.o


Codex:Bears @ 2012/01/30 17:06:22


Post by: Macok


I vote for psyker Platypus. Perfect creature of the warp.
I mean egg-laying, venomous, duck-billed, beaver-tailed, otter-footed mammal? Even Tzeentch was like


Codex:Bears @ 2012/01/30 20:29:18


Post by: Andilus Greatsword


I'm guessing not giving them wounds was intentional...? THEY CAN'T BE KILLED!


Codex:Bears @ 2012/01/31 03:40:18


Post by: Joey


After being banned for a couple of days for suggesting in a tech support thread that the OP delete system 32...
Added Ragebearers and Cyclists, also wounds.


Codex:Bears @ 2012/01/31 04:00:58


Post by: lucasbuffalo


This made a very bad day better.

Edit: That penguin is now my PC background. I want it as my avatar on here honestly.


Codex:Bears @ 2012/01/31 04:14:51


Post by: Necronboy


I laughed so hard. Can we get a honey badger upgrade on badgers that makes them fearless? (Honey Badger Don't care) Also we need a monstrous Heavy Support bear, with a battle cannon strapped to it's back.


Codex:Bears @ 2012/01/31 06:29:04


Post by: McNinja


This is awesome.


Codex:Bears @ 2012/01/31 06:44:39


Post by: Nungunz


Still like it!


Once again I'll ask this. What the hell does a Twin-Linked close combat weapon do? The rules DO NOT support this as a mechanic.


Codex:Bears @ 2012/01/31 06:57:36


Post by: King Pariah


I think by TL he means probably Reroll failed to hits

Anyone read Stephen King's Dark Tower series? Remember the bear in the... 3rd(?) one? I vote that big old nasty as Apoc.


Codex:Bears @ 2012/01/31 07:12:52


Post by: Nungunz




Codex:Bears @ 2012/01/31 07:17:46


Post by: Dr. Temujin


Aww, man! First GW released Grey Knights, and now this?! How are my poor Necrons supposed to compete now? I mean, that Panda Bear IC is going to wipe the board with them. I might as well just sell all my 40K collection and start living my life as a hermit.


Codex:Bears @ 2012/01/31 07:44:12


Post by: Wulfe Luer


You need a Special Character ot two, something like Yogi Rangerbane, Devourer of Picnics. Claws that count as MC power weapons that grant +1 str and
+1 int, a basket token that counts as an extra objective if Yogi is the only model that can claim it.


Codex:Bears @ 2012/01/31 08:07:45


Post by: SonofTerra


Or

http://en.wikipedia.org/wiki/File:Smokey3.jpg

Smokey Bear (mascot of US forest fire services for you foreigners)

All of your units are immune to fire/melta based weaponry


Codex:Bears @ 2012/01/31 08:15:05


Post by: Unit1126PLL


SonofTerra wrote:Or

http://en.wikipedia.org/wiki/File:Smokey3.jpg

Smokey Bear (mascot of US forest fire services for you foreigners)

All of your units are immune to fire/melta based weaponry


Also, all non-vehicle units in the FLGS/play area suffer suffer D3 casualties when a flame weapon is fired, due to the forest fire unstoppable inferno caused by their audacity to light a fire.


Codex:Bears @ 2012/01/31 11:43:52


Post by: Storm Lord


very nice read, certainly made me chuckle

I have to ask though, will you be including teddy bears? The inflitrating cuddly bears who when you least expect it, kill you with hugs


Codex:Bears @ 2012/01/31 11:50:24


Post by: Warboss Gutrip


The Honey Badger should be a HQ choice.

He should have blood talons, the ability to re-roll misses, and the ability to re-roll a re-roll


Codex:Bears @ 2012/01/31 13:54:20


Post by: Lord Magnus


I agree with the teddy bears above.


Codex:Bears @ 2012/01/31 14:25:11


Post by: Snarky


Joey wrote:
Penguins



I honestly thought that penguin was wielding a fish for a sword...

Cod-sabre?


Codex:Bears @ 2012/01/31 14:29:53


Post by: Redbeard


I did a game for polar bears versus penguins a while back:



Codex:Bears @ 2012/01/31 14:49:42


Post by: Lord Magnus


Now they can fight together! (Don't forget penguin swords and shields though..)


