48860
Post by: Joey
As an IG player I'd love to have some Howling Banshees, it would make me nigh-on unstoppable.
What would you have?
30489
Post by: Trickstick
As an IG blob player, I would go for Sang priests. Seems like a good buff for Guards units.
Other than that, pretty much anything with a psychic hood.
44439
Post by: Vice_Grip
As a Tua player: close combat weapons
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Post by: Deadshot
As a Grey Kbight player, fluffwise I can have more or less anything. I could even get Eldar or Necron tech like EMLs or Tesserect Labirynths.
But seriously what I want is Basilisks for long range firepower. Automatically Appended Next Post: As a vanilla marine player I want Deathwing Termies. Everything oyr assault Termies have, but with a Tac Yerminator's CML.
As a nid playrr I want a Monolith. Just for LOL and ROFL fun.
47289
Post by: BTNeophyte
As a BT player, I would want to steal GK Terminators. Force Weapons with Preferred Enemy ftw
54435
Post by: Local Necron Menace 78729
Pariahs from the old Necron codex. Sure do miss that leadership nurf
28383
Post by: Mahtamori
For Eldar? A flying Chicken from the Blood Angels codex. It's like two Falcons and one Wave Serpent rolled into one.
50891
Post by: baritowned
For my GKs: being able to use a Baal predator would be fun
Can't really think of anything for the daemons, maybe if they made some form of the Pyromancer from WFB for 40k
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Post by: Davor
I guess as a Tyranid player I would steal a Land Raider Crusader. This way my Nids can do their nails in the vehicle just like how the Almighty Space Marines hide and cower in their vehicles and do the last minute "vehicle rush" to win the game.
32303
Post by: Snarky
I'd steal Aun'Va for any army that can't take him.
47876
Post by: Ghenghis Jon
Orks don't need nothin' from no other Codex.
49496
Post by: Great White
Vice_Grip wrote:As a Tua player: close combat weapons
Yes I am totally with you
46864
Post by: Deadshot
Ghenghis Jon wrote:Orks don't need nothin' from no other Codex.
So you don't want AP 2 weaponry, power weapons, BS 3+ or anything?
48860
Post by: Joey
Ghenghis Jon wrote:Orks don't need nothin' from no other Codex.
Didn't they already loot some tanks?
47876
Post by: Ghenghis Jon
Deadshot wrote:Ghenghis Jon wrote:Orks don't need nothin' from no other Codex.
So you don't want AP 2 weaponry, power weapons, BS 3+ or anything?
What are you talkng about? The Ork Codex already has AP 2 weaponry, power weapons, and BS 3.
29784
Post by: timetowaste85
BTNeophyte wrote:As a BT player, I would want to steal GK Terminators. Force Weapons with Preferred Enemy ftw
This. Also, Crusaders from the GK book and Sternguard weapons (or something similar) from Vanilla marines. That would make me happy.
9217
Post by: KingCracker
Id steal Sternguard for sure. Those guys just rape units in the shooting phase.
7637
Post by: Sasori
Farseer for my Necrons. Board-wide Psychic Defense, Guide for Tesla Weapons, Fortune for Wraiths.
1943
Post by: labmouse42
As a C:SM player, psybolt ammo/psydreads
As a IG player, warrior acolytes in psybacks
As an Eldar player, grey hunters.
As an ork player, fire dragons
48860
Post by: Joey
Fortune for Space Marines. Re-rolling 3+ invulnerables...
47876
Post by: Ghenghis Jon
labmouse42 wrote:As an ork player, fire dragons
Don't lose the Faith, Brother! That way lies Madness!
27391
Post by: purplefood
As an SW player... Monoliths...
Why not?
48860
Post by: Joey
purplefood wrote:As an SW player... Monoliths...
Why not?
I'm sure necron will trade you Monoliths for Long Fang technology.
4 people firing at two different things...such arcane trickery.
27391
Post by: purplefood
Joey wrote:purplefood wrote:As an SW player... Monoliths...
Why not?
I'm sure necron will trade you Monoliths for Long Fang technology.
4 people firing at two different things...such arcane trickery.
I'm not talking about swapping...
