Cmon were Dakkites. we should be prepared for this. As a note-These are like the walking dead zombies-their slow but dont need to drink. they do need to eat every few months though....
There is one question I have. Are these magically animated dead bodies, or virus-infected living ones? It makes a HUGE difference in strategy and tactics.
Take care of any "lists" you may have first...it's the Zombie apocolypse who's going to know?
Then scrape out a living until you are overcome, your life will be short and brutal.
I can't tell you!
If you become infected, you'll know where I am and what I have planned! I can however mention that it involves a paddle with chainsaws duck-taped to each end
Ide fortify my local sainsburys(of which just happens to have a B£Q next door. then ide get the tractors from my college armour them up and raid a military supply base. then ide sick claymores on the outside of my tractors and tanks. and big ploughs/spiked rolly balls of doom. ide also fortify the combine/forage harvesters. then ide build up a sizeable community of survivers and....... SURVIVE
we would use M113s with the roofs fortifyed with barbed wire and fences and machine guns at every corner and claymores strapped to the hull to gather supplys from the citys. alternatively Ide grab 2 heavy machineguns from somwere and perform a last stand.
Steal an APC from the local garrison at colchester, hide in it. Drive into supermarkets if supplies are needed. And fill up at petrol stations or syphon fuel
obsidianaura wrote:Steal an APC from the local garrison at colchester, hide in it. Drive into supermarkets if supplies are needed. And fill up at petrol stations or syphon fuel
Small Flaw: Petrol stations don't work if there is no elecricity and cars have non return valves and locking petrol caps fitted to stop you siphoning most trucks don't so make sure your vehicle runs on deisel.
Otherwise good plan. If you are in colchester I would recommend some kind of tank (preferrably with an autoloader) rather than an APC. At least all British armoured vehicles come with tea making facilities (This is actually a MANDATORY design feature for them).
obsidianaura wrote:Hmm maybe if i could find a pump i could pump the fuel out of the delivery tubes?
Also how about a hand drill into the cars fuel tank then i could transfer the fuel that way?
One word: Sparks
I give advice and tought on this because I will need other survivors for my plan to work.
Ah ha, but APC will be running diesel which cant be ignited by sparks, unless I accidently drill a petrol car i should be ok. I'd have to check carefully before hand. Look for a D on the back
Had a new thought too, could go to Colchester Castle and pinch a suit of armour? Zombies cant bite me that way... mind you people were smaller then, probably wouldn't fit me.
Just because it's more difficult to ignite diesel doesn't make it impossible.
They also make hand pumps for fueling without power, I don't know that they'd have them at your local garrison has one, but they're out there.
Duct tape a small silicone tube to the end of your siphon hose to let air into the tank as it siphons. This will effectively bypass the non return valve.
Virus zombies makes life much easier. Regardless of movie tropes, infected critters still die in all the normal ways. Okay, maybe not from shock. But stragulation, drowning, exsanguination, toxins, etc. etc. etc. all still work. A virus is just a virus, not an independant life support system for a macroscale creature. So... heart shots still work, as does slashing the throat or femoral artery, hanging... and simple avoidance so that eventually they starve, although dehydration is going to be more likely. Zombies are too dumb to stock up on water, after all.
Bonus point: Anyone they actually kill WON'T be coming back. It will be the people that SURVIVE encounters that contract the virus.
Magic Zombies... well, all you can do is hold out as long as you can and hope Dr. Strange figures it out before they get to you. Since they won't be dying off, and everyone they kill joins in, it's only a matter of time before everyone joins the zombie army.
And make damn sure if I ever knock on DocBach's door, he's expecting me! JHC, that's some fire power!
I can never, ever complain about the price of this hobby because it is nothing in comparison to how much my guns cost. I'm pretty sure the first picture cost more than my car, but I'm too afraid to add up the prices in case my hunch is correct.
But the knowledge that I'm ready for any zombie, commie, nazi, alien, or tyranid invasion is worth it in a way.
Steal a car, leave Edinburgh. (that's the tricky part) Get home to Ft William, Hopefully meet family/friends that have survived. Get hold of some form of weaponry and camping gear, head for the hills. Build some form of shelter and live by hunting and fishing and foraging. Kill any zombies that stumble across me in the wild (shouldn't happen in large numbers). Succeed and survive or fail and die.
remilia_scarlet wrote:kill zombies while listening to disco and funk.
Respect.
Take it as the sign for the Weiner Time as foretold by the Great Wienie. Drink a bottle of dark rum, and break the seventh seal to the chest holding the Great Dachshund Horde of Calling. unleash Dachshundskrieg = Profit!
obsidianaura wrote:Hmm maybe if i could find a pump i could pump the fuel out of the delivery tubes?
Also how about a hand drill into the cars fuel tank then i could transfer the fuel that way?
One word: Sparks
I give advice and tought on this because I will need other survivors for my plan to work.
Oh man, I can tell youve never done this in real life. Can it spark? Yes, in that case, just back out from under the vehicle and chalk it up as a loss, it wont explode....ever. But, being a guy that has helped at a junk yard on and off to call it even on parts, I can tell you its harder to spark those then you think. They gave me a hatchet and a big ol barrel. If you dont spark the tank by bashing it with a small axe, then you shouldnt worry much using a drill.
Also there are plenty of ways to make electric things work. Theres a little known fact that any electric engine (so from drills, RC toys, treadmills etc.) can be used as a generator without power. More or less, you run the ground/positive to the correct wires, and spin it as fast as you can (kindda like how windmills work) so weather you use man power or some clever contraption, you can get electricity working again, like a fuel pump.
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Vulcan wrote:Virus zombies makes life much easier. Regardless of movie tropes, infected critters still die in all the normal ways. Okay, maybe not from shock. But stragulation, drowning, exsanguination, toxins, etc. etc. etc. all still work. A virus is just a virus, not an independant life support system for a macroscale creature. So... heart shots still work, as does slashing the throat or femoral artery, hanging... and simple avoidance so that eventually they starve, although dehydration is going to be more likely. Zombies are too dumb to stock up on water, after all.
Bonus point: Anyone they actually kill WON'T be coming back. It will be the people that SURVIVE encounters that contract the virus.
Magic Zombies... well, all you can do is hold out as long as you can and hope Dr. Strange figures it out before they get to you. Since they won't be dying off, and everyone they kill joins in, it's only a matter of time before everyone joins the zombie army.
Agreed, they would certainly be easier to deal with. But keep in mind, that in a Vzombie, they would still more then likely be harder to kill then a normal human. Id compare them to being hopped up on crack or something. Still killable yes, but itll take more effort on your part
I'd proffer that with V zombies they are dangerous for two weeks, then get weak dramatically, and thats not considering environmental factors. Do the V zombies drink water? If not we're talking days, a very few days in Texas. Otherwise just wait for the cloud and the long thunder of millions of tiny paws as the wiener legions draw nigh. Step out with a tasty treat and you will be safe. If not your ankles will be sore within seconds. Seconds I tell you!
the fun about the undead zombies though is that they are incredbily slow. Its gameshow time with the undead zombie types.
KingCracker wrote:Die? That simple? You dont deserve that Ork Glyph as your avatar
Fair enough.....how about.........
Make a gattling gun out of tin cans, paperclips, rubber bands, and "gubbins", than get to the top of my giant "supa fortress" (which is behind a line of land mines) and start to shoot like a mad man while shouting "Waaagh" at the top of my lungs.
KingCracker wrote:Die? That simple? You dont deserve that Ork Glyph as your avatar
Fair enough.....how about.........
Make a gattling gun out of tin cans, paperclips, rubber bands, and "gubbins", than get to the top of my giant "supa fortress" (which is behind a line of land mines) and start to shoot like a mad man while shouting "Waaagh" at the top of my lungs.
KingCracker wrote:Die? That simple? You dont deserve that Ork Glyph as your avatar
Fair enough.....how about.........
Make a gattling gun out of tin cans, paperclips, rubber bands, and "gubbins", than get to the top of my giant "supa fortress" (which is behind a line of land mines) and start to shoot like a mad man while shouting "Waaagh" at the top of my lungs.
better?
Its a start, I'z got me eye on yer
No, he's thinking like a proper Ork. An undead, fearless Ork that feels no pain would be able to krump stuff good.
master of ordinance wrote:These are like the walking dead zombies-their slow but dont need to drink. they do need to eat every few months though....
So magic then. Because that's what it would take to make a human being not need to drink, and only need to eat every few months ands STILL be 'alive' and dangerous.
Well if a virus caused humans to go all super primal, why are we assuming they would stop drinking? If they have a super need to feed, why not drink as well? Not to mention one can survive on drinking blood for a time anyways.
Yea the 2 types of zombies would make for a totally different experience for me. Romero zombies would be alot more fun for me and my group. 28days later ragers, would make me epically more paranoid, because Im not a fast guy and would rely on skills with firearms/weapons/defense then anything else.
KingCracker wrote:Yea the 2 types of zombies would make for a totally different experience for me. Romero zombies would be alot more fun for me and my group. 28days later ragers, would make me epically more paranoid, because Im not a fast guy and would rely on skills with firearms/weapons/defense then anything else.
Z-Day, I'm getting bit or otherwise becoming a zombie ASAP. I'd rather DO the eating than get eaten. If I'm really lucky, I become like the smart lead zombie from I am Legend, and organize all my z-bros for the massive take over.
You better bring an absolute gak load of Zeds my friend. Because I will neither go silently nor easy. And for that added bonus of middle finger, Ill press that button that blows 10 square city blocks to hell, with me in the middle of it if I have to
Gymnogyps wrote:Z-Day, I'm getting bit or otherwise becoming a zombie ASAP. I'd rather DO the eating than get eaten. If I'm really lucky, I become like the smart lead zombie from I am Legend, and organize all my z-bros for the massive take over.