Codex:Bears @ 2012/01/31 15:29:49


Post by: chrisrawr


Favourite rendition of teddy-bears:


Codex:Bears @ 2012/01/31 15:34:05


Post by: Joey


chrisrawr wrote:Favourite rendition of teddy-bears:

That is so Freudian.


Codex:Bears @ 2012/01/31 15:43:39


Post by: chrisrawr


Your FACE is so Freudian OHSNAP.


Codex:Bears @ 2012/01/31 16:15:43


Post by: Ratius


Scout Bears in full camo



Already posted?
Bear Cav



Anti tank Bears



I'd put in Bear Grylls as a special character for them.


Codex:Bears @ 2012/02/01 08:16:09


Post by: Dr. Temujin


What about Care Bears? Maybe they can be Fast Attack, with Fleet and explosives strapped to their chests.


Codex:Bears @ 2012/02/01 08:49:05


Post by: EmilCrane


Man the badgers need a buff, and you know everyone is going to run dual ragebears with full units of black bears. So broken...


lol


Codex:Bears @ 2012/02/01 09:27:49


Post by: master of ordinance


SonofTerra wrote:Or

http://en.wikipedia.org/wiki/File:Smokey3.jpg

Smokey Bear (mascot of US forest fire services for you foreigners)

All of your units are immune to fire/melta based weaponry


maybe it should have a flamethrower(fighting fire with fire)

add rules for a bear Tank. or a bear Mech


Automatically Appended Next Post:
As a note... This is AWSOME


Codex:Bears @ 2012/02/01 09:53:12


Post by: Maige



Bearlings.
I support the Teddee/BearMech idea.


Codex:Bears @ 2012/02/01 16:32:08


Post by: Unit1126PLL


Also, all bears are +1 Str against a model with Saga of the Bear to represent their sheer unbridled fury at the insult.


Codex:Bears @ 2012/02/02 22:42:08


Post by: Alpha Legionaire


How about Panda Gunners:



Codex:Bears @ 2012/02/02 23:08:03


Post by: Iranna


This is the most ridiculous, over-the-top and quite possibly imbecilic thing I have ever witnessed on Dakka.

Please don't stop.

Iranna.


Codex:Bears @ 2012/02/02 23:15:02


Post by: candy.man


You should totally add Drop Bears to the army list.

http://en.wikipedia.org/wiki/Drop_bear


Codex:Bears @ 2012/02/02 23:21:32


Post by: Samus_aran115


Oh god this is funny.

need more range, I think. Here, use the SPECTACLED BEAR


Higher BS, and they all have plasma guns.


Codex:Bears @ 2012/02/02 23:38:11


Post by: King Pariah




You know you want to...


Codex:Bears @ 2012/02/03 00:50:05


Post by: Joey


Added chainsaw bears. Because I could.


Codex:Bears @ 2012/02/03 01:02:40


Post by: King Pariah


Your welcome


Codex:Bears @ 2012/02/03 01:19:13


Post by: McNinja


I think that the Koala Bear's Boomerang should only be one-shot if it hits, as the point of a boomerang is to return to the thrower unless the target is actually struck.


Codex:Bears @ 2012/02/03 02:08:10


Post by: Vendetta 476


Never forget the denizens of Russia.




In Capatlist USA you have to right to bear arms.

In Soviat Russia you have the right to arm bears.


Codex:Bears @ 2012/02/03 02:50:12


Post by: Blitza da warboy


Special character: Yogi bear should be added.


Codex:Bears @ 2012/02/03 03:02:41


Post by: chrisrawr


Unit: The Berenstain Bears
Model: Papa Bear, Momma Bear, Sister Bear, Brother Bear
Points: ???
Models: 4
Unit Type: Infantry

IDUNNOWHATDOWITHTHIS


Codex:Bears @ 2012/02/03 11:20:13


Post by: Ratius


Could include Goldy Locks as a Commissar type special character with them.


Codex:Bears @ 2012/02/08 02:10:19


Post by: Dr. Temujin


Elite Choice
Pedo Bear

Points: 85
Smaller creatures must beware, lest they become prey to this terryifying and disturbing beast.
Special Rules
Preferred enemy (only from behind)
Fleet of Claw
Molestation: If an enemy unit consists of five models or less, Pedo Bear may Deep-Strike without scattering within 6" behind that unit.
Help! It's Following Me!!: If an enemy unit lost a combat round to Pedo Bear, and is falling back, Pedo Bear adds 2+ to his roll to Sweeping Advance.