If i was gonna swap something i'd swap Death Company for Blood Claws...
37505
Post by: Nagashek
A (edit) BLOOD ANGELS Landraider Crusader for my Arcon and Incubi. Because apparently BA have Ork technology that makes da red onz go fastah.
46371
Post by: Vendetta 476
LR's for Chaos Space Marines.
And good ones at that.
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Post by: Ghenghis Jon
Vendetta 476 wrote:LR's for Chaos Space Marines.
And good ones at that.
Nope. They'll always be a little corrupt.
34242
Post by: -Loki-
As a Tyranid player, I'd steal the Carnifex from the 4th edition codex.
45116
Post by: bombboy1252
TH/SS for Chaos terminators....
49474
Post by: Spanish Birdman
Orks need drop pods.
34242
Post by: -Loki-
Spanish Birdman wrote:Orks need drop pods. So they can deep strike, deploy from the pod, then be shot to bits before getting to charge?
1943
Post by: labmouse42
-Loki- wrote:Spanish Birdman wrote:Orks need drop pods.
So they can deep strike, deploy from the pod, then be shot to bits before getting to charge?
Well, they would need a big orky pod that can hold 32 boyz, and be able to drop half of them on the 1st turn.
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Post by: Jaon
As a GK player: Vendettas.
What COULDN'T we do then?
As an Imperial Guard player: I'm going to have to agree Sanguinary Priests, a power blob would be nigh unstoppable with a Sang Priest in it, but the SP is an independent character, so it has its drawbacks..
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Post by: Joey
Jaon wrote:As a GK player: Vendettas.
What COULDN'T we do then?
As an Imperial Guard player: I'm going to have to agree Sanguinary Priests, a power blob would be nigh unstoppable with a Sang Priest in it, but the SP is an independent character, so it has its drawbacks..
FNP isn't that useful on a unit with T3.
A farseer casting fortune on them would be very useful, however.
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Post by: Ghenghis Jon
Spanish Birdman wrote:Orks need drop pods.
So 12 Boyz can get shot to pieces the turn they arrive?
39309
Post by: Jidmah
Instead of drop pods, rather deep strike LR Crusaders full of orks. We would actually do that, unlike those cowardly blood angels.
That, and chainfist.
I want to punch tanks with a chainsaw.
18698
Post by: kronk
As a BT player, I'd like to get my hands on Sternguard. I think that's what our Sword Brethren were meant to be, but honestly just aren't good enough to put on the table.
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Post by: tedurur
A Farseer/Eldrad would be most awesome in my DW army. Psydefence, Re-rollable 3++ and one squad with rerollable 3++ and FnP. Oh yeah
For eldar id probably go with GHs, bring on some troops that can actually do damage AND survive.
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Post by: Lyzin Locrian
As a Tau player, I'd take guard platoons, so that I can use them as human auxilary
As a space marine player I'd take Vespid, so that I could complain about how much they suck twice as much.
20079
Post by: Gorechild
As Dark Eldar, Fire Dragons. They're just a cheaper and far more effective version of Trueborn.
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Post by: Ghenghis Jon
Jidmah wrote:Instead of drop pods, rather deep strike LR Crusaders full of orks. We would actually do that, unlike those cowardly blood angels.
To make it Orky it would have to scatter 3D6, Tank Shock enemy Models, and be Open Topped.
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Post by: martin74
Trickstick wrote:As an IG blob player, I would go for Sang priests. Seems like a good buff for Guards units.
Other than that, pretty much anything with a psychic hood.
I could go for a sang guard with my IG. Even take three (fill up that one elite slot), and put on each with my vets in a chimera. OH, that would be great.
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Post by: Ailaros
Farseer. Farseer in any army.
Mind war, runes of warding, fortune, doom, wychblade. And that's not all they bring.
If your army could make use of rerolls for anything on a unit that can pick individual models out in shooting or close combat with a S9 weapon against vehicles on a model with an invul save.
Good for anything, good for any army.
34291
Post by: smudgethekat
As a Black Templar player, Vanilla Honour Guard. Damn son.
12478
Post by: Gornall
As a Vanilla Marine player I would want BT Termies.