KingCracker wrote:You better bring an absolute gak load of Zeds my friend. Because I will neither go silently nor easy. And for that added bonus of middle finger, Ill press that button that blows 10 square city blocks to hell, with me in the middle of it if I have to
Evidently Kingcracker is really the Predator. Excellent.
Assuming my neighbor's either dead or missing, (and I'm not in the navy at the time) I'd take his AR-15 and all the ammunition I could carry in my ruscksack. I'd don my vietnam era (completely ineffective) flak vest and steel pot helmet and find a group of survivors to mesh with, and we'd hold out on the top floor of the marriot hotel (tallest building within at least 20 miles). Then I dunno. Shoot zombies out of an 18 story window, or move into DC by following the rail system and holding out in the national gallery of art
If I'm the navy while it's going on, I should be pretty safe, until we dock somewhere, in which case watches are going to become a life and death matter. There's enough ammunition and food on an average ship to last a while, but after that, we'd have to form parties to search out more necessities. Might be complicated.
Also, I think bikes and skateboards and things that don't use electricity are going to be valuable commodities, so I'll be sure to keep one handy. And of course, a good knife. My Kabar will be perfect, although a machete would be preferred. Eventually I'll run out of bullets, so it's nice to have a back-up weapon.
Billinator wrote:Those Zombies dare enter the realm of the Danish berserker vikings, and we'd be sure to AXE them a few questions! *yaarrr*
Or wai-- Uhm... How does a viking sound? :/
Ok so we have three safe zones so far:
1. Texas. baby Jebus has gifted us with more firearms than Europe, and thats just my neighborhood.
2. Danelend. Vikings and the Danish ladies. 'Nuff said.
3. Australia. Killer drop bears, crocodiles, heat, killer spiders, and snakes (I think snakes). No one would even notice a zombie outbreak.
Brazil is a tentative #4. Even the zombies would be too busy doing the samba to be a threat. SAMBA!
Put down the brush and models for four minutes and do this. now.
the problem with the Zombieland list, is thus. Yes having good cardio will be helpful, but see Im PREPARED for that to happen. So while others around me are starving to death or being eaten, Ill be comfy in my bunker, and when the food supply starts getting low, Ill have plenty of fat to burn through. Its a part of my Z day defense plan.
FRAZZ - Who do you think taught those ugly muthas how to do that?
The idea that Zombies would ever be fast it total gak. They are decomposing corpses! They have rotting muscles!
All I could ever see a Zombie invasion being is that a bunch of idiots get infected by being really really fat and slow, then when people learn to walk at a brisk pace away from the Zombies they would get wiped out.
You sir, are the type of guy that gets eaten rather quickly. Why? Yes they are slow and stumbling, but its not a hand full of walkers, its 5 thousand slow walkers. Think where you live RIGHT NOW, try to imagine all your neighbors and their neighbors and so on in a 3 block radius. Your the only one alive, now go ahead and try to out run that.
KingCracker wrote:You sir, are the type of guy that gets eaten rather quickly. Why? Yes they are slow and stumbling, but its not a hand full of walkers, its 5 thousand slow walkers. Think where you live RIGHT NOW, try to imagine all your neighbors and their neighbors and so on in a 3 block radius. Your the only one alive, now go ahead and try to out run that.
Well I live on a farm, so it would be a hand full of stumblers! Plus if I was surrounded I would want a some full steel body armor or better, and just use a sword and shield and kill the zombies. Weak muscles also means they can't bite effectively, and there arms would be weak. It would be a slaughter against someone in full armor.
Plus you could have a blast pretending to be Space Marine.
Billinator wrote:Those Zombies dare enter the realm of the Danish berserker vikings, and we'd be sure to AXE them a few questions! *yaarrr*
Or wai-- Uhm... How does a viking sound? :/
Tere aren't any witnesses to Viking kill noises.
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Alexzandvar wrote:
KingCracker wrote:You sir, are the type of guy that gets eaten rather quickly. Why? Yes they are slow and stumbling, but its not a hand full of walkers, its 5 thousand slow walkers. Think where you live RIGHT NOW, try to imagine all your neighbors and their neighbors and so on in a 3 block radius. Your the only one alive, now go ahead and try to out run that.
Well I live on a farm, so it would be a hand full of stumblers! Plus if I was surrounded I would want a some full steel body armor or better, and just use a sword and shield and kill the zombies. Weak muscles also means they can't bite effectively, and there arms would be weak. It would be a slaughter against someone in full armor.
Plus you could have a blast pretending to be Space Marine.
I have considered chainmail as a safety measure in a highly bitey environment to stop them breking the skin and infecting me. Platemail has large gaps at all the joints.
Billinator wrote:Those Zombies dare enter the realm of the Danish berserker vikings, and we'd be sure to AXE them a few questions! *yaarrr*
Or wai-- Uhm... How does a viking sound? :/
Ok so we have three safe zones so far:
1. Texas. baby Jebus has gifted us with more firearms than Europe, and thats just my neighborhood.
2. Danelend. Vikings and the Danish ladies. 'Nuff said.
3. Australia. Killer drop bears, crocodiles, heat, killer spiders, and snakes (I think snakes). No one would even notice a zombie outbreak.
Brazil is a tentative #4. Even the zombies would be too busy doing the samba to be a threat. SAMBA!
agreed except:
1 Australia-you missed the killer snails killer bees killer worms killer.... feth it killer Australians
2 Brazil-no. just no never ever ever ever ever
3 England north west lancashire-were i live. we have big farming machinerie and long/crossbows and access to shotguns at my college and a hell of a lot of knoledge with explosives for people whom are not terrorists. and a plan. oh and then there is the case of the British military. the best in the world. i am still in the belief that there is very little disciplined vollies of rifle fire cannot solve.
Zombies could initially be fast, before their muscles started to deteriorate, you'd have to watch out for runners for the first month or so until decomposition and tears in the muscle slowed them down.
Also add the Scottish Highlands to the safe places list. We have the terrain to never be found, and lots of nasty places to lure zombies into or off.
Castiel wrote:Zombies could initially be fast, before their muscles started to deteriorate, you'd have to watch out for runners for the first month or so until decomposition and tears in the muscle slowed them down.
Also add the Scottish Highlands to the safe places list. We have the terrain to never be found, and lots of nasty places to lure zombies into or off.
If you don't die of exposure first. Beautiful country; savage weather -- a bit like the ladies..
Castiel wrote:Zombies could initially be fast, before their muscles started to deteriorate, you'd have to watch out for runners for the first month or so until decomposition and tears in the muscle slowed them down.
Also add the Scottish Highlands to the safe places list. We have the terrain to never be found, and lots of nasty places to lure zombies into or off.
If you don't die of exposure first. Beautiful country; savage weather -- a bit like the ladies..
I'm well aware (on both counts), I grew up there! I would take a tent and camping gear and find a sheltered spot and then build something a bit more permanent. Plenty of game and fish to live off, and water won't be a problem!
KingCracker wrote:You sir, are the type of guy that gets eaten rather quickly. Why? Yes they are slow and stumbling, but its not a hand full of walkers, its 5 thousand slow walkers. Think where you live RIGHT NOW, try to imagine all your neighbors and their neighbors and so on in a 3 block radius. Your the only one alive, now go ahead and try to out run that.
Not a problem. Plus I don't even like all my neighbors.
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Castiel wrote:Zombies could initially be fast, before their muscles started to deteriorate, you'd have to watch out for runners for the first month or so until decomposition and tears in the muscle slowed them down.
Also add the Scottish Highlands to the safe places list. We have the terrain to never be found, and lots of nasty places to lure zombies into or off.
Why am I envisioning lots of fat Scots dressing up like Rob Roy and leading thousands of English in a merry game to Loch Ness, where they are eaten by Nessie. UNless Nessie is a zombie too OH GOD NO NOT THE OLD GIRL!!!
i would trip the nearest few people, and run, thus completing my escape
Failing that, a good bashing on the swad with a baseball bat to the tune of "dont stop me now" a lá shawn of the dead should be a good starter for ten....
KingCracker wrote:You sir, are the type of guy that gets eaten rather quickly. Why? Yes they are slow and stumbling, but its not a hand full of walkers, its 5 thousand slow walkers. Think where you live RIGHT NOW, try to imagine all your neighbors and their neighbors and so on in a 3 block radius. Your the only one alive, now go ahead and try to out run that.
Well I live on a farm, so it would be a hand full of stumblers! Plus if I was surrounded I would want a some full steel body armor or better, and just use a sword and shield and kill the zombies. Weak muscles also means they can't bite effectively, and there arms would be weak. It would be a slaughter against someone in full armor.
Plus you could have a blast pretending to be Space Marine.
Ok well you make a valid point as far as where you live, I was thinking more where I live. But your still looking/thinking this whole thing very wrong. Full steel armor and a shield/sword? Do me a favor, put a 50-75 pound bag of dog food or animal feed bag on your shoulders in a way that it wont fall off, then take a baseball bat and swing it nice and hard, like sword, and do that for 5 minutes strait, while continuously moving, jogging, sprinting.
Id rather hold up in my house, keep to my current plan, and stay far away from shamblers for at least the first month, before going out and starting phase 2 of my plan
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Wee_Tam wrote:i would trip the nearest few people, and run, thus completing my escape
Failing that, a good bashing on the swad with a baseball bat to the tune of "dont stop me now" a lá shawn of the dead should be a good starter for ten....
This is a good plan. We obviously couldnt work together, because we are of the same mind though
Wee_Tam wrote:Failing that, a good bashing on the swad with a baseball bat to the tune of "dont stop me now" a lá shawn of the dead should be a good starter for ten....