Codex:Bears @ 2012/02/08 02:18:36


Post by: King Pariah


I'd imagine pedo bear wouldn't want anything to do with the Old species like Necrons...


Codex:Bears @ 2012/02/08 13:21:35


Post by: Lord Magnus


Also, Pedobear has no statline..


Codex:Bears @ 2012/02/08 13:54:09


Post by: Joey


Added Bear Catapults and Mr Biggles and his Amazing Flying Contraption.


Codex:Bears @ 2012/02/08 17:32:04


Post by: Mahtamori


http://en.wikipedia.org/wiki/Drop_bear

Just saying, they should be in there


Codex:Bears @ 2012/02/08 17:55:48


Post by: mayfist


epic post is epic !

You need nore fluff, like what the heck is the bear empire called and whatnot, maybe a few kings/emperors and such.

But still, epic codex is epic


Codex:Bears @ 2012/02/08 20:10:29


Post by: Dr. Temujin


Lord Magnus wrote:Also, Pedobear has no statline..

At the time, I couldn't think much about the actual statline. I figure I'd let the OP figure that one out. Sorry, OP.


Codex:Bears @ 2012/02/08 21:45:41


Post by: IcyCool


Mahtamori wrote:http://en.wikipedia.org/wiki/Drop_bear

Just saying, they should be in there


As a fast attack choice that can deep strike and assault on the turn they arrive, like lesser daemons.


Codex:Bears @ 2012/02/10 03:32:14


Post by: DeadlySquirrel


Been waiting for this since you first mentioned it in a long forgotten thread a while back. Good show. Although, you mention a Bear Forge where the chainsaws are produced.. Can we expect to see a form of Mechanical Bear the size of a tank? Or something like this?



Codex:Bears @ 2012/02/10 12:46:01


Post by: Lord Magnus


I have not played that game in a LONG time...


Codex:Bears @ 2012/02/10 13:32:52


Post by: DeadlySquirrel


Lord Magnus wrote:I have not played that game in a LONG time...


Crash Bash. Greatest game ever.

For those of you who do not know, that Polar bear's submarine was a boss. The submarine fired robotic polar bears that kamakazied into the player and exploded. It could also fire explosive rounds and destroy parts of the map in an attempt to make you fall into the sea. Joey, could this be done?


Codex:Bears @ 2012/02/10 13:34:35


Post by: Lord Magnus


It was great fun. I never managed to beat the game when I was little.. I probably could now, but I have Skyrim, Anyways, don't want to derail the thread. Joey, but in a Bear Tank/Sub, that would be awesome.


Codex:Bears @ 2012/02/10 13:39:47


Post by: daedalus


This thread warmed the cockles of my heart.

You need this bear still though:



Codex:Bears @ 2012/02/10 13:42:01


Post by: DeadlySquirrel


Indeed. Joey, youtube it to get a better idea of what it was like if you never played, it is pretty indescribable if you haven't seen it.


Codex:Bears @ 2012/02/10 14:03:03


Post by: Briancj


Look.

I know you are all upset that support for Bears was dropped after the initial Rogue Trader rules.

I know you are all upset that Fan-Dex: Unbearable was incredibly under-powered with the release of the Grey Knights codex. But everyone ELSE'S codex suffered just as much, many (Chaos) even more than the Bears.

But this update to the codex is just over-the-top OP. Clearly, you need to scale things down a bit, if you intend to have it accepted on the local hobby scene. And you can just FORGET about taking it into Tournaments.

You've also forgotten the mainstay of the Heavy Support section, the Canadian Grizzly: http://en.wikipedia.org/wiki/Grizzly_I_cruiser

Get cracking!

--B.



Codex:Bears @ 2012/02/10 14:44:41


Post by: TheRobotLol


Dr. Temujin wrote:Elite Choice
Pedo Bear

Points: 85
Smaller creatures must beware, lest they become prey to this terryifying and disturbing beast.
Special Rules
Preferred enemy (only from behind)
Fleet of Claw
Molestation: If an enemy unit consists of five models or less, Pedo Bear may Deep-Strike without scattering within 6" behind that unit.
Help! It's Following Me!!: If an enemy unit lost a combat round to Pedo Bear, and is falling back, Pedo Bear adds 2+ to his roll to Sweeping Advance.