As a GK player I would want TH/SS Termies or Multi-melta attack bikes.
27987
Post by: Surtur
My marines would like some of that Blood Angel tech. Baal preds and fast rhino chassis. Or get me some machine spirit all over the place from BT as well as blessed hulls.
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Post by: candy.man
Lesser Daemons from the Daemons Codex in the Chaos Space Marines Codex. Chaplains would be cool as well.
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Post by: baritowned
candy.man wrote:Lesser Daemons from the Daemons Codex in the Chaos Space Marines Codex. Chaplains would be cool as well.
Which lessers are you referring to? I'm pretty sure the bloodletters, horrors, daemonettes, and plaguebearers can all be used by CSM
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Post by: Henners91
Out of my armies:
Chaos Space Marines:
Land Raider Crusaders/Redeemers - 16 Khorne Berzerkers in yo' grill!/ Lol Daemonic Possession don't affect flamers.
Eldar:
Stormravens - I want a fast assault vehicle for dem Banshees
Imperial Guard:
Inquisitorial Retinues - Better at swarming than Guard.
Space Marines:
Grey Knight Purifiers - Incinerators be up in yo' grill
Grey Knights:
LOL WE REQUIRE NOTHING WE ARE UNSTOPPABLE.
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Post by: Mandor
As Dark Eldar:
Fire Dragons (lack of AV killing power sucks)Psychic Hood or similar (lack of psychic defense sucks)
52872
Post by: captain collius
For DA tau broadside suits with shield drones ranged tank killer
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Post by: Tomb King
As an IG player I would like a psychic hood
As a SoB player I would love plasma and an assault vehicle
As a Dark Angels player I would love to take more then 5 terminators in a squad
As a CSM player I would love a PSYCHIC HOOD
As a DE player I would love... a psychic hood!!!
As a Tau Player...Catching the redundancy...? lol
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Post by: DAaddict
Any Marine: Long Fangs - never field a devastator again.
CSM: Give me Noise Marines from the previous codex... 20 Pts for a blastmaster instead of 40.
Give me 1000 sons from the previous codex... 2 wounds and ignore low strength shots...
1943
Post by: labmouse42
Ailaros wrote:Farseer. Farseer in any army.
Mind war, runes of warding, fortune, doom, wychblade. And that's not all they bring.
If your army could make use of rerolls for anything on a unit that can pick individual models out in shooting or close combat with a S9 weapon against vehicles on a model with an invul save.
Good for anything, good for any army.
Thinking more about this, I have to +1 here. Fareseer/Eldrad powers are awesome force multlipiers that can be used in any army to great effect.
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Post by: Dribble Joy
As a DeffWing player, Storm shields.
Sodit, I think I'd settle for combat shields, my meganobs need an invulerable save  .
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Post by: Joey
Dribble Joy wrote:As a DeffWing player, Storm shields.
Don't Deathwing have Storm Sheilds anyway?
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Post by: Deadshot
DeffWing and Deathwing are not the same. DeffWing is.meganob heavy orks.
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Post by: Joey
Deadshot wrote:DeffWing and Deathwing are not the same. DeffWing is.meganob heavy orks.
Well that's not needlessly confusing...
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Post by: Samus_aran115
As a CSM player, ravagers would be nice.
As a DE player, Land Raider Crusaders would be nice
As a Tyranids player, leman russes would be nice.
I don't even play those last two armies, but I can imagine those would be cool things to have  I'd like something fast that can zoom around the board and pew pew things, maybe pop a tank or pew pew at MEQ units. Everything in CSM is too slow, IMO
I've never used land speeders before, but I can imagine they would be useful for that purpose, besides not having a flickerfield.
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Post by: kshaw2000
as a nid player I would like a baneblade. Automatically Appended Next Post: Dribble Joy wrote:As a DeffWing player, Storm shields.
Fuckit, I think I'd settle for combat shields, my meganobs need an invulerable save  .
aw comeon! I swore and got a reply ban and can only comment through quates cos the maker forgot to remove those rights from warned users!
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Post by: Dribble Joy
I assumed it was OK since there was no filtering, but I've changed it anyway.