I have a last stand playlist on my iPod for just this occasion!
Is there any official word on if .308 bullets actually stop zombies? Can zombies be stopped by bullets at all? Because I'm seriously reconsidering my idea of using an AR-15, and thinking about something bigger.... Like an m60, lol
Samus_aran115 wrote:Guess I'll invest in a machine gun then. Something seems incredibly satisfying in mowing down an endless horde or undead nasties with a machine gun.
I'd die horribly, along with pretty much every other person in the US...either to the zombies or to the massive clouds of radiation that spew out of the 100+ nuclear reactors here that melt down after being abandoned.
Simply destroy the stairs in my house after filling the bath with water,and move any supplies which will last upstairs, along with my weapons and sundry other important items, and wait for stuff to calm down - moving around in z-day chaos is unwise to say the least.
bombboy1252 wrote:I thought .22 caliber was too small to kill a zombie?
.22 Cal is capable of killing a living person. Many mob hitmen actually used silenced .22 because of 2 reason. 1. silenced .22s are INCREDIBLY quite. 2. The round is strong enough to enter the brain cavity, but not likely to pop out, so the bullet just kindda...bounces around inside your head a bit before stopping. Pretty potent if your close enough to get it in there.
KingCracker wrote:Now your thinking to much about it. Shessh, we wont die from radiation either, best case scenario, you become Superman, but with a bonus head
I think the best weapon would be a crossbow, actually.
Its silent, so it won't attract zombies. And the ammo is reusable, so you could potentially never run out of shots.
And if its a chu ko nu (repeating crossbow), you could potentially mow down hordes quickly and silently.
CthuluIsSpy wrote:I think the best weapon would be a crossbow, actually.
Its silent, so it won't attract zombies. And the ammo is reusable, so you could potentially never run out of shots.
And if its a chu ko nu (repeating crossbow), you could potentially mow down hordes quickly and silently.
I like where you are going, but me and my shambling buddies would fear a compound bow the most. A crossbow needs to be reloaded, and gunfire is a dinner bell.
Now, silenced .22 may be the ultimate weapon. Machete for backup, too.
Anyone else excited for The Walking Dead starting up again? Darryl from tv series and the female warrior from the comic are my two faves, so this does greatly influence my opinion on anti-zombie weaponry.
CthuluIsSpy wrote:I think the best weapon would be a crossbow, actually.
Its silent, so it won't attract zombies. And the ammo is reusable, so you could potentially never run out of shots.
And if its a chu ko nu (repeating crossbow), you could potentially mow down hordes quickly and silently.
I like where you are going, but me and my shambling buddies would fear a compound bow the most. A crossbow needs to be reloaded, and gunfire is a dinner bell.
Now, silenced .22 may be the ultimate weapon. Machete for backup, too.
Anyone else excited for The Walking Dead starting up again? Darryl from tv series and the female warrior from the comic are my two faves, so this does greatly influence my opinion on anti-zombie weaponry.
I am excited.
I am a proponent of .22LR of course. Not particularly loud even unsuppressed and plenty good for shambling zombies.
CthuluIsSpy wrote:I think the best weapon would be a crossbow, actually.
Its silent, so it won't attract zombies. And the ammo is reusable, so you could potentially never run out of shots.
And if its a chu ko nu (repeating crossbow), you could potentially mow down hordes quickly and silently.
I like where you are going, but me and my shambling buddies would fear a compound bow the most. A crossbow needs to be reloaded, and gunfire is a dinner bell.
Now, silenced .22 may be the ultimate weapon. Machete for backup, too.
Anyone else excited for The Walking Dead starting up again? Darryl from tv series and the female warrior from the comic are my two faves, so this does greatly influence my opinion on anti-zombie weaponry.
I am excited.
I am a proponent of .22LR of course. Not particularly loud even unsuppressed and plenty good for shambling zombies.
Ai, but don't you have to be fairly close in order for it to be effective? I'd prefer to be as far away from the gits as possible, hence my preference for bows, crossbows and silenced rifles, preferably with sub-sonic hollowpoints (if those exist...)
CthuluIsSpy wrote:I think the best weapon would be a crossbow, actually.
Its silent, so it won't attract zombies. And the ammo is reusable, so you could potentially never run out of shots.
And if its a chu ko nu (repeating crossbow), you could potentially mow down hordes quickly and silently.
I like where you are going, but me and my shambling buddies would fear a compound bow the most. A crossbow needs to be reloaded, and gunfire is a dinner bell.
Now, silenced .22 may be the ultimate weapon. Machete for backup, too.
Anyone else excited for The Walking Dead starting up again? Darryl from tv series and the female warrior from the comic are my two faves, so this does greatly influence my opinion on anti-zombie weaponry.
I am excited.
I am a proponent of .22LR of course. Not particularly loud even unsuppressed and plenty good for shambling zombies.
Ai, but don't you have to be fairly close in order for it to be effective? I'd prefer to be as far away from the gits as possible, hence my preference for bows, crossbows and silenced rifles, preferably with sub-sonic hollowpoints (if those exist...)
Silenced rifles?
A .22LR scoped rifle will be Z headshot accurate at 100 yards. Thats better than crossbows and bows in practical conditions. If I miss, just fire again.
Remember, if they are shamblers, you can take your time and do fun stuff like play loop de loop with them around a house.
CthuluIsSpy wrote:I think the best weapon would be a crossbow, actually.
Its silent, so it won't attract zombies. And the ammo is reusable, so you could potentially never run out of shots.
And if its a chu ko nu (repeating crossbow), you could potentially mow down hordes quickly and silently.
I like where you are going, but me and my shambling buddies would fear a compound bow the most. A crossbow needs to be reloaded, and gunfire is a dinner bell.
Now, silenced .22 may be the ultimate weapon. Machete for backup, too.
Anyone else excited for The Walking Dead starting up again? Darryl from tv series and the female warrior from the comic are my two faves, so this does greatly influence my opinion on anti-zombie weaponry.
I am excited.
I am a proponent of .22LR of course. Not particularly loud even unsuppressed and plenty good for shambling zombies.
Ai, but don't you have to be fairly close in order for it to be effective? I'd prefer to be as far away from the gits as possible, hence my preference for bows, crossbows and silenced rifles, preferably with sub-sonic hollowpoints (if those exist...)
the lethal effective range on a .22 ia almost a mile and a half (although you REALLY gotta arch em)
yes sub sonic hollow points DO exist, but we test them at about 518 FPS, and my Air rifle shoots more than that.
all of this entirely depends on the manner in which the infected are/can be destroyed.
severed head stops the body, simply remove heads and put in a metal container, set on fire.
speaking of fire, how effective is it? if it works, napalm. everywhere and everything.
id the head must be split open and brain destoyed, a .22 will not be very effective. in that instance, .223 is likely your best bet. ammo is abundant. also don't forget shotguns, ammo is EVERYWHERE. close range with target load to remove the brain, but still ammo is plentiful.
Crossbows are NOT silent. but they are quieter than most unsurpressed firearms (hint, unsurpressed)
lastly, it all comes down to the zombie.
Night of the living dead zombie (aka animated dead): noise makes no difference, only sight and smell. slow moving, no tools, no cognitive thought, low strength, flesh not required to move. must be bitten to turn. (NOTLD 3 says there is a gas that can reanimate the already dead)
28 days later Zombie (aka Zoombie): blood infection, all senses active, impervious to pain, fast moving, ability to use tools and think, flesh required, internal organs not. blood pathogen based, any scratch open wound sore or bite.
Omegaman (also I am Legend) Zombie (aka vampire zombie): succeptable to light, memories and thought in use, cognitive thought, fast moving, tool capable impervious to pain. killed by stopping vital organs. any wound causeing exposed flesh, blood not required, any bodily fluid.
Resident Evil Zombie (aka mutated people): all senses active and heightened, impervious to pain, fast moving, super strength, succeptable to flesh wounds and kill shots. blood borne pathogen, requires bite or direct injection/wound
Walking Dead Zombie (aka modern zombie) animated flesh, headshots only to kill, basic brainstem required to animate, flesh required to operate joints, limited tool capability, limited memory, medium/low speed depending on bodily condition, strength is moderate, all senses active
CthuluIsSpy wrote:I think the best weapon would be a crossbow, actually. Its silent, so it won't attract zombies. And the ammo is reusable, so you could potentially never run out of shots. And if its a chu ko nu (repeating crossbow), you could potentially mow down hordes quickly and silently.
I like where you are going, but me and my shambling buddies would fear a compound bow the most. A crossbow needs to be reloaded, and gunfire is a dinner bell.
Now, silenced .22 may be the ultimate weapon. Machete for backup, too.
Anyone else excited for The Walking Dead starting up again? Darryl from tv series and the female warrior from the comic are my two faves, so this does greatly influence my opinion on anti-zombie weaponry.
I am excited.
I am a proponent of .22LR of course. Not particularly loud even unsuppressed and plenty good for shambling zombies.
Ai, but don't you have to be fairly close in order for it to be effective? I'd prefer to be as far away from the gits as possible, hence my preference for bows, crossbows and silenced rifles, preferably with sub-sonic hollowpoints (if those exist...)
the lethal effective range on a .22 ia almost a mile and a half (although you REALLY gotta arch em)
yes sub sonic hollow points DO exist, but we test them at about 518 FPS, and my Air rifle shoots more than that.
all of this entirely depends on the manner in which the infected are/can be destroyed.
severed head stops the body, simply remove heads and put in a metal container, set on fire.
speaking of fire, how effective is it? if it works, napalm. everywhere and everything.
id the head must be split open and brain destoyed, a .22 will not be very effective. in that instance, .223 is likely your best bet. ammo is abundant. also don't forget shotguns, ammo is EVERYWHERE. close range with target load to remove the brain, but still ammo is plentiful.