Win to the Win


Codex:Bears @ 2012/02/10 20:22:06


Post by: biccat


Shouldn't koala bears have access to drop pods? Or at least deep strike.


Codex:Bears @ 2012/02/10 20:24:04


Post by: Joey


biccat wrote:Shouldn't koala bears have access to drop pods? Or at least deep strike.

Hmm, I thought you were better than that.


Codex:Bears @ 2012/02/10 20:34:03


Post by: rodgers37


This is possibly the best thing I have ever seen!!!


Codex:Bears @ 2012/02/10 20:49:04


Post by: BTNeophyte


Epic... Add bear cavalry, but don't forget to make Pedobear take ld at -3 when Chris Hansen has LOS to him


Codex:Bears @ 2012/02/10 20:54:32


Post by: biccat


Joey wrote:
biccat wrote:Shouldn't koala bears have access to drop pods? Or at least deep strike.

Hmm, I thought you were better than that.

Frankly I doubt it.

Also, no, I'm not.


Codex:Bears @ 2012/02/10 21:18:27


Post by: BrainDeleted


Presenting:





The Short Faced Bear, largest mammalian (Land based) Predator to ever live at 6' tall (To the shoulders) and nearly 13' long and 1,800 lbs. I say strap a battle cannon to it and call it a day.

Heavy support!


Codex:Bears @ 2012/02/11 07:05:09


Post by: Necronboy


I can't bear this thread.


Codex:Bears @ 2012/02/11 21:01:36


Post by: Joey


Necronboy wrote:I can't bear this thread.

stop pandaing to your base, I koala stand it.


Codex:Bears @ 2012/02/13 03:36:42


Post by: Otis The Barbarian


as a proud Aussie, I think you should make koalas better. I dn't want them to be the equivalent of MEQ scouts!! nobody takes scouts!! make them better so people will WANT them!! thinking koala slingshots would be cool. you know, like bear catapults, but moar shots. maybe Koalas could ride kangas (kangaroos) to battle...


Automatically Appended Next Post:
Wild haggis
From Wikipedia, the free encyclopedia
A fictional wild haggis specimen, Haggis scotticus, as displayed in the Glasgow Kelvingrove gallery, next to a prepared example.[1]

Wild haggis (Haggis scoticus) is a fictional creature said to be native to the Scottish Highlands.[1][2] It is comically claimed to be the source of haggis, a traditional Scottish dish that is in fact made from the innards of sheep (including heart, lungs, and liver).[3]

According to some sources, the wild haggis's left and right legs are of different lengths (cf. Sidehill gouger or Dahu), allowing it to run quickly around the steep mountains and hillsides which make up its natural habitat, but only in one direction.[2][4] It is further claimed that there are two varieties of haggis, one with longer left legs and the other with longer right legs. The former variety can run clockwise around a mountain (as seen from above) while the latter can run anticlockwise.[5] The two varieties coexist peacefully but are unable to interbreed in the wild because in order for the male of one variety to mate with a female of the other, he must turn to face in the same direction as his intended mate, causing him to lose his balance before he can mount her. As a result of this difficulty, differences in leg length among the haggis population are accentuated.[2]

http://lochgelly.org.uk/wp-content/uploads/2010/06/haggis2.jpg

and penguins need moar variety. http://www.freakingnews.com/pictures/44000/Penguin-War-Movie--44345.jpg I think ranged would be good.


Automatically Appended Next Post:
King Pariah wrote:I'd imagine pedo bear wouldn't want anything to do with the Old species like Necrons...

ORLY? THIS.... IS...... PEDO!!

also, pandas. http://www.freakingnews.com/pictures/44000/Nuclear-War-Panda--44369.jpg


Codex:Bears @ 2012/02/13 05:30:10


Post by: King Pariah


Koalas should be poisoned or have poisoned weapons as an upgrade since many have STD's.


Codex:Bears @ 2012/02/13 17:03:16


Post by: chrisrawr




Codex:Bears @ 2012/02/18 01:12:08


Post by: Necronboy


Joey wrote:
Necronboy wrote:I can't bear this thread.

stop pandaing to your base, I koala stand it.


Oh no this is getting kind of grizzly.


Codex:Bears @ 2012/02/19 05:12:27


Post by: King Pariah


Necronboy wrote:
Joey wrote:
Necronboy wrote:I can't bear this thread.

stop pandaing to your base, I koala stand it.