25703
Post by: juraigamer
For my tau, give me psychic defense. any kind. PLZ
My orks, don't really need anything
My chaos could really, really use some demons from the other book
And my iron hands, they want storm ravens and relentless thunderfire cannons.
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Post by: Deadshot
Thanks for telling them. Automatically Appended Next Post: kshaw2000 wrote:as a nid player I would like a baneblade.
Automatically Appended Next Post:
Dribble Joy wrote:As a DeffWing player, Storm shields.
Fuckit, I think I'd settle for combat shields, my meganobs need an invulerable save  .
aw comeon! I swore and got a reply ban and can only comment through quates cos the maker forgot to remove those rights from warned users!
I meant this.
45020
Post by: TheAngrySquig
As DE I want a Titan, any of the land raiders, and rail guns. As a SM player agonizers
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Post by: Ghenghis Jon
Dribble Joy wrote:As a DeffWing player, Storm shields.
Sodit, I think I'd settle for combat shields, my meganobs need an invulerable save  .
Orks don't need no dirty ooman shields for invuls whens we got Dok Grotsnik to fix you up propah.
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Post by: Engine of War
Honestly i want the Land Raider and all its varients under the command of my IG. it would make a good Transport for my few men so i can take and hold points with heavy armor behind them.
and Ill take a Thunderhawk (modified to drop Leman Russ Battle tanks/chimeras etc) as well witha side of fries. oh and a shake.
35785
Post by: Avatar 720
CSM - A toss-up between Drop Pods, a corrupt Librarian (if only for the Psychic Hood which Chaos Sorcerers don't seem to get...), and Razorbacks. They already have the first in the form of Dreadclaws, but they're Apocalypse only, they need some form of psychic defence, and Razorbacks... they're similar to TH/SS in that I cannot fathom why they don't have them, at least in a a small quantity. One might assume that at least one or two THs/SSs can be salvaged from conflicts against their loyalist brethren, but Razorbacks aren't even that technical, it's only a Rhino with a weapon on the back of it. If they can field Predators, it means they have th capacity and knowledge to mount weaponry on a Rhino chassis (albeit with frontal reinforcement(, so it's not as if it's beyond their capabilties. Tau - Unsure about the unit, they don't really need a specific enemy unit. They're not meant to have much CC, and they're not psykers. The only thing I can think of are Guardsmen as Gue'vesa; they'd fill the role of squad-based support and heavy weaponry that the Tau do not approve of, just as Kroot fill the CC role. The ability to field certain heavy and special weapons in troops units would give Tau a bit more versatility that GW seem to be aiming for in their newer books. Eldar - Force Weapons to give Warlocks and Farseers more combat-punch (there's an army of force weapons, what's 0-2 expensive squads with them in another army?), perhaps the ability to choose between wounding on 2s with AS allowed, and Force Weapons, depending on how they channel their psychic potential. Either that or a Land Raider, but not for the AV14, just for the Assault Ramp. Why give us assaulty units that have to sit in the middle of an enemy army for a turn before they can do anything?
46122
Post by: theman99808
Genestealers for space marines or IG.....dear god.
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Post by: Dribble Joy
Ghenghis Jon wrote:Orks don't need no dirty ooman shields for invuls whens we got Dok Grotsnik to fix you up propah.
I'd rather not give my opponent complete control over almost half my army.
46059
Post by: rockerbikie
Land Raider Crusader from C:SM.
34605
Post by: spireland
Chaos Spawn of course.
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Post by: Ghenghis Jon
Dribble Joy wrote:I'd rather not give my opponent complete control over almost half my army.
What are you talking about? The only unit affected by the Mad Dok's Med Pak Rule is the the one to which he is attached, not other units that take the Cybork upgrade. And then, it is still pretty hard to kite him around. He ignores the rule when coming on from reserves (which is great when he is Reserved with a Trukk full of Boyz or with Snikrot and his Kommandoz), and your opponent would have to dedicate a unit specifically to kite him around while maneuvering the entire rest of his army to avoid him. That is a pretty convoluted strategy for dealing with a 160 point model, one that you can take advantage of. That is hardly complete control over anything.