Crossbows are NOT silent. but they are quieter than most unsurpressed firearms (hint, unsurpressed)
lastly, it all comes down to the zombie.
Night of the living dead zombie (aka animated dead): noise makes no difference, only sight and smell. slow moving, no tools, no cognitive thought, low strength, flesh not required to move. must be bitten to turn. (NOTLD 3 says there is a gas that can reanimate the already dead)
28 days later Zombie (aka Zoombie): blood infection, all senses active, impervious to pain, fast moving, ability to use tools and think, flesh required, internal organs not. blood pathogen based, any scratch open wound sore or bite.
Omegaman (also I am Legend) Zombie (aka vampire zombie): succeptable to light, memories and thought in use, cognitive thought, fast moving, tool capable impervious to pain. killed by stopping vital organs. any wound causeing exposed flesh, blood not required, any bodily fluid.
Resident Evil Zombie (aka mutated people): all senses active and heightened, impervious to pain, fast moving, super strength, succeptable to flesh wounds and kill shots. blood borne pathogen, requires bite or direct injection/wound
Walking Dead Zombie (aka modern zombie) animated flesh, headshots only to kill, basic brainstem required to animate, flesh required to operate joints, limited tool capability, limited memory, medium/low speed depending on bodily condition, strength is moderate, all senses active
KNOW YOUR FOE
someone please add if you can think of another
Crossed Zombie - Technically not a zombie, as they are not dead. Human infected with a virus, that turns them into a psychotic killing machine, with no absolutely no restraint. Think Dark Eldar crossed with the Reavers from firefly but worse. Capable of speech and using tools, vehicles and firearms and are very, very sadistic, killing and maiming for fun, usually in cruel and unusual ways. Known to coat bullets with bodily fluids in order to infect targets. Incapable of advanced planning and strategy due to their insanity, preferring to rush head long into their victims, usually mocking them in perverse ways. Can die like everybody else, but they are HIGHLY pain resistant, and will keep on coming even after getting disabled. Proceed with caution, make sure they are dead, and kill anyone you suspect may be infected (but hasn't turned). A single crossed could potentially wipe out/ infect a whole group of survivors.
And what ever you do, do not let them take you alive. They will have.."fun" with you before eventually killing/infecting you.
God dammit Garth Ennis...
----------------------------
Necromorphs
Corpses infected by alien virus. Exact process unknown. Possible BS on EA's part Have a bizarre fetish for vents, and known to camp in them at all times. Due to this predictable behavior, it is possible to mount a reasonable counter attack. Do not aim for the head and chest. Limbs must be removed to ensure killing them. Again, the reason why is unknown, once again probably BS
fill a cityblock with explosives. place coins, nails, marbles, tables, small peices of furniture etc in the external most rooms. lure horde near. boom. giant claymore
KingCracker wrote:Your gunna be able to find all that explosive, AND set all those booby traps, with a boat load of flesh eaters around? Wow, good luck
not even remotely.
alcatraz, here I come. after I raid several Costco's.
Well a prison wouldnt be a bad place if cleared out really. Just remember that water doesnt affect any zombie (minus a virus zombie of course) they simply sink, and walk to the other side. But like I said, a prison, definitely would/could keep anything out, not just zombies
KingCracker wrote:Well a prison wouldnt be a bad place if cleared out really. Just remember that water doesnt affect any zombie (minus a virus zombie of course) they simply sink, and walk to the other side. But like I said, a prison, definitely would/could keep anything out, not just zombies
KingCracker wrote:Well a prison wouldnt be a bad place if cleared out really. Just remember that water doesnt affect any zombie (minus a virus zombie of course) they simply sink, and walk to the other side. But like I said, a prison, definitely would/could keep anything out, not just zombies
This is why I'm getting me a container ship.
In all honesty, that would be the absolute, perfect fortification. The only problem would be keeping it from rusting out, because we have to do constant maintenance to keep our ships afloat from the waters. But still, kudos on that effort.
KingCracker wrote:Well a prison wouldnt be a bad place if cleared out really. Just remember that water doesnt affect any zombie (minus a virus zombie of course) they simply sink, and walk to the other side. But like I said, a prison, definitely would/could keep anything out, not just zombies
This is why I'm getting me a container ship.
In all honesty, that would be the absolute, perfect fortification. The only problem would be keeping it from rusting out, because we have to do constant maintenance to keep our ships afloat from the waters. But still, kudos on that effort.
except once you run out of fuel because they SUCK diesel, it will drift and you'll have no control over it and you'll run aground.
Alcatraz. isloated rock, 12 foot tall walls near 2 feet thick, easily defendable, enough land to grow crops, large city near by to raid if you had to.
as for the water, well, alcatraz has a constant current so if a zombie were to try to walk there they would be swept out into the bay. so highly unlikely they would get there.
more to the point, they aren't undead, they're zombies. they lack the focus to pusth their bodies (this isn't pirates of the carribbean here)
a large ship wouldn't be bad as per, but the long term logistics don't support salvation, just temporary relief.
CthuluIsSpy wrote:I think the best weapon would be a crossbow, actually.
Its silent, so it won't attract zombies. And the ammo is reusable, so you could potentially never run out of shots.
And if its a chu ko nu (repeating crossbow), you could potentially mow down hordes quickly and silently.
I like where you are going, but me and my shambling buddies would fear a compound bow the most. A crossbow needs to be reloaded, and gunfire is a dinner bell.
Now, silenced .22 may be the ultimate weapon. Machete for backup, too.
Anyone else excited for The Walking Dead starting up again? Darryl from tv series and the female warrior from the comic are my two faves, so this does greatly influence my opinion on anti-zombie weaponry.
I am excited.
I am a proponent of .22LR of course. Not particularly loud even unsuppressed and plenty good for shambling zombies.
Ai, but don't you have to be fairly close in order for it to be effective? I'd prefer to be as far away from the gits as possible, hence my preference for bows, crossbows and silenced rifles, preferably with sub-sonic hollowpoints (if those exist...)
Without substantial training, a bow is going to be useless past 40 yards or so if you need a head shot. A .22 will be effective with less training at further range than that. Also, thinning out hordes? Unless you've got enough arrows to kill all of them, good luck getting any back; you want to avoid them anyhow, sniping zombies is going to be generally pretty pointless. Besides which, I'M not going to be handling any zombie-virus sharps just for a few more shots.
Frazzled wrote:I'd proffer useless outside of 40 feet vs. even 40 yards.
I was being generous, and including crossbows.
From what I've seen in the past, most people can get around 75% of their arrows in a head-sized target at 10m, after about 10 hours of regular practice.
CthuluIsSpy wrote:I think the best weapon would be a crossbow, actually.
Its silent, so it won't attract zombies. And the ammo is reusable, so you could potentially never run out of shots.
And if its a chu ko nu (repeating crossbow), you could potentially mow down hordes quickly and silently.
I like where you are going, but me and my shambling buddies would fear a compound bow the most. A crossbow needs to be reloaded, and gunfire is a dinner bell.
Now, silenced .22 may be the ultimate weapon. Machete for backup, too.
Anyone else excited for The Walking Dead starting up again? Darryl from tv series and the female warrior from the comic are my two faves, so this does greatly influence my opinion on anti-zombie weaponry.
I am excited.
I am a proponent of .22LR of course. Not particularly loud even unsuppressed and plenty good for shambling zombies.
Ai, but don't you have to be fairly close in order for it to be effective? I'd prefer to be as far away from the gits as possible, hence my preference for bows, crossbows and silenced rifles, preferably with sub-sonic hollowpoints (if those exist...)
Without substantial training, a bow is going to be useless past 40 yards or so if you need a head shot. A .22 will be effective with less training at further range than that. Also, thinning out hordes? Unless you've got enough arrows to kill all of them, good luck getting any back; you want to avoid them anyhow, sniping zombies is going to be generally pretty pointless. Besides which, I'M not going to be handling any zombie-virus sharps just for a few more shots.
...so that scene where that guy reuses crossbow bolts in the walking dead is complete bs then?
I knew something was wrong with it...
Automatically Appended Next Post:
Sonophos wrote:Hmm... I had not factored this into my plan.
More research into container ships is needed. Perhaps I should just go straight for a naval vessel.
Can you anchor a container ship? set sail to some isolated area and dig in?
...so that scene where that guy reuses crossbow bolts in the walking dead is complete bs then?
I knew something was wrong with it...
Well, I'd bet it'll kill 'em dead right enough. But think about it; no one want to touch a needle on the street because of the aidz, right? Then why would anyone want to handle a big needle covered in zombie virus?
Rimmy wrote:except once you run out of fuel because they SUCK diesel, it will drift and you'll have no control over it and you'll run aground.
Alcatraz. isloated rock, 12 foot tall walls near 2 feet thick, easily defendable, enough land to grow crops, large city near by to raid if you had to.
as for the water, well, alcatraz has a constant current so if a zombie were to try to walk there they would be swept out into the bay. so highly unlikely they would get there.
more to the point, they aren't undead, they're zombies. they lack the focus to pusth their bodies (this isn't pirates of the carribbean here)
a large ship wouldn't be bad as per, but the long term logistics don't support salvation, just temporary relief.
You ever been to Alcatraz? One of the reasons that Alcatraz shut down was the cost of shipping supplies to the island. That includes fresh water, because there's none on the island. NO FRESH WATER THAT ISN'T A LONGISH BOAT RIDE AWAY. Ponder that.
Personally, I think these exercises inevitably tend to overrate the need for fortresses and guns and underrate the need for a massive amount of food and supplies.