Oh no this is getting koala grizzly.


fix'd


Codex:Bears @ 2012/02/22 17:01:22


Post by: master of ordinance


Panzer Bear

WS5 BS4 S6(10) F13 S11 R10 A4

Equipment
2 DCC weapons

2 hard points

options

hard points may have:

Bamboo cannons
R24 S6 AP6 heavy 10

Panda guns
R12 S4 AP3 heavy 4

will think of more weapons for to morrow


Codex:Bears @ 2012/03/07 17:35:13


Post by: Manchu


Did anyone else get the urge to check if these weren't just SW rules?


Codex:Bears @ 2012/03/07 17:36:09


Post by: Penfold




(this may be lost on people not from the UK tbh)

Pudsey Bear:
Elite Slot 1-3 per slot (may be split like Sanguinary Priests)
WS4 BS4 S4 T4 W1 I4 A2 LD10 3+ save

Equipment:
2 MediClaws (Poisoned Claws wound on a 4+)
Bearbandage (grants 6" FNP bubble)

Special Rules:

Care for the little ones!
if attached to a non bear unit he grants them the stubborn special rule on his leadership. Also if the unit is wiped out whilst he is attached to it and the Pudsey Bear survives he gains the Furious Charge and Preferred Enemy USR's (these are lost if he attaches to another squad after this event)


Codex:Bears @ 2012/03/07 17:37:07


Post by: liquidjoshi


Needs more bear cav- (looks at first page)- never mind.


Codex:Bears @ 2012/03/10 04:08:57


Post by: lordsolarkodiak


i thought this was great seeing in how when im finished getting 2500 of IG im going to do a space wolves army converted to space bears....also my name lol


Codex:Bears @ 2012/03/12 22:48:23


Post by: Jamumools


I only read page 1 but really? Penguins with WS5? Seems a little far fetched to me...


Codex:Bears @ 2012/03/12 23:22:24


Post by: Joey


Jamumools wrote:I only read page 1 but really? Penguins with WS5? Seems a little far fetched to me...

Penguins...are badass.


Codex:Bears @ 2012/03/13 14:37:50


Post by: captain collius


dude don't let the penguins hear you insult them they are vicious


Codex:Bears @ 2012/03/14 00:40:42


Post by: Go Big Green!


This is pretty freaking awesome.


Codex:Bears @ 2012/03/18 19:56:07


Post by: blood lance


Penfold wrote:

(this may be lost on people not from the UK tbh)

Pudsey Bear:
Elite Slot 1-3 per slot (may be split like Sanguinary Priests)
WS4 BS4 S4 T4 W1 I4 A2 LD10 3+ save

Equipment:
2 MediClaws (Poisoned Claws wound on a 4+)
Bearbandage (grants 6" FNP bubble)

Special Rules:

Care for the little ones!
if attached to a non bear unit he grants them the stubborn special rule on his leadership. Also if the unit is wiped out whilst he is attached to it and the Pudsey Bear survives he gains the Furious Charge and Preferred Enemy USR's (these are lost if he attaches to another squad after this event)

This. Pudsey as a bear medic-utilising boatloads of steaming donor money to heal the wounded in battle.
Heck yeah.


Codex:Bears @ 2012/03/29 06:47:18


Post by: evildrspock



Smokey the bear

Independent Character, Special Character

Immune to Flamers/Meltas, has flamer attacks, prevents flamer/melta wounds on a nearby unit on a 4+ (player must say "only you can prevent forest fires!").


Codex:Bears @ 2012/03/29 12:43:53


Post by: Castiel


Joey, we need rules for these guys -

Paddington Bear


And of course Whinnie the Pooh


Codex:Bears @ 2012/04/07 16:16:28


Post by: WolfBrother916


Necronboy wrote:I laughed so hard. Can we get a honey badger upgrade on badgers that makes them fearless? (Honey Badger Don't care) Also we need a monstrous Heavy Support bear, with a battle cannon strapped to it's back.


Agreed. Honey Badger will charge anything ( fearless ) and a Heavy Support bear could be a Grizzly, Also the Spectacled Bear could be Air support considering they chill, eat, and sleep in trees for most of there life.


Codex:Bears @ 2012/04/07 16:54:49


Post by: winterdyne


You could have Wojtek (http://en.wikipedia.org/wiki/Wojtek_(soldier_bear or more amusingly http://www.badassoftheweek.com/voytek.html ) for artillery support. :-)


Codex:Bears @ 2012/04/07 22:08:44


Post by: blood lance


WHERES MY PUDSEY DAMMIT!

