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Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/06 23:22:52


Post by: jy2


A little while back, we were talking about the viability of the new Battle Sisters in a thread here on dakkadakka. How badly have they been nerfed since the White Dward codex came out? Can they still compete with some of the top tournament armies, or are they relegated to being just a middle-tier army or worse? During the conversation, Amerikon, who is from my area, challenged me to a game to see how his Battle Sisters would stack up against one of the best armies around - the Grey Knights. I was happy to oblige.

We decided to play at 1500 for these 2 games and I put up 2 tournament-worthy grey knight armies against his SoB's - my Crowe Purifiers and my Draigowing. Of the 2 matches, Driagowing would be a more favorable matchup to the melta-heavy SoB's but my Crowe-Purifiers will probably give them some trouble IMO. We also played at a points level that, ironically, I have never played at before with my GK's. This should actually help out the SoB's because they work better at lower point games. Their sweet spot in regards to optimal army builds is probably at the 1500-1750 points level. I think my Crowe-Purifiers can take on that points levels, but I feel that my Draigowing may suffer. They just aren't as good at lower points games and really don't come onto their own until you get closer to 2K.

Believe it or not, this will actually be my opponents first times playing against the Grey Knights, just as it is actually the first time I've run my GK's at 1500. So going into the game, I may not be playing at my optimal points level, but I do have a considerable experience advantage after having played against the SoB's, both old and new, many times before.


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Game #1 - 1500 Battle Sisters vs Draigowing Grey Knights


1500 Draigowing (My list)



Draigo
Librarian - Warding Stave, Might of Titans, Sanctuary, Shrouding, Warp Rift

10x Paladins - 4x (1x MC) Psycannons, Banner, 1x MC-Hammer, Stave, 1x MC weapon
1x Soladin - MC-Hammer - 60

Psyfleman Dread - 2x TL-Autocannon, Psybolt Ammo
Psyfleman Dread - 2x TL-Autocannon, Psybolt Ammo



1500 Sisters of Battle



St. Celestine

10x Battle Sisters - Melta, Multi-Melta, Combi-flamer, Rhino
10x Battle Sisters - Melta, Multi-Melta, Combi-flamer, Rhino

10x Dominions - 3x Meltas, Combi-plasma, Flamer, Rhino
10x Dominions - 3x Meltas, Combi-plasma, Flamer, Rhino
10x Seraphims - 2x Hand Flamers

Exorcist
Exorcist
5x Retributors - 4x Heavy Bolters, Simulacrum


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Mission: Capture & Control

Deployment: Spearhead

Initiative: Grey Knights


-------------------------------------------------------------------



Game #2 - 1500 Battle Sisters vs Purifier Grey Knights


1500 Purifier Grey Knights (My list)

Crowe

Psyfleman Vendread - 2x TL-Autocannon, Psybolt Ammo
Psyfleman Vendread - 2x TL-Autocannon, Psybolt Ammo

5x Purifiers - 2x Psycannon, 2x Halberds, 1x MC-Hammer, Rhino w/Dozers + Searchlight
5x Purifiers - 2x Psycannon, 2x Halberds, 1x MC-Hammer, Rhino w/Dozers + Searchlight
5x Purifiers - 2x Psycannon, 2x Halberds, 1x Warding Stave, Rhino w/Dozers + Searchlight
5x Purifiers - 2x Psycannon, 2x Halberds, 1x Warding Stave, Rhino w/Searchlight

Psyfleman Dread - 2x TL-Autocannon, Psybolt Ammo



1500 Sisters of Battle

Same as Game #1.


-------------------------------------------------------------------


Mission: Capture and Control

Deployment: Pitched Battle

Initiative: Sisters of Battle


-------------------------------------------------------------------


For both games, we played on the same map.



Coming up next, Pre-game Analysis.....




Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/06 23:50:12


Post by: calypso2ts


Jy2 you are killing me on this one, SoB have a warm place in my heart even though I hate them so much now!


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/07 00:34:18


Post by: Adam LongWalker


1500 point lists (and under) are the lists that I look at a person's creativity and skill when they build their army list.

Because to me it forces a person to think what choices he can live with or live without within that particular list.

I look forward to the games.



Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/07 00:37:47


Post by: Amerikon


Jesus Christ! My army's so ugly!


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/07 00:53:30


Post by: whitespirit


Glad to see Amerikon playing an unconventional sister list that works for him.
What is unconventional you might ask? The 10 man squads of Dominions,
and no Multimelta. Showing a lil' flexibility in a fairly non-flexible codex.


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/07 01:01:15


Post by: Zid


looking forward ti this one! Interesting SoB list.... can't wait


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/07 01:51:06


Post by: Actinium


Mission fluff: There's only 1 heretic, winner gets to burn him.


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/07 02:57:45


Post by: Red Corsair


Yuck why C&C.... I hate the auto tie mission..... At least use secondary victory conditions, either KP or VP...


Automatically Appended Next Post:
Also what size is that table? it looks rather square...


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/07 03:31:22


Post by: jy2


PRE-GAME ANALYSIS:

Draigowing:
This is actually going to be a tough matchup for my paladins. I've got some major drawbacks against the Sisters of Battle in this scenario (C&C). He's got a lot of meltas and exorcist shots. He's got tank-shocking vehicles. He's got better mobility in 2 flying units. And at 1500, I just can't add in many support units into my list. I'm going to have a hard time reaching his objective with anything but my paladinstar, and then he's possibly has 3-4 units that can contest mine - 2 outflanking dominion squads, seraphims and his HQ. If I don't go after his objective, then the best I can do is draw. And if I do go after his objective, I won't be able to stop his units from contesting mine. Honestly, here I feel that my paladins is actually the underdog army. If my opponent plays "the mission" rather than to just try and kill my paladinstar, then he has a good chance of beating me here.


Purifier Grey Knights:
I feel that my Purifier GK's matches up better against the Sisters of Battle. If there's one thing my purifiers are good at, that's killing enemy tanks. I usually make a mockery out of rhino-rushes with my shooting, and then I can beat up most MEQ squads in assault. St. Celestine may be problematic, but if I can get her into assault with my dread or warding stave unit (i.e. via a counter-charge), I can probably keep her contained. That many meltas is normally a problem, but only if his transports can get him into range to use them. My primary strategy would be to de-mech my opponent and force him to huff it on foot. If I can do that, then I am fairly confident of a GK victory. If not, then it will probably be a tie. Though my opponent only has 2 troop choices, that is not quite so bad in Capture & Control.


Sisters of Battle: (by Amerikon)
Vs Draigowing:
Seeing how few models were in the Draigowing army I was a little cocky going into this one. I think the mission (C&C with table quarters deployment) gave me even more confidence. My biggest concern was that, in order to win, I'd have to use my Dominions to outflank and contest your objective. Given the randomness of outflanking I felt it was best to commit both squads to make sure I could get at least one unit into your deployment zone. I was concerned that I was putting too much of my AP1 off of the table and that I might not have enough firepower left over to kill the Paladins before they got to my corner.

I was also concerned about my Seraphim being essentially useless against the Paladins. Even with the amount of wounds they can generate I didn't expect them to be any sort of a threat. I really expected my Exorcists to shine here. Table quarters means that I should get a round or two of free shooting at the Paladins and any failed save is an instant kill. With a little luck I thought I could to take out at least half of the unit in the first two turns. My goal for Celestine was to delay the Paladins as much as possible. She's quick enough that she can get behind the Paladins and draw them away from the objective in the assault phase. I'd used that trick before and expected it could be crucial in this game.

Vs Crowe
I was much less confident going in to this game than the Draigowing one, but I thought I would be ok. I kept the Dominions on the table for an early turn threat, figuring that if I got a full round of shooting with them, each squad could bring down a unit of Purifiers. The Seraphim were put into reserve to keep them safe until the mid to late game where they'd be critical for contesting an objective. Since you don't have Grand Strategy, you'd have to commit a Purifier squad to hold your objective and I knew the Seras could wipe out a small squad if they dropped in close by. For my troops I planned to commit one to mid-field and hopefully use their multi-melta against the Dreads. My pre-game target priority was to take out Rhinos with the scouting Dominions and use my Exorcists against the Dreads with the Heavy Bolter squad going after the scraps.


--------------------------------------------------------------


Game #1 - 1500 Battle Sisters vs Draigowing Grey Knights


Mission: Capture & Control

Deployment: Spearhead

Initiative: Grey Knights


--------------------------------------------------------------


Deployment:

My grey knight objective.


Amerikon's Sisters of Battle objective.

For my Grand Strategy, I only get 1 scoring unit. I give it to one of my vendreads.


GK deployment. I leave the soladin in reserves (deepstriking).


Battle sister deployment. Both dominions will be outflanking. Seraphims will be deepstriking. I really don't know how much damage his seraphims can do.

My opponent tries to seize the initiative but fails.


--------------------------------------------------------------


Grey Knights 1
Paladinstar advances and then runs.


1 dread opens fire at his rhino and only shakes it.


My other dread is able to see his exorcist through the windows and pop its main gun.

Brief turn, but that is to be expected when you've only got 3 units on the board.


Sisters of Battle 1

Sisters move. Shaken rhino pops smoke.


Lone exorcist fires, killing 2 paladins (including the banner) and putting 1W on Draigo despite my librarian casting Shrouding for the 3+ cover.


Grey Knights 2

My guys advance some more.


My vendread pops the gun from the other exorcist. My opponent now no longer has any more ranged AT (besides his retributor's rending heavy bolters).

My other dread immobilizes and shakes the advancing sister rhino.

I'm not sure whether my paladins ran or if their psycannons were just out of range, but in any case, paladins don't do anything with their shooting (or lack of).


Sisters of Battle 2

1 unit of dominions come in and pops smokes.


Both weaponless exorcists move 12" towards my pallies.


Sisters disembark and advance.


St. Celestine moves towards my paladinstar. Battle sisters run into terrain.

Retributors fail to do any damage.


Finally, Celestine assaults my paladinstar.


She is struck down, but not before putting 1W on my warding stave.


Grey Knights 3

Soladin comes in near my opponent's objective. I scatter out of terrain.


GK movement. Draigo and librarian both splits off from the unit.


Draigo will return to defend the objective....


....and my librarian goes after his troop battle sisters.


The libbie casts Warp Rift and takes out 3 sisters.


I have to dedicate both vendreads to try to take out the dominion rhino. I only immobilize and shake it. Draigo runs towards them.


Here I make a huge mistake. My paladins don't fire at his exorcist because I am concerned that I may wreck it. What I plan to do instead is to charge it, thus giving my guys additional movement and getting them closer to the SoB objective.

It turns out that they are just fractions of an inch short of the assault. Doh!!!


Librarian then assaults the sisters. I whiff badly in combat.


Sisters of Battle 3

Celestine gets back up.


Amerikon's other unit of dominions come in from reserves and outflanks on the side that he wants - by my objective. Dominions disembark to give Draigo a very warm welcome.


His other dominions disembark from their immobilized transport and go after my non-scoring vendread.


Celestine goes to help out her comrades.


Here is where my mistake comes back to hurt me. His exorcist tank shocks my pallies and I fail morale!!! Off they go.

If only he had moved Celestine towards my pallies, it would have prevented them from rallying next turn.


His battle sisters advance. They barely have LOS to my hidden soladin....


....who then eats a melta to the face despite going-to-ground for the 3+ cover.


Draigo gets off easy, only taking 1W to triple meltas and a combi-plasma from the dominions.



I can't believe this! My scoring vendread gets shot in the back by rending retributor heavy bolters, who immobilize it as well as blows off one of its autocannons! Grrrr....

On the bright side, his other unit of dominions fail to do any damage to my other vendread. Though that's not much consolation as now, I cannot get my scoring unit onto my own objective.


Finally, Celestine joins in the battle. My librarian takes 1W to perils while trying to cast Hammerhand.


He kills 2 battle sisters. I believe Celestine takes 1W to No Retreat, because she would be dead if that was a force weapon wound.


Grey Knights 4

Paladins rally and move towards his exorcist. I won't make the same mistake twice.


I go after both dominion squads with Draigo and my vendread.


Draigo shoots them with his flamer and takes down 3 sisters.


Vendread shoots and then assaults the dominions. He only kills 1.


Draigo assaults the other dominions.


He only kills 2, but that is enough to break them.


Doh! I make the same mistake again!!! I refrain from shooting at his exorcist for fear of killing it. Instead, I just assault it with S5 Hammerhanded attacks and fail to immobilize/wreck it.


Finally, they kill off my librarian. Ironically, it is the sisters and not Celestine that kill him.


Sisters of Battle 4

Seraphims come in. They do a risky deepstrike but hits it spot-on.


Once again, his exorcist tries to tankshock my pallies. Only this time, I do a Death-and-Glory and blow it up.


Dominions keep falling back. Celestine goes after Draigo and battle sisters head towards my objective.


Empty dominion rhino goes to contest my objective.


Seraphims then fire at my paladins and kills 2 guys, putting 1W on a 3rd.


Now for the epic clash. Immortal versus immortal.