Automatically Appended Next Post:
Jakka wrote:
Frazzled wrote:I'd proffer useless outside of 40 feet vs. even 40 yards.
I was being generous, and including crossbows.
From what I've seen in the past, most people can get around 75% of their arrows in a head-sized target at 10m, after about 10 hours of regular practice.
Of course, targets don't move, act really scary or ignore glancing shots.
Rimmy wrote:except once you run out of fuel because they SUCK diesel, it will drift and you'll have no control over it and you'll run aground.
Alcatraz. isloated rock, 12 foot tall walls near 2 feet thick, easily defendable, enough land to grow crops, large city near by to raid if you had to.
as for the water, well, alcatraz has a constant current so if a zombie were to try to walk there they would be swept out into the bay. so highly unlikely they would get there.
more to the point, they aren't undead, they're zombies. they lack the focus to pusth their bodies (this isn't pirates of the carribbean here)
a large ship wouldn't be bad as per, but the long term logistics don't support salvation, just temporary relief.
You ever been to Alcatraz? One of the reasons that Alcatraz shut down was the cost of shipping supplies to the island. That includes fresh water, because there's none on the island. NO FRESH WATER THAT ISN'T A LONGISH BOAT RIDE AWAY. Ponder that.
Personally, I think these exercises inevitably tend to overrate the need for fortresses and guns and underrate the need for a massive amount of food and supplies.
yes, I have been to Alcatraz. I live near San Francisco. so i'm well versed on the climate in this area (born and raised Bay Area native)
are you familiar with de-salination? have you ever considered removing the salt from the watter in the ocean THAT ITS SITTING IN! its not impossible to make salt water drinkeable you know.
not to mention a constant supply of fish in the ocean and the surrounding wildlife in the area.
and yes, row-boats work just fine on a small crew.
KingCracker wrote:Now your thinking to much about it. Shessh, we wont die from radiation either, best case scenario, you become Superman
No, no. Spiderman or the Incredible hulk. they were humans exposed to various forms of radiation.
Superman is a fething alien. *rolls eyes* Zombie amateur!
Kronk, your a gem
As for the container ship, who cares if it sucks diesel, I was thinking more like, dropping anchor and sitting a ways out from shore. Youll need supplies to survive, and you wont find fire wood out on the sea
Rimmy wrote:except once you run out of fuel because they SUCK diesel, it will drift and you'll have no control over it and you'll run aground.
Alcatraz. isloated rock, 12 foot tall walls near 2 feet thick, easily defendable, enough land to grow crops, large city near by to raid if you had to.
as for the water, well, alcatraz has a constant current so if a zombie were to try to walk there they would be swept out into the bay. so highly unlikely they would get there.
more to the point, they aren't undead, they're zombies. they lack the focus to pusth their bodies (this isn't pirates of the carribbean here)
a large ship wouldn't be bad as per, but the long term logistics don't support salvation, just temporary relief.
You ever been to Alcatraz? One of the reasons that Alcatraz shut down was the cost of shipping supplies to the island. That includes fresh water, because there's none on the island. NO FRESH WATER THAT ISN'T A LONGISH BOAT RIDE AWAY. Ponder that.
Personally, I think these exercises inevitably tend to overrate the need for fortresses and guns and underrate the need for a massive amount of food and supplies.
yes, I have been to Alcatraz. I live near San Francisco. so i'm well versed on the climate in this area (born and raised Bay Area native)
are you familiar with de-salination? have you ever considered removing the salt from the watter in the ocean THAT ITS SITTING IN! its not impossible to make salt water drinkeable you know.
not to mention a constant supply of fish in the ocean and the surrounding wildlife in the area.
and yes, row-boats work just fine on a small crew.
It makes zero sense to me why you'd intentionally make your #1 survival need your biggest challenge. That's just really awful survival strategy to me. Again, the island closed *because of supply issues.* So good luck with that. I'd much rather have a ordinary but well-stocked basement with supply sources nearby in case of emergency.
Rimmy wrote:except once you run out of fuel because they SUCK diesel, it will drift and you'll have no control over it and you'll run aground.
Alcatraz. isloated rock, 12 foot tall walls near 2 feet thick, easily defendable, enough land to grow crops, large city near by to raid if you had to.
as for the water, well, alcatraz has a constant current so if a zombie were to try to walk there they would be swept out into the bay. so highly unlikely they would get there.
more to the point, they aren't undead, they're zombies. they lack the focus to pusth their bodies (this isn't pirates of the carribbean here)
a large ship wouldn't be bad as per, but the long term logistics don't support salvation, just temporary relief.
You ever been to Alcatraz? One of the reasons that Alcatraz shut down was the cost of shipping supplies to the island. That includes fresh water, because there's none on the island. NO FRESH WATER THAT ISN'T A LONGISH BOAT RIDE AWAY. Ponder that.
Personally, I think these exercises inevitably tend to overrate the need for fortresses and guns and underrate the need for a massive amount of food and supplies.
yes, I have been to Alcatraz. I live near San Francisco. so i'm well versed on the climate in this area (born and raised Bay Area native)
are you familiar with de-salination? have you ever considered removing the salt from the watter in the ocean THAT ITS SITTING IN! its not impossible to make salt water drinkeable you know.
not to mention a constant supply of fish in the ocean and the surrounding wildlife in the area.
and yes, row-boats work just fine on a small crew.
It makes zero sense to me why you'd intentionally make your #1 survival need your biggest challenge. That's just really awful survival strategy to me. Again, the island closed *because of supply issues.* So good luck with that. I'd much rather have a ordinary but well-stocked basement with supply sources nearby in case of emergency.
Oh, I don't know, I'd rather deal with the desalination process and fishing/foraging than trying to not get eaten in my sleep.
Rimmy wrote:except once you run out of fuel because they SUCK diesel, it will drift and you'll have no control over it and you'll run aground.
Alcatraz. isloated rock, 12 foot tall walls near 2 feet thick, easily defendable, enough land to grow crops, large city near by to raid if you had to.
as for the water, well, alcatraz has a constant current so if a zombie were to try to walk there they would be swept out into the bay. so highly unlikely they would get there.
more to the point, they aren't undead, they're zombies. they lack the focus to pusth their bodies (this isn't pirates of the carribbean here)
a large ship wouldn't be bad as per, but the long term logistics don't support salvation, just temporary relief.
You ever been to Alcatraz? One of the reasons that Alcatraz shut down was the cost of shipping supplies to the island. That includes fresh water, because there's none on the island. NO FRESH WATER THAT ISN'T A LONGISH BOAT RIDE AWAY. Ponder that.
Personally, I think these exercises inevitably tend to overrate the need for fortresses and guns and underrate the need for a massive amount of food and supplies.
yes, I have been to Alcatraz. I live near San Francisco. so i'm well versed on the climate in this area (born and raised Bay Area native)
are you familiar with de-salination? have you ever considered removing the salt from the watter in the ocean THAT ITS SITTING IN! its not impossible to make salt water drinkeable you know.
not to mention a constant supply of fish in the ocean and the surrounding wildlife in the area.
and yes, row-boats work just fine on a small crew.
It makes zero sense to me why you'd intentionally make your #1 survival need your biggest challenge. That's just really awful survival strategy to me. Again, the island closed *because of supply issues.* So good luck with that. I'd much rather have a ordinary but well-stocked basement with supply sources nearby in case of emergency.
Oh, I don't know, I'd rather deal with the desalination process and fishing/foraging than trying to not get eaten in my sleep.
THIS!!
survival is survival. the methods and practices don't change no matter where you go, it is what it is.
the difference in the Z day scenario, is dealing with being actively hunted by a predator that does not sleep, never stops, and will not die or go away.
so you're really trying to keep them away, and rebuild. what better than a fortified isolated place to completely eliminate their presence?
to me it makes perfect sense.
lokcing yourself TOO far away from being able to produce food, access to water (or any kind) is just a countdown until you run out and are forced to return.
NOW, take one of those tankers and load op the cargo hold with dirt and farm down there (gotta get sunlight to it) then ya there ya go. self sustaining mobile ground.
good, water, shelter. the very minimum of survival.
add in the risk of now becoming prey, you have to consider defense as a large part of that shelter. for me, its a prison on an island. (a very large one at that)
Alcatraz: abundant food, abundant water, abundant shelter, difficult to get to..... vs (basement )limited food, limited water, limited shelter, single point of egress
Rimmy wrote:except once you run out of fuel because they SUCK diesel, it will drift and you'll have no control over it and you'll run aground.
Alcatraz. isloated rock, 12 foot tall walls near 2 feet thick, easily defendable, enough land to grow crops, large city near by to raid if you had to.
as for the water, well, alcatraz has a constant current so if a zombie were to try to walk there they would be swept out into the bay. so highly unlikely they would get there.
more to the point, they aren't undead, they're zombies. they lack the focus to pusth their bodies (this isn't pirates of the carribbean here)
a large ship wouldn't be bad as per, but the long term logistics don't support salvation, just temporary relief.
You ever been to Alcatraz? One of the reasons that Alcatraz shut down was the cost of shipping supplies to the island. That includes fresh water, because there's none on the island. NO FRESH WATER THAT ISN'T A LONGISH BOAT RIDE AWAY. Ponder that.
Personally, I think these exercises inevitably tend to overrate the need for fortresses and guns and underrate the need for a massive amount of food and supplies.
yes, I have been to Alcatraz. I live near San Francisco. so i'm well versed on the climate in this area (born and raised Bay Area native)
are you familiar with de-salination? have you ever considered removing the salt from the watter in the ocean THAT ITS SITTING IN! its not impossible to make salt water drinkeable you know.
not to mention a constant supply of fish in the ocean and the surrounding wildlife in the area.
and yes, row-boats work just fine on a small crew.