Anyway, yeah...Pudsey..Yeah.


Codex:Bears @ 2012/04/07 22:33:10


Post by: Da Kommizzar


Wait, how do you exchange your claws for plasmaguns!? Wouldn't that hurt?

Now, if they were weapons that they hold, similiar to brass knuckles... that I could see!
"Sorry Chief, mom had me declawed! Can I have one of those energy guns instead?"

Great codex, can't wait for GW to start casting some models. I would definitely go Apocalypse with bears!
A giant metal bear-titan, like Voltron or Power Ranger-esque!


Codex:Bears @ 2012/04/07 22:37:49


Post by: DreadlordME!


liquidjoshi wrote:Hell, no more stupid than Codex: Dakkadakka (Which I am working on with others, before I get shot down.)


As one of the head makers of this Codex, I TOOOTAAAALLLYYYY agree it is stupid. There, we have a second opinion


Codex:Bears @ 2012/04/16 06:26:46


Post by: iGuy91


Chaos bears?


Codex:Bears @ 2012/04/23 23:41:11


Post by: Joey


DreadlordME! wrote:
liquidjoshi wrote:Hell, no more stupid than Codex: Dakkadakka (Which I am working on with others, before I get shot down.)


As one of the head makers of this Codex, I TOOOTAAAALLLYYYY agree it is stupid. There, we have a second opinion

The "head makers of this codex"? How do you work that out?


Automatically Appended Next Post:
Da Kommizzar wrote:Wait, how do you exchange your claws for plasmaguns!? Wouldn't that hurt?

Otter craftsmanship exceeds that of the Imperium, indeed even the Eldar.


Automatically Appended Next Post:
evildrspock wrote:
Smokey the bear

Independent Character, Special Character

Immune to Flamers/Meltas, has flamer attacks, prevents flamer/melta wounds on a nearby unit on a 4+ (player must say "only you can prevent forest fires!").

Wargear:
Marlborough Lites, lighter.
Special Rules:
Chronic emphysema.


Codex:Bears @ 2012/04/27 06:34:38


Post by: AnomanderRake


...This is the funniest thing I've seen all day.

On a separate note, the proper term for 'rerolls to hit' on melee weapons is Master-Crafted, not Twin-Linked.


Codex:Bears @ 2012/04/27 15:17:05


Post by: Joey


AnomanderRake wrote:...This is the funniest thing I've seen all day.

On a separate note, the proper term for 'rerolls to hit' on melee weapons is Master-Crafted, not Twin-Linked.

You gonna give this guy a lecture on semantics?


Codex:Bears @ 2012/04/27 16:39:49


Post by: McNinja


AnomanderRake wrote:...This is the funniest thing I've seen all day.

On a separate note, the proper term for 'rerolls to hit' on melee weapons is Master-Crafted, not Twin-Linked.
actually, there is no proper term for allowing any and all hits to be re-rolled in cc. Master-crafted only allows one hit per assult by that model to be re-rolled.


Codex:Bears @ 2012/04/27 20:13:37


Post by: Texan_tyrant


Hey, so I'm gonna try and playtest an 1850 list from this dex against my buddies T-sons this weekend. Should be awesome just from the sheer ridiculousness of it. I will say, the Bear Army reminds me rather forcefully of nids, in large part due to the lack of ranged weapons on many choices, and rather poor armor saves on almost everything, aside from one HS that gets a 2+, and one elites that gets a decent invul.

Still, to actually use this I'm going to have to make a couple of assumptions, namely, that everything has unit type "beast". Also, "Bear armor" upgrades the bear lord's save to a 2+/5++. All of the "twin-linked CC weapons" allow rerolls to hit. Bear catapult has I3, and fired bears can assault the turn they land, but may not run. Cyclists are I4. Armored bears are I4.

Also, what is the unit size for brown bears supposed to be? A lone T4 W1 Sv5+ model with no ranged attacks has almost no purpose on the battlefield.

I'll post my proposed 1850 list later today, and the battle report hopefully sometime tomorrow afternoon.


Codex:Bears @ 2012/04/27 20:20:02


Post by: Ixidor13


Texan_Tyrant is going to play me haha, I'll chime in and let ya'll know how this goes. I'm expecting a total gakshow btw, but we'll see.