Alas, the battle is a wash as both fail to cause an unsaved wound.


Grey Knights 5

Pallies head towards the SoB objective.


My vendread fails to wreck his rhino. Despite smokes, I immobilize and stun it.


Paladins have learned their lesson. I wreck his rhino with psycannons.


Finally, Celestine bests Draigo in combat!


Sisters of Battle 5

Some more GK fail.

His other exorcist tank shocks my paladins and I fail morale yet again! This time, seraphims will make sure I don't regroup if there is another turn.


Battle sisters move towards my objective.

I've got nothing to contest his objective and nothing to claim my own. My paladins will most likely run off the table in 1 or 2 turns, and his other battle sisters will definitely get my objective next turn.

I can't win, so I concede.



Aftermath of the battle.



Victory to the Sisters of Battle!!!



Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/07 03:36:23


Post by: pretre


Thanks for running the reports guys. Kinda concerned about the lack of a conclave and the include of seraphim, but I'll wait and see.


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/07 03:47:58


Post by: Draigo


I think the draigowing will do better then they give credit. I've played vs a pretty good sob player and I think the only reason it was super close was his exorcists were rolling 4-6 shots each a turn. I think if the sob player can win by putting shots in on the star and dreads while taking one objective that the star isnt at . . Then trying to contest at the end.


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/07 03:49:57


Post by: jy2


calypso2ts wrote:Jy2 you are killing me on this one, SoB have a warm place in my heart even though I hate them so much now!

Why the hate, playa?

Yeah, my friend has shelved his SoB due to the nerfs and also due to the shellacking I've given him with both my GK's and necrons. But one day I hope he takes them out again. IMO they are not as good as they used to be, but they aren't really that bad either.


Adam LongWalker wrote:1500 point lists (and under) are the lists that I look at a person's creativity and skill when they build their army list.

Because to me it forces a person to think what choices he can live with or live without within that particular list.

I look forward to the games.

1500 definitely is a whole other game than 2K. Some armies play better at it, whereas other armies (i.e. Draigowing) suffer because they've definitely got more expensive toys.

I think both are fun, though I need to get re-adjusted to the 1500 level. Ironically, I usually play at either 2K or 1K, but I think my Crowe-Purifiers are balanced enough to play well at almost any points level.


Amerikon wrote:Jesus Christ! My army's so ugly!

Well, your army probably won't win any painting awards....but then again, neither will mine. Lol. It's ok, we're all forever WIP (work-in-progress) armies.


whitespirit wrote:Glad to see Amerikon playing an unconventional sister list that works for him.
What is unconventional you might ask? The 10 man squads of Dominions,
and no Multimelta. Showing a lil' flexibility in a fairly non-flexible codex.

Yeah, I think unconventionality is good sometimes. My nids and necrons are unconventional as well. My nids shoot and my necrons fight. Lol.

And don't forget about the seraphims.


Actinium wrote:Mission fluff: There's only 1 heretic, winner gets to burn him.

Don't forget that the heretic may possibly be tainted by chaos.


Red Corsair wrote:Yuck why C&C.... I hate the auto tie mission..... At least use secondary victory conditions, either KP or VP...


Automatically Appended Next Post:
Also what size is that table? it looks rather square...

Yeah, I'm kinda sick of C&C as well. It seems to be about 75% of the games I've been playing lately, but it is what it is. Next time, I'll ask my opponent if he wants a secondary victory condition. Better yet, maybe we should just play BAO missions. Lol.

The table is a standard 6'x4'.





Automatically Appended Next Post:
pretre wrote:Thanks for running the reports guys. Kinda concerned about the lack of a conclave and the include of seraphim, but I'll wait and see.

No prob. We actually played a couple weeks back, but I've been busy with my necron battle reports which was why I pushed this one back.

The battle conclave is definitely a good unit, but I'm curious as to how good (or bad) the new seraphims can be. I guess we'll find out soon enough.


Draigo wrote:I think the draigowing will do better then they give credit. I've played vs a pretty good sob player and I think the only reason it was super close was his exorcists were rolling 4-6 shots each a turn. I think if the sob player can win by putting shots in on the star and dreads while taking one objective that the star isnt at . . Then trying to contest at the end.

I agree that Draigowing can actually hold their own even against a melta-heavy army. My concern is more of my weakness in mobility, and that I cannot hold both objectives. Go after my opponents and I don't have a strong enough secondary unit to hold my own. Stay with my objective and I don't have the resiliency to contest my opponent's objective. That's one of the main problems of a Draigowing build - their weakness is even more pronounced at lower point games. I'm actually going to have to play more strategically at 1500 than at higher games.


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/07 06:22:11


Post by: Amerikon


whitespirit wrote:Glad to see Amerikon playing an unconventional sister list that works for him.
What is unconventional you might ask? The 10 man squads of Dominions,
and no Multimelta. Showing a lil' flexibility in a fairly non-flexible codex.

I think it's hilarious the level of hair splitting that our list building discussions have been relegated to. Talk about a non-flexible codex! We've filled pages of discussions about whether to take 6 or 7 Death Cultists in a Battle Conclave. It's absurd, but it's all we've got!


Automatically Appended Next Post:
jy2 wrote:
Amerikon wrote:Jesus Christ! My army's so ugly!

Well, your army probably won't win any painting awards....but then again, neither will mine. Lol. It's ok, we're all forever WIP (work-in-progress) armies.

There was just something about seeing it in that picture that really stuck out to me. I think it would go a long way if I would get my $#!+ together and put together all the MkII Rhinos and Immolators I've had sitting in my closet for 8 years.


Automatically Appended Next Post:
pretre wrote:Thanks for running the reports guys. Kinda concerned about the lack of a conclave and the include of seraphim, but I'll wait and see.

I don't really dig the conclave at 1500. To fit it in I'd have to sacrifice one of my fast attack slots and then either drop my Retributors or swap out an Exorcist for a second Ret squad. For me, that's a pretty huge tradeoff especially at a point level where a conclave is overkill against most units you'll encounter.

How do you like to do a 1500pt Conclave?


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/07 07:10:36


Post by: Sasori


I'll wish luck to the sisters.

I played sisters for the first time a few weeks ago, and it was a pretty good match. With all the internet hate, I expected to roll over them. Granted, I really didn't know much about the army, so that may have something to do with it.


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/07 07:57:48


Post by: jy2




Game #1 updated. To be concluded tomorrow (Wed).




Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/07 08:31:13


Post by: Inquisitor_Dunn


I'm with Pretre on the lack of a conclave, but I have also stopped using Saint Celestine.

So many points in your fast attack selections too.

I have also switched from HB retirbutors to heavy flamer Rets. My list plays very aggressive now. I'm thinking repentia and engines may have a place in a double conclave list.


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/07 10:51:21


Post by: sudojoe


Despite my recent conversion to chaos (now playing GK/IG/henchmen/and now daemons) I'm still hoping the sisters pull through just cause I've always loved them fluff wise. The return to Sanctuary book also probably had something to do with it too lol.

I am just waiting for some new models to come out and I may start a 4th army of sisters. Just love the exorcists, best looking tanks in the game. (runner up is the baneblade followed closely by an imperator titan though I've never seen one in real size game)


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/07 14:23:49


Post by: pretre


@Amerikon: I would drop the seras and take a conclave.

Also, so far in the battle, I think the outflanking doms was a big mistake. You could have scouted, smoked and eaten those pallies for breakfast turn 1. This would have either taken pressure off your exos or left the doms to do their work.

As it is, your doms are largely irrelevant unless they can contest that back objective, which Celestine would have done much better. Against Pallys, I don't know that Celestine shines.

I might have been tempted to assault a dread with her and tie it up for a while.


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/07 15:58:49


Post by: DevianID


I really like sisters as a midline codex. They may not be as good as grey knights (who is hehe), but they can still compete versus anyone.

I also really love seraphim, but with the addition of an eviserator on the sarge. That really changes the dynamic of the unit, as already they are the best non-hq unit at cc, and perhaps the best place for the eviserator.

Finally, the conclave is a must for my vison of sisters, as they are your counterassault unit. In this list, Amerikon seemed to opt for big fast attack squads as the counterassault (countershooting) which is probably fine, but decentralizes the list. By taking 5 man fast attack units and skimping on upgrades you can squeeze in the battle conclave, but you lose quite a bit of shooting I admit.

Jy2, I think you would be better served with a cheap inq or even Inq Kaz rather than the libby at this points level of Draigowing. The libby is great, but a lot of points. Kaz makes them fearless and the regular Inq makes them stubborn, both help with the LD issues your paladins might have. The regular Inq also gives you another psycannon plus another dread for the points.


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/07 16:26:03


Post by: calypso2ts


jy2 wrote:
calypso2ts wrote:Jy2 you are killing me on this one, SoB have a warm place in my heart even though I hate them so much now!

Why the hate, playa?

Yeah, my friend has shelved his SoB due to the nerfs and also due to the shellacking I've given him with both my GK's and necrons. But one day I hope he takes them out again. IMO they are not as good as they used to be, but they aren't really that bad either.


My two armies are Daemons and SoB, neither one is a 'powerhouse' army and I am okay with that. Some of the hits SoB took are annoying, but at the end of the day I shelved them because I really just do not enjoy playing them anymore. I have taken them out a few times for 'test' runs and am 4-1 with the codex, but they are just....boring...?

I find myself waiting for games to be over with them and while I still like them from a flavor perspective, they are just not dynamic enough. In many ways I feel like I am playing a SM army, I just have to take a few more armor saves and get access to Exorcists (rolling Exorcist missiles is one of the limited highlights of using them).

I a surprised you managed to blow both Exorcist guns, S8 against AV 13 is not a great proposition to have, especially with cover.


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/07 16:29:58


Post by: pretre


calypso2ts wrote:I a surprised you managed to blow both Exorcist guns, S8 against AV 13 is not a great proposition to have, especially with cover.

It's jyluck(tm). I thought this as well. I think this is one of the key reasons that you need to pressure your opponent with Doms early on. You cannot afford to have them able to pick and choose what they are shooting at.


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/07 18:12:22


Post by: Amerikon


pretre wrote:@Amerikon: I would drop the seras and take a conclave.

Also, so far in the battle, I think the outflanking doms was a big mistake. You could have scouted, smoked and eaten those pallies for breakfast turn 1. This would have either taken pressure off your exos or left the doms to do their work.

As it is, your doms are largely irrelevant unless they can contest that back objective, which Celestine would have done much better. Against Pallys, I don't know that Celestine shines.

I might have been tempted to assault a dread with her and tie it up for a while.

The Dominions didn't actually have to contest the objective. They just had to kill the single scoring dreadnought he had. That's the main reason I outflanked them. I expected that they would be able to kill both dreadnoughts and leave him with no support. If I was putting it all in the hands of the Seraphim there's a pretty fair chance they would get routed eventually and if I tried to contest with Celestine I could end up at the mercy of her 4+ to stand back up. You could say I was playing too cautiously, but I really wanted to take out his only other scoring unit.

That said, I think you're probably right. If I had scouted and smoked the Dominion Rhinos I could've gotten a full round of shooting from both squads (and maybe a second round from the other if I lined them up right). That would have been potentially devastating to the Paladins. I made a lot of mistakes in this game, and I think that outflanking was least among them. As we've seen so far, I put way too much faith in my Exorcists. I expected to get 4 shots off and I ended up with only 1! I figured the Psycannons would be what blew them up not those damn dreadnoughts!



Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/07 18:18:06


Post by: pretre


Yep. Sisters have to play pretty aggressively. It is like those animals that have huge threat displays... It helps distract you from their squishy bits.

And I probably would have fired the exos and doms at the Dreads to neutralize them early. The paladins are slow.


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/07 18:28:27


Post by: pretre


Unbelievable. jy2's luck failed him.

I gotta say Amerikon, I don't agree with a lot of your moves, but you pulled it off. DS'ing the Seraphim was pretty ballsy as well. Grats on your win.


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/07 19:02:06


Post by: Draigo


I'm suprised by the outcome since the sob split there forces but can't knock it since it worked. lol I thought it'd be a close tie.


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/07 19:10:52


Post by: Sasori


Congrats to Amerkon!
Looking forward to the next one.


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/07 19:37:42


Post by: Zid


Jy's draigowing lost a game...? /amazed Damn good playing there amerikon!


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/07 19:51:11


Post by: Amerikon


pretre wrote:Unbelievable. jy2's luck failed him.

I gotta say Amerikon, I don't agree with a lot of your moves, but you pulled it off. DS'ing the Seraphim was pretty ballsy as well. Grats on your win.


Draigo wrote:I'm suprised by the outcome since the sob split there forces but can't knock it since it worked. lol I thought it'd be a close tie.

I'll be the first to admit that I really lucked out in this game. Like I said earlier, I made a ton of mistakes and basically got saved by the second failed break test.

The biggest mistake I made was to not do my tank shocks as the very first moves of the turn so I could use Celestine to run the Paladins off the board. It was a stupid move combined with some rules ignorance. Before the game I thought that the Paladins were fearless and I also didn't know that ATSKNF doesn't supersede the 6" rule for regrouping. An observer (Janthkin I think) kindly informed me of that after I totally failed to run the Paladins off the board with Celestine.