20901
Post by: Luke_Prowler
As an Ork player, I've already looted all your stuff
47876
Post by: Ghenghis Jon
Luke_Prowler wrote:As an Ork player, I've already looted all your stuff 
All your loots belong to us.
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Post by: cricketofdeth
For CSM I'd use Bloodcrushers from the Demons' dex, and I'd really like to have PotMS for the land raiders.
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Post by: Dribble Joy
Ghenghis Jon wrote:What are you talking about?
I play a meganob heavy list with two big units and maybe a small one in one of the support wagons. That puts half of my main fighting force in one place.
I don't just rush forward and bash stuff, the army isn't forgiving enough (and arguably neither is any ork army). I need to be able to use different tactics depending on what I'm up against. Jumping out of a wagon to beat up an empty rhino in my deployment zone, instead of heading off to what's actually important, isn't something I would want to do with any force, let alone mine.
I have used him in the past, but he's an utter liability, completely out weighing the benefits.
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Post by: Mongooli
For my nids, I'd take the blood talons, or whatever they're called, from the blood angels.
For my salamanders I'd take some kind of flying transport for my termies.
45020
Post by: TheAngrySquig
Storm Shields for Wyches
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Post by: Ghenghis Jon
Dribble Joy wrote:Jumping out of a wagon to beat up an empty rhino in my deployment zone,
So, ramming the empty Rhino with your Deffrollas doesn't take it out before the Mad Dok disembarks? I have never had him do anything I didn't want to do, except the one time he and Snikrot didn't arrive until Turn 5.
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Post by: Dribble Joy
If they're daft enough to keep it within range of a deffrolla.
Or maybe it's not empty and has a throw-away unit inside that they will have to assault after the transport is rollaed.
Or maybe some other unit that's sitting in front of all their guns or off away from an objective.
There's so many instances where he won't go where you want him to if your opponent thinks a little.
As for ICs attatching to Snikrot.... frankly I disagree with that ruling and it's the beardiest RAW, anti-RAI trick in the codex.
25208
Post by: AlmightyWalrus
Dribble Joy wrote:
As for ICs attatching to Snikrot.... frankly I disagree with that ruling and it's the beardiest RAW, anti-RAI trick in the codex.
And you know that because...?
13625
Post by: phantommaster
Ironically, I would have Harlequins to go with my Thousand Sons, high I combat monsters with epic anti-infantry firepower anyone? Especially with 3 vindis.
21312
Post by: BeRzErKeR
Y'know what Orks need?
Drop Pods, that's what. What could be Orkier than literally firing a Deff Dread from orbit right onto the battlefield? You could give them to MANz and Nobz too, though they wouldn't be much use unless you could assault out of them. . .
No, wait. Flash Gitz with Drop Pods. BAM, suddenly S6 weapons ignoring your armor in your deployment zone!
6646
Post by: Morathi's Darkest Sin
Hmm..
For the Guard I'd like access to Space marine Scouts, to represent a recon team watching over the Guard battleline before battle brothers arrived.
For the Orks, probably IG basilisk, who needs BS now.
54540
Post by: Langston128
Gk needs baal preadators
51429
Post by: Bex
I play GK's. You can keep the baal predators, I want death company dreadnoughts, so I can have even more dreads as TROOPS! (with autocannons and psybolt)
So 12 dreads walk onto the field and 6 are scoring!
52137
Post by: Draigo
Death company dreads with autocanons?? Thatd be terrible.
51429
Post by: Bex
Draigo wrote:Death company dreads with autocanons?? Thatd be terrible.
Ok maybe your right, can I just take more ven psyflemen but have em as troops?
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Post by: DeadlySquirrel
Eldar, I want TH/SS Terminators or the equivalent in a CC version of Wraithguard.
40927
Post by: im2randomghgh
For my tau army (main army)
Either wave serpents, tac marines, or ork boyz
40668
Post by: Defiler37
As necrons i would want ymgarals; they're great CC potential and a pretty big distraction unit, and most importantly........
OMG SOMETHING HIGHER THAN I2!!!!!