In any case, hilarious list. I cannot wait.


Codex:Bears @ 2012/04/27 20:24:11


Post by: Joey


Texan_tyrant wrote:Hey, so I'm gonna try and playtest an 1850 list from this dex against my buddies T-sons this weekend. Should be awesome just from the sheer ridiculousness of it. I will say, the Bear Army reminds me rather forcefully of nids, in large part due to the lack of ranged weapons on many choices, and rather poor armor saves on almost everything, aside from one HS that gets a 2+, and one elites that gets a decent invul.

Still, to actually use this I'm going to have to make a couple of assumptions, namely, that everything has unit type "beast". Also, "Bear armor" upgrades the bear lord's save to a 2+/5++. All of the "twin-linked CC weapons" allow rerolls to hit. Bear catapult has I3, and fired bears can assault the turn they land, but may not run. Cyclists are I4. Armored bears are I4.

Also, what is the unit size for brown bears supposed to be? A lone T4 W1 Sv5+ model with no ranged attacks has almost no purpose on the battlefield.

I'll post my proposed 1850 list later today, and the battle report hopefully sometime tomorrow afternoon.

Didn't expect anyone to actually play with the list, have ammended original page with unit types (nearly all beast, penguin and koalas infantry) and missing initiative, also bear catapult is artillery.
Let me know how it goes!


Codex:Bears @ 2012/04/27 20:26:55


Post by: Ixidor13


Didn't expect anyone to actually play with the list, have ammended original page with unit types (nearly all beast, penguin and koalas infantry) and missing initiative, also bear catapult is artillery.
Let me know how it goes!

Well you though wrong then haha! This is gonna be ridiculous.


Codex:Bears @ 2012/04/28 07:45:20


Post by: Texan_tyrant


Aight, got an 1850 list. Since we have no idea how any of this will actually function, I included at least 1 of every unit, with the exception of Mr. Biggles (as a nid player since 3rd ed, I've never really been a fan of SCs, also I have no idea what FO slot he's under anyway)

HQ
1 Bear Lord w/ Bear Armor(2+/5++?) and Melta-bombs 220
1 Panda RageBearer 150

Elites
3 Badgers w/ Cete Lord 60
10 Penguins w/ bolters + sarge w/ meltabombs 245
10 Penguins + sarge w/ meltabombs 225

Troops
3 Brown Bears 75
3 Brown Bears 75
10 Black Bears 100
10 Koala Bears 100

Fast Attack
1 Bear Catapult 150
3 Bear Cyclists + Sergeant w/ MBs & plasma pistol 95
3 Bear Cyclists 60

Heavy Support
3 Armored Bears w/ Plasma Cannon 170
3 Chainsaw Bears 120 (extrapolated unit size from brown and armored bears)

Total: 1845

Just noting how many FO slots were completely filled, I think the max points this dex could possibly field (without Mr. Biggles) is probably gonna be somewhere around 2500. Make of that what you will.

Wish the glorious Bear Empire luck!


Codex:Bears @ 2012/04/29 13:08:59


Post by: Joey


Mr Biggles transcends the force organisation chart.
That's a solid looking list


Codex:Bears @ 2012/05/04 20:08:47


Post by: Dayvuni


I'd like to play this army! Watch Koala Bears rip SM apart


Codex:Bears @ 2012/05/04 20:51:08


Post by: BewareOfTom


just a quick question, why does the bear have "twinlinked" powerweapons? CCW's can't be TL as far as I know


Codex:Bears @ 2012/05/05 16:23:17


Post by: Brother Sein


How about some Pandareans



Codex:Bears @ 2012/05/07 01:26:11


Post by: evildrspock


We need bears models. Anyone know where to find surplus bear models for cheap? I'd so make an army.


Codex:Bears @ 2012/05/07 02:21:38


Post by: Je suis2 au hazard


No polar bears entry?

Disappointing.

Also, Grizzly bears and armoured bears should be 2W


Codex:Bears @ 2012/05/10 22:43:12


Post by: murdog


Hilarious. Hope they get that battle report up!


Codex:Bears @ 2012/05/10 22:56:56


Post by: 0305Smitty


I support


Codex:Bears @ 2012/05/11 02:25:08


Post by: Ancestral Hamster


evildrspock wrote:We need bears models. Anyone know where to find surplus bear models for cheap? I'd so make an army.