The next big mistake was outflanking the second Dominion squad. I had my choice of board edge, and I should've brought them in near my objective to defend it. I think between the Seras, the Retributors, a BSS squad and a Dominion squad I probably could've taken down the 5 remaining Paladins. What actually happened: I saw Draigo with a mere three wounds left and I thought to myself "I can kill that bastard!". Oh how wrong I was.

There was some concern that Draigo would wipe that section of the board by himself but it mostly came down to greed. I really wanted to kill him. That said, my Dominions whiffed pretty hard. I failed both acts of faith to twin link and then they missed most of their shots. I think the squad that shot the Dred either missed entirely or got a single hit and failed to pen.

Overall I was amazed by how ineffective my shooting was. I got a single shot from the Exorcists (which admittedly hit pretty well). I only had one meaningful round of shooting from the Retributors (although it was key). My Dominions together managed to only put a single wound on Draigo, which is the worst they've ever done. The Seras actually dished out a little pain on their first turn and probably would've been able to bring it on the next turn as well.

Other things of note:
The deep strike wasn't that risky. There wasn't much that could've gone wrong. Sure, I could've mishapped into the Paladins but it's unlikely. If you look at the table, the directions I could've rolled to get a mishap were probably less than 1/6th of what was possible. The real risk was that I'd end up out of flamer range. I kind of wish that they had been able to play out the next turn as I would've had another round of shooting with them and then I probably would've charged what was left as a delaying tactic.

Also... CELESTINE KILLED DRAIGO!!!

That is all.


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/07 19:55:36


Post by: pretre


Thanks for the after action! I didn't mean that the Sera DS was risky, just ballsy. Keeping them off the board means even less target saturation and a good chance they won't show up until too late.

With the scouting dominions, you could have rolled them right up behind for a turn 2 flaming without having to worry about DS/reserves.


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/07 20:01:53


Post by: Grenat


Great report, as always !

Congratulations for this win for your SoB, amerikon !


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/07 20:13:19


Post by: Red Corsair


I liked Amerikons strategy, he managed to give an aggressive player multiple options on every flank just about.... That is the best way sometimes, jy2 was too tempted by the multiple threats and split his own in pursuit and with some average dice for once it played out in the Sisters favor.

Good game, nice to see C&C end in an actual win for a change.



Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/07 20:31:28


Post by: SabrX


Wow, failing two moral tests from tank shock. jy2, it seems your luck has ran out.

Congrats Amerikon.

Thanks for sharing jy2. I look forward to reading game 2.


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/07 20:32:23


Post by: Spidey0804


pretre wrote:@Amerikon: I would drop the seras and take a conclave.

Also, so far in the battle, I think the outflanking doms was a big mistake. You could have scouted, smoked and eaten those pallies for breakfast turn 1. This would have either taken pressure off your exos or left the doms to do their work.


I agree here partially. I would have jumped the scoring Dread once that's done he doesn't have any chance. Great win for the ladies though .


Automatically Appended Next Post:
I found that if you are taking a specialty squad that is maxed out its all but a necessity to but the Simulacrum Imperialis in with them. Yeah it cost 20pts but when you need a second chance to get a faith power off you have it.


Automatically Appended Next Post:
Cant wait to see Round 2.


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/07 21:41:57


Post by: Amerikon


pretre wrote:Thanks for the after action! I didn't mean that the Sera DS was risky, just ballsy. Keeping them off the board means even less target saturation and a good chance they won't show up until too late.

With the scouting dominions, you could have rolled them right up behind for a turn 2 flaming without having to worry about DS/reserves.

I think in this case, target saturation isn't a huge deal. When he deployed he literally had 3 units on the table so the Seras wouldn't have been shot at unless they were the only option. When I wrote the pre-game yesterday, I actually thought that I had deployed them on the table. Thinking back, I'm pretty sure I reserved them out of frustration. I didn't expect that they'd do anything so I just held them off the board and hoped I'd have a plan for them when they came on.

Spidey0804 wrote:I agree here partially. I would have jumped the scoring Dread once that's done he doesn't have any chance. Great win for the ladies though .

That was the plan, although it didn't quite work out the way I expected.

Spidey0804 wrote:I found that if you are taking a specialty squad that is maxed out its all but a necessity to but the Simulacrum Imperialis in with them. Yeah it cost 20pts but when you need a second chance to get a faith power off you have it.

I'm starting to think you might be right. Although at 1500 the points are pretty hard to come by.


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/07 21:43:35


Post by: pretre


Amerikon wrote:I think in this case, target saturation isn't a huge deal. When he deployed he literally had 3 units on the table so the Seras wouldn't have been shot at unless they were the only option. When I wrote the pre-game yesterday, I actually thought that I had deployed them on the table. Thinking back, I'm pretty sure I reserved them out of frustration. I didn't expect that they'd do anything so I just held them off the board and hoped I'd have a plan for them when they came on.

Right, but with so few units on the table you want to swamp him. As it is, you made things a bit piecemeal. It worked out, but swamping his target priority helps out a lot.


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/07 22:00:54


Post by: jy2



Game #2 - 1500 Battle Sisters vs Purifier Grey Knights


Mission: Capture & Control

Deployment: Pitched Battle

Initiative: Sisters of Battle


--------------------------------------------------------------


Deployment:

Battle sisters deployment. He leaves his seraphims in reserves.


Sister's objective.


He depoys 1 exorcist on the opposite flank.


My deployment. I leave the normal dread in the ruins on the 2nd floor behind cover.


My rhino accidentally runs over my objective.


Amerikon then scouts his 2 dominions and they pop smoke.


Unfortunately for him, I steal the initiative.

Now for some payback for my paladin brethen. I'm going to show those sisters the power of my purifiers.


--------------------------------------------------------------




Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/07 22:06:34


Post by: pretre


Heh. At least he remembered to pop smoke on his scout move.


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/07 22:36:13


Post by: Amerikon


pretre wrote:Heh. At least he remembered to pop smoke on his scout move.

When I did it I literally said "Oh, I guess I'll pop smoke just in case you steal the initiative." NOOO!!!


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/07 22:54:38


Post by: jy2


Grey Knights 1

I advance 2 purifiers up 12" and disembark, forming a rhino wall to protect my purifiers from Celestine's assault. Vendreads advance as well.


Here, 1 unit moves 12" and the other only 6". Crowe moves up as well, but because of poor difficult terrain roll, does not make it into any transport.


Dreads wreck an exorcist and immobilize/weapon destroy one of the battle sister rhinos despite cover.


The fun doesn't just stop there. Psycannons disable both dominion rhinos.

My opponent is shocked by the carnage. He was hoping to stop me dead in my tracks, but I have just turned the tables on him.


Sisters of Battle 1

Exorcist moves to get a better shooting angle. My opponent makes a mistake in deploying his exorcist here, as I use the center terrain to block LOS to most of my army.


Dominions get ready for some payback. Celestine advances.


My goodness! Retributors take off one of my dread's arm with their heavy bolters.


I believe both dominions fail to twin-link their shots. They only manage to take out 2 purifiers with their shooting.

That is all the offense my opponent can muster.


Grey Knights 2

My rhinos move out of the way. Purifiers advance to take care of the dominions, as does my vendread.

My goal here is to try to assault them but prevent Celestine from counter-assaulting. And if she does, then I will lock her up with my vendread.


Purifiers and Crowe get back into the rhinos and they huff it towards the sisters objective.


Shooting takes down 3 dominions from the left squad and 1 from the right.


I also take down 1 retributor.


Then it's onto assault. Right squad fails their difficult terrain test to make it into combat (I believe they rolled 1's and 2's).


Cleansing Flame and force weapons wipe out the left dominions. I consolidate back and hopefully out of Celestine's threat range.


Sisters of Battle 2

Seraphims come in. Again, they land spot-on.


Celestine cannot fit between the 2 rhinos to go after my purifiers so she moves here instead. Dominions advance, going after my vendread. Ha. Let the try. He's going to find out soon enough how annoying being venerable (and holol-fields) is.


Doh!!! Obviously, being venerable isn't very annoying to tri-meltas enough! Dominions take out my vendread.


Celestine kills another purifier with her flamer.

Seraphims then wipe out an entire unit of purifiers with their shooting. Wow, they put out a huge amount of dakka! I believe they got off the power to re-roll wounds (or is it re-roll 1's?) and did something like 20+ wounds!!!


His far-right exorcist and the retributors stun both my vendread and the closest rhino.


Finally, Celestine assaults. Luckily, it is my warding stave unit. We both whiff, with Celestine only causing 1W which my 2++ stave saves.


Grey Knights 3
So the Sisters of Battle came back somewhat last turn, wiping out my vendread and 1 unit of purifiers. However, this turn I should be in his lines.


I tank shock his seraphims. Vendread fails his Fortitude attempt.


Purifiers hide behind the ruins and prepare for an ambush/counter-assault.


Purifiers tankshock the retributors to contest the sister objective. Crowe disembarks and prepares to assault the retributors (before his rhino moved).

Most of my units are tied up so I don't have much shooting.


Crowe assaults the retributors and attacks everyone in base contact.


Cleansing Flame and assault only kills 2 sisters, who somehow manage to do 1W in return. They stay.

In the Celestine battle, again she fails to kill anyone thanks to my warding stave and they draw combat.


Sisters of Battle 3

Exorcist immobilizes itself on terrain.


Seraphims jump over my rhino, weary of my dread. My opponent forgets about my purifiers in the ruins so their effort to hide pays off.


My opponent makes another mistake here and forget to move his dominions. So they shoot at the closest rhino because the vendread is most likely out of range. They manage only to stun my rhino.

Exorcist immobilizes the other rhino.


It takes both battle sister units to wreck my rhino.


Finally, Celestine manages to kill 1 purifier.

Crowe, on the other hand, fails to kill the retributors.


Grey Knights 4

Purifiers go after the battle sisters rhino.


Other purifiers come out to play. Vendread goes after Celestine (I doubt he would make it to the dominions).


Purifiers wreck his rhino. Sisters try to disembark as far away from me as possible. I probably need a 6" move to be able to assault them.


Shooting kills 3 seraphims.


They then fail morale and flee.


But I didn't care. I wanted to wipe them out rather than to risk them regrouping. Only the purifiers charge....


....and only manage to kill 3, even with Cleansing Flame. They stick around.


Here I get the for my difficult terrain roll to make it into assault.


I easily route them and consolidate to try to get out of LOS of his other battle sisters.


Now the nightmare happens. My vendread assaults Celestine, hoping to lock her up for the rest of the game. However, I end up insta-killing her, but not until after she kills my warding stave.

So next turn, I am in point-blank range of 3 meltas and Celestine has a chance to get back up.


Sisters of Battle 4

And of course, she gets back up. She is more annoying than my resorb necron overlord and the venerableness of my dreads combined!


Sisters mobilize. Uh oh! They can see my purifiers.


Celestine goes after my other troops. Luckily, I have a warding stave in that unit as well.


Dominions head towards my objective....


....though they leave a parting gift to my vendread on their way there. He's not quite dead, but he won't be able to stop them now as his legs get shot off.


Yikes!!! Sisters blow away 4 purifiers!

But that's ok, 1 is all I really need.


Lastly, Celestine assaults.


I survive her onslaught and we each kill 1 model for a tie combat. BTW, my warding stave is behind the ruins and hiding from my camera.

Crowe continues to fail against the 2 retributors.


Grey Knights 5

This assault is going to be for all the marbles. If I can win here, then I will win the game. If not, Amerikon will have a good chance of taking this game from me.


Rhinos move out of the way. Regular dread shoots and then assaults the dominions to prevent them from 1) contesting my objective and 2) killing another dread.


Purifers kill another seraphim, who hit-&-run away from combat. Celestine continues to struggle against my purifiers.


Now for the finale. "Die you chaos-tainted ecclesiarchs!"


"We don't think so. Burn, heretic!"

On a happier note, at least Crowe finishes off the 2 retributors, but is it too little too late?


Sisters of Battle 5
This could be it. If Crowe lives, I have a chance. Otherwise, sisters may take this one from the grey knights.


Seraphims go to contest.


Exorcist actually does something for once, blowing up one of my rhinos on its way to the sister's objective.


Oh, ! Sisters may have this game in the bag after Crowe eats a melta to face on the ground.


After all those force weapon attempts, I finally manage to take out Celestine.


At the end of 5, Sisters have their own objective, and my objective is contested by the 2 seraphim.


I desperately need for the game to contine on (and for Celestine to stay down).


Will it end here and now? Stay tuned shortly for the conclusion....


---------------------------------------------------------


Luckily for the grey knights, the show must go on.


Grey Knights 6

Overview of the top of Turn 6.


GK movement. I am going to try to kill 2 birds with 1 stone.


My last rhino heads towards the sister objective. It'll take at least another turn for it to make it there.


Multi-assault. I cast Cleansing Flame and this time, it goes off.


Booyah!!!