It makes zero sense to me why you'd intentionally make your #1 survival need your biggest challenge. That's just really awful survival strategy to me. Again, the island closed *because of supply issues.* So good luck with that. I'd much rather have a ordinary but well-stocked basement with supply sources nearby in case of emergency.
Oh, I don't know, I'd rather deal with the desalination process and fishing/foraging than trying to not get eaten in my sleep.
THIS!!
survival is survival. the methods and practices don't change no matter where you go, it is what it is.
the difference in the Z day scenario, is dealing with being actively hunted by a predator that does not sleep, never stops, and will not die or go away.
so you're really trying to keep them away, and rebuild. what better than a fortified isolated place to completely eliminate their presence?
to me it makes perfect sense.
lokcing yourself TOO far away from being able to produce food, access to water (or any kind) is just a countdown until you run out and are forced to return.
NOW, take one of those tankers and load op the cargo hold with dirt and farm down there (gotta get sunlight to it) then ya there ya go. self sustaining mobile ground.
good, water, shelter. the very minimum of survival.
add in the risk of now becoming prey, you have to consider defense as a large part of that shelter. for me, its a prison on an island. (a very large one at that)
Alcatraz: abundant food, abundant water, abundant shelter, difficult to get to..... vs (basement )limited food, limited water, limited shelter, single point of egress
seriously, tell me what the flaw is again?
How are you going to create a working ecosystem on acatraz or a tanker? You will need lots of water (unsalted), and the time to get all the dirt and supplies to make it work. It'll take a few months at best, and how are you going to not get nommed on by zombies? Now, there's two thing I like about alcatraz, and that's the armory and the fact its basically a fortress. The downside is getting it well stocked on non-contaminated supplies, which due to it's isolated nature would be very difficult.
Of course, if you are rich, you could easily do some planning in advance...
CthuluIsSpy wrote:
How are you going to create a working ecosystem on acatraz or a tanker? You will need lots of water (unsalted), and the time to get all the dirt and supplies to make it work. It'll take a few months at best, and how are you going to not get nommed on by zombies? Now, there's two thing I like about alcatraz, and that's the armory and the fact its basically a fortress. The downside is getting it well stocked on non-contaminated supplies, which due to it's isolated nature would be very difficult.
Of course, if you are rich, you could easily do some planning in advance...
The armory? You mean the one in the prison that's been abandoned for almost 50 years?
CthuluIsSpy wrote:
How are you going to create a working ecosystem on acatraz or a tanker? You will need lots of water (unsalted), and the time to get all the dirt and supplies to make it work. It'll take a few months at best, and how are you going to not get nommed on by zombies? Now, there's two thing I like about alcatraz, and that's the armory and the fact its basically a fortress. The downside is getting it well stocked on non-contaminated supplies, which due to it's isolated nature would be very difficult.
Of course, if you are rich, you could easily do some planning in advance...
The armory? You mean the one in the prison that's been abandoned for almost 50 years?
Oh crap, that's right its not in use . Well, there goes Alcatraz as a good safehouse.
CthuluIsSpy wrote:
How are you going to create a working ecosystem on acatraz or a tanker? You will need lots of water (unsalted), and the time to get all the dirt and supplies to make it work. It'll take a few months at best, and how are you going to not get nommed on by zombies? Now, there's two thing I like about alcatraz, and that's the armory and the fact its basically a fortress. The downside is getting it well stocked on non-contaminated supplies, which due to it's isolated nature would be very difficult.
Of course, if you are rich, you could easily do some planning in advance...
The armory? You mean the one in the prison that's been abandoned for almost 50 years?
Oh crap, that's right its not in use . Well, there goes Alcatraz as a good safehouse.
nah not for me. it can be done.
there are plenty of LARGE boats in the near by marinas that can be pilfered.
its ok, you guys don't have to come. more room for us
CthuluIsSpy wrote: How are you going to create a working ecosystem on acatraz or a tanker? You will need lots of water (unsalted), and the time to get all the dirt and supplies to make it work. It'll take a few months at best, and how are you going to not get nommed on by zombies? Now, there's two thing I like about alcatraz, and that's the armory and the fact its basically a fortress. The downside is getting it well stocked on non-contaminated supplies, which due to it's isolated nature would be very difficult.
Of course, if you are rich, you could easily do some planning in advance...
The armory? You mean the one in the prison that's been abandoned for almost 50 years?
Oh crap, that's right its not in use . Well, there goes Alcatraz as a good safehouse.
nah not for me. it can be done.
there are plenty of LARGE boats in the near by marinas that can be pilfered.
its ok, you guys don't have to come. more room for us
Oh I'll come...but I call dibs on any .45 weapons. For some reason, I really like that caliber. I dunno why. Oh and cats...and owls...and bacon, sweet, delicious bacon.
CthuluIsSpy wrote:
How are you going to create a working ecosystem on acatraz or a tanker? You will need lots of water (unsalted), and the time to get all the dirt and supplies to make it work. It'll take a few months at best, and how are you going to not get nommed on by zombies? Now, there's two thing I like about alcatraz, and that's the armory and the fact its basically a fortress. The downside is getting it well stocked on non-contaminated supplies, which due to it's isolated nature would be very difficult.
Of course, if you are rich, you could easily do some planning in advance...
The armory? You mean the one in the prison that's been abandoned for almost 50 years?
Oh crap, that's right its not in use . Well, there goes Alcatraz as a good safehouse.
nah not for me. it can be done.
there are plenty of LARGE boats in the near by marinas that can be pilfered.
its ok, you guys don't have to come. more room for us
Oh I'll come...but I call dibs on any .45 weapons. For some reason, I really like that caliber. I dunno why.
Oh and cats...and owls...and bacon, sweet, delicious bacon.
if you don't already have one by then the ammo is mine.
bought mine 6 years ago. SPringfield Armory 1911 GI-Spec in OD Green, rubber molded gribs. yet to change the sights on it, but I love how it feels.
and I'm not going anywhere without my shotguns. the .22 is for hunting food.
Wait out the couple days or whatever it would take the military to respond, or the 2 weeks or so it would take for the walking corpses to decompose to safe levels... Seriously not threatened by it given reality. Besides that, I dont think its quite as easy as the movies make it out to be to tear chunks of flesh out of a person with your teeth...
Now, if reality failed me and I was forced to go through a movie-zombie situation, then I would get some underarmor (spandex type stuff) and suit up in denim/leather/MOPP gear/gas mask/helmet/combat boots, make sure the joined areas (where one article of clothing starts and another ends) are well sealed/protected so that if I get surrounded the zombie hordes cant pull my protective gear apart and chomp away at me, grab myself a crossbow for a backup, and a reliable small-caliber assault rifle (the more ammo I can carry and the less recoil I experience,the better) and go hunting. With a decent scope and a protected firing position I can clear hundreds of zombies a day.
Anything larger than NATO 5.56 is a waste of weight and effort. A bullet through the brain is a bullet through the brain when it comes to zombies. Having more ammo trumps having bigger ammo in any survival type situation, especially when your enemy is soft, fleshy, and unarmored.
Theres a MAJOR problem with using a vessel to hold a crap ton of dirt to farm with. Dirt holds moisture (Innorite?) and because of that will cause the metal belly of any ship, to rot incredibly quickly. So itll last for a few years Im sure, but after that, once it finally springs a leak, the bottom will be so weakened from all the rotting and the weight of the soil, that once it goes, itll REALLY go, and your ship and everything on it will go under like a rock
KingCracker wrote:Your gunna be able to find all that explosive, AND set all those booby traps, with a boat load of flesh eaters around? Wow, good luck
not even remotely.
alcatraz, here I come. after I raid several Costco's.
Step 1 Gather all foodstuffs, water, weapons, and books, load it into the vehicles and trailers
Step 2: Print as much information on agriculture, tanning, fletching, and other associated ancient techniques as possible before the internet crashes.
Step 3 Drive out to family owned territory and begin to fortify it, start preparing the ground and planting seeds. All fortifications will be planned by someone other than me (i imagine pits that zombies won't be able to get out of, punji pits, and thick concrete block walls with relatives and friends manning the top of it, maybe IED's at critical locations, etc)
Download and print off any information needed for survival. Afterwards start the download of cultural, historical, and scientific information for preservation.
Step 4 Hunt for food for several seasons. Trade meat for food from local farms (which I'm assuming the owners would fortify immediately). Trade our own crops in the spring for more substantive food sources (we have crops now, prior to z-day so waiting on the new ones isn't necessary for trade)
Well, at least that's the attempt at coming up with a plan at 7am with no sleep.
Luco wrote:Step 1 Gather all foodstuffs, water, weapons, and books, load it into the vehicles and trailers
Step 2: Print as much information on agriculture, tanning, fletching, and other associated ancient techniques as possible before the internet crashes.
Step 3 Drive out to family owned territory and begin to fortify it, start preparing the ground and planting seeds. All fortifications will be planned by someone other than me (i imagine pits that zombies won't be able to get out of, punji pits, and thick concrete block walls with relatives and friends manning the top of it, maybe IED's at critical locations, etc)
Download and print off any information needed for survival. Afterwards start the download of cultural, historical, and scientific information for preservation.
Step 4 Hunt for food for several seasons. Trade meat for food from local farms (which I'm assuming the owners would fortify immediately). Trade our own crops in the spring for more substantive food sources (we have crops now, prior to z-day so waiting on the new ones isn't necessary for trade)
Well, at least that's the attempt at coming up with a plan at 7am with no sleep.
Dammit, someone always has to come along and put to much thought into it. Im sorry man, this just makes way to much sense
So your stocking up on pinter ink and paper this year Im guessing?