At CoolMiniOrNot, but they ain't cheap. There are four types; the link takes you to #4. http://www.coolminiornot.com/shop/28mm-30mm-war-bear-4.html

And this is why you never say no to panda.


Codex:Bears @ 2012/05/15 08:26:44


Post by: cheapbuster


I think the bears need more than one wound each


Codex:Bears @ 2012/05/15 08:50:01


Post by: GoDz BuZzSaW


AWESOME


Codex:Bears @ 2012/05/21 03:23:54


Post by: WaaaaghLord


Needs more Lotso



Codex:Bears @ 2012/05/21 04:50:39


Post by: Shadowbrand


You wrote this and didn't include Bearataurs?



Codex:Bears @ 2012/05/26 19:08:32


Post by: happygolucky


Awesome so far, but needs care bears XD.


Codex:Bears @ 2012/05/28 22:42:28


Post by: walker90234


You made this thread and DIDN't include winnie the pooh?!!?!?!
You must make him right now!!! He is AWESOMES!

I shall have a go on giving out special rules, but stat line wise I have no idea. He should be fething awesome though, given his sheer epicness.

SPECIAL RULES: (these are all just suggestions, add in what you want. I'm also referencing rules from codices, though these scan be altered)

Independent character
eternal warrior

"think, think, think" - As a regular thinker (in his thinking spot ^^ ah, childhood memories) Winnie the pooh is a master tactician. As such he can give orders in much the same way as an imperial guard commander (though we may want to alter the effects of the orders, such as giving extra speed, making bears more ferocious in combat (one turn fearlessness/furious charge/preffered enemy ect. as we bears are more ferocious than hid in behind guns or cover saves)

"Honey" - as an avid honey enthusiast, Winnie can regain wound using the "regenerate" rule from the tyranid codex.

"The blustery day"- psychic power - pooh can invoke the power of the blustery day on whim, once per battle (although if the psychic test is failed it can be attempted next turn?) and causes all models (except those in the retinue) to be subject to the night fighting rules until the wind dies down, however friendly units may roll an extra d6 in their test due to their practice in windy conditions. The controlling player must roll at the start of each subsequent turn after the power is cast, and the winds remain active until a 4 is rolled

RETINUE: (the best bit)
These form a separate unit which Winnie may join. If he does so, all in the unit are granted a 4+ invulnerable save from the power of friendship.

Rabbit - as a great cook, rabbit grants the unit feel no pain. (stats of a penguin or a bear or a badger?)

Tiger - (can't think of stats) Tiger, due to his jumping abilities, changes the unit type to that of jump infantry (and/or provides them with fleet?) he is also a close combat menace and has a power fist (by jumping on people with his tail)

Piglet - While appearing small, piglets sheer cuteness can destroy enemies at a long range (count as melt gun/plasma gun/lascannon?)

kanga - astropath rules?
roo- master of the fleet rules?

Eeyore - the miserable nature he shows makes the enemy want to commit suicide. Due to their lowered guard, the enemy unit has its leadership reduced by d6+1 until the players next turn (psychic power?)

Owl - owl is an incredibly wise being. he knows the ins and outs of every enemy encountered. as such the squad has preferred enemy towards everything

All just suggestions.

(possibly all should be armed with honey bombs, which get thrown onto the enemy to attract bees? assault 2 4+ poison weapon.)


Codex:Bears @ 2012/06/30 02:31:25


Post by: ChaoticBob


DREADBEAR!


Cost: 180 pts.

WS BS S I A Front Armour Side Armour Rear Armour
6 5 6 4 4 14 14 12

Number: 1
Type: Vehicle (Walker)
Wargear: Pair of Lightning Claws; Assault Cannon; Smoke launchers; Searchlight
Special Rules: Move Through Cover, Fleet.

May take Extra Armour for +15 pts.
May replace its Assault Cannon with Multi-melta for 10 pts., Twin-linked Lascannon for 30 pts. or Heavy Flamer for free.

The Dreadbear can carry up to ten penguins, badgers or koalas on its back and will then count as open-topped.


Codex:Bears @ 2012/06/30 06:33:12


Post by: Gharron


This is magnificent! I would totally play duh bears. (chris farley's voice of course)
http://videosift.com/video/Chris-Farley-Da-Bears


Codex:Bears @ 2012/07/13 19:29:09


Post by: rustproof


actual lolz.