Sisters of Battle 6

Dominions fall back some more. That's right, keep moving...


Exorcist is now on fire. Another rhino, another kill.


But the biggest thing this turn is that Celestine decides not to get back up.

I have my objective.


And my opponent has his.


We roll to see if the game continues and it doesn't.



Aftermath of the battle.



Draw!!!


----------------------------------------------------


POST-GAME ANALYSIS:

Disclaimer: this is going to be kind of long.


Sisters of Battle: (by Amerikon)
Vs Paladins
I'll be the first to admit that I really lucked out in this game. Like I said earlier, I made a ton of mistakes and basically got saved by the second failed break test.

The biggest mistake I made was to not do my tank shocks as the very first moves of the turn so I could use Celestine to run the Paladins off the board. It was a stupid move combined with some rules ignorance. Before the game I thought that the Paladins were fearless and I also didn't know that ATSKNF doesn't supersede the 6" rule for regrouping. An observer (Janthkin I think) kindly informed me of that after I totally failed to run the Paladins off the board with Celestine.

The next big mistake was outflanking the second Dominion squad. I had my choice of board edge, and I should've brought them in near my objective to defend it. I think between the Seras, the Retributors, a BSS squad and a Dominion squad I probably could've taken down the 5 remaining Paladins. What actually happened: I saw Draigo with a mere three wounds left and I thought to myself "I can kill that bastard!". Oh how wrong I was.

There was some concern that Draigo would wipe that section of the board by himself but it mostly came down to greed. I really wanted to kill him. That said, my Dominions whiffed pretty hard. I failed both acts of faith to twin link and then they missed most of their shots. I think the squad that shot the Dred either missed entirely or got a single hit and failed to pen.

Overall I was amazed by how ineffective my shooting was. I got a single shot from the Exorcists (which admittedly hit pretty well). I only had one meaningful round of shooting from the Retributors (although it was key). My Dominions together managed to only put a single wound on Draigo, which is the worst they've ever done. The Seras actually dished out a little pain on their first turn and probably would've been able to bring it on the next turn as well.

Other things of note:
The deep strike wasn't that risky. There wasn't much that could've gone wrong. Sure, I could've mishapped into the Paladins but it's unlikely. If you look at the table, the directions I could've rolled to get a mishap were probably less than 1/6th of what was possible. The real risk was that I'd end up out of flamer range. I kind of wish that they had been able to play out the next turn as I would've had another round of shooting with them and then I probably would've charged what was left as a delaying tactic.

Also... CELESTINE KILLED DRAIGO!!!

That is all.


Vs Purifiers
Some thoughts on the second game.

In my deployment, I split the one Exorcist out wide for a couple of reasons. First there was no more room on the left side (from the perspective of the pictures) and I wanted it in cover. Also, since I was deploying first I wasn't sure if jy2 would try to put a dread or a Purifier squad on the right side of the main ruin to try and "outflank" my deployment. Putting an Exorcist over there was my way of trying to keep him on "my" side of the table. And say what you want but, it didn't get killed on Turn 1 like every other vehicle in my army!

So I was pretty stoked about going first in this game. I was ready to just unload everything into his Dreadnought/Rhino castle and I had visions of shutting down his right flank before he even had a chance to strike. So you can imagine how utterly demoralized I was at the end of Turn 1. My glorious alpha strike had been ingloriously alpha struck and both my Dominions gave the full monty to a single Purifier squad and only managed two kills! I was completely blown away (as were my tanks) by the volume and quality of fire coming from what was essentially just four or five small units.

I got a little luck in turn 2 when jy2 made some bad terrain rolls and I was able to keep at least one Dominion squad alive. After that it was Seraphim to the rescue! I'd mentioned before that I wanted to send them after the squad that was babysitting the objective but if I couldn't swing the tide on the right flank the game would be over by turn 3. When the dust settled, I had lost my two Rhinos and a Dominion squad, but I'd taken out 2 Purifier squads and a ven dread so I was actually winning on that flank!

I think not giving the Seraphim VSS an Eviscerator really cost me in this game. I think I still have a "Witch Hunters" mentality about her. In the old rules Seras were impossible to tar pit thanks to their automatic hit-and-run, and it was very hard to rout them thanks to the BoSL. Without those abilities (and of course their 3++) I had to play more cautiously than I wanted. If I had an Eviscerator I probably would have gone after the Dread that ultimately locked my Dominions in combat and that could've been a game changer. These are the things you can learn when you have a good opponent who can exploit your lists' weaknesses!

I'd have to say that the Seraphim and the Battle Sister Squad (from the immobilized Rhino) were the stars of the show. There's a lot of, let's say "uncertainty" about Seras on Dakka but I just love them. They're quick, they can deep strike, and with WS4 and an effective 5++ they're reasonably tough. They also embody the 40K ideal of throwing a bucket of dice at a problem. The Battle Sisters really did a great job holding that objective, taking out a Purifier squad and then Crowe. It was ultimately lucky for me that their Rhino got immobilized because I was in panic mode and ready to start committing everything I had to the main fight. Since I had to hold them back they were able to basically save the game.

This was one of the most exciting games I've played in recent memory. I was able to claw back from a desperate situation early on and almost every roll in the final two turns was absolutely critical. Thanks a lot to jy2 for doing all the work to put these reports together. This one was certainly worth reliving!


Grey Knights: (by Jy2)
For my post-games, I'm going to focus more on what I thought about the Sisters of Battle. After all, no one really wants to know about the grey knights. Heck, they've got their own 50+ page thread somewhere here on dakka. Hopefully, this will also answer some of the questions in this thread.

I'm going to break it up into 3 parts: game #1, game #2 and Thoughts on the SoB's. Unfortunately, I need to go to work now so my post-game will have to wait just a little longer.


Game #1 - Paladins
I felt the Sisters actually matched up well against my Draigowing. At 1500, the weaknesses of Draigowing really showed. No, the weakness wasn't really their vulnerability to all those S8 AP1 guns. Rather, it was their inability to be in more than 1 place at the same time. Go after his objective and I couldn't defend my own very well. Protect my objective and I'm not really threatening his. I felt that if my opponent was able to exploit that weakness, then he had a good chance to beat my paladins the objective-based game. Basically, I just tried to scale down my 2K list to 1500 but it did not work very well in this game at all. I think I will have to redesign my Draigowing from scratch for 1500 to include more support units (besides the librarian) and more mobility.

There was a debate in this thread about strategy - whether to deploy everything and scout the dominions forwards or whether to outflank them as my opponent did. Honestly, I felt that Amerikon made the right decision in this case. It was what I would have done as well. Normally I would agree that deploying everything on the board so that you have maximum firepower on Turn 1 would be the right way to play it. However, against my army (and other deathstar armies as well), I feel that it may be more advantageous to force them to choose instead. Especially if the army is slow and have very few units. The strength of my army is its resiliency. My paladins can survive most alpha strikes unless I roll horribly. Why take on your opponent's main strength head-on? For example, even if both dominions make it into melta range without cover for my paladins (and that is only if they went first, which they didn't), I would allocate 1 wound on Draigo and probably lose at most 1 paladin from each squad of dominions. Then next turn, I would've split up Draigo and go destroy both units of dominions, because if they're in range to melta me, then I'm in range to assault them. The trade off is that I lose 2 paladins, but I wipe out 2 units of dominions. I also gain an additional 6"-12" of movement from assaulting and consolidation, bringing me closer to my opponent's objective. It's much better to exploit their weaknesses. In this case, it was my lack of mobility and my relatively few units.

We both did make some mistakes in this game. If I had only shot at his exorcists not just once, but 2 times, I could've probably prevented the 2 tank shocks. 16 psycannon shots, of which 1 was master-crafted, had a very good chance to wreck face, but I got greedy. Instead, I went for the extra movement and tried to sling-shot my pallies towards his objective with assault and I paid for it dearly. The first time, I was out of assault range and the second time, I failed to wreck or even immobilize the exorcist. And by not wrecking those exorcists, of course, I set myself up for the 2 successful tank shocks.

Other than that, I did what I could with my limited resources. The rest was up to the dice and this time, the game just wasn't meant to be mine. Amerikon, despite some mistakes on your part as well, you played it well. Congrats. I'm still reeling from my scoring vendread getting shot in the back. Ouch!


Game #2 - Purifiers
This game, unlike my first game, I felt confident going into it. I felt I had the tools not only to win this one, but to actually dominate it. And I was dominating in the beginning. After stealing the initiative and my first turn of fire, it looked as if this game was going to be a blow-out. But somehow, my opponent was able to come back not only to pull off the draw, but he almost won it! Where did it all go wrong for my grey knights? Honestly, I don't think I really made any tactical blunders. Rather, whereas I rolled well in the beginning, Amerikon just rolled better later in the game.

I don't believe I under-estimated the battle sisters. I took into account their shooting and Celestine's combat prowess. The only unit I under-estimated were the seraphims, but that was more due to me not being familiar with that unit. I don't think I really made any major mistakes. I did have some bad dice. Then again, I also had some great dice on Turn 1, stealing the initiative and then crushing his mobility. Amerikon's dice was decent, probably a little better than mine, but he had some bad rolls as well. Overall, the dice wasn't really lopsided in favor of one player or the other. My opponent just had the better dice when it probably counted more - later in the game.

Then the only explanation I can think of is this. Sisters of Battle are a good army when run by a competent general, especially at the lower points games.

Congrats, Amerikon. You did well against one of the best armies currently.


Thoughts on the Sisters of Battle
My opponent brought a somewhat different list than the ones most SoB players nowadays consider to be "competitive". I applaud him for that - to take a build not considered to be the most competitive and to do well with it. This just goes to show that the list is not everything. More important is knowing how to use the units in the list, what roles they play in the overall scheme of the army and the strengths and weaknesses of that particular army build. In other words, it's the skill of the player which is more important than the list itself. And my opponent showed himself to be a very skilled Sisters of Battle player indeed.

Instead of the customary review of the units in my army, for these battle reports, I'm going to put the shoe on the other foot instead. I'm going to be reviewing my opponent's army instead.

St. Celestine: A-. How many points is she? A MEQ killing machine that just doesn't die? She may be one of the best named HQ's in the whole game and if you take into consideration her cost, there is probably none better for the price. In most of my other games against her, she didn't really do much (except in 1 game against my guardsmen at 1K), but for this game, she's been eating her spinach. My goodness....she killed Draigo! She didn't do as well in the 2nd game, only killing off a few purifiers, but the threat that she presented - being able to come back to life and annoy me some more - that was priceless. A must-have for any sisters army 1850 and under. The threat she presented tactically is much worse than the actual physical damage she caused, and even that was very good.

Battle Sisters: A. In game #1, they killed my librarian and stomped on my soladin going to contest their objective. But where they really shine was in game #2, where they wiped out a contesting rhino, my contesting purifiers and Crowe. They won the game and stole the show in game #2.

Dominions: B+. In game #1, their performance actually wasn't very good. They failed to kill my dreads or Draigo. In game #2, they did slightly better, wrecking 1 of my vendreads and immobilizing the other one. However, what made them good was the fact that they forced my paladins into a very difficult situation by outflanking. I really like their flexibility in the army. I'm not sure I would've made them into 10-man squads, but they seemed to have out well for my opponent in these games.

Seraphims: B. They did alright in the 2 games. They caught me by surprise with the amount of damage they could do. In game #1, they only killed a couple of paladins but were able to escort them off the board. In game #2, they wiped out 1 unit of purifiers before I finally took them out. I believe that there is still a place in a SoB army for seraphims. My only concern with them is when fighting fully meched-up armies, as inferno pistols and expensive (assuming they can even take them) and eviscerators and not reliable AT. Overall, they performed respectably here. Not spectacular, but far from useless.

Exorcists: A. It's true that their shooting didn't do much. 2 paladins and 2 rhinos is all that their shooting claimed. You can blame that on my psyfleman dreads. However, what they did was arguably much more effective....rendering my paladins ineffective with 2 successful tank shocks. Just for that, they pass these 2 tests with flying colors.

Retributors: B-. Their shooting was rather ineffective other than immobilizing my vendread in game #1 and blowing off 1 of the autocannons from my dread in game #2. However, what was significant was holding Crowe in assault for 5-6 combat phases. That, I did not expect (well, actually I didn't expect them to immobilize my vendread either).


MVP's: Battle Sisters. This was a tough choice. Celestine was worthy of MVP consideration for her role as an uber-distraction as well as actual threat. She also slew one of the biggest bad-a$$es in the game as well. But she was only really a supporting character. The exorcists definitely won my opponent the game in game #1 with their tank shocks, but they didn't really do much in game #2. Dominions actually under-performed in comparison to their costs, but their ability to outflank in game #1 affected my entire strategy.

However, I finally settled on the Battle Sisters as the most important unit in the 2 games. They survived in both games to claim the objectives and in game #2, they actually managed to defend their objective successfully. Along the way, they took out my librarian, soladin, Crowe, 1 purifiers and 1 rhino. In an objectives game, the most important unit is the troop and here, they definitely deserved it.



Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/07 23:09:46


Post by: Amerikon


SabrX wrote:Wow, failing two moral tests from tank shock. jy2, it seems your luck has ran out.

It is certainly unlucky, but it's actually not that unlucky. Failing an Ld9 check is just like rolling a 1 on a D6. Given that I tank shocked them 3 times it was basically a coinflip that they'd break at least once (about 43% chance). Breaking twice is a bit more rare, but it's still only about a 1/13 shot.



Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/07 23:30:36


Post by: jy2




Will finish game #2 tonight. Going to a tournament tonight. Wonder what I should bring.....


DevianID wrote:Jy2, I think you would be better served with a cheap inq or even Inq Kaz rather than the libby at this points level of Draigowing. The libby is great, but a lot of points. Kaz makes them fearless and the regular Inq makes them stubborn, both help with the LD issues your paladins might have. The regular Inq also gives you another psycannon plus another dread for the points.

I agree. At 1500, I probably should have dropped the librarian. Kaz would've also been too expensive to use at 1500, and I don't think the Inq adds much to the army. Who cares about grenades and stubborn. I've got paladins! No one in the right minds should be assaulting my paladins+Draigo unless they're bringing uber-assault squads.

I should've used the points to get another dread and probably more troops (i.e. soladins).

But it doesn't help that Grand Strategy only gave me 1 additional scoring unit.


sudojoe wrote:Despite my recent conversion to chaos (now playing GK/IG/henchmen/and now daemons) I'm still hoping the sisters pull through just cause I've always loved them fluff wise. The return to Sanctuary book also probably had something to do with it too lol.

I am just waiting for some new models to come out and I may start a 4th army of sisters. Just love the exorcists, best looking tanks in the game. (runner up is the baneblade followed closely by an imperator titan though I've never seen one in real size game)

Chaos is cool! I myself run several xenos armies, including daemons, nids and necrons. I find them a lot of fun.


pretre wrote:Yep. Sisters have to play pretty aggressively. It is like those animals that have huge threat displays... It helps distract you from their squishy bits.

And I probably would have fired the exos and doms at the Dreads to neutralize them early. The paladins are slow.

Not so easy to take out vendreads, even with AP1. That would be a tough call.


Amerikon wrote:
I'll be the first to admit that I really lucked out in this game. Like I said earlier, I made a ton of mistakes and basically got saved by the second failed break test.

The biggest mistake I made was to not do my tank shocks as the very first moves of the turn so I could use Celestine to run the Paladins off the board. It was a stupid move combined with some rules ignorance. Before the game I thought that the Paladins were fearless and I also didn't know that ATSKNF doesn't supersede the 6" rule for regrouping. An observer (Janthkin I think) kindly informed me of that after I totally failed to run the Paladins off the board with Celestine.

The next big mistake was outflanking the second Dominion squad. I had my choice of board edge, and I should've brought them in near my objective to defend it. I think between the Seras, the Retributors, a BSS squad and a Dominion squad I probably could've taken down the 5 remaining Paladins. What actually happened: I saw Draigo with a mere three wounds left and I thought to myself "I can kill that bastard!". Oh how wrong I was.

There was some concern that Draigo would wipe that section of the board by himself but it mostly came down to greed. I really wanted to kill him. That said, my Dominions whiffed pretty hard. I failed both acts of faith to twin link and then they missed most of their shots. I think the squad that shot the Dred either missed entirely or got a single hit and failed to pen.

Overall I was amazed by how ineffective my shooting was. I got a single shot from the Exorcists (which admittedly hit pretty well). I only had one meaningful round of shooting from the Retributors (although it was key). My Dominions together managed to only put a single wound on Draigo, which is the worst they've ever done. The Seras actually dished out a little pain on their first turn and probably would've been able to bring it on the next turn as well.

Other things of note:
The deep strike wasn't that risky. There wasn't much that could've gone wrong. Sure, I could've mishapped into the Paladins but it's unlikely. If you look at the table, the directions I could've rolled to get a mishap were probably less than 1/6th of what was possible. The real risk was that I'd end up out of flamer range. I kind of wish that they had been able to play out the next turn as I would've had another round of shooting with them and then I probably would've charged what was left as a delaying tactic.

Also... CELESTINE KILLED DRAIGO!!!

That is all.

Nice summary. I will use this as your Post-game Analysis when I get to it after both batreps are done. Thanks.



Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/07 23:40:22


Post by: Lord of Nonsensical Crap


Draigowing has just lost to SoB. This is one of the most pleasing things I have ever read.

As has already been mentioned before, the Grey Knights' luck ran out when they needed it the most. I think the most surprising part of that game was Draigo going down to the Living Saint-- I knew Celestine was good, but I didn't realize she was that good. That's one of the things that distresses me about the new Sisters, though-- other armies, it seems, can go without special characters and still be fairly competetive, but it looks like Sisters are almost dependent on fielding Celestine and/or Jacobus to do well.

Great report, I'm looking forward to the next one.


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/07 23:51:55


Post by: Amerikon


Lord of Nonsensical Crap wrote:Draigowing has just lost to SoB. This is one of the most pleasing things I have ever read.

As has already been mentioned before, the Grey Knights' luck ran out when they needed it the most. I think the most surprising part of that game was Draigo going down to the Living Saint-- I knew Celestine was good, but I didn't realize she was that good. That's one of the things that distresses me about the new Sisters, though-- other armies, it seems, can go without special characters and still be fairly competetive, but it looks like Sisters are almost dependent on fielding Celestine and/or Jacobus to do well.

The real problem is that all the other HQ choices are horrible so there's just no competition in that slot. The Canoness used to be a great choice, but they made her worse and increased her points cost by 30%! Jacobus is just a 15pt bump over a regular Confessor and he adds some pretty slick buffs so again, no competition. I think you could do fine with a Confessor led army (or two in a double-conclave build), but Celestine is just so damn cool you'll have to pry her from my cold dead hands.


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/08 01:11:26


Post by: SabrX


Draigowing doesn't scale well at 1500 points.

One of these days, I'd like to test my dual conclave list against Draigowing at 2000 points. I wonder how Deathstar will fair against Uriah Jacob Bomb and a 2nd Conclave unit.


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/08 01:28:23


Post by: Draigo


SabrX wrote:Draigowing doesn't scale well at 1500 points.

One of these days, I'd like to test my dual conclave list against Draigowing at 2000 points. I wonder how Deathstar will fair against Uriah Jacob Bomb and a 2nd Conclave unit.


Well it depends on 2 things 1 does he have a libby with quicksilver and who got the charge. For its points the jacob bomb will rip up paladins.


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/08 01:32:44


Post by: Red Corsair


The only problem is the sisters didn't get a storm raven, which makes getting the conclave there less seamless IMO.


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/08 07:00:51


Post by: Inquisitor_Dunn


there are ways to get your conclaves there. Let him charge fearless sister's and you get to charge him in the next turn. Once you do this a couple times you will see how easy it is to get the charge with conclaves.


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/08 14:22:29


Post by: Spidey0804


Cant wait to see how this ends up. I think GKs are going to be on there heals in the next turn.


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/08 18:24:51


Post by: jy2




Battle report updated. Will conclude shortly.




Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/08 18:27:19


Post by: Amerikon


jy2 wrote:Seraphims jump over my rhino, weary of my dread. My opponent forgets about my purifiers in the ruins so their effort to hide pays off.

Man, I'd forgotten how great this game was! Just for the record though, I knew the Purifiers were in the ruins. I was actually trying to get over to them but I didn't want my Seraphim to get locked down by a Dred so I took a sort of roundabout path and hoped you might not be able to assault me due to terrain. That Purifier squad was my pre-game target for the Seras, but I didn't anticipate that I'd need them elsewhere.

This bit really underscores the need to have an Eviscerator on your Sera VSS. If I had done that (and I had the points for it, but I gave the Rets a Simulacrum instead!) I wouldn't have had to tiptoe around the dread. Even still, a bold tactic may have been to charge the dread to tie him up and then hope I could hit-and-run away before being routed. It would've prevented you from shooting but there was still a pretty decent chance that the counter-charge from the Purifiers would have wiped the Seras out. I was really in a tight spot there.


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/08 18:27:29


Post by: pretre


Celestine is such an awesome character. She changes the game for sisters all by herself a lot of the time.


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/08 18:46:22


Post by: jy2




Battle report completed. Awesome game!




Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/08 19:32:57


Post by: Sasori


Wow, that Purifier game was much closer than I thought it was gong to be. I figured the GK were going to wipe the floor with them pretty badly.

Grats to Amerikon, very well done.

And of course, to JY2, for providing his detailed battlereports.


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/08 19:39:47


Post by: Amerikon


pretre wrote:Celestine is such an awesome character. She changes the game for sisters all by herself a lot of the time.

Whenever I start to wish that she had Hit-and-Run, I remind myself she has "Die-and-Run".

I propose a new Celestine special rule:
"If you strike me down I shall become more powerful than you can possibly imagine."
St. Celestine can choose to fail any saving throw she's required to take.


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/08 19:52:40


Post by: jy2


Red Corsair wrote:I liked Amerikons strategy, he managed to give an aggressive player multiple options on every flank just about.... That is the best way sometimes, jy2 was too tempted by the multiple threats and split his own in pursuit and with some average dice for once it played out in the Sisters favor.

Good game, nice to see C&C end in an actual win for a change.

I thought his strategy against my paladins was a good one. It is never bad to force your opponent into making tough decisions. Though deploying and then scouting those dominions has it's advantage, I'm not sure how that would've played out considering 1) I was going first, 2) they would've given my paladins a target to shoot at and 3) it would've made it easier for me to defend my objective with no one threatening it. To me, target priority would've been very clear. Kill the threats. Kill the mobility. Especially kill any threats with mobility. Dominions first. Exorcist later.


SabrX wrote:Wow, failing two moral tests from tank shock. jy2, it seems your luck has ran out.

Congrats Amerikon.

Thanks for sharing jy2. I look forward to reading game 2.

It makes a world of difference without the character attached. I think both times, I failed morale on 10's. Wouldn't have happened if Amerikon hadn't outflanked his dominions, as I wouldn't have then had to break off both HQ's to deal with the separate threats.


Spidey0804 wrote:
I agree here partially. I would have jumped the scoring Dread once that's done he doesn't have any chance. Great win for the ladies though .

There was a reason why I moved my scoring dread so far forwards. So that outflanking dominions wouldn't have been able to "jump" my dread on the turn they came in. I had at least 1 turn to react to them and was still within reach of my objective. Instead, I left my non-scoring vendread back there as "bait" and was planning to counter-assault his dominions with my scoring dread near my objective. I would've then counter-assaulted with Draigo to get my vendread out. Yeah, I had taken into consideration his dominions.

But then his retributors immobilized my scoring vendread. Doh!!!


pretre wrote:
Amerikon wrote:I think in this case, target saturation isn't a huge deal. When he deployed he literally had 3 units on the table so the Seras wouldn't have been shot at unless they were the only option. When I wrote the pre-game yesterday, I actually thought that I had deployed them on the table. Thinking back, I'm pretty sure I reserved them out of frustration. I didn't expect that they'd do anything so I just held them off the board and hoped I'd have a plan for them when they came on.

Right, but with so few units on the table you want to swamp him. As it is, you made things a bit piecemeal. It worked out, but swamping his target priority helps out a lot.

Well, it would've bought his exorcists probably 1 extra turn of shooting, but it also would've made it much easier for me to deal with his army as well. It's hard to say which would've been the better strategy. I wouldn't have felt swamped though. My paladins are used to much more threats than what my opponent's army presented.



Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/08 19:53:48


Post by: pretre


Sasori wrote:Wow, that Purifier game was much closer than I thought it was gong to be. I figured the GK were going to wipe the floor with them pretty badly.
SOB are always underestimated, but are a nasty army.

Amerikon wrote:Whenever I start to wish that she had Hit-and-Run, I remind myself she has "Die-and-Run".

I lol'd. This is so true. Sometimes I just hope she'll blow a save.

I propose a new Celestine special rule:
"If you strike me down I shall become more powerful than you can possibly imagine."
St. Celestine can choose to fail any saving throw she's required to take.

As if she wasn't broken enough. lol

Great job, both of you.

@jy2: Did this change your mind any about SoB?


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/08 19:54:41


Post by: Red Corsair


Great game, highlights what the sisters really can do.


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/08 19:56:47


Post by: Inquisitor_Dunn


Good reports. I guess SoB were in both games and GK did not wipe the floors with them like the internets say.


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/08 19:58:42


Post by: pretre


As I say after all of my games with my SOB*...

"Wow, that loss is really embarassing for you. Didn't you hear that the interwebs say SoB are a horrible codex?"




Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/08 20:07:32


Post by: jy2


pretre wrote:
@jy2: Did this change your mind any about SoB?

I've never really had too much problem with them before, but we (SabrX and I) usually play at the 2K level where my armies (grey knights, tyranids, space wolves and necrons) have more tools to deal with them. I found that the previous edition of the SoB gave me slightly more trouble than the newer ones.