Luco wrote:Step 1 Gather all foodstuffs, water, weapons, and books, load it into the vehicles and trailers
Step 2: Print as much information on agriculture, tanning, fletching, and other associated ancient techniques as possible before the internet crashes.
Step 3 Drive out to family owned territory and begin to fortify it, start preparing the ground and planting seeds. All fortifications will be planned by someone other than me (i imagine pits that zombies won't be able to get out of, punji pits, and thick concrete block walls with relatives and friends manning the top of it, maybe IED's at critical locations, etc)
Download and print off any information needed for survival. Afterwards start the download of cultural, historical, and scientific information for preservation.
Step 4 Hunt for food for several seasons. Trade meat for food from local farms (which I'm assuming the owners would fortify immediately). Trade our own crops in the spring for more substantive food sources (we have crops now, prior to z-day so waiting on the new ones isn't necessary for trade)
Well, at least that's the attempt at coming up with a plan at 7am with no sleep.
Dammit, someone always has to come along and put to much thought into it. Im sorry man, this just makes way to much sense
So your stocking up on pinter ink and paper this year Im guessing?
Well there is always plan B: Go to the pub, which is conveniently located next to the gun shop, and get smashed to the point I won't feel a thing when the zombies break down the door.
Yes, there will be a room dedicated to ink. Which will also help with that thesis and 120 pages of research papers I've got to do in the next two years in the meantime.
Sonophos wrote:Hmm... I had not factored this into my plan.
More research into container ships is needed. Perhaps I should just go straight for a naval vessel.
Can you anchor a container ship? set sail to some isolated area and dig in?
My plan included filling the cargo area with top soil from uninhabitted islands (possibly impractical) and farming on it but if farming an island would be more practical I could do that.
I had the idea of using the big ship to attract attention of Zombies whilst a smaller craft goes further down the coast to pick up survivors. If we could get a naval vessel working then we could find out what a barrage weapon can manage headshots.
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KingCracker wrote:Theres a MAJOR problem with using a vessel to hold a crap ton of dirt to farm with. Dirt holds moisture (Innorite?) and because of that will cause the metal belly of any ship, to rot incredibly quickly. So itll last for a few years Im sure, but after that, once it finally springs a leak, the bottom will be so weakened from all the rotting and the weight of the soil, that once it goes, itll REALLY go, and your ship and everything on it will go under like a rock
Surely the Zs will rot faster than the ship if I could get a decent one.
Surely the Zs will rot faster than the ship if I could get a decent one.
Depends on the zombies in question. Romero zombies dont really rot. And youd be pretty surprised how fast ships rot from seawater all on their own, and youd be further surprised how fast a bunch of damp soil rots metal. They have to constantly inspect ships, and usually repaint the anti rust paint yearly. You wont have that in Zday, as Im sure the stocks would be between you and 50k zombies. My guess, 2 years tops and your ship would spring leaks
On second thoughts sod it I'm going to Jersey and Guernsey. Much better weather.
Of course I will need some way of clearing the Zs from a boat so I will have to trade up some where on the mainland some how.
If your heading for an island I'd suggest a RIB. They are fast, manoverable and easy to lanunch and can easily carry enough fuel for the trip. I a now considering Muck as my choice of place to go on Z day. Good call!
Depending on where this virus starts, Australia can pretty much be sealed up and become self reliant without any need for outside help or travel. If the zombies can walk on the sea bed or "Boat people" bring them over then we're screwed.
Private_Joker wrote:Depending on where this virus starts, Australia can pretty much be sealed up and become self reliant without any need for outside help or travel. If the zombies can walk on the sea bed or "Boat people" bring them over then we're screwed.
Hmm... you have a good point. I will have to do my Zombification experiments in Oz.
Private_Joker wrote:Depending on where this virus starts, Australia can pretty much be sealed up and become self reliant without any need for outside help or travel. If the zombies can walk on the sea bed or "Boat people" bring them over then we're screwed.
Indeed, the thought of ZOmbies roaming the ocean floor is ludicrous. In addition to being a far, far more hostile environment from the water and currents, you have wee beaties down there would love extra din din.
Not to mention the actual terrain is incredibly different with severe mountain ranges, trenches etc. .
PLus wouldn't the pressures kind of mess them up? I don't know how the pressure thing works, but you would at least have to be the dead zombie type.
Not to mention the zombies aren't exactly aiming for specific points.
I think people are pretty safe. In fact a half ass decent river would probably do the trick with currents and such.
Yea, the water trick really only works for still waters and ponds. An Ocean, cmon you guys would be safe. The Zeds would be be food for something awesome, or get crushed by the pressure alone. If none of that does the trick, he Fraz said, the valley's down there would trap them for ever.
Me: Get a 2 buses weld bits of metal on it one for people the other for supplies. Keep on the move then when we run out of fuel make a camp out of cars our buses and hold out.
Private_Joker wrote:Depending on where this virus starts, Australia can pretty much be sealed up and become self reliant without any need for outside help or travel. If the zombies can walk on the sea bed or "Boat people" bring them over then we're screwed.
Hate to break it to you but I think Oz is a net importer of food. You would be better off in NZ where they have a net export of food.
My biggest point to the WHOLE argument, is this is all under the condition that the governments and armies of the world fail to kill of a gak ton of them.
I personally believe that the military is capable of majorly controlling the situation.
Well really, that depends. Just exactly how FAST does the zombie plague spread? Because where there is a military presence, there is also going to be a medical presence, and they are going to be bringing potentially infect people inside the defensive area.
Not to mention, if the zombie plague does spread as fast as most movies/shows, show it to, then Im sorry man, there is just going to be to many zombies. Im not saying the military wont make a dent, but they only have so many bullets. And add in the medical thing I was just talking about, they could very quickly be choked from all sides by zombies.
KingCracker wrote:Well really, that depends. Just exactly how FAST does the zombie plague spread? Because where there is a military presence, there is also going to be a medical presence, and they are going to be bringing potentially infect people inside the defensive area.
Not to mention, if the zombie plague does spread as fast as most movies/shows, show it to, then Im sorry man, there is just going to be to many zombies. Im not saying the military wont make a dent, but they only have so many bullets. And add in the medical thing I was just talking about, they could very quickly be choked from all sides by zombies.
There are more bullets than there are people in this world, trust me on that. Besides that, I will point out the major flaw in the reasoning that the portrayal of military activity in fiction is reasonably accurate to the real world: in fictional settings, zombies don't exist! Yes, its true, they don't exist. I mean BEFORE the zombie outbreak... I.E. everyone is completely clueless to the very concept of a corpse reanimating and spreading an infection... In the REAL world, people have seen enough films, etc. that they would know what was going on pretty quick. Sure there is going to be the "shock period" where the fact that we're dealing with Zombies is too much to handle and people search for alternative explanations, but sooner, rather than later, people will acknowledge the fact that its really happening and handle it the way fiction taught them to handle it. Thus we won't have to deal with the military and public health officials failing to handle the situation in the correct manner, the threat will be very well understood very quickly, we won't have the whole scenario where survivors are rescued and the injured ones are treated as if the bites sustained are a non-threat to public safety.
Theres also the fact that most military vehicles would be inaccessible from the outside by zombies, and troops responding in proper MOPP gear (level 4 i'd say) aren't going to have to worry very much about being bitten through layers of clothing, body armor, and plastic...
not to mention they aren't going to spray and pray for headshots. they get close enough, you let a burst slip. boom-boom-splat.
and fire. i can't stress this enough. FIRE. it KILLS viruses. they would literally just set everything in the area on fire.
trust me, the needs of many outweigh the needs of few by and large. they WILL NOT hesitate to pull the trigger and kill a few thousand potentially innocent people vs several hundred million. I wouldn't, even if it was my own family. we will die together knowing everyone else is safe.
Your correct, there probably is more bullets in the world then people, but they arnt all in the same building that every bit of our military is protecting at one given time, where the zombies just so happen to be attacking. It comes down to weight of numbers with zombies. You figure, a LARGE military group would have what, 10,000 trained personnel at any given place. Ok so lets for the sake of argument, say that its in a decent sized city, this case Detroit. Its population is somewhere north of 900,000 people, and if only HALF of that were to be infect and turn, thats only 450,000 zombies in that city.
Not to mention your failing to realize that with Zombies, the more there is of them, the FASTER the plague spreads. Its a 1+1=2 2+2=4 4+4=8 and so on, in a relatively fast time period. And the thing is, they military isnt going to be involved the moment the first zombie becomes a zombie. They will be notified and put into action once the gak has hit the fan, and by then, there will be 10s of thousands of zombies in any given place on the map. Im not saying the Military will be steam rolled, because the saving grace here is that zombies are mindless, but they are incredibly tough, and super DUPER contagious, and pretty much numberless. So yea, go ahead and rely on the military in this situation, Id rather be held up in my Zday action plan then hope to god they know what the feth they are doing.
Also, they can wear all the top of the line modern gear they want, 1 guy + gear, is steak that was left on the grill too long. Itll be tough to eat, but its getting eaten one way or the other.
LOL, me and me mates talk about this all the time, what weapons we would use, where we would go and such. One of them thinks he is the absolute man at everything Z-Day because he watches lots of zombie movies, like LOTS! But I can see it now, he wont even get one zombie to his name before he gets eaten alive ;D
KingCracker wrote:Your correct, there probably is more bullets in the world then people, but they arnt all in the same building that every bit of our military is protecting at one given time, where the zombies just so happen to be attacking. It comes down to weight of numbers with zombies. You figure, a LARGE military group would have what, 10,000 trained personnel at any given place. Ok so lets for the sake of argument, say that its in a decent sized city, this case Detroit. Its population is somewhere north of 900,000 people, and if only HALF of that were to be infect and turn, thats only 450,000 zombies in that city.