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Post by: Shrike325
For my armies:
Tau: Farseer. No question. Psychic defense and great force multiplier. (mmm.... Firewarriors with Guide)
Dark Eldar: I'm tempted to also say a Farseer, they're just so good. But, I'd say probably TH/SS termies or Lychguard for some survivability
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Post by: Ghenghis Jon
Dribble Joy wrote:If they're daft enough to keep it within range of a deffrolla. You just said they were in your deployment zone
Or maybe it's not empty and has a throw-away unit inside that they will have to assault after the transport is rollaed.
Or maybe some other unit that's sitting in front of all their guns or off away from an objective.
There's so many instances where he won't go where you want him to if your opponent thinks a little.And there are more instances where you can get him to go where you want him to by thinking a little.
As for ICs attatching to Snikrot.... frankly I disagree with that ruling and it's the beardiest RAW, anti-RAI trick in the codex.
So you are playing peculiar list and wishing for something to make it stronger. You have limited the number of threats and weapons you could have by paying for overpriced Nobz with no invul save, unless you take a character that you allow to be manipulated. You refuse to use the rules of the game to your advantage and insist on running an unorthodox and fragile list. The Ork Codex does not need Stormsheilds. Your underpowered list and dubious play style needs Stormsheilds.
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Post by: Mahtamori
Blood Angels have what all Eldar players using Banshees need: durable, fast, assault vehicle, transport.
For every other army, Farseers.
Now, for the next thread, "If you could inflict a unit upon another army that would be mandatory..." so I can get rid of my Fast Attack section.
52009
Post by: Ander00
For my Blood Angels, the Royal Court. Night fighting for the enemy. Possibly Lords with Mindshackle Scarabs and Warscythes in some footslooging/mechanized squads. Too bad Crypteks and Lords cannot take jump packs  .
For the Necrons, Farseers/Eldrad because duh, psychic defense and the whole buff/debuff thing meshes well with the Necrons.
cheers
33968
Post by: Tomb King
Langston128 wrote:Gk needs baal preadators
I can understand a desire to have them but needs.... that was a laugh.
Grey Knights need a nerf stick to beat them silly.
37700
Post by: Ascalam
Orks- Blood Angel Dreads- half the upgrades are more orky than IOM, and blenderdreads would be cool.
49554
Post by: Teln
I'd give Leman Russ tanks back to my Space Wolves, solely because they're named after the Space Wolf Primarch.
48860
Post by: Joey
Camo Cloaks on my blobs.
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Post by: Dribble Joy
Ghenghis Jon wrote:Dribble Joy wrote:If they're daft enough to keep it within range of a deffrolla. You just said they were in your deployment zone
Deployment zone does not necessitate deffrolla range.
And there are more instances where you can get him to go where you want him to by thinking a little.
Aside from deployment, you cannot choose where he is unless there are no enemy units on the table.
So you are playing peculiar list and wishing for something to make it stronger.
Given the nature and light-heartedness of this thread; yes.
You have limited the number of threats and weapons you could have by paying for overpriced Nobz with no invul save, unless you take a character that you allow to be manipulated.
My point is the trade-off is not worth it.
You refuse to use the rules of the game to your advantage and insist on running an unorthodox and fragile list.
This is a somewhat subjective area. Shouldn't an internally balanced codex provide an equally viable list regardless of unit selection?
The Ork Codex does not need Stormsheilds.
Never said it did.
Your underpowered list and dubious play style needs Stormsheilds.
See point about internal balance.
Would Stormshields on meganobs be balanced? Probably not, unless they costed around 20 points per model. A 5+ inv. save without relying on possibly the game's biggest liability might be.
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Post by: TheRobotLol
Draigo for mah CSM nurgle army.
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Post by: Samus_aran115
TheRobotLol wrote:Draigo for mah CSM nurgle army.
That would be epically ironic
Marneus Calgar for my Word Bearers
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Post by: TheRobotLol
Samus_aran115 wrote:TheRobotLol wrote:Draigo for mah CSM nurgle army.
That would be epically ironic
Marneus Calgar for my Word Bearers 
Hmmm, true dat
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Post by: Ghenghis Jon
Dribble Joy wrote:Deployment zone does not necessitate deffrolla range.
No, but having 3 Deffrollas in your deployment zone certainly increases your Deffrolla Range.