Maybe it was the fact that at 2K, they were playing in "my home court" whereas at 1.5K, I was playing in theirs. Anyways, against Draigowing, I wasn't really surprised. I knew that if my opponent played a smart game, he could beat me. I really don't think Draigowing will do too well at 1.5K and I probably should've dropped my librarian for some more support units. But the game against my purifiers was a surprise. I actually thought that would be an easy game for me (and honestly, I still do), but instead, it turned out to be a very good and very close game.

You can say that my opinion of SoB has changed somewhat. They still have weaknesses the IMO prevents them from being a top-tier tournament army, but they can still win and do well. Celestine was definitely a beast in these 2 games whereas before, she was kind of a non-factor in my other games.



Anyways, more responses to comments here later and the Post-game Analysis to come (probably tonight).



Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/08 20:14:36


Post by: Red Corsair


jy2 wrote:
pretre wrote:
@jy2: Did this change your mind any about SoB?

I've never really had too much problem with them before, but we (SabrX and I) usually play at the 2K level where my armies (grey knights, tyranids, space wolves and necrons) have more tools to deal with them. I found that the previous edition of the SoB gave me slightly more trouble than the newer ones.

Maybe it was the fact that at 2K, they were playing in "my home court" whereas at 1.5K, I was playing in theirs. Anyways, against Draigowing, I wasn't really surprised. I knew that if my opponent played a smart game, he could beat me. I really don't think Draigowing will do too well at 1.5K and I probably should've dropped my librarian for some more support units. But the game against my purifiers was a surprise. I actually thought that would be an easy game for me (and honestly, I still do), but instead, it turned out to be a very good and very close game.

You can say that my opinion of SoB has changed somewhat. They still have weaknesses the IMO prevents them from being a top-tier tournament army, but they can still win and do well. Celestine was definitely a beast in these 2 games whereas before, she was kind of a non-factor in my other games.



Anyways, more responses to comments here later and the Post-game Analysis to come (probably tonight).




I can agree with most of this, I think that most of the "surprise" factor may be the fact that your dice were more average then they normally appear and you played a more aggressive SoB player then SabreX who has more of a defensive strategy (probably from being such a veteran tau player) That's just my humble observation though and I may be over reading into you guys' psyche


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/08 20:33:37


Post by: Spidey0804


Ha great game! I was sitting on the edge of my chair flipping threw! Great job to the both of you. The thing is there is more than one build for us at this level that i think you would have had even more problems with.


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/08 20:44:14


Post by: pretre


Yeah, sisters can really dominate up to about 1850. At about 1750-1850 we run out of things to spend points wisely on.

That being said, I think that a well run SoB army at 2k is very competitive.

Nothing against SabrX, and I think I've said this before, but he played them old style in his games against you and wasn't as familiar with the new style of play as he needed to be while you were very familiar with your army.


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/08 20:48:06


Post by: Pony_law


Great reports as always jy2. I've played against SOB a lot at the 1500 point level. At that point level I think they are actually quite strong (not quite top tier but good enough that a good player can win a tournament with them, probably just s good as vanilla marines). I think they thrive at that point level because their strengths as an army are cheap so you get to see them at lower point levels. SOB start to havediminishing returns as the points go higher.

On the flip side I think 1500 is the worst point level for GK. I'm in no way saying they are bad at 1500 points but IMO that is where they are the weakest. draigowing IMO should not be run at that point level because at 1500 points opponents can spam 8+ ap1 weapons and GK can't bring enough fire support/alternative threats to distract and impact your opponent enough for your deathstar to get what it needs to do done.


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/08 20:56:27


Post by: Amerikon


Some thoughts on the second game.

In my deployment, I split the one Exorcist out wide for a couple of reasons. First there was no more room on the left side (from the perspective of the pictures) and I wanted it in cover. Also, since I was deploying first I wasn't sure if jy2 would try to put a dread or a Purifier squad on the right side of the main ruin to try and "outflank" my deployment. Putting an Exorcist over there was my way of trying to keep him on "my" side of the table. And say what you want but, it didn't get killed on Turn 1 like every other vehicle in my army!

So I was pretty stoked about going first in this game. I was ready to just unload everything into his Dreadnought/Rhino castle and I had visions of shutting down his right flank before he even had a chance to strike. So you can imagine how utterly demoralized I was at the end of Turn 1. My glorious alpha strike had been ingloriously alpha struck and both my Dominions gave the full monty to a single Purifier squad and only managed two kills! I was completely blown away (as were my tanks) by the volume and quality of fire coming from what was essentially just four or five small units.

I got a little luck in turn 2 when jy2 made some bad terrain rolls and I was able to keep at least one Dominion squad alive. After that it was Seraphim to the rescue! I'd mentioned before that I wanted to send them after the squad that was babysitting the objective but if I couldn't swing the tide on the right flank the game would be over by turn 3. When the dust settled, I had lost my two Rhinos and a Dominion squad, but I'd taken out 2 Purifier squads and a ven dread so I was actually winning on that flank!

I think not giving the Seraphim VSS an Eviscerator really cost me in this game. I think I still have a "Witch Hunters" mentality about her. In the old rules Seras were impossible to tar pit thanks to their automatic hit-and-run, and it was very hard to rout them thanks to the BoSL. Without those abilities (and of course their 3++) I had to play more cautiously than I wanted. If I had an Eviscerator I probably would have gone after the Dread that ultimately locked my Dominions in combat and that could've been a game changer. These are the things you can learn when you have a good opponent who can exploit your lists' weaknesses!

I'd have to say that the Seraphim and the Battle Sister Squad (from the immobilized Rhino) were the stars of the show. There's a lot of, let's say "uncertainty" about Seras on Dakka but I just love them. They're quick, they can deep strike, and with WS4 and an effective 5++ they're reasonably tough. They also embody the 40K ideal of throwing a bucket of dice at a problem. The Battle Sisters really did a great job holding that objective, taking out a Purifier squad and then Crowe. It was ultimately lucky for me that their Rhino got immobilized because I was in panic mode and ready to start committing everything I had to the main fight. Since I had to hold them back they were able to basically save the game.

This was one of the most exciting games I've played in recent memory. I was able to claw back from a desperate situation early on and almost every roll in the final two turns was absolutely critical. Thanks a lot to jy2 for doing all the work to put these reports together. This one was certainly worth reliving!


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/08 20:56:59


Post by: Spidey0804


Pony_law wrote:Great reports as always jy2. I've played against SOB a lot at the 1500 point level. At that point level I think they are actually quite strong (not quite top tier but good enough that a good player can win a tournament with them, probably just s good as vanilla marines). I think they thrive at that point level because their strengths as an army are cheap so you get to see them at lower point levels. SOB start to havediminishing returns as the points go higher.

On the flip side I think 1500 is the worst point level for GK. I'm in no way saying they are bad at 1500 points but IMO that is where they are the weakest. draigowing IMO should not be run at that point level because at 1500 points opponents can spam 8+ ap1 weapons and GK can't bring enough fire support/alternative threats to distract and impact your opponent enough for your deathstar to get what it needs to do done.


On rankings HQ you will see that the SOB players are usually finishing in the top 10 most of the time. When you look at how many of us there are (less that .50 % of all games have SOB armies played) we have been making a really good showing. I wouldn't relegate us to equal to standard marines in any way, most of the time these games don't last past turn 4 or 5 with the marine player being tabled. Also we don't need to list tailor to beat one type of army we can put the squads on the table to field the weaponry that we need to deal with anything.


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/09 00:26:10


Post by: Lord of Nonsensical Crap


Wow, this report makes me want to break out my Sisters again. After seeing how they performed in both these games, I'm now more than a little curious to see how the less competetive choices in the new book (ie Repentias, Penitent Engines) fare.

Great reports! I'm quite happy to see that, even against Grey Knights, Sisters can still do fairly well.


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/09 00:39:50


Post by: Spidey0804


Lord of Nonsensical Crap wrote:Wow, this report makes me want to break out my Sisters again. After seeing how they performed in both these games, I'm now more than a little curious to see how the less competetive choices in the new book (ie Repentias, Penitent Engines) fare.

Great reports! I'm quite happy to see that, even against Grey Knights, Sisters can still do fairly well.


LOL We have a player named unorthedoxy on the 11th company formums that turned me onto breaking away from the net builds and into playing a little of this and a little of that in every list you would be surprised what happens when you scout you doms get them tied up for a turn in hand to hand then have 2 pentance engines enter the melle peoples jaws drop when you say I have 1d6 plus 2 attacks on the charge then you hit them with 10 str 10 power weapon attacks and then go oh I get a second roung of attacks from any unsaved wounds .


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/09 01:45:17


Post by: Zid


great reps! good overall battles


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/09 02:06:57


Post by: J.Black


@Spidey0804.... please post some bat reps You keep talking in various threads about how well your unconventional list does against everything, it'd be nice to see some actual action!

I'm gladdened to see how well the SoB did against the GK. Even more so to see my beloved seraphim actually earning back their points <3

I'm still not sold on taking a squad of Rets over another Exorcist though. I think the rest of the army puts out enough anti-infantry firepower to make them redundant..... Or is the slight flexibility (rending) they have really useful?


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/09 04:20:14


Post by: Amerikon


J.Black wrote:I'm still not sold on taking a squad of Rets over another Exorcist though. I think the rest of the army puts out enough anti-infantry firepower to make them redundant..... Or is the slight flexibility (rending) they have really useful?

There's been a lot of back and forth about this so I'll just try to tell you why I like them.

They're dirt cheap. 85pts is a steal for 4 rending Heavy Bolters. The squad is actually slightly more likely than an Exorcist to penetrate AV11 - AV13, but the Exorcist benefits greatly from AP1. Exorcists are better against heavy infantry but (and these battle reports should make this abundantly clear) it's very easy to neutralize them since 5 of the 6 damage table options will prevent the Exorcist from shooting and 3 of those are permanent.

The downside is that you need a little luck to get the act of faith off, but at the same time Exorcists are fairly luck dependent as well. And it's important to remember that you can make your faith check before you choose your target. And unlike an Exorcist you can buy a Simulacrum and boost their "luck".

Ultimately you should just try out a few games with them and see if they fit your style.


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/09 05:15:53


Post by: FabricatorGeneralMike


Amerikon wrote:Jesus Christ! My army's so ugly!awsome


Fixed that for ya. =o]


No way man bonus points for using old rhino/immy conversion kits. Unless its bare metal SOB's army's are always pretty. Interesting choices, I haven't read the AAR's yet, but looks interesting.


Great AAR's guys. Kudos on both games. Rarely do I read 40 AAR's but I do like the Sisters, I was glad I took a look at this one.


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/09 06:36:58


Post by: Avariel


jy2
Really nice battle reports. Nice to Sisters doing well versus Grey Knights.

Amerikon
Interesting Sisters list.

Different set up for Dominions then I run but I prefer the Immolator with multimelta and dozer blade with 5 dominions with 2 melta guns and a combi melta but thats more for alpha strikes against mech lists.

Do you find 2 troops to be enough? D3+2 objectives seems difficult to win with only 2 troops especially if its 5 objectives.

I feel that Seraphim really need an eviserator since hit and run is now unreliable and you no longer have a book of st lucius.

Retributers seem a bit better then I envisioned. I been running 3 Exorcists myself.


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/09 07:10:43


Post by: Amerikon


Avariel wrote:Do you find 2 troops to be enough? D3+2 objectives seems difficult to win with only 2 troops especially if its 5 objectives.

At 1500pts yes. If you find yourself "out trooped" in objective missions just remember that you can use your other units to contest objectives. Also you'll have to give more priority to taking out your opponent's scoring units. Personally I'd be ok with two troops up to 1750.

Avariel wrote:I feel that Seraphim really need an eviserator since hit and run is now unreliable and you no longer have a book of st lucius.

Yep. The game against the Purifiers made me painfully aware of that.

Avariel wrote:Retributers seem a bit better then I envisioned. I been running 3 Exorcists myself.

I sure like them. Try them out. You might like them too. For the price of those Exorcists, you can get three Heavy Bolter squads and two Multi-Melta Immos. That's going to be in my next test list.


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/09 09:57:07


Post by: sudojoe


I actually mostly play at the 1500 points level and use GK with an unorthodox list and generally do quite well still so I'm not really buying that we're weak at that level. Just plays very differently. So far beat up most things cept tremor crons due to absolutely terribad rolling and IG chimera wall (it's frightening how much high powered shooting can be crammed into a 1500 IG list) Took down a similar sister's list by mostly shooting celestine down with psycannons each turn and eventually tarpitting with a regular dred. shooty camped purifiers take to the multi-story level building to avoid the inevitable flamer of death seraphim drop (cuts down on the casualties)

Crowe
3 psybolt HB razorbacks
1 storm raven (LC+MM)
5 man interceptor squad + MC hammer and psycannon (in the storm raven to get behind enemy lines and kill armor)
4 squads of purifiers (2 squads with psycannons and halberds + hammer, 2 with all halberds and MC hammer)
2 psybolt AC dreads

Assault elements and shooty elements have to divy it up and generally there isn't enough at 1500 to kill a SR that easily with proper positioning and flying around all over the place buying time for the assault elements to close in. They can ignore the SR then that leaves the dreads to kill other tanks, or they go after it and my assault psybacks can close in.



Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/09 16:40:03


Post by: jy2


----------------------------------------------------


POST-GAME ANALYSIS:

Disclaimer: this is going to be kind of long.


Sisters of Battle: (by Amerikon)
Vs Paladins
I'll be the first to admit that I really lucked out in this game. Like I said earlier, I made a ton of mistakes and basically got saved by the second failed break test.

The biggest mistake I made was to not do my tank shocks as the very first moves of the turn so I could use Celestine to run the Paladins off the board. It was a stupid move combined with some rules ignorance. Before the game I thought that the Paladins were fearless and I also didn't know that ATSKNF doesn't supersede the 6" rule for regrouping. An observer (Janthkin I think) kindly informed me of that after I totally failed to run the Paladins off the board with Celestine.

The next big mistake was outflanking the second Dominion squad. I had my choice of board edge, and I should've brought them in near my objective to defend it. I think between the Seras, the Retributors, a BSS squad and a Dominion squad I probably could've taken down the 5 remaining Paladins. What actually happened: I saw Draigo with a mere three wounds left and I thought to myself "I can kill that bastard!". Oh how wrong I was.

There was some concern that Draigo would wipe that section of the board by himself but it mostly came down to greed. I really wanted to kill him. That said, my Dominions whiffed pretty hard. I failed both acts of faith to twin link and then they missed most of their shots. I think the squad that shot the Dred either missed entirely or got a single hit and failed to pen.

Overall I was amazed by how ineffective my shooting was. I got a single shot from the Exorcists (which admittedly hit pretty well). I only had one meaningful round of shooting from the Retributors (although it was key). My Dominions together managed to only put a single wound on Draigo, which is the worst they've ever done. The Seras actually dished out a little pain on their first turn and probably would've been able to bring it on the next turn as well.

Other things of note:
The deep strike wasn't that risky. There wasn't much that could've gone wrong. Sure, I could've mishapped into the Paladins but it's unlikely. If you look at the table, the directions I could've rolled to get a mishap were probably less than 1/6th of what was possible. The real risk was that I'd end up out of flamer range. I kind of wish that they had been able to play out the next turn as I would've had another round of shooting with them and then I probably would've charged what was left as a delaying tactic.

Also... CELESTINE KILLED DRAIGO!!!

That is all.


Vs Purifiers
Some thoughts on the second game.

In my deployment, I split the one Exorcist out wide for a couple of reasons. First there was no more room on the left side (from the perspective of the pictures) and I wanted it in cover. Also, since I was deploying first I wasn't sure if jy2 would try to put a dread or a Purifier squad on the right side of the main ruin to try and "outflank" my deployment. Putting an Exorcist over there was my way of trying to keep him on "my" side of the table. And say what you want but, it didn't get killed on Turn 1 like every other vehicle in my army!

So I was pretty stoked about going first in this game. I was ready to just unload everything into his Dreadnought/Rhino castle and I had visions of shutting down his right flank before he even had a chance to strike. So you can imagine how utterly demoralized I was at the end of Turn 1. My glorious alpha strike had been ingloriously alpha struck and both my Dominions gave the full monty to a single Purifier squad and only managed two kills! I was completely blown away (as were my tanks) by the volume and quality of fire coming from what was essentially just four or five small units.

I got a little luck in turn 2 when jy2 made some bad terrain rolls and I was able to keep at least one Dominion squad alive. After that it was Seraphim to the rescue! I'd mentioned before that I wanted to send them after the squad that was babysitting the objective but if I couldn't swing the tide on the right flank the game would be over by turn 3. When the dust settled, I had lost my two Rhinos and a Dominion squad, but I'd taken out 2 Purifier squads and a ven dread so I was actually winning on that flank!

I think not giving the Seraphim VSS an Eviscerator really cost me in this game. I think I still have a "Witch Hunters" mentality about her. In the old rules Seras were impossible to tar pit thanks to their automatic hit-and-run, and it was very hard to rout them thanks to the BoSL. Without those abilities (and of course their 3++) I had to play more cautiously than I wanted. If I had an Eviscerator I probably would have gone after the Dread that ultimately locked my Dominions in combat and that could've been a game changer. These are the things you can learn when you have a good opponent who can exploit your lists' weaknesses!

I'd have to say that the Seraphim and the Battle Sister Squad (from the immobilized Rhino) were the stars of the show. There's a lot of, let's say "uncertainty" about Seras on Dakka but I just love them. They're quick, they can deep strike, and with WS4 and an effective 5++ they're reasonably tough. They also embody the 40K ideal of throwing a bucket of dice at a problem. The Battle Sisters really did a great job holding that objective, taking out a Purifier squad and then Crowe. It was ultimately lucky for me that their Rhino got immobilized because I was in panic mode and ready to start committing everything I had to the main fight. Since I had to hold them back they were able to basically save the game.

This was one of the most exciting games I've played in recent memory. I was able to claw back from a desperate situation early on and almost every roll in the final two turns was absolutely critical. Thanks a lot to jy2 for doing all the work to put these reports together. This one was certainly worth reliving!


Grey Knights: (by Jy2)
For my post-games, I'm going to focus more on what I thought about the Sisters of Battle. After all, no one really wants to know about the grey knights. Heck, they've got their own 50+ page thread somewhere here on dakka. Hopefully, this will also answer some of the questions in this thread.

I'm going to break it up into 3 parts: game #1, game #2 and Thoughts on the SoB's. Unfortunately, I need to go to work now so my post-game will have to wait just a little longer.


Game #1 - Paladins
I felt the Sisters actually matched up well against my Draigowing. At 1500, the weaknesses of Draigowing really showed. No, the weakness wasn't really their vulnerability to all those S8 AP1 guns. Rather, it was their inability to be in more than 1 place at the same time. Go after his objective and I couldn't defend my own very well. Protect my objective and I'm not really threatening his. I felt that if my opponent was able to exploit that weakness, then he had a good chance to beat my paladins the objective-based game. Basically, I just tried to scale down my 2K list to 1500 but it did not work very well in this game at all. I think I will have to redesign my Draigowing from scratch for 1500 to include more support units (besides the librarian) and more mobility.

There was a debate in this thread about strategy - whether to deploy everything and scout the dominions forwards or whether to outflank them as my opponent did. Honestly, I felt that Amerikon made the right decision in this case. It was what I would have done as well. Normally I would agree that deploying everything on the board so that you have maximum firepower on Turn 1 would be the right way to play it. However, against my army (and other deathstar armies as well), I feel that it may be more advantageous to force them to choose instead. Especially if the army is slow and have very few units. The strength of my army is its resiliency. My paladins can survive most alpha strikes unless I roll horribly. Why take on your opponent's main strength head-on? For example, even if both dominions make it into melta range without cover for my paladins (and that is only if they went first, which they didn't), I would allocate 1 wound on Draigo and probably lose at most 1 paladin from each squad of dominions. Then next turn, I would've split up Draigo and go destroy both units of dominions, because if they're in range to melta me, then I'm in range to assault them. The trade off is that I lose 2 paladins, but I wipe out 2 units of dominions. I also gain an additional 6"-12" of movement from assaulting and consolidation, bringing me closer to my opponent's objective. It's much better to exploit their weaknesses. In this case, it was my lack of mobility and my relatively few units.

We both did make some mistakes in this game. If I had only shot at his exorcists not just once, but 2 times, I could've probably prevented the 2 tank shocks. 16 psycannon shots, of which 1 was master-crafted, had a very good chance to wreck face, but I got greedy. Instead, I went for the extra movement and tried to sling-shot my pallies towards his objective with assault and I paid for it dearly. The first time, I was out of assault range and the second time, I failed to wreck or even immobilize the exorcist. And by not wrecking those exorcists, of course, I set myself up for the 2 successful tank shocks.

Other than that, I did what I could with my limited resources. The rest was up to the dice and this time, the game just wasn't meant to be mine. Amerikon, despite some mistakes on your part as well, you played it well. Congrats. I'm still reeling from my scoring vendread getting shot in the back. Ouch!


Game #2 - Purifiers
This game, unlike my first game, I felt confident going into it. I felt I had the tools not only to win this one, but to actually dominate it. And I was dominating in the beginning. After stealing the initiative and my first turn of fire, it looked as if this game was going to be a blow-out. But somehow, my opponent was able to come back not only to pull off the draw, but he almost won it! Where did it all go wrong for my grey knights? Honestly, I don't think I really made any tactical blunders. Rather, whereas I rolled well in the beginning, Amerikon just rolled better later in the game.

I don't believe I under-estimated the battle sisters. I took into account their shooting and Celestine's combat prowess. The only unit I under-estimated were the seraphims, but that was more due to me not being familiar with that unit. I don't think I really made any major mistakes. I did have some bad dice. Then again, I also had some great dice on Turn 1, stealing the initiative and then crushing his mobility. Amerikon's dice was decent, probably a little better than mine, but he had some bad rolls as well. Overall, the dice wasn't really lopsided in favor of one player or the other. My opponent just had the better dice when it probably counted more - later in the game.

Then the only explanation I can think of is this. Sisters of Battle are a good army when run by a competent general, especially at the lower points games.

Congrats, Amerikon. You did well against one of the best armies currently.


Thoughts on the Sisters of Battle
My opponent brought a somewhat different list than the ones most SoB players nowadays consider to be "competitive". I applaud him for that - to take a build not considered to be the most competitive and to do well with it. This just goes to show that the list is not everything. More important is knowing how to use the units in the list, what roles they play in the overall scheme of the army and the strengths and weaknesses of that particular army build. In other words, it's the skill of the player which is more important than the list itself. And my opponent showed himself to be a very skilled Sisters of Battle player indeed.

Instead of the customary review of the units in my army, for these battle reports, I'm going to put the shoe on the other foot instead. I'm going to be reviewing my opponent's army instead.

St. Celestine: A-. How many points is she? A MEQ killing machine that just doesn't die? She may be one of the best named HQ's in the whole game and if you take into consideration her cost, there is probably none better for the price. In most of my other games against her, she didn't really do much (except in 1 game against my guardsmen at 1K), but for this game, she's been eating her spinach. My goodness....she killed Draigo! She didn't do as well in the 2nd game, only killing off a few purifiers, but the threat that she presented - being able to come back to life and annoy me some more - that was priceless. A must-have for any sisters army 1850 and under. The threat she presented tactically is much worse than the actual physical damage she caused, and even that was very good.

Battle Sisters: A. In game #1, they killed my librarian and stomped on my soladin going to contest their objective. But where they really shine was in game #2, where they wiped out a contesting rhino, my contesting purifiers and Crowe. They won the game and stole the show in game #2.

Dominions: B+. In game #1, their performance actually wasn't very good. They failed to kill my dreads or Draigo. In game #2, they did slightly better, wrecking 1 of my vendreads and immobilizing the other one. However, what made them good was the fact that they forced my paladins into a very difficult situation by outflanking. I really like their flexibility in the army. I'm not sure I would've made them into 10-man squads, but they seemed to have out well for my opponent in these games.

Seraphims: B. They did alright in the 2 games. They caught me by surprise with the amount of damage they could do. In game #1, they only killed a couple of paladins but were able to escort them off the board. In game #2, they wiped out 1 unit of purifiers before I finally took them out. I believe that there is still a place in a SoB army for seraphims. My only concern with them is when fighting fully meched-up armies, as inferno pistols and expensive (assuming they can even take them) and eviscerators and not reliable AT. Overall, they performed respectably here. Not spectacular, but far from useless.

Exorcists: A. It's true that their shooting didn't do much. 2 paladins and 2 rhinos is all that their shooting claimed. You can blame that on my psyfleman dreads. However, what they did was arguably much more effective....rendering my paladins ineffective with 2 successful tank shocks. Just for that, they pass these 2 tests with flying colors.

Retributors: B-. Their shooting was rather ineffective other than immobilizing my vendread in game #1 and blowing off 1 of the autocannons from my dread in game #2. However, what was significant was holding Crowe in assault for 5-6 combat phases. That, I did not expect (well, actually I didn't expect them to immobilize my vendread either).


MVP's: Battle Sisters. This was a tough choice. Celestine was worthy of MVP consideration for her role as an uber-distraction as well as actual threat. She also slew one of the biggest bad-a$$es in the game as well. But she was only really a supporting character. The exorcists definitely won my opponent the game in game #1 with their tank shocks, but they didn't really do much in game #2. Dominions actually under-performed in comparison to their costs, but their ability to outflank in game #1 affected my entire strategy.

However, I finally settled on the Battle Sisters as the most important unit in the 2 games. They survived in both games to claim the objectives and in game #2, they actually managed to defend their objective successfully. Along the way, they took out my librarian, soladin, Crowe, 1 purifiers and 1 rhino. In an objectives game, the most important unit is the troop and here, they definitely deserved it.




Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/09 21:09:10


Post by: Mr. S Baldrick


Great battle report. Congrats to the sisters player a rough start losing both exorcists but your risky moves paid off. Also nice to see something other than the same old sisters list. Just remember no matter how ugly it was a W is a W.