Not to mention your failing to realize that with Zombies, the more there is of them, the FASTER the plague spreads. Its a 1+1=2 2+2=4 4+4=8 and so on, in a relatively fast time period. And the thing is, they military isnt going to be involved the moment the first zombie becomes a zombie. They will be notified and put into action once the gak has hit the fan, and by then, there will be 10s of thousands of zombies in any given place on the map. Im not saying the Military will be steam rolled, because the saving grace here is that zombies are mindless, but they are incredibly tough, and super DUPER contagious, and pretty much numberless. So yea, go ahead and rely on the military in this situation, Id rather be held up in my Zday action plan then hope to god they know what the feth they are doing.
Also, they can wear all the top of the line modern gear they want, 1 guy + gear, is steak that was left on the grill too long. Itll be tough to eat, but its getting eaten one way or the other.
How are zombies super duper contagious? I never understood that actually. Frankly zombies are much less of a threat than something like a super flu. Its not airborn or waterborn. Once the event starts occurring news travels fast. Unless everyone is turned into a zombie in like two days the threat is known and being dealt with. And with these shambling monkey boys its no sweat.
Besides, and here's the kicker. in just about every zombie scenario, the zombies don't just get one bite. They keep eating. So all the zombies that are a threat have to be people that already escaped an attack. Really> The zombies are that successful but have maximum failure to seal the deal munching wise?
ParatrooperSimon wrote:LOL, me and me mates talk about this all the time, what weapons we would use, where we would go and such. One of them thinks he is the absolute man at everything Z-Day because he watches lots of zombie movies, like LOTS! But I can see it now, he wont even get one zombie to his name before he gets eaten alive ;D
Zombies, werewolves, killer drop bears, it all comes down to blowing their heads off.
Zombies are incredibly contagious because, depending on the type, can infect by bite, and all the way up to bleeding/scratching someone. And again, the numbers play a key roll here. Not to mention, since they are so friggin tough to put down, one will continue to try and bite you until you either turn and successfully run away, or you kill it.
KingCracker wrote:Zombies are incredibly contagious because, depending on the type, can infect by bite, and all the way up to bleeding/scratching someone. And again, the numbers play a key roll here. Not to mention, since they are so friggin tough to put down, one will continue to try and bite you until you either turn and successfully run away, or you kill it.
Why are they tough to put down? They seem down right easy to me.
Not everyone has access to firearms or the training required to be effective with one. Being in Britain I'll be trusting to an axe for breaking skulls. Up close and personal increases the risk of being infected by zombie juice, which is bad news for me.
KingCracker wrote:Zombies are incredibly contagious because, depending on the type, can infect by bite, and all the way up to bleeding/scratching someone. And again, the numbers play a key roll here. Not to mention, since they are so friggin tough to put down, one will continue to try and bite you until you either turn and successfully run away, or you kill it.
Why are they tough to put down? They seem down right easy to me.
Yea because you shoot enough to keep that edge, itll be fairly easy for me as well. But someone that isnt familiar with firearms would be pretty much screwed
Being in Britain I'll be trusting to an axe for breaking skulls. Up close and personal increases the risk of being infected by zombie juice, which is bad news for me.
I'd suggest a body condom, mask, then cover it with padding and chain. Ain't many zombies capable of biting through riveted mail.
....Wait, how did you get an AXE? Aren't those banned there yet? They're not only made of wood (An inherently dangerous, babykilling material) but METAL too! (This stuff blows up convents and pre-schools by proximity.) ...and you'll put your eye out!
one will continue to try and bite you until you either turn and successfully run away, or you kill it.
They are still subject to the basics. I chop one to the bone with a machete in the upper arm, there's nothing to pull its hand up to claw at me anymore. If I hook a crowbar through its jaw and yank, and the jaw comes off, it won't be biting me very much.
Just to randomly address a couple things that jumped out at me... (not picking on anyone!)
Military are WONDERFUL breeding grounds for infectious organisms. Bunch of people, stressed out, living in tight quarters? Hell yeah! The 1918 flu killed more military and healthy people than anyone else because it was most likely a "cytokine storm", massive over reaction of the immune system to presence of the virus, that killed. Whatever the cause, more young healthy people died than the normal very old and very young. So having a strong immune system doesn't always help. Anyway, tight proximity, combined with it needing only one to get behind the lines, means military won't last as long as all the anti-zombie folks would hope.
As for communicability, yes the I agree with bites being the only way to transmit is a challenge... but consider Ebola. Ebola can only be spread by direct contact with body fluids. The only reason Ebola doesn't circle the world and kill 50 - 90% of the population is because it kills too quickly. Victims get symptomatic and drop dead too fast for transmission to occur more than 1 or 2 steps. Zombies... don't have this problem. They have all the time in the world to bite here, nibble there, and soon enough... everyone is a zombie. (this is why I'm going Z asap)
Plus if it is an infectious organism, or non organism infectious agent like the mad cow prion protein, then we all could be carriers now. I love the mad cow disease gone bad of zombieland... that in particular is brutal because we all could be eating zombie prion protein and it just takes a something to set it off...
KingCracker wrote:Zombies are incredibly contagious because, depending on the type, can infect by bite, and all the way up to bleeding/scratching someone. And again, the numbers play a key roll here. Not to mention, since they are so friggin tough to put down, one will continue to try and bite you until you either turn and successfully run away, or you kill it.
Why are they tough to put down? They seem down right easy to me.
Yea because you shoot enough to keep that edge, itll be fairly easy for me as well. But someone that isnt familiar with firearms would be pretty much screwed
Get my crowbar, and my guns from my families safe, and go out with a bang.
Keep a bullet in the gun for the last shot. I'm disabled so in a post apocalyptic scenario I'd rather not burden anyone else, and my condition is chronic plus I can't really find much of the drug.
So really in any apocalyptic scenario, I'd rather go out and die/suicide rather than trying to live through it.
KingCracker wrote:Whoa, the old avatar! Nice touch, AND! Its yellow so you dont lose it!
Exactly. OT but I think Season 4 of Top Shot has started. yes.
Indeed it has! And for once, the women seem to be good shooters so far
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Doctadeth wrote:Get my crowbar, and my guns from my families safe, and go out with a bang.
Keep a bullet in the gun for the last shot. I'm disabled so in a post apocalyptic scenario I'd rather not burden anyone else, and my condition is chronic plus I can't really find much of the drug.
So really in any apocalyptic scenario, I'd rather go out and die/suicide rather than trying to live through it.
If you were here during that, Id give you as much explosive as you could handle, and give you a cigar and a salute my friend
KingCracker wrote:Whoa, the old avatar! Nice touch, AND! Its yellow so you dont lose it!
Exactly. OT but I think Season 4 of Top Shot has started. yes.
Indeed it has! And for once, the women seem to be good shooters so far
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Doctadeth wrote:Get my crowbar, and my guns from my families safe, and go out with a bang.
Keep a bullet in the gun for the last shot. I'm disabled so in a post apocalyptic scenario I'd rather not burden anyone else, and my condition is chronic plus I can't really find much of the drug.
So really in any apocalyptic scenario, I'd rather go out and die/suicide rather than trying to live through it.
If you were here during that, Id give you as much explosive as you could handle, and give you a cigar and a salute my friend
has anyone wondered what would happen if we gave zombies acid?
I mean, has anyone considered using psychotropic or cerebral altering drugs?
wouldn't that be just hilarious? just a horde of zombies walking down the street, you hose em down with LSD, they just stop. anyone capable of being alive comes back (or just dies)
I'm not sure how serious a response I should make, but here goes:
I'm going to go with a 'bad case' scenario(not worse case, but far from ideal): I'm at the office(in central business district New Orleans), I learn of the outbreak by one of the coworkers freaking out(from internet news or facebook, or a phone call) or worse, I see people running through the office windows.
At that point, I'd get away of the windows, first of all(hey, it could be a shooting) and spend a bit of time gathering more information before I make my move. At this point, let's assume I know it's a zombie outbreak.
Here's where it gets tricky -- my car is in a parking garage about a half-block away, so assuming I can get there, drive to my relatively nearby apartment, and get my guns, I'd be good. In my apartment, I would load up my guns(I'm a recreational shooter right now, and don't keep my guns loaded), steal my roommate's crowbar(not a great melee weapon, but you could do rifle butt -style attacks with it, methinks), quickly fashion a rugged outfit that's hopefully bite/scatch-resistant, grab some necessary supplies(basic first aid kit, some food, hopefully water), get back in my car and get the hell outta dodge.
...of course, that plan would likely fall apart and there's a lot of things making any disaster situation a bit tricky:
- I wear contacts/glasses(poor vision is a liability in the long-term, once my glasses break or I run out of contacts/solution)
- I'm not that great with navigation and don't know my way around the city yet(seems like the interstate would a be death-trap)
I mean ideally, I would be in good physical shape, have my conceal-carry permit and already have my weapon(and an extra mag) on me, be well-versed in first-aid, wilderness survival, and navigation, and of course drive a more rugged car than the two-door coupe I have. Even more in the realm of the ideal, I would have my carry gun on me, a full-sized handgun, rifle, and tool-turned-melee-weapon in my car, a home defense shotgun...
master of ordinance wrote:Cmon were Dakkites. we should be prepared for this.
As a note-These are like the walking dead zombies-their slow but dont need to drink. they do need to eat every few months though....
I just hope there is nukes going off before the zombie apocalypse and I am caught in the center of a blast zone. That would be the kindest way out imho. Would suck to be just outside the blast zone and get hit with raidoactive fall out though. =o[