Aside from deployment, you cannot choose where he is unless there are no enemy units on the table.
If an empty Drop Pod tries to deter the Mad Dok and his Boyz, I usually take it out with a different BW before I attempt to move his.
Shouldn't an internally balanced codex provide an equally viable list regardless of unit selection?
No. There should be a use for all units in the Codex, especially when used in conjunction with other units. There is nothing balanced about running an all Grot list (sans HQ). There is nothing inherently balanced about running an all MegaNob list. Unit selection and list building is as vital as any table top aspect of the game, if not more so.
Would Stormshields on meganobs be balanced? Probably not, unless they costed around 20 points per model. A 5+ inv. save without relying on possibly the game's biggest liability might be.
The games biggest liability? I am sure there are others, but I am only certain that you and the opponents I use Grotsnik against seem to dislike him, but for very different reasons. Dribble Joy wrote:Ghenghis Jon wrote:]The Ork Codex does not need Stormsheilds.
Never said it did.
Dribble Joy wrote:As a DeffWing player, Storm shields.
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Post by: Yipyioh
I'd give Leman Russ tanks back to my Space Wolves, solely because they're named after the Space Wolf Primarch.
In the SW IG swapping variety...
Thunderwolf Cavalry for my IG... They look awesome and are like Rough Riders... but way better! A fast model that can kill something once it reaches it? Genius!!!!!!!!!!!!!
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Post by: BeRzErKeR
Ghenghis Jon wrote:Dribble Joy wrote:Ghenghis Jon wrote:]The Ork Codex does not need Stormsheilds.
Never said it did.
Dribble Joy wrote:As a DeffWing player, Storm shields.
I think you may have missed the point of the thread, Jon. This is a wishlist thread, not a proposed rules thread. Of course he wants Storm Shields, MANz with a 3++ would be terrifyingly powerful. That doesn't mean that the Codex 'needs' them, or that they'd be balanced; just that he thinks they'd be cool.
Hell, I agree, MANz with Storm Shields WOULD be pretty cool. I'd cheerfully settle just for the abilty to give them cybork bodies, honestly.
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Post by: SonyDigitalHD
As an Ultramarine player, Id take some ork boys. Marines need some comic relief.
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Post by: Ghenghis Jon
BeRzErKeR wrote:I think you may have missed the point of the thread, Jon. This is a wishlist thread, not a proposed rules thread.
You are right. I apologize to the forum for getting off track and to Dribble Joy for being provincial.
But I still say that Orks don't need nuthin' from no other Codex. Automatically Appended Next Post: SonyDigitalHD wrote:As an Ultramarine player, Id take some ork boys. Marines need some comic relief.
You should play a game as Orks or with them as allies and see how they do. Just make sure you play them as Orks, and you may be surprised.
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Post by: broodstar
As a Tyranid player I would steal the Tau Broadside.
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Post by: Halkon
purplefood wrote:Joey wrote:purplefood wrote:As an SW player... Monoliths...
Why not?
I'm sure necron will trade you Monoliths for Long Fang technology.
4 people firing at two different things...such arcane trickery.
I'm not talking about swapping...
If i was gonna swap something i'd swap Death Company for Blood Claws...
Hell yes. then people might use them
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Post by: Corollax
Big Mek.
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Post by: blood reaper
Raiders for my Bloodletters.
No real reason.
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Post by: Banzaimash
Emperor's Champion for Orks. A good 120 str 4 preferred enemy attacks on the charge anyone?
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Post by: Emerett
Leman Russ's as troop choices for Space Wolves please.
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Post by: Ghenghis Jon
Banzaimash wrote:Emperor's Champion for Orks.
We don't need no squishy ooman git when we got da Prophet o' da Waaagh!
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Post by: Joey
Emerett wrote:Leman Russ's as troop choices for Space Wolves please.
Long Fangs as Heavy Support!
Oh wait I can take Leman Russes...nevermind.
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Post by: King Pariah
Throw some blood talons onto Canoptek Wraiths. For the lulz
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Post by: ShatteredBlade
As a Sisters of Battle player, I'd so steal Valkyries.