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/09 21:15:18


Post by: Spidey0804


J.Black wrote:@Spidey0804.... please post some bat reps You keep talking in various threads about how well your unconventional list does against everything, it'd be nice to see some actual action!


I have Tourny on the 17th and on the 25th of this month Ill make sure to make some from those games. I like playing so I have good intentions but most of the time I just forget about doing it.


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/10 04:17:41


Post by: SabrX


Wow, another tie!

Splendid job Amerikon for recovering after a disastrous first turn. Shame Saint Celestine didn't get up in the end to contest jy2's objective. Those Serphims were crucial dropping behind enemy line and flaming the purfiers.

I'm surprised jy2 used Crowe to finish off Retributors. He probably would have been better off stuck in combat, re-rolling saves, and contesting SoB's objective.

jy2, thanks for sharing!

Red Corsair wrote:
I can agree with most of this, I think that most of the "surprise" factor may be the fact that your dice were more average then they normally appear and you played a more aggressive SoB player then SabreX who has more of a defensive strategy (probably from being such a veteran tau player) That's just my humble observation though and I may be over reading into you guys' psyche


If you read my past SoB battle reports, you'll find I'm not that defensive. Play styles between SoB and Tau is completely different. In fact, with most of my armies (aside from Tau), I tend to be over aggressive.


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/10 05:24:22


Post by: jy2




Post-game analysis completed (on p.2 after game #2).




Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/10 05:49:11


Post by: whitespirit


I ROFL to see the troops got the "MVP" Most SoB players usually wont even take 3 until 2000pts. This definetly is a very interesting and might try a few lists with more Troop choices.
My choice for MVP if i were to rate these would be Celestine as I see her force the paladin player to make moves (like blocking up with razorbacks so wouldnt be assaulted, she assaulted so paladins got shifted over, detoured a dread who went to engage and tried to hold her in combat)
Her mobility is top notch, and yeah She killed Draigo!


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/10 13:38:59


Post by: slice of toast


This is my first time posting in a jy2 battle report, but, as always, great report

I find it very encouraging to all of us who don't want to shell out $100+ for a Uriah-bomb that lists made primarily of the units from the old codex can still win at this level, provided adequate practice and some good luck. I can also see where a list that's a little lighter on troops at 1500 is more competitive than a list with three units of Sisters.


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/10 16:05:22


Post by: Ratius


Very nice reps as usual Jy2


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/10 16:32:40


Post by: Spidey0804


Great post game. As for the bss being mvp I coukdnt agree more. With there faith of rerolling 1.s in shooting hand to hand and automaticly rallying in the movement phase they can do really well. Great job guys keep it up.


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/12 01:25:29


Post by: Adam LongWalker


Again I enjoy reading 1500 point battle reports.

It sounded like the two of you had some good games that were played.


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/12 04:47:37


Post by: pretre


slice of toast wrote:This is my first time posting in a jy2 battle report, but, as always, great report

I find it very encouraging to all of us who don't want to shell out $100+ for a Uriah-bomb that lists made primarily of the units from the old codex can still win at this level, provided adequate practice and some good luck. I can also see where a list that's a little lighter on troops at 1500 is more competitive than a list with three units of Sisters.

$30 box of wyches, $30 box of Bret MaA equals two full conclaves.


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/12 17:17:22


Post by: Amerikon


pretre wrote:$30 box of wyches, $30 box of Bret MaA equals two full conclaves.

Plus another $30 for Uriah and a Confessor, $35 if you want Kyrinov.


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/12 17:21:42


Post by: pretre


Amerikon wrote:
pretre wrote:$30 box of wyches, $30 box of Bret MaA equals two full conclaves.

Plus another $30 for Uriah and a Confessor, $35 if you want Kyrinov.


Yeah, but I think most folks have 1 or more priests they can use for Kyrinov or Uriah. If not, you can probably make one out of the MaA box.


Automatically Appended Next Post:
Also, both Kyrinov and Uriah are $17 brand new from GW. Where are you getting 30-35?


Automatically Appended Next Post:
Okay, nm, you mean both. So that's still 95 (direct from GW) for 2 Conclaves, half of what he mentioned.


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/12 17:46:39


Post by: Amerikon


jy2 wrote:I believe that there is still a place in a SoB army for seraphims. My only concern with them is when fighting fully meched-up armies, as inferno pistols and expensive (assuming they can even take them) and eviscerators and not reliable AT.

Inferno pistols are crazy expensive (30pts for a pair). I think that Seras are best as a full size squad that does anti-infantry through massive wound generation. The other option is a small anti-tank melta squad. I think most people agree that Dominions do the melta thing much better. The only benefit you get from Seras is that you can stack 4 shots into a 5 woman squad. Unfortunately at that point, you're just 30 points shy of a Dominion squad in a MM Immolator.

Against some armies, either one of those builds are going to be out of place. Case in point, your Draigowing. But in an TAC list, I think the flamer Seras are just fantastic. Their average shooting can kill 5 or 6 MEQs and pretty much a whole unit of anything else. Only flamer Dominions can match that and they're a lot easier to neutralize. Against mech, I've never had a problem with them because between Exorcists, scouting Dominions, and rending Heavy Bolters, someone is on foot by the time the Seras are in play.

I think you pegged anti-tank as their biggest weakness. That's true, since it's a highly focused anti-infantry squad. But even with that 10 Krak grenades are pretty handy against most things and if I had given the VSS an Eviscerator, she would get 3 attacks against a dread on the charge which should equate to a penetrating hit. It's not melta reliable, but I imagine anyone would think twice before trying to tie them up with a walker.

As for the 'B' grade, would you have still given them that if the game had ended on turn 5 while they were contesting your objective?


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/12 18:09:39


Post by: Spidey0804


Amerikon wrote:

I think you pegged anti-tank as their biggest weakness. That's true, since it's a highly focused anti-infantry squad. But even with that 10 Krak grenades are pretty handy against most things and if I had given the VSS an Eviscerator, she would get 3 attacks against a dread on the charge which should equate to a penetrating hit. It's not melta reliable, but I imagine anyone would think twice before trying to tie them up with a walker.

As for the 'B' grade, would you have still given them that if the game had ended on turn 5 while they were contesting your objective?


I think this will change come 6th edition with the talk of melta being allowed in hand to hand against vehicles.


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/12 18:12:47


Post by: pretre


Spidey0804 wrote:I think this will change come 6th edition with the talk of melta being allowed in hand to hand against vehicles.

Let's stay away from the 'leaked' changes about 6th edition.


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/12 18:26:09


Post by: Spidey0804


? What its just a thought... who knows whats going to happen in 6th. They might become one of the most broken units in the game come Julyish...


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/12 19:10:16


Post by: Dok


It's always tough to play GK at 1500. I think that it almost always has to be coteaz when you play under 1850. You will be outnumbered in every mission unless you bring some of the cheap threats the army has.


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/12 20:35:08


Post by: BigJP


Great Batrep. Thoroughly enjoyed reading it.


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/13 05:28:29


Post by: mray01


Really Great Game Jy2. I hadn't played against Sisters and heard they were really poor with the new codex...seems like they can do OK.

Again, Great report


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/13 16:31:55


Post by: Spidey0804


mray01 wrote:Really Great Game Jy2. I hadn't played against Sisters and heard they were really poor with the new codex...seems like they can do OK.

Again, Great report


I found that is the general feeling of a majority of competitive players until the run into them.


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/13 18:47:17


Post by: Red Corsair


Sisters basically benefit from being highly skilled, and in power armor and they don't have the idiotic load out limitations that tac marines have. I think this plus faith points is why they work. I don't think they are amazing, just that they surprisingly enough accomplish the roll that tac marines should be able to do better.

Are they amazing... IMO no, but because they are an old as hills model range and list, you generally only see older, vet players at the helm as well which makes a BIG difference. The biggest difference really.


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/13 18:50:03


Post by: Spidey0804


Red Corsair wrote: vet players at the helm as well which makes a BIG difference. The biggest difference really.


I agree with you here.


Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/13 23:54:51


Post by: jy2


@Thread:

Sorry folks for being MIA in my own thread, but now I'm back.

And thanks to all those who read and posted here. Good to see some new readers as well.


Red Corsair wrote:Sisters basically benefit from being highly skilled, and in power armor and they don't have the idiotic load out limitations that tac marines have. I think this plus faith points is why they work. I don't think they are amazing, just that they surprisingly enough accomplish the roll that tac marines should be able to do better.

Are they amazing... IMO no, but because they are an old as hills model range and list, you generally only see older, vet players at the helm as well which makes a BIG difference. The biggest difference really.

Yeah, it seems like Sisters players (and DE as well before their new codex came out) are more grizzled veterans than young pups. Most sisters players I've encountered really know their army and what they are capable of. That's why they usually put up quite a fight IMO. Anytime you've got an experienced player at the helm, it almost always make for a challenging game.

I liken the battle sisters more to grey hunters (only without the close-combat capability) both in load-out and the way they play, which is up close and personal.


mray01 wrote:Really Great Game Jy2. I hadn't played against Sisters and heard they were really poor with the new codex...seems like they can do OK.

Again, Great report

Don't under-estimate them if you ever play against them. They've got respectable firepower (if somewhat short-ranged) and some nasty assault with their battle conclave (that's deathcult assassins and crusaders) as well as the ever-annoying Celestine. They may look weak, but they can throw a lot of threats at you all at once. That's what I feel makes them competitive with all the other codices.


Spidey0804 wrote:
I found that is the general feeling of a majority of competitive players until the run into them.

I find them ok. The problem with most of the players is that they just aren't familiar enough with them, just as many people scoff at the glass boat raiders and guardmenlike kabalite warriors of 2nd edition DE only to get tabled by them. Know thine opponent, and you should be able to compete against them.


Dok wrote:It's always tough to play GK at 1500. I think that it almost always has to be coteaz when you play under 1850. You will be outnumbered in every mission unless you bring some of the cheap threats the army has.

GK does suffer from "Eliteness" syndrome. Such armies, with the exception of Coteaz-henchmen, tend to do better as you go up in points. Opposite of these are armies like Sisters of Battle, DE and Orks who actually do well at lower-points games because you get more "bang for the buck" (though orks actually scale up quite well at higher points also). It's just something purist GK's have to live with. After all, they've got to pay for those force weapons while sisters, orks and kabalite warriors don't really care much about them.


Amerikon wrote:
As for the 'B' grade, would you have still given them that if the game had ended on turn 5 while they were contesting your objective?

Then I probably would have given them an A- had the game ended then. The fact that I was able to wipe them out knocked them down on my grading scale.



Automatically Appended Next Post:
slice of toast wrote:This is my first time posting in a jy2 battle report, but, as always, great report

I find it very encouraging to all of us who don't want to shell out $100+ for a Uriah-bomb that lists made primarily of the units from the old codex can still win at this level, provided adequate practice and some good luck. I can also see where a list that's a little lighter on troops at 1500 is more competitive than a list with three units of Sisters.

The Uriah-bomb is good, but I don't think it is an auto-include. Some people will opt for just more shooting instead. Amerikon's seraphims are kind of a substitute for the battle conclave. It can do a lot of damage to infantry just as well.


whitespirit wrote:I ROFL to see the troops got the "MVP" Most SoB players usually wont even take 3 until 2000pts. This definetly is a very interesting and might try a few lists with more Troop choices.
My choice for MVP if i were to rate these would be Celestine as I see her force the paladin player to make moves (like blocking up with razorbacks so wouldnt be assaulted, she assaulted so paladins got shifted over, detoured a dread who went to engage and tried to hold her in combat)
Her mobility is top notch, and yeah She killed Draigo!

Actually, I've given units like the battle sisters and even units such as my termagants the MVP before, especially if they can do feats that defy their more traditional role (like my termagants passing 2 morale tests outside of synapse and surviving to claim an objective, thus giving me the win). Often, I take into consideration their role and how well they accomplished it. It's not always whoever kills the most will take the MVP.

In these games, it was close. However, the only knock on Celestine is that she was not performing in game #2 against my purifiers. She only finished off 1 unit of 3 purifiers but otherwise had problems against my warding staves.




Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/14 16:16:45


Post by: Spidey0804


jy2 wrote:


Amerikon wrote:
As for the 'B' grade, would you have still given them that if the game had ended on turn 5 while they were contesting your objective?

Then I probably would have given them an A- had the game ended then. The fact that I was able to wipe them out knocked them down on my grading scale.



Dice will be Dice. I wouldn't down grade them just because of that.



Can Battle Sisters still compete? 2 1500pt Games vs GK Draigowing (p.1) & Purifiers (p.2 Completed) @ 2012/03/14 16:23:01


Post by: jy2


No, that is how I felt that they truly performed. If they had survived to contest my objective (thus, giving Sisters the win), then they have performed above and beyond what other units have done. That is the only way to get an 'A(+/-)' in my books. You have to do something "extra" to earn it. Contesting an objective to get the win is that something "extra" (or go on a killing spree, which they didn't).