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Post by: Banzaimash
Ghenghis Jon wrote:Banzaimash wrote:Emperor's Champion for Orks.
We don't need no squishy ooman git when we got da Prophet o' da Waaagh!
Everyone knowz dat da ardest boyz wear black and 'ave 'uge choppaz.
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Post by: megabambam
Nagashek wrote:A (edit) BLOOD ANGELS Landraider Crusader for my Arcon and Incubi. Because apparently BA have Ork technology that makes da red onz go fastah.
I hear you brother.
That and also a Farseer for my Dark Eldar...
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Post by: Talarn Blackshard
Id like to add night goblin fanatics to my marines cause it amuses me...
but from another 40k codex I would want to get ... probably some eldar farseers ... atleast until DA get some new ones.
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Post by: stalkerzero
That second guy carrying a CML from Black Templars for my Deathwing.
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Post by: Hückleberry
As Dark Eldar I would love to get me some Long Fangs.
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Post by: Exergy
anything with a psychic hood for my DE
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Post by: Inquisitor Ehrenstein
Inquisitorial henchmen squads for IG.
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Post by: LazzurusMan
Hmm...probably a chibi hawk for my SW...bjorn and some wolf guard in a fast skimmer transport...WITH fire-power...yes please
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Post by: TheAngrySquig
Chibi hawk?
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Post by: Dribble Joy
TheAngrySquig wrote:Chibi hawk?
Chibihawk.
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Post by: Devil Dog
Space marines need dark elf transports.
Grey knights need sw long fangs.
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Post by: Kevin949
Terminators for necrons....just because not only would it be nice to have that kind of meat shield, but the joke works on other levels as well.
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Post by: TheRobotLol
Kevin949 wrote:Terminators for necrons....just because not only would it be nice to have that kind of meat shield, but the joke works on other levels as well.
HeHeHe
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Post by: aleck
I looked through a few pages and didn't see this...
As a Tau player I'd love Harlequins. They are mercenaries, after all, right?
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Post by: Dracoknight
Tyranids need some Troop choice ranged anti-tank, seriously
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Post by: azazel the cat
As a Necron player, I would like some Grey Hunters.
As a Space Wolves player, I would like some... nah, nevermind. I'm good with what I've got.
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Post by: Brotherjulian
Well as an Iron Warrior I'm sure my brother would vote to field his BASILISK again. Not that I really miss the pie plates. Me.. Maybe Tau Hammerheads in my IG?
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Post by: enfernux
Jetbike guardians from Eldar on reaver jetbikes - as troop choice for DE Psyflemen for SoB Kabalite warriors for Tau Firedragons for SoB - no normal elite choice after all Eldar Pathfinders for Tau Any G-type weapon that has s6-7 ap3 and has large blast for DE Cannones from C:WH for SoB Assassins from GK for SoB Scouts for SoB Incubi/Termies w eviscerators or heavy flamers for SoB just a few i came up w in a minute or so...
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Post by: thakabalpuphorsefishguy
Vice_Grip wrote:As a Tua player: close combat weapons
I would rather have War Walkers (they would be FA ofcourse XD)
Automatically Appended Next Post:
aleck wrote:I looked through a few pages and didn't see this...
As a Tau player I'd love Harlequins. They are mercenaries, after all, right?
AFAIK Aleck, the Harlequins are a religious sect of eldar who serve their god Cegorack(spelling*) who is apparently alive and well and guiding the eldar from the shadows through the Harlies and other methods of influence. In fact, as an example of this, its popularly held that Lady Malys of the Dark Eldar is actually spiritually melded with the Laughing God following a battle of wits that lady Malys ACTUALLY won betwixt the two.
I don't believe they are truly mercenaries, however they will aid just about anyone the Laughing God tells them too, or any eldar (dark eldar as well I believe) that are nearby and need it.
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Post by: MasticatorDeelux
As an ork player, I'd take Tau broadsides with as many upgrades as their fat fingers could manage.
As a Templar player, I'd take Sanguinary priests for a little added survival in the templarblob.
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Post by: Agen
Would be sweet if the Blood Angels could take a Baneblade for a tank (not as an ally tho). Saw a video on youtube of one of them